#Encounter Design Feedback Thread

1 messages · Page 2 of 1

coarse pike
#

thats

#

yea.

glad kettle
#

U slap a bridge down, trigger the spawner without having to face backwards like firm

#

And then leisurely blow up the elite safely

fast grove
#

disable loom in nadir and nadir alone. firm gameplay only

restive flare
#

I agree that the pit lacks incentive to clear but i also hate how a chest makes it obligatory to clear

glad kettle
#

Time to implement alternative forms of incentive

jolly pawn
glad kettle
#

Implement non-cz functionality to treasure spawners, where they spawn a chest on break with reduced loot

restive flare
#

But for R3 pois it's a bit different, usually people try to get the most loot out of one poi run

#

But maybe I am just too much of a loot goblin

coarse pike
#

I have ignored the final slime chest in nadir before just because I dont want to deal with it

restive flare
#

Noob

coarse pike
#

rolling

fast grove
restive flare
#

A treasure spawner that leaves behind a chest with some potions and moolah...

ember pendant
#

He's gonna enhance every mob to have double HP and double damage and three shields and Arcanist will become even worse and Harbinger will become even more meta

ruby zenith
#

hopefully this means that white rework comes with "delve" versions of all mobs like exalted (and exalted too gets this change)
and hopefully this means the more delve points that exist uhhh the more of these that show up
and uhh throw in more lava per delve point too

ember pendant
#

Oh yeah I should probably mention this

#

I personally think the Malfunctioning Circuitry elite in Fishing is absolutely unbearable and on harder difficulties (especially Monsoon) it is impossible to avoid damage from it sometimes

#

It is leagues harder than any of the other elites

tame heart
#

Btw, something important, mobs once were supposed to "return to their spawner" and reprime it in the case that they despawned, but they seem to do not anymore making deaths sometimes even a positive, and i feel like this is one of the big reasons why the current death system isn't the best, was that intentional or is it a bug?

ruby zenith
#

but yes despawns should one hundo reprime their spawner

hallow radish
#

its a bug then

#

Very prominent in like... all forms of content rn

forest wedge
#

I'm pretty sure repriming still works but only like 10% of the time

ruby zenith
#

it doesn't reprime around graves

gray solstice
#

Silvic Excavators (the ones that apply Mining Fatigue 2) are great ways to prevent spawner breaking BUT i think they should also apply a compensatory +25% (or whatever the inverse of mf2 is) attack speed buff to make melee classes okay against them

coarse pike
#

honestly we could port them to guarded maybe

gray solstice
#

i guess i foresee a strange edge case where Cleansing Rain cleanses the fatigue and not the attack speed but i don't. think it matters

#

porting to guarded is possible but i like the character of the mining fatigue aura

graceful junco
#

or ig less fun then it usually is

coarse pike
#

has he considered placing torches to slow down spawners

forest wedge
#

never in my life have I placed torches on spawners

coarse pike
#

god is dead

gray solstice
#

this part in Bewitched Dominion always felt weird to me because there's no incentive to go clear it

#

the left leads to a clearing with one skeleton spawner

#

the right leads to a ledge with a creeper spawner

#

but tmk there aren't chests

#

and neither spawner is in range to be a threat when clearing the lower part of the poi

coarse pike
#

just a consequence of bewitched being delegated as a linear poi

#

so that area was left under developed

#

theres several parts like that

ruby zenith
ember pendant
graceful junco
#

as a class that relies on fully charged crits that was quite detrimental

coarse pike
#

makes total sense

#

I'd love to look into separating those when 1.20.5 rolls around

forest wedge
forest wedge
coarse pike
#

no

#

if im remembering right 2 of 3 are elite

forest wedge
#

why would you do that

coarse pike
#

I think frossoli did honestly, but I dont see anything wrong with a double there necessarily

tame heart
#

A feedback that's quite important i think, Spawners's spawn speed has not changed in like 8 years, while the game has gotten faster and faster and people have access to even better pickaxes, just think that this spawner speed was made for people that used to use torches, and now that's something long gone, probably spawners should be made faster to match up the game speed, and punish people that don't break/respect them

#

I never tought of it before but it became appearent to me while playing through the Ex reverie's castle

#

In R1 we used to back in the day either torch it up or rush the key, now in r3 i just ignored the spawners as the time for encounter is way shorter, and spawners didn't really spawn more mobs

coarse pike
#

yeah thats been a point on our mind since rc4 released

ruby zenith
#

Is rc4 specifically relevant or was that just a milestone you remember

tame heart
#

This is the same spawner speed made for stone efficency 2/3 pickaxes xD

coarse pike
#

The contrast in spawner ranges / timing between even some r1 content and early rc4 with r3 is nuts

ruby zenith
#

Oh

coarse pike
#

Some of the new zenner & skr rooms have lower ish spawner times generally but unlikely low enough to make a lasting impact outside of a handful of encounters

forest wedge
#

elite spawners have like 10 years of respawn time

coarse pike
gray solstice
#

(1.5 min)

ruby zenith
#

The most neutered spawners though have to be in that light gray cathedral upper catwalks. You can mine the spawner on some before you are in spawn range

gray solstice
#

yeah i found that for most encounters in r3 overworld the spawners don’t really pose any sort of threat of respawning mobs unless you play really really slowly

coarse pike
#

those are low, then theres some really bad ones in pre-release zenith charging rooms

#

and some post release build shard rooms

prisma flower
#

ChargingUv You Placed The Elite Spawner With Regular Spawner Stats Including A Count Of 4

jolly pawn
#

Finally, good design.

#

Actually, there’s a double elite spawner in Ramparts that spawned 3 elites(4 total) for me

#

By the chest and both of them are trapped?

#

It was the one on the left. Can that be double checked?

coarse pike
#

omw

jolly pawn
#

Yea

coarse pike
#

yeah the elite on the left has a spawn count of 1

jolly pawn
#

both of them do? wtf how did they spawn 4 elites

#

i didnt even have legionary

bold halo
#

did they immediately spawn 4 or was it after a bit?

#

or breaking the spawners but that's obvious

jolly pawn
#

didnt break

#

walked in, 3 endermen and one of the meteor elites

bold halo
#

huh weird

coarse pike
#

I doubt its a true random

#

but can confirm

jolly pawn
#

did i truerandom into 3 elites 🔥

torn dagger
forest wedge
#

imagine transcendant copying them

torn dagger
#

singular reflection from their ability and encounter is over

odd skiff
#

with ethereal up its 156 magic ehp

coarse pike
#

vengeful arcanic arrow my beloved

dreamy whale
#

I LOVE ARCANIC

#

I LOVE ARCANIC

odd skiff
unique talon
#

@coarse pike do you know how much damage that spell in particular does

#

i wanna math it up out of curiosity

odd skiff
#

and i have 11% res from warlock

coarse pike
#

I can go check the plugin sure

coarse pike
# unique talon <@615781239869276160> do you know how much damage that spell in particular does
        magicArrow.add(ProjectileBoss.identityTag);
        magicArrow.add(ProjectileBoss.identityTag + "[damage=40,distance=32,speed=0.8,delay=20,cooldown=160,turnradius=0,spellname=\"" + MAGIC_ARROW_SPELL_NAME + "\"]");
        magicArrow.add(ProjectileBoss.identityTag + "[soundstart=[(ENTITY_FIREWORK_ROCKET_LAUNCH,1,1)],soundlaunch=[(ENTITY_FIREWORK_ROCKET_LAUNCH,1,1.5)],soundprojectile=[],soundhit=[(ENTITY_FIREWORK_ROCKET_TWINKLE,0.5,1.5)]]");
        magicArrow.add(ProjectileBoss.identityTag + "[particlelaunch=[],particleprojectile=[(FIREWORKS_SPARK,5,0.1,0.1,0.1,0.05),(CRIT_MAGIC,20,0.2,0.2,0.2,0.1)],particlehit=[(FIREWORKS_SPARK,30,0,0,0,0.25)]]");
        ABILITY_POOL_R3.add(magicArrow);
#

40 in r3

dreamy whale
#

delve scaling is what

odd skiff
#

its SO OVER

dreamy whale
#

1.25?

unique talon
#

75% damage

odd skiff
#

1.75

unique talon
#

i think

dreamy whale
#

so 70 base dmg

coarse pike
#

so thats up to 70

dreamy whale
#

that means

prisma flower
#

No way charginguv plugin developer

dreamy whale
#

vengeful

odd skiff
dreamy whale
#

NEARLY

unique talon
#

40x1.75(delves)x2(vengeful)

dreamy whale
#

sorry

unique talon
#

so it actually ends up at 140

dreamy whale
#

OVER DOUBLED ITS DAMAGE

coarse pike
#

where is that x2 from

unique talon
#

vengeful

dreamy whale
#

vengeful

torn dagger
#

Vengeful doesn't give 2x

coarse pike
#

^

#

it only x2 health

unique talon
#

well whatever it gives it is

#

fucked up

coarse pike
#

no, no hold on

odd skiff
#

its 100% is it not?

coarse pike
#

vengeful damage gets charged up on mob kills

#

No thats just health

torn dagger
#

In that clip it's probably like... 7 mobs killed?

prisma flower
#

Vengeful damage only goes up to 90%

torn dagger
#

times whatever it is

odd skiff
#

90

coarse pike
#

7 mobs killed * +0.08% damage boost

prisma flower
#

7.5% damage per mob up to 12 mobs

coarse pike
#

Vengeful does not give a flat x2 damage on spawn, its just x2 health

torn dagger
#

56% more damage

unique talon
#

so its 106 damage

torn dagger
#

Thereabouts

unique talon
#

about

coarse pike
#

seems it, let me go double check the exact damage mult

odd skiff
dreamy whale
#

you running cara?

torn dagger
#

You're forgetting the secret Arcanic multiplier that deals 3x damage to people who are playing reaper

coarse pike
#

yea 7.5% up to 12 times

dreamy whale
#

actually wouldnt matter, it'd have been stripped long before

coarse pike
#

looks like closer to 10 kills honestly

odd skiff
dreamy whale
#

you wouldve stripped it anyway

#

long before it fired off arrow

unique talon
#

he had outcast vulnerability too

#

absolute cookage

coarse pike
#

that'll kill you

dreamy whale
#

what an awesome modifier interaction

#

isn't that so fun

odd skiff
#

that's still not 156 and i had 11% res from warlock

dreamy whale
#

outcast cooked you with vuln

coarse pike
#

honestly abysmal time for the shield to be on cooldown

odd skiff
#

this is so sad

#

ok so like can we nerf Vengeful now

torn dagger
#

nah it's fine

#

maybe slightly slower scaling or less healing

dreamy whale
#

very balanced modifier

#

trust

unique talon
#

the healing part is the good part

#

the damage part is a little interesting sometimes

dreamy whale
#

140 dmg per shot across the map is fun

unique talon
#

on assassin if i see a chivalrous vengeful thing its just off limits for a little while

coarse pike
unique talon
#

bc it ignores stealth and i cant really approach it safely

#

even on tanky stuff like guardian something like that takes full priority

odd skiff
coarse pike
#

shield on cd + mobs to charge up venge + arcanic + vuln

forest wedge
#

can we have additive rework for enemies too

dreamy whale
#

with leg 5, if you get an encounter with 2 vengeful arcanic mobs (not too unlikely) with flee AI

#

you now have an effective 280 damage to worry about

#

permanently

#

until you deal with the mob clump

unique talon
#

Yeah it's not just the vengeful mob

coarse pike
dreamy whale
unique talon
#

its the threat of the vengeful mob plus whatever's around it tbh

dreamy whale
#

you literally just saw the number

unique talon
#

it kinda compounds depending on the situation

dreamy whale
#

it's even worse if they spawn with carapace!

unique talon
dreamy whale
unique talon
#

90-110

#

with less vengeful stacks

torn dagger
coarse pike
#

and it achieves that in part with the health

torn dagger
#

Unless you want to give elites vengeful it's kinda necessary 🤷

coarse pike
#

when we start like

#

mixing in other mods

#

yeah shit gets dubious

odd skiff
#

yes it does

coarse pike
#

@prisma flower we could knock dmg scaling down to 5% maybe?

torn dagger
#

I think Arcanic should not scale based on vengeful but should instead fire every time the vengeful mob heals

restive flare
#

Not my type 3 fun

prisma flower
#

I think 5% damage 10 mobs seems fine

unique talon
#

isnt 40 melee damage considered as like heavy elite damage @coarse pike

coarse pike
#

no

unique talon
#

or 40 whatever damage

ruby zenith
#

ngl this clip isn't very good because getting hit here was a skill issue

dreamy whale
#

go check the uh

coarse pike
#

theres base mr mobs with 52 melee attack damage

dreamy whale
#

silver mob in tolum

#

idk the name

#

that's on the very high end of elite damage

#

that thing fucking hurts

ruby zenith
#

a random 1 shot magic attack is not very fun though

torn dagger
coarse pike
torn dagger
#

Comparing it to a spell is meh

restive flare
ruby zenith
#

pstrike got a cap now fodder mob magic attacks need a cap or something

restive flare
#

If they were like not babies then i would be at peace

prisma flower
dreamy whale
torn dagger
#

The solution is that every mob should be able to use potions

prisma flower
#

They are only 45 damage at best I recall

dreamy whale
torn dagger
#

40% heal every 5s

dreamy whale
#

the one with the teleport and jump

ruby zenith
#

umm the MR melee mob does 2,451 damage per second to me

dreamy whale
#

weakest mr mob

ember pendant
dreamy whale
#

yes

#

him

torn dagger
#

My beloved

ember pendant
#

That's not a Tolum mob 🧌

dreamy whale
#

that guy fucking HURTS

restive flare
#

In tolum?

ember pendant
dreamy whale
#

he's in tolum yeah

ember pendant
#

He is absolutely 100% not

torn dagger
#

Are you talking about the Valstrax trap mob

coarse pike
ember pendant
#

Are you talking about the Exalted Skypiercer then

#

but no

torn dagger
#

the one that jumps you when you open the graveyard chest

restive flare
#

Lunacrest Captain???

dreamy whale
coarse pike
#

oh exalted Skypiercer

dreamy whale
#

there's a big pile of gravel

torn dagger
#

That's a different mob

dreamy whale
#

that mob

#

whatever it's called

restive flare
#

Squirrliepop u confusing me

torn dagger
#

The one that looks like the praise the sun guy

restive flare
dreamy whale
#

yes

#

idk the name

ember pendant
torn dagger
#

yeah that's not a stellar zealot

ember pendant
#

Lunacrest Captain???

torn dagger
#

yeah

dreamy whale
#

yes

prisma flower
#

Is it

dreamy whale
#

i just woke up from a nap

prisma flower
#

It's not that strong

dreamy whale
#

sorry

restive flare
dreamy whale
#

that guy hits like a truck

ember pendant
#

I think the Lunacrest Captain's jump is too strong I think

#

and that's it

#

because sometimes he'll just jump into your face

torn dagger
#

mob that uses jump and if it hits you they get to do it again

ember pendant
#

or jump behind you

#

Maybe we need the depths charge spam guardian back

restive flare
#

Do we

ember pendant
#

Yeah

prisma flower
#

The what

restive flare
coarse pike
#

I could make it a colossal

ember pendant
restive flare
#

Make it a worm

ember pendant
#

Guardian elite in Depths that spammed charge

restive flare
#

Super charger guardian worm

torn dagger
#

The funny

torn dagger
#

make it be able to go through walls as well

dreamy whale
coarse pike
odd skiff
dreamy whale
#

he got a teleport and a jump

coarse pike
dreamy whale
#

@prisma flower can you decipher it

ember pendant
restive flare
ember pendant
#

Well unless melee can spawn elites

#

The one on the right 100% can spawn elites and in fact about 50% of the time will spawn an elite

odd skiff
ember pendant
#

including on spawner break 😊 😊 😊 😊

prisma flower
coarse pike
#

it has iframe respecting

dreamy whale
#

ok whats the damage

dreamy whale
#

is that teleport + backstab?

unique talon
#

or 45

#

one of these numbers

prisma flower
#

3 damage slash into 45 damage backstab

unique talon
#

yeah that

#

except the part where it multiplies the 45 by the amount of players it hits at once i think

prisma flower
#

Yes

unique talon
#

but thats peak i think

ember pendant
#

Keep that part it's awesome

dreamy whale
#

an extremely dodgeable ability on an elite not allowed to be vengeful does 45
but arcanic is 40 and is homing

coarse pike
#

"homing" is fake

#

every magic proj in the game has a turn radius stat

ember pendant
#

Does Arcanic Missle (purple orb) deal 40 damage

coarse pike
#

everything "homes"

glad kettle
#

Re: vengeful, I still hate the healing the most

prisma flower
#

What is charging uv talking about...

ruby zenith
#

nothing homes like old infernal missile

dreamy whale
#

dev fight

restive flare
#

Can we have a projectile that doesnt have a turn radius

ember pendant
#

I think Charging may have been replaced by a doppelganger

restive flare
ember pendant
#

He is spouting a lot of nonsense today

prisma flower
#

Arcanic arrow doesn't home

ruby zenith
coarse pike
#

did they really put zero homing on it

#

if so thats so dodgeable

ember pendant
#

Yes

glad kettle
#

It’s 10% healing per kill on venge right

ruby zenith
#

that's what im saying

coarse pike
#

yes lucent

prisma flower
#

As nicknon would say, he has lost it

ruby zenith
#

arcanic arrow has been dodgable for a long time now

coarse pike
#

idk brain worms or smth

ember pendant
#

I mean it's dodgeable but regardless being 1-shot instantly by something seemingly random is annoying

ruby zenith
#

circle strafe is like the base level of competence

ember pendant
#

The real problem with Arcanic is Arcanic Missile though

#

Arcanic Arrow is 💤

#

Me when I want to block Arcanic Missile but it's in a crowd of 10 mobs

#

I kill the mobs, finally get to block it

ruby zenith
#

I just see missile as a shield breaker it rarely actually hits me

ember pendant
#

Place blocks but oops I accidentally placed the blocks ON Arcanic Missile so it phased through the wall and hit me anyways 🤣

#

I HATE THIS SPELL

prisma flower
#

I think projectiles are kind of just annoying because they punish you for approaching the mob or you just try to one-shot it first

ruby zenith
#

yeah I don't fuck with block placing against arcanic missile because it just feels sketchy to do. Wish I could feel reliable doing that

prisma flower
#

It'd be fun if attacks could force mobs to lose their focus and send the projectile flying off in a different direction

ember pendant
ruby zenith
#

circle strafe dodges almost all projectiles

ember pendant
#

Arcanic Arrow you can literally move to the right and avoid it

#

Most projectiles you can do this with unless they're homing

#

and Monumenta homing is toxic usually

ruby zenith
#

it would be nice to see some more dangerous attacks take "focus" that can be broken by melee damage

ember pendant
#

Me when I dodge the homing projectile just for it to curve around and run straight into me

ruby zenith
#

like the magic missile is really gnarly to mitigate if it appears point blank

ember pendant
#

Ichabod is casting a TREMENDOUSLY POWERFUL SPELL!

#

Ichabod was staggered out of casting its spell!

ruby zenith
#

normalize uhhh mob and spawner traits that are actively beneficial to the player

#

spells that can be interrupted by melee damage is fire

#

lowkey I made a mod that does this for skeles and it feels way better imo

ember pendant
#

Honestly I can see the vision on boss fights or elites and only that

#

Anything like that on normal mobs and it ends up being the regular gameplay people do with arcanic of kill the mob before it casts

#

Except instead it's just hit the mob before it casts

ruby zenith
#

I see it for specific things in monumenta

#

not arcanic arrow

torn dagger
#

Delve mod wizardry
Give every mob a spell and enhance their existing spells

ember pendant
#

Also it would be kinda hard to convey to the player

ruby zenith
#

maybe magic missile

ember pendant
#

Arcanic used to be like +30% ability damage at 5 points or something

#

(and give mobs spells)

torn dagger
ruby zenith
#

man I remember trying out something

#

where that arcanic buff used to exist

#

and you'd get 1 shot

#

I think there was like a mission or something to do lb with max arcanic

ruby zenith
ember pendant
#

Yeah R1 is kinda just regular CTM gameplay (except for Shaman lol)

torn dagger
#

it's nice to have to think Do I Want To Shield This

dreamy whale
#

what is the base damage of missile

prisma flower
#

40 in r3

forest wedge
dreamy whale
#

do Arrow and Missile seriously have the exact same fucking base damage

torn dagger
#

One is fast but easily doable
One is slow but homes in

#

... would it prevent jumpscare oneshots as much if arrow started slow but sped up?

coarse pike
#

what if 32 and 48

torn dagger
#

1 and 79

abstract oracle
verbal sinew
#

12+8i and 68-8i

coarse pike
#

thanks honey

sharp onyx
amber oar
torn dagger
#

aw dangit

nova robin
#

zenith f2r9 there is no bedrock seperating the bottom and top layers, and the mothqueen at top layer can be activated early when building up to break one of the spawners at bottom layer

coarse pike
#

will look into that room

zinc ravine
#

kind of abstract feedback but i think that there should not be two different mobs that are both evokers in the same content

#

const tower, a couple skrs, etc. have both non elite and elite evokers and you can't tell them apart even if they have different heads

ruby zenith
#

oh yeah I literally was thinking about that when I did the poi run with the non-elite and elite evokers confusing me in const tower

sharp onyx
#

hassle for non rp users too prob

#

or maybe i played it wrong

odd skiff
#

i get hit by melee mob but shielding does NOT do the shielding???

dreamy whale
#

stellar zealots have a very high melee damage iirc

#

don't quote me on that

#

you can actually see the first hit get mitigated thanks to adze's mainhand stats

#

you actually wouldve ate the 2nd hit too

#

but you swapped off

odd skiff
#

its shielding not working cuz the hit box is dumb or something cuz of 1.20.4

dreamy whale
#

why does shielding have a fucking hitbox

#

you dont just run the incoming damagetype, check it, and tell shielding to fuck off if it's magic or the item type is an axe??/

glad kettle
#

For determining how far 2.5 blocks is presumably

dreamy whale
#

and then that yes

glad kettle
#

Hitbox was the wrong term i think

#

Distance check or whatever

dreamy whale
#

that makes much more sense

odd skiff
bold halo
#

Spawn radius on some of these spawns in exalted orange are too large meaning they can spawn from below, leaving them empty when you get here (case in point the twisted)

odd skiff
#

i know im just trying to get alch nerfed with some clipped based balancing 🙂

#

but fr this class is so dumb just like hex in r3

coarse pike
#

if only I was on the balance team 😄

#

yeah its

#

squidiculous

verbal sinew
#

@coarse pike can this be a delve modifie

coarse pike
#

I said that to eliux

#

and he said I should resign immediately

coarse pike
bold halo
#

Elite spawners spawn +2, Non-elite spawners spawn -1 (minimum of 1)

jolly pawn
#

rogue dreams mod

bold halo
#

whaaaat no

#

who said that

verbal sinew
#

he is always in the greatest vcs known to man

odd skiff
#

o

odd skiff
#

LOL

#

why is that public

coarse pike
#

*join
*I'm Racist 😄
LOL

coarse pike
odd skiff
#

🙂

dreamy whale
latent breach
#

is it just me or does the neo antium golem elite do a shit load of damage with its copper block things

#

for no apparent reason

sharp onyx
#

all those astral type attacks are high dmg for some reason

glad kettle
#

They do true damage is my understanding

#

And the projectiles dont have iframes with each other or something

#

Effect is similar to the captain elites from star point where u instantly get blown up by like a dozen hits i guess

odd skiff
glad kettle
#

stationary astrals have a bunch of safety mechanics in play to reduce one shots

#

Almost none of those seem to apply when u make the enemy start moving around

zinc ravine
#

this encounter in the moltaria skr room with the cathedral secret (forgot the name sadmouse) is frustrating because it spawns like four evokers which all start hitting you through walls, and they're all through a literal 1 block wide chokepoint, and they have an attack that gives withering

steady junco
#

Airborne corruptor s tnt primes from the moment it is shot . Usually it explodes the moment it touches the ground and 1taps you/leaves you on like 1 heart. With the goofy movement of the phantoms they are also close to impossible to reach on most classes.

coarse pike
coarse pike
blazing sparrow
#

peak

#

and legionary makes it even worse

zinc ravine
#

or maybe i just couldn't tell where it came from exactly because i was playing touhou with fangs from four evokers i couldn't hit lol

gray solstice
#

thoughts on making the Constellation Tower boss spawned fodder mobs either DelveImmune or immune to Arcanic, Spectral, etc.

#

that thing is horrific on arcanist because there are So Many Mobs

graceful junco
#

i just beat it on 65pt and the first mob wave had 3 elites wtf 💀

cedar crater
#

can you look at bee spawner range in brown OhTheMisery

#

after the first one i saw there was so many bees attacking me constantly and idk where they were coming from

steady junco
#

Magenta miniboss probably shouldnt have a full heal as a dps check considering there are elites and mobs in the area and you cant focus on it a lot of the times . it also spawn in early which makes the full heal nearly guranteed in small groups

#

the 8 heart pots dont make it any better

sharp onyx
#

???

#

C'Vaatk?

#

i dont remember it healing

#

ever

bold halo
#

It has a single 50% heal when you get it below half health, but you can essentially just treat it as having 150% health, it’s not a dps check

#

The painful absurd range alch pots are way more annoying

sharp onyx
#

we talking about ex magenta boss right?

bold halo
#

Yep

sharp onyx
#

never noticed it healing sadmouse

#

the boss just feels like a pain though, i think it has very strong melee

#

the metoer attack is weird too

steady junco
#

the arena is nor fit for the fight as well as the potion attacks are way too potent for how little room they give you to avoid them.

dreamy whale
#

yeah i dont like c'vaatk

night schooner
#

It definitely feels like a boss awkwardly grafted into a dungeon where it shouldn't be

#

I don't think it'd be nearly as bad if he wasn't just awkwardly slapped in the finale room

#

Should be reworked to a water fight inside the P2 water section to troll lootrunners

gray solstice
night schooner
#

That but unironically

coarse pike
#

I dont think I've ever fought C'Vaatk solo

#

will try it a few times and see how that goes

nova robin
#

the ghast spawner in final area of water section in blue gets activated early

odd skiff
#

can you add this to the list

coarse pike
#

ping me in 4 hours

odd skiff
#

what the

#

ok!

odd skiff
#

why does the sidereal scholar from tower poi have melee dmg

#

and when transcendent elites do thing there where they buff mobs do we know by how much?

#

and when they do that does it buff the elite too?

prisma flower
#

That part of transcendent dupe got removed a long time ago

odd skiff
#

HUH what does the horse death sound mean then

odd skiff
prisma flower
#

That you triggered the dupe

coarse pike
#

thanks for the reminder

#

I'll go check

odd skiff
#

yay!

coarse pike
#
        seekingProjectileBoss.add(ProjectileBoss.identityTag);
        seekingProjectileBoss.add(ProjectileBoss.identityTag + "[damage=24,distance=32,speed=0.7,delay=30,cooldown=90,turnradius=0.03,charge=3,chargeinterval=10,effects=[(pushforce,0.5)],spellname=\"" + TRACKING_SPELL_NAME + "\"]");
        seekingProjectileBoss.add(ProjectileBoss.identityTag + "[soundstart=[],soundlaunch=[(ENTITY_ILLUSIONER_CAST_SPELL,1,0.5),(ENTITY_FIREWORK_ROCKET_LAUNCH,1,0.8)],soundprojectile=[],soundhit=[(ENTITY_FIREWORK_ROCKET_TWINKLE,0.5,0.5)]]");
        seekingProjectileBoss.add(ProjectileBoss.identityTag + "[particlelaunch=[(EXPLOSION_LARGE,1)],particleprojectile=[(FIREWORKS_SPARK,3,0,0,0,0.1),(SPELL_WITCH,10,0.2,0.2,0.2,0),(END_ROD,2,0.2,0.2,0.2,0)],particlehit=[(FIREWORKS_SPARK,30,0,0,0,0.3)]]");
        ABILITY_POOL_MELEE_R3.add(seekingProjectileBoss);
        ABILITY_POOL_R3.add(seekingProjectileBoss);```
#

r3

#

0.5 Piercing KB

odd skiff
#

so can you make it 0

coarse pike
#

well I dont think it should be zero

#

but it could probably respect kbr

odd skiff
#

ok

gray solstice
#

thoughts on Encampment final gauntlet?

#

although it does an interesting thing with the drop downs i think the spawner ranges are a little funky for it and also if you aren’t running pern or twisted or colossal i dunno how you’re “supposed” to get to the middle floor

bold halo
#

Wdym you just drop down and land on the ledge?

gray solstice
#

also a major disappointment that there aren’t spawners in the final room imo

gray solstice
#

i remember it as 2 vertical 3x3 holes leading directly down from b1 to b3

bold halo
#

I do agree going down into a spawner filled room is a lot to deal with, and the bottom just being a single endermen then nothing to the pinata is a little bleh, having to take fall damage or use a movement option to avoid it is annoying. I think it's fine currently, but it'd require a rebuild probably to be better

bold halo
lethal bison
bold halo
#

Idek there was a door there lol since it should be the final place you go to

gray solstice
#

oh there’s a door??

gray solstice
#

how many spawner req things are there in r3 ow

lethal bison
#

Vibrant also has a door to the boss room

#

so does Starbound (I think)

gray solstice
#

the crypt in keep?

sharp onyx
#

convent just spawns a chest i think

mortal marten
glad kettle
#

does any1 else have trouble with the ex magenta boss

#

I have no idea how to handle the starfall while underwater

glad kettle
#

yeah i don't have any issue with the other mobs or the one time heal for that fight

#

its like purely the starfall idk how to handle

#

it spawns before u even get into the room so it's already precasting starfall while you're in the water tunnel

#

and uh i have no idea how to dodge that frankly

#

actually the room itself also sucks too

#

1/3 of it's water, there's a bunch of vines everywhere on the edges so u have to stick to the center of the room or you'll randomly eat a slow from the vines

bold halo
#

It's all about just going in an doing as much damage as possible then running the fuck away before he nukes you and hoping he loses agro or gets stuck on the terrain while you regain health/cooldowns

glad kettle
#

how much do i have to pay to get the vines removed from that room pepega

#

to clarify, when I manage to actually reach the boss to fight it, it's not too bad

#

other than the amount of time I waste mining out the spawners and then digging out vines and leaves while it's chasing me

#

i'm purely having issues i cannot figure out how to handle with the water tunnel preceding it

#

idk if it's lag or whatever but i cannot get out of starfall range while in water no matter what i try so if i fail to get out of the water before starfall finishes i just kinda die

ruby zenith
#

Curious as to why exs have bosses since the first 3 dungeons have pretty crummy arenas for them

glad kettle
#

the orange one wasn't too bad, I think?

#

but yeah white's extra crummy

ruby zenith
#

You're right but I've gotten the enemy to charge itself into the lava so it's only mildly crummy

glad kettle
#

that's like "normal" levels of crummy for an ex boss imo

#

ex lb on release liked to immediately yeet itself off into the nearest void

#

...did ex yellow even have a boss? I don't remember anymore

ruby zenith
#

I don't remember

glad kettle
#

reverie already had a boss to begin with, willows is like the only one i recall having something approaching non-crummy

ruby zenith
#

honestly the wither is almost good but one aspect of its AI makes it kinda miserable

forest wedge
#

can we make cyan's boss harder
its literally just vanilla wither, I'm not even sure if it has an ability Pepega

bitter jolt
#

it has a dash attack (same one that the hammer azacor demon has, idk what exactly to call it)

torn dagger
#

Charge

#

and i think having an enemy whose whole thing is floating just out of reach is hard enough for most classes
it could get dodging (u) that would be funny

unique talon
glad kettle
#

there is a distinct lack of a sign in this poi

#

hm maybe i should post a bug report actually

zinc ravine
#

im sure this isnt the first time this has been brought up but the "computer room" in shifting is a mess because the spawner ranges are all fucked and it kinda just behaves like a single miserable encounter

#

also this room (left) spawns a bunch of stuff on a floor you're not on (right) repeatedly and it kinda just becomes a mess when you do get down there and makes a lot of noise even before you do

#

(please mojang make mobs not deliberately suffocate their passengers by climbing up walls so they're not forcing me to listen to the drowned hurt sound on loop for ten minutes straight every time one spawns on a spider chiv)

dry rover
#

^

tall star
#

I think I remember specifically telling charging that was the best room in shifting

coarse pike
#

yeah that one is indeed the best room

sharp onyx
night schooner
night schooner
#

it's also been 2-story

odd skiff
#

you saying this made me remember this clip

#

this was like week 1 of me playing reaper

#

in the godshell sw build

#

o my god i found a even better clip

zinc ravine
#

it's a cool room design but the spawners just spawn stuff from so far away and at all times when you're dealing with mobs from one spawner you have two spawners cycling mobs to come murder you, having the spawner ranges reduced would be nice

zinc ravine
#

this and a couple others just force you down a 1x1 or 2x2 hole with a ladder and the spawners keep spawning mobs while you're on the floor above

glad kettle
#

Idk if this is necessarily the right thread for this but

#

Could the food from r2 drop tables maybe be given a pass thru

#

We’ve been getting an influx of newbies recently and uh a complaint that has popped up here n there as they enter r2 is that food in r2 seems to be notably way worse than r1?

#

so I guess the "encounter design feedback" would be "earlygame r2 is way harder than it needs to be because newbies are starving" or something

#

i mean ideally i guess u'd have an infinite food like the carrot by then, but that seems more like a content accessibility problem separate from combat

dry rover
#

overworld early game poi have better food loot is welcome

gray solstice
#

is this the whole build team for Reverie?

glad kettle
#

it is

gray solstice
#

buh

glad kettle
#

iirc the story is heliceo randomly popped in and dropped the entire dgn onto TM

gray solstice
#

i wanted to discuss the encounters in castle (yeah it's mining fatigue)

#

This feedback concerns R1 Reverie.

  • Mining Fatigue is a very centralising effect. Spawner breaking with Mining Fatigue is far more punishing and involved than without it.
  • This leads to the (interesting) ways of getting around this by means of TNTing or creepering spawners.
  • Theoretically, one could also play by attacking the Mining Fatigue heralds first, then breaking the spawners in the now-clear range
  • However, the spawner ranges for this are far too massive - it is not unusual to look up and see 2-3 Heralds, with many spawners overlapping in range.

I propose that the spawner ranges on these elites specifically should be tweaked to be smaller

#

(note that the Castle has a lot of loot. like 4hxp of loot vs. 7hxp of loot from the rest of the dungeon excluding Labs)

dry rover
#

I disagree change effect radius as current one require player try to think about how to deal with

gray solstice
#

i can see the idea where you were supposed to go and kill the herald to get rid of the effect

#

but right now you can't because if you find one herald there are 3 more above you

dry rover
#

Before we countiue for castle elite, does r3 version have any different

#

Like Effect radius, location

gray solstice
#

i actually don't know

#

i think the ex reverie spawner density is higher

dry rover
#

right then, base on my experience I find new add aura indicate is already helpful + they glow

#

And I really enjoy unique challenge it offer, it also ask player to come up a good route if player want kill all elite first

#

I can see it's very annoy when near top because higher elite density there, and path also split a bit

gray solstice
#

there's also weird zones where some spawners are just straight up blast immune

#

and at the top in the room with the key TNT seems to be completely disabled somehow

dry rover
#

Why u need tnt when u already at top

#

At that point u should already kill all elite

#

Don't know about other tnt thing, never use it

glad kettle
#

i don't understand the intent of the ex orange berserker elites

#

my assumption is that they go serpensia when they land a hit on u to punish u for letting them hit u

#

so u have to play keepaway with them until u can kill them but.. being able to teleport directly to the player seems pretty unfair if that's the case?

mortal marten
#

r1 heralds are like a massive cylinder

#

its awful

ruby zenith
#

I don't think thats right

#

Im not sure any distance check in the game is cylinder-based

#

can we get a sanity check on the bosstags for the fatigue elites

#

oh now that im on this thread btw

coarse pike
ruby zenith
#

How do we feel about the exalted variation of the yellow landmines? As someone who loves them in r1 I really don't appreciate them in r3 with the projectiles and shield break. Im sure it was a case of "exalted means we have to change what they do somewhat" but I think the r1 is a winner design already

coarse pike
#

Mechanistor is right, they're cylindrical in ex

ruby zenith
#

wait the aura effect boss is all cylinderic wtf

#

cylinder > sphere so I aint mad

coarse pike
#

well r1 is probably spherical

#

let me check

#

nope it defaults to 35 radius 20 height

#

r1 is just bigger

ruby zenith
ruby zenith
unique talon
#

Although it would be super shitty to have them ignore shields

#

The projectile tech is definitely not it ill say

gray solstice
rose ridge
#

this is important because it means that killin' a Herald in the castle actually has an effect on how fast you break spawners for longer than about 5 seconds

#

compare and contrast with normal Reverie, where the aura for Harbingers is so comically large that there can easily be three different Harbingers all overlappin' the same spawner --- hell, the entire first floor's worth of the bastards are basically meaningless to kill until you can fight your way upstairs to kill more of them --- and you can barely tell when a spawner's not in range of them because the ranges are virtually invisible

gray solstice
#
  • R1 Reverie is really swarmy so it's difficult to fight your way up to decapitate the Harbingers
  • can't play Rogue because Rogue is a melee class
  • even after you kill one Harbinger, you can't break its spawner with a pickaxe because you're in the range of two more
rose ridge
#

which doesn't feel great in a dungeon that already wants you beyond dead with how many swarms it spams at you (friendly reminder that normal Reverie has no non-Harbinger elites!) and how potent those swarms are (particularly in delves), especially if you're like me and consistently make the unfortunate mistake of bringin' a melee class to the castle because, fun fact, Mining Fatigue also kneecaps attack speed --- mind you, this is in a region where you're already starved for attack speed boosts as it is

gray solstice
#

the Mining Fatigue effect should get some associated +atkspd effect but it would require some effect handler magic for the atkspd to also clear when Cleansing Rain'ed

#

needs to be a +25% attack speed buff

torn dagger
rose ridge
#

comedy

dreamy whale
#

of all classes????

#

SURELY there is a larger elephant in the room more appropriate for this

rose ridge
#

hi, I'm the larger elephant in the room

gray solstice
#

of course literally everything else is worse off

torn dagger
dreamy whale
#

r1 warriors run axes 90% of the time

#

and rely on that frenzy to actually make the weapon usable up from what

#

0.8 aspd?

#

rogue starts at 1.6

torn dagger
#

curse of trying to kill an elite with eclipse splitter in a swarm of tightly packed mobs

rose ridge
#

me: I'm a Warrior, which means I like to use axes
the Fifteen Fucking Fatigue Harbingers:

night schooner
#

cleric has a pretty decent time against the harbs in r1

#

even w/o cleansing rain

dreamy whale
#

average r1 cleric smite experience

night schooner
#

have you considered that its terrible

#

🤫

dreamy whale
#

🤫

rose ridge
# night schooner cleric has a pretty decent time against the harbs in r1

like, 90% or so of normal Reverie's mob roster is just assorted undead
and Cleric uses the power of bein' a competitive hater to become incredibly powerful against undead

so that doesn't surprise me in the least, honestly, even before accountin' for the incredible boon that Cleansing Rain is to the Cleric and anyone else (un)fortunate enough to be tasked with clearin' castle alongside them (since Cleansing Rain can temporarily blank the Mining Fatigue inflicted by the Harbingers' collective aura of stench)

ruby zenith
#

I've only ever played rogue in reverie

#

Also do the fatiguers actually have spawners for them? I wasn't aware because I've never seen any additional spawn

zinc ravine
#

but every time this gets brought up the solution is just wait for 1.20.5 mining speed rework where they can unlink fatigue and attack speed

#

which is a fair solution

#

but that's a long way off it feels like

ruby zenith
dry rover
#

as personal experience I don't think can't play rogue just because mining fatigue affect attack speed is true

#

since rn r1 aura is larger then r3 one, even though I am also fine with r1 version, I am totally fine with it change to r3 size

#

still keep its spirit and more fair and reward

dry rover
#

usually the one on the small structure ususally come with vex spawner at bottom

glad kettle
gray solstice
glad kettle
#

they have spawners yes, but the only reason they dont self-delete is bcuz it predates that tech

#

Theyre set to 10 hour cd iirc

gray solstice
#

i think the max mobs allowed is one instead of the usual “lots”

#

ah hm that’s interesting

glad kettle
#

Might not be that exact value but its some stupid large number

#

Trying to dig up a source

mortal marten
ruby zenith
#

somehow I feel like there was this unspoken knowledge in earlier times that those heralds harbingers wouldn't spawn again

bold halo
#

They're meant to be so long that they don't spawn again yeah, they could potentially be swapped for those spawners that disappear after their first spawn like the Tolum gunners, but all of their current locations look cool with the spawner within which is awkward

mortal marten
bold halo
#

New spectre just dropped 🔥

glad kettle
#

So I guess the assumption becomes “if the spawner is still there, it’s for a reason”

glad kettle
#

Can Reflection maybe get an internal cooldown on the sfx playing

#

There’s a lot of enemy abilities that do extremely rapid dmg ticks causing it to spam the sfx, which is normally fine

#

But sometimes all of those ticks apply simultaneously due to lag or just jank and the reflection sfx stacks

#

I would not be surprised if ive taken hearing dmg from having a x10 volume Reflection go off

glad kettle
#

could the top section of cloudpiercer get a slight nerf maybe? 🙃

#

like I know it's not technically required to go up there but having 6 elite ghast spawners and 10 blaze spawners on a pillar with standard spawner respawn rates seems kind of excessive? I think coven amp might actually be more tame than this pillar given the spawners eventually burn out in coven amp

sharp onyx
#

i just mined spawners from within the pillar suffer

latent breach
#

i swear something happened to stellar manifestation

#

it used to be okay now it feels like the strongest elite in the game all of a sudden

#

whatever you did please revert it, it was already a solid elite and now it's just absurdly broken

restive flare
#

Deserved for playing The Nadir

latent breach
#

getting caught up in 1 (one) stellar manifestation attack is a death sentence

#

and it 1 taps any build no matter how tanky

sharp onyx
#

i wonder how many slashes it does

restive flare
#

Someone sacrifice themselves and count

#

Return to this feedback thread with gaping wounds

#

And pray tell

#

How many wounds did ye receive

night schooner
#

300 magic ehp Pala with regen and I get obliterated by them

#

It's rough out there

latent breach
#
  • added iframes to prevent players from instantly being nuked by a rapid sequence of attacks
  • made an elite that nukes players by a rapid sequence of attacks ignore the said iframes
#

just because.

restive flare
#

Made an elite that Kills You

forest wedge
restive flare
#

Because f them silly gimmicks !

#

It just tears you open

rose ridge
#

why the fuck does the stand ignore i-frames now

forest wedge
#

what if we just added an elite that fortnite dances on you and deals emotional damage

restive flare
#

Muda muda muda muda

#

?

torn dagger
#

how many attacks does it do exactly that makes it a problem tho

#

surely not more than 6/s?

#

Honestly this is the one elite that should ignore i-frames because previously it just felt bad
It went bop, i-frames, bop, i-frames, then you get launched

forest wedge
#

The dmg should be tuned down accordingly

#

My friend has been sent back to spawn multiple times by those dudes

torn dagger
#

yeah that's what I'm wondering
Because a 1/3 damage nerf yet it feeling stronger means that it needs to hit an obscene amount of times per second

forest wedge
forest wedge
#

So its dps increase

forest wedge
fast grove
#

preserved isharist

#

dances then blasts you with dripstone blocks on the floor

#

idr name

forest wedge
fast grove
#

sad!

forest wedge
#

Literally the most free elite ever

#

The speedy elites are scary tho

fast grove
#

every elite is free if you burst damage them

forest wedge
fast grove
#

i play hunter

#

and i intentionally dont kill

#

to see the mob

#

and what it does

#

-w-

forest wedge
#

I just kill everything that gets in my way

#

Sometimes it might even be my friends trollage

#

nah jk I wouldn't ever do that

#

I have totally not jchained creepers upon my friends

torn dagger
#

me chaining a creeper onto my voodoo bonded friend causing me to explode

restive flare
#

In Quelled Convent before the last room (3 hallways with chest in them) I always jump to the balcony that has the chest and creeper spawners

#

The creeper spawns then falls down and often time they kill my teammates

forest wedge
#

I wish vbonds protection lasted longer than one hit sadmouse

gray solstice
bitter jolt
#

is it viable to shield stellar manifestation or does it straight up disable shields too

devout lily
#

Oops, sorry about the late ping

bitter jolt
#

np, ty for answering

night schooner
#

Okay this one's really specific

#

Malfunctioning Circuitry in fishing combat

restive flare
#

Is it the iron golem with the astral attacks

night schooner
#

Yes

restive flare
night schooner
#

Not threating at all for ranged or caster classes

#

Kinda slop for melee

restive flare
#

The one in brown was so good they made another one

#

But yes I agree that the Malfunction Circuit is a little tad bit 🤏 doom

night schooner
#

It's not really that bad relative to other problem children but I think it's kinda.... lazily designed?

#

It just kinda shits out astral attacks everywhere and if you want to melee it you're pretty much just doing a DPS check and hoping the random projectile vomit doesn't OHKO you

ember pendant
#

Only if it's those really flat fishing combats though

prisma flower
#

Arcanist can be classified as melee range I think

ember pendant
#

Not really because it's not melee enough to really get in golem attack range

#

The projectiles cover a lot of range too

night schooner
#

Going to drop an anvil on your head

ember pendant
#

You don't have to jump crit the golem constantly on Arcanist!!!!!!!!!