#šŸ”§modding-chat

1 messages Ā· Page 55 of 1

cold sandal
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Pending Deployement message

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Mod deployment is pending.

This means that changes made to mods such as updating, enabling/disabling, as well as newly set mod rules need to be deployed to take effect.

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then if i deploy nothing happen and when i Skip mods became red on the launcher and issues in skipping mods

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Ok Bro it's working !! reviving tactical emotions like in swat haha but issue with camera but i will find ;))

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i can use the third person mod know

copper flare
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hello does anyone have the EXPS3 rework mod ?

latent pine
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Unit k9 mod?

viscid lantern
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Anyone have a mod to remove the 1 ms reaction time for the enemies? Also in general not giving them eagle eyes

minor marsh
subtle coral
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anyone know any ukrainian uniforms mods?

hidden current
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Is it possible to make the weapond laser green insted of red ?

tough thorn
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Please stop spamming emojis

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Last warning

copper flare
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Is there a way to get a holo sight on the G36C?

tough thorn
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replaces low mount, which is only used on a couple guns

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should put it on the slr47 as well

copper flare
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MicroT2 to Eotech is perfect, thank you so much. Exactly what I was hoping for.

tough thorn
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Np

chilly cairn
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hi

tough thorn
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Yo

gloomy gull
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Ok, how mods work? Do i need just to sub on them for get it in the game (from game menu) ? And what are must have mods?

gentle eagle
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i have problem downloading mods

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it wont wok

sharp geyser
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i have no mods installed but my game says its modded and wont accept my high scores

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can someone help

vagrant seal
vagrant seal
vagrant seal
hidden current
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The B1305 is a bit broken with gunslinger mod. Movement of the gun is all over the place, swinging from side to side far of shoulder widnes

chrome knoll
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Hi guys, just wanna ask, does the Super A nightclub map work with 1.0?

vagrant seal
chrome knoll
floral galleon
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pls give good immersive mods
that is NOT gunfighter

dawn fable
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That’s all I got rn

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Speaking of, anyone know of a good mod to increase enemy counts? I was in a lobby and some dude had that but didn’t spill the beans on what it was and the ones I found seem to not work with 1.0

frail gyro
neat spoke
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Anyone know how to delete old mod data?

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It's been driving me fucking insane

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Something is breaking my sounds

quasi cipher
copper flare
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does anyone know how to get that mod where more enemies spawn and does it still work?

willow cliff
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Bro, I think I got that mode, Im not sure but one of the mods I installed made the gas stations mission so difficult, almost impossible to do it without any companion dead

rain willow
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Is there a zombie mod for this game?

floral galleon
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Hey, when i use recorder or not, there is these white outlines on buildings on modded maps that are flashing, anyone know a solution?

digital cypress
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is there anyone willing to do some comissions for clothing?

viscid lantern
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I think

fair bane
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Is there a mod to allow me to save my outfits instead of having to change them manually all the time?

grand smelt
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Hey there brother its good to see you around. And yeah I wasn't actually sure if you referenced any of his code in it, I should have put that it was more of a spiritual predecessor to the one you would come up with rather than stating it the way I did, but wourdz are hardd sometimes lol. Plus I dont ever want to take away from the work you have done. There is a lot of history that gets lost along the way in the modding scene so what little I can tell others I try to get it out there especially for the tools you guys make because without them, a lot of people wouldnt even try lol.

devout swallow
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Does anyone know if there is a mod to change the GA416's tan and black design to purely just black?

devout swallow
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Thanks mate! ā¤ļø

devout swallow
fresh burrow
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any ways to fix the strong sway on the unavailable guns?

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yt link example

atomic pumice
atomic pumice
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in weapon uasset itself

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you know how edit blueprints?

fresh burrow
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no idea

atomic pumice
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you need unpack modded PAK that contain your weapon
open uasset file with UAssetGUI tool and edit values
repack all files back to PAK again

atomic pumice
fresh burrow
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ill send the mod im useing

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dms

floral galleon
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what do you mean by starter pack?

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theres not really any mods for beginners

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you kinda jst play and have fun

wind tusk
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Are the mods even good for this game?

vagrant seal
wind tusk
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Or is it like a folder I put mods into?

vagrant seal
wary quarry
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any recommendations for good modded maps?

hollow ingot
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quick question do people often use mods for coop

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i wanted to try coop with the randoms here single player is fun but just not the same without the flexibility of realistic responses and the scripted animations

woeful heart
woeful heart
teal swift
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I don’t think some of my mods are working rn 😦

woeful heart
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Newest Update "SafeHouse24_UE4" is the last update for UE4. Now simply known as "SafeHouse24"

woeful heart
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Last Update should fix:

  • Fixed Landscape Errors
    If Low FPS, Run on: low "Shadows," low "Post Processing."
woven coral
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bro flooding this channel now

woeful heart
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Maps are only good if they didn't come from me btw

calm lynx
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Sounds like a skill issue Mochi_Evil

calm lynx
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Why would steel cause stuttering without mods

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That sounds like gunfighter more like it

quasi cipher
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To be fair it's not the fault of gunfighter specifically, since the networking for the game doesn't like players having different armor acceleration values than expected.

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Or so I assume, since it causes rubberbanding.

sleek willow
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can someone help me with voice mods i dont know how to install em

rancid crater
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Cheese

copper flare
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anyone know why the games audio files seem to stop working after installing any custom maps

cinder pendant
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Hey is there a way of running Ready or Not by using extracted .pak's

copper flare
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yeah no

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not that i know of

river oriole
teal swift
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I have quite a few mods rn but for some reason most of them aren’t working any tips on what could be the problem?

gray venture
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*Help! Is there file location for Load Outs? I have erased some weapon PAKs and ghost guns and nades are still active in some saved LO's Any help would be great!

deft lynx
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Does anyone know of a mod that allows your freinds to join a commander game with AI teammates? Like Co-op commander

potent forge
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No but you can have your own bots in multiplayer.

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But as of right now I don't know of a mod or a way to join someone in commander mode.

quasi cipher
gray venture
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eman, Mr. AspidZeuss just fixed this issue! oscar mike... toe, out

cinder pendant
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What’s the code that allows the swat ai to complete the mission when you die in practice mode

noble turret
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There is no code, when you die you can click spectate and they do it automatically

cinder pendant
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Within the game files

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Within the .pak

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Where’s it located

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Blueprints folder?

deft lynx
potent forge
fiery garden
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Anyone know why map mods just freeze my game and then system? I’ve made sure they work with 1.0 but still the same. The most recent map I tried is the house md map which was uploaded July 7th. When I select the map it freezes my system.

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So when my entire system is completely frozen do I just wait it out? Or at that point just uninstall?

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Mine are 6 years old and my system shut off. Almost every map does this

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Everything low. The mods I have are gunfighter, visceral blood, Ragdolls return, and customization unlocked. Would any of those cause it?

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Do you happen to remember the name of the helmet skin mod? The only thing I have for customization is everything but supporter cosmetics unlocked. So it’s all vanilla

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I’ll try that

jolly elm
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weeeeee

jolly elm
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i dunno how much people care about the history of it but i guess it's cool, really when I think about that stuff I'm thinking about my childhood, i started writing uassetgui when I was 16

calm lynx
jolly elm
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discord mobile loves duplicate messages today

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im feeling silly

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lol oops

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you saw nothing!

deft lynx
floral galleon
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yo is there a mod with a black short sleeved t shirt with the coloured american flag on it?

rancid basalt
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btw is there a mod that removes bullets deflecting off metals and other surfaces? It pisses me off how i can't shoot through wood

dusk sable
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Is No Crack balanced?

rancid basalt
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is there a mod that makes the IR Laser visible but only the dot?

rotund grotto
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how do i download audiomods lol i've tried but some of my guys randomly speak russian now

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i just want them to speak russian

rotund grotto
trim sapphire
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is there a way to get rid of roe?

atomic pumice
trim sapphire
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since i just get shot in the head

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for sniping a civie

stoic arch
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then don't shoot civies

atomic pumice
atomic pumice
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this mod

trim sapphire
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what I want to do is

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disable roe

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so I can get rid of everyone

atomic pumice
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this mod make that your swat ai wont shoot you after breaking roe

trim sapphire
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aight

placid gyro
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Hi guys i have a question, I want to change how the face of the ai look in practice mode, i already changed their outfit and gear but i want to be able to change what their face will look like , like in commander mode, is it possible is some way?

atomic pumice
atomic pumice
cosmic vigil
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hi guys, I would like to make a music mod for map neon tomb can someone help me with this? I am a complete 0 in this

potent forge
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It's been a minute but there's videos walking you through. I'm pretty sure it's in the .bank file. You're going to have like 2 or 3 different versions. One being played far away, one close up.

quasi cipher
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You need to use FMOD tools to make a bank for replacement. I have not done it myself, but you likely need to make it the same in some regards to length, etc.

potent forge
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Yeh needs to be same length as the original. It won't play anything longer. I think it's 96 seconds long.

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Like I said been a min since I modded the music

atomic pumice
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and use 0.0.1.4 version of fmod bank tools, 0.0.1.6. have infinity rebuild bug

cosmic vigil
cosmic vigil
quasi cipher
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You can find tutorials online, as I said I have not done it personally so I can't provide any more guidance.

potent forge
potent forge
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Just remember to use the version that Zeus said. If not it'll never rebuild.

cosmic vigil
cinder pendant
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Which game files are revelent to the police officers that come to pick up suspects and civilians after everyones been arrested?

atomic pumice
cinder pendant
glacial hedge
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im using this mod

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any idea why I cant find the hat?

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@icy shadow I think its your mod?

quasi cipher
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That is from early access where the cosmetic system was for the character as a whole, instead of clothing/armor items as it is now. It would have to be retooled for use with the new system (as in just the hat alone, instead of the hat being attached to the head model from the old system).

proper glade
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I want to use two different voice packs however they use the same naming system. Is there anyway to automatically change the number in the file name to one that is +x number?

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I don't want to go through 900+ files renaming the number

calm lynx
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I don't think renaming it would do anything, it is still going to use the original files name.

proper glade
calm lynx
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Yes, but the game is still going to use the original voicelines, it's not going to swap to file1/2, may as well just use one voicepack or pick which voices you want and which you don't

quasi cipher
cedar crow
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.

icy shadow
placid gyro
fringe forge
sweet gate
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Hey gamers, is there a mod that increases party size? One tthat isnt the menu mod

fringe forge
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why not the menu mod?

stoic arch
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Just Menu

quasi cipher
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It is the only one I am aware of that does it, because it requires modification of the game while it’s running.

sweet gate
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Thannk you gguys, w/o tthee mod max party size is 5 rightt

quasi cipher
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Yes

sweet gate
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Thank you

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Would yall recommend the Menu mod from Mod io or Nexus

quasi cipher
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They are the same, but Nexus is removed more easily by just deleting the mod file.

compact hazel
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Does the map mission in the mode not work every time the year changes?

tribal elbow
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wym ??

compact hazel
tribal elbow
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wym by this

digital widget
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will downloaded mods get wiped when you download the home invasion DLC?

stoic arch
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i would think not.

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tho alot of modes might not work cause of the update

digital widget
heady spire
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Hello guys, I am trying to setup Advanced Armory, but it's not working. I have all the dependency mods and still nothing. Can someone help me?

grim pike
teal swift
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I have quite a few mods rn but for some reason most of them aren’t working any tips on what could be the problem?

proper glade
trim sapphire
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Is there any way to change the stats of my gun?

atomic pumice
trim sapphire
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maybe damage a lil bit

atomic pumice
# trim sapphire pen is the most important

First you need to learn how edit blueprints in game and unpack/repack files
For pen you need change ammo stats in ammodatatable
For damage you need edit curve damage which is used for multiple guns or create separate one so it's wont conflict with any other gun

atomic pumice
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you can edit hitbox damage multipliers here as well if you don't wanna mess with damage curve

atomic pumice
trim sapphire
atomic pumice
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what menu? With stats? You need open actual uasset file with this tool

trim sapphire
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Am I supposted to unpack it and then edit?

atomic pumice
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yeap

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you cant edit blueprint that inside pak file

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after you edit values you need repack them back using quantumpak or any other repack tool

trim sapphire
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what tool do i use to pack tho?

atomic pumice
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quantumpak for paking and unpacking

quasi cipher
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I would reccomend UModel instead for targeted extraction, otherwise you get the 20+GB file for pak0

quasi cipher
trim sapphire
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which version of unreal does ron use?

trim sapphire
atomic pumice
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UE 4.27

trim sapphire
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thanks

trim sapphire
quasi cipher
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Export whatever files you want to modify. You need to keep the .uasset plus the uexp or ubulk together, because it needs all files to work.

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You will need to modify only the uasset file using UAssetGUI, and re pak it with the correct file structure when you are done.

white wraith
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Hi peeps how do I change the voice mod pack on on razor edge pro. If anyone play ready or not on this device love to ask you few questions thanks

trim sapphire
quasi cipher
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What files are you trying to export

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It doesn't have confirmations of success, it just does what you tell it to do

trim sapphire
quasi cipher
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You need to specify the correct version of UE when it asks, sometimes need to do one at a time, and the date on the file in Windows will not be correct.

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Also, if you are working inside of or have part of the files going into or out of a cloud sync folder (like OneDrive) it may not work. Work entirely on local storage.

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Your desktop may have been setup for OneDrive sync automatically.

trim sapphire
quasi cipher
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Yes

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What file are you trying to export @trim sapphire

trim sapphire
stark wing
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i'm sorry i'm new , can i know how can i unpack and repack the .pak files? and which one is about AI i can found when unpack it? i'm so appreciate for any helpss or answer from you guys and i'm sorry for my bad English !

quasi cipher
stark wing
whole python
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I just downloaded the in game menu mod but i cannot start missions by pressing Y.

Does anyone know how to start missions?
I tried looking at the in game menu for the option to start the mission but i cannot find it

viral shale
whole python
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I still cant find that button

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where does it have the start mission button?

quasi cipher
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The reason (most likely) you cannot ready up with Y is that you also downloaded Switch Illuminator, which overwrites the Y keybind by default (as it says on the page). Change the bind for the mod by following the instructions on the mod page.

marble trail
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yeah we dont know what mods folks are using. It would be useful to know more context for some of these issues

quasi cipher
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As far as I know it has to be a BP mod in order for it to overwrite keybinds like that, and SI is the only one that I know of that uses the Y key. But perhpaps I am wrong about either of those.

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Also I don't think you can change the ready up key in game, but it's been a while since I looked at the binding list.

whole python
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@quasi cipher i looked at the mod instructions (for Switch Illuminator) again and you were absolutely right.

TYSM for your help it is much appreciated šŸ˜… šŸ™

whole python
dusk pivot
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Hey all, so I've been a supporter pretty much sense the first version of alpha, I've always wanted to make myself and my buddies a voiceline pack for the game, would anyone be able to help me with it? I have a quality Mic so I can record voicelines, I just have no clue how to turn that into a publishable mod on the nexus.

quasi cipher
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Whatever lines you want to replace go into ..\steamapps\common\Ready Or Not\ReadyOrNot\Content\VO. They must be in .ogg format and be named and have the exact same file layout as the originals.

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I assume you also have to match the bit rate and channels, but I'm not sure. You can use whatever software you want to accomplish this, Audacity for example.

atomic urchin
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Does anybody know why I have duplicates of mods that say disabled? I don't have permissions for images but for example "Custom Weapon Loader" is on there twice and one of them says disabled, this is the only time i've ever downloaded mods for the game and i'm not seeing duplicates in the paks folder

quasi cipher
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If you download off of nexus and mod.io at the same time it will load two instances of the mod. I don’t know how IGM behaves if you have two of the same enabled, but it should be fine if one is enabled and one disabled. If you don’t have two copies downloaded, it’s just a visual bug with IGM.

wild holly
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It's probally just an auto generated entry based on the Pak name since the Pak name probably wasn't entered right/included on the moddata

fluid needle
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Can anyone suggest some beautiful mods who can make me the game more immersive?

radiant cove
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Does anyone here model weapons for mods

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I want to ask some quick questions from someone

quasi cipher
copper flare
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Can someone explain how load orders work in RoN?

copper flare
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pakchunk-99
pakchunk-999

in this instance the mod with pakchunk-999 gets loaded after pakchunk99. this is useful when you need to overwrite something or if you want a mod to have higher priority

quasi cipher
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A point of clarification: the pak files contain assets within them, and on a per asset level the last loaded asset is the one that takes priority.

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So different mods can be in any order you want if none of them contain the same assets as eachother. But if they do, the order determines which takes effect for the overlapping assets.

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Generally follow the mod creator's instructions for mod conficts if you don't know how to check them yourself.

deft lynx
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anyone know a mod that adds a suppressor to the 458 socom

wind plank
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Hi there can someone tell me if there is a mod issue with Mod.io as im trying to install "No mercy" and it just sits on pending.

wind plank
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Oh alright, is it on there as well.

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thank you.

short pine
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Anyone got some good maps to use the sniper mod on?

cinder pendant
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There should be a mod where the swat ai is autonomous

calm lynx
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I don't think there is any way to do major changes to the SWAT AI like that, not that people already don't complain about how autonomous they are. That's something SDK would be needed for

marble trail
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basically the game plays itself

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just sit and watch swat ai on practice mode

calm lynx
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Spawn in, rush at nearest suspect, die, watch team cam

digital star
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So I’m looking for the gunfighter mod but it looks like there are a few versions. Anybody know which is the one I’m looking for that everyone suggests?

deft lynx
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Anyone know of a mod that prevents your AI teammates from Team killing you if you accidentally shoot one of them or a civilian?

vital mirage
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Just don’t hit themBIGtacticat

deft lynx
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dude its so dumb

vital mirage
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Oh yes

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A lot is dumb in the game

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Including me

deft lynx
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same

twin horizon
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is there any mod that ignores acceptable ping, nobody's playing ready or not atm in my region smidog

twin horizon
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aight thanks

twin horizon
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That'd fix the ping issue?

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I'll try it out

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Thanks

rough fox
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how do i download maps?

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i completed all the story missions a while back and want to try get back into it

vital mirage
deft lynx
placid ferry
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"STEALTH MODE ON!

The new version of Jug's AI module has passed through a very careful rebalancing on visibility cones, ranges and related reaction times. This means that you will not be seen from the back of the enemy's head anymore. This will provide the players the opportunity to play RoN as a stealth shooter, bringing the experience a little closer to the classic tactical titles.

If you like playing stealthy, you will probably notice the game got a little easier, but that's not the point. We want you to have a realistic experience. And we want a very consistent visual feedback. So, if the enemy is showing his back to you, you should not alert him.

We also revamped reaction times to reflect that situation, so you may expect the enemy to be very deadly when he actually sees you. Flanking will be more effective now and surprise will finally become another tool in your tactical belt.

The idea is to bring the AI always a little closer to natural human authenticity.

Happy hunting!"

south ledge
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I’m looking for a mod that gives new weapons

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Specifically like aks and stuff I would love a link

glacial dust
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Does anybody know if there is an FN FAL mod?

copper flare
glacial dust
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That’s not on the normal mod menu, right?

granite lance
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Guys

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I used to play in adam update with those tattoos

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I felt like a badass

quasi cipher
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I haven't specifically checked for that one, but I recall they changed the texture wrapping for the arms, plus they changed to a modular cosmetic system so I don't think there will be any way to use that mod unless the author fixes it.

granite lance
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Damn

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Ty!

gritty flint
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Hey guys, someone can help me?

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I need a custom skins pack, i will pay for it, someone wanna do it for me?

copper flare
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Yo guys, what u think about add a mod ornmaybe not mod, dlc be, we can play all Maps in day OR night, so we can chose

brazen meadow
worn crystal
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Guess I should ask that here:

If I have a .pak of a mod that's no longer available anywhere, am I allowed to reupload it? Or do I have to seek authors permission or message Nexus staff or something

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By "ChanMk2"

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Just wondering, thanks if anyone here knows

atomic pumice
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Im pretty sure you need author permission if you gonna upload his mod again

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god mode can be enabled with any console unlocker btw

worn crystal
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Right

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Assuming that's why it's been deleted

restive flicker
#

Is there anyone currently working on any better gore or more blood mods because there’s only one that I use and sure it’s good but I feel there should be more blood when I shoot someone 10 times with 5.56

vital mirage
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10 times? Someone put a hidden body cam on this dude

restive flicker
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Naw it’s just sometimes they don’t go down

stoic arch
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are you using JHP or AP?

vital mirage
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I find that very hard to believe

restive flicker
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Combination of both mainly AP to drop them faster

stoic arch
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šŸ¤”

restive flicker
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I don’t play conventional I kill them and sometimes double tap to make sure there down

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Depending on the map of course im not just double tapping a bunch of meth heads because they shot me once only maps like the school and the terrorist maps

stoic arch
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what weapon are you using?

restive flicker
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Mcx

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Or mxc however it’s spelled?

atomic pumice
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yeah mcx, it's using .300

stoic arch
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^

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our version of mcx is .300blk

restive flicker
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So shouldn’t there be lots of blood and more since it’s AP

atomic pumice
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you can try ask about that in ready or not discord, but i doubt that someone doing second gore mod

restive flicker
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Yea it would be nice because it feels a little empty with the blood even with the graphic gore mod

stoic arch
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i never really had much trouble downing people then i again i autotrain for the head

restive flicker
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Even then if you shoot them in the head there should be blood everywhere but yes headshots are always good idea unless you need them alive

stoic arch
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not my fault if they don't comply with commands

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ĀÆ_(惄)_/ĀÆ

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are you using semi or fullauto curious

restive flicker
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I know it’s wierd but I wish there was a way to make it so once they ragdoll if you do double tap them the sounds they make when downed just stop because I’ll shoot someone they will ragdol then I go for the kill and they still make the sounds after getting shot in the face

restive flicker
stoic arch
#

fair

restive flicker
stoic arch
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always remember: our mission is not make widows and orphans. It is to bring order to chaos

restive flicker
#

They shoot me like John wick there’s gonna be a lot of widows and orphans

stoic arch
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lol

restive flicker
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Also how do you make mods for this game because I’ve been considering it but idk how

stoic arch
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that i am unsure of

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i am not a mod maker

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I am a mod user

restive flicker
swift swallow
#

Are you able to progress in singleplayer with mods active?

restive flicker
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Yes I have almost all achievements with mods

swift swallow
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Alright just needed to know because I didnt want to deal with stress imfao

atomic pumice
stoic arch
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yeah you can use mods for commander mode

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i use some myself

atomic pumice
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without mods

restive flicker
#

And I guess I’ll do the blood myself

swift swallow
atomic pumice
# swift swallow Oh really? Which folder is it in?

Go to %LocalAppData%\ReadyOrNot\Saved\Config\WindowsNoEditor open Commander.ini and add these lines

[/script/readyornot.rostermanagersettings]
StressGainForOfficerFired=0
StressGainForOfficerKilled=0
StressGainForPlayerKilled=0
StressGainForExfil=0
StressGainForActiveShooterExfil=0
StressGainForOfficerNotExfil=0
StressGainForFriendlyKilledByPlayer=0
MinBaseStressGainForKill=0
MaxBaseStressGainForKill=0

atomic pumice
restive flicker
#

Thx

cinder pendant
#

Are there any mods that exist so i can respawn whenever i want

#

so like i can press [ and ill respawn i dont have to get killed

#

or a mod to respawn my swat allies

cinder pendant
tired glen
#

So for the modding scene, is everything manual right now? Or is there a mod loader/manager that was developed?

quasi cipher
#

There is no need for a mod manager because all mods except reshade mods go in one folder, just drag and drop

white wraith
#

Does anyone play ready or not on the razer edge pro? If so how do I activate the mods on the game some advice or help would be great please.

delicate tendon
#

guys will the new dlc be on sum like nexus mods?

quasi cipher
quasi cipher
swift swallow
#

Yeah only things that'll have those unfortunately are pirate sites even then, the bloody dlc will cost ten bucks. Just go mow a neighbors lawn lmao smidog

true trail
#

yo boys quick question, in a new campaign mode youre supposed to unlock weapons slowly as you go, right?

quasi cipher
#

All weapons are available from the start in all modes.

true trail
#

ah ok

#

for some reason i remember not having the less-lethal stuff when i started my campaign the last time

quasi cipher
#

In the current version the non lethals are an AR, SMG, and a shotgun, plus the taser and m320 launcher as equipment. I don't know if you are looking for the rotary launcher or the paintball launcher, but those are no longer usable in the unmodded game.

cloud yoke
#

any one know of any mod that puts the Hamr scope back in the game. cant find anything on mod io

cloud yoke
#

do you know if they are going to fix the integration of mod Io. I find it really limited

swift swallow
#

But, someone on the main modding discord could likely help if there is one. Check pins.

cloud yoke
swift swallow
#

Most I could do lad.

unborn moat
#

Does anyone have a solution for the F2 camera mod? It works in singleplayer but I cant press F2 in multiplayer.

swift swallow
#

Im pretty sure Mods like that are SP only. But try opening a Friends Only match & see if that works.

quasi cipher
#

You can use the console unlocker camera mod in multiplayer, but it doesn't always work. I had a buddy with the same issue, and it just seemed random. He could not use it most of the time but I could most of the time.

swift swallow
#

^^^

quasi cipher
#

Not helpful, but you're not the only one with the issue.

swift swallow
#

In short words, gambling it works. Lmao.

unborn moat
#

Ty guys

exotic basin
#

anyone got a good more enemies mod?

heavy ledge
#

How do I get that overlay thing to work

#

I want body cam

rancid basalt
#

I installed some unity mods but the sight doesn't line with my POV. It goes below it. Help?

indigo nacelle
#

I’m having an issue where my Judge voice lines sound muffled / far away, I reinstalled the game and the same thing happens. Everyone else’s voice lines come in clear except Judge, is anyone else experiencing this? I am using the alternative American voice line VO mod

stoic arch
#

Are you using a gask mask?

indigo nacelle
#

Omfg yes

stoic arch
#

Thats why

indigo nacelle
#

Lmao that makes sense, thanks!

stoic arch
#

Gas masks make you sound muffled

#

Lol np

indigo nacelle
#

I’m also having an issue where my VKS uses a red laser even if I choose the flashlight, is that normal?

stoic arch
#

Uh no?

#

That i am not sure the reason

quasi cipher
#

It’s a known issue. You can try changing the attachments around on the tpl to see if that fixes it. If not then you’ll have to wait for the fix.

indigo nacelle
#

Ok, I guess at least I’m not the only one, thanks for the info!

quasi cipher
quasi cipher
heavy ledge
#

But like

#

I get it

#

I do the instructions

#

But the stupid thing won’t open

#

The overlay

#

I’ll see if it works tommorow

quasi cipher
#

You can message me tomorrow if you can’t figure it out

noble citrus
#

Sorry if this has already been asked and answered, I searched but couldn't find it. Will the switch to UE5 break mod maps?

calm lynx
#

very likely it will break most if not all mods, I feel safe betting at least

quasi cipher
#

Yes, along with all other mods that use pak files.

#

As far as I know ue4 versioned assets cannot be loaded in ue5, plus the pak algorithm is different or something like that. So broken in multiple ways, suffice to say. At least ai config mods only need repaked, unless they change the config file again.

noble citrus
#

Darn! That's what I figured

quasi cipher
#

Vo replacers should work though, although you might need to reapply them since the redownload of the game might overwrite them.

#

And I guess video replacers probably fall under the same category, plus maybe music replacers, but idk enough about that to be sure.

calm lynx
restive ingot
#

whats the best mod to add more people?

#

can anyone help me

woeful heart
woeful heart
restive ingot
#

i meant more players lmao

atomic pumice
restive ingot
#

It doesn’t work for me for some reason

#

No one joins

atomic pumice
#

if you have enabled checksum no one will able to

broken rune
#

any good mission mods people can recommend?

fluid needle
#

My Recorded or Not Mod doesn't function, any help?

quasi cipher
clear mortar
#

does anyone know if use of flashbangs and stingers supposed to increase AI aggression on the map or decrease.

atomic pumice
#

you cant reduce suspects stress, they will always increase no matter what you doing

clear mortar
atomic pumice
#

Literally any

clear mortar
#

also is there any tool with which i can read AI parameters.

atomic pumice
#

if they see you, shooting, breaching, yelling, hitting them, killing their friend and etc

clear mortar
atomic pumice
atomic pumice
clear mortar
quasi cipher
#

No the dev tools don’t have working code in the release version

clear mortar
atomic pumice
clear mortar
atomic pumice
#

I can send your this file if you want

clear mortar
#

id appreciate that

clear mortar
atomic pumice
#

A lot of testing + game files + cheat engine + cheats

clear mortar
atomic pumice
#

i actually just test what in that file i send you

#

to make sure it's working properly in game

quasi cipher
clear mortar
#

like approving of data

atomic pumice
clear mortar
atomic pumice
#

if you have more questions related to game mechanics you can ask me in dm

woeful heart
#

"SafeHouse-24" Map Mod ChageLog - 1.40 Update Fixes:

  • cage door and back alley gate working [FIXED]

  • Lighting Remastered (I Covered the Entire map in Lighting Polishing) -
    Brand New Lighting and Geometry in the Hangar

  • Landscape Error where people and guns would be a little below the ground.

  • Random # Suspects/ Civ and increase chance of HR Scenario - Expected 14 suspects/ 8 civilians
    (Max Suspects on this map works well too!)

  • Error in Wall Now Fixed And Detailed in Decals. Fade Your Decals 50%

  • Foliage at Rear Gates has Birch Decor' now;
    Please Realize that walking directly under a tree that small makes no sense, it's a maze..

analog roost
#

is there a mod that collects all evidence from the map after all suspects and civilians are secured? My partner and I spent 2 hours searching through a map for last evidence a few time ssmh

quasi cipher
spring wharf
#

is there a good mod for ron real life counterpart? LAPD SWAT?

deft flint
#

Is there gonna be support for steam workshop?

rotund anvil
#

i downloaded devce_p from gunfighter mod and it isnt working, also my advanced armory isnt working too, i downloaded both yesterday

quasi cipher
#

Advanced armory has a lot of conflicts with other mods, gunfighter device can conflict with another mod that edits the equipment list (ex adding a grenade of some sort, like sniper or not devices)

random horizon
#

somebody should add crocs for shoes

#

or flip flops

rotund anvil
#

if i send you the list of mods i have do you think you might be able to figure it out? @quasi cipher

quasi cipher
#

Dm it to me

rotund anvil
rotund anvil
quasi cipher
heavy ledge
#

So you know how I talked to you about the thingy

#

Recorded or not

#

So I place the files

#

It doesn’t say anything about overlay stuff now

#

I (think) did it correctly

#

And nothing happened

#

But it differently changed something

#

Because in the loading menu everything is more sharp, and the black night is dotted

quasi cipher
#

Even for the sights? I saw boom talking about that or something a couple days ago. Good to know regardless.

quasi cipher
copper flare
quasi cipher
#

Well I guess I’ll pack up and leave then, since I have been proven wrong salute

copper flare
#

It’s all good advanced armory did cause conflicts up until the most recent updates

quasi cipher
#

Ah so I wasn’t crazy. Goodbye rats, I will miss you

#

Tbf I don’t keep up with weapon mods so I didn’t know it got moved to all unique assets

deft flint
#

Anyone have any advice on setting up modded lobbys? is there a mod manager besides nexus (dogshit) that anyone can recommend?

quasi cipher
#

There is no need for a manager, since almost every mod just goes into the paks folder. When playing with mods in multiplayer, the host needs to disable server side checksum in the settings menu.

deft flint
#

hell yeah, any other wisdom you can impart?

quasi cipher
#

Do manual installs, don't use mod.io subscriptions. And don't use old mods. Speaking of which, every mod is about to become old and unusable next Tuesday. So have fun with that.

deft flint
#

shit

#

man it'd be cool if they added steam workshop

quasi cipher
#

It would, but they seem to not want to do that so I wouldn't expect it to happen.

deft flint
#

Whys that

quasi cipher
#

I'm not on the dev team, so I can't say for sure, but mod.io can be used on consoles as well as PC. So it would seem that they want to stick with that so they can allow consoles to use mods as well, whenever the game does become available to consoles.

#

Plus they already have mod.io integration in game, so it would be more work to switch.

deft flint
#

It's beyond over

#

fuck my stupid chungus life

copper flare
#

hello are there mods that add working laser-flashlight combo ?

quasi cipher
quasi cipher
#

Allows you to have a laser and flashlight active at the same time

copper flare
quasi cipher
#

Yes

floral galleon
#

any mods for grey t shirt?

shut flicker
#

Where can I get the advanced armory mod? I've already searched thunderstore and mod.io.

quasi cipher
#

I don’t know who is uploading to thunderstore but it’s probably not the actual authors of mods for this game

#

Stick to mod.io and nexus for Ready or Not

fickle sorrel
#

tattoo

fringe forge
#

are there any good toc overhauls? looking for something more clinical idk if that makes sense

fringe forge
#

HAMPTER

#

my beloved

crimson prism
#

can someone help me in what i need to do to add my own custom weapon

vagrant seal
crimson prism
crimson prism
vagrant seal
swift tangle
#

Trying to get back into the game after the bit, what is currently the best ai overhaul/change mod for the game right now? Asking just cause theres so many out there

sweet gate
#

id wait to gett mods till after the DLC comes out

swift tangle
#

Oh shit yeah

#

Yeah thats fair. It's coming this tuesday right?

quasi cipher
#

Yes, but all mods made before will almost certainly be broken and have to be fixed by their authors.

swift tangle
sweet gate
swift tangle
sweet gate
#

šŸ™‚

weary basin
#

Ayo! Im trying to setup Vortex for RoN, but it doesnt seem to work. If anyone is willing to help, lmk :)

quasi cipher
#

Vortex does not support RoN for whatever reason, use manual installs instead. #ā“modding-faq-archive It's easy since all pak mods are just drag and drop.

grim plaza
#

hey how can i open the ingame console to see which mod is causing my sound issues?

quasi cipher
#

The crash log won't list a specific mod. What issue are you having exactly?

teal remnant
#

Does anyone know if there’s any mods that allow you to change zoom on the lpvo in game?

quasi cipher
vestal sierra
#

is there any mod where trailers come in after bring order to chaos is completed?

long crown
#

just wondering is there a mod that makes the ARN a SR-25?

stoic arch
#

To my knownledge no

craggy solstice
#

how it feels to use the search function on nexus

copper flare
#

Can someone explain how I joined this guy and he had the 9 Bang Flash grenade mod installed and it was wokring? But I don't have the mod installed? Was the mod working because he was the host of the game?

brazen meadow
#

you can see it because it is just hidden in the game files

quasi cipher
copper flare
#

do any one know a mod that add more wepons in to the game

vagrant seal
copper flare
#

nvm

#

thanks

limpid python
#

whats the best way to clear out mods? I recently resintalled the game and emptied out the mods in pak folder but my 9bangs are still here and i cant remove it along with some clothes and helmet strap clipping

heavy ledge
#

how do i fix reshade

deep hinge
#

Hey, I need help for my mods the problem is that I install the mods but they don’t activate even when I restart the game do anyone know how to fix that?

quasi cipher
quasi cipher
deep hinge
#

okay thx

clever cedar
#

Any mods suggestions?

quasi cipher
#

My suggestion is uninstalling all your mods when you are done today, because they will start crashing the game after the update tomorrow

clever cedar
stiff fractal
#

Alot of mods have been broken since 1.0 came out, let's see if some old mods will be updated with the DLC release tommorow

copper flare
quasi cipher
#

You must install and activate all required dependencies listed on the mod page description

copper flare
#

no

#

not using a executinor

quasi cipher
#

I don’t understand what you mean

copper flare
#

i have

#

all mods

#

put em inside paks

#

but still not owrking

brazen meadow
#

did you extract them? they should be .pak files

copper flare
#

dms

quasi cipher
#

You must open the in game menu mod and activate the other blueprint mods, as per their respective descriptions

copper flare
#

Just double checking new engine version is 5.3.2 ya?

quasi cipher
#

As far as I know yes

quasi cipher
#

Might be a setting I have to change in the editor that I’m missing

copper flare
#

UAssetGUI is currently UE 5.1 & 5.2, someone said that it would work for 5.3, not sure though.

A dude made a pull request including 5.3 support so that kinda indicates that 5.1&5.2 arent compatible with 5.3

quasi cipher
#

Yeah I haven’t been able to download that user submitted one yet to try

#

Was kinda waiting for someone else to tell me it works first anyway

copper flare
#

Pull Request Build VS Current Build

quasi cipher
#

5.4 too?

copper flare
#

yeah

quasi cipher
#

Cool, although probably never going to be relevant

#

I’ll have a look when I get back

copper flare
#

I tested it and it does work for 5.3. Obviously the 4.27 .uassets wont be compatible...

So I am going to have to remake every single Weapon BP & every other .uasset in my mod Kungpoo

quasi cipher
#

Yessir

#

Did you test with an asset you made? Or an existing 4.27 one

copper flare
#

i just imported some random mesh i had lying around

quasi cipher
#

In 5.3 I should clarify

copper flare
#

cooked via 5.3

#

opened it in the new 5.3 UAssetGUI and it opened just fine

quasi cipher
#

Cool, I must just be stupid then

#

Or maybe the random image asset I made wasn’t compatible, idk

#

Fmodel didn’t like it either, and it already had support

#

Can you try fmodel as well if you get the chance?

copper flare
#

sure can try in a bit

quasi cipher
#

I can send you a new pak bat script that kiwi gave me, if you would like. The old one from the UMG site no longer works because it doesn’t allow the wildcard file name thing, or something

quasi cipher
#

Oh and QuantumPAK did not work with the new 5.3 files in my testing

copper flare
#

cancel what I said earlier, 5.2 is compatible with 5.3

#

im having issues getting the exports recognized though

#

ĀÆ_(惄)_/ĀÆ

quasi cipher
#

Failed to parse export, then serialization error, then binary equity error if I recall, is what was happening to me

copper flare
#

Gotcha same here. yeah the other 2 are related to the exports issue

quasi cipher
#

Maybe it’s not just me then. We better hope the game assets work better

copper flare
#

honestly I dont think they will

quasi cipher
#

I know for my loadout light mod, it says it fails to parse 2 exports but it still works otherwise without issue

#

If it doesn’t work how are we supposed to make mods

copper flare
#

šŸ™‚

#

Im wondering if it's a user error, maybe @jolly elm has an idea?

#

I know they worked on updating it so Im pretty sure dude was able to get it working correctly

quasi cipher
#

As I said earlier, perhaps it’s something to do with a setting in the editor?

copper flare
#

could be

quasi cipher
#

I trust that when the devs said the bounty was filled that they actually tried it with proper game files

jolly elm
#

latest commit of uassetgui has full support, latest binary release doesn't

#

was tested on all game assets with 100% export pass rate

#

need to get around to posting new release since development has settled down now

jolly elm
copper flare
#

No idea šŸ˜…

jolly elm
#

no source code provided, you're bold for having actually ran that

copper flare
#

I looked at it with IDA and didnt see anything spooky

jolly elm
#

dont know if that's helpful for you or not

jolly elm
quasi cipher
jolly elm
#

my money is on him just compiling the existing source code

jolly elm
#

if you want 100% support the dumper needs to support PPTH extension, which only UE4SS supports right now, but Dumper7 ones will work OK for like 99.9% of assets

copper flare
#

I compiled the source code of the latest release but I still get that failed export parse, Im assuming I need to dump the mappings for that?

jolly elm
#

ron 5.3 uses unversioned properties, so an up-to-date set of mappings is needed yeah

copper flare
#

Cool, thanks for popping in here with your help

jolly elm
#

sure, i'll see about releasing new uassetgui binary version here soon once im done with work

quasi cipher
#

Will that mean we can use it out of the box for RoN, or do we need a mapping file as well?

jolly elm
#

you will always need mappings for using uassetgui for anything at all related to RON now

#

the reason is that UE5 assets don't write the name of individual fields in a class or struct anymore, they write "skip the first 5 fields in this class, then read 3 fields, then skip another 2, etc"

#

so uassetapi needs to know the fields of C++ classes and structs in order, which mappings provide

quasi cipher
#

Thank you for the explanation

#

I’ll figure it out eventually, I’m sure

jolly elm
#

you will also need mappings to use fmodel, i dont know how umodel handles it

quasi cipher
#

Umodel doesn’t have support for 5 it would seem

jolly elm
#

that's a shame

#

i dont know how they'd do it, i doubt they'd adopt mappings format since umodel tends to have pretty independent development

quasi cipher
#

Just making sure I’m understanding things, since I would like to push to get out at least one particular mod that should be easy to make, but I need UAssetGUI to do it.

jolly elm
#

to get things set up, you'll need a currently unreleased version of uassetgui, which hopefully i will release before RON 5.3 comes out (unless it already has, i havent kept track...), but if not you can build it yourself from source just fine; then, you'll need a .usmap file (mappings file), which you can dump using one of those tools, then you can import it in uassetgui using Utils --> Import mappings... and then you can open .uasset files no problem

#

latest version of uassetgui will also have some .pak container support, i should add a search bar but im not super motivated it seems

quasi cipher
#

No pressure but the expected release is tomorrow: <t:1721761200:F> according to the steam page

copper flare
#

I think the latest version of UAssetGUI was released as of ~3 weeks ago.

jolly elm
#

i'd just dump the mappings for you in advance but i'd definitely be breaking NDA, you can probably get to it faster than me tomorrow

copper flare
copper flare
jolly elm
#

if there's 5.4 in the drop down then yeah you've built it from source

#

you can see git commit in the window name

copper flare
#

Cool looks like everything is setup then, now we just wait until tomorrow and we're rolling

jolly elm
#

they paid me thousands of dollars to get this to work, im gonna be pretty embarrassed if it doesnt

#

hahahaha

copper flare
#

🤣 Im sure it will

jolly elm
#

but yeah i'll try and collect my notes and push a release today

#

so that everything should be set up and ready to go for tomorrow, your only real hurdle is mappings but UE4SS makes it pretty painless

copper flare
#

catyes Thankfully UE4SS works for UE5 as far as Im aware

jolly elm
#

i would recommend someone distribute the .usmap file to other people in some location where you can update it over time

copper flare
#

Thats a good idea

copper flare
#

ah perfect then Im set

jolly elm
#

UE4SS v3.0.1 should be OK for dumping RON 5.3

#

but i havent tested in a while

copper flare
#

Documentation says it supports up to 5.3 so I'm assuming it should hopefully

jolly elm
#

yeah i used it to dump mappings on dev build

#

the UE4SS bounty got retracted because it literally already had full 5.3 support at the time the bounty was announced

#

i think main maintainer is a bit sour about it haha

copper flare
#

lol I imagine

jade wraith
#

w

fickle sorrel
#

so I basically gotta reupload all my tattoos wut

quasi cipher
#

You will have to recook them in the 5.3 editor, plus we will have a new pak script for the the 5.3 paking files

#

Plus I’m sure something else will break, but we have to wait and see first

#

And no more quantum pak, for now at least. Plus no more umodel official support

rancid trench
#

im using Astral's revamped AI, is it going to get nuked in the update?

quasi cipher
#

Yes

rancid trench
#

to a great degree you reckon?

#

repairable?

quasi cipher
#

Astral will have to remake all of its files again, minus the ini file portion

rancid trench
#

interesting i see, this is unreal related ya?

quasi cipher
#

Plus there are updates to the ai on the backend scripting, so it will take him quite a while I imagine

#

Yes, UE5 will not take the UE4 files that the game currently uses

rancid trench
#

thx thats good info

#

you dont suppose they are adding any type of slewing difficulty or badguy qty in this coming update?

#

i only use astral to up the bad guy count

#

lol

quasi cipher
#

I'm not sure all of what you are trying to say, but I don't forsee the devs adding an in-game enemy count editor anytime soon

rancid trench
#

to the mods we shall

#

i may even give it a try

#

exciting, thx thats all.

copper flare
quasi cipher
#

Using the 4.27 files? Kiwi said that might work. But who can really know if it will have issues with something random

#

And which part do you mean?

#

Actually just dm it to me and I’ll save it for reference if I need it

#

@copper flare

clever cedar
#

Guys will I have to reinstall mods after this update or can I just put them back to Paks. Or if I need to install them manually with the new update of the mods?

spare ore
quasi cipher
#

They will won’t work, plus they will make the game crash. If you have mod.io mode, launch the game in safe mode after the update and unsubscribe to all mods, close the game and delete the mod.io folder storing the mods.

deep hinge
#

only mod.io mods? or also nexus mods?

quasi cipher
#

All mods will be broken

deep hinge
#

and for how long?

quasi cipher
#

Until their authors update them to the new engine version

deep hinge
#

okay

#

is it required to uninstall them or can i play safe mode until the mods are updated?

copper flare
#

You can safe mode but unfortunately it’s unlikely every author will update their mods

deep hinge
#

oh okay

quasi cipher
#

Safe mode should work, but until you uninstall the old ones you can't use any new ones either

rustic abyss
#

does safe mode load with DX11 or DX12? DX11 makes my game run like a slideshow

quasi cipher
#

I believe it is 12, but I could be wrong

rustic abyss
#

thank god

copper flare
#

what will they add

quasi cipher
#

The mods are breaking because of the change to UE5 in the update

night sierra
#

are there any plans to add modding compatability to gfn

quasi cipher
#

Modding for GFN requires mounting paks after the game is running, and my understanding is this is not a default feature of the engine. That being said, I assume it is possible, but probably too much a niche for the devs to put that much time into it.

night sierra
#

fair, thanks!

rancid trench
#

stupid man here, what is gfn

quasi cipher
#

GeForce Now, the cloud game streaming service from NVIDIA

rancid trench
#

oh i see

floral galleon
#

is gunfighter updated for the update?

quasi cipher
#

No, will probably take a while

trim seal
thin sun
#

the great mod purge of 2024

rancid trench
#

pretty much. someone page Astral. I need him back ;D

nocturne helm
#

Are all mods broken?

thin sun
#

yes

rancid trench
#

thats the going doctrine

cold sage
#

damn so will net 472 still work?

#

idk where to start to update "visceral blood"

rapid bone
rancid trench
#

if someone could make a tardedition how2mod guide for RoN or know of one to link, massive gratitude

quasi cipher
#

Going to take a while

grim moat
#

Is there a new filepath for non-mod.io mods instead of the paks folder? Or, what is the file path if I want to manually install mods on the new patch?

quasi cipher
#

Should still be the same, but all UE4 mods no longer work and will likely crash the game

grim moat
rapid bone
quasi cipher
#

The UMG guide there needed updating before this update, unfortunately. Someone will get to it

green escarp
#

can confirm, mods will crash the game and will ruin your save files if you used items from the mods

quasi cipher
#

Uninstall all mods, and/or run the game in safe mode

green escarp
#

running the game in Safe Mode will work

quasi cipher
#

If the mods are the issue yes

ebon igloo
#

do mods necesarily have to be updated by the creator for them to work with the new update?

acoustic rock
#

Damn... Better Vests Remastered is even broken

ebon igloo
#

because i've used some mods that haven't even been updated for 1.0 and had no problems at all

vagrant seal
ebon igloo
#

damn

#

if only we could revert it to UE4 or something

copper flare
#

you can

vagrant seal
#

You can get older versions of any game by using steam console and steamdb

copper flare
#

And yes 99% of mods will break

vagrant seal
#

Only thing that works so far is enhanced ready or not visuals

winter haven
#

Does anyone use Nexus/vortex to mod?

ebon igloo
#

I mostly do

vagrant seal
#

Nexus yes, vortex no.

#

Not for ready or not anyway

winter haven
#

@vagrant seal So you use the site but not their mod manger? And why not fo Ready Or Not?

copper flare
#

Yeah I think reshade mods are fine

vagrant seal
#

Enhanced ready or not visuals isn't a reshade

vagrant seal
winter haven
#

@vagrant seal I haven't seemed to notice a difference.

fringe bloom
#

Is there a new mod folder location or is it the same? I've got a couple mods who are still working but I have one who's creator took it down but I still have the file and usually just manually put it in the mod.io folder who seems to no longer be appearing in the same place.

quasi cipher
#

Don't try to use old mods, wait for updates

fringe bloom
#

They work though, i'm in game right now and it's running fine.

#

Just trying to find the mod folder back.

vagrant seal
fringe bloom
#

It's not there for me any more which is why i'm confused

#

Tried uninstalling and reinstalling mods to see if it pops up but still nothing

vagrant seal
quasi cipher
#

Mod.io may have been changed, only one will be updated from there anyway

fringe bloom
vagrant seal
quasi sierra
#

what happened to gunfighter?

quasi cipher
vagrant seal
quasi sierra
#

i dont check this server often because its muted

lapis edge
#

Any current mods for customization unlocked? I saw a mod on Mod.io for it, but it doesnt seem to be working

lapis edge
#

I put it into the folder and it didnt seem to work

vagrant seal
jolly elm
#

uassetgui release is out, i hope you all enjoy the new cool stuff in uassetgui and i hope it doesnt break horribly

quasi cipher
#

Some things are broke BIGtacticat (with the game itself)

#

Yours seems to work though

#

I was able to make a mod that loads in game after setting up the mapping file

slate vale
#

has anyone modded suspects to wear full tactical armor?

jolly elm
#

i.e. i did all the leg work for you šŸ˜›

quasi cipher
#

More or less, or more

cold sage
#

yo how do i cook in ue 5.3?

#

also how do i unpack and pack ron data assets,is there a new BAT ?

quasi cipher
#

It's in the packaging button near the top middle, iirc

cold sage
#

fs thanks

jolly elm
#

why can't share publicly?

quasi cipher
#

Not sure if I am allowed to post it on this server, Kiwi is working on putting it on the UMG website

#

I already publicly posted in the map making discord because I know it is allowed there

copper flare
#

And btw the old script works just fine I’ve been using it

shell igloo
#

could anyone make a 99 slots mod real quick pls

copper flare
quasi cipher
sweet island
#

is it norml that mod io dosnt launch my mods anymore? i already have reinstalled them

slate vale
#

have you guys had problems with mods since the latest patch/dlc?

quasi cipher
near tinsel
#

You need to add more slots so we can use more wedges. 11 slots isn't enough. Give us 50 at least

copper flare
#

Yo @quasi cipher do you know how to get around the Fmodel serialization error

jolly elm
#

mappings?

copper flare
#

Yeah ive got the mapping, are you able to import that into fmodel?

#

Think I found it actually

jolly elm
#

usmap was originally designed for fmodel

copper flare
#

oh neat

copper flare
#

yeah sorry for ping

quasi cipher
#

@shell igloo @copper flare

heavy ledge
#

what mod adds rank tabs to the side, like sgt or staff sergeant etc

hazy marten
#

Are mods just cooked or something when i first downloaded home invasion it said i had files corrupted so i wiped the mod and progress in the game and no no matter what i cant get any mod to work none of them are in the game despite all of them saying theyve been downloaded in mod.io in the game

quasi cipher
#

All prepatch mods are broken, don't use them

hazy marten
#

ok

dapper walrus
#

dang no mods for a while šŸ˜”

quasi cipher
#

Some authors are already hard at work, be patient

#

I feel the pain too

spare ore
#

GUNFIGHTER I NEED YOU

copper flare
#

dude thats actually a kick in the nuts the majority of damage types are gone now, its based on gun no longer bullet. so much for arsenal overhaul lol

quasi cipher
#

Really? Wow

#

They really did that to us without a patch note

copper flare
#

It might be how it was before just renamed

#

its like Curve_Damage_Shotgun_590 now

#

funny cause UMP-45 does the same exact damage as USP lol

quasi cipher
#

I mean as it should to an extent

copper flare
#

On the brightside they made it so 9mm headshots are fatal

#

less work for me to do

quasi cipher
#

Poggies

shell igloo
quasi cipher
#

I do not want to because I have no control over if it works or not, which it more often does not from what I hear

#

But I will temporarily. What version are you downloading?

shell igloo
#

100

quasi cipher
#

I think that did it, let me know when you finish

shell igloo
quasi cipher
#

Does that mean you are done?

shell igloo
#

yep

strange knot
quasi cipher
#

Play the game however you want in Practice/Commander, I don't judge

#

It's your game after all

#

But I will say you can use less than you have the mod for, if you want to limit yourself

paper creek
quasi cipher
#

Stay strong and safe

tight frigate
#

i have mods installed yet they arent working

quasi cipher
#

All mods from before the update no longer work

tight frigate
#

and why is that

midnight dagger
tight frigate
#

why not

#

how would it not be compatible its the same game

#

they added 3 guns and 3 maps

quasi cipher
#

The engine was updgraded from UE4 to UE5, and the UE4 assets no longer work

midnight dagger
#

and unreal engine 5

quasi cipher
#

Thus the mods need to be made with UE5 assets

midnight dagger
#

not that complicated bro

tight frigate
#

oh well

rancid trench
quasi cipher
#

Yeah the link I sent earlier is my mod

midnight dagger
#

i need an "unlock everything mod" i miss all my gear

rancid trench
#

just saw link. great! thanks. curious if im the host do my friends also need this?

quasi cipher
#

Not something I can fix if it is still an issue, it's got something to do with the networking

rancid trench
#

interesting

#

ill try the 25

quasi cipher
#

If everyone has a mod for the same amount it might work with more, but no garuntees

rancid trench
#

do u think that AI generator website still works lol

#

poor bastard will probably have to remake it

rancid trench
#

another thing we all need is the damn in game menu

quasi cipher
midnight dagger
#

also the mcx virtus, only rifle id use. ill need to settle for the ingame LVAW or whatever they call it

dapper walrus
#

jk

#

ballistic!!!!!!!!!!! update ur mods and my life is urs!!!!!!!!!!!!!!

trim seal
deft lynx
#

Do any mods work right now?

quasi cipher
#

None from before the update today

wintry temple
#

dang

teal remnant
#

Does anyone know if gunfighter has been updated?

deft lynx
#

it hasnt

teal remnant
#

damn

quasi cipher
#

The author said it might take a while

urban obsidian
#

low ready movement speed mod? anyone got a working one. that is the main feature i like from gunfighter.

flat wedge
#

is anyone else not able to use the built ing game mods?

quasi cipher
#

No mods from before the update will work

simple ruin
#

Sad

floral galleon
#

will ai mods be able to work still

thin sun
#

no

#

not until author updates them

flat wedge
quasi cipher
#

I didn't make it so I don't know why

ebon sky
#

is modding back yet?

marble trail
#

just released. You can always check for nexus, but as the game gets fixes, they will break

quasi cipher
#

Hey all, I just uploaded a temporary mod that adds some of the changes (that I can remember) to the character movement that @paper creek does with their well known Gunfighter mod. I know some of you are addicted to moving a little bit more freely than normal, so this ought to help. This mod is only going to stay up until Gunfighter gets brought back and updated for the patch. https://www.nexusmods.com/readyornot/mods/3845

Nexus Mods :: Ready or Not

For those addicted to Gunfighter, this mod makes some of the same changes to your character that Gunfighter does. I will remove this mod when Gunfighter is updated for the new patch.

hasty citrus
#

Yo yo yo
Does the new modding API change possibilities for modders or does it basically stay the same with new conf names and new functions calls ?

fluid crypt
#

hi does anyone have gunfighter mod cuz it is hidden on nexus

neon merlin
fluid crypt
#

oh didnt saw ty

quasi cipher
#

Mine does not have nearly all the changes from the original

#

The original mod will not work with the current update anyway

neon merlin
#

^

quasi cipher
#

Mine is just for people who got used to moving faster and being able to look around in freelook

unborn brook
#

SOMEONE JUST RELEASED A MOD GUYS, 21 NOW

main cradle
#

how do I delete ReShade? pretty sure that it messes up my game

wary sierra
#

Go to the reshade website and download the installer

#

the installer should have an option to uninstall itself from Ready or Not

main cradle
#

thank you

valid mango
#

is there a mod that can locate objectives, suspects, and civillians through walls, I cannot find where the last people are so this would help me a lot, also it has to be compatible with the newest version

soft fjord
#

yo any attempts on raytracing yet?

limber stream
#

Hey, can I use my weapon mods after the UE update? Or do I need to wait until the modders are updating the models?

tropic glade
limber stream
#

Ah got it

#

Then I“m gonna clear the folder

tropic glade
unborn brook
#

is there a mod already for no AI teammates?

wind ivy
#

Hey so I have a simple request. Can’t pay but hoping it’s fine since while I can’t mod I know enough about it how it can be done.

thick karma
#

hey guys i download some mods then uninstalled them and basically my game has destroyed itself ill post screenshots below. I've verified the game on steam, uninstalled it and reinstalled it. just asking for help cause I'm clearly an idiot and have no idea what im doing.

unborn brook
#

One drive bro😭

thick karma
#

fujck tghsis shiot anit fucking working

unborn brook
#

Post it in media

#

ill take a look at it

thick karma
#

cant post goddamn image

#

basically i span in super sized and like a massive glitch

unborn brook
lone monolith
#

Cant install mods some content data thing appears when i load game works fine without mods

unborn brook
#

i just deleted all my mod files

#

since theyre all outdated anyway

lone monolith
#

Theyre all good and useful though whyyy game why?

unborn brook
#

theyre updating all of it anyway so it doesnt really matter

#

youll get back to it

thick karma
#

@unborn brook just uploaded them. yeah for some reason my game is like unplayable.

lone monolith
#

yes šŸ‘

unborn brook
#

can you try that rq

thick karma
#

ok ill try now

unborn brook
#

because if that works then you just need to crouch to the locker and then change whatever modded thing you have in ur inventory

thick karma
#

ooooohhhh ok cheers man ill give that a go