#new-recruit-barracks
1 messages · Page 73 of 1
Of which neither are in the game or ever will be, probs
Considering there's no bullet pen in HLL for players
well... at all, really 
Yeah..
player contact detection is a must tho. you know how in battlefield games you can slide past your teammates, in hll its awkward, you just stop and stand still when you run into each other, and get killed. it really detracts from the experience in my opinion
Wait, we now have the PTRS-41, which uses an even bigger cartridge
And it still barely kills people
que John Cena "Are you sure about that?"
I mean, it seems like a OHK. It also sends bodies flying usually lol.
The sights are so bad, I have better luck with any other weapon in the game ngl
I also hate it as an anti-tank weapon
I'm just gonna go satchel it
there arent kill assists so it sorta sucks
Oh, sure. But if you do hit it's bye bye to mister Fritz.
i was using it to harass tanks since you can hit them from any distance for damage
True, it has that use
but as far as I can tell you don't get any xp for it
so you end up just wasting your time
better to use a satchel
I'm monkey brain and need explosions and big boom, so I can't use the PTRS
ptrs 41 needs a buff
Doesn't activate my almonds
4-5 shot maximum for killing tanks
THere isnt damage drop off so you can lay down like 300 meters away or what have you and just beam shots into the tank
and most of the time they won'tbe able to spot you
on time i needed to shoot a german tank like 30 times lol
... Was it a Tiger?
yeah, and it was from the side
I'm not going to sit here and pretend like I know what a PTRS41 could do to a Luchs, but from a game balance perspective that's probably a little bit over the top.
its more reasonable for the ptrs 41 to take way more for a tiger, but come on, a light tank needing 30 shots?????
Well, besides that you should be attacking the rear mostly.
Technically speaking, the PTRS can pen 40mm of armor at 100m. The Luchs topped out at 35 front/20 side
Sure. I don't know these things though, so as I say I won't say what it could and couldn't do.
once you get up to the Panzer IV/Panter/Tiger it becomes less useful
although, iirc, it could still penetrate the IV and Panther from the side at times
you would want to be relatively close
like less than 100 meters
depending on where you hit you could be farther away
iirc above the road wheels
Really, when we get talking up a storm about what could be added to game, we could think of a thousand things.
Me personally? I would like Tank crews to be actually simulated, so that they could be knocked. I'd like Tank destruction to be more varied than just a single explosion; maybe we could see fires onboard that render the tank inoperable. I'd like a destructible environment, so that powerful explosions from HE shells and satchels could do realistic forms of damage. The list goes on. The problem being, this game isn't Warthunder or BF, its purpose and its design are incomparable to those games. Maybe some of these things would work for HLL, but if all were implemented, it would require a change in the core gameplay loop across the board. What seem like minimal changes would require massive work-arounds to existing systems.
I doubt the core gameplay of this game will ever change as drastically as these suggestions would require. The core of HLL is firmly in place and we'll receive content expansions, but probably no ground-up redesigns of how the game plays.
And that's fine, to be clear. It's a great game at its core.
they should add a tank only game mode
HLL is pretty decent but i wouldn't call it great
there are some core problems to the game that haven't been addressed and have been around for ages
I play to get many kills as well as teamkills
Teamkills are satisfying
If they'd rework the resource system into something useful, try to iterate on the capture mechanics and the spawn system it might get there
a big problem with the game is that the capture system is, like the gunplay, very binary
There is also a huge issue, imo, with the game relying on a subset of experienced players to essentially make it operate smoothly for everyone else
None of the devs or community people outside of the mods come in here and give advice lmao
That's not their job?..
There's community ambassadors and such for a reason, as the devs are.. Developing lol.
There's literally nothing in the game that teaches players how to play the game
There's an in-game manual that decently covers the basics.
What specifically do you think is missing?
Then there's your problem lol
I suppose to you, if the devs provide a manual, it's not good enough. Then there's really no way to please these kinds of demands if you're unsatisfied by the solutions already provided.
it should be provided in-game
both directly and though tool-tips
and death screen/downscreen tips
the death/downed tips could be tied directly to the class you are playing or what killed you
Sure, downscreen tips would be a nice touch. But I don't see what more they could do. There's really no room for people to just whip out an in-game manual during the game. Not sure what tool-tips would be for, either.
you could have visual tips if you approach an object in the game
i mean I just showed you what ore they could do
one of which you literally just agreed with
there is also room for people to bring up a manual in-game
there is one nested in the game already just inaccessible whileplaying
put that on one of the menus
i like the, "learn as you play" philosophy. makes the game infinitely more fun
No, I didn't say there's nothing more they could do. I was just asking what you thought was missing. Again, we've had this conversation.
angain there is literally more they could do
Right...
Would adding death screen tips be beneficial?
I didn't say there wasn't.
you did
Where?
But I don't see what more they could do.
and again
you could put the current manual in a menu that is accessible while in a match
and then dynamically open it up to a page based on the current class being played
which would be a huge step up from the current one that requires you to be out of game
out of match
late 20s dudes looking for some buddys to squad with. we drinkin some beers just trying to have fun
first time you play SL it has text pop up on screen:
"Press 6 to equip watch" -> '"right click to bring up placement menu' -> "hold left click to place"
games have been doing this for decades
the game needs pc optimization. i have beefy 2018 gb 8 graphics card, and it get really hot on low settings even though the game isn't demanding
🤔
a bit part of HLL problem insofar as training goes is that the game allows players to not be involved in its community systems very easily
but doesn't then provide a mechanic to teach players
whereas you have something like Squad where the game is designed in such a way for the community to be forced to step up
but even then they have a tutorial
Death-tips are fine, and others suggestions are fine. But I fundamentally disagree with your suggestion that the in-game manual should be accessible in the match. That's the wrong kind of design approach. People should try their best in a match, and carry out diagnostics, attempt to learn what went wrong, what can be done better, etc. afterwards.
Plus, from my recollection the game starts with the manual. It's purpose is just to impart the basics of the gameplay loop, roles, and so on. I don't see how it would be considerably helpful in the middle of the battle, especially when it's good time that could be used fighting and learning through experience.
you are thinking abnout it from too a high a level
A tutorial would be fine as well.
carry out diagnostics, attempt to learn what went wrong, what can be done better, etc. afterwards.
that isnt how the average player will learn
you know what would be sick, if hll had a infographic cinematic for loading screens like this: https://www.youtube.com/watch?v=jjPgilt-T_Q ... it would give off some dark gritty vibes
Right. The average player only really needs the basics and fundamentals of the gameplay and will learn by experience. Death-tips and other minor things could help in that, but I don't see how the in-game manual (which is designed just to impart the basics) could help in that much.
What level of information to new players are we aiming for? I suppose that might be something worth asking. To me, the devs do a good job at the getting the bare minimum to the players. They could slightly improve this by doing minor changes like you've suggested. But I don't think it's appropriate for there to be a whole lot more than what there is. The process of learning by experience is (for myself, for many others) a part of the fun.
again though for the average player that isn't getting htem anywhere
at least given the absolutely atrocious play that regularly happens in HLL
We used to have a joke for stuff like that in red orchestra 2 communities
If you see someone look out a window and get shot, go see what shot them
just by virtue of being on this discord you are part of a vanishingly small subset of players
I think more scripted style tutorials for each class.
Rifleman/AutoRifle- Basic combat, capture zones, how to dismantle garries.
Assault - Grenades,
Machine Gunner - responding to pings and fire control.
Medic - Healing and revives
Supply - map awareness and use, and commander ping response.
Mechanic - Building nodes and reinforcements (tied to supply)
Anti-Tank - Learning how to flank a tank and where to hit it.
Squad lead - Responding to command pings, learning Garry and OP radar interactions. Building Garries.
Commander - learning abilities, and responding to squad pings.
Plenty of new people play and enjoy the game. The core gameplay isn't that complicated; like you say, it's "baby's first MilSim".
I do agree that there could be more explanations about specialist classes, how to specifically use them, etc. A short tutorial could do this.
I’m a new player and have a very difficult time getting up to speed
Well not many know that Medics reduce suppression effects, and that you get an exp boost if a medic revives you
Being colorblind really doesn’t help my situation lol
Find the map impossible to read
Ah, that is true. You could give some feedback about the lack of accessibility settings.
Don't worry, even I sometimes have difficulty ( a lot sometimes, actually) seeing my squad mates on the map.
Luckily there seems to be no shortage of patient folks happy to do a bit of handholding
consistancy in maps is def needed... one map a brown line is a road, and on another its a river -.-
Blue on green doesn't work very well for spotting your squadmates, got to say.
It's especially difficult to spot squad tanks. So much so that I don't bother trying to look for where my squad tank is deployed loading into a new squad, I just have to ask.
+1 for loading screen hints. One of the most uncontroversial, low effort, and high reward features we could make. I don’t think anyone has ever got angry at this feature
Death screen hints.
“Next time consider shooting the enemy before they shoot you?”
"You have died in the same place 3 times, consider going around the long way."
I like it. Also the commander should be able to drop leaflets over an entire square with tips for 50 munitions. But the enemy can read them too.
“Dog squad you cannot capture this point. Turn tf around”
add an option to toggle holdbreath
it was a week ago
This ability would be completely useless if people bothered to use their goddamn mics
I was pretty surprised myself, could have been a bug who knows
I started off firing on the turret and a few shots penetrated
then I fired on the tracks and the side and it went down
nahh, I dunno about that man
that doesnt sound legit to me, the luchs is dog shit, especially with the cannon it has
idk what to tell you
even in a recon vehicle Id expect the only penn shot you could make would be to the rear
Realistically, if you did manage that then the countless youtubers and big names would have mentioned it through testing
I was pretty shocked by it
if its a bug then thats perfectly fair 😁 but I dont think its legit, or at least meant to be
I had a pretty hilarious thing happen with the luchs earlier
a luchs bounced an AP shell from an IS1
from the front
I encounter a lot of bugs maybe
@bronze sundial the anti-suppression goes SL>Medic>Squad>Team
yeah, too many , its almost too good to be true
yesterday a tank turret was completely black until I died and did turret later
The more squad members you are near, the more anti suppression you gain
SL and Medic giving you the most
yeah I didnt think it was possible for the luchs to bounce an is1 AP shell
it happened
again that could be a bug too
Anything can bounce given an extreme angle
I was about 100 meters away
it was downhill from me
still cant explain that t34 penetration though
in that instance the t34 was above me about 40 meters away
btw both of these events occurred at the windmills
I'm not saying I haven't encountered strange tank kills, but I believe they're mostly bugs and not intentional. As such they are not consistently replicatable.
For a personal example, I've one-shot a Tiger with a 76mm once.
Do Halftracks die from one AT round?
lmao
they're not finished and in the game yet but i'd have to guess that the answer is yes under correct conditions like a recon tank
recon tank can die from a single AT round but it might not also
I'd bet that halftracks might even be destroyed with HE like trucks.
they definitely wont be any more durable than recon tanks anyway
imma say something that gonna make yall's panties knot up...
German tanks are bad, and overrated
I’m not wearing any 😉
Do you think Tank Customization will ever come to this game? Would be cool to see a Tiger with the classic dark grey paint job
Or maybe cosmetics, like supplies and stuff along the tanks. Or brush for added cover, like leaves and netting
I agree
while theyre not bad persay, its no secret that the Shermans certainly have an advantage, at least when it comes to the 76
anyone wanna play US east
anyone wanna play US east
anyone wanna play US east
Anyone wanna play Asia or US west
anyoneenn us est
🎈
@lean orchid smells funny.
This god damn in game voice chat bug needs to be fixed. I’m tired of not being able to talk in game
German tanks are better armored and better armed, tho their transmission sucks
Hopefully its sorted Monday!
Unfortunately this is a problem on VIVOX's end, not HLL.
Not much devs can do.
¯_(ツ)_/¯
HELLO ALL
Eeeevening @wide crane!
How has nobody eaten Vivox’s lunch yet
Oh ok
Also also
What’s the map rotation chances of getting anything other than Saint Mére, Utah and Omaha?
I swear out of all my hours of playing HLL, 90% of it is on Saint
Yes they can go to Mumble 
i think a Lada is more reliable then vivox at this point
Guys why are people actually so stupid
I just got done talking with someone who literally could not understand the concept of learning a map in a video game. (Not HLL)
Like they couldn't understand that with enough play time in a game, you eventually learn the map.
i am confused
ok so you remember when you started HLL?
yeah
You probably know more about HLL maps than your first day, right?
True
i thought you were talking about reading grids and orientation lol. Wel, GGs i would say
actually i see ur in the eft discord so thats exactly the game in question
Someone could not understand that after enough play times, you just know where extractions are
Like if I play 1k hours on Customs and I can't tell you where dorms is, we got a problem

yeah so like idk
im finding a lot of people like that lately and i think its parents buying games for their elementary age kids
or something
maybe it's the water.
Imagine thinking that all EFT players need mapgenie up on their 2nd monitor just to extract from factory.
LUL so i assume you already noticed this same fashion in HLL i take it ?
Ohoh yeah
Yeah, but transfering VOIP services would take a lot longer than just a few days. What I mean is there's not much devs could do in the meantime until VIVOX gets their servers fully operational.
Hey what weather improvements are currently in PTE?
Theyre looking to add night maps if thats at all related to your question
None as far as the PTE notes say @fossil basin but as @native furnace mentions Night Maps are coming in the future as part of the roadmap
LEGO Indiana jones the original adventures is the best lego game
Star Wars Lego games better.
hey guys
Yo
Hey I need help for some reason my voip is not working any ideas?
A lot of people are having trouble with it
so who I blame for that?
Do upgraded engineer structures give more support points?
well is shit I can't hear my team at all
Vivox backend failure is occurring across various server providers, but can also be affected by connection stability.
do bombing runs now hurt tanks?
If the bombs are a direct hit, yes.
Splash damage can hurt tracks only
it used to be much more generous, wasn't uncommon to knock out two tanks in one bombing run for a period of time
U8, from memory, tanks could take splash damage to the hull from bombing runs. Prior to that, they were invincible. U9 reverted the change, so only direct bombing/artillery would destroy a tank. It is very rare.
Bombing runs generally dont do shit to tanks now, as far as I can recall I've been more or less directly in the line of fire several times and the tanks come out fine
I think that may be because the actual impact craters are less of a direct straight line, and more like a curving S?
also spaced*
Prior to that, they were invincible.
not true, a direct hit was required which was pretty rare
Has the M1 been nerfed? It doesn't feel as punchy as it used to be
We don't even have a "Bridge too far" for our voip to don't work properly.
anyone want to play lego starwars with me? i can send my steam remote play url
so true bestie
How do I see loadouts that I haven't unlocked yet
best thing u can do is hover over them in the loadout tab and guess what you get lmao
what the hell? that's so terrible.
it seems like just putting this info on the HLL website is a 15 minute fix 😐
yeah, it wouldnt be impossible to actually implement a fix either, Id do it by changing the hover to be permenant until switched, then you further hover over each item in the loadout to read the name
or rework the barracks menu UI entirely because its shit and finicky
that would be great. just having it be a message that says "role not unlocked"
That'd work.
If you hover over an unlocked loadout, it shows you the icons. But I do note that it's a bit difficult to keep the hover tool-tip activated. So this would be a great fix.
that would be completely satisfying to me
Is there any active wiki? If so this stuff should be mentioned there, as well.
ahh, I dont quite remember - Ive heard that the official wiki is a bit shit, or at least annoying to navigate for classes
it's not a good one, it uses the FANDOM architecture so it doesn't load on many devices and runs slowly and poorly anyway
there are steam guides, one particularly for 'alternative class loadouts'
ok, that's very helpful. i'll check those out.
...but that should be published somewhere obvious. on the HLL website or in the game
If the official wiki was maintained well, that'd be nice.
Don't feel like that type of info should be on the website itself, that stuff belongs in a wikia.
yes, if the official wiki was maintained, i would be ok even if it used FANDOM. But it doesn't seem to be very good
so I'd rather have just a boring looking text page on a website than inaccurate info on a wiki
Yes, I can agree. As a tanker, the wiki is useless to me. I use other resources like the Tankopedia/Tank Bible. It wouldn't be difficult to include basic information about the armament and armor profile of each tank, for example.
yep, in every case I think third party info has been much more useful for me learning shit
especially regarding tanking
I trust third-party info to be good, but it is not always easy to find and it is not up to date. If Team17 has so many staff members, surely they can have someone spend one week updating the wiki?
ehh, i dunno - I dont know whats going on in their offices so I dont like to make any judgement there personally
I'd assume it's mostly community members behind the wikia.
Similar to how mostly trusted community members are behind this discord, for example.
the wiki was initially stitched together by players but the early access iterations became pretty cumbersome to manage
even now post launch you'd have to go back in every patch and change the core gameplay articles pretty dramatically
guuys why none speaks how the rifle men of us is op at lvl 3
4 nades two smokes and 1 semi auto gun
- team killing someone for taking "their" truck, despite there being a passenger seat available that they could have used: okay
- griefing said person for being a team killer: banned
you love to see it. 100% worth it.
funniest thing is, we were comfortably winning too, 10 minutes left on the map, no chance they would take the middle point.
unrelated, but nice pfp.
It is known.
I'm a person who often rolls engineer in the supply truck. Riflemen are most often the people who haul in with hammers once I lay barricade templates.
It means I can dump crates at a point. Run around setting up the green templates for barricades or nodes. And folks just smash in and get em made while I go get more boxes from HQ in my truck.
Teamwork, dreamwork, etc.
Which is to say. Thank you to the hard working Riflemen.
Damn makes me wanna play as rifleman now 😂
Well, I just got this game, played a bunch of Arma, Squad, Post Scriptum in the past, and I have no idea what I'm doing. Nobody is talking in any of the squads in any of the servers I've tried joining, and I don't think I've even managed to see a single enemy so far. I just die
Watch this it may help you: https://www.youtube.com/watch?v=LaY27yiOPPA
Here's EVERYTHING you need to know about Hell Let Loose. This is a complete guide for beginners, covering everything from tanks to spawn points, use of supplies and strategic understanding of the game.
MERCH STORE: https://my-store-10056519.creator-spring.com
Find people to play with on NPA: discord.gg/NPA
0:00 - 01:47 - Intro & Content Guide...
That's a common early experience.
I would strongly encourage you to introduce yourself when you join a squad and wait a few secs for a response. Try one more time. Then leave the squad if they don't talk.
Squad shopping isn't a bad move.
If uve got the hang of squad or hell even arma! then youll do just fine in HLL
are you playing on PC?
Yeah
ah, well thats a matter of bad luck then
as goat says - best thing u can do is just keep looking till u find guys
the best chance of finding communicating squad mates is in tanking as it requires good comms, but even regular infantry ull find talkative people eventually
I'll learn how all the classes work and how the movement and shooting works just by playing, but, I feel like I should be actively communicating with people
And I haven't heard a single other persons voice yet
yeah comms are the key to teamwork - which in turn leads to wins
how many matches have u played so far?
If you are prepared to learn by being a bit more in the deep end, I'd suggest forming your own squad infantry squad.
When you do this, you can choose to set it up as a locked squad and play Squad Lead/Officer by yourself. This will mean you'll hear the Command chat which will have talkers. People who play Commander/Officer are there because they opt-in to talk.
3, but, nobody was talking and I had no idea what was happening so I just left for a different server
Also, its weirdly unoptimized
The game that is
Even on low settings the game keeps randomly hanging
This is absolutely true, but id advise against playing Squad lead or command until uve got the hang of the game
yeah I know what u mean, I play on relatively low end specs and its only just managable, Optimization is a pretty big drawback for HLL
I have some reasonably high end specs
Solo squad lead is basically an assault build that can set their own outposts, though. You can just tag along anywhere and you get to hear the other leaders call out locations and plays.
I can run games like Squad on high 1440p
But I can't even get 60 frames at low 1080p here
yeahh I think that may be because Squad is quite a bit older than HLL
and has had far longer to optimize itself
Yeah, I guess its just unoptimized some still
I exceed the recommended specs
Yeah, I turned the graphics and resolution down even more, still getting around 40 fps
I guess I'll just turn them back up for now
I play on 20-30 fps on pc 🥲 guess ull just have to take it how it goes
By how much, and what resolution is being played on?
no shots fired, 110 kills
I was lucky enough to join a squad with a very experience artillery officer. All I had to do was press R when he fired and I got free kills. I just put on JCS Criminal Psychology and learned about Casey Anthony while leveling up.
@icy dust thats what I do as engineer. I set my phone on my mouse and watch a show while I hammer away since upgrades take like 2 minutes lol
hey guys
I am new to this server
and I really love the community that Hell let lose has
but where can I post some of my artwork/animations?
thx man!
do i need to download the public testing game to?
I wouldn't unless you plan on participating in an announced PTE
question, does the gewehr do the same dmg as kar 98? I noticed i didn't 1 tap someone with it, just got it for my riflemen
i 1tapped everyone else but a single person
I believe so
you might have hit their arm
possible but i feel the kar98 1taps every place
ive never had someone survive my kar shots
K98, Garand, G43, SVT, Mosins, all are one-hit downs up to 200m, so long as you are hitting the target anywhere above the knees
i think ive 1tapped someone in the foot with a kar before but idk i cud be insane
also could have been low health
do the kar 98k/g43 have the same range / bullet drop / bullet effectiveness
the recoil seems fine for it tbh
basically, yes
Will you add more to the axis?-
Genuinely curious
As well as the US- They still used Bolt action bc the garands were limited lol-
limited in what way?
I thought the garand was standard arms for every US soldier?
afaik Germany was the only major country going into WWII still using a bolt action rifle as a standard service weapon
Hmm..
not true
the US was the only one with a standard semi auto rifle before WW2
Wut-
The lee enfield would like to say hello
The bolt action Springfields were still passed to people, especially during early war
ah, hold up I just googled the damn thing and found something stating that ALL major factions of the war entered it with a bolt action as standard
h m
garand was standardized and started production in 1936
and fielded a year later apparently
the army was pretty much fully equipped with the garand by the time they saw combat
the marines got equipped with the garand in decent numbers starting around 1943 or so
I’d still say that the one of the base rifles should be an M1908 and the garand unlocked later, but that’s just me-
Me loving Bolt Actions
If anything they need to make bolt actions faster across the board.

scoped SVT is def not a OHK at 200m
Scoped weapons always seemed to work slightly different. Tbh I've never formally tested the scoped variants
Playing for the first time (PC) UK player, looking for someone to show me the ropes if possible
Here's EVERYTHING you need to know about Hell Let Loose. This is a complete guide for beginners, covering everything from tanks to spawn points, use of supplies and strategic understanding of the game.
MERCH STORE: https://my-store-10056519.creator-spring.com
Find people to play with on NPA: discord.gg/NPA
0:00 - 01:47 - Intro & Content Guide...
the soviet snipers seem to do less damage than German/yankee
Yeah, that's a problem with them. Not sure if it's intentional or not, but their damage drop-off is considerable at further ranges.
it seems to be given that it doesnt make a ton of sense that they operate differently
i can understand the scoped SVT doing a bit less damage given its rate of fire
I will say it again: The.Mosins.are.bugged.
especially noticable on the scoped 91/30
I haven't played sniper in awhile does the reticule still stay up after leaving scope for a second or two?
Or pop up before the scope is actually to your "face"
yes to both. since the reticle is just a crosshair overlay on your screen that pops up when you ADS, scope movement and reticle movement are kinda disconnected
it bothered me at first but i've grown used to it
gotta find a workaround for the scope jitter bug first i imagine
That was the workaround. The scope now wobbles instead of the crosshair
Big improvement
Plus I think scope sway is now actually a factor. Used to be middle of the screen regardless of scope sway and now the scope sway moves the middle of the screen
How do I change my uniform mid match? It feels weird to have a summer uniform on a winter map and vise versa.
in the change role menu, at the top right will say Loadout/Appearance
its default showing loadout selection but u can change to appearance
Thank you
anyone be down to play and showing me the ropes?
<@&365680483276816385> Hi, why I was striped of of my Veterans badge and kicked from channel? 🤔
also Why I cant see #supporters_mess_hall?
Delirium? What the heck are you doing down there? 😮
Banished to the shadow realm
Dunno, got no info about kicking/banning
Well, usually one doesn't get one I believe xD .
what did you do, confess maybe they will give you just a discord life sentence
I see the last of your messages to be 6th of November "ALLOW FOR F*CK SAKE RESUPLY FROM ONE CREATE MORE THAN ONE TIME. 🤦♂️"
Not a capital offense though.
no it was something else what I wrote last
probably deleted then
No role/unban for me I will ferwell here for good
😄 Thanks my silent saviour.
thank you also
Still a conscript though
a conscripted veteran 😃
Solved
My question is though... Delirium, do you have access to the 'other' mess hall still?
he even got PC role... I don't have that one even today... was waiting if there will be a system for getting it but it seems I will have to ask for it.
Yeah... I don't have it either yet I do see it 😅 No one else faces this problem with my set of roles
I don't have access to the rules either. I want to know why my account broke
an error in the matrix
Wut
hey Guys so ive had this game for a while when it was early and it worked but the past few trys to join a game, It keep Telling me its disconnected from host. The game has worked before, but no mater what Quality level i put it at, it times me out.
Am i missing something that i need to put in Advanced setting on steam?
console or pc?
do you instantly get kicked when you join a game, or does this happen mid game?
Yeah, we really have NO idea why your account broke 👀 👀
Shame on you to disgrace RO2 like that, hallowed be thy name 🙏
Back in ‘11 we’d have you thrown in jail
PC
It happens when i try to join any server
check your firewall settings and make sure they are not interfering
does hell let loose work in win11?
Yup, working great for me
As support, where do you drop the supply box exactly? Can you just drop it in a random field and the commander or SL get use out of it, or?
supplies have a 50 metre radius. Engineers can use the supplies to build defences or nodes. AT players can use the supplies to build the AT cannon. And SL can use them to build garrisons.
Generally its good to drop them around the point you are defending, or 200m away from an existing garrison for another one
50 meter radius of what exactly?
keep in mind, you can only have 1 supply crate active on the field. Placing another will remove the existing one. So its good to try to drop the box somewhere where they will be used before your next crate is ready
Also I just realized almost no one plays support, let alone engineer. So if I go support and there's no engineer, is there much point?
a 50m radius around the box you drop
Oh, 50m to the SL? So the SL has to be within 50m to use the supplies to be able to build a garisson, got it
if the SL is within 50m of the supplies, he can place a garrison. Same for the engineer and AT when building
checked Firewall and it says its letting HLL By Pass it, cause of the Anti cheat
i miss ro2 😔
How do you get DLC content?
By purchasing.
ah.. Is it on Steam? cant find it
Just go to HLL store page, those are linked there that are available.
Is there still hitmarker sounds for non-headshot impacts?, and if so can they be disabled in the audio settings yet?.
Up to 100m, and no.
quick question, will the summer warfare pack ever be available again, i got the game took a break, came back and missed it 😦
Yeah it's a squishier sound than the tink of the helmet shot. Just curious why you'd want to disable it?
This game is so complex and deep, my poor mind feels it's about to blow up. Hard to absorb all the possibilities and roles and situations wow
can't wait till I get a microphone at the end of the week. I really want to play recon and tanks and some other classes but haven't due to the real need for mic comms on those classes
See the DLC here?
limited time seasonal only, you'll be waiting a fair while I think but it should come back
i hope so i really want the m1943's, i re-enact 82nd 505th myself and need to get myself a set in real life too 😄
what does PTENDA mean?
next summer
Idk I just like a more hardcore/realistic experience. I don't mind the helmet pings, I'm just not a big fan of the hitmarker sound for every impact. At least there is not COD style visual indicators I guess, lol.
just turn up the volume and you will be deaf in no time, you wont hear them anymore
This is for all you new players out there
i like that
especially rule
1
i see people try to take on the entire enemy line too often
that is gold
if the extremely arrogant ones knew rule 1
combat would be so much different in all kinds of games
true
too many people try to be the hero
whats the point when teamwork works better
I despise the kind of people that think they are just better than literally everyone
souly because they have a high KD which inevitably doesn't even matter
sure you can go 100 - 9 but if you loose the game
tactics matter
all those kills dont mean anything
KD doesnt
if you get 100 kills in one spot the rest has still been taken
so if good at combat use that to help
dont just try to single handedly win the game you know?
too many do
Rule 4 specifically-
arty players will be shocked
Achievement
Kudos to BM.
how come there isnt an LFG chat and voice channels in here like other fps game discords? i just want to find a team that has mics and this discord is lacking unlike other discords.
What are #pc-looking-for-unit & #console-looking-for-unit for? And probably there are no voice channels because the game should rely on in-game comms 
🇱 🇫 🇬
How can you destroy enemy garrisons? I know you can dismantle them but how else?
Do grenades and bazookas work?
satchels, shells and rockets
grenades I dont think so - at least one certainly wont
"Garrisons can be destroyed by explosives. Landing a grenade, rocket, artillery shell, or bombing run near a known garrison location can be an effective means of taking it out, even if you can’t safely get close to it. Squad outposts cannot be destroyed in this way; they need to have infantry take them out by walking close."
from some random guide I'm reading right now
grenades no, they used to, not any more.
Artillery doesnt destroy the garrison either
yo
Grenades do take out Outposts now.
And rockets on Garrisons is kinda hit or miss from my experience
No one said grenades don't take out OPs.
Rockets need to be a direct hit basically
How do I get the hang of this game
practice
I played one game and we got our asses handed to us and I literally had like 0 clue what to do
I didn’t kill one person😂
Ik that doesn’t matter but shows how useless I was
kills dont matter, if ur ass is on the objective then you're the MVP of the game in my eyes
but fr if ur lookin for some help on how to get started and figure things out then the best help there is can be found on the steam guides forum, and a certain youtuber
Well we were trying but our team decided to ditch two tanks in a river
ah yeah 😅 were u playing purple heart lane then?
Yes
yeah that one can be a real pain in the ass with the water
hm, embeds hidden
this is Monospacial's ultimate new players guide to everything HLL
Appreciate it🤝
no worries
kills do matter
just fyi
Enemy cannot cap if they are dead
Preservation of your own forces and destruction of the enemies is the name of the game. That requires both holding OBJs and killing the enemy as they attempt to take it.
Obviously, if someone is just killing random enemies all around the map and not once positioning themselves to either attack or defend an OBJ, they are not doing much that is useful for their team.
The sole exception is recon, whose job is primarily to inform their team of enemy movement, positions, etc. and overall be a nuisance to the enemy's backline and flanks.
one of the key things to remember is that msot of the time most players will be at the objective
or nearby
so to get large kill counts you need to be at/near the objective
this isn't always true but is accurate from a generalization pov
Yup. The two are linked most of the time.
That being said, I've been on some teams where no one actually plays OBJ and just positions themselves around the strongpoint.
To get massive kills, you only have to be near a spawn point
It's a good thing destroying garrisons is so heavily incentivized
this should also work quite effectively, area denial will work far better than trying to hold out just in the strong point
Hello everyone
How can I join
I’m currently level 19. Pretty decent shot. But I hate playing alone
I mean they're just all spread out not coordinating. No one's denying any area, they're just spawning in at the same place, moving 25m, hunkering down, and then dying.
hey, question to devs.... are you guys going to do the pacific theater at some point??? The frog skin got me curious
2 Unannounced Western Front Maps currently in development
British forces - including 2 Operation Market Garden Maps
Canadian forces - including 2 Falaise Pocket Maps
Japanese forces - including 2 Pacific Theatre Maps
Several NEW maps will be added to each of the above theatres and are in development now.
old news
Like ancient old.
though fwiw, i've never read anything from the devs about the canadians or japanese
just jaguar's copypasta
what i consider as confirmed upcoming content is the most recent roadmap
I just noticed we're getting another sherman some time in the future lmao
any ideas what one it will be?
hopefully a flame version or something otherwise entirely unique
add flamethrower class please
yeah dunno. i'd assume they want each faction to have the same number of tanks available per size
with the panther swap to heavy, us and germany will both have 2 heavy tanks, 1 medium, 1 light, 1 recon
curious what they'll do with the m4 that makes it different from the current m4a1
soviets need another heavy and a light to balance it out
maybe utilizing a different version? a swap maybe?
possibly. the flakpanzer is on the roadmap too, so maybe it'll be an m4 with some sort of AA weaponry
idk if that was even a thing
Not that i ever heard of
it'd be amusing if it was a calliope
That's what I was thinking lmao
they could leverage the katyusha tech and make it work
Exactly
If those two drop at the same time then we'll know
I'd love to have a calliope that shit would be dope
and im sure eventually we'll get a churchill crocodile
I saw a video the other day of some sort of rocket (maybe ground to ground) system attatched to the top of a sherman. I believe used in a similar manner to the Soveit Katuysha
certainly there should be plenty of interesting options to choose from if they want something wholly different
yeah, it'd be a neat addition
but then that leaves the notion that all other factions need their own 'unique' vehicle
devs, you should add dynamic gore, like -https://www.youtube.com/watch?v=CHbnP5SAMzI
Regular M4 and a Sherman Firefly is my bet
Regular M4 could even be a russian tank (lend-lease)
M4A3
Standard Medium like 1943-early 1944
Firefly comes with the british faction
I think the portfolio for brits tank wise is the Sherman Firefly for the Medium, Churchill Mk7 for the heavy(I think), either a diamler or a staghound for recon, and idk for the light
If I remember right the British are getting added with Market garden theme, so mid 1944
Probably an Arnhem and Grave map
the copypasta reads very like the Kickstarter:
USD $500,000 - British forces - including 2 Operation Market Garden Maps
USD $600,000 - Canadian forces - including 2 Falaise Pocket Maps
USD $700,000 - Japanese forces - including 2 Pacific Theater Maps
its just post kickstarter comments
not confirmed mostly just dev and Q&A chatter
but most likely scenario for brits
I hope we get more Eastern maps before tho
Berlin, Kiev and Leningrad would be enough
Battle of cologne would be my HLL wet dream
crossing the river in a Pershing and cutting through bombed out city blocks making your way to the point sized cathedral and panthers guarding it while bombers fly overhead in the distant sky
lmao, its already a pain in the ass to cross the rivers of PHL, just think how itd be in Cologne if they didnt change the swimming mechanics 😁
but you're right, some maps centred around the Rhineland would be great
you dont know what I mean for cologne do you
I'm talking like
the river
the big river
ah...yeah fair bit bigger 😅
2 main huge bridges separating the major river and the destroyed city
bridge warfare?
and the cathedral implemented as its full
Yes
maybe make areas to cross on foot seperate like a pontoon bridge or destroyed 3rd bridge
but make bottlenecks supplement the huge city sprawl with the cathedral near the center
like stalingrad but
Cologne
Yes, there is an incoming bridge map. Probably one in the Market Garden set of maps.
i think its Remagen
that would be cool
I forget the movie name, but theres one out there about the mad dash for the bridge
older one at that
I have a question about this community. I am new to it so I thought I’d ask. Is this community/server all about serious games, or more funny moments type of games?
Just wanted to check because I’m not too great at the game😂
kinda just for everything really
need a squad? theres a place for that, need tips? you can count on that
The Bridge at Remagen
Bro, we’re literally playing HUDless Battlefield, we’re about memes
You want to know the funniest meme of all in this Discord? gunplay
Bro that’s great! ‘Cause I was playing with these guys that knew everything about the game😂
I think it's a more serious community. It's not hudless battlefield - if you play it as a run and gun you won't have a good time, you will quit the game within 30 minutes
yeah man, HLL holds itself to a degree of seriousness but...at the same time we're not a bunch of weekend warriors playing soldier with sticks up our asses
Ah
it's a deep game that requires thinking and tactics, but you don't need to worry if you're good or not in terms of being ashamed, as there's no kill/death leaderboard or kill feed. your allies won't really know if you're dying all the time or not
so as long as you don't get frustrated at yourself if you are dying a lot, it's all ok
Yeah I was having a ton of fun and it felt like I was actually there on the field...
But it’s difficult to know what certain things mean.
try asking via voicechat in game if you have questions or aren't sure about something
if you're really interested, the best way would be to watch and read guides. it is a much deeper and complex game than your typical shooter
it has a lot of mechanics and different classes and stuff
Oh yeah I can see that for sure😂
Is there a way to set up custom games for people that don’t really know what they’re doing?😂
Like a private match?
not really. You just learn as you go. There is the "field manual" in the main menu, that explains things. I do think this game needs a playable tutorial with voiceovers and stuff
Yes I did notice that.
If you want to mess around and try things out, you could join an empty server by yourself
Ok cool.
hudless hardcore battlefield without the AAA polish
to me battlefield = toxic 13 year olds who don't know what teamwork means or how to play their class aside from for selfish reasons (heal themselves only, resupply themselves only), that blindly run around looking for someone to kill, and cuss at each other over chat all match long every match and only care about k/d ratios 😂
I see more deliberate teamwork in one match of BFV than I do in several games worth of HLL
Anyone denying how casual this game is, I feel bad
what separates this as a casual fps vs a more serious/hardcore fps Yuri?
It can be casual if you want it to be from my standpoint 😂
Can’t really debate a game being optionally casual.
this game is built to be hardcore
you can play it casually just like you can play any shooter casually
but the fundamentals are those of a hardcore shooter
i think the word people are meaning to say is "grounded [in reality]" rather than "hardcore".
HLL isn't a hardcore shooter. In most ways, it's less 'hardcore' than most other shooter games
can you elaborate?
how have you experienced more team work in BF5 for example? What makes BF5 or CSGO or most shooters more 'hardcore'? Maybe some examples of how they require more planning and thought and communication than HLL?
well, you tell me. In what ways do you think HLL is a more 'hardcore' shooter
as I mentioned already, it requires a lot more communication between members, planning, strategy, flexibility, knowledge of different classes and how each works, timing, map reading, deeper tactics, etc
Most other shooters are a linear affair that most players don't even manage/bother to do the minimal amount of teamwork those games do incorporate
you can pick up BF5 and learn how to play it in minutes. HLL requires hours and days to understand past the basics of what point to rush
I have made my bed and I must sleep in it...
I suppose those are my points and what I picked up that make HLL more 'hardcore' and serious and require more dedication to master and comprehend than most shooters. What points did you have ie " In most ways, it's less 'hardcore' than most other shooter games"?
what makes most other shooter games more hardcore to you?
and in what ways did you notice more teamwork in BF5 than HLL?
I dont think I've seen any actual teamwork in battlefield at all since bf1
Idk what people are smoking but BFV did not have a normal teamwork environment
Battlefield does not require almost any teamwork, you could play battlefield 4 for 300 hours with no mic and headset and did just fine.
HLL requires at its core some teamwork which is non typical to other games like bf its compared to
thats certainly true, but its not the hallmark to a 'hardcore/realistic' shooter
By that description it should be a teamshooter to the likes of CSGO, R6 etc etc
although that doesnt seem right either
The extent of 'teamwork' that HLL requires is having one more body on an objective zone than the enemy team.
BF(V) is much more effective in designing its 'shooter' (as in FPS game) elements to be inherently teamwork oriented
There's much more to the tactical teamplay in this game than a run-and-gun like BF can achieve, simple as. They're two different experiences, to be clear. I'm not tearing one down, I don't mind BF. It's simply that it's not a primarily team-oriented game, and this is.
I would specify there, BF is team oriented, but not reliant on communication, at least in my eyes. Everyone pretty much has a general sense of cohesion and can work together to achieve xyz without needing comms.
As opposed to HLL which is both team oriented, similarily to BF in that x body goes to y point = win, but requires a little more effective communcation to actually achieve more
If you're doing your own thing in HLL then ur not doing much use, but it just so happens that 'your own thing' usually coincides with the greater team objective anyway*. As is the case for BF series as far as I can tell
In HLL, the objective capping gameplay (which is how you win/lose games) is based entirely on your teams spawn position.
Combined with the fact that objective zones are only contested via simple 'majority rules' logic , meaning that you only need one more "body" on an objective than the other team in order to have capping power.
Everything else other than what I stated above is just fluff in HLL. It's this façade of having several rather irrelevant aspects to it in order to lead to "just have one more body than them on the cap".
People often misconstrue the level of "tactics" of games simply by observing the general gameplay pace of the game. This is a very limited way of looking at it
well the fluff ur referring to is mainly just the player spawn/garrison mechanics, which is supposedly the main driving uniqueness/signifigance of HLL anyway.
Its certainly a simple mechanic in practice, but that doesnt mean its pointless fluff
how would you define what constitutes as tactics then? I mean, ideally what would you consider to be a realistic team oriented shooter etc etc
This is how objective capping works in every game that has objective modes. Any game that has objectives requires a sense of cohesion, of course. This isn't what I'm talking about with 'tactical teamplay'.
The point is that there's far more behind a successful team in HLL than in BF. You have resources and nodes for resources, you have correctly and competently placed spawn points, you have to ensure denial of enemy spawn-points, and so on.. In any of the BF series, one good squad can carry the game by pure combat capability, because BF mostly focuses on individual plays. This simply isn't a possibility in HLL, you need a functioning team to win a match. Individual action can't win the day.
HLL match outcomes are determined by a few players, not the "team"
probably should note that as of U10 nodes are brainless now
Do I have to pull out the Bugs Bunny no picture again?
wdym? I'm not in the loop
You just don't know then. That's ok.
plop them in the starting HQ squares and you're good to go for the rest of the match
no need to place them in further sectors or any of that
and even the reworked fuel mechanics that are coming shouldnt impact nodes much afaik
They don't get more resources the farther away they are?
nah dont think so, or maybe they do but its redundant - I dont remember the specific
Right... I've never seen a team get 'carried' by individual action in HLL since I've started playing. The only way I could conceive of that is if an artillery squad prevents any amount of map control for the enemy. But besides that, individual action cannot win a HLL match.
The actions of a few, not the team.
HLL is all and only about spawn locations. Those locations are always determined by a few. The results that occur after that is just a trickledown effect
Can’t afford it?
Yeh
Very sad
Should of got it while it was on special
What are their reasons for not getting it? Not willing to pay or do they not think it's "good for you"?
No. They used to, but now it doesn't matter where they are; +10/min anywhere on the map.
So you could just drop a supply crate just outside the edge of your HQ sector, and place your nodes just inside HQ.
But if I'm playing recon, I'm also going to look there.
I understand what you're saying. People say HLL is hardcore because there's low TTK, subtle hitmarkers, no killcam, and HUD toggle... by default ...these are only optional in BFV, i.e. hardcore mode
Never played with a full tank crew and gotten 120+ infantry kills, ~8 vehicle kills and destroyed multiple garrisons?
Point of order: "simple" majority only in offensive mode, where only the defensive team can use artillery to deny the strongpoint. Otherwise in warfare mode the strongpoint acts as a force multiplier, where either team can deny with artillery, so it becomes about sector control, where you are absolutely correct about spawn placement. K/D only matters for temporarily denying effective manpower in those sectors, you have to take out their spawn points to neutralise the other team.
biggest part of what makes HLL hardcore is kill rate imo
one shot kills a large amount of the time
therefore you need to be somewhat tactical about it
makes it harder than other shootera
nah id say thats subjective
Tactical af
cod warzone for example is a fucking bullet magnet, you can mag dump upwards of 3 times and not down someone
that shit hard af let me tell you
suppose so
its not so much more difficult as it is more difficult
different
i cant type
god damn
low TTK is a feature thats usually tied to hardcore realisitc shooters, but as I said before with others - not the only hallmark of one
Difficulty is in the eye of the beholder, its a quick draw game, there isnt any relief in terms of survivability
Youre either pointed at the target or youre ded
Unless you play a chicken sht role like recon
I can combat someone at 300 + meters for a long while and rack up a lot of kills before i die
On that note. Free my boy Kyle!
Its not his fault he is pro and the rioters are noobs.
Hey what's going on?
How are we lads
hey guys I'm fairly new to the game and I was wondering if anyone would familiarize me with the game. It would be greatly appreciated
Yeah good mate
https://youtu.be/LaY27yiOPPA
Be all and end all
your one stop shop to learning the basics of HLL courtesy of Monospacial
Well they’ve got the judge from Idiocracy so it’s probably going to happen
Players who carry the team often aren't flashy but you usually have like ~5 guys per team who are.
I've definitely solo'd a game but again its not in a fashion that is flashy
The core of winning/losing HLL is about spawn points and you have a minority of players who are actively placing, defending, hunting, etc... those spawns
Playing Kursk recently we were pushed back to the last defense cap. I solo jumped into a supply truck and drove on a kilometer trip around the edge of the map and palced a garrison behind the enemy defense point. Our team spawn bombed them and capped it.
I then drove another road trip behind the center point and placed another garrison, and then drove up to the enemy garrison and popped it. My team then spawn bombed onto the garrison I placed . Again capturing the point.
So in that instance I carried my team from losing badly to winning on my own without any teamwork just by playing the spawn point game
`
Reiterating my original point players who carry the game aren't necessarily going to have huge scores or be particularly obvious. The core of carrying a team is placing and destroying garrisons and players who do that aren't naturally going to get huge scores or pointed out in the match. Instead you will just notice that your garrisons are particularly good or that suddenly there aren't anymore enemies and you are breaking through.
Definitely true when you land in a garbage team; If both teams are reasonably good then Grimm’s theory probably works out
No, I have. We couldn't win a game alone, though. Our infantry needs to follow us up.
I've played matches where we destroy structure after structure, get a 50 killstreak, destroy all defending enemy armor on a cap-point and still our infantry didn't push an inch forwards. Everything is a team effort. Advancing tanks don't do much without advancing infantry.
good teams, from my experience, still top at around 5-10% of the team being competent
Oh sure, if both teams are utterly incompetent I have no doubt one person simply placing friendly spawns and destroying enemy spawns will win a match. But that's not my experience.
Again I think it will be difficult to determine that unless you are spectating
Good armor squads also make a bug difference
But this falls under the few ppl who carry
Armor, unlike spawn guys, are more obvious
I’m just not sold players will realize that they broke through not because of any fancy teamwork but because a solo guy wandered around back and took down a garry
As a tanker, even when we do well I can hardly say we win the match, the victory is ultimately up to the infantry to follow-up what we do.
Again, I've been in matches where we've ruined the enemy presence on a OBJ, killed all opposing armor that could threaten a friendly push, kept the field clear of enemies, and yet no progress was made nonetheless. It's because for the ~20 minutes we were doing this, not a single friendly squad advanced as a coherent force.
That's an extreme example, I know, but it demonstrates the idea that one good tank squad can't win a whole match if the rest of the team is failing to follow-up the tank's action.
That's certainly one of the most important factors, but I'd wager you can give a team the best arrangement of garrisons possible, but if they don't use them effectively and coordinate better than the enemies do, that won't go very far.
eh
use them effectively is literally just spawn bomb the enemy SP
All your team needs to do is clikc the spawn button and walk towards teh SP
HLL isn't that deep. Couple of good spawnpoints and a well-placed bombing run can end the game
The groundwork for something deeper is there, but none of those features have been refined and are being gradually pushed away anyway.
im never buying from a AAA studio ever again.
Rockstar is dead to me
I cant get my refund because they de-listed their game, and i cant find my transaction number.
Watch the trial and don't read headlines, don't read reddit. 
not really my fight, it’s just the way you wield a dismissive emoji is impressive, like a complacent pensioner on Nextdoor
Political and/or religious discuss is against the rules here, lads. Let's move along.
image taken moments before the ability to speak was removed from the HLL discord
What if i told you, that the meta has never changed since Closed Alpha. We started off with 2000x2000 maps with 25 caps and then changed to what it is today. All attention thereafter have been changed to map developement and cosmetics
The only real change i can point out is, at some point garris were restricted to blue areas and recently nodes being buildable in base sectors + steady income of 30.
how do you play engineer? seems almost no one plays support so you lack supplies to ever build anything in the first place, and if there is one support anywhere, you use up those supplies by just building like one barb wire fence or two and then what?
am i missing something?
Supply truck
but never at the very start of rounds
Engineer meta (without teamwork) is this:
- At the start of the round, place all three node bluebrints in your selected HQ
- Redeploy and change class to support
- Drop supplies next to your nodes
- Hammer down manpower node first but before finishing it, hammer two other bluebrints 1-2 times to reset the timer of those (untouched bluebrint vanishes after 3min)
- Wait 2,5min and drop another supply box
- Hammer down munition node and remember to hammer the last bluebrint 1-2 times before finishing the 2nd node
- Wait 2,5min and drop another supply box
- Hammer the final node bluebrint
- Redeploy as any class you want and never look back
Solo node & engineer meta, ladies and gentlemen. Your team & commander thanks you for your service 
Or just steal the supply truck at the start. SLs never take it anyway.
You can just hop in and shout at SLs over VoIP to get in too. That's my technique.
Drop supplies just over the line and build your nodes back over into the HQ sector. Way quicker
And get yelled by commander and/or SLs.
My commander meta is to make the first supply drop during warmup in the HQ just for the nodes.
Then I load a full transport truck and rush it into the strong point and have some SL with the supply trucks to work on the garrisons.
That's an ideal start. I think you over estimate the quality of a regular game
That just doesn't happen
I dont overestimate when Im excecuting the start 
Engineer is my favorite role. I play it almost exclusively. Only when commander is a poo poo head do I play something else.
Take supply truck if commander doesn't.
Ask commander for supply drop at first locked point for fast nodes. If he does put down munitions and manpower. Then second point gets repair station and hide the oil.
If not take truck to second point and place Muni/manpower/oil/repair.
Nodes are useful for defending. They reduce cooldowns and resupply. Plus Munitions and Manpower can act as cover since satchel/dismantle is how they are destroyed.
Proceed to play Euro Truck Simulator: WW2 Edition as you run supplies to fortify the point. I recommend the 2nd point till you get good/fast enough to build as your team pushes.
As you get better you will get more ballsy/creative about building and pushing.
Always have a truck, ask your SL for a new one if yours is destroyed and type in chat for it asking commander directly.
thank you
I had my most awful match earlier 😦 I was building things as engie and this foreign officer from another unit kept coming up to me and just saying 'stop hey stopp stoppp hey stopp' as I was building and upgrading. I thought he was just a troll. Eventually someone said in chat '____ idiot engie we need garryes' and it dawned on me I was using up the supplies so the officers couldn't make garrys in the town and then we lost the point and had no garrisons to spawn in close to the town
my bad I suppose, I didn't realize. But that's such a scary turn off for me now from engie because I'll now forever be afraid to build fortifications in the towns we're defending
I guess maybe one way would be to wait and make sure there is one garrison in the town up before building fortifications, right? i don't need to wait for every offier to try and make a garrison since only one can be placed within 200m or so?
I kind of wish now resources weren't shared in this manner between the different classes
Ah yes, mr butt plug 4 kids, a respected member
I simply cannot get into matches.
Always empty
Any region, playing from South America
Matchmaking is really wonky
Anyone else having problems?
I typically steal supply truck as Engie at start and take it to build nodes behind our lines. I'll let commander know I'm doing this and ask if they want to tag along. Usually they're agreeable.
I'm doing them and the team a service so it usually goes fine
Once I'm done with my nodes they can take the truck
Or hell even before that since I only need 150
Greetings, looking for players for a quick game
Seems to me your SL did a shit job of relaying that information to you. Hardly seems like your fault by intention, you didnt know
Can anyone explain to me the reasoning of forming a solo locked tank squad? Every game get 2 or 3 of these clowns doing nothing
no reason really
Shit gets frustrating. Tanks are being operated at 1/3 of their potential efficiency. Takes them forever to get to the frontline, and they die immediately. Lmfao
no other way to deal with it other than an admin
or not giving them tanks if you're a commander
@fresh harbor i faced the same issue on day 1, i had to change the settings on steam for the game to show servers with a lil bit higher ping cuz none of the servers are anywhere near to me.It might be the same for u but i do not know whether something like that happens on PS5 or not
Unfortunately no admins on console servers
I'm better in a recon tank on my own than with a random who doesn't know how to kill tanks
Bad tankers = bad tankers
Good tankers = good tankers
A bad tanker in a three person squad will do poorly.
A good tanker in a solo squad will do well
a good tanker in a solo squad will never do so well as a 2 or 3 man crew of anyone that isnt completely braindead
if ur a solo tanker ur always either lacking visibility, movement or immediate fire so ur basically fucked from the get go
locking solo tank squads is genuinely the stupidest thing you can do and you're playing the wrong class if you dont want to rely on others for teamwork
however, ill concede that if you know what ur doing you can solo a recon fairly well, and if you get the chance to find a good position in a tank, where you dont have to move - then you will be fine even in a solo tank
95% of tank crews are brain-dead then 🤷♀️ It's not hard to solo a recon. Know the limitations, know how to move around the map, and you'll do fine.
You only need to kill one heavy to be a net positive on fuel.
Good tankers are good
Bad tankers are bad
It's not complicated
U11 kills the solo recon tank anyway so you'll all stop being upset about being killed by solo tankers so much
damn really? They gonna make it even less viable, well I suppose thats a good thing cept we'll have even less people playing tanks than before
thing is, im never upset about being killed by a solo tanker, hell if they can manage that then theyve earnt it by all means
I am pissed when I see locked solo tank squads when there are people wanting to crew up
In all fairness, solo-tanking a recon isn't that bad. They cost almost nothing, it's fast to switch, and you can set up decent ambushes with them.
That being said, my real gripe is with people who try to take anything other than a recon to solo. That just wastes resources. I'm looking at the level 250's taking Tigers out on their lonesome and getting them killed way too early. In fairness, if you can set up in a good position to where you don't need to move the tank, there are a few scenarios where it could work. But they're few and far between, and it's almost always easier with a helping hand.
My personal experience is that most pub tank crews are at least capable of following orders. So if I load into a crew with green tankers, I take the commanding role and gun, and we work the rest out along the way. It's rare that they screw anything major up, unless the driver is just utterly incapable of handling a tank. The gunner is the crucial role. If you have a good gunner, you can usually excel even if the rest of the crew is green.
Yeah, locked solo tank squads should simply be disabled, IMO. I'd ask the same of any support squad, like recon. Failing that, servers should take it upon themselves to deal with people with locked support squads by harsh means; some already do.
To be clear, I have no problem with someone who is just on their lonesome in a support squad. If no one else is volunteering to join you, power to you, do as much as you can with what you have at hand. But if you're locking your squad so no others can join, constantly refusing to let others in, that's no good.
I'm on console so I don't have access to a server browser
Hello, @snow anvil.
You asked i another channel about whether a 75mm "Medium" can penetrate a Tiger from the front. The short answer is no, not at all. A 75mm "Medium" should try to flank a Tiger from the side or the rear, as it will never win a head-to-head battle with a Tiger.
The longer answer is that I'd suggest you read up on the relative armor protection and penetrative powers of the tanks in this game using the following resources:
https://theline.gg/tankbible
https://icilia95.wixsite.com/tankopedia/tank-engagement-1
This is essentially all you'll ever need to know (for now) about tanks and specifically tank battles in HLL in an easy-to-digest format. Dig in! 😄
lots of people don’t think to flank out of bounds... especially considering you have the 30 seconds
recon tank is op af on some maps when using this method
Right. but this was before U10. And from what Critical is saying, switching will be even slower in the next update.
For right now, something like this is still possible, but the sweat switch would be quite slower.
yeah my point was more about using the recon to flank out of bounds. As you said, a good tanker knows it’s all about positioning
but i agree, it will has become and will become harder with the switching speed nerf
oh my god are you actually serious, fuck I already hate the switch timer as of U10
theyre tryna punnish solo tankers, but in the process everyone else suffers the same thing
tankers doing mental gymnastics now lol
Wtf
That’s insane
So it’s going to be even less worth it to be in a tank when a at squad fucks you in the back (specifically American at with their retarded amount of rockets compared to Germans)
Absolutely lovely
I feel like there are two separate devs, one for super/average realism, and the other for pure arcade.
I don't personally see a problem. Switching between seats shouldn't be as fast as it was, for one. In a recon tank it was something like 2 seconds or a second and a half before U10. The changes are just reinforcing three man tank crews. It's a good design choice to me.
Full tank crews were the majority of the meta before these changes, they simply reinforced and encouraged it more. Two man crews aren't viable past light tanks because of the time to switch now.
Which is a good thing to me.
Also, here's me realizing that the U11 changelog is saying that the Panther will be removed from U11 for reworking. I thought it was just referring to the PTE. :/
yes but the end result is people in general are put off tanking even more than before
the only people who arent affected by this change will be full 3 man tankj crews
and how many u think we get of those each pub match? 1...maybe 2?
how to increase the experience of soldiers quickly to unlock the different loadouts
place nodes as engineer and swap to the role you want to level up
do supply runs in a supply truck
Hi, quick question: What does the icons next to the squadlist mean? Sometimes the Mic is lighted up, sometimes theres a thunderbolt and something i can't decipher
They can denote if the SL prefers microphone only players, if the squad is focused on attacking, defending or logistics et
etc*
ohh i see, thanks a lot!
🧂
It's not that bad. Your gunner can partially spot for your crew, so in many cases (long range engagements), the spotter is auxiliary.
How about this for a low dev effort improvement for the rationed squads:
- Allow them to be locked.
- Check membership count once per minute. If count === 1, unlock the squad.
That could work. How the Devs would implement it is up to them, but I do think it's ridiculous that people are even able to lock support squads.
How do I find people to play with? Most of these battles look organized
Browse through #pc-divisions-recruitment and/or post your introduction in #pc-looking-for-unit.
Any updates on when eastern front will come to console?
Never
We need radios in tanks
For those long drives where there’s nothing to do but drive and nothing to talk about
what like...with music?
Well, the radios on tanks were combat radios with limited range. The likelihood they'd have been able to pick up music stations is low. Moreover, why would they? It'd block command chat!
That being said, if memory serves me right German U-Boat could tune into radio stations which played music.
Submarine DLC when
God I loved BF1942’s submarines
And U-Boat (where you can tune into two radio stations to raise morale)
Yes. I like U-Boat, but it's simulation is a little bit arcadesque sometimes. I much prefer SH, but SH has a lot of age on it.
Yep I don’t plot my own torpedo coords either. I’m so sorry
I remember playing Silent Service (had to look this up) as a child when parents visited some friends. It’s one of my primary childhood memories
Sub games ftw
No, I mean with U-Boat even with the 'realistic' settings, you have to warm torpedoes, the damage and sinking model is a bit strange, etc. All rather arcadesque additions.
The torpedo solutions are the main fun 😮
They do go down pretty easily
Yeah. In SH3, sometimes you have to stalk a ship for hours until it sinks.
But the damage model is altogether better in that game, as well. In U-Boat, sometimes you can sink a dozen shells into a ship and it keeps going like nothing has happened. Not the case in SH.
I’ll have to check it out again. I think I have 3 actually. But it was crashy if I remember correctly
There are some community patches you need, for sure.
I was thinking a toggle like maybe pressing R while in a tank would turn it off or something, idk just a dumb idea
I reckon theres a fair few features that could, or should be added to tanks to make them just a touch bit more interesting
my personal requests is the ability to pop the hatch for the driver
and a top mounted MG for spotter
(possibly that comes with the removal of the front mounted driver MG)
The official word, on the team17 website says Winter, so that probably means early 2022
So, I'm not very good at spotting things because of how bad my eyes are, since I wear glasses for gaming, but I was a spotter a couple of times in a tank crew. I could never spot anything around the tank. I could spot a few things but if its like Hurtgen forest or Hill 400. Its completely difficult to spot things. I'm usually the gunner and the Commander or the driver spots it for me and ping it.
I have the most difficult time to spot things especially when I am seen and shot at. I have seen a few videos from Monospacial about that.
I am not good at spotting and being a driver in a tank.
I had almost 70 kills for being the gunner yesterday. I was very proud of myself for that.
good shit, yeah I dont trust myself to see everything when im acting as spotter in a tank crew
driving is annoying but not too difficult once u get the hang of the controls, only finnicky if anything
I was having a difficult time on driving. I was getting the hang of it yesterday night. But I am getting a lot better of being the Gunner than being the driver or the spotter.
yeah gunners not too tricky, just gotta listen to your TC and point the gun where it needs to be
Exactly. Just gotta ping where the infantry is at or tank
How can I get the PC role?
the enemy team got a tank stuck upright in a tree
they brought along a troop transport truck to dislodge it, and then also a second tank crew in a recon vehicle
the wonders of teamwork
it didn't work. it's still there after 25 minutes
because they keep trying to loosen it
the tank crew was surprisingly chill with me spectating, until some rando ran by and shot me
serious question but what's the fun in playing artillery? :S
I tried it, it's so boring, just switch back and forth between the two seats and fire random shots around locations you think the enemy may be in, but of course never hit anything (I suppose if you had intel from your SL it would work better). I see the same people on arty entire matches
how do you not get bored after 3 minutes?
combat score
they rack up mad kills if they know what theyre doing
otherwise yeah seems boring af
I even got hit with TK punishments a few times, when I was bombing the enemy's entrance to a point (where there's no blue dots anywhere near yet on the map). Some random teammate would run into my bombing spot, get killed by it, then punish me for it
I would if they added more players like 100 vs 100.
oh god just imagine
no that'd be really annoying, even 50v50 you get randomly killed out of the blue more than enough >.< 100 v 100 you'd never walk more than 2 ft before dying
I'm just saying
Usually there's not enough armor units. Just so many infantry units
which surprises me honestly. In Battlefield you can never get a tank because too many people try to spawn in one to play in it. But in this game there's not enough people who want to play it
in my experience nobody wants to run infantry they just wanna play tanks
and tbh i hate tank game play
opposite
a lot of players like to play as Recon
for me its soooooo boring slowly driving across the map just to get blown up then spawning all the way at the HQ and waiting for a tank to spawn
The Panther is one of them
correction, a lot of players like the scope that comes with playing sniper
Exactly
You can pretty easily get 60-150 kills with arty, a simple calc, and listening/seeing what command/other sl’s ping out. It can be absolutely devastating when you can basically wipe out two or more squads with minimal amount of time.
Thank you
I dont see people begging for a spotter roll lmao
I hate being the spotter tbh
Personally I like tanking the best of all
how is that fun just farming kills? lol
I hate being subject to every stray bullet from bumfuck no where
....your not understanding how important arty can be...
at least with tanking uve got a good amount of protection, and can be absolutely devestating. Plus teamwork is usually a lot more cohesive in tank crews
I agree
ik its important but how can someone enjoy it? its like being a plumber, its an important role but most people including me just dont want or have any interest being one
I think I saw a player had like 500 kills
Tank good
It’s fun if your a sl listening/talking with command about where/when to fire and hearing the glorious hit pings and checking your kill count and seeing that you went from 15 ish kills to something like 35-50 with about 4-8 rounds and if you have played enough as infantry to know that the enemy team is basically being reduced to atoms because of precision fire.
I had almost 70 kills
if you're doing arty as SL though, then you're not being use to your squad as much though, can't build them OP or garrisons or use your binoculars in the field
.....
or direct your squad otherwise
......
i like infantry because i really enjoy being the the midst of a huge battle running back and fourth with my morphine res'ing players and dodging gunfire as the team captures points i usually rank on the top of the score board with squad leaders and the commander just because of a needle
You fucking lock your squad....
why you curse?
I bet you love offensive mode then, medic can excel there!
also in most games the arty team is just ass, killing teamates or hitting nothing at all
Hey thanks for the answer however I manage to use a 75 mm medium and penetrated a tiger from the front and I have video proof
Lmao
actually one of my best medic games was on the defensive side,we were defending the last objective and actually ran out of morphine and had to redeploy...we won that game
man that mirrors my best game exactly! Same experience defending the last objective running back and forth healing + reviving teammates, and we won! This was on hill 400 too
Man that was such a fun match, got like a whole squads worth of commendations and 23k score
my game was on Utah Beach defending Sainte Marie Approach the last objective
some guy called me desmond doss🤣
the fact that, thats the impressive part of the picture, and not that the tigers on the roof is funny
NO the impressive part of the picture is how that tin roof is supporting that 50 ton tank, whomever built that need a raise