questions-forum
Compute shader with 1 block of 1024 threads correctly dot products arrays greater than 1024, but how
Other
How to set up ImGui to allow me to spawn objects in an OpenGL window
Other
OpenGL
Calculate the normal of an Edge
Mathematics
How to learn shaders more in depth ?
GLSL
Spatial Reuse Bug
GLSL
Mathematics
Ray/Path Tracing
C++
OpenGL
simple grid shader with consistent horizontal and vertical thickness
GLSL
Mathematics
Killing triangles with NAN
D3D12
Vulkan
Help with some specular highlights
Rust
Texture being rendered lighter than intended
GLSL
OpenGL
Vertex Buffer Formatting
Performance
Other
Different shadow behavior on D3D12 vs Vulkan
D3D12
Vulkan
NEED SOME HELP ! ^^
D3D12
Other
Vulkan
D3D11
is there a shader that can do glass shattering
HLSL
Books Collection ETC.
OpenGL
Depth sorting seems back to front?
Rust
Vulkan
Help me fact check my analogy for dynamic vs contrast (image processing)
Other
Ray/Path Tracing
Synchronization error READ-AFTER-WRITE
C++
Vulkan
My light matrix doesn't match LearnOpenGL's
D3D12
Vulkan
Instanced draw call crashes my program
GLSL
C++
OpenGL
Baking texture to vertex colors
Other
Rasterization
Problems using 2D Texture Array with OpenGL
GLSL
C++
OpenGL
No fragment shader? (Shadow Maps)
D3D12
Vulkan
SDL TTF and OpenGL renders garbage
C++
OpenGL
Did you finish this textbook in one semester at your first year?
Other
Weird visual artifacts whilst implementing Phong lighting.
GLSL
OpenGL
Binding fewer rendertargets than output variables
D3D12
Vulkan
Infinitely bright/dark fragments being rendered
GLSL
OpenGL
GLSL -> WGSL but combined image-sampler isn't supported
C++
Can't use push constants with WGSL -- Remap to buffer binding?
C++
creating sampler2D array
Vulkan
Calculating tangent in SSAO shader
Mathematics
C++
OpenGL
Texture with floating point precision in OpenGL ES 3.0
Rasterization
OpenGL
Application of Inverse Bind Matrices
Mathematics
OpenGL
Transparent volume AND mesh rendering
Rasterization
Ray/Path Tracing
jumpy camera movement with openGL and SDL2
Mathematics
GLSL
Other
C
OpenGL
glGetNamedBufferSubData invalid value
GLSL
OpenGL
Setting up ImGui.NET in C#
C#
OpenGL
is there a better way in a pixel shader to index into a loaded array of textures than this:
D3D11
Access in an Array of SSBO using dynamic Indexes in GLSL
GLSL
C++
Vulkan
WebGL Path Tracer
Ray/Path Tracing
OpenGL
VK_ERROR_DEVICE_LOST when specifying color attachments in VkPipelineRenderingCreateInfo
C++
Vulkan
Infinite 2D sprites rendering
GLSL
Performance
Size mismatch between C++ and Vulkan/D3D12
D3D12
C++
Vulkan
Wave/Ripple Effect Shader Help
GLSL
Mathematics
C++
OpenGL
Tinyobjloader. Which material belongs to which mesh?
Other
Vulkan
C
C++
OpenGL
Failing to bind texture in DX11
D3D11
Read access violation: Current is 0xFFFFFFFFFFFFFFFFFF
C++
Vulkan
Visual Studio Freezing After Exception is Thrown
Other
Vulkan
C++
coloring a bone
GLSL
C++
C
OpenGL
Finding the cause of gldrawelements gl_invalid_operation
GLSL
OpenGL
C