#Clouds & Storms Preview

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livid sundial
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my beloved

left rain
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they however make way for progress

livid sundial
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its great and makes organization better

left rain
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i mean they're great but they're inconvenient for a lot of ppl

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double edged sword thats like good in the greater sense

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just can be annoying for some

livid sundial
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the changes are completly required to get the new system generation working

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well, mostly but i dont think leaving them all scattered would be good

left rain
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yeah

livid sundial
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i feel like the smaller nebula scale for PVP is a bit too small, or the cloud clumps themselves aren't big enough

ionic drift
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hey i was wondering how you add nebulas am comfused

livid sundial
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the entire nebula can be seen by one sensor range
electron clouds become just "dip in here to get higher damage and no shields" for energy weapon ships
cloudy nebulas are too small to hide inside because the enemy can easily see the last place you were

but i think there's little that can be done, other than something like spawning generation changes

livid sundial
ionic drift
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thank šŸ™

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wait does it work for multiplayer?

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im dumb its right above me

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i still cant find it

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so doodads

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but i dont see anything regarding nebulas or generating a new map

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ok so

livid sundial
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check pins

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Walt not on nebula preview

ionic drift
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ah i see

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thank

ionic drift
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Quick question will the saves you have in the preview transfer to the actual game?

livid sundial
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no idea but should'nt cause issues

ionic drift
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Sweet just wondering me and a friend are grand admiraling in a career mode. Gaseous nebulas scary…

jovial isle
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Everything is transfered, saves, mods, settings.

ionic drift
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Good to know for future reference thanks šŸ‘

dire owl
ionic drift
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I don’t plan on reverting the save to the current game state, only when nebulas are integrated to it.

grand plank
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just a small suggestion-- eventually there should be an option to remove the tooltip for what the gas clouds do that displays when ur ship is inside of one, because after a while people will already know what it does

dire owl
grand plank
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that seems like a great idea actually!

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ill look forward to it šŸ‘

graceful eagle
dire owl
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Clouds & Storms Preview

graceful eagle
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*tried launching our save in stable after we had played in the beta w/ nebulas

dire owl
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@everyone New nebula clouds & storms preview build is live on Steam! Thanks for all your testing and feedback so far! Keep it coming! šŸ™‚

Changelog:

  • Nebulas are now called "clouds" or "storms" in all player-facing text. (They are still called nebulas in code and rules files.)
  • Clouds/storms now have much softer edges when zoomed out and look more natural. Their edges are also a bit thinner when zoomed in to better convey where the nebula begins.
  • Electron clouds now have a more yellowish tint.
  • Cloud/storm tooltips will now only be shown when zoomed sufficiently far out.
  • Ships will no longer pathfind around gas clouds.
  • Gaseous Cloud balance changes:
    • Increased radar range from 50% to 75%.
    • Increased drag from 2.0x normal to 2.5x normal.
  • Electron Cloud balance changes:
    • Decreased reactor debuff from 90% to 80%.
    • Reduced radar range from 100% to 50%.
    • Increased drag from 1.0x normal to 1.5x normal.
  • Ships will no longer respawn inside nebulas in Arena mode.
  • Players will no longer spawn inside nebulas in Build & Battle, nor will any nebulas be generated that overlap the central control point.
  • Firing Tractor Beams and Resource Collectors will now reveal their ships while inside gas nebulas.
  • Ships will now properly pathfind around clouds/storms when their destination is another ship.
  • Ships will now fly normally when exiting sun damage zones. (Also fixes a flight issue that could occur when trying to exit a binary sun damage zone.)
  • Fixed Ion Prisms not receiving the +75% damage buff from electron clouds.
  • Fixed enemy A.I. ships being able to "see" inside gas clouds and follow their targets when they should not have been able to.
  • Fixed fancy lighting being applied to ships as if they were in exterior view even when in interior view.
  • Fixed Ion Storms not visually blending properly with the fog of war.
  • Fixed an issue causing clouds/storms on the minimap to have strange parallax effects when zooming in and out.
  • Everything from latest stable branch patches.
graceful eagle
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Will the current saves we have been playing in the previous build work in this next build?

dire owl
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pretty sure yes

graceful eagle
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Also, one thing we noticed last night - we encountered a pirate base in a nebula and I was able to turn on my ion beams to infinite fire and just cozy on up to the station just outside visibility and wait for it to melt without it firing a single missile at me. However, before that when we were eliminating the ships that were patrolling around the base, the base opened fire on us. So the base knew we were there when its allies saw us, but immediately forgot once its allies were destroyed. Not sure if that is intentional, maybe pirates in the cosmoteer universe have goldfish-like memory.

tame wasp
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I liked how electron clouds had no drag. The reactor debuff will turn thrusters off anyways.
But Im gonna see how it feels in game

livid sundial
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quitting my minecraft rn brb

graceful eagle
dire owl
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Oh so you were firing your ions blind?

graceful eagle
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Yes šŸ˜Ž

dire owl
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interesting haha

graceful eagle
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If the station was manned by humans, I would imagine they would fire their missiles in the general direction of the ion beam that was melting their station, no? It sometimes seems like the pirate hunters are capable of locking on to my ships far outside their sight range. I’m curious if your intent is to support my blind ion firing tactics or not - I personally felt like I was cheating while doing it but we had suffered massive losses already so I felt I had to try to mitigate losses

dire owl
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Maybe firing weapons should just generally let enemy weapons target outside their normal sight range?

livid sundial
topaz cedar
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Mt. Dew clouds :DDD

ionic drift
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do i just have to reload the game for the update to roll out?

grand plank
ionic drift
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i was in the preview

summer palm
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hi coco

ionic drift
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before the update was announced

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imma find out

grand plank
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yeah me too

ionic drift
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yeah i gotta update it

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we good

grand plank
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i was going to give an answer but then i realized i dont know šŸ’€

ionic drift
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i liked the comically short sensor range but this makes more sense

balmy cove
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Gaseous Cloud balance changes:
Increased radar range from 50% to 75%.

Electron Cloud balance changes:
Reduced radar range from 100% to 50%.
why is the one made around being stealthy not reduce radar range as much as one that isnt?

ionic drift
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oh huh

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im still getting normal sensor range for the electron cloud

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or is it like

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enemy pings

graceful eagle
livid sundial
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its just enemy ping range

balmy cove
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oh

livid sundial
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liking the changes so far although the tiny time i could test did not get me seeing the far away to zoomed in transition

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emergencies called

livid sundial
# livid sundial sensor ≠ visual range

i wonder if changing "radar" to "detection" range in all instances might help players confused? engithink i don't know i'm too tired to give any more meaningful feedback other than the very high contrast/saturation of electron clouds

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gn

tranquil mountain
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n

civic fable
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woah the implications of diff storms having diff drag means maybe some areas can have less drag? or maybe some sort of wind?

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some sort of outside force on ships would have to be implemented if the game is gonna have black holes..

mystic sparrow
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still vouching for areas of currents or space wind that push in a direction

balmy cove
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i have had multiple suggestions and an entire fourms post on things like that

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it would be cool

livid sundial
nocturne scarab
livid sundial
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electron clouds buffs lasers so what about cloudy nebulas buffing explosives

livid sundial
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if two ships are just beside eachother and one is inside a gaseous cloud and one is not, the outside can't see eachother (and may even be colliding with, unsure.)
i suggest like a 100m or less radius where you are able to see ships inside a gaseous cloud even if you're outside

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many things can happen if the enemy knows your exact location and they don't, and are only 10m apart from eachother

glad tulip
livid sundial
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evil cosmoteer be like
weed cloud
chaingun storm

ionic drift
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idk if this is supposed to happen but its running straight through the station when on AI normal

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nvm the pathing magically fixed itself 😭

nocturne scarab
ionic drift
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yarg

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alright then

vital oxide
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I have to manually pathfind around rocks now

livid sundial
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(oh, also i don't think the asteroid belt doodad is supposed to show when ui is toggled off)

ionic drift
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question is PD considered an energy weapon? do they get buffed dmg?

livid sundial
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bounty points and hyper jump beacons, cute couples

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mmm very very very spicy

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fancy storms make ion storms very easy to tell edges of

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intentional? but that gives advantage to fancy clouds and storms

livid sundial
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how curious. its all symetrical

knotty elk
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Rotational symmetry for placing cap spots but not for my mirro mode? SMH

graceful eagle
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Noticed that the electron clouds seem to trap the civilian ships when the cloud fully encircles a station.

balmy cove
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mob farm

nocturne scarab
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Litterally moths

gaunt parrot
graceful eagle
gaunt parrot
graceful eagle
gaunt parrot
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Sounds like it was destroyed, you can't lose a ship as it will always have a blip on the map indicating its position.
To reveal the entire map you can go into your current game settings and turn ON the "I hate exploring" option.

graceful eagle
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But that only shows the. ā€œ?ā€ Icons right? It won’t allow me to find the pile of resources at the site of the Hauler’s death?

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This was our 4 hours of searching

gaunt parrot
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I don't think there's a way to remove the FOW in career. To see what's in an area you need a ship nearby. Someone might correct me though

livid sundial
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fog of war is essential to career

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else you would run career at 0fps

graceful eagle
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Totally understood. I have zero intention of actually running career without fog of war. My intention is to find the remains of my friend’s ship and then continue to play as normal

livid sundial
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i don't think there is much you can do

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i think you can transfer a ship to someone but

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idk i havent played

ionic drift
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that looks like it was painfull to do

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what does supernova aftermath do?

livid sundial
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many nebula

ionic drift
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ohh

knotty elk
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this, no star and a shit ton of storms

ionic drift
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is it all three?

livid sundial
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i agree

ionic drift
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oh

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oh god thats what it is

livid sundial
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cloaking be like

ionic drift
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bwomp

frozen gale
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ion barge jumpscare

knotty elk
mint needle
livid sundial
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preview build and rails and railfanning don't like eachother

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or was it last stable branch release?

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i do not remember

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aftermath systems has so many ion storms my ship ai decided to dive

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that's almost a quarter of the circle rivsob

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Binary + High density when

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nvm i think its high density by default

livid sundial
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non-continous?

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or is the ion storm counts as the same nebula

stone grail
livid sundial
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gaseous clouds are like a toggle on radar and is not contiguous with eachother ( i am the ship on the mid left, i can detect the one on bottom right despite being on separate clouds
oversight or limitation?

livid sundial
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new feathering is good but it looks like this sometimes

summer palm
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bruh uh

livid sundial
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i mean technically you can see in a short radius in pvp, even though its really small and is difficult to fire at the enemy if they arent firing. even inside nebulas (which i thought you could see inside, not just the radar ping. maybe a simple overlay to show sight range in clouds might help?

shut oasis
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Headlights can have a meaningful role now! šŸ”¦ #1237176604992606208 message

mystic sparrow
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i still stand by that it could work without changing the visibility bubble and just letting lights reveal ship pings from a further distance, lidar-style

livid sundial
ionic drift
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is there any reason why some of my ships when im attacking something just completely goes off somewhere else when in an electron cloud?

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pathing is silly

neon moth
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interesting

knotty elk
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piloting skill check?

neon moth
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in my mind the clouds and storms update is ready for release although I can't see back end stuff

livid sundial
neon moth
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ah alr

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welp NVM me lol

shut oasis
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when it is released: Will clouds/nebulae appear in games saved before the update? maybe in a system not yet visited?

sick dagger
dire owl
livid sundial
dire owl
dire owl
ionic drift
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ill try and replicate it my friend has the save hes not online

dire owl
ionic drift
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just some things just incase it doesnt replicate

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it doesnt happen all the time though its only a few ships i know do this, my APS and a few of my friend's ships

dire owl
livid sundial
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pvp in normal range, short ROD size, varied sparse nebulas
sad that very little clouds spawn and often only electron clouds sob_puddle

nocturne scarab
dire owl
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mostly just a lot of little/medium things

cold burrow
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i think electron nebulae are either incredibly undesirable to fight in or are good for a bit, but this just makes a no-go zone for most pvp, since unless both players are willing to go into it, nothing will happen

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the effects should not be so undesirous that a fight will almost never be in one unless rod is tiny, so i think they should not disable shields - it hurts ears and also already makes "good" shield setups bad by limiting reactor

left rain
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maybe instead of disabling shields it makes the passive power drain faster?

balmy cove
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i dont see why it needs to effect shields in specific like this when the reduced power gen already hurts them massively

left rain
livid sundial
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maybe it just disables engine room buff eyebrowcat

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or some other energy related effect

tame wasp
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i think the option to have the entire map be nebula would be pretty fun

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you couldnt avoid it that way

livid sundial
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there is, kinda

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dense nebulas do that basically

tame wasp
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I know but there are still big empty areas where you can camp

verbal sundial
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Are the dust clouds etc getting some sliders or other customization options which make the amount that spawn somewhat tweakable?

neon moth
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there is some railskipping issues with railfanning in the RC

livid sundial
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agreed

tame wasp
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Thats been the case for a long time. I dont think its the rc

livid sundial
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maybe EMP should not be buffed by electron nebula but i do not know

grizzled rune
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A friend and I tried Build & Battle in this version, we found two bugs:
-In the Build time, Chainguns give infinite money (Slowly)
-Can see other ship when both are in gaseous clouds, no matter distance or if one is firing or not

dire owl
grizzled rune
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That's it

dire owl
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gotcha, thanks!

dire owl
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@everyone New nebula Clouds & Storms preview build!

  • Clouds/storms are no longer "binary" in the sense that ships are either completely inside or completely outside. The effects of the cloud/storm will now ramp up as the ship goes deeper into it.
  • While touching or inside a cloud/storm, an icon will now be displayed on the U.I. indicating its type and percentage of ramp-up.
  • Ships that are hidden in gas clouds will now have a different selection circle to indicate that they are hidden.
  • Ion Storms now cause powerful lightning strikes that hit the perimeter of the ship instead of continuous damage all over. These lightning strikes are theoretically blockable by shields. (But the shields will take damage from them like normal.) [Note: The ion lightning VFX is placeholder and does not yet have any sounds.]
  • Ion Storms will no longer kill crew.
  • Disruptors and EMP missiles are no longer buffed inside electron clouds.
  • Shields can now operate inside electron clouds.
  • Ships in one gas cloud can no longer see or detect ships in another unconnected gas cloud.
  • Supernova Aftermath systems now have a bit less ion storms.
  • Tweaked the visual edges of clouds/storms so that it is more apparent when there is a gap between them that a ship can fly through.
  • Ships should now be better at not accidentally straying into nebulas when navigating around them.
  • Navigation around clouds and storms can now be disabled in the gameplay settings. (Note that having it enabled also requires collision avoidance to be enabled.)
  • Fix: The feathered edges of the ion storm lightning weren't rendering correctly.
  • Fix: Ships to get stuck when pathing around nebulas if their final destination was sufficiently close to the nebula that they were pathing around.
  • Various other fixes/tweaks unrelated to clouds/storms that I'm too lazy to writeup but will be in the next stable patch.

Please note that we're still working on polishing up the VFX for the nebulas, will hopefully be making them a bit more alive/dynamic.

Please keep your feedback and bug reports coming!

neon moth
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awesome!

livid sundial
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hell yeah

neon moth
tame wasp
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those all seem like great changes

livid sundial
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HUGE changes

last oyster
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the ion storm no longer being a no go death zone is defintly a great change

dire owl
neon moth
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yay! thank you Walt and Celeste!

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pvp players rejoice

dire owl
last oyster
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slightly less of a death zone then

dire owl
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Here's a gif of the new ion lightning:

unreal thorn
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nice, why so red tho?

livid sundial
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ion

dire owl
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Because red is the color of ion!

left rain
unreal thorn
livid sundial
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i am now reminded how much i sounded like chatgpt when suggesting ideas earlier 😭

balmy cove
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very nice!
makes me imagine a lighting rod type part you could stick into ion storms to generate power, but you still have to be careful to not stick the rest of your ship in

vital oxide
jovial isle
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wasnt it already ready for testing?

dire owl
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Oh also FTL prohibition in electron clouds is still binary.

livid sundial
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so no "just the tip"
but idk if that changed for this update

nocturne scarab
neon moth
last oyster
unreal thorn
neon moth
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alr ty

dire owl
neon moth
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gotcha, just wanted to know how hard it's gonna hit

gaunt parrot
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Those new ion lightning graphics are awesome

dire owl
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I welcome feedback about ion storm balance. I basically took a wild guess on how frequent/powerful the lightning strikes should be.

dire owl
neon moth
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is it fully RNG targeting or does it take anything into account?

livid sundial
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based on the gif that seems like a medium inconvenience

frozen gale
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Love the change on ion storms from a death zone to a lightning hazard. seriously awesome change, well done!!

dire owl
unreal thorn
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btw on those strikes are all the strikes the same damage?
(so fixed damage for how far you are in)

nocturne scarab
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I kinda like the ion storms being a death zone, it brings something against kites

neon moth
tender ember
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I haven’t been following the cloud stuff so closely, is this available in elimination like asteroids are? If so is it available as randomly generated or is it seeded or something

remote anvil
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is there a code to test this?

livid sundial
#

CHECK PINS

nocturne scarab
#

Not worth it

livid sundial
dire owl
unreal thorn
livid sundial
#

Thank you Walt btw and everyone btw yeah

tender ember
livid sundial
neon moth
dire owl
livid sundial
#

what a nice icon

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i wonder what happens if two ships are too close in a ion storm

tender ember
dire owl
neon moth
livid sundial
dire owl
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The original is currently always 50-100 meters from the target ship's bounding circle.

livid sundial
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Well guess that answers the question 😭

dire owl
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maybe i should make that not happen?

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I do like the idea that you can have a ship protect another ship if it's close enough.

livid sundial
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would'nt "only affect the ship that is being zapped" be less laggy than "avoid both ships"

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hm. that's also interesting too

neon moth
dire owl
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Could be interesting but annoying to code.

neon moth
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alr

nocturne scarab
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Whaa it look so nice!!

neon moth
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stretch goal

nocturne scarab
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I like how you actually fixed ships getting damaged by storms in civilian difficulties

livid sundial
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you are telling walt to do things?? supershock

stone grail
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Not a fan of armor attracting the lightning since you could just go in with an armor brick

livid sundial
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armor stick

nova kayak
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awesome

nocturne scarab
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Kinda sad having "fancy VFX" off prevent the storm effects from appearing

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I think it should appear/not appear with the fancy storms and cloud setting

nova kayak
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i really like this

Shields can now operate inside electron clouds.
Shields are already nerfed with the reactor nerf

livid sundial
nocturne scarab
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Ah right

livid sundial
nocturne scarab
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Hopes it get changed

nova kayak
frozen gale
stone grail
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Also if it doesn't do that already maybe the lightning should also apply a weak emp effect to make "sundiving" it slightly harder

livid sundial
frozen gale
stone grail
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Hmm fair

livid sundial
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seems to be experiments on ai

nocturne scarab
#

Small ships not getting alot of damage is kinda dumb imo

nova kayak
nocturne scarab
#

Like it travelled all of this with little damage
Same can be said for the larger ship tbh

dire owl
frozen gale
frozen gale
#

sundiving is kinda the same case, you need a lot more shielding the bigger your sundiving vessel is

nova kayak
#

spinners will hide in red zones deadman

frozen gale
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lmao

stone grail
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Been suggesting something like that for a long time

livid sundial
#

i think it might be about the 10k damage on hit and lower frequency of lightning sobeline

stone grail
nocturne scarab
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Maybe damage frequancy could be proportional to speed? How codeable is that? (that is soly to balance fast ship current superiority in ion storms)

neon moth
#

half damage, double frequency perhaps?

livid sundial
#

5k would still instakill 1x1 armor so that would be about double damage over time unless you use 2x1 armor Shrug

dire owl
nocturne scarab
dire owl
#

relative to number of tiles

livid sundial
#

will the Fmt strings be/stay uncapitalized thonk

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i personally find it fine but idk about others

dire owl
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which strings?

livid sundial
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CloudyHudFmt

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and etc

dire owl
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oh the actual text

livid sundial
dire owl
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that HUD text has never been capitalized

nocturne scarab
livid sundial
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it hasnt been noticed on my part yet 😭

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this is nice

dire owl
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is that modded?

merry crag
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it'd be really cool for ion lightning to make ion prisms output a short beam

livid sundial
nocturne scarab
#

WE HAVE BARACKS NOW?!

stone grail
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WHAT

livid sundial
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whuh

nocturne scarab
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That wasn't in the patchnote ;w;

dire owl
#

hahahaha oh right

summer palm
#

what?

stone grail
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(I can't play rn, enlighten me)

dire owl
#

that was one of those "too lazy to patch note" things

livid sundial
summer palm
#

is this update on normal, or only preview?

livid sundial
#

only preview

summer palm
#

ah

livid sundial
summer palm
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Barracks

stone grail
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Wait how many crew is it

livid sundial
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one of them is mine (the second one)
where's my compensation for the idea since i posted on ask walt (this is satire) angle

summer palm
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pvp architects are going crazy with this one

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i swear

nocturne scarab
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I'm melting from the inside

summer palm
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I must find a way to reduce setup time in avoiders

nocturne scarab
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So exited with all the funky stuff that will allow

stone grail
#

If Walt was too lazy to mention this I'm expecting to find black holes or another incredibly important thing

summer palm
merry crag
dire owl
# livid sundial

How are you building that right barracks? It's not supposed to be in the build.

dire owl
#

oh gotcha

merry crag
#

how much crew is the new barracks?

livid sundial
#

24

merry crag
#

ooo

stone grail
#

Jani modding the previews any%

dire owl
#

we tried something kind of similar to that (2 doors on one end, 1 on the other)

pallid cradle
summer palm
livid sundial
#

roof btw

dire owl
#

but i chose for the simpler 1-door-on-each-end version

summer palm
#

it looks so cool

livid sundial
merry crag
livid sundial
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it's this one!!!!

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sorry for the confusion

summer palm
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OH NO

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it's all fun and laughs until a fire starts LUL

stone grail
#

Tho the round tables look funky at the edges when zoomed in

livid sundial
dire owl
pallid cradle
summer palm
#

Door spam was a very common thing in Classic

livid sundial
#

😭

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atleast this solves the empty roof of mine

vital oxide
summer palm
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lol

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i already made an avoider with the barracks

livid sundial
#

easy retrofit

summer palm
#

oh my god

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the setup time is so much lower

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now i got 15 seconds without even trying

hollow pagoda
#

What the big quarters??????

livid sundial
#

its more crew per space but good luck making your ship be in increments of 24

hollow pagoda
#

Is that a mod or what

livid sundial
hollow pagoda
#

Yoooooo

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I'ma make new ships

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This will actually help a lot with my more medium sized ships because I'd always struggle to find a spot for crew

slender wyvern
#

wait , the bigger quarters is real?

livid sundial
#

yes

#

i literally said this is vanilla in the gc dum

slender wyvern
#

impossible

#

i must think

mint crown
#

I wish the ion storm clouds could be mitigated by having ion prisms on-board

livid sundial
#

😭 why

#

would probably be a buff to ion rammers

quartz girder
livid sundial
#

on another note i just saw crew fly off into space to clear out fires during a battle and thats wack

#

Starimaya

nocturne scarab
#

I thought i was cooking 😭

#

Anyways thanks Walt for not making this a thing lmao

stone grail
stone grail
#

Or shields

snow kindle
#

i feel like ion storms should be used as like a barrier to a big reward, where the only ways to get to whatever its blocking is either fighting some hard ships or flying through

#

idk just an idea

nocturne scarab
#

Shields does not work

livid sundial
#

i'm still in disbelief all of this is real

slender wyvern
#

a while ago

livid sundial
slender wyvern
#

if crew cannot reach a fire through normal means

#

or are too far to reach a fire in time

livid sundial
#

yeah ik the logic

slender wyvern
#

they will leave an airlock with a fire extinguisher to remove the flame

livid sundial
#

😭

merry crag
#

not exactly meta

hollow pagoda
#

i am getting straight to building with this new crew quarter

#

its pretty spacious for 24 crew but trying to find a use for 24 crew with a single role especially on smaller ships will be really hard šŸ˜…

merry crag
#

great for operators

#

updated my ion rammer to use the new barracks

hollow pagoda
livid sundial
#

this looks so disgusting

#

😭

hollow pagoda
nocturne scarab
#

7,6 powerdraw, that higher than what medium reactor gives

hollow pagoda
#

i promise LUL

tranquil mountain
livid sundial
#

why so

#

it's random so the bias is kinda there

frozen gale
#

the weird issue where longer MRTs consumed less power is no longer the case šŸ™

#

now I can design modules with confidence again yippee

hollow pagoda
#

made this with the 24 crew barracks but ima see how small of a ship i can effectively utilize it

livid sundial
#

after using mine for so long seeing the vanilla barracks makes me feel so weird now
but guess it all comes full circle

frozen gale
#

Wait.. how did I miss this?? How long has this been in the game???

#

I thought I was playing with mods but no, none enabled

frozen gale
#

they can ALMOST sustain an MRT module

#

I'll figure out something.. someday.. I hope ;-;

frozen gale
#

ok yeah no nvm my dreams are staying dreams

dense yew
dense yew
# dire owl always 10k damage currently

Wait, isn't it a bit... Too much? With such amount of lightnings, each one-shotting double armor block? Aren't even sun deal like 3-4 times lower damage if you are in 50-80 meters from the edge?

dense yew
#

Making those will be harder than making sun divers I think

dense yew
hollow pagoda
#

dang the lightning is somehow just as brutal in a much cooler way

frozen gale
#

it dropped today lol

hollow pagoda
frozen gale
#

I'm still kind of shocked barracks have been added, it's going to change a lot with capital ships

hollow pagoda
#

Pummeler

frozen gale
#

the train I'm trying to build really benefits from it though, it uses way less space than bunks

dense yew
hollow pagoda
#

3x4 24 crew is pretty dope

frozen gale
#

it's great for super crew heavy uses, though I don't expect it to be used everywhere

#

it's pretty overkill for most ship modules/sections, and the crew have to all go through a single door

frozen gale
#

gonna be interesting to see the new ion beam ships w it though

dense yew
frozen gale
#

no doors anywhere else

hollow pagoda
#

so i made the little spine thing

#

and a rammer with 6 DC

nocturne scarab
#

Make it have an internal spinner core; unlike the sun damage zone ionstorm spawn abit further away so the shell can eat the ion projectiles of the core

#

These should work like a charm.

glacial mauve
jovial isle
#

no way you stitched your ship together?

mint needle
#

i forgot how to access this

#

the prevoew

#

*preview

#

never mind

#

found it

latent sentinel
#

Tried making a 6 HE module with the new barracks, this version saves 4,400 credits (you could save more by cutting the bunks) compared to the 6 HE module in Inferno. There is a slight lull in the launchers because of how far away the crew are, so you could replace the FE with Bunks to improve it and offset part of the cost by replacing each side's 2 2x2 with 1 3x2.

#

After shoving it onto Inferno and replacing some of the operator's quarters with barracks (you can also replace some of the power suppliers quarters with barracks if needed), it is around 23k underbudget (23,504credits under to be exact).

mint needle
#

holy the ion storms

#

they are deadly

neon moth
#

love the new barracks

#

it let me save 12k

#

actually im gonna try a thing

neon moth
#

thing was worse

verbal sundial
#

The preview still crashes for me with my current mod list

quartz girder
jovial isle
#

jani mod

#

i think

quartz girder
#

No apparently it's official.

#

My head disintigrated when I found out.

jovial isle
#

wtf

#

WHAT

#

why did walt tell us about everything except the best feature

neon moth
#

it's cheaper to have a joint factory/supply barracks and then an operator barracks elsewhere but you lose dps

#

joint factory / missile supply crew aren't good

livid sundial
#

these are official

nova kayak
#

i like the new barracks, they're a lot of fun to use

jovial isle
#

mhm

#

time to crew

quartz girder
nova kayak
quartz girder
#

Quarters are no longer the optimal ones ;~;

nova kayak
#

it's not a huge improvement but it makes 24:12 ions (instead of 22:11) a lot more viable

latent sentinel
neon moth
hollow pagoda
#

chainguns

#

MRTs

#

3x4 crew quarters

quartz girder
#

3x4 is crazy.

hollow pagoda
#

i made a DC rammer that uses 1 of them to operate all 6 guns

quartz girder
#

Nice, so that's what, 24 crew?

hollow pagoda
#

effectively its an extra Quarters without taking up more space

livid sundial
hollow pagoda
#

its going to be strange to place though, because theres only 1 door on the top and 1 door on the bottom

#

crew who are at the very back of the barracks are going to take forever to leave it

#

so again ive mostly just been using it to fill operator jobs

#

basically any job where the crew rarely go back to the quarters

#

oh, its cheaper than if you were to just use 4 quarters aswell

#

just realized that

vital oxide
#

same price per unit area and per weight but less per crew

nova kayak
vital oxide
#

that’s all i’m saying

livid sundial
#

so from what little ive played ion storms act more like "minor inconvenience exept for your engines" 😭

stone grail
#

ehh can still be good

#

"please make it please make it"

livid sundial
#

i think it deals less than head-first sun damage

stone grail
#

engine explodes

livid sundial
#

and thats SAD

stone grail
#

stuck in storm

#

die slowly

livid sundial
#

death

stone grail
#

regret your actions

nocturne scarab
dire owl
#

This thread be like...

knotty elk
#

Lol

dense yew
#

nebulas effects battles, but people will try to mostly avoid them, plus they can change so creating a strategy it too early

#

while barracks adds new ship part that is very useful and can make ships way more price-efficient and more compress ships

#

like what can you do to nebulas? they just exist as a zone with effect

livid sundial
#

nebulas are terrain (as it was designed to)
barracks is a new ship part and easily sparks creativity going_awesome

#

mostly affects combat which idk if many are doing combat

#

anyway i how intuitive everything in the last preview is going

#

with the graphical tweaks and additions it'll probably be releasable already

dense yew
#

New update will be a meta boom, new modules, new ships

livid sundial
#

career may or may not get something new

#

idk if the dialogue thing will ship

#

but atleast AI will try not to clump one ship iirc

gaunt parrot
livid sundial
#

Here's a suggestion:

#

since the hiteffect for the ion storm supposedly can be anything

#

do a

slices = 1
type = explosivedamage
damagetype = default

so the damage spreads/is not wasted on hit

#

1 lightning (10k damage) destroys 2 armor blocks in one go plus damages a bit of another part

quartz girder
livid sundial
#

that's extremly hinged Shrug be glad Walt doesnt post in offtopic since uhh 2020

frozen gale
last oyster
#

theres just the one crew thats like: "i dont care what core it is as long as it goes Ê̷͂MĢ·Ķ›ĢŽWĢ·ĢĢ•E̸̓̈́WĢ·Ģ’Ģ‹E̶̐͠W̸̉̔E̷͑̅WĢµĶ‹ĶE̓͋WEWEWEWWEMMĢ¶ĢĶMĢ·Ķ€ĢMĢøMMMMMMĢµĢ†ĢŠM̷͑͋M̶̈͊M̸̾̄M̶MMM"

livid sundial
#

last time i remember something like that was #murphys law in #1019743360958877807

#

but thats not on offtopic

jovial isle
#

#off-topic message

#

last known off topic message

slender wyvern
#

career 2.0 releases
it adds a lot of new paint decals

#

everyone fawns over the paint decals instead of the career overhaul

knotty elk
#

Walt removing all the new decals so it doesn't overshadow the career changes

slender wyvern
#

The Great Cosmoteer Community Revolt of 2025-26

civic fable
jovial isle
#

it tells you

#

in the system description

civic fable
#

oh u need a career save?

jovial isle
#

oh right people play creative

#

yeah idk how to show it there

nocturne scarab
#

In my experience creative systems does not have the career features of various nebulas layouts. They are all the same layout

civic fable
#

there should be collision avoidance settings

shadow bone
#

yes i encountered that too

#

tweaking the command move files doesnt appear to have any affect

civic fable
#

are there intended to be points of interest surrounded by ion storms?

#

it is somewhat a hassle to tell the ship to go thru this

nocturne scarab
#

Or read the patchnote in pinned messages

Navigation around clouds and storms can now be disabled in the gameplay settings. (Note that having it enabled also requires collision avoidance to be enabled.)

livid sundial
#

hold shift

dire owl
dire owl
civic fable
civic fable
#

how should i point out the locations with pathfinding issues

#

bc this map has a bunch

#

lmao i unintentionally cut 90% of this shrike's thrusters

#

anyhow there's this chokepoint here that the storm doesnt actually touch but my ship wont enter it

unreal summit
#

This is in the nebula preview

#

So might be a bug.

civic fable
#

save file

unreal summit
#

How do i proviide that?

gaunt parrot
#

You can find them in C:\Users\USERNAME\Saved Games\Cosmoteer\STEAM ID\Saved Games

unreal summit
unreal summit
#

Alright im sorry it appears there wasnt enough carbon in the factory and this was a false alarm, it looked like it had enough tho

jovial isle
#

look at the lamps

#

one of them is off

#

-------------

Are there ternary systems?

livid sundial
jovial isle
#

:<

coarse sandal
#

i have this glich with modding whats strange is that it works perfect for my friend, we are trying to play the new pach with some mods i have got them but every time i try to load in it crashes but for my friend he is able to play if someone could give me pointers on what to do and what things is needed to figure out the problem that would be wonderful PS the crash log says something about the cosmoteer.rules file failing aparently but opening with no mods mode works

jovial isle
#

Send the log.

coarse sandal
shadow bone
#

I managed to fix the mod and can give you the modified version if u want

coarse sandal
#

that would be wonderful

quartz girder
#

Can I see a turret version of the mining laser? :p

verbal sundial
shadow bone
quartz girder
coarse sandal
tame wasp
#

I dont think this should happen?

hazy harbor
#

I feel safer diving into the sun zone while tanking 256 ion emitters for the same duration. crossing a single triangle grid of this thing destroyed 90% of my thrusters in under 20 seconds
It feels wrong that this stuff bypasses shields. With no defenses and the massive damage, its a pure "Never go there" zone similar to diving directly inside the sun

#

120x120 grid ship designed to tank

knotty elk
#

the point of ion storms is to act as "terrain" you dont go into

hazy harbor
livid sundial
#

they bypass shields?

#

might be abug

hazy harbor
#

I was in the field for half a second before my first engine exploded. the entire ship has shield coverage

#

very strange pathing for that cloud. as if it couldnt choose to avoid it or not. it definitely avoided the ion cloud

stone grail
hazy harbor
#

seems oddly consistant. is this cloud supposed to make my ship angle weird?

nocturne scarab
#

Wait when i think about it, does it work with small shields? If so that definitively not intentional xd

hazy harbor
#

Math seems wrong here?
8 ion emitters consume 10 power per second
LR 13.5 reduced to 80% should still have 10.8

Is the 75% energy weapon buff also increasing their power drain?

#

unsure if the collision avoidance should be avoiding electron cloud or gaseous cloud. Suspect this should be player preference as these 2 types are changing battle zone conditions rather than crippling ship. auto avoiding these areas would negatively impact ships that want to fight inside them

tame wasp
tame wasp
quartz girder
#

I think it would be cool if we saw autofire ion arrays that are optimized to work in electron clouds.

Poor one large reactor can only power 2 beams now.

hazy harbor
# tame wasp not reduced to 80%. Reduced by 80%

ah... that is way more extreme than I thought it was. honestly I kind of wanted it to be reduced by 20% instead just to create different battlefield conditions that favor different ship designs

#

this does that too, but far more crippling

nocturne scarab
hazy harbor
nocturne scarab
#

Strange

tame wasp
hazy harbor
#

having a hard time seeing where the edge starts if it is supposed to match the triangle grid. The edge position visually changes based on zoom. its far more pronounced ingame than the gif shows. the edge changes more than the width of my 120x120 sized ship

quartz girder
nocturne scarab
hazy harbor
#

The red area will melt the faces off your crew members before you can turn the ship around. would sure be dangerous if you were suddenly colorblind

nocturne scarab
#

I think the projectiles have a chance to phase through shields

#

let me check the game files

livid sundial
livid sundial
hazy harbor
quartz girder
#

I see.

hazy harbor
livid sundial
#

that was a complaint beforehand

hazy harbor
livid sundial
hazy harbor
#

I think I like it. that looks AMAZING

#

seeing the edge's start will be easier when you get used to playing with it. I figured I should give any useful feedback I found. Devs make good choices while informed

nocturne scarab
livid sundial
tame wasp
quartz girder
# hazy harbor

Woaah, a mesh of all the nebulas looks nice.
I was expecting more orange from the mergure of red and yellow though.

dire owl
dire owl
dire owl
modern quail
hazy harbor
#

another example

#

that last one confuses me. the bolt ignores at least 4 shields. I assume penetrated another. and did damage to an armor block that doesnt perfectly align with the angle of the beam. it should have hit the armor to the right

#

that misaligned damage vs the graphic is common. should be in the same save file

#

I continue to stare at this trying to convert corridor into used space, but I cant move the thrusters or ions. Walt made an effective auto puzzle generator. the harder I compress, the more challenging it becomes.

cold burrow
#

*air logistics ad here*

dense yew
jovial isle
#

:(

#

@waltuh FIX THIS

quartz girder
# cold burrow \*air logistics ad here*

Are you, yes, YOU, tired from how shitty your ship is? With all its disgusting inneficiencies and putrid flaws? Well you have come to the right place, because Air's Logistics is here to spice up your floating powdercan into a truly impeccable creation! Extra walkways and storages? GONE! Reactors? SQUEEZED! Aesthetical elements? PURGED! We don't need those dragging your vessel down do ya?

Air's Logistics, invest in perfection.

||[In 2x speed] warning: air's logistics doesn't guarantee total safety of your ship post-optimization, side effects may include reactor overstressing, reduced crew lifetime, overbearing lack of redundancy and randomly exploding mid-flight.||

humble depot
#

Ive tried everything, but my ammo factories are not producing any ammo. The animation is runnig, but there is no ammo coming out.

#

can anybody help please?

jovial isle
#

ss?

quartz girder
#

Small shield?

humble depot
#

?

#

im sorry what?

humble depot
#

ok i think i fixed t

#

*it

jovial isle
quartz girder
glacial mauve
#

Ayo where the hell did them Barracks come from? Are those legit?

livid sundial
#

yes

glacial mauve
#

Sick!

stone grail
last oyster
coarse sandal
#

Walt: i give you SPACE CLOUDS
The Community: Walt come over here and look at these new beds

quartz girder
dire owl
merry crag
#

gas cloud vfx could do with being denser and thicker

#

background's very visible through it

livid sundial
#

i think that's good

#

i think opaque clouds would be too much

neon moth
#

are the barracks and bug fixes going to get added to stable soon?

dire owl
dire owl
neon moth
merry crag
sour marten
jovial isle
mint crown
#

it would be pretty interesting to have the ability move the clouds around

#

or just affect its shape in some way while in a ship

livid sundial
#

that's less "terrain that is about strategy" and more "terraforming for no reason" methinks

dire owl
#

This seems playable.

slender wyvern
#

just name it a red supergiant star system at that point

last oyster
#

rare chance of it spawining

livid sundial
#

no feathering + max density is concerning

#

hmmm unusually smooth

knotty elk
#

Sol system

merry crag
civic fable
#

what if the boundaries of systems had less drag? like there's probably more matter near the star because gravity

#

or you could make up some weird reason to have to opposite effect so that there is more of a border that encompasses the system

balmy cove
hazy harbor
#

why do i feel like the gas cloaking clouds are actually the most dangerous part of that?

#

escaped the red death ooz to find all the pirates at point blank range

merry crag
left rain
# dire owl This seems playable.

it'd be really interesting if there was some sort of secondary algorithm that generated like this and then carved paths into it between points of interest

#

could be used for a new kind of system

frozen gale
nocturne scarab
#

This place is where i would put my station. I have deep insecurity issues

tame wasp
#

Would be cool if ships only partially in an ion storm would only receive attacks from the storm-covered side

verbal sundial
neon moth
#

this should be fixed

#

if a ship or asteroid is being damaged it should be visible

frozen gale
slender wyvern
#

name the blue ones nebula's or inactive supernova remnants

dire owl
neon moth
nocturne scarab
#

Oh i assume it's just the view from being outside the nebula

#

I don't think it need to be fixed. It is good at it is.

neon moth
#

it looks really dumb

vital oxide
#

I’ll point out that locking ships are kinda silly in gaseous clouds too

#

Especially when only one part has weapons

livid sundial
#

propose a solution Clueless

nocturne scarab
#

Making all ships appear in a radius of those are shooting could work.

merry crag
#

just making vision a radius around shooting, that decays over time, would be good

#

possibly dependent on the size and amount of weapons fired

dire owl
#

@everyone New preview build! (VFX are still work-in-progress.)

  • Ion lightning strikes now do half the damage but are twice as common.
  • Fixed ion lightning strikes often bypassing shields.
  • Fixed ion lightning appearing to strike slightly off-target when hitting moving ships.
  • Ion lightning strikes will no longer ever originate inside another ship.
  • Ion Storm lightning strike VFX now renders even if Fancy VFX is off.
  • The gaseous cloud symbol now has a small eye icon within it that indicates whether the ship is fully hidden within the cloud.
  • Improved ship navigation around nebulas. Should reduce/eliminate accidental straying inside of nebulas.
  • Fixed ships not being able to navigate through narrow nebula passages.
  • Fixed bug that was causing ships to jitter near nebulas.
  • Reverted "A ship being inside a particular type of nebula will no longer cause it to ignore that type of nebula when pathfinding around nebulas."
  • It is no longer possible for Ion Storms to be generated in such a way that they cut off areas of the map in Career mode.
  • Fixed rare asteroids spawning incorrectly in binary sun damage zones.
  • The center of supernova aftermath systems now have a big ion storm filled with rare asteroids, if you can somehow manage to get them.
  • More fixes/tweaks/features that will be in in the next RC but I'm too lazy to writeup.
frozen gale
#

yoo!

summer palm
#

thank you for fixing the bypassing bug Walt :D

last oyster
#

yee bug fix Mantisthumbsup

whole cobalt
#

Engineers

#

how do we retrieve riches from ion storms

whole cobalt
mint crown
#

It is no longer possible for Ion Storms to be generated in such a way that they cut off areas of the map in Career mode.
aww man

#

there goes my dreams of shoving stations into cut off sections of Ion storms

hazy harbor
#

I dont remember that wave before

#

ah. it was likely me only observing at 1/8 speed

#

is there a reason navigate around clouds and storms cannot be turned on while having avoid ships off?

last oyster
#

sheilds on all sides insetd of just the front

hazy harbor
summer palm
#

me and tapeable already made a blob that survives the ion storm

dire owl
hazy harbor
verbal sundial
#

This preview version still crashes when using mods. Same error as ever
---> Halfling.ObjectText.OTNavigateException: Unable to find node at path "<./Data/modes/career/sysgen.rules>/Spawners".

hazy harbor
#

for everybody else. try that save file and zoom into the large shield bubble tanking the ion storm for the funniest balloon pop noises at 8x speed ever

verbal sundial
hazy harbor
#

successful ion diver.
concept is shields on all sides while reducing the total ship profile.
Larger ship profile results in more places the ion hits the ship. it still eats my shield covered flagship in seconds lol

#

damage is definitely slower than before. most likely because it is not skipping past shields anymore.
ion lightning accurately hits where they display YAY.

feels actually possible to defend against, while heavily discouraging entry. I like this way more than previous version

tired yarrow
tranquil mountain
little summit
foggy berry
#

got an error while testing the new damage ion storm. only mods i have are the large crews and huge ships mods.

lusty glacier
#

HUGE fan of the resource collector remake

#

it makes it feel like a unique part rather than a copy of the tractor beam

#

the added crew speed buff is wonderful as well

sour marten
thin plume
#

i do still like this idea.

civic fable
#

i think making everything accessible without having to go thru any storms works very well.. the pathing is also doing a lot better. so i think not being able to go to this ā” is not unintended..?

#

like i would just have to go the long way

frozen gale
#

they done gone buffed the tracter beams

#

best update ever

civic fable
#

woah some ships just decided to kite each other into an ion storm

frozen gale
#

super awesome for economy ships, very big fan

civic fable
#

yeah that's odd it can go through that gap but on certain rts commands it doesn't

nocturne scarab
#

🤤

#

OMG it can be used for trading!!!

quartz girder
nocturne scarab
#

Okay my only complain is that manipulator beam emitter buff stranded crew instead of salvaging

#

These arent my crew, they are the junk ship crew xd

sour marten
jovial isle
nocturne scarab
#

I thought the halved damage would hurt alot, but turn out it did so used to deal so much damage that it still one shot armor pieces. This is actually close to perfect in balance

#

They can no longer travel medium distances in nebulas

sick dagger
#

Me, who never applied the electron debuff to our SW shields rizz

jovial isle
livid sundial
#

whad thad FUCKd

#

GHAAAAH

livid sundial
jovial isle
livid sundial
#

they did not add the shield disabling behaivour to swacd shields

livid sundial
#

my mind cant help but look at these preview images while being unable to play and instantly go "that looks ai" 😭

livid sundial
#

yes?

#

i'm not unenployed or a school dropout angle i can't escape to play cosmoteer right now

shadow bone
#

isn't that all of us in school

livid sundial
#

but yeah this collector buff is like 4x buff like damm

#

5x kinda since crew buff

sick dagger
unreal summit
#

Im playing career in multiplayer with a buddy but its severely bugged (the only mod is huge ships)

#

getting the save

#

I reloaded the game a couple of times already.

#

this keepss happening

#

It only happens on startup so

#

hmm

sick dagger
#

What's the issue tho? Losing all cargo?

tame wasp
#

Found a new way to shave armor of my spinner:

#

You can often reproduce this by pressing middle click while the ship is spinning. Idk how it works excactly

civic fable
#

or just press backspace

tame wasp
neon moth
#

lathe time

tame wasp
civic fable
#

can't be focused on a ship so press like wasd or something

tame wasp
#

Idk what youre trying to say

#

Spinners still can not pick stuff up of repair 😢

carmine sand
frozen gale
#

Yeah!!

nova kayak
#

0.3 power allows this setup to exist

#

(ignore the medium reactors, nozzles and crs on the back they're there to test modules)

#

7 engine rooms per reactor

#

it's not easier to design after the buff, but it's definitely a buff

#

also, thank you for the 4s of base rampup, this is much better

unreal summit
#

out of my view range

#

(This is Career tho)

glacial mauve
#

Did MRT get nerfed in the last month or two? I feel like my main freighters speed got halved.

nova kayak
glacial mauve
#

Hmmm weird. Thanks

nova kayak
#

less efficient than the last one but it allows to extract a bit of power from reactor

livid sundial
#

Chaingun tween speed was buffed

#

explosive charge costs reduced

#

they nerfed mining bean rotataion sob_puddle

#

(AND MADE THEY ROTATE)

livid sundial
#

this preview

#

ramp up and power use though

last oyster
verbal sundial
verbal sundial
dire owl
#

FYI, the latest nebula preview has a pretty bad bug that's causing things to become visible much sooner than intended, and probably other issues as well.

#

Will be fixed in the next preview.

livid sundial
livid sundial
dire owl
foggy berry
#

actually yes i was, but when i went to test out what crashed me they wernt causing issues?

dire owl
foggy berry
#

ofc

verbal sundial
livid sundial
#

scary

knotty elk
#

Ok but the real question is can the resourse tractorbeam be used to push enemy crew away from their ship lol

livid sundial
#

these changes are wack

summer palm
#

mining laser meta when

livid sundial
summer palm
#

was it nerfed?

livid sundial
#

iirc heah

#

exept when salvaging

verbal sundial
# livid sundial dps lost

I saw it was changed, but not what to.

I think having mining laser focus on actual mining is a good thing, if only because salvaging live enemies also made them drop more resources.

livid sundial
#

they do

#

well

#

they drop the same resources as if theyre dead

verbal sundial
#

Nuke parts factory has higher energy storage now (4 to 6)

verbal sundial
livid sundial
#

yeah

#

they will deal reduced damage now so thats something important

verbal sundial
#

I hope all these and other changes won't break too many mods lol

livid sundial
#

they will angle

#

resource collector file name change

#

oh no i dont think i have the files

#

uhhh

#

local copy time

hazy harbor
# summer palm was it nerfed?

notable changes I found so far.

Mining laser pvp dps 1/2. dont remember the other stats
Laser blasters(both types) dps buff.
boost thruster's boost mode now stronger than a huge thruster
MRT base ramp 6 -> 4. Base power 0.4 - > 0.3. I will be messing with this later to see if it flickers, seemed better but still flickered in my quick check.
resource collector Manipulator beam stats look significantly improved. havent tested it yet

Liking these changes

neon moth
#

found a bug

foggy berry
#

thats a huge one

nova kayak
#

mining laser nerf lmao

#

this was obviously op in pvp

#

(joking)

ionic drift
#

Why did the mining laser get nerfed smh

livid sundial
#

it got buffed

#

exept on dps

#

against enemies

#

it deals more dps against armor just like crew and if its junk

ionic drift
#

Ohh

#

So less PvP oriented

#

Fair enough

livid sundial
#

it can rotate while firing now. thast cool

ionic drift
#

Oh sweet

livid sundial
#

i'll have to test later, cant rn

foggy berry
#

finally

#

this is amazing

quartz girder
foggy berry
#

probably the best update ever

livid sundial
#

nah that was the update where ion beams had bullets for ammo

turbid vessel
bold scroll
# livid sundial resource collector file name change

Not so much the name changes (unless you are pointing to vanilla of course) only thing that caused issues was the crew and battery ā€œPRIORITY/resource_collectorā€ (don’t quote me on that) changing to ā€œ/manipulatorā€ (don’t quote me on that either) that caused some pain. Was easy enough to fix last night though

livid sundial
#

because mine used direct references

bold scroll
livid sundial
#

depression

bold scroll
#

Oh haha yeahhh that will break things. Womp womp

livid sundial
#

right, downloaders dont download off these repos

bold scroll
#

Ooph yep. Got yourself a problem right there

livid sundial
#

i could just revert steam ver to stable

bold scroll
#

Oh haha yeah. That works. I forget stable even exists sometimes

#

Also. I think I added in the shield debuff a while back. Is skipperwrath gonna eat my lunch again?

shadow bone
#

seems to work after that

livid sundial
#

that option is unavailible

#

dw about it

shut oasis
# dire owl Here's a gif of the new ion lightning:

Wow the Clouds & Storms update is obv going into great detail adding incredibly much to the game!
I tested it only briefly, but will be starting a new career once it is out.
Adding more and more to the singelplayer mode motivates me to build more Singleplayer Career Vessels but also less Ships for PVP. So technically i'm in a PVP to SP Transition currently.

Feeling honored that my vessel is used for testing and presentation.
Shamelessly giving myself credit for the ship build.
It is a "youngtimer build" pre hyperdrive update so it still utilizes small hyperdirves. Career version of a PVP vessel actuallky.

Hope this isn't too much offtopic,
Have fun 😺

Here you are: