#mess-hall
1 messages · Page 266 of 1
something we tested with @slate canopy just now
We just have dollar store mortars because the devs can’t add new models and animations for some reason
How does T17 dissapoint in everything
They saw little Timmy’s suggestions and said “yea that’ll work great!”
It unironically would be so much better if it were actual mortars instead of just artillery guns xDD
Probably worth assuming these features aren’t final. If they were they would have mentioned them.
im sure they could change it with one button as soon as they wished, it's just a model, animation, turn speed, etc
or a purple box that does thing
It would solve the issue immediately
I don't know who said it, but someone in VC said that T17 might have accidentally added this artillery change too early to the experimental branch
We’ve learned that if it’s in the experimental branch it’s almost always final
Unless it’s like slight numbers tweaking
This is simply what’s been proven over the past what… 4 years?
or they sneakily added it to see the reactions of the very few who actually notice it
It's crazy because this change is literally a big chunk of what we asked for. But because it's using the wrong model, it just looks utterly ridiculous. Like, how do they mess it up that hard xD
The art changes were intended for a future test so...... please be mortars and they just havent added everything properly yet
"we"
Nope
sobbing
Yes, we
I have repeatedly argued in favour of arty removing and adding mortars, so I count myself in
ahh, the ridiculous part of an arty gun is semantics, they just want to test it out
That, on the other hand, would be extremely based and
I swear it’s the monkeys paw
“Hey can we have this thing”
“Sure but we’re going to do it in one of the worst ways possible”
And people are excited for Vietnam????
I mean, people are even excited for Yarnhub's generic nonsense ww2 shooter, so why wouldn't they be excited for HLLV xD
Because Vietnam will have mortar 👀
you're just negative, ninja. people keep harassing t17 despite them shaking up things, like with the obj mode test where they had blue zone extend around the middle red
Stationary mortars in HQ and artillery that you can freely place in the jungle
T17 should hire me for my genius suggestion 
I dont know the extent of it buuuut It lists: ...choose from one of 19 specialised roles within a 50-strong team made up of multiple squads. Join or lead infantry, recon, armour, mortar squads and helicopter units....
we've been left in the dark for so long that we're supposing things as a hardcoded limitation that nobody can do anything about. need an angry dev like jambax to tell us whats what
at this point, any functional experiments that are being tested in HLL can be safely assumed is for the true implementation into HLLV
no, that's just the thing i mean, you cant assume that
map 'refreshes' is literal drip feed for this game. Especially if its for maps that players didnt play before, nor will after it's "refresh"
if they'd have wanted player set-up mortars in HLL, they'd have already said so.
But as pointed out, they're directly marketing mortars inclusion as part of the next game. It's the same thing to an extent as showing bayonet being a thing in their first trailer.
I mean idk, seeing how much will be "refreshed" in Remagen, I would call it like a Friday update, not some big thing
Don't even see why it's worth doing some test on it. It legit just adds 2 bridges
I dont think V's mortars will be physical explosive projectiles flying through the air, so this mucking around with 'stationary' arty in HLL's test branch is them trying to figure out how the hell they are going to implement mortars in Vietnam
They're not a monolith though. The obj test was done by one guy, they said, and it's not like they will change the game as they will just to suit their wants. If anything they've been careful in "maintaining the core of HLL" because they dont want to upset Chum
thats because it's performative development
@analog apex I think that should have been in #1479100453147906078 😬 Not #1445732994269712505
It wouldn't upset me in the slightest if they deviated from "core HLL".
"Core HLL" is awful
ddaaaaamn
I misread
gonna fix it
Don't you think it's a bit late for that? I'd assume they have done that already considering a bigger team is working on HLLV
I'll delete the one once you repost lol
How to say fook you to your previous playerbase in a nutshell ig xD
You want mortars? Here, we'll put it in the next game instead of the one you're interested in.
I reposted, thanks for the headsup and for the deletion!
Take my
:D
Thank you 
BIgger team? 5 devs instead of 4
Well, me neither, but everyone is so grump and hostile to any byte of change its no wonder we're here
🤷♂️ Don't you think V's team is a bit bigger?
yes 25% bigger
I like peppermint icecream
Because it’s usually 70% bad change with some good ideas sprinkled in
Conquest will save hll /s
Like they can make something good, but they keep mucking it up somehow
Only issue is that the photos should be faction related, no have each squad type be of one faction
people used to say the same about the objectives gamemode
1 entire year ago...
No, that's not an issue at all actually
you guys are just so bloody negative
It's an improvement if someone gets bored on a friday afternoon
Ey, I wasn't being sarcastic. It's actually not bad
No that had some great elements that should have been transferred over to offensive. It’s a genuine shame that it’s seemingly been scrapped
I believe he meant it as sarcasm :/
ik ik
Also, I feel a bit weird, but also enjoy the changes they've done to Carentan and PHL
For me... it somehow still feels new, even though I'm pretty sure it's been ages ago since those were made, especially the Carentan stuff
Oh! and
Can't forget about picking back up supplies.
Maybe it's a basic af feature, but we were missing it for ages.
And, maybe late, but at least it's in now.
Very, very good thing to have around new players and experienced, but painfully thoughtless boomers
Its the HLL discord
thats how its gotta be
I mean, rather be that, then some normie infested fakery that is the helldivers discord
Negative 👏 Negative 👏 Negative 👏 WE LOVE IT. 
Nothing ever happens
I mean shet. I just tried being positive. Didn't see any of you f'ers chiming in
Well I'm not. You shouldn't be either. I'm just one man, what, should I instil courage and faith to all of you here so you should face everything in life with more positivity?
If I send the same gif again is it considered spam? Cause that's what I really want to do
Also wtf is this? #1479518196343242917 message
im going to adopt you and beat you with fatherly love
not like that
Hey y'all how're ya...
.nvmnd
But yeah, lil' bro is stating that no one has ever asked for more more bridge crossings...
10/10 people complain that you get into an infinite stalemate at the bridge, whilst being camped by arty and the only way to get out of it being an airhead.
This mfer states that it's not the case...
it certainly gets hard to believe what is what when all these limitations seem to change
BM saying a shooting range wasnt possible for security reasons or something like that
They cant make the bridge on remagen the only strong point because its hard coded
and yet T17 has managed to do both of those
Oh BM absolutely just used that as an excuse to not do more work
Like I’m not giving any hopes to the HUNGER players with how HLL was treated
if map == "Remagen" then
cap.mid = 2
end
that game looks like total dookie man its funny
funny how thats probably what T17 did lmao
the other two points do exist it just always defaults to the bridge unless specifically chosen before the map loads
Like the point choosing thing ain't that complicated
This isn't some low level OS type shii
But none the less, it'll be cool if it'll always be mid.
But I don't get the biching about the two extra crossings.
I still don’t get why their making the bridge the hard point if we have multiple crossings now
or just save it into the Map's entity object as another parameter - the limit setup of the sectors
Like the bridge should absolutely not always be the hardpoint now
Because every other historical andy is crying that that's the whole point of the map
The other points are pretty cramped along the river
It is but that’s besides the point
We asked for the bridge to always be the hardpoint because that was the only way to cross and having the map be won by the roll of the dice was stupid design
But now that we have multiple crossings the bridge doesn’t all ways need to be the point
That’s because of HLL’s dog water grid system which also needs to go
I also have a feeling that the way the zones are going to be sctructured, if the points were either side it would be really hard to flank and cap since garry spots would be HELLA limited
it'd be a bit more interesting to have the side caps on either side, sure, but even in their internal testing it's probably unfair to the one who gets mid on their side.
that one pic of conquest mode having 2 sub objectives per one capture point was pretty interesting
I’d love to see that in other gamemodes
Is conquest mode on remagen going to use the two side objectives?
its not like it would work out, but i'm glad to see that they're willing to experiment with wild things
No word. Maybe they'll just make it 3 caps along the middle, or 5 zones in an X shape instead of an +
Smells like chaos brewing
the consequences of the constraints of the bad sector system, that has used the grid and squareShaped sectors only, and limited to 15 no matter what 🙁
Argh
No, bad
More points gooder
if the sector system was gone, what's the best win condition that doesnt let the enemy team to just cheese and bypass your team
the sector system doesn't need to be gone, just overhauled to use different sizes and counts for each map
Conquest should have 5 strong points but allow some randomness in their placement
They said they tried this for conquest
randomness... I already see the circle generated in the river 😄
with these devs one never knows
But thought it was too much so they went back to 4x4 grids
then it will never ever work well
Conquest doesn't need to work "well" it just needs it to be so it's constantly moving
For me, it's either copying the frontline system from the Wargame series, or having the game decided by who can get their garry snake pushed into enemy HQ
in its current form I don't think any many peeps will play it
If you have too many strong points too close together you can actually end up in a situation where you feel obligated to protect one strong point that your squad just captured
Sad hyrum noises
naval warfare
so no matter if the sector system works well or bad in it, the gamemode itself will probably die... like SKIRMISH
If they only run it on open maps, it'll be far better. Like Foy, Kursk, El alamein, Elsenborn. Tobruk and Kharkov even.
"rework" is becoming another word for "ruining" here
the only overhaul/rework they did well so far, was the MG bipodding, but still needs some small fixes they seem to refuse to do
On the open maps, where you can have a frontline, you can stay alive wounded much longer because the enemy is that much farther away. It makes little difference to wait, the enemy wont run over the wide field so easily. Not when both teams are spread over the whole map. On Foy conquest made so much more sense than on Carentan
They made stalingrad historically inaccurate and run worse than before but added bipods for 2 weapons
10/10 update
Now they messed up carentan and... messed up carentan
They messed up carentan?
The bridge map
Yes, the bridge map that i barely play because literally no one plays it
Remagen is one of the more fun maps tbh
i've played like 6 games on that map
filtered..
no, like, unironically, it has a fun gimmick
Its not that bad
Enough people wanted more bridges
it is the obvous thing to do
i think more crossings ruins the map
most games i had on that map there was a shthead spamming explosives from that hill that we can't reach with the AT
they should have just moved the cap to the middle (which i didnt like either), the worst outcome would have been more crossings + moving the cap to the middle
the obvious thing but I dont think it was the best thing to do
most suggestions I saw to help the map would be player involved, so buildable bridges or boats/amphibious vehicles rather than just pre placed extra bridges
That's just beyond a stupid opinion. There's not a single world in which adding more bridges was worse than having just one.
Sure, by some still untested imaginary thought process, it's not the perfect solution, but saying it actively makes it worse is just braindead
I personally think all it needed gameplay wise was making the bridge the only mid point
More crossings maybe arent the best thing, but better than the map staying as airhead heavy as it is currently.
Airheads are such a boring thing...
true
I dont doubt that the extra crossings will make the map flow better
but really it just needed the capture point change... which they did
eh, I still think you'll get mowed down on the side bridges
no cover, long traversal time and people from across the map see you
I was saying earlier, it would be great for the new gamemode, but not for the current gamemodes
It was legit trash cause of 3 reasons:
- Airhead heavy gameplay, since it was 1 of 2 ways to get across, one that's easily countered btw
- Tanks sniping from the mountain
- Only 1 crossing that was too easy to hold
i think this is one of those things you generally should expect because theyre logical but in practice no one bothers
If they fix or at least partially resolve 2 out of 3 of these, we're in a better state than we were before in
Remagen would be a lovely map for Company of Heroes or other Strategy Games, but in an FPS...it'll be hard 
Now I might actually play the map with tanks
1 mg gunner, 3 AT's. Brilliant RTS map
usually I just sat on the hill and shat down onto people with SPAs
Did I miss this? Are they adding that??
for people who want to go through their tech tree a bit first and then send a trickle of units over the bridge every so often
There is a "new" addition to the blowtorch class of the crewman.
think there was actually a map like Remagen in CoH or MoH....Adler Bridge? something like that
Red Ball Express >>>>
if you know, you know
Ohhh right yeah
I mean I don’t find that terrible
It’s not really utilised, at least from what I’ve seen
People in pubs are kinda bad tho
True
With one spotter that has a brain and a fully crewed recon tank are so strong in the enemy backline
Free redzone garrisions basicly
yep and since it takes even 3 rockets to take out now, they can do a lot of damage
I can see this being really useful damn
its funny, it feels like all the games that came long before, games that had maps the sizes of shoeboxes like Day of Defeat, were more realistic than all the games these days that have huge maps but only a platoon facing a platoon, where there ought to be an entire battalion
Yup.
So in otherwords, we should make Planetside 2 popular again
Its 2
except your bad
:}
I never use rockets, I say only what I saw
I use satchels always and hop on the scout cars when I can and plant while the vehicle is moving
Yeah it’s 2, it’s just because the wheels are pretty easy to accidentally hit
I use rockets only very rarely
I’m pretty sure wheels are very easy to destroy actually
From when I’ve been in a recon at least
Oh yeah they are. I think it's 1 rocket and they're gone. But it's just the fact that they eat it up
useless, the ycan still run away and repair as it doesn't immobilize them
It's 2 shots in the body now unless it's from the back
It’s possible but a lot more difficult
Which is very strong. Can dive into hardcaps even more now
you can't immobilize the vehicles by killing their wheels/tracks
and because there’s now 3 different infantry types which can take out any tank it’s even more difficult
Not in a recon
You can still go about 5-8 kmh
They just get forced to 1st gear right?
But recon 1 shotting lights with HE in the butt is still the best piece of knowledge you can have
But at that point you’re also gonna destroy the tank
it's how it's been developed, intentionally by the devs - stupidly though
All we need is a different section for each track, would be much more interesting
The thing is, you just need to repair the track a tiny bit and you can instantly go full speed again
So damaging tracks is almost completely useless
would still require systme where the tank is capable of driving +considering one of the tracks is gone - I think it's beyond the capabilities of these devs
but otherwise, yep
Yeahhhh
I mean if I want a more complicated tank battle, I’ll go to post scriptum
But I still enjoy HLL tank battles, even if they are majorly simplified
Tanks: HEAT?
nvm
maybe, but it doesn't need to be SQ44 deep for the tanks to be immobilized when we kill their tracks/wheels
The only problem is what would be the point of the engine if the tracks do the same thing
Only difference is engine also damages hull
I’d like that but also I don’t think it would work in HLL
you’d get shot immediately if you tried to put it out
Post scriptum usually doesn’t have that problem as much
could be doable inside the vehicle too, but would take one crewman to do it
and only 1x
It would be interesting if one of the crewmen would become unable to do their job if they did it
for the period of time that they do it
But then it could just be the spotter
Idk it just kinda feels like it would be very difficult to implement a good system which would make sense for the tanks
I would LOVE if the tanks worked the same as post scriptum, but at the same time, the hell let loose tanks are unique because they are different
If you lose only one track, you can still at least move in circles (which can help tremenduously with aiming and keeping infantry at bay)
That would force tankers to either cooperate with infantry or suffer. I see that as a positive outcome
I am having issues installing this game with epic launcher, every time finish downloading the game, it starts the verify process and then download the whole game again. Any solutions?
True
thats not normal at all
how exactly?
is your ram stable ?
~kinda random question, but are there any HLL in-game servers that exist that aren't run by misogynistic fragile men? or is this just expected in most war games(?) leme know, if not, then my loss 🤌 
I'd say most servers are fine, I just don't take their crap.
ye, most of the time i just push on by cuz im just here to have a good time whilst kickin butt with some folks 🌸
I mean, I've had game on Hill 400 and a commander said "Maybe moan for your support player to drop supplies" 🙃 I immediate told him off.
Wild work...
yup! lol
I've been TK'd because I'm a woman... I've been vote kicked from command role because I'm a woman (despite we were winning)
but I'd say that 49/50 games, no issues.
do they not have the clan recruitment thing anymore or am i blind?
In here? #1343089641489961001
yikes
cant you just use a voicechanger
Why? I'm not ashamed of being female 🤔 I've played PC games and online games for over 20 years.
if you use a voicechanger people wont tk you
Or maybe people shouldn't tk because it's rude?
you cant make people not tk you
Correct, but doesn't change it's rude and unneccesary.
hll without tk wouldnt be hll
crazy discussion ngl
some dont act on it that much :}
Hiiii Abuuuuu~
Heeeyyyy~
We should just immediately ban any and all people who say a single swear
That would solve all the issues
unfunny gif
Classic 🤌
Me after entering the internet, seeing how is, infact, as toxic as ever:
Is toxic to everyone lol
wym I help you redeploy so you can switch to support
Yes, my ram is stable I can play other games and download other games through Epic Launcher. HLL is around 33Gs, after 33Gs is fully downloaded and verify process is finished then the pak file on the hard drive is removed, and then the download progress bar increase to 66G and continue to download. Epic Launcher show an error and stop downloading when it reached downloading around 120Gs.
Does this only happens with this game? Do you have another drive where you can install the game?
It may be a faulty drive
naw, people like gobbo are not the majority, not at all
the newly resident troll who made his home here after being banned by jorviktus
drops by daily
It happened to other games with large size, at least as large as HLL. I tried to install on both HDD and SSD, both are having the same issue
Have you tried insatalling games on another platform or another programs?
that really sounds like ram errors tho
I just installed Detroit: Become Human from steam and played it, which is close to 60Gs
(or pcie/sata errors, but more unlikely)
I'll recommend uninstalling Epic games and installing it again on another drive if you can, just to be sure
I'm by no means an expert, but can't you do a memory test to the RAM in case you think its failing?
If that the case, I suppose that would also help narrowing down the problem
yea you can, unfortunatly its not guaranteed to detect all kinds of errors
some ram erros only occur with very specific usage patterns
but yea i would totally do a ram test
windows has even one built in
thanks I am gonna try that
Vet opinion of game now vs back then
Game is much smoother. Tanks don't rubber band and drive smoother. Artillery feels better if not same just mobile option.
Trolls will die off as the vets come back. They finally removed it from gamepass in what I think is expectation of releasing Vietnam and that could potentially drive sales of HLL but not if it's on gamepass
Honest opinion I want Vietnam to be good but keeping my reservations because it will be solely t17 no black matter. I think tbh 70% chance it sucks but even if it sucks or is good it will drive people into hell let loose
no rubber banding?😅 The slightly smoother driving only applies to traversing steep objects, and definitly excludes the stuart
Might Wana check ur wifi then
Because I airplay on an s25 with a controller Bluetooth to it playing on euro servers and 0 lag and rarely any rubber banding if any since I came back
Dunno if ur year 1 console or not I was
i dont use wifi, direct cable connection 1gbs fibre optics
Day 1 actually
I dunno how ur getting rubber banding then if im playing off Verizon data on euro servers with no lag
its a different build
Ahh so pc rubber banding still a thing?
yes definitly
Xbox version feels 1000% better (coming back from a 2 year break)
Only reason I came back was i heard they finally took it off gamepass
Rubberbanding has absolutely nothing to do with your internet connection. It's a server performance issue
Completely ignored the point just to nit pic me? Point is game is much healthier on consoles now
yeah thats what i heard too
And just to inform you since it seems u think rubber banding is only from servers
Rubber banding is primarily caused by a synchronization failure between the game client and the server, resulting from either a poor user internet connection (high latency/packet loss) or overloaded game servers
It can be both
Ya know the thing they call research and the phone ur typing messages on. Try it sometime
Even on the test dev branch server, I managed to get the temporary high ping bug, despite my internet was fine. It happens on live servers too, a day or two ago it made half of a server population kicked due high ping setting - everything was fine for at least an hour, then jsut before the match end it happened.
During those temporary ping spikes it's rubberbanding as hell.
...and teleporting
It's okay, I believe you
🫂
Oh wait no, I'll believe my thousands of hours across hundreds of servers in HLL
It's a server performance issue. I can have no rubberbanding at 300 ping and have it at 30 ping, across 30 to 100 players, and see rubberbanding increase as player count increases and as more vehicles are spawned
How come the game has a system to tell you about high ping and packet loss, yet it doesn't seem to pop up during rubberbanding 🤝
Just come back after along break. Whats the go with Arty needing sups now? I literally can’t build it without redeploying? None of the team cares or listens about requests. And i mean so they shouldn’t. Start of the match everyone should be focusing the front line. Why was it changed to this exactly? Was it to delay arty or make it more work to do 1 thing. Or another objective for recon to take out?
Artillery can now be dismantled by recon and it will remain offline for 5 minutes.
The requirement to drop supplies and hammer it to build is to facilitate that, but also to ensure the new artillery squad is used fully.
I'd recommend the U19 patch notes
They made recon more annoying and arty less fun
but tbh it wasn't THAT fun before because it was literally just spamming R and click
yet somehow they managed to make it less fun
It's a really small detail, but I find it sad that they removed switching seats and reloading at the same time
It's not really something you can skill gap the opposition on by a lot, but it was a very small improvement you make once you knew it was possible
Same with that you can drive tanks up to max speed from Gear 4, albeit slowly. It's another crutch for bad players which wasn't necessary
and i wonder
who th asked for them to remove things like that
Who wakes up one day and says "yeah, we should get rid of this thing that doesn't do anything harmful to our game besides improve the player experience"
"meanwhile, we should leave bugs that have been for years in our game"
I think (know) they're all terrible players. Like I'd be amazed if they'd ever played another FPS game before, which is absolutely fine, except I think a lot of their ideas come from the struggles they themselves have as players
Rather than getting into dialogue with a variety of players and skill levels, they just yap amongst themselves and figure out what they fancy doing
hsve u ever survived a whole game in hll
Well, tbh, that's something surprisingly common in a lot of game devs
Bro acts like he the only day 1 console player like they ain't thousands of us
Bro is also assuming his rubber banding was only caus of servers. Grant it yes that may be ur case but not everyone else's
a lot of them don't play too much or straight up don't play games because they're too busy working or with their lives
Never played HLL on console mate.
I was playing HLL before it came out on console 🫂
I hope you get the hugs you deserve 🫂
Again nit picking me when ur issues are diff from console
which explains why there are bugs like a purchased dlc not being given to you or the "incident" on consoles during the last update
As artillery, sure. As commander, 1hr26 minutes.
Get a life literally says xbox next to my name
So no need for u to trip over rubber banding console talk smdh
Hope you get some help 🫂
First time arguing on the internet?
This is light work 🤣 and nah I don't waste my time dm people that don't care
Public chat eh im a little inclined when it's public😉
My guy, do you not have any hobbies outside of being weird?
I hope your mum texts you back today
These fanboys nowadays
Considering I haven't typed a messaged before this in here for over 8 hours id say yes lol
Let me see bout u lol
🫂
Really not just figured u were funny for a bit. Bout to hop in game actually lmao
Tbh we prob the only 2 really in here talking bout "attention" js
Prob
5 kills funny tho lol
@past veldt ^ please do
Let me just block this guy real quick matter of fact since he Wana play the emoji game 🙄🤣
🫂
Is this a representation of you irl? 😂
nah atp just mute him so he can read us but not write
Just had a whole squad under 50 lvl and tbh they didn't do bad
Umm sir I could care less for one
For 2 there is a reason this hll discord is dead now js
more alive than SQ44
Bro that's s44 even back when this server was banging we knew squad44 was never gona make it
They would do a great sim, just not a great game
They also lacked the initial playerbase, and the marketing
Marketing is half of the job after all
S44 and hll are gameplay wise damn near the same game just hll is smaller
And obviously graphics are different plus some commander abilities and air drop troops all that
Reason squad 44 died is tbh the graphics u can say were better but tbh it's kinda like arc vs marathon. Squad44 is just to bright. Plus the lack of support
Hll offer faster pace while still being border line sim only thing not sim is garrys and Op spawns
S44 is far less accesible than Hll, hll is pretty straightforward, you will known when you are losing or winning, in S44 if you are new you may even not understand whos team is winning
Fair
Hll is far less sim than S44
The learning curve is alot more
Both in infantry weapons and in combat vehicles
Lol halftracks are spawn points and cost 2 times a medium tank
In terms of just say comparing games that say can compete or are on the same genre it's hll and squad 44 and squad44 died so now it's just HLL
For console anyways
They do compete for similar playerbase true
but now the real hardcore sim playerbase I would suppose they either got to Squad or some Arma
The fact they took hll off game pass will be the blessing this game needs
It's caus upcoming Vietnam will drive hll sales but not if it's on gamepass
I never disliked the newbies on free weekends and such
The time Hll got free on Gamepass we saw the biggest influx on players ever
That were good times when I would farm 150 kd
I didn't either but it was the sheer amount of people
We said it back in the day we can train 5 or 10 maybe 20 a match. Cant train 40 under level 50s
Bro artillery games oof
I had some with 200 plus 🤣 tank to
I would only let 1 new player on the squad
Ofensives are the best to farm kills
You find a base garry and just farm
None of the servers play offensive or defensive anymore only warfare. Might change with vets coming back slowly but we will see
There were a few offensives in the servers I play one from time to time
But I understand why people doesnt like them so they don't get voted
Bro tbh they even more fun the warfare IMO
Most of the time, yes
Offensive and defensive takes more skill as a commander to me then warfare
Bro put all his stats into smithing
Forgot about charisma 🤣
No need to talk to people when I can make cool swords instead
This guy^
🤣
Glad to see ww2 history is still just people arguing Stalin vs mustache man atrocities
Moloch or Baal ahh arguments
The playerbase is unironically there, even now, but yeah, marketing is a big point of why Squad 44 is where it's now. HLL's marketing was better in every imaginable way.
Nothing about HLL is sim.
time moves on, nothing changes
Good choice of words for daylight savings 
One day HLLs marketing wont be that effective anymore
Wish it was the other way around tbh
If its not replaced by anything, HLL could keep on kicking forever just like Warthunder has to this point, for 13 years. Every year there's a new generation of kids picking it up, if you think of it that way.
God I hate war thunder
And that is going to be the case at least for consoles, I can't see any similar game to hll being launched
console kids are going to fund PC development for years, bless them
To achieve what? Even now with HLLV on the horizon, HLL is still successful
Exactly
HLL is in a golden spot
Your welcome 🤗❤️
Question, WHat is the idea of the 2 added bridges on Remagen? I mean, THE Bridge on Remagen is what the map is all about, why would they make it easier?
bc it always sucked since the first release
Thats skill issue
once you cap it, it´s extremely hard to cross the river
How you think real war was lol
there´s plenty of ways around in real war
do you really think in real war they grind lifes on a bridge xD?
Right now there is yea, back then, not so many, they wouldve used boats probably, but the people bitching about it being "impossible" just need to work on their tactical skill lol
They did multiple times here in the netherlands.
there´s still plenty of ways around
Grow a set
Not really, here in Arnhem, Nijmegen and several other bridges, they did not really have a choice
it is still boring, i havent played in a whbile dunno if they reworked airdrops, but it was tedious and good defense basically won
creating ways to cross at least the sides adds pletny of value
Erm? Literally every hll map?
doesnt need to be a bridge but more possibilities for airdrops
See, so good tactics win the game. It is not just a shooter, you need to use your brain to play it
Tanks are getting sniped from the mountain anyway
erm no? if you dont see the diff on this map i beg you to check your eyees
Are you an ophthalmologist?
Could you check me?
I love it how people think it was just easy as one two three back in the days, and when they can't win in HLL, they blame the map instead of their own brain
no need to go there i think you know what i mean
who says i dont win lol it´s just boring
if my team gets the bridge i can literally just sit back and do nothing
generally in real life the idea is to capture the bridge before the enemy can mount any real defenses
paratroopers were used to secure bridges a lot
in the case of remagen the germans didnt have as strong of a force at the bridge as seen in HLL so it was taken with relative ease
yes but in this game you both start at 0
whoever gets the bridge first and with a half decent team it´s just too easy
i literally let airdrops suceed to create somekind of tension
I think the maps issue was more where the point spawns
if the point was on your side of the bridge you'd have to have a terrible team to lose
but they solved that with the rework by making the bridge the middle point unless selected manually by a server owner
anthing else is just ridiculous
so they didnt really need to add the extra crossings
i think it still adds plenty of depth without even having tried it. Im not saying it needed to be bridages
but somekind of other atlernatives
I mean, if they would have added some small boats to do a crossing, it would be nice, but bridges, nah
for example
I'd just rather the map design stick to more historical accuracy, the pontoon bridges were only built after the bridge was captured by the US and there were no german counter attacks
Same here, like it historical accurate, but if so many moan about it either being to hard or whatsoever, then at least make it some what difficult by adding a small boat that takes a while, instead of just adding 2 bridges and make crossing ridiculous easy.
it will be good for gameplay no doubt but that little bit of authenticity is lost with the rework which is a shame
it´s not really a historically game overall though. i mean sure you can keep the map accurate but real life war expands with plenty of teactical possibilities on the whole country
all that isnt represented on a map based scenario
I agree the game isnt very historically accurate but that doesnt mean it should never strive to be
Im all for improving the accuracy to a degree
yeah but that means you still need to offer enough "workarounds" to simulate big scale warfare realism
especially when it has had a reputation of historical accuracy in the past
so sure maybe the bridge idea sucks but something needed to be added
I mean HLL is big in scale but its only like big as a small part of a larger battle is big if you get my meaning
A match of HLL isnt representitive of an entire miliatry operation, just one small part of one
yes but it´s still a game with a lot of gamified mechanics
so the realism is already "suffering"
like endless spawns
a game will have gamey mechanics
not saying that´s bad but it means you have to add further stuff to eliminate situations that occur bc of those mechanics
I am also very critical of things like the resource mechanics an gamemodes because I dont think they are refined enough
e.g. endless spawns with 0 repurcussions from deaths. So you create the meatgrinder meta that is just moreso visible on remagen
stuff like airdrops allow for more flexibiltiy but the mecahinc suffers with the very little possibilities and easy to defend problem on remagen as well
I find remagen is only really easy to defend when the point isnt the bridge
theres a lot more even footing when the point is the bridge, if you're team cant secure your side of the bridge then thats on your team being bad
yes but this is a public
there´s always bad teams so we need more "chaos" mechanics to allow for some sort of play
basically i can influecene the otucome to some degree on any other map but remagen
bc here it´s all about winning the meat grinder IF the checkpoint is on the bridge, if not it´s auto decided anyway
Not really
Because of the dark magic that airheads are
Im in a hll game and theres a hacker and hes got hacks to increasing to the time until he can be votekicked, any admins online? its the germans vs soviets on official servers
i just explained that ability is severly limited on remagen
unless they updated something i have nt played in a while
Not really
People are blind either way
ty for your contribution to this convo
np
bro i defend airheads in my sleep
as i said before i let them actually succeed to creat more tension
can you do anything like ping a game admin?
not really
dont play on official servers
arent you helpful, is there anyone else I can ping who could help?
no
There is no moderation on official servers
play on community ones
(sorry for the short replys, im playing BG3 with friends)
community is certainly much better in that regard
The humble bombing on your only garrison because no one mounts garries + airhead at the same time done by some random level 80 commander in a casual:
Hello
Welcome 
Been a lot of fun matches today in hll
me too, sadly my game crashed to UE4 crash a couple of times :/
@rough birch the problem with your weird money analogy is that what you're saying and however you phrase it, isnt relivant to a military context or in the game
your money, your car whatever is your property
The artillery isnt the property of the artilleryman, its the property of the army it belongs to. The artilleryman is following orders given to him by a higher rank, in this case the commander and has to follow those orders or he would be disobeying.
It makes less sense for the artillery to be able to shoot where ever he wants willy nilly than the commander call in
🐴
Are yugo partisans being added to 2026 since one of new maps involved with them
Lake balaton
whats so bad abt it would be a good DLC
Prob why u lose games lol. The only thing not sim is garrys and ops. If not for that ur running from spawn every time u die.
If u can't wrap ur head around borderline sim while still having garrys and ops so it's not slow af I can't help u
I lose games?
And yes, nothing about HLL is a sim
Ignored the point i made chose to nit pick my insult
Nuff said
Ima just let u believe whatever u want bud
Good, because I know I'm right anyway
Yeah ur ignorant lol blocked
(he doesn't know 😏)
For everyone if someone on discord ever says and I quote
"Good, because I know I'm right anyway"
They are most likely wrong lmao
I heard your Winrate in HLL is 0% 
Bold words for someone being wrong 🙃
It's 100% and 0% simultaneously :D
Schrödingers winrate
But yeah, to get back to the point, gunplay in HLL is very simple, dying doesn't matter, armour is barebones and it's often just a meatgrind
I feel like im tripping but did HLL had at any point knives instead of shovels?
They been had knives
Depends on the nation
Even Squad isn't a milsim in my eyes, only comes close to it
Britian for example has a knife, whilst the soviets and germans got shovels
Ah thanks, thought I was trippin for a sec, i remember getting a knife kill at some point
yeah dude he's seething rn
Lmao this guy
Let me hit my penjamin first before I see more "blocked user lol"
like hes actually crying
😒 Don't antagonize. You're not that special.
I'm crying wym lmao 🤣
Back again with the “HLL is a MilSim with arcade elements”
He’s just a master baiter polar bear, nothing you can do
Never said I was i blocked dude and I just happened to check and he still going on about hll not sim arma blablabla
Bro gona die on that hill I guess
Not a good hill to die on
Na just the ignorant or chirlish ones
Oh I thought I was blocked, guess I won you over with my charms
Tbh I just block people when they get annoying and if they stop being annoying and can add to a convo I'll unblock them
But if they just being like one bro above yeah I'll just block em
I don’t really want to be unblocked so you might as well stop talking to me
I like how he blocked me but is still reading everything I say :D
Already living free of rent in his head
Unfortunately discord is owned and operated in the US. U know the part that has to do with free speech ? Or did u miss that part in school?
It’s hilarious lmao
I mean if your just gonna keep annoying me then I’ll just block you. Later loser
Ive been waiting lmao
Freedom of Speech doesn't mean Freedom from Punishment.
Yea, guy thought he could master bait me. HA! What a simpleton
I just figured out I can uncock my m1 garand without dry firing it🤦♂️
You can????
How?
You hold the trigger while closing the bolt slowly
About halfway when it touches the hammer when hold the trigger and slowly close the bolt
Then you should be able to see the hammer behind the bolt
Looking for a resource on custom Server.ini commands. How to set respawn timers, switch team cool downs, afk kick, things like this.
In the game?
It actually does
The word you're looking for is consequences
I have a 1942 dated springfield M1 Garand
damn
thats cool
i'll buy it for a packet of mentos (facebook marketplace strat)
Lol
I paid $1,500 so I think ill pass
Trade you me 1943
Need a 42 for my Aluetian campaign impression
Ill pass on that its worth more sentimental wise now
I sold a lot of stuff to get that money including my first rifle I bought
Plus I had a friend who was giving me sh$t because he was expecting me to get a korean war era one and I ended up with a earlier one than him
Darn
Awh that’s the entire reason to keep it lmao
One of them
Its a 6 digit serial number made late October to early November
Still has the same stock on it with the same serial still though it has been beat up a bit but I would imagine a war would do that
You should see my nagant revolver my uncle gave me
Well when he gave me it that is
It looks better now
I just traded a camera for a new rifle lol
I paid $10 for the camera
Oh I remember that! What’s the rifle again?
I didnt mention that yet but its a h and r SB2 chambered in 223
Wood stock
No clue what that is
looks like a rat shooter
That i paid $10 for
Ill get anything that shoots lead for $10
Especially when it looks mint with a scope and sling
Atleast 17x my money
And if the scope is a good brand more
Hello question how many set of nodes can a team have in one match simultaneously?
3 sets of nodes
so 3 munition, 3 fuel, 3 manpower.
So like 9 for everything?
Oh I mean like if 3 of each Fuel, Manpower, and fuel could be 9?
At max?
9 total nodes, 3 of each.
You'd need 3 different engineer players to build them. One engineer can build 1 of eacch.
Alright 9 at max excluding the repair station?
Repair stations aren't nodes.
Oh okay got it I see 9 at max then thank you.
Sure thing
3 mal 3 is neune... ihr wisst schon wie ichs meine
#german
I can't put a link to the channel
@tropic light
That says no access
probably gotta get the role 
It's the German chat lol
I won’t need one when I’m done
what’s the ptt button? It says I’m openmicing.
ppt button?
push to talk
In game, X is command chat (lead roles like commmander, tank commander, squad lead, spotter(recon))
C is squad, V is proximity.
X is red, C is green, V is blue.
(default)
Click it again. It happens randomly sometimes.
Uusually with dying or the game switching and you're chatting on VC.
it’s not a random occurrence, it’s been saying that ever since I first started joining servers
(I’m new)
longstanding bug they dont care about, channel closes when you press the key again
its even worse at gamestart because you wont even see it, happens to guys in discord calls alot
(i have seen a guy being banned for openmicing at gamestart :D)
it’s only happened mid-game :d
yea thats normal, the channel sometimes doesnt close
so just to go over it again (sorry 😬 ), I just press C or V and it’s gone?
yea just the key for the channel that is stuck again
thanks!
I've only had this happen once on PC last time i was playing actually. i pressed C and it stopped. Must be an every now and then thing because its not like arma where you can double tap the same key to keep a constant open mic on.
Are you using a controller or MnK? I have that issue with controller when driving.. I use MnK while on infantry but controller is easier to drive lol
Uh
where I was playing yesterday, peeps voteKicked such openMiccer out xD
just because the devs don't do their job properly
Anyone recommend a good SPA calculator?
It’s called “your brain”
Trvke
Just use a slide rule
Like they did in WWII
I'm too thick for that
that one lags too much 😵
just look it up online
that's what I was doing before i asked here
the ones I found were just for the howitzers
not SPAs
There should be some in #1273828697941606450?
I believe...
did they at least try to type to him about it in chat first?
20-30 people voting a guy out just because the people are anti-social or too lazy to mute the guy from the scoreboard, damn i love democracy
nope 😄
but he wasn't probably even looking at the screen, we heard his kid sometimes very close then they went further, but we still heard everything from the room
Which is however quite a security concern... how can the devs not fixing such a bug that may potentially give away a sensitive personal information into the public, just because the game keeps picking up the microphone even while it shouldn't?
Honestly I think peeps could even succeed in court of law in my honest (amateur) opinion if such an information was shared, while the mic should have been closed.
Vivox matter, not game devs
we can't know that for sure
in any case
it started happening with one of the HLL updates
they could have updated VIVOX in it, but then again they may have broken something themselves too
a customer however doesn't need to care - the devs should be motivated to fix it ASAP
the devs are just as responsible as VIVOX, for as long as the devs keep __knowingly __using a broken VIVOX version even after reports from the bottom
so no matter if it's just VIVOX's fault or if some of the devs' have broken it, the devs are still responsible
It's not VIVOX, but Team17 that runs & manages the game and its features.
And we all know security concerns and personal information leakage are taken pretty seriously no matter where they happen.
wouldnt surprise me if it was vivox's business model to gather what people say, whether they push to talk or not since that clearly isn't required, and sell it to data brokers
if that was true, then the customer (in this case the T17 devs) would need to sever all contact with them and stop using their product(s), and find or develop a replacement
not to mention they could be sued
And for this one I will use the occasion to ping @fluid pawn - how is the openMic bug regarded among the devs?
Isn't it considered a security concern since people may share their personal information without their knowledge? Because the mic in HLL very often keeps picking up their voice/sound despite PTT button isn't being pressed and especially when it happens after the loading of next map, the people usually talk outside the game with the people in their physical room (we were able to hear many of such instances already over time).
I created a thread for that bug as well:
https://discord.com/channels/316459644476456962/1480508228440952862
I've checked the Jira and can confirm this is with the team and is a priority for them to resolve as soon as possible. Hopefully can give you a positive update soon once they get to the bottom of it 
Thanks Ben. 🙂
I still don't get it why arty calculators don't count as a 3rd party software that gives an advantage. Especially if even redeployment keyboard/mouse macros are considered cheating already these days. Why are arty calculators still an exception?
Because its just a website
Can't really moderate the use of that
If we wanted to be fully fair, an arty calculator saves the time of the player to calculate the mils, the same as the redeployment marco may save time for getting mouse to the redeployment button and YES confirmation.
Yet one is considered OK, while the other is considered cheating. I don't understand this general consensus.
Feels like selective justice tbh.
How would you intend to catch someone using an external website?
It's not a 3rd party SW/web though, so legitly, it's clean and only devs' fault.
shhhh
Let me troll
Let us maybe not talk about this further and instead go to a more fun topic
||Like arty||
:}
We should discuss the reinforce tooltip
Ok, let's look at it another way...
For instance I have a scoreboard/personalServerLog app I wrote for HLL, that takes public data out of C-rcon of a server and I save all my matches scoreboards and killLog to offline files. It also renders just as a website as it is HTML based. I use my killLog UI to be rendered only on top of my YT video stream (to see whom I killed and who killed me on the video), not on top of my game, but had I wanted to, I could set it to show me whom I kill even via Steam overlay directly on top of the game's picture.
Objectively for the viewer there is no way of knowing, if the killLog UI on the video was a part of the UI right on top of my game or not. Yet, such conduct is considered cheating, despite not possible to determine that.
What makes it different from arty calculator if in that specific regard you mentioned it's the same?
I think we should tackle the big issues, like the bombing run not fitting into the aiming rectangle
In that they could probably make it so that you couldn't pull that data out of the c-rcon? Not sure what data it provides and who has access (public or server owners), but it seems like an easy thing to prevent compared to monitoring someone a calculator
in case of which the whole public C-rcon wouldn't exist and sharing statistics would get problematic if impossible
Don't get me wrong, I agree with you that it will give an unfair advantage someone using a calculator vs someone who doesn't, but it's impossible to police apart from making the arty random 😄
but that's not the point, the point is that regardless if detectable or not, the arty calculator is not even considered cheating
Because it's small fry
Like, it's really not a big deal to use a calculator to do maths in 2026
If I pulled out a cheat sheet of every distance and elevation, would that be cheating?
yes
cause its you
Probably not. So a calculator which does the exact same thing shouldn't be classed the same
Sorry, can't hear you from under this pile of commander bugs you IGNORE

Btw, did I ever complain about the teleporting supplies? Smh
If not, then again - why redeployment macro is considered a cheating (at least in comp)?
If one doesn't record his full gameplay, it's not detectable either and it's not directly helping a man in aiming/killing and even if it could help him to save the time to catch a spawnwave in one case, it still makes him to not to catch a spawnwave elsewhere in another case, the whole actionsInTime just get shifted. Nobody can ever notice any difference between the time when he used it vs the tiem when he didn't use it.
All I am saying is... if one is cheating then the other is inevitably as well.
A macro isn't a 1:1 action, anything which changes the clicks required by using third party software is banned in almost every competitive setting
So while yes, it's true it's hard / impossible to police, there's a standard used for these things which is generally agreed
So using a macro to fire 5 shots from the artillery gun is banned.
It's still used by some players, I'm sure, but it's banned
right, how convenient, especially for the arty players who in comp are not just protected by the comp rules from being killed, they can even use the arty calculator kind of stuff freely 😄
So is it cheating if they print out the values and not use the website?
It's not a 'how convenient' thing
We don't have unkillable artillery because we care about the artillery players
I would say so, the same as glueing a paper crosshair on the middle of the screen - it's something that's not there in vanilla
it doesn't need to be a virtual/SW thing to cheat
So maths is cheating?
That reminds me of the new MSI Screens 😅
The ones that neutralise flashes etc
Math is terrible, so its bad either way.
for as long as you are calculating it by yourself without any 3rd party thing - why do you think calculator is banned during a math test on primary school?
because it would be a cheating in that case too
Seems like a silly thing to get worked up on, and again, impossible to do anything about
exactly... and despite the macros are also impossible to do anything about, they are strictly considered cheating
I don't care much about the macros either, they should probably just make it easier to redeploy without them, if anything
Would be nice if they could declunkify more parts of the game while we are at it 😄
"without them"... a vocal commands or something? actually an interesting idea 😄
And add one for the squadleader to force redeploy all the squadmates 🙂
anyway, it's the comp that does care and even comp considers one free, while the other not
it's selective and stupid imo.
this would be honestly great heh
with so many casual dummies all around who don't listen, it could get useful
exactly, no more blueberries getting stuck on the last point when we are pushed back to the hq
russian commander should have unique ability to kill blueberries in a radius to force redeploy
send them to the gulags
BS
About this, I was playing with this older suggestion of mine in my head - to give SL some small usable abilities similar to the CMD ones, just on a much smaller scale.
- For instance a** "CHEER UP!"** or whatever we would call it, would make the squad members within some distance immune to the suppression effects** for 30s**. Cooldown 5m. Base suppression effects would need to be made stronger ofc because currently they are almost negligible.
- a "CHARGE" command would make his squad members within some distance to have a faster sprint for 30s and would give them a bit more health, allowing them survive 1-2 more hit(s) than usual. Cooldown 15m.
- "RELOCATE" would force all squad members to redeploy and spawn on the spawnpoint that the SL has selected while he was activating the command. Cooldown 10m. If the spawnpoint would get destroyed meanwhile, they all would need to select one manually.
- COVERING FIRE - would cause outgoing suppression against the enemy 4x as strong** for 10s**. Cooldown 1m.
best if they would spend also local spawn and ammo tickets as well (if they existed)
actually I could make this a thread xD
imagine all the bugs they would introduce, not sure if it'd be worth it 😄
right, but as an addition it could be nice imo.
To be fair, you can just press Y once you've done ESC - Redeploy for speed
Can't make it that much quicker really
not a huge fan of those kinds of "buffs" or "perks" personally, just makes the game harder to predict, hides bad hitreg and cheaters while not really adding that much
I know. But the time required to reach the redeploy button with the mosue may be an issue.
1000 hours in and I didn't know this 😄
I personally use aimlabs to speed up using commander abilities
Honestly there's 100s of these small things that most people miss 😅
yep 😄
My favourite is rebinding artillery fire and reload to the same key so I can play artillery one handed
i have a guide for spa’s on direct fire but no long range fire
since i main artillery and mastered that art fairly quickly
That sounds way too arcadey, tho
not really, depends how you look at it - it would be there to simulate the effect of the leadership on the characters we play as. We may be able to talk in VOIP but that has no effect on how the characters we play as, take it. No matter what SL's plan is and no matter that the players are expecting to charge no matter if they will get under fire or not, their characters are oblivious to that and so they act the same like they always act. They are suppressed the same, they have no courage or fear simulated, nor disorganization due lack of leadership.
With SL leadership orders, this could get simulated.
Something i want them to do is to have dynamic suppression strength, you already get less suppression when a sl or medic is near but i think that should somewhat extend to squad mates in general. So if youre on your own you get suppressed more and even more if in enemy territory with no friendlies around.
Suppression would in this case cause actual aim flinch too depending on the severity
Would hopefully punish players for splitting off on their own or soloing behind enemy lines
Most suggestions that I see in this server treat HLL too much as an arcade game
And too little as a milsim
HLL isnt a milsim either
and could help a bit in certain situations
Missed my point but ok
That doesn't really punish solo players or anything to be honest.
If I'm in the enemy backline being suppressed, I've already lost as I don't have the stealth/surprise element. So giving me more screenshake just doesn't matter
Its still not a milsim
I think it does.
It just makes it easier to deal with people running solo behind your lines
If a player is good, doesn't matter if he has been spotted. He can still outgun even a whole enemy squad. Been there, done that. Didn't work like that in reality though.
Enough so if you do get a fighting chance you get an advantage over the backliner but not enough to make backlining completely impossible
It doesn't though... The behind lines solo plays are best done quietly. If you're suppressing me, then you're just missing. Hell, I've been suppressed and just hit redeploy so I can find a different route through
Suppression just isn't going to affect that player in any meaningful way while playing solo
Countering backline players is just one part of it though
It's to encourage people to attack as a squad and not individually
You're either fighting 1v1 at a disadvantage, or they can quickly out number you and you'll quickly lose out on the position anyway
Or you pull in enough numbers to deal with the issue and suddenly your dynamic suppression isn't kicking in
And that's the exact same choices you're making now without some additional mechanics being introduced
Suppression really only affects people who play like every spawn / life in HLL is important
And they're not usually the ones who are making good solo plays. So you're just kinda punishing the wrong people 😅
Thats why I said suppression would cause aim flinch
The sake itself can certainly make it harder to fight back but aim flinch means suppression is more valuable in actually stopping people from fighting back
Yeah the idea is built off of an improved version of HLL gunplay but I want that too
I mean, aliens would be a great addition to the game if it was a different genre
Dynamic suppression is only important if a life means something, and the gunplay is complex/deep/completely different. And neither of those are true
Depends how you look at it. If every life is like a torpedo that you set loose with hopes of doing great damage, then running and dying makes sense. But if you just want to keep one place denied from the enemy, then staying alive means something. Even if you respawn back in 10-50 seconds, by that time you might not be able to get back to your position anymore, and you didn't stall the enemy either. It's the same in both defending and attacking.
It's not just about preserving a life its about combat effectiveness
If someone is suppressed they won't be able to fight back as well
Weather a team can get rid of other players is still a part of a successful attack or defense
If you're holding a contested zone, you really are never going to succeed as a solo. At minimum you need two people to allow trades
Even if I'm just on an off angle farming the frontline, which a lot would consider playing solo, I'm still relying on some team mates being around to take some heat, even if I'm stealing most of the kills
If I'm just travelling to try and work some redzone play, then it's better solo. And if I'm ever at all suppressed, all thoughts of an effective play are gone because you've lost the stealth element
And what's the limit for dynamic suppression? Like, what if I'm anchoring my outpost as SL to allow my squad to push elsewhere. Might be 100-200m between us. Should I be punished with dynamic suppression because of my team play? 😅
These ideas which punish solo play are always awful ideas when put into actual real scenarios as they don't punish what you're trying to actually hurt
I don't believe in stealth. If you can manage to have only 1 guy in your softcap, stealth goes out of the window as soon as an enemy enters it anywhere. Then it's easy to figure out where the enemy has to have come from, and how many they are, and you have time to redeploy on all the defensive garries you have.
Then you're not being stealthy
Either you're contesting softcap elsewhere allowing you to be in the softcap for a stealth play, or you're staying out of softcap for the garrison build
I can attest to the stealthyness of Crital, man is solid snake incarnate
You seem to keeping saying stuff based on YOUR gameplay style. There are still some people that like to be together and they could be given some boost in this form.
There's no boost in this idea, only punishment
You're not promoting, you're reducing
It's why I'm against these ideas all the time
There are some wolves who can deal with most of the things by themselves, but then there are groups of sheep who can be good enough to counter only if combined.
To finish my favourite topic... If you're on the outside of softcap in the red, you can and should push back into the frontline to disrupt it, rather than rush to the strongpoint
again, you are talking about lone wolfing
Wolf mentioned. Summon WTH
which is the exact opposite of what the suggestion is behind at
Awoooo
Right. That's what I often say too, attack the enemy and leave the strongpoint for last, if it has any resistance. It's more like a Last Stand, none of the SPs are defensible if they're surrounded. Except some odd ones like West Bend that are in a corner
My point of anchoring my OP to allow my squad to push... Is not lone wolfing
That's actual team play
if you are talking about OP of YOUR solo-locked squad, then I can't rly approve
Is critical arguing against suppression
if you have a squad then nothing of what you said does apply against the suggestion system
Best suppression is killing imo
These arguments devolve into irrelevance once you stop reading
I'm arguing against pointless mechanics designed to reduce gameplay rather than promote
If I'm anchoring my OP, I can be nowhere near my OP or squad, thereby being affected by these mechanics
Having meaningful suppression is about two things, immersion and as a tool to accomplish a specific outcome
The need of a force redeploy mechanic is only needed when you have a bunch of blue berries in your squad
Yet I'm performing a perfect example of teamplay... And being punished for doing so
Suppression is a gameplay enabling mechanic
Hyrum you've missed the entire conversation
if suppression of lone wolves, ~>300m away from any of their spawns, lead to them surrendering, it'd definitely promote squadplay.
I did 😭
I mean so has Sam and he was here, but you've missed the original point of it legitimately
Lone wolves are important, not alway, nut if they know what they are doing its VERY effective
Gib
Eh, scroll my guy. I've just finished my lunch break
yeah and it has never been the intention of the game to be like that. the harsher suppression on separated players proves that
In the words of a wise man "I just wasted my effing lunch break on this"
The amount of times i have seen a game won because of 1 lone wolf flanking around the entire map, place a garry and win of that are rather substancial
If it has never been the intention, why has it always been vital and viable 
Almost like... Maybe.... Your idea of what HLL is and what it actually is are different
I once built 4 redzone spawn bombs to win a WTH sweaty event 4-1, and my team got outshot by like 500 kills or something
This
Felt bad we won but like, I'm just playing the game yknow
And even if they dont get a cap, they will force a lot of attackers back from the frontline to defend,getting value
again, that's YOU
doesn't have to be someone else
because it'd require taking freedom away from the players in an irritating fashion, like having their soldier surrender or forcing them to turn back after going too far from their officer, or something like that. the frontline mechanic from the wargame series would fix it, then any non-recon lone wolves would show their presence on the map
But it can be!
yeah, no dispute about that
I don't think I'm the only person to ever anchor an OP
of course not, but then there are a lot of peopel who want to play as a squad
So my point isn't about me 😅
Alright fine I scrolled
so you can't use your personal likings/style as an argument, you need to consider the other side as well
I'm literally trying to suggest you find a way that doesn't punish good teamplay
Being solo behind lines getting more suppressed serves an immersion purpose even if the "gameplay" impact is... minimal
And only servers to punish, rather than promote
And also isn't actually ever going to stop a rat from sneaking behind solo
That's fine
Or stop player who doesn't care that they're soloing from soloing
It doesn't have to physically stop someone
It's only going to punish people trying to help their squad by anchoring/chasing a tank/dropping supplies somewhere
Promote>punish
all these RP milsim anti-HLL ideas just punish the players rather than promote
Suppression promotes people to shoot their guns more 🙂
That's the main benefit
something they are not using can't punish them...
"Anti-HLL"
Thats a first
if what you said about anchoring is helping the team so much, it levels out with those SL orders I proposed, or doesn't it? But if it doesn't, then obviously sticking together is better than soloing.
And btw. HLL is a squad based game 😄 .
Telling us about being punished for anchoring... well, that tactic shouldn't exist to begin with. It does, but that doesn't make it valid nor team spirit oriented.
That'll be why my favourite role doesn't have a squad 🙃
Jesus okay, if you're against defending your outpost, we're done
huh?
You just said anchoring as a tactic shouldn't exist
One would think the outpost is not that far from your squad.
What is anchoring if not defending and replacing my OP
Then it's diferent kind of anchoring I had in mind 😄
Regardless of what you are saying, surely you wouldn't want to be benefiting from some SL order buffs if you are not anywhere near your squad even remotely.
that would be against any kind of logic possible
leadership bonuses for the squad members with SL on the other side of the galaxy... yeah definitely xD
HLL 😐
I just don't get what is so wrong with promoting squad-play as a group and such SL orders could just help it quite a bit.
Hello
Reducing the width of a map by 400 meters would solve everything.
meh :/
it would solve a damn near lot of HLLs issues
maps are too wide. Players can too easily sneak around, which then cascades to other issues
Is it though.
Basically been used to describe conquest
sounds like a ridiculous phrase to me
Has anyone seen/played "over the top" yet?
Playing that (albeit janky af) makes me appreciate how important audio is to immersion... I pray HLL gets an audio improvement rework. Make those guns/planes/tanks more chunky
I've not seen much of it but I would like some audio improvements for HLL
still mad they changed the MG42 bullet sounds to what they are now
Dude the planes diving/gun shots/explosions are dope af
Even tho the game is jank it's just so immersive
The problem is that all "squad" based gameplay is copied or inspired from project reality, that's the case with most "milsim" games like Squad or Squad44. And It's a dumb and boring gameplay style in which PR is the pioneer (although actually they simply made the vanilla Bf2 more slower and dumb basically), especially for infantry, since it relies on mandatory mic use, long punish respawn times, and dependence on having a "medic" nearby, a guy with magical powers to resurrect anyone even after a headshot. All of that ruins any game and makes it boring, even the project reality itself, which has good hardcore gunplay, but that it can't really shine because being a walking simulator with huge maps, it's hard to find enemies and anything to shoot at
I think if you brought all that to HLL you'd ruin the game
and dependence on having a "medic" nearby, a guy with magical powers to resurrect anyone even after a headshot.
Not in HLL, nor in SQ44...
I believe not in Squad either but unsure there
mic usage becomes pretty important in all multiplayer genres, regardless if milsim or not
Instead of all that bs it would be much better to bring something like the ICO squad update to gunplay. That would actually be a good change instead of silly punishments or mandatory mic use
I agree HLL has been in dire need of gunplay overhaul and deepening.
it's been so simple... point and click
yeah that we can agree on
though an ICO style change might be a bit much
RS2s gunplay for HLL would be great
also the guns in HLL are lacking basic functionalities like sights zeroing or firing modes (where possible)
and bracing on the assets/walls
But not in a WWII realistic game where walkie-talkies didn't exist (and that they even had to use carrier pigeons), It's quite unrealistic that you can talk in real time in a war game like people do in CS or Fortnite
that's where I would use the Radioman class I would suggest, but that would move HLL far away from what it has become and from what it won't likely change
if HLL was a milsim, I would make need of Radioman to be able to talk to other squads
or possibility of global proxy chat hearable by the enemies too
or not being able to see anybody on the tacMap if far from the SL
...but all of that is far away from what HLL is
I think there are certain levels to how hardcore/realistic a mechanic is and weather it would fit in a game or not so you do have to make compromises
I think not being able to talk with teammates through a magic radio would be a bit too much for most games unless it was a true milsim like arma
we have to make compromises only where we can and where they are not too far
it can seem a bit silly when people pick and choose what they want for realism
theres the constant argument that annoys me whenever someone asks for more realism where someone would say "Oh so you want one life, and you have to go poop in the woods" because its far more complex than that and people miss the point
