#Meltdown Update Preview

1 messages Β· Page 21 of 1

light stratus
#

oh great

hollow gull
#

some of them go black in the middle

light stratus
#

welcome back OC CG mag bug, died OC CG rework 1, reborn OC CG mini rework 2

#

celest must be going insane lmao

rough dock
#

If the heat pipes are insulated enough to radiate zero heat, how do they glow? Did the engineers just coat all the pipes in LEDs?

light stratus
#

i imagine them like those copper water vapour vacumn pipes

#

anyway when something gets hot, it glows

#

anyway it's a balance thing that they dont radiate like rooms

bitter steppe
#

Yessssssssss

light stratus
#

and slightly realistic

bitter steppe
#

Structure Heatsinks are real πŸ”₯

hollow gull
#

also I went back to double check if I was just seeing ghosts or something and it is real, the chaingun mags were wonky

light stratus
#

old bug turned new

hollow gull
#

sometimes a mag in the middle was depeleted, and sometimes the back ones would flicker

#

and i think they might be firing at different rates? because I think they're loading at different speeds, but I haven't verified that

light stratus
#

it was previously triggered when OC CGs would go past the max fire rate and trail into infinite fire rate and "clog up"

#

so probably?

bitter steppe
#

Since the surface dissipation value turned out to be a typo, people had already found cool and unique ways to utilize it for builds, so we wanted to let structure blocks have high dissipation value to act as heatsinks as another cool way to dissipate with surface area

hollow gull
#

but it isn't doing it now so idk

#

oh I figured it out

light stratus
#

two birds one stone

hollow gull
#

it only does it on the first mag after spawning the ship

#

can someone bug report that please

light stratus
#

huh

hollow gull
#

yeah so after it reloads and stuff it seems to work

#

but on a freshly spawned ship it does it

#

oh thats weird

#

the original ship chainguns also didnt catch fire while the copies of the ship did

minor valve
# hollow gull

damn i didnt even realise you could make em the other way around

#

how have i never tried just flippin the chaingun mags

hollow gull
#

this is the best way

#

anyway good luck devs have a great day

light stratus
#

it works really really well for rifled CGs like above

gloomy raft
#

@hollow gull @lusty zealot i just spent over 40 minutes writing down my Chain gun thoughts based on yesterday and now its so long im too embarassed to post it 😭.

remote wadi
#

That's pretty sexy.

remote wadi
# hollow gull

Wait, how do crew get in there? Is that a PvP only ship?

#

I guess you guys don't need airlocks in PvP... Just weld the crew inside.

prisma halo
#

you can trap crew in campaign

#

just takes some planning

remote wadi
prisma halo
#

*when you have limited crew

agile wolf
#

This seems to work pretty fine, no need to OC the Extinguisher
Edit: 3x1 Wedges work even better, causing no fires at all

prisma halo
#

is that vanilla??

agile wolf
#

Welcome to Meltdown Preview, where Overclocks is the hot new thing

#

That's the default Small Laser beam with safety turned off, aka overlclocked

prisma halo
#

ic

#

why @silent

agile wolf
#

Force of habit, don't want to give double notifications in quick succession.

remote wadi
hollow gull
agile wolf
#

Mockup to test OC Shield, works with no real issues

#

(wait how do you share pngs properly?)

dry willow
#

Does structure armor also count for cooling bonuses?

agile wolf
#

In this very recent patch yeah

agile wolf
dry willow
#

Like, the 2x1 armor wedge with structure

#

As opposed to raw structure

agile wolf
#

I actually don't know the techincal details, but in my testing it might be better

#

Seems to not matter whichever you pick, as long as the structures occupy the same amount of tiles (3 structure blocks and a 3x1 structure wedge sinks similar heat)

devout fox
# agile wolf (wait how do you share pngs properly?)

Open your ship library. There should be a button with three lines (also known as the "hamburger menu"), which should bring up a few options when you click it. Press "open folder". Then, you can drag ships from your saved ships folder into discord

agile wolf
#

Thanks

near flax
#

ty for pushing for this change devs and balance council

#

@next urchin what is the diffusion speed from structure to other structure? it doesnt seem that high

lusty zealot
next urchin
near flax
#

alr

#

ty

granite sapphire
#

cgcgcgcgcg

frigid gull
#

Hosting Dom meltdown!

prisma dock
lusty zealot
#

it actually got through the armoured target a bit quicker in test 3

#

though it did slightly worse vs the stacked shields and armour in test 2

prisma dock
lusty zealot
#

slightly yeah, it could be to do with it being closer range so the base CG loses a bit less from spread than test 3

#

OCCG also does break more of the armour around the destruction path than the base CG, due to the explosion

tepid charm
#

any way to revert the submenu thing

#

ngl its super annoying having to click off the menu to get back to the other components in the tab i was in

#

would prefer just scrolling

granite sapphire
#

is there some weird expl damage/overkill stuff going on here

#

i assume thats it

#

i also feel like oc cg could start at a bit higher rampup value to incentivize shorter mags

#

it does look substantially stronger vs shields, and underperforming relatively vs internals, which checks out. i suppose we'll see

lusty zealot
#

seems to break them pretty well

granite sapphire
#

everything not shields

lusty zealot
#

especially with explosion damage

granite sapphire
#

you can see that base cg is p much toe to toe with oc cg vs armor and internals

#

and thats even ignoring the obvious issue of oc cg needing cooling, cred/cred its probably objectively worse

lusty zealot
granite sapphire
#

cred per credit i dont doubt base cg would easily outstrip oc cg in this regard, though there isnt anything inherently wrong with that

#

vs shields it is very impressive so im hopeful

lusty zealot
#

i've been testing a couple of builtin-style ships with OCCG and they seem to be doing pretty well

#

admittedly one of them does also use OCrails so that might be slightly skewing the results

grim gyro
#

"slightly"

granite sapphire
#

ill send my cg cruiser rammer hybrid later

#

ive been working on some prototype designs and landed on one that actually works alright

grim gyro
#

i feel like oc rails could potentially be amazing on rammers

granite sapphire
#

there were a couple oc rail rammer designs iirc

#

issue is that rammers just arent that good in this meta

lusty gulch
#
  • Fixed β€œ'0' cannot be greater than -{x}” crash caused by out of date heat network MaxResources data

wait so that bug is still around? lingering data of resourcestorages crashing?

lusty gulch
#

OCDC firerate being halfed is intentional? ahh bcs it gains x2 range

granite sapphire
lusty gulch
#

but yesss

granite sapphire
#

OC CGs fire their first volley early when force fired, firing before they are aimed at their fixed target

granite sapphire
#

oc cg feel like they are in a good enough place now, past the mentioned bug

#

at least balance wise

floral saffron
delicate moss
#

Is this what the final UI is going to look like for the tabbed groups? I can't help but feel like it looks unfinished/basic

#

like, the UI's glow as an outline would go a really long way here as an example

pale python
#

wdym

granite sapphire
#

Carbon Footprint Mk2 - OC CG Rammer-Cruiser Hybrid

#

performs pretty well from my limited testing, oc cgs are now competent and well tuned imo

delicate moss
# pale python wdym

these icons for the tabbed groups (in this ss the ion beam, railgun and armor) look kinda unfinished, just having the part png is odd to me

#

if you added a glow to the parts in this UI menu specifically, or some kind of outline, mimicking the style of the button, I think it'd go a long way

pale python
#

makes sense

delicate moss
#

idk if walt & co have a plan for that or not though

pale python
#

Walternate Realities*

delicate moss
#

you will be boiled

tame comet
#

also there goes years of muscle memory umuTears

floral saffron
#

is walter hartwell white going to be an icon version for every block with a tabbed group

pale python
#

i doubt its gonna be placeholders

#

like its supposed to just be the part itself

#

i imagine every part that needs to be grouped having its own custom icon would be cluttering

marsh aurora
#

In some part of the code, the pipes are named as heat pipes and in other parts only as pipes. I think that they should always be named as heat pipes.....

#

Probably they won't add more pipes in the future, but if mods do it would be better if the vainilla pipes specify that they are heat pipes in all the code

delicate moss
floral saffron
tranquil wedge
#

Is there a dev mode tool to see the heat of a part?

cerulean prairie
tranquil wedge
#

thats very helpful thanks!

regal plume
regal plume
#

Anyone know what the point of OCing a Laser Blaster is?
+400dps seems abysmal for a cost of a quarter of a radiator worth of heat (and the relevant piping)...
I can't see a circumstance where you aren't better off just using more Laser Blasters.

lusty zealot
regal plume
lusty zealot
#

less so missing a ship, more so not hitting precisely where you want them to due to windup and relative ship movement

#

OC lasers' higher fire rate (shorter windup) and immediate hitting means they can be used as one hell of a precision tool

#

and +400dps is not insubstantial

marsh aurora
#

Any idea how much time it will take for Meltdown to be ready? I want to know if I must hurry up with the portability of my mods lol

craggy heath
#

You don’t need a full radiator per 4 blasters you can negate the cost a lot with thermal batteries to deal with the burst of heat

#

Lot more dps per credit which is what PvP is optimized around probably even better in career bc your dps per crew is much higher? I dunno I don’t play career

regal plume
lusty zealot
#

a thermal battery is 2500 credits though?

devout fox
twilit matrix
#

How do I answer a hail?

gloomy raft
twilit matrix
#

...

gloomy raft
#

lol

#

sorry

narrow owl
#

(the button also doesn't blink in that case)

dusky gate
#

was there any estimate given on when the preview changes to "unstable" or perhaps even the main line ? 0.29 is so outdated by now...

lusty zealot
#

no-one knows

dusky gate
#

so basically whenever walt feels like it's ready for that

granite sapphire
#

just mentioning here oc boost feels absolutely awful, its heat production is kinda crazy and thats if you can even get it to sustain in the first place which is really hard with the oc capacitor changes and its power consumption

lusty zealot
#

i think the heat production of OC boost may also partially be a factor of the OC large heat increase

#

which i think may have gone a little too far

#

the last thing to happen to OC boost's power consumption was actually a decrease

#

so it seems that it's just the OCcap changes making it worse on that front

twilit matrix
near flax
delicate bay
#

It's extremely hard to set up defensive fields with OC Flak right now if your target is outside of Flak range and only uses hit-scan weapons. Can we get a way to set the aim point of OC Flak that's set to infinite fire? Or at least have the aim point always reset to directly forward when all targets are out of range? Maybe have Flak automatically fire on incoming hit-scan weapons instead?

lusty zealot
#

having it automatically fire at hitscan stuff would probably be the best approach but i also imagine it's difficult dev-wise

dark lily
devout fox
#

What if I don't want it to fire at ion range?

next urchin
dry willow
#

If would need to detect the presence of the hitscan beam, maybe fire at a set distance towards it

#

Prob max range of the flak

#

But closer would be more beneficial

devout fox
tame comet
#

is there an overclocked manipulator beam concept yet?

lusty zealot
#

i have an idea but haven't proposed it yet, and to my knowledge there's no other proposals or ideas in the council

tame comet
flat skiff
gloomy raft
stuck roost
#

If you could make it an object; if thee game engine allows it, like an armor block that's harder to push it just absorbs the hits

next urchin
#

Like this is the current behaviour

remote wadi
#

I haven't messed with structure cooling yet.

As is, does it allow for continuously used OCs without overheating or does it just provide more of a buffer but not entirely keep up with the cooling?

#

I like the idea of structure cooling being an alternative option to armor (as they both want to occupy the same space), so there's a tradeoff.

The only downside is even more things will be OC'd in meta. If people weren't going to OC practically everything with a full thermal system already, now they can still OC half the ship possibly, though at the expense of making more weak points.

#

I'm curious if structure cooling will decrease the amount of full thermal systems used in meta as structure cooling seems like a viable alternative

granite sapphire
#

at least so far. its undeveloped at least

#

but its really unwieldy and weird

#

i dont think it is really very good in elimination, at least. probably better in dom, but the same issue of lack of compactness is really bad

remote wadi
granite sapphire
#

but having to make your ship artificially larger and space stuff out is really bad for so many things

remote wadi
#

It seems like a good place to be so far. Additional building options/mechanics but not too impactful on competitive.

granite sapphire
#

i dont think itll be seen much at all in elimination with its far higher budget and requirement for compact and tight design, which is fine

#

its a niche mechanic in the first place

remote wadi
#

I wish competitive and career building styles were more in line with each other haha

#

But they are completely different. Career ships need to last a lot longer and be largely self sufficient

tame comet
#

pvps building style from what i know is mostly for optimal play

#

minus stuff like ammo factories in career

remote wadi
# tame comet certain career ships could definitely be used in pvp to decent effect

In my experience at least, in career, sacrificial ships aren't very widely used. It isn't until high level combat that I even consider glass cannon / sacrificial ships.

At most, I may just use frigates as a distraction or send out some fighters/nuke bombers on a one way trip to soften up a big target. But I don't have much in terms of expensive gun spam glass cannon ships.

tame comet
#

i dont think pvp ships are very glass cannon-y. its mostly that the other side has so many weapons that they both mind as well be glass cannons

remote wadi
#

And in career, the cost of a ship isn't as big of a factor. The limiting factor is always crew.

By the fifth system we get into, we're fighting level 12, have infinite money and infinite resources (mother ship and/or hauler ships with thousands of resources and millions of credits) so it's entirely about optimizing crew per ship.

Theoretically, the best career ships could be 2 crew frigates that run entirely on OCd small thrusters and OCd PD that all power themselves.

#

You could have like 500 of them in career lol

tame comet
#

oh yea crew in pvp are a lot cheaper than career tbf

remote wadi
tame comet
#

thats what i mean

stuck roost
remote wadi
stuck roost
#

I know

#

I answered to a question with another question, if you've never seen that

remote wadi
#

I can't say for certain but I don't see why hitscan weapons wouldn't hit the flak debris. I believe all projectiles (hitscan or not) will impact flak debris.

Or do you mean OC flak should automatically fire when hitscan weapons are firing?

tame comet
#

yes i think so

remote wadi
#

What hitscan weapons do we have? Gatling, flak, OC medium laser, ion beam...

tame comet
#

mining laseer

remote wadi
# tame comet mining laseer

Good point. Forgot about that one. The OCd mining laser actually gives me enough confidence to use my mining cruiser as a combat ship. Melts though ships and I'm only using 4 of them. I'd normally use 8.

granite sapphire
# remote wadi In my experience at least, in career, sacrificial ships aren't very widely used....

these glass cannon ships are called alpha ships in the pvp community (alpha strike) with the goal of frontloading damage. obviously, taking these ships and plopping them into a career save is a horrible idea, because career is, well, a different gamemode, but you can definitely take a lot of the principles behind them (a strong initial strike of damage for little cost and crew, combined with the requirements to properly field it (varying mobility, defensibility, etc depending on the weapon. for example, an alpha strike oc cg ship needs to be pretty fast and maneuverable, but doesnt need much defense at all. alpha strikes take effectively no crew for damage, since you can reload it between fights, and thats massively valuable for career.

#

in my career runs i run a LOT of cheeky alpha strike nonsense like railguns or chainguns, relying largely on an initial burst of damage to cripple enemies before they get a say

eager gyro
#

they do, they just need quite a bit of it

lusty gulch
#

can we get all places where u can put down a door as heat ports pls? like on all other parts lol @next urchin (processor factory if not visible)

#

same goes for coil factory and Hyper coil factory---

lusty gulch
tame comet
lusty gulch
tribal ridge
#

ok now I just notist that OC flanks can counter EVERY SHIP TYPE in a 1v1 (at least in some way in 400 000 max price)

devout fox
#

Yeah

#

There are a few things that can beat it, but not many. It's probably overpowered right now

tribal ridge
#

ye but in my tests it was rare to see a flank ship survive a 2v1 (flank is the 1) but it almoust always won or survived the 1v1 (sometimes it runs out of ammo thow)

stuck roost
eager gyro
lusty gulch
#

when building a ship over a longer duration, build plans seam to get cancelled midway randomly, leaving only a repair option for already halfway build parts

tepid charm
#

is it possible to give thermal missiles full uptime

#

ive not used launchers all that much outside of modded so figuring out ideal logistics for them has been a neat challenge, ive done decent uptime for he missiles but not for the others yet

#

and is it possible in any way to disable the build menu submenu mechanic

dark lily
#

Not presently

cerulean prairie
eager gyro
lusty gulch
#

well the game / update should be actually usable before release.....

#

not to mention that fire still is spreading wayyy to fast ----

gloomy raft
#

i should prob not be allowed to do this with oc thrusters considering how it looks

jaunty gyro
#

That does remind me, the OC thrusters and their plumes can get a little wild, might be worth toning down the size of the plumes and just giving them a more distinct color to show they're overclocked.

#

Once in a while I briefly think one of my rooms is on fire but it's just the leftover exhaust from one of my maneuvering thrusters lol

eager gyro
#

perhaps a blueish flame?

frigid flax
#

Shock diamonds!!!

dark lily
#

Just sayin...

brave fog
#

When will be update?πŸ’€

frigid flax
#

August 12 2036

gloomy raft
eager gyro
gloomy raft
# eager gyro

i meant the melee meme tbh but i appreciate this too

eager gyro
#

i have no idea what that is lol

gloomy raft
gloomy raft
frigid gull
#

Hosting Meltdown dom :D

gloomy raft
#

btw celeste et al lemme know if when u want me to stop posting these please

near flax
frigid flax
#

heat πŸ”₯

near flax
#

theres currently kinda 4 missile launcher setups that are good designs

  1. just use storage: cheap, short lived and loses uptime the longer its shooting
  2. 2 factories 4 launchers: solid and common setup, was the default factory setup for a while
  3. 2 factories (boosted) 6 launchers: using an ammo factory you can boost the production rate of the HE factories so they can support 2 extra launchers, very solid and more cost efficent than #2
  4. 1 OC factory 4 launchers: very cost efficient and the newest option, struggles with uptime due to some crew congestion issues
mild gazelle
#

I would say the fourth option is the best, although I'm seeing the same long-run throughput with three launchers off of a factory as four launchers off of a factory. sign it's very under crewed with even 40 crew

near flax
#

i dont think its an undercrewing issue at all, its a congestion issue

frigid flax
#

time to build the front of it

#

its gonna be nothing but a fuckton of armor

tepid charm
#

i havent made any functional setups using factories

marsh aurora
#

Do you need to take heat for each railgun accelerator or is it transfered to the loader?

near flax
frigid flax
#

armor has been added

near flax
#

crew roles included are very important
@tepid charm

remote wadi
gloomy raft
#

keep getting the same crash 😦

next urchin
next urchin
next urchin
mild gazelle
#

I took out the side launcher, which should be making more conjestion

near flax
#

interesting

next urchin
next urchin
#

I think I know what needs to change in order to fix it, though

next urchin
gloomy raft
gloomy raft
lusty gulch
#

This thread has already peaked X5 the messages of previous previews

vocal trout
#

its a long preview tbf

#

superlongform patreon dev stream basically

vocal trout
#

anyway this new number display system is a lifesaver

gloomy raft
agile wolf
#

OC:ed lasers with structure cooling are pretty good

tame comet
#

wait thats actually kinda neat

#

nvm rift you were right thats cool XD

vocal trout
gloomy raft
#

oh? wdym

flat skiff
gloomy raft
#

maybe we share some core directive.

#

'it must be broken to be built'

agile wolf
#

'I can fix her' ahh coding equivalent

gloomy raft
#

'all things are made through the unmaking'

tame comet
grim gyro
opal moon
#

weird thing with heat and shields. you need the vent things i forgot the name of already, and quite a few of them as well

tame comet
#

is it just me or do these look way worse on meltdown than they do stable? in the build menu

#

something changed

grim gyro
tame comet
#

this is pain

#

my first experience using the TRL is as a starter ship

#

I TRIED TO MOVE A THRUSTER AND I DONT HAVE AN AIRLOCK agony

tame comet
lusty gulch
tame comet
#

they look considerably blurrier. i kinda hate it

marsh aurora
#

Anyone knows how much is the passive heat dissipation of stuff and structure?

eternal ibex
frigid flax
#

Agree

#

Especially on bigger screens

gloomy raft
mild gazelle
marsh aurora
mild gazelle
#

Hm

#

Well base is 0.004/s/m into space iirc

marsh aurora
#

First image is from structure and second from heat rules.
I guess that the 25 in the heat rules is actually a percentage cause otherwise it wouldn't match with the structure rules, right? And what about the empty=4? If 25% is occupped and 4% empty, what happens with the rest?

mild gazelle
cerulean prairie
cerulean prairie
#

@everyone New Meltdown preview! Thanks for testing!

Balance:

  • Reworked Small Shield Overclock:
    • Overclock adds additional 2-mode toggle between β€˜Extended’ and β€˜Reinforced’
      • Extended: increased arc and projection distance
      • Reinforced: decreased arc, reduced damage energy cost, and added energy drain resistance
  • Lowered Career mode drop rate of steel, coils, and hypercoils by 20%.

Other:

  • Fixed (hopefully) ArcShield.RecalculateArcRadius null reference crash
  • Fixed crash when loading some saved game files with extremely high numbers of star systems.
  • Fixed crash when using a numpad key to select a stacked part sub-group.
  • Fixed Ion Beams doing double damage to neutral ships.
  • Added a toggle to display the ship's center of mass in the ship editor. (Due to technical limitations, the center of mass cannot be displayed in blueprint mode.)
  • Added missing side Heat ports on Coil, Hypercoil, and Processor factories
  • Moved Hyperdrives into the same editor tab as control rooms and changed its name to "Ship Control".
  • If a parts sub-menu is currently open but no part is selected, pressing the Esc key will now close the sub-menu.
  • The visual effects for ion beams, thermal resonance beams, and mining beams should now appear smoother.
zinc ether
#

Hmmm

woven aurora
#

Nice

livid thunder
#

shield overclock is cool

frail anvil
#

I just made recolorable shield gura_dying_dead

woven aurora
#

I like the shield options

near flax
#

lets fucking go

livid thunder
#

if only they added a similar feature to large...

pale python
#

awesome

livid thunder
#

"but large is already 180 degrees"
so? 270 degree large shield.

torpid harbor
#

soo does that mean shield hp pool increase?

deft tartan
#

reading your patch notes makes me sometimes wonder

are computers even real

narrow blade
#

they should make oc thrusters blue flame trust me

torpid harbor
#

also I love beta branches for seeing how the product evolves over time

deft tartan
#

pressing a numpad key in this one specifc scenario crashes the game

marsh aurora
remote charm
#

center of mass ❀️

marsh aurora
#

Fixed (hopefully) ArcShield.RecalculateArcRadius null reference crash
Oh god, thanks!!!

hollow gull
#

awesome changes, love the shield toggle

delicate moss
#

YEEES OLD OC SMALL SHIELDS ARE BACK

tepid charm
lusty gulch
#
  • Lowered Career mode drop rate of steel, coils, and hypercoils by 20%.

wtf

tepid charm
#

wait yeah wtf

agile wolf
#

Was it too much? Or is it to incentivize more purchasing or production of parts?

lusty gulch
#

the start of game is already tight enough on exactly these resources AND crew Lel

tepid charm
#

encouraging factory use is kinda neat

#

ig i still need to come up with a dedicated factory setup with all possible overclocks

agile wolf
#

Oh yeah, overclocked factories are much more efficient too

tepid charm
#

only the ammo factories are more efficient in resource usage though right

#

wait, they added a CoM display?

#

me eating these patch notes

agile wolf
#

xD

tepid charm
#

gimme that shit im hoppin on to pop that update

#

that shit yummy fr

agile wolf
tepid charm
#

really? i didnt see any resource usage difference in the overclock display

#

but if thats so then cool

agile wolf
#

More for the buck

icy eagle
# frigid flax

Those look more like signs of underexpansion, try bumping up the exit pressure to match atmospheric pressure.

agile wolf
#

Or wait, am I misinterpreting?

icy eagle
icy eagle
tepid charm
#

yeah i thought so theres no difference in usage

#

you get the same amount of resource from a single chunk

agile wolf
tepid charm
#

ammo factories give you more ammunition from whatever they take

#

missile part factories and stuff too

tepid charm
#

lol whatever all g

#

ill check the factories again just to make sure

lusty gulch
#

yeah munitions are x2

tepid charm
#

yes

#

la creatura

#

somehow i managed to near perfectly get this things balance correct without the com display

lusty gulch
#

@ Celeste the OC text for the Processor factory is showing coils per sec. instead of processors. might bΓ© a german only thing have to double check

tepid charm
lusty gulch
#

oc randomly disabling on a factory ship???

#

crew are to dumb to be soooooo easily killed by fire smh

jaunty gyro
#

Tell me about it.

lusty gulch
#

modern cosmoteer endboss : crew IQ

#

ahh yes lets priotize refilling a mining laser over extingushing fires...

lusty gulch
frigid flax
#

Center of mass

lusty gulch
#

ahh yes

#

HOW IS MY SHIP CONSTANTLY SELF INGITING BCS OC TURNS OFF FOR NO REASON DISCONNECTING PIPES AND IGNITING PARTS-.____::::::::::::::::::::::::::::::

#

why are WE crewing an for 5 sec + disabled mining laser instead of EXTINGUSHING::::_

devout fox
lusty gulch
#
  1. pipes shouldn't instant dc when oc is disabled. they should wait on the connected radiators to remove any leftover heat from the part being oc before removing the pipe connection.
  2. crew ai is incable rn.
  3. fire are op bcs 2.
  4. fire extingusher is a 10 prio why is it ignored then.
#

there is 0 / 10 logical cases where that shield just ignite. its sitting idle taking 0 dmg but somehow the OC disables killing the pipeconnection overheating and setting an area which should just work on fire.

#

unsafeable bcs the syytem doesnt work.

#

whoose ides was it even to have pipes just DC ? bcs its funny? to randomly kill ships?

#

and now it just works??????

tepid charm
#

bro is having a moment

hollow gull
#

pipes dont pump excess, only exchangers remove that

tepid charm
#

actually, come to think of that

#

theoretically its possible to make a sundiver work off of exchangers (and radiators obviously) entirely, right?

lusty gulch
rigid temple
tepid charm
#

yeah im kinda curious too

lusty gulch
#

literally how is the game so Inconsitent now that im activly watching my factory / mining brick there is -0 overheating------------------
maybe there is a bug when a ship is running its heat system in the bg?

tepid charm
#

i guess an argument can be made for them generally being the most commonly used materials for the majority of parts, so you get them a lot?

hollow gull
tepid charm
lusty gulch
tepid charm
#

just add more radiators or something idk

lusty gulch
#

how did this ever BURN.

lusty gulch
hollow gull
tranquil wedge
hollow gull
#

without a thermal battery, the shields are the battery

lusty gulch
tepid charm
#

send me the ship file

#

ill see if i can figure this out for you lol

lusty gulch
tepid charm
#

request still stands

#

alright lets see this thing

#

what part of it was overheating?

#

shields, lasers?

lusty gulch
tepid charm
#

and this is under fire?

#

or just it being active

#

because ill say it right now, if its when its under fire i already know what the problem is lmfao

lusty gulch
#

how

tepid charm
#

lemme give it a roid then

lusty gulch
#

no enemy in sight. just sudden ignition.

#

aka thats where the rage came from.

#

no reason. just fire.

#

now its mining like nothing every just RANDOMLY decided to burn....

#

it never supposed to face any enemy anyway and the shield were more decorations. until half the ship ignited.

tepid charm
#

im getting zero ignition

#

yeah nothings happening

#

so wait did you overclock the lasers at all

#

or were they left out of this

#

guess we're done cool

reef basin
#

maybe you can add a thermal battery

tepid charm
#

yeah fr

#

that was suggested like 3 times

lusty gulch
tepid charm
#

and you absolutely were never attacked

#

riiiight?

#

and you didnt go into the sun or anything that would apply heat

#

maybe you found a bug honestly lol

#

for the future though, add a thermal battery trust me

lusty gulch
# tepid charm riiiight?

Yup, i flew it to the asteroid field ordered to mine, took care of another ship and suddenly when I returned my ship burned

#

It's seams related to OC randomly disabling thru out the whole ship .... Aka again also with the engine rooms...

marsh aurora
#

The arrows for the Reinforced should point themselves instead of pointing outside cause the arc is being reduced not expanded

frigid flax
stuck roost
#

Oh my gosh

tepid charm
#

insert disco inferno here

tepid charm
#

never had that happen

lusty zealot
#

OC is disabled while construction/repair is ongoing

tepid charm
#

didnt know that, i still havent tried a career game with meltdown yet

frigid flax
next urchin
granite sapphire
#

i think oc pd should be reworked to produce more heat but only when actively firing or regenerating power, either is fine

#

but rn they are a bit punishing with their passive heat generation that discourages use as a side weapon to be used passively

near flax
granite sapphire
#

uh

#

i remember them constantly generating heat

#

ig ill check my ships

tepid charm
#

yeah they dont have passive heatgen

granite sapphire
#

the toggle oc on ss is crazy

lusty zealot
#

best of both worlds

next urchin
#

Trying to pick which one to keep was giving me migraines

frigid flax
#

i feel like small thruster oc should be reworked

#

sure the extra power gen is cool but unless you have like 7 of em they dont seem very useful

devout fox
#

To be honest, I like how they work a lot

#

I would love if the standard thruster overclock was similar

lusty zealot
devout fox
#

Perhaps an extra long ramp-up time, so they're more like budget huge thrusters

devout fox
frigid flax
#

how about instead they provide an impulse of instant thrust when they are activated

devout fox
#

That would be cool for the boost thruster overclock...

tame comet
#

cosmoteer dash is real...

tame comet
#

small actual bugs i encountered:

non-oc small lasers dont seem to play their sound if you zoom into the ship (career)

the most recent patch removed the fire effect from the TRL; TRL is just a line and not a fiery effect

i dont think i should need a report for these since they're probably easy to replicate. unless one of my few mods does something (unlikely)

dark lily
tepid charm
#

probably the most ammo factories ive ever put on a ship i barely know how to use these things lol

#

by far the most ive ever used vanilla launchers and the first time ive used factories as direct suppliers instead of buffer storages

#

goofy ship lmao

tame comet
#

i think 1 oc factory can supply like 3-4 launchers

tepid charm
#

dunno how to get full uptime without a directly adjacent factory

tame comet
#

you dont need full uptime, but like 90% is enough to justify

tepid charm
tame comet
#

true full uptime is, unless those are modded to fire much faster, unnecessary

tepid charm
#

yeah im running unmodded rn

#

i just dont like seeing any downtime

tame comet
#

ok thats totally fair lol

tepid charm
#

if i have enough crew that can manage the factory and supply the buffer storages i might be able to single factory it? this was my previous factory setup lol

#

ill try single factory

next urchin
#

Also, reports are more about them not getting lost, really

tame comet
#

okok ill probably make a tiny report then

lusty zealot
#

sounds to me like touching the TRL effects

tepid charm
#

the return of operators saying nuh uh

#

i think this is as good as im gonna get it, the uptime is awful

#

they arent reloading the launchers quick enough for the operators to stay seated

tame comet
#

which is strange

tame comet
#

oh wtf it isnt

#

it isnt a mod issue

tepid charm
#

afaik they only leave is the launcher is ready to fire but isnt loaded, thats already fucked uptime

tame comet
#

whatever that effect is

#

isnt here

#

give me a second to figure out why

#

oh it just deosnt sometimes what

tepid charm
tame comet
#

ok i have no idea why

lusty zealot
#

likely for visual clarity

#

as it can be quite obstructive

tame comet
#

ok... so thats kind of true?

#

its the oppostie way around

lusty zealot
#

huh

tame comet
#

if the ship firing the TRL is selected, its suppressed

lusty zealot
#

oh firing

#

yeah i must have just misremembered

tame comet
#

shouldnt it be the opposite way around?

lusty zealot
#

i don't actually know

#

@next urchin?

tame comet
#

also unrelated but the TRL does not like aiming correctly at high game speeds but i have a feeling thats known

lusty zealot
#

i don't think it is

tame comet
#

oh TRL really likes not aiming where you tell it to at high game spedes

#

probably easy to replicate

#

no mods needed

next urchin
# lusty zealot <@212084311967399936>?

I thought it was the opposite away around. I did make a change a few patches ago but I don't think it should've changed which ship the roof alpha was sourced from...

next urchin
lusty gulch
#

Hmm, but I noticed too, that it was kinda pointing ☝️ at the enemy and just spawning fires xD

lusty gulch
next urchin
#

It's possible there's a bug, but I can't determine whether that's the case from just the images

kind estuary
#

both small shield OCs!!!! 😍
This is even more fun to design around because we can use the strengths of both! effectively have 5 different total shield options now yay!

coarse spindle
#

Where 6th being large shield going through parts and having a 270 angle but only doing dmg reduction

next urchin
tame comet
#

okok]

tepid charm
#

was funny af to look at

stuck roost
#

Or I guess they are simple enough for kroom to work quickly πŸ€”

granite sapphire
#

does this mean we are open to multiple oc options for other modules or is it a sort of extenuating circumstances thing

tepid charm
#

drg overclocks

granite sapphire
#

theres alot of potential for multiple different overclocks, and as long as there is a strong reason to add multiple different ocs that significantly change how you utilize the module i think its a great idea to add more overclocks to certain modules

#

like the chaingun

#

dgr

tepid charm
#

wtf is dgr

granite sapphire
#

πŸ‘½

tepid charm
#

no mate i meant deep rock galactic, weapons n shit in that game have a bunch of overclocks

#

i meant it like multiple overclocks for the weapons like you said

granite sapphire
#

hey i just reacted after bc they misspelled drg and i thought it was funny

#

ik what drg is i have like 500 hrs in it

tepid charm
#

rock and stone

#

⛏️

granite sapphire
#

rock n stone

stuck roost
#

I think if I say I have dyslexia you'll just sigh LUL

tepid charm
#

i have over 2000

granite sapphire
tepid charm
#

MUSHROOM

stuck roost
tepid charm
#

WE’RE RICH

stuck roost
#

I think I stopped right when you got boots to fly

tepid charm
#

those arent consistent spawns they’re random for caves

granite sapphire
#

good game, stopped playing bc of something or other

tepid charm
#

are you talking about hoverboots perk

granite sapphire
#

#off-topic

tepid charm
#

yeah i havent gotten on drg in a week or so

stuck roost
#

Don't expect me to remember Β―_(ツ)_/Β―

tepid charm
#

oh right

#

ill slaughter some bugs tomorrow prolly, anyways

#

multiple overclocks for individual parts would go hard

tame comet
#

homing railgun

tepid charm
#

oh god

tame comet
#

thats a joke

#

dont

tepid charm
#

railgun overclock which gives the launcher a slight aof at cost of damage

#

that sounds horrifying

tame comet
#

fuckin

#

has worse scaling with accelerators

#

so its jst

#

tiny stubby railgun central

tepid charm
#

im gonna be honest I was kinda hoping the engine room overclock would increase its range by a tile or something

#

that woulda been funny

tame comet
#

something i wouldnt mind seeing is a deck gun oc which has mega firerate but slightly worse damage and stuns crew until it recovers

next urchin
stuck roost
next urchin
#

My drawing skills are poor at best, but I am actually decent at vector art / UI design. Most things do get icons pretty immediately. Most of the things lacking icons are older, like TRL safety or TRL aim direction

#

Eg. TB pulse had an icon from the outset

granite sapphire
# next urchin Circumstances.

thoughts on multiple cg ocs to add more use cases? it would be a pretty easy way to really diversify it without any messy fundamental reworks

tame comet
#

i imagine multiple oc's being a future thing

tepid charm
granite sapphire
#

the current cg oc is good balance wise, but it doesnt really significantly change how you use cgs past maybe less magazines

tepid charm
#

having more variety would go hard

tame comet
next urchin
#
  1. No because each difference OC behaviour increases work/complexity non-linearly
  2. No because if I have to touch CG again I'm afraid I might be possessed to delete it from the game as vengeance for the pain it has caused me
granite sapphire
next urchin
#

Yes, fixed it about half an hour ago. That one was also a headache because the thing that broke it was a fix for OC CG retreating back into its shell and stopping firing inbetween bursts

granite sapphire
#

a fresh wound, i see

#

well, thats a shame. alright

tepid charm
#

;~;

#

but i guess with the framework in place maybe people will make their own overclocks in workshop

tame comet
#

true

next urchin
#

CG caused a wound that it keeps poking at and making worse πŸ’€

The OC variants thing is mostly just a general 'not happening' rather than CG-specific, though, in all seriousness. Small Shields were a special case, and will be the only case as far as I'm concerned

tepid charm
#

gathered

#

still, workshop might have some ideas

granite sapphire
#

precedent be damned?

next urchin
#

This is not a court of law - precedent does not mandate consistency πŸ˜…

grim gyro
# grim gyro

Celeste you might wanna do something about this btw

remote charm
#

the precedent is that chaingun becomes increasingly frustrating to work on

#

therefore we should continue to make cg into a clusterfuck

next urchin
grim gyro
#

Energy consumption

#

60 crew cannot power it

#

And its like a millimetre in

tepid charm
#

holy shit i just realized that yeah

granite sapphire
# grim gyro 60 crew cannot power it

thats probably because it is a small shield, and overclocking it increases the surface area further which means the sun does even more damage to it

grim gyro
#

Yeah but even still

next urchin
#

The sun effects are Walt's changes. That does seem like an excessive amount of damage for the edge, but yeah - the factors yuuki mentioned don't help. It's also a small reactor

granite sapphire
#

i dont think this wouldve worked pre sun rework

grim gyro
#

I tested others

#

I couldn't get any to work

grim gyro
#

I tried pretasking as well

granite sapphire
#

its not like the suns damage uniformly increased the further youre in, and dealt no damage at the border; it always did a pretty decent amount of damage even at the very border

next urchin
#

I'll forward it to Walt - it does seem wrong for the lower bound of sun effect strength

granite sapphire
tepid charm
#

wait, can a small shield even take more than 6 crew total using 1x batteries..?

grim gyro
tepid charm
#

they dont request outside of the existing buffer do they

granite sapphire
#

unless you pretask

tepid charm
#

yeah

granite sapphire
#

theres no reason to add 60 crew to that

grim gyro
#

Large shields are really easy to sustain even at the surface of a star

tepid charm
#

wait whats pretasking

tame comet
#

pretasking is basically like

granite sapphire
grim gyro
#

Crew moving power to a low priority part through a part with a higher priority

granite sapphire
#

expanded ss are like. the worst thinng you can use for sundiving

tame comet
#

you send guys with batteries in to power a laser but the shield suddenly goes down, and since they have higher priorities and are already in the shield, the decide to power the shield instead, which essentially forces it back on instantly

next urchin
#

Small shields are really soft, to be fair. The sun damage is per metre, so as Yuuki said they'll take like double the damage

grim gyro
#

When the higher priority needs power they will power it instead

granite sapphire
tepid charm
#

i never considered that

granite sapphire
#

i thought pretask was removed

tame comet
#

its really smart

tepid charm
#

holy fuck .-.

grim gyro
granite sapphire
#

it comes with some caveats

tepid charm
#

ive got some new roles to make then

grim gyro
granite sapphire
#

you cant use power supply lines at all and the shield has to obviously have a higher priority than the other stuff

next urchin
tame comet
# granite sapphire i thought pretask was removed

dont think so. walt was considering it because it sounded like an exploit but anti explained it to him that its not really an exploit and its just good ship design and he said hed keep it in i think

grim gyro
tame comet
grim gyro
tame comet
#

this is from a while ago

granite sapphire
tame comet
#

im not sure if its still in the game or not, but from waht i can tell its still here as there hasnt been any big uproar that ive seen

granite sapphire
#

to be fair, pretask is cool until you realize it is literally only ever used on like 1 pvp archetype that isnt even meta compared to its counterparts

grim gyro
tame comet
#

pretask is neat but it seems kinda luck and timing dependent

granite sapphire
#

less luck more just that it doesnt work on 99% of things because supply lines are banned

granite sapphire
lusty zealot
#

ion rammers occasionally made some minor use of pretasking with their barrel disruptors

#

but not enough for it to be like, a notable part of the ship design

granite sapphire
# grim gyro Avoiders and rammers?

rammers use like a single eb to pretask an inner large shield which is unbelievably niche and not particularly impactful and only a single archetype of avoiders (using large shields) which is largely just worse than the small shield avoiders) use pretask

grim gyro
granite sapphire
grim gyro
#

Still a cool part of the game which can be used to make interesting designs

granite sapphire
#

each layer lasts QUITE long and more importantly takes zero crew and is insanely cheap

grim gyro
#

I don't really see the need of patching it out

granite sapphire
#

so u can use it to sundive super early

granite sapphire
grim gyro
#

Unless the heat is insane now

granite sapphire
#

that works

tame comet
#

its the same as LS, 0.6

granite sapphire
#

(kinda)

grim gyro
tame comet
#

also the fortified oc ss got nerfed which was odd

granite sapphire
#

the time it has in sun is limited bc it relies on a couple storages plus a radiator

#

but it can be in there for a while

kind estuary
# next urchin 1. No because each difference OC behaviour increases work/complexity non-linearl...

So I had an idea for a OC chaingun.... What if ||instead of local heat it instead overheated Celeste's workload by adding a different firing mode depending on how many magazines were connected to it, effectively increasing the number of potential guns the chaingun could be to scale as big as the build grid~||

in all seriousness though, it is VERY unlikely we will see other multi overclock parts where both OC ideas are so different but also worth using to the point of needing 2 options. its possible, but this was more a happy accident.

granite sapphire
#

πŸ”₯

kind estuary
#

❀️

tame comet
grim gyro
tame comet
#

the oc chaingun should fire crew loaded into a breaching charge

grim gyro
#

Crew with a pointed helmet

tame comet
#

theres the boarding

kind estuary
#

unlikely to successfully take over a ship. but each of those flame crew really just want a hug~

granite sapphire
tame comet
#

oh probably

granite sapphire
#

design wise, the shields were always meant to have the same power efficiency

tame comet
#

can always be changed

granite sapphire
#

even at the base line they are equivalent in hp per power

#

which is the precedent

tame comet
#

clearly it must be HP per total batteries, bring them up to 90,000 glueless

kind estuary
tame comet
#

45000???

#

oh

#

right

#

nvm im a bit stupid i thought it was 3000 now not 30,000

gloomy raft
#

does anyone know if there is intent to make both shields function the way the small shield now does with overclock?

tame comet
#

the short answer is no

#

people jsut really liked both

#

on the small shield

#

so they added both

#

which im so happy for

#

i like these devs, they actually listen XD

gloomy raft
#

i agree

#

v.good devs

#

a cookie for each of them

tame comet
#

perhaps... two...

#

maybe 3 if we feel like hurting our bank accounts

gloomy raft
#

woah... lets not get ahead of ourselves

#

they dont get that third cookie til we get boarding or fighter/bomber drones

devout fox
#

They look at the total situation per-case, including many other rulings, rather than the precedent set in one

#

There's a lot more freedom for the judges to make decisions

tame comet
#

did this update speed up manipulator beams WTF is that fuckin speed???

#

wait did they get "reverted" when the half speed revert happened

#

so now they're just twice as fast

#

it looks twice as fast. though that doesnt account for their snappiness

bitter steppe
#

Balance Council members get no cookies? 😭

vocal trout
gloomy raft
#

Otherwise it would compromise your integrity

bitter steppe
gloomy raft
vocal trout
gloomy raft
#

good

vocal trout
kind estuary
gloomy raft
#

elaborate and ill see.

#

unless its confidential

kind estuary
# gloomy raft unless its confidential

specific details are confidential yeah...

When you find something powerful that you optimized, you get to enjoy it. we get to enjoy it then, determine if its too strong, repeatedly hammer outliers until they stop being the obvious only option to use. Often making our own designs useless in the process. Its definitely a different feeling actually being directly involved in these changes, and we know well how many people these would effect.
the public preview has only seen gentle versions of changes that nullify design work, but even it is still a preview where the designs are not 100% going to last to release.

We cant always find amazing answers like both optional small shield OCs.... there was a lot of discussion about which small shield OC to use before that conclusion, and we were definitely not in agreement on which would be better.

gloomy raft
#

Hmmm. Ok you can have half a cookie each this time.

#

Can't have the sugar making you irritable and hyper during your deliberations

kind estuary
#

yay~

remote wadi
#

Apologies, didn't mean to send that with a ping.

#

Related topic for discussion that I'm curious about:

Is there anyone on the balance committee that primarily plays career?

I'm not certain what the hypothetical solution should be but it's pretty easy to gather practically infinite resources in a system.

In career, my buddies and I usually go through this loop:

  1. Go to system and jump all ships to the first station.
  2. Cruise around and take out every single hostile, collecting all bounties.
  3. Mine about half of the asteroid belt, completely clean up asteroid fields, and most comically of all, completely devour all steel plates from each shipyard and turn those plates into storage units, making comically large cargo ships to hold our mountains worth of resources (even post stack buff).
  4. Print new ships and move on to the next system.
#

After we clean up the system, we don't need to worry about combat so we just slap cargo onto random ships as needed until we (I) build a dedicated cargo cruiser since our mother ship wouldn't be able to hold all the resources we collect.

I feel like the combat difficulty on systems either needs more variance (making people unable to completely clear out a system until beating another system or two of higher difficulty for fame to then come back and finish cleaning up) or there needs to be occasional threats that respawn/jump from neighboring systems that require your mining/hauling/mother ships be capable of some amount of combat/defense/escape or have an escort to protect them.

#

I think neighboring systems that have hostiles/pirates should occasionally have ships jump into your system at least. And perhaps the pirates could have more cargo-central ships to be juicy targets for you to find and hunt down. Pirates would likely be up to some smuggling or black market trading anyway. If they see you in radar range, they'd likely try to run instead of fight.

I wonder if faction ships already create this element of gameplay if you've made any of them hostile to you but my friends and I have yet to actually go to war with any of them as we never really saw the point. We just try to max out reputation with each of them for discounts and allies wherever we go.

tame comet
#

i do also think its a fair change

#

though your complaints are fair. career is boring when played slowly

eternal ibex
#

β€œsomewhat plays career” grossly understates my distribution of playtime

jaunty gyro
#

Yeah I and some of my friends do have worries about updates being too focused on pvp balance, so that is good to know.

near flax
#

are we going to get OC hyperdrives this update or is that planned for the future?

jaunty gyro
#

not sure what you'd overclock about them

near flax
#

what I've heard is that they are going to be blink drives

jaunty gyro
#

Heard from where?

wind vale
#

walt has said they're planned to be blink drives multiple times iirc

remote wadi
#

My gameplay is 80% career and 20% sandbox combat for testing. I've seen a bunch of videos from that one YouTuber that used to cover tournaments so I've seen a lot of PvP but haven't participated.

jaunty gyro
#

Huh

remote wadi
# wind vale

That is intriguing but I feel a bit of apprehension for everything becoming overclocks. I don't have a problem with hyperdrives being OC'd for blink (and could do it once without cooling in an emergency), but it's seeming more and more like every ship that's more than 100k credits will need to have full ship cooling to keep up in the meta.

wind vale
#

i feel like this issue will be solved by balancing

remote wadi
#

Even my career ships are quickly becoming full OC conversions as it's often just... better. And in career, the cost of ships is irrelevant. Crew is the only limiting factor.

wind vale
frigid flax
#

What the current state of chaingun oc rn

#

Kinda forgot what version it was in

remote wadi
# wind vale i feel like this issue will be solved by balancing

Yeah, but the issue there is you have two options:

  1. OCs are better to make them worth it. Meta becomes most things are OCd.

  2. OCs are sidegrades/alternatives. And in that case, OC feels like a punishment because the weapons could just be a different variant.

I guess the conclusion would be: OCs need to be an upgrade over the original weapon or a more-functional side-grade, but not enough to to make it worth it to OC everything on the ship.

remote wadi
#

So non-OC chaingun will be better for alpha strike and OC chaingun will put out a lot more damage in total before needing to reload.

#

(Don't quote me, I might have potato memory.)

frigid flax
#

So effectively more firing duration

remote wadi
frigid flax
#

Nice

remote wadi
#

I think that is a very good way to do the overclock for the chaingun. Makes me satisfied with having both the OC and non-OC as valid options.

wind vale
#

i think it is already the case that you don't need to overclock everything

remote wadi
#

There should be some reward for needing to set up a cooling system, radiators, thermal batteries, etc.

jaunty gyro
#

The other alternative is greatly lower the cost of a cooling system but make overclocking focused on variants that are not always full upgrades.

remote wadi
#

I think the thing that makes me feel bad about overclocks is this:

I envisioned overclocks to be more of a temporary buff like a boost ability. Star Trek style "FULL POWER TO SHIELDS" moments.

Currently, I don't think of overclocks this way (except for overclocking reverse thrust to get out of a facehugger ship). I just think of overclocks as a weapon variant that I either build the ship for or not use at all.

#

There's two changes I can think of that would make overclocks more exciting in my opinion:

  1. Give individual parts a toggle to de-activate OC when it overheats. Or, put a toggle on the ship controls to enable/disable safety override ship-wide and give individual parts the ability to always force the override to be enabled.

  2. Let players setup hotkeys more easily with an overclock hotkey (which I remember seeing in the control settings but it seems to have vanished) and/or let players setup hotkeys for specific actions. Instead of just hitting a number to select all of a part type and then hitting a key for the functions on those parts, let players set up hotkeys to do a sequence of specific actions. Possibly using the numberpad or something.

Example for change 2: Set up Numpad 0 to enable overclock on front shields and reverse thrusters, Numpad 1 to disable overclock on front shields, and Numpad 2 to disable overclock on reverse thrusters.

wind vale
remote wadi
wind vale
#

i guess it was more of a discussion but idk it felt a bit like that

remote wadi
#

We have different experiences and different opinions. If we always agreed with each other, we'd never have anything interesting to say. lol

wind vale
#

fair enough

frigid flax
#

how does passive heat disspation work

#

is there a message that i can refer to

remote wadi
# frigid flax how does passive heat disspation work

It's being changed a bunch. But here's what I know:

Heat passively dissipates between tiles of the ship (each individual tile, even if a part takes up multiple tiles).

Heat will slowly dissipate into the void from every tile.

Heat will go from normal tiles to structure tiles much more quickly, and will go from structure to normal tiles much more slowly.

Heat will pass into empty tiles (space) slower than it will between normal parts, but will dissipate into empty tiles from structure much faster (simulating structure being a passive heat radiator).

frigid flax
#

thx

remote wadi
#

In fewer words, heat spreads and will very slowly go away. Structure will suck up heat and dissipate it into space faster than non-structure.

#

There is no thermal mass simulation so every tile effectively has the same thermal mass (heats up the same given the same amount of energy).

frigid flax
#

fanged fighter 2

remote wadi
# frigid flax fanged fighter 2

I do think having structure as passive radiators is a significant improvement to the OC system as it's a fitting alternative for cooling and makes ship building more interesting.

I haven't tested it yet but I believe having larger structure "radiators" would function as larger heat sinks and improve cooling, so the bigger the better.

Seems pretty thematic and makes building more interesting (and somewhat realistic).

frigid flax
#

ye i like it

#

this ship costs 51k πŸ₯Ά

remote wadi
#

Any of you that have played COaDE will know what I'm talking about lol. Massive radiators near the rear of the ship, and some smaller ones up front if need be.

remote wadi
#

In career, I could have thirty of those things for the (crew) price of one of my main ships.

#

You can do even better if you use only 2 crew and use an array of OC'd PD as weapons.

frigid flax
#

ooo oc pd pleb ship

remote wadi
# frigid flax ooo oc pd pleb ship

I built one pre-PD-OC-nerf (unless it wasn't nerfed and was just tweaked to generate fractional power at a time).

I think it had 40 PDs, full thermal system, a ton of small thrusters, and even a couple large OC'd thrusters that the engineer could keep up with. Again, only 2 crew.

dark lily
#

Bit late to the conversation but for what it's worth as an architect I pay a lot of attention to career and the majority of the changes I push for and suggest are oriented towards it much more than PvP

coarse spindle
#

The difficult thing is that there is a ton of different ways to play career

#

Sure in pvp you have different modes and different archetypes but there aren't that many combinations, especially if you want to win

near flax
marsh aurora
#

Is there an way to see how much heat your parts transfer and dissipate so that you can easierly set structure for dissipation?

#

Did small thrusters always had power generation?

dark lily
#

It's a relatively recent addition in Cosmoteer's lifetime, but it's been around a few months

remote wadi
#

That's the same reason I don't use mods in career. It gives me an advantage over the NPCs.

gloomy raft
#

how many oc weapons are just flat out better than none oc ones?

#

diversity sure but just hard superior?

remote wadi
#

They're still being tweaked/balanced, but I think most of them are. Most of the OCs sacrifice a bit of direct damage and add/buff AOE damage. Which means as long as you shooting more than one projectile in a fight, you're putting out a lot more damage total.

lusty gulch
#

i had OC on on thrusters but the ship was sitting IDLE. so no heat gen right? i turned it off * waited and started flying boom self ignition:::::::::::::

remote wadi
#

Even the mining lasers become deadly when you have 4 of them OC'd. Melts through ships once you get their shields down.

#

I got cocky enough with my mining mothership to just take it into combat. It only has mining lasers as weapons but still goes toe to toe with hostiles.

gloomy raft
#

yeh i dont think mining lasers should be a viable weapon in any circumstance ngl, more of a meme last resort

lusty gulch
#

I select all parts OC ON AND THEN OC OFF; i start flying, my thrusters ingnite hOW: ahh bcs somehow some toggles just decided to stay ON

remote wadi
#

Honestly, I don't have a problem with mining lasers being viable weapons. Might as well give them some place in PvP. Plus, they realistically would be good at cutting through armor given that their job is to absolutely shred through asteroids.

gloomy raft
#

but as ive said before they are sort of just propping up the slot that should be for a low cost deck energy weapon imo

gloomy raft
remote wadi
near flax
remote wadi
frigid flax
#

bouta make the most annoying ship

mild gazelle
#

Ocml are strong but not op rn

#

Imo

near flax
#

i haven't touched them out of principle tbh

mild gazelle
#

It was one of my only ships that could beat Derfael's flak wall XD

near flax
#

shops

mild gazelle
near flax
#

I'll consider it

#

I like it when things blow up and mining lasers don't do that

tranquil wedge
#

you should expand your horizon. Spontaneously disassembling parts can be even funnier

frigid flax
#

here it is

wind vale
frigid flax
#

the extra shield that displays in blueprint mode is really cluttering, is there any plans to make it only display if it is needed?

#

cause like what is going on here

gloomy raft
#

but more than that id rather have a dedicated low cost deck energy weapon for weapon reasons than one that im working way to hard to turn into one. personally having tried to make it work i dont find mining lasers fun as weapons relative to everything u have to do to make them work.

remote wadi
gloomy raft
#

ah ok

static rune
remote wadi
#

I think it would still be reasonable for the mining laser to be an effective weapon given that it effectively chews through rock at breakneck speeds.

gloomy raft
#

rock is worse than armour at being resistent to weapons fire.

#

thats why we turn rocks into armour lol

frigid flax
gloomy raft
#

v.nice

static rune
#

So I decided to mock up what it would look like if the Large shield had an extended overclock like the small shield did. The physical corners of the large shield would limit it to 190-ish degrees, barring Walt adding the shield emitter physically extending away from the hull.

#

(how the mock-up was created)

#

This is what the arc would look like if the large shield emitter extended out a tile, or the corners of the machinery were chopped off to permit a 270 degree arc (if unobstructed)

#

(in this case, the red shield would be generating that side arc)

cerulean prairie
#

@everyone New Meltdown patch! Thanks for testing!

Balance:

  • Chaingun (Overclocked): increased initial rate of fire (1.43β†’2.86)

Other:

  • Fixed arrow directions in Reinforced Shield mode icon
  • Shield blueprints now only show the arc relevant to the selected OC state / mode
  • Fixed ArcShield ChainedTo exception when exiting a game
  • Fixed ArcShield effects not updating with ChainedTo transform
  • Fixed ContinuousEffects not updating with ChainedTo transform
  • Fixed Chaingun firing before aiming at its target
  • Re-added description-only tooltip default, hiding stats unless ALT is held
  • Fixed Thermal Resonance Lance hit effect visibility depending on the roof opacity of the source ship rather than the hit ship
  • Fixed part icons being fuzzy on low U.I. scaling settings.
  • The Hyperdrive Efficiency icon now matches the Hyper-Jump button's icon.
  • Fixed the "center of mass" indicator appearing janky on moving ships.
narrow blade
#

ok

livid thunder
#

YET ANOTHER OCCG UPDATE

vocal mesa
#

ahhhh

pale python
ashen basin
#

meltdown patch:

near flax
#

nice

frail anvil
torpid yoke
#

i always thought chaingun firing before being fully aimed was intentional

#

for spin-up time

frail anvil
#

You can now make a rotatable shield

gloomy raft
#

it might mean now that the gun takes longer to spin up when force fired at a set location

ashen basin
lusty zealot
#

it won't waste ammo now

vague dew
marsh aurora
frail anvil
#

Yep Felix_Cheer

gloomy raft
frail anvil
#

For me it still doesnt work but maybe I just made mistakes

dry willow
#

Starsector gaming??

frail anvil
dry willow
#

:O

frail anvil
#

Already works, just doesnt update

#

#1376176515892514847 message

dry willow
#

oh so its a visual bug or

tranquil wedge
dry willow
#

holy fuck

cerulean prairie
#

I just realized I made a build but forgot to merge all the changes/fixes into it, so other than the version number it was identical to the previous build. Patching now.

dry willow
#

Actual champion of mankind right here.

#

I'll blow up a large crew barracks in your honor, walt

#

progress requires.. sacrifice.

marsh aurora
frail anvil
#

Yeah was weirded out too lol

lusty gulch
#

how many radiators does 1 OC TB need? is 4 not enough?

dry willow
frail anvil
#

Modding capabilites

dry willow
#

crap

lusty zealot
dry willow
#

I was super excited a moment D:

marsh aurora
#

It is a mod I'm trying to make since last year

cerulean prairie
#

@everyone The build above was bugged and didn't actually have any of the changes in it, lol sorry. Should be fixed now!

frail anvil
woven aurora
#

Walt moment

wintry kite
#

That's a rather quick fix

brisk lichen
vocal mesa
#

aaaaaaa

dry willow
#

I can, but I like to try to at least be in the same boat with the career enemies- aka shield would be unfair cause AI doesnt have it

ashen basin
#

I forgive you walt (I havent tried the new build yet)

alpine needle
#

it wouldent be cosmoteer without bus tripping walt up every step

marsh aurora
hollow gull
#

are there any plans to add builtins with mining lasers? feels odd that they are so underutilised in career

ashen basin
frail anvil
frail anvil
frail anvil
#

Noice >w<

tepid charm
#

thats actually p neat

frail anvil
#

It has a ton of uses

#

Bubble shield towards the closest enemy

narrow blade
#

dawg what they did to my chainguns 😭

tepid charm
#

i love it

#

goofy af

opal moon
#

oh dear

narrow blade
#

how the fuck does this even happen man

frail anvil
narrow blade
#

literally on every single ship in my save the chainguns point right

frail anvil
#

Lmao X3

wind vale
#

whoever is walking up to it to man or reload it is getting splattered on the wall

narrow blade
#

if i make a new save the chainguns point right aswell

narrow blade
#

how the shipyard employees fail this hard bro