#SKR Feedback Thread
1 messages · Page 5 of 1
locum is... a poi
I would do locum over amanita every time tho
yea but other than canon there's no reason to lock skr to current endgame
It’s so they can drop 5 more POIs next week and give an additional scroll at 24 POIs
12 is a lot more manageable
Much preferred update
Its also just under 2/day
Since you’re already encouraged to do your bounty every day it’s basically just 5 more POIs which is honestly not bad
Rather than the almost 3/day it was approaching
ngl i don't get the citadel hate
like its not that great but i'd rather play it than like silvic or bewitched or chanterelle
coven fortress doesnt deserve that after its changes
Its long
And ppl dont like guardians
citadel aint that long its linear so it feels longer id say
Or slimes
well citadel elites are bit annoying
And water
but dont they die easily too
water is minimal id say
if u play well u wont even fall in it
The end section drags like 2-3 rooms too long
Yeah
The underground of citadel feels like it never ends
Same rooms again and again and again
it does feel repetitive yeah
we could theoretically rework it
Please do, playing it feels like having dementia 😭
SKR feedback thread, causing several reworks of overworld POIs.
I mean honestly shortening the end section would help a ton
pls remove forsaken manor too
quelled convent amp
yeah at this point it is just my hotline to the community
Waow! (Based based based based ba-)
please buff assassin
only buff its getting is stealth fixes which are never happening
based based based based
Would be cool to shift Citadel to fit the Rootways theme rather than being weird bubbles I imagine
Not that we really know what the Rootways look like since all the SKR rooms are just underground Arx lol
I find some pois like locum and manor 10x worse to run ngl
locum would benefit from a more obvious path trough the buildings
it has so much looping and sidepaths rn
i can teach you the path through locum 🙂
locum path is obvious...
i guess it wasnt obvious enough for me
but the there is weekndtech telling everyone that manor has a good route and is actually a decent poi bc of that
having specter like mobs that silence you and deal half your hp is just annoying to face . Silence is a very strong mob debuff and shouldnt be given so lightly.
locum s problem is just the layout/visuals of the poi
silence is definetly the most dangerous player debuff besides a complete stun (which iirc only experimental lv2 haunted had). maybe it would be more bearable if silence didnt disable passive abilities
and just didnt let you cast actives
the spawner requirement is also a little too high imo
oh boy I sure love playing a magic class and building magic damage like 5/8ths of the classes in this game
I sure am glad that there aren't any debuffs that barely affect 3/8 classes and cripple the rest
ok now that this is #ask-charging
what kind of thing did you build to end up on cz builders list twice
well clearly cloned himself
blindness disables critting and sprint which is uh bit crippling for melee
but blindness is really rare
as a debuff
you can at least hit things though
terth, some creeper and elites in endermen in rampart
also merdd 2 iirc has very strange shielded spawners in the holes and pretty high spawner req - i needed to actively find spawners
noncrit melee dmg is better than hitting a 300 hp mob with your 10 dmg wand or 1 dmg alch pot
i feel like it should be left for things like seekers ,rather than normal mobs
Does it
yes
I don't notice my toughness getting removed tbh
exept that
bf doesnt work
Amazing
cs doesnt work
I guess stacks stay
yeah
it shouldnt
it's the same as making you classless
though I feel like magic classes would also have a harder time being hit by the silencing mob in the first place
well yeah classless is harder when u rely on ur class abillities
lmao never noticed
when shadow updated the list right before launch I guess I got added twice
The duplicator orchestrator
oooor you have a secret clone and shadow "accidentally" credited both you and your alternate form in the building of cz (since you both worked on it, obviously)
well its not secret anymore >:(
charging infrared
ChargingUV when DrainingIFR walks in:

Draining my Ifr
because each floor gets its own build credits
does this mean i get to put my name on all 3 floor signs
Me
doing roughly 20-25% health increase and a 15-20% dmg increase
it is kind of utter slop but we'll see how it goes
(not across the board, targetted per mob)
what if we did more slop and we somehow used delve scaling to accomplish this ; this would mean no work for you and it'd just be scalable for everything
id be killed
like, zero actual delve mods but we'd have fake points to have delve scaling
you'd also be killed
@sudden ocean can you do this
also the base mobs should just be correct stat wise
After playing more i feel like stats aren't the big issue but more like the spawner placements in the rooms, a lot of them have single encounters you can easely deal with individually, instead of providing a challenge like often pois do
instead of band-aiding a fix on top
hard agree i think a lot of encounters are missing things
No matter the base stats of a mob, if you fight a single spawner by itself, unless it has some crazy abilities it will be an easy fight, no inbetween
do what
this is true
band aid legionary 3
I think the current light-spawner placement was in part a knee-jerk reaction to some dissent over zenith/sp placement
no band aids if i am fixing it i am fixing it right
do you want me to go throug rooms
and annotation spots
that i think deserve more sauce
put a spawnergate at the end of every room
The best rooms i've played were the werewolf room and one of the isharist small rooms as they had interesting spawner placement that made you think about the encounters
I like those as well
the werewolf room is very peak
wtf is the werewolf room
dna hidden village
dna wolfswood
And btw, i say this not for the mob count, which for some classes like mage, alch and many others does not matter much, but what's important about spawner count is the directions and location of the different mobs that come at you
you should elaborate this more
iam
you should forget he ever said that
i am going to say something where honeypint will actually mute me
I run legionary normally in all content and it almost does not matter for me since i run an aoe class, while for some others it's disastrous, what's important about encounters is pressuring the player with different types of attacks at the same time, not a lot of the same
yeah increasing mob count will not fix underlying issues with encounter designs
Btw talking about that if someone wants please remake the spawner placement in Quelled Convent as i followed too much the spawner placements and it's the most awful poi in r3 for mob layout for these same issues as some skr rooms

there was some feedback in either this channel or gameplay discussions about that house
is this the room in question
if you remember
I decreased the overall density a bit but it may be worth to respawner
this one has pretty good density
Does it have a temple later on?
what the heck is the werewolf room
yeah that one phases through interiors and exterior caves
agree
legit read 2 messages below what you read mate
😭
reading failure
ok I'm stuid
monumenta stereotype is getting onto me
also charging well done on the long catacombs skr spawnering
the final lever is evil
On another note i played twice a long room with a big swamp and waterfalls and that one on 70% of it suffers from single spawner encounters being used too often

It had a couple of cool encounters using evoker elites and other stuff together but it wasn't that many
most of them are just slop repeated singles if you think about them too hard
Well it was my previous job to think about it too hard so the habit is still there 🤣
lmao yeah its appreciated
I will try to hit a bunch of these for next week
but wednesday is fast approaching already

No worries, thanks for reading my feedback
I asked about this
Let me find the conversation
Wait
You were here for that conversation
Charging even pinged u
was i
#1345340298527637566 message
was not the exact same idea
#1345340298527637566 message
Me asking if delve modifier functionality can be cannabalized #1345340298527637566 message
Nicknon explaining how savage skt accomplished it #1345340298527637566 message
it would be about as much work to just change the stats as to use what sskt does
I think the idea is to implement the ability to separate delve scaling from delve point count for future use?
yeah that is also called the elden ring idea
I guess you could set a delve mod that is normally unselectable and has no inherent effects
That seems like it’d be a funny experimental delve mod
what if we just had a self scale 🔥
This mod does nothing but adds an arbitrarily large amount of levels to delve scaling with no associated increase in loot, the slop modifier
numbers difficulty the modifier
le balans
lets see how it goes then
specifically will be testing on my swordsage that does not live well in high pts
Wait is this on all SKR only mobs or including the poi-shared ones too
mw5 christmas came early
In all regions too.
in real life
what is sponge supposed to be a placeholder for in skr
why would I change poi mobs just because they’re in skrs
related, ppanvel IV being a puzzle room seems like a shame
how so
it feels a lot like a combat room layout wise and has a lot of hidden corners
including secret room up the waterfall
Does he know
I think I can get the longs juiced up for update but probably not all the normals
… is this room also a combat room too, separately?
is that the one that was killed for shite gameplay and then turned into a puzzle
Its the minesweeper room
Because another big facet of skr difficulty imo is that the POI-shared mobs are meant to be easy undelved and the SKR-exclusive ones are meant to be hard
Was there problems with it while testing for combat?
And so blanket buffing every SKR-exclusive mob would increase that disparity
Ah
I suppose the correct thing to do is clone those mobs with slightly different names and get killed by someone in three years
I still have no idea how the blood tree elite works
Me neither
which one?
What even triggers the healing
The one that repeatedly full heals if you dont instantly blow it up
SKR mobs were made in a trance perhaps I do not have any idea how most of them work
…doesn’t that only punish melee?
uh based?
Share the pain a little and make the vexes heal too if they dont yet
Nah the fangs count as on hit
which you can learn to jump over
Also the ending of this one (the forgeways I think) seemed a bit dubious with the double evokers because their rift already uses black terracotta as the material
So it just becomes invisible on the floor which is not very cool

frossoli i authorize you to change the floor
What
Why does pishogue have 2 evokers though
Wait what does having a mounted evoker do
looks cool + extra fangs
Also you forgot to give the top one boss_no_glowing and other tags
wither on hit
Is the double evoker why its so fucking fast
no
unless you mean cast speed
I meant cast speed
want to drop the list
then yes
What does having a mounted evoker do against pillaring
Wait does the 2nd evoker have hp or share hp
Does aoe do double dmg from hitting both evokers
AoE doesn't deal double damage to 2-mob stacks where one is an immortal mount/passenger
Nothing against pillaring idk what he meant
Is this where frogvis came up with the no ai castbar magma slime hack for bossbars
It just does an extra wave of fangs
I guess you could theoretically get hit by the upper evoker's melee attack if it was super close and you pillared, I guess...?
I remember it being longer but it's just boss_no_glowing, boss_no_exp, and set Silent var to true
Also fact check it's 50%
Also double fact check the reason why the heal can be so insane sometimes is because it has boss_hostile (which isn't perfect and can cause super fast attacks sometimes, particularly when both mob and player are moving)
So you have a very fast evoker that has a very fast melee attack that heals for a lot on each attack (even if the attack gets iframed or deals no damage)
silent false was intentional
it mutes cast sound
Ah true
I think in the current class economy I’m fine with it being fast
can make it 30 or 35% if it was an issue however im fine with it at 40 as in testing at 30 it was fake
Gif goes hard
rest in peace brah if we ever add hard mode
is the halo spawner one of the hanging spawners in the blood tree elite room
Can skr items drop from mog
Ty
yes but that elite isn't halo'd
I think just like some strays are halod
if the elite is halo'd in that encounter I have blundered
the galos short combat with the pit of no return has a creeper spawner on a vine a few blocks from the entrance room that trips the moment you spawn in
is it possible to get spawnkilled by this spawner while rendering/loading in for higher ping users
I thought I reduced the range on that one enough but I can move it
i don't actually know if it's a problem or not, just thought it'd be worth mentioning as a potential one to check
spawnkilled is a problem
"No charge, puzzles should drop at the same rate as combat. it's fine"
it is fine 
Its soul
i would like to point out that the alternative is for puzzle scrolls to dictate the entire SKR economy due to sequences needing them
i think they should be 50 50 but i still want to play combats
consider exchange trading to a combat
erm
just 1:1 them with other players
in a few months that will probably seem more acceptable of a cost to trade
but prices are still high
dont expect skr mats to drop much lower due to cache loot tbh
it'll take longer than normal content to decrease, but it'll get there when skrs become more of a "oh i got a scroll, let me play skr" and less "let me try and get scrolls to play skr"
no one's actively grinding for scrolls anymore tbh
they're just way too cheap for that
also prices already stabilised i think
caches are profit or very close to profit
so mats wont go down and so wont scrolls
my last 7/10 were combat
I know I'm still trying for scrolls 😛
I do as well a bit, mainly cause puzzles are fun to do lol
guys i am up to 10 puzzle scrolls in a row
I’m at 8
you gotta level up your game
quite puzzling
This puzzles me.
curious...
the crops in briarstone can probably be changed to not be uprooted when nearby spawner breaks, one right at the start and one at a wheat farm area
how is an elite allowed to have this
colossi of terror:
Y’all complained shit wasn’t hard enough man
quick charge could be lowered to compensate for the damage increase
no I think it should get quick charge 6 so that it hits me more
for, uh, reasons :3
Mi honesta reaccion
why does bro need piercing X on the crossbow, dude things he can 1v10 us
I noticed the ranged attacks in SKR hitting much harder then I would expect for non delved stuff. I've not been hit by melee mobs yet so I cannot comment on their damage though
with that kinda crossbow i wouldnt be surprised if he could
Mobs dont have very much HP though, I have a hard time seeing what the mobs do when they die in 1 second. I wonder if it would be better if the mobs where bulkier with less damage to compensate
might be build difference altho idk how new skr feels
Like I dont know what is and is not an elite until I hear megalovania play
never quite got any scrolls after the buff
truly the kill or be killed meta
they only have like 550 HP, which is really frail. Although maybe i'm just overgeared and am expecting too much from the mobs
...how much hp do ranged elites normally have in 12 pt content?
the kisarith we never knew we needed
The item scout needs to be balanced finally
They play monumenta hardcore and has 1 life 
550 hp is the usual ranged elite hp amount isnt it?
550…
I thought those are like 300 
non hp bar mod user
what the hell 😭
only in starpoint
Elites in brown at 12 pt have like 300-400 ish iirc?
25pt chittering non detonating elites are 562 health
detonators are 542
why then miracle says 550 is frail 
looked at hycenea for too long
hey skr enthusiasts
Since all rooms don’t have equal chests no
The expected value for rolling a normal combat scroll while Forgeway is not an option is lower than with it.
i wonder if expected value can even be calculated with a system like this in place
I think it might be if you average all “average -3 random rooms”s together
Though thinking about it that will yield the same as just averaging the rooms together so it probably doesn’t have any effect
the EV of one scroll will fluctuate over time
depending on which three SKRs you did last
Yea
so technically if your last 3 SKRs were highrolls then it’s optimal to just sell all your scrolls (?)
what if I also mean that the regular elites are too frail too
what class / build you run
I ran sha into all of the SKR's I played so far
normally i'm using sha, alch or scout
Shaman does not see hp shaman sees time to wait till kill
I think elites hp is fine but hypotetically super elites can use some more
Definitely yeah
But it won't have a purpose since you can't skip a cycle
Whether you know it or not, you can't affect the amount of chests you get next skr
i think this is mostly a shaman issue
i’m gonna give context based on the other builds i’ve played
550 health is 9 Herald’s Cruelty shots
it’s about 4 assassin clockblade melees + a bmb
Insane metrics
it’s about 1.6 times of an arcanist spell cycle
How many hydraulic chausses meteor slams is that
imma be real with you i’ve never played bers in r3
3 if we count the glorious battle damage, possibly two if you crit the mob twice
this feels disingenuous since its not considering coup or any other rogue skills
like its not really fair to say, the mob takes so many hits to kill when we are not counting the entire class
Its one bmb u
I also two hit it on swsage with bmb + normal hit
yessir!!!
i think minesweeper is bugged to always have this as starting board, i press the middle tile and worked upwards
12
czad therei sn o way
I think he's lying and should be muted for wasting devs time trying to find bugs
whaaaat
it might be real
minesweeper is real
did you guys forget to remove the if(username == "czad") return PuzzleScroll;
unfortunately for you there is literally no plugin usage in skr
share your secrets
ooh sorry
did you guys forget to remove the command blocks that check for czad and only gives them puzzle scrolls?
got this from a 3p poi idk if i count this as 13th

I dont think anyones beating that streak for a long time
can someone check Dextrous Beastman's melee damage
think it deals ~80 melee
for a normal mob thats absurd
am i unlucky or smth
how the fuck do you have 102 combats
are there maybe long room exclusive mobs?
there are some but i probably used 30 sequence scrolls so far
can you ss which ones you’re missing
I think the galos one is an error on my part and its unused
also missing that one in wolfwood
while i have all of em
missing galos too but i hjave 10/20
can you check on dev what its called az
can i
idk can u
yeah sludge is unused.. oops
oh wolfwood is amethyst cluster
but I gan use it
that is also not anywhre
Ah that makes sense
sludge is maybe the most toxic mob in the game but I’ll try to use it in any upcoming galos rooms
@feral cliff The slop thickens...
one in a hundo or something chance of that who snows
mob hp seeems extremely inconsistant
same room had 110hp sword brutes and 210hp axe brutes
issue of some biomes still use the overworld mobs
yea the 110hp was a fella from arx
yurt that'd be why
really, I need to go through all the rooms and replace those spawners with the brown-core mobs
its just that that is rather time consuming and makes me want to die
also briarstone normal mobs felt very weak
in blackflame long combat with a miniboss at the end there are some piglins that spawn magma block lines but cant walk over them bc of piglin ai
which is pretty funny
but idk if that should be a thing
what 65 pt does to your brain ("skr is too easy")
the elites are extremely scary already, the only reason they're manageable is because a lot of the encounters are slop
oh yeah I did one of those large skr rooms a bit ago and a lot of it was "line of single spawners on a path"
its the one with the curvy bridges and a miniboss
its dealing bloody 58 + 31
its double dipping because its mainhands have attack damage (??)
will fix for wednesday
so thats the way to make non delve difficult gameplay
Blunderous
fixed: now deals 58+58
i would like to know why a cetrain elite evoker in skr keep room can keep regen 200ish hp
That elite is weird I just crit it like 9 times instead of 3 and it dies
it heals when it hits you
jst dont get hit
yeah that's the answer i expected to get
not like i can really do it
i also dislike vex that apply floating and general build layout of new long keep room so far(current expereince it)
but i really like top lava part, it give u enough safe space and good spawner range, the end has 3 range enemy + 3 special spawner, but build may it managable which i really like
well at the end evoker elite can go to skill issue part
mainreason i dislike part of new skr keep style long combat room is some of it's encounter is ask u deal enemy has high hp, fast spawn + annoy floating vex annoy u, consider fast spawner is in mid, when I go deal with it i also trigger many spawner near it, which is quite annoy especially the fight space is small
ilike that elite because id personally want elites to have like 1k hp tbh
yeah is a dangerous elite
since most of my hate can go to shit wifi during night and not a build around it so even though i don't really like it i am fine with it
but the float vex...
pls kill it
Really like that section of the area
^ this person has never played mage
Mage can actually kinda deal with that, not as easely as other classes but it has it's ways
Elementalist has Arrows and Arcanist has to do a few cycles on it
^ I’ve been able to avoid letting it heal entirely once or twice as well on arcanist
So super that some newer players tried to do a scroll and got stuck there for a long 15 minutes trying to kill that one elite 
shout out to definition of insanity maybe
The answer is to now either skip past the healing evoker elite or give the combat scrolls to cqmera to do for u if you’re not confident in your build
wdym scout elementalist has good ST output
💤
i tried starfall spam recently and its like
worse than arcanist AND it feels worse to play
there are many gripes i have with elementalist but this isnt the thread for it
one day....
i will probably DM a lot of the prominent mage players and gather a lot of opinions before i make a full bore feedback post about ele
Arcanist would nuke that with a prism reset tbf
Time to bring out the 700 damage meteors
i managed to kill the evoker elite quick once on ele arrows
you forgot that prism reset is not real
I would post a clip of it melting a twisted but do I really wanna
prism is kind of unholy
So true i am the devil's incarnation 
lol
I mean I'd be curious to see it
im not going to clip based balance and neuter it because of a single bumkers clip
Heard that one before chief
im not on balance team bruh
Deception
does he think im evil
You are indeed evil charging
ofc youy would you clip propaganda spreader
double digits soon mr devil
didnt you think its a good idea to have a 56dmg qc3 piercing elite
multishot too
that sounds really funny ngl
That's the type of crossbow a build sharder makes on their first day
Its elite isn't it
Dev threatening innocent player caught on 4k camera
The elite is honestly fine
these projectile fragility 4 mfs are weird
I mean its kind of absurdly statted
LOL
Felt easier to kill than the piercing crossbow elite in Silvic Quarry 🤷♂️
I'd consider that crossbow with 80 projectile damage absolutely more balanced than the state of r3 creepers
Oh yeah I forgot about that evil fuck
Do you wanna be blown to shit by a 200 blast damage nuke that is a casual mob? 🫵
ugh creepers are so fucked
because the fall-off range scales with the physical explosion power, which is doubled by if they're powered or not
Honestly, just halve their damage. Very frustrating mob for high ping chads
and over half of the creepers 8 are powered for visuals
me when the creeper meant to make melees think makes melees think
idk I didnt make the mob
I'm gonna be real, do people actually struggle with creepers at all?
but I can just aim lower usually fine
slot in more blast prot 
try this 
It's not even that, more so: Is there a 1 tap shitter in this crowd of mobs that will blast me into smithereens because my shield didn't get up fast enough
yeah pretty much
Getting off topic with this, maybe one day I'll make a feedback post regarding them and crash out
indeed thats dubious
idc this thread is my hotline to players at this point
we talked about MR I think
Bring it up internally perhaps 🤷♂️
charginguv general feedback thread when
Unironic skill issue or something because shield timing has never killed me. I only get dropped by creepers that occasionally explode after bugging so their audio doesn't play behind me
How much of this is
- creeper damage
- blast fall-off-range
- High Count spawners
- thought-less spawner placements
- aoe lacking issue
theres probably more but i cant think of factors rn
1 2 4 3 5 imo
Having a mob that 1 taps point blank after spending an incredible amount of effort on mob diversity/spells is counter intuitive
In fact creepers are more often than not a net benefit to me as they'll offer free aoe dmg
1 3 4
So much anti creeper agenda lately I think
lmao
Creepers are much more present in R3 compared to R2
I think it’s 3 and 6 personally
I missed 6
6 being r3 movement speed creep
that is true actually
El creeper is like... the soul of minecraft or something
Can we inundate r1 with fiercer creepers
and I think being slept on a bit
Undelved Ex Willow creepers would 1 tap the average rogue build point blank
after delve scaling tho.. 🥴
not to rogues fault though, rogues these days are actually fairly bulky
Last I heard Willows creepers had 120 explosion damage base, that's enough damage to kill someone with 83%ish blast dr
honestly.. thats on the low end of recent creepers I think
What the fuck 😭
@thorny wharf when we have time we should really go through and re-evaluate
Honestly good, they have falloff and you can just shield them, you should almost die if you get hit

creepers have a place to be what they are
says the guy with Prismatic Shield
I think they've lost their way a bit
Perschnapps
Feels awkward that they spawn much more frequently and have more killing power than any elite in existence
@slender garden waiting on the prismatic clip still
I didn't know eliux could possess people
Not really that’s pretty medium
hello nicknon!!!
i feel like people do not build for blast prot at all
Let me filter through my 900 shadowplays
has he seen skr mobs
Well idk what recent values you’ve put on skr creepers
tbf those dont delve scale
SKR mob stats are all your shenanigans
I'd rather pretend skr mobs dont exist I think
Also don't carry a mainhand shield
and I'll sleep better at night
This doesnt matter, if it gets showed to a balance team dev by anyone we’re fucked 
god is dead and we killed him
this is actually just competitive keyboard smashing
We really did, didnt we
utter slop maybe
actual fucking slop
I just want to work on r1 man 😭
white is necessary
White is cool though
white needs some love
white is where new players go to die
(and the swamp apparently)
skull
It is only the swamp
It was just the damage boost and healing without the reset
how to fix prismatic shield: replace it with a real ability
I was of this stance for months, panzers convinced me white has some issues
i know of another mage ability that could be worth doing on too
:x

That wasn't an optimal burst but I think it saves me 2 hours of shifting through clips
New players (a single person who i will generalize to mean everyone) recently have been indignant about the idea of white being nerfed
insight 
white just needs some navigation improvements imo
and recovering in the final section less punishing / unattainable
White isn't any worse than other dungeons but I agree if you are looking to perfect it
back in my day white didnt even have bone blocks to help guide you
ik, the fact that it isnt even optimally played makes it so much worse
the ghast encounter in the cave of winds on the right before the snake is uh
soulful
I think it gets extra attention just because of its proximity to the start of the game
very soulful
Its the first dungeon
That works
and yes, we're looking to perfect the early game experience
“Not any worse than the others” is a terrible bar to use when it sets the first impression
^
I mean in normal projects of any capacity you Do the First part last
but in monumenta the first part was made first
and it shows
I'm now just gonna use it out of spite because of the failure to infer that I'm totally on board with a white rework
Or something
what’s your ping
Like 0
he lives in the server room
yeahhhh that’s um why we disagree with you
White could definitely have better navigation
if youre concerned about your shield not working
Ping based balancing economy
when we release the creeper hunts boss this will be bis
The ghasts in white also have some pretty drastic differences in difficulty depending on if u have a good bow or not
banish is just surviving
Honestly there's oftentimes moments where I swear I shielded after the creeper explosion but i still block it
i have 280ms ping
i think it should be called nam wa
How much hp do they have again? Like 24?
my shield visually goes up on my screen and doesn’t block the explosion
Weird because even during tps or network spikes my shield is unusually consistent
Maybe I'm just using a client side God mode I forgot about
I do remember panderz asking me a while back about white "things that should be reworked" and I think I did say layout was a big thing
Though if you also have the time, I think the stair trimslop is an acquired hatred of mine. Seeing the r1 new lobby made me really want to see that sleeker look all throughout white
white commits the visual crime of floor + wall + ceiling being homogeneous
and you dont realize how bad it is until you realize how bad it is
white is ugly as sin yeah
I'd still do this on purpose in some contexts if I had to make the decision. Maybe not anywhere in monumenta
Some things are meant to be ugly or something
The classic "break the rules once you understand them" idk I don't want to sound too pretentious about being intentionally bad
i dont think white is intentionally visually displeasing
Real frozen earth quote I think
@feral cliff Mossad ddosed me halfway but I think this one works
thanks
Aw hell nah
Knew this guy was capping
god is dead and we made him do it himself
suicide mage looks fun
This is with tank mage btw
those bis sloppers would incinerate this
cant allow mage do alch things
#gameplay-discussion message has this been brought up in here
what
oh is it unrandomized...
crondis is aware
Crondis is simply too busy playing Xenoblade X to get to it before update night 
man xenoblade X is the only game in the franchise I have no interest in playing 
anyways lets go back on topic before this goes too far
every arcanist clip is like 30 seconds to kill one twisted 💔
But it's flashy 🥺
@feral cliff Are you capable of fixing these brown elites
They need some sort of iframes to their attacks brah
trying to comprehend the first death and failing
It's the electric spark beam that the foreman makes with the glowy wither skeleton

I can take a look to see if theres iframe shenanigans
Please take a look at the second clip sir
how is this fair
I’d be willing to bet you just got shotgunned into oblivion
I think I never comprehended the situation where a player would be walking straight in the same direction as it
and then you also got melee hit
The compliance drone is much more problematic
that astral ahh attack is present in combat fishings aswell and it's just as bad
that also might? be double damage because of the second elite also lining the same mob
which ideally wouldnt cause double dmg but making that have iframes while working the same in other situations would be :3
most of our astral-outside-of-astral mobs haven't been great I think it'd be worth looking at them
Leave the foreman dude as is, that was an extremely unfortunate situation
The astral attack could have lower damage / iframes tho
In one of the short combat rooms ,1 of the phantom elites is invincible until you break the spawner in the air . There are also like 8 of those spawner protected mobs.
yeah its peak
I still cannot comprehend why anyone thought this was a good idea
Giving an enemy no iframes and true dmg and affected by delve modifiers seems incredibly overpowered
it has those?????? since when. i never noticed guiding bone blocks...
i think this farrady cage combination is literally impossible cause it forces you to get 3 1 height puzzles
No, it doesn't
how come ? that green is correct cause of the yellow and blue given ones
the green 2 height
and that forces a 1 height yellow
yellow is the only common colour in all 4 in that row
If you think are you have an "impossible" generation, you simply having something incorrect and should reconsider your approach
In this case, yes green is probably correct, but it does not force yellow to be height 1
i restarted 3 times and it was right at the start of my approach , like the only possibility was a 3rd 1 height puzzle that was yellow
if this is talking about drillsite. i love it
peak encounter design
whoever made that cooked so hard
flying invincible phantom elite that throws tnt that 1taps and you have to build up 10 blocks to get the spawner
its peak
Saving this thank you
release arx spirensis?
that tnt 1 shots like half of builds at 25pt still 🔥
that guy should not be 1tapping
thats an unscaled arx mob and you’re hopefully in mw3/4, if not infused
check the build and it's 60 blast ehp
Is it intended that you don't get scroll fragents from gallery?
I think they just forgot bcuz gallery was closed when frag drops were being implemented
@feral cliff
Would need 4 ppl to be willing to speedfarm easter egg to tell i guess
I dont want gallery to be bis farm nor does charging so we will figure it oit
that arx mob hits like an absolute freight train, to be fair
after playing a bit i would like to request something like "de-aggro evokers on player death"
especially in rooms where it loops around and the end is sort of near the start
because they have seemingly infinite range with the fangs and it turns the game into "play touhou on the way back to your grave because you made the mistake of existing near an evoker once"
good realization- no its not intentional 
current gallery rates pre-date scroll frag drops being added everywhere
From my limited experience they seem very under tuned
gallery balance is not allowed to be profit
skr has kinda made doing dungeons pointless
can you get scrolls in dungeons
idk
but blue is 8 hours
the 12 shortest pois are not 8 hours
pois>dungeons (also it gives frags for sequence so yk)
blue is 8 hours??
five??
but pois are still shorter
i was going off like a chat message like maybe year ago that apparently blue longest dugneon according emerald visions idk
maybe i need better sources
its an hour fifteen at max lmao
nah
id say its probably like 2.5-3
or 2 maybe depending on build
idk if dungeons even give like a guarenteed scroll idk
or frags
but 2 hours for a frag is terrible
might as well do 10 min nadir
im not sure I understand the complaint
dungeons don't give SKR
pois better
once skr isn't as hot, the issue vanishes
itll always be hot
the prices might drop a bit
but like they will still be highish
ok dungeons should give skr
guarenteed scroll maybe
Nah that's like ex pdia
pdias are like 2 har bruh
me omw to speedrun dungeons for an instant 14 scrolls that can't be split between my party
or less
i would hope the game isnt balanced around lootrunning lol
Well then. Don't make it give a guaranteed
could be for a challenge comp
That would be cool maybe
challenge comp for a scroll
my guy 12 pois give a scroll
12 pois is like 2 hours or smth lol
or less
challenge u gotta like play the game
challenge comp for a scroll is fire
"holy shit, two cakes"
yeah nah ill do nadir and tolum
is the point of dungeons not delve materials and Pdiamonds?
I dont see how this has that much crossover with SKR
challenge for scroll is like so bad
do them, who cares
I do not know what the "point" of dungeons is i just think challenge comp -> scroll is cool
r3 challenges are very free and that discourages people from ever playing casually
i think thats a terrible exchange
like why would u ever do a challenge dungeon for a scroll
when u can do 12pt pois lol
the line of reasoning is shallow because you'd do the fastest way to get skr scrolls anyways
me when "skrs have made doing pois besides nadir pointless"
pois will prob be fastest anyways
but dungeons kinda sad why even bother
not gonna do any runs of black mist because no skr scrolls
The year is 2027. Monumenta is now completely based around SKRs/minute. Nadir still reigns supreme by .0013 scrolls/year.
I was kinda confused at first why dungeons didnt give scrolls, but like it makes sense. Loot should be distributed across multiple things . I simply would not do POIs if dungeons gave scrolls
my point is
doing pois
is
always
faster
its that simple bruh
why do dungeons
why play video games
pois prob give more profit anyways
because POI is really unprofitable even with scroll drops
no?
Maybe I don't play with the idea of optimizing profit all the time...
blue/brown will still be slower than pois
but like atleast yk u could do them for a scroll
like id do a dungeon if it wasnt to slow and just not worth it to do them burh
pois only have like 4-5 chests that are of the same quality of dungeon chests and theres always 100+ of those (all close together too).
Like even if you dont lootrun, dungeon just has much more. Scroll is only way for poi to compete
scroll+fragments=sequence scroll and like 20-25 har per sequence
for someone who does not want the game to be balanced around lootrunning you certainly seem to be playing like you're lootrunning
mfw when i want dungeons to be more worth doing=u want to optimize profits
brown is also like 30 har and doesn't require rng to find access to it.
brown is not 30 har
yes, unironically
???
its like 10 raw har + diamonds + rares + delve materials, can easily add up to 30
When I play something I literally don't care what I get from it as long as its not like 0
ok cool
anyways pois are generally cooler anyways
i just like short combat content and puzzles so i like doing the scroll content and still dont like doing the other content to get the scrolls
yeah that's fair
imo blue and brown are just too long bruh
like blue is cool but flying dolphins are bad
and brown feels so monotomous its insane u just clearing and clearing and clearing until it ends
eh 50% of brown playtime is just getting lost, its honestly not that big
but with practice you get lost less and it starts getting faster and faster
tbh I think 4 people will clear 12 pois at about the same speed as a dungeon in r3
i still think weekly nskt should have like 50% chance for one
but not every dungeon
sskt
rares turn to dias, so like idk about 30
I'd also like to mention that that only applies to weekly poi completions, so it's only once per week you would get to do 12 pois for a guaranteed scroll. Non weekly it'd be more around 25 pois for a scroll
It is like 40 - 60 minutes sir
As someone who plays too much, dungeons are great and I always do them on top of everything else in r3 and they are just so much more worth than doing pois over and over
It’s guaranteed mats and rares + great for XP
Most take me an 1-2 hours to full clear (mining all spawners)
The longest one is probably ex yellow… not even blue or brown 😭
just popping in to say i like skr for the most part
long combats having 570 hp elites is 🥴
and long combats have such a variance in chest counts is also 🥴
but otherwise they are nice
the variance was already nerfed but when you have 50 spawner rooms vs 120 spawner rooms you cant just have it give 12 chests for both
no, sorry talking about long combat vs long combat
12 chest long combat vs 18 chest...
its a wierd thing for me idk
ah, ok then
simply give each long combat the same number of spawners

Most of this conversation sounds like it boils down to a skill issue on collision’s part 
If u turn them into pdias instead of selling them at uwus you get a few har less, it’s 2.5-3 har for 2 dgn rares vs 2 har from turning them into pdias directly
And as others have pointed out, you’re both taking way way too long to do blue/brown and using first weekly completion drop rates for pois which only apply once for the week
well. just got a 6-6-12 sequence scroll
sir i clear challenge blue faster
whoever put this chest here i will be fighting you
Best chest
why does this building in lier inquisition long combat have a bunch of small armor stands everywhere
My bad!
are they graves?
i just want a peaceful discussion with you.
this is an skr, there shouldn't be any1 in this instance with me, no?
Its just they fell from the trees
trees?
I think it was tree deco
sir i got three of those in a row
love rolling the worst outcome!!!
i actually fw this vine parkour
feedback for the vine parkour, the only thing I would like added, is some indication of where the vine parkour starts
I only knew the vine parkour existed because other people talked about it, and the singular oddly placed redstone torch, and only after bouncing on it, the slime block in front of it
the indicators i had put were the carpets which are supposed to lead to the vines and the slightly off-looking stone poking out of the wall - i was told to remove the redstone torches i originally had placed to indicate the full path
@elder cypress u know what skr is?
overworld replayability content. not dungeon. it encourages daily activity (weekly for pois) and all content which gives scrolls can be run mutiples times a week or even a day. dungeons are just once per week and are not ow content in any way. dungeons are rewarding enough already. you also talk like skr the main content of monumenta which its not
I’ve said this already too but SKR’s biggest benefit for me is making me interested in running content I wouldn’t normally usually run
I’ve actually been doing my daily Sirius way more often
oh and the puzzles and rooms are also awesome
Yeah but how long is that gonna happen for really
A long time for me probably
yea main thing skr did was make people play usually untouched content
game feels less dead
godspore
sirius
strikes are ran more often and fishing
but ngl even skr wont make me do fishing
its fun fr do it
i did enough to decide that i am not touching that again
bro before skr mat prices were 48 sell
now they're 12
remove skr 💔
add a godspore infusion!!
Godspore needs an infusion
Or a pdia trade, or both
I think without SKR i would have already stopped playing the game untill the next content relase
Reading that it relased was actually what got me to give the game a try again after so many years
Thats nice to hear
That’s awesome to hear man. Also super good to see you active and around again
so what do you plan on doing after you do the 12 pois? wait a whole week? do nothing else? or maybe grind 12 more pois that probably wont give you a scroll and like 2 frags at most
ofc the rates of something you can only do once a week will be way better
compared to something you can do 9 times
people now do mass group all 19 poi clears for weekly which is funny
u just steamroll through pois
idk how long it would take to do 12 pois
pois also give like 1 frag a poi kinda not 2 frags for 7 more
pois after weekly do not give "like 1 frag per"
wth is that enderman elite
its so confusing
that worm elite is just dull?
no ability or anything
Worm wasnt an elite, it didnt have a yellow name no?
Ah
It has the ability of being a scary worm
grumm worm
Can we get an easier way to backtrack through The Forgeway? On first clear I want to find the chests myself (the platonic ideal of blind runs) and having to pillar up is crazy
maybe actually its pretty based what am I saying
Crate full of ladders at the bottom pls
Infinite ladder farm too powerful
BTW whispering ossurary is fucking awesome. The encounters in a couple of rooms are just peak and force me to take them on in interesting ways. I almost am jealous
glad you like it 
it was a fun process to build
I think I made it in the span of like 2 weeks
minus one week in between because I was on a 1 week trip 
this might be my best layout design

