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1464 threads · Page 24 of 30

Compute shader with 1 block of 1024 threads correctly dot products arrays greater than 1024, but how 7 messages
Other
How to set up ImGui to allow me to spawn objects in an OpenGL window 31 messages
Other OpenGL
Calculate the normal of an Edge 4 messages
Mathematics
How to learn shaders more in depth ? 5 messages
GLSL
Spatial Reuse Bug 12 messages
GLSL Mathematics Ray/Path Tracing C++ OpenGL
simple grid shader with consistent horizontal and vertical thickness 64 messages
GLSL Mathematics
Killing triangles with NAN 2 messages
D3D12 Vulkan
Help with some specular highlights 5 messages
Rust
Texture being rendered lighter than intended 3 messages
GLSL OpenGL
Vertex Buffer Formatting 13 messages
Performance Other
Different shadow behavior on D3D12 vs Vulkan 2 messages
D3D12 Vulkan
NEED SOME HELP ! ^^ 11 messages
D3D12 Other Vulkan D3D11
is there a shader that can do glass shattering 125 messages
HLSL
Books Collection ETC. 11 messages
OpenGL
Depth sorting seems back to front? 15 messages
Rust Vulkan
Help me fact check my analogy for dynamic vs contrast (image processing) 41 messages
Other Ray/Path Tracing
Synchronization error READ-AFTER-WRITE 21 messages
C++ Vulkan
My light matrix doesn't match LearnOpenGL's 8 messages
D3D12 Vulkan
Instanced draw call crashes my program 34 messages
GLSL C++ OpenGL
Baking texture to vertex colors 16 messages
Other Rasterization
Problems using 2D Texture Array with OpenGL 4 messages
GLSL C++ OpenGL
No fragment shader? (Shadow Maps) 25 messages
D3D12 Vulkan
SDL TTF and OpenGL renders garbage 2 messages
C++ OpenGL
Did you finish this textbook in one semester at your first year? 8 messages
Other
Weird visual artifacts whilst implementing Phong lighting. 25 messages
GLSL OpenGL
Binding fewer rendertargets than output variables 7 messages
D3D12 Vulkan
Infinitely bright/dark fragments being rendered 5 messages
GLSL OpenGL
GLSL -> WGSL but combined image-sampler isn't supported 4 messages
C++
Can't use push constants with WGSL -- Remap to buffer binding? 5 messages
C++
creating sampler2D array 2 messages
Vulkan
Calculating tangent in SSAO shader 3 messages
Mathematics C++ OpenGL
Texture with floating point precision in OpenGL ES 3.0 3 messages
Rasterization OpenGL
Application of Inverse Bind Matrices 119 messages
Mathematics OpenGL
Transparent volume AND mesh rendering 5 messages
Rasterization Ray/Path Tracing
jumpy camera movement with openGL and SDL2 6 messages
Mathematics GLSL Other C OpenGL
glGetNamedBufferSubData invalid value 52 messages
GLSL OpenGL
Setting up ImGui.NET in C# 5 messages
C# OpenGL
is there a better way in a pixel shader to index into a loaded array of textures than this: 27 messages
D3D11
Access in an Array of SSBO using dynamic Indexes in GLSL 9 messages
GLSL C++ Vulkan
WebGL Path Tracer 11 messages
Ray/Path Tracing OpenGL
VK_ERROR_DEVICE_LOST when specifying color attachments in VkPipelineRenderingCreateInfo 85 messages
C++ Vulkan
Infinite 2D sprites rendering 9 messages
GLSL Performance
Size mismatch between C++ and Vulkan/D3D12 6 messages
D3D12 C++ Vulkan
Wave/Ripple Effect Shader Help 11 messages
GLSL Mathematics C++ OpenGL
Tinyobjloader. Which material belongs to which mesh? 2 messages
Other Vulkan C C++ OpenGL
Failing to bind texture in DX11 14 messages
D3D11
Read access violation: Current is 0xFFFFFFFFFFFFFFFFFF 14 messages
C++ Vulkan
Visual Studio Freezing After Exception is Thrown 18 messages
Other Vulkan C++
coloring a bone 4 messages
GLSL C++ C OpenGL
Finding the cause of gldrawelements gl_invalid_operation 76 messages
GLSL OpenGL C