#Clouds & Storms Preview
2247 messages · Page 3 of 3 (latest)
unsure if this was seen
explain it
yeah i also saw chainguns not fully retracted in preview
im not sure if this is a preview bug
Yup that's the bug. Should be fixed in the RC and whenever the next nebula preview is.
Do we talk about RC1 here?
Good to know. As a matter of fact, I'd agree with Cerystia' suggestion here that this would make a neat idea for a component. Perhaps a mining scanner or something like that?
#1253857063289884692
Thank you!
Everybody knows that the best update was the one where they halved mine factory price and doubled the mine storage capacity.
Everybody knows that the best update was the one where they added barracks.
No.
the best update was when the shadow realm got added
wdym? it always was here
You weren't born yet
I was here before entropy, I saw the one great split
Or you thought you did, maybe you were in the shadow realm for a while and didn't know?
I'm pretty sure the best update was when StarWright left prototype stage and eventually became Cosmoteer
i still gotta use mines...
mines are somewhat dificult to use, but when you do use them corectly. they can do a lot of damage
Do it they're SUUUUPER fun
Something about relentless swarms just rubs you the right way, eh?
ofc it does
lightning doesnt originate from inside the cloud
I also commented about this in the past. would be nice
Rammed an enemy into the cloud while not being in it myself but I was struck by the lighning meant for them
rod damage shows up on invis enemies
i love it
and also fire it seems
re-moving this thread to the top via this message!
false
[DENIED]
this is the second most talked in post in #1019743360958877807
yeah
being beat by only MRTs
false
the square area of the section you are copy pasting goes past the mirror line
i see how it's annoying but if it did mirror over i can see instances where it'd also be annoying
then what
idk
yes
hell yeah
Yes, though I might try actually reducing drag in electron clouds for the next preview.
I liked it better without drag tbh
i think it has to have atleast some drag, why would one cloud of gas slow you and the other have no impact whatsoever 
I'm also considering removing drag from gas clouds. Basically:
- Gas clouds have no affect on speed.
- Electron clouds actually speed you up.
oh my
would'nt gas clouds basically become the pefect hidden medium for any sort of ship activity
there's little downside to turning and using it as a "oh you didnt see me and i spawned 30 nukes in your face from the edge of the cloud"
imo gas clouds should slow down and electron speed up
unless elusive fourth cloud type to fill the niche of "slows ship" 
It's an experiment, we'll see how it works. They do also of course reduce sight range.
How would that work? Wouldn't that just cause infinite acceleration inside electron clouds as soon as you started moving?
correct
uh well what i mean is that electron clouds will have less drag than empty space
so faster acceleration and top speed, but not infinite
I like that idea
I really like the idea of electron cloud speeding up the ship. makes that field even more interesting.
Gas cloud I question if multiple Sensor arrays would impact your vision range inside it. Nowhere close to normal range, but a scaling sensor advantage could have interesting pvp dynamic results
Should projectile speeds also be increased in electron cloud if they have less drag?
Ah, that makes sense. I misunderstood and thought you mean negative drag... so as soon as you started moving, you'd accelerate uncontrollably! But simply reducing to near-zero (positive) drag makes far more sense. Though a negative drag gas cloud might make for an interesting mod...
wind when
unsure if intentional but the gas clouds kill rotation more than they kill speed
electrons aren't a gas though, they wouldn't slow you down
yeah rotational momentum is just gone
well, not quite that extreme
but it's certainly a big difference
Personally I think it makes more sense for more dense space to have more drag (though I'm ok if some are of the reverse. More that it's weird for me if none increase drag if some decrease it).
It's just weird to me.
(and weird physically)
I kinda like this suggestion
I like the slow down of the grey ones, but speed up on the yellow would be awesome
Oddly specific modding issue: I've been having trouble getting a nebula's lightning strikes to execute a ResourceDrain hit effect when it strikes a shield (even though I have TreatShieldAsPart = true).
I think it's because when a lightning strike hits a shield, it doesn't set the hit part from the shield, so the resource drain effect doesn't have a target part to run on.
will investigate, thanks
Icons seem to have vanished for the areas of interest
I noticed this too
I thought it was intentional, been trying to get my mission icons to show back up and just notice that pirate strong holds still show, so I’ll have to see what the difference is. I think it’s actually a good thing not to have a description though, gives the user more of a surprise element when taking on career missions.
One thing that def seems like a bug is that the target icons briefly show when hyperjumping within a sector.
I really think blue clouds should not obscure asteroids. Losing a pvp match because you flew into an invisible rock isnt really gameplay.
Skill issue.
Hard disagree, in pvp it's a skill issue and in career it's an immersive feature
If too much rock then use omnithrust ;p
True
How is it a skill issue? Asteroid generation is random?
it's called map awareness :)
If your ship doesn't like rocks don't fly into a place where you could run into them??
What if the nebula is in the center?
i know it's for strategical reasons, but i think it's better to not risk it.
that is a very rare situation, and if a nebula is in the middle, then both players will be affected, so don't worry about YOU being affected, the other player suffers the same fate 😭
It happening to both players doesnt make it better.
but doesn't make it more unfair for one either
And "just dont interact with the game feature" does not sound like the best solution to me
I never said its unfair
but taking the feature out isn't the best either
i know, but i'm trying to communicate that it isn't really a problem if both players are sufferign the same fate.
Youre not adressing my point
we can't just make asteroids visible.
It's all about thinking.
it makes you strategize more.
where can there be rocks, should i go in there? there could be a rock so probably not.
but there can also not be a rock 
ah screw it fights in open space and dies
Too bad? xd
💀
Find a way to not get stuck
(Omnithrust ;p)
It makes you strategize less cause you dont have as much information avaliable
how
If you can see the rock the nebula is strategically less relevant
At best it balances out
exactly
Imo it really doesn't though
in fact, rocks should stay invisible because i really like the strategy of luring someone into a rock that's inside a gas cloud
it's very fun to watch
Being a lil silly but in all honesty i don't like the idea of nebulas not hiding rocks
Monothrust has been op in pvp for far too long and i am more than okay with an indirect nerf like this
Same reason I liked the lateral thrust removal
EXACTLY
Even if avoiders losts some m/s because of no lateral thrust, walls lost all ability to get off rocks
fighting modern ion rammers is way too hard even as a decent pilot
i'm sorry for dissappointing you Anti, but it's just too hard 😭
Then why not support a non random feature instead?
ah yes, lets just overpower a really cool concept with ** w a l l**
I mean this would not have been my first choice but it already exists in the game as a feature and i'm lazy
i'm sorryyyy 😭
The mark of great gane design
i mean, if an avoider loses because a wall is way faster, is it a skill issue or is it unfair?
I really should not have put my foot down this hard given i don't play pvp as much anymore
the game will always have counters, walls lose some matchups that avoiders win
i don't see that matchup in itself as an issue
so is it a skill issue?
honestly, i'd be terrified for game balance if avoiders could consistently win
._.
same
i promise i'll get better at piloting Anti
anyways, we are getting a lil offtopic
i think rocks should stay invisible in nebulas
why is that?
They aren't shooting so technically they should stay invisible :pain:
Imo it would just be weird if rocks were visible, doesn't make any logical sense for them to be
Exactly
Running into a rock because you didn’t knew it was inside a nebula is basically your fault
Why run into a free fall in which you don’t know what will happen anyways
I'll also note that if you even clip the edge of an asteroid in a gas cloud you can hover your mouse over it and see its full bounding box
if it's still too much of a problem, sensor? they haven't been used in pvp at all
yes they're 20k but we can give feedback about that if we think it's necessary
No one is gonna use a sensor for the small chance there is a blue nebula in the center
Nvm
blue nebula in center
Womp womp
So then why do you want to see rocks inside nebulas if it is a small chance anyways?
Cant do that if youre outside the nebula
If rocks were entirely invisible in nebulas (like, not even visible within sight range) i would complain
And you shouldn't be able to
Because random isnt fun
@tame wasp
I already answered that
Unrelated, but is anyone else having issues overriding a W input with monothrust squibs/swarmers? I've been flying this ship around and I cannot get it to turn by any means unless I release W
This issue is not present when I swap the large thrusters for huge thrusters, but is still present with boost thrusters (but not when boosting)
I just find it sad that I wont be able to use the nebula in tourbaments. It basically bahaves like an ion storm there.
Already reported
Yes please
ok, let me rephrase
So, is it really worth risking it when you know you could get a rock to make you lose?
So just enable it for PvP as well. After all it just makes you stratergize more
I miss the yellow storms effecting shields, imo they should have one or multiple of these effects on shields
multiply the passive power drain of shields by 10x
shields can only hit 1/2 of max charge
shields have 1/2 health
ion storms:
If youre playing a rammer it can be a good idea to ram ships into them
aye
i've gotten good use from them in a few matches
good way to incentivise rear armour as well
So you are saying that its fine for 2 nebulas behave in the same way?
I also lost to an invis asteroid before. Its really dumb as with monothrust ships you dont even have time to react at all unless youre moving at a crawl, which is a terrible idea anyways
Suggestion: make ion lightning occur inside the ion storm even without a ship inside, and just make it attract to the ship when it enters.
As it doesn't make much sense that lightning only occurs when there's a ship within striking distance.
true
the shield changes were one of the big things about electron storms that allowed different ship types to shine and the complete removal of that interaction really sucks imo
no regen is not enough?
they can regen fine (i think so anyway) its only the reactors that are affected
how u think shields regen
Yeah shields still instantly die in electron nebulas
The interaction is still similar
i would rather an instant effect
rather than it taking a couple of seconds
why though? it does the same thing
that's a misunderstanding of shields, you can't just affect the shield regen. If the energy in the shield is full, the shield is full. Regen is how fast you can supply the energy to the shields, you can't slow down the regen of shields
basically, nerfing reactors in EC, made shield regen more limited
i mean you can make them consume more power inside of the storm
i think it's fine as is
Is it possible to get supernova aftermath or high density systems in creative or is it career only generation?
- no
- yes
i have an idea that gives incentive for people to go into the ion clouds because it is so dangerous the crew panic and run around instead of walking and maby aim weapons faster
they don't panic when they are fighting an enemy wall of death?
me after smoking that electron cloud zaza ⚡ 🍂
nope because im pretty sure walt said something like they are proud to die in the heat of battle hence why you can convince them to get in a missile with a giant reactor for a tip (he mentioned it when talking about shoving redshirts into the diamond compressor)
they are not proud to die in a storm?
ask your self the difrences between dieing in a fearce battle and slowly diying to a space fart
hear me out, what if we could harvest the space clouds.
store it in a tank so you can tactically fart it out somewhere else
yes i am all here for tacticaly farting on enemies
"you may have defeated me but good look escaping this INSTANT ION CLOUD"
not a fan tbh
For me it's mostly the idea of being able to extract resources from certain clouds. The idea does seem appealing to me (not sure on execution though).
same
bit late to the conversation but could you not have the cloud spawn in materials over time* until it reaches a limit, then the player can just fly in and pick them all up and wait for them to regenerate
*spawn objects in a similar manner to mining an asteroid or destroying a ship
Perhaps. I'm open to how this would possibly be implemented. Could be via a purposefully build cloud extractor or small (lumps of) asteroid material or by some other means.
oh i was just thinking like how resources are collected normally
but each cloud has a lessened sensor range or something to make it difficult to properly extract the resources
maybe an EMP equivalent to an Ion Storm so you have to send crew out to manually collect resources or something
I'm open for ideas.
For all I care we could have some sort of star-trek like searching beam scan one of those clouds and then have some of the resources spawn which then could be collectorbeamed into the ship or something.
I don't think I have a real preference
might be a bit of a pain to do
if not impossible, not sure if it is
but if you were to say push a carbon asteroid into an ion storm
maybe if said storm breaks the carbon ore block it spits out a few diamonds instead
at a higher efficiency than a player refining them
a bit tedious but far more profitable
work around could be it generating those resource caches based on each cloud type followed by it then self destruct, thus throwing their cargo into space or something
I was thinking each cloud could give resources only once, so once farmed the resources in them would be spend
I'm not sure if this is feasible, but it sure is creative. I kinda like this idea, though it is a bit tedious.
Could even be made possible for those who enjoy mining but not be so profitable to feel like a must-do for the people who prefer to not spend a lot of time mining for ores.