#new-recruit-barracks

1 messages · Page 73 of 1

uncut jasper
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Now if we're talking AM cartridges like .50 BMG or 12.7x108, you may have a case for pen and dismemberment

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Of which neither are in the game or ever will be, probs

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Considering there's no bullet pen in HLL for players

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well... at all, really emoji_Mendez

mystic stump
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Yeah..

drowsy kettle
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player contact detection is a must tho. you know how in battlefield games you can slide past your teammates, in hll its awkward, you just stop and stand still when you run into each other, and get killed. it really detracts from the experience in my opinion

prime quartz
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pro-tip: avoid being near teammates

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better for your health

uncut jasper
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Wait, we now have the PTRS-41, which uses an even bigger cartridge

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And it still barely kills people

mystic stump
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I mean, it seems like a OHK. It also sends bodies flying usually lol.

uncut jasper
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The sights are so bad, I have better luck with any other weapon in the game ngl

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I also hate it as an anti-tank weapon

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I'm just gonna go satchel it

prime quartz
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there arent kill assists so it sorta sucks

mystic stump
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Oh, sure. But if you do hit it's bye bye to mister Fritz.

prime quartz
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i was using it to harass tanks since you can hit them from any distance for damage

uncut jasper
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True, it has that use

prime quartz
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but as far as I can tell you don't get any xp for it

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so you end up just wasting your time

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better to use a satchel

uncut jasper
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I'm monkey brain and need explosions and big boom, so I can't use the PTRS

drowsy kettle
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ptrs 41 needs a buff

uncut jasper
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Doesn't activate my almonds

drowsy kettle
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4-5 shot maximum for killing tanks

prime quartz
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THere isnt damage drop off so you can lay down like 300 meters away or what have you and just beam shots into the tank

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and most of the time they won'tbe able to spot you

drowsy kettle
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on time i needed to shoot a german tank like 30 times lol

mystic stump
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... Was it a Tiger?

drowsy kettle
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nope panzer ii

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or panzer iii

mystic stump
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OK, that's a bruh moment.

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The Luchs, you mean?

drowsy kettle
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yeah, and it was from the side

mystic stump
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I'm not going to sit here and pretend like I know what a PTRS41 could do to a Luchs, but from a game balance perspective that's probably a little bit over the top.

drowsy kettle
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its more reasonable for the ptrs 41 to take way more for a tiger, but come on, a light tank needing 30 shots?????

mystic stump
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Well, besides that you should be attacking the rear mostly.

prime quartz
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The PTRS couild do good damage to the Lynx

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especiually to the side/rear

uncut jasper
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Technically speaking, the PTRS can pen 40mm of armor at 100m. The Luchs topped out at 35 front/20 side

prime quartz
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yea

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the PTRS is essentially designed to fight tanks like the Lynx

mystic stump
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Sure. I don't know these things though, so as I say I won't say what it could and couldn't do.

prime quartz
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once you get up to the Panzer IV/Panter/Tiger it becomes less useful

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although, iirc, it could still penetrate the IV and Panther from the side at times

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you would want to be relatively close

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like less than 100 meters

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depending on where you hit you could be farther away

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iirc above the road wheels

mystic stump
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Really, when we get talking up a storm about what could be added to game, we could think of a thousand things.

Me personally? I would like Tank crews to be actually simulated, so that they could be knocked. I'd like Tank destruction to be more varied than just a single explosion; maybe we could see fires onboard that render the tank inoperable. I'd like a destructible environment, so that powerful explosions from HE shells and satchels could do realistic forms of damage. The list goes on. The problem being, this game isn't Warthunder or BF, its purpose and its design are incomparable to those games. Maybe some of these things would work for HLL, but if all were implemented, it would require a change in the core gameplay loop across the board. What seem like minimal changes would require massive work-arounds to existing systems.

I doubt the core gameplay of this game will ever change as drastically as these suggestions would require. The core of HLL is firmly in place and we'll receive content expansions, but probably no ground-up redesigns of how the game plays.

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And that's fine, to be clear. It's a great game at its core.

drowsy kettle
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they should add a tank only game mode

prime quartz
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HLL is pretty decent but i wouldn't call it great

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there are some core problems to the game that haven't been addressed and have been around for ages

uncut jasper
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I play to get many kills as well as teamkills

prime quartz
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^

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only way to do it

uncut jasper
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Teamkills are satisfying

prime quartz
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If they'd rework the resource system into something useful, try to iterate on the capture mechanics and the spawn system it might get there

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a big problem with the game is that the capture system is, like the gunplay, very binary

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There is also a huge issue, imo, with the game relying on a subset of experienced players to essentially make it operate smoothly for everyone else

uncut jasper
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None of the devs or community people outside of the mods come in here and give advice lmao

mystic stump
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There's community ambassadors and such for a reason, as the devs are.. Developing lol.

uncut jasper
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There's literally nothing in the game that teaches players how to play the game

mystic stump
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There's an in-game manual that decently covers the basics.

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What specifically do you think is missing?

uncut jasper
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Who reads

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I don't

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Literally not reading rn

mystic stump
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Then there's your problem lol

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I suppose to you, if the devs provide a manual, it's not good enough. Then there's really no way to please these kinds of demands if you're unsatisfied by the solutions already provided.

prime quartz
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it should be provided in-game

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both directly and though tool-tips

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and death screen/downscreen tips

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the death/downed tips could be tied directly to the class you are playing or what killed you

mystic stump
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Sure, downscreen tips would be a nice touch. But I don't see what more they could do. There's really no room for people to just whip out an in-game manual during the game. Not sure what tool-tips would be for, either.

prime quartz
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you could have visual tips if you approach an object in the game

prime quartz
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one of which you literally just agreed with

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there is also room for people to bring up a manual in-game

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there is one nested in the game already just inaccessible whileplaying

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put that on one of the menus

drowsy kettle
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i like the, "learn as you play" philosophy. makes the game infinitely more fun

mystic stump
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No, I didn't say there's nothing more they could do. I was just asking what you thought was missing. Again, we've had this conversation.

prime quartz
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angain there is literally more they could do

mystic stump
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Right...

prime quartz
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Would adding death screen tips be beneficial?

mystic stump
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I didn't say there wasn't.

prime quartz
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you did

mystic stump
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Where?

prime quartz
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But I don't see what more they could do.

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and again

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you could put the current manual in a menu that is accessible while in a match

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and then dynamically open it up to a page based on the current class being played

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which would be a huge step up from the current one that requires you to be out of game

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out of match

steep swallow
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late 20s dudes looking for some buddys to squad with. we drinkin some beers just trying to have fun

prime quartz
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first time you play SL it has text pop up on screen:

"Press 6 to equip watch" -> '"right click to bring up placement menu' -> "hold left click to place"

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games have been doing this for decades

drowsy kettle
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the game needs pc optimization. i have beefy 2018 gb 8 graphics card, and it get really hot on low settings even though the game isn't demanding

uncut jasper
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🤔

prime quartz
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a bit part of HLL problem insofar as training goes is that the game allows players to not be involved in its community systems very easily

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but doesn't then provide a mechanic to teach players

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whereas you have something like Squad where the game is designed in such a way for the community to be forced to step up

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but even then they have a tutorial

mystic stump
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Death-tips are fine, and others suggestions are fine. But I fundamentally disagree with your suggestion that the in-game manual should be accessible in the match. That's the wrong kind of design approach. People should try their best in a match, and carry out diagnostics, attempt to learn what went wrong, what can be done better, etc. afterwards.

Plus, from my recollection the game starts with the manual. It's purpose is just to impart the basics of the gameplay loop, roles, and so on. I don't see how it would be considerably helpful in the middle of the battle, especially when it's good time that could be used fighting and learning through experience.

prime quartz
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you are thinking abnout it from too a high a level

mystic stump
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A tutorial would be fine as well.

prime quartz
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carry out diagnostics, attempt to learn what went wrong, what can be done better, etc. afterwards.

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that isnt how the average player will learn

drowsy kettle
mystic stump
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Right. The average player only really needs the basics and fundamentals of the gameplay and will learn by experience. Death-tips and other minor things could help in that, but I don't see how the in-game manual (which is designed just to impart the basics) could help in that much.

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What level of information to new players are we aiming for? I suppose that might be something worth asking. To me, the devs do a good job at the getting the bare minimum to the players. They could slightly improve this by doing minor changes like you've suggested. But I don't think it's appropriate for there to be a whole lot more than what there is. The process of learning by experience is (for myself, for many others) a part of the fun.

prime quartz
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again though for the average player that isn't getting htem anywhere

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at least given the absolutely atrocious play that regularly happens in HLL

grizzled jetty
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We used to have a joke for stuff like that in red orchestra 2 communities

If you see someone look out a window and get shot, go see what shot them

prime quartz
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just by virtue of being on this discord you are part of a vanishingly small subset of players

bronze sundial
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I think more scripted style tutorials for each class.

Rifleman/AutoRifle- Basic combat, capture zones, how to dismantle garries.
Assault - Grenades,
Machine Gunner - responding to pings and fire control.
Medic - Healing and revives
Supply - map awareness and use, and commander ping response.
Mechanic - Building nodes and reinforcements (tied to supply)
Anti-Tank - Learning how to flank a tank and where to hit it.

Squad lead - Responding to command pings, learning Garry and OP radar interactions. Building Garries.

Commander - learning abilities, and responding to squad pings.

mystic stump
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Plenty of new people play and enjoy the game. The core gameplay isn't that complicated; like you say, it's "baby's first MilSim".
I do agree that there could be more explanations about specialist classes, how to specifically use them, etc. A short tutorial could do this.

mint quarry
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I’m a new player and have a very difficult time getting up to speed

bronze sundial
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Well not many know that Medics reduce suppression effects, and that you get an exp boost if a medic revives you

mint quarry
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Being colorblind really doesn’t help my situation lol

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Find the map impossible to read

mystic stump
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Ah, that is true. You could give some feedback about the lack of accessibility settings.

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Don't worry, even I sometimes have difficulty ( a lot sometimes, actually) seeing my squad mates on the map.

mint quarry
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Luckily there seems to be no shortage of patient folks happy to do a bit of handholding

bronze sundial
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consistancy in maps is def needed... one map a brown line is a road, and on another its a river -.-

mystic stump
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Blue on green doesn't work very well for spotting your squadmates, got to say.

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It's especially difficult to spot squad tanks. So much so that I don't bother trying to look for where my squad tank is deployed loading into a new squad, I just have to ask.

dawn widget
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+1 for loading screen hints. One of the most uncontroversial, low effort, and high reward features we could make. I don’t think anyone has ever got angry at this feature

bronze sundial
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Death screen hints.

dawn widget
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“Next time consider shooting the enemy before they shoot you?”

bronze sundial
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"You have died in the same place 3 times, consider going around the long way."

dawn widget
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I like it. Also the commander should be able to drop leaflets over an entire square with tips for 50 munitions. But the enemy can read them too.

“Dog squad you cannot capture this point. Turn tf around”

drowsy kettle
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add an option to toggle holdbreath

dawn widget
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it was a week ago

native furnace
dawn widget
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I was pretty surprised myself, could have been a bug who knows

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I started off firing on the turret and a few shots penetrated

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then I fired on the tracks and the side and it went down

native furnace
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nahh, I dunno about that man

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that doesnt sound legit to me, the luchs is dog shit, especially with the cannon it has

dawn widget
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idk what to tell you

native furnace
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even in a recon vehicle Id expect the only penn shot you could make would be to the rear

dawn widget
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try spawn camping til you succeed at it

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it happened, again it could have been a bug

native furnace
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Realistically, if you did manage that then the countless youtubers and big names would have mentioned it through testing

dawn widget
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I was pretty shocked by it

native furnace
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if its a bug then thats perfectly fair 😁 but I dont think its legit, or at least meant to be

dawn widget
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I had a pretty hilarious thing happen with the luchs earlier

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a luchs bounced an AP shell from an IS1

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from the front

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I encounter a lot of bugs maybe

median ivy
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@bronze sundial the anti-suppression goes SL>Medic>Squad>Team

native furnace
dawn widget
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yesterday a tank turret was completely black until I died and did turret later

median ivy
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The more squad members you are near, the more anti suppression you gain

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SL and Medic giving you the most

dawn widget
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yeah I didnt think it was possible for the luchs to bounce an is1 AP shell

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it happened

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again that could be a bug too

median ivy
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Anything can bounce given an extreme angle

dawn widget
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I was about 100 meters away

median ivy
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Even bazooka rounds

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Angle not distance

dawn widget
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it was downhill from me

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still cant explain that t34 penetration though

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in that instance the t34 was above me about 40 meters away

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btw both of these events occurred at the windmills

mystic stump
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I'm not saying I haven't encountered strange tank kills, but I believe they're mostly bugs and not intentional. As such they are not consistently replicatable.

For a personal example, I've one-shot a Tiger with a 76mm once.

tidal yarrow
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Do Halftracks die from one AT round?

dawn widget
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recon tank can die from a single AT round but it might not also

mystic stump
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I'd bet that halftracks might even be destroyed with HE like trucks.

dawn widget
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they definitely wont be any more durable than recon tanks anyway

drowsy kettle
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imma say something that gonna make yall's panties knot up...

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German tanks are bad, and overrated

unkempt storm
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I’m not wearing any 😉

meager mango
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Do you think Tank Customization will ever come to this game? Would be cool to see a Tiger with the classic dark grey paint job

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Or maybe cosmetics, like supplies and stuff along the tanks. Or brush for added cover, like leaves and netting

meager mango
native furnace
sudden patio
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anyone wanna play US east

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anyone wanna play US east

uncut jasper
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anyone wanna play US east

sudden patio
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anyone wanna play US east

tall orchid
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anyone wanna play US east

dawn widget
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Anyone wanna play Asia or US west

subtle lance
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anyoneenn us est

dim pulsar
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🎈

cloud vine
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@lean orchid smells funny.

meager mango
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This god damn in game voice chat bug needs to be fixed. I’m tired of not being able to talk in game

tribal sable
mystic stump
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Not much devs can do.

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¯_(ツ)_/¯

wide crane
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HELLO ALL

torn prairie
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Eeeevening @wide crane!

dawn widget
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How has nobody eaten Vivox’s lunch yet

meager mango
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Oh ok

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Also also

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What’s the map rotation chances of getting anything other than Saint Mére, Utah and Omaha?

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I swear out of all my hours of playing HLL, 90% of it is on Saint

remote pilot
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i think a Lada is more reliable then vivox at this point

cloud vine
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Guys why are people actually so stupid

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I just got done talking with someone who literally could not understand the concept of learning a map in a video game. (Not HLL)

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Like they couldn't understand that with enough play time in a game, you eventually learn the map.

remote pilot
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i am confused

cloud vine
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ok so you remember when you started HLL?

remote pilot
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yeah

cloud vine
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You probably know more about HLL maps than your first day, right?

remote pilot
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True

cloud vine
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That.

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They couldnt understand the concept that people learn maps.

remote pilot
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i thought you were talking about reading grids and orientation lol. Wel, GGs i would say

cloud vine
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actually i see ur in the eft discord so thats exactly the game in question

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Someone could not understand that after enough play times, you just know where extractions are

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Like if I play 1k hours on Customs and I can't tell you where dorms is, we got a problem

remote pilot
cloud vine
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yeah so like idk

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im finding a lot of people like that lately and i think its parents buying games for their elementary age kids

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or something

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maybe it's the water.

remote pilot
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i honestly dont know what to say lol

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imagine getting lost in factory KEKW

cloud vine
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Imagine thinking that all EFT players need mapgenie up on their 2nd monitor just to extract from factory.

remote pilot
cloud vine
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Ohoh yeah

mystic stump
fossil basin
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Hey what weather improvements are currently in PTE?

native furnace
torn prairie
drowsy kettle
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LEGO Indiana jones the original adventures is the best lego game

mystic stump
shell needle
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hey guys

strange mountain
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Yo

forest fiber
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Hey I need help for some reason my voip is not working any ideas?

strange mountain
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A lot of people are having trouble with it

forest fiber
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so who I blame for that?

strange mountain
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Talk to Voip

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The devs who made it

solid vale
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Do upgraded engineer structures give more support points?

forest fiber
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well is shit I can't hear my team at all

still vault
deft yacht
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do bombing runs now hurt tanks?

normal pike
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If the bombs are a direct hit, yes.

Splash damage can hurt tracks only

verbal sigil
deft yacht
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when did it change?

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used to be able to take the hit and not get killed?

normal pike
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U8, from memory, tanks could take splash damage to the hull from bombing runs. Prior to that, they were invincible. U9 reverted the change, so only direct bombing/artillery would destroy a tank. It is very rare.

native furnace
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Bombing runs generally dont do shit to tanks now, as far as I can recall I've been more or less directly in the line of fire several times and the tanks come out fine

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I think that may be because the actual impact craters are less of a direct straight line, and more like a curving S?

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also spaced*

warm knot
short quest
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Has the M1 been nerfed? It doesn't feel as punchy as it used to be

forest fiber
drowsy kettle
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anyone want to play lego starwars with me? i can send my steam remote play url

mystic stump
dark topaz
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How do I see loadouts that I haven't unlocked yet

native furnace
dark topaz
native furnace
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yeah, it wouldnt be impossible to actually implement a fix either, Id do it by changing the hover to be permenant until switched, then you further hover over each item in the loadout to read the name

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or rework the barracks menu UI entirely because its shit and finicky

dark topaz
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that would be great. just having it be a message that says "role not unlocked"

mystic stump
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If you hover over an unlocked loadout, it shows you the icons. But I do note that it's a bit difficult to keep the hover tool-tip activated. So this would be a great fix.

dark topaz
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that would be completely satisfying to me

mystic stump
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Is there any active wiki? If so this stuff should be mentioned there, as well.

native furnace
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ahh, I dont quite remember - Ive heard that the official wiki is a bit shit, or at least annoying to navigate for classes

dark topaz
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it's not a good one, it uses the FANDOM architecture so it doesn't load on many devices and runs slowly and poorly anyway

native furnace
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there are steam guides, one particularly for 'alternative class loadouts'

dark topaz
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ok, that's very helpful. i'll check those out.
...but that should be published somewhere obvious. on the HLL website or in the game

mystic stump
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If the official wiki was maintained well, that'd be nice.

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Don't feel like that type of info should be on the website itself, that stuff belongs in a wikia.

dark topaz
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yes, if the official wiki was maintained, i would be ok even if it used FANDOM. But it doesn't seem to be very good

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so I'd rather have just a boring looking text page on a website than inaccurate info on a wiki

mystic stump
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Yes, I can agree. As a tanker, the wiki is useless to me. I use other resources like the Tankopedia/Tank Bible. It wouldn't be difficult to include basic information about the armament and armor profile of each tank, for example.

native furnace
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yep, in every case I think third party info has been much more useful for me learning shit

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especially regarding tanking

dark topaz
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I trust third-party info to be good, but it is not always easy to find and it is not up to date. If Team17 has so many staff members, surely they can have someone spend one week updating the wiki?

native furnace
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ehh, i dunno - I dont know whats going on in their offices so I dont like to make any judgement there personally

mystic stump
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I'd assume it's mostly community members behind the wikia.

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Similar to how mostly trusted community members are behind this discord, for example.

tall orchid
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the wiki was initially stitched together by players but the early access iterations became pretty cumbersome to manage

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even now post launch you'd have to go back in every patch and change the core gameplay articles pretty dramatically

empty heron
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guuys why none speaks how the rifle men of us is op at lvl 3

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4 nades two smokes and 1 semi auto gun

burnt thistle
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  • team killing someone for taking "their" truck, despite there being a passenger seat available that they could have used: okay
  • griefing said person for being a team killer: banned
    you love to see it. 100% worth it.
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funniest thing is, we were comfortably winning too, 10 minutes left on the map, no chance they would take the middle point.

uncut flame
# empty heron guuys why none speaks how the rifle men of us is op at lvl 3

It is known.

I'm a person who often rolls engineer in the supply truck. Riflemen are most often the people who haul in with hammers once I lay barricade templates.

It means I can dump crates at a point. Run around setting up the green templates for barricades or nodes. And folks just smash in and get em made while I go get more boxes from HQ in my truck.

Teamwork, dreamwork, etc.

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Which is to say. Thank you to the hard working Riflemen.

torpid yew
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Damn makes me wanna play as rifleman now 😂

dawn widget
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Well, I just got this game, played a bunch of Arma, Squad, Post Scriptum in the past, and I have no idea what I'm doing. Nobody is talking in any of the squads in any of the servers I've tried joining, and I don't think I've even managed to see a single enemy so far. I just die

glad pasture
# dawn widget Well, I just got this game, played a bunch of Arma, Squad, Post Scriptum in the ...

Watch this it may help you: https://www.youtube.com/watch?v=LaY27yiOPPA

Here's EVERYTHING you need to know about Hell Let Loose. This is a complete guide for beginners, covering everything from tanks to spawn points, use of supplies and strategic understanding of the game.

MERCH STORE: https://my-store-10056519.creator-spring.com

Find people to play with on NPA: discord.gg/NPA

0:00 - 01:47 - Intro & Content Guide...

▶ Play video
uncut flame
native furnace
dawn widget
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Yeah, I've tried joining multiple squads and no one is talking

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Thats my main issue

native furnace
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are you playing on PC?

dawn widget
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Yeah

native furnace
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ah, well thats a matter of bad luck then

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as goat says - best thing u can do is just keep looking till u find guys

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the best chance of finding communicating squad mates is in tanking as it requires good comms, but even regular infantry ull find talkative people eventually

dawn widget
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I'll learn how all the classes work and how the movement and shooting works just by playing, but, I feel like I should be actively communicating with people

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And I haven't heard a single other persons voice yet

native furnace
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yeah comms are the key to teamwork - which in turn leads to wins

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how many matches have u played so far?

uncut flame
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If you are prepared to learn by being a bit more in the deep end, I'd suggest forming your own squad infantry squad.

When you do this, you can choose to set it up as a locked squad and play Squad Lead/Officer by yourself. This will mean you'll hear the Command chat which will have talkers. People who play Commander/Officer are there because they opt-in to talk.

dawn widget
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3, but, nobody was talking and I had no idea what was happening so I just left for a different server

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Also, its weirdly unoptimized

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The game that is

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Even on low settings the game keeps randomly hanging

native furnace
native furnace
dawn widget
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I have some reasonably high end specs

uncut flame
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Solo squad lead is basically an assault build that can set their own outposts, though. You can just tag along anywhere and you get to hear the other leaders call out locations and plays.

dawn widget
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I can run games like Squad on high 1440p

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But I can't even get 60 frames at low 1080p here

native furnace
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yeahh I think that may be because Squad is quite a bit older than HLL

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and has had far longer to optimize itself

dawn widget
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Yeah, I guess its just unoptimized some still

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I exceed the recommended specs

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Yeah, I turned the graphics and resolution down even more, still getting around 40 fps

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I guess I'll just turn them back up for now

native furnace
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I play on 20-30 fps on pc 🥲 guess ull just have to take it how it goes

still vault
icy dust
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no shots fired, 110 kills

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I was lucky enough to join a squad with a very experience artillery officer. All I had to do was press R when he fired and I got free kills. I just put on JCS Criminal Psychology and learned about Casey Anthony while leveling up.

solid vale
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@icy dust thats what I do as engineer. I set my phone on my mouse and watch a show while I hammer away since upgrades take like 2 minutes lol

shell needle
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hey guys

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I am new to this server

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and I really love the community that Hell let lose has

#

but where can I post some of my artwork/animations?

sleek inlet
shell needle
gusty salmon
#

do i need to download the public testing game to?

warm knot
tepid mist
#

question, does the gewehr do the same dmg as kar 98? I noticed i didn't 1 tap someone with it, just got it for my riflemen

#

i 1tapped everyone else but a single person

warm knot
#

you might have hit their arm

tepid mist
#

possible but i feel the kar98 1taps every place

#

ive never had someone survive my kar shots

next oasis
#

K98, Garand, G43, SVT, Mosins, all are one-hit downs up to 200m, so long as you are hitting the target anywhere above the knees

tepid mist
#

i think ive 1tapped someone in the foot with a kar before but idk i cud be insane

native furnace
tepid mist
#

do the kar 98k/g43 have the same range / bullet drop / bullet effectiveness

#

the recoil seems fine for it tbh

marble charm
#

Will you add more to the axis?-

#

Genuinely curious

#

As well as the US- They still used Bolt action bc the garands were limited lol-

native furnace
#

I thought the garand was standard arms for every US soldier?

#

afaik Germany was the only major country going into WWII still using a bolt action rifle as a standard service weapon

marble charm
#

Hmm..

warm knot
#

the US was the only one with a standard semi auto rifle before WW2

marble charm
#

Wut-

tepid mist
marble charm
#

The bolt action Springfields were still passed to people, especially during early war

native furnace
#

ah, hold up I just googled the damn thing and found something stating that ALL major factions of the war entered it with a bolt action as standard

marble charm
#

h m

warm knot
native furnace
#

and fielded a year later apparently

warm knot
#

the army was pretty much fully equipped with the garand by the time they saw combat

#

the marines got equipped with the garand in decent numbers starting around 1943 or so

marble charm
#

I’d still say that the one of the base rifles should be an M1908 and the garand unlocked later, but that’s just me-

#

Me loving Bolt Actions

alpine bough
#

If anything they need to make bolt actions faster across the board.

dim pulsar
tall orchid
next oasis
#

Scoped weapons always seemed to work slightly different. Tbh I've never formally tested the scoped variants

fallen orchid
#

Playing for the first time (PC) UK player, looking for someone to show me the ropes if possible

glad pasture
# fallen orchid Playing for the first time (PC) UK player, looking for someone to show me the ro...

Here's EVERYTHING you need to know about Hell Let Loose. This is a complete guide for beginners, covering everything from tanks to spawn points, use of supplies and strategic understanding of the game.

MERCH STORE: https://my-store-10056519.creator-spring.com

Find people to play with on NPA: discord.gg/NPA

0:00 - 01:47 - Intro & Content Guide...

▶ Play video
prime quartz
#

the soviet snipers seem to do less damage than German/yankee

mystic stump
#

Yeah, that's a problem with them. Not sure if it's intentional or not, but their damage drop-off is considerable at further ranges.

prime quartz
#

it seems to be given that it doesnt make a ton of sense that they operate differently

tall orchid
#

i can understand the scoped SVT doing a bit less damage given its rate of fire

prime quartz
#

yea there isnt a comparison gun

#

but the 91/30 definitely does less

modern rampart
#

I will say it again: The.Mosins.are.bugged.

#

especially noticable on the scoped 91/30

severe tusk
#

I haven't played sniper in awhile does the reticule still stay up after leaving scope for a second or two?

#

Or pop up before the scope is actually to your "face"

tall orchid
#

yes to both. since the reticle is just a crosshair overlay on your screen that pops up when you ADS, scope movement and reticle movement are kinda disconnected

#

it bothered me at first but i've grown used to it

noble citrus
#

I think they are planning to change that

#

Hope they are atleast

tall orchid
#

gotta find a workaround for the scope jitter bug first i imagine

gloomy grove
#

That was the workaround. The scope now wobbles instead of the crosshair

#

Big improvement

#

Plus I think scope sway is now actually a factor. Used to be middle of the screen regardless of scope sway and now the scope sway moves the middle of the screen

upper hound
#

How do I change my uniform mid match? It feels weird to have a summer uniform on a winter map and vise versa.

native furnace
#

its default showing loadout selection but u can change to appearance

gusty salmon
#

anyone be down to play and showing me the ropes?

crisp lotus
#

<@&365680483276816385> Hi, why I was striped of of my Veterans badge and kicked from channel? 🤔

#

also Why I cant see #supporters_mess_hall?

delicate juniper
#

Delirium? What the heck are you doing down there? 😮

gloomy grove
#

Banished to the shadow realm

crisp lotus
delicate juniper
#

Well, usually one doesn't get one I believe xD .

#

what did you do, confess maybe they will give you just a discord life sentence

crisp lotus
#

dunno some nut picking with some random here

#

probably reported his hurted feelings

delicate juniper
#

I see the last of your messages to be 6th of November "ALLOW FOR F*CK SAKE RESUPLY FROM ONE CREATE MORE THAN ONE TIME. 🤦‍♂️"

Not a capital offense though.

crisp lotus
#

no it was something else what I wrote last

delicate juniper
#

probably deleted then

gloomy grove
#

If you ask nicely they might let you back in

#

Wouldn't recommend it though

crisp lotus
#

No role/unban for me I will ferwell here for good

delicate juniper
#

How can a veteran backer get stripped of his rank?

#

consider I never asked xD

crisp lotus
#

😄 Thanks my silent saviour.

delicate juniper
#

thank you also

gloomy grove
#

Still a conscript though

delicate juniper
#

a conscripted veteran 😃

gloomy grove
#

Solved

#

My question is though... Delirium, do you have access to the 'other' mess hall still?

prime quartz
#

he doesn't have conscript role anymore

#

os he ought to

delicate juniper
#

he even got PC role... I don't have that one even today... was waiting if there will be a system for getting it but it seems I will have to ask for it.

gloomy grove
#

Yeah... I don't have it either yet I do see it 😅 No one else faces this problem with my set of roles

#

I don't have access to the rules either. I want to know why my account broke

delicate juniper
#

an error in the matrix

gloomy grove
#

The special account

#

Selling: One discord account with access to both mess halls

drowsy kettle
#

super edgy meme incoming, might get kicked lol

marble charm
#

Wut

clear horizon
#

hey Guys so ive had this game for a while when it was early and it worked but the past few trys to join a game, It keep Telling me its disconnected from host. The game has worked before, but no mater what Quality level i put it at, it times me out.

#

Am i missing something that i need to put in Advanced setting on steam?

atomic dawn
#

do you instantly get kicked when you join a game, or does this happen mid game?

unkempt storm
unkempt storm
# drowsy kettle

Shame on you to disgrace RO2 like that, hallowed be thy name 🙏

#

Back in ‘11 we’d have you thrown in jail

clear horizon
clear horizon
atomic dawn
patent condor
#

does hell let loose work in win11?

dawn widget
#

As support, where do you drop the supply box exactly? Can you just drop it in a random field and the commander or SL get use out of it, or?

atomic dawn
#

Generally its good to drop them around the point you are defending, or 200m away from an existing garrison for another one

dawn widget
#

50 meter radius of what exactly?

atomic dawn
#

keep in mind, you can only have 1 supply crate active on the field. Placing another will remove the existing one. So its good to try to drop the box somewhere where they will be used before your next crate is ready

dawn widget
#

Also I just realized almost no one plays support, let alone engineer. So if I go support and there's no engineer, is there much point?

atomic dawn
dawn widget
#

Oh, 50m to the SL? So the SL has to be within 50m to use the supplies to be able to build a garisson, got it

atomic dawn
clear horizon
ebon quest
distant glen
#

How do you get DLC content?

slim fractal
distant glen
slim fractal
subtle abyss
#

Is there still hitmarker sounds for non-headshot impacts?, and if so can they be disabled in the audio settings yet?.

next oasis
#

Up to 100m, and no.

meager fable
#

quick question, will the summer warfare pack ever be available again, i got the game took a break, came back and missed it 😦

dawn widget
#

This game is so complex and deep, my poor mind feels it's about to blow up. Hard to absorb all the possibilities and roles and situations wow

#

can't wait till I get a microphone at the end of the week. I really want to play recon and tanks and some other classes but haven't due to the real need for mic comms on those classes

dawn widget
native furnace
meager fable
#

i hope so i really want the m1943's, i re-enact 82nd 505th myself and need to get myself a set in real life too 😄

dawn widget
#

what does PTENDA mean?

subtle abyss
atomic dawn
dawn widget
#

this game is what ive always wanted battlefield to be

#

but better

wide valley
#

This is for all you new players out there

dawn widget
#

i like that

#

especially rule

#

1

#

i see people try to take on the entire enemy line too often

alpine bough
#

if the extremely arrogant ones knew rule 1

#

combat would be so much different in all kinds of games

dawn widget
#

true

#

too many people try to be the hero

#

whats the point when teamwork works better

alpine bough
#

I despise the kind of people that think they are just better than literally everyone

#

souly because they have a high KD which inevitably doesn't even matter

#

sure you can go 100 - 9 but if you loose the game

dawn widget
#

tactics matter

alpine bough
#

all those kills dont mean anything

dawn widget
#

KD doesnt

#

if you get 100 kills in one spot the rest has still been taken

#

so if good at combat use that to help

#

dont just try to single handedly win the game you know?

#

too many do

marble charm
native furnace
alpine bough
#

im just gonna say

#

you got me

#

lol

slim fractal
hushed chasm
#

how come there isnt an LFG chat and voice channels in here like other fps game discords? i just want to find a team that has mics and this discord is lacking unlike other discords.

slim fractal
#

🇱 🇫 🇬

tawny swan
#

How can you destroy enemy garrisons? I know you can dismantle them but how else?

#

Do grenades and bazookas work?

dim pulsar
#

Bombing run / katyshu strike or dismantle

#

@tawny swan

native furnace
#

grenades I dont think so - at least one certainly wont

dawn widget
#

"Garrisons can be destroyed by explosives. Landing a grenade, rocket, artillery shell, or bombing run near a known garrison location can be an effective means of taking it out, even if you can’t safely get close to it. Squad outposts cannot be destroyed in this way; they need to have infantry take them out by walking close."

#

from some random guide I'm reading right now

normal pike
#

grenades no, they used to, not any more.

atomic dawn
chrome trellis
#

yo

gloomy grove
#

Grenades do destroy airheads though

#

Go figure

bronze sundial
#

Grenades do take out Outposts now.

#

And rockets on Garrisons is kinda hit or miss from my experience

gloomy grove
#

No one said grenades don't take out OPs.

Rockets need to be a direct hit basically

ember whale
#

How do I get the hang of this game

warm knot
ember whale
#

I played one game and we got our asses handed to us and I literally had like 0 clue what to do

#

I didn’t kill one person😂

#

Ik that doesn’t matter but shows how useless I was

native furnace
#

but fr if ur lookin for some help on how to get started and figure things out then the best help there is can be found on the steam guides forum, and a certain youtuber

ember whale
#

Well we were trying but our team decided to ditch two tanks in a river

native furnace
#

ah yeah 😅 were u playing purple heart lane then?

ember whale
#

Yes

native furnace
#

yeah that one can be a real pain in the ass with the water

#

hm, embeds hidden

#

this is Monospacial's ultimate new players guide to everything HLL

ember whale
#

Appreciate it🤝

native furnace
#

no worries

prime quartz
#

just fyi

#

Enemy cannot cap if they are dead

mystic stump
#

Preservation of your own forces and destruction of the enemies is the name of the game. That requires both holding OBJs and killing the enemy as they attempt to take it.

Obviously, if someone is just killing random enemies all around the map and not once positioning themselves to either attack or defend an OBJ, they are not doing much that is useful for their team.

#

The sole exception is recon, whose job is primarily to inform their team of enemy movement, positions, etc. and overall be a nuisance to the enemy's backline and flanks.

prime quartz
#

one of the key things to remember is that msot of the time most players will be at the objective

#

or nearby

#

so to get large kill counts you need to be at/near the objective

#

this isn't always true but is accurate from a generalization pov

mystic stump
#

Yup. The two are linked most of the time.

#

That being said, I've been on some teams where no one actually plays OBJ and just positions themselves around the strongpoint.

hasty tinsel
#

To get massive kills, you only have to be near a spawn point

#

It's a good thing destroying garrisons is so heavily incentivized

native furnace
north patio
#

Hello everyone

#

How can I join

#

I’m currently level 19. Pretty decent shot. But I hate playing alone

mystic stump
drowsy kettle
#

hey, question to devs.... are you guys going to do the pacific theater at some point??? The frog skin got me curious

glad pasture
drowsy kettle
#

HELL YEAH

#

So is this a first statement? or is that old news??

tall orchid
#

old news

slim fractal
#

Like ancient old.

drowsy kettle
#

oh.

#

poop

#

Chinese faction?

tall orchid
#

though fwiw, i've never read anything from the devs about the canadians or japanese

#

just jaguar's copypasta

#

what i consider as confirmed upcoming content is the most recent roadmap

native furnace
#

I just noticed we're getting another sherman some time in the future lmao

#

any ideas what one it will be?

#

hopefully a flame version or something otherwise entirely unique

drowsy kettle
#

add flamethrower class please

tall orchid
#

yeah dunno. i'd assume they want each faction to have the same number of tanks available per size

#

with the panther swap to heavy, us and germany will both have 2 heavy tanks, 1 medium, 1 light, 1 recon

#

curious what they'll do with the m4 that makes it different from the current m4a1

#

soviets need another heavy and a light to balance it out

stark leaf
#

maybe utilizing a different version? a swap maybe?

tall orchid
#

possibly. the flakpanzer is on the roadmap too, so maybe it'll be an m4 with some sort of AA weaponry

#

idk if that was even a thing

stark leaf
#

Not that i ever heard of

tall orchid
#

it'd be amusing if it was a calliope

stark leaf
#

That's what I was thinking lmao

tall orchid
#

they could leverage the katyusha tech and make it work

stark leaf
#

Exactly

#

If those two drop at the same time then we'll know

#

I'd love to have a calliope that shit would be dope

tall orchid
#

and im sure eventually we'll get a churchill crocodile

stark leaf
#

Definitely, probably with the fire update

#

Wonder how they'll balance flame troops

native furnace
#

certainly there should be plenty of interesting options to choose from if they want something wholly different

tall orchid
#

yeah, it'd be a neat addition

stark leaf
#

It'd def be more geared towards area denial

#

More vs-infantry than vs tank

native furnace
#

but then that leaves the notion that all other factions need their own 'unique' vehicle

drowsy kettle
torn prairie
#

Regular M4 could even be a russian tank (lend-lease)

autumn rose
#

Standard Medium like 1943-early 1944

autumn rose
#

I think the portfolio for brits tank wise is the Sherman Firefly for the Medium, Churchill Mk7 for the heavy(I think), either a diamler or a staghound for recon, and idk for the light

#

If I remember right the British are getting added with Market garden theme, so mid 1944

#

Probably an Arnhem and Grave map

dawn widget
#

the copypasta reads very like the Kickstarter:

USD $500,000 - British forces - including 2 Operation Market Garden Maps
USD $600,000 - Canadian forces - including 2 Falaise Pocket Maps
USD $700,000 - Japanese forces - including 2 Pacific Theater Maps

autumn rose
#

its just post kickstarter comments

#

not confirmed mostly just dev and Q&A chatter

#

but most likely scenario for brits

#

I hope we get more Eastern maps before tho

#

Berlin, Kiev and Leningrad would be enough

#

Battle of cologne would be my HLL wet dream

#

crossing the river in a Pershing and cutting through bombed out city blocks making your way to the point sized cathedral and panthers guarding it while bombers fly overhead in the distant sky

native furnace
#

but you're right, some maps centred around the Rhineland would be great

autumn rose
#

you dont know what I mean for cologne do you

#

I'm talking like

#

the river

#

the big river

native furnace
#

ah...yeah fair bit bigger 😅

autumn rose
#

2 main huge bridges separating the major river and the destroyed city

native furnace
#

bridge warfare?

autumn rose
#

and the cathedral implemented as its full

#

Yes

#

maybe make areas to cross on foot seperate like a pontoon bridge or destroyed 3rd bridge

#

but make bottlenecks supplement the huge city sprawl with the cathedral near the center

#

like stalingrad but

#

Cologne

mystic stump
prime quartz
#

i think its Remagen

alpine bough
#

that would be cool

#

I forget the movie name, but theres one out there about the mad dash for the bridge

#

older one at that

dreamy spruce
#

I have a question about this community. I am new to it so I thought I’d ask. Is this community/server all about serious games, or more funny moments type of games?
Just wanted to check because I’m not too great at the game😂

alpine bough
#

kinda just for everything really

#

need a squad? theres a place for that, need tips? you can count on that

uncut jasper
#

You want to know the funniest meme of all in this Discord? gunplay

dreamy spruce
#

Bro that’s great! ‘Cause I was playing with these guys that knew everything about the game😂

dawn widget
native furnace
#

yeah man, HLL holds itself to a degree of seriousness but...at the same time we're not a bunch of weekend warriors playing soldier with sticks up our asses

dreamy spruce
#

Ah

dawn widget
#

it's a deep game that requires thinking and tactics, but you don't need to worry if you're good or not in terms of being ashamed, as there's no kill/death leaderboard or kill feed. your allies won't really know if you're dying all the time or not

#

so as long as you don't get frustrated at yourself if you are dying a lot, it's all ok

dreamy spruce
#

But it’s difficult to know what certain things mean.

dawn widget
#

try asking via voicechat in game if you have questions or aren't sure about something

#

if you're really interested, the best way would be to watch and read guides. it is a much deeper and complex game than your typical shooter

#

it has a lot of mechanics and different classes and stuff

dreamy spruce
#

Oh yeah I can see that for sure😂

#

Is there a way to set up custom games for people that don’t really know what they’re doing?😂

#

Like a private match?

dawn widget
#

not really. You just learn as you go. There is the "field manual" in the main menu, that explains things. I do think this game needs a playable tutorial with voiceovers and stuff

dreamy spruce
#

Yes I did notice that.

dawn widget
#

If you want to mess around and try things out, you could join an empty server by yourself

dreamy spruce
#

Ok cool.

warm knot
dawn widget
#

to me battlefield = toxic 13 year olds who don't know what teamwork means or how to play their class aside from for selfish reasons (heal themselves only, resupply themselves only), that blindly run around looking for someone to kill, and cuss at each other over chat all match long every match and only care about k/d ratios 😂

next oasis
#

I see more deliberate teamwork in one match of BFV than I do in several games worth of HLL

uncut jasper
#

Anyone denying how casual this game is, I feel bad

dawn widget
#

what separates this as a casual fps vs a more serious/hardcore fps Yuri?

dreamy spruce
#

It can be casual if you want it to be from my standpoint 😂

#

Can’t really debate a game being optionally casual.

dawn widget
#

this game is built to be hardcore

#

you can play it casually just like you can play any shooter casually

#

but the fundamentals are those of a hardcore shooter

next oasis
#

i think the word people are meaning to say is "grounded [in reality]" rather than "hardcore".
HLL isn't a hardcore shooter. In most ways, it's less 'hardcore' than most other shooter games

dawn widget
#

can you elaborate?

#

how have you experienced more team work in BF5 for example? What makes BF5 or CSGO or most shooters more 'hardcore'? Maybe some examples of how they require more planning and thought and communication than HLL?

next oasis
#

well, you tell me. In what ways do you think HLL is a more 'hardcore' shooter

dawn widget
#

as I mentioned already, it requires a lot more communication between members, planning, strategy, flexibility, knowledge of different classes and how each works, timing, map reading, deeper tactics, etc

#

Most other shooters are a linear affair that most players don't even manage/bother to do the minimal amount of teamwork those games do incorporate

#

you can pick up BF5 and learn how to play it in minutes. HLL requires hours and days to understand past the basics of what point to rush

dreamy spruce
#

I have made my bed and I must sleep in it...

dawn widget
#

I suppose those are my points and what I picked up that make HLL more 'hardcore' and serious and require more dedication to master and comprehend than most shooters. What points did you have ie " In most ways, it's less 'hardcore' than most other shooter games"?

#

what makes most other shooter games more hardcore to you?

#

and in what ways did you notice more teamwork in BF5 than HLL?

autumn rose
#

I dont think I've seen any actual teamwork in battlefield at all since bf1

#

Idk what people are smoking but BFV did not have a normal teamwork environment

#

Battlefield does not require almost any teamwork, you could play battlefield 4 for 300 hours with no mic and headset and did just fine.

#

HLL requires at its core some teamwork which is non typical to other games like bf its compared to

native furnace
#

By that description it should be a teamshooter to the likes of CSGO, R6 etc etc

#

although that doesnt seem right either

next oasis
#

The extent of 'teamwork' that HLL requires is having one more body on an objective zone than the enemy team.
BF(V) is much more effective in designing its 'shooter' (as in FPS game) elements to be inherently teamwork oriented

mystic stump
#

There's much more to the tactical teamplay in this game than a run-and-gun like BF can achieve, simple as. They're two different experiences, to be clear. I'm not tearing one down, I don't mind BF. It's simply that it's not a primarily team-oriented game, and this is.

native furnace
#

I would specify there, BF is team oriented, but not reliant on communication, at least in my eyes. Everyone pretty much has a general sense of cohesion and can work together to achieve xyz without needing comms.

As opposed to HLL which is both team oriented, similarily to BF in that x body goes to y point = win, but requires a little more effective communcation to actually achieve more

#

If you're doing your own thing in HLL then ur not doing much use, but it just so happens that 'your own thing' usually coincides with the greater team objective anyway*. As is the case for BF series as far as I can tell

next oasis
#

In HLL, the objective capping gameplay (which is how you win/lose games) is based entirely on your teams spawn position.
Combined with the fact that objective zones are only contested via simple 'majority rules' logic , meaning that you only need one more "body" on an objective than the other team in order to have capping power.

Everything else other than what I stated above is just fluff in HLL. It's this façade of having several rather irrelevant aspects to it in order to lead to "just have one more body than them on the cap".

#

People often misconstrue the level of "tactics" of games simply by observing the general gameplay pace of the game. This is a very limited way of looking at it

native furnace
#

well the fluff ur referring to is mainly just the player spawn/garrison mechanics, which is supposedly the main driving uniqueness/signifigance of HLL anyway.
Its certainly a simple mechanic in practice, but that doesnt mean its pointless fluff

#

how would you define what constitutes as tactics then? I mean, ideally what would you consider to be a realistic team oriented shooter etc etc

mystic stump
#

This is how objective capping works in every game that has objective modes. Any game that has objectives requires a sense of cohesion, of course. This isn't what I'm talking about with 'tactical teamplay'.

The point is that there's far more behind a successful team in HLL than in BF. You have resources and nodes for resources, you have correctly and competently placed spawn points, you have to ensure denial of enemy spawn-points, and so on.. In any of the BF series, one good squad can carry the game by pure combat capability, because BF mostly focuses on individual plays. This simply isn't a possibility in HLL, you need a functioning team to win a match. Individual action can't win the day.

next oasis
#

HLL match outcomes are determined by a few players, not the "team"

native furnace
#

probably should note that as of U10 nodes are brainless now

mystic stump
dawn widget
next oasis
native furnace
#

no need to place them in further sectors or any of that

#

and even the reworked fuel mechanics that are coming shouldnt impact nodes much afaik

dawn widget
native furnace
#

nah dont think so, or maybe they do but its redundant - I dont remember the specific

mystic stump
# next oasis You just don't know then. That's ok.

Right... I've never seen a team get 'carried' by individual action in HLL since I've started playing. The only way I could conceive of that is if an artillery squad prevents any amount of map control for the enemy. But besides that, individual action cannot win a HLL match.

next oasis
#

The actions of a few, not the team.
HLL is all and only about spawn locations. Those locations are always determined by a few. The results that occur after that is just a trickledown effect

dawn widget
#

I am to poor for this game

#

I wish someone could just buy me the game :(

thin linden
dawn widget
#

Yeh

thin linden
#

Very sad

dawn widget
#

Been begging my parents

#

For 3 months

#

I got nothing for my birthday

thin linden
#

Should of got it while it was on special

mystic stump
next lava
#

So you could just drop a supply crate just outside the edge of your HQ sector, and place your nodes just inside HQ.

#

But if I'm playing recon, I'm also going to look there.

next lava
next lava
next lava
# next oasis In HLL, the objective capping gameplay (which is how you win/lose games) is base...

Point of order: "simple" majority only in offensive mode, where only the defensive team can use artillery to deny the strongpoint. Otherwise in warfare mode the strongpoint acts as a force multiplier, where either team can deny with artillery, so it becomes about sector control, where you are absolutely correct about spawn placement. K/D only matters for temporarily denying effective manpower in those sectors, you have to take out their spawn points to neutralise the other team.

dawn widget
#

biggest part of what makes HLL hardcore is kill rate imo

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one shot kills a large amount of the time

#

therefore you need to be somewhat tactical about it

#

makes it harder than other shootera

native furnace
dim pulsar
#

Tactical af

native furnace
#

cod warzone for example is a fucking bullet magnet, you can mag dump upwards of 3 times and not down someone

#

that shit hard af let me tell you

dawn widget
#

suppose so

#

its not so much more difficult as it is more difficult

#

different

#

i cant type

#

god damn

native furnace
#

low TTK is a feature thats usually tied to hardcore realisitc shooters, but as I said before with others - not the only hallmark of one

dim pulsar
#

Difficulty is in the eye of the beholder, its a quick draw game, there isnt any relief in terms of survivability

#

Youre either pointed at the target or youre ded

dawn widget
#

in this game it doesnt really matter how good you are, you will die

#

eventually

dim pulsar
#

Unless you play a chicken sht role like recon

dawn widget
#

recon has its own role tho

#

if you go to actual combat you will be shot

dim pulsar
#

I can combat someone at 300 + meters for a long while and rack up a lot of kills before i die

#

On that note. Free my boy Kyle!

#

Its not his fault he is pro and the rioters are noobs.

thin linden
timber herald
#

How are we lads

clever cargo
#

hey guys I'm fairly new to the game and I was wondering if anyone would familiarize me with the game. It would be greatly appreciated

thin linden
native furnace
#

your one stop shop to learning the basics of HLL courtesy of Monospacial

dawn widget
prime quartz
#

The core of winning/losing HLL is about spawn points and you have a minority of players who are actively placing, defending, hunting, etc... those spawns

#

Playing Kursk recently we were pushed back to the last defense cap. I solo jumped into a supply truck and drove on a kilometer trip around the edge of the map and palced a garrison behind the enemy defense point. Our team spawn bombed them and capped it.

I then drove another road trip behind the center point and placed another garrison, and then drove up to the enemy garrison and popped it. My team then spawn bombed onto the garrison I placed . Again capturing the point.

So in that instance I carried my team from losing badly to winning on my own without any teamwork just by playing the spawn point game

#

`

Reiterating my original point players who carry the game aren't necessarily going to have huge scores or be particularly obvious. The core of carrying a team is placing and destroying garrisons and players who do that aren't naturally going to get huge scores or pointed out in the match. Instead you will just notice that your garrisons are particularly good or that suddenly there aren't anymore enemies and you are breaking through.

dawn widget
mystic stump
prime quartz
#

good teams, from my experience, still top at around 5-10% of the team being competent

mystic stump
#

Oh sure, if both teams are utterly incompetent I have no doubt one person simply placing friendly spawns and destroying enemy spawns will win a match. But that's not my experience.

prime quartz
#

Again I think it will be difficult to determine that unless you are spectating

dim pulsar
#

Good armor squads also make a bug difference

#

But this falls under the few ppl who carry

prime quartz
#

Armor, unlike spawn guys, are more obvious

#

I’m just not sold players will realize that they broke through not because of any fancy teamwork but because a solo guy wandered around back and took down a garry

mystic stump
# dim pulsar Good armor squads also make a bug difference

As a tanker, even when we do well I can hardly say we win the match, the victory is ultimately up to the infantry to follow-up what we do.

Again, I've been in matches where we've ruined the enemy presence on a OBJ, killed all opposing armor that could threaten a friendly push, kept the field clear of enemies, and yet no progress was made nonetheless. It's because for the ~20 minutes we were doing this, not a single friendly squad advanced as a coherent force.

#

That's an extreme example, I know, but it demonstrates the idea that one good tank squad can't win a whole match if the rest of the team is failing to follow-up the tank's action.

prime quartz
#

Ye the core loop is spawn placement

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Without that you are out of luck

mystic stump
#

That's certainly one of the most important factors, but I'd wager you can give a team the best arrangement of garrisons possible, but if they don't use them effectively and coordinate better than the enemies do, that won't go very far.

prime quartz
#

eh

#

use them effectively is literally just spawn bomb the enemy SP

#

All your team needs to do is clikc the spawn button and walk towards teh SP

uncut jasper
#

HLL isn't that deep. Couple of good spawnpoints and a well-placed bombing run can end the game

#

The groundwork for something deeper is there, but none of those features have been refined and are being gradually pushed away anyway.

drowsy kettle
#

im never buying from a AAA studio ever again.

#

Rockstar is dead to me

#

I cant get my refund because they de-listed their game, and i cant find my transaction number.

solid vale
dawn widget
tidal yarrow
#

Political and/or religious discuss is against the rules here, lads. Let's move along.

autumn rose
#

image taken moments before the ability to speak was removed from the HLL discord

remote pilot
#

The only real change i can point out is, at some point garris were restricted to blue areas and recently nodes being buildable in base sectors + steady income of 30.

dawn widget
#

how do you play engineer? seems almost no one plays support so you lack supplies to ever build anything in the first place, and if there is one support anywhere, you use up those supplies by just building like one barb wire fence or two and then what?

#

am i missing something?

native furnace
#

but never at the very start of rounds

slim fractal
# dawn widget how do you play engineer? seems almost no one plays support so you lack supplies...

Engineer meta (without teamwork) is this:

  1. At the start of the round, place all three node bluebrints in your selected HQ
  2. Redeploy and change class to support
  3. Drop supplies next to your nodes
  4. Hammer down manpower node first but before finishing it, hammer two other bluebrints 1-2 times to reset the timer of those (untouched bluebrint vanishes after 3min)
  5. Wait 2,5min and drop another supply box
  6. Hammer down munition node and remember to hammer the last bluebrint 1-2 times before finishing the 2nd node
  7. Wait 2,5min and drop another supply box
  8. Hammer the final node bluebrint
  9. Redeploy as any class you want and never look back

Solo node & engineer meta, ladies and gentlemen. Your team & commander thanks you for your service ico_HLLSalute

gloomy grove
#

Or just steal the supply truck at the start. SLs never take it anyway.

#

You can just hop in and shout at SLs over VoIP to get in too. That's my technique.

Drop supplies just over the line and build your nodes back over into the HQ sector. Way quicker

slim fractal
#

And get yelled by commander and/or SLs.

#

My commander meta is to make the first supply drop during warmup in the HQ just for the nodes.

#

Then I load a full transport truck and rush it into the strong point and have some SL with the supply trucks to work on the garrisons.

gloomy grove
#

That's an ideal start. I think you over estimate the quality of a regular game

#

That just doesn't happen

slim fractal
#

I dont overestimate when Im excecuting the start emoji_ComMendez

solid vale
# dawn widget how do you play engineer? seems almost no one plays support so you lack supplies...

Engineer is my favorite role. I play it almost exclusively. Only when commander is a poo poo head do I play something else.

Take supply truck if commander doesn't.

Ask commander for supply drop at first locked point for fast nodes. If he does put down munitions and manpower. Then second point gets repair station and hide the oil.

If not take truck to second point and place Muni/manpower/oil/repair.

Nodes are useful for defending. They reduce cooldowns and resupply. Plus Munitions and Manpower can act as cover since satchel/dismantle is how they are destroyed.

Proceed to play Euro Truck Simulator: WW2 Edition as you run supplies to fortify the point. I recommend the 2nd point till you get good/fast enough to build as your team pushes.

As you get better you will get more ballsy/creative about building and pushing.

Always have a truck, ask your SL for a new one if yours is destroyed and type in chat for it asking commander directly.

dawn widget
#

thank you

#

I had my most awful match earlier 😦 I was building things as engie and this foreign officer from another unit kept coming up to me and just saying 'stop hey stopp stoppp hey stopp' as I was building and upgrading. I thought he was just a troll. Eventually someone said in chat '____ idiot engie we need garryes' and it dawned on me I was using up the supplies so the officers couldn't make garrys in the town and then we lost the point and had no garrisons to spawn in close to the town

#

my bad I suppose, I didn't realize. But that's such a scary turn off for me now from engie because I'll now forever be afraid to build fortifications in the towns we're defending

#

I guess maybe one way would be to wait and make sure there is one garrison in the town up before building fortifications, right? i don't need to wait for every offier to try and make a garrison since only one can be placed within 200m or so?

#

I kind of wish now resources weren't shared in this manner between the different classes

mossy trench
fresh harbor
#

I simply cannot get into matches.

#

Always empty

#

Any region, playing from South America

#

Matchmaking is really wonky

#

Anyone else having problems?

subtle lance
#

ye

#

i join a english server to my surprise it only to be a different language

tidal yarrow
#

I typically steal supply truck as Engie at start and take it to build nodes behind our lines. I'll let commander know I'm doing this and ask if they want to tag along. Usually they're agreeable.

#

I'm doing them and the team a service so it usually goes fine

#

Once I'm done with my nodes they can take the truck

#

Or hell even before that since I only need 150

trail canyon
#

Greetings, looking for players for a quick game

native furnace
granite cedar
#

Can anyone explain to me the reasoning of forming a solo locked tank squad? Every game get 2 or 3 of these clowns doing nothing

granite cedar
#

Shit gets frustrating. Tanks are being operated at 1/3 of their potential efficiency. Takes them forever to get to the frontline, and they die immediately. Lmfao

warm knot
#

or not giving them tanks if you're a commander

twin remnant
#

@fresh harbor i faced the same issue on day 1, i had to change the settings on steam for the game to show servers with a lil bit higher ping cuz none of the servers are anywhere near to me.It might be the same for u but i do not know whether something like that happens on PS5 or not

granite cedar
gloomy grove
#

Bad tankers = bad tankers

Good tankers = good tankers

#

A bad tanker in a three person squad will do poorly.

A good tanker in a solo squad will do well

native furnace
#

if ur a solo tanker ur always either lacking visibility, movement or immediate fire so ur basically fucked from the get go

#

locking solo tank squads is genuinely the stupidest thing you can do and you're playing the wrong class if you dont want to rely on others for teamwork

#

however, ill concede that if you know what ur doing you can solo a recon fairly well, and if you get the chance to find a good position in a tank, where you dont have to move - then you will be fine even in a solo tank

gloomy grove
#

U11 kills the solo recon tank anyway so you'll all stop being upset about being killed by solo tankers so much

native furnace
#

thing is, im never upset about being killed by a solo tanker, hell if they can manage that then theyve earnt it by all means

#

I am pissed when I see locked solo tank squads when there are people wanting to crew up

mystic stump
#

In all fairness, solo-tanking a recon isn't that bad. They cost almost nothing, it's fast to switch, and you can set up decent ambushes with them.

That being said, my real gripe is with people who try to take anything other than a recon to solo. That just wastes resources. I'm looking at the level 250's taking Tigers out on their lonesome and getting them killed way too early. In fairness, if you can set up in a good position to where you don't need to move the tank, there are a few scenarios where it could work. But they're few and far between, and it's almost always easier with a helping hand.

My personal experience is that most pub tank crews are at least capable of following orders. So if I load into a crew with green tankers, I take the commanding role and gun, and we work the rest out along the way. It's rare that they screw anything major up, unless the driver is just utterly incapable of handling a tank. The gunner is the crucial role. If you have a good gunner, you can usually excel even if the rest of the crew is green.

mystic stump
#

To be clear, I have no problem with someone who is just on their lonesome in a support squad. If no one else is volunteering to join you, power to you, do as much as you can with what you have at hand. But if you're locking your squad so no others can join, constantly refusing to let others in, that's no good.

fresh harbor
mystic stump
#

Hello, @snow anvil.
You asked i another channel about whether a 75mm "Medium" can penetrate a Tiger from the front. The short answer is no, not at all. A 75mm "Medium" should try to flank a Tiger from the side or the rear, as it will never win a head-to-head battle with a Tiger.

The longer answer is that I'd suggest you read up on the relative armor protection and penetrative powers of the tanks in this game using the following resources:
https://theline.gg/tankbible
https://icilia95.wixsite.com/tankopedia/tank-engagement-1

This is essentially all you'll ever need to know (for now) about tanks and specifically tank battles in HLL in an easy-to-digest format. Dig in! 😄

atomic dawn
#

lots of people don’t think to flank out of bounds... especially considering you have the 30 seconds

#

recon tank is op af on some maps when using this method

mystic stump
#

Right. but this was before U10. And from what Critical is saying, switching will be even slower in the next update.

#

For right now, something like this is still possible, but the sweat switch would be quite slower.

atomic dawn
#

yeah my point was more about using the recon to flank out of bounds. As you said, a good tanker knows it’s all about positioning

#

but i agree, it will has become and will become harder with the switching speed nerf

native furnace
#

theyre tryna punnish solo tankers, but in the process everyone else suffers the same thing

next oasis
#

tankers doing mental gymnastics now lol

merry whale
#

Wtf

merry whale
#

So it’s going to be even less worth it to be in a tank when a at squad fucks you in the back (specifically American at with their retarded amount of rockets compared to Germans)

#

Absolutely lovely

#

I feel like there are two separate devs, one for super/average realism, and the other for pure arcade.

mystic stump
#

I don't personally see a problem. Switching between seats shouldn't be as fast as it was, for one. In a recon tank it was something like 2 seconds or a second and a half before U10. The changes are just reinforcing three man tank crews. It's a good design choice to me.

#

Full tank crews were the majority of the meta before these changes, they simply reinforced and encouraged it more. Two man crews aren't viable past light tanks because of the time to switch now.

#

Which is a good thing to me.

#

Also, here's me realizing that the U11 changelog is saying that the Panther will be removed from U11 for reworking. I thought it was just referring to the PTE. :/

native furnace
#

the only people who arent affected by this change will be full 3 man tankj crews

#

and how many u think we get of those each pub match? 1...maybe 2?

cinder sonnet
#

one full tank crew, three 2-man crews

#

many such cases!

empty heron
#

how to increase the experience of soldiers quickly to unlock the different loadouts

warm knot
abstract sun
#

Hi, quick question: What does the icons next to the squadlist mean? Sometimes the Mic is lighted up, sometimes theres a thunderbolt and something i can't decipher

torn prairie
#

They can denote if the SL prefers microphone only players, if the squad is focused on attacking, defending or logistics et

#

etc*

abstract sun
#

ohh i see, thanks a lot!

mystic stump
dawn widget
mystic stump
old viper
#

How do I find people to play with? Most of these battles look organized

slim fractal
small warren
#

Any updates on when eastern front will come to console?

dim pulsar
#

Never

bitter niche
#

We need radios in tanks

#

For those long drives where there’s nothing to do but drive and nothing to talk about

native furnace
bitter niche
#

Yes

#

Just a thought though, it’s not realistic

mystic stump
#

Well, the radios on tanks were combat radios with limited range. The likelihood they'd have been able to pick up music stations is low. Moreover, why would they? It'd block command chat!

That being said, if memory serves me right German U-Boat could tune into radio stations which played music.

native furnace
#

Submarine DLC when

dawn widget
#

God I loved BF1942’s submarines

And U-Boat (where you can tune into two radio stations to raise morale)

mystic stump
dawn widget
#

Sub games ftw

mystic stump
#

No, I mean with U-Boat even with the 'realistic' settings, you have to warm torpedoes, the damage and sinking model is a bit strange, etc. All rather arcadesque additions.

#

The torpedo solutions are the main fun 😮

dawn widget
#

They do go down pretty easily

mystic stump
#

Yeah. In SH3, sometimes you have to stalk a ship for hours until it sinks.

#

But the damage model is altogether better in that game, as well. In U-Boat, sometimes you can sink a dozen shells into a ship and it keeps going like nothing has happened. Not the case in SH.

dawn widget
#

I’ll have to check it out again. I think I have 3 actually. But it was crashy if I remember correctly

mystic stump
#

There are some community patches you need, for sure.

bitter niche
native furnace
#

I reckon theres a fair few features that could, or should be added to tanks to make them just a touch bit more interesting

#

my personal requests is the ability to pop the hatch for the driver

#

and a top mounted MG for spotter

#

(possibly that comes with the removal of the front mounted driver MG)

atomic dawn
river terrace
#

im guess December this year

#

Holiday season and what not

cinder sonnet
#

Jesus christ

#

Never had a larger disparity between A/D scores

strange mountain
#

So, I'm not very good at spotting things because of how bad my eyes are, since I wear glasses for gaming, but I was a spotter a couple of times in a tank crew. I could never spot anything around the tank. I could spot a few things but if its like Hurtgen forest or Hill 400. Its completely difficult to spot things. I'm usually the gunner and the Commander or the driver spots it for me and ping it.

I have the most difficult time to spot things especially when I am seen and shot at. I have seen a few videos from Monospacial about that.
I am not good at spotting and being a driver in a tank.
I had almost 70 kills for being the gunner yesterday. I was very proud of myself for that.

native furnace
#

driving is annoying but not too difficult once u get the hang of the controls, only finnicky if anything

strange mountain
native furnace
#

yeah gunners not too tricky, just gotta listen to your TC and point the gun where it needs to be

strange mountain
#

Exactly. Just gotta ping where the infantry is at or tank

visual rivet
#

How can I get the PC role?

cinder sonnet
#

the enemy team got a tank stuck upright in a tree

#

they brought along a troop transport truck to dislodge it, and then also a second tank crew in a recon vehicle

dawn widget
#

the wonders of teamwork

cinder sonnet
#

it didn't work. it's still there after 25 minutes

#

because they keep trying to loosen it

#

the tank crew was surprisingly chill with me spectating, until some rando ran by and shot me

dawn widget
#

serious question but what's the fun in playing artillery? :S

#

I tried it, it's so boring, just switch back and forth between the two seats and fire random shots around locations you think the enemy may be in, but of course never hit anything (I suppose if you had intel from your SL it would work better). I see the same people on arty entire matches

#

how do you not get bored after 3 minutes?

native furnace
#

combat score

#

they rack up mad kills if they know what theyre doing

#

otherwise yeah seems boring af

dawn widget
#

I even got hit with TK punishments a few times, when I was bombing the enemy's entrance to a point (where there's no blue dots anywhere near yet on the map). Some random teammate would run into my bombing spot, get killed by it, then punish me for it

strange mountain
#

I would if they added more players like 100 vs 100.
oh god just imagine

dawn widget
#

no that'd be really annoying, even 50v50 you get randomly killed out of the blue more than enough >.< 100 v 100 you'd never walk more than 2 ft before dying

strange mountain
#

I'm just saying

#

Usually there's not enough armor units. Just so many infantry units

dawn widget
#

which surprises me honestly. In Battlefield you can never get a tank because too many people try to spawn in one to play in it. But in this game there's not enough people who want to play it

river terrace
#

and tbh i hate tank game play

strange mountain
#

I like tanks

#

tanks go BOOM

strange mountain
river terrace
#

for me its soooooo boring slowly driving across the map just to get blown up then spawning all the way at the HQ and waiting for a tank to spawn

strange mountain
#

The Panther is one of them

native furnace
strange mountain
#

Exactly

merry whale
strange mountain
#

Thank you

native furnace
#

I dont see people begging for a spotter roll lmao

strange mountain
#

I hate being the spotter tbh

native furnace
#

Personally I like tanking the best of all

river terrace
native furnace
#

I hate being subject to every stray bullet from bumfuck no where

merry whale
native furnace
#

at least with tanking uve got a good amount of protection, and can be absolutely devestating. Plus teamwork is usually a lot more cohesive in tank crews

strange mountain
river terrace
strange mountain
#

I think I saw a player had like 500 kills

strange mountain
merry whale
strange mountain
#

I had almost 70 kills

dawn widget
#

if you're doing arty as SL though, then you're not being use to your squad as much though, can't build them OP or garrisons or use your binoculars in the field

merry whale
#

.....

dawn widget
#

or direct your squad otherwise

merry whale
#

......

river terrace
#

i like infantry because i really enjoy being the the midst of a huge battle running back and fourth with my morphine res'ing players and dodging gunfire as the team captures points i usually rank on the top of the score board with squad leaders and the commander just because of a needle

merry whale
#

You fucking lock your squad....

dawn widget
#

why you curse?

native furnace
river terrace
#

also in most games the arty team is just ass, killing teamates or hitting nothing at all

snow anvil
merry whale
#

Lmao

river terrace
native furnace
#

Man that was such a fun match, got like a whole squads worth of commendations and 23k score

snow anvil
river terrace
#

some guy called me desmond doss🤣

zenith grail
#

that's- honestely kind of impressive

native furnace
river terrace
#

NO the impressive part of the picture is how that tin roof is supporting that 50 ton tank, whomever built that need a raise