questions-forum
Image corruption on Vulkan
Vulkan
Validation layers on different vendors
Vulkan
[Solved] Transforming Bounding Volumes for use with 3D Object Picking
Mathematics
Binary file and byte question(s)
Other
Struggling with determining why my attributes aren't working
GLSL
OpenGL
Detect if a Vertex is on an Edge
Mathematics
Other
Help me understand perspective correction
SW Rasterization
Mathematics
Tri-planar texture mapping not as expected
GLSL
Vulkan
Understanding VK_VERTEX_INPUT_RATE_INSTANCE
Vulkan
Way to rebuild tangent for blendshape in vertex shader?
D3D12
HLSL
Mathematics
Understanding Bindless and unified vertex buffers
Rasterization
Camera FP view y rotation is also relative to camera
Mathematics
C++
OpenGL
Any idea on how to render a 3D grid to infinity (in a 3D viewport)
C++
Other
C
Good way to convert depth buffer depth to world space distance
Mathematics
Performance
Vulkan
Questions about the std430 layout
GLSL
OpenGL
ExecuteIndirect in Vulkan
Vulkan
Sampling top-down texture coordinates from lighting shaders
D3D11
generating normal/tangent/bitangent for a flat shaded torus
Mathematics
Problem with Raytracing in One Weekend - Header file problem?
C++
Ray/Path Tracing
OpenGL Compute Shader gl_GlobalInvocationID always (0, 0, 0)
C++
OpenGL
issues with generating shadow volumes in a vertex shader
GLSL
Mathematics
Rasterization
OpenGL
Logical vs physical device
Vulkan
std430 layout alignment issues
GLSL
C++
OpenGL
Get uniform info from spirv shader binary?
GLSL
C++
Other
Debugging DEVICE_REMOVAL_PROCESS_AT_FAULT
D3D12
C++
simple raycast intersection check
Mathematics
D3D12
Rust
Vulkan
OpenGL
SSAO in Advanced OpenGL, confusion
OpenGL
reflection in OpenGL
Rasterization
OpenGL
GLSL function that returns two outputs
GLSL
Bugs happen if vsync is off (openGL)
OpenGL
Ray Marching Terrain
GLSL
Ray/Path Tracing
OpenGL
Eeevee (Blender) point lights implementation?
Mathematics
C++
Rasterization
OpenGL
Library of basic meshes
Other
easiest way to add Shadows and Reflections
C++
C
Can't get buffer to draw other contents.
C++
OpenGL
Generating normal vectors from heightmap
Mathematics
HLSL
Vulkan
Question about Parallel Reduction in compute shader.
D3D12
HLSL
Performance
Vulkan
Is it possible to bind only some out of all descriptors in a full layout in vulkan?
Vulkan
Help with procedural texture (SOLVED)
C++
OpenGL
Hardware Accelerated UI is laggy in many apps
Performance
Other
Atmospheric Scattering
HLSL
C++
D3D11
Normal map is sparkly/aliasing
Mathematics
Rust
OpenGL
Issues with Pixel Perfect UI in Custom Engine
OpenGL
C
SIGSEV loading images using SDL
C++
Other
Order of commands when submitting multiple command buffers
D3D12
Vulkan
Debugging RESOURCE_BARRIER_MISMATCHING_MISC_FLAGS
D3D12
How can I improve my long-tail of bad shader occupancy?
GLSL
SW Rasterization
Performance
Vulkan
Debugging "The Parameter Is Incorrect"
D3D12
C++
How do you avoid falling into writing abstractions instead of actually writing meaningful code
Other
Vulkan
C++
Converting rotations between coordinate spaces
Mathematics
C++