#mess-hall
1 messages · Page 92 of 1
I wanted to start playing HLL on 💻, but … with out friends it’s pointless. I played it on 💻, but it’s just empty
On console
On PC I’m lvl 80 , but I quiet playing , cause it’s not fun to play with out somebody
You can make friends with people 😉
I know) but it’s not the same people I know with which I play on console
I play with random guys, but + on console , play with friends, and on console you can meet some players which playing in HLL during years , sometimes you see names of guys you already know)
Some legends of HLL
It’s always fun
On PC when I joined clan servers for example, oh like “Hello guys” etc, but not the same emotions that you make with friends, + with friends you better cooperate, just to play with small team of friends it’s always fun! 🫡 😊
On console same people you know plays in the same lobbies )
I feel it's similar emotions. I've had great conversations, through multiple games, with the same people.
Okay) yes, I know, people 99% of time are good in HLL , I love to talk with them and have fun
Each game always feels good atmosphere
I'm not good, I'm a Rebel
I remember some games also , which were years ago
And people from the lobbies , when it wasn’t server browser it was just quick play))
🤔 hmmm do you made that 99% up or do you just have a strange perception

Rebels in our hearts?
Wdym
Heart-Rebels!
K-POP
"Rebel Heart" by IVE lol
Not a favorite song by IVE, I prefer others.
im sure altberg was aiming for the rednecks tho
When it wasn’t server browser , before it was more often when you met players, which you often see in lobbies , what I meant, I don’t know how to say it correctly) after server browser you rarely see the same people cause they playing on certain servers
I don’t know how to express my emotions and feels correctly )
how was it?
And thoughts , ah , nvm
At least with steam, I'll have people who I've added randomly join on me, and it's fun to see them again... but also fun to chill with new folks.
What I meant , on console you play with randoms , on console it’s fun, and with friends, mixed, but I know 100% I will not meet and play with my friends ever on 🖥️, and you know that the progress I doing on PC it’s pointless) cause will never play here with friends
So on console I also play with randoms, but I know that friends can join me in any moment and I could
And I can play 4K on TV 📺, some advantage , I have my 💻 for work and it’s not have enough power) it’s lagging in all games and at all, so I think console
Totally fair.
Sorry for my English ) I can’t say sometimes what I want to say, so it’s like long texts 😧
Always, long texts , I can’t put my thoughts in 1-2 sentences)
It's okay 🙂
Anyways
I think it’s less laggy at all became
On console crashes happens mostly only while switching the game, not during the match like it was before
Performance on Stalingrad is tooo, way better than it was
Less crashing , it was fixed a lot of things last year
So it’s more comfortable feels to join the game
On console I meant , cause mostly I play there
Yeah, makes sense if that's what works best for you.
On Steam it never crashed for 2 years
Especially I love new time variations
Dusk, cloudy, stormy, rainy, blizzards
The Dusk/Dawn has been some of my favorites.
Sandstorms are coming
Yeah, I remember when Max and I explored the game together.
Only reason I do not agree with adding different weather/time variations is people still cheat by using nvidia filters… all they have to do is rename the .exe file for HLL and they can apply filters. This Allows people to essentially cheat on anything other than a sunny day in game.
Okay
That’s never really gonna go away. People “cheat” by just turning up the brightness
SHHH. Don't give my secrets away! D:
It’s an advantage to other players, I played night maps on 0 brightness for 3 months
No it’s basically cheating. You turn night to day
Moon for example is the solution for some problems, lights and shadows works well in HLL
🌑 lighting
Skyboxes is amazing
I love night moons in HLL, it make you feeling and immersion
Also all you guys did is prove my point… is just leave the maps on daytime… keep it even for everyone
No rain, no night etc
Don’t give people an opportunity to cheat easily
sadly to hear that somebody doing this ( I’ve met cheater also recently , 4 months ago the guy was headshoting everybody
don't you booli us!
using a brighter set monitor is also cheating
Oh, for them it is exist the option in games , I don’t know how it works, but it is in some games , so they could play normally
It’s different function - not brightness, it’s display mode
using a better mouse is cheating
adjusting in-game settings is cheating
having a higher refresh rate is cheating
In COD I remember it was 3 types of this mode for different color perception
In HLL also could be this function
inregards to being colourblind, for me HLL has been fine, only one battlefield game ever bothered me, where enemies and allies were the same colour, to me atleast, thankfully they had options for it.
Oh , okay! Yes, I think it depends also on the monitor or TV
About colors, maybe some of them has this function inside , like more modern models of TV or displays
And separately in some games, display modes in setting
probably easier to change ingame tho!
more consistent
anyway nap time
By the way, sadly Xbox misses the impact on triggers , like while you shooting , it’s clicking , on PS 5 elite controller it has this function
So you feel more impact
Of the pulling the trigger
And feels you better while aiming, Xbox elite controller has just function of sensitivity of sticks, that’s all, on PS5 elite DualShock you can make it for shooters games, or for the races
That sounds nice ngl
P.S. Controller is much better on console for tanks and flamethrowers, but not on PC
on PC - mouse and keyboard only gives you best aiming
at the guns, but it was hell when I played tank on PC and should rotate my turret with W, A, S, D
So better to do it with stick , rather then with keyboard
Okay , thanks all for the conservation! I gtg sleep 
Sleep tight.
Some nice community
Hey could anyone play trying to put a tank crew together
goodnight to all! 
Gn
The community is cool until you realize that every server you join the first team you're on is simply getting farmed to the ultimate max
With a score comparison of something like 1000:34000
Pretty much every clan that play pubs
Yo
now, that is an extreme I haven't seen in my HLL life at all so far, no matter how bad a team was
also, points don't matter as they are obtained with different ways.... a tank with good crew gets fairly easily to 1000+ points while an infantryman needs to work hard for it to get to such number
but yeah, even if clanStacking may be a problem at times, it's not limited just to HLL
it doesn't even need to be a big one... with how stupid the general playerbase is in HLL, all it usually takes is 1 clan squad on one team and that will carry the team. Sometimes even just a few skilled (and even non-clan) individuals influence the course of the match greatly.
the gap between the most skilled and most stupid HLL players has been just so gravely large which makes it possible...
so actually, that makes the source of the problem to be inverted - not the clan/experienced players are the problem, but actually those stupid players are. Because we have much more of those here in HLL than in other games somehow. It is them who cause even a few skilled individuals on one side to triumph so easily in HLL.
...and since the teams filled with only newcomers or stupid peeps usually lose because of the lack of spawnpoints (especially but not limited to the garrisons), then we come to the only conclusion that ultimately the devs are to blame - as there is no any mandatory tutorial system for the newcomers to complete before letting them into the real online matches (or before letting them to use certain classes)
Soooo.. basically you're saying that people that complain about the game are stupid?
No he's saying t17 is stupid cuz no tutorial. They could have done it with the test range. Simple stuff
Playing this game is not very intelligent tbh
i think its unlikely that green for me isnt green for you. but your green might be more yellowish or less. i know that i ican spot differences in colors others cant, so i know my eyes are more "sensitive" to that.
because like, nature has colors for us to also somewhat guide us, no? some colors in food look repuslive and poisonous to us. if my green is your red, then essentially that information is only communicated via wavelength. that doesnt really make sense to me. making that argument seems more difficult than simply everyones green is the same (except defects)
also we know that some colors like green and blue are calming and orange is making you more active
i dont think we are like wavelength recievers, but its the visual representation that has that effect
There are certain things you learn over time. Blue gary vs red. General squad tactics. Basic stuff but some mechanics can give you am advantage over a completely new player.
I literally meant that playing this was not a smart thing to do, not that the players themselves are stupid (many are) or that the game requires no intelligence
I personally think SL level should be more strict. Lvl 50 minimum.
Tc is alot easier vs sl tho. Mostly positioning.
A bad sl can lose you the game. A bad tc?
Our eyes are indeed wavelength receivers, it's our brain that interprets these signs as you mentioned.
Ben I know your at work rn but what's the plans man?
4 months for a map ain't it bruh
TC requires a lot more experience, SL can be replaced by another SL easier, losing a heavy tank or not having competent tankers will cripple your game, depending on the map also doom your game .
i know, but my point is that thats not all we are, we arent mechanical recievers, but its that we all interpret those wavelengths as the same colour
I disagree. Now having a good tc will make it more better. If you have a sl that doesn't know how to build garrisons. You might lose the game ez.
If someone doesn't put a garrison, others can, but not having a competent tank is hell against good enemy tankers, and if your tankers waste fuel to stuck the heavy into a tree, your basically done for.
thinking about it what a brilliant argument for solipsism tho
1 satchel can delete a tank. You can win without armour. It's harder but doable. You can't win without garrisons and competent SLs
Color interpretation is both cultural and natural, and varies with each person, it's more akin to language, as we make common interpretations for them.
Jokes on you. I use mines and no satchels.
1 satchel can destroy a tank yes, but being in an open field against a tank or defending an enemy push that has armor protection, it's real suffering.
Having a low level SL is not a losing sentence, as other SL can do their part, it takes 5 minutes for a competent squad to put 3 defensive garrisons.
I can't believe there making swaley type beats
Guat
My name is swaley nice to meet you @real parrot
I like bread
Is the game still organised, with engineers and supplies etc? Do I have to find like "50lvl+" servers for that bc recently players do it like it's Battlefield 5
Engineers are bad medic is better @sand moat
Yesterday I played a game as SL and put 13 garrisons, we had 3 nodes sets and constant comms. The enemy was good and the game was hard, yet we won.
It was fun.
Wys @real parrot
Sowry I don't hablo ingles
Yes
Todo bien xd
Do you remember server name?
No way your a tank commander
Yes, but Comunidad hispana
I am, usually
You're* 
Wys @novel geyser
🚜
Ah, dam, I need English-speaking servers
No hablo Englis por favor
Sorry I just play on Spanish servers
What region are playing from?
Eu
EXD, Circle, Soul. that's like 15 severs combined
I've heard circle servers are good
PBS
Most eu servers are English speaking
Just have to find a squad that actually speaks
I've stuck with the circle servers for a while now
That's the hard part
ROTN if you like a challenge
Thank you guys 🙂
Np🫡
At least they know how to seed
don't play sniper
Wanst the Q&A yesterday?
Cant be
it could be 21 00 for you
How would you know?
Cause i know the timezone of Germany 
I received a telegram yesterday that said in 5 hours at 15:00, meaning 20:00 yesterday
No, it would be 20:00
so, i'm not good at maths ><
ok
No problem
But thats kinda weird since it was supposed to be yesterday
Ah, I drank too much and though we already have saturday
On a Thuesday? Man, youre crazy
Happens, almost Friday
No. SL is harder.
- You can win games with crappy TC's, you can't win games with crappy SL's.
I've won games with 4 crappy SL's and 2 good ones, yet if 1 TC is bad, your fuel is fck.
And about the difficulty, I'm sure many would be astounded by the amount of specific knowledge you need to have in order be a competent TC.
I know the knowledge, I'd say I'm pretty decent at it.
And 1 bad TC ain't gonna send your resources down hill, you can simply give them an infinite supply of recon tanks which will be way more advantageous if looking at a resource to effectiveness ratio. Whilst still at the same time supplying 1 or possibly even 2 squads with heavy tanks
This all goes under the assumption commands not a bozo and doesn't spam reinforces and airheads the second they're off cooldown
Pretty high assumption tbh
I've been tanking for quite some time and I'm confident to say that a decent tank squad will outright farm a mediocre one, just because of the TC, while a bad SL is not necessarily a losed game
Is it just me or should antitank rocket launcher such as bazooka or piat be more powerful
just you
tell me why then
also sometimes i feel like i should at least get points for getting an assist tank kill
PIAT is extremelly OP
The drop's piss easy to learn, it only takes 1 or 2 rockets (so 1 soldier) to kill the majority of the games vehicles.
It takes only a few seconds to do so, and besides AT, there's already 2 other people in the squad which, when played efficiently, have AT capabilities
Fausts rocket drop is ez, PIAT's reload is insanely fast
Also you can snipe garries, which is out of this world strong, especially when you know the locations like the back of your hand
ok then ill jus spend time to really learn the drops
why cant we jus add zeroing to the game
Because it's pointless.
I don't even know a game where I use it. Not in Arma, not in Tarkov.
We don't have bypod with the BAR let alone zeroing weapons
Also the drop is very minimal and only appears at really long ranges
i use it in arma a lot but havent gotten to the point where i find a scope yet in tarkov
Everyone uses zeroing in games when precision matters at long ranges
Unless it's like Arma 3 at 600+ meters, then no. Never have had the need for it
I tried to aim in War thunder with realistic sights without zeroing the scope, not recommended.
Also when PÎAT nerf
In war thunder most of the time you can get away with just playing a bit more to know the drop of the guns.
I guess you can say at high tier you need to zero guns, but the laser range finder makes it a legit meme. Just press it and instantly shoot after
Actually it takes more time for the LR to aim than it would IRL
Wish we had a tank commander radio channel 😩
I call it discord
Really can’t on Xbox
Skill issue
It would be tideous switching in between the ui
Why go the extra mile and instead support my suggestion so the devs see it
SL's need to have the following knowledge to exceed:
- Know all viable garrison spots for both offense and defense of any given point
- Understand each roles most effective playstyle to place them into positions where they can deliver on it and guiding them through the process if need be, examples on various skill levels might be the following: guiding a engie on how to make nodes (super easy), guiding a support on where to drop supplies behind enemy lines for a good silent garry, calling out enemy movements whilst providing a good suggestion for a MG's placement to overlook said movement, providing a good spawn near/next to a tank for optimal AT/Assault/Engie performance etc.
- Understand the map layout for optimal approach to an enemy objective or to flank it or to even retreat
- Keep mental track of enemy supply drop locations
- Keep mental track of supply trucks that have been called out / marked out
- Calculate and accordingly inform people of the probability of enemies making a garrison in a set location based off the previous two points or based off spotted 1 or more enemies in a certain direction
- Bring info up the chain (as in usual garry, soldier, tank call outs), but in a meaningful way. So example: "Tiger, Able mark, G6, facing North East, Gun - west"
- Bring info down the chain. Examples: Friendly artillery markers from arty squads, other squad tank call outs for your own AT to deal with, supply requests from other squads (for example see where another SL is, where your support is and then communicating inbetween the both for them to link up and make a garry), and many more I can't name rn
- Understand how commander is played, thus understanding as well when to ask for supplies, bombing runs or anything else. Good example: Asking for a jeep for flanking when you can take a supply truck for 20 more fuel, but make 2 garries in the process. Or asking for a supply drop in a location where, for sure, there is an enemy garry, thus it'll get destroyed.
That's probably not all of it, I could think of more, but it's hard to word it... Especially after I haven't played properly for around 2 weeks, but the idea I'm trying to get across if that, to exceed on a high level, you need to know how every other role and squad needs to play (so commander, tank squads and recon squads) and then fuse it all together, whilst also keeping up good coms in every direction and diagonally AND then play just a overall good soldier getting a good amount of kills.
Well, now think that a TC needs to know everything of this and also about the tank part itsef, don't forget than TC is also a SL.
In a tank, it's nowhere near the difficulty. Whilst ofc you're gonna need map knowledge for positioning, you kind of don't give a sheet what Dog infantry is doing on the east, or what Charlie recon's doing on the NW of the enemy's cap. You're there to only kill other tanks and some infantry along the way.
Yeah, but whilst heavy tanking, 9/10 times you don't give a single crap about a supply drop landing behind us, or if the command does or doesn't do a reinforce
A TC that doesn't know this, is not a good TC
You also don't keep track of enemy supply trucks ever, since for you to reposition into an advantegous position to eliminate the supply truck or whatever it makes, will be significantly less efficient then staying in your current position and just keep shooting
As for example, a TC that doesn't know that if you hit a medium with a medium in the turret you'll still need 2 following shoots to kill it whilst if they shoot you in the FP they'll take you down in 2 shoots.
Knowledge that a SL doesn't need to know.
Also, the only 2 pieces of info you need to bring down the chain are the enemy vehicle locations, which (should) be provided by others most of time and the enemy infantries location.
Whether or not squads work together inbetween, or what your individual roles in your squad do, isn't that big of a deal. The drivers skill floor and ceiling start and end at the point when he learns to swap gears and which obstacles he can or cannot go through
The actual comm with the tank has to be much more precise than when passing down info with SL
I'm writing while driving a PZ IV bte
Also, that information whilst being completely unique to tanking, is also stagnant. You learn it once and then it kind of ends there, nothing changes.
Where as anything from OP's to garries as well as the squads that make up those two things change dynamically each game.
So as where one game you can attack AA network on SMDM from the south West (that little house area that just goes over the sector), next game, they might protect it like some mfers and never let you in on the west side of the map at all, making East locations the only viable ones.
Livestream! - <t:1743177600:R>
<t:1743177600:F>
Depends which info as an SL.
If you're calling out the locations of friendly arty, yeah sure, pop a marker and just do a "friendly arty on observe, don't go there".
But if you're trying to get your support to locate X squad lead and make a garry in Y position, then it's a different comparison.
Or if you're trying to get M squads engineer to bring a supply truck from his position over to your position, so you can go then pick up your own support and go make let's say 2 garries (1 with truck box, 1 with your supports box)
I'll reply after destroying the enemy M4
Okay bby
Ok done
As I was saying
You actually need a lot more coordination between your squad with a tank, while SL has more people, TC needs more quality in terms of comms.
You need to explain both to your gunner and your driver the enemy position, what tank is, where is facing and how you'll attack it
Yeah, but that's not hard
With SL it is more like " we'll go there and clean this place" and "I want supplies in this mark"
The most difficult thing you might need to explain are actions in a sequential order, that's it
The amount of information you need to keep track of as a TC is significantly less than that of a infantry SL.
If you're fighting over 3rd cap, but friendly recon dismantles a garry NW of enemy 2nd cap, you as TC don't care 1 bit.
As for a SL that's gold info that needs to be kept track of
As a TC you don't only track info, but also predict it, tactical knowledge is far more important
Yea, you can predict enemy tank positions at the start of the game, just like we do it as well. Aka place an AT in the spot where a recon tanks probably gonna come by.
He's been baiting for hours. Tc is easy af bro. Chill
Shoot tank. Tank dead. Position. So ez
I think you view tanks only as a matter of whether destroying the enemy tank or not. But TC also needs to know where the enemy garrisons and OPs are, and where the enemy is pushing in order to know where you can be safely.
Use brain. Side pen? Ez. Front pen. No ez.
Shoot op. Op down. Shoot Gary. Gary dead. Tank ez. Hide in tank cuz you scary
Yeah, but 9/10 times that info gets provided by who?
Cause your phat chonky bum can't check anything
By the TC commander itself with it's pretty eyes
Sl is definitely harder than tc. By a mile. And hence why it should be locked behind minimum lvl 50. Or 60.
Heavy tanks only help killing garries which are inaccessible by infantry themselves or cannot be rocketed easily (or because the squads AT sucks 😄 )
The only opposite exception is recon tank solo/duo, who, knowing garry spots, can pre-emptively take them down or via surprise, thus being efficient in that area.
Man you must have seen really bad TC
Don't get me wrong tho, giving precise and sequential action orders as a TC based off the avilable information and probability, isn't easy.
I don't think anyone cares Jericho. You wanna see a real man's live stream watch that poe2 one yesterday
The worst SL is still better than a bad tc. What you gotta do? Mark stuff on the map? Wahhh.
Ehh, I don't know about that statement
If I have to pick a mediocre or bad TC to take his little friends tanking, then I rather have them take all the mediums and lights that server spawns then have them sit in spawn unused
rather then having a bad SL that just screws up 5 other people
A couple bad sl will ruin your game. A couple bad tc, who cares.
You can win games without tanks. There is no argument.
You can win games without tanks yes, but you can also win games with bad SLs
As a TC, I don't have crew members drive anymore. I do the driving since I monitor command comms and the map and know where to go and how best to position the tank given the current battlefield state and enemy armor lines of sight. I always have the other 2 crewmen gun/spot so they can communicate clearly during targeting and engagements.
His (Muphs) point in a not-stupidly written way is saying that 1 SL being dogwater (in a team where all squads have 6 members and we're not talking about 1 arty SL) is more of a detrament to the team then 1 TC being dogwater
The 5 soldiers on the squad can change, but you won't get the tanks lost back
He just d riding tc for some reason. Must really want his heavy tank huh. You build nodes?
Yup, same for me.
Driving's easier cause then I just skip the whole comm line from commander -> Driver.
Cause the only cases where I need a guy sitting in my commander seat of the tank is to either A: Check for satchels B: Check for tanks that 8/10 times have already been marked.
Didn't quite understand your point with this one.
I find it odd tc has binoculars and they never use em. I prefer to play outside my tank if we have a good position and decent crew.
The comm line and instruction to the driver is a major inefficiency from what I've observed. I totally agree. Plus, while driving you can stare at the map and focus on communicating with command, and it frees up the spotter to focus solely on looking intently via the optics. Kinda like texting while driving
Yup. And chances are unless you're playing a urban map or one of the points you need to actively fight over is urban (for example Hospice) you most likely don't even need the 3rd guy in the tank
Ok I meant that the 5 guys on the squad don't need to stick with the SL, but the tanks lost are not coming back
Now this is just plain wrong
It's not though. Unless you're sitting in a field for way too long, ain't nobody gonna satchel you. So the spotter's only there for what? Looking forwards?
If you're in a crappy spot and your flanks are exposed, then no amount of spotting will fix that
See that mine over there. Run over it plz
Tank crew can't leave markers from the spotter position
Your losing your tank 90% times faster with 2 crew than a 3 man crew
Tank commander can which is why it's preferable he gets the spotter
That's one of the reasons SL is harder.
A good SL can split up his squad and give minor orders to each one of his members to do a specific task which might not have anything to do with one another, such as:
- Support go drop supplies on that mark
- AT go deal with the tank over there
- Engie, build nodes, but then drop supplies here and here, then drive the truck back to this HQ
- Everyone else on me to do X
If you lose a tank, okay so what? Spawn another and go again. Just like soldiers die and come again.
For me, it would be nice if mission based leadership was codified in the game and rewarded
And cheeky op too.
Yes, but at the same time, if you see anything as a driver you can kind of mark it decently accurate from just seeing it from the driver spot and aligning it on the map
That needs the same effort as to tell the driver where to go and the gunner where to aim
It does
I worded that wrong
The worst SL is a better tc
Giving each soldier their own thing to do and then keeping track of everything is nowhere close as easy as giving the sequential orders
And mind you the blueberries don't listen or don't understand there role
You don't just give orders, but also need to keep track perfectly both of your tank and the game itself
Your most difficult sequential order as TC can be something like:
- Drive 10 meters towards, keeping the hull at an angle towards X place.
- Gun, right 20 degrees, keep looking towards observe marker (assuming you mark tanks with observe which you should)
- Shoot once, then driver instantly back up
Assuming you don't drive yourself which would be way easier, skipping first and last part, just telling the gunner to keep looking at observe
But you don't. Again, all the info TC needs, SL needs as well, but not all the info SL needs, a TC needs.
Tc needs basic armour info and that's about it. Maybe look at the map a bit.
It's the other way around, a good TC needs to know everything a SL does and more
Best example I can outline was the one with recon squads earlier.
If recon takes down a garry on the west side of a objective that's still locked, you as TC don't care one bit.
For SL that means that rushing next objective from the west side is viable due to lack of enemy spawns there.
No
Yes
Deffo no
Yes
A good tc just needs to know armour values. Some map knowledge and thats its.
Your skill needs to scale with and outmatch your opposition.
Just about all elements in this game are predictable enough with time.
That's a mediocre TC
A small inconvenience compared to a good SL. The ceiling is far higher
Also look up sometimes. Might see an airhead landing behind you
- You don't keep track of supply drops
- You don't keep track of enemy light vehicles moving UNLESS you are nearby and it's favourable for you to do something about it
- You don't keep track of enemy garries being destroyed beyond the active cap point, because rarely you will extend past friendly lines anyway.
- You don't keep track of the majority of enemy commander call-ins, the only two exceptions would be precision and maybe airhead if you're competent
You don't do it, I do it
No you don't, no TC does, because the info's of little to no value to you
It does
You don't care nor' should you that enemy is calling in a bombing, since, chances are, it won't impact your tank one bit
Albeit it should. Can 1 shot supplies etc
Hello
As a tank crew, you don't care. Only excpetion is if your in a recon tank sitting in the middle of def cap for whatever reason
If the enemy launches a bombing run, chances are the allies are losing the pressure and we need to retreat, so yes, I keep track of them, also PS
Bro to this day I’ve never had good infantry support as a tank commander
Retreat from where? 1 square away from def cap backwards in a completely open field w/o infantry in sight?
It always seems like we do all the work for them and then they don’t gaf if we get satcheled
because dismantling satchels within time is rarely possible given the open locations tanks are usually situated in
You get satchels that's on you bro. Bad positioning
Then maybe they should do their job and kill the guy
Not quite
This is a dumb take
I think we are experiencing a cultural shock from the servers we play in
That's completely dependant on the location you're in
We always push up with infantry
No reason they can’t turn around and pop the guy 2-3 times
It's based but true ish. You no where around infy support what you expect? Look behind yourself.
Exactly, so if you're sitting inbetween two hedge rows and 8 smoke nades and then throw me a pikachu surprised face that you got satcheled, that's on you
Ok next time we’ll take our guns off the enemies pushing you to take one Guy because you can’t kill one dude
Its not very nice indeed, but true most of the times.
Lmao or you just sit there and the whole enemy team knows your there.
Tanks that move around, stay around.
Yes we move around, but not being with infantry is even more deadly
You got steel between ya. Quit hiding in that tank
Easy target
This guy is actually dense
Depends on map and location. Lots of context is requried to pass this statement as true, thus - no.
You name call everyone you disagree with?
Lets stay nice😉
No just you, you are dropping dumb take after dumb take
writing one of the mods
Lol my takes are valid af
Guys 'yall are off topic
Topic's over here ----------------------------------------Y'all are over here
Do you’d rather have us not focus on the advancing enemies because you can’t shoot one dude? Classic infantry
True tho. I'm tryna see them Ben cheeks up in here. I want ya. I need ya.
I just joined the discord
infantry often do act like blockheads and respawn away from the tanks, and then neither has support
Thank you
Maybe shoot everything. And tanks. And garrisons. And listen to blue chat
We can’t look everywhere at once
The OT is the idea that Tank Commanding is harder then Squad Leading, which I disputed with many examples of that just not being the case.
Bet he thinks commander is ez af too
I wasn’t in that conversation
But nice assumption
infantry should look at their tanks like damsels in distress that evil villains try to molest
Wait no commander no heavy tank. He like commander
Commander, at an optimal level, is easier than SL and Spotter
Tank commander can observe red ping on map from spotter and just drop a marker correspondingly
Its really is, Its obvious because I can play tank commander without it being a huge sh*tshow.
Depends if you got good SL. Of not then it's harder.
This is the type of dude to not protect tanks when needed then complain when they get blown up
Actual blockhead
Hold w into a mine. Protect tanks? You drive away from infy what you expect to happen?
I LEGIT I SAID WE PUSH WITH INFANTRY
can you not read brother
While driving
Clearly you don't if your complaining about getting satcheled
If I'm two manning a tank as TC I prefer driving
You are actually dumb
But in a 3 man tyr best position is spotter
You evidently have 0 experience as a tank crew member
Man be spitting straight facts
Can you not read what you said?
I can, it’s you I’m worried about
So whose crying about I got satcheled?
Its up to taste, with 2 new player and me in a Squad, I would rather drive. Its easier for new players to point at stuff than to drive.
Cuz you drive away from infy lol
With a good squad I prefer the classic loadout.
Nah tanking with noobs is actually cancer tho. F that.
Brothers never heard of the advanced military tactic know as flanking
Can take a noob in SL and it ain't that bad. Noob crew is so bad
With a heavy you most of the time dont need to flank.
Other way around Muph
I’m talking about dudes with satchels
Ah blitzkrieg into a satchel eh?
They can easily sneak up behind us
And because infantry is clearly high to the point where they can’t see anything they let them do it
If you get snuck up on you suck bro. You know the turret rotates right? And the binoculars
Sure in 30 seconds when we’ll Already be dead
I would agree but I got enough playtime to know even that isnt true all the time. Drivers being afk on their Phone happens way more that it should.
My main gripe is that for some reason infantry can’t pop a guy 2-3 times then go back to what they were doing
Tc never opens map. Where is heavy tank at? I hear tc in leadership giving me instructions. Red chat bro
But then have the audacity to complain when we get destroyed via satchel, maybe use your gun 🤷🏼♂️
Soo true, peoole are so blind or seem to ignore the one guy with a satchel.😅
I mean if they want armor support maybe keep an eye out, or maybe just go behind the tank directly
Only enemy commander ability you need to worry about and passively listen for is a p-strike, just to make sure it's not for you
If I'm close enough to friendly tank in blue chat ain't no body gon satchel ya.
💀
Supplies and air head.
Therefore the Stuart is the best tank.
It kills heavys in 3 shoots from behind, is fast and has a hell mg.
For real a skilled crew killes anything in one of those.
Blue chat line what 15m?
But still #BuffTheLuchs
Morning
Hell no
That tank is underpowered af
I hate that thing
And 50 he bruh. Carl Gustav
So anyways, SL is harder then TC.
I gtg for a bit now, so forward any arguments to me in dm's and we can discuss them later 🥶
Its need apcr rounds frfr. Its just a joke of a tank.
Looking forward to their Tank rework
Theres not really much of a use case to buy lights in general outside of solo tanking
Replace it 😭😭😭
Add the panzerhund
They need to add more tanks in general
Ben yall gon eat that akward silence in the Q&A or put some background music on or something. I could here them British crickets up there.

Or game play.
More small vehicles too
Lemur do you know what a panzerhund is?
Like a jeep with a M2 on it
Its the robot dog from wolfenstein lmao
We shouldn't have more vehicles until they increase the vehicle limit
But to do that they'd need to optimise and improve server performance
I didn’t even mention it
I just said they need to add more tanks in general
And vehicles
You havent seen the images of the Ratte?😅 😂
I have
They can't really increase the number of tanks in a match regardless of optimization
But that would be pushing it
Why?
i just got another idea, beside letting the commander despawn default vehicles to increase the amount of what he can spawn, why not let players capture and despawn enemy vehicles so that they will miss 1 slot and you get 1 extra
Because there are only so many people actually playing in tank crews. Its rare to see people max out tanks squads already
At least with the Maus 2 drivable prototypes were made
Presumably capturing and despawning vehicles would include heading to the enemy HQ and grabbing them from there. We don't really need another aspect of the game which involves just hanging out defending your own HQ
The tank squad limit is 6. That's different to vehicle limit
In competitive games, it's incredibly common to have four heavy tanks spawned. Now you can only spawn one additional vehicle. The most limiting factor to vehicles for me is that I can only spawn 5. So I can't have a half track + jeep, because I must have four heavies spawned.
In pub games I so often hear people asking for two STs to spawn, then you might have two tanks spawned, then a recon team might want a jeep
That's it. You're done. No more vehicle spawns until one is destroyed
So adding another type of vehicle? Sorry can't use it, already using my allotted five spawns for the stuff already existing in the game
I always assumed the limit was 6 because "surely there would not be more squads than tanks" but somehow I'm not suprised.
But yeah it makes sense that would be more of an issue in organized matches
It's also an issue in pubs when the limit is never communicated to anyone, and the commander spawns 4 supply trucks because people keep asking them and getting them stuck
Yes, absolutely
Because it's a hidden mechanic 80% of players just won't know it exists
The commander UI could do with a revamp anyway, but spawned vehicle limits being visible would be so nice to have
So honestly I have almost zero interest in new vehicle types being added until they increase that limit.
They've added jeeps and halftracks already without a limit increase
I do think tank destroyers are still very much needed
They wouldn't take an extra vehicle slot and the economy desperately needs some catch up mechanic or a way to bleed the enemy for spamming heavies
With current meta a TD will just get one-tapped by a heavy
So pretty useless until the whole armor system is reworked. But let's see if that actually happens first
But would also one tap a heavy in return, for a much cheaper price.
No, it would have heavy gun so needs two shots.
But a TD has medium / light armor, so only takes one shot from a heavy to take it out.
Yeah hold on I'm just tripping
Also, the advantage of a TD is the speed, and with the current handling it wouldn't work.
You'd get stuck on all kinds of sh*t and then get one tapped 😄
Realizing now that this is probably the sole reason there isn't a stug
yup
Stug would have to be fast and agile, since you need to turn the whole tank to aim. Wouldn't work in the current system.
Try S44 if you want a better experience, it does have it's faults as well tho
I dont like tanking in PS
Mostly because I do not like having to memorize an entire encyclopedia of tank interiors
well, it's more realistic than HLL 😄
HLL is just class based. Did it pen or not ? one or two taps depending on class. Kinda boring
It is, but I still gotta memorize that encyclopedia regardless. I'm not doing that for my funny British rp game
you could have multiple TD classes though. from cheaper m10 and stug all the way to M36 and jagdpanther.
Armor only in S44 is nice. Rarely populated tho
Or comp could change the rules and limit heavies
What does that solve exactly?
Spawning four heavies on the field and excluding other vehicles from the game
So then they'd just spawn 1 heavy and 3 mediums then be in the same position
You can make your own rules to make things interesting within what's enforceable
To me that's better than all heavies
Some comp already ban the Panther. Just ban heavies altogether, but then it would just be mediums so kinda the same problem
all comes back to the basics being broken.
Something in between the very complex S44 system and the current HLL system is the sweetspot I think
I think the best implementation of this (as is usual for this game) is red orchestra 2.
That game has similarly complex hitboxes and interiors, but because it is only set in stalingrad the total number of tanks is limited. I dont need to burn the war thunder wiki into my brain because I just need to know the weak spot of a panzer 3 and a t34
Have heard a lot of good things about RO 2., never got to play it
I don't really see why this is required.
If a team wants to limit their own heavies in favour of other spawned vehicles they can do that already. Not every team runs as many heavies at once as others
It is the gold standard for making a realistic shooter fun
But, if they work on optimisation and allow more spawns then teams have even more strategic options
Needed, but let's see if it happens.
Valid but a big if
very big 😄
To do this, we'd need to have changes to AT, because the US medium getting front penned by Axis would be so strong
Right, big if. Yet adding more vehicles types to this game right now is incredibly pointless unless they work on increasing spawn limits
True, yet another thing broken in this game 😄
PS's tank deck system is an extremely intuitive way to balance them out by simply making them a limited resource
The only real issue is that its difficult to gague how many tanks the enemy team has left, but HLL could solve this by having the tank decks be more standard across factions
What if recon could see enemy resource amount from their nodes
No please.. people will just drive into HQs with a light tank and blow everything up..
That's not how the tank deck system works
Yeah 😄 they are not spawned in lol
Its a menu you access when spawning a tank, it's not just a bunch of tanks sitting in spawn
It's not broken
bazookas should pen mediums and panthers from the side.
grchumpy
:^)
Panzerschreck has effective range of 150m according to wiki. Last I tested you can shoot about 750m in HLL
Don't quote me on that,but something in that range.
But just because you can, does that make it its effective range?
I shot the tanks from 950 metres from Panzershrecks
It means that at 700+ it shouldn't be able to pen anything 😄
You can kill people with a Garand up to 500+ meters away (after which they will no longer render in but you can still hit them), but I wouldn't say its effective range is that far
And hit them, also I know one guy, who destroyed the whole track with officers in comp, with panzershreck
Weapons are just like laser beams in this game lol
Pretty sure you cannot hit targets that are not rendered >500m away, not with bullets
tanks can, so why not with rifles or schreck ? never tried tho
I don't do inf, so just asking 😄
explosive projectiles work differently than "bullets"
I wonder if AT rifles can hit non-rendered players.
I wonder if Chum is just gaslighting us all
Panzerschreck can still blow up Garrisions at 750m, as a side note.
Does comp ever use the munition node buff to create rocket artillery? I've always wanted to try that, constant supply of new rockets
It goes to 950m or so
950 ? ok . is the bazooka around 800 or so ?
There has been some good rocket stuff mid game (2023 winter seasonal, TL Vs WTH) where they rocketed a trench from 750m with bazookas consistently
I remember we tested snipes some time ago.
750 or so yeah
ok thought so
fun lil barrage - nothing grand, but visually pleasing 
the state of comp 😬
clip from a year ago - I miss those rocket barrages 
that's awesome. i wanted to do that before they reduced bazooka rockets to 2 from 4.
they looked so lovely
We also landed two rockets on the US medium on opener with timings
Iirc AT rounds are technically rockets
That was a 950m snipe or something
was that on PHL?
low budget Katyusha strike.. love it
Nah, like two weeks ago Vs ESPT
ah nevermind then
Smithers casted it. I can't find the clip now
IR did it to us on SME as well using flares to mark the tank
It'll be the new thing I think. Flare US medium and launch rockets at it
Welcome to tobruk, we have sand
Any questions?
thnig is...PTE in february showed Tobruk - and while a lot of nice decor and stuff was added..people know the overall map 😄
Here's yet another map with low visibility, this time with sand
Welcome to tobruk, we have sand
so I assume its gonna be more focused on stuff like "WHY is X here and Y there", level design stuff.... also whats coming to U17
No need to change LOD when you just have a wall at 3-400m out 😄
I did really like the history breakdown for Mortain
I was still tapped out of this game.
But I liked the breakdown I thought that was nice
I sill would have liked for Mortain to be in the center of the map, instead of st petite chapel de la waidewhad
I forgot its name
Can you build stuff inside mortain and elsenborn? I feel like any map newer than SME cant have mines etc built inside, and I still want to know why
inside elsenborn? wut
inside buildings i mean
...eeeh...dont know actually...since theres only a few buildings on elsenborn
inside the ridge
dig
oh right, stalingrad can have AT guns inside buildings. it's so inconsistent
old soviet housing, able to carry AT guns clearly
https://youtu.be/b0l872z16dM?si=X2cqc96kWWX1Dzdk
Watch at about 1:10 into the video
Rocket barrage for you
Anyway, I couldnt build stuff inside on Tobruk and it's annoying.
Anyways, I'll leave you for now peoples - gotta get ready to watch Q&A thingy 
Byye 
I assume there is some clip that determines if something is build able and has been inconsistently applied.
Theres a similar thing in team fortress
probably has to do with not meshing within other assets to prevent spawning inside them and getting stuck
that's just insane and shouldn't be possible actually
there should be even just a little sway for the Bazooka/Pzschreck to make such things to not to happen while not affecting the close standard range rocket engangements
wow 😄 LOL
how do i get roles next to my name
like you have
that was a Kickstarter backer reward, not obtainable anymore
oh
Maybe send Ben some BTC and you can get them 😄 jk
the veteran role is a kickstarter backer thing only?
at least the Veteran, Major, Colonel... those were KS related
there you go #class-select message
thank you
tobruk is a greaet map
compared to mortain and elsen its like day and night
i love it
thoughts on making a tank commander-commander radio frequency
i think also the dynamic weather is actually cool, because it actually changes the dynamic of the terrain
you have to adapt to it
and it allows you to conquer open spaces which have historically been so tank dominated that infantry essentially doesnt matter
dynamic fog of war is a cool mechanic
it's fine but they need some other ways to shake things up
i hope they add dynamic weather to legacy maps
the amount of fog/snow/sand changing is essentially all the same thing
Like a tank commander-commander radio frequency
just at different colors
ye but thats okey
as long as you dont run into the issue night maps have, where shadow is so dark you are invisible
dynamic weather doesnt have that issue from what i can tell
Any ideas?
for what
Hear me out, we need to change the afrika corps victory song
Other ways to shake up the match that aren't some variant of a fog
I like this man’s thinking
you already know several ways, it's been discussed to death
Why isn’t it Unser Rommel
Idk bro 😭😂
😭
Through dynamics weather events like that? Or do you just mean the usually spiel of gunplay reworks
The only argument I could see against it has lyrics that actually praise hitler in a way
But that’s kinda hard to avoid in a WW2 game
Unless you are Cod WW2
Here's a hot take: every faction except Germany could use a better victory song.
Over There is fairly weak and the Russian/British ones seem chosen purely out of contrarianism
Or vanguard
The Russian one is amazing
Have you looked into the lyrics
gunplay, gameplay. None of which are happening anyway.
In terms of weather effects, it doesn't have as much an effect on gameplay as the devs are trying to impress. And they've been stretching this feature for way too long now
“Invincible and legendary, in battle who knew the joy of victory”
Ah, I thought you were thinking of something more specific. My bad
Creatively bankrupt team. Change the color of the fog and call it new
NeW FeAtUrEs, woahhhh
This.
Changes.
Everything.
Wowowow is Tobruk dropping today???
@fluid pawn YouTube dual stream or upload when? Hate twitch
Most of the time it’s not even fog, it’s like great British smog
Levolution
Next is the realistic fish AI that move out of the way when you swim past them
Noone knows what this song is and there are several, iconic, booming Russian choir songs that would fit much better
It should be this:
US: When Johnny Comes Marching Home
USSR: Sacred War
UK: Literally Anything Else
Over There is legit a WW1 and WW2 song
It was just WW1 and WJCMH never stopped being a classic US war song
When Johnny Comes Marching Home is a civil war song
Change the us song to Praise The Lord and Pass The Ammunition
Imagine coasting to victory and hearing the Star Spangled Banner afterward
Most American song ever
Would feel very patriotic
Hotter take: both the Star Spangled Banner and the Internationale are ear grating, bad songs
Or maybe Goodbye Mama I’m Off To Yokohama
The American song should be Cottoneye Joe
Ok 💀
The Europeans cannot handle that
Can’t handle all the freedom
The Germans can have Rock Me Amadeus
And tbf the British victory song is the most British sounding song possible
Not really a war song
Most nations don’t use their anthems as war songs
Counterpoint: America
Every song we have is a war song because we’re always in a war
Not always
lol the country has factually been at war for 93% of its existence
Hi lads
That's the problem tbh
this is gonna be a dry one
Tobruk ain’t wet
I mean, its by the coast
so it kinda is technically
And the chat goes wild
They give any dates for tobruk yet?
tobruk is dropping april we are gonna find out more specifics in the stream I believe unless they already announced. They showed off a trailer so far
What have the devs said so far?
Nothing relevant
there u go then I missed that at the end
currently talking about garrisons
7/10 too much water
Must be the water.
pacific would definitely not be dry 
Okinawa 💀
That's an Austrian song, tho
Same thing idc
lol they're talking about how terrible the capture point system is in the map editor
:(
they are incapable of saying "no"
Lmao
Are you Austrian? I don’t want to make you angry. We all know what happened the last time an Austrian got pissed off
The flint and meal has dropped
No, I'm the same according to you
God and sinners reconciled
Ah so you’re a German who’s pissed off. That’s equally scary
:)
Hopefully they didn’t get rejected from art school
Can you draw?
No :(
Ok phew
But I can write :D
NOOOOOOO
Erm ackshually
Erm
Dry
there was some nice things I think
considering its restricted to questions about the map
Sam is going to run with the "the grid system can change" forever now
HEXAGONAL GRID SYSTEM CONFIRMED BY DEVS
2026: I CAN'T BELIEVE THE DEVS HAVE BACKTRACKED ON THIS IDEA
Ben B even said to save flamethrower questions for the Tobruk QA and they didn’t even acknowledge it
Cue "I'm leaving this game but not really" montage
Bring out the cemetery video again
😬
"Save flamethrower questions for the next Q&A" well that went nowhere 
3 whole questions and like all were war correspondents
It’s probably because those two minor changes are the only ones they are doing despite touting it on the roadmap as a “feature upgrade”
I thought it was a decent stream anyway. They clearly talked about what they wanted to. If we get these in addition to regular dev briefs, then we'd be in a decent spot Comms wise
Sam, please do not get high on the copium/hopium that they are going to change the map/grid layouts for every single map in this game.
This is absolutely not happening lol
I like getting some insight, the map looks good. Im glad they're actually thinking about how it will play
"We considered where people would place garries on the map"
BEST DEVS EVER???????????
so starved of dev transparency even the slightest things is enough
well I never said that
the bar is low
Strongpoints being centralised is feedback I've literally given to the devs and it was shown to not really be considered by them on previous maps, so I'm just happy they've taken it onboard
and Im thinking more in the verticality and unique point designs rather than just being an open field with a single trench
That should have literally been the first consideration upon SP implementation
It's already over? Lol GGG laughing. They had a 2 hr q&a yesterday
Who are GGG?
Grinding gear games. Path of exile. Indy dev company
Look what they can do in 4 months lol
Just looked them up on Wikipedia
They're owned by Tencent
Might be the definition of 'not indie'
But anyway, it's good that some devs do a lot of CM work. Ben is already improving it here
Essentially same thing t17 did to BM
isnt t17 the biggest uk publisher?
Not exactly "indie"
They started in a garage with 3 dudes. Into what like 150 employees now.
Is it wrong to shoot infantry who refuse to move out of the way of the tank?
Mind you like 12 yrs ago
I run them over
I usually shoot them in the back with my hull mg
Think this says more about the UK games industry than T17 if the largest publisher is the worms company
The hll devs said last QA they have only 35 people across the multiple teams working in the game
Idk. Makes sense but idk bro. S44 has like 3. Did you see iwojima?
Also tobruk looks like a camping nightmare. Remagen 2.0
Also, why are the panther and tiger basically the same in game
The panther wasn’t a heavy and shouldn’t be used as one
What. They have way more than that.
More devs than players?
Major lapse in judgement from the team ngl
It was a super heavy lol
No it wasn’t
Very un reliable
The Panther was very heavy for a medium tank, 45 tons, but still a medium tank.
They have thirty five and this is the output?
Did you play the PTE?
No I understand that, but I don’t like how it behaves as a heavy in game
It wasn’t like the tiger
False
No. I'm looking at footage rn.
True. Look into history
The only issues were logistical
More reliable than the Pershing tho
Due its weight
Panther had operational rates into the %50
Motor. A bunch of auxiliary stuff. Tracks.
Unlike most Soviet tanks of the era
The panzer4 tho. Now that was a tank
It was the most produced so they had more time to iron it out
Yes I can't think bit the panther was late war?
January 1943
So mid/late war depending on how you look at it
Panther was a pretty good tank against virtually anything it would face. Its armor and gun being superior, the lack of trained crews and late war allied air superiority was what caused bad losses at times
It was mostly used vs Russia? To rival the is1
There were many panthers on the west
It saw heavy usage against American forces
It was to rival the T-34
Thought it was 60 ton
That would be more in the heavy range
The Tiger 1 was 57 tonnes
If you go by weight it’s a heavy. But weight doesn’t decide a class of tank. It’s doctrine and design idea does
If it was a heavy tank then they wouldn’t have been mass producing it to fit the role of a medium tank
I'm trying to remember videos I watched last week but I thought it was developed to rival the Russian t34 and is1. Because yes they had the tiger but wasn't cutting it.
It wasn’t a specialized tank like the Tiger or IS-2
The Tiger was a breakthrough tank meant for offensive operations. The Panther was built to act as a supplement for the Panzer IV
The ww2 nerds are arguing about the best tanks again...
War thunder and its consequences
That is a chonky medium tank ngl
clearly it was the brunklewinklefarten IV if hilter made 10 billion more of them he would have won the war
War thunder mfs on their way to drop classified military documents in order to win a discord argument
That’s what you get for 80mm of 55 degree sloped frontal armor that doesn’t destroy crew ergonomics
Same applies to the Sherman
Funny that the 76mill had better pen than 88 tiger 1.
And it's classed as a medium despite being bigger than most other countries heavy tanks lol
With APCR yes
If your referring to the American 76mm
But Tiger I with APCR has more
Wiki says American 75 could never pen panther front.
so much lack of content man
i got ghost pinged by ben
The man is exhausted
At close range it could pen it's frontal turret, which had only 100mm of armor
@fluid pawn stop spamming us man
Wiki says it could pen is2 at 600m but is2 could pen it at 1000m. And m26 was only thing to front pen the panther.
Hope you all enjoyed the live stream! Do tune into @oak current this Sunday for the seasonal tourney finals!
Will catch you all next week! 
There's a big difference between the hull and turret on all those tanks. Roughly those vehicles are equal, for tank on tank the IS-2 suffers due to it's long reload time compared to the Panther
The trailer is hyping meeeee 👀 AND I am on vacation at release?!? Even better.
Good morning chat
Good morning to Glow from Glows
at least have the decency to ping me if you are passively future-thrash-talking me 😏
and may I remind you it is not what I said... the dev did
I just asked a question
I knew you’d have checked thru the chat anyway :^)
if it happens or not, only time will tell because not a dev word can be 100% trusted
There’s no way in hell they are going to revert what they already have. They’re doing that weird thing again where they unnecessarily lead people on rather than saying no
This grid system isn’t going anywhere. As bad as it lends itself to be, it’s quite literally the foundation of what hll is
They are not going to undo that lol
well, it works aint it xD
and gives me some ammunition 😄
Did Ben at here again?
Hey baby
Wanna play in the glows event tonight ?
@past veldt
In like 6 hours
bells let loose
let balls oil
Infantry after going to a locked point while we are losing the main point will always be mind blowing to me
Like what compels someone to do that
@fluid pawn Console community needs some love too. Playoffs starting this weekend for TPL
2am? I'll give it a miss mate, sorry
Otherwise I'd love to
Interesting trailer. The map, from the clips we see from the video does seem pretty good, although I do worry about those garry spots
desert map 🛌
I don’t understand the hate
Don’t be lame
Got any friendly times to me for APL?
Maybe
“Wahhh desert map wahhh desert map” legit all I keep hearing from people
I can understand peopels dislike of el alamein but tobruk actually seems quite good. Not as much open desert as el alamein
Exactly
Mfs legit just looking for reasons to complain
Actually childish
I can imagine anyone complaining at more north africa are the type that would say "why not add the pacific instead"
I'd prefer more Normandy
on the Tobruk last bottom top GER point, once they dug in there was no way in as they were on the hill camping with tanks and there was no way to get through the open areas... 1 tank stopped whole attack easily and the dunes helped just a bit
The Pacific would blow in a game like this ngl
Enjoy taking potshots at each other in the jungle
damn. I never played too much of the PTE tbh I'll just have to get more of a feel for things when the map is out.
Sounds really fun
Only Normandy I'll accept from now on is Brit Vs Germans
Arty strike, allied armor, bombing run, at teams
infact I dont want to see another american map at all
A billion things at your disposal
Luchs in Tobruk... great
Bros acting like the Luchs isn’t a one shot
nope, all was easily controlled and bombing run ofc won't help agaisnt the tanks
Worst tank in the game and still complaining
Arty and bombing runs are pretty poor counters to tanks
My point is, it wasn't at Tobruk
It can hit them, but it's pretty unreliable
yep, often even a light tank survives it... hell, even a halftrack
You understand you are the sole person that’s upset over the luchs being in the map
Let that sink in
Precision that thing then
It's been mentioned quite a lot in the Tobruk Q&A
Once every 20 minutes 😄
Dumb thing to complain abt ngl
that was about precision strike btw. #mess-hall message
They are pretty bad too tbh. German one especially. Allied ones are fairly reliable
nah'. Now you gotta' save them to blow up fortification walls
I highly doubt your “immersion” will be broken by the luchs being in the game
The tank no tank crew wants
German one, one can easily avoid because of the siren... move just by a meter and all is wasted, another one in 20m 🥶
"Sir, I have a garrison in my sights, please send the airforce at it"
"bad hit, the bomb hit 9 miles from where I marked"
About questioning why the Luchs is there? Isn't it one shot right? Why not have an armoured car instead?
Brings in something new
Because armored cars were useless in WW2
The Luchs is better than a half track and a armored car
Not so much as a tank but better than those two things
halftrack? why would you mention a halftrack agaisnt a tank?
No comment lmao
Because he mentioned since the Luchs is useless why not replace it
What are the newbie ranked servers
Useless? I never said that?
Called
Please read my message more throughly
You said since it’s a one shot why not replace it
Anybody know what the newbie ranked servers called
I said it was one shot, so why not replace it with an armoured car because it'll also be one shot
I never said it was useless
Because it’s better than an armored car
And a half track
Hell Let Loose the type of game where a stuka drops a 250kg bomb 3 meters from a wooden table with a radio on it and it has 0 effect
if you are talking about the community hosted ones, each community sets its own names so they vary
I really shouldn’t have to explain this
look for like "new players welcome" or something in that sense
use the server name filter
Wich is best for Europe im level 31
Replace the Luchs with an Sd.Kfz. 222
Just play on any EU server
Just make sure you speak the language and you'll be fine
New player servers are a marketing trick to attract more players even though the average game sucks way more on them
We’ll call you just say the name of a newbie server that is good please
We Alr have the puma
IT DOESNT MATTER
Hang on, let me name every EU server
Light work
yep pretty much... especially since even into the "newcomers" servers all the high LVL experienced players have access to as well
JUST JOIN ANY EU, COMMUNITY, SERVER
How is it worse? They're both one shot but the Sd.Kfz. 222 is faster and has a faster turret traverse. It'll actually be better lol
Because armored cars are worse at going over rough terrain
The speed and turret traverse will be dependent on which class of tank they belong to
Due to them having tires
Most of the map is urban fyi lol
The gunner on the car you mentioned is very exposed
However according to the devs that will change so each tank will behave differently in its own way. Only time will tell though, if they do it and when.
Much like a Panther is slightly quicker but the Tiger turns slightly faster in gear 1...
It won't be anything big because balance is good for the game
That doesn’t mean there isn’t debris in the road
I do think the vehicles and weapons available on maps should reflect the time period and setting accurately. Because
A: its cool to have that level of detail and its something that sets these games apart from others
and
B: it makes each of the maps unique in different ways than just layout
if there would be much more tanks to choose to spawn from, it wouldn't matter as there woudl be always some alternative
pretty easy to balance today with just like 1 tank of each tier per faction... 2 tops
Smth that a wheeled vehicle will have a harder time going over
im too lazy to look up whatever they said about tobruk, someone give me a rundown
Plus like I mentioned the gunner is exposed at the top
All it would take is one sniper shot and there goes your gunner
Still much better than the Luchs
they are open to get rid of the grid system xD
not that we believe it ofc 😄 ... but they said it
The Luchs is enclosed fully
dont give me hope
honestly not a whole lot
they showed off a couple early dev images, a bunch of other locations they looked at before deciding on tobruk complete with strong point locations
and a few pictures of the most recent version of the map where the urban areas arent as empty
Both have their ups and downs, but overall the Sd.Kfz. 222 would be better
talked mostly about design things and answered like 3 questions and it was over
Ah yes let’s give the enemy snipers an easy kill
Great idea, can’t see that going wrong
Quick and maneuverable, perfect for that kind of environment
and they said that in their new buildings, there won't be possible to place down the OPs/boxes in, nor on the rooftops... only outside
they also said it's easy to change, but in my ears it felt like a permanent state
Like I said one anti material rifle shot will crack that thing open like a tin can
That cage is NOT thick
a real shame
I think OPs should definitely be palceable inside buildings, and ESPECIALLY ammo boxes. no reason for them not to be allowed
Update - We are continuing to investigate this issue.
Mar 12, 2025 - 21:46 UTC
Investigating - We're investigating intermittent EOS voice connection issues affecting a subset of users in the Middle East region. We're working to resolve this and will provide another update when we have more info or once the issue is resolved.
Mar 12, 2025 - 17:24 UTC
Meanwhile, the Luch accelerates as fast as a Tiger lmao
Uhh yeah that’s bs
I don’t think I’ve heard smth false in my life
The light tanks accelerate extremely slow in this game
If you care so much about a closed top, then have an Sd.Kfz. 231 instead lol
Yeah, tell that to the DAK forces who relied heavily on them
wtf