#mess-hall

1 messages · Page 266 of 1

finite berry
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nope :D

analog apex
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something we tested with @slate canopy just now

covert elbow
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We just have dollar store mortars because the devs can’t add new models and animations for some reason

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How does T17 dissapoint in everything

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They saw little Timmy’s suggestions and said “yea that’ll work great!”

finite berry
fervent dagger
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Probably worth assuming these features aren’t final. If they were they would have mentioned them.

silk igloo
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or a purple box that does thing

covert elbow
finite berry
covert elbow
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Unless it’s like slight numbers tweaking

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This is simply what’s been proven over the past what… 4 years?

silk igloo
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or they sneakily added it to see the reactions of the very few who actually notice it

finite berry
novel geyser
past veldt
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"we"

novel geyser
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sobbing

finite berry
covert elbow
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They had a green outline for the arty guns

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It’s definitely just them keeping arty

finite berry
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I have repeatedly argued in favour of arty removing and adding mortars, so I count myself in

silk igloo
covert elbow
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I swear it’s the monkeys paw

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“Hey can we have this thing”

“Sure but we’re going to do it in one of the worst ways possible”

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And people are excited for Vietnam????

finite berry
slate canopy
silk igloo
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you're just negative, ninja. people keep harassing t17 despite them shaking up things, like with the obj mode test where they had blue zone extend around the middle red

finite berry
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T17 should hire me for my genius suggestion kek

slate canopy
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I dont know the extent of it buuuut It lists: ...choose from one of 19 specialised roles within a 50-strong team made up of multiple squads. Join or lead infantry, recon, armour, mortar squads and helicopter units....

silk igloo
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we've been left in the dark for so long that we're supposing things as a hardcoded limitation that nobody can do anything about. need an angry dev like jambax to tell us whats what

thin lotus
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at this point, any functional experiments that are being tested in HLL can be safely assumed is for the true implementation into HLLV

silk igloo
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no, that's just the thing i mean, you cant assume that

thin lotus
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map 'refreshes' is literal drip feed for this game. Especially if its for maps that players didnt play before, nor will after it's "refresh"

thin lotus
arctic rampart
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I mean idk, seeing how much will be "refreshed" in Remagen, I would call it like a Friday update, not some big thing

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Don't even see why it's worth doing some test on it. It legit just adds 2 bridges

thin lotus
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I dont think V's mortars will be physical explosive projectiles flying through the air, so this mucking around with 'stationary' arty in HLL's test branch is them trying to figure out how the hell they are going to implement mortars in Vietnam

silk igloo
thin lotus
slate canopy
thin lotus
analog apex
#

gonna fix it

finite berry
slate canopy
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I'll delete the one once you repost lol

mellow knoll
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You want mortars? Here, we'll put it in the next game instead of the one you're interested in.

analog apex
thin lotus
silk igloo
finite berry
thin lotus
#

yes 25% bigger

arctic rampart
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I like peppermint icecream

covert elbow
arctic rampart
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Conquest will save hll /s

covert elbow
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Like they can make something good, but they keep mucking it up somehow

arctic rampart
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I like the new squad creation UI

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and the invite-only squads. They're quite nice

covert elbow
obtuse dragon
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1 entire year ago...

arctic rampart
silk igloo
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you guys are just so bloody negative

arctic rampart
arctic rampart
covert elbow
analog apex
obtuse dragon
arctic rampart
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Also, I feel a bit weird, but also enjoy the changes they've done to Carentan and PHL

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For me... it somehow still feels new, even though I'm pretty sure it's been ages ago since those were made, especially the Carentan stuff

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Oh! and

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Can't forget about picking back up supplies.

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Maybe it's a basic af feature, but we were missing it for ages.
And, maybe late, but at least it's in now.

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Very, very good thing to have around new players and experienced, but painfully thoughtless boomers

worthy charm
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thats how its gotta be

arctic rampart
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I mean, rather be that, then some normie infested fakery that is the helldivers discord

slate canopy
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Negative 👏 Negative 👏 Negative 👏 WE LOVE IT. Altberg

arctic rampart
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I mean shet. I just tried being positive. Didn't see any of you f'ers chiming in

silk igloo
# worthy charm Its the HLL discord

Well I'm not. You shouldn't be either. I'm just one man, what, should I instil courage and faith to all of you here so you should face everything in life with more positivity?

arctic rampart
arctic rampart
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If I send the same gif again is it considered spam? Cause that's what I really want to do

silk igloo
silk igloo
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not like that

thick stream
arctic rampart
novel geyser
covert elbow
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Like I’m not giving any hopes to the HUNGER players with how HLL was treated

arctic rampart
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if map == "Remagen" then
cap.mid = 2
end

novel geyser
novel geyser
arctic rampart
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Like the point choosing thing ain't that complicated

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This isn't some low level OS type shii

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But none the less, it'll be cool if it'll always be mid.

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But I don't get the biching about the two extra crossings.

covert elbow
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I still don’t get why their making the bridge the hard point if we have multiple crossings now

analog apex
covert elbow
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Like the bridge should absolutely not always be the hardpoint now

arctic rampart
gray lagoon
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The other points are pretty cramped along the river

covert elbow
covert elbow
arctic rampart
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I also have a feeling that the way the zones are going to be sctructured, if the points were either side it would be really hard to flank and cap since garry spots would be HELLA limited

silk igloo
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that one pic of conquest mode having 2 sub objectives per one capture point was pretty interesting

covert elbow
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I’d love to see that in other gamemodes

gray lagoon
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Is conquest mode on remagen going to use the two side objectives?

silk igloo
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its not like it would work out, but i'm glad to see that they're willing to experiment with wild things

silk igloo
arctic rampart
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Smells like chaos brewing

analog apex
cosmic pilot
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No, bad

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More points gooder

silk igloo
analog apex
cosmic pilot
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Conquest should have 5 strong points but allow some randomness in their placement

cosmic pilot
analog apex
cosmic pilot
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But thought it was too much so they went back to 4x4 grids

analog apex
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then it will never ever work well

cosmic pilot
silk igloo
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For me, it's either copying the frontline system from the Wargame series, or having the game decided by who can get their garry snake pushed into enemy HQ

analog apex
cosmic pilot
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If you have too many strong points too close together you can actually end up in a situation where you feel obligated to protect one strong point that your squad just captured

cosmic pilot
analog apex
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so no matter if the sector system works well or bad in it, the gamemode itself will probably die... like SKIRMISH

silk igloo
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If they only run it on open maps, it'll be far better. Like Foy, Kursk, El alamein, Elsenborn. Tobruk and Kharkov even.

analog apex
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yeah, maybe

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but still, I think its overall play will kill it

obtuse dragon
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please god don't let them rework the other soviet maps please god please

analog apex
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"rework" is becoming another word for "ruining" here

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the only overhaul/rework they did well so far, was the MG bipodding, but still needs some small fixes they seem to refuse to do

silk igloo
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On the open maps, where you can have a frontline, you can stay alive wounded much longer because the enemy is that much farther away. It makes little difference to wait, the enemy wont run over the wide field so easily. Not when both teams are spread over the whole map. On Foy conquest made so much more sense than on Carentan

obtuse dragon
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10/10 update

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Now they messed up carentan and... messed up carentan

nova pivot
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They messed up carentan?

obtuse dragon
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wait no

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i forgot the name

nova pivot
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The bridge map

obtuse dragon
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Yes, the bridge map that i barely play because literally no one plays it

honest pecan
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Remagen is one of the more fun maps tbh

obtuse dragon
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i've played like 6 games on that map

honest pecan
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no, like, unironically, it has a fun gimmick

worthy charm
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Enough people wanted more bridges

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it is the obvous thing to do

honest pecan
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i think more crossings ruins the map

obtuse dragon
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most games i had on that map there was a shthead spamming explosives from that hill that we can't reach with the AT

honest pecan
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they should have just moved the cap to the middle (which i didnt like either), the worst outcome would have been more crossings + moving the cap to the middle

novel geyser
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most suggestions I saw to help the map would be player involved, so buildable bridges or boats/amphibious vehicles rather than just pre placed extra bridges

arctic rampart
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That's just beyond a stupid opinion. There's not a single world in which adding more bridges was worse than having just one.
Sure, by some still untested imaginary thought process, it's not the perfect solution, but saying it actively makes it worse is just braindead

novel geyser
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I personally think all it needed gameplay wise was making the bridge the only mid point

worthy charm
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More crossings maybe arent the best thing, but better than the map staying as airhead heavy as it is currently.

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Airheads are such a boring thing...

novel geyser
worthy charm
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Only thing worse would be a recon tank with 100 supplies

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oh wait...

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:}

oak current
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eh, I still think you'll get mowed down on the side bridges

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no cover, long traversal time and people from across the map see you

cedar ore
arctic rampart
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It was legit trash cause of 3 reasons:

  • Airhead heavy gameplay, since it was 1 of 2 ways to get across, one that's easily countered btw
  • Tanks sniping from the mountain
  • Only 1 crossing that was too easy to hold
honest pecan
arctic rampart
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If they fix or at least partially resolve 2 out of 3 of these, we're in a better state than we were before in

oak current
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Remagen would be a lovely map for Company of Heroes or other Strategy Games, but in an FPS...it'll be hard sip

worthy charm
arctic rampart
worthy charm
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usually I just sat on the hill and shat down onto people with SPAs

cedar ore
oak current
worthy charm
oak current
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think there was actually a map like Remagen in CoH or MoH....Adler Bridge? something like that

arctic rampart
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Red Ball Express >>>>
if you know, you know

worthy charm
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THe addition is a crate

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:}

cedar ore
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I mean I don’t find that terrible

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It’s not really utilised, at least from what I’ve seen

worthy charm
cedar ore
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True

worthy charm
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With one spotter that has a brain and a fully crewed recon tank are so strong in the enemy backline

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Free redzone garrisions basicly

analog apex
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yep and since it takes even 3 rockets to take out now, they can do a lot of damage

cedar ore
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I can see this being really useful damn

silk igloo
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its funny, it feels like all the games that came long before, games that had maps the sizes of shoeboxes like Day of Defeat, were more realistic than all the games these days that have huge maps but only a platoon facing a platoon, where there ought to be an entire battalion

arctic rampart
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Yup.
So in otherwords, we should make Planetside 2 popular again

analog apex
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I use satchels always and hop on the scout cars when I can and plant while the vehicle is moving

cedar ore
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Yeah it’s 2, it’s just because the wheels are pretty easy to accidentally hit

analog apex
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I use rockets only very rarely

arctic rampart
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Ye it's 2 rockets, which is strong as hell 😄

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But rocket >>> satchel?

cedar ore
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From when I’ve been in a recon at least

arctic rampart
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Oh yeah they are. I think it's 1 rocket and they're gone. But it's just the fact that they eat it up

analog apex
arctic rampart
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It's 2 shots in the body now unless it's from the back

cedar ore
arctic rampart
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Which is very strong. Can dive into hardcaps even more now

analog apex
cedar ore
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and because there’s now 3 different infantry types which can take out any tank it’s even more difficult

cedar ore
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You can still go about 5-8 kmh

arctic rampart
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They just get forced to 1st gear right?

cedar ore
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Yeah

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For some reason tracks don’t immobilise, just stick to 1st

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Engine immobilises

arctic rampart
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But recon 1 shotting lights with HE in the butt is still the best piece of knowledge you can have

cedar ore
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But at that point you’re also gonna destroy the tank

analog apex
cedar ore
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The thing is, you just need to repair the track a tiny bit and you can instantly go full speed again

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So damaging tracks is almost completely useless

analog apex
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but otherwise, yep

cedar ore
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Yeahhhh

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I mean if I want a more complicated tank battle, I’ll go to post scriptum

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But I still enjoy HLL tank battles, even if they are majorly simplified

arctic rampart
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Tanks: HEAT?
nvm

analog apex
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maybe, but it doesn't need to be SQ44 deep for the tanks to be immobilized when we kill their tracks/wheels

cedar ore
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Only difference is engine also damages hull

analog apex
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engine could also cause fire

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and force the crew to go out or slowly die inside

cedar ore
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I’d like that but also I don’t think it would work in HLL

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you’d get shot immediately if you tried to put it out

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Post scriptum usually doesn’t have that problem as much

analog apex
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and only 1x

cedar ore
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It would be interesting if one of the crewmen would become unable to do their job if they did it

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for the period of time that they do it

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But then it could just be the spotter

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Idk it just kinda feels like it would be very difficult to implement a good system which would make sense for the tanks

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I would LOVE if the tanks worked the same as post scriptum, but at the same time, the hell let loose tanks are unique because they are different

finite berry
finite berry
forest loom
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I am having issues installing this game with epic launcher, every time finish downloading the game, it starts the verify process and then download the whole game again. Any solutions?

past vortex
thick stream
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~kinda random question, but are there any HLL in-game servers that exist that aren't run by misogynistic fragile men? or is this just expected in most war games(?) leme know, if not, then my loss 🤌 GBPig

past veldt
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@dusty bolt

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Glow is only fragile

novel geyser
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it may just be the case for most games unfortunately 😔

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especially war games

slate canopy
thick stream
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ye, most of the time i just push on by cuz im just here to have a good time whilst kickin butt with some folks 🌸

slate canopy
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I mean, I've had game on Hill 400 and a commander said "Maybe moan for your support player to drop supplies" 🙃 I immediate told him off.

thorny forum
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Wild work...

slate canopy
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yup! lol

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I've been TK'd because I'm a woman... I've been vote kicked from command role because I'm a woman (despite we were winning)

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but I'd say that 49/50 games, no issues.

real trench
#

do they not have the clan recruitment thing anymore or am i blind?

viscid cobalt
slate canopy
viscid cobalt
slate canopy
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Or maybe people shouldn't tk because it's rude?

viscid cobalt
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you cant make people not tk you

slate canopy
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Correct, but doesn't change it's rude and unneccesary.

viscid cobalt
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hll without tk wouldnt be hll

cyan saddle
#

crazy discussion ngl

past vortex
slate canopy
past vortex
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hey gobbo

cyan saddle
covert elbow
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We should just immediately ban any and all people who say a single swear

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That would solve all the issues

thick stream
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tis a great gif

slate canopy
#

Classic 🤌

real parrot
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Me after entering the internet, seeing how is, infact, as toxic as ever:

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Is toxic to everyone lol

real parrot
forest loom
# past vortex thats not normal at all how exactly? is your ram stable ?

Yes, my ram is stable I can play other games and download other games through Epic Launcher. HLL is around 33Gs, after 33Gs is fully downloaded and verify process is finished then the pak file on the hard drive is removed, and then the download progress bar increase to 66G and continue to download. Epic Launcher show an error and stop downloading when it reached downloading around 120Gs.

real parrot
#

It may be a faulty drive

past vortex
real parrot
#

Wtf is gobbo

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I keep hearing that

past vortex
forest loom
real parrot
past vortex
forest loom
#

I just installed Detroit: Become Human from steam and played it, which is close to 60Gs

past vortex
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(or pcie/sata errors, but more unlikely)

real parrot
real parrot
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If that the case, I suppose that would also help narrowing down the problem

past vortex
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but yea i would totally do a ram test

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windows has even one built in

lusty viper
#

Vet opinion of game now vs back then

Game is much smoother. Tanks don't rubber band and drive smoother. Artillery feels better if not same just mobile option.

Trolls will die off as the vets come back. They finally removed it from gamepass in what I think is expectation of releasing Vietnam and that could potentially drive sales of HLL but not if it's on gamepass

Honest opinion I want Vietnam to be good but keeping my reservations because it will be solely t17 no black matter. I think tbh 70% chance it sucks but even if it sucks or is good it will drive people into hell let loose

analog blade
lusty viper
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Because I airplay on an s25 with a controller Bluetooth to it playing on euro servers and 0 lag and rarely any rubber banding if any since I came back

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Dunno if ur year 1 console or not I was

analog blade
lusty viper
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Day 1 actually

analog blade
#

but maybe someone else in the tank can cause it

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your on xbox btw

lusty viper
analog blade
#

its a different build

lusty viper
analog blade
#

yes definitly

lusty viper
#

Xbox version feels 1000% better (coming back from a 2 year break)

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Only reason I came back was i heard they finally took it off gamepass

past veldt
lusty viper
lusty viper
#

Ya know the thing they call research and the phone ur typing messages on. Try it sometime

analog apex
#

Even on the test dev branch server, I managed to get the temporary high ping bug, despite my internet was fine. It happens on live servers too, a day or two ago it made half of a server population kicked due high ping setting - everything was fine for at least an hour, then jsut before the match end it happened.

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During those temporary ping spikes it's rubberbanding as hell.

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...and teleporting

past veldt
#

🫂

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Oh wait no, I'll believe my thousands of hours across hundreds of servers in HLL

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It's a server performance issue. I can have no rubberbanding at 300 ping and have it at 30 ping, across 30 to 100 players, and see rubberbanding increase as player count increases and as more vehicles are spawned

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How come the game has a system to tell you about high ping and packet loss, yet it doesn't seem to pop up during rubberbanding 🤝

storm stratus
#

Just come back after along break. Whats the go with Arty needing sups now? I literally can’t build it without redeploying? None of the team cares or listens about requests. And i mean so they shouldn’t. Start of the match everyone should be focusing the front line. Why was it changed to this exactly? Was it to delay arty or make it more work to do 1 thing. Or another objective for recon to take out?

past veldt
obtuse dragon
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but tbh it wasn't THAT fun before because it was literally just spamming R and click

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yet somehow they managed to make it less fun

past veldt
#

It's a really small detail, but I find it sad that they removed switching seats and reloading at the same time

It's not really something you can skill gap the opposition on by a lot, but it was a very small improvement you make once you knew it was possible

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Same with that you can drive tanks up to max speed from Gear 4, albeit slowly. It's another crutch for bad players which wasn't necessary

obtuse dragon
#

who th asked for them to remove things like that

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Who wakes up one day and says "yeah, we should get rid of this thing that doesn't do anything harmful to our game besides improve the player experience"

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"meanwhile, we should leave bugs that have been for years in our game"

past veldt
#

Rather than getting into dialogue with a variety of players and skill levels, they just yap amongst themselves and figure out what they fancy doing

frosty hamlet
obtuse dragon
lusty viper
obtuse dragon
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a lot of them don't play too much or straight up don't play games because they're too busy working or with their lives

lusty viper
#

Bro replied with an auto biography 🤣

#

I didn't ask for ur life story bro

past veldt
past veldt
lusty viper
obtuse dragon
past veldt
lusty viper
#

Get a life literally says xbox next to my name

So no need for u to trip over rubber banding console talk smdh

past veldt
#

First time arguing on the internet?

lusty viper
#

🤣

past veldt
#

Got one yesterday from here

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This could be you

lusty viper
past veldt
#

My guy, do you not have any hobbies outside of being weird?

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I hope your mum texts you back today

lusty viper
#

Let me see bout u lol

past veldt
#

You're still yapping

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I hope you're enjoying the attention

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🫂

lusty viper
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Damn mf u live in this server 😭

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Where the house at?

past veldt
#

🫂

lusty viper
past veldt
#

About to drop a huge 5 kills and then scream at the wife I'd imagine

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Get some help 🫂

lusty viper
#

Tbh we prob the only 2 really in here talking bout "attention" js

lusty viper
#

5 kills funny tho lol

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@past veldt ^ please do

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Let me just block this guy real quick matter of fact since he Wana play the emoji game 🙄🤣

past veldt
#

🫂

lusty viper
real parrot
#

nah atp just mute him so he can read us but not write

lusty viper
#

Just had a whole squad under 50 lvl and tbh they didn't do bad

lusty viper
lusty viper
real parrot
#

They would do a great sim, just not a great game

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They also lacked the initial playerbase, and the marketing

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Marketing is half of the job after all

lusty viper
# real parrot They would do a great sim, just not a great game

S44 and hll are gameplay wise damn near the same game just hll is smaller

And obviously graphics are different plus some commander abilities and air drop troops all that

Reason squad 44 died is tbh the graphics u can say were better but tbh it's kinda like arc vs marathon. Squad44 is just to bright. Plus the lack of support

#

Hll offer faster pace while still being border line sim only thing not sim is garrys and Op spawns

real parrot
#

S44 is far less accesible than Hll, hll is pretty straightforward, you will known when you are losing or winning, in S44 if you are new you may even not understand whos team is winning

lusty viper
#

The learning curve is alot more

real parrot
#

Both in infantry weapons and in combat vehicles

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Lol halftracks are spawn points and cost 2 times a medium tank

lusty viper
#

For console anyways

real parrot
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They do compete for similar playerbase true

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but now the real hardcore sim playerbase I would suppose they either got to Squad or some Arma

lusty viper
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The fact they took hll off game pass will be the blessing this game needs

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It's caus upcoming Vietnam will drive hll sales but not if it's on gamepass

real parrot
#

I never disliked the newbies on free weekends and such

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The time Hll got free on Gamepass we saw the biggest influx on players ever

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That were good times when I would farm 150 kd

lusty viper
#

Bro artillery games oof

real parrot
#

Nah

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Tank

lusty viper
#

I had some with 200 plus 🤣 tank to

real parrot
#

I would only let 1 new player on the squad

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Ofensives are the best to farm kills

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You find a base garry and just farm

lusty viper
#

None of the servers play offensive or defensive anymore only warfare. Might change with vets coming back slowly but we will see

real parrot
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There were a few offensives in the servers I play one from time to time

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But I understand why people doesnt like them so they don't get voted

lusty viper
#

Bro tbh they even more fun the warfare IMO

gentle lintel
lusty viper
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Offensive and defensive takes more skill as a commander to me then warfare

lusty viper
#

Forgot about charisma 🤣

gentle lintel
#

No need to talk to people when I can make cool swords instead

lusty viper
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This guy^

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🤣

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Glad to see ww2 history is still just people arguing Stalin vs mustache man atrocities

finite berry
novel geyser
gentle lintel
pine ember
mellow knoll
silk igloo
#

If its not replaced by anything, HLL could keep on kicking forever just like Warthunder has to this point, for 13 years. Every year there's a new generation of kids picking it up, if you think of it that way.

real parrot
#

God I hate war thunder

nova pivot
#

And that is going to be the case at least for consoles, I can't see any similar game to hll being launched

silk igloo
#

console kids are going to fund PC development for years, bless them

finite berry
finite berry
#

HLL is in a golden spot

nova pivot
worthy dome
#

Question, WHat is the idea of the 2 added bridges on Remagen? I mean, THE Bridge on Remagen is what the map is all about, why would they make it easier?

royal crypt
#

bc it always sucked since the first release

worthy dome
royal crypt
#

once you cap it, it´s extremely hard to cross the river

worthy dome
#

How you think real war was lol

royal crypt
#

there´s plenty of ways around in real war

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do you really think in real war they grind lifes on a bridge xD?

worthy dome
#

Right now there is yea, back then, not so many, they wouldve used boats probably, but the people bitching about it being "impossible" just need to work on their tactical skill lol

worthy dome
royal crypt
#

there´s still plenty of ways around

royal crypt
#

what´s there to grow

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it´s just boring

worthy dome
#

Not really, here in Arnhem, Nijmegen and several other bridges, they did not really have a choice

royal crypt
#

it is still boring, i havent played in a whbile dunno if they reworked airdrops, but it was tedious and good defense basically won

#

creating ways to cross at least the sides adds pletny of value

royal crypt
#

doesnt need to be a bridge but more possibilities for airdrops

worthy dome
nova pivot
royal crypt
nova pivot
#

Could you check me?

worthy dome
#

I love it how people think it was just easy as one two three back in the days, and when they can't win in HLL, they blame the map instead of their own brain

royal crypt
#

no need to go there i think you know what i mean

#

who says i dont win lol it´s just boring

royal crypt
#

if my team gets the bridge i can literally just sit back and do nothing

novel geyser
royal crypt
#

whoever gets the bridge first and with a half decent team it´s just too easy

#

i literally let airdrops suceed to create somekind of tension

novel geyser
#

I think the maps issue was more where the point spawns
if the point was on your side of the bridge you'd have to have a terrible team to lose

royal crypt
#

yeah

#

point on the bridge was the most fair

novel geyser
#

but they solved that with the rework by making the bridge the middle point unless selected manually by a server owner

royal crypt
#

anthing else is just ridiculous

novel geyser
#

so they didnt really need to add the extra crossings

royal crypt
#

i think it still adds plenty of depth without even having tried it. Im not saying it needed to be bridages

#

but somekind of other atlernatives

worthy dome
#

I mean, if they would have added some small boats to do a crossing, it would be nice, but bridges, nah

royal crypt
#

for example

novel geyser
#

I'd just rather the map design stick to more historical accuracy, the pontoon bridges were only built after the bridge was captured by the US and there were no german counter attacks

worthy dome
novel geyser
#

it will be good for gameplay no doubt but that little bit of authenticity is lost with the rework which is a shame

royal crypt
#

all that isnt represented on a map based scenario

novel geyser
royal crypt
novel geyser
#

especially when it has had a reputation of historical accuracy in the past

royal crypt
#

so sure maybe the bridge idea sucks but something needed to be added

novel geyser
#

I mean HLL is big in scale but its only like big as a small part of a larger battle is big if you get my meaning
A match of HLL isnt representitive of an entire miliatry operation, just one small part of one

royal crypt
#

yes but it´s still a game with a lot of gamified mechanics

#

so the realism is already "suffering"

#

like endless spawns

novel geyser
#

a game will have gamey mechanics

royal crypt
#

not saying that´s bad but it means you have to add further stuff to eliminate situations that occur bc of those mechanics

novel geyser
#

I am also very critical of things like the resource mechanics an gamemodes because I dont think they are refined enough

royal crypt
#

e.g. endless spawns with 0 repurcussions from deaths. So you create the meatgrinder meta that is just moreso visible on remagen

#

stuff like airdrops allow for more flexibiltiy but the mecahinc suffers with the very little possibilities and easy to defend problem on remagen as well

novel geyser
#

I find remagen is only really easy to defend when the point isnt the bridge
theres a lot more even footing when the point is the bridge, if you're team cant secure your side of the bridge then thats on your team being bad

royal crypt
#

yes but this is a public

#

there´s always bad teams so we need more "chaos" mechanics to allow for some sort of play

#

basically i can influecene the otucome to some degree on any other map but remagen

#

bc here it´s all about winning the meat grinder IF the checkpoint is on the bridge, if not it´s auto decided anyway

worthy charm
#

Because of the dark magic that airheads are

sonic ibex
#

Im in a hll game and theres a hacker and hes got hacks to increasing to the time until he can be votekicked, any admins online? its the germans vs soviets on official servers

royal crypt
#

unless they updated something i have nt played in a while

worthy charm
#

People are blind either way

royal crypt
worthy charm
#

np

royal crypt
#

bro i defend airheads in my sleep

#

as i said before i let them actually succeed to creat more tension

sonic ibex
worthy charm
#

dont play on official servers

sonic ibex
#

arent you helpful, is there anyone else I can ping who could help?

worthy charm
#

no

#

There is no moderation on official servers

#

play on community ones

#

(sorry for the short replys, im playing BG3 with friends)

royal crypt
real parrot
sullen kindle
#

Hello

slate canopy
#

Welcome ico_HLLSalute

native plover
#

Been a lot of fun matches today in hll

analog apex
#

me too, sadly my game crashed to UE4 crash a couple of times :/

novel geyser
#

@rough birch the problem with your weird money analogy is that what you're saying and however you phrase it, isnt relivant to a military context or in the game
your money, your car whatever is your property
The artillery isnt the property of the artilleryman, its the property of the army it belongs to. The artilleryman is following orders given to him by a higher rank, in this case the commander and has to follow those orders or he would be disobeying.
It makes less sense for the artillery to be able to shoot where ever he wants willy nilly than the commander call in

novel geyser
#

🐴

dim imp
#

Are yugo partisans being added to 2026 since one of new maps involved with them

#

Lake balaton

dim imp
lusty viper
# finite berry Nothing about HLL is sim.

Prob why u lose games lol. The only thing not sim is garrys and ops. If not for that ur running from spawn every time u die.

If u can't wrap ur head around borderline sim while still having garrys and ops so it's not slow af I can't help u

finite berry
#

And yes, nothing about HLL is a sim

lusty viper
#

Nuff said

finite berry
#

No, I mean, you are just wrong

#

I never lose a game, factually

lusty viper
#

Ima just let u believe whatever u want bud

finite berry
#

Good, because I know I'm right anyway

lusty viper
finite berry
#

(he doesn't know 😏)

lusty viper
#

For everyone if someone on discord ever says and I quote

"Good, because I know I'm right anyway"

They are most likely wrong lmao

worthy charm
finite berry
#

Bold words for someone being wrong 🙃

finite berry
worthy charm
finite berry
#

But yeah, to get back to the point, gunplay in HLL is very simple, dying doesn't matter, armour is barebones and it's often just a meatgrind

round breach
#

I feel like im tripping but did HLL had at any point knives instead of shovels?

finite berry
#

Arma is a sim

#

HLL is not, not even close

finite berry
#

Even Squad isn't a milsim in my eyes, only comes close to it

worthy charm
#

Britian for example has a knife, whilst the soviets and germans got shovels

lusty viper
#

Is this blocked guy still tryna argue with me 🤣

#

Still lmao

round breach
wintry thistle
covert elbow
#

Lmao this guy

lusty viper
#

Let me hit my penjamin first before I see more "blocked user lol"

wintry thistle
#

like hes actually crying

slate canopy
lusty viper
covert elbow
#

Back again with the “HLL is a MilSim with arcade elements”

covert elbow
lusty viper
#

Not a good hill to die on

covert elbow
#

Can’t have a conversation so he blocks people instead

#

Oh and he’s a vaper lmao

lusty viper
covert elbow
covert elbow
#

Oh no I’m still blocked

#

Gonna need to make up your mind eventually Dej

lusty viper
#

Tbh I just block people when they get annoying and if they stop being annoying and can add to a convo I'll unblock them

#

But if they just being like one bro above yeah I'll just block em

covert elbow
finite berry
#

Already living free of rent in his head

lusty viper
covert elbow
covert elbow
slate canopy
#

Freedom of Speech doesn't mean Freedom from Punishment.

covert elbow
zealous granite
#

I just figured out I can uncock my m1 garand without dry firing it🤦‍♂️

covert elbow
#

Guys just a complete and utter a hole

zealous granite
#

About halfway when it touches the hammer when hold the trigger and slowly close the bolt

#

Then you should be able to see the hammer behind the bolt

fringe acorn
#

Looking for a resource on custom Server.ini commands. How to set respawn timers, switch team cool downs, afk kick, things like this.

zealous granite
#

To put less tension on the springs

honest pecan
#

The word you're looking for is consequences

zealous granite
abstract lichen
#

thats cool

#

i'll buy it for a packet of mentos (facebook marketplace strat)

zealous granite
#

I paid $1,500 so I think ill pass

abstract lichen
#

fair enuf lol

#

(also holy moly thats expensive)

covert elbow
#

Need a 42 for my Aluetian campaign impression

zealous granite
#

I sold a lot of stuff to get that money including my first rifle I bought

#

Plus I had a friend who was giving me sh$t because he was expecting me to get a korean war era one and I ended up with a earlier one than him

covert elbow
#

Darn

covert elbow
zealous granite
#

Its a 6 digit serial number made late October to early November

#

Still has the same stock on it with the same serial still though it has been beat up a bit but I would imagine a war would do that

#

You should see my nagant revolver my uncle gave me

#

Well when he gave me it that is

#

It looks better now

zealous granite
#

I paid $10 for the camera

covert elbow
zealous granite
#

Wood stock

covert elbow
#

No clue what that is

past vortex
#

looks like a rat shooter

zealous granite
#

Ill get anything that shoots lead for $10

#

Especially when it looks mint with a scope and sling

#

Atleast 17x my money

#

And if the scope is a good brand more

fading citrus
#

Hello question how many set of nodes can a team have in one match simultaneously?

slate canopy
#

so 3 munition, 3 fuel, 3 manpower.

fading citrus
slate canopy
#

A set would be 1 munition, 1 fuel, 1 fuel.

#

so yes, 9 total

fading citrus
#

At max?

slate canopy
#

9 total nodes, 3 of each.

#

You'd need 3 different engineer players to build them. One engineer can build 1 of eacch.

fading citrus
#

Alright 9 at max excluding the repair station?

slate canopy
#

Repair stations aren't nodes.

fading citrus
slate canopy
#

ico_HLLSalute Sure thing

past vortex
#

3 mal 3 is neune... ihr wisst schon wie ichs meine

nova pivot
#

I can't put a link to the channel

oak current
#

got you floppa HeadPetBerg

gray chasm
#

@tropic light

covert elbow
oak current
#

probably gotta get the role Shruggies

slate canopy
covert elbow
#

We have that?

#

Well… guess I gotta take care of that

slate canopy
#

Nope, you don't have the german role.

covert elbow
#

I won’t need one when I’m done

crimson vine
#

what’s the ptt button? It says I’m openmicing.

slate canopy
#

ppt button?

crimson vine
slate canopy
#

In game, X is command chat (lead roles like commmander, tank commander, squad lead, spotter(recon))

#

C is squad, V is proximity.

#

X is red, C is green, V is blue.

#

(default)

crimson vine
#

it says I’m always green tho

#

like without pressing the button it says I’m talking

slate canopy
#

Click it again. It happens randomly sometimes.

#

Uusually with dying or the game switching and you're chatting on VC.

crimson vine
#

it’s not a random occurrence, it’s been saying that ever since I first started joining servers

#

(I’m new)

past vortex
#

its even worse at gamestart because you wont even see it, happens to guys in discord calls alot

#

(i have seen a guy being banned for openmicing at gamestart :D)

crimson vine
past vortex
crimson vine
past vortex
#

yea just the key for the channel that is stuck again

crimson vine
#

thanks!

spring tulip
spring lodge
young basin
#

Uh

analog apex
#

just because the devs don't do their job properly

ocean sage
#

Anyone recommend a good SPA calculator?

covert elbow
#

It’s called “your brain”

honest pecan
#

Just use a slide rule

#

Like they did in WWII

ocean sage
analog apex
elder crane
ocean sage
#

the ones I found were just for the howitzers

#

not SPAs

worthy charm
#

I believe...

silk igloo
#

20-30 people voting a guy out just because the people are anti-social or too lazy to mute the guy from the scoreboard, damn i love democracy

analog apex
#

but he wasn't probably even looking at the screen, we heard his kid sometimes very close then they went further, but we still heard everything from the room

#

Which is however quite a security concern... how can the devs not fixing such a bug that may potentially give away a sensitive personal information into the public, just because the game keeps picking up the microphone even while it shouldn't?

Honestly I think peeps could even succeed in court of law in my honest (amateur) opinion if such an information was shared, while the mic should have been closed.

past veldt
#

Vivox matter, not game devs

analog apex
#

we can't know that for sure

#

in any case

#

it started happening with one of the HLL updates

#

they could have updated VIVOX in it, but then again they may have broken something themselves too

#

a customer however doesn't need to care - the devs should be motivated to fix it ASAP

#

the devs are just as responsible as VIVOX, for as long as the devs keep __knowingly __using a broken VIVOX version even after reports from the bottom

#

so no matter if it's just VIVOX's fault or if some of the devs' have broken it, the devs are still responsible

#

It's not VIVOX, but Team17 that runs & manages the game and its features.

#

And we all know security concerns and personal information leakage are taken pretty seriously no matter where they happen.

silk igloo
#

wouldnt surprise me if it was vivox's business model to gather what people say, whether they push to talk or not since that clearly isn't required, and sell it to data brokers

analog apex
#

if that was true, then the customer (in this case the T17 devs) would need to sever all contact with them and stop using their product(s), and find or develop a replacement

#

not to mention they could be sued

analog apex
#

And for this one I will use the occasion to ping @fluid pawn - how is the openMic bug regarded among the devs?

Isn't it considered a security concern since people may share their personal information without their knowledge? Because the mic in HLL very often keeps picking up their voice/sound despite PTT button isn't being pressed and especially when it happens after the loading of next map, the people usually talk outside the game with the people in their physical room (we were able to hear many of such instances already over time).

I created a thread for that bug as well:
https://discord.com/channels/316459644476456962/1480508228440952862

worthy charm
#

Release the SPA list ben

#

Give me hell

fluid pawn
analog apex
#

Thanks Ben. 🙂

analog apex
#

I still don't get it why arty calculators don't count as a 3rd party software that gives an advantage. Especially if even redeployment keyboard/mouse macros are considered cheating already these days. Why are arty calculators still an exception?

novel geyser
#

Because its just a website
Can't really moderate the use of that

analog apex
#

The same as usage of redeployment macros can't be moderated...

#

:/

worthy charm
#

A calculator is fine imo

#

Filters or crosshairs are worse.

analog apex
#

If we wanted to be fully fair, an arty calculator saves the time of the player to calculate the mils, the same as the redeployment marco may save time for getting mouse to the redeployment button and YES confirmation.

Yet one is considered OK, while the other is considered cheating. I don't understand this general consensus.

#

Feels like selective justice tbh.

worthy charm
#

There is only one things truly unfair

solemn junco
#

How would you intend to catch someone using an external website?

analog apex
# worthy charm

It's not a 3rd party SW/web though, so legitly, it's clean and only devs' fault.

worthy charm
#

Let me troll

#

Let us maybe not talk about this further and instead go to a more fun topic

#

||Like arty||

#

:}

past veldt
#

We should discuss the reinforce tooltip

analog apex
# solemn junco How would you intend to catch someone using an external website?

Ok, let's look at it another way...

For instance I have a scoreboard/personalServerLog app I wrote for HLL, that takes public data out of C-rcon of a server and I save all my matches scoreboards and killLog to offline files. It also renders just as a website as it is HTML based. I use my killLog UI to be rendered only on top of my YT video stream (to see whom I killed and who killed me on the video), not on top of my game, but had I wanted to, I could set it to show me whom I kill even via Steam overlay directly on top of the game's picture.

Objectively for the viewer there is no way of knowing, if the killLog UI on the video was a part of the UI right on top of my game or not. Yet, such conduct is considered cheating, despite not possible to determine that.

What makes it different from arty calculator if in that specific regard you mentioned it's the same?

past veldt
#

I think we should tackle the big issues, like the bombing run not fitting into the aiming rectangle

solemn junco
analog apex
solemn junco
#

Don't get me wrong, I agree with you that it will give an unfair advantage someone using a calculator vs someone who doesn't, but it's impossible to police apart from making the arty random 😄

analog apex
#

but that's not the point, the point is that regardless if detectable or not, the arty calculator is not even considered cheating

past veldt
#

Because it's small fry

#

Like, it's really not a big deal to use a calculator to do maths in 2026

#

If I pulled out a cheat sheet of every distance and elevation, would that be cheating?

past veldt
#

Probably not. So a calculator which does the exact same thing shouldn't be classed the same

past veldt
worthy charm
#

Ok fair enough

#

that point goes to you

past veldt
#

Btw, did I ever complain about the teleporting supplies? Smh

analog apex
# past veldt Probably not. So a calculator which does the exact same thing shouldn't be class...

If not, then again - why redeployment macro is considered a cheating (at least in comp)?

If one doesn't record his full gameplay, it's not detectable either and it's not directly helping a man in aiming/killing and even if it could help him to save the time to catch a spawnwave in one case, it still makes him to not to catch a spawnwave elsewhere in another case, the whole actionsInTime just get shifted. Nobody can ever notice any difference between the time when he used it vs the tiem when he didn't use it.

#

All I am saying is... if one is cheating then the other is inevitably as well.

past veldt
#

A macro isn't a 1:1 action, anything which changes the clicks required by using third party software is banned in almost every competitive setting

#

So while yes, it's true it's hard / impossible to police, there's a standard used for these things which is generally agreed

#

So using a macro to fire 5 shots from the artillery gun is banned.

It's still used by some players, I'm sure, but it's banned

analog apex
solemn junco
past veldt
analog apex
#

it doesn't need to be a virtual/SW thing to cheat

solemn junco
#

So maths is cheating?

worthy charm
#

The ones that neutralise flashes etc

worthy charm
analog apex
# solemn junco So maths is cheating?

for as long as you are calculating it by yourself without any 3rd party thing - why do you think calculator is banned during a math test on primary school?

#

because it would be a cheating in that case too

solemn junco
#

Seems like a silly thing to get worked up on, and again, impossible to do anything about

analog apex
#

exactly... and despite the macros are also impossible to do anything about, they are strictly considered cheating

solemn junco
#

I don't care much about the macros either, they should probably just make it easier to redeploy without them, if anything

#

Would be nice if they could declunkify more parts of the game while we are at it 😄

analog apex
solemn junco
analog apex
#

anyway, it's the comp that does care and even comp considers one free, while the other not
it's selective and stupid imo.

analog apex
#

with so many casual dummies all around who don't listen, it could get useful

solemn junco
#

exactly, no more blueberries getting stuck on the last point when we are pushed back to the hq

sturdy quarry
#

russian commander should have unique ability to kill blueberries in a radius to force redeploy

solemn junco
#

send them to the gulags

analog apex
#

About this, I was playing with this older suggestion of mine in my head - to give SL some small usable abilities similar to the CMD ones, just on a much smaller scale.

  • For instance a** "CHEER UP!"** or whatever we would call it, would make the squad members within some distance immune to the suppression effects** for 30s**. Cooldown 5m. Base suppression effects would need to be made stronger ofc because currently they are almost negligible.
  • a "CHARGE" command would make his squad members within some distance to have a faster sprint for 30s and would give them a bit more health, allowing them survive 1-2 more hit(s) than usual. Cooldown 15m.
  • "RELOCATE" would force all squad members to redeploy and spawn on the spawnpoint that the SL has selected while he was activating the command. Cooldown 10m. If the spawnpoint would get destroyed meanwhile, they all would need to select one manually.
  • COVERING FIRE - would cause outgoing suppression against the enemy 4x as strong** for 10s**. Cooldown 1m.
#

best if they would spend also local spawn and ammo tickets as well (if they existed)

#

actually I could make this a thread xD

solemn junco
#

imagine all the bugs they would introduce, not sure if it'd be worth it 😄

analog apex
#

right, but as an addition it could be nice imo.

past veldt
#

Can't make it that much quicker really

solemn junco
analog apex
solemn junco
past veldt
past veldt
analog apex
#

yep 😄

past veldt
#

My favourite is rebinding artillery fire and reload to the same key so I can play artillery one handed

elder crane
#

since i main artillery and mastered that art fairly quickly

finite berry
analog apex
#

not really, depends how you look at it - it would be there to simulate the effect of the leadership on the characters we play as. We may be able to talk in VOIP but that has no effect on how the characters we play as, take it. No matter what SL's plan is and no matter that the players are expecting to charge no matter if they will get under fire or not, their characters are oblivious to that and so they act the same like they always act. They are suppressed the same, they have no courage or fear simulated, nor disorganization due lack of leadership.

With SL leadership orders, this could get simulated.

novel geyser
#

Something i want them to do is to have dynamic suppression strength, you already get less suppression when a sl or medic is near but i think that should somewhat extend to squad mates in general. So if youre on your own you get suppressed more and even more if in enemy territory with no friendlies around.
Suppression would in this case cause actual aim flinch too depending on the severity

#

Would hopefully punish players for splitting off on their own or soloing behind enemy lines

honest pecan
#

And too little as a milsim

pine ember
#

HLL isnt a milsim either

analog apex
#

and could help a bit in certain situations

honest pecan
past veldt
pine ember
novel geyser
#

It just makes it easier to deal with people running solo behind your lines

analog apex
#

If a player is good, doesn't matter if he has been spotted. He can still outgun even a whole enemy squad. Been there, done that. Didn't work like that in reality though.

novel geyser
#

Enough so if you do get a fighting chance you get an advantage over the backliner but not enough to make backlining completely impossible

past veldt
#

It doesn't though... The behind lines solo plays are best done quietly. If you're suppressing me, then you're just missing. Hell, I've been suppressed and just hit redeploy so I can find a different route through

#

Suppression just isn't going to affect that player in any meaningful way while playing solo

novel geyser
#

Countering backline players is just one part of it though
It's to encourage people to attack as a squad and not individually

past veldt
#

You're either fighting 1v1 at a disadvantage, or they can quickly out number you and you'll quickly lose out on the position anyway

#

Or you pull in enough numbers to deal with the issue and suddenly your dynamic suppression isn't kicking in

#

And that's the exact same choices you're making now without some additional mechanics being introduced

#

Suppression really only affects people who play like every spawn / life in HLL is important

#

And they're not usually the ones who are making good solo plays. So you're just kinda punishing the wrong people 😅

novel geyser
#

Thats why I said suppression would cause aim flinch
The sake itself can certainly make it harder to fight back but aim flinch means suppression is more valuable in actually stopping people from fighting back

#

Yeah the idea is built off of an improved version of HLL gunplay but I want that too

past veldt
#

I mean, aliens would be a great addition to the game if it was a different genre

#

Dynamic suppression is only important if a life means something, and the gunplay is complex/deep/completely different. And neither of those are true

silk igloo
#

Depends how you look at it. If every life is like a torpedo that you set loose with hopes of doing great damage, then running and dying makes sense. But if you just want to keep one place denied from the enemy, then staying alive means something. Even if you respawn back in 10-50 seconds, by that time you might not be able to get back to your position anymore, and you didn't stall the enemy either. It's the same in both defending and attacking.

novel geyser
#

It's not just about preserving a life its about combat effectiveness
If someone is suppressed they won't be able to fight back as well
Weather a team can get rid of other players is still a part of a successful attack or defense

past veldt
#

Even if I'm just on an off angle farming the frontline, which a lot would consider playing solo, I'm still relying on some team mates being around to take some heat, even if I'm stealing most of the kills

#

If I'm just travelling to try and work some redzone play, then it's better solo. And if I'm ever at all suppressed, all thoughts of an effective play are gone because you've lost the stealth element

#

And what's the limit for dynamic suppression? Like, what if I'm anchoring my outpost as SL to allow my squad to push elsewhere. Might be 100-200m between us. Should I be punished with dynamic suppression because of my team play? 😅

#

These ideas which punish solo play are always awful ideas when put into actual real scenarios as they don't punish what you're trying to actually hurt

silk igloo
#

I don't believe in stealth. If you can manage to have only 1 guy in your softcap, stealth goes out of the window as soon as an enemy enters it anywhere. Then it's easy to figure out where the enemy has to have come from, and how many they are, and you have time to redeploy on all the defensive garries you have.

past veldt
#

Then you're not being stealthy

#

Either you're contesting softcap elsewhere allowing you to be in the softcap for a stealth play, or you're staying out of softcap for the garrison build

deft peak
#

I can attest to the stealthyness of Crital, man is solid snake incarnate

analog apex
past veldt
#

You're not promoting, you're reducing

#

It's why I'm against these ideas all the time

analog apex
#

There are some wolves who can deal with most of the things by themselves, but then there are groups of sheep who can be good enough to counter only if combined.

past veldt
analog apex
#

again, you are talking about lone wolfing

past veldt
#

Wolf mentioned. Summon WTH

analog apex
#

which is the exact opposite of what the suggestion is behind at

deft peak
#

Xf

#

My god

past veldt
#

Awoooo

silk igloo
#

Right. That's what I often say too, attack the enemy and leave the strongpoint for last, if it has any resistance. It's more like a Last Stand, none of the SPs are defensible if they're surrounded. Except some odd ones like West Bend that are in a corner

past veldt
#

That's actual team play

analog apex
#

if you are talking about OP of YOUR solo-locked squad, then I can't rly approve

cosmic pilot
#

Is critical arguing against suppression

past veldt
#

I just said to allow my squad to push

#

How is that playing solo locked kek

analog apex
deft peak
#

Best suppression is killing imo

past veldt
#

These arguments devolve into irrelevance once you stop reading

past veldt
past veldt
cosmic pilot
#

Having meaningful suppression is about two things, immersion and as a tool to accomplish a specific outcome

deft peak
#

The need of a force redeploy mechanic is only needed when you have a bunch of blue berries in your squad

past veldt
#

Yet I'm performing a perfect example of teamplay... And being punished for doing so

cosmic pilot
past veldt
#

Hyrum you've missed the entire conversation

silk igloo
#

if suppression of lone wolves, ~>300m away from any of their spawns, lead to them surrendering, it'd definitely promote squadplay.

cosmic pilot
past veldt
#

I mean so has Sam and he was here, but you've missed the original point of it legitimately

deft peak
#

Lone wolves are important, not alway, nut if they know what they are doing its VERY effective

past veldt
#

Eh, scroll my guy. I've just finished my lunch break

silk igloo
past veldt
#

In the words of a wise man "I just wasted my effing lunch break on this"

deft peak
#

The amount of times i have seen a game won because of 1 lone wolf flanking around the entire map, place a garry and win of that are rather substancial

past veldt
#

Almost like... Maybe.... Your idea of what HLL is and what it actually is are different

past veldt
deft peak
#

This

past veldt
#

Felt bad we won but like, I'm just playing the game yknow

deft peak
#

And even if they dont get a cap, they will force a lot of attackers back from the frontline to defend,getting value

analog apex
#

doesn't have to be someone else

silk igloo
deft peak
analog apex
#

yeah, no dispute about that

past veldt
#

I don't think I'm the only person to ever anchor an OP

analog apex
#

of course not, but then there are a lot of peopel who want to play as a squad

past veldt
#

So my point isn't about me 😅

cosmic pilot
#

Alright fine I scrolled

analog apex
#

so you can't use your personal likings/style as an argument, you need to consider the other side as well

past veldt
#

I'm literally trying to suggest you find a way that doesn't punish good teamplay

cosmic pilot
#

Being solo behind lines getting more suppressed serves an immersion purpose even if the "gameplay" impact is... minimal

past veldt
#

And only servers to punish, rather than promote

#

And also isn't actually ever going to stop a rat from sneaking behind solo

past veldt
#

Or stop player who doesn't care that they're soloing from soloing

cosmic pilot
#

It doesn't have to physically stop someone

past veldt
#

It's only going to punish people trying to help their squad by anchoring/chasing a tank/dropping supplies somewhere

#

Promote>punish

all these RP milsim anti-HLL ideas just punish the players rather than promote

cosmic pilot
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That's the main benefit

analog apex
novel geyser
#

"Anti-HLL"
Thats a first

analog apex
#

if what you said about anchoring is helping the team so much, it levels out with those SL orders I proposed, or doesn't it? But if it doesn't, then obviously sticking together is better than soloing.

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And btw. HLL is a squad based game 😄 .

#

Telling us about being punished for anchoring... well, that tactic shouldn't exist to begin with. It does, but that doesn't make it valid nor team spirit oriented.

past veldt
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That'll be why my favourite role doesn't have a squad 🙃

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Jesus okay, if you're against defending your outpost, we're done

analog apex
#

huh?

past veldt
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You just said anchoring as a tactic shouldn't exist

analog apex
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One would think the outpost is not that far from your squad.

past veldt
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What is anchoring if not defending and replacing my OP

analog apex
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Then it's diferent kind of anchoring I had in mind 😄

#

Regardless of what you are saying, surely you wouldn't want to be benefiting from some SL order buffs if you are not anywhere near your squad even remotely.

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that would be against any kind of logic possible

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leadership bonuses for the squad members with SL on the other side of the galaxy... yeah definitely xD

thin lotus
#

HLL 😐

analog apex
#

I just don't get what is so wrong with promoting squad-play as a group and such SL orders could just help it quite a bit.

frozen basin
#

Hello

silk igloo
#

Reducing the width of a map by 400 meters would solve everything.

analog apex
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meh :/

thin lotus
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it would solve a damn near lot of HLLs issues

#

maps are too wide. Players can too easily sneak around, which then cascades to other issues

cosmic pilot
novel geyser
#

sounds like a ridiculous phrase to me

faint portal
#

Has anyone seen/played "over the top" yet?

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Playing that (albeit janky af) makes me appreciate how important audio is to immersion... I pray HLL gets an audio improvement rework. Make those guns/planes/tanks more chunky

novel geyser
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I've not seen much of it but I would like some audio improvements for HLL

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still mad they changed the MG42 bullet sounds to what they are now

faint portal
trim fjord
# analog apex I just don't get what is so wrong with promoting squad-play as a group and such ...

The problem is that all "squad" based gameplay is copied or inspired from project reality, that's the case with most "milsim" games like Squad or Squad44. And It's a dumb and boring gameplay style in which PR is the pioneer (although actually they simply made the vanilla Bf2 more slower and dumb basically), especially for infantry, since it relies on mandatory mic use, long punish respawn times, and dependence on having a "medic" nearby, a guy with magical powers to resurrect anyone even after a headshot. All of that ruins any game and makes it boring, even the project reality itself, which has good hardcore gunplay, but that it can't really shine because being a walking simulator with huge maps, it's hard to find enemies and anything to shoot at

#

I think if you brought all that to HLL you'd ruin the game

analog apex
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I believe not in Squad either but unsure there

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mic usage becomes pretty important in all multiplayer genres, regardless if milsim or not

trim fjord
#

Instead of all that bs it would be much better to bring something like the ICO squad update to gunplay. That would actually be a good change instead of silly punishments or mandatory mic use

analog apex
#

I agree HLL has been in dire need of gunplay overhaul and deepening.

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it's been so simple... point and click

novel geyser
#

yeah that we can agree on
though an ICO style change might be a bit much
RS2s gunplay for HLL would be great

analog apex
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also the guns in HLL are lacking basic functionalities like sights zeroing or firing modes (where possible)

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and bracing on the assets/walls

trim fjord
analog apex
#

if HLL was a milsim, I would make need of Radioman to be able to talk to other squads

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or possibility of global proxy chat hearable by the enemies too

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or not being able to see anybody on the tacMap if far from the SL
...but all of that is far away from what HLL is

novel geyser
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I think there are certain levels to how hardcore/realistic a mechanic is and weather it would fit in a game or not so you do have to make compromises
I think not being able to talk with teammates through a magic radio would be a bit too much for most games unless it was a true milsim like arma

analog apex
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we have to make compromises only where we can and where they are not too far

novel geyser
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it can seem a bit silly when people pick and choose what they want for realism
theres the constant argument that annoys me whenever someone asks for more realism where someone would say "Oh so you want one life, and you have to go poop in the woods" because its far more complex than that and people miss the point