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1464 threads · Page 26 of 30

Image corruption on Vulkan 9 messages
Vulkan
Validation layers on different vendors 3 messages
Vulkan
[Solved] Transforming Bounding Volumes for use with 3D Object Picking 3 messages
Mathematics
Binary file and byte question(s) 6 messages
Other
Struggling with determining why my attributes aren't working 3 messages
GLSL OpenGL
Detect if a Vertex is on an Edge 6 messages
Mathematics Other
Help me understand perspective correction 11 messages
SW Rasterization Mathematics
Tri-planar texture mapping not as expected 4 messages
GLSL Vulkan
Understanding VK_VERTEX_INPUT_RATE_INSTANCE 5 messages
Vulkan
Way to rebuild tangent for blendshape in vertex shader? 18 messages
D3D12 HLSL Mathematics
Understanding Bindless and unified vertex buffers 17 messages
Rasterization
Camera FP view y rotation is also relative to camera 66 messages
Mathematics C++ OpenGL
Any idea on how to render a 3D grid to infinity (in a 3D viewport) 3 messages
C++ Other C
Good way to convert depth buffer depth to world space distance 7 messages
Mathematics Performance Vulkan
Questions about the std430 layout 16 messages
GLSL OpenGL
ExecuteIndirect in Vulkan 14 messages
Vulkan
Sampling top-down texture coordinates from lighting shaders 2 messages
D3D11
generating normal/tangent/bitangent for a flat shaded torus 8 messages
Mathematics
Problem with Raytracing in One Weekend - Header file problem? 30 messages
C++ Ray/Path Tracing
OpenGL Compute Shader gl_GlobalInvocationID always (0, 0, 0) 33 messages
C++ OpenGL
issues with generating shadow volumes in a vertex shader 2 messages
GLSL Mathematics Rasterization OpenGL
Logical vs physical device 2 messages
Vulkan
std430 layout alignment issues 7 messages
GLSL C++ OpenGL
Get uniform info from spirv shader binary? 4 messages
GLSL C++ Other
Debugging DEVICE_REMOVAL_PROCESS_AT_FAULT 18 messages
D3D12 C++
simple raycast intersection check 10 messages
Mathematics D3D12 Rust Vulkan OpenGL
SSAO in Advanced OpenGL, confusion 68 messages
OpenGL
reflection in OpenGL 6 messages
Rasterization OpenGL
GLSL function that returns two outputs 14 messages
GLSL
Bugs happen if vsync is off (openGL) 4 messages
OpenGL
Ray Marching Terrain 34 messages
GLSL Ray/Path Tracing OpenGL
Eeevee (Blender) point lights implementation? 25 messages
Mathematics C++ Rasterization OpenGL
Library of basic meshes 5 messages
Other
easiest way to add Shadows and Reflections 48 messages
C++ C
Can't get buffer to draw other contents. 33 messages
C++ OpenGL
Generating normal vectors from heightmap 14 messages
Mathematics HLSL Vulkan
Question about Parallel Reduction in compute shader. 10 messages
D3D12 HLSL Performance Vulkan
Is it possible to bind only some out of all descriptors in a full layout in vulkan? 2 messages
Vulkan
Help with procedural texture (SOLVED) 74 messages
C++ OpenGL
Hardware Accelerated UI is laggy in many apps 73 messages
Performance Other
Atmospheric Scattering 3 messages
HLSL C++ D3D11
Normal map is sparkly/aliasing 8 messages
Mathematics Rust OpenGL
Issues with Pixel Perfect UI in Custom Engine 31 messages
OpenGL C
SIGSEV loading images using SDL 4 messages
C++ Other
Order of commands when submitting multiple command buffers 5 messages
D3D12 Vulkan
Debugging RESOURCE_BARRIER_MISMATCHING_MISC_FLAGS 11 messages
D3D12
How can I improve my long-tail of bad shader occupancy? 133 messages
GLSL SW Rasterization Performance Vulkan
Debugging "The Parameter Is Incorrect" 23 messages
D3D12 C++
How do you avoid falling into writing abstractions instead of actually writing meaningful code 15 messages
Other Vulkan C++
Converting rotations between coordinate spaces 3 messages
Mathematics C++