questions-forum

1464 threads · Page 23 of 30

GLScene OBJ import but keep the objects seperated. How? :C 4 messages
Other
Point light intensity/singularity compensation 6 messages
Other Rasterization OpenGL
Making a 2D C++/OpenGL engine - Looking for sources/blogposts/tutorials 8 messages
C++ OpenGL
`IMG_GetError` returns cryptic error when trying to load PNG image 16 messages
C++
How to organize/modularize renderer code? 6 messages
Rust Vulkan
Advice on removing texturemap defect 14 messages
GLSL C++ OpenGL
*ignore* this is not really a question anymore just me struggling to get OpenGL to work so 395 messages
GLSL C++ OpenGL
The difference between 'Luminance' and 'Radiance' 5 messages
Other
Random access for uniform buffer arrays 16 messages
HLSL Performance
WebGPU SSAO Being darker at angles 12 messages
Other
Passing float16_t without conversion 5 messages
GLSL HLSL Performance
Source Engine depth calculation 6 messages
Mathematics HLSL
Deriving camera frustum planes 26 messages
Mathematics
CMake or compiler Who should detect the platform? 66 messages
C++
error in hello triangle program 24 messages
C++ OpenGL
Transform data received on shader looks different than data sent. 2 messages
C++ OpenGL
Looking for Systems / ML / Graphics papers 5 messages
Other Performance Rasterization Ray/Path Tracing
Make camera rotate around global (world-space) Y axis 4 messages
D3D12 C# Mathematics D3D11
NVDIA ou AMD gpu for programming graphics? (openGL and Vulkan) 3 messages
Performance Vulkan OpenGL
Modern solution for auto-exposure with human eye adaptation 41 messages
Performance Rasterization Vulkan
How did they turn a data structure into math ? 5 messages
GLSL Mathematics
Questions about SVO 2 messages
Mathematics Performance Ray/Path Tracing
Implementing SSR Screen-Space Reflections (GLSL) 46 messages
GLSL OpenGL
Reusing gltf animations 6 messages
Other
Tryng to find a check list to make something similar to john lin's graphics engine 23 messages
Other
Fixing my DDA line shader 3 messages
GLSL
calculate attenuation value's linear and quadratic based on max distance 3 messages
Mathematics
Lighting/shadows questions 31 messages
GLSL HLSL Other
How to blend properly to framebuffer? (dark outlines around textures with alpha) 2 messages
GLSL OpenGL
is raw opengl beeing used 378 messages
Other OpenGL
Double buffering test technique? 2 messages
Other Vulkan
Finding optimal way to raytracing in unform grid space 5 messages
Mathematics Ray/Path Tracing
bgfx not working in my project 4 messages
C++ Other
Only background is rendered when using DRM render node 10 messages
OpenGL C
Fixing glDrawArrays GL_INVALID_OPERATION. The operation is invalid when the uniform is a matrix 170 messages
OpenGL C
WebGPU/Rust/wgpu: SSAO issues - AO buffer is all 1.0 values 7 messages
Rust
OpenGL imageStore not storing value 23 messages
GLSL OpenGL
(exit code: 0xc0000005, STATUS_ACCESS_VIOLATION) 6 messages
Rust OpenGL
Order Independent and Indiscriminate Transparency? 21 messages
GLSL Other Vulkan C++ OpenGL
Handling Normals textures 3 messages
Rasterization
Average brightness of HDR scene 13 messages
Mathematics Performance Rasterization Vulkan C++
Determine if the camera is inside an object's bounding box 3 messages
Mathematics
Alignment differences 12 messages
D3D12 Vulkan
Documentation on how OpenGL generates mipmaps 14 messages
OpenGL
Tangent Space Computation 3 messages
OpenGL
POM breaks UVs 47 messages
OpenGL
Reuse Of Textures 2 messages
GLSL D3D12 Vulkan OpenGL D3D11
[Solved] Cook-Torrance don't conserve energy for direct lighting 25 messages
Vulkan Rasterization
viewProj for Spot Lights 23 messages
D3D12 Vulkan
Unexpected value of Boolean in Push Constant buffer 7 messages
D3D12 Vulkan