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1464 threads · Page 20 of 30

Tiled shading for light culling 3 messages
GLSL OpenGL
From Vertex to Geometry 3 messages
GLSL Performance Vulkan
SSAO shader is not producing correct results 15 messages
D3D12 GLSL Vulkan
Skeletal animation help 100 messages
Mathematics Other
Book recommendations for computer graphics and/or mathematics 12 messages
Mathematics Other Vulkan C++ OpenGL
Textures not loading. 159 messages
GLSL C++ OpenGL
How to structure my OpenGL project for engine development 27 messages
Other C++ OpenGL
How to design the classes for resources in vulkan renderer? 11 messages
C++ Vulkan Other
Heuristics for estimating the orientation and sheer of a mesh from just a vertex and its triangles? 3 messages
HLSL
How to get specular reflection on my spheres 30 messages
C++ Other Ray/Path Tracing
How to learn C++, linking libraries, using Make 17 messages
C++
GLSL Shaders Lighting Issue : Out of resource Please help 21 messages
GLSL C++ OpenGL
Im failing to compile in release mode 86 messages
C++ OpenGL
Depth of Field Gone Wrong (NOT CLICKBAIT) 61 messages
D3D12 Ray/Path Tracing
Lighting computing when using some functions -> Out of resource error 5 messages
GLSL C++ OpenGL
Newb phong shader question.. 23 messages
OpenGL C
I'm getting a repetition error for calling a char twice. 10 messages
GLSL C++ OpenGL
Help me fix my vorobroken 44 messages
Mathematics C++
Properly applying a bloom filter 25 messages
D3D12 Vulkan
OpenGL Hello Triangle not rendering triangle (C++) 127 messages
C++ OpenGL
Animating quaternions 10 messages
Mathematics Other
Speeding up additive blending / accumulation buffers 13 messages
Performance Rasterization OpenGL
Does Vulkan support the GPU binaries as Metal? 7 messages
Performance Vulkan
[Solved] Incorrect Diffuse/Specular in Ray Tracing 154 messages
Mathematics Ray/Path Tracing
Percentage Closer Soft Shadows 40 messages
GLSL
Advanced Rendering Tutorials For OpenGL 47 messages
C++ Vulkan OpenGL
OpenGl Transformation 3 messages
OpenGL
Mipmap vs separate textures 2 messages
D3D12 Vulkan
RenderDoc: Show what a texture looked like before the current draw 5 messages
Vulkan
[WebGL] updating normals 23 messages
Other
[Solved] Single Channel Texture displaying warped 6 messages
C++ OpenGL
Simple window parallax effect 9 messages
GLSL
Renderdoc: What mip a bound texture is using 19 messages
Vulkan
Full screen triangle only affecting upper left corner 7 messages
Vulkan
Querying the size of the render target 9 messages
GLSL
[WebGL] Buffer ping ponging behaving unexpectedly 92 messages
Other OpenGL
Help needed debugging 17 messages
GLSL C++ OpenGL
Can't use std::unique_ptr with an incomplete type 9 messages
C++
make can't find cmath, cassert for glm when compiling opengl project on Ubuntu with premake 8 messages
Other C++ OpenGL
Problem with Cross-compiled SpirV shaders in OpenGL 9 messages
HLSL C++ D3D11 OpenGL
Vulkan in Fortran 10 messages
Vulkan
Fragment shader silently stops working when using sampled texture in color 10 messages
GLSL C++ OpenGL
Getting wrong normals for a cube Vulkan ray query 4 messages
GLSL Vulkan Ray/Path Tracing
Problem with object loading 24 messages
C++ OpenGL
Vertex Normal literature? 9 messages
Mathematics
why does my light went through objects? 10 messages
GLSL C++ Vulkan
Vulkan: timeout/device lost 4 messages
GLSL Vulkan
GLTF Helmet 2 messages
Rasterization
Different approaches to 2D lighting 2 messages
Other
Better Events? 15 messages
Other C++