questions-forum
Looking for resources on how to architect my first graphics/game engine
C++
Other
OpenGL
How to figure out start and end position for glTF joints?
Mathematics
Weird rotation, is this normal?
Mathematics
OpenGL
D3D11
C
Unable to render a textured triangle
C++
D3D11
Understanding Aftermath results
D3D12
OpenGL drawing invisible triangles
OpenGL
How to handle objects blocking scene in over-the-shoulder view
OpenGL
C
Raymarching in Spherical Coordinates
GLSL
Ray/Path Tracing
OpenGL
Getting objects, up, right, forward vectors.
Mathematics
need help with a tutorial
GLSL
C++
OpenGL
Why does this glm function call work correctly?
Mathematics
Debugging weird behavior in my GPU culling system
D3D12
Vulkan
Great resources on real-time HDR rendering (e.g. tone mapping, IBL) and image processing.
Other
Vulkan
LoZ: ToTK Ascend ability usage particles
Other
Show barriers in Renderdoc
Vulkan
Why camera rotates around the origin?
Vulkan
cant render when i use instance data
OpenGL
Post Process - Atmospheric Scattering
Mathematics
HLSL
C++
D3D11
Supersampling and transparency
GLSL
SW Rasterization
SSBO values alignment
OpenGL
How to deal with transparency and post-process effects ?
Other
OpenGL
Specify Threadgroup size at dispatch time
D3D12
Vulkan
Inconsistent rasterization/sampling (?) behavior between OpenGL and wgpu (D3D12/Vulkan)
Vulkan
Rasterization
OpenGL
question on binding textures
OpenGL
Behavior of color write disabled
Rasterization
Results of DrawIndexedIndirect are not persisting
Vulkan
Typical job of a 3D projection matrix
Rasterization
Fixed: In BRDF, how should I handle model transform with non-uniform scaling
GLSL
OpenGL Texture not working fine
C++
OpenGL
OpenGL C++ Camera Trouble
C++
ASSIMP + CMake
C++
Other
OpenGL
Compute Culling + MultiDrawIndirectInstanced Question
D3D12
Performance
Other
Vulkan
Software generation of mip maps
Rasterization
BC7 textures in linear color space
Other
GDB vs LLDB
C++
JPEG pixel format to texture
C++
OpenGL
Rigging
GLSL
Other
C
OpenGL
Microfacet BRDF Trouble
GLSL
Mathematics
Ray/Path Tracing
C++
OpenGL
Not accessing values of an array inside of a for loop in GLSL
GLSL
OpenGL
what exactly is a ubo?
OpenGL
How can I intercept the color information communicated between an application, GPU and monitor?
Other
Crash in MemcpySubresource when trying to upload texture data via DXTK12
D3D12
C++
Need help with bug.
Other
OpenGL
Having difficulty creating a look at matrix
Mathematics
let ImGui not use depricated OpenGl stuff possible?
OpenGL
Purpose of VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL
Vulkan
Why move viewMatrix on -z to view quad, as opposed to +z?
GLSL
Vulkan
Buffer element alignment problem
Vulkan
How to create a 3D RotateTo(), instead of a RotateBy()
GLSL
Mathematics
C++
Vulkan
Metal or OpenGL for cross platform mobile game?
Other
OpenGL