#[Meltdown] StatusMultipliers part rules paramter

15 messages · Page 1 of 1 (latest)

stuck ginkgo
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this is a possible idea to fix asteroids dying rapidly from heat statuses (https://discord.com/channels/314103695568666625/1372023145753612349) as well as a way to implement per-part heat status capacities #1372023145753612349 message

Having StatusMultipliers in a part would multiply the Value of a status effect applying to it for the purposes of it's varied, like TickingEffects and MediaEffects, in effect giving the part more "capacity" for that status to apply.

this would essentially feel like giving a part StatusResistances, but the Value of the status applied is still applied fully, letting eg. Heat exchangers pull the full status out of the part.

Adding a multiplier to asteroids and Megaroids could allow these parts to support more heat compared to normal parts, especially the threshold to cause the part to break, and i think it would be the best use of it in vanilla

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(i think i may have poorly worded this...)

shut kettle
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I got the idea from when you mentioned it in the meltdown thread

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The only issue is I'm not sure how it could work when the modifiers reference the status itself rather than an effect scale provided by the status

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The modifiers aren't aware of resistances

stuck ginkgo
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the second screenshot had a snippet of this part instead as a example, was just shortening to be easier to read)

stuck ginkgo
shut kettle
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That would only really work for the statuses own effects, though

stuck ginkgo
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I see

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That seems usable i think

stuck ginkgo
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engithink having all would definitely be very versatile i'd imagine, mixing and matching attributes of "heat capacity", "heat damage resistance" and "heat application resistance" allows simulating a variety of materials

shut kettle