#telegrams
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📢 Developer Briefing #173 -Update 13, Console Parity, British/Commonwealth Timeline! 📢
Hey @everyone
This week we feature:
Update 13 - What is coming in U13 and future updates
STEAM Store DLC Update for Silver Vanguard
Introducing the T-70 Light Tank for U13
Developer Briefings update regarding moving forward
📹 Community 18 v 18 event and War Correspondent Videos
Read it all here - https://bit.ly/DevBrief173
📢 Developer Briefing #174 - New Map, New Winter Uniforms and Winter Warfare DLC update! 📢
Hey @everyone
This week we feature:
Update 13 - New map announced!
New Base Winter Uniforms
STEAM Store DLC Update for Winter Warfare
One of our devs gets creative!
📹 War Correspondent Videos
Read it all here - https://bit.ly/DevBrief174
📢 Developer Briefing #175 - Flames, Fastmovers, and Loadout Presets! 📢
Hey @everyone
This week brings more news on U13:
🔥 Flamethrowers & Molotovs
Jeeps for all factions
Loadout presets
soon™️
📹 War Correspondent Videos
Read it all here - https://bit.ly/DevBrief175
📢 PTE U13 - This <t:1668078000:F> 📢
Hi @everyone
We're happy to announce that we'll be starting the first U13 PTE tomorrow at <t:1668078000:F>
As mentioned in last week's Dev Brief, this update includes many new exciting features but also some big changes to existing backend systems that we are eager to test under load.
We would greatly appreciate anyone who is available to hop in and provide feedback, bug reports or to simply try out some of the new toys such as the flamethrowers, jeeps and new map. If this is your first time participating in a PTE check out #pte-update13 on information on how to be ready for when servers go live.
We'll update with specifics on the map rotation and duration closer to the time of servers going live.
In the interim please enjoy an early look at the changelog!
Changelog - https://bit.ly/PTEChangelogU13
Cheers! 
📢 U13 PTE #2 Will be held Thurs. 24th Nov. 11am GMT 📢
Hi @everyone
This second session will primarily be focused on testing reworked flamethrowers, molotovs, jeeps and the map Kharkov. For those not wishing to convert the GMT time of the PTE, it will start on <t:1669287600:F>.
U13 PTE map rotation will be as follows:
- Kharkov (warfare)
- Kharkov (offensive Soviet)
- Foy (warfare day)
- Kharkov (offensive Germany)
We would like everyone to please understand that this PTE comes at an earlier date in our development process than usual and as such certain content is very much in a work in progress state, requiring design tweaks or polish.
The status of the PTE servers will be shown by both an icon to the left of the channel #pte-server-status. (green for online/ red for offline(closed)) and messaging in the #pte-server-status channel.
EU Servers will be online for approximately 6 hours before switching to US Servers for an additional 6 hours so if you are available during that time frame please jump in and join us in testing.
For PTE vs Live Game User settings and Keybind notes please see the pinned message in the pte_info channel.
A full changelog can be viewed from the link below.
**Changelog - **https://bit.ly/U13_PTE02_Changelog
**Bug Reporting - **https://bit.ly/PTEFeedbackForm
Cheers! 
📢 Vote for Hell Let Loose in The 2022 Steam Awards - Labor of Love📢
Hey @everyone
Been with us since the very start? 
Spent hundreds or even thousands of hours playing Hell Let Loose?
Veterans and rookies alike, do you still appreciate and love HLL?
Why not Nominate us in this year’s Steam Awards & vote for us in the "Labor of Love" category!
Thank you for your continued support, it is always appreciated!
Add your vote here: https://store.steampowered.com/app/686810/Hell_Let_Loose/
📢 Developer Briefing #176 - Good Things Are Coming Soon 📢
Hey @everyone
This week’s Dev Brief is a big one!
Update 13 ‘Burning Snow’ Release Date
Welcome to WombatMedic, our new Community Manager
💀 Animation Bones Optimisation
Skull Bucket DLC
HLL Seasonal Community Shoutout!
Read it all here - https://bit.ly/DevBrief176
Hey @everyone
In case you missed yesterday's announcement, you now have a new, dedicated Community Manager (it's me, hi 👋 ).
My name is Alisha, AKA WombatMedic, and I am very excited to finally be able to meet you all!
I've been working away behind the scenes and taking part in the PTEs for several weeks now, and it's great to finally be able to jump into conversation with you.
Your feedback matters, and as a previously lurking member of the Hell Let Loose community, it is now my duty to support you on the frontline 
**Got bugs? **
You come to me.
**Player reports? **
Drop me a line.
QOL Improvements?
Let’s chat.
Need morphine?
Yeah, no, I can’t help you with that.
Hey @everyone
To kick things off with this week's Update 13 announcement, the team would also like to let you all know that across select dates this December, you'll be able to enlist new recruits and deploy for free on both PC and Console!
Play for free on PC:
From <t:1669917600:t> on the 1st-5th Dec
Play for free on Console:
From Midnight between the 8th-12th Dec
Share your best in-game team pic with us on Twitter, and be in with the chance of winning the Skull Bucket DLC for your squad! 👇
Twitter: https://twitter.com/hell_let_loose/status/1597991267065286657
Ends 12/12
📷 : [233C] Chrysallia
📢 Update 13 ‘Burning Snow’ is Out Now! 📢
Hey @everyone,
Update 13 'Burning Snow' is now live across all platforms, bringing some hotly anticipated content, including:
🗺️ New Map - Kharkov
🔥 Flamethrowers & Molotovs
🛻 Jeeps for all factions
⚙️ T-70 Light Tank
🪖 Loadout presets
🦵 Animation Bones Optimization
💀 Skull Bucket DLC
❄️ New Winter Uniforms and much more!
We look forward to seeing you on the frontline!
❗ Once you've updated your game, it is always a good idea to verify your game files.
You can read the full changelog for Update 13 here: https://bit.ly/U13Changelog
📢 Update 13 Hotfix Soon 📢
Hey @everyone,
With the release of U13, we are now working hard to squish some bugs that made it through to the patch. We are aiming to have a hotfix deployed as soon as possible.
Thank you all for sharing your experiences and for your patience as we look to sort out these issues ASAP.
Thank you @everyone for continuing to submit feedback on your experience with Update 13. It has been incredibly valuable, and we are now in the process of actioning a hotfix which we’ll aim to get live next week.
Below is the priority list of bugs that are being addressed for the hotfix.
Garrison Bugs
Instances of Garrisons not being accessible to the wider team.
Another Garrison bug has also been affecting players spawning on Red Zone Garrisons.
Panzerschreck Bug
Steady aiming with the Panzerschreck currently causes it to disappear.
Achievement Issues
An achievement bug where players were unlocking the “Rollin’ In The Jeep.”
German Machine Guns Disappearing
A bug causing MGs to disappear whilst mounted and ADSing.
Kharkov Map Bugs & Collision Issues
Numerous environmental and structural elements across Kharkov appear to not have player or bullet collision, including St Mary’s Church. Some fences currently disappear when viewed from around 100m.
T-Pose Issues
Identified an issue with animations when using ammunition boxes causing players to T-pose.
Visual
Identified issues of missing textures within the Church, as well as visibly low-res snowy mud assets throughout Kharkov.
Invisible Flamethrowers
Instances of invisible flamethrowers in the German faction when in first-person.
“Your Team is Losing a Critical Sector!”
Incorrectly shown when the first capture point is attacked.
A series of other minor bugs are also in the works to be corrected in this hotfix.
Missing ToolTip on Jeep
We are aware of the tooltip for Jeeps missing from the map’s legend. A fix for this will be deployed in a future update.
Thank you for your continued support!
I will post a telegram here once a hotfix is ready to be deployed.
📢 Update 13 Hotfix 📢
Hey @everyone,
We are pleased to announce that a hotfix for Update 13 ‘Burning Snow’ will be live later today at approximately 3pm GMT.
For a comprehensive list of changes for this hotfix please read the changelog below.
You can read all the info here - https://bit.ly/U13HotfixChangelog
🎄 Happy Holidays!🎄
Hey @everyone,
We wanted to take the time to thank you all in this week’s dev brief, and wish everyone a Merry Christmas and Happy Holidays!
The team will once again be taking a small break during the festive period, however, I'll be keeping an eye out on Discord 👋
Thank you to everyone who has supported Hell Let Loose this year and welcomed me on board as the new Community Manager, I'm looking forward to seeing what we achieve in 2023!
In today's dev brief, you'll find:
🎅 Well Wishes and Happy Holidays from everyone at HLL
❄️ Wintry Screenshots from [233C] Chrysallia
📹 War Correspondent Videos
Read it all here: https://bit.ly/DevBrief179
Hey @everyone,
We hope you all had a lovely Christmas and have had a great start to the New Year!
The team are now back at work, pressing on with big plans for 2023, which we’ll be able to tell you more about in a future dev brief 👀
Thank you for continuing to share your reports with me. Whilst a second hotfix is in the works to address some of the issues raised, I also wanted to share answers to some of the other questions being asked:
When will the 2023 roadmap land?
The roadmap for 2023 is continuing to be worked on whilst the team make their preparations for the year, and will be shared in #telegrams once it is ready to be announced!
Has Kursk been taken out of rotation on Console?
After identifying an issue where players may crash when loading into any map variant of Kursk in the latest hotfix, the team temporarily removed Kursk from console rotation to prevent players from running into any unnecessary crashes.
A fix for this, alongside some other known issues which came about with Update 13, are currently being worked on, and I’ll share more on that soon!
What’s up with the servers?
We are working with our server providers to investigate potential issues which may be affecting Console players as well as the South American community.
**Current Known Issues (Post Update 13) **
The team are also aware of other known issues including, but not limited to:
Potential Kursk crashes, with the map having been temporarily taken out of console rotation (please see above)
Instances of MGs disappearing when mounted
Disappearing Bipod
Instances of the Grenade and Loadout bugs still persist
Panzerschreck sights appearing differently
ADSing too quickly can prevent the Karabiner 98k from firing
Some helmets showing an incorrect texture
Continued LOD issues
General VOIP instability
Hotfix Preparations
Whilst there are other known issues not covered in this announcement, a full changelog will be shared here when the 2nd hotfix is ready to be deployed, so make sure to keep an eye out on the channel!
Hey @everyone,
We know you’ve all been eagerly waiting to get hands-on with our 2023 developer briefings, and that excitement and anticipation are shared by the team too - and for good reason! 👀
This year is set to be a big one for Hell Let Loose, and because of this, we’re taking the time to ensure we have everything in place, ready to be shared with you and the wider community.
This is taking a little longer than we expected, however, as soon as we are able to start rolling out our developer briefings again, I will let you all know!
**Where’s the feedback bot gone? 🤔 **
You may have noticed that the respective feedback channels no longer feature the voting system generated by the HLL Bot. We’re working to get this back up and running!
I’m still reading the feedback and making notes during this period, and hopefully, you’ll be able to start casting your votes again soon.
**100,000 Discord Members! 🎉 **
I also wanted to take the time to say a huge thank you to everyone here supporting Hell Let Loose. We are all incredibly grateful to have such a wonderful community, and it has been fantastic to see the Official Hell Let Loose Discord server recently reach over 100,000 members, with the r/HellLetLoose Subreddit not far behind!
We’re excited about the road ahead and are looking forward to being able to share more with you in the not-so-distant future.
Hey @everyone,
While it might appear quiet on the frontlines, we’re certainly not missing in action!
In our first developer brief of the year, we're sharing some exciting news and updates about the direction of Hell Let Loose in 2023, including:
💬 A Message from Max & Black Matter
👋 The Growing Team & Brand-New Studio
❤️ Quality of Life Focus for 2023
🗺 Updated Roadmap coming soon
Read it all here: https://bit.ly/DevBrief180
📷 : @cold wadi
Hey @everyone,
After sharing the news that Hell Let Loose is now fully supported by a new team and studio, today’s Developer Briefing goes into more detail about the first health update, which will be released across all platforms, early next month!
🛠️ Stability & Performance Improvements
👁️ DLC First Look
📈 New Game Analytics
🏷️ Steam Sale
📹 War Correspondent Videos
Read it all here: https://bit.ly/DevBrief181
Hey @everyone,
We’re pleased to announce that Update 13.5 will arrive on the 5th of April, and you can expect to tune in for the reveal of the complete 2023 roadmap before the update goes live, so make sure to follow Hell Let Loose on YouTube!
Check out this week’s developer briefing for more detail on:
🎮 Continuous Improvements
🦴 Animation Optimization
Battle Scarred DLC
👀 Updated Frontend Teaser
Read it all here: https://bit.ly/DevBrief182
Hey @everyone,
Join us today from April 3, 2023 4:00 PM GMT+1 for the reveal of the 2023 Hell Let Loose roadmap, and get an inside look at some of the exciting content we have planned!
Join us for an inside look at the Hell Let Loose 2023 Roadmap and content arriving later this year.
Join the Community on Discord - https://discord.gg/hellletloose
Subreddit - https://www.reddit.com/r/HellLetLoose
Facebook - https://www.facebook.com/HellLetLoose
Twitter - https://twitter.com/hell_let_loose
Instagram - https://www.instagram.com...
📢 Developer Briefing #183 - 2023 Roadmap Reveal! 📢
Hey @everyone,
Thank you for joining us for the reveal of the 2023 roadmap! If you haven’t checked out the full video yet, you can watch the reveal here: https://youtu.be/DJqh61nfuTs
Here’s a quick reminder of what’s coming this year:
New Factions: British, Polish, and Finnish Forces
New Player Tutorials
Non-Verbal Communication Tools
New Game Modes & Maps
🆕 Win 10 & Steam Deck Versions
Read more here: https://bit.ly/DevBrief183
📢 Developer Briefing #184 - Update 13.5 Out Now! 📢
Hey @everyone,
Starting off with our first update of the year, U13.5 is now live, bringing with it a whole host of game improvements that are aimed to increase stability and performance.
Here’s what you can expect to see:
Game Performance Improvements
💪 Animation Optimization
👾 General Bug Fixing
🆕 Cinematic frontend menu screen
🆕 Animated loading screen
🆕 Game Analytics
Near Miss DLC
Battle Scarred DLC
Read more here: https://bit.ly/DevBrief184
📢 Developer Briefing #185 - https://bit.ly/DevBrief185 📢
Hey @everyone,
In today’s dev brief:
Details on the current known issues post-U13.5
🗺️ Help us choose a map to update
🔍 Answers to some of your roadmap questions
🌍 British Map Teaser
HLL Seasonal Spring 2023
Thank you for sharing your experience with U13.5. After being away last week, I’ve been catching up across all feedback channels to make sure we have a complete understanding of the issues affecting some players, and while a plan is in the works to provide best practice solutions for feedback, we would like to introduce a new Discord category in the interim: Field Reports
With some issues already under investigation to be resolved in Update 14, you will shortly be able to help us collect as much information as possible by using our new category to streamline feedback and receive support.
Check out the #report-an-issue channel for details on:
- How to report an issue
- Vote on which of the current priority known issues you’re experiencing
Use the #1097866142028152944 channel to:
- Find 1-to-1 support
- Let us know about new bugs
- Provide details on crashes
Replacing the feedback channels, you’ll now also be able to share feedback in #1098158460463480842, including ideas for:
- Cosmetics
- Weapons
- Factions
- Maps
You can still report issues here on Steam: https://steamcommunity.com/app/686810/discussions/1/
For Console, please visit: https://support.team17.com/hc/en-gb/requests/new
Please note that the previous feedback and support channels will now begin to be archived!
📢 Developer Briefing #186 - Great Britain Faction 📢
Hey @everyone,
Thank you for the response to our last dev brief, we’ve been grateful to see the growing excitement to be on this new journey with us and are pleased to announce that Update 14 and the arrival of the British Forces are now targeted for deployment on May 25th!
In this week’s dev brief you’ll find:
👁️ Driel First-Look
🗺️ Tac-Maps for Driel and El Alamein
🇬🇧 Great Britain Armory & Vehicles
🗳️ Cast your vote for the map refresh
👋 Join us at Format in Manchester, UK on 25/05
Read it all here: https://bit.ly/DevBrief186
📢 Developer Briefing #187 - Non-Verbal Communication Tools, Locomotion & Field Manual Improvements, A New Identity, and More! 📢
Hey @everyone,
As we get closer to Update 14’s release, we wanted to share some more details on what else you can expect to see:
💬 Non-Verbal Communication Tools
Locomotion Improvements
Field Manual Updates
Wombat's Wrap-Up
A New Identity
Read it all here: https://bit.ly/DevBrief187
❕ Developer Briefing #188 - Update 14 is Now Live! ❕
Hey @everyone,
Update 14 is now live across all platforms!
Here’s a reminder of what you’ll be jumping into with U14:
🇬🇧 British Forces
🗺️ Two New Maps
New Vehicles
New Weapons
🦵 Updated Player Locomotion
💬 Non-Verbal Communication Tools
👾 Bug Fixing & Optimization
Check out the final changelog here: https://bit.ly/DevBrief188
For Console & PC changes, please visit here: https://bit.ly/ConsoleChangelog
While we endeavor to release updates without issue, bugs may still occur. Please continue to share your experience with us by using the #1097866142028152944 channel!
Hey @everyone,
It was really great to meet so many of you in person at the FORMAT event last night! We’re always humbled and excited to hear from you. Now that we’re back in the office, it’s been wonderful to watch your videos and read all of your feedback while experiencing U14.
The new locomotion improvements and updates to the gameplay definitely seem to have everyone divided - and the debates and suggestions are well received!
While the team continues to track and review your reports, here’s a list of some of the top reported bugs known to the team:
Using ‘F’ and Map Canceling
While U14 was our initial introduction to the British Forces, it seems some bugs were also introduced that have limited some previous functionality, including the ability to complete an action while the map is open. We believe this to be the result of a fix submitted with U14 for preventing a particular exploit.
**[Console] Vote to Kick **
The new feature for console seems to be incorrectly requiring 29 players rather than 20 to successfully kick.
Server Browser Search Bar Bug
When typing in the server filter box under the Enlist browser, the search box appears to become deselected.
- British AT gun has inverted controls
- Unable to Move In-Game with Scoreboard Open
- [Driel] Invisible wall underneath a bridge
- [Driel] Default garrisons appear as USA table and USA radio chatter
- British support flamethrower clips through backpack
- [Console] Vote to Kick dialogue can be accidentally pressed when trying to crouch or jump
- Players able to go under the ground when prone with a bipod deployed
- Breathing while sprinting audio can be heard overlapping itself
- [PS5] [El Alamein] Poor server performance
Please continue to report on your experience in #1097866142028152944 over the long weekend so the team are able to review this next week.
It’s been an exciting month, revealing the next iteration of the Hell Let Loose identity, alongside the launch of Update 14 - and we’re excited to share all that’s still to come this summer with you.
For now, we look forward to joining you on Driel and El Alamein this weekend!
❕** Fixes Planned for Update 14 - June 22nd **❕
Hey @everyone,
The team are currently investigating a number of issues raised with Update 14 and are planning to submit some fixes in a patch coming later this month, ahead of Update 15. A full list of the bugs fixed will be released closer to the 22nd.
While the team work on resolving some of the reported bugs, we’ve still got a very busy month ahead of us! Here’s a quick look at what’s landing in June:
👀 Update 15 Trailer - Our next update arriving this summer, bringing with it a brand-new game mode
👁 Brécourt - A closer look at the upcoming Objective game mode
📢 An Exciting Studio Announcement
🌐 New Website - Where you’ll be able to catch up on the latest Dev Brief, Community Events & News
👕 Merch Store - Support Hell Let Loose from the frontlines with a range of exclusive game merch
☀️ Summer Warfare DLC - Highly requested, the DLC will be launching on Console later this month
Updated In-Game Branding
Prepared and put in the pipeline prior to Update 14, a small patch will be going live today that will update the Hell Let Loose branding across the game.
Mess Hall Merge & New Discord Onboarding
This Friday, the Discord server will begin to undergo some changes. You may find that you lose access to particular channels during this period, however, please do not worry - you’ll be able to regain access once the changes are complete.
Developer Briefing #189
We hope you’re continuing to enjoy our regular briefings! Tomorrow, you’ll be able to read Dev Brief #189, which will be going into some more detail surrounding Update 14 fixes, as well as dive into our future plans to support a more historically accurate Hell Let Loose.
📢 Developer Briefing #189 - Hell Let Loose Now, And In The Future 📢
Hey @everyone,
We’re grateful to see so many of you enjoying the evolving gameplay, however, we understand the recent update may have presented some challenges and frustrations for some players.
We appreciate the constructive feedback and bug reporting and are dedicating resources to releasing a fix for many of the issues, which is planned for June 22nd. A full list of the fixes will be shared after our investigation period and closer to the release.
Read more here: https://bit.ly/DevBrief189
📷 : [fll.fi] dea
"You are about to embark upon the Great Crusade, toward which we have striven these many months."
Together, on the 79th anniversary of D-Day, we honor the devotion to duty of service members worldwide.
Watch the full U15 trailer reveal during the PC Gaming Show on 11th June @ 1PM PDT / 4PM EDT / 9PM BST / 10PM CEST
Until then, enjoy this teaser @everyone!
Hey @everyone,
The PC Gaming Show starts in 30 minutes, are you ready to join us on the frontlines? 
Head over to https://www.twitch.tv/pcgamer to watch the trailer for Update 15!
Hey @everyone,
I wanted to share a short update with you all -
While it was our intention to deliver a Developer Briefing today, we will instead be taking some time to address the Update 15 trailer reveal, and offer further details about the new game mode releasing on July 18th.
As we work on this, please remember to be kind to all members of this community when sharing your thoughts and opinions.
⚠️ <@&893074788413759538> & <@&880338910541135912> ⚠️
After further discussion with our server providers, we will today be carrying out a test that aims to support server performance on Console.
This test will run from 1:30pm GMT+1 for 2-3 days and your feedback during this time will be integral.
We are testing a reduced game count across console servers that we are hopeful should result in better performance during peak hours. While you should not be impacted by this test, please note any unexpected changes in #1097866142028152944.
❕Test Results❕
I have set up a new channel for this test, #⚫-server-performance-test, and ask that you all share your server experience during the test period as either:
🤨 - The Same
💪 - Better
😟 - Worse
Console players will be able to see the test is running with the 🟢 icon as indicated in the channel name. Once the test has ended, the channel will be retired while we evaluate the results.
We’re sorry, @everyone.
What we’d hoped would be an exciting and immersive trailer for our next update - Devotion to Duty - has unfortunately fallen short of expectations. We understand that you were eagerly awaiting the trailer, and we deeply apologize for the disappointment, frustration, and sense of let-down felt among the community.
Hell Let Loose has always aimed to provide an authentic and immersive experience, and the latest updates haven’t reflected this as well as they should have. We hear and value your feedback and are dedicated to actioning it across future updates.
Please read our message to the community: https://bit.ly/AMessageToTheCommunity
📢 Developer Briefing #190 - A New Plan For The Future 📢
Hey @everyone,
We would like to start off by saying thank you.
We understand that your trust is earned with actions - not just words.
We can today announce the following:
📝 Plans are being put together for more structured PTEs.
Players will be able to provide feedback after sessions that will be filtered into the development process. In order to ensure this process is effective, we’ll be rolling this out in stages, while building upon it.
📆 We’re working on ways to adjust our schedule to see what is possible to better accommodate fixes and patches in between larger updates.
🔎 We have increased our QA resources to better support both quality of life fixes and new content.
🛠 We’re structuring new ways to address gameplay changes that can take player feedback into consideration, prior to finalizing for release.
This process will also include the recent speed increase, and aims to be adopted for any future changes.
To read more about our plans, and to understand what issues have been fixed for the Update 14 patch, and what we plan to continue to work on, please visit: https://bit.ly/DevBrief190
I would also like to give a shout-out to our Moderators and Support team, who have been working tirelessly to ensure this server remains a safe space over what has undoubtedly been a tough few days for everyone close to Hell Let Loose - as well as to say thank you to everyone in the community who has communicated kindly and offered constructive feedback.
There is a lot of work to be done, but our plans are clear and we remain committed 
Hey @everyone,
Hope you're all having a good week! 🙂
I wanted to let everyone know that the Update 14 Patch will be going live this Thursday (22/06/2023) at <t:1687428000:t>. The full patch notes will also be posted on Thursday.
With lots of planning underway, I've been slow to answer DMs and pings, but please bear with me! I'll get onto them as soon as I can 
📢 Update 14 Patch Now Live 📢
Hey @everyone,
Patch notes should hopefully be up on Steam shortly, however, I'll post them in here for the timebeing and drop another message when they're up!
Improvements
We have made a 20% decrease to the overall acceleration speed as a part of our ongoing plan to refine player locomotion. This change should ease players into the max speed from standing and during sharp movement, making it feel less abrupt and more realistic.
We understand that tanks require some revisiting, and we are investigating how this can be done while minimizing the risk to the wider game mechanics, and ensuring players won’t be able to outrun heavy tanks.
HUD/UI
[Fixed] Incorrect experience awarded during post-match XP Screen.
A bug was introduced in U14 where the awarding of XP during a match could reset the amount of XP earned in the match, resulting in a lower amount of overall XP being awarded at the end. This has now been fixed.
[Fixed] The Server name filter box is deselected when the player is attempting to type in on the Enlist Screen menu.
For U14, we fixed some instances where you could not correctly navigate the UI if using a gamepad. It had the unintentional side effect of making this filter box hard to use when typing into it. This has been fixed so the UI works as expected with all input devices.
Audio
[Fixed] Breathing while sprinting audio overlapped itself.
It was found that two instances of the sprint breathing audio were playing at the same time; causing a noticeable doubling to occur. This has now been limited to one instance per player to prevent this from happening in future.
General Bug Fixes
[Fixed] In-game vehicle movement stopping when opening the scoreboard.
When adding the feature for vote to kick on console, and making sure that the UI worked correctly on gamepad, we made changes to ensure that the UI reacted correctly when receiving the prompt to vote to kick someone. However, this logic would clear player input whenever opening the scoreboard, stopping actions like being able to drive vehicles. This has been changed to only happen if the voting UI is active, fixing the issue.
[Fixed] Dive to Prone used to appear to move faster and avoid conflict.
We have modified and tweaked the Dive to Prone so that the player’s stance can't be changed until the dive to prone animation is completed.
[Fixed] Opening the map stops the player from performing multiple actions.
In U14, we fixed a dismantling exploit, however, this fix made any action also be stopped when opening the map. It has been changed so that it only dismantling will be stopped when opening the map, fixing the unintentional side effects of the previous change.
[Fixed] British weapons have increased sway when ADSing.
We have included some changes that should make using British weapons a closer experience to that of the other forces. Work still needs to be done to find the root issue causing these weapons to have increased sway.
[Fixed] British AT gun has inverted controls
This setup error has now been fixed.
[Fix Submitted] The "Lost Connection to Host" prompt appears after finishing a match whilst the map is open.
With the map open when finishing a match, the client was repeatedly sending the same message to the server over and over again, so fast that the server would disconnect the client for spamming. This has had a fix submitted so that only one message is sent.
Weapon Bug Fixes
[Fixed] British Weapons are not calibrated/zeroed correctly.
Issue improved, but work is still ongoing for some weapons (dropping at 100m)
Driel
[Fixed] [D4] Invisible collision encountered above the player's head under a bridge.
There were collision issues with the Landscape LOD that would block player bullets. The landscape “opening” that accommodates the bridge asset has been adjusted and further debris removed to prevent any collision issues.
Hey @everyone,
When the Update 14 Patch went live this morning, we received reports of some servers having not moved over to the latest version, and are missing from the Enlist screen.
Please bear with us as we work with our Game Server Providers to understand how we can bring these servers back online!
❕ Servers Back Online ❕
Me again 👋
Thank you, @everyone, for your patience! 
Working with our Game Server Providers and partners, we have rolled out a fix that involved switching to a different version of the server exe file, but are still investigating the underlying cause.
All servers should be starting to come back online, however, if you experience particular performance issues, please share helpful information with the team in #1097866142028152944
The full patch notes can now be read here: https://bit.ly/U14PatchNotes
📷 : [233C] Chrysallia
❕ PC Server Performance Test❕
Hey @everyone,
We are continuing to investigate server performance, and as part of those investigations, have been running a test across certain PC servers that aim to understand whether a change made to server command lines has been able to reduce instances of rubber-banding, particularly when operating vehicles.
Initial results of the test seem positive, however, we're keen to ensure the below servers remain populated over the weekend so quality feedback can be provided on the experience.
While this test only tackles rubber-banding, we'll be continuing to investigate other potential issues impacting performance.
This will continue to be a priority for us, and I'm hoping to share more soon in terms of other steps we are taking as we revisit our original roadmap and lay out new plans for Hell Let Loose!
If you are playing and are able to support populating the following servers, this will greatly help the test, thank you.
US:
Saucymuffin's [BEER] Haus & Squidd Cafe
Glow's Battlegrounds US West
THE OUTPOST | BHB | HOT DOG 7 | US EAST | DISCORD. GG/THEOUTPOST
EU:
(WTH) Wolves of War | Teamwork [EN] | Custom | discord. gg/WTH
[1CDO] No.1 Commando [UK] Server
[GER] TAURUS | Warfare only | discord. gg/taurus
POWERBITS GAMETEAM EVENTS | LOW PING | PBSGAMETEAM. COM
POWERBITS GAMETEAM HLL #1 | LOW PING | PBSGAMETEAM. COM
POWERBITS GAMETEAM HLL #2 | LOW PING | PBSGAMETEAM. COM
Hey @everyone,
Short update from yours truly 👋
So that we can provide a dev brief that offers a comprehensive and detailed plan for the remainder of 2023, our upcoming brief will now land next week. (Plus, we really have to stop doing Friday briefs...I'm thinking Wednesdays?)
**In next week's brief, you'll learn more about: **
- The planned PTE sessions you will soon be able to take part in ahead of releases
- Our shift in focus and the changes that will be taking place based on your feedback
- The list of community-raised bugs and balancing issues we plan to focus on tackling
We are using this time to address as many concerns as possible while looking to confirm dates for when you can expect PTEs and subsequent patches.
Thank you for bearing with us, I hope you all have a lovely weekend! 
📢 Developer Briefing #191 - Player Locomotion Changes, Bug Fixing, & Server Performance News 📢
Hey @everyone,
Thank you for continuing to bear with us in bringing you an update on our plans and roadmap!
I am pleased to announce that for the remainder of 2023, we will be focusing on attempting to address some of the major issues that have been raised by the community.
In doing so, our efforts to deliver the original 2023 roadmap will instead change focus to a slower speed of content delivery - bringing you more 100-player Warfare and Offensive maps, alongside existing planned cosmetic DLC, as we continue to work on resolving as many bugs as possible, and begin the planning for a longer-term future of Hell Let Loose alongside the community.
Today’s brief is a long one and aims to outline the steps we are now taking to address any recent concerns:
🏃♂️ Player Locomotion & Dive to Prone Changes
🛠 More Patches Over Updates - Patches 14.2 & 14.3
✏️ Plans for the British forces
🐛 Initial Bug Fixing List
📍 Planned PTEs - First one targeted for July 20th
🔎 Server Performance Investigation Results
💬 Reddit AMA - July 19th
👁 Planned Dev Podcast with RazBora & The Fresh Baked Goods
Please read our detailed plans here: https://bit.ly/DevBrief191
Hey @everyone,
It’s time to begin submitting your questions for the AMA!
So that we can look to tackle as many questions as we can, we’ll be inviting team members from across some of the different disciplines within the studio to prepare answers, which I’ll then be sharing on Reddit.
To ensure community members across different time zones can participate, this AMA will be open for 24 hours, aiming to provide answers by Friday.
While the AMA is open, we’ll use this time to collate all the facts we need to address your questions with as much information as possible.
Not around for the AMA? Don’t worry, we’ll post the questions and responses in a future dev brief so you’ll be able to catch up at a later date.
Thank you for supporting Hell Let Loose, and taking the time to ask your questions, make sure to keep an eye on your thread for Friday!
Upcoming PTE Session
The planned PTE session for 20/07 will be going ahead, and further details on how to participate will be announced later today!
Hey @everyone,
I'm pleased to announce that our new PTE set-up is ready for the upcoming PTE session, in <t:1689847200:R>.
How can I take part in this session?
We have now created some new channels where you can provide streamlined PTE feedback on content, features, bugs, and more!
To take part in PTE sessions, you will need to use the #pte-opt-in channel, complete the form and make sure to react to be given access to the new PTE category.
When you use this form, your Discord username will be shared with our Usability Team, who may contact you directly to discuss your experience in more detail. No other personal information will be captured and stored.
How do I submit feedback?
You will now be able to provide targeted feedback on your experience within a PTE, by using either the FEEDBACK FORM or BUG REPORTING form, available in the PTE Discord category that will become available once you have finished the above steps.
The form links will be posted shortly before the PTE goes live.
Although not for this particular PTE, we will also be looking to hold future Hell Let Live sessions for you to further share feedback!
How long will the PTE run for?
The PTE will be open from <t:1689847200:F>, and will finish <t:1689933600:F>.
What will this PTE include?
This PTE session aims to test some changes for the next game patch, Patch 14.2, and will help us determine a few things, including:
1). Movement Speed & Dive to Prone Preference
In this PTE, the player locomotion speed, as well as the dive to prone functionality have been adjusted to reflect the level they were prior to Update 14.
We want your feedback on the success of the removal of the speed change with the PTE, as well as your feedback on the speed in the current live game.
2). Grenade Bug Occurrences
A fix is being submitted within the PTE branch that the team is hopeful has tackled the grenade bug!
3). Loadout Bug Occurrences
With your input, alongside activating logging, we'll be looking to see if any instances of this particular bug occur and aim to learn more about how it happens.
Hey @everyone,
The PTE build should now be ready for you to download!
Don't forget, if you want to take part, please follow the steps in #pte-opt-in 
When you join the PTE build, your settings from the main game will not carry over, so you may want to take some time adjusting these before you join a server in ~20 minutes.
The feedback and bug reporting forms will go live once the servers begin to populate. For more information on what we're looking to test, please read the above telegram, or if you have the PTE role, please visit #1129341603253850112!
See you all on the frontline!
❕ PTE Extension & Reddit AMA Answers❕
Hey @everyone,
Thank you to those who have already taken part in the PTE and shared your feedback!
While the PTE announcement went live here yesterday, we’re keen to action on your initial feedback around the timings of this first PTE session, and will now be extending it over the weekend.
We want to make sure that we can be flexible and adapt where necessary so that you can share your thoughts and feedback on the player speed within the PTE, as well as the speed in the live game, and hope that this extension will give you more time and freedom to take part.
For more information about what we’re looking to see, and for what’s already being reported, please read the Steam announcement for more details: https://bit.ly/WeekendPTE
Reddit AMA
Gosh, that was a LOT of questions! Thank you all so much for your patience and for allowing us the time to answer them. I'm starting to upload responses now, and while there are quite a few duplicate questions, I'll try to respond to what I can! I'm super keen to see how we can look at making this a live-type of event in the future when we're introducing new content, but don't forget, we'll be expanding on some of your questions in an upcoming dev podcast with RazBora and The Fresh Baked Goods 👀
If you don't want to dig through the answers (I don't blame you), I'll be pulling them all together to share in a dev brief next week!
Have a lovely weekend 
📢 **Developer Briefing #192 - AMA Answers, PTE Feedback, Patch 14.2 Release Date, & Podcast **📢
Hey @everyone,
Thank you all for taking the time to ask your questions in the AMA last week!
The team has been really eager to respond to as many as possible and will be looking to elaborate further during the dev podcast with RazBora and The Fresh Baked Goods, which will premiere <t:1691254800:F>, check out the event link here: https://discord.gg/47NXpkRN?event=1133881046438526986
In this week’s brief, catch up on:
💬 PTE Feedback
👋 AMA Answers
Patch 14.2 Release Date - 7th of August
🔧 Patch 14.3 Progress
🎥 Dev Podcast - 5th of August
Read it all here: https://bit.ly/DevBrief192
Hey @everyone!
Make sure to tune in this Saturday <t:1691254800:f> to watch hosts @west trout and @radiant nacelle ask your questions in a dev interview with our Senior Brand Manager, Studio Technical Director, Studio Creative Director, and me, that we recorded last week!
Watch on YouTube at: https://www.youtube.com/thefreshbakedgoods
Watch on Twitch at: https://www.twitch.tv/raz_bora
Event Link: https://discord.gg/vjXGry4V?event=1133881046438526986
Hey @everyone!
I hope you're enjoying the weekend 
The watch event for our Dev Interview is now live, plus there will be DLC giveaways afterwards, so make sure to stick around!
Tune in for answers to some of your top-asked questions and plans for new content, including the rework of the British forces 
Join the pre-stream now on Twitch at: https://www.twitch.tv/raz_bora
Watch on YouTube: https://youtu.be/yEuVZI1-lr8
❕ Patch 14.2 Releasing Today ❕
Hey @everyone,
Nice to see you on Saturday, I hope you all enjoyed the dev interview! 
I'm pleased to announce that Patch 14.2 will be going live <t:1691413200:F> (<t:1691413200:R>)
This patch primarily removes the increased player locomotion added in U14.
🏃 Reduced player movement speed
🐬 Removed dive to prone
🐛 Grenade bug fix
✅ Server crash fix
14.3 PTE - 17th August
We're hearing your feedback, and it seems a large majority of the community wants to see dive to prone to return in a future update.
For this to happen, we would need to work on dive to prone with the slower movement speed, and polish it so it can't be exploited before it can be considered to be brought back to the live build in a future update 🙂
You can check out the full changelog here: https://bit.ly/HLLPatch14-2
📢 Developer Briefing #193 - A Closer Look at The Practice Range 📢
Hey @everyone,
In this week’s developer briefing, we’re going to take a closer look at the upcoming Practice Range:
👣 Obstacle Course
🎯 Shooting Range
🔨 Building Yard
🚗 Driving Range
🔧 Patch 14.3 Progress
🎥 War Correspondent & Community Videos
Read it all here: https://bit.ly/DevBrief193
❗ Server Crash Hotfix - PC ❗
Hey @everyone,
A hotfix for a particular server crash on PC has just gone live!
Using a new tool created to support our initial investigations into server crashes, we’ve been able to identify another potential cause for some of the crashes being experienced recently, and have since verified a fix that we’re now rolling out as a hotfix.
This fix requires a client-side update but does not have any changelog items.
You can read more about this hotfix here: https://bit.ly/Hotfix-Patch-14-2
Share your feedback for Patch 14.3! 📝
Hey @everyone,
Join us for the Patch 14.3 PTE this Thursday from <t:1692277200:f> until Monday, where you'll be able to:
🎯 Test out the Practice Range & Basic Training areas
🇬🇧 Try out improvements to some of the existing British weapons
🪱 Stress-test bug fixes
I'll be sharing the feedback forms and updating the channel here in Discord on Thursday.
This is your opportunity to provide feedback for this patch, so please join me for this session!
I look forward to seeing you in there 
Read more here: https://bit.ly/Patch-14-3-PTE
📷 : [233C] Chrysallia
📢 Public Testing for Patch 14.3 is now open! 📢
Hey @everyone,
We're now live with Patch 14.3 over on the Public Testing app!
Jump in any time from now until Monday to get hands on with the new environments, bug fixes, and improvements coming with Patch 14.3.
Additional Content Hub
As our additional content hub will be offline for this PTE, we thought we'd share a look at what you can expect once Patch 14.3 goes live!
Squad Up Sunday
Drop by the PTE on <t:1692540000:F> and play live with members of the team and some of our wonderful War Correspondents as we stress-test Patch 14.3!
Finding a Server
For this session, you may need to refresh the server list on the Enlist screen in order for a server to show, or alternatively, toggle through the Favourites, Friends, and History tabs.
Submit Patch 14.3 Feedback: https://forms.office.com/e/QBscd5bvVT
Share Patch 14.3 Bug Reports: https://forms.office.com/e/qT2mx5GhvR
Visit #1129341603253850112 for more information!
📢 Developer Briefing #194 - British Rework Progress & Interview Wrap-Up 📢
Hey @everyone,
If you haven’t had chance to read the AMA last month or tune into the recent Dev Interview, we’ll be summarising both in this week’s dev brief, as well as share a sneak peek at progress with the British forces rework!
Patch 14.3 Feedback
🇬🇧 British Rework WIP Images
🗳️ Vote Now - British Medium Tank
🎙 Dev Interview & AMA Wrap-Up
🎥 War Correspondent & Community Videos
Read it all here: https://bit.ly/DevBrief194
📢 Developer Briefing #195 - Heads, Heads, Heads 📢
Hey @everyone,
In this week’s dev brief, we’ll be sharing more on the updates to the game’s favourite faces, which you’ll get to see for yourself very soon because Patch 14.3 will be arriving next Thursday, the 14th of September!
The final changelog for Patch 14.3 is in the works and will be shared in advance, so make sure to stay tuned.
Learn more about the updates to the character model heads from Luke, our Junior Character artist in today’s brief: https://bit.ly/DevBrief195
Patch 14.3 Initial Changelog
While there is still work to be done on some of the British weapons after this patch, including the Sten, you can catch up on exactly what Patch 14.3 entails by giving the initial changelog a read through here: https://store.steampowered.com/news/app/686810/view/6394601141527007224?l=english
British Forces Rework Progress
If you missed the last dev brief, you can also check out progress on the British forces rework here: https://store.steampowered.com/news/app/686810/view/3676679309282711920?l=english
Community News Role & Regional Role Selection
Thank you again to those who suggested the introduction of Community News and Regional roles in the Discord, I’ve gone ahead and set these up in the built in onboarding, which you should be able to view by browsing id:customize.
Community News Role - So I don’t have to @ everyone (again), you can now opt-in to getting the <@&1148174017845534751> role, which will primarily be used in #community-news as a way to convey:
- Community Events & Giveaways
- Community Polls
- Behind The Scenes Team Shenanigans
- Dev Events, Streams, and More!
Regional Roles - Useful for when looking to squad up with other players, but also helps us highlight any activity related to a particular region.
❕ Patch 14.3 Preparing for Release ❕
Hey @everyone,
Patch 14.3 will be landing <t:1694696400:R>!
This patch introduces the Basic Training, Practice Range, and Additional Content Hub, plus a whole host of fixes, plus:
🛠 Optimisation improvements
🔎 LOD improvements
🇬🇧 Improvements to existing British forces weapons
🐛 General bug fixes
👁 Additional ultrawide screen support
Check out the full changelog here: https://bit.ly/Patch14-3-live
❗ Planned Hotfix - September 18th ❗
Hey @everyone,
Thank you for sharing your feedback with us while getting hands on with Patch 14.3, we’ve identified some issues that we would like to tackle in a hotfix that will land on PC on Monday, 18th of September, and for Console players on Thursday, 21st of September - due to a slightly different sign off process.
Loadout Bug
Since releasing Patch 14.3 yesterday, we have been reviewing the logging that was activated with this patch, and believe we have now finally identified the cause of the loadout bug - and are now preparing a fix - and will keep you updated on our progress!
VOIP Disconnect Fix
We also believe we may have a fix for the ongoing VOIP issue - the one that has been plaguing many players in Hell Let Loose, where you can often find yourself getting randomly disconnected and then being unable to reconnect.
Hotfix Changelog
The final changelog will be provided on Monday, however, we are now preparing fixes for:
- Character previews scale incorrectly
- Fix for tank driver seat FOV
- Fix for Sherman doubled-up scope
- Steam achievements bugged
Ultrawide Monitors
Players on ultrawide will have found that their FOV was incorrectly extending tank cockpits, rather than just the environment in view. Now having ultrawide compatibility, reducing FOV to 90 from 120 will correct this, however, a fix is being worked on that will ensure players will not need to change this value every time they enter a vehicle.
If you’ve also noticed a fish-eye effect across the game while using ultrawide, this may be due to having previously toggled maintaining Y axis for a better FOV. With the new ultrawide compatibility, you may now want to look at changing this setting so you are maintaining X axis, instead. This option can be found under your Video settings.
Read the full hotfix announcement here: https://bit.ly/PlannedHotfix-14-3
❗**Patch 14.3 Hotfix Now Live **❗
Hey @everyone,
The hotfix for Patch 14.3 will now be rolling out to players on PC.
Console players can expect the hotfix later this week.
For the hotfix changelog, please visit: https://bit.ly/14-3-hotfix
❕ Vivox Maintenance & VOIP Poll ❕
Hey @everyone,
With the Patch 14.3 hotfix now out in the wild, we're keen to understand if you have noticed any marked improvements with VOIP connectivity!
Please use the below emojis to react and let us know whether:
🟢 - VOIP connectivity is improved
or
🟠 - VOIP connectivity hasn't improved
Vivox Maintenance
Vivox are also scheduling a maintenance update that will occur tomorrow between <t:1695322800:f> and <t:1695326400:t>.
During this time, you may experience issues when using VOIP.
Developer Briefing #196
In case you missed the announcement, the next dev brief is set to land next week, 27th of September, and will be touching on what you can expect from Hell Let Loose as we head into October! 
📢 Developer Briefing #196 - Summer Draws to an End and The Nights Close In 📢
Hey @everyone,
With Patch 14.3 now behind us, we know you'll be eager to find out more about what will be coming to Hell Let Loose as we head into autumn!
In today's dev brief, you can read more about what's coming, including:
🐛 Bug Fixing & Optimisation
🇬🇧 British Forces Rework Pt.1
🌜 New Night & Dusk Maps
💪 Improved Dive to Prone
🛠️ Improved Vaulting & Mantling
🪖 New Cosmetic DLC
Read Dev Brief #196 here: https://bit.ly/DevBrief196
VIVOX MAINTENANCE
Vivox will again be holding maintenance between <t:1695924000:F> and <t:1695927600:t> and you may find VOIP does not work during this time.
❕ Public Testing News❕
Hey @everyone,
We were hoping to get you all on the PTE today, however, we’ve experienced an issue when doing some final checks 🥺
We still want your feedback, so while we work on a fix, we’ll be moving the planned PTE to next weekend, instead. This shouldn’t affect the release of Patch 14.4, however, we will keep you updated.
We’re sorry for any inconvenience this may have caused 
You can read the details here, plus check out some more of the night maps you'll be testing next weekend: https://bit.ly/PTENews
❕ PTE Live <t:1696600800:R>❕
Hey @everyone,
Thank you for bearing with us while we take in the news shared earlier this week.
We wanted to confirm that the planned PTE session for Hell Let Loose will still be going ahead today <t:1696600800:F>, and will end on Monday the 9th, so you’ll have the weekend to provide feedback on some of the new night maps before they arrive in future patches, starting with Carentan and Sainte-Mère-Église, which will arrive in Patch 14.4, as well as vaulting and mantling improvements, the addition of an improved dive to prone, as well as help us identify any potential broader impact from the loadout bug fix.
However, we will now be moving back the planned release of Patch 14.4 to the 19th of October, a week later than originally planned.
This should not affect the planned release of part one of the British forces, which will arrive in Patch 14.5 in November.
Read the PTE changelog here: https://bit.ly/PublicTesting-Oct
Provide PTE feedback here: https://forms.office.com/e/Zn7yLrX7u6
❕Patch 14.4 Releasing Today ❕
Hey @everyone,
Patch 14.4
Patch 14.4 will begin rolling out from <t:1697720400:t> today, <t:1697720400:R>!
In this patch, you'll find:
🤞 Loadout Bug Fix
🗺️ Carentan & Sainte-Mère-Église Night Maps
🛠️ Optimisation & LOD improvements
💪 Improved Dive to Prone
👋 Improved Vaulting & Mantling
🦅 Luftwaffe Eagles DLC
Read the changelog here: https://bit.ly/Patch14-4-Changelog
Public Testing Feedback
We want to continue to make sure that it is your feedback that helps to guide development, and in order for that to remain the case, we’re going to be looking at re-evaluating when we hold PTE sessions so that we can better populate games for you to fully try out the latest fixes and new content.
This means that future public testing sessions will no longer be held on the weekend, and instead be condensed into a shorter time frame to encourage more 100-player lobbies.
Thank you to everyone who did join the PTE and provided feedback - we’ve taken a look at your responses, and have been able to make some adjustments prior to release. However, in order to get this patch out to you this month, we haven’t been able to address all feedback from the session at this stage - but it has prompted a much larger conversation around accessibility in Hell Let Loose.
TwitchCon Vegas
We'll also be at TwitchCon Vegas this weekend, where you’ll be able to head on over and play Hell Let Loose as part of a 100-player LAN, plus, we’ll be on the front page of Twitch from 5pm PDT - we hope to see you on the frontlines!
❗Servers Down ❗
Hey @everyone,
With Patch 14.4 now live, we're seeing your reports that some servers are either not showing, or are experiencing a 'Loading The Map' screen upon joining - this is currently being investigated!
Please bear with us while it is being looked into - I'll update you all as soon as I can 
Hey @everyone,
We’ve, unfortunately, been experiencing some issues with getting PC player servers back online after releasing Patch 14.4, and have been working with our partners to investigate why some servers are working, and others aren’t.
We believe the best thing to do here is rollback the patch, so you are able to get back into Hell Let Loose while we continue to investigate this.
Rolling back a patch has its risks, and this does, however, mean that anyone who has bought the new Luftwaffe DLC on PC will no longer be able to access it until we have completed our investigations and a new patch can be released.
This change will not affect Console players. We’re deeply sorry for any inconvenience this may cause you, and will endeavour to keep you as updated as possible while we continue to look into this.
📢 Update on Patch 14.4 📢
Hey @everyone,
We hope you’ve all been enjoying Patch 14.4 Patch 14.3.
We wanted to make sure we could provide PC players an update on this, and can confirm that, today, we’ve been in talks with the various game server providers for Hell Let Loose and have been trialling a potential solution. However, to avoid as much disruption as possible, Patch 14.4 will not be re-released until we’re confident this solution has been effectively tested.
While this issue was unexpected, we’re already working on making sure this won’t happen again by collaborating with the GSPs to ensure certain tests and changes are carried out in a different environment before we then release a patch or update to you.
Nvidia Filters
Since posting the Patch 14.4 changelog yesterday, our contacts at Nvidia have since disabled the use of filters when playing Hell Let Loose, and while there are other factors to also take into consideration to improve fairness when playing night maps, it now means that players using the filter settings to improve their visibility on low-visibility intended maps, will no longer be able to use them. We will be exploring this matter further as we fine tune the experience.
Luftwaffe Eagles DLC
Those of you who have already purchased this DLC will regain access to it as soon as a new patch rolls out, however, we want to make sure everyone can play the game first and foremost, which is why our testing is still underway.
We’d also like to apologise for the confusion around this particular DLC.
Some players have mentioned the discrepancies between the Fallschirmjäger uniform shown in Developer Briefing #196, and the Luftwaffe Eagles DLC available in the Additional Content Hub.
Earlier this year, we endeavoured to keep our communication with you as transparent and authentic as possible, which included using Developer Briefings as a place to share our development progress, keeping you informed of new weapons, vehicles, tanks, forces, and maps, etc - where the assets that are shared are classed as work in progress. Because of this, it does mean that what is shared through these briefings won’t necessarily always be the final product upon release. Time constraints, design changes, and issues when testing the uniforms are just some things that can have an impact on the final outcome of a DLC.
The helmet shown in the Luftwaffe Eagles DLC artwork on the Additional Content Hub is the M38 Fallschirmjäger helmet, which already exists in the game and is unlocked through progression on Rifleman Level 8. This uniform has 8 slight variations - one for each of the infantry roles, two of which were shared in Developer Briefing #196.
Thank You
For now, we’d like to say a big thank you for your understanding and for bearing with us as we work to come to a solution, and will aim to provide a further update of progress no later than Monday, 23rd of October.
📢 Patch 14.4 Re-releasing <t:1698069600:f> 📢
Hey @everyone,
We hope you all had a lovely weekend!
Patch 14.4
Thank you all so much for your understanding and patience while we worked to determine the reason why only some servers were working when we first released the patch on Thursday last week.
We can now confirm Patch 14.4 will be re-released <t:1698069600:R> 
What went wrong?
There were three unexpected issues that we ran into - two that were only affecting GTX hosted community servers, and another where seemingly at random, some users would hang on a loading screen when joining a map.
Working with the game server providers, we determined that two of these issues were the result of the same root cause - a misconfiguration of servers, where there was a missing certificate on the server.
We also found that GTX hosted servers had a single missing command line parameter compared to all other GSPs. These issues have now all been rectified and confirmed to fix the issues across all GSPs.
How are we making sure this can be avoided in the future?
As part of resolving these issues, we have since agreed with the GSPs to ensure certain tests and changes are carried out on a GSP Steam testing branch prior to releasing a patch or update to you.
In case you missed it the first time, you can access the full changelog for Patch 14.4 here: https://bit.ly/Patch-14-4-Release
Luftwaffe Eagles
The Luftwaffe Eagles DLC will be reactivated with Patch 14.4, and those who have already purchased the DLC will once again be able to re-access it in the game.
Nvidia Game Filters
Nvidia filters have been disabled on Hell Let Loose in response to consistent community feedback around the use of the filters to negate the intended darkness of night maps and have a better advantage against other players.
What does this mean?
We mentioned on Friday that there are still other factors to take into consideration to improve fairness when playing on night maps, however, players using these filters to gain an advantage will no longer be able to use them.
What doesn’t this mean?
We understand that there are some players in the competitive community who utilise these filters, and others who do not. We wanted to make it clear that this move does not mean that we aren’t looking to support the competitive scene.
While Hell Let Loose is not geared towards being a competitive title, we are enamoured to have such wonderful communities organising tournaments and events - having been growing their very own competitive scene.
In our Developer Interview and AMA earlier in the summer, we mentioned wanting to start looking at both feature improvements such as the in-game admin cam that players use to capture and cast tournament footage, as well as re-evaluate where and how we showcase and support competitive activity.
We are in the process of scoping admin cam improvements to a future update, and are working on plans to better formalise teams and tournaments, so that we can put together a schedule that highlights the amazing work these communities are doing, and I will be reaching out to community leaders directly as part of this and inviting them to a separate Discord server where they will be able to help guide these conversations.
Player Support News
As of tomorrow, we will be retiring the #1097866142028152944 channel in favour of directing all new bug reports to https://team17.helpshift.com/hc/en/5-hell-let-loose/ where you will be able to find new troubleshooting resources and still get one to one support to help you resolve issues and report bugs. You can also continue to use the Report a Problem section on Steam.
Thank you!
📷 : @mint dragon
❕ Public Testing Session <t:1698933600:F>❕
Hey @everyone,
Part 1 of the British forces rework arrives in Patch 14.5 next month and your feedback is wanted!
There will be a 24hr public testing session held this <t:1698933600:F>, where you can try out everything arriving in the patch, including:
🗺️ El Alamein Dusk Map
🗺️ Driel Night Map
🇬🇧 British 8th Army Subfaction with British Desert Uniforms
German Africa Corps Subfaction with DAK Uniforms
🆕 SMLE No.1 MK.III
🆕 Bren with bipod
🆕 Thompson M1928A1
Churchill Mk.III
More details, as well as the changelog for the public testing session, will be shared on Thursday 
❕ Patch 14.5 PTE Now Live ❕
Hey @everyone,
Public Testing for Patch 14.5 is now live for 24 hours only!
Work In Progress
These PTE sessions are a way for you as a community to feedback on Hell Let Loose work in progress, which means we can look to implement your feedback before a patch or update is released. Although we can currently only hold public testing sessions on PC, we encourage everyone who can, to take part to be able to share feedback!
Streaming & Recording PTE Sessions
You are welcome to both stream and record PTE footage, but as these sessions are showing unfinished work, it’s always good to let your individual communities know that the footage is from a PTE session, where you might encounter unfinished items, bugs, and other issues.
How to Take Part
Check your Steam Library for the Hell Let Loose (Public Testing) application, or re-download it from the Steam store, you’ll want to boot this version up to take part in the PTE!
Once you’re in and have selected a server, you’ll be able to test out the items listed in the changelog and share your feedback using the below forms:
Submit Feedback: https://forms.office.com/e/yinA9Q3FLL
Share Bug Reports: https://forms.office.com/e/Auxv1CmQA3
Changelog
Patch 14.5 is the first instalment of the British rework, complete with new loadouts, uniforms, and vehicles for North African (8th Army) & European Theatres.
Read the changelog here: https://bit.ly/Patch-14-5-PTE
Hey @everyone,
Due to the changes announced at Team17 earlier in October, I can confirm that today is my last day supporting Hell Let Loose.
The last 12 months have had its ups and downs, but one thing has always remained constant - this community’s passion. There isn’t another community like you, and it’s been an absolute pleasure to work and play alongside you.
I’d like to say a massive thank you to our Moderators, who have put so much time and energy into supporting the Hell Let Loose Discord and Subreddit, making them a safer and more enjoyable space for everyone. They have done a phenomenal job and I couldn’t have asked for a better team of mods.
To our War Correspondents, it has been an absolute pleasure getting to know you all - catching up on your content each morning has always given me something to look forward to, and as someone who has gone from watching your videos and streams to later becoming your Community Manager and advocate, I have, and always will, continue to admire your dedication to creating Hell Let Loose content.
And to you, the Hell Let Loose community, thank you for making me feel welcome as your Community Manager. There are so many of you now, and I have been so grateful to work with you to try and advocate for your great ideas and keep you as informed as possible through regular Developer Briefings and Telegrams. I will always remember your kindness, support, and generosity.
Thank You.
I know we’ll meet again some sunny day, but until then, if you’d like to stay in touch and jump into a few games with me, you can find my socials in my bio.
I’ll see you all on the frontline 
**❗ Patch 14.5 Releases Today ❗ **
Hello, @everyone
Patch 14.5 will release on PC & consoles today, <t:1700748000>
Back into the ruthless darkness of war, with:
🗺️ El Alamein (Dusk Time) & Driel Night Maps
🪖 British & German sub-factions
🔫 THOMPSON M1928A1 (North Africa) submachine gun & SMLE No.1 Mk3 rifle
🖥️ Ultrawide FOV change
⚙️ Bug fixing
➕ more!
Please restart the game to push the update.
Read the changelog here: https://bit.ly/Patch14-5-Changelog
14.5 Trailer @everyone 🫡
https://youtu.be/wzkVGyG8TCI
Experience the brutality of WW2 and use teamwork to become the victor in Hell Let Loose Patch 14.5, now available on PC & consoles!
We’re so excited to see you on the frontlines in Patch 14.5! Battle on the dusk time variant of El Alamein which requires you to adapt to new dynamics — dusk lighting conditions sees the map permeated with fog — pa...
❕ PTE SKIRMISH MODE ❕
Hey @everyone
Our next PTE will be live from <t:1701352800:F> for 24 hours on the Hell Let Loose (Public Testing) Steam App.
This Public Testing is for the Skirmish Game Mode, coming to Hell Let Loose early next year — and we’d love to action your feedback promptly!
🗺️ PTE Maps: Foy & Kharkov
We’ll share more details on Thursday, with a brief overview of our intentions for the new mode which throws new players straight into the action — explaining what it is, and what it is not — so you have more clarity.
📢 **Public Testing for Skirmish Mode is now live for 24 hours! **
Skirmish is a gateway experience for new players — allowing you to get straight into the action and experience some of the core mechanics of HLL with fewer moving parts. We want your feedback @everyone
❗ Please read for full info on Skirmish: https://bit.ly/SkirmishPTE
How to Take Part
Check your Steam Library for the Hell Let Loose (Public Testing) application, or re-download it from the Steam store, you’ll want to boot this version up to take part in the PTE!
Once you’re in and have selected a server, you’ll be able to test out the new game mode!
Submit Feedback: https://forms.office.com/e/Yw9M0v9Etk
Share Bug Reports: https://forms.office.com/e/P5jWYQTchx
Work In Progress
These PTE sessions are a way for you as a community to feedback on Hell Let Loose work in progress, which means we can look to implement your feedback before a patch or update is released. Although we can currently only hold public testing sessions on PC, we encourage everyone to take part to be able to share feedback.
Thank you 
❕ PTE SKIRMISH MODE - El-Alamein and Driel ❕
Hey @everyone
We’re hosting another Skirmish PTE from <t:1701957600:F> for 24 hours on the Hell Let Loose (Public Testing) Steam App.
This PTE includes new variations of Skirmish Mode that we have been developing called Phased and Majority, and will be played on El-Alamein and Driel.
Both these variations play out quite differently compared to Foy and Kharkov Skirmish, which involved both forces fighting for control over a single Capture Point.
We’ll share more details tomorrow!
📢 PTE Skirmish | El Alamein & Driel Bridge — now live for 24hrs! @everyone
We want your feedback on:
🗺️ El Alamein Improvements
💥 New Skirmish Mode Variations
➕ More Updates & Changes
Please read for full details: https://bit.ly/SkirmishPTE2
How to Take Part
Check your Steam Library for the Hell Let Loose (Public Testing) application, or re-download it from the Steam store, you’ll want to boot this version up to take part in the PTE!
Once you’re in and have selected a server, you’ll be able to test out the new game mode!
🧠 Submit Feedback: https://forms.office.com/pages/responsepage.aspx?id=dzO7_29vdE2wkFIXThwvGavPYX8LIbRMtn3WncW9OkpUNUcwUVNESVkxREc3VFlVQU9TWDZMMUU1NC4u
🛠️ Share Bug Reports: https://forms.office.com/pages/responsepage.aspx?id=dzO7_29vdE2wkFIXThwvGavPYX8LIbRMtn3WncW9OkpUNlpORllYSk8wWkhQT0pHNlRETkRTUFFZNC4u
Work In Progress
These PTE sessions are a way for you as a community to feedback on Hell Let Loose work in progress, which means we can look to implement your feedback before a patch or update is released. Although we can currently only hold public testing sessions on PC, we encourage everyone to take part to be able to share feedback.
Thank you 
❕ ** Patch 14.6** ❕
Hey @everyone
We're launching Patch 14.6 across all platforms tomorrow, <t:1702562400:F>. This update focuses on bug fixing and gameplay improvements, with the addition of two night map variants.
We'll share the full changelog tomorrow, 🫡
**❗ PATCH 14.6 IS LIVE ❗ ** @everyone
This update includes:
🌙 Stalingrad & Kharkov Night Maps
🪖 Red Skies DLC Uniform
🧱 Vaulting Improvements
🌧️ PHL Rain Fixes (fully resolved in 14.7)
➕ Bug Fixes
Please restart the game to push the update.
Changelog: https://bit.ly/Patch14-6
Please share thoughts here: #14-7-feedback
Hello @everyone,
Just a ping to let you know that the Winter Warfare DLC is now live on PC & console. ❄️
We'll have a dev brief for you before we wrap for Christmas at the end of the week. 🫡
Developer Briefing #197 | Looking Ahead to 2024 @everyone
This covers:
🗺️ Mortain (New map for W/O)
🪖 New Uniforms
📍 Tac Map Rework
🌧️ PHL Rain Improvements
💥 Crusader MK III Tank
➕ more!
🎅 Happy Holidays!
Read here: https://store.steampowered.com/news/app/686810/view/3859086513507047368
Hello @everyone
Hope you all had a lovely New Year and Holidays!
Hell Let Loose is coming to Xbox Game Pass on <t:1704326400:F> (Cloud, PC, and Xbox Series X|S),
Players on Steam and Windows Store will be able to play together, but crossplay will continue to remain on console between PlayStation and Xbox players ONLY. There will be no crossplay between PC & consoles.
Please take it easy on the wave of incoming noobies.
Xbox Wire article: https://news.xbox.com/en-us/2024/01/03/new-game-pass-games-for-january-2024/
Hi all, <@&894735745011560518> <@&893074788413759538>
We’re continuing to see server problems with the Game Pass version of Hell Let Loose on PC for Windows Store.
Discrepancy in UTC time on servers – which is off by a few minutes – is causing the errors.
A temporary workaround for this is to turn off crossplay while we work on a fix. We’re hoping to have this addressed on Monday, January 8th. Will keep you posted. Thank you for your patience.
Server Fix | Game Pass PC/WinStore
Hey @everyone
We’ve pushed a server-side fix to remedy the server connection issues affecting Game Pass PC/WinStore players. ✅
Thank you for your patience over the weekend, we hope this will solve the problem.
We’ll keep a close eye on feedback.
*Some of the community run servers will not be patched immediately, so you may continue to experience some issues while they catch-up *
Fixing the Fix
Hey @everyone
We’re rebooting our official servers ASAP to tackle the ongoing issue affecting **Game Pass PC/WinStore players. **
Hopefully, this addresses the server issues you’ve been incurring.
Apologies for the inconvenience caused!
Community servers may take some time to restart their servers, in order for this change to take effect
Thank you for your reports, @everyone
It’s clear the second fix for Game Pass PC/WinStore hasn’t worked as we intended. We’re aware of this and will continue to look into it as a priority.
Please keep an eye on this channel for updates. Sorry for the continued disruption.
Morning @everyone
We pushed a fix for the Game Pass PC issue yesterday, that looks to have solved the majority of the server connection issues. A few community-run servers are yet to be updated, so you may still experience problems connecting to these servers.
The Steam XP issue is being looked into, we're currently in contact with Valve. Will keep you posted.
❕ PTE MORTAIN ❕
Hello @everyone
We’re running the first PTE for our new Warfare and Offensive map Mortain this weekend!
The objective for this round of public testing is to help us refine level design; looking at Capture Points, the flow of playstyles, map placements and any issues you may encounter.
We’ll provide further information with timings and links to forms later this week.
Thank you for your continued support in helping us improve the gameplay experience.
If you missed our latest Dev Brief, you can read all about Mortain here: https://store.steampowered.com/news/app/686810/view/3859086513507047368?l=english
❗ Dev Brief Mortain | Weekend PTE Now Live ❗ @everyone
Public testing for Mortain is on Steam and we want feedback. This PTE runs through the weekend, closing off <t:1705921200:F>
This Dev Brief covers:
🔊 Ambient Sounds
🎨 Art
🗺️ Level Design
🧠 Development Approach
📝 PTE Info
➕ More!
Read on Steam: https://store.steampowered.com/news/app/686810/view/3943531542794099184
Read on Reddit: https://www.reddit.com/r/HellLetLoose/comments/19ajqxg/dev_brief_mortain_weekend_pte_now_live/
Work In Progress
These PTE sessions are a way for you as a community to feedback on Hell Let Loose work in progress, which means we can look to implement your feedback before a patch or update is released. Although we can currently only hold public testing sessions on Steam, we encourage everyone to take part to be able to share feedback.
Streaming & Recording PTE Sessions
You are welcome to both stream and record PTE footage, but as these sessions are showing unfinished work, it’s always good to let your individual communities know that the footage is from a PTE session, where you might encounter unfinished items, bugs and other issues.
Feedback Questions
Once you have completed a game and are ready to provide feedback, please use the forms below!
How to Take Part
Check your Steam Library for the Hell Let Loose (Public Testing) application, or re-download it from the Steam store, you’ll want to boot this version up to take part in the PTE!
Once you’re in and have selected a server, you’ll be able to test out the new game mode!
Submit Feedback: https://forms.office.com/e/ZcW9ccDYbi
Share Bug Reports: https://forms.office.com/e/UWa8kRYhMQ
❕ PATCH 14.7 ❕
Morning @everyone
Patch 14.7 is due to be released <t:1706785200:F> on all platforms.
This patch is a light one to address some bugs. The console version contains various fixes targeting crash issues. The full changelog will be released tomorrow when the update is live.
Next up is 14.8; a larger, content focused update — news on its release will follow in the weeks ahead.
Cheers!
❗ PATCH 14.7 | Now Live On All Platforms ❗
Hello @everyone ,
Patch 14.7 is now live on all platforms! This update is primarily focused on bug fixing and enhancing the in-game experience. This version also targets some of the crash issues that console players have been incurring.
Up next is Patch 14.8 – a larger, content-heavy update that we’ll expand on in Dev Briefs soon.
Thank you to everyone who participated in our Mortain PTE. The feedback has been invaluable, and we will be detailing what’s changed in the weeks ahead.
Changelog: https://store.steampowered.com/news/app/686810/view/4062878200715404703
❕ PTE 14.8 ❕
Hello @everyone
We want your feedback!
Public testing for Patch 14.8 – British Forces Rework Part 2 – will be live from <t:1707400800:F> for 24 hours on Steam.
🗺️ We will test Skirmish on El Alamein Day/Dusk & Driel Day/Dusk/Night – including new weapons and tanks.
Expect full info on PTE contents tomorrow, also comprising details on Skirmish changes following your feedback in previous PTEs.
Thank you!
❗ PTE 14.8 DELAY
We have delayed PTE 14.8 due to a critical build issue. The PTE will now run over the weekend, to allow as many players as possible to test and provide feedback on the new content - commencing <t:1707487200:F>
Apologies for the inconvenience caused. @everyone
❗PTE 14.8 NOW LIVE❗
Hello @everyone
Public testing is now underway for Patch 14.8 – British Forces Rework Part 2. This is the final part of the rework, with our focus shifting to Update 15 after 14.8’s release.
This testing period will run over the weekend, closing off <t:1707746400:F>
Small change from the original announcement: PTE 14.8 will now feature seven maps in rotation across Warfare and Skirmish modes. Our goal for this testing period is to gather your feedback on the latest iteration of Skirmish – thanks to your feedback – on Driel and El Alamein maps. In addition, we want your thoughts on how the new tanks function in Warfare; the historical accuracy of upcoming DLC, and your impressions on some new weapons.
❗ Please read for an extensive look at PTE 14.8: https://store.steampowered.com/news/app/686810/view/4062878835603304235
Thank you, as always, for taking the time to participate in our public testing environments – helping us shape Hell Let Loose for the better.
Streaming & Recording PTE Sessions
You are welcome to both stream and record PTE footage, but as these sessions are showing unfinished work, it’s always good to let your individual communities know that the footage is from a PTE session, where you might encounter unfinished items, bugs and other issues.
Feedback Questions
Once you have completed a game and are ready to provide feedback, please use the forms below!
How to Take Part
Check your Steam Library for the Hell Let Loose (Public Testing) application, or re-download it from the Steam store, you’ll want to boot this version up to take part in the PTE!
Once you’re in and have selected a server, you’ll be able to test out the new game mode!
Submit Feedback: https://forms.office.com/Pages/ResponsePage.aspx?id=dzO7_29vdE2wkFIXThwvGavPYX8LIbRMtn3WncW9OkpUQjk5V0dGNDhXWFhaMkk2SU40VE1JMERFOS4u
Share Bug Reports: https://forms.office.com/Pages/ResponsePage.aspx?id=dzO7_29vdE2wkFIXThwvGavPYX8LIbRMtn3WncW9OkpURFVVU1hHREhFVVU4UTVZMFdDMVQ4RzJHWS4u
Please note:
Because PTEs are run on development servers that have logging activated, you will experience a slight decrease in performance. You will also not earn any XP and your progress will not be carried over to the live game.
❗ Dev Brief #198 | Mortain Updates @everyone
Following your feedback, we'd like to share some changes we've made to Mortain — a new map for Warfare & Offensive. 🌳
🤖 Read on Reddit: https://www.reddit.com/r/HellLetLoose/comments/1aqsz7v/dev_brief_198_mortain_updates/
🖱️ Read on Steam: https://store.steampowered.com/news/app/686810/view/4177721259413131581
❗ 2024 ROADMAP ❗
Hello @everyone,
We loved your positive reception to the Mortain changes shared in the latest dev brief! Thank you for participating in PTEs and sharing your insights – we’re pleased with the valuable feedback the testing periods have provided.
We’re delighted to reveal the Hell Let Loose 2024 roadmap! All content stipulated below is not an exhaustive representation of this year’s content – all updates will continue to comprise quality-of-life improvements and bug fixes.
The content ahead represents a stable development plan and allows us to confidently meet targets, having learned from overly ambitious roadmaps in the past. Everything below will be released across all platforms.
We’ll share more on each aspect of the roadmap as we progress.
Thank you, we’ll see you on the frontlines in an exciting year for Hell Let Loose!
**❗ PATCH 14.8 ❗ **
Good morning @everyone,
Patch 14.8 - British Forces Rework Part 2, is now LIVE on all platforms!
🗺️ El-Alamein refresh
💥 Control Skirmish
🇬🇧 New weapons & armour
🪖 DLC uniforms
➕ More!
Read all about it in Dev Brief #199
🤖 Reddit: https://www.reddit.com/r/HellLetLoose/comments/1b2xnlr/british_forces_rework_part_2_now_live_dev_brief/
🖱️ Steam: https://store.steampowered.com/news/app/686810/view/4132686533130720531
Free DLC for HLL Owners in Classified: France '44
Hell Let Loose console & PC owners will receive the ‘Hell’ Pattern Trench Gun for free in Classified: France '44!
You are tasked with commanding an elite team of allied special operators in Nazi-occupied France wreaking havoc in the run-up to D-Day in an ambitious turn-based tactics game. Take on the might of Germany's war machine and launch daring raids in occupied territory.
Classified: France ‘44 releases March 5th on Steam, Xbox X|S and PlayStation 5.
No activation is needed, it will show in your inventory if you own HLL.
🎮 https://store.steampowered.com/app/2085370/Classified_France_44/
❕ PATCH 14.8 | HOTFIX
Hello @everyone
We've just deployed a hotfix on all platforms to address some issues that surfaced with Patch 14.8. Please see the changelog below.
- [Fixed] Restarting the game will reset the progression of achievements on XBS-
- [Fixed] [Offensive] The Commander can't select the first row to spawn vehicles
- [Fixed] [RCon] All Skirmish variants are shown in the Admin Log as "Warfare"
- [Fixed] [Achievements] The "Rule Breaker" achievement unlocks also with Infantry/Recon full squad
- [Fixed] [PS5] [Skirmish] Won Skirmish matches are incremented 4 times than the default amount for all relevant Skirmish Achievements on PS5
- [Fixed] The AT-Gun of the British Forces cannot be destroyed by tank or anti tank rounds.
We're continuing to work on Update 15, and are currently looking at scheduling in Mortain PTE 2.
We'll share more news on that next week! Thank you for your continued feedback and support.
See you on the frontlines. o7 🪖
❕ PTE Update 15 ❕
Hey @everyone,
We're once again asking for your feedback! 
Public testing for Update 15 will be live from <t:1711634400:F> on Steam.
🗺️ We will be testing Update 15 and Mortain all weekend, so come and join us!
Expect full info on PTE tomorrow. Thank you!
❗ 𝗣𝗧𝗘 𝗨𝗽𝗱𝗮𝘁𝗲 𝟭𝟱 | 𝗟𝗶𝘃𝗲 𝗙𝗼𝗿 𝗧𝗲𝘀𝘁𝗶𝗻𝗴
Hey @everyone,
We're running Update 15 on the Public Testing branch all weekend! Thank you for your feedback from the first Mortain PTE, we hope you like the changes we've implemented.
👂 We want your feedback!
🌳 Play Mortain
🔧 Test U15 on Steam
🌅 Runs all weekend
Read about Mortain's latest changes and all the info on how to take part: https://store.steampowered.com/news/app/686810/view/4130436630492735066
🌳 Update 15 | Mortain
Hello @everyone,
Good news! Get ready to play Mortain this week.
Update 15 will be released <t:1714039200:F> on all platforms.
We'll share the full changelog and contents in a Dev Brief on Thursday. Thank you for continued support. 🫡
🤝 New Mod!
I'd also like to introduce our newest addition to the moderation team, @vague cypress!
*Howdy, I’m maximvh1, most of you probably have seen me around. In case we haven't chatted before or played together, I just wanted to give a little tl;dr about me so I’m not just a yellow name with a Spy Kids 3 profile picture.
I’m in IT & trying to wrap-up a business-management degree (I swear it’s cooler than it sounds). In my free time, I tinker on cars, do some very amateur astronomy, and obviously game.. as well as being an avid nap-enjoyer. I’ve been playing HLL for a little over 3 years now, so I’m happy to help answer some questions because I definitely appreciated the community helping me when I first started playing. Thanks for the welcome, feel free to say hi if you see me running through the streets of Carentan, or of course, just chatting away in discord 🙂 *
🌳 Mortain Map Deepdive Video
Hey @everyone
Let's take a look at Mortain ahead of tomorrow's U15 release!
Update 15 deploys a fresh experience to Hell Let Loose with Mortain, a new map for all modes! Created and refined with help from the community, Mortain sits in a shallow valley – where the US rallied against German troops amid Operation Lüttich. The battle took place in August 1944, in Normandy, France.
During Operation Lüttich the town was destroyed, left in ruins with only a few buildings standing – which features in Mortain.
Offering a plethora of notable locations – both historical and natural – Mortain features themes of contrasting areas throughout. Rock formations permeate the map alongside hilly areas of countryside and farmland.
Update 15 releases April 25th for Hell Let Loose on Steam, Xbox Series X|S and PlayStation 5.
Hell Let Loose Update 15 releases April 25th on Steam, Xbox Series X|S and PlayStation 5.
🌳 ABOUT MORTAIN
Update 15 deploys a fresh experience to Hell Let Loose with Mortain, a new map for all modes! Created and refined with help from the community, Mortain sits in a shallow valley – where the US rallied against German troops amid Operat...
❗ 𝗨𝗽𝗱𝗮𝘁𝗲 𝟭𝟱 𝗵𝗮𝘀 𝗱𝗲𝗽𝗹𝗼𝘆𝗲𝗱 𝗼𝗻 𝗮𝗹𝗹 𝗽𝗹𝗮𝘁𝗳𝗼𝗿𝗺𝘀!
Hello, @everyone
Update 15 has arrived!
🌳 New map Mortain
🏗️ SMdM map refresh
🥬 Oak Leaf paid DLC
🔨 Bug fixes
➕ More!
Read everything in 𝗗𝗲𝘃 𝗕𝗿𝗶𝗲𝗳 #𝟮𝟬𝟬: https://store.steampowered.com/news/app/686810/view/4214882294473503216
Watch the trailer:
https://youtu.be/jgMf6bVuc1g
Hell Let Loose Update 15 is OUT NOW on Steam, Xbox Series X|S and PlayStation 5.
📝Read Dev Brief #200 for the changelog and info: https://store.steampowered.com/news/app/686810/view/4214882294473503216
🌳 ABOUT MORTAIN
Update 15 deploys a fresh experience to Hell Let Loose with Mortain, a new map for all modes! Created and refined with...
Hello again, @everyone
The hedgerows missing from SMDM is not intentional - we're looking to correct this in a hotfix. I'll keep you updated.
Thank you for letting us know.
❕** Hotfix 1 | Live on all platforms**
Good morning @everyone
We hope you're all enjoying Update 15 and Mortain. We've pushed Hotfix 1 live on all platforms!
- [Offensive] Attackers are able to spawn vehicles in inactive HQs
- [Offensive] Defending commander can not spawn vehicles on two of the Headquarters of the map
- [XR-064] Unable to send invites to other users
- [15.0][Mortain] Changing the Texture Quality will crash the game
- The server name in the top right corner of the Scoreboard will show up as "HLL Server" instead of the actual name on Win10
- [Offensive] Attackers are able to spawn vehicles in inactive HQs when there is a player in the enemy team
- [Mortain] All instances of the thin white tree asset are missing collision
- [Mortain] Collision issue when attempting to enter certain houses while crouched/prone.
Hotfix 2
The following changes -- including the gardening work to restore the rest of the missing hedgerows from SMDM -- are due ASAP. We'll let you know as soon as the next patch is ready.
- [SMDM] Hedges are missing on the map after Update 15
- [RCON] Message player pop-up doesn't register required keyboard input
❕ U15 Hotfix 2 | Live on all platforms
Good morning @everyone,
We’ve pushed Hotfix 2 on all platforms. This addresses the missing hedgerows in Sainte-Marie-du-Mont and the Admin message pop-up issue:
- [SMDM] Hedges are missing on the map after Update 15
- [RCON] Message player pop-up doesn't register required keyboard input
U15 on PC comprised some night maps that still need further preparation for release. We have removed:
- Utah Beach Warfare Night
- Omaha Beach Warfare Night
- Hill 400 Warfare Night
These maps will launch in future content updates on all platforms when completed.
Thank you!
❕ U15 HOTFIX 3 ❕
Good morning @everyone . We've pushed Hotfix 3 on all platforms, addressing the following issues:
- [15.0] Some skirmish achievements do not progress/unlock despite meeting the criteria after the new 15.0 update
- [RCON] Admin message pop-up doesn't register the changed keyboard input
- We have addressed this by exposing the keybind to the Keybindings Menu:
- Dialog Ok
- Dialog Cancel
- Dialog Ignore
- These by default will be bound to the Y, N & I keys however can be changed to any preference.
- [Mortain][D6] Walls presents collision issues and physics
- [Mortain] Birch Tree asset has no bullet collision
- [Mortain] Birch Tree Asset presents bullet collision on its branches
- [Mortain] Light tank can become stuck on rubble
- [Mortain][E5] Player can get stuck if they try to vault over a pile of stones
- [Mortain] Assets created along a spline are different between the Editor & the client
- [Mortain] [B3] Player locomotion is hindered by collision on the following assets & locations
- This should generally fix any instances where you can get hindered / stuck when navigating rubble found across the map.
🗨️ PLAYER SUPPORT
We have implemented a player support bot to help you with:
💥 Crashes
🐛 Bugs
🔧 Technical issues
And more!
Please head to #player-support for more info
Thank you!
More info tomorrow.
❗ 𝗗𝗲𝘃 𝗕𝗿𝗶𝗲𝗳 #𝟮𝟬𝟭 @everyone
Today we commemorate the 80th anniversary of the D-Day Normandy beach landings with a first look at our next map — Elsenborn Ridge!
Please read: https://store.steampowered.com/news/app/686810/view/4181109102048672880
🫐 🫐 🫐 🫐 🫐 🫐 🫐 🫐
Hello Steam players, @everyone
A lot of new recruits are inbound. Hell Let Loose is FREE on Steam, all weekend!
Please go easy on them 🙂
If you haven't picked up HLL yet, now is the best time to try it out!
🪖 Play free: https://store.steampowered.com/app/686810/Hell_Let_Loose/
❕PTE 15.1
Hello @everyone
Public Testing for Patch 15.1 is now live on Steam, running all weekend. We'd love to hear your feedback!
📖 Please read the Brief for all the info on what to expect and how to participate: https://store.steampowered.com/news/app/686810/view/6850618508610524364
❗ Update 15.1 is LIVE on all platforms @everyone
🌙 Utah Beach Night
🌥️ Omaha Dusk
📍 2 Control Skirmish map variants
🧠 Player onboarding enhancements
🎮 Console stability improvements
👔 New Free & Paid DLC
🔧 Bug fixes
Full info: https://store.steampowered.com/news/app/686810/view/4256546298597037884
Addressing Update 15.1 Feedback
Hello @everyone
Thank you for providing useful, actionable feedback on Update 15.1.
This update didn’t meet our expectations and surfaced issues that we’re actively working on addressing.
Despite our best efforts, we don’t always get things right. But we’re learning from these situations and listening to your feedback.
The Mortain: Operation Lüttich Units DLC reaction has not gone unnoticed – we’re looking into it and will update you when we have more definitive information to share.
Community sentiment is not ignored, we hear your concerns – and want to assure you that we are committed to Hell Let Loose and this passionate community with plans extending far beyond this year.
We have incredibly passionate WW2 enthusiasts working on Hell Let Loose; a small team of developers who love the game with the determination to create the best experience possible. We’re continuing to collect mountains of feedback and going through it all with a fine-tooth comb.
We have a lot to work on; a lot to get right. But please bear with us as we do our best to ensure Hell Let Loose is headed in the right direction.
We really appreciate your support and the constructive feedback you provide.
We’re aiming to release a hotfix for 15.1 next week. Please stay tuned for more information. Thank you!
❕ Hotfix for 15.1
Hello @everyone
Update 15.1 Hotfix is now live on all platforms!
Thanks for your patience whilst we actioned your feedback over the past week. We’ve made some changes to the UI, which shipped with some unintended oddities and bugs.
We’re listening to your feedback and have unlocked the Mortain: Operation Lüttich Units DLC for use on all applicable US/GER maps. This change also applies to everyone that purchased the DLC prior to this hotifx.
Please see the full changelog below:
General Bug Fixes
-
[Barracks] The user cannot navigate the Appearance menu with Left-Right DPad until they use either Up-Down on the DPad or a thumbstick.
-
[Barracks] The highlight on the loadout that is currently equipped vs currently selected is very close to each other & can be confusing.
-
[Carentan] A single SM_TownHouse_02 asset has excess collision in a doorway, preventing through-access.
-
[Carentan] Multiple building assets are missing from the map
-
[Carentan] The rail bridge that leads out of the German mid-HQ is askew and partially blocks the exit.
-
[Basic Training] Backing out of the Practice Range faction choice will send the player to Main Menu
-
[Field manual] The "Player Roles" tab can only be accessed through the main screen
-
Loadout Background is present when the Deploy button is pressed
-
[Customization] Deployment screen character customization sections content and titles are inconsistent
-
Inconsistency between Barracks and Deployment screen customization
-
DLC items are not highlighted and the description is missing when the player switches to Appearance section
-
Unable to preview DLC Bundle unless switched between Divisions and Preset#1
-
[UI] Loadout and Appearance tabs do not cycle correctly in LOADOUT screen
-
30th Infantry Division and Panzergrenadiers have missing functionality using the Division tab on Consoles
-
[War Room] Camera transitions from backing out of choices in the war room can be disrupted after repeated backing out
-
[War Room] Backing out of the practice range faction choice screen, leaves a short delay before the UI appears again
-
[Corps] When selecting a head in the Barracks screen the Helmet and Uniforms section scroll back to the top
-
The loadouts focus changes to role selection when pressing the left D-pad
DLC -
Mortain: Operation Lüttich Units unlocked for use on all applicable US/GER maps.
Thank you for your support! Please stay tuned for news on Update 15.2.
❗ UPDATE 15.2 | CONSOLE SERVER BROWSER ❗
Hello @everyone
Update 15.2 will be live on all platforms <t:1724839200:F>. The full changelog will be posted tomorrow.
This update brings the server browser function to Xbox X|S and PlayStation 5! This allows console players to choose from a list of official and community-run servers. This lets you choose which maps and modes you want to play.
Please watch our overview video below for a quick run-through.
Community-run servers
You can rent your servers via GPORTAL — a partner we have fast access to that can promptly remedy issues and deliver us instant results. We will look to offer more providers when we’re assured that everything is running smoothly.
Both PlayStation and Xbox servers will have crossplay turned on by default. The latest RCON tool will be available once the update ships on the 28th.
Pre-orders are now live for PlayStation servers — Xbox servers will be live for purchase in tandem with the update going live.
Please head to GPORTAL’s website and search ‘Hell Let Loose’ to get started: https://www.g-portal.com/en/gameserver/index
Hell Let Loose Update 15.2 will be live on all platforms on Wednesday 28 August at 11 AM BST.
This update brings the server browser function to Xbox X|S and PlayStation 5! This allows console players to choose from a list of official and community-run servers. This lets you choose which maps and modes you want to play.
Update 15.2 also feature...
❗ Update 15.2 is LIVE on all platforms @everyone
🔎 Console Server Browser
⛅ Mortain (Dusk)
🤔 Enlist Screen Filter
🛠️ Bug fixes
🖱️ PC: https://store.steampowered.com/news/app/686810/view/4589818379024009615
🎮 Console: https://www.reddit.com/r/HellLetLoose/comments/1f36a9p/update_152_changelog_live_on_all_platforms/
❗ **UPDATE 15.2 HOTFIX **
Hello @everyone
Update 15.2 Hotfix is now live on all platforms!
Thank you for your patience and feedback over the past week, as we worked on addressing some key issues that surfaced with this update.
Please see the full changelog below:
Bug Fixes:
- [Enlist] Server list cannot be sorted by ping values
- [Field Manual] Multiple entries show action keybindings as "Not assigned"
We’re so happy to see players enjoying the console server browser and have collected your thoughts so far.
Next up is Update 15.3! We’re currently preparing a PTE for this build and will share more details very soon.
Thank you for your support. 
❕ Update 15.3 Public Testing on Steam ❕
Hello @everyone
You can take part in our latest PTE for Update 15.3 tomorrow, <t:1726232400:t> - running through the weekend.
This test will focus on Purple Heart Lane Refresh.
We will share full details on map changes in a Developer Briefing tomorrow.
Thank you! 
❕ UPDATE 15.3 PTE IS LIVE ❕
Hello @everyone
Public Testing for Update 15.3 is now available on Steam. We'd love to hear your feedback on the changes to Purple Heart Lane!
This PTE runs through the weekend, coming to a close on Monday.
❗ Please click this link for all the info on how to take part and PHL Refresh details: https://store.steampowered.com/news/app/686810/view/6446428779733316520
Thank you very much!
Hello @everyone,
We’re currently targeting next week for the release of Update 15.3.
The intended date for the Purple Heart Lane refresh was last week, but we encountered a crash that occurred when deploying on the map.
This looks to be a memory-related issue, so we’re prioritising content optimisation before release – to ensure the new content is stable!
We’ll keep you updated on our progress throughout next week.
Thank you for your patience.
❗ UPDATE 15.3
Hello @everyone
Update 15.3 will release <t:1729159200:F> on all platforms!
This update includes Purple Heart Lane Refresh, new DLC, console admin cam and various bug fixes. Full changelog will be posted tomorrow.
📹 Here's a quick overview of the PHL Refresh:
https://www.youtube.com/watch?v=Sxj59qaGkBk
Update 15.3 releases for all platforms October 17th!
Purple Heart Lane Refresh Information: https://steamcommunity.com/games/686810/announcements/detail/6446428779733316521?snr=2___
Fight across the most brutal battlefields of World War 2 in this epic, team oriented realistic first person shooter.
Hell Let Loose is ...
❗ Update 15.3 is LIVE on all platforms! @everyone
🖌️ PHL Refresh
📹 Console Admin Cam
👔 New DLC
⛏️ Bug fixes
❕ Elsenborn Ridge Steam PTE begins tomorrow. More info to follow!
Full changelog: https://store.steampowered.com/news/app/686810/view/4544786821145411328
Elsenborn Ridge is our next map built from the ground up, coming to Hell Let Loose in Update 16 this year.
Before that, you can play and test Elsenborn Ridge! Beginning October 18, we will be running a Public Test Environment on Steam. Stay tuned to our socials for more info.
Fight across the most brutal battlefields of World War 2 in this e...
@everyone Vivox is currently investigating comms issues. Just a heads up.
❗ Public Testing for Update 16 | Elsenborn Ridge is LIVE on Steam @everyone
We'd love to hear your feedback! Please note this map is a work in progress, there are some bugs and issues we are aware of, which you can find in the Dev Brief below.
Submit Feedback: https://forms.office.com/e/5tyS1gJ9QR
Share Bug Reports: https://forms.office.com/e/riXw0eZrgb
This PTE will run through the weekend, closing on Monday.
🗞️ Please read the full Developer Briefing for an extensive look at Elsenborn Ridge: https://store.steampowered.com/news/app/686810/view/4544786821149213760
@everyone Vivox has resolved the issue. Comms should be working as normal.
<@&894735745011560518> - ICYMI: Linux/Steam Deck issues should be resolved now. Apologies for the late message, I was out yesterday. Thank you!
@everyone
VIVOX
We're aware VIVOX issues have been prevalent in Hell Let Loose for a long time, issues further exacerbated by last week's crash. We're actively looking into the problem, and on top of that, working on fully re-implementing and upgrading to the latest VIVOX version — to rectify this issue entirely,
Please bear with us as we work on this. We'll update you on our progress. Thank you!
Sorry, one more ping @everyone
The no compatible servers issue caused by leaving a server after a certain amount of time and re-entering to another server - will be fixed in the next update.
<@&1301167884080250921> - We're aware of issues preventing you from joining servers. The team is looking into it and I'll update as soon as we have a solution. Apologies for the inconvenience!
<@&1301167884080250921> We're pushing a new server build live at <t:1730736900> which should fix the above issue. Thank you for your patience!
Fight across the most brutal battlefields of World War 2 in this epic, team-oriented, realistic first-person shooter.
Hell Let Loose is developed on Unreal Engine 4 for PC and consoles.
Hi @everyone, just a heads up that we're looking to release Update 16 next week for all platforms!
Elsenborn Ridge will feature our new dynamic weather system, alongside Morning, Day and Night variants.
We'll share the date on Monday. Looking forward to seeing you all on the new map! Have a great weekend. 
Hello @everyone
❗ Update 16 | Elsenborn Ridge is due for release <t:1732705200:F>
Full changelog available on Wednesday. Thank you!
Hell Let Loose purchase issues on the Steam Store Page in Germany should be resolved. Please let me know if you're still experiencing issues. Thank you! 
❗ **Update 16 is now available! ** @everyone
🗺️ Elsenborn Ridge
👀 Freelook
❄️ Authentic Winter Uniforms
🎧 Vivox Upgrade
🎮 All platforms
Full changelog in Dev Brief #202: https://store.steampowered.com/news/app/686810/view/4471607136529416231
Hi everyone,
Thanks for sharing your feedback and initial impressions on Update 16 so far. It's been a pleasure to read your thoughts and we look forward to sharing more on Tobruk next! We're aware of Linux issues and working to find a solution. We'll continue to keep a close eye on feedback and look to address any issues that come to pass.
The 2025 roadmap will be public early next year. We're targeting a January release, but can't commit to this timeline for definite. Internal discussions are ongoing and we're really hoping we can get this over the line! I'll keep you updated when I can.
We have some very exciting years ahead for Hell Let Loose, and we can't wait to share more news with you all as we progress through 2025.
If you'd like to nominate Hell Let Loose for Steam's Labor of Love award, please vote here: https://store.steampowered.com/news/app/686810/view/4471607136529416834?l=english
Thank you!
<@&1148174017845534751>
@everyone
A backend service for most Team17 games has gone down — making servers inaccessible.
We’ll let you know as soon as we have this fixed. Sorry for the inconvenience on a weekend!
@everyone
We should be back to normal working order now. Thank you for your patience. Have a great rest of your weekend 🙂
Hey folks, we're looking into the issue causing temporary level resets. <@&1148174017845534751>
Hell Let Loose server hosting is now available via Qonzer for Xbox and PlayStation 5.
https://qonzer.com/game-servers/hell-let-loose-console
@everyone
Community Update: Looking Ahead to 2025 @everyone
https://store.steampowered.com/news/app/686810/view/528707571483148381
Hello everyone, Thank you for your continued support throughout 2024! We really appreciate the content and feedback you share with us daily. Now that Update 16 has been released, we have delivered all content stipulated on the 2024 roadmap! It’s been an enjoyable year for us working on Hell Let Loose. We began by wrapping up the British Rework, ...
Hello @everyone - Happy New Year!
We're looking into the level reset issue, we believe it's server related and will update you as soon as we have a fix. Thank you!
We have just pushed a new build live on PC. This is for backend adjustments only. There are no new bug fixes or content. @everyone
Join the frontlines in Hell Let Loose on Epic Games Store
Hell Let Loose is now available via Epic Games Store and is free to claim for seven days! @everyone
❗ Tutorials
Hello <@&1324543755809849354>
If you have the time, please check out some tutorials on YouTube to help initiate yourselves in Hell Let Loose. Mono has a thorough guide for new players that encompasses everything you need to know to get started. SoulSniper has a useful playlist which you can kick off by watching his Ultimate Rifleman Guide. There are plenty of other tutorials on YouTube too!
Thank you. 
https://youtu.be/iWHBNP3zTEU?si=B0lweXTmT8I6eGb7
https://www.youtube.com/watch?v=9ENLfg-xOrU&list=PLTdvrJCygw_4e4G6-Ho5ZiHIVsliYJvfs
EVERYTHING you need to know about Hell Let Loose. This is a complete guide for beginners, covering everything from tanks to spawn points, use of supplies and strategic understanding of the game.
Guide Playlist: https://youtube.com/playlist?list=PL_xYuVQ7ZF4TMGa4jImMwR_It_Mk73EFi
Artillery Guide: https://youtu.be/c3Ko5o-I06I
Hey Newb, play Squ...
This is my rifle. There are many like it, but this one is mine.
Buy Hell Let Loose here: https://www.fanatical.com/en/game/hell-let-loose?ref=mjq2ytv
Interested in being a part of an active and passionate community? Join my Discord server and come meet the crew! https://dsc.gg/soulsniper
I recently started my own Hell Let Loose server as well...
Good morning @everyone
Thank you for the reports over the weekend, it seems that the Level 1 reset bug is still prevalent. We have people on it and will update you when we have a resolution.
A warm welcome to all our new players deploying to the frontlines on <@&1324543755809849354> and everywhere else!
It's been a chaotic week on Hell Let Loose, with enlist recruitment at an all-time high.
We hope you're having a blast — stay tuned for news on our next map, Tobruk. o7
<@&1324543755809849354> - Another great tutorial video for you: The Ultimate Beginner's Guide — in 10 Minutes from @light charm
Welcome to The Ultimate Beginner's Guide for Hell Let Loose! 🎮 Whether you're stepping onto the battlefield for the first time or feeling overwhelmed by the game’s complexity, this guide is here to help. We’ve trimmed all the fluff to give you a super-condensed guide packed with only the most essential tips and tricks. Subtitles also available.
...
<@&1324543755809849354>
Hi all,
Epic Online Services are experiencing matchmaking issues.
Please keep an eye on: https://status.epicgames.com/
Welcome to Epic Games Public's home for real-time and historical data on system performance.
❕U16 PATCH
Hello @everyone,
We hope you've had a great start to the year! We've just pushed a new build live for U16 on all platforms comprising the following fixes:
- [VOIP] Disconnecting and Reconnecting the headset will cause the Voice Channels to lose the functionality
- [EGS] The Invite Menus from the pause menu are incorrectly placed
- [EGS] The game has the EAC icon as the Desktop Icon
We're still finalising the 2025 roadmap, with news to follow as soon as it's ready to share!
Thank you.
👋 @everyone
We're happy to welcome in our new HLL community manager, @cloud sparrow 🫡
Ben has been with us for a few weeks now, and has been working behind the scenes on lots of new community-related content.
Stay tuned for more information from him!
Also, if you see Ben in game or around the server, please feel free to say hello! He can't wait to get to know you all. 🙂
Thank you @everyone for the warm welcome so far! 
❗To kick things off, there will be a Steam Public Testing for Update 17 coming this week.
📍 Tobruk, Libya
⌛ Begins <t:1739530800:f> — runs through the weekend.
Stay tuned for the developer briefing and participation details later this week!
@everyone - Small delay to the PTE launch time as the latest build of Tobruk is added. We'll let you know as soon as it goes live 
❗ Public Testing for Update 17 | Tobruk is LIVE on Steam @everyone
We'd love to hear your feedback! Please note this map is a work in progress, there are some bugs and issues we are aware of, which you can find in the Dev Brief below.
❤️ Submit Feedback: https://forms.office.com/e/2ts89DtxS9
🐛 Share Bug Reports: https://forms.office.com/e/Phkn3bjvX9
To help with creating links to images/clips captured for the bugs form (Q5), we have created the #pte17-media channel to post into.
This PTE will run through the weekend, closing on <t:1739790000:f>.
🗞️ Please read the full Developer Briefing for an extensive look at Tobruk:
https://store.steampowered.com/news/app/686810/view/627791928233033827
Thank you to everyone playing the PTE this weekend. It's great to see so many people playing in the test already today 
We just wanted to remind everyone that this is not a finished build of the map.
You may encounter some placeholder assets/areas that do not look completely finalised. This is still work in progress but should give you a good idea of how the final map will look and feel.
Examples of things you may notice include:
- Not all new uniforms are added or finalised.
- Some building interiors not being complete.
- Areas of the map missing clutter.
If you do encounter any bugs or issues however, do ensure that you report them into the correct forms:
- Submit Feedback: https://forms.office.com/e/2ts89DtxS9
- Share Bug Reports: https://forms.office.com/e/Phkn3bjvX9
❗ DISCORD UPDATE STARTING THIS WEEKEND @everyone
Afternoon all. A community update from myself and the mods 
For those of you active on the server over the weekend, you may start to notice a few changes happening to this Discord as we start our first wave of updates.
These will include :
Rework to division recruitment.
An improved event news section.
The introduction of class roles.
Highlighted feedback.
📬 And the introduction of our very own 'Modmail'.
As mentioned, this will be the first batch of updates which should be completed over this weekend.
📢 Feedback - If you have any queries about the update, please submit them under the 'Suggestions' channel and tag them 'Discord'. https://discord.com/channels/316459644476456962/1098158460463480842
Look forward to more updates in the near future as I work with the incredible mod team to improve this server experience!
BenB 
"Sugar five zero, we're on the way. Over."
Happy Thursday @everyone!
💥 Get ready to drop into the action this April as Tobruk launches across all platforms 🎮🖥️
🏜️ Brace yourself for the harsh summer sandstorms amongst a blend of urban and rural desert combat. Dive into new combat experiences with caves, creeks, and accessible rooftops.
📽️ Stay tuned for more information on our latest map very soon!
🏆 <@&1148174017845534751> - You are all invited to participate in a Community Artwork Competition 🎨
Welcome to the second part of our Discord server update. This time, we are in need of you! 
As part of a refresh to our stickers and emojis, we wanted the community here to have their chance to be featured.
⏳ Entries will close <t:1742806800:R>
New emojis and stickers are needed!
For the next 2 weeks, we have opened up a new channel called #1347220000464965733.
In this channel, you will get the chance to submit your suggestions and vote on your favourite entries!
To enter, simply:
- Create your artwork.
- Post it into the #1347220000464965733 channel.
- Add the name of the emoji or sticker to the post.
- Tag it as a sticker or an emoji.
For those of you not wanting to enter, you still get a say in which ones are selected. Simply go into the channel and react to your favourite entries. 
The top performing entries (along with some of our favourites) will be put to poll for everyone to vote in, with the top emojis and stickers getting added to the Discord.
Those of you selected will be given the <@&406655027705282560> title!
Entries will close <t:1742806800:R> so don't miss out!
-# T&Cs
-# - By entering the competition, the user agrees that Hell Let Loose and Team17 are permitted to use their artwork within Discord and on other social media platforms.
-# - Any winners may be asked to participate in a future community piece about their art. This is voluntary, however we wanted to give you a heads up about it!
-# - All entries will need to follow the rules set out in #server-rules - https://discordapp.com/channels/316459644476456962/1110503049295839353
-# - Any entries that break these rules will be removed from the competition.
-# - As well as removal from the competition, depending on the severity of the rule break the user may be issued with a ban from the server also.
-# - Ensure that all artwork is you own. We will not accept stolen pieces from other artists. Copyrighted content will be removed by admins.
🛤️ 🗺️ @everyone, an update from your CM

Announcing the upcoming roadmap for Hell Let Loose @everyone
🛣️ We hope you enjoyed what we brought to the game last year, and we’re excited to share what’s coming next. As Hell Let Loose continues to evolve and grow, our next four major updates bring the following content:
🗺️ Two brand-new maps, in two very different locales.
🔧 A map refresh of Stalingrad, refining the player experience and addressing long-standing performance issues.
⛽ Powerful new vehicles to shift the tide of battle.
🔫 DLC content bringing new thematic cosmetics to further personalise your loadout.
🎉 And much more!
🗒️ Please note that this roadmap highlights just some of the key additions coming to the game. Each update will also include a variety of new content, quality-of-life improvements, and bug fixes. As we progress we’ll be diving deeper into each update to share more details with you all.
📽️ This starts on <t:1742572800:F>, where we will be hosting a live Q&A with the game devs. Keep an eye on our socials this week for more details.
❓ If you would like the devs to answer your questions, be sure to submit in https://discord.com/channels/316459644476456962/1351381606392135751 channel. Alternatively, you can also ask on the Hell Let Loose Reddit.
Question submissions close <t:1742479200:R>.
We are super excited for another year of Hell Let Loose and cannot wait to experience these updates with you. Thank you for your continued support— see you on the frontlines!
❗ @everyone - Do not miss our first community Q&A livestream <t:1742572800:R>, kicking off with a deep-dive into our latest roadmap!
❤️ Join @cloud sparrow, alongside some of our incredible devs, to answer YOUR questions live on our official Hell Let Loose Twitch channel.
Follow us and turn on notifications so you don't miss out!
🔗 https://www.twitch.tv/HellLetLooseOfficial
📆 <t:1742572800:F>
🕓 <t:1742572800:t>
Question submissions have now closed, however we may take some follow up questions from chat tomorrow so don't miss out!
⏳ Also, a reminder that entries for the #1347220000464965733 will close <t:1742806800:R>
With the launch of our Twitch channel, your submissions may even become featured Emotes on Twitch too!
@everyone
🔗 https://www.twitch.tv/hellletlooseofficial
❤️ For @everyone that missed our Roadmap Q&A livestream, fear not as it is now live on our YouTube for you to watch!
🔗 https://youtu.be/hsF3cv_m6GA
💛 Plus we will be back next week on <t:1743177600:F> to talk specifically about our next map Tobruk, as well as all the upcoming changes coming this April.
Submit question suggestions in the #1352691326898147408 channel to get your questions answered!
Details about our upcoming roadmap - https://steamcommunity.com/app/686810/allnews/
Join our community manager Ben B, alongside some of our incredible devs, as they answer YOUR questions live!
Focus will be on the upcoming roadmap, as well as taking live questions from chat.
Join the next Q&A all about our next map Tobruk (releasing in April...
📆 @everyone Tune in to our next livestream <t:1743177600:R> to be the first to find out when our next update drops, and for an exclusive look at Tobruk!
🥇 Be the first to watch our deep dive trailer, find out when the next update launches, and hear from the developers themselves about how they built our next map from the ground up.
❓ Don't miss your opportunity to ask your questions for the Q&A. Ask in the https://discord.com/channels/316459644476456962/1352691326898147408 channel today!
A reminder that this is a Tobruk and U17 specific Q&A so ensure questions are related to these topics.
🔗 Also be sure to follow us on our Hell Let Loose Official Twitch channel, and turn notifications on so you don't miss a stream!
@everyone
🔗 https://www.twitch.tv/hellletlooseofficial
Trailer is here: https://youtu.be/tHAFjjsSzME
Tobruk is our next map built from the ground up coming to Hell Let Loose in Update 17. Learn more about Tobruk as our community manager Ben walks us through the new map, key capture points, updates to the weather system, and new DLC.
Join the action yourself as Tobruk releases on 2nd April 2025.
https://www.hellletloose.com/
Fight across the m...
❗ UPDATE 17 IS LIVE NOW! @everyone
🗺️ Tobruk
🌪️ Dynamic Sandstorms
🔥 Flamethrower Buffs
🏜️ Authentic Desert Uniforms
❤️ New ways to get XP
⚙️ QoL Improvements
🎮 All platforms
Full changelog in Dev Brief #203: https://store.steampowered.com/news/app/686810/view/528716440049550888
@everyone
There are some bugs that we have noticed since the launch of Update 17 that we're aiming to address as part of a hotfix as soon as possible:
Ability to abuse the ping system:
- Players are able to ping walls to have a good idea of where players are going to be as they get XP for it - This should not be shown LIVE and should only be granted at the end of the match to make sure this can't be abused.
- The XP granted for a successful ping should also be on a cooldown meaning it can't be abused
Admin camera keybinds
- Some of the new keybinds are missing from the menu meaning that players can not add the new features to a bind without resetting their controls
Please do keep reporting any issues into the https://discord.com/channels/316459644476456962/1356935055968043088 channel, so that the devs can get visibility on any other bugs or suggestions 
❗ Hotfix Update - In Progress @everyone
We wanted to update you all that a hotfix is currently in progress, with several issues already identified thanks to the valuable feedback from our community. We will are targeting a release of this hotfix update early next week and will keep you all notified when it is ready to drop.
Below are some key fixes and improvements that are incoming:
XP Bug Fixes:
- We have noticed that a lot of people reported that Support Effectiveness XP is immediately granted to users who ping enemy locations, allowing them to confirm locations via the scoreboard. To combat this, we are doing the following:
- Rewarding player XP and scores for accurate marks or pings on the tac-map has been disabled.
XP and scores for accurate markers or pings are only rewarded to the player upon: the players death, the player leaving the server or the match ending.
Bug Fixes
- [A6] Players could see beneath the map and fall through in sector A6 of Tobruk.
- Damage indicator remained permanently on screen after redeploying.
Admin Camera Fixes
- Missing keybinds for Admin Camera in the keybindings menu.
- The R key still has no functionality when unlocked from a target, but that button prompt has been removed. When locked to a target it still has the original functionality of Toggling locked rotation
Environment Fixes Across Tobruk
[I6] Unnecessary fence removed.
[J5] Certain area looked too symmetrical.
[D8] Road spline texture visibly splitting.
[A8] Disconnected power cable pole.
[I7] Unnatural ridge without landscape painting.
[I7] Fallen electrical pole clipping with environment.
[I3] Floating assets covered by terrain layer.
[I3] Crates partially blocking tent entrance.
[J3] Poor fence blending at top British HQ.
[F8] Broken blue door fallen out of a green door frame.
[F8] Terrain covering a house foundation.
[D8] Missing pavement poly face at the sea wall.
[B4] See-through cliff terrain in sector B4.
[C7] Misaligned terrain inside a mud pile.
[I5] Rocks missing player collision.
[B4] Guard Room strongpoint missing on the tactical map.
Intense shadows on windows and doors in multiple locations.
[H3] Misaligned terrain in sector H3.
[D5] Misaligned house with the ground in sector D5.
[F8] Clipping through walls in Admiralty House.
[E6] [E7] Boxes missing player collision.
Other Fixes
- Field Manual – Tobruk entry partially obscured in the Locations tab.
- DAK Panzerdivision & Afrikakorps Tropenfeldbluse – Stretched arm textures.
- Purple Heart Lane Map – Rare lightning strikes.
Improvements
You may also notice an improvement to the interiors across Tobruk as well, courtesy of our art department
We appreciate your continued support and patience as we work through these fixes! 🚀
@everyone
Update 17 hotfix is live now. Please see the full changelog below:
https://store.steampowered.com/news/app/686810/view/528717074312201249
A huge thank you to everyone who reported bugs and shared feedback. Please keep letting us know your suggestions the https://discord.com/channels/316459644476456962/1356935055968043088 forum.
**Notice of Update for <@&893074788413759538> **
Microsoft is going to doing a security certificate update today between <t:1745942400:t> and <t:1745956800:t> (these are in your time zone).
Once this happens, players who try to start a new game will not be able to play/launch the title for a short period whilst our team manually update the backend with a new certificate.
Please be assured that this outage will be as short as possible as our team are anticipating the change going live 
The maintenance has been completed <@&893074788413759538> 🫡
Notice of Update for <@&893074788413759538>
Microsoft is going to doing another security certificate update today between <t:1746549000:t> and <t:1746554400:t> (these are in your time zone).
Once this happens, players who try to start a new game will not be able to play/launch the title for a short period whilst our team manually update the backend with a new certificate.
Please be assured that this outage will be as short as possible as our team are anticipating the change going live 
We are live now!
https://www.twitch.tv/hellletlooseofficial
Donate to SSAFA here: https://tilt.fyi/NIXn2plyB9
Hello @everyone
I'm excited to let you all know that we are bringing back Dev Briefs! 
This month's brief features updates from the team on what they've been working on since U17 dropped in April, information on upcoming community events, and other great stuff. 
Stay on the lookout for more of these in the future as we look to give you more looks BTS in our development process. 
Enjoy this month's briefing! 
https://store.steampowered.com/news/app/686810/view/512958375408959618
Hello @everyone. Just a reminder that tomorrow we'll be having the first of back-to-back PTE weekends!
The dev brief highlighting what is included in the PTE will go live tomorrow alongside the launch, however look forward to getting an early look at our next update; U17.1.
We'd love your feedback on the changes, and can't wait to hear what you have to say!
PTE FOR PATCH 17.1
Live on Steam for @everyone in the PTE testing app between <t:1748613600:F> - <t:1748858400:F>
You are able to download the 'Hell Let Loose (Public Testing)' application on Steam now, with servers going live <t:1748613600:t> <t:1748613600:R>
Check out the full Dev Brief on Steam and Reddit for all the details:
🔗 Dev Brief
We're thrilled to show you what we've been working on—your feedback is crucial, so jump in and let us know what you think before the official release!
✍️ Submit 17.1 PTE Feedback
🐛 Share 17.1 PTE Bug Reports
Afternoon @everyone !
Quick note from your community manager 
Firstly, our Objective Mode PTE will be live this weekend, kicking off around <t:1749218400:F>.
We will be dropping the Dev Brief early at some point tomorrow so that you all have a chance to read up on this prototyped game mode before jumping into the action yourself. 
Secondly, we have a FREE DLC available for all players, on all platforms. Starting later on today, the Summer Warfare DLC is in store, and will be available until September 2nd. Be sure to redeem it before it disappears! 
Catch you all tomorrow for some
!
Dev Brief #204 |
for Objective Mode
As promised @everyone, the Dev Brief for the new Objective gamemode PTE is live now! 
Find our all about our Objective gamemode before the PTE goes live this weekend! Head over to Steam or Reddit to read the brief now 
Dev Brief #204 
We cannot wait to get your feedback on this prototyped mode. See you on <t:1749218400:F> when it goes live!
Community Event
Also, if you are planning on playing the PTE this weekend, Draft Haus & SoulSniper will be hosting an Objective Mode PTE Event for the community on <t:1749315600:F>. This is an open event to join, and there will be no password for the server or assigned teams. Just join at the posted time (<t:1749315600:t> your time) and play! 
PTE FOR OBJECTIVE MODE
Live on Steam for @everyone in the PTE testing app between <t:1749218400:F> - <t:1749463200:F>
You are able to download the 'Hell Let Loose (Public Testing)' application on Steam now. See #pte-how-to-join for more information
As a reminder, this Objective gamemode is something that is in a very early stage of development. Work on this mode has not come at the expense of the 2025 roadmap. Since the direction was pivoted back in 2023 these maps have had only one person working on the prototypes.
The aim of the PTE is to gauge community interest in the mechanics and setups of the maps presented in these modes. We are particularly keen to hear your thoughts on:
-A 25 v 25 environment
-The map sizes
-The TNT mechanic
-The destruction gameplay loop
Check out the full Dev Brief on Steam and Reddit for all the details:
🔗 Dev Brief
Your feedback is crucial, so once you have completed a game and are ready to provide feedback, please use the forms below!
✍️ Submit Objective Mode PTE Feedback
🐛 Share Objective Mode PTE Bug Reports
Community Updates 
Steam Free Weekend! 🆓
🎉 Our Steam Free Play weekend is LIVE NOW + our publisher sale!
🆓 Dive into the action yourself and experience the full game for free during our Free Weekend Celebration before the event finishes on <t:1750093200:F> <t:1750093200:R>!
For those already with the game, be sure to show new players the ropes and why we all love HLL! 
💖 Plus, all editions of the game are 50% off in the Team17 Publisher Sale. If you enjoy the free weekend, it’s the perfect time to grab the game at a great discount!
New Website! 
Also @everyone, we have got a brand new Hell Let Loose website!
Be sure to head over to https://www.hellletloose.com/ to check it out for yourself.
Moving forward we'll be adding all Dev Briefs & updates to the new blog page as well as more Community news pieces too!
This includes our latest article on 'How to play Hell Let Loose?' for new players joining this Steam Free Weekend 2025
Upcoming Schedule
📆 Mark your calendars @everyone, as we have have a busy week ahead!
Patch 17.1 Release
🆕 Our next Patch, 17.1 will release on <t:1750845600:D> <t:1750845600:R>. The full changelog will drop alongside it on Steam, Reddit, and our brand new website too.
Double Livestreams
🎥 This will be followed by a back-to-back stream on <t:1750950000:D>.
🕓 Starting at <t:1750950000:t> <t:1750950000:R>, we will kick off with the developers answering your questions & feedback on Patch 17.1 & our recent PTEs in a live Community Q&A.
❤️ This will be followed by 'Best of the Community - Episode #3', co-hosted by the @radiant nacelle 🎂
Submit Questions & Clips
🏆 If you would like your questions to be answered by the devs in our Q&A, or be in with a chance on winning some free DLC in our 'Best Clips' segment, be sure to head over to the below channels and submit your entries to the forum.
Channel names on Discord to submit entries:
❓ #1385203186192748574
📽️ #1367569921122369558
⌛ We're already counting down till next week. See you then!
Patch 17.1 is LIVE NOW!
Dev Brief #205 | Patch 17.1 Changelog | QOL Changes
Featuring:
Medic changes
Bipod improvements
🗺️ Explore mode
📸 Admin camera features
📈 QOL improvements & bug fixes
... and much more!
🔗 For more information on Patch 17.1, @everyone be sure to visit our website for the latest Dev Brief and the full changelog on our website.
🆕 Patch 17.1 is upon us, and with it brings a host of changes to the #HellLetLoose.
👉 Swipe to find our more...
🔥 This patch brings much requested changes including updates to bipods and medics, as well as improvements to many other aspects of the game!
🔗 For more information on Patch 17.1, be sure to visit our website for the late...
256
Our VODs from today's livestreams are now LIVE on YouTube @everyone!
**
Community Q&A #3 - Patch 17.1 & PTEs **
**
Best of the Community - Episode 3 **
Be sure to continue to drop your feedback on Patch 17.1 into #1387383638282211474 
And if you'd like to feature in Episode 4 of Best of the Community, submit your entries in the #1387692692305215539 channel 
And thank you again to everyone who tuned into the stream, asked questions or submitted clips!
Join our community manager Ben B, alongside some of our incredible devs, as they answer YOUR questions live! This Q&A focuses on our most recent addition to the game; Patch 17.1.
If you are interested in reading all about what has been added to the game, be sure to visit our brand new website to read the full Changelog in Dev Brief #205
https:...
🎥 Welcome to Best of the Hell Let Loose Community! 🎥
In Episode 3 of our new series, we look at some of the best clips submitted from our incredible community.
If you would like to be featured in future episodes, be sure to submit your videos, artwork, or clips via our discord
👉 https://discord.gg/HellLetLoose
Episode 4 will be comin...
Good morning @everyone.
We just wanted to let you know that we are aware of some server side crashes that have been occurring since Patch 17.1 released last week.
We are aiming to release a hotfix this week to address this issue.
Thank you to everyone who has reported the issue. We'll let you know as soon as the hotfix is ready to go live 
❗ HOTFIX DROPPING TOMORROW
🔧 @everyone we will be releasing a hotfix tomorrow for Patch 17.1 across all platforms.
This will include:
- 🖥️ Occasional server side crash on some community servers.
Re-tune the flares for daytimes.
Panther Heavy Tank appearing on North Africa maps.- 🏠 Buildings access issues on Kharkov.
Bipod ping being off-centre to Lewis Gun sights.- 🎥 Admin Camera "Toggle Auto Orbit" option missing from Admin Camera UI.
⏰ The hotfix should be dropping around <t:1751535000:t> in <t:1751535000:R>. We will announce as soon as it is released.
LIVE NOW - 17.1 HOTFIX
The hotfix for patch 17.1 is now live for @everyone on all platforms
@everyone Server Stability Update 🛠️
We recognise that since the release of 17.1, some players have experienced increased server issues. We’ve been working hard to resolve these problems and want to thank everyone who’s shared detailed feedback. It’s been invaluable in helping us track down the root cause.
We believe we’ve identified the area responsible for servers intermittently stopping and are deploying a server-side-only fix now.
This update does not require a new client build or a game restart.
Please continue to let us know how server stability feels for you after this update. Your feedback has been crucial so far. 
BTS Stalingrad Refresh | Update 18 
We've shared our first look at the Stalingrad Refresh for @everyone over on our website. This will be coming out as part Update 18, our next major update. 
Be on the lookout in the coming weeks for our next Dev Brief which will go into more details about what's coming to Stalingrad 
https://www.hellletloose.com/blog/bts-stalingrad-refresh-update-18
Discord Update - Telegrams 
We're making some changes with the server. We have heard your feedback and want to move away from @everyone to reduce the amount of pings you receive.
To stay updated with all Hell Let Loose news please react to this message to get the new <@&1400831764448149534> role. Lots of juicy news to come so you won't want to miss out!
Dev Brief #206 | VFX Improvements | Stalingrad & Update 18 
Our next dev brief is live now on the Hell Let Loose website <@&1400831764448149534>
This latest blog features an update directly from our Technical Art team who have been working hard to improve many of our in-game VFX, particularly on the newly reworked Stalingrad map. Read the blog today to find out more on what's coming to Update 18!
Plus, our next PTE for Stalingrad will be taking place on Friday 15th August. We will share more info soon on the timings both here on Discord, and across our social media channels so stay tuned 
🔗 https://www.hellletloose.com/blog/dev-brief-206-vfx-improvements
"The future of Hell Let Loose will be at the Future Games Show"
📆 <t:1755712800:F>
⏰ <t:1755712800:t>
⏳ <t:1755712800:R>
Don’t miss it... 
<@&1400831764448149534>

If you aren't already, be sure to react to this post to stay up to date with all news!
GamesRadar's flagship digital games showcase was broadcast on Wednesday August 23. Here's how to watch a recap.
Update 18 PTE <@&1400831764448149534> 
🗓️ We will be going live this weekend with our Update 18 PTE starting <t:1755270000:F>
🆕 Featuring the brand new Stalingrad refresh, armour updates, and much more!
📖 Read more in Dev Brief #207 releasing later today on our website https://www.hellletloose.com/blog
Dev Brief #207 | PTE & Armour Rework | Stalingrad & Update 18 
Our latest Dev Brief <@&1400831764448149534> is live now!
This time, we are diving into the upcoming changes to the Armour class, which will make their first appearance alongside the Stalingrad refresh in Update 18.
We also have information on the upcoming PTE starting <t:1755270000:R> on <t:1755270000:F> alongside two 'War Correspondent Takeover Livestreams" also taking place on Friday.
Head to our website, Reddit or Steam to read all about it! https://www.hellletloose.com/blog/dev-brief-207-armour-rework
Starting Tomorrow - Update 18 PTE
Tomorrow's Update 18 PTE will be starting at <t:1755270000:F> <t:1755270000:R> <@&1400831764448149534>
If you are unable to play be it you're not on Steam or away for the weekend, our incredible War Correspondents will be taking over our Hell Let Loose Official Twitch on Friday.
The one and only DasAltberg will be kicking things off at <t:1755270000:F> as the PTE goes live, admin-camming around the map and showing off everything new coming to Stalingrad.
This will be followed up by some tank action as RazBora and TheFreshBakedGoods will be diving deep into the armour rework with some tank gaming.
LIVE NOW - UPDATE 18 <@&1400831764448149534> 
Head over to the 'Hell Let Loose Public Testing' application on Steam to play now!
As always with PTEs, you may experience some bugs, including a known issue with the prone system. Please log any bugs here
🎥 And if you can't play, visit our Hell Let Loose Official Twitch channel and join DasAltberg as he experiences the new and improved Stalingrad for the first time!
Find out some of the new things coming to Update 18 here:
<@&1400831764448149534> - apologies for a telegram that's not from Ben!
But we've seen some people excited to test out the early work-in-progress tank changes. Whilst we love the enthusiasm, we want to make sure that everyone's aware the tank physics inside the practice range and explore modes are not representative of those in normal servers - in fact they're drastically different.
We would recommend using the playtest servers provided to test the early work-in-progress changes 
Don't miss the show <@&1400831764448149534> ! 
It's just 2️⃣ days to go until the Future Games Show⌛
A reminder that <t:1755712800:R>, "the future of Hell Let Loose will be at the Future Games Show."
📆 <t:1755712800:F>
⏰ <t:1755712800:t>
Don’t miss it! 👀
Watch the show live on the Future Games Show YouTube
❗ There’s been some exciting <@&1400831764448149534> talk around Hell Let Loose. All will be revealed today at the Future Games Show.
📆 <t:1755712800:F>
⏰ <t:1755712800:t>
⏳ <t:1755712800:R>
👀 Don’t miss it.
Catch the show live on the Future Games Show YouTube and Twitch:
❤️ YouTube: https://www.youtube.com/live/ZVRK-bSdkjo?si=nAMl5abQ7DzFs3BN
💜 Twitch: https://www.twitch.tv/futuregamesshow
It's almost time <@&1400831764448149534>... All will be revealed <t:1755712740:R>
FGS YouTube
FGS Twitch
Where will you be watching?
Welcome to the Vietnam War 🔥
We are excited to announce to @everyone the next chapter in the Hell Let Loose franchise; Hell Let Loose: Vietnam, launching in 2026.
🌄 🚁 Step into the intense, large-scale battles of the Vietnam War with 50vs50 combat, historically inspired maps, and fresh gameplay systems designed around brutal jungle warfare.
Find out more about Vietnam over on our website, including our first dev briefing on the game; Introducing Hell Let Loose: Vietnam
❓ We have also set up a Frequently Asked Questions (FAQs) page that will continue to be updated with your community questions, including those asked in the upcoming Hell Let Loose: Vietnam livestream taking place on <t:1755878400:F>.
Reveal Trailer 👀
For those that have not already seen it (or would like to watch it again!) the Hell Let Loose: Vietnam | Reveal Trailer can be found here!
Step into the explosive fury of war with Hell Let Loose: Vietnam. Play a decisive role in one of the most iconic conflicts in history with expansive 50v50 player battles, where teamwork, tactics and an arsenal of destructive weapons combine to shape the battlefield in your favour.
Find out more at www.hellletloose.com
Hell Let Loose: Vietnam i...
Join the new Vietnam section or stay up to date with WW2 news 
If you would like to join the Hell Let Loose: Vietnam section of the Discord, stay up to date with Vietnam news, and have your chance to ask questions to the devs for Friday's livestream, be sure to hit the 🔥 reaction below to gain the <@&1407786665459585105> role.
To stay up to date with all other Hell Let Loose news, including what is coming in Update 18 and 19 later this year, hit the
reaction to gain the <@&1400831764448149534>
What does Vietnam mean for Hell Let Loose? 🤔
We know this announcement will spark excitement for many as the franchise expands into a new conflict. For others, this news may also raise concerns about the future of Hell Let Loose.
Rest assured, the introduction of Hell Let Loose: Vietnam does not affect our ongoing development of Hell Let Loose. Team17 remains fully committed to the franchise. To deliver Hell Let Loose: Vietnam, Expression Games has built a second dedicated team, ensuring that we will be able to support both titles simultaneously.
Head over to our website or Steam to read the full article on the future of Hell Let Loose
Future Games Show - Keep Watching 📽️
Although our trailer kicked off the show tonight, this is not the last appearance of Hell Let Loose!
Keep watching for another segment later on 
- ❤️ FGS YouTube
- 💜 FGS Twitch
HLL: Vietnam Q&A Livestream - Starting Soon
🔴 We will be live soon with our first Hell Let Loose: Vietnam developer Q&A.
This livestream will be introducing both our new game as well as a few key members of the development team to the community.
We have included questions about both Vietnam and HLL so be sure to swing by stream when it starts today at <t:1755878400:t> <t:1755878400:R>
A reminder that if you would like to join the Vietnam section of the Discord, head up to id:customize and select the Vietnam role 🔥
🔗 Hell Let Loose Official Twitch - https://www.twitch.tv/hellletlooseofficial
We're heading to Smolensk! 
📰 Find out more about the next map coming in **November **as part of Update 19 in our recent Dev Brief #208.
📆 Also, get ready for Update 18, dropping early-October featuring a refreshed Stalingrad, reworked armor and more!
<@&1400831764448149534>
📆 Mark your calendars <@&1400831764448149534>, because Update 18 lands next Tuesday on all platforms 🎮🖱️
Featuring:
🌆 A refreshed Stalingrad
The first stage of our armor rework
Brand new mechanics
➕ And more...
Get yourself ready for Update 18, coming next week ⌛
Update 18 | Full Changelog
The changelog for Update 18 is now live on the Hell Let Loose website. <@&1400831764448149534>
Including
🌆 Major Stalingrad Refresh
🛡️ First stage of our Armor Rework
🔥 …and much more
With so many changes coming to Stalingrad, community manager Ben B has also broken down some of the highlights in our Stalingrad Refresh overview video.
For full details on everything coming in this Update, be sure to visit the Hell Let Loose website to read the full Changelog 📰
https://www.hellletloose.com/blog/update-18-changelog
As a reminder, Update 18 launches on all platforms tomorrow
What's new in brand new Stalingrad Refresh? 🔥
With so many changes coming to Stalingrad, community manager Ben breaks down some of the highlights, but there’s much more waiting for you on release. From map updates to the start of our armor rework and quality-of-life fixes, you don’t want to miss this Update.
For full details on everythin...
Update 18 is LIVE NOW 
@everyone get ready for:
🌆 Major Stalingrad Refresh
🛡️ First stage of our Armor Rework
⚔️ Brand new Mechanics
⚙️ Key Quality of Life Improvements
🎨 New DLC
🐛 Bug Fixes
🎮 Available on All Platforms
🔥 …and much more
For armor-specific feedback head over to the https://discord.com/channels/316459644476456962/1425053075047055470 forum
And for general Update 18 feedback, visit the https://discord.com/channels/316459644476456962/1425052819311955969 forum
For full details on everything coming in this Update, be sure to visit the Hell Let Loose website to read the full Changelog 📰
Notice for <@&880338910541135912> -
The Red Army Cossack & US & German Armor Pack are currently unavailable on PS5, due to some unforeseen issues.
We are working with Sony to get the DLC's released as soon as possible and hope to have them released as soon as possible. We expect this to be within the next *48 hours. *
To note, this does not effect any of the other platforms.
Armor Rework - Update 18 Testing Notice 
Thank you <@&1400831764448149534> players who are already jumping in and testing everything in Update 18 out so far!
We've noticed a few people reporting issues with tanks 'clipping' or getting stuck. If these are happening on live servers please let us know in #1425053075047055470 however we wanted to remind people that tanks act way more erratically in the practice range & map explorer currently.
For context, the practice range & map explorer behave differently to a normal dedicated server/HLL match. This is because we use a listen server on practice/explore which are the player's client rather than a live environment.
TLDR: Tanks will behave differently in offline modes (practice range & map explorer) vs live servers
Hello @everyone,
Thank you for taking the time to share your feedback.
We are working to address numerous issues that have arisen with Update 18 as a priority.
We’ll update you when we have more information on a hotfix.
Hey <@&1400831764448149534>,
Thank you again for your continued feedback.
We are actively working on a Hotfix, which we're aiming to have ready to drop next week.
It’ll focus on addressing some of the most pressing issues you've raised since the update went live, including the server side crashing issue.
We will share more details early next week.
<@&1400831764448149534>
Server-side Fix Live Now + Hotfix 1 Changelog
🔧 Now Live | Server-side fix
Overnight, we deployed a server-side fix to address server crashing issues across all platforms. So far, this appears to have gone well, and you should notice a reduction in server-related crashes.
If you are a server owner, your GSP should be able to move your server onto the new version.
🔨 Update 18 Hotfix 1 | Coming Early Next Week
Hotfix 1 is scheduled to deploy early next week and includes several changes based on your reports. This hotfix focuses on balance adjustments to Artillery Strikes and Tanks, along with fixes for a bugs that appeared with U18.
📖 Head to our website, Steam or Reddit to read the full Changelog for Hotfix 1.
🔗 https://www.hellletloose.com/blog/update-18-hotfix-1
📝 We’re also aware of other issues reported by the community, including client-side crashes, and our team is actively investigating them. Please continue to share any problems you encounter with the HLL support team
We really appreciate your patience as we continue working to address the issues that have surfaced since launch and are working hard to ensure the hotfix is live asap.
Hey <@&1400831764448149534>, a quick update - I've had confirmation that we are now targeting a Monday release for Hotfix 1. We appreciate your patience and understanding as we finalise preparations to ensure a smooth rollout for all players.
**AWS & EOS Outage, & Hotfix Update, **
We're aware of a major AWS (Amazon Web Services) outage, alongside the EOS outage, which is causing players to not be able to access games & other web-based services.
We're actively monitoring the situations with both parties and we are hoping for a resolution to the problems as soon as possible.
We are still aiming to deliver the Update 18 Hotfix 1 today, however we will keep you updated as to the status of the AWS and EOS issues which may delay release. Thank you for your patience and we hope to deliver the hotfix as soon as we can.
<@&1400831764448149534>
Update - AWS Outage + Hotfix Release
Since the worldwide AWS outage, there are still a number of services (Epic included) are still experiencing outages.
Due to Epic still being down, we are unfortunately not able to deliver the hotfix just yet. Once the Epic backend comes back online, we will aim to deliver the Hotfix to you asap 
Thank you for your patience and understanding <@&1400831764448149534>
Hotfix Update - Ongoing AWS Outage Issues
Due to the outage caused by AWS, Epic's backend is still down not allowing us to roll out the hotfix. We also still do not have an ETA given to us from Epic as to when this will be resolved making it look less and less hopeful for a resolution today.
With this in mind, and with many servers booting up for seeding, we will now be looking to deliver the hotfix tomorrow, as long as Epic's issue has been resolved.
This outage has been as frustrating for us as it has been for you, and we really thank you all for you patience with us <@&1400831764448149534>. We can't wait to get this hotfix out to you asap.
Hotfix 1 for Update 18 is LIVE NOW
We want to thank everyone for your patience and understanding while we worked to get this hotfix ready. Your feedback since the launch of Update 18 has been invaluable and continues to help us improve the experience.
Read the full list of fixes and changes here:
👉 https://www.hellletloose.com/blog/update-18-hotfix-1
<@&1400831764448149534>
Also to help split feedback up <@&1400831764448149534> , we've opened up the https://discordapp.com/channels/316459644476456962/1430141131794022420 forum for you to add in post-Hotfix 1 specific feedback.
This is either for new issues post-Hotfix, or for issues that have not been addressed with the Hotfix.
Server and Stability Update - U18 Statement
<@&1400831764448149534> We want to acknowledge the ongoing issues some players are experiencing, including server instability and client-side crashes following Update 18 and its recent hotfix. We recognise how frustrating this can be and want to assure everyone that we are fully focused on resolving these problems.
At this time, our investigations at this time indicate that these issues are not related to any of our server hosting partners. We’re working closely with QONZER and other providers, who continue to support us as we dig deeper into the root causes.
Our team is actively investigating and testing potential solutions. As soon as we have a more comprehensive understanding of the situation, we’ll share an update with the community. You can expect to hear more from us as our investigation progresses.
Crash Forum
That being said, support from the community would really aid our investigations. We ask that if your game crashes, we ask you to go to the new #1430214896259436665 forum and let us know what was happening when your game crashed. This will be invaluable to our investigations.
Information on what to include in your report can be found within the #1430214896259436665 forum itself.
Finally, we’d like to thank everyone who has jumped back in to play since U18 and the hotfix, and for all your continued support so far in addressing these issues.
22 Oct 25 | Server and Stability Statement | Update 18
Update on our investigations into the server and stability issues since Update 18.
Thank you to @everyone in the community who has been sending us #1430214896259436665 since our last post. These have been incredibly helpful for the team and are allowing us to narrow down the cause of the crashes.
TLDR Summary
- The team has identified a likely cause of the crashes related to the PhysX physics engine.
- These crashes can affect both servers and players, often resulting in multiple players disconnecting at once.
- During our testing today, we have seen a client crash ourselves when connected to a live server, allowing for more targeted investigation.
- Some additional crashes may be related to DX12 compatibility issues. Updating drivers or switching to DX11 may help.
- The team continues to investigate and will provide further updates as progress is made.
- If you can reproduce the crash, then please reach out to us.
If any members of the community have been able to reproduce crashes consistently, we would greatly appreciate you sharing the details with us. Knowing how to trigger the issue would significantly speed up our efforts to identify and fix it.
Status of the Investigation
From our investigations so far, we have determined that the problem is likely related to a complication within the PhysX physics engine used in Hell Let Loose.
There appears to be a crash within the PhysX library that can manifest in several ways. It can cause both servers and connected clients to crash. When this happens, multiple players may crash simultaneously, which explains the instances where groups of players drop out of matches at the same time.
This issue has not occurred in our development environment, which makes it more challenging to diagnose. We are working hard to understand what is causing it to occur in the live game, where there are many more variables than in testing.
During our testing today, we have seen a client crash ourselves when connected to a live server. Now that we have seen this, we are able to get a number of developers to attempt the same with development tools attached to analyse what in-game scenario triggers the crash within the PhysX library.
We hope this breakdown helps provide some clarity on the situation and where we currently stand in our investigation, and as we asked at the start, if anyone has found ways to reproduce this crash consistently do reach out and let us know.
Other Crashing Reports - DX12
While reviewing crash reports, we have also seen a number of reports related to DirectX 12 (DX12).
In Patch 17.1 the game was changed to use DX12 by default, where it previously used DX11. For players with compatible graphics cards, this provides a performance improvement.
However, some graphics card drivers and certain GPUs may experience instability when running DX12, which can lead to crashes.
If you are experiencing crashes, please first ensure that you are using the latest graphics card drivers for your system.
If crashes continue, you can switch the game to DX11 mode by going to the **Game Options **menu and changing the “Renderer” setting at the bottom of the Video section to DX11.
We are also posting these updates on our website, Steam and Reddit
23 Oct 25 | Server and Stability Statement | Update 18
Thank you to @everyone who has continued to support us and share crash reports over the past few days. Your feedback and detailed reports have played a huge role in helping us make real progress.
Today, we’re pleased to share that we’ve taken a major step forward in our investigation. The team has been able to consistently reproduce the crash, which brings us much closer to identifying the exact cause. We know how important stability is to your experience, and we remain fully committed to resolving this issue as quickly as possible.
TLDR Summary
- The team has made a major breakthrough in the investigation.
- We have now found a consistent way to reproduce the crash, allowing us to focus on a much narrower area of the game’s systems.
- This issue has been extremely difficult to track down, as reproducing it in a QA or development environment was nearly impossible until now.
- With this progress, the team is closing in on the root cause and continuing to work around the clock toward a fix.
- We will share more information before the weekend so stay tuned.
To read the full update, as well as a more detailed explanation from Kieran, the Studio Technical Director at Expression Games, head over to our website for more information:
https://www.hellletloose.com/blog/server-and-stability-statement-update-18
24 Oct 25 | Hotfix 2 Status | Server and Stability Statement | Update 18
Today marks a major milestone in our ongoing efforts to resolve the stability and crashing issues that have affected Hell Let Loose since Update 18.
After many days of investigation, testing, and community support, we’re pleased to share that the team has successfully identified the root cause of the problem and implemented a fix. This new build has been tested and is almost ready for an rollout as Hotfix 2.
We know how disruptive the last week has been for many of you, and we want to thank @everyone who has continued to provide reports, feedback, and patience as we worked to get the game back to a stable state. Your input has been instrumental in helping the team reach this point.
TLDR Summary
- The team has identified the root cause of the crashes affecting Hell Let Loose since Update 18.
- The issue was linked to a physics material reference error caused by certain assets, which could result in client and server crashes.
- A new build containing a fix for both client and server crashes has been created, tested, and certified.
- This fix is now available for **Steam players **and server owners through a new ‘Experimental Branch’.
- The full Hotfix 2 release will roll out on Steam and other platforms early next week following platform approvals.
- Players and server hosts on the main branch or console platforms are advised to remove the following maps from rotation over the weekend: Carentan, Foy, Omaha, Utah, Remagen, Sainte-Mère-Église (SME), Stalingrad
- The team will continue to monitor for any remaining issues, while also preparing additional asset corrections for Update 19.
- Thank you to everyone who provided reports, feedback, and patience. Your support directly contributed to identifying and fixing the issue.
Read the full information on our website, as well as information on how to access to the new branch if you are on Steam.
https://www.hellletloose.com/blog/server-and-stability-statement-update-18
Hotfix 2 Live Tomorrow | 27 Oct 25 | Server and Stability Statement | Update 18
We’re pleased to announce that Hotfix 2 for Update 18 will release tomorrow for all platforms.
We understand that the past few weeks since Update 18 have been challenging and we recognise how much this has impacted the community. We take full responsibility for this and want to reassure you that we’ve taken important lessons away from the experience.
Over the coming weeks, we’ll be sharing our plans to strengthen communication and feedback opportunities with the community. If you have any suggestions of things you’d like to see, be sure to let us know.
We’ve also listened closely to your feedback and have made the decision to delay the release of Update 19. This will give us additional time to ensure that it launches in the best possible state. We’ll share the new release date soon.
We’d like to extend a special thank-you to server owners, community testers, and players who supported the team throughout the investigation and testing of Hotfix 2. Your cooperation and feedback were instrumental in helping us identify the issue and verify the fix.
Following the rollout of Hotfix 2, we’ll continue to post regular updates as we move toward the release of Update 19. For those who want to see the technical details, please be sure to read the blog post from Friday 24 October where Kieran, Studio Technical Director at Expression Games, goes into detail on the reason behind the crash and what’s been done to resolve this.
We remain fully committed to making Hell Let Loose the best experience it can be for all players, and we’re excited to share more about Update 19 and our plans for **2026 **in the near future.
Thank you again for your patience and support over the past few weeks @everyone. Your feedback continues to shape the future of Hell Let Loose, and we’re grateful for everyone who has shared their thoughts with us. We’re looking forward to finishing 2025 strong with you, including the release of the brand-new Smolensk map.
Hotfix 2 Live Now | 28 Oct 25 | Server and Stability Statement | Update 18
🔥 We’re pleased to confirm that Hotfix 2 for Update 18 is now live for @everyone across all platforms.
🛠️ This update contains the fix for the crashing issues that have affected Hell Let Loose since the release of Update 18. The fix makes both the client and server more robust against assets with incorrect LOD materials that could previously cause the physics engine to crash. As a result, both servers and clients will now be much more stable than before.
❤️ We want to thank everyone who shared crash reports, feedback, and support during our investigation and testing over the past few weeks. Your patience and cooperation have been invaluable in helping us deliver this fix.
📝 Alongside the release of Hotfix 2, the team continues to monitor live performance and community feedback closely. We will share further updates in the coming weeks, including our plans for Update 19 and beyond.
🫡 We’re committed to ensuring Hell Let Loose delivers the most stable and enjoyable experience possible, and we couldn’t have done this without your ongoing support.
Thank you,
The Hell Let Loose Team
For full information on the crashing and subsequent fix, be sure to visit our website
👉 https://www.hellletloose.com/blog/server-and-stability-statement-update-18
Welcome to Smolensk 🔥
🗓️ Next Friday, 7 November, we’ll be kicking off our first PTE for the next map coming to Hell Let Loose. We can’t wait to hear your feedback on both the new battlefield and the arrival of our latest vehicle; Self-Propelled Artillery.
📸 The full blog post drops Monday, where we’ll dive deeper into what’s included in the PTE and share some behind-the-scenes shots from Smolensk.
🔫 For now, enjoy your first glimpses inside Smolensk, and get ready to retake the city (and fire up that Steam PTE app) this time next week!
<@&1400831764448149534>
Dev Brief #209 | Smolensk PTE + Server Connectivity Issues Update
@everyone We have dropped the latest Dev Brief that covers both the upcoming Smolensk PTE, as well as the recent connectivity issues that players have been facing.
Head over to our website, Steam or Reddit to read the full briefing.
Dev Brief #210 | Community Questions & DDoS Update | U18 and U19 Feedback
Since Update 18 and the announcement of our upcoming playtest, you have asked a number of questions that we wanted to address in this Dev Brief. As you’ll have seen from our recent communications, we are trying to be more transparent and communicative with @everyone about our decisions and why they have been made.
In this Dev Brief, you can expect clarity on the following:
- What we’re doing to improve the in-game experience since Update 18.
- What we’ve learned from Update 18.
- Why we didn’t roll back Update 18.
- Why we’re running a PTE for Update 19.
- When we’re planning to release Update 19.
- What has caused the recent connection issues and how they’re being addressed.
- An important update from our Game Service Providers (GSP) on the ongoing distributed denial-of-service (DDoS) attacks.
Head over to the Hell Let Loose Website, Steam or Reddit to read the full briefing.
PTE Update & Our New Approach to Testing
Today we have been going through the final build designed for the PTE, tested it thoroughly, and unfortunately, it’s not in the right place to share with @everyone just yet as a PTE.
As a result, we’ve made the decision to cancel the upcoming PTE for now.
That said, we have taken key learnings from Update 18 and are using them to make positive changes to how we test and gather feedback moving forward.
New - Experimental Branch Testing
Starting on Monday 10 November, we will be launching our first Experimental Branch build on Steam (initially seen during Hotfix 2). Through this branch, players will be able to join our early test builds, provide real-time feedback, and help shape Update 19 up until release.
This approach differs from the traditional PTE system and brings a number of additional benefits. By using the Experimental Branch, server owners can host their own community servers, allowing them to test CRCON tools and configurations directly. This creates far more authentic testing conditions and helps us identify issues faster.
Another big benefit is ease of access. There’s no need to download a separate application. You can simply switch to the Experimental Branch through the game’s Steam properties. We also plan to update this branch regularly, giving you the chance to try out new builds as they become available.
Unlike previous PTEs, the Experimental Branch will be an ongoing development build that we’ll update regularly as work continues towards Update 19. Each new build may contain known issues, which we’ll outline clearly alongside the specific areas where we’re looking for your feedback.
We’re confident this change will make testing more accessible, flexible, and collaborative for everyone involved.
In the meantime, we still wanted to share what’s coming next. Dev Brief #211 takes a closer look at what to expect in the Experimental Branch launch next week, including new details on Smolensk, the Artillery Squad, and Self-Propelled Artillery.
Experimental Branch #1 for Update 19 - LIVE NOW for 
All info on the test can be read here: https://www.hellletloose.com/blog/experimental-branch-playtest-1
**Welcome @everyone to our first Experimental Branch for Hell Let Loose. **
In this Update 19 test, get ready for:
- New Map - Smolensk
- New ‘Artillery Squad’
- New Vehicle Type - SPA (Self Propelled Artillery)
We have also heard your feedback since Update 18 regarding our new UI changes. Upon jumping into this first Update 19 test, expect to see the following inside of the settings menu.
- Ability to toggle on/off information from the KIA screen
- Ability to toggle on/off network instability icons
If you would like to get more information on Smolensk and the Artillery Squad & SPA additions, do head over to Dev Brief #211 for more information.
Feedback
Feedback wise, please can you tell your players to use the below forms for feedback
Known Bugs
There are a number of known bugs with this build that we want you to be aware of, especially when you are testing SPAs.
We have therefore created the below blog with all information. Please make sure to read before heading into the build 
https://www.hellletloose.com/blog/experimental-branch-playtest-1
Please find below how to access the new testing branch (for <@&894735745011560518> only).
Hotfix 3 - Live Now
Hotfix 3 has now been pushed out to all platforms <@&1400831764448149534>.
This is a relatively minor hotfix with the majority of the major issues fixes in Hotfix 1 and Hotfix 2, as well as the work we continue to do with GSPs on server stability.
That said, we’ve fixed a few of the client-side crashing issues:
❗ The title crashing due to team kill prompt
🗒️ [RCON] Being punished by the admin will not display the cause of death or the admin message
🎥 Client crash when exiting admin camer
⚙️ [GSP] Server crash inside FRigPivot when updating actors
For information on the Hotfix and the current live Experimental Branch head over to our website: https://www.hellletloose.com/blog/experimental-branch-playtest-1
Player Support Changes - Hell Let Loose & Team17 Support
Also, we've implemented some changes to #player-support today for @everyone here!
Alongside @sage jackal for all Discord-related questions with our moderators, you are now able to get Hell Let Loose related support right here on this server by sending a DM directly to the @errant niche Bot 
You are still able to get support via our Help Centre Support site (and this should be where most of your questions will be answered), however if you’re unable to resolve your issue through the Help Centre, you can contact the support team directly by clicking the button in the bottom-right corner of the Help Centre, or by sending a DM to the @errant niche Bot
For all info head over to the #player-support channel 
Hell Let Loose
We need your feedback! 🗣️
First off, a huge thank you to @everyone who has jumped into the new Experimental Branch featuring Smolensk and the new artillery changes.
We’ve seen so many of you playing the build already (which is fantastic to see), but now we’d really love to hear your thoughts as we continue developing Update 19 ahead of release.
Your feedback helps shape the direction of future updates, so if you’ve had time with the new map or the artillery systems, please take a few minutes to share your experience with us.
📋 Feedback forms can be found below:
🐛 Bugs Reports Form
📝 Update 19 Testing Feedback Form
If you need to add in any images/videos/etc. to the form, use the #1437538567135166555 forum and copy the post link into the form 🙂
Update 19 | Launching Wednesday 3 December 
🔥 <@&1400831764448149534> We are excited to announce that Update 19 will be dropping this week and will feature major changes, including the addition of our newest Eastern Front map Smolensk, as well as updates to artillery.
⏳ Get ready for the full trailer and the changelog to drop tomorrow Tuesday 2 December
🔗 www.hellletloose.com/blog
Full trailer drops tomorrow 🫡
https://www.youtube.com/shorts/7hz2SVUof74
🆕 Play Update 19 this week, launching Wednesday 3 December
🔥 We are excited to announce that Update 19 will be dropping this week and will feature major changes, including the addition of our newest Eastern Front map Smolensk, as well as updates to artillery.
⏳ Get ready for the full trailer and the changelog to drop tomorrow Tuesday 2 ...
Update 19 | Changelog | Smolensk, SPAs & Artillery Updates 🔥
The full changelog for Update 19 is now live.
⌛ Update 19, launches tomorrow on Wednesday 3 December.
🗺️ This update brings major new additions, including our brand new Eastern Front map, Smolensk, along with significant changes to artillery. You will find a new Artillery Squad and the introduction of Self Propelled Artillery vehicles that bring an entirely new layer of strategy to the battlefield.
💪 We cannot wait for you to jump in and experience everything first-hand <@&1400831764448149534>
Introducing Smolensk. our brand new map coming with Update 19🔥
Smolensk is the latest addition to the Eastern Front in Hell Let Loose, taking players to Western Russia along the Dnieper River. The map was created in direct response to community requests for more urban Eastern Front battlefields. It also happens to be the largest urban map in...
Update 19 is live now <@&1400831764448149534>! 
🆕 This update brings major new additions, including a brand new Eastern Front map, along with significant changes to artillery, new weapon bipods, armor updates, and more.
📰 Read the full changes on the Hell Let Loose website https://www.hellletloose.com/blog/update-19-changelog
<@&1400831764448149534>
We are aware of some players on console platforms having post-launch LOD related issues.
If you are able to, please share info in the #1445732994269712505 channel as the team are investigating this.
Also please use this forum for all other feedback relating to U19 such as Smolensk bugs, SPA/arti feedback, etc.
Update 19 and Hotfix Status Update 
<@&1400831764448149534> First, a huge thank you to everyone who has jumped into Update 19. We have loved seeing the response to the new content, especially our newest map Smolensk.
That said, we are aware some issues that have been raised by the community. The team is actively working through the current bug list and focusing on the highest impact problems, with focus on console graphics issues causing blurriness as well as some other Smolensk & SPA related bugs.
Work on the hotfix is progressing well, and we are currently targeting a release next week that addresses the major issues.
We will share a confirmed release window as soon as it's locked in, and please do keep sharing your reports in #1445732994269712505.
Thank you for your patience while we work to get this out to you ASAP 🫡
Hotfix Update & Vietnam Trailer <@&1400831764448149534>
Quick update from me is that our Update 19 hotfix is due tomorrow, and will be looking to resolve a number of issues namely the graphical issues that have been prevalent for <@&880338910541135912> and <@&893074788413759538>. I'll be sure to let you all know tomorrow morning once it's going live with what's included in the hotfix 
Also for those that haven't seen it already, we've just dropped our first Hell Let Loose: Vietnam gameplay trailer. We hope you enjoy! 🔥
https://youtu.be/5bwfPLwLwQk
The jungle awaits you, when Hell Let Loose: Vietnam launches next year in 2026 🌴
This trailer features the first in-game footage shown of our newest game in the Hell Let Loose franchise.
To find out more about head to our website www.hellletloose.com
Hell Let Loose: Vietnam is being developed on Unreal Engine 5 for PC, PS5 and Xbox Series ...
Hotfix Live Now | Update 19 
<@&1400831764448149534> The Update 19 Hotfix is now live. This Hotfix aims to cover some of the key issues that have appeared in Update 19 including the graphical issues, notably on console platforms, as well as other bugs & problems that have been submitted.
Read the full changes over on:
Hotfix Live Now 🔥
We have just released a follow-up hotfix this morning, addressing the recent visual issues on console

We have also added an additional fix, which was issue where the Commander ability Artillery Resupply was missing for the DAK faction 
Info on the Fix
With Smolensk being one of the most ambitious and technically demanding maps we have created for Hell Let Loose, getting it to run smoothly on console required a number of optimisations. Alongside improvements to the level and the game as a whole, some changes were made to render settings on both Xbox and PS5. On PS5 in particular, a small number of these changes had unintended side effects on visual quality. These settings have now been reverted, restoring visual quality to how it was previously, as well as work done to continue optimising performance on console, which will continue into 2026.
Thank you all <@&1400831764448149534>. The Hell Let Loose team hopes that you all have a wonderful festive break 
Please note, as normal XBOX & WinStore may take a bit longer to receive the update due to Microsoft's update queue
Upcoming Roadmap 🛣️ 🗺️
We are excited to deliver an early present for the Hell Let Loose community this festive season! 🎄 <@&1400831764448149534>
As we approach the end of 2025, we wanted to share our upcoming plans for Hell Let Loose.
Next year is shaping up to be a big one for the franchise, and that is certainly true for Hell Let Loose.
Find out more about what you can expect from Hell Let Loose in our upcoming development cycle over on our Upcoming Roadmap blog.
https://www.hellletloose.com/blog/upcoming-roadmap-2026
We have so much more planned for Hell Let Loose and cannot wait to dive into more detail on our plans in the new year.
If you have any questions about upcoming additions or changes, or ideas for what you'd to see in the future, let us know on Reddit or the Discord Forums.
Community Map Vote ✅
Alongside announcing the new roadmap, we also wanted to give the <@&1400831764448149534> community the opportunity to vote on the third new map - Metz, or Seelow Heights
Cast your vote using the Community Vote Form.
You have until <t:1767311999:f> to have your say, with voting closing <t:1767311999:R>.
Happy New Year <@&1400831764448149534> 
Happy New Year from everyone on the Hell Let Loose team at Team17 and Expression Games. We are super excited for the year ahead and what is coming up for Hell Let Loose.
Windows Defender False Positive Issue
Whilst we were away over the Christmas period, we became aware of an issue following a recent Microsoft Windows update that may cause Hell Let Loose to be incorrectly flagged by Windows Defender. This can prevent the game from launching or trigger security alert messages.
Please be assured that Hell Let Loose does not contain malware or viruses. This is a false positive, and we are actively working with Microsoft to resolve it. Other games may also be affected by this Windows change.
Some players have resolved the issue by whitelisting Hell Let Loose and Easy Anti-Cheat files in Windows Defender or their antivirus software. These files are legitimate and safe.
A full post with step by step instructions on how to whitelist files can be found here:
https://steamcommunity.com/app/686810/discussions/1/693123651146391555/
Thank you for your patience. If issues persist, please contact our Support team:
- Website: https://support.team17.com/hell-let-loose/en/
- Discord: #player-support
Hello everyone, We are aware of an issue following a recent Microsoft Windows update that may cause Hell Let Loose to be incorrectly flagged by Windows Defender. This can prevent the game from launching or result in security alert messages. We want to reassure everyone that Hell Let Loose does not contain malware or viruses. This is a false posi...
Hell Let Loose
UPDATE - Windows Defender False Positive Issue Resolved - <t:1768399200:f>
After escalating to Microsoft, we have now had confirmation that this issue has now been resolved, with Microsoft fixing the problem.
If you continue to have any issues with the Windows Defender, do contact the T17 #player-support team
<@&1400831764448149534>
Dev Diary Tomorrow | Community Map Vote Reveal & Roadmap Breakdown
<@&1400831764448149534> Tomorrow we will be announcing the result of the Community Map Vote between Metz & Seelow Heights, alongside going into more details about our upcoming roadmap in our first Dev Diary video of 2026.
The video will be going live <t:1769184000:F> <t:1769184000:R> on our Hell Let Loose YouTube Channel
Which map do you think the community selected?
Metz, or Seelow Heights
?
Dev Diary | Live <t:1769183820:R>
<@&1400831764448149534> Will it be Metz or Seelow Heights? Get ready to find out who won in the Community Map Vote in our Dev Diary, live on YouTube now 🔥
The Hell Let Loose Community Manager is joined by members of the Hell Let Loose development team from Expression Games to go over the recent Roadmap reveal and share insight on what's coming in 2026.
Also, get ready to find out who won in the Community Map Vote;
🔥 Will it be Metz or Seelow Heights?
Let us know in the comments what you're ...
And you winner is: Seelow Heights 
With Seelow Heights coming out as the winner in the Community Map Vote, we want to hear what you are most excited to see when this map arrives.
What are your expectations for Seelow Heights, and what would you like to see included?
Live Now - Server Stability & VIVOX Hotfix 
<@&1400831764448149534> We have just pushed a small hotfix to Hell Let Loose that is focusing on backend technical changes and is looking to tackle the following issues:
- Improved server stability

- Improved VIVOX connection for mics getting disconnects & reconnected

There is no additional content in this hotfix, and it is purely backend technical improvements 🫡
Experimental Branch - Conquest Testing Coming Soon 
<@&1400831764448149534> We are also going to be delivering our first community testing opportunity of our brand new 50v50 game mode, Conquest, very soon.
Be sure to follow the #exp-branch-updates channel to stay up to date once we go live with the Exp Branch update. We can't wait to get your feedback on the new mode 🔥
So, What is Conquest? | February Dev Diary 📹
Afternoon <@&1400831764448149534> 
We are excited to be launching our next Experimental Branch later today to give those of you on Steam the chance to play Conquest early. To give you a better idea of what to expect, I have teamed up with a few of the developers to break down Conquest in more detail, as well as share some behind the scenes insight into how the mode has been created.
The Dev Diary will go live at <t:1771596000:t> (<t:1771596000:R>), so be sure to tune in.
So what is Conquest and how can you playtest it early? 🤔
The Hell Let Loose Community Manager is joined by members of the Hell Let Loose development team from Expression Games to go over our upcoming game mode; Conquest. Sharing some BTS insight into how the mode has developed, an explainer of how it works, as well as info on how you can pla...
Steam Free Weekend
Live Now!
It's that time again <@&1400831764448149534> for our 2026 Steam Free Weekend.
Make sure to look after the new recruits and show those blueberries the ropes 🫐
If you have friends who are interested in the game, or want to test HLL out on Steam before HLL:V launches later this year, now is the time!
The Steam Free Weekend will run until <t:1772474400:D>, finishing <t:1772474400:R>. See you on the frontlines soldiers 
Exp Branch Update + Play with the Devs <t:1773421200:R> live on Twitch 
On <t:1773421200:F>, we will be hosting an organised Experimental Branch playtest session on Friday after the #exp-branch-updates goes live.
This session will be hosted by myself live on the Hell Let Loose Official Twitch channel, where we will be playing some matches of the newly refresh Remagen on the Steam Experimental Branch alongside members of the development team and the community.
We will also being doing some free DLC giveaways to players
- Playing in the Exp Branch playing with us.
- Who respond to the feedback forms for this next Exp Branch update.
- And for those who join us in the Twitch chat and ask us questions!
We hope to see many of you there whether in game or in chat <@&1400831764448149534> 🫡
FYI: The next Dev Brief, featuring all the changes coming to the next Exp Branch will drop tomorrow, including the upcoming changes to Artillery and SPAs 
Dev Brief #215 | Artillery Changes & Experimental Branch Event 
Afternoon <@&1400831764448149534> 👋
Dev Brief #215 is now live on the Hell Let Loose website, Steam and Reddit.
In this brief, we are taking a look at upcoming artillery changes, including updates to SPAs, static guns, and the artillery squad. 
You will also be able to test these changes early tomorrow when the next Experimental Branch update goes live on Steam.
🔗 Read the full brief here: https://www.hellletloose.com/blog/dev-brief-215-artillery
Patch 19.1 Changelog Out Now 
<@&1400831764448149534> Take a look at everything coming to Patch 19.1, launching on all platforms tomorrow, including the Remagen refresh, artillery improvements, and SPA updates shaped by your feedback.
📝 Read the full changelog on our website, Reddit or Steam
🗺️ Watch the Remagen Refresh overview on our YouTube
We’ll see you on the Remagen tomorrow 
Patch 19.1 Live Now! 
Our latest patch is now live on all platforms <@&1400831764448149534> 
Be sure to let us know your feedback & suggestions in the https://discordapp.com/channels/316459644476456962/1445732994269712505 forum, with new tags including 🌉 Remagen,
Artillery,
SPAs and
Airheads
For any issues that you are having, the best way for the team to be informed straight away is to let the https://discordapp.com/channels/316459644476456962/1242767547321942036 team know about it. Just reach out to them on Discord and they can pass the information straight to the devs.
Patch 19.1 Hotfix | Live Now 
We’ve now deployed a hotfix for Patch 19.1 across all platforms <@&1400831764448149534>
This update resolves several map issues, collision problems, and general bugs reported by the community. Thank you for your continued feedback
and support. Keep letting us the #player-support team know about any issues, and reporting #1445732994269712505 here.
Read all changes on our website, Reddit or Steam:
https://www.hellletloose.com/blog/patch-19-1-hotfix
What's new in Conquest v2?
Dev Brief #216 is live now on our website, breaking down all the changes coming to Conquest as it returns to the Experimental Branch today.
Find out all about the new Commander ability, changes to morale loss, spawns, and more, before the playtest goes live later today..
https://www.hellletloose.com/blog/dev-brief-216-conquest-v2
Also, we will be live on the Hell Let Loose Twitch at <t:1775836800:t> <t:1775836800:R> with the devs talking Conquest and playing some games. Come join the action on the Exp Branch!
<@&1400831764448149534> We are live now with the devs https://www.twitch.tv/hellletlooseofficial
Come ask questions about Conquest, win some free DLC, and see your first look at the next HLL map!
<@&1400831764448149534> Your first look at Juno Beach 🇨🇦
Galaxies Showcase starts at <t:1776366000:t> <t:1776366000:R>
The Galaxies Spring Showcase takes place <t:1776366000:R>, and will be featuring Hell Let Loose Vietnam. Don't miss the <@&1407786665459585105> appearance in the show!
🔗 https://www.galaxiesshow.com/
HLL Community Research Survey 
<@&1400831764448149534> Whilst you wait for the Galaxies Showcase today, the Hell Let Loose team, in collaboration with Nebula Foresight, a UK-based market research agency, is conducting an **online survey **to gather insights into your experiences with Hell Let Loose and tactical shooter games.
The survey will take approximately 20 minutes to complete, and your feedback will be instrumental in helping us continue to provide the best possible Hell Let Loose experience.
The survey is in English, however anyone is welcome to take part as long as they are over 16 and happy to complete it in English.
🗒️ Answer the survey here
<@&1400831764448149534> - FYI, for all Hell Let Loose: Vietnam news, please follow the #sit-reps channel
Dev Brief #217 | Juno Beach & Armor Changes | Experimental Branch
<@&1400831764448149534> It's time to find out more about Juno Beach and Update 20 📰
Check out our latest Dev Brief to find out what to expect in this weekend's #exp-branch-updates on Steam 🫡
🔗 https://www.hellletloose.com/blog/dev-brief-217-juno-beach
🛠️ We're aware of an issue on <@&1301167884080250921> where players can't connect to the servers. We've identified the issue and are looking to have it resolved as soon as possible. We will keep you updated on the fix, thank you for your patience.
<@&1301167884080250921> We have just deployed a server update which should resolve the connection issues players were experiencing. Thank you for your patience while we worked on a fix, and we hope to see you back on the frontline soon 
Dev Brief #218 - U20 Armor Changes + Exp Branch Test This Weekend 
<@&1400831764448149534> Our latest Dev Brief has just gone live on our website, Reddit and Steam featuring many of the upcoming armor changes coming to the game as part of Update 20.
Be sure to test them out for yourself when the Experimental Branch updates tomorrow featuring everything coming in Update 20 
https://www.hellletloose.com/blog/dev-brief-218-u20-exp-branch
Hi @everyone! We have had an amazing start to our Kickstarter campaign and I would like to thank all those who have shown their support so far, on behalf of the entire Black Matter team.
Please check out the #322320437084422145 when you have the chance, as we do have a couple of Discord do's and don'ts we want you all to be aware of.
We look forward to sharing more with you over the next couple of weeks of the campaign, as we continue development and bring you the best game we can!
MG42 Barrel changing is real! http://gph.is/2g6SWAt
If you have submitted through the Community Divisions form via the website, we have not forgotten you and will be in contact as soon as we can either during or after the Kickstarter.
This is mainly due to the high volume of interest that we have had. Thanks!
@everyone We have done a small update on the Kickstarter, thanks to all our Backers - 100% Funded! http://kck.st/2xToOTm
@everyone STRETCH GOAL HYPE! First stretch goal met USD $110,000: Deployable Mortars (AUD 140,000)
@everyone #322320437084422145 update: The #mess-hall is for all HLL Kickstarter, HLL game and WWII discussions. Anything unrelated please take to #mess_hall-off-topic , Thanks!
@everyone You can expect more gameplay footage before the campaign ends, showcasing the scale of the map, sector mechanics and the German perspective!
@everyone Update: We've made a stretch goal graphic and placed it at the top of the Kickstarter page for easier reference! We'll be sending out an update to all Backers soon. Thanks for your support on reaching Foy!
Hey @everyone , just a quick update for those who don't have credit cards and need an alternate payment option like Paypal. Essentially we are hoping to offer some but not necessarily all of the teirs in the KS. We will have more on this soon! Thanks.
@everyone Make sure to like us on facebook! 😄 https://www.facebook.com/HellLetLoose/videos/1795153553846963/
Our maps are a combination of satellite imagery, archival aerial photography and street level recreation.
Support us on Kickstarter - http://kck.st/2y1yRVU
@everyone Deployables showcase - Dragons teeth! - https://www.facebook.com/HellLetLoose/posts/1796033987092253
@everyone M1 Garand o'clock - https://www.facebook.com/HellLetLoose/videos/1796503400378645/
Patience with the M1 Garand
Support our development now on Kickstarter - http://kck.st/2yg97FN
@everyone US Machine Gunner and Support roles are equipped with the BAR - https://www.facebook.com/HellLetLoose/videos/1797212960307689
M1918A2 Browning Automatic Rifle... Will the BAR be your weapon of choice?
Enlist with your friends, join a platoon - http://kck.st/2yio5KY
@everyone The M43 Stielhandgranate https://twitter.com/hell_let_loose/status/918455015160737794
WIP - The M43 Stielhandgranate was the most common late war German hand grenade.
Our KS - https://t.co/hNojbB1UL2
#indiegame #UnrealEngine
@everyone 1000 Discord Members! And we have only done small public announcements. Once we have all our ducks in a row we will make a channel wide invitation, thanks for all your comments, suggestions and questions 😄
@everyone Czech Hedgehogs & Hürtgen Forest - https://business.facebook.com/HellLetLoose/posts/1800871919941793
Support us on Kickstarter - http://kck.st/2xIvqQo
Seen here in Hürtgen Forest, the Czech hedgehog is an anti-tank obstacle comprised of angular steel beams riveted together at a cross-section. Its...
@everyone New character model FYI This will not feature in the upcoming gameplay video - https://www.facebook.com/HellLetLoose/posts/1803112529717732
@everyone We have a new #readme-rules please take the time to read through, thanks!
@everyone Paleo our Lead Animator, is doing a lil stream for the next hour or so. Go check out what he is working on - https://go.twitch.tv/paleotronix
@everyone - #community_faq is Live, this is a WIP - have a read 😃
@everyone As promised! 😘
@everyone We are quickly approaching 2000 Discord members! This means we are still on the lookout for helpful, active and mature moderators to assist us in fostering a friendly, fun and dedicated HLL community. Currently we are looking for moderators from the EU/UK and AUS/NZ 😄 Thanks!
@everyone My new desktop background Saint Marie Du Mont looking as pretty as ever!
@everyone What do we have here? This is just a little peek to show the level of progression the team has been able to achieve since the Kickstarter, thanks to all our supporters. Full STEAM ahead 😎
@everyone The team has been hard at work, we are excited to begin showing what we have been up to during and after the KS - https://twitter.com/hell_let_loose/status/933309539436216320
@everyone Thanks for everyones involvment in the Discord and community so far. We are not far away from opening up the forums to all our supporters, we want to make sure they function correctly so taking time to get it right. Meanwhile we want to share a bunch of new content with you starting with the 'Deuce'
@everyone We are on the 'Blitz'.
https://www.facebook.com/HellLetLoose/posts/1856795524349432
@everyone From the entire team at Black Matter, we wish you a very merry Christmas and a really happy holiday. Thanks for being a part of the community - we’re very excited for 2018!
@everyone Almost 50% through the Forum invites! Please remember to change your Display Name by going to Account settings, Display Name. Thanks and enjoy 😄
@everyone Discord Forum Login is currently disabled and will be enabled at a later date. Also If you backed at a tier with multiple keys and wish to have extra forum accounts created, we will let you know how after the initial invite waves are complete.
@everyone Those who have a @yahoo email domain address may need to go https://forum.hellletloose.com and use the forgot password function to get a revalidation email sent. Not all invites have been sent yet, but if you have a yahoo email your account may already have been created. This is for those who used a @yahoo email for KickStarter or PayPal. This includes @yahoo.de @yahoo.co.uk for example. If this works for you please @safe peak in #pc-feedback Thanks!
@everyone For those backers who have not recieved an invite, your account may have already been created. Go to https://forum.hellletloose.com/ and use the forgot password function to get a revalidation email sent. This needs to be your KickStarter or PayPal email you used to back. Not all invites have been sent yet, but this may allow you to get a revalidation email re-sent to your inbox. Otherwise please be patient until we send out the remaining invites. 🙃
Also for those waiting to invite others (Platoon Pack and above), I will be sending out a doc you can fill in with the display names and emails for those extras. So you can start getting that info together now. THANKS!!!
@everyone The Forum Accounts Request Form is starting to go out, this is for those who have backed at Platoon Pack and above. We are also in the process of confirming all other accounts for our KickStarter and PayPal supporters. If you have not yet recieved an email, please refer to the above telegram to check if your account has been succesfully created. Thanks!
@everyone As some of you have noticed, you can now link your forum account with Discord! This will give you your backer tier title here and will allow us to add in some other cool features down the line. Simply log into your forum account > Account settings > Discord > Link discord account. If you experience any issues, please make sure your Discord email is validated to the account you are trying to sync. We are at approx 90% of all forum accounts created, invites for those who have had extra accounts created are going out. Again if you haven't recieved an email, your account may have already been created so please refer to the telegrams above. Cheers!
@everyone If you are having trouble syncing your Discord account with your Forum account, try this -
First make sure your Discord email is validated and you have a password etc.
Go to https://discordapp.com/channels/@me and log out out of the Discord web browser. Then log into your Forum account > account settings > Discord > Sign in with Discord
It will take you back to the Discord web browser, sign in again and it should work. Thanks to @keen forum for helping to troubleshoot.
@everyone HLL Divisions Update This is to provide more context around HLL Divisions, this is a WIP as we move forward in development. Thanks to all those 600+ who have submitted! 👍 https://forum.hellletloose.com/index.php?/topic/572-hll-community-divisions-update/
@everyone For those who are not yet part of the Alpha and Beta and wish to pre-order, the website has been updated and is now live. Any purchaces made before the update will be honoured. Thanks! https://www.hellletloose.com/preorder
@everyone Please join us in welcoming our newest <@&365680483276816385> @rain gale (noji) to the team 😃
@everyone We are following up on some forum accounts but the majority have been created! If you have just recently supported us, your forum account will be created at the end of the pre-order window or sooner. You will be notified by email. Thanks!
@everyone We are trialing language channels! Checkout #enlist_language
@here Slight technical glitch, roles were cleared please assign again! Thanks
@everyone For those who want to participate in Off Topic discussion please refer to the OFF TOPIC #enlist_off-topic channel and please be respectful of your fellow community members. Thanks!
@everyone 📢 LEAKKKKK! 📢 We are about to do a walk through of Hürtgen Forest come check it out LIVE on TWITCH https://www.twitch.tv/paleotronix
@here Missed the stream? Check out the Hürtgen Forest walk through https://www.twitch.tv/videos/232840355?t=00h53m48s
For our Kickstarter & PayPal backers only
@everyone
If you supported us by ordering multiple keys and are waiting for extra forum accounts for your friends, you can request them by filling out this form. https://goo.gl/forms/0nfsV5jsWt7yTpLJ3
Please note these accounts will be sent direct to the email address you provide. Make sure you fill out the correct email and display name as you will not be able to edit them later.
If you had already submitted a request, then these accounts have been created. If for any reason they did not get an email, tell them to use the email they supplied and the forgot password function on the website https://forum.hellletloose.com/
If they are still not able to login, you can send an email to support@hellletloose.com along with their email and display name and your original backer email address for you Kickstarter or PayPal account.
If you are needing more than 6 accounts created you can DM me directly on Discord.
Your patience is appreciated as these are processed.
Cheers 😃
Also...
Things to note for our new Forum Members
- Please remember to change your Display Name by going to Account settings, Display Name.
- You can link your forum account with Discord! This will give you your backer tier title here and will allow us to add in some other cool features down the line. Simply log into your forum account > Account settings > Discord > Link discord account. If you are having trouble syncing your Discord account with your Forum account, try the following...
First make sure your Discord email is validated and you have a password etc.
Go to https://discordapp.com/channels/@me and log out out of the Discord web browser. Then log into your Forum account > account settings > Discord > Sign in with Discord
It will take you back to the Discord web browser, sign in again and it should work.
@everyone For all those who are eagerly awaiting playing the medic role, let us know what you think!
Hi @everyone
We will be updating the community within the next 24 hours on how we are pacing for the Closed-Alpha. Meanwhile we appreciate the patience with those waiting on forum accounts. We are processing these as fast as we can, if you have sent an email to support@hellletloose.com it can typically take 2-4 days. Normally we do reply to every email, but If it has been longer than this and you have not gotten a reply it is likely that your forum account has or is about to be created and no reply was given as it takes time to reply to everybody. There is a long list of new forum accounts awaiting creation, it can be time consuming to do this everyday so it is more an every few days task. We will endeavor to have all forum accounts created ASAP. Thanks!
@everyone We will be doing a little bit of an in game stream at approx 7:30pm PST! Stay tuned 😄
http://bit.ly/2H2OBgl Stream time
@everyone A passionate lot aren't you! We love passion, but in the right places
#mess-hall is currently on cool down. When it opens back up, please don't let hell loose... that's our job. Thanks!
@everyone #mess-hall Is open again.
Thanks once again for the patience shown from @everyone , we are excited to get this show on the road.
Please remind yourself of our rules in #readme-rules - Failure to adhere to these, will see you removed permanently from our Discord. 😬
Thanks to all those who help in keeping this a fun & positive community.
Cheers!
The Back Matter Team 
@everyone A reminder that the servers are currently offline until we announce that they are online. Servers will be limited in number so we can stress test and monitor them. Thanks for understanding this process 😃
@everyone For those who don't have or know of STEAM...
you can download and install here http://store.steampowered.com/about
@everyone Update: 2nd wave of keys will start to make their way out to you all very soon! Took a bit longer than the last wave to prep the emails as a lot of you backed more than once during our PayPal. I will let you all know when the wave is complete and sent. Make sure to check your spam/junk/promotions tab over the next few hours, and thanks again for your patience!
@everyone The Closed Alpha is now LIVE! Thank you all for your incredible patience and support to get us to this moment. The whole team is awake and monitoring server performance and watching for critical issues. We are also following up with people who cannot find or did not yet receive their key. We have also created a large amount of infrastructure to support your experience in the Closed Alpha. You can read all about it here: https://bit.ly/2GZEHsL
Thank you!
@everyone 💯
@everyone Ok, eventful day! I am still trawling through the Keys to make sure you all get them. This is taking awhile as some are sending emails but actually have their Key and are finding it when I tell them to look in their Junk/Spam or Promotions tab folder.
PLEASE do this first as it takes time to check all emails and search and respond to ensure everyone has their key, so please check this now. If you found it please reply to your email you have already sent saying you found it! Thanks!
In other news, we know they cause of the cross vivox voip issues, but as it is the weekend this may take some time to resolve. We suggest for the time being to just use your Proximity VOIP (V) Key to chat to your Unit and team mates. This will bandaid the cross server unit comms for now. THANKS!
@everyone
ALL RECRUIT TIER BACKERS
Please note that your backer level gives access to HLL at Steam Early access only. These keys will be delivered at that time. Thanks!
@everyone Hi all, some very helpful community members have put together a basics guide on getting started and how to win the game. I have collated these posts and placed them here: https://bit.ly/2EMrxxo
@everyone Hi everybody, we hoped the majority of you have enjoyed the first 24 hours of our Closed-Alpha. We are continuing to work on the VIVOX issues and are waiting for direct support from their team, so unfortunately this is currently out of our control.
Meanwhile I have found a quick way to resend emails for those who do not yet have keys. If this is you (and only if this is you) please DM me now with your backer email. If you are part of a group you need to get the backer to DM me. I am continuing to work through emails and make sure you have both access to the game and forums. THANKS!
@everyone I will be resetting the servers in the next few minutes. I will bring them on as they fill starting with the EU and AU.
@everyone
Ok Day 2, what have we learned. Well firstly, game dev is fun! We have loved watching and playing with you guys out in the hedgerows of Normandy. I managed to get my boots muddy today for a little while and had some good fun.
Secondly, I need more arms and more monitors to keep up with all the DMs and emails. I do have help, but is still taking time to get to you all. Please know, if you have sent a DM or EMAIL we are trying our best to get on top of them all as quickly as we can so thanks for all the support and kind words shown when we do respond and resolve whatever issue there is.
If for any reason you haven't got your key, this is my top priority! All keys were sent but some came bouncing back to us. We will make sure you get your key and have plenty of time in the Alpha.
We are working away on bugs and the obvious voip issue, wewill continue to update you on our progress. Meanwhile remember to try and stick to Proximity comms Default key 'V' as to not get cross communications. Also check #bug-reporting as we will be updating this on a regular basis.
It's been a fantastic start to the Alpha and we couldn't have done it without you! So thanks from behalf of the BM Team! 😍
@everyone Just restarting servers, just going to start 2 or 3, to attempt to fill
Hi @everyone 😃
Small update as I know everyone is keen to play, but can be a little frustrating without being able to use the comms as intended.
We think we have managed to finally isolate the VOIP issue and will begin internal testing on this immediately. Hopefully in 24 hrs we will have an update on if this has been resolved. If it is, we will then work hard to implement other small quality of life fixes and will let you all know when that update goes live. Meanwhile we will still keep some servers up for you to jump into for some pew pew amongst the hedgerows.
Thanks for all the constructive feedback so far. Your suggestions are influencing the development of this game, so keep em coming!
Remember you can checkout what is currently being worked on here https://trello.com/b/DsJICxLS/hll-community-closed-alpha
Cheers on behalf of the Black Matter Team!
Hi @everyone To Clarify again:
RECRUIT Tier backers don’t have access during the Closed-Alpha
We will send your key closer towards the Steam Early Access release.
Pleas don't send an email if you are a RECRUIT!
I am still working on getting keys to those who have not yet received it yet for what ever reason, thanks! 😃
@everyone Due to the critical VOIP COMMS issue, we've decided to take the servers offline temporarily to regroup for the impending update/hotfix. We will let you know as soon as they are back up, I will try and update you with a timeframe tomorrow. Thanks for your understanding!
@everyone Servers will remain offline but there is good news, we are feeling confident that we have resolved the VOIP issue and are now working on other quality of life aspects. You can see what is currently Ready For Testing on the TRELLO.
We will update you asap on when we plan to turn the servers on and let hell loose again! 🥄
Organize anything, together. Trello is a collaboration tool that organizes your projects into boards. In one glance, know what's being worked on, who's working on what, and where something is in a process.
@everyone As some of you will be aware, we have made an update live on steam. This is hopefully a fix for the cross server VOIP issue. We have been able to work on some other things you can view in the TRELLO https://trello.com/b/DsJICxLS/hll-community-closed-alpha
We will make some servers live immediately to test the VOIP, all going well we will turn more servers on! :)
Two main additions are the implementation of Officer markers and a Medic notifier. You can place map markers as the officer by using your binoculars and numerals 1-6. Left click and the marker will be placed. Officers will see markerd from other officers, but only unit members will see markers from their own officer. Markers can be seen in HUD "T"
1 observe, 2 attack, 3 move, 4 defend, 5 request supplies, 6 artillery strike (Not fully implemented)
If a medic is within 50 meters, an in game icon with distance to medic will appear. Medic system and role is WIP and not final.
We will provide a full update on fixes and more information on other features in the near future.
Thanks!
@everyone This is not a direct troubleshoot guide for HLL but may help for those experiencing VOIP and sound issues. Make sure your default input and output devices are set correctly.
https://docs.google.com/document/d/1VckKJ8mqTHkot_bSDZzX509CzhZVqrHruvnV8UV3PRk/edit
@everyone New Channel up in Media #hll-content - Would love to see your highest platoon combat scores and any other great screenshots from your battles in Normandy 😃
@everyone If you are waiting for an AUS server, give me a 
@everyone HLL Closed-Alpha AUS #1 is up, enjoy you flaming gallahs 
@everyone During low server population times and because our browser is not showing player count correctly, we will consolidate servers. This means only 1 or 2 servers will be online during these times but will mean that it is more likely you will have a full server. as EU #1 has been the most popular, we will start and fill this server first and then look to bring online a US server as needed. Thanks!
@everyone New channel up for HLL Tech issues - #tech-support
Found a fix for your HLL tech issue? Need some help resolving one? Share it with us and the the community!
@everyone Hey guys, please find the changelog for the latest patch here: https://forum.hellletloose.com/index.php?/topic/1574-alpha-patch-01/
📢 Are you engaged in our Forum or Discord? Do you use Reddit? We are looking for experienced Moderators to help us with the HLL Community Moderation - If you have a genuine interest in HLL and have interest in becoming a HLL MOD, we would love to hear from you. Please fill out this form - https://goo.gl/forms/NqSnJhEqFpVnXL3e2
📢 Thanks to all those who submitted a moderator application! 😍 These are now closed.
Please note due to the number of applications we will not be able to respond to everybody. We are looking to make sure we have active moderation across our channels, this means priority will be on making sure we have mods in different time zones. If you don't hear from us this time, your information will be kept and we may contact you at a later date.
Cheers from the BM Team!
@everyone Currently running tests on the one server US West #1, would love for anyone available to come join in and help fill it as currently 40 vs 40 so need about 20 more players to help us with testing! Cheers!
@everyone Busy week for the DEV team! We are not far away from our next client update, which will be somewhat significant. We are doing some testing currently and will let you know ASAP when we plan on releasing it. We still have lots of bugs we are working through, but have other aspects we would like to test and show you all. We will also aim to have suggested times on when you can come in and play, you don't want to miss this 😉
@everyone Yip it's me, we have been quiet for good reasons I promise! We are looking at the end of the week now to go live with the update all pending a few tests. Alpha being Alpha it will likely still have bugs but feel it's important we get you all in to help us continue to test some key fixes and changes.
This being said I will likely bring the servers down tomorrow (sooner if low pop) to refresh, and then schedule specific testing times pending on player population, as we want to make sure we are stress testing when the update comes. Thanks!
@everyone 📢 Please join us in welcoming our 2 newest <@&365680483276816385> to the team - @solemn oak from Australia & @glacial flicker from New Zealand 
@everyone EU #3 - ONLINE With latest update! Make sure to check your map 😉
@everyone For all those waiting patiently, a US server is now online! I will bring back an EU server later 😃
@everyone We need your help! I will bringing servers offline, then in 15 mins we will look to fill the US #1 Server so we can test some core things. We would appreciate anyone who can to jump in the server and help us, we want to load the VOIP channels as well, so make sure to use in game VOIP comms. We will also have a Discord comms chat where Max and I will be chatting and you can listen in. Thanks!
@everyone Ok Server is up! Come join us in the Radio Chatter 😄
@everyone
All servers are currently offline, we will aim to have more dedicated times for testing in peak play times, in the relevant time zones. Will look to have another test tomorrow (US time zone).
We will update you on when they are likely to take place. We may look to fix some crash issues and other small bugs for the next test.
Thanks for all those who joined us and we appreciate all the positive feedback!
@here We are looking to have servers back up within the next 24 hours with the update. The exact timing will come down to a small test and updating of the servers etc. Again, we need your help with understanding some freezing and end of round crashes we experienced during previous testing. This means letting us know what you were doing when this freeze/crash occurred. Also there will be some funky known issues that are obvious bugs, we will try and let you know what these are in the patch notes.
ICYMI - Both the GER and US MG Character models will be in the new update.
@everyone Will start with brining a US server online in approx 15 minutes http://bit.ly/2s1QLnX. Again we are wanting to stress test things and bug find so please use the form in the #bug-reporting channel.
If for any reason you are a backer and still do not have a key, please contact me via DM. If you are not a backer there is no current way to join in this Closed-Alpha test.
We appreciate all the support and patience shown during the CA period. Your feedback will help us deliver a better experience come Early Access.
📢 Make sure to check your key bindings if something is not working. For placing OPS and Garrisons your build key must be bound to 🅱 only 📢
@here Thanks to all those who jumped in to test! We should have enough reports now to tackle the end of round crash issue. We will try to work on this immediately and aim for a hotfix for tomorrow. Meanwhile we will leave a server up for those who want to jump in and check out the Recon and Strong Point sector additions. Cheers from the Team! 😃
@here 📢 We have had some issues with some servers not showing in browser - I have turned multiple servers on now so those who wish to check out things like Recon unit can go into a server and have a look. We will look to create play events for EU/US during the weekend where we can jump in together. If you are an Aussie or a Kiwi we will look at doing a play test all together on Saturday/Sunday night. Cheers.
@here 📢 We have pushed a small hotfix attempt for end round crashes. This is not currently an easy thing for us to do as we are continuing development and working on core mechanics, so this will require some testing and your feedback on this is appreciated! So if anybody has time to jump in and test it is much appreciated. Ideally till the end of a round to see if your client crashes. If it does please send the UE4 crash report. Thanks!
Hi @everyone - The team wants to thank you all for your patience over the last couple weeks as we recover from a very busy last few months. We have been working hard during this period and will start to share more again in the weeks to come. Here is a small update!
https://forum.hellletloose.com/index.php?/topic/1772-june-update/
Hi @everyone - A month has passed since the last little update above and what a busy month it has been! Adding key features, polishing all current mechanics, FX, SFX, animations, UI, HUD. We’ve been creating new environments, character models - all in preparation for our coming Beta periods.
@junior niche Will be following up with some changes we have made to Sainte-Marie-du-Mont, meanwhile here is a sneak peek!
Hi @everyone 😃 - We are not far now from the much anticipated end of Q3, and we do have lots to share. We are very aware we have been holding back on official announcements and although this was a calculated decision, it has been excruciating for the team to keep an intentional lid on things. Thanks to everyone for the support and patience shown, we appreciate the hell out of it.
Over the next week we will begin to update all of our channels and forums to inform the entire community from our backers to our thousands and thousands of followers and supporters, of an impending #special_news_bulletin 📢 . Further and more frequent updates are to come in the very near future 😄 - We aim to be as open and transparent as ever, and can't wait to lift the curtains and let hell loose!
Cheers from the Black Matter team
Hello @everyone - The update of the trello is underway and we will be following up more over the next couple days with further info. Ideally the trello will be updated as often as possible, but when relevant. Check it out here - https://trello.com/b/DsJICxLS/hell-let-loose-behind-the-lines
Hi all, quick update before a busy weekend. We are smashing our way through a list of bug fixes right now.The next gameplay video is still in production, trying to make a video while bug fixing has been difficult but we want to show something that is truly representative of the progress that has been made. Hopefully not much longer and we can unveil it to you all, so thanks once again for the patience shown. Hope everyone had a good Halloween, and we will look to share some new assets as we lead up to the next announcements!
Cheers the BM Team.
DEVELOPER BRIEFING #1 - Introducing Fortifications
Check it out @here https://steamcommunity.com/games/686810/announcements/detail/1708450266992141163
DEVELOPER BRIEFING #2 - Deployables!
Check it out! @here https://steamcommunity.com/games/686810/announcements/detail/1709576801691163762
DEVELOPER BRIEFING #3 - TANKS
Sherman vs Panther, which will you prefer? - @everyone https://steamcommunity.com/games/686810/announcements/detail/3142848113550058562
DEVELOPER BRIEFING #4 - ARTILLERY
When hell rains down will you continue the push ➡ ? , or duck for cover 🦆 ? - @everyone
https://steamcommunity.com/games/686810/announcements/detail/1708452169974055914
DEVELOPER BRIEFING #5 - SECTORS & STRONGPOINTS
Once under your team’s control, a sector will provide a steady stream of supplies, assuming you can protect it!
@everyone
https://steamcommunity.com/games/686810/announcements/detail/1708452170041075428
CLOSED-BETA GUIDE - WORK IN PROGRESS DOC
https://docs.google.com/document/d/1P-MrsEXzU-fTZzCFgvA2jyHnzAivV_XVPO1yE4bFfKw/
@everyone
We want to give you some info before letting you loose on the closed-beta servers this weekend. We will be continually updating this doc live throughout the weekend with any necessary ammendments.
CLOSED BETA KEYS RE-SENT TO ALL OUR BACKERS
Email subject line: Hell Let Loose - Closed Beta Announcement & Key(s)
Hi @everyone
If you backed us on Kickstarter or PayPal and have already redeemed your key from the ALPHA period, you do not need to worry as this is the same key and will work for Closed-Beta, Early Access and for full release of the game. If for any reason you did not receive your key, all keys have been re-sent so please check your emails. Only after you have checked your email including Spam/Junk folders and feel you have still not received your key, you can contact support@hellletloose.com
NOTE FOR RECRUITS: If you are a Recruit tier backer you will need to wait for a later round of testing where we will aim to get you in before Early Access! Unfortunately we can't upgrade you at this time, we appreciate your patience and support.
FORUM ACCOUNTS: We are still working on making sure everyone has access to the forums and are able to link their accounts to the Discord. This feature is currently being updated and we will let you know when it is functioning correctly.
DOWNLOAD
We will let you know as soon as the client is pushed to STEAM. The Closed-Beta download is approximately 7.7gb if installing first time. If you still have the ALPHA client it will be approx 5.5gb update. The total Disk Space required is 15.6gb.
We will continue to update you with more info as we head into Closed-Beta which will commence on the 11th of January at approximately 11am GMT and end 14th January 11am GMT.
Make sure you read the Closed-Beta Guide above!
See you on the Hürtgen frontline 
DEVELOPER BRIEFING #6 - SPAWN POINTS
In Hell Let Loose, there are three different types of spawn point that you can choose to use. Each spawn point will deploy players in waves to give you the best advantage in keeping your unit together.
• Headquarters – Fixed point, teamwide usage, shortest respawn timer.
• Observation Posts – Variable locations, unit only usage, medium respawn timer.
• Garrisons – Variable locations, teamwide usage, longest respawn timer.
READ IT ALL HERE @everyone https://steamcommunity.com/gid/103582791463534405/announcements/detail/1708454072747697802
Which force will you spawn into first? 🇺🇸 or 
CLOSE-BETA IS AVAILABLE FOR UPDATE/DOWNLOAD
@everyone
Client has been pushed early so you can all start to DL! Servers are up so you can start to join a server near you and wait for others to enlist.
MORE BUG REPORTS PLEASE
@everyone We are aware of a few bugs already, but please report anything and everything you experience 🙂
- Can't exit AT gun, Artillery, Tanks. Only effects some players.
- Sounds for tanks and some weapons not playing on occasion
- Can't hear Unit comms (Check your windows output settings and make sure it is set to your default audio especially if you are running a dual monitor setup.)
You can use this form - https://goo.gl/forms/IYXT07KpyxuUF2sE2
Or You can simply HOLD SHIFT and press B to bring up the ingame bug reporter. Thanks!
APPRECIATE THE FEEDBACK
Hi @everyone
We are noting all the feedback and bugs, please keep them coming. Main issues currently surround 1. Entering and exiting vehicles, 2. Tank stutter, 3. VOIP issues.
1. Entering/Exiting Vehicles - I think there is a key bind issue here or something similar inherited from Alpha
Here are some steps for the community solution for the Tanks/Artillery/AT issue:
1 - Close HLL and exit Steam
2 - Navigate to C:\Users\User\AppData\Local (or equivelant folder)
3 - Delete both folders named 'HLL' and 'HellLetLoose'
4 - Open Steam and launch HLL
2. Tank Stutter - No easy fix here unfortunately, but we are working on something we believe will help/resolve the issues. Likely no resoloution available before Beta end.
1 - My personal reccomendation would be to position your tank in a tactical position surounded by friendly Infantry. This way you can support inf movement and help repel enemy tanks, without the need to be constantly driving until stutter is resolved.
3. VOIP Issues - Players are resolving majority of VOIP issues by making sure that their windows audio output is coming through the correct channel. This basically means if you have dual monitors you need to set your default communication device to your headphones rather than your monitor. Or select the appropraite device your are using.
1 - Open Sound Control Panel
2 - Select Playback Tab
3 - Select your playback device
4 - Click arrow next to set default, select Default communication device.
For VOIP comms: Press and hold the following while speaking into your mic.
'X' is Unit officer Chat
'C' is your Unit communication
'V' is proximity chat
We are seeing lots of great engagements and battles happening, I will share some of my own footage with you all spoon!
Please remember to report all bugs #bug-report
Cheers!
@calm sorrel @junior niche and myself are playing some Hell Let Loose!
Check out the Closed-Beta!
Come watch us play on http://bit.ly/HellLetLooseSteam
@everyone
CLOSED-BETA PERIOD #1 ENDED
Firstly thanks to @everyone who played in the CLOSED-BETA. All servers are currently offline and we will let you know when the next opportunity to play will be.
Work has already begun on the bug reports and reviewing all the great feedback given. We will be following up with a Closed-Beta review and let you know what the development road map looks like heading towards Early Access.
We look forward to playing with you again soon!
Cheers the Black Matter Team.
DEVELOPER BRIEFING #8 - Sainte-Marie-du-Mont Map Update
@everyone Take a sneak peek into the newly revamped Sainte-Marie-du-Mont Map.
https://steamcommunity.com/games/686810/announcements/detail/1707329442821367417
And for those who haven't already please make sure to add us to your STEAM WISHLIST and stay up to date on further briefings!
ROLE GUIDE #1 - RIFLEMAN
@everyone - Each week we’ll be highlighting a role and offering our top tips to assist you on the frontline.
Read it here: https://steamcommunity.com/games/686810/announcements/detail/1744484773955542154
DEVELOPER BRIEFING #9 - Weapon Audio update
@everyone
We have begun taking a look at certain weapons where we feel we can make significant and immediate improvements when it comes to audio. This does not mean these sounds are final, it simply means we are working on making all of our sounds feel as close to accurate as we can, whilst also giving them that immersive feeling. We are very aware how important sound is in a game like ours and we will be doing our utmost to make sure we nail it as best we can.
We know that opinions can sometimes be very subjective, so something you may feel sounds amazing, others may not. Please take this into consideration when discussing this and other topics and we will continue to improve and develop HLL whislt considering everyones feedback.
Cheers!
Check it out here: http://bit.ly/HLLDevBrief9
ROLE GUIDE #2 - OFFICER
@everyone This week we’re looking at one of the more demanding yet rewarding roles in Hell Let Loose – the Officer.
It's all here! - https://steamcommunity.com/games/686810/announcements/detail/1743359227820218841
DEVELOPER BRIEFING #10 - January Closed Beta Feedback
This week’s Developer Briefing is all about the closed crowdfunder beta that ran from January 11th – January 14th. The beta saw crowdfunders take to battle in Hurtgen Forest as infantry, tanks and artillery clashed in brutal warfare!
The following backer tiers were eligible to play in the closed beta:
- Scout
- Veteran
- Platoon
- Lieutenant
- Captain
- Major
- Colonel
- Major General
- General
Recruit tier backers were not included in January’s beta, however their presence on the frontline will be requested for the next one…
Check it out here: https://steamcommunity.com/games/686810/announcements/detail/1743359227833492867
DEVELOPER BRIEFING #11 - INTERIORS UPDATE
@everyone This week we’re bringing you a first look at some of the updated interiors that you’ll be fighting in.
Check it all out here: https://steamcommunity.com/games/686810/announcements/detail/3690041187438793838
ROLE GUIDE #3 - Machine Gunner
@everyone As a Machine Gunner, your main responsibility will be to provide heavy suppression on enemy units and positions.
Read more here: https://steamcommunity.com/games/686810/announcements/detail/3690041187443787661
ROLE GUIDE #4 - Automatic Rifleman
@everyone As an Automatic Rifleman, you’ll have the advantage of being both mobile and hard hitting.
This role guide is little late this week as we are trying to update character models, so note that the models you see will be updated.
Read more here: https://steamcommunity.com/games/686810/announcements/detail/3690041187465529046
DEVELOPER BRIEFING #12 - In-game Tips
@everyone
In Hell Let Loose, one of our primary goals is to give our players a fantastic gameplay experience that combines objectives, shifting strategy and authentic, team-based combat.
Read it all here: https://steamcommunity.com/games/686810/announcements/detail/1762501075649836383
COMMUNITY BACKER PLAY TEST
@everyone
We are aiming to do an unscheduled Community Play Test this weekend March 1st - 4th, for our backers who played in the previous Beta weekend. This will likely be played on the Hurtgen map and is in addition to more beta weekends we are planning.
We want to gather feedback on core meta changes and other tweaks we have made to help resolve some issues we noticed in the previous Beta weekend.
This is simply to let you all know what we are planning so you are aware and can make any necessary arrangements so you can be involved. We will followup over the next couple days and let you know what changes you can expect to see.
Thanks again to the entire community for the ongonig support and feedback as we continue development! 🥄
DEVELOPER BRIEFING #13 - Metagame update
@everyone
After January’s closed beta, the team have been busy going through all the feedback that our participants have shared with us. This was a crucial test to allow us to make various tweaks, updates and bug fixes to the game.
Please read it all here: https://steamcommunity.com/games/686810/announcements/detail/1807537703497958909
COMMANDER ROLE TEST
@here
For this weekend we have included a very early version of the commander role, with a small selection of planned abilities, to see how it works with the new meta. We are keen to include the community in what we feel is a vital role and gather any and all feedback you have. As always, this is a WIP and is subject to change.
We will look to share more info on the Commander and his abilities at a later time 😃
HLL Community Play Test Notes
You will now be able to DOWNLOAD a 4.1gb update for this play test. Gamma setting needs to be manually set to %50 in game, otherwise it will look super bright!
New Additions
Addition of Commander role with 5 abilities; Supply Drop, Reinforce, Final Stand, Encourage, Bomber Run
How To Play information now available
Changes:
Meta Game change - Active sectors are now randomised for each game
Meta Game change - Medics now have rifles
Meta Game change - Audio improvements for weapons
Meta Game change - All weapons have damage drop off, with the Sniper now having much more noticeable ballistics behaviour
Meta Game change- Improvements made to Tank respawning
Meta Game change- Changes to Garrisons. Garrisons are now limited to 6.
Meta Game change- Player Team Icons are now visible from a longer distance without hovering over them
Deployment point icon redesigned
Streamlined the deployment screen
Added more information through Tool Tips
Added Icon Key to the map screen
Added Role information and loadout
Improvements and Bug Fixes:
Fixed multiple Server crashes
Improvements to Server performance
Improvements to Client side performance
Multiple bug fixes and improvements for the VOIP systems
Fixed Settings menu not correctly changing graphic settings
Multiple improvements made to Tanks
Multiple improvements made to player animations
Fixed a crash that was seen to occur when flipping over a tank
Fixed a crash that could occur at the end of a game and prevent rejoining the server
Fixed a crash that would occur if players went out of bounds
Fixed a softlock that could occur when attempting to deploy at a respawn point following a map reset
Fixed an issue with German anti-tank character model not taking the correct damage
Fixed an issue where character models for players in a critical state would fall through the map
Fixed an issue where artillery could be fired without a shell appearing to ever land
Fixed an issue where vote to kick was not functioning correctly
Fixed an issue where the player icons on the map would stop updating the player's location
Fixed an issue where duplicate player markers would be created when players were killed or redeployed
Fixed an issue where partial reloads could incorrectly generate additional ammunition
Fixed an issue that would sometimes make player's partially invisible when redeploying
Fixed an issue where the camera might softlock if overlooking the center of the map when deploying
Fixed an issue where the spawn point icons of HQ stations would sometimes be missing
Fixed an issue where the idle kick timer would not affect players returned to the deployment screen after bleeding out
Improvements to pistols
Suppression has been returned to its Alpha effectiveness
Change in Thompson iron sight
Various other minor bug fixes and improvements
Known Issues for this playtest
Bombs from bombing run aren’t optimized and cause fps drop.
Supplies cull too early when dropped from plane.
Bombing run plane flies over too fast.
Sound bug for planes when they leave map.
Several small animation glitches and desyncs across several weapons, fix has been found and is being currently implemented.
Several TPP animations are missing or need work.
Default gamma setting to high and needs to be manually set to %50.
Tessellation and texture popping on landscape materials due to ongoing optimization.
@here
We're currently hot-fixing ping kicking. All servers have been updated except EU4, which will be taken down and have the fix applied when the game concludes.
Thanks for your patience and see you on the battlefield!
@everyone
Thanks for your patience - we've rolled out the ping-kick hotfix across all servers.
DEVELOPER BRIEFING #14 - Tactical Map Update
@everyone
Recently, the team have found themselves in a position to spend some time improving the presentation and authentic feel of the map overview that our players use as they fight on the frontline.
When approaching this update, we were keen to achieve the following goals:
- Create a visually rich map.
- Deeper tactical application during battle.
- Easy to read.
- Simple visual language that highlights key locations.
- Terrain features identifiable through using the map.
- It looks like a map that would be used from that era.
Please read it all here: https://steamcommunity.com/games/686810/announcements/detail/1809790777735968358
Closed Beta Announcement
Hey @everyone ,
You said you’d like advanced notice on upcoming closed betas and we’ve heard you loud and clear!
The next Hell Let Loose closed beta will start on April 5th. Full details will be distributed by HQ soon, so watch this space!
To our Recruits, prepare for battle, here’s where you’ll be playing...
Role Guide #8 - Anti-Tank
Not much scares a tank crew, but one infantry role in particular does...
Anti-Tank!
@everyone Check out the latest Role Guide where we take a look at this tank-busting infantry: http://bit.ly/HLLRG8
Developer Briefing #16 - April Closed Beta Preview
The time has come to return to Sainte-Marie-du-Mont in April's closed beta.
@everyone Learn more about what's coming and get a first look at some of the revamped areas that you'll be fighting in: http://bit.ly/HLLDev16
Role Guide #9 - Engineer
The Engineer, making sure you keep the territory you take!
@everyone Check out this week's Role Guide and learn more about zone control on the frontline: http://bit.ly/RoleGuide9
Developer Briefing #17 - Upcoming Content Sneak Peek
What's coming to Hell Let Loose in the future?
From more vehicles, to maps and vaulting, we're sharing a look at some of the features @everyone can get stuck into during Early Access!
Find out more: http://bit.ly/DevBrief17
Backer Helmets are here
Backers, your fantastic support hasn't gone unnoticed and now you can show it off in style! @everyone
Captain level backers and above, say hello to your new helmets: http://bit.ly/HLLBackerHelmets
YOU ASKED WE DELIVERED
@everyone Hell Let Loose LOOT BOXES, here by popular demand
Role Guide #10 - Sniper!
The Sniper - Invaluable scout and dangerous foe.
@everyone Check out this week's role guide where we look at the only infantryman with a scope: http://bit.ly/RoleGuide10
** Pre-order Beta Key FAQ**
Hey @everyone,
Just popping down some information to help with any questions you may have in regards to the pre-order beta keys. Please find that info below:
FAQ
How and When will I receive my BETA & Full Games Keys?
Once you have purchased the Soldier Pack you will be sent a confirmation email of your purchase.
On April 4th, you will be sent keys for the BETA phase, these will grant access for you and 2 friends to the 3 BETAs. The 1st of which starts on April 5th.
If you pre-order on or after April 4th 2019 you will receive the BETA codes right away following purchase.
Once the 3rd BETA is complete, these keys will no longer work. You will then be sent another Key that will be for the full game launching on June 6th 2019 (Date to be confirmed, but at least 1 day ahead of the June 6th launch date).
The same applies to the Unit pack, you will receive 6 x BETA keys for the BETA phase on April 4th and then once the BETA phase is complete you will be sent 6 x Full game keys ahead of the June 6th 2019 Early Access launch.
How do I redeem my Keys?
Log into your Steam account, or create one here https://store.steampowered.com/
Input the code onto the ‘Activate a product on Steam’ on the ‘Games’ drop down options section.
When can I redeem the Keys?
You can redeem the keys right away and add the game to your library, HOWEVER, the game will not be playable until the BETA(s) are live or the game launches on June 6th 2019.
When will the BETA(s) be?
The 1st BETA will be on the weekend commencing April 5th and will run through until Monday April 8th.
There will be a further 2 BETA’s ahead of the games launch into Early Access, the dates for these are not yet confirmed but will be announced in the near future.
Developer Briefing #18 - Division (Clan) Support!
We believe in giving a home to Clans, or as we call them, Divisions in Hell Let Loose.
@everyone Read on as we share our plans for supporting Divisions as well as helping players find and join them: http://bit.ly/DevBrief18
April 5th - April 8th Closed Beta Weekend - LIVE NOW!
Hey @everyone,
This weekend's closed beta is now live!
Before you get stuck into the beta we just want to make you all aware of some known issues with this build, as well as some changes and fixes since the previous test weekend.
The full changelist is available to read here: http://bit.ly/2HYpTyF
Beta Update - Server Downtime
Hey @everyone ,
We're now in the process of pushing out an update to all of our servers. This will be done in a staggered, rolling fashion, server by server starting with the low pop ones.
We'll be using in-game messaging to notify players in a server of incoming downtime.
This process is expected to take 1-2 hours to fully complete.
@everyone This just in from @fickle lodge
"Goodafternoon this glorious Hell Let Loose Day, to celebrate this; Another 3x Steam Beta Only Keys Giveaway! You all know the rules; First come, First serve! Click on the image -> Open Original -> Zoom in - > Start the Search!... Do not forget to Inspect each pixel! Keys are formatted as XXXXX-XXXXX-XXXXX. In the image the parts that make up a full key are separated, but clustered together, so some manual assembly is required. Have a good hunt and see you in Hell Let Loose!"
Livestream Today!
Hey @everyone ,
Join myself and some of the Black Matter team today at 2pm BST (one hour's time from this post) as we unit up and head to the frontline!
We'll be answering viewer questions live on stream as we take trenches and dodge bullets.
Stream link: http://bit.ly/HellLetLooseSteam
STEAM OUTAGE
Our servers are still LIVE, but some STEAM servers are out. This means if you are currently trying to join a server you may not see them. If you are in a game and leave you will not be able to rejoin till the STEAM servers come back online.
SORRY, nothing we can do!
@everyone
SERVERS BACK ONLINE
STEAM outtage issue seems to be resolved and servers are live and populating! Please remember to report any and all bugs #bug-report :)
Thanks for all the positive feedback on behalf of the Black Matter & T17 Team
@everyone
Developer Livestream - Today at 5pm BST / 9am PT / 12pm ET!
Hey @everyone ,
We hope you're having a fantastic beta weekend!
The team are hard at work collating your feedback, taking copious amounts of notes and even squeezing some time on the frontline alongside you.
If you're not in the beta, or taking a well earned rest from the weekend's battles, come and join us live on the Hell Let Loose Steam Store page at 5pm BST / 9am PT /12pm ET where we'll be streaming directly from Sainte-Marie-du-Mont and Hurtgen Forest.
Not only will we be battling against infantry, tanks, artillery and bombing runs, we'll also have members of Black Matter answering viewer questions live!
Beta code giveaway
Not got yourself a beta code yet? Then you'll want to tune in! We'll be asking World War 2 trivia questions throughout the stream, giving viewers the chance to bag themselves a beta key for all our closed betas, including this weekend!
Don't miss out! We'll see you live on stream here: http://bit.ly/HellLetLooseSteam
AND WE ARE LIVE
@everyone
Come join us on the STEAM STREAM HERE - http://bit.ly/HellLetLooseSteam
@junior niche @calm sorrel @glacial flicker @safe peak Are all in a unit pushing the enemy on Hurtgen!
HELP OUR STREAM VIEWS
WE NEED YOUR HELP! Please come and support Hell Let Loose By watching the LIVE STREAM NOW! @everyone
@junior niche @calm sorrel @granite thorn are all playing! - https://store.steampowered.com/app/686810/Hell_Let_Loose
You've never played World War 2 the way it was meant to be played... with lumbering tanks dominating the battlefield, crucial supply chains fuelling the frontlines, being a cog in the machine of colossal combined arms warfare. Hell Let Loose puts you in the chaos of war, comp...
Jun 6, 2019
** THANKS FROM BLACK MATTER AND T17**
We would like to thank @everyone for all the support shown and feedback over the Beta weekend just gone! We had some great games over the course of the weekend and we enjoyed playing with you all. We will be following up on the #bug-report and #pc-feedback so please continue to let us know what you thought, and we will let you know the details of the next Beta weekend as spoon as we can.
Role Guide #11 - The Spotter
@everyone There's more than meets the eye to the Spotter role!
The eyes and ears of the Commander, a Sniper's best friend and CQC specialist - this role can influence whole battles with its words alone.
Learn more: http://bit.ly/RoleGuide11
Developer Briefing #19 - Beta Weekend Feedback!
Hey @everyone,
In this week's Developer Briefing we're letting you know what we've been up to following the recent closed beta weekend!
Feedback, fixes and cool content await...
Read more here: http://bit.ly/DevBrief19
Role Guide #12 - The Crewman
Hey @everyone ,
That rumble you hear isn't thunder, it's a tank rolling towards your position!
Learn more about the Crewman and their dual purpose tanker role here: http://bit.ly/RoleGuide12
Developer Briefing #20 - Beta Telemetry and Analytics
Hey @everyone,
Developer Briefing #20 is here!
This week we're sharing with you some of the telemetry and analytics we'll be implementing in time for the next closed beta.
From weapons to the metagame, we'll be learning valuable information to support community feedback.
Read more: http://bit.ly/DevBrief20
HAPPY EASTER FROM THE HELL LET LOOSE TEAM!
Wishing @everyone a Happy Easter!
Role Guide #13 - The Tank Commander
@everyone The Tank Commander uses their superior visibility, quick thinking and steely grit to lead their tank crew in the thick of armoured battle.
Do you have what it takes to unleash your crew's fury on the frontline?
Read more: http://bit.ly/RoleGuide13
LEST WE FORGET 
ANZAC DAY 25th APRIL 2019
Commemorating Aussies & Kiwis who served and died in all wars, conflicts, and peacekeeping operations and the contribution and suffering of all those who have served.
Corporal Matthew Creek of the Royal Military College Band plays The Last Post at the Australian War Memorial, Canberra. The Last Post is one of a number of b...
Developer Briefing 21 - Penultimate Beta Details, Feedback & Upcoming Content!
@everyone The penultimate beta is almost here!
In this week's Developer Briefing we're joined by @junior niche as he explains what's happening with your feedback behind the scenes, as well as what you can expect from the final two betas before Early Access launch on June 6th.
Read more: http://bit.ly/DevBrief21
April 26th - 29th Closed Beta Live Now!
@everyone This weekend's closed beta is live now!
Changelog: http://bit.ly/BetaLog
Developer Briefing: http://bit.ly/DevBrief21
Pre-order to play: http://bit.ly/PreorderHLL
Your feedback is very important to us, so please put your thoughts, feedback and bug discoveries in #pc-feedback
We'll see you on the frontline!
BETA IS LIVE @everyone
Jump on in and ENLIST!
If everyone can please check OPTIONS> GAMEPLAY> GAME ANALYTICS - And make sure it is switched ON please! Also pass the message around the servers. This will provide valuable data of the game experience to us.
Please let me know if it was OFF
or ON
for you with the reaction below.
Cheers and enjoy!
HELL LET LOOSE BUG REPORT FORM
@everyone Closed-Beta playtest - Bug Reporting
Just a reminder, please if you experience a bug take the time to fill out this form - https://forms.gle/689fk9wf3q4UqtzM6
The more bug reports with good information, the quicker we are able to replicate and fix these.
You can use the in game bug reporting tool also for more visual bugs.
Thanks, and remember to always have somebody watching your back!
Weekend Beta - Developer Streams!
Hey @everyone ,
This weekend we'll be hosting two streams on the Hell Let Loose Steam Store page!
We'll be answering viewer questions live whilst fighting on the frontline alongside our beta players.
If you've ever wanted to ask us a question directly, chat about some of our announced plans or simply see us get bombarded by artillery - this is the perfect time to do so!
Stream Times:
Location - Hell Let Loose Steam Store page
Saturday 27th April - 6pm BST / 7pm CEST / 1pm ET / 10am PT
Sunday 28th April - 12pm BST / 1pm CEST / 7am ET / 4am PT
We hope to see you there!
STREAM ENDED!
https://store.steampowered.com/app/686810/Hell_Let_Loose/
@everyone We had some great rounds, watch out for next stream on Sunday 28th April - 12pm BST / 1pm CEST / 7am ET / 4am PT
We're live now on Steam!
@everyone Come and watch us live as we battle on the frontline: https://store.steampowered.com/app/686810/Hell_Let_Loose/
You've never played World War 2 the way it was meant to be played... with lumbering tanks dominating the battlefield, crucial supply chains fuelling the frontlines, being a cog in the machine of colossal combined arms warfare. Hell Let Loose puts you in the chaos of war, comp...
Jun 6, 2019
Developer Briefing #22 - May Closed Beta Details
Hey @everyone , the final Hell Let Loose closed beta begins May 24th and runs until May 27th!
New map ✔️
Vaulting ✔️
New SFX ✔️
New player models ✔️
Find out everything that's coming in our next beta in this week's Developer Briefing: http://bit.ly/DevBrief22
Developer Briefing #23 - April Closed Beta Two Analytics
Hey @everyone , in this week’s Developer Briefing we’re delving into the player analytics from our previous beta!
- What were the deadliest weapons?
- Which roles were the most popular?
- Who died the most?
Find out what we learned and how we’re acting on it here: http://bit.ly/DevBrief23
Developer Briefing #24 - Map Sector Variety!
Hey @everyone
In Hell Let Loose we want each map to provide our community with multiple different experiences to create dynamic and fresh gameplay each time you play a particular map.
How are we achieving this? Well, we've got a Developer Briefing for that...
Discover how we're giving each map 99 different sector variants and get a look at a brand new Foy screenshot in this week's brief -> http://bit.ly/DevBrief24
Recon Team Intel
@everyone
Foy - your new battleground.
See more tomorrow at 3pm BST.
JOIN US NOW FOR LIVE STREAM ON STEAM
@everyone
Join myself and @calm sorrel along with some others from the team, as we hit the the frontline of the Closed-Beta!
JOIN US NOW FOR LIVE STREAM ON STEAM #2
@everyone
Join @calm sorrel and @junior niche along with some others from the team, as we hit the the frontline of the Closed-Beta!
You've never played World War 2 the way it was meant to be played... with lumbering tanks dominating the battlefield, crucial supply chains fuelling the frontlines, being a cog in the machine of colossal combined arms warfare. Hell Let Loose puts you in the chaos of war, comp...
Jun 6, 2019
JOIN US NOW FOR LIVE STREAM ON STEAM #3
@everyone
Join @calm sorrel and @junior niche along with some others from the team, as we hit the the frontline of the Closed-Beta!
You've never played World War 2 the way it was meant to be played... with lumbering tanks dominating the battlefield, crucial supply chains fuelling the frontlines, being a cog in the machine of colossal combined arms warfare. Hell Let Loose puts you in the chaos of war, comp...
Jun 6, 2019
CLOSED BETA SERVERS ARE NOW OFFLINE 😦
@everyone Thanks for joining us on the frontline this Closed-BETA!
Which map did you enjoy playing the most?
⛪ SMDM 🌲 HURTGEN ❄ FOY
Hey @everyone
You will notice that your pre-order beta key has now been removed from STEAM, as was always the intention after the last Beta weekend. Backers of Kickstarter and supported via PayPal, your key will still work for the full game. We will be sending out the Full game keys to those who pre-ordered before the Early Access launch so don't worry. You will likely still have the HLL game files and simply need to reactivate HLL with your new full game key once it hits your email inbox. We will let you know when we send them out!
Here is a break down of the pre-order packs for clarity:
SOLDIER PACK: Soldier Pack = 1x Full game Key, 3x Beta Keys. You get 3x Beta Keys now. Beta Keys are for all betas until Early Access launch. Then 1x Full game keys on EA release.
UNIT PACK: Unit Pack = 6x Full game Keys, 6 x Beta Keys. You get 6x Beta Keys now. Beta Keys are for all betas until Early Access launch. Then 6x Full game key on EA release.
We will have some more information for you over the next few days as we head towards the EA launch next week! We are super greatful of you all, and can't wait till June 6th!
And now for no reason at all, here is @junior niche dieing in game on Foy, the community voted favorite map of the Beta, which is mine too 😉
PLEASE WELCOME @brazen mauve TO THE MODERATOR TEAM!
JAGUAR is no stranger to the community and I am sure everyone agrees that he's been more than helpful in answering quesions and giving advice for technical support for everyone who has had an issue. We are delighted to have him accept our invitation to the mod team and hope you will join us in welcoming him!
With the Early Access launch just around the corner and the community growing rapidly, we will be on the look out for more helpful community members who are as engaged and enthused as JAG, to help us in moderation of the Discord and forums etc.
4 more days! 
HEY DISCORD NITRO USERS
@everyone Please consider boosting us if you are a discord NITRO user! Its free and easy to do and you get the <@&585590124730122244> role 😃
Simply click on the Hell Let Loose server dropdown > Nitro Server Boost > Boss This Server
Level 1
- 2 Server Boosts
Level 2
- 10 Server Boosts
Level 3
- 50 Server Boosts
Level 1 Perks
+50 Emoji Slots (for a total of 100 emojis)
128 Kbps Audio Quality
Custom Splash Background
Animated Server Icon
Level 2 Perks
Everything in Level 1 and…..
+50 Emoji Slots (for a total of 150 emojis)
256 Kbps Audio Quality
Server Banner
50MB Upload Limit for all members (server only)
Level 3 Perks
Everything in Level 1 AND Level 2 AND…..
+100 Emoji Slots (for a total of 250 emojis)
384Kbps Audio Quality
100MB Upload Limit for all members (server only)
Vanity URL
https://support.discordapp.com/hc/en-us/articles/360028038352
Developer Briefing #27 - Early Access Roadmap, Launch Time & Changelog!
Hey @everyone
As you're probably aware Hell Let Loose is launching on Steam Early Access tomorrow! (WOO WOO!)
Servers are going live worldwide at: 11am BST / 12pm CEST / 6am ET / 3am PT
For all the launch info, including our Early Access Roadmap and Launch Changelog, check out this week's Developer Briefing: http://bit.ly/DevBrief27
Hey @everyone
It's D-Day........
I am currently investigating some issues re pre-order keys, apologies for this. We are working with Xsolla to resolve this asap, so don't worry I am on it! Thanks for your understanding and we will get these to you asap.
Meanwhile as a reminder to everyone else....
If you are an original backer of Hell Let Loose on Kickstarter or PayPal you will not recieve a new key, your original key will work and is your full game key. Please pass this message onto the community if you see people asking.
If you are waiting to get Hell Let Loose on steam, it will retail for approx 29.99 USD or the equivelant based on currency conversion and store price in your country.
Please keep the Direct messages to a minimum and only DM a mod or myself if given persmission to do so or you have exhausted all avenues to resolve your issue.
Hi @everyone
Here we go! 
We've found tank driving issues across multiple servers.
We are investigating immediately. If we find that it's client-side - we will be working to hotfix as soon as possible and will roll it out immediately.
Thanks for your patience and see you on the front line!
Hi @everyone
We've had multiple reports of players not being able to view servers in their server browser (returning an empty browser). It appears the Steam subsystem is slightly overburdened. We've found a workaround fix: changing the server browser ping from Auto to 3000 in the Steam client settings should show you all servers.
We'll update this as we know more.
Thanks for your patience!
Hi @everyone , we're rolling out a hotfix for server browsers. It will fix an issue causing you to see an empty browser. Next week we'll be continuing hotfixes and will release our first patch. We'll include details closer to the time.
If you're enjoying Hell Let Loose you can help support us by leaving a review on Steam, with a
of approval 
And here is a reminder of what's to come 
Hi @everyone,
We have opened up a location for the community to advertise and share their upcoming Hell Let Loose Events. As we are currently in Early Access, we love to support and promote hosted Hell Let Loose Events and Divisions throughout the Hell Let Loose Community.
Whether you have been creating events for some time now, always wanted to start hosting a new one, simply want to join in into an existing event and play along, or follow the event in a live-stream, the following locations will allow you to do just that:
HLL Discord: #legacy-event-announcements
HLL Forum: COMING SOON
Please read the rules about posting your upcoming Events in #event_rules.
Thank you for your wonderful content and see you on the front line! If you are enjoying the Hell Let Loose Events you can help support us all by leaving a review on Steam, with a 📺 of approval 
Developer Briefing #28 - Early Access Launch, What's Next & Utah Underground!
Hey @everyone , in this week’s Developer Briefing we're reflecting on the launch and looking at our first patches, as well as what the team is working on now.
Find out what's to come here: https://bit.ly/2X33rM4
Hey @everyone ,
We're currently in the process of a rolling server update before we release patch 1. Patch 1 will go live at approximately 12 noon BST.
Thanks for your patience during this time.
Patch #1 is now LIVE
@everyone Please be patient as we update the servers!
We’re excited to bring you on the patch and update journey with us. We’re aiming to patch as frequently as possible to make sure your experience keeps improving. We know there are so many things people are looking forward to and we’re excited to get them in. While we’ve got some exciting large features coming in our first Update (due mid July), we are keen to continue optimising and improving the game across the board.
Checkout the changelog here -
https://steamcommunity.com/games/686810/announcements/detail/1603759333254113341
And don't forget the road map! 
Hey @everyone ,
The server-side update has been rolled out and completed.
Thanks for your patience during this time!
Community Server info
We will aim to have a fix for community server passwords by tomorrow, meanwhile we suggest those having an issue not being able to have no password, setting PW = HLL adding it to the server name, just be careful as servername charcters are limited in the browser.
Thanks!
Server password issue resolved
The above mentioned issue regarding community servers has now been resolved. For those who have servers, simply delete your password and save.
Checkout some armoured warfare teamwork
STREAM ENDED
Multistream of Sacriel and SheriffEli
http://www.multitwitch.tv/sacriel/sheriffeli
https://www.twitch.tv/sheriffeli
https://www.twitch.tv/sacriel
Developer Briefing #29 – Leaning!
Hey @everyone
This week we’re giving you the first look at leaning in Hell Let Loose ahead of its addition to the game in Patch #2 later this week! 
CHECK IT OUT HERE --> http://bit.ly/DevBrief29
Patch 2 Inbound We will followup with more info soon.
We will be pushing a server update to all community and official servers at approx 11:15am BST.
PATCH #2 IS NOW LIVE
@everyone As mentioned yesterday the most significant addition in this patch is the leaning mechanic!
Check out the rest of the patch notes here: https://steamcommunity.com/games/686810/announcements/detail/1610515364756716659
See you on the front line! 
@junior niche LET LOOSE ON INSTAGRAM
Give us a follow on our "new" IG account here https://www.instagram.com/hellletlooseofficial/
We will look to share some different content with you :)
Developer Briefing #30 - Armour!
Hey @everyone
This week's Developer Briefing is all about armour! From armour thickness to angles, ricochets and penetration values, we explain all...
Read on here: http://bit.ly/DevBrief30
Livestream with Jonno!
Hey @everyone
I'm going live at 1:30pm BST (A little under 15 minutes from this message going live) playing Hell Let Loose for three hours!
Stop by for some Q & A, join my unit for some tasty teamwork and generally have some fun.
See you there: http://bit.ly/HellLetLooseSteam
Patch 3 Live Now!
Hey @everyone
A small patch has just gone live to address a few of the issues we've had reported to us.
Full details can be found here: https://steamcommunity.com/games/686810/announcements/detail/1607138209268143897
Developer Briefing #31 - Utah Beach's Defences
Hey @everyone
Beaches, bunkers and bullets galore in this week's Developer Briefing as we reveal more about our next map, Utah Beach!
Read on here: http://bit.ly/Devbrief31
Hi @everyone
With our first update not to far away, we are looking at making sure everyone can get involved. This means we are trying to identify and reproduce some key bugs that are being reported for players getting into the game.
We have noticed that there are still people that are unable to find certain, or any servers in the game server browser. We are seeking help to troubleshoot this paticular issue.
So, If you are someone who has tried our server browser fixes in #tech-solutions, but still can't see or join a server, please DM me directly.
Thanks for paticence shown as we continue development.
Developer Briefing #32 - Resource Nodes
Hey @everyone
Today we're excited to share with you our first step into adding further RTS style objectives to Hell Let Loose.
Say hello to RESOURCE NODES, coming to a frontline near you in Update 1!
Full details: http://bit.ly/DevBrief32
Update 1: Utah Beach Arrives Thursday!
@everyone
We’ll be revealing more about what’s coming in tomorrow’s Developer Briefing....
See you on the beaches!
Developer Briefing #33 – Update 1’s New Content!
Hey @everyone
Update 1: Utah Beach arrives tomorrow!
Get the scoop on our new map, Light Tanks, Resource Nodes, water effects and a new look Hurtgen Forest in today's Developer Briefing: http://bit.ly/DevBrief33
Hi @here
Hope you are enjoying checking out the new Utah map. We are currently investigating some Vivox issues that we hope to hotfix by the weekend. We are also looking into some server and RCON issues that some may be seeing. Players in AUS and ASIA might be also having trouble seeing servers due to some datacenter outtages, and we are hoping they will be back online soon.
Meanwhile any other bugs please use #bug-reporting or the in game bug report tool. And please leave any #pc-feedback you have 
See you on the frontline 🥄
Hi @everyone !
We've released a small hotfix to address a couple of server and VoIP issues.
Changes listed below:
- Fix to improve current voice chat problems being experienced by users
- Fix to problem where some users were unable to use RCon to connect to rented servers
See you on the frontline!
Developer Briefing #34 - Post Update 1 & Fish!
Hey @everyone
Find out what's coming next in Hell Let Loose as well as just how far our brave Lead Artist, @fickle lodge , is willing to go for the perfect fish based asset in this week's Developer Briefing!
Read on: http://bit.ly/DevBrief34
@everyone walking into tomorrow's Dev Briefing like...
Developer Briefing #35 - Future Improvements to Animation & Incoming Patch!
@everyone
Take a look at how your soldier will be walking, kneeling and crawling their way through the frontline in this week's Developer Briefing!
Did we mention there's also a patch arriving tomorrow? Because that's a thing!
Read on: http://bit.ly/DevBrief35
Patch 4 - Live Now
Hey @everyone
Patch 4 is now live and ready to rock!
New tank SFX, bug fixes and quality of life updates galore: http://bit.ly/Patch4HLL
Hey @everyone,
We regret that our patch went live with some incorrect scaling of player icons on the map. We will be working to apply a patch for these as soon as possible and apologise for the reduced legibility in the meantime.
Thanks,
Patch 4 Hotfix - Live Now!
Hey @everyone
We've just put out a small hotfix based on your feedback we've received from Patch 4 -
• Fixed player icon legibility issues on the map
• Fixed a bug where supplies built by the Support role aren’t shown on the map.
See you on the frontline!
@everyone
Allied forces have been tracking German heavy armour moving toward the frontline.
Discover their intel in tomorrow's Developer Briefing!
@everyone
The Tiger 1.
⚔️8.8cm calibre gun
🛡️100mm thick frontal armour
⚙️54 tonnes of German engineering
Roaring onto the frontline in a future update!
Learn more: http://bit.ly/DevBrief36
Patch 5 - Live Now!
Hey @everyone
Patch 5 is live now featuring fixes to server browser visibility, VoIP and more!
This is powered by your feedback, so thanks for being awesome - as always!
Patch notes: http://bit.ly/HLLPatch5
Developer Briefing #37 - Hands on with Hell Let loose!
@everyone
New hand models, greater uniform detail and a first look at some fashionably flexible content!?
It's this week's Developer Briefing: http://bit.ly/DevBrief37
Hey @everyone
Unit management is coming to Hell Let Loose in our next update!
Find out what that means for Officers and overall teamwork in this week’s Developer Briefing: http://bit.ly/DevBrief38
P.S. Your patience with feature this has been awesome, so thank you!
Patch 6 - Live Now!
@everyone
Patch 6 is live now! This patch focuses on some quality of life issues for VoIP and vehicles, as well as giving a look at what's coming in Update 2!
Full details: http://bit.ly/HLLp6
Play Now - Steam Early Access https://store.steampowered.com/app/686810/Hell_Let_Loose This is World War Two like you’ve never played before. Hell Let Loose ...
Developer Briefing 39 - Live Now!
Hey @everyone
Customise your soldier with authentic uniforms, helmets and faces, show off your experience with each role and look good whilst doing it, all for the low low price of £Gameplay!
Full brief: http://bit.ly/DevBrief39
@everyone Thanks for all positive comments on our latest update. We are reviewing all the feedback and are currently full steam ahead on the next historical map and game mode.
Here is the updated roadmap for you all to see what we have planned!
It seems such a long time since our EA launch, but it's only been 3 months, and as you can see we have plenty more to come.
Thanks to this amazing community for your continual support, on behalf of both the Black Matter and T17 teams 
Here is a bit more info on the latest roadmap!
ICYMI - 🥄
https://steamcommunity.com/games/686810/announcements/detail/1595886276844119681
Developer Briefing 41 - Progression - Live Now!
@everyone We've progressed with progression and now progression is coming in Patch 7!
Progression comes to Hell Let Loose in Patch 7!
🆙Over 100 levels!
🔓Unlock uniforms!
👥Teamwork & objective focus!
🎖️Award your MVPs bonus exp!
Full details: http://bit.ly/DevBrief41
Developer Briefing 42 - Omaha Beach!
@everyone
Prepare to storm Omaha Beach, the next map coming to Hell Let Loose!
🎖️100-Player beach landings!
💥Land and assault the beach as the United States!
🏰Hold the line as the Germans!
The Higgins boats are almost ready: http://bit.ly/DevBrief42
Hi @everyone , we will be releasing this week’s dev briefing tomorrow as the entire team is busy with lots of bug fixing. We really appreciate your patience and apologise for the delay!
Developer Briefing 43 - Introducing the Offensive Gamemode!
@everyone
We going in depth on the second gamemode to be added to Hell Let Loose - with some familiar aspects and some all new.
Check it out here: https://bit.ly/2LJNW53
Prepare for landing
@everyone - Offensive Mode, Omaha Beach.
Thursday 10th October
11am BST / 12pm CEST / 6am EST
@everyone
God's speed...
Hell Let Loose - Omaha Beach Steam Stream - Live Now!
Hey @everyone
@mental rock is currently streaming Hell Let Loose over on the Steam Store page!
If you've got a moment, stop on by and join him on the beaches -> http://bit.ly/HellLetLooseSteam
AMA with Max LIVE NOW!
@everyone
Lead Developer @junior niche is live right now with @mental rock doing a Hell Let Loose AMA on our Steam Stream.
If you've got a question about Omaha Beach, Offensive Mode or what's coming next - come and get it answered -> http://bit.ly/HellLetLooseSteam
Developer Briefing 45 - Reflections on the Free Weekend!
@everyone
It’s Developer Briefing time!
This week we’re sharing what we learned from the arrival of Omaha Beach and Offensive Mode, as well as revealing a little more about what’s on the horizon…
Brief: http://bit.ly/DevBrief45
P.S. You were all fantastic over the weekend, thank you for your patience, welcoming nature to the new players and support. You rock, you're awesome and we're working on the feedback we've collated from you.
Developer Briefing 46 - Sainte-Mère-Église
@everyone
It’s Developer Briefing time!
This week we’re excited to share our upcoming map the French town of Sainte-Mère-Église, made famous by the D-Day paradrop landings in and around the town.
Patch 8 - Live Now!
@everyone We've got a treat that's sweeter than candy for you this Halloween - Patch 8!
Server queues, Offensive Mode improvements and bug fixes are live and in-game, ready to rock.
There's also a preview of a little tweak coming to the Garand...
Full details: http://bit.ly/Patch8HLL
Developer Briefing #47 - Urban Combat in Sainte-Mère-Église!
@everyone
Want to see the urban environments you'll be fighting in when Sainte-Mère-Église drops in update 4?
Feast your eyes on them here: http://bit.ly/DevBrief47
Hi @everyone
We’re currently working around the clock to sort out several issues that have either continued from the patch or emerged. Including but not limited to:
- a tweak to the Omaha landing for the US forces to make it easier for them to land (currently the Germans are pushing up to the water)
- the server queue system sometimes returning a “server is full” message to users joining a server
- the continuing exp bug
- some users unable to launch game past the EAC splash screen
We appreciate your patience as we line up solutions and apologise for an interrupted experience.
Max
Bug Squishing Servers Live Now - Join the bug booting fun now!
Hey @everyone
We've just put live two special servers - 'HLL Official Punching Bag - EU' and 'HLL Official Punching Bag - US East'.
These temporary servers need filling to help us fix our nastiest bugs and have extra logging enabled to help us gather information so no bug gets away!
In order to repro the bugs we need these servers as full as possible, if you could jump in now it'd be greatly appreciated.
Just jump in, play as normal and we'll do the rest.
Thanks for your time and support with this.
Bug Squishing Servers Live Again - Jump in and help us squish the EXP and Server Crash Bugs!
Hey @everyone
Thank you for your fantastic efforts yesterday in helping us identify and reproduce bugs as you played on our special servers.
We're now at the point where we can really focus on the EXP bug and potential server crashes - we need a bit more data on these so we've put both 'HLL Official Punching Bag - EU' and 'HLL Official Punching Bag - US East' live again.
If you can hop in and just play as you normally would that'd be awesome.
Thanks again for your support with this.
Bug Squishing Server Update - Thank You!
Hey @everyone
We just want to say a huge thank you to everyone who jumped into the Punching Bag servers over the last two days.
Thanks to your support we've gained some valuable information on bug fixes, including the EXP and server crash issues.
This has increased the speed at which we can address a range of reported issues.
The chances are the servers will pop up one more time in the near future as we cross reference a few things, but thanks to your help we've learned some valuable information that could otherwise be difficult to replicate in a QA environment.
See you on the frontline!
Bug Squishing Servers Live
Hey again @everyone
We've put the bug squishing servers live again, this time with added QA staff! If you come across a bug please feel free to speak up or use team chat to bring it to our attention.
Your servers are: 'HLL Official Punching Bag - EU' and 'HLL Official Punching Bag - US East'
We're really focusing on EXP and Server Crashing this time, but please speak up on any bugs you encounter.
Cheers!
Developer Briefing #48 - Loadouts!
Hey @everyone
Loadouts are coming to Hell Let Loose in Update 4!
You'll have the ability to customise your weapon loadout for each role, giving you more flexibility on the battlefield.
Learn more here: http://bit.ly/DevBrief48
Community Q&A - We want your questions!
Hey @everyone
Hope you're having a top week!
For tomorrow's Developer Briefing we're hosting a Community Q&A and are looking for your input and questions on all things Hell Let Loose.
Please submit your questions here: http://bit.ly/HLLQnA
Developer Briefing 49 - Community Q&A!
Hey @everyone
Jump into this week’s Dev Briefing for a community Q&A session with the HLL team!
Your questions, our answers: http://bit.ly/DevBrief49
Developer Briefing 50 - Updated Roadmap & Development News
Hey @everyone
This weeks Developer Briefing gives an insight into what you can expect before the year's end with Hell Let Loose, as well as a first look at what's coming next in 2020.
We've also took the opportunity to share with you a recent delay to Update 4, why it happened and when you can expect to get stuck into it. (Spoilers, you won't be waiting long)
Developer Briefing #50 is here, check out the goodies below -
🗺️Updated Roadmap
❄️Foy: Upgrade + Offensive Mode
⚙️Update 4 coming December
Full details: http://bit.ly/DevBrief50
The Steam Awards 2019 - Vote for Hell Let Loose - The Better With Friends Award!
Hey @everyone
We want YOU to vote for Hell Let Loose in The Steam Awards 2019!
After all, fighting on the front is better with friends.
Vote here: http://bit.ly/HLLSteamAwards (Thank you!!)
**Patch 9 & Developer Briefing 51 Live Now! **
Hey @everyone
We're excited to bring you Patch 9!
It's a biggun, so get ready for:
- Bug Fixes
- Loadouts
- New Customisation Items
- Improved Offensive Mode
And a sneaky first look...
Full details: http://bit.ly/HLLPatch9
Patch 9 Server Hotfix - Live Now!
Hey @everyone
Thank you for all of your feedback and bug reports in regards to server crashing following Patch 9’s deployment.
Thanks to the team working over the weekend we are pleased to say we have good news...
We have now put an updated server build live for all official and community servers! This should update all servers automatically, however if you’re concerned your server hasn’t updated then a manual restart will put the correct binary active.
If you still see any server related issues from now on, please report it as it will be a different issue and your reports really go a long way in getting these kind of things fixed.
Thank you all so much for your quick and precise feedback with this, that combined with your patience and understanding allowed us to identify and remedy the situation.
Sorry for any frustration caused and thank you for being awesome.
See you on the frontline!
Developer Briefing 52 - One Year of Briefs!
Hey @everyone
The first anniversary of Developer Briefings is here!
To celebrate, we're sharing what's coming at the start of 2020, as well as revealing when all of you can get these free winter helmet and head customisations.
Read on: http://bit.ly/DevBrief52
Developer Briefing 53 - Update 4 & Foy Overhaul!
Guess what @everyone
Update 4 arrives next week!
⚔️New Map: Sainte-Mère-Église!
❄️Foy: German Offensive Mode!
⛅Foy: Map overhaul!
🎮Play with the Devs night!
🧥New free customisations!
Full details: http://bit.ly/DevBrief53
Update 4 & Developer Briefing 54 - Live Now!
@everyone
You asked for a close-quarters combat map and we’ve delivered!
Update 4 is live now with new map Sainte-Mère-Église:
🛡️Sainte-Mère-Église: Offensive Mode
⚔️Sainte-Mère-Église: Warfare Mode
⛄Foy: Offensive Mode & update
Full details & more: http://bit.ly/HLLUpdate4
P.S. Remember to download your free helmets 😉
Twitch Stream and Interview with Lead Developer Max!
Hey @everyone
Today at 5PM GMT/12PM EST, Max is going to have an interview with Fridges [DIXX] on FridgesTV Twitch.
Check it out on https://www.twitch.tv/fridgestv
Hey @everyone
Merry Christmas and happy holidays from the whole gang here at Black Matter and Team17!
We’re looking forward to 2020 and will be catching you on the frontlines over the holiday period.
We’ve got a ton of content, features and fixes to come in the new year and we’re excited to get back to work.
Our regular, larger dev briefings will return next week.
See you on the frontline.
Hey @everyone
We'll be honest, 2019 has been amazing and the reason is you, our community.
Next year is going to be even bigger and better and we can't wait to share more about it with you soon.
See you on the frontline in 2020!
Hey @everyone , happy new year from the whole team. It just so happens we also just hit our 20,000th Discord member! Thanks for being such a fantastic, welcoming and patient community. We’re looking forward to the next Discord member milestone!
@everyone
Make way for the Cobra King!
The Jumbo comes to Hell Let Loose in Update 5: http://bit.ly/DevBrief56
@everyone
Community, we heard your feedback on last week’s Cobra King reveal and we’re happy to say we’ve added further polish and detail to the model!
Tune in Thursday to see another variant that you’ll be using too…
Hey @everyone
We've redeployed our punch bag servers for a limited time -
HLL Official Punching Bag - EU Frankfurt
HLL Official Punching Bag - US East
The purpose of the servers this time is to log information on the exp issue as we close in on a fix.
If you could jump on these servers and just play as usual it'd be greatly appreciated!
See you on the frontline.
Developer Briefing 57 - Live Now!
Hey @everyone
You’ve met the Cobra King, now say hello to the 76mm Jumbo variant!
The “Nice n Easy”, rolling onto the front in Update 5: http://bit.ly/DevBrief57
P.S. We've re-deployed our Punch Bag server for the weekend. If you could hop in there to play it'd greatly help us finally squish the EXP Bug - "HLL Official Punching Bag" is the server name.
Bonus WIP Airborne renders 😉
Free Helmet DLC Last Call & Discord Security Vigilance!
Hey @everyone
You've got until 6pm GMT / 10am PST to download the free Hell Let Loose Winter Helmet / Head combo from Steam. They will no longer be available after this point until a later date.
Download them free here: http://bit.ly/HLLFreeHelmets
Discord Security Warning
Massive thank you to @slender bramble for bringing this to our attention.
Discord recently introduced logging in via QR code.
However, there is an exploit with this new system that makes Hijacking accounts possible too.
NEVER scan a QR code for Discord-related gifts or prizes, including Nitro giveaways, through the Discord mobile app, EVER. You are NOT redeeming the "prize", you're giving someone FULL access to your account, regardless of 2FA.
Until Discord adds a notice to their app, you'll have to be extremely cautious about this.
If you see someone posting a QR code in your server and claiming it gives Nitro, message a Moderator/Admin as soon as possible.
Stay frosty!
Developer Briefing 58 - New Map Reveal & Play With Devs Tomorrow!
Hey @everyone
We've just revealed a new map coming in Update 5!
Find out what it is in this week's Developer Briefing: http://bit.ly/DevBrief58
Also it'd be great to play with as many of you as possible tomorrow!
Play With The Devs Night - Today!
Hey @everyone
Just a reminder that today at 7pm GMT / 8pm CET / 11am PT / 2pm ET to 9pm GMT / 10pm CET / 1pm PT / 4pm ET we want to play with YOU!
Here's the deets -
Server name - 'Play With The Devs Night'
Server region - Europe
See you on the frontline, literally!
Play With The Devs Night - Live Now!
Hey @everyone
The 'Play With The Devs Night' is Live Now!
Please join us either in-game, or enjoy the Live-Stream at the Stream page:
https://steamcommunity.com/broadcast/watch/76561198276081209
...or directly on the Store Page:
https://store.steampowered.com/app/686810/Hell_Let_Loose/
See you there, fighting alongside (...or against) us!
Developer Briefing 59 - Purple Heart Lane
Hey @everyone
Say hello to Purple Heart Lane, your next frontline, coming to Hell Let Loose in Update 5!
Fight through flooded fields, fight for control of the causeway, fight for the bridges...
Full details: http://bit.ly/DevBrief59
ICYMI
HLL is currently 20% OFF on STEAMS LUNAR SALE
@everyone Tell your friends to get in before the 27th of January, and be ready for the Purple Heart Lane update coming in February!
Developer Briefing 60 - Marking and Non-Verbal Comms!
Hey @everyone
Coming as part of Update 5 will be our marker and non-verbal comms update.
Take your team's communication to the next level: http://bit.ly/DevBrief60
Developer Briefing 61 - Purple Heart Lane Tactical Map & History!
@everyone
Not just a map, but a battlefield.
Deploy to Purple Heart Lane on February 18th when Update 5 goes live!
Full details: http://bit.ly/DevBrief61
Developer Briefing 62 - Giving your soldiers a fresh look!
@everyone
That's right! Post Update 5 we're going to be updating soldier faces!
It's time for Mendez vs the Mendez she tells you not to worry about: http://bit.ly/DevBrief62
@everyone
HAPPY VALENTINES DAY
We are hard at work on Update 5, Road to Carentan - Purple Heart Lane!
This has been one of our trickiest updates yet, and will give you more info on U-Day, the 18th.
Meanwhile V-Day is here & @fickle lodge & the rest of the team wish to show some
to the community for all your continued support!
@everyone STREAM OVER
@rocky temple was doing a special HLL Valentines Day LIVE stream
Thanks to those who showed some
https://www.twitch.tv/sakuraragdoll/
@everyone ** A WORD OF WARNING - RED = DANGER**
Some will notice that crossing the Rivers on Purple Heart Lane marked RED on the map is near impossible on both foot, and in a Tank.
This is a very intentional map design, but are still working through some kinks.
You are either going to drown or get your Tank very stuck... we are working on ways to make this more obvious and stop tanks glitching etc.
Sooooo atm we recommend stick to the roads, if you are a foot soldier then you may find a way across that isn't a bridge if you are brave enough...
You've been warned, and should learn your lesson very quickly
Good luck fighting for control over those key bridges!
@everyone VIVOX VOIP OUTAGE
Unfortunately due to a VIVOX service maintenance issue, the in game VOIP server remains offline. We are currently investigating this problem and will update the community as soon as it is resolved!
Meanwhile we appreciate all the feedback for the latest update, and want to let you know that a hotfix is planned for issues that were previously known and fixed. We will have more information on when to expect this hotfix later.
Meanwhile we have created some TEMP VOIP CHANNELS here in the Discord for those who wish to use them. If you would like a channel named for the server and unit you are playing in. Please DM @safe peak
Hot Fixes we will look to address, but are not limited to the following list:
Driving tanks underwater
Visibility of Garrison and OP icons
Numerous Purple Heart Lane map bugs
Key Bind default fix for PING! - MMB = Middle Mouse Button
Cheers - Spono
VIVOX VOIP OUTAGE - FIXED!
@everyone
Voice chat should be fixed and working now.
Thank you all for your feedback and understanding on this whilst we worked on a solution.
Keep on being awesome, don't try and swim in the deep rivers and always remember to thank your Jumbo driver!
Developer Briefing 64 - State of Development!
Hey @everyone
Max is back with another community update!
Oh and there's rumours of a big cat being spotted in Europe...
Find out all the details in Developer Briefing 64: http://bit.ly/DevBrief64
Patch 10 - Live Now!
@everyone
Patch 10 is live now thanks to your feedback!
Including -
Further optimisation
Marker adjustments
Bug fixes
Escape rivers
And more: http://bit.ly/Patch10HLL
EARLY ACCESS UPDATE ROAD MAP
@everyone ICYMI DEV Brief #65- The latest updated roadmap for Hell Let Loose Early Access.
We are hard at work on the latest content and can't wait to share it all with you!
https://steamcommunity.com/games/686810/announcements/detail/1710743922847246448
Developer Briefing 66 - The M8 Greyhound
@everyone
Developer Briefing 66 is here!
This week we're wondering who let the dogs out as we discuss the M8 Greyhound, coming soon to Hell Let Loose: http://bit.ly/DevBrief66
Developer Briefing 67 - Coronavirus Development Update & The Puma Sd.Kfz.23!
Hey @everyone
Developer Briefing 67 is here!
Jump in for a development update from Lead Developer Max, including how the team are handling development during the Covid-19 situation and a look at the Puma Sd.Kfz.23: https://bit.ly/Devbrief67
Developer Briefing 68 - Commander Fuel Abilities and Vehicle Deployment!
@everyone
Commanders, engage your own strategy and deploy armoured vehicles as you see fit.
Your army, your rules!
Full details: https://bit.ly/DevBrief68
@everyone
Lots of you experienced VOIP issues recently, these are hopefully now resolved and Vivox has issued an apology for any inconvenience. If you continue to have problems with in game VOIP, please let us know #voip_troubleshooting
We are investigating ways to improve the overall in-game communication experience and appreciate the communities patience!
A message from Vivox:
@everyone Something Big is coming!
We know that you requested an even stronger tank for the Germans as they're lacking on the heavy armor - and this just happened to drive straight out of the history books and into our hearts!
Check it out in Dev Brief #69 - https://steamcommunity.com/games/686810/announcements/detail/2108189127360191778
Developer Briefing 70 - New Map: Hill 400!
Hey @everyone Introducing Hill 400, your next frontline coming in Update 6!
🗺️ Authentic recreation
🌥️ Misty & overcast versions
🌲 Dense woodland terrain
Defend Hill 400, or take it!
See more in Dev Brief #70 - http://bit.ly/DevBrief70
Developer Briefing 71 - Utah Beach Overhaul!
Hey @everyone
Utah Beach is getting a full overhaul in Update 6!
This will arrive alongside:
🗺️Hill 400
🔫Ballistics Overhaul
⚙️Recon Vehicles
🧰Fixes & Optimisation
See more: https://bit.ly/DevBrief71
**Hell Let Loose is now -20% off for a limited time on Steam! @everyone **
See you on the frontline: http://bit.ly/HellLetLooseSteamSale
Developer Briefing 72 - Character Customisation & Armour Balance!
Hey @everyone
We're excited to reveal our new character heads and armour balance plans with you all in this week's Developer Briefing!
See your new lineup and the upcoming armour changes here: https://bit.ly/DevBrief72
Have a great weekend everyone!!
Developer Briefing 73 - Ballistics Overhaul & Update 6 Launch
Hey @everyone
The Ballistics overhaul for Hell Let Loose arrives April 30th as part of Update 6!
Every bullet a projectile, every weapon unique.
Full info: https://bit.ly/DevBrief73
Update 6 - Community Steam Stream - Team Dixx
Hey @everyone
To celebrate the launch of Update 6 we're pleased to say that Chuck Dixx of Team Dixx has charged to the frontline of Hill 400 on our Steam Store page!
Drop by and see the new update in action, show him some love and join him in battle.
Watch here: http://bit.ly/HLLEarlyAccess
@everyone
Thanks for all the fantastic feedback we have received on Update 6. We are consolidating all the feedback, and are enjoying the new ballistics and playing with you all on the frontline ;)
Currently we are investigating server and client crashes some of you are experiencing. We will be looking to restart all the servers at some point within the next 24 hours as we push a server side update. Please be aware that this may come at an unexpected time due to the time constraints we are working in, and the coordination of multiple teams including the GSPs.
Apologies in advance for any inconvenience, but this will allow us to resolve these types of unknown crashes quicker. We appreciate the support, and will try and give you warning if we are able!
We will also be looking at a patch in the not too distance future, and are already working very hard on Update 7 which promises to again change the game for the better 
Cheers from the Black Matter
& T17
Teams.
@everyone
We are continuing the investigation of a server & some client crashes we are getting reports for. We will be launch our punching bag servers before the weekend, 1x US & 1x EU server. We will enlist the community to play and break things for us!
We are working very hard to ensure a super stable game for everyone, so we appreciate your patience as we look to resolve these issues asap!
Stay tuned and we will let you know when they are up 
Meanwhile, it's someone's birthday!!! @junior niche
Developer Briefing 75 - Live Now!
Hey @everyone
This week's Developer Briefing is live!
✅Update 6 Player Feedback
🎧SFX - Firearms & Explosions
🏃♂️Procedural Animations
🎲Metagame Updates
🛠️Optimisation
and more: https://bit.ly/DevBrief75
Oh and the Punch Bag Servers are live now in the EU & US, so get stuck in!
@everyone
Come join the Black Matter Team on the EU Punching Bag server!
@everyone
Today marks the 75th anniversary of VE Day - when the people of many nations, many races and many creeds came together to secure not just victory, but peace in Europe.
@everyone
The server crash investigation is still ongoing. We are doing everything we can to get this resolved as quickly as possible!
We are asking the community to join the punching bag servers again. Team DIXX has offered to temporarily administrate these servers and report the server crashes, at our request.
We know that it is in everyone's best interest to get this resolved quickly, and we appreciate all our community players, server owners and admins for your patience as we work through this together!
If we can keep the following servers as full as possible as often as we can, by rejoining if they crash:
NA #1 TEAMDIXX.COM :: BM/T17 COMMUNITY PUNCHING BAG :: ALL MAPS
EU #1 TEAMDIXX.COM :: BM/T17 COMMUNITY PUNCHING BAG :: ALL MAPS
Cheers,
Spono and the BM & T17 Team
Meanwhile, we are all very hard at work....
Developer Briefing 76 - Community Cosmetic Suggestions & Patch 11 Info!
Hey @everyone
We're pleased to say that your slightly later edition of the weekly Dev Briefing is live now!
Hold onto your helmets are we want you to formally propose customisation items you want to see in-game! These will be submitted by and voted for by you, the community.
We've also got the latest news on a soon to be deployed patch, what we're up to with Update 7 and how we're addressing those pesky server crashes.
Full details: https://bit.ly/DevBrief76
Developer Briefing 77 - Patch 11, New Uniforms & More New Foy Details!
Hey @everyone
That's right, your latest Dev Brief is live and ready to rock!
Max has put down his thoughts on some rather 'cool' subjects, so sit back, relax and get a first look at a new uniform and some refreshing new Foy shots.
🛠️Patch 11 - Coming May 28th
🎖️New Uniform reveal
❄️More Foy revamp details
Full info: https://bit.ly/DevBrief77
Community AMA Video with Max
Hey @everyone
To celebrate the 1 year anniversary of Hell Let Loose launching into Early Access here on Steam we're pleased to announce that community clan Team Dixx is recording an 'Ask Me Anything' with our very own Lead Developer Max!
We're planning on having this recorded by the end of the week, so you've only got a day or two from the creation of this thread to submit your question(s):
🗣️ Are you excited for a particular feature? 🗣️
💭 Do you want to know more about the game's development process? 💭
💥 Just click https://bit.ly/2XyvWPY to submit your question! 💥
The full AMA will be conducted in a video format and be available to watch on the Team Dixx YouTube channel, we'll let you know when it's live.
Patch 11 & Dev Brief 78 - Live Now!
Hey @everyone
Patch 11 is live now!
💥Crash Fixes
💥Bug Fixes
💥Further Optimisation
💥New US Uniform
💥3 x German Hats & Caps
Patch notes: https://bit.ly/DevBrief78
20% Discount Live Now!
Hey @everyone
Just a quick one to let you know that Hell Let Loose is currently 20% off in the Team17 Publisher Sale over on Steam!
If you're looking to get your friends or clan buddies onto the frontline now's a great time to do so.
We hope Patch 11 has gone down well, we've already started noting down your feedback!
See you on the frontline.
Developer Briefing 79 - Live Now!
@everyone
This week marks one year in Steam Early Access for Hell Let Loose!
Join us as we look at how far we've come and what's next for the game!
You all make this possible, thank you community.
Dev Brief 79: https://bit.ly/DevBrief79
@everyone Dev Brief 80 is live!
⛅Omaha Beach dark/overcast revamp
🏗️New compound archetypes
💧Dynamic blood/mud & dirt first info
🎉Competition time
Full details: https://bit.ly/DevBrief80
Have a great weekend everyone, we'll see you next week.
@everyone Dev Brief 81 is live!
- Ask Me Anything With Max And Chuck
Check out the 2 hour AMA here -> https://bit.ly/DevBrief81
@everyone
Developer Briefing 82 - Carentan!
Hey @everyone
Say hello to Carentan, your next frontline in Hell Let Loose!
🏘️Full scale urban combat
🗺️Accurate map recreation
📍Iconic locations
Fight street to street, room to room.
See more: https://bit.ly/DevBrief82
Developer Briefing 83 - Animation Overhaul: FPP Edition!
Hey @everyone
The time has finally come to start the reveal of our Animation Overhaul!
Hell Let Loose evolves with Update 7's Animation Overhaul.
Watch the full 24 minute FPP reveal here: https://bit.ly/DevBrief83
Oh and if you're feeling generous you can RT the good news on Twitter here: https://twitter.com/hell_let_loose/status/1279073707319799810?s=20
Developer Briefing 84 - TPP Animation Overhaul, Audio redesign & U7 Date!
Hey @everyone
Update 7 arrives July 14th.
Today we're sharing with your the first look at TPP Animations as well as a first listen to our redesigned firearms SFX.
All this and much more can be found in today's Dev Brief: https://bit.ly/DevBrief84
Hey @everyone
A word from Max on some of you experiencing performance issues.
"As we always like to do, we prefer to be as transparent as possible about the issues, so I’ll lay them out below."
Read it here:
https://www.reddit.com/r/HellLetLoose/comments/hqzudo/on_fps_and_performance_issues/
Thanks for jumping into the update!
@everyone
QUICK UPDATE:
We are currently investigating some client crash reports, and some reports of FPS drops. We will follow-up on any potential hot-fix time frames when we know more!
Thanks for being so supportive of this update!

@everyone
HotFix info:
We are currently planning a hotfix release for this weekend. We are looking at Carentan optimization and some speculative crash fixes.
We cannot guarantee to fix every client crash seen so far in this update, but the team is working hard for the community to resolve as much as we can in as short of time frame as possible.
We are also investigating and profiling FPS drops noticed mostly but not necessarily limited to Carentan.
I suggest if you are running HLL on a HDD that you try installing on a SSD, NVMe or better. This should help with better load times, and may see some performance increase in relation to the loading of map assets etc.
Also I recommend lowering the Gameplay option for DESPAWN DEAD BODIES, to 0.5 (30 seconds) to see if this helps at all.
We hope the majority of you are enjoying the new animations and the rest of the U7 content!
I am bouncing around the servers and getting some game time in as I investigate and profile issues, so if you see me say hi!
See you on the frontline! 
@everyone
HotFix and Development Status Update
Thanks for jumping into Update 7, and for the great feedback. 
We're keen to give you the full status update of the immediate next steps....
We will be releasing a HotFix tomorrow morning at approximately 11am BST.
Community and official servers will begin to update at approximately 10am BST
Read it all here in Max's subreddit post - https://www.reddit.com/r/HellLetLoose/comments/hs8pcl/hotfix_and_development_status_update/
Developer Briefing 85 - Update 7 Hotfix, Tactical Maps & Free Weekend!
@everyone
Hotfix v1 info, new Carentan, Foy, Omaha and Hurtgen Tac Maps, plus a little something for the weekend...
It's Dev Brief 85: https://bit.ly/DevBrief85
@everyone
We will be rolling out our first Hotfix over the next 2 hours starting with server updates. If your server goes down it is likely we are restarting it.
If you are a new or existing HLL server owner, and don't yet have access to our server hosting bunker, please DM me! 
Once we have roughly 50% of the servers updated we will roll out the client side HLL Steam update.
If you are not sure what to expect from this HotFix please read the latest DEV brief...
It's Dev Brief 85: https://bit.ly/DevBrief85
We are still investigating a couple of crashes and FPS drops, but we hope this HotFix is the beginning of a road to recovery.
As we are seeing a high majority of issues on Carentan, we are making the recommendation to try alternate maps. Also try turning Shadow quality down in the video options menu
Please share your love for HLL with new players you come across in game. As it is a free weekend, they will likely be having a different initial experience than you did.
Appreciate all the support
Cheers on behalf of BM & T17!
@everyone
Hell Let Loose CCU Milestone 11,701
Thanks to all the Early Backers, veterans and new players in believing and supporting us on this journey.
If you haven't played since the new update, or at all... now is the time to jump in and help us crack 12,000! 
Don't forget that we are on sale for another 20 hours at 25% OFF!
Please let your friends and family know.
What a great gift HLL makes, and to prove what I mean here is 12 STEAM keys on a first in first served basis!
Just replace the ? with a missing letter.
Will only work if you don't own the game already. If the key does not redeem it means someone beat you to it.
Good luck!
*Edit ALL KEYS WERE REDEEMED - Congrats to those who got them!
28EL?-XMVAD-B7ZA6
JV9HC-KK7?P-GD8DF
CV2AV-H?A5H-IVHAY
7PR?E-RHTIZ-Z0QTA
MJ52B-2R?E0-2893M
CE?A4-L0QVM-92J37
3XP5R-4PRM9-6H5J?
7MP9K-ZTHJK-?TI7Y
E36XL-RHVA6-IDZG?
97B55-7YW2Z-?F3IF
ZL2XW-?N9W5-VT9RD
?3FL7-Z665J-T9M5J

Welcome and Thank You - Update 7 Steam Free Weekend
@everyone
To our new players, welcome!
To our veteran players, thank you!
A quick message from the team on the Steam Free Weekend: https://bit.ly/HLLFreeWeekend
Hi everyone.
We have been informed by G-portal that they will be doing community server maintenance tomorrow at 8am CET, so expect a short period of downtime starting then.
We are working hard on the next patch, to resolve as many issues as we can, we will have an update for you on our progress in the next Dev Brief.
But we will keep you posted!
Cheers!
@everyone
Developer Briefing #86 - Action Plans, Fixes & A Community Event Highlight!
"We thought that it’d be useful to now update the community on our current action plans in as granular detail as possible so that you’re aware of where our priorities lie. This is to give you a sense of what is to come, as well as give you a behind-the-scenes look at how we’re tackling both the current issues in-game, as well as prioritising future work."
Read it all here https://bit.ly/HLLDevBrief86
@everyone
G-portal server maintenance Tuesday 8am-9am CET so expect a short period of downtime for these community servers.
We are currently doing QA for the next patch. We will have more communication about this over the next few days.
Also ICYMI here is a fantastic video made by HLL community member @wispy coral 
It shows the level of accuracy and attention to detail that goes into bringing you the historical battlefield locations in Hell Let Loose, with this google earth comparison.
Please take the time to check it out and share it amongst the community!
https://youtu.be/6NzFgDn629U
A fan-made journey showing all authentic locations of the in-game maps of Hell Let Loose, a platoon-based realistic multiplayer first-person shooting game for PC set during the Second World War.
The maps are based on the actual locations during WW2.
Music credit:
Kevin Ma...
Developer Briefing 87 - Live Now!
We're pleased to announce our Update 7 FPS / Crash patch is dropping on Monday, August 3rd!
Max has also put together some juicy info on Bullet Penetration and the huge Hurtgen Forest overhaul.
Check it out here: https://bit.ly/DevBrief87
Have a great weekend @everyone!
Patch 12 - Live Now!
Hey @everyone
Thank you all so much for your patience and feedback as we got stuck into Patch 12 - we really appreciate it!
So, we're pleased to say that Patch 12 is live now!
🛠️Crash Fixes
🛠️FPS Improvements
🛠️Player Led Meta Adjustment
🛠️Bug Fixes
Patch Notes: https://bit.ly/HLLPatch12
Developer Briefing 88 - Bullet Penetration
@everyone
Choose your cover wisely as Bullet Penetration comes to Hell Let Loose in Update 8!
Get the first details on this upcoming mechanic in today's Dev Brief: https://bit.ly/DevBrief88
Hey @everyone
Stay IN the long grass when Update 8 comes to Hell Let Loose with our grass overhaul!
🔭Greater draw distance
⚙️FPS / optimisation boost
🌳 More cover
💭More tactical options
Full info: https://bit.ly/DevBrief89
Developer Briefing 90 - Your Voice in Hell Let Loose!
Hey @everyone
Soldier sounds are coming to Hell Let Loose...
And they're going to be voiced by YOU, the community!
Give us your best Wilhelm scream and become part of HLL history.
Full details & submissions: http://bit.ly/DevBrief90
Developer Briefing 91 - HLL Roadmap Update!
Hey @everyone
The new Hell Let Loose roadmap is here!
We're excited to reveal what you'll be getting stuck into when Update 8 drops!
Full info: http://bit.ly/DevBrief91
Have a great weekend everyone, we'll see you on the frontline!
Developer Briefing 92 - Crash Patch Incoming, New Tanker Uniforms & More!
Hey @everyone,
Dev Brief 92 is here!
- Crash Fix Patch next Friday
- Tanker uniforms first look
- 'Wilhelm' competition update
Full details: http://bit.ly/DevBrief92
Have a great weekend everyone!
Patch 13 - PhysX & DX12 Foy Crashes Fix - Live Now!
Hey @everyone
Patch 13 is live now!
🛠️PhysX Crash Fix
🛠️Fix for DX12 crashes on Foy
Thanks for your support and patience with this one!
Full patch notes: http://bit.ly/HLLPatch13
Developer Briefing 93 - A New Tool For Tankers!
Hey @everyone
New tools are on the way for infantrymen and tankers alike!
In this week's Dev Brief we're taking our first official look at one of them, the field blow torch.
Full details: http://bit.ly/DevBrief93
Have a great weekend!!
Developer Briefing 94 - New Engineer Satchel Charges!
Hey @everyone
New explosive tools are on the way for Engineers!
In this week's Dev Brief we're taking our first official look at the satchel charges.
Just remember how long you set the timer for...
Full details: http://bit.ly/DevBrief94
Have a fantastic weekend!!
Developer Briefing 95 - Grease Gun, New Hitbox System & Flinching!
@everyone
Dev Brief #95 is here and we've got new reveals for you!
⚙️Grease Gun
🎯More complex hitbox system
🏃♂️Limb detection
⤴️Flinching
💪Bolt action buff
Full details: http://bit.ly/DevBrief95
Dev Brief #96 is here and we've got you an all access pass to the behind the scenes of QA in HLL!
@everyone
Including:
🐛Bug squashing process
🤵Golden gun
🖼️Glitch hall of fame
🙏Community thanks
Read more: http://bit.ly/DevBrief96
Dev Brief #97
@everyone
🧪 Player Test Environment
⚖️ Game Balancing
🏆 HLL Competitive
This week we’re going to chat through the introduction of a public test environment, as well as the way we’re approaching the competitive side of Hell Let Loose.
Read it all here: http://bit.ly/DevBrief97
Dev Brief 98 - Unit Designation & More Hurtgen Forest Overhaul!
@everyone
Dev Brief 98 is here!
Today we're sharing even more Update 8 content including:
⚔️Unit Designations
🌳Hurtgen Forest overhaul
🚚Supply & Transport Trucks
🧱New, upgradable Fortifications
And a LOT more!
Fill your boots: http://bit.ly/DevBrief98
Hell Let Loose - 25% Off Until October 26th!
Hey @everyone
Hell Let Loose is currently 25% off for a week on Steam!
If you've got any friends who want in, or have been on the fence about joining the frontline then give them a poke and share the glorious discount with them.
Chances are there will be an influx of new players too, so to the Clans out there keep an eye out for people looking to join in on the competitive / clan community action and grow your numbers!
Cheers everyone!
Dev Brief 99 - Developer Briefing #99 - New Explosion SFX & VFX First Look!
Hey @everyone
Dev Brief 99 is here and we're giving you a first look and listen at the new explosions coming in Update 8 including:
- Explosion SFX & VFX
- Vehicle weapon SFX
- Stationary gun SFX
- Ricochet SFX
Watch the 5 minute preview here: http://bit.ly/DevBrief99
Have a great weekend everyone!
Dev Brief 100 - A Chat with Max: The Future of Hell Let Loose!
@everyone
Developer Briefing 100 is here, whew what a cool milestone!
Now do we have some content reveals for you!
- A chat with Project Lead Max
- Community QnA
- The Future of HLL
- Hurtgen Overhaul
- Driving a ?????
- 2021 = ?????
Full brief: https://bit.ly/DevBrief100
HAPPY HLLOWEEN
We hope @everyone is having a great weekend!
And a reminder that HLL is 25% off again!
Spooky right?
** Dev Brief 101 - Engineer Deployables & Fortifications Upgrade!**
@everyone
Hey Engineer mains, you're going to like this one!
Faction specific Bunkers and Barricades join the Engineer's deployable loadout in Update 8!
🏰Functional.
🔨Upgradeable.
💥Destroyable.
Choose your cover wisely as bullet penetration drops alongside this...
Dev Brief 101: http://bit.ly/DevBrief101
Dev Brief 102 - Trucks
@everyone
We're thrilled to announce that transport and supply trucks will roll into the game in Update 8! 🚚
Get into gear and read the full brief: https://bit.ly/DevBrief102
Dev Brief 103 - Supplies, Resource Nodes, Ammo Types, Wilhelm Update
@everyone
More on:
Supply boxes
🏆 Level cap increase
😱 Wilhelm scream
📈 Meta changes
Get your weekly supply of developer briefing here: https://bit.ly/HLLDevBrief103
Hey everyone, It's time for Dev Brief #103! With Update 8 just around the corner, we want to make sure we communicate some key new features and changes :) Hand Carried Supply Crates The Support role has been overhauled to now replace the current “build the box” mechanic with a hand-carried supply box.
Dev Brief 104 - Crafting Update 8 Together!
@everyone
Dev Brief 104 is here and this one's powered by the community!
🧰Changes to re-arming in U8
🎯Hitbox adjustments in U8
😬Friendly fire tweaks in U8
🌏New Japan servers live now
Full details: https://bit.ly/DevBrief104
Vote for Hell Let Loose in The Steam Awards - Labor of Love
@everyone
We want YOU to vote for Hell Let Loose in The Steam Awards!
Together with you, our community, we're making something special.
You could almost call it a... 'Labor of Love'.
Vote for us here: https://bit.ly/SteamAwardsHLL
Also Danny totally made a sweet asset for this so 1 vote = 1 Danny smile.
Update 8 Drops This Thursday, December 3rd!
@everyone
We'll see you on the frontline.
More info: https://bit.ly/Update8Dec3rd
🚚 🚚 🚚 🚚
Hotfix Deployment Imminent - Server Restarts Incoming
Hey @everyone
We hope you're all enjoying Update 8 so far! Thank you to everyone sharing their feedback and bug reports, we've spent the afternoon collating everything and will continue to do so over the coming weeks.
Thanks to your feedback we're pushing a Hotfix live imminently to address a couple of issues we've seen raised, this means server restarts so your gameplay may be temporarily disrupted whilst we roll this out to all the servers.
Thank you for your patience and understanding whilst we deploy, it won't take long (20-30mins)!
All aboard the Hotfix Truck 🚚
Update 8 - Hotfix One: Live Now
@everyone
We've just deployed a Hotfix after seeing feedback that the Vote Kick system wasn't behaving as intended.
Hotfix Notes
- Fixed an issue that allowed players to vote kick members of the enemy team.
- Fixed an issue that allowed players to be vote kicked with only 2 votes.
We hope you're all enjoying Update 8 so far!
Rest assured we're eagerly going through everyone's feedback and will continue to do so over the coming weeks.
BYPASSING THE SERVER QUEUE IS NOT ALLOWED
@everyone
We are aware of this issue and are investigating. We are confident we know what is causing this, and we are working on a solution. Bit of an annoying one for us and you!
It's likely that this will happen every 4 hours and then upon map change. We recommended you rejoin the server if and when this happens. You can also set the server you join as a ⭐ Favorite as you select, so you can find it again easily.
**VIVOX / VOIP **
We are also investigating some intermittent VOIP issues. This usually resolves itself upon map change or restarting the game if this happens during a round. In some cases it can come back immediately.
We will be working hard to resolve these issues as soon as we can.
We are sorry for any inconvenience it is causing our community, as a player and server operator.
We are also gathering all the other feedback from the update so far and will be reviewing this also.
Thanks for being an amazing and understanding community.
Cheers & see you on the frontline!
From Black Matter and Team17
Dev Brief 106 - Patch 14 Preview!
@everyone
Since U8 launched you've kindly took the time to share your thoughts, feedback and bug reports with us - Thank you!
Today, we're letting you know our first actions based on what you've said. Plus, all going well, Patch 14 will be arriving late next week.
Get a look at what's coming here: https://bit.ly/DevBrief106
Patch 14 Arrives Thursday December 17th!
@everyone
Patch 14 ->
-> You awesome lot!
ETA Thursday morning GMT, Dec 17th!
It's a juicy one that addresses initial U8 community feedback so check out the patch preview here: http://bit.ly/DevBrief106
Patch 14 - Live Now!
@everyone
Patch 14 is live now!
This is initial U8 community feedback in action -
⚔️TTK Fix
🗳️AA & Vote Kick Changes
🎯Hitbox Changes
💥Bullet Pen & Collision Fixes
⚖️Weapon Balancing
🌳Grass Loading
➕And More!
Thanks for your patience whilst we worked on this everyone!
Patch notes: https://bit.ly/HLLP14
Dev Brief 107 - Metagame: What Works, What Doesn't & What's Next!
Hey @everyone
The much awaiting metagame Dev Brief is here!
This week Max and the team have put together a post that explains what we feel is working with the meta, what isn't and what we're planning to do to address the issues raised by the community.
So sit back, grab a beverage and see how we're crafting the meta with your feedback in mind - http://bit.ly/DevBrief107
Server Maintenance / Hotfix 2pm GMT
Hey @everyone
Will be restarting servers and deploying a very small hotfix at approx 2pm GMT. A server and client update will be required. No game changes this time, but we are investigating some crashes, rubber-banding across some servers, and DCs.
We will be taking a small break for a few days starting at the end of the week, to spend time with family and friends.
We hope everyone has a fantastic week as we head into the Xmas break.
Dev briefs will be on the lighter side during the break for obvious reasons! We might also have a
inbound before the end of year, so stay tuned!
Cheers!
Art by @jagged meteor
MERRY CHRISTMAS FROM BLACK MATTER & TEAM 17
We hope @everyone has a fantastic Christmas!
If we can even move from all the food & drink, we will follow up next week with a year review as we head into 2021. What a year it will be!
Thanks for being such an amazing community 
Happy New Year!
Hey @everyone
In the last Dev Brief of the year we're taking a look back at 2020 before we charge into a very exciting 2021!
Dev Brief 108: http://bit.ly/DevBrief108
Happy New Year you awesome lot, we'll see you on the frontline!
Steam Achievements - A Little Heads Up!
Hey @everyone
The team are in the process of a very minor piece of work which will add Steam Achievements to Hell Let Loose. You may see aspects of this over the coming days so we wanted to make you aware so you weren't surprised or confused as to what you were seeing.
Further information can be found here: http://bit.ly/HLLSteamAcvmt
Whilst I'm here I'd like to pass on the team's thanks for both your reports and patience around the increase in Vivox VOIP connections issues you've been seeing recently. Please know we're investigating these problems as a priority.
Thanks all, we'll see you tomorrow for the weekly Dev Brief!
Dev Brief 109 - Weapon Visual Upgrade and Corrected Zeroing!
Hey @everyone
The first Dev Brief of 2021 is here!
To get the ball rolling Max has put together a focused briefing that gives you a first look at weapon visual upgrades and corrected zeroing that will arrive as part of Update 9!
Oh and Max has even snuck in a little weapon tease...
Brief 109: http://bit.ly/DevBrief109
Dev Brief 110 - Barbed Wire Rework & VOIP Info!
Hey @everyone
In this week's Dev Brief we're sharing with you a first look at the upcoming Barbed Wire rework that's dropping in Update 9!
We're also taking a moment to address the reported issues with VOIP and confirming a new weapon that we teased last week...
Dev Brief: http://bit.ly/DevBrief110
Dev Brief 111 - The MG34 Preview
@everyone
The MG34 preview is here!
See the newest addition to the German MG Role in action, learn how it fits into the current loadouts and more!
Also, is it us or is that map not from the Western Front?
Full details: http://bit.ly/DevBrief111
@everyone
We will be pushing out a hot-fix this morning within the next hour, to address the visibility of some servers not being seen in the browser list. It will require a client and server update. As this was a low risk fix we are able to do this by itself.
We are still working with our friends at VIVOX to resolve the frustrating VOIP issues. We are making some progress, but it's taking longer than we hoped to work with them through their code to identify the exact cause. We are aware that this is causing headaches for you all, and we are doing our best to resolve this as soon as we can.
We will be following up later today or tomorrow with our weekly Dev Brief, so stay tuned.
Thanks for your patience as we continue working hard on Update 9!
We are also working on our first roadmap of 2021 which won't be too far away 
Dev Brief 112 - Hotfix & Development State of Play!
Hey @everyone
Dev Brief 112 is live and this week we're giving you a 'Development State of Play'!
-Tank MG Behaviour
-HE Shells
-Grass Issues
-Armour Issues
-Metagame
-Optimisation
-Tutorial & Tips
-Localisation
Plus your first Eastern Front uniform reveal!
Brief: http://bit.ly/DevBrief112
VIVOX / VOIP update
Hi @everyone
I Just wanted to give you an update with the current in-game VOIP situation and thank you all for being so patient as we work to fix this. VIVOX have been working hard and have made several configuration changes to resolve the loss of comms some of you are experiencing.
VIVOX will be continuing to make a few tweaks over the next 24-48 hours as we lead into the weekend, but are already noticing an improvement and are seeing no mass drop events since these changes were made.
VIVOX have multiple people monitoring this and will continue to do so throughout the weekend. It would be great to let us know if in the weekend you are still experiencing loss of VOIP, or if your VOIP experience is now better. You can report this in the #voip_troubleshooting
I want to personally thank the entire community for your patience as we have worked tirelessly with Vivox to resolve this as quickly as possible. Apologies for the time this has taken, we remain cautiously optimistic but hopefully we are now on the road to recovery. We will endeavor to update you on this after the weekend, once we have heard back from our friends at VIVOX.
Thanks again!
Dev Brief 113 - Community Q&A
Hey @everyone
Dev Brief 113 is here and this week we're hosting another Community Q&A!
From new mechanics, to night maps and Nebelwerfers, there's a lot of juicy new info...
Your questions, our answers: http://bit.ly/DevBrief113
Dev Brief 114 - Updated Early Access Roadmap 2021
@everyone
The updated Hell Let Loose Early Access Roadmap is here!
See the roadmap in all its glory and discover what's coming in Update 9 including:
🗡️Melee
🎥Server Admin Cam
🌳AA Improvements
⚙️Armour overhaul Pt.1
And lots more: http://bit.ly/DevBrief114
Dev Brief 115 - Admin Cam!
@everyone
The first iteration of our Admin Cam goes live in Update 9!
⭐For the Server Admins
⚔️For the Competitive Community
🎥For the Content Creators
🥳For Fun
Full details & more: http://bit.ly/DevBrief115
HELL LET LOOSE PUBLIC TEST APP
@everyone
Although the test servers are currently offline until tomorrow, the Hell Let Loose Public testing App will be available very shortly! (in the next few hours). This is a separate application in your Steam library that you’ll need to download in order to participate in the PTEs. No more downloading a separate branch each time to join in the play tests. Servers will be made available during testing periods only. It will likely require an update when we make the latest test build live tomorrow.
We’ll announce all the PTE times here in the HLL official Discord. The first PTE on the EU servers will commence tomorrow at approximately 11AM GMT, and will run until approximately 8PM GMT (we’ll do an announcement when servers go online). We’ll then switch over and continue the PTE on US servers, where testing will continue from approximately 3PM till 11PM, Eastern Time USA. We will look to have longer test periods post U9.
We will also be providing more information tomorrow on what we are specifically testing, and what we want the community to pay particular attention to. We will also be providing a form for you to fill out for any issues you find.
Please Note:
Extra drive space will be required (approximately 23 gbs)
Access to the servers will be on a first come first served basis and will be limited to 3 servers / 300 players at a time.
XP will be saved during the PTE.
Achievements will not be able to be obtained.
Your participation is appreciated! 
📢 HELL LET LOOSE PUBLIC TEST APP 📢 
@everyone After yesterdays postponement, the PTE server is back on!
Developer Briefing #116 - Hell Let Loose Public Testing App
Today we will be launching our Hell Let Loose Public testing app. This is a separate application in your Steam library that you’ll need to download in order to participate in the PTE.
Read more about it, and what to expect here - http://bit.ly/DevBrief116
IMPORTANT NOTE:
Public Testing vs LIVE Game user settings
There is an issue where launching the PTE will override your .ini files for the base game. This means any selections you’ve made in the Barracks will be reverted to the defaults.
This does not reset any of your progression - only what you have selected.
To prevent your .ini files from being overridden whenever you launch the PTE, we recommend setting a new .ini directory for the PTE build.
STEPS
Right click Hell Let Loose (Public Testing) in your Steam Library
Click Properties
Under Launch Options add “-UserDir=<PATH>”
Note: Exclude the quotation marks and replace <PATH> with a suitable directory. The image below provides an example directory of using the user’s AppData folder. Please do not use this example without first replacing the username.
📢 MAX LEVEL PTE NOW AVAILABLE FOR DOWNLOAD📢 
@everyone
All going well will be going live with a new PTE Build today for approximately 4 hours in the UK/EU Timezone, this is so we can look and QA on our side too. This will be different from the last build as we will be giving out MAX role levels to everyone, and the commander will be playable!
I will be announcing soon when the PTE servers will be live. Meanwhile you will see there is an approximately 2gb Update for those who PTEd last week. For anyone new the Download will be approximately 15gb.
To find out when servers will be live and additional info, please head to the #pte-update13 & #pte-info channels.
We would appreciate your participation and #legacy-pte-feedback
Thanks!
Dev Brief 117 - Melee Combat
Hey @everyone
In Update 9 you'll be getting up close and personal with melee combat!
Max explains all on how the mechanic will work, as well as how it'll be further built upon in the future here: http://bit.ly/DevBrief117
Anti-Cheat Violation - Players being kicked from a server
@everyone
We are currently investigating a third-party issue to do with our Anti Cheat provider EAC, which is kicking players from servers. This is likely server/network related on the EAC side.
We will have an update on this as soon as we hear or know more.
Apologies for any inconvenience, we hope it is resolved quickly!
Dev Brief 118 - Utah Offensive Mode!
@everyone
Storm the coastline or defend it when Offensive Mode comes to Utah Beach as part of Update 9!
⚔️US Offensive Mode
⚔️German Offensive Mode
🌊Beach Landings
☁️Bespoke weather & lighting
🌳More foliage
Full details: http://bit.ly/DevBrief118
Dev Brief 119 - Update 9 Announcement Date & Details!
Hey @everyone
Today we're excited to reveal that Update 9: Blood and Steel arrives March 25th!
We're also sharing a first look at the Soviet Crewman!
So grab your shovel and sharpen your blade, things are getting up close and personal...
Full details: http://bit.ly/DevBrief119
Update 9 - Now Releasing Tomorrow, March 23rd!
@everyone
We're pleased to announce that Update 9: Blood and Steel will now be dropping tomorrow, March 23rd, at approximately 11am GMT!
Battle draws near...
Slight Delay on U9
@everyone We are just doing some server checking, and making sure everything is working correctly before we push the client LIVE
Sorry for the wait, not long now 
U9 Hotfix
Hi @everyone
Just wanted to let the community know that we will be aiming to get out a Hotfix as soon as we can, to address a few unexpected issues. We will do our best to tackle the ugliest of these, and let you know when this will likely go live.
Meanwhile we would like to thank you all for your #pc-feedback and #bug-reporting as it has helped us identify and resolve a few of these already.
U9 has had a bumpy start, but we are committed to smoothing out the experience as quickly as we can, and again thank the community for your ongoing support.
Cheers!
U9 Hotfix incoming
Hi @everyone
Servers will start updating soon. You will be required to update Hell Let Loose for this HotFix. We will follow-up with a Hotfix changelog soon!
Thanks!
Update 9 - Hotfix 1 Live Now!
Hey @everyone
Update 9 - Hotfix 1 is live now!
To mirror the words of the mighty Spono, thanks all so much for your patience and feedback, we really appreciate it.
You can dive into the changelog and see what's been addressed here: http://bit.ly/U9Hotfix1
Thanks all!
Steam Free Weekend - Live Now!
Hey @everyone
We're pleased to announce that a Steam free weekend for Hell Let Loose has just gone live!
Running from now until Monday 29th at 5pm GMT, now's the perfect time to join us on the frontline or convince your friends to bolster your unit.
Throughout the event you'll be able to get HLL at a 25% discount: http://bit.ly/HLLSteamSale25
Thank you everyone for your continued support and feedback following Update 9's deployment, we appreciate it you awesome lot.
See you on the frontline!
Update 9 - Hotfix 2 Live Now!
Hey @everyone
We're pleased to share that Update 9 - Hotfix 2 is live now!
It's short and sweet, so here's the deets:
-
Fixed a bug that prevented Japanese language from being accessible in-game. To access the Japanese language, open the game’s properties in steam and under the language tab select Japanese
-
Fixed a bug that blocked players from deploying after clicking on another unit’s outpost
-
Fixed a crash that occurred for all players on a server when an AT gun placed by a player that had died, left the server, or moved 500m away from the AT gun was dismantled by another player
Thanks everyone for your continued support and feedback, it makes hotfixes like the above possible!
Dev Brief 120 - Introducing Heroes
@everyone
The time has come to lead from the front in Hell Let Loose!
Take control of iconic and powerful leaders from WWII with unique loadouts and abilities to shape the course of the battle.
Full details: http://bit.ly/DevBrief120
Dev Brief 121 - Free Weekend Thanks & U10 Armor Overhaul
@everyone
Well well well, it's a 2 4 1 special on Dev Briefs today!
Following this afternoon's April Fools post we've also rustled up a genuine brief for you.
This week we take a moment to reflect and give thanks on our recent free weekend (new CCU record!) and also provide an initial preview at what you can expect in U10's Armor Overhaul.
Read on: http://bit.ly/DevBrief121
@everyone
**Whoopsie, **
Slightly later then usual, but a Happy Easter everyone! To make this day even better, the little easter bunnies have hid 3 game-keys in the image for you to find...
First come first join the battlefield :D. Enjoy!
(It might be good to click on the image and press Open Original (into your browser), just FIY)
Happy Easter 🐰 🥚!
Dev Brief 122 - The PPSh-41 & Soldiers of the Soviet Union!
Hey @everyone
This week we're introducing you to the two versions of the PPSh-41 you'll be getting to grips with on the Eastern Front, as well as showcasing some of the soldiers of the Soviet Union who you'll be fighting alongside when the time comes...
Full brief: http://bit.ly/DevBrief122
Community AMA with Lead Developer Max - This Thursday April 15th!
Hey @everyone
We're hosting an AMA especially for you with Lead Developer Max this Thursday on the HLL Subreddit!
We know many of you have important questions around different areas of the game, from the meta to how tanks will change with the armour overhaul and much more!
We're keen to use this opportunity to answer those questions for you AND have a discussion on multiple community hot topics with you - door's open, come in style.
If you can't make it yourself please feel free to give your question to someone else to field.
Please note we will try to answer as many questions as possible from as many of you as possible, as such we will likely begin by answering only one question per person.
Starts 2pm BST / 3pm CET / 9am ET and will run for 12 hours!
See you there: https://www.reddit.com/r/HellLetLoose/
Dev Brief 123 - Introducing Kursk!
@everyone
This is Kursk, one of two new Eastern Front maps coming with Update 10!
From its dominating ridge lines to various trench networks, prepare to clash on a map that places heavy emphasis on both armoured tactics and infantry maneuvers.
Brief 123: http://bit.ly/DevBrief123
AMA with Max - Live on Reddit now!
@everyone
The AMA started at 2pm GMT and will end in 24 hours from that start time. This will be a window in which Max will be spending all working time answering questions.
Before you ask a question please take a quick moment to read Max's intro post as it explains the process for the event.
We look forward to chatting and answering your questions: http://bit.ly/HLLAMAReddit
Thanks all!
Patch 15 PTE - Live until 6pm BST / 7pm CET April 16th!
Hey @everyone,
We've just put the PTE live again for the next 6 hours as we look to test the upcoming Patch 15 release!
Because of this today we are focused on the bug fixes and stability improvements for this patch - including fixes to crashes, collision issues, UI, and much more!
Full details will come in a future post, but for now, those in the PTE program please feel free to hop in to get an early hands-on with the fixes, and to help us confirm the stability of the build in a high population server.
Thank you all for your time and support in making Hell Let Loose a better experience for the whole community.
o7
📢 PTE CALL TO ARMS 📢
@everyone
I would really appreciate those who are able, to join into the PTE. We are wanting to get a server as full as possible so we can test and observe.
View the Patch Change log here - https://docs.google.com/document/d/1E8JNNVslJqgCaHP5GPaAp9D7xNaF_BB48hWdy5O7hZM
The sooner we get this tested, the sooner we can roll it out!
Much appreciated 
U9 - PTE / Patch 15 Changelog Building and Tree LoD improvements across various maps Updated a large number of assets and materials to correctly work with bullet penetration Updated textures for the Garand and Carbine Updated Game Credits Outposts belonging to your Unit now appear green on the...
Dev Brief 124 - Hell Let Loose Video Content Competition
@everyone
We are happy to announce the first HLL video content competition, and are extremely excited to see what the community will create and share with us!
There is even a prize... 
Read more about it here - http://bit.ly/DevBrief124
@everyone
Lest We Forget - ANZAC DAY 2021
Remembering those who served, and those still serving.
Hey @everyone
Just a quick Telegram to let you all know that all going well, Patch 15 will be dropping tomorrow morning BST.
This patch focuses on:
🛠️Crash fixes
🛠️Bug fixes
🛠️Quality of life tweaks
🛠️Terrain collision fixes
Full notes will be posted when Patch 15 is live.
As always, thank you everyone for your bug reports and feedback, it really is invaluable when it comes to working on fixes.
Patch 15 - Live Now!
Hey @everyone
Patch 15 is live now!
This patch focuses on bug fixes, crash fixes and some quality of life adjustments.
I know we say this each time, but we mean it when we say fixes like the ones found in Patch 15 happen thanks to all of your feedback and bug reports, so huge props to you all for your patience and willingness to get in touch when you encounter something not behaving as intended. Nice one everyone!
Full notes for today's patch can be read here: https://steamcommunity.com/games/686810/announcements/detail/3075372660699944293
Dev Brief 125 - The Soviet T-34
@everyone
This week's Dev Brief is here and we're excited to officially reveal the Soviet T-34 medium tank, coming to an Eastern Front near you as part of U10!
From in-game screenshots, to renders, historical information and even a peek at the Soviet Tank Commander we've got a tank-tastic brief for you this week.
The team have also taken a moment to give you a little update on the progress of our armour overhaul so be sure to check that out too.
More T-34: http://bit.ly/DevBrief125
Dev Brief 126 - Soviet Sidearms
@everyone
This week's Dev Brief? Soviet sidearms!
Get a first look at both the M1895 Nagant and TT-33 as we delve into the history of these two iconic weapons and how they'll handle in-game.
Read on: http://bit.ly/DevBrief126
Have a great weekend!
Dev Brief 127 - The DP-27
@everyone
The DP-27, developed by Vasily Degtyarov as the primary light machine gun of the Soviet Union in WW2!
This weapon will form the backbone of the Soviet Machinegunner Role in HLL.
Learn about its history and application in-game here: http://bit.ly/DevBrief127
Have a great weekend!
Dev Brief 128 - Upcoming PTE & Video Competition Update!
Hey @everyone
In this week's Dev Brief we've got an update on our recent video competitions, as well as some initial news on what you can expect from our next PTE's - Eastern Front content anyone?
Get your fill here: http://bit.ly/DevBrief128
Competition Winners, Optimisation & PTE Next Week!
Hey @everyone
Dev Brief 129 is now live and this week we've got:
🎥 Video Comp Winners
🧪 PTE Next Week
⚙️ Optimisation Dev Update
Full post: http://bit.ly/DevBrief129
Dev Brief 130 - Vehicle Smart Materials & Kursk PTE Next Week!
@everyone
Smart materials will start rolling out for armoured vehicles in Update 10!
Starting with Soviet Tanks this addition will not only increase the visual quality of vehicles up close, but improve game performance too.
On top of that we're pleased to share that next week we'll be hosting another Kursk PTE event and you're invited!
Get the full details on Smart Materials and the PTE here: http://bit.ly/DevBrief130
@everyone
We remember the anniversary of D-Day, when 77 years ago 160,000 Allied troops landed in France to fight Nazi Germany on the beaches and in the towns and villages of Normandy. Lest we forget.
Heeeeey @everyone!
Always wanted to see the ins and outs of the Hell Let Loose Characters made by our amazing Dmitry Bezrodniy? All the steps needed to create them are shared in an amazing article on 80.lv about his work here:
https://80.lv/articles/creating-characters-for-a-ww2-inspired-game-in-zbrush/
Have an amazing read!
Priority Message From HQ
@everyone
This Sunday we're deploying to the GamesRadar Future Games Show!
Standby: June 13th at 4PM PDT / 7PM EDT /12AM* Midnight BST / 1AM* CEST
*The morning of Monday, June 14, 2021
Watch on: Twitch, Facebook, YouTube, Twitter or GamesRadar!
Dev Brief 131 - Developer Briefing #131 - Future Game Show, A Message From Max & SMDM Overhaul!
Hey @everyone
This week's Dev Brief is now live and it's a bumper one!
We've got an announcement of an announcement, a new 'Message From Max', some more PTE news AND a first look at an overhauled Sainte-Marie-Du-Mont!
Get stuck into this week's Brief -> http://bit.ly/DevBrief131
Priority Message From HQ
@everyone The GamesRadar Future Games Show will be live very soon, in about 10 minutes!
Watch on: Twitch, Facebook, YouTube, Twitter or GamesRadar!
https://www.youtube.com/watch?v=7GTHw3qbXQI
https://www.twitch.tv/gamesradar
Learn more about Hell Let Loose in this gameplay and developer presentation from E3 2021. Hell Let Loose is a hardcore World War Two first person shooter with epic battles of 100 players with infantry, tanks, artillery, a dynamically shifting front line and a unique resource based RTS-inspired meta-game.
Availiable 27th July 2021 for PC and in ...
Dev Brief 132 - Soviet Anti-tank Toolset!
@everyone
Dev Brief 132 is here and it's packed full of Soviet content!
💥PTRS-41 AT-Rifle
💥ZiS-2 AT-Gun
💥TM-35 AT-Mine
☭Stalingrad Images
⚙️AT Role Rebalancing
Look to the East: http://bit.ly/DevBrief132
** PTE IS LIVE**
Hey @everyone
Just a very quick note that to say the PTE Is live! We are testing Stalingrad, SMDM V2 & Kursk
We would love to see you there. For all the info checkout #pte-update13 & #pte-how-to-join You may need to restart STEAM to get the PTE app update
Also we have a very busy weekend ahead, more info tomorrow 
Dev Brief 133 & Steam Free Weekend!
Hey @everyone
We've got a bumper Dev Brief AND a Steam Free Weekend coming in hot right now!
Buckle up and get ready to charge into:
Steam Free Weekend
🗺️ Stalingrad Tac Map
📷 New Stalingrad Images
Soviet Rifles Spotlight
➕ And more...
Fill your boots: https://bit.ly/DevBrief133
Dev Brief 134 - Optimisation, New Look Meta Components and more!
Hey @everyone
Dev Brief 134 is live and this week we're taking a look under the hood at:
⚙️Optimisation
🔥Particle FX
💡Meta Component VFX / SFX
Plus a first look at some free new customisation items coming in Update 10!
Full brief: https://bit.ly/DevBrief134
Have a great weekend everyone!
** PTE #6 IS LIVE**
Hey @everyone
PTE #6 has just gone live! We will get up more servers as we need them. We are focusing testing on performance and armour today!
We would love to see you there. For all the info checkout #pte-update13 & #pte-how-to-join You may need to restart STEAM to get the PTE app update.
Appreciate all the support, Update 10 is not far away!
Dev Brief 135 - Armour Overhaul
Hey @everyone
We know this is something a lot of you have been looking forward to - the Armour Overhaul deep dive is now live!
Get the full intel on:
🧰Changes
⚖️Balancing
⚙️New Mechanics
🎧New SFX
😎QoL Improvements
Details, footage and more: https://bit.ly/DevBrief135
Have a great weekend!
📢 U10 PTE #7 📢
Hi @everyone
Apologies to those in the PTE channel for pinging you twice, but a significant change to the PTE day this week, so wanted to make sure it was seen by all!
WE ARE HAVING A PTE TOMORROW TUESDAY JULY 13th
Time: Approx 11:00am BST London time - COUNTDOWN HERE: https://bit.ly/3yPpLYQ
We will update the change log before the PTE goes live and link it below.
Make sure you Restart STEAM before we go live to insure you get the update.
During the PTE please use #legacy-pte-feedback for any issues you find.
Changelog - TBA
📢 U10 PTE #8 📢
Hi @everyone PTE #8 Is LIVE! We are testing server performance and stability
Make sure you Restart STEAM to insure you get the update.
During the PTE please use #legacy-pte-feedback for any issues you find 
Hope to see you in there,
Cheers!
Dev Brief 136 - Soviet Rain via the Katyusha & Community Fan-art!
@everyone
First there was the bombing run, the most powerful ability available to both US and German Commanders.
Then came the might of the Soviet Commander as they fought to defend the Motherland...
Discover the Katyusha strike: https://bit.ly/DevBrief136
Eastern Front Trailer Premier & Livestream with Max - July 22nd!
Hey @everyone
Today we're sharing an exciting bit of news with you as tomorrow we'll be premiering the full Hell Let Loose - Eastern Front launch trailer as part of Twitch Gaming's The Weekly Show!
Max will also be chatting and answering questions live for about half an hour, so come say hi!
Trailer Premier: 7:30pm BST / 8:30pm CEST / 2:30pm EST / 11:30am PST on July 22nd!
Make sure to arrive 5-10 minutes early so you don't miss the premier, we look forward to seeing you there!
Watch live here: https://www.twitch.tv/twitchgaming
Dev Brief 137 - The Eastern Front Trailer & Silver Vanguard Free DLC!
Hey @everyone
Dev Brief 137 is live and this week we're preparing for the Eastern Front!
🎥Eastern Front Trailer
🎁Free 'Silver Vanguard' DLC
📅2021 / 2022 Roadmap News
And more...
URA -> https://bit.ly/DevBrief137
📢 HLL Leaves EA @ approximately 5pm BST 📢
Just some clarification that we leave EA later today officially when Valve hits the magic button!
This also means that the Silver Vanguard DLC wont be available till then.
Apologies for any confusion!
TLDR: SILVER VANGUARD DLC WILL BE LIVE @ APPROX 5pm BST 
📢** WORKING ON SOME DLC ISSUES FOR EARLY BACKERS **📢
Hey everyone!
Just a quick note that we are getting reports of certain BACKER DLC keys only unlocking some of the items. We are investigating this with VALVE now.
This does not effect the Lethal Tide or Silver Vanguard DLC.
Reports are the following bundles are not activating as intended:
EARLY BACKER REWARD - Kickstarter Major DLC Italian camo
NKVD NO RETREAT - Kickstarter Bundle & Major DLC
HELMET PACK DLC - Kickstarter Bundle & Major DLC
I will update you asap, but it might start working before that.
Thanks for your patience!
📢 ALL DLC SHOULD BE ACTIVATING NOW 📢
VALVE have fixed the issue!
EARLY BACKER DLC should now be activating for those who received and entered their keys. Emails are still going out.
You may need to restart your STEAM
Sorry for any inconvenience!
📢 PTE LIVE NOW 📢
Hi @everyone
We would appreciate your assistance in filling the PTE servers so we can test the latest round of optimizations! The sooner we can get this tested, the sooner we can get the patch out!
If you are free and available please download the latest PTE client and join us.
If you are new to the community or haven't joined a PTE before, please check out #pte-update13 and then #pte-how-to-join
Thanks! 
Dev Brief #139 - Optimisation & PTE call to arms
Hey @everyone
Get the latest on:
⚙️ Optimisation
PTE for next Patch
👂 Listen to Max & Dan Carlin
New Player Guide - ICYMI
Read & Watch here: https://bit.ly/DevBrief139
Have a fantastic weekend!
Dev Brief 140 - Optimisation PTE, Creator Videos and DLC sneak peek!
Hey @everyone
What's that? An early Dev Brief? You better believe it!
This week we're talking about:
🧰Upcoming Optimisation PTE
❄️More Free Customisation
🎞️Community Content
➕And More!
Read on: https://bit.ly/DevBrief140
📢

@everyone
A reminder that the PTE will be going LIVE in approx 30 minutes (4pm BST). You can update or download the client now, just make sure you restart STEAM.
If you are new to the PTE check out #pte-update13 on how to get involved.
Thanks to everyone for participating and helping us stress test this build 🙂
Please don't forget to use the #legacy-pte-feedback form 
THANKS!
📢 Developer Briefing #141 - PTE & Changelog / Fan-art winners 📢
Hi @everyone 50,000+ of you! 
Focus remains on the next patch right now. We will be having a PTE today, starting at approximately 2pm BST.
PLEASE JOIN IF YOU CAN! 
Dev Brief #141
HLL Discord hits 50,000 members
PTE Changelog
🎨 Fan-Art Winners
🕵️ Sneak Peek - Telnyashka
📹 Community Videos
Read it all here - https://bit.ly/DevBrief141
📢 **Developer Briefing #142 - PTE & Changelog / PS5 Closed BETA ** 📢
Hi @everyone
We will be having a PTE today alongside our CLOSED BETA on the PS5 console,
PTE Starts at approximately 2pm BST. Console Beta is already underway!
IF THERE IS ANY PTE TO JOIN IN ON, IT'S THIS ONE. SO PLEASE JOIN IF YOU CAN! 
PLEAS NOTE: Go to the bottom of readme-rules to opt into the
Role if you are playing the Closed Beta!
Dev Brief #142
PTE Today 2pm BST Please join!
PS5 Closed Beta
🧐 Sneak Peek - M97 Trench Gun
Read it all here - https://bit.ly/DevBrief142
📢 Developer Briefing #143 - Patch Incoming, Staying Dry On The Eastern Front 📢
Hey @everyone
Hot out the oven comes Dev Brief 143, a closer look at:
🛠️ Patch 16 Progress
PS5 Beta Summary
🎥 Touring Hell Let Loose
🕵️ Sneak Peek - RA Cape Plash-Palatka
🎞️ Community Videos
Read it all here - https://bit.ly/DevBrief143
📢 Developer Briefing #144 - Patch Inbound, PS5 Beta Extension and a Sneak Peek 📢
Hey @everyone
This just in - Dev Brief 144, touching base on:
🗓️ Patch 16 Release Date
PS5 Extended Beta
Sneak Peek - Panzer IV
📹 Community Videos
Read it all here - https://bit.ly/DevBrief144
📢 **Patch 16 Live Now & Developer Briefing #145 **📢
Hey @everyone
Patch 16 is now live!
This patch focuses on Optimization (notably Stalingrad performance), QOL changes and general bug fixes
A big Thank You to all who participated in the PTEs leading up to this Patch, your feedback provided us with valuable information 
Read the full Changelog and Dev Brief 145 here - https://bit.ly/DevBrief145
📢 ICYMI Darkside RP EVENT IS LIVE Come watch 📢
Check out anyone Streaming HLL NOW and show your support!: 18,000+ Viewers
https://www.twitch.tv/directory/game/Hell Let Loose
Prepare for a Hell Let Loose event like no other!
98-players, full role-playing, awesome Broadcasters and giveaways!
Date: Saturday 18th September LIVE NOW
Time: 14:00 CDT / 20:00 BST / 21:00 CEST / 12:00 PT / 15:00 ET
Links & full details: https://bit.ly/HLLDarksideRP
📢 Developer Briefing #146 - Post Patch 16, Sneak Peek - Modes and Lighting 📢
Hey @everyone
This just in - Dev Brief 146, Today we have:
🗓️ Patch 16 Rundown
🕵️ Sneak Peek - Modes +Lighting
📹 Community Videos + Content
Read it all here - https://bit.ly/DevBrief146
Farewell from Jonno - It's been an honour serving with you!
Hey @everyone
Just swinging by with a bit of news for you!
This week is my last week at Team17, which also means my time as Community Manager on Hell Let Loose comes to an end on Friday.
Fear not though, this is a choice I’ve made as after nearly 6 years at Team17 I felt it was time to take on a new challenge in the games industry.
I see myself as incredibly lucky to have worked on Hell Let Loose and be a part of the community. These last few years I’ve spent on the game with you all have really been amazing and a highlight of my career – what an adventure we’ve had!
I’d also like to say a special thank you to everyone at Black Matter who made me feel like part of the team. Their passion, drive and care for all things Hell Let Loose really was endearing to be amongst.
We’ve always said that you, the community, are the heart of Hell Let Loose and that is still true to this day and always will be.
Thank you for your passion, thank you for sharing your thoughts, your opinions and concerns with me. Thank you for letting me be a part of your community.
You’re in the best possible hands with Spono, Goth and my replacement Greg, who will no doubt be introducing himself soon.
As for me, I won’t be leaving Hell Let Loose entirely as being primarily a console gamer in my free time I can’t wait to dive onto the console version from October 5th.
I’m really excited to see Hell Let Loose continue to grow and evolve and can’t wait to enjoy it as a player and member of the community 
See you on the frontline o7
**Xbox Series X|S players **👋 @everyone
🟢 You can trial Hell Let Loose for** 10 HOURS** up until launch! 🟢
💥 Play the full game!
📈 Progress carries over
‼️ Download NOW
Experience strategic WW2 combat like never before! 🪖
📢 Developer Briefing #147 - U11 Progress, Menu Animations, HLLSeasonal Competition 📢
Hey @everyone
Dev Brief 147 is live! This week covers:
U11 Progress
Special Farewell
🕵️ Sneak Peek - Menu Animations
HLLSeasonal Competition
📹 Community Videos + Content
Read it all here - https://bit.ly/DevBrief147
🕰️ **Hell Let Loose Launch Time ** 🕰️
Hey all, @everyone
HLL will be live on PlayStation 5 with PS Plus & Xbox Series X|S at your local midnight (12:00am) - October 5th.
See you on the frontline! o7
🔵🎖️ PlayStation 5 & Xbox Series X|S players 🎖️ 🟢 @everyone
New to the frontlines? Grab your field manual and read it through before you deploy. This new Community Player Guide will make you a true soldier on the fields of battle!
Xbox: https://bit.ly/HLLNewPlayerGuideXboxSeriesSandX
PS5: https://bit.ly/HLLNewPlayerGuidePS5
PC: https://bit.ly/HLLNewPlayerGuidePC-U10
📢 No compatible servers found STEAM Servers issue
Hi @everyone
We are currently investigating reports of not seeing any servers in the sever browser. This looks like it's a possible STEAM and or EAC issue, as multiple games are effected.
We will update once we have more information!
📢 No compatible servers found - FIX 📢
Hi @everyone
We have a temporary solution for not being able to see HLL servers in the browser, until it's rolled out and fixed properly.
- Locate Hell Let Loose EasyAntiCheat folder in Steam\steamapps\common\HellLetLoose\EasyAntiCheat
- Launch EasyAntiCheat_Setup
- Click on the Repair Service button and wait for it to complete the installation.
- Launch Hell Let Loose via STEAM
You should now be able to enlist and see all the servers!
We will update further once we hear an official announcement.
Thanks for your patience and support 
📢 Developer Briefing #148 - Nameplate Occlusion 📢
Hey @everyone
Dev Brief 148 is live! This week covers:
U11 Progress - Nameplate Occlusion
🕵️ Sneak Peek - US 82 Airborne 'Pathfinder' Uniform
📹 Community Videos + Content
Read it all here - https://bit.ly/DevBrief148
📢 Developer Briefing #149 - Audio Occlusion, M1942 Frogskin M1 Painted Helmet 📢
Hey @everyone
Welcome to Dev Brief 149! This week covers:
🔉 Audio Occlusion
Updated Weapon Sounds
🕵️ Sneak Peek - M1942 Frogskin M1 Painted Helmet
📹 Community Videos + Content
Read it all here - https://bit.ly/DevBrief149
📢 Steam is currently under Maintenance 📢
Hi Everyone!
Please be aware that Steam is currently under maintenance and you might not be able to join a server right now. This usually happens every Tuesday (https://steamstat.us/), so no worries there, they will be online in no time :).
Maybe this is a great time to start thinking about what amazing achievement you like to unlock next, or which player you'd like to hit with a digital shovel...
📢 Developer Briefing #150 - Mic Check! Improved Deployable System and More! 📢
Hey @everyone
Dev Brief 150 is live! This week covers:
U11 Progress - Microphone Checking, QOL improvements
🕵️ Sneak Peek - Improved Deployable System
🎃 'Helloween' Event Highlights
📹 Community Videos + Content
Read it all here - https://bit.ly/DevBrief150
❗ GEAR UP ❗ @everyone
We have some SteelSeries ARCTIS Wireless Gaming Headsets to giveaway, the ultimate communication tool for war!
🎁 WIN:
2x Xbox ARCTIS 7X + A copy of Hell Let Loose
1x PlayStation ARCTIS 7P + A copy of Hell Let Loose
Both Headsets are PC compatible 
Ends November 1st - 11:00pm BST.
T&Cs apply.
👉 ENTER: https://bit.ly/HLLHeadsetComp
📢 Developer Briefing #151 - PTE Inbound, Half-tracks and Community Content 📢
Hey @everyone
What's that, a PTE? Dev Brief 151 is live with all the details!
🛠️ U11 PTE Inbound
Half-tracks
📹 Community Videos + Content
Read it all here - https://bit.ly/DevBrief151
🎃 Happy HLLOWEEN everybody! 🎃
Checking out HLL on Facebook and Twitter, is key to a great HLLoween!
Trick or Treat?
📢 PTE POSTPONED - TENTATIVELY TOMORROW 📢
Hi @everyone
Unfortunately we have made the decision to delay todays PTE! We are tentatively pushing this till tomorrow. We had an issue with this mornings build, and our backup build has a couple of critical bugs that we need to fix.
We will update the community as soon as we have confirmation of exactly when the PTE will be, and hopefully have as many of the community in there as possible testing out some of the new additions!
Apologies 
📢 Developer Briefing #152 - Plash-Palatka Cape, PTE Rundown and Community Content 📢
Hey @everyone
Is it a bird?.. Is it a plane?.. no it's Dev Brief 152 live with all the details!
🛠️ PTE Rundown
🦸♂️ Plash-Palatka Poncho in Action
📹 Community Videos + Content
Read it all here - https://bit.ly/DevBrief152
📢 **Developer Briefing #153 - Panzer IV, U11 PTE #2 and more ** 📢
Hey @everyone
Dev Brief 153 is live! This week covers:
PTE Round #2
Panzer IV - A closer look
📹 Community Videos + Content
Read it all here - https://bit.ly/DevBrief153
📢 Developer Briefing #154 - Trench Gun, PTE improvements 📢
Hey @everyone
Click! A round is chambered ready to fire through the frontlines! Dev Brief 154 live with all the details!
Trench Gun
A PTE rundown on some new additions coming to HLL
📹 Best of 2021 War Correspondent Videos
Read it all here - https://bit.ly/DevBrief154
📢 Developer Briefing #155 - Final PTE, Autumn Sale & Steam Awards 📢
Hey @everyone
This week is short and sweet as we approach Update 11.
Check out Dev Brief #155:
Last PTE for U11
🛒 Autumn Sale On Now!
🏆 Steam Awards and HLL
Read it all here - https://bit.ly/DevBrief155
📢 Developer Briefing #156 - 'Outflank’ Update Next Week!! 📢
Hey @everyone
The 'Outflank' update is soon to hit the frontlines! Dev Brief 156 live with all the details!
'Outflank' features revealed.A brief rundown on the new additions coming to HLL
Final 'Outflank' PTE this Thursday Dec 2nd 11am GMT
📹 Best of 2021 War Correspondent Videos
Read it all here - https://bit.ly/DevBrief156
Update 11 - Releasing Tomorrow, December 7th!
Hey @everyone,
We are happy to announce that Update 11 will be launching tomorrow at 2pm GMT, please note that this is a little later than the usual 11am GMT. For those who are interested in the details, the full changelog will be available on the day.
Thanks again for all of your support, we look forward to seeing you on the frontlines tomorrow!
📢 Update 11 ‘Outflank’ Now Live on STEAM for PC📢
Hi @everyone
We are proud to finish an extremely busy year for the team with an exciting update to warm up your holiday season!
This update sees the introduction of numerous new additions such as Half-tracks, the Panzer IV, the US Trench gun, the FG42 and a large number of bug fixes and tweaks - all of which you can see in the latest changelog below.
Read it all here - https://bit.ly/HLLUpdate11
📢 Developer Briefing #157 - 'Outflank’ Update LIVE!! 📢
Hey @everyone
The 'Outflank' update has hit the frontlines! Dev Brief 157 live with all the details!
'Outflank' A brief rundown on the new uniform additions for HLL
Community Content
📹 War Correspondent Videos
Read it all here - https://bit.ly/HLLDevBrief157
**📢 Currently no VOIP due to Maintenance - 'Silence but Deadly’ moment LIVE NOW!! 📢 **
Hey @everyone
FIY: VIVOX currently is going through maintenance that will take about one hour to complete from the moment this message has been posted. It shouldn't cause disconnections but will prevent you from joining VOIP whilst its ongoing.
🤐 Currently no VOIP due to maintenance
🤗 Will be back online very soon
📢 Developer Briefing #158 - U11 Unlockable Uniforms 📢
Hey @everyone
Dev Brief 158 is live! This week covers:
Looking back at 2021
🛠️ U11 Known Issues Highlight
Unlockable Soviet Uniforms
📹 Community Videos + Content
Read it all here - https://bit.ly/DevBrief158
📢 NO COMPATIBLE SERVERS FOUND 📢
Hey @everyone
We are currently investigating reports of no servers available in the Server Browser 'All Servers' list. We believe this is due to a recent change in the Steam Backend and are currently working on a fix to this issue.
In the meantime please join servers via the 'History' and 'Favorites' tabs.
We will update further once more information is available!
📢 SERVERS ARE BACK 📢
Good news @everyone !
Servers have returned and are once again appearing in the Server Browser.
Apologies for any inconvenience 
📢 Developer Briefing #159 - Merry Christmas and Happy Holidays! 📢
Hey @everyone
This week marks the final dev brief of the year. We would like to extend our thanks to you all for your support. Have a safe and happy holiday season.
🎅 Merry Christmas and Happy Holidays
Community Content
📹 War Correspondent Videos
Read it all here - https://bit.ly/DevBrief159
📢 Developer Briefing #160 - A Big Start To The Year! 📢
Hey @everyone
This week marks the first developer briefing of the year. We feature an insight from Max on the T17 aquisition for the HLL IP.
T17 aquisition of HLL IP, an insight from Max.
📹 War Correspondent Videos
Read it all here - https://bit.ly/DevBrief160
📢 Developer Briefing #161 - 2022 Community Contributors Showcase 📢
Hey @everyone
Dev Brief 161 is live!
This week is short and sweet as the Team focuses their efforts on Patch 17 - more on that to come!
🛠️ Patch 17 in the works
📹 Community Videos + Content
Read it all here - https://bit.ly/DevBrief161
📢 Developer Briefing #162 - Patch 17 - A Peek Under The Hood! 📢
Hey @everyone
This week we feature:
An insight into the upcoming Patch 17.
Community Content
📹 War Correspondent Videos
Read it all here - https://bit.ly/DevBrief162
📢 VIVOX Maintenance for the Next hour 📢
Hey @everyone
Vivox will be performing emergency maintenance across our VOIP services for approximately the next hour (1am UTC - 2am UTC)
We apologize for the short notice, this maintenance will help ensure the smooth operation of VOIP in the future.
📢 Developer Briefing #163 - Patch 17 PTE This Week 📢
Hey @everyone
This week we feature:
PTE For Patch 17 This Thursday!
Community Content
📹 War Correspondent Videos
Read it all here - https://bit.ly/DevBrief163
📢 Developer Briefing #164 - Patch 17 PTE Rundown - HLL Seasonal Starting 📢
Hey @everyone
This week we feature:
PTE For Patch 17 Roundup
HLL Spring Seasonal Shoutout
🕵️ Sneak Peak of the Week Returns!
Community Content
📹 War Correspondent Videos
Read it all here - https://bit.ly/DevBrief164
📢 Developer Briefing #165 - Weekly Update, Smart Materials 📢
Hey @everyone
This includes:
Update on P17
Improved FG42 Materials
Community Content
📹 War Correspondent Videos
Read it all here - https://bit.ly/DevBrief165
📢 Developer Briefing #166 - World War Ways, Fortification Snapping 📢
Hey @everyone
This week we feature:
Patch 17 Roundup
World War Ways Mapping
🕵️ Sneak Peak of the Week - Fortification Snapping
Community Content
📹 War Correspondent Videos
Read it all here - https://bit.ly/DevBrief166
📢 Developer Briefing #167 - Patch 17 is now Live! 📢
Hey @everyone
Patch 17 is now live!
Check out Dev Brief 167 for all the info.
Patch 17 is now Live! - Full Changelog Revealed
📹 War Correspondent Videos
Read it all here - https://bit.ly/DevBrief167
📢 HOTFIX UNDER CONSTRUCTION 📢
@everyone
The team is currently reviewing the latest patch and working on fixes for several known issues.
We will put out a quick update tomorrow on those known issues & when to expect the HOTFIX
Unfortunately this is not likely to happen before the weekend due to the nature of the issues and the need to QA thoroughly.
Apologies for any inconvenience. Thanks for your patience and support 
Please enjoy this WIP as we work on the HOTFIX and future content 
📢 HOTFIX UPDATE 📢
Hey @everyone,
We are planning to get a Patch 17 hotfix out as soon as possible next week. This hotfix is aimed at a number of new issues that have appeared with the release of Patch 17:
- Key bindings are reset to default upon relaunching the game
- FG42 (unscoped) aim is offset while aiming down sights
- New hedge assets have oversized collision which block player movement
- Hedge asset found in some areas contain a missing texture
- Hedge/bush mound has missing bullet collision
- Tank turret can jump slightly when quickly changing direction of movement using Precision Aim
- Changing map via RCON causes players to lose mouse functionality if they had the tactical map open when transition occurs
Thank you for your patience and support as we work to resolve these issues. 
📢 Developer Briefing #168 - Patch 17 Hotfix is now Live! 📢
Hey @everyone
This week we feature:
Patch 17 Hotfix is now Live!
📹 War Correspondent Videos
Read it all here - https://bit.ly/DevBrief168
📢 Developer Briefing #169 - A First Look At Remagen And Briefings Moving Forward! 📢
Hey @everyone
Dev Brief 169 is live, including a first look at an upcoming new map!
Developer Briefings - Moving Forward
🗺️ Remagen - First Look
📹 Community Videos + Content
Read it all here - https://bit.ly/DevBrief169
Hello, @everyone 
🌟 We’re absolutely over the moon to be nominated for a BAFTA in Multiplayer! 🎮
You can watch BAFTAGames live on Twitch today – to see Hell Let Loose amidst some incredible company. We’d love to have you over there supporting HLL.
Twitch: https://www.twitch.tv/bafta
Facebook: https://bit.ly/3KmiN3s
YouTube: https://www.youtube.com/watch?v=lOezF7i4mB0
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ℹ️ Info on BAFTA: https://www.bafta.org/games
BAFTA, the British Academy of Film and Television Arts, is a world-leading independent arts charity.
In addition to its Awards ceremonies, BAFTA has a year-round, international programme of learning events and initiatives that offers unique access to some of the world’s most inspiring talent through workshops, masterclasses, scholarships, lectures and mentoring schemes in the UK, USA and Asia.
Thanks to all of you — your support from the beginning has helped make HLL a reality. 
📢 Developer Briefing #170 - U12 Night Maps - Flare Guns - PTE soon and More! 📢
Hey @everyone
This week we feature:
🌙 U12 Night Maps - Strangers in the night!
🎇 Flare Guns Revealed
PTE - Remagen map test. Soon!
A Word From Max About Remagen
📹 War Correspondent Videos
Read it all here - https://bit.ly/DevBrief170
📢 VIVOX Upcoming Maintenance 📢
Hey @everyone
Vivox will be performing maintenance across our VOIP services for approximately one hour and will roll it out Wednesday April 27th 11-12 BST (6 AM - 7 AM Boston/EDT). Some players may experience disconnection from VOIP during this time.
We apologize for the short notice, this maintenance will help ensure the smooth operation of VOIP in the future.
📢 VIVOX upcoming Maintenance - UPDATED info 📢
Hey @everyone
Just a short note to let you all know that Vivox have moved the maintenance to the VOIP system to now be on Thursday 28th April for the maintenance at 11am-12pm BST.
We apologize for the short notice, this maintenance will help ensure the smooth operation of VOIP in the future.
📢 Developer Briefing #171 - New Commander Abilities, Tanks, PTE #2 and More! 📢
Hey @everyone
We've pulled out the trumpets for this week's Dev Brief, featuring:
Return of the Panther, New M4A3 75w Sherman and Smart Materials.
New Commander Abilities Revealed - Stuka and more
New Omaha Map Variants - Omaha Warfare and Ger Offensive
Update 12 PTE #2 Incoming - Thursday 2pm BST!
📹 War Correspondent Videos
Read it all here - https://bit.ly/DevBrief171
Hi @everyone,
With great sadness, we share news on the passing of our beloved colleague, James Light.
Incredible work ethic, humility & enduring kindness made him a delight to work with — qualities playing a key role in where Hell Let Loose stands today.
Please read: https://www.reddit.com/r/HellLetLoose/comments/vs2pbr/remembering_james_light/
📢 Update 12 Releasing Next Week! 📢
Hey @everyone,
We are very excited to announce that this <t:1658224800:F> the much anticipated update 12 is set to be released.
📢 Developer Briefing #172 -Update 12 ‘Falling Dark’ coming tomorrow! 📢
Hey @everyone
This week we feature:
Update 12 ‘Falling Dark’ Update Coming Tomorrow!
STEAM Store DLC and Unlockable Cosmetics
Voip QOL Improvements
Primary Weapons Now Sling onto Players Backs
Destroying Wrecked Vehicles
Improved Lighting effects on night maps
📹 War Correspondent Videos
Read it all here - https://bit.ly/DevBrief172
📢 Update 12 ‘Falling Dark’ Is Now Live! 📢
Hey @everyone,
We are very excited to announce that Update 12 'Falling Dark' has hit the frontlines! Some of the great content in this update includes:
🌙 U12 Night Maps including Remagen
New Omaha Map Variants - Omaha Warfare and Ger Offensive
Flare Guns
Return of the Panther, New M4A3 75w Sherman and Smart Materials.
New Commander Abilities - Stuka and more
STEAM Store DLC and Unlockable Cosmetics
Voip QOL Improvements
and much more.
You can read all the info in the full changelog here - https://bit.ly/3RD15Nc