#Meltdown Update Preview

21868 messages ยท Page 22 of 22 (latest)

languid basin
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Experienced heat stroke while making the ships

narrow blade
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tremendous skill issue how the fuck they get a heatstroke in a vacuum

cerulean prairie
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@everyone I fixed a bug causing Chaingun turrets to point in the wrong direction.

narrow blade
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NOOOOOOOOOOOOOOOOOOO

frigid flax
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Ok

hollow gull
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pog

languid basin
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That was fast lmao

vocal mesa
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aaaaaaaaaaaaaaa

ashen basin
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40 min patch is crazy

alpine needle
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walt is doing a marathon rn

languid basin
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How else do ships have drag?

narrow blade
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-> in space
"simple, its not a vacuum!"

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stfu

languid basin
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lmao

ashen basin
weary sparrow
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After 45 min of the report a patch appears, if there is a dev patch speedrun I would put my money on this run lol

devout fox
tepid charm
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dyson takin over

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nah i gotta make a tractor beam ship and call it the dyson

vague aurora
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If I had a copper for every change to Overclock Chaingun I'd be richer than Terraria Goblin Tinkerer

cerulean prairie
ashen basin
tepid charm
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what even is that

next urchin
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That's actually sick

tepid charm
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what? i dont get it

next urchin
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R u happy now

frigid flax
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yessir

next urchin
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I had to compare it against stable. It's something I broke. They're supposed to hold until aiming on target unless they've already started firing

frigid flax
next urchin
#

Imagine how I felt reading the messages ๐Ÿ˜ฎโ€๐Ÿ’จ

ashen basin
next urchin
#

What the fuck ๐Ÿ˜ญ

I hate this fucking gun omg

ashen basin
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i will hear no chaingun slander in this channel

next urchin
dark lily
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Have you had a chaingun nightmare yet, Celeste?

next urchin
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Yes, but I think it was a premonition. I was a crew member operating the chaingun and it started turning towards me while in the shell

tepid charm
flat skiff
tame comet
charred lantern
next urchin
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Cosmoteer is just a ploy to ping more and more people

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One day, we'll ping the entire world

tepid charm
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oh god

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its working

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HOW

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ok this confirms that its possible but idfk how im gonna even begin to turn this into an actual mining ship

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i guess while im at this i might as well try to figure out the minimum amount of exchangers for this abomination to work

next urchin
opal moon
next urchin
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That's the sun? ๐Ÿ’€

opal moon
tame comet
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the fuckin crew members in that ship must be walking around with their eyes closed

tepid charm
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yes

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that is as a matter of fact the unmatched power of the sun

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i just shoved enough exchangers on the shield to eat the heatgen

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holy fuck

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significantly less than i thought it only needs 8 total exchangers

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the second i remove one though the thermals start gradually failing

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it works with one of the shields removed too oh god oh fuck

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i gotta keep going how stupid can this shit get

lost sapphire
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Chain guns (both OC and non-OC) are firing at max fire rate immediately, is that intentional?

tame comet
tepid charm
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ive successfully matched the unmatched power of the sun with an abysmal mining ship

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id prefer to have been able to given it sensors or engines that dont suck or any shape other than cube but i think this is the best i can do with only 4 shields

jaunty gyro
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you sir are a true explorer

tepid charm
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where do i post bots for banning

tepid charm
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i recognize the pfp and name from other bots

tepid charm
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actually wait this thing doesnt need more than one thermal battery

tepid charm
#

pain and suffering

lost sapphire
next urchin
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If they are I think Walt mightโ€™ve broken it with the fix to facing the wrong direction bc they were working fine last night... I think?

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The CG is just basically whack-a-mole bug edition

tepid charm
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hey cel

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is it possible to make a ship constantly look at a set point while strafing around without having an enemy or ally act as the target point

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would mean i can make a sundiver that doesnt need full shield coverage

next urchin
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I don't think so? Not sure, but I've had to manually try and orient ships when I try sundiving

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Like you can click and drag when strafing to set direction but you can't make it always face the sun automatically

tepid charm
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fuck

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k yeah then ill stick to full coverage

lusty zealot
lost sapphire
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yeah the ramp up bar is maxed here before firing

tepid charm
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i managed to give it bigger thrusters by killing some of the thermal batts, thank god

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he go zoomies

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might be something cool that could be added later, just a 'always look at this waypoint' control

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would be hella helpful for sundiving, dunno about other purposes but whatever

lost sapphire
tepid charm
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oh right that

lost sapphire
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this is not automatic but its the closest we got to keeping the shields facing the sun

tepid charm
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yeah im familiar with ctrl+d ctrl+shift+f

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i guess thats the best ive got huh

ornate portal
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Does combining an OC'd ion beam with a non-OC'd ion beam do anything?

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I didn't know where else to ask this, so I put it here

next urchin
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Nope

grim gyro
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Trl is going to be super broken in career since the vast majority of ships lack radiators

lusty zealot
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i mean. radiators aren't necessary for dealing with it

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nor does their presence automatically mean a ship's fine against it

tepid charm
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woah

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overheating reactors proc a huge shipwide emp effect?

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neat

lusty zealot
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reactors have a unique 'burnout' effect

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usually parts will just quietly deactivate when they burn out (take a lot of damage from fire)

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but reactors will release a large AoE of EMP around them

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not shipwide, but pretty big

tepid charm
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i assume its just reactors with a unique effect on burning out

lusty zealot
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to my knowledge yes

tame comet
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you can also abuse the fact that they dont have a blueprint cost rn and start with a TRL and a shield

lusty zealot
# lusty zealot to my knowledge yes

it may also be the case that storages containing ammo/flammable resources explode as their burnout effect, though that may still be random instead of the burnout

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unsure on that

tame comet
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ive seen it myself

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what HP threshhold deos burnout happen at?

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~10%?

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ive seen storages explode at... ~50%?

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when fully on fire

lusty zealot
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but yeah, wasn't sure on that bit

tame comet
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id still test just in case im speaking out of my ass but im fairly certain bullets still explode from fire

dry willow
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how rotten and vile of an idea is a cockpit dynamo for overclock- just the small one

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with that stroke of a pen, you'd have a whole new generation of viable, career mode, wasteship to swarm with

granite sapphire
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tbh, its far more problematic for the domination meta than career

dry willow
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I mean, it's already gonna be in a hell of a state when the patch drops in finished form

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You'll have gunbricks and gunwalls but overclocked now

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but the presence of tiny ships might make side guns and protection less silly an idea

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just as a holdover till carriers one day, y'know?

granite sapphire
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the only thing that keeps wastes remotely balanced is this counter

dry willow
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I'd just be curious to see what would happen

tame comet
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i dont even know what they could do for a control room oc

grim gyro
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A variable number of extra command points at the cost of heat gen

tame comet
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thats just really fuckin boring tho

grim gyro
grim gyro
tame comet
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im not sure is the thing

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the option they have is

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really fucking boring

charred lantern
lusty zealot
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combining OCion and base ion just cancels the base ion

charred lantern
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oh, so they don't combine

buoyant vortex
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3 pings in this thread alone?

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thats a lot xd

tame comet
tame comet
buoyant vortex
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thanks

static rune
eager gyro
static rune
soft wyvern
marsh aurora
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Does this preview is named meltdown-preview-2025.7.15_steam?

remote wadi
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Is the heat transferred to the shield generators? And do the heat pipes not pump that heat out?

cerulean prairie
marsh aurora
tepid charm
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thermal piping doesnt work with solar heat

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i spammed exchangers just to see if theyโ€™d even work for what i intended for them

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worked, so i started gradually removing some while i kept the ship like a meter away from the sun, and as far as i can tell a single shield needs 8 exchangers total to dissipate its heat

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i can try to see if they work with 7 exchangers? doubt it though

cerulean prairie
jaunty gyro
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CloudBirb found with suspicious gunshot wound to the back of the head, ruled a suicide...

tepid charm
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oh uhh sure

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here it is, god i wish i couldve had more space for like anything on this thing more storage more speed but nope

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wait a fucking second the laser isnt connected thermally with pipes anymore

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fuck

tepid charm
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i realize i can fix that super easily by just moving the exchanger up by one though lol

tepid charm
tepid charm
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works like a fuckin dream either way lol

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made some quick modifications to be able to add some extra side thrusters and not use as much thermal piping

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yes its basically touching the sun in that image im direct controlling it to edge it lmao

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this shit feels like skating

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anyways time to see if it can actually do the job i made it for

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holy fuck yeah no the shields need an absolute minimum of 8 exchangers, even that is struggling

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7 wont cut it, and despite it lmk that theres damage being taken its removing it just fast enough for no actual repairs needed

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just fast enough

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fully capable of mining though even in the radius of the in fact matched power of the sun

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this game is funny af

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oh shit no we've got a breach

static rune
tepid charm
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couldnt recreate the front breach but i found another in the rear shield

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apparently 8 exchangers isnt enough for it, needs 10

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dunno why that specific one cant work with just 8??

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im not seeing any more problems with it

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i guess heres the new one for walt

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still need to find something to replace one of the thermal batteries with, it doesnt need 2

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given that its completely external though theres nothing i can really put there thats crew accessible though

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god i am flooding this thread im sorry yall

devout fox
tepid charm
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it genuinely doesnt need it, the only reason the thermal batteries are there in the first place are for the tiniest shield heat buffer

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without any buffer all the shields would instantly ignite afaik since the rads have no internal buffer

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id kill for a small thermal battery

devout fox
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Yeah, that would be cool! Same with a big one that requires power and/or produces heat on its own

tepid charm
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yeah passive heat generators that take power and shut off at a certain defined point would be killer

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would make thermal can missiles less of a pain in the ass to use

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i still have no idea how to give those fuckers full uptime even with proper factory setup

devout fox
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Thermal canister missiles seem really weird right now. Even when you use missiles, it often seems better to use a radiator

tepid charm
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yeah

devout fox
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I don't see any issues with them being impossible to sustain if they have a different niche than radiators

tepid charm
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eeyup

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i managed to give this abomination a hyperdrive at least? could swap that out for more storage or something

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im actually curious what walt wanted this thing for

static rune
# tepid charm im actually curious what walt wanted this thing for

Sunmining is supposed to be hard but rewarding. Something the size of a station weapon satelite is not supposed to be able to literally touch the sun. Since sunmining has some major changes in Meltdown, they want to look at your design and tune the sun so you can mine asteroids but not the solar corona.

tepid charm
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oh

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hopefully it doesnt make this thing unusable

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im hoping to make an upgraded version for career

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also it cant touch the sun

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the second any part hitbox actually comes into contact with it its gone, but as long as its just the solar heat radius its impenetrable

tepid charm
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but ig weโ€™ll see what walt says, i just hope this thing doesnt become useless next patch :/

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huh now that i think about it that ship has spare distributors usually maybe I can just clear all the operator bunks and use the barracks as distributors and operators both

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would make extra room

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actually shit yeah thats a great idea ima do that when i hop on

near flax
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imo thruster heat gen should be reduced, it feels like too much

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it was a good design synergy (idk a better word) that two overclocked large thrusters only required a single radiator

devout fox
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Normal thrusters are still weak compared to OC ones though

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I do get what you're saying though, the awkward heat production amounts are annoying

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All things considered, I think reducing heat production again could work, as long as they gain some new penalty. With the firefighting potential of OC fire extinguishers, I could see regular but infrequent fires on larger OC thrusters working for that purpose

near flax
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they are annoying and I'm not sure if they're annoying in a way that makes designs interesting

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having a thruster throttle limit would be nice cause then it would be simple to have a equal to cooling cruising mode and a full throttle battle mode

devout fox
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You can already do that, actually! You can set a group of thrusters to a hotkey group, so you can overclock them once you get into battle

near flax
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yeah that's true

heavy berry
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One Qestion: Are Thermal Rockets not priorised over radiators? Or do Radiators not work till thermal rockets are full? I have some problems whit that.

lusty zealot
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heat prioritizes thermal canister missiles over radiators, i believe

tepid charm
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i made it so much worse

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unfortunately the guy who redid the network back here fucked it all up so i cant actually send the ship file or do much else

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but it turns out i could place a hell of a lot more on the corners of that ship which made a lot more room

heavy berry
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I think not, all my radiators are working but my Thermal Missiles dont get heat to shot.

tepid charm
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all the rads are blasting but the cans filling up hella slow, second i switch the rads off the can fills up instantly

lusty zealot
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odd

tepid charm
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thought that was the case in the last ship i made using can missiles

lusty zealot
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i think thermal canister missiles do have a limit on fill rate

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but that wouldn't explain them filling instantly when radiators are off

tepid charm
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lemme go try again

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nah looks to me like theyโ€™re filling up in a whole second

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but with the rads on its more like 15

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may not be instant but the rads are sure as hell taking priority over the weapon that eats heat

heavy berry
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thats a problem. i hope this will be fixed. My whole ship was burning right now because i forgot i turned of the radiators ๐Ÿ˜†

tepid charm
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yeah this is goofy

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i remember the first time i used them this was happening too

heavy berry
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what can i do to make them fixing that? My ship (result of 12 h building) doesn`t work. ๐Ÿ˜…

tepid charm
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try to strike a good balance of active rads, or switch them off in combat and back on outside of it

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thats probably the best thing you can do honestly these things need work

next urchin
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Looking at the code, TCMs aren't a priority target, but once there's heat in them it can't be removed by other sources. They do pull heat from the network on their own, too

tepid charm
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yeah i figured, theyโ€™ll pull but the rads wont let them have all of it

heavy berry
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i turned of the radiators, but i forgot it... 20 seconds later the wohle ship was burning

tepid charm
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honestly it would be really nice if there was a threshold switch for the rads

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or a heat generator

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or like any other heat parts

next urchin
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A threshold for the radiators would be reasonably easy, actually

tepid charm
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lemme go slap some shit in ideas and feedback, ive got some things cooking in the autism ocean

tepid charm
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actually ill do that later i got a headache

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oh lol

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aw fuck it sure ill start brainstorming and putting shit in notes then ill write it all down in a thread

next urchin
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Appreciated! I'm focusing on tying up loose ends for the eventual Meltdown RC/stable atm, but I'd like to revisit some more QoL/configuration related features afterwards, too

tepid charm
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time to take a good ol tylenol

heavy berry
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can someone say me when it`s fixed? (I dont know if thats possible, i dont use discord often.๐Ÿ˜… )

lusty zealot
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just check the patch notes every time walt does an everyone ping here

lusty zealot
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definitely worth prioritizing over radiators which just remove heat

next urchin
tepid charm
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ok i slapped something in the threads

tepid charm
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thread contents are kinda basic rn but im hoping i can put in more later on

tepid charm
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oh also i found what caused that first breach in the sundiver ship, looks like it got too close to a roid and it cut off the shield projection radius

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just needs more careful control

lusty gulch
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Could spontaneous combustion of OC thrusters be related to an uneven MP setup? Aka perma ๐Ÿข blinking? But somehow running almost fine

vocal trout
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good ol Overclocked stub

static rune
tame comet
static rune
#

More than, when they implement a fix, remember to have a button that keeps the other utility.

vocal trout
#

hmmmmmm

quasi meteor
wind vale
vocal trout
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โš ๏ธ

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okay this one i gotta replicate somehow

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hmmmmmmmmmmm

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okay for some reason you can somehow steal crew from the aether in creative

coarse spindle
#

they got too far away from their ship on the z axis

vocal trout
#

who do i dm the savefile to

coarse spindle
#

can you not send it here as a zip file if its too big?

vocal trout
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nah i just dont wanna send it here lol

jaunty gyro
vocal trout
#

ive not once placed an airlock on this ship

cerulean prairie
#

@everyone New Meltdown preview! Thanks for testing!

Balance:

  • Ammo Factory (Overclocked):
    • Replaced 2x output with 300% speed
    • Reduced heat generation per conversion (200โ†’100)
    • Reduced power per conversion factor (300%โ†’150%)
  • EMP Factory (Overclocked):
    • Replaced 2x output with 300% speed
    • Reduced heat generation per conversion (250โ†’125)
    • Reduced power per conversion factor (300%โ†’150%)
  • HE Factory (Overclocked):
    • Replaced 2x output with 300% speed
    • Reduced heat generation per conversion (275โ†’110)
    • Reduced power per conversion factor (300%โ†’150%)
  • Mine Factory (Overclocked):
    • Replaced 2x output with 300% speed
    • Reduced heat generation per conversion (250โ†’125)
    • Reduced power per conversion factor (300%โ†’150%)
  • Nuke Factory (Overclocked):
    • Replaced 2x output with 300% speed
    • Reduced heat generation per conversion (333โ†’165)
    • Reduced power per conversion factor (300%โ†’150%)
  • Thermal Factory (Overclocked):
    • Replaced 2x output with 300% speed
    • Reduced heat generation per conversion (250โ†’110)
    • Reduced power per conversion factor (300%โ†’150%)
  • Missile Launcher: heat levels are now maintained when switching from Thermal Canister Missiles to other missile types

Other:

  • Fixed Chaingun maintain โ€˜firingโ€™ status indefinitely (preventing mandatory reload and ramp-down behaviour)
  • Added glow to build mode Editor Group tab icons of stacked parts
  • Fixed memory leak due to Status VFX not being correctly disposed at 0 intensity or when ship is deleted
  • Changed icons for Thermal Resonance Lance safety toggle
  • Suns now do more heat when ships are very close to the sun.
  • Direct shield drain from suns is now properly affected by distance to the sun.
vocal mesa
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Aaaaaaa

vocal trout
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i think you used the wrong ping lol

delicate moss
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no more matter duplication :(

polar knot
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More chaingun rework ๐Ÿ˜ญ

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Oh?

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Wait no?

alpine needle
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Awww I thought the higher resorce efficiency was a good motivator for people to start experimenting with the heat system

polar knot
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There IS no chaingun rework, we must celebrate

fickle patrol
jaunty gyro
#

nooooooo

floral saffron
narrow owl
mild gazelle
#

Power per ammo made

floral saffron
hollow gull
#

if there isn't a new chaingun rework every patch, why even bother playing

mild gazelle
vocal trout
alpine needle
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Hmmm I was thinking what would a weapon that only works with a serten heat level already in the system work like a gun that needs heat storage to already be at 50% full or something in order to fire

floral saffron
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arent reactors reverse entropy machines

vocal trout
hollow gull
#

also, does anyone actually use mine factories?

vocal trout
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its more compact to in some cases

light stratus
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people use mines so yeah

wind vale
hollow gull
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I thought that people that use mines generally just run storage

light stratus
#

its situation dependent

vocal trout
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i mean if im running mines in career you bet i have a factory lmao

floral saffron
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or missiles actually

hollow gull
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a factory sure, but are you guys running an OC mine factory?

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multiple factories for uptime

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generally i would just use storage and have maybe one factory to resupply them

light stratus
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previously in career it was alwayas better to OC the mine factory

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now it isn't required to OC it but it's nice to have

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factories are mostly career relevant since for PvP you fight like, once or twice, and factories are there to sustain fights

floral saffron
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factories are there because stations just dont have any missiles

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literally unplayable walt plz fix

hollow gull
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granted, reduced their storage of uranium, processors, and hypercoils to make room for missiles and mines

delicate moss
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the UI improvements go hard, having the bottom bar get taller definitely feels a little weird though. I kind of wish there was a more elegant way to stack them than currently

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I don't really want to make another UI suggestion though bc I'm aware it's a lot

floral saffron
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i think they need a bit more glow

delicate moss
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I'd agree, I'm more concerned about the icon sizes though

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like, I wouldn't mind smaller icons (the size of the upper row icons for example), that show the information of the part when you hover over it

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then you could fit more parts way more comfortably and it'd still be comprehensible

remote wadi
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Oh, was there a temporary test of having factories increase efficiency?

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I can see ammo factories being overclocked in a few situations but I almost never overclock the resource factories. I can't mine resources faster than one factory can process it all.

static rune
#

Overcharge bridge: Can function as a 14k thermal battery, and when full, excess heat heats the bridge, starting fires in one of the bridge consoles, meaning that none of the connected shield systems will catch fire as long as the bridge is manned.

floral saffron
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what

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what do you mean starts fires in one of the bridge consoles

static rune
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We've all seen Star trek. When the thermal system overloads, fires start in the bridge, not the systems.

floral saffron
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that just sounds like a straight downgrade

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instead of burning down the shield thats being hit it burns down the one thing keeping your ship controllable

static rune
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But you can ALWAYS have fire extinguishers RIGHT THERE.

floral saffron
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you can have fire extinguishers in your shield

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or just like have enough thermal batteries or radiators for your shield to not be on fire

static rune
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depends on how packed your surface is.

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And this is a thermal battery too.

devout fox
static rune
wind vale
devout fox
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We're talking about an overheat scenario

wind vale
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and also about the fire extinguishers part it'll still be a bad tradeoff either you lose operating crew or you lose control for until the fires stop

static rune
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So, either dead radiators, spent thermal canisters, or big hits on the shields.

devout fox
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Yes

floral saffron
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I feel like there is no case where setting your bridge on fire is a good idea

static rune
devout fox
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Besides, structure actually does this job. It can re-distribute heat from your heat-generating parts to your logistics

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Watch what happens when the railguns fire continuously

tepid charm
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aw shit they fucked over the sundiver

wind vale
static rune
wind vale
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like if shields or even a reactor catch fire you just get a crew penalty as said crew is extinguishing fires but if like a cr or weapon catch fire any operator death is a part no longer working

wind vale
static rune
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whereas if the fires happen somewhere in the interior, the shield crew can still be operating the shield at full efficency while dedicated fire management crew handle the bridge.

devout fox
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If I remember correctly, it's just 600 heat before a part starts melting. So, anything past 1,000 shield damage on your large shields and your bridge is in trouble

static rune
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...so slap on a heat resistance effect.

devout fox
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I don't think OC large shields need any more support, anyway. Reducing the side effects of their overheat could be problematic for balance

static rune
#

Shields at 50% captian!

static rune
devout fox
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Also consider that this would make Thermal Canister Missiles even less useful than they already are. If it can handle the level of heat from shields, it will completely invalidate the missiles

near flax
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tbh for factory overclocks it would be neat for it to produce 2x stack resources that turn into regular stack sizes when moved somewhere

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this would make missiles a lot more crew efficient which would help a lot in career

devout fox
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I love that idea

near flax
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to my knowledge it would require making new items

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i would be down for same rate of "packaged parts" so effectively a 2x rate

near flax
floral saffron
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instead of making items it makes crates of items that get unboxed at their destination

floral saffron
#

yeah?

stuck roost
#

Center of mass whohooo !!!

gloomy raft
#

ive noticed a potential bug in chaingun behaviour every time the chain gun destroys a target when set to fire at will (a.k.a pick your own target) it tries to put itself away before checking for another target. This creates wastage in terms of targeting and ammo as it has to reacquire a target that was probably attached the the one it just destroyed. i can provide video if requested.

vague aurora
#

Yay factories getting love <3

hollow gull
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the problem with the chaingun is that the enemy ships have guns and can hurt me :(

dark lily
#

Makes me sad to see the efficiency factories gone ๐Ÿ˜”

stuck roost
#

I feel like I am missing a big part of the testings going on thonkers
What was the driving force behind such a nerf? Who did what?

pale python
#

Makes me very happy to see the efficient factories gone monksilly

dark lily
#

That it didn't really make sense

gloomy raft
dark lily
#

They produced more product resources with less input resources when overclocked. Now they produce the same amount of resources as normal, but at an accelerated pace

tepid charm
#

yeah the factory change is kinda garbage

#

but oh well

static rune
#

Now an OC factory is just a factory with 8 adjacent factories.

#

...and each adjacency bonus is scaled up the same way.

hollow gull
#

I think that more efficient factories could still make sense

#

non OC are more wasteful, the OC waste less but use more energy to do so

remote charm
#

yeah

static rune
#

"Proper Ratios"

remote charm
#

yea now that i think about it

#

i would really like to see denser stacks of missile/ammo type stuff

#

oc factories seems like simply a way to save on factory cost itself

static rune
#

For a lot of factory types, faster resource conversion doesnt even matter, as you are more limited by your ability to find, mine, and load resources than turning those resources into materials.

remote charm
#

yeah to fully realize the 300% speed you would have to deliver resources at 300% speed, no?

devout fox
vocal trout
vocal trout
static rune
#

I dont know if this is even feaable but... Overclocked Cockpit that, not only generates it's own power, but generates 1 EXTRA power every minute to slowly charge up energy storages? Can the cockpit be made into a source of power, not just a destination?

vocal trout
#

vanilla auto++ drop

static rune
#

you still have to crew it, of course.

#

being 100 times weaker than a small reactor means that it's only really useful for recharging between fights, and even that takes awhile, especially if you overclock a storage.

vocal trout
#

1 crew career gets cheaper

tepid charm
#

yo celeste or walt, pop into the thread for some ideas

#

might be some good stuff in there

#

also did a big edit, dunno if the balancing is any good but i actually suggested some parts instead of just ideas

tame comet
tepid charm
#

wouldnt I see them pop up in the thread if theyโ€™d looked

#

they aint on the members list

#

neither are you

static rune
#

Is members everyone who's ever viewed it? Or just everyone who's posted? or even just the people who have it visible for 3 days?

tepid charm
#

but then again i see someone having upvoted it who isnt shown on the members list

#

so maybe idfk what im talking about

#

:>>>

tame comet
#

ive read them i think i dont remember

tepid charm
#

oh its follow based

#

ok that makes much more sense, sorry

near flax
tepid charm
#

yeah i like that idea honestly

tepid charm
#

alright time to return to the cubic sundiver

#

but given last patches notes i got a bad feeling about this

jaunty gyro
#

We believe in you

tepid charm
#

holy fuck

#

its struggling, real bad

#

overall shield uptime took a big hit, looks like it could use all 6 supplier crew but one is lingering in quarters not doing anything despite shield batteries stuck at 5-6

#

and the heatgen, the heatgen oh god

#

even 11 exchangers at the very front is struggling

#

this poor fucking thing

#

this might need a full rewire

#

shiiiiit

#

they genuinely cant supply it at too close a distance, and its not that they're incapable of it its that theres one lazy piece of shit who refuses to leave the quarters

#

with all 6 crew, maybe? but idk how to get a full quarters cycle

#

i didnt wanna have to do this but this needs 8 shields

#

4 isnt doing the trick no more :/

static rune
#

18 power slots is 5 crew running triple energies unless the shield is at the last 1-2 energy, or 4 crew running quad energies unless the shield is literally on it's last energy.

tepid charm
#

when i get to making a new frame with 2 shields ill see about doing a practice run just to see how many exchangers the setup needs

#

then ill go from there

#

i suspect upwards of 10-12 exchangers for both shields

static rune
#

do you need 360 coverage?

tepid charm
#

i already talked about this

static rune
#

I missed the discussion

tepid charm
#

no setting for ships to only face towards a single set point

#

and strafing needs you to constantly rotate the ship inwards again

#

360 coverage means less annoyance

#

it also means full speed in any direction

static rune
#

I mean, if you strafe directly on the line inward... pre-meltdown, I had a sundiver that could maybe manage 10 degrees off the line, and there was a lot of dive-returns

tepid charm
#

360 is safer

#

period

#

until walt pops a waypoint-based auto-look-at that doesnt rely on an enemy or ally, 360 is best

next urchin
tepid charm
#

pain in the ass to setup? sure
gives me something to spend hours on thinking about and working on? sure does

next urchin
#

Maybe for a future industrial update. I think some sort of resource variation system would be broadly useful

static rune
next urchin
#

No. The max carry size is determined by the resource itself

#

That's what I asked Walt about yesterday

static rune
#

Damn. Not as simple as giving the crew power armor with 2 "hands"

#

Or a costco cart with 1 storage slots that a single crew could push around.

next urchin
#

Conjoined twins can carry twice the resources!

tepid charm
#

it begins

narrow blade
gloomy raft
#

that must 100% be what it means.

#

Celeste wont let us down

static rune
gloomy raft
grim gyro
#

I need to make a meme about this at this point

gloomy raft
#

?

grim gyro
#

Celeste and the cursed chaingun

gloomy raft
#

oh

#

lol

next urchin
#

I don't know how my changes would've broken aiming though

gloomy raft
#

im not sure its ever worked

#

ive just noticed it and it looks bad and shouldnt work that way regardless

#

its like, it finds a target > target is destroyed > put gun away begins > finds new target > has to unpack gun. but all this happens every time it needs to change specific targets on a ship that is right next to it

#

observe

#

ive raised it now

tepid charm
#

holy fuck

#

DCopper thats a lot of exchangers

twilit matrix
tepid charm
#

(does he know)

twilit matrix
#

Clearly not.

#

Mind enlightening me?

gloomy raft
#

its not oc

#

so it wont connect im guessing

tepid charm
#

solar heat applied to shields doesnt get generated directly by the shield, it gets applied to it

twilit matrix
#

Ah, ok.

tepid charm
#

hull heat, not part heat

twilit matrix
#

I remember seeing that a while ago, I just forgot.

tepid charm
#

so instead i need to turn this thing into a giant dyson vacuum

twilit matrix
tepid charm
#

blame the devs

twilit matrix
#

Yeah, I know.

gloomy raft
#

soon?

tepid charm
#

i made a ship fully capable of skating along the sun a couple days ago

#

but walt specifically asked me for it for testing

#

the very next patch? increased solar damage and heat application

#

so im gonna bust my back making a ship capable of dealing with the patched sun

narrow blade
#

still works

tepid charm
#

bruh

#

this isnt enough lmao

narrow blade
#

why are you making a omnidirectional sundiver

#

that serves practically no purpose just make a super good frontal heat system

tepid charm
#

because its a hell of a lot safer than strafing and spamming r towards the sun

#

ive said this like 3 times now

#

the simple answer is its way less annoying to control

#

ok with how much this scales its basically impossible to get it to full impenetrability

#

shame

narrow blade
tepid charm
#

youve made your point clear

#

maybe ill try something like that when they add a look here and only here and only strafe to move control for ships

#

huh, actually it looks like the problem might just be not enough radiators

#

might not need this many exchangers?

delicate moss
#

lol what if we did a sundiving tournament where we blasted each contestant ship with more and more heat

tepid charm
#

nah

charred lantern
narrow blade
#

small shield stacking is incredibly powerful for sundivers

tepid charm
#

im not gonna repeat myself

charred lantern
narrow blade
#

you can use tcms

#

i think those can throw out more heat than radiators

#

this dumpster fire can make it pretty close to the sun before the heat starts exploding

charred lantern
tepid charm
#

what?

#

hundreds of times??

charred lantern
#

An exaggeration

tepid charm
#

the entire purpose of this ship is to be capable of lingering in the suns radius permanently

narrow blade
#

what if spinning sundiver

tepid charm
#

its meant to be a single dive for everything

narrow blade
#

so you can like have all heat exchangers taking heat out of the shields at once

tepid charm
#

just a different way of achieving it

#

maybe cant clear the sun of resources entirely before storage fills up, but i can work on that

#

actually, about the exchanger conundrum it looks like the actual problem was just me not paying attention to the thermal batteries, the exchangers are working fine even with plenty removed

#

it just needed more radiators is all

charred lantern
#

Yeah....

#

They have no issue soaking up all the heat, it's the radiators that are the issue

#

If all your radiators are on, you need more

tepid charm
#

yeah clearly

#

ill see what i can do

narrow blade
#

2 radiators per oc extended small shield seems to be enough

#

main issue is crew cant get to the shields fast enough to resupply them

#

picture of dumpster fire

charred lantern
#

In combat, it's fine if your radiators are all on, because you're not always building heat from OC shields, but in this case, the heat doesn't stop

tepid charm
#

yeah

#

im just trying to keep an eye on the thermal batteries

#

they're on the low end but im still seeing damage if enough exchangers are removed

#

hm

narrow blade
#

spot the sundiver

#

also like. new sundiver meta unlocked

prisma dock
tepid charm
#

looks like i found the right balance for the front

#

sides time

#

as for the rear, i actually dunno why but on both of these ships theyve needed extra exchangers on the rear

eager gyro
#

actualy prob should add Celeste to the text

tepid charm
#

๐Ÿ’€

eager gyro
#

better

#

-# i have no idea if its actualy better or not

next urchin
#

You could put Madeline on his head

narrow blade
#

@eager gyro you shouldve put this image trust me

eager gyro
#

will do lol

eager gyro
narrow blade
#

yeah!

dark lily
#

That character's name is Madeline, who climbs Mount Celeste

narrow blade
#

damn they got a mountain as a part of the dev team in cosmoteer

next urchin
dark lily
#

uhhhhhhhhhh

#

smoke bomb

tepid charm
#

doing its job

#

polishing the instabilities rn

#

the rear and sides look fine too

#

it cant get too close to the point where the shields are clipping into the sun itself for too long, but its working

#

cant wait for walt to ask me for this ones ship file so he can turn the sun heat even higher

narrow blade
#

made this dumpster fire

tepid charm
#

nice

#

didnt consider trying to make a 16 shield diver

narrow blade
#

i needed the shields since they are oc

#

runs on less crew but its like astronomically expensive

tepid charm
#

neat

flat skiff
tepid charm
#

wh

flat skiff
#

just tryna be funny ๐Ÿ˜”

tepid charm
#

oh

narrow owl
kind estuary
#

also side note.... I THINK Celeste may have gotten into the yellow/green reactor juice

remote charm
lusty gulch
vague aurora
#

Cosmoteer Chaingun here being more dysfunctional than the Austro-Hungarian empire ๐Ÿ˜ญ

devout fox
#

They should rework it so it's a 1x2 part with 3x4 magazines

remote wadi
#

Oh god, what did you guys do to the chain gun again? Lol

tepid charm
#

unspeakable things

remote wadi
charred lantern
#

Does it count as a bug that extended OC Small shield is not affected by the sun until it enters normal shield range?

tranquil wedge
#

Its just how the sun is coded right now so its at least not an oversight

#

Its the same reason seperate ships can not protect each other from the sun

tame comet
#

id say no

charred lantern
kind estuary
#

Why did my game remove default always show stats, and where is the option to turn this back on x.x

#

have to hold alt to look at every part's stats now

lusty zealot
#

i had to do the same thing

kind estuary
#

i couldnt even take screen shots because my hotkey for it has conflicts while holding alt

charred lantern
static rune
verbal torrent
#

(and illegal ships)

twilit matrix
#

But, if it would be too laggy, that's that.

charred lantern
#

But rather because orbits do not exist

static rune
#

Don't need orbits while Huge Ships mod exists. Just build around the sun 5head!

near flax
#

i really want OC thrust to have blue flames and shock diamonds

grim gyro
#

hell yeah

delicate moss
near flax
#

different blue color

delicate moss
#

if you make the flame bright enough that's not an issue, but still, the idea of a jet being something but oh, this other jet is actually thrust, not dissipation, seems odd

near flax
#

something like this

delicate moss
#

yeah see, this is the color of vents

#

obviously it's a different hue than this, but it's still quite the difference from orange

tame comet
#

make radiators blow orange air because the air is hot glueless

delicate moss
#

OC ion beams are a little pinker, OC shields add a blue or orange tint on top of the purple glow and keep it. No OC parts change the color that drastically

delicate moss
#

But yeah anyways, Cosmoteer relies heavily on colors to discern what parts do what. So I worry that changing the color of something on the color wheel by an almost complete 180 degree rotation is too drastic

#

demonic red or bright yellow would be baller though

charred lantern
#

Cyan is blue-green, indigo is blue-purple

narrow blade
#

it would be so awesome to edit the color of the radiator thing

flat skiff
#

are engine rooms supposed to increase the heat generated?

#

bc on thrusters it says at 100% thrust they make X heat..

#

so a thruster outputting 150% thrust should generate 1.5*X heat..?

tranquil wedge
#

should be correct otherwise

lost sapphire
#

I thought the same, the 100% makes it confusing. Maybe have it say max thrust instead of 100% for the heat stat specifically?

tame comet
#

i have never found it confusing personally

#

however it is a possibility

marsh aurora
#

First image is from small shield and second from large shield.
Large shield is taking all the modifiers of small shield. That includes the Reinforced and Extended modifiers. I know that Large Shield can't get ShieldOverclockExtended buff and ShieldOverclockReinforced buff and therefore those will always be 0, but even though it is weird...

vocal trout
lusty gulch
heavy berry
#

Does someone know a way to make rail fanning working whit OC Railguns?

mild gazelle
#

You can kinda get it if you target something earlier than your target and turn really slow

dark lily
#

Rail focusing also works, where you disconnect parts of your ship and tilt them

remote wadi
#

Just an idea I wanted to share. Could ships auto-path around the sun a bit further? Or perhaps take into account ships in formation? (Though I can see the second one causing problems)

I've had ships get scraped off into the sun in formation before and crashing into an NPC ship could also do the same.

#

Additional idea: maybe the sun could passively heat up ships to a point while being near the sun even outside of the sun's damage zone. It could be annoying and not contribute to gameplay, but could also add another dynamic to the heat mechanics and make fighting near the sun a viable strategy to exploit ships not equipped to handle heat soak.

pale python
#

I think the overclocked disruptor should not deal damage when penetrating operational parts

#

not sure how it happened

devout fox
pale python
#

i mean yeah
but it can be fixed with one of these solutions:

  • reduce penetration speed and suddenly doing that reduces effective range drastically
  • use a damagepool to limit its damage, would basically act like just hits the first block (basically that [max damage] stat of ocrail and other penetrating shots)
  • disable friendly penetration (maybe disable junk too?)
#

or doing the simplest that is reducing damage

verbal torrent
#

wait it has friendly penetration and not as an oversight?

charred lantern
#

Friendly penetration...

charred lantern
#

I wanna say, whoever did the little sparks in the Radiator thrust, cheffs kiss

kind estuary
# pale python example

thank you! definitely was not intended to deal damage after initial impact. OC disruptor is supposed to deal a tiny bit of damage on impact point, and then penetrate for zero damage through the ship to apply the drain debuff

#

friendly penetration?

wind vale
marsh aurora
#

I know that I have mods, but I think that crew doesn't like to walk through crossing pipes...
None of the parts are overclocked. I simply laid the pipes

#

However, if the reactors have some space (there is a corridor between the reactor and the crossing) crew does move by

lusty gulch
#

Probably just lazy crew ai

marsh aurora
#

How does shield overload status vanishes?

verbal torrent
marsh aurora
tribal ridge
covert coyote
marsh aurora
#

Those should be bought automatically...

covert coyote
#

tell that to the FE

unique needle
#

how do I dissapate heat from an overclocked ion beam? I understand how the heat pipes and radiators work, but the ion beam emitter doesn't seem to connect to the heat pipes at all

dark lily
#

Can you post the ship that you're working with?

unique needle
tame comet
#

post a screenshot or send the ship png

unique needle
#

I tried putting heat pipes next to the ion beams but it didn't work

#

at least, they don't look like they connect

dark lily
#

The pipes can only connect where you could otherwise put doors, so that is to say one of the four sides at the base of the ion

dark lily
#

Pipes won't connect to parts unless they're overclocked

unique needle
#

oh, I see

#

that is what I was missing

#

Ugh, I completely have to redesign this ship. was hoping to just refit an old design

dark lily
#

Heh, yeah updating existing ships with thermal systems is nigh impossible

unique needle
#

If you have enough heat dissapation, is there any downside to keeping a weapon overclocked constantly?

dark lily
#

Just the cost in heat logistics, space and cost-wise

unique needle
#

Do the lightning strikes of the overclocked ion beam get stopped by shields?

opal moon
#

yes

#

mostly

#

nevermind i'm not sure how much

dark lily
#

I believe if there's tiles close enough to the projection of the shield it can hit those, but that might have been patched

livid thunder
#

that way you don't get surprised when it performs worse under overclocking

granite sapphire
lusty zealot
#

i think they chain to other shields as well? could be wrong

trail igloo
tribal ridge
#

Well i went from ocdc spam to oc flanks spam

#

And somehow my flanks are working better and are surviving longer (i know it cus i fighted artem and my ships or did big damage and died or eve survived sometimes)

remote wadi
#

And disorder

#

Couldn't decide which one was funnier.

marsh aurora
#

Instead of showing the Railgun Exponent Bonus when Overclock on the launcher, wouldn't it fit better to show it on the accelerator? Specially considering that the base Railgun Exponent is shown on the accelerator and not the launcher

#

Same with the accelerator charge time

woven aurora
#

Does the thermal pumps power use grow with each attached trl?

#

seems like it does but isn't mentioned in the tooltip

granite sapphire
#

by how much each? who knoooooows

lusty gulch
#

lol, didnt know u could put the heat output off a OC reactor DIRECTLY into an TRL

lusty gulch
# near flax wdym

u can place an OC reactor directly next to an Thermal Resonance Lance and the TRL will take the heat.

near flax
#

TRL does have a bit of heat disipation yeah

verbal torrent
#

very peculiar, it doesn't generate pipes but it still connects it

near flax
#

oh

#

yeah all heat parts (TRL and TCM) work as piping

verbal torrent
#

does all go through the center, also something in common with the other two dissipation parts (radiator and TCM launcher)

#

thermal battery also seems to be connected, although there's not much opportunity for that to matter because it only connects to one side (like crew quarters)

lusty gulch
#

LOL

verbal torrent
#

maybe a fringe case of it working?

lusty gulch
#

most improtantly: u can still put a door on the SAME place.

#

DOOR PIPE has been archived.

#

quick someone delete this before celeste or walt see this and murder us ;XD

coarse spindle
#

There is no pipe the crew just leave the door open to let the heat go through

granite sapphire
fallow spade
#

Has anyone else experienced the game freezing, seemingly when loading a still burning wreck? At least that's what I've noticed being different from other cases when I had my storage ship go around the map cleaning up.

#

(Where it did not freeze)

#

(It doesn't crash either, just stays frozen for like 3-4 seconds)

marsh aurora
verbal torrent
#

how long did the shield change animation take

mild gazelle
pale python
#

-# guys this is definitive proof of Sacretis being a sleeper agent dev

verbal torrent
#

๐Ÿค”

verbal torrent
#

oh my, the friendly penetration is real!

dark lily
#

Hmm, put on a built-in, and watch it get patched, or not ๐Ÿค”

narrow blade
#

put it on a built-in, regret later if it gets patched

twilit matrix
devout fox
frigid gull
#

also you need fiendly fire to be on oof.

verbal torrent
#

sounds like a job for the ultimate ship Ragnarok

lost sapphire
# tame comet i have never found it confusing personally

another reason that can cause some confusion is the MRT. The Nozzle's heat generation [350 heat/sec (100% thrust)] increases the higher the thrust percentage is, but that is not the case for the other thrusters.
-# the reply is late because I just started testing MRTs

tame comet
#

oh yea that makes sense actually

#

that can be confusing

quasi meteor
kind estuary
# dark lily Hmm, put on a built-in, and watch it get patched, or not ๐Ÿค”

I think neither of us want to use or nerf this tech. Requires self targetting, eventually killing your own armor and even disruptorring your own parts when at angles.

Honestly this looks like a case where if anybody actually found a strong case to use it, they might thank nerfs for freeing them from the super annoying amount of micro it would need in actual combat

static rune
#

Self tageting does lend toward "barrel" type weapon layouts, instead of armored turrets.

tranquil cape
charred lantern
#

I had a dream ss had a balanced OC

verbal torrent
#

an inbetween may or may not be OP

devout fox
#

Neither are really overpowered currently though, right? Extended has extra cost without a HP increase and reinforced has even more cost

verbal torrent
#

yee, ..at least as far as I'm seeing
but extended range, plus health, for approximately same arc as normal operation...might be, even with heat in consideration

charred lantern
#

Like reinforced without being concentrated

static rune
#

If the OC Large shield trimmed off the corners, it could ALSO have a focused/spread toggle, with the spread being almost 270 degrees... IF you have 270 degrees unobstructed by armor or other systems.

unique needle
#

I don't quite understand the use case for the overclocked ion beam. It has a much larger AOE, but seems much worse at penetrating through multiple layers of armor, so in practice it seems like it will be worse than a normal ion beam most of the time, especially since you have to spend much more volume to add the heat pipes and radiators

tame comet
near flax
#

it also deals a bunch more damage

lusty zealot
#

aye, it's a lot more brute force

jaunty gyro
#

it is definitely useful for when an enemy ship is maneuverable and you can't quite get your regular ion beam array to hit it, an overclocked one can start stripping off stuff it's not even directly aiming at

charred lantern
#

what about the use case for OCed Chaingun?

#

when you need a lot of holes in the enemy?

lusty zealot
#

higher DPS overall and especially when just starting to fire, concentrated bursts of damage help break through 1 spot, better accuracy is just useful

floral saffron
# static rune

ok but what are you even going to do with a 270 degree shieldf

granite sapphire
#

yeah. 270 degree coverage is hardly useful outside of edge cases, especially further with ls's mechanic of projection restriction

#

180 is like all you need in their context

verbal torrent
#

and without making it awkwardly longer, it'd be difficult to properly convey something wider than 180ยฐ

charred lantern
verbal torrent
#

flat shield is surprisingly something not done (although back in classic there was a reeeal good attempt with a far-away emitter and a thin arc bloated by the otherwise phenomenal radius, and i can't remember how much of a hand i had in pitching a solution...)

tame comet
#

i dont know if its just me, but now that i know meltdown is getting close to release, im excited

#

im excited to actually get out of preview and start a run with my friend and friends again tbh

lusty zealot
#

what's stopping you from doing that now?

charred lantern
verbal torrent
#

version jump maybi

tho if it's very active, can get there before it even goes to

#

forgot if the meltdown faction would be unveiled at release of meltdown or a future update

#

one thing i can say for sure about the meltdown update; it sure had a lot more certainty than the missile rework: the flak couldn't decide what it wanted to be (although 4 barrels was surprisingly early on)

#

and funnily there was an incendiary in the works back then but it had no reason to exist in classic

tame comet
#

to be very blunt with you i can afford a TRL + amp pump and shield and have 75 credits left over, i dotn think thast very fair atm, so im waiting for meltdown to release so i can see how many credits i can cut before going insane

tame comet
#

TRL having passive heat dissipation was made for this moment Pray

static rune
wind vale
#

what about 270 degree but the less of its arc is available the stronger it gets, so like same heat stats but it starts out at 270 degree 45k hp and ends at like only 1 shield node thingy at like idk 135k, i think it's balanced because at that point it will only barely cover itself (with some small gaps on the sides) and nothing else but that might not be enough so idk heat stats can also scale, smaller=more heat per damage up to like idk 1 heat per damage on 1 node

static rune
#

I mean, with 270 it means the shield generator has to be hanging out, completely exposed, AND it means Walt needs to make graphic changes to the generator itself. The limitation not to project over objects really messes with it's ability to project more than 180, because it is itself an object.

#

270 is just the theoretical maximum for "Overclock extended mode" with reasonable accomidations.

vocal trout
#

by any chance does the center of mass change basecause of active hitboxes or smth? sayyyyyyy cg firing

lusty gulch
#

QOL: add Engine Room to M.R.T. sub Editor Group, i was like wait i have to go back to get my ER?

jaunty gyro
#

That's not a bad idea

#

some redundancy is good with the editor groups

coral cove
#

Are custom editor groups a thing for vanilla?
If not imma probs suggest that

verbal torrent
unique needle
#

Can I chain overclocked weapons to pass heat through them or does each weapon need a heat pipe connected directly?

devout fox
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Each weapon, aside from dedicated heat weapons (TRL and TC missiles) requires heat pipes to be connected directly. Railguns are about halfway in-between, where they only need one connection to cool the whole gun, not a connection for each segment

verbal torrent
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technically not ovrrclocked, but as for heat pipes...

you can chain thermal canister launchers, but nothin else (TRLs would but can't due to another restriction)

everything else requires a dedicated heat pipe connexion

verbal torrent
devout fox
verbal torrent
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meanwhile MRTs get fires because the engine room doesn't connect there

pale python
#

I really need to combine that list of broken collider parts

lusty gulch
#

another QOL: ER FORCE OC'ed Thruster should also deOC once the ER OC is turned off.

#

also thrusters still self ignite if crew leave OC ER for even 1 sec.

cerulean prairie
verbal torrent
#

so it's all gonna be done in one update!

cerulean prairie
#

There will definitely be patches/QoL/balance after the first big update, but most all of the big things will be in it yes.

#

New faction will be in RC1, so you'll see it before the actual stable update.

verbal torrent
#

did sorta figure that much

cerulean prairie
#

There are some OC ideas that we didn't get to either. (I'm personally most excited for OC hyperdrive.)

verbal torrent
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honestly unsure how that'd work, unless...

knowing the tractor beam...would it be how the blink drive comes in?!

cerulean prairie
#

would it be how the blink drive comes in?!
I can neither confirm nor deny that OC hyperdrives are blink drives. ||They're blink drives.||

coral cove
# lusty gulch wdym? we can have favorites?

When you select certain parts it opens a sub menu of related parts. I was wondering if you can make custom ones. IE I select a part and it opens a custom menu with parts I want related to that
E.G. I could make it so when selecting a DC it opens a page with DC, Quarters, Ammo Factory, Capacitor

cerulean prairie
coral cove
#

alr, well I will probs make a #1019739575683399840 post on it then ^-^

jaunty gyro
#

Any plans for another preview patch today before my friend and I load up our co-op game and the patch immediately drops? lol

lusty gulch
coral cove
#

yee I am aware it is moddable. I was asking if it was possible to have a vanilla option for it, like the favourite system

quiet vine
# verbal torrent how long did the shield change animation take

So this was actually more @next urchin than it was me, although we ended up going back and forth on it quite a bit to work through some of the new challenges OC shields presented. Her original version/draft of the effect already had the arc smoothly changing but I did end up spending some time adding some new code/features to ensure that the hexes themselves didn't get squished in the process. The new bigger OC hexes sliding in over the top was something that took almost no time because it uses the same existing feature where shields grow out from the emitter when they turn on (rather than fading from a smaller size to full size as they turn on I fade them from a larger size to normal size).

What took the most time was definitely just figuring out what the bigger OC shields should look like in the first place, here's a screenshot of my folder of iterations:

verbal torrent
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fascinatinge

jaunty gyro
#

hexagon paradise...

lusty gulch
tame comet
#

@lusty zealot i remember you asking a while ago about if fire (unsure if caused by trl specifically?) still explodes ammo or sulfur. i just checked. storage at literally 99% health and it exploded while on fire. i can give a firm and finally concrete "yes it does" to the question you had a while ago

tepid charm
#

anyone got opinions on the stuff in the thread i popped into ideas/feedback

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mostly asking for stuff on the weapon concept

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anyways, anything new comin? saw that the hyperdrives when overclocked might become blink drives, sounds baller