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1464 threads · Page 12 of 30

SDF precision issues 2 messages
HLSL D3D11
Multi-Viewport Shadow Map Culling 12 messages
D3D12 HLSL Performance
Strange sharp highlight in PBR 3 messages
GLSL Vulkan
Help with finding a way to discriminate which vertices must be duplicated or shared for normal calc. 9 messages
Mathematics C++ Other
rotation isn't working as its supposed to[SOLVED] 2 messages
Other OpenGL
[SOLVED] Depth comparison not working 41 messages
D3D12 HLSL C++
[SOLVED] Bitshifting Affects Performance 23 messages
Performance Rasterization C OpenGL
Specular highlight follows the camera rotation 2 messages
OpenGL
Understanding the intricacies of the GPU 5 messages
Other Performance Rasterization
Does anyone know why this happens or at least what this is called? 10 messages
Vulkan
[SOLVED] shader output comes back as completely black 78 messages
GLSL C++ OpenGL
Relevancy of CS Master Degree 18 messages
Other
Microfacet distribution function behaves weirdly 11 messages
GLSL
Confusing crash 18 messages
D3D12
[SOLVED] Thin Film Interference 27 messages
D3D12 HLSL Mathematics
Having trouble with OIT 7 messages
D3D12 GLSL Vulkan
Issues with point light shadows using cubemap 36 messages
GLSL
Can't get blending to work 5 messages
D3D12 Vulkan
passing a raytracing shader through 8-bit RGBA buffers 4 messages
GLSL Ray/Path Tracing OpenGL
[Solved] Memory barrier between clearing atomic counter and using it in compute shader 66 messages
C++ OpenGL
glClear() invalid operation 5 messages
OpenGL
Distance to a square based pyramid 2 messages
Mathematics HLSL Ray/Path Tracing
[solved] distance function not returning the hoped for value 5 messages
GLSL Mathematics
[solved]Artifacts with Smith Correlated Visibility Term and dark spots in PBR 12 messages
D3D12 C++
MSAA 16 Resulting in Fragments Outside of Pixel 7 messages
OpenGL
Debugging a Certified Android Moment 32 messages
C++
Bleeding Texture Coordinates in Texture Atlas (Contributing Factor: MSAA) 3 messages
Rasterization OpenGL
does macbook air m1 chip support opengl,glfw,glad 11 messages
Other OpenGL
What is the best data structure to store all the object that need to be rendered in the scene ? 54 messages
C++
Clustered-forward is killing me 6 messages
D3D12 Vulkan
Assimp Build with CMake not working 8 messages
GLSL C++ OpenGL
How do I display markings and numbers on the axes for this 3d graph plotter ? 10 messages
C++ OpenGL
I need help solving my face cull attempt in voxel engine 5 messages
Rust Vulkan
[Solved] OpenGL can sea parts of Skybox over the worlds edge 31 messages
C++ OpenGL
Vulkan. One draw image for 2 frames inflight swapchain 5 messages
C++ Vulkan
GLFW Setup with CMake on MacOS 57 messages
Other
Need to solve some questions and seek a review: 14 messages
C++ Performance OpenGL
Mesh Transform Updates From Separate Program? 29 messages
Performance Other Vulkan C++ OpenGL
[SOLVED] Problem accumulating frames in a compute shader 8 messages
GLSL Ray/Path Tracing C++ OpenGL
vkWaitForFences returns VK_ERROR_DEVICE_LOST 8 messages
Vulkan
Array values failing to set 5 messages
GLSL C++ OpenGL
Getting Started with Environment Maps 116 messages
Other Ray/Path Tracing
Sharing code between GLSL shaders 15 messages
GLSL C++ OpenGL
Visual Studio doesn't recognize .vert and .frag files, is there any solution ? 5 messages
OpenGL
maths 36 messages
Mathematics C++ C
[SOLVED] Suspection on faulty usage of glBufferData and glVertexAttribPointer 11 messages
C++ OpenGL
Extremely inconsistent frametimes when OBS is open 7 messages
Other Vulkan
[SOLVED] Shadow Map Artifacts 9 messages
D3D12 HLSL
[Solved] OpenGL State machine 19 messages
D3D11 D3D12 Vulkan OpenGL
Crashing only when GBV is disabled 33 messages
D3D12 C++