#The new ships and their soullessness

1102 messages Β· Page 2 of 2 (latest)

shadow atlas
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No, because this thread wasn't about the weapons but about the designs

junior dagger
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I think that's what I saw though right? People essentially disliking the lack of uniformity in the factions.

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Finding that all the ships become elim 1.5mils in spirit (not literally).

shadow atlas
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The document describes the 'rules' faction ships need to abide with, which is why we don't see things like Monolith ships with huge ion weapon systems (only use without prisms) etc.

shadow atlas
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That doesn't mean ships in career should be useless but beautiful, but the ships were getting more and more efficient and some started looking more like pvp designs with a faction paint sprayed on top of it (cutting some corners here, sorry Im not native english)

shadow atlas
limber summit
limber summit
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I am the one that wrote it...

shadow atlas
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I think it is great!

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I actually do read the lore you added to your ship designs btw. Even write up my own stuff for ships from one of my mods

junior dagger
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Ah yeah I see this document

lucid sandal
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orbiters are a good thing in career

limber summit
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I'm happy people so consistently enjoy my lore

junior dagger
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I think it's basically what I was talking about, except my view is perhaps it should be even stricter.

shadow atlas
lucid sandal
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i like my faction lore

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its fun

shadow atlas
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It doesn't even need to be very serious or something

shadow atlas
lucid sandal
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lmao

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2700 words of it

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i still have

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like 85% to go

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: D going internally insane

shadow atlas
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Mind you, steam workshop does have a character limit, so if it is too long it won't even fit on your mod description page

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(I know from experience -_- )

lucid sandal
edgy spire
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  • All parts must be operable at once
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NOOOO

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PLEASE DONT REMOVE MY PRECIOUS BACKUP

compact kettle
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yes u are right, if u would fight Ships in Career that are in a similar Price Range, u would go broke or fight way to close Battles. but there are still Ships that punch way above their Price Range when u consider the "average" Ship building-and Piloting Skills.

hoary tusk
south ginkgo
compact kettle
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i dont like arguing with "Skill" or piloting Skills when its about Single Player.

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I like Ships that are challenging to defeat, not frustrating. Nukes are extremely high Damage and RNG and they hardcounter Ships that most Career Players have, are Large Ships, because thats what they do, increasing the Size of Their Ship during the Campaign.

twilit heart
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nukes aren't rng, they are able to be consistantly dodged

compact kettle
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again u nugget argue with player skill which is not relevant for SP

twilit heart
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it doesn't take much skill to make a kite, and have it kite beyond the range of the nukes

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in battle it's like 1 button press

thorn kraken
# twilit heart nukes aren't rng, they are able to be consistantly dodged

Not quite. You can distract both flak and PD with tons of junk fire. I've seen both types of PD choose to target small canon fire, HE missiles, etc. as nukes are barreling right for them. Dodging is more effective but any kind of debris or obstacles (asteroids, other ships, etc.) can throw off your movement.

thorn kraken
limber summit
# clever kayak πŸ€”

Why did you ping me, what message are you trying to convey. I don't know how to respond to πŸ€” with barely any context and no explanation

compact kettle
twilit heart
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it is as simple as that

compact kettle
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its pointless arguing with u, u are unable to put your Self in the Situation of an average Career Player. but iam happy for u that u good at dodging.

thorn kraken
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unsurprising user description lol

north patio
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hold shift when pressing reply

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if you're not on mobile

sullen plume
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Damn this Thread is heated, I didn't know this renaissance existed when I left...

toxic sable
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My man it's been 3 weeks

sullen plume
toxic sable
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''πŸ—žοΈ''

lofty ether
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I only sort of agree with this, as someone who plays a lot of career and makes good ships I like having harder ships to fight but I do feel like late game specialized pd/flak ships are needed to combat the absolute onslaught of missiles and nukes in late game.

For early game I very much agree, I don't think these new better ships shouldn't be in the game but I do feel like they should be used for more difficult encounters like roaming pirates or guarding storage pods or maybe some kind of elite contract that will give you a harder ship than most in the solar system.

I don't really play meta but if design your ship well no matter what design type or weapon choice you should be able to do well in career ( but again like I said heavy pd/flak in your fleet is needed for late game missile spammers regardless of your other ships)

twilit heart
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against missiles and nukes, i wouldn't say pd and flak is the only solution, you could kite with rails, missile dodge and nuke dodge, ai isn't very skilled with piloting

lofty ether
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its not too hard but the game doesnt really teach you how well

limber summit
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By the way discussion should ideally be funneled here for sake of actual change, as this current thread will be mostly ignored #1247857808066744401 message

toxic sable
limber summit
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Being "less meta" is vague and unhelpful advice

toxic sable
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And you know what I mean by meta, optimal this, optimal that, typical layouts predominant in pvp ships

limber summit
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I do, yes, but that doesn't mean I know what constitutes those things, and more importantly why those things are bad

toxic sable
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Would that be helpful? Underlining what changed over their design iterations.

limber summit
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Or you could read the document I posted here and tune your advice to be clearer accordingly

toxic sable
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Alright πŸ‘

vagrant heron
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Should I lock this or leave it be?

spare vault
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Lock it for the sake of our minds

limber summit
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Please Lock this

hazy elbow
thorn kraken
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Read the room, please.

edgy spire
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i dont think locking would do anything, damage's been done
i'm no social expert

mortal veldt
spare vault
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Indeed

shadow atlas
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I think everything everyone wanted to say, has been said. Can always create a new thread if need be.

hard trail
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I wonder what this button does

idle gorge
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this little message is gonna cost us 51 warns

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(lock this thread)

static cobalt
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Hello cosmoteers historians

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:3

spare vault
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@rocky quartz is it possible to block this thread?

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I feel like this needs to be closed.

edgy spire
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that doesn't really sound useful

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i'm out of words of what exactly i'm trying to mean but

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dont?

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no use for

rocky quartz
idle gorge
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πŸ‘

edgy spire
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the thread has gone into a purposefully dead state since all discussion moved and more of a offtopic suggestion channel if you stretch it enough