questions-forum
GLScene OBJ import but keep the objects seperated. How? :C
Other
Point light intensity/singularity compensation
Other
Rasterization
OpenGL
Making a 2D C++/OpenGL engine - Looking for sources/blogposts/tutorials
C++
OpenGL
`IMG_GetError` returns cryptic error when trying to load PNG image
C++
How to organize/modularize renderer code?
Rust
Vulkan
Advice on removing texturemap defect
GLSL
C++
OpenGL
*ignore* this is not really a question anymore just me struggling to get OpenGL to work so
GLSL
C++
OpenGL
The difference between 'Luminance' and 'Radiance'
Other
Random access for uniform buffer arrays
HLSL
Performance
WebGPU SSAO Being darker at angles
Other
Passing float16_t without conversion
GLSL
HLSL
Performance
Source Engine depth calculation
Mathematics
HLSL
Deriving camera frustum planes
Mathematics
CMake or compiler Who should detect the platform?
C++
error in hello triangle program
C++
OpenGL
Transform data received on shader looks different than data sent.
C++
OpenGL
Looking for Systems / ML / Graphics papers
Other
Performance
Rasterization
Ray/Path Tracing
Make camera rotate around global (world-space) Y axis
D3D12
C#
Mathematics
D3D11
NVDIA ou AMD gpu for programming graphics? (openGL and Vulkan)
Performance
Vulkan
OpenGL
Modern solution for auto-exposure with human eye adaptation
Performance
Rasterization
Vulkan
How did they turn a data structure into math ?
GLSL
Mathematics
Questions about SVO
Mathematics
Performance
Ray/Path Tracing
Implementing SSR Screen-Space Reflections (GLSL)
GLSL
OpenGL
Reusing gltf animations
Other
Tryng to find a check list to make something similar to john lin's graphics engine
Other
Fixing my DDA line shader
GLSL
calculate attenuation value's linear and quadratic based on max distance
Mathematics
Lighting/shadows questions
GLSL
HLSL
Other
How to blend properly to framebuffer? (dark outlines around textures with alpha)
GLSL
OpenGL
is raw opengl beeing used
Other
OpenGL
Double buffering test technique?
Other
Vulkan
Finding optimal way to raytracing in unform grid space
Mathematics
Ray/Path Tracing
bgfx not working in my project
C++
Other
Only background is rendered when using DRM render node
OpenGL
C
Fixing glDrawArrays GL_INVALID_OPERATION. The operation is invalid when the uniform is a matrix
OpenGL
C
WebGPU/Rust/wgpu: SSAO issues - AO buffer is all 1.0 values
Rust
OpenGL imageStore not storing value
GLSL
OpenGL
(exit code: 0xc0000005, STATUS_ACCESS_VIOLATION)
Rust
OpenGL
Order Independent and Indiscriminate Transparency?
GLSL
Other
Vulkan
C++
OpenGL
Handling Normals textures
Rasterization
Average brightness of HDR scene
Mathematics
Performance
Rasterization
Vulkan
C++
Determine if the camera is inside an object's bounding box
Mathematics
Alignment differences
D3D12
Vulkan
Documentation on how OpenGL generates mipmaps
OpenGL
Tangent Space Computation
OpenGL
POM breaks UVs
OpenGL
Reuse Of Textures
GLSL
D3D12
Vulkan
OpenGL
D3D11
[Solved] Cook-Torrance don't conserve energy for direct lighting
Vulkan
Rasterization
viewProj for Spot Lights
D3D12
Vulkan
Unexpected value of Boolean in Push Constant buffer
D3D12
Vulkan