#classic-bowman
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The skill Soul Arrow do not consider the arrow att you use. It's as if it was using a basic arrow from an infinite quiver.
You can use soul arrow even if you don't have arrows in your inventory.
yea, otherwise crafting WATK arrows would be completely pointless
would be cool if they did change it, but yeah it would just mean make a single stack of fancy arrows and forget about it.
you can see the range increase from swapping to higher level arrows
and if you use soul arrow the range increase stays the same
is there still that monkey map with the platforms specifically great for ranged classes still south of Ellinia? like with the triple platforms
no
ah ok, not sure where bowmen would train like 25 - 35. i used to main warrior back then
I did stirges/damp forest with success
no idea where to train after 35 but you can do damp forest until 40ish if you're stubborn
think my route was
10-15: Tree that Grew 3
15-20 Green Shroom Tree
20-25ish: Bubblings
25-28ish: Stirges
28+: Damp Forest/Ant Tunnel 1
now that pig beach isn't bricked, might be a good choice too
rainforest east of henesys is probably also valid from 15-20 for questing
I went crit first, but up to you
I maxed double shot first but could barely ever afford to use it lol
Yeaaaaa on a fresh economy you can’t really level MP cost skills early 😅
Late response but this is cosmetic only. Damage will be reduced when using soul arrow. At least that’s how it was back then
There's a possibility that it does increase the damage, since when youre using the better arrow it increases your range from your stat
Will need someone to experiment if those are false stat though
archer is rough in stage 1 kpq, it seems wrong that i can't hit these ligators to the right
yea vertical hit detection below you feels terrible right now
Lol that KPQ example is especially notable. Most every archer, and even mages with Energy Bolt(?) come across it
Shouldn’t soul arrow be the same as the NL variant where it consumes x amount of arrows and you can shoot for free for 2 minutes
And then add more arrow types to craft
kpq is up to 50 now?? i thought it was still max 30
only playtest allowed any level
king slime is lvl 32 down from lvl 40 in old maple
just stand closer and use arrow rain, ez
Wrong answer
please god let us get something different than arrow rain
Its design for 21 to 30 but theres no lvl cap right now due to testing. You'd want to kpq around lvl 23 to 25 for bonus stage for archer
I wish there are more bow weapon fashion items thats not just...another bow 
Idk if it just feels terrible, I’m pretty sure it’s nonexistent 😂
at least you have 3 variations
Xbow had 1 option 
I was eventually going to be xbow when it releases
Toy gun where
kPQ's EXP scales to your level, and stop scaling at 30. you can still do it 31+, but it won't be as good exp
so essentially level 30s get more exp from kPQ than level 21
Any 30+ archers check out the new areas yet?
I went there on my 38 xbowman
I could hit the little shrooms just fine, the small pink flower head guys I could hit maybe 75% of the time, the stirges and octopus like 10% hit rate
Mind you my focus skill is level 0 😂
The BGM there is insane
I'm looking for 30+ training areas. I heard striges are fine?
At 33 I can hit the glowshrooms and the small plants
0 hit on stirge
Big plant is a miss over half the time
I have like 80 accuracy
Ant Tunnel is still good exp in a party until at least 35. Im staying g there until probably 37/38 then going to monkey swamp or Florida beach.
I see a lot of 30+ archers in ant tunnel and kPQ
with how crowded ant tunnel is, kPQ bonus is probably better
also with how enemies have more HP now and thus knockback requirement being higher, I don't see any point in going double strafe over arrow blow since they do equal damage
saves you 1 skill point too
I think FA probably synergizes better with double shot on Hunter tbf.
damp forest top shelf is better for archers than Ant Tunnel 1 from my experience, but both are servicable
How's max pkb?
Surprisingly I dont hate this version of fa as a skill. I think it needs to be smarter when it triggers. Rather not waste 3 bronze arrows for hitting nothing
All grinding spots are terrible for archers; even clerics are better archers because they don't hit with their "staff" when monsters are close. Leveling up an archer is going to be a real challenge.
I feel like that’s part of the appeal. If we were looking for ease/meta choices we’d definitely pick another class but the archer vibe is just unmatched
There are some spots in forgotten hollow that looked good for iron arrow
Hunter it's a bit more of a challenge because arrow bomb is kinda yuck
I hope they adjust the arrow bomb.
I hit level 50 on hunter yesterday and it really was a horrible experience to play
What is better now? Hunter or crossbow?
hard to say because like
the people who chose a hunter didn't try an xbowman and vice versa
xbow is rough from what i heard
I made it to Lv 38 as an Xbowman and thought it was completely fine and ngl
It was stronger than I actually thought.
It had the same issues that I remember from back in the day but it was stronger than I remember
comparing to hunter (which u visually trained next to) can u tell me the difference u might have faced?
Honestly it's hard to say, but Iron Arrow apparently is nerfed compared to back in the day a bit, but it felt WAY better than OG Iron Arrow and it seemed to be better than the curernt version of Arrow Bomb
but there's no chance in hell they don't improve the current version of Arrow Bomb because it's literally just broken
thank you
Iron Arrow OG vs Iron Arrow Current
damage drop off is apparently worse? Range is Better. Hitbox is Better.
Anyone wanna sell me their/a lvl 40 xbow
in terms of mobbing hunter versus xbow, xbow is definitely better
I’m a level 14m bowmen so far and I regret it lmao
better than warrior, I promise
Once I got iron arrow I was finally mobbing
With all the changes, you might as well be a warrior, just one that bow whacks
warriors only take 10 less damage than archers, at least you do good damage and can knock enemies back
Is Hunter good at anything? cuz the arrow bomb got nerfed right?
arrow bomb is still good with booster
nothing is good when bow whacking exists
if they didn't give us a heavy penalty for bow whacking and just give us power knock back as a 1st job passive skill that at max gives us normal 100% crit rate bow damage with the knock back being half the range of a arrow shot and moving amazon slow as 2nd job I feel like the class would play significantly better
in old school was bow whacking a thing all the way into 4th job? I never played archer back in the day
I always assumed later skills like strafe or hurricane were immune but if they still whack that’s whack
we just got good at the class so you never saw it in the videos.
Pretty much most people work around bow whacking by the time they get to 2nd job.
3rd job was like 100+ hours in, sure there were skills like mortal blow but no one relied on them.
Also PKB was kinda worse in the OG Maple
Also in 3rd you got Rain/Eruption which does not wack
PKB was useless, never a 100% chance unless you paired it with a lvl 100+ bow or something
It should've been 100%. We didn't have access to flash jump to space ourselves from melee attacks
Yeah we just never got in bad spots in the first place and hawk + stun/freeze was enough cc.
is it just me or is the bowman advancement quest kinda hard?
nope acc is messed up atm
It seems the Acc formula is wanky as
is it only archers that have the problem?
Seems that the Classes that use Dex and Str
I had to respec and drink an acc potion. Ridiculous. I thought it was weird when I couldn't hit honing mushs.
Oh well it is a test server
AFAIK they’re aware of it and are planning something about it. Wish they’d let us know more, but /shrug
as a warrior I did dex = 2x level and max precise strikes and didn't miss any of the job change mobs
yeah the job adv quest was miserable i had to respec to max focus and use acc pots
after i was finished i had no pots and no mesos
yes only archer has that problem
if you don't spec into focus you aren't hitting them
I remember being able to hit mobs outside my level range inconsistently, I miss it 
I didn't have too many accuracy issues, I do think it's still a problem though. Archer was kinda known for hitting everything well lol
I also didn't have enough time to crack into lvl 30+, so that might be why
well archer can do jr wraiths a level or two earlier thanks to focus
maybe damp forest a bit earlier too
the issue is needing to spec into focus really, takes more time away from eye of the amazon (why do we default have less range than energy bolt) and/or arrow blow (I just auto attacked for so long...), when normally it wasnt an issue and we didnt have to get it just to hit horned mush at the level where we get quests to kill them
Arrows drop to frequently from mobs they should reduce the rate
Bowmastery should give % change to fire an extra arrow per cast , works with hurricane 
hunter for aoe, crossbowman for bossing I think
Str = higher damage to bow whack also W.DEF. Also, keep crit only for archers and thieves.
Can't really talk about bossing comparison until we get 3rd or 4th job tbh
isn't it the other way around?
hunter has a better final attack, crossbowman have iron arrow which is better for MS classic's state of mobbing. flat platforms are much better than stacked platforms due to downward tracking and bottom hitboxes being so bad for arrow bomb. either way, for 2nd job both are great choices.
and hunter can use final attack to mob anyways
Crossbowman better for bossing because of 20% chance of armor ignore
I would not say that’s true. Bows have faster attack speed with same weapon multiple as xbow. The 1 in 5 chance to ignore armor will be negligible vs the faster speed.
literally people fighting over two classes that are hella clunk
not as bad as warrior
true
whos the guy who made the BM vids with Enya music playing? asking for a friend
I always laugh when I see you type this, its like someone who has two broken legs being told "well I have two broken legs and a bad knee"
The good news is that lots of changes that negatively affect warrior also affect archers (like the invul. timer going down) so a lot of changes will benefit both classes
I think invul timer being down is a problem of a problem for the most part
Like if archers had their range fixed they wouldnt put themselves in shitty situations and if warrior def mattered they wouldn't go broke so easily.
Yeah, I just think it disproportionally affects Archer and Warrior. Dagger Thief as well. Just that 1st job tends to have the most spawn and highest-speed monsters, where Warrior/Archer don't have mastery to reliably knock back monsters and the attack speed to keep them at bay
My thinking is also Xbow > Bow for 1st job since the 30% vs 20% knockback chance is probably going to save you more than the faster attack speed
archers don't have two broken legs right now, they just have a hung fingernail. warriors however, have all legs and arms and neck and spine broken. it's not even a close comparison
Xbow is also better during 1st job because it requires less str to equip (str = level - 10) than bow (str = level). That's about 20 extra dmg worth of dex, which is huge for low level Archers because every bit makes a big difference.
That, and xbows have higher watk values on avg.
As far as the Hunter vs Crossbowman comparison, here are some things I noticed:
Hunter pros:
- Bows have slightly faster attack speed than crossbows
Hunter neutrals:
- Final Attack can hit up to 3 mobs, but the animation lock can interrupt chain-stunning mobs with Arrow Bomb
Hunter cons:
- Arrow bomb damage does not come online until about level 21 (120% dmg & 50% stun chance); until then, Double Shot (max = 120% x 2) is more effective for mobbing and cost efficient for mp
- Bows require 10 more strength to equip than crossbows
Crossbowman pros:
- Iron Arrow starts with a whopping 130% dmg at level 1, which is literally 10% less damage than a maxed Arrow Bomb (140% dmg); additionally, Iron Arrow is guaranteed to hit all mobs in a straight line,
it has no damage fall off per hit like OSMS, and it has a hit-box consistent with Arrow Bomb without the need to snap onto targets - Crossbows require 10 less strength to equip than bows
Crossbowman neutrals:
- Final Attack may be worthwhile for bossing, but there are no significant boss fights during 2nd job; additionally, the animation lock can lead to premature death in a boss encounters
Crossbowman cons:
- Final Attack is useless for mobbing because it is single target, animation lock, and it interrupts Iron Arrow mobbing, which leads to the player getting overwhelmed in close-range combat
- Crossbows have slightly slower attack speed than bows
In my opinion, Crossbowman is more effective at mobbing enemies as long as the accuracy formula is jank. If the accuracy formula changes and allows for training at higher level mobs, then Hunters can excel in that area because Arrow Bomb stun allows them to mob safely.
Well put, but Iron Arrow does have falloff, its a flat 20% damage per hit. so its 100, 80, 60, 40, for a total of 280% of the first target's damage on 4 targets
The old IA had a multiplicative 10% lost per hit. So it was 100, 90, 81, etc. So the new one has about double the falloff, slightly more the more targets you hit. On 4 targets it does just over 130% when you average out the damage
Wow okay. That is a huge difference than what I initially anticipated.
Thank you for explaining that math!
I really hope the devs fix the lower limit hit box on ranged attacks. It is so bad for Archers, and completely gimps Arrow Bomb & Iron Arrow in a lot of training spots.
I will say that if things stay as they are, I think Final Attack is a miss for both Archer classes. Its more or less what it was in 07 with more damage and less proc chance. It technically saves you MP potions when it activates, but it also locks you in place causing you to take more damage. I was watching people getting hit because their FA activated a lot. Hunter one is definitely better, but its worse than bomb against 3 targets, doesn't have the stun as well. Would definitely rather have maxed PKB or buff timers over it.
I think the only good reason to take it is fun: Seeing big numbers on the Xbow one or the mini-strafe on the Hunter one. And fun is of course a plenty good reason!
The rule has always been don't max final atk
or even put points in lol
classic seems to not have addressed this
I got the same impression. FA is either mediocre or just downright bad in most cases.
If bow whacking is carried into release, I reckon I would also max PKB and leave FA behind (assuming no changes). I saw how useful it was to knock enemies away, especially mobs of 3+; the difference in mobbing potential was night-and-day. The extra distance on the knockback per level also seemed a bit helpful.
There's definitely been some well intentioned changes, thought I'd say they haven't necessarily improved things even vs. the original FA. All the main problems are still there: The SP waste, the animation lock, and the activation conditions
The animation lock is probably the biggest killer here. FA would be seen as a net positive for all classes if that were gone if not almost completely negated.
Maybe just make it add extra damage to your next attack or add 1 or 2 extra lines to it
I would like it to function as a combination of both of your suggestions. Remove/minimize animation lock and make it add extra lines of dmg.
Let's be honest: we all like seeing extra lines 😎
Its gotta have some kind of tradeoff, maybe some classes can move doing FA, some can jump during FA, but all are incapable of inputting another action at the same time.
Ex: fighter+page can jump and move during FA. Bowman can move during FA, xbowmen cant.
Yeah FA is a hard skill to get right which is why i initially was against all classes having it.
But hey if we are going that route we cant have the non-FA classes completely leave the FA classes in the dust.
In my opinion, that seems gimmicky and inadequately addresses issues that make FA so bad.
At a glance, Archers and Warriors have worse DPS than Thieves and Mages. In Archer's case, bow whacking significantly weakens their DPS, and Warriors have lower damage than all of the other classes. FA should help level the playing field instead of being a deadweight skill. The only limiter that makes sense for FA is keeping the % activation chance.
Another gripe I have is that we can't put SP from 2nd job into 1st job skills. Why would I want to put 11 points into FA by level 70 when I would never use it in its current state? I would rather put those points into 1st job skills that could provide some stats/utility.
Honestly
The FA version I tried during the PC Cafe event was way better than the current version we have
all it needed was a longer window of time to be able to use it
Being able to click the Final attack key to proc the attack on your own felt so nice
But having a 3-4 sec window was too short
All they had to do was increase the time slightly to maybe like 6 seconds and maybe give us an animation of some sort to tell us when it proc’d / was ready to be used
Maybe instead of a timer, it could be a cache that has a limit (e.g. up to 5 FA casts are stored). That way, they can be used whenever you want rather than having to stress about keeping track of such a small timer.
My wish list would be FA getting replaced with a unique skill for each class that has it. Since those classes are the most similar anyway. Would be a great opportunity to separate Bow/Xbow further.
Or maybe give the archers a party skill? Doesn't have to be that crazy, just balanced around the other party skills in 2nd job. Maybe slightly stronger since it would be a 30 point skill after all
the final attack is fine as is
they can just tweak the numbers or speed up the animation a bit
no one wants to manage final attack windows and having it just spit out bonus attack with no animation is too strong
it'll likely be useless in 3rd job anyway
If it's useless why waste the SP then
FA isn't completely useless in 2nd job
FA is useless for both subclasses in the CBT largely due to the animation lock. Adding to Yeti's msg, the animation lock often lead to getting overwhelmed by mobs in melee range, which resulted in more bow whacking and greater pot consumption. FA is a worthless skill unless it is seriously changed.
I totally disagree with the latter part of your statement. The % activation chance of FA literally makes its effective damage 35%, which averages to an increase of about +100% dmg per attack. This is not too strong when you consider how often bow whacking reduces overall dps. The activation chance alone levels the playing field. The animation lock is unnecessary, and makes the skill unusable.
In the time it takes to kill a group of enemies, a person has likely bow whacked 2+ times. That's lost DPS. FA should help alleviate the downsides of bow whacking, rather than being a complete waste of investment.
That also doesn't even begin to cover how much time is spent running around mobs just to set up for a shot that won't result in bow whacking.
I think people really underestimate how good Mages and Thieves have it because they genuinely do not have to worry about whether their attack will hit, or not. FA should help bridge that gap.
fa needs damaged applied without animation lock. same applies for warriors. it just doesn't make sense going into 3rd either. id rather split my SP into something more tangible long-term in 1x.
i agree @burnt osprey
especially sins. classic could have been the perfect opportunity to balance both out
sins and bowman. should be pros and cons to both. mostly everyone i know that even plays bowman only does it out of nostalgia or fun. its quite sad
I agree. I only play Hunter because I like the Archer archetype. I don't want to be punished for playing a class that I enjoy.
or suffer long term
i would even argue, xbow is better in 1x than bow due to the freeze ability.
From what I have seen, freeze does not function the same way as OSMS. The I/L Cold Beam skill only slows.
Technically, Arrow Bomb is the best CC skill between both Archer subclasses for this reason.
No. I watched countless hours of streams, asked a lot of questions, and did research on databases.
Yeah, the lower range limitation made it pretty ass unfortunately.
I hope that changes for release.
jump shot should also be in the game
That would certainly help with mobility.
I created a level 50 build (SP build up to level 70) for Hunter on MeowDB: https://meowdb.com/msclassic/character-builder/EFx37YG9Cq
Open to feedback! Upvotes appreciated.
This build assumes all SP is allocated.
If they can add the modern Maple's FA , Hurricane can shoot another arrow when FA is toggled on, it'd be so satisfying
i like the current 3 shot spread of the classic FA though
I still dont really think Focus is that necessary, except for avoiding pain in job advancement. But havent seen anyone actually give a focus vs non focus build fair comparison, so its all theorycrafting (also people just resetting all the time in the CoT, so not really comparable)
until they fix avoidability I'd pass on focus if possible
so pretty much forever lol
Most builds I've seen is 10 focus, which is 10 accuracy. That is equal to 30 dex. So AT WORST, you need to wait 6 more levels before you do anything compared to others. That is really not that bad, when you compare rates at different maps and such. And the benefit is more damage early and more CC (slow) later on. As long as job advancement is remotely doable, I think no focus is the way. At least that would be my build if it was released as is
if they want to keep bow whack, then amazon's judgement + pkb needs to feel good to use
it's rough that you can't max judgement unless you take points out of your attacking skill or crit
accuracy will be a non-factor later for archers so i think you're right for people who don't want to buy sp resets
Yep my f2p build is to limit attack skill to 15/16 (depending which one you take) which is kinda sucky
When Dex’s secondary stat is accuracy.. it’s kinda cope to say this isn’t “that bad”
A lot of people just won’t put up with a design or gameplay loop like that
When mages can hit a level 80 mob at level 40
Really? You actively get to spend SP on other stuff, and choose not to spec into accuracy. And then having slight problems with accurayc is horrible?
They just need to fix the ratios
ye mages are the broken ones.
Having to be so precise on your SP to just be able to not miss on mobs within 5 levels of you is terrible game design no matter how you try to look at it
The game never used to function that way and they simply went too aggressive on the formula
It’s not really friendly to new players or veteran players
It didn't use to be this way mostly cuz 1/3 of the skills were trash. That's a different situation altogether.
Focus was necessary to hit mobs consistently during the CBT, even into the mid-40s. If that doesn't change, then Focus will still be useful to keep in the build. However, if the accuracy formula is changed to be more forgiving, then those points could be placed into something like Amazon's Judgement for a more consistent, stronger slow.
If they fix Arrow bomb and archer aim and they buff avoidability even a tad bit to be actually useful i may skip amazon judgement on hunter.
I agree that Archer's accuracy should be higher; in fact, I think it should be higher than any other class due to Archer's primary stat, DEX. It fits with the class identity, too. I also agree that the hit-box, specifically the downward range, needs to be increased. It was abysmal in the COT.
Well new players are told nowhere what levels monsters are. So there are only a few painful moments for new players in regards to this, which is job advancement, KPQ and a few quests sending you to high avoid mobs early
give archer flash jump & shadow partner

give archer a goose pet
And triple trow pls
Give assassin genesis
Give archer holy arrow
make archer melee
Replace double shot with a phys version of holy arrow
Give us crossbows at the exact same levels as bows.
That was already the case in the online test
Keeeewl.
it already worked like that in cbt (albeit 2 arrows instead of 3) and was probably worse than arrow blow since it knocked back mobs less often and aggro’d extra mobs onto you
Hey guys I recently started playing maplestory again and im abit stuck on what im supposed to do
Im lvl 208 Pathfinder but im pre sure im underpowered for my level as Im getting one shot by bosses that others are finding easy
im suffering please 🙁
youre in #classic-bowman
oh where do I go?
go to some other channel, no clue
okok
not classic at least
your kind ain't welcome here
Agreed
on god i want to be unable to get above level 50
Fr
people dont fw bowman?
Bow whacking and no jumping is apparently unpopular (also those hitboxes were terrible)
tooche
not everyone has what it takes to play the coolest class
kinda makes me want to play bowman if i ever touch classic
Unfortunately Bowman was the weakest ranged class in classic for all the aforementioned reasons
They spent more time bow whacking mobs and running around them to land a shot than actually attacking them with arrows lol
Yeah... you couldn't do the oldschool jump attack trick anymore 😮
Lmaoo
I wish they would put out a full blown post on this
because if the hitbox of archers isn't fixed
I'm sad to say I absolutely WILL NOT be playing one
because it was truly abysmal
Yeah the attack vertical range was the biggest issue. You're really only putting yourself in bow whacking range because of that anyways.
This says a lot about the state of Bowman compared to other classes in the COT. They have to make some serious changes if they want to improve this statistic. Source: #classic-world-announcements message
3:1 Magician and Bowman
2:1 Thief and Bowman
1.5:1 Warrior and Bowman
Looks really bad.
I personally hate bowman but... 3:1 is bad
Not everyone can be like me and just hate bows
It would be even worse if you looked at how many players of each job made it to level 30
Lots of archers quit
lot of the mages are people who played something then rerolled after watching streams most likely
I didn't quit being a crossbowman, but it was rough 
Yea it’s a simple fix just take out bow swing and we good
damn
arrow rain lookin fun
fix crit formula thanks
archer was janky but even if they removed bow whack i would not have played it
sin had the range jank and punch they were second.
Archer play count was in the dumpsssss
define fix
Remove lines having any impact obviously
They did that...
Sins have same(Or better with avoid) survivability...
Better mobility(Haste AND Flashjump)...
Better Damage then archer...
The only thing Archer has is SE...
Yup and the point isn't even to make archer more like sins... but comparisons like that can be made because the playstyle is too similar.
Like leaning into skills like puppet more honestly would be refreshing.
Puppet is so basic but it's pretty cool if you think about it.
Give bowmen a passive where if there is a sin in the party, all the bowman aggro goes to the sin instead
hi?
i have some questions about wind archer. any one know where i can bring this up? any one play wind archer and wanna help me?
Was my main back in the day - not 100% sure if ill go archer again but SE was no nice 😅
If anything I expect Ms-chat to be the best place for your question 👀
this is a classic bowman channel, you'll have to ask in one of the main channels
whats a main channel? im new to discord
ms-chat
lol they tell me to come here
“Class discord”? I figured that meant some other discord server entirely idk. These classic channels are literally for a different game than the maplestory you’re playing
I havent played Maplestory since like 2012 I’m kinda curious now just how different the base bowman is in modern maplestory from how it was classically
this is a classic world channel, which is not connected to modern MS, maybe there's another bowman channel for modern, check the channels & role list
Omg a fellow returnee 🥳 but yeee dramatically different 😅
I posted this somewhere else as well, but interested in feedback. I drafted this doc about what I would change with archers to make them feel better and be more played
bowman has the longest range Meta right?
It is slightly longer than sin, yes