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1464 threads · Page 13 of 30

Shadow map atlas bleeding with PCF and Point light 114 messages
Other
[Solved] OpenGL 4.6 Texture 2D Array binding error. 12 messages
C++ OpenGL
SDL vs SFML debate 7 messages
Other
Moving the camera with WASD makes it fly off. [DEPRECIATED] 34 messages
OpenGL C
[SOLVED] PCSS Banding Artifacts 45 messages
Other
[Solved] How to understand meshlet data layout 30 messages
Other
Drawing smooth 2D curves with opengl 8 messages
GLSL OpenGL
Shadertoy Quad/Sphere intersection issues 4 messages
GLSL
Errors streaming glfw window with Discord on Windows 11 11 messages
C++ OpenGL
Mouse picking object issues when camera direction is changed 9 messages
C++ Vulkan
[Solved] Has anyone tried merging cascades in Python (CPU)? 4 messages
Mathematics Other
[Solved] Strange artifacts on rotating voxel grid 6 messages
Rust OpenGL
Raymarching and lightingg? 6 messages
GLSL Ray/Path Tracing OpenGL
textures-help 9 messages
Ray/Path Tracing OpenGL
Bindless vulkan high-level question 50 messages
Vulkan
Vulkan resize issue 5 messages
Performance Vulkan C
TextureCube Mipmaps >:( 3 messages
D3D12 C++
What does vkGetDescriptorEXT do? 10 messages
Vulkan
Are GPU Occlusion Queries still relevant? 33 messages
Performance Rasterization
How does one render splats? 9 messages
GLSL HLSL SW Rasterization Rasterization OpenGL
Issue with a font renderer 3 messages
OpenGL
Slow implementation of Sweep and Prune algorithm 5 messages
C++ Performance
how the hell does bindless texturing work 7 messages
D3D12 HLSL
wtf is low level renderer(ing)? 10 messages
Other
OpenGL Particle Generation Instancing Help? 23 messages
C++ OpenGL
Another fragment shader problem 3 messages
C++ OpenGL
[SOLVED] Sky reflections 10 messages
OpenGL
Need Help With Faulty BVH Builder 11 messages
C++ Ray/Path Tracing
[SOLVED] Sometimes your objects can be a bit TOO metal 189 messages
D3D12 HLSL C++ Mathematics
volume rendering - no visibility from fragment shader 9 messages
GLSL OpenGL
(SOLVED) Fragment Shader Issue 186 messages
C++ OpenGL
Is there a known name for this operation? I call it "Fold" but doesn't feel totally correct. 9 messages
Mathematics
When Adding IBO object wont render? 10 messages
C# OpenGL
[Solved] Issues with Normal Calculation on runtime imported mesh data with C++ 13 messages
Mathematics C++ Other
help comparing difference between gaussian splat renderer made in webGL and CPP 2 messages
GLSL C++ Other OpenGL
Question about my parallax mapping 72 messages
HLSL Other
[Solved] Issue with loading layered images in OpenGL 5 messages
Rust Other OpenGL
Pipeline dead code elimination 8 messages
D3D12 GLSL Vulkan Rasterization
Loading 3D Models 25 messages
C++ Other Ray/Path Tracing OpenGL
[SOLVED] need some help debugging this triangle going black 716 messages
GLSL C++ OpenGL
Specular maps are green now 6 messages
Other
[Solved] Sending vertex data to the fragment shader. 92 messages
GLSL Ray/Path Tracing C++ OpenGL
Is it possible to access the multidraw BaseInstance from inside the shader in HLSL? 5 messages
D3D12 HLSL
Getting Weird noise 3 messages
GLSL Vulkan
Need help with directional light shadow mapping 6 messages
Other
Direct lighting implementation not conserving energy 5 messages
Ray/Path Tracing
OpenGL Glm Problem 4 messages
OpenGL
DX12 Performance 22 messages
D3D12 C++ Performance
[SOLVED] FramebufferIncompleteAttachment when running in RenderDoc 310 messages
C# OpenGL
Question about runtime/serialization in game engines 9 messages
GLSL C++ Other OpenGL