#Clair Obscur: Expedition 33
17483 messages · Page 18 of 18 (latest)
All wee, no woo
I expect a detailed report on my desk by Monday
Here's my report: AAAAAAAHHHHH
I think I said "holy S" 2 times to the girl that was sitting by my side and 3 more to null when it ended, so that about sums it up
I don't have free roaming so uploading stuff is a big No til I'm home
TBF, we had different angles
True
I was in stalls on the floor, usha was in the circle seats

Oh at some point ||it was directed with a baguette, because ofc it was||
These are spoilers for the concert, no game spoilers
You all i don't have the mental capacity to sort through my media tonight
So have one
That's a lot of flowers to have to clean up after the show 
There's a random bit where idk where I'm pointing with the phone cause like, i refused to watch through the phone so i wasnt looking at it
And i had the screen covered with my hand as to not bother others with the phone light
You're telling me a Clair Obscured this Expedition?
Why would she do that
the economy is in shambles
Damn, those videos
So jealous
Seems like it was amazing
I need to figure out how I’m going to get notified of a US tour if one happens
Hopefully they’ll announce ahead of ticket sales
Okay chat, I have about an hour of playtime tonight. Do I do:
- ||Frozen Hearts||
- ||Big wurm||
?
What's the latter one?
Act 3 ||The Lune quest?||
Yeah
Hmm ||it was quite chonky when I tried it last time. Not sure I've over-leveled it enough to make it 2 minutes.||
Ah right not everyone uses the Stendhal oneshot
Yeah I kinda enjoy the challenge.
I have the ability equipped, but not juiced to its max.
No it's actually chomk at your level / lumina density.
I think I can get it with some practice though.
||Frozen Hearts|| and ||Sprong|| are pretty much spot on appropriate to your level.
Level itself is a pretty minor component of the power scaling curve tbh at this point, a lot more of it is weapon upgrades, acquiring powerful Pictos, and feeding your peeps the Lumina points to field more effects at once that stack on each other.
Hmm. Perhaps I'll go try ||Sprong|| then itself.
Weapon upgrades are so damn expensive though.
||Lune snek|| and ||sky snek|| are a little bit further along the path from where you're at right now. ||Locating interesting unique looking enemies on the ground and going down and sniping them|| is also a fun thing to do around this point if you're enjoying the gameplay.
Uhh. ||Sprong is much chonkier than the Lune Snek right now.||
||There is a good reason for this.||
Act 3||The way the snek eats dead expeditioners for health? Or something else I haven't discovered yet?||
Minor Spoiler ||It's a major boss with an Achievement behind it and a huge power spike as a reward, the single biggest power spike besides Painted Power.||
I see.
||Lune Snek is technically involved in a character story but is fundamentally just Chromatic Snek.||
||Yeah I'm gonna go do the snek first, I want that out of the way before I get an I-win button. The snek feels roughly appropriate challenge for me right now.||

I had a similar... not complaint but like observation, from an IRL friend who recently completed the game, who was Act 3 ||basically just doing the character quests before heading for completion, they found the snek quite chomky||.
Act 3 ||Big snek down. Was not expecting it to have a backup team, but funnily enough, I had one too!||
Uhhhhh
Act 3 character stuff ||Verso, did you just make the innuendo I think you did?||
Act 3 ||I still wonder which Clea it was than hung out with Francois and Esquie. The real outside world one or the painted one, which nobody's mentioned but she must be around here somewhere, right?||
All
||Was watching my friend finish act 1 and I once more feel vindicated for being a Maelle ending truther. I REQUIRE Verso to suffer as much as possible||
||In my personal interpretation Maelle isn't getting Verso to live forever cause he seems to be aging but let's just suppose he is so||
||My genuine reaction watching Gustave and Sophie enjoying watching Verso suffer for eternity||
^(this is all very not safe for peeps who haven't completed the game)
That is certainly a take
Things that are safe for Glam:
https://youtu.be/tvb2CeG_GTc?si=7ssUYIGfROs67IgU
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#expedition33 #clairobscurexpedition33 #clairobscur #sand...
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#expedition33 #clairobscurexpedition33 #clairobscur #sand...
As it turns out this was mostly done by Carbot's brother, who is one of a small handful of people behind the Carbot mask
How did I end up here? This is not Lumière… #clairobscurexpedition33 #expedition33 #hardstyle #gamer #playstation
48029
https://dwxcovers.lnk.to/Alicia links to the remix
Lol nice
So this is a thing... https://store.ign.com/products/clair-obscur-expedition-33-the-art-of-clair-obscur-expedition-33-collectors-edition-book
Dive into the sumptuous video game world of Clair Obscur: Expedition 33, where imagination blends with emotion, and discover the secrets behind its remarkable creation. Bringing together testimonials from developer Sandfall Interactive with hundreds of stunning images, this making-of artbook takes readers on a journey
Oh damn…
Sigh
There is a slightly cheaper $60 version...
Oh I still gotta send more stuff
Act 3 ||uh, how am I supposed to beat clea
The insane attacks are one thing but there's no way I can out DPS 1 million health gain a turn||
||How, indeed... ||
Act 3 ||Well I cleared pretty much everything today
Leaving behind only the Endless Tower, Renoirs drafts, clea in her stupid floating house that I can't figure out how to beat, and Verso's drafts. Other than clea who I beat my head against for a while and then just am going to leave be unless someone tells me what the heck I'm missing here, I'll see if I can polish the rest of them off sometime later this week and leave behind 100% completion finally. ||
||Though I do know I'm in for some big challenges lol||
If you want to know, ||and if I recall correctly, Clea's shield & heal is tied to her nevrons doing damage to you; you have to not take damage from them. Maybe you need parry them, but I think it's just about not being damaged||
||I think you do need the parry to break the heal in the sequence||
||When you do you can see the green circle disappear||
||You can also out-DPS the heal of course||
|| What Argent meant was you can also dodge instead. ||
Act 3 gen advice||Another good place to ho if you are around level 50 to 70 is Verso's drafts. It has a lot of enemies good for around that level. Anything beyond that level and they would feel weak. ||
Yeah go to Verso's drafts
Best place for now
Okay. Tonight: (Act 3) ||Imma do Frozen Hearts. And then depending on how I"m feeling, try Monoco's river thing or try the keyhead.||
Huh. My music just glitched out mid fight
And now it's disturbingly silent
I've heard that happens sometimes, though I don't recall experiencing it personally
It has happened to me yeah
I encountered quite a few sound glitches
some of them were painful
Carbot had that glitch happen ||when they first met Monoco|| which of course they covered in their Act 2 skit
I never had any sound glitches 😤
I wish all of the general ambience DLC had an audio glitch
I had it happen to me numeroisly at one location
Act 3 ||Frozen hearts done. That was a long level.||
Act 3 ||gotta love discovering the last Monoco skill I was missing was also the ultimate sakapate I just fought... of which I don't think there are any more
||
||leaving my poor completionist brain with a furious itch||
well if nothing else I'll get it on the new game plus I'm planning on doing once I finish the remaining difficult content
Because given the fact that this game managed to make my cry a bit again finishing the ending, well, its still tight 
Act 3 || You should be able to fight an endless number of Ultimate Sakapate at endless tower 7-3 ||
There are
Wait am I stupid I thought it ended at 3-3
Endless tower || Nope, goes up to 11-3 for 33 fights total (not counting the dlc fights) ||
Lmao
That makes so much more sense 
Aight. Time to try (world) ||the keyhead thing that Skrimit says will give me a big power boost.||
||AWW HELL YEAH THIS GUY USES THE GOLBU MUSIC||
||First attempt went well, need to tweak my loadout some.||
||Huh yeah that is a pretty damn powerful pictos.||
||Also Gommage is a really strong ability.||
Mhm mhm
||Also I think I got all the manor doors unlocked (including the secret passage), except for the painting studio at the back of the place.||
Huh. Act 3 world ||I just finished the Pale Nevrons quest (I refuse to call them White Nevrons, it's such a bad name), and...Clea ('real' Clea presumably) painted the Nevrons, not Renoir or Maman. But still, where is the painted Clea.......||
||I have two expedition journals left to find, plus mysterious ones labeled "Julie" and "Simon". Hmm.||
Aight. That's it for me tonight.
I'll do ||the Sacred River|| when I get back from Jordancon, and then finish the main story after that.
Clair Obscur: Expedition 33 follows Baldur's Gate 3 to become the second game ever to win all five major GOTY awards https://t.co/r299eMgb3g
2 of my favorite games ever
Start winning stay winning
Alright. Time to clair obscur this expedition.
On the docket for tonight is (Act 3) ||Go to the sacred river and finish Monoco's quest stuff. Then go to Lumiere and start (but probably not finish) the (presumably) last sequence of the main story||
Hmph. ||The Sacred River forces Verso and Monoco. I don't have Verso leveled up, and Monoco is on a support build.||
Okay. ||Sacred River || ||Took a bit, but got Golgra down.||
||"I won't say thank you.....thank you."||
This line was said in the live concert 
Beautiful.
Okay. Act 3 ||Time to go to Lumiere||
Act 3 ||Aawwwww the trash can man 😭 😭 😭 ||
||Hmm I am slightly over-leveled for this. Oh well.||
very likely
you can change the enemies health if you want it to be a bit more normal
I think I'm fine for now. We'll see how I feel when I get to the boss.
I found that 2x health was nice
Okay. ||I defeated the first(?) Creation nevron. Gonna call it there for the night because it's close to bedtime and immediately after was signposted as a "you're about to start a long sequence."||
I'll come back and finish either tomorrow or Thursday.
Aight. Time to give it a go
We continue
Huh. ||Boss fight end of 1st phase|| ||I was not expecting Aline to be the one to enter-mid fight. Was waiting for Clea instead.||
What.
What?

Question for folks that I do want an answer for.
Act 3 ending ||Will my choice decide whether any endgame content is available to me?||
||yes you can keep playing after the ending||
^ ||No, there is no more endgame content, this is the end. You'll keep a save just before your choice, so you can go back and finish exploring the world too||
OUt of curiosity ||Does that include getting to see the other ending? Or do I need a new save for that?||
||You can see the other ending||
What are you picking
||Hell yeah||
Ending ||I can't explain why right now, but it feels like the correct choice. It needs to end.||
Ending ||I went with the same ending, my gut just told me that the lesson was that it was time to let go, the fantasy is comforting but you can't lose your life in the dream, eventually you have to wake up. ||
Just to be clear, because it didn't work this way for me. ||It saved as having done the end (even though that makes no sense story wise), and you need to go to a previous save by hand to see the other ending. So I think you should check the other ending before you go do anything else if that's what you want||
This is for Glam to check when you can, just in case
Huh. Well I'll figure it out I suppose.
Yeah
Ending ||Nobody in this game (form the outside world at least) has been able to let go of their grief. They need to move on, as much as it hurts. It's...not the choice I like. But it's the one that it feels the story was building towards. ||
I do have thoughts about that, which I'll write up in a minute here. Once I'm done done.
Hmph. Yeah I'm not seeing a pre-ending save available to me. || I guess I'll watch the other ending on YouTube and eventually get to it on another playthrough.||
That's odd
||I'm in an empty Lumiere with no Renoir and no way to get back to the Canvas.||
Okay. So.
||I'm having trouble finding a single word to describe my feelings about the story. "Mixed" is close, but feels a bit too...negative. It's more...hmm||
||Two things to note. Firstly, a personal preference; I'm not much a fan of stories where everything in the world is fake/a simulation. Those stories can be quite good, but it's easy to hit a pitfall of the resultant world/stakes not feeling meaningful. This game, as good and tightly written as it was, did unfortunately barrel straight in to that. Nowhere in the conversation of whether to erase the canvas did Renoir or Maelle bring up the fact that, despite being painted, the people living in the canvas are people and deserved to live. Instead they're basically a backdrop to the other story being told.||
||Which brings me to the second thing: The reason the story doesn't grapple with the things above is because it is, first and foremost, a story about grief. And it tells that story very well. It's a very compelling and heartfelt exploration about how we process loss, even though I do feel the ending focuses on it to the point it's a detriment to everything else.||
||The other day I did put E33 in the "best story" category on my game grid. I'd probably still put it there having now done the ending. Though there's other stories on that list I'd put above it that instead are in other categories. The game almost feels like the story is in two disconnected parts. Both of which are very tight on their own, but don't really support each other.||
There's a "load an older file" option somewhere
||I think this is partially why for me the game just fell off after the end of Act 2. ||
Overall, I'd give the game a 9/10 for now. Which ties it with Ghost of Tsushima and puts it behind Outer Wilds (10/10).
Higher than me for sure
We'll see if that changes with distance and space.
General ||Gameplay wise, the game is near-perfect for me. I have a couple small quibbles (one of which I've already mentioned here), but everything else I love.||
agreeeeeeeeed. e33 all but safe for you ||like i thought the delivery was VERY cool and good and impactful, but it just can't take away that i just don't do plots like that 😩 like i will just never love that, and neither ending really worked for me, but i think while they both have their pros and cons (as they're meant to), verso's ending was the one i felt had more salt in the big wound of the plot for me||
||Story-wise there's many individual plotlines and choices/moments that I absolutely adore, they just don't quite gel together.||
Same tags ||I think I would have liked the ending more if it A) had some acknowledgement of the lives of the painted people living in the Canvas, and B) offered a bitter-sweet solution: Maelle can save the canvas, but the only way to keep Renoir from erasing it is to make it so that nobody can some back in, including herself.||
||It was reeeaaaaalllllyyyy close, it was just missing one critical lynchpin.||
Huh. I'm not seeing it. Maybe in the main menu?
OH wait
I found it
I just had to scroll down lmfao
(in my defense, the scroll bar in the save menu was very hard to see)
E33 all ||I do think that Maelle being so selfish about the painted lives is necessary for the grief being told though... like, if she wasnt Id think it falls flat, but she is and it does feel dismissive
||
e33 all ||agreed, i think it pulled me out too much/broke immersion by treating the lives of the people in the canvas as basically fake and not as important as maelle and verso's and so on||
||like it had me frowningggg||
||and then brought me to the level IMMEDIATELY of "why did the developers do this" rather than just sitting in the choice||
E33 ||Exactly. The way it boiled down to whether Maelle deserved to live the life she wants. And not whether Lune gets to make her own life, Sciel gets to see her husband again, etc.||
Oh another thing that really screwed me up ||Is that you have these super immersive magic scenarios that are so vibrant and fantastic and then they're just fake? Which i find far more uninteresting. ||
E33 ||I agree, but I do think that there is a good compromise that balances everything somewhere in there.||
Maybe
E33 ||I always felt like all of Act 1 is supposed to be the "acknowledgement of the lives of the painted people in the Canvas", especially Gustave's death. If the question is "are the people in the Canvas functionally real?", Gustave is the answer and I think it is a resounding yes||
E33 all ||My brain just checked out of the game after the end of Act 2, everything i played after was because I love the gameplay and the ambience and such but I just didn't quite care||
E33 ||I don't disagree. But it's the kind of question that needs to be continued to engaged in, especially when the game's final choice has ramifications as to whether those lives get permanently wiped out or not.||
||And worth, best fight is in Act 3
||
I'm curious as to what your choice is. I obviously haven't done everything yet.
But right now I'd pick ||Alicia|| as my favorite boss fight.
You've not done this fight yet, I'm pretty certain
With ||Dualliste|| a close second.
Based on what you've been posting here
Act 3 ||Okay time to do the other ending.||
Ending ||Hmm yeah it seems the writers thought Verso was the right choice as well.||
All || For me it was even worse than for you. I was already checking out of the game partway through act 2, for a number of reasons, but the only reason I pushed through was to see what all the hub hub was about in regards to the story. I was expecting some kind of reveal/twist at the end of act 2 that would make anything make sense and propel me into act 3 with renewed vigor and ... yeah ||
||That there is a good compromise somewhere in there is The Point. Verso/Renoir are on one extreme (they paint death, call them team obscur) and Maelle and Aline are on the other (they paint life, call them team clair). Verso/Renoir's path is all downside for the people of the canvas (including Verso himself) and all upside for the Dessendres, and Maelle/Aline's path is all downside for the Dessandres (including ultimately Maelle herself) and all upside for the people of the canvas. Both of these are horrendous options. There is a cadre of Team Verso people out there who thing that Verso's ending is the "good" ending, and I simply don't think it is really meaningfully better or worse than Maelle's ending. I think Maelle's ending is trying to communicate that it is bad for her rather than just bad overall, she did lie to her father and she is gonna die and she didn't respect the choices of others||
E33 story all ||I would agree that both are horrific, though Maelle's ending is bad specifically for her and Verso.||
||Speaking of, Verso was a lying piece of crap the whole time. He promised Sciel he'd help get her husband back, even (had the option to have) slept with her, while the whole time he wanted to erase the canvas. Which....yeah that was definitely easy to see coming.||
E33 endings ||Depends on the Verso, I suppose. Painted Verso I think there's a case to be made for that, sure, but... he seems eager to turn to solutions that result in his own death. The little fragment of non-painted Verso's soul, I think its all upside if he's allowed to die||
There's so much on a second playthrough
|| Was talking to some irl friends this weekend about it, my final thoughts ended up being that while I think it's an interesting idea conceptually, and in particular I liked how they explored the artificial life angle with the Painting stuff, I think that was very nice and well used, ultimately I just don't think the narrative is well executed. Besides some of the stuff you guys said, the story was exclusively told through cutscenes and a couple select bosses (Renoir, the Paintress, Alicia). Everything else you do gameplay wise like navigating the world, exploring areas, the enemies you fight and most of the bosses are just completely devoid of any of meaning. You could swap around enemies and bosses from different parts of the game (or whole areas really) and adjust difficulty accordingly and it wouldn't really change anything. Like, everyone says Dualiste is a really cool boss, and I agree, but why were they specifically guarding that bridge? Just for a cool fight it seems.
You get some amount of characterization with the Axons I guess? But then inexplicably Sciel is able to beat one and Lune the other cause... they needed to have A Moment? I thought it'd be relevant why they could beat them (I'd even hypothesized they were meant to represent each of the girls, respectively, but turns out they were just Verso and Mom which, given other contexts, does make some sense but makes their triumphant defeat by Sciel and Lune all the more random.
A lot of my complaints about the world building do get explained away by the fact that yeah, this world is actually fake - not only fake but fake by the mind of a child - so yeah, the world building making no sense ends up making sense. Doesn't mean it's good to play and explore through it, though ||
Text is drowning in double meanings
Yeah I'll definitely be doing that at some point.
E33 Endings || Also, idk that I agree the Maelle ending is all upside for the people of the canvas. Certainly infinitely better than dying, of course, but it still felt to me like a darker ending than the other for the simple fact of the extremely weird life that'd follow (probably just for the main cast). Their 'friend' and 'family' Maelle can never again just be their friend and family. She is basically their goddess now. There is an extreme power imbalance between her and the rest of the people in fake-Lumiere to the point I doubt it's gonna be just sunshine and rainbows from the ending point on ||
E33 all ||Hmm. I see that duality you describe. However I personally feel that the ending relied a little too much on making the reader fill in the blanks on the implications and devastation of Verso's choice, rather than highlight the full consequences of it. The conversation with Renoir at the end was about whether or not Maelle should be allowed to ignore her grief. When Lune and Sciel chimed in, that's what they focused on too. Not the fact that they and everyone else in Lumiere are people with internality and lives that they deserve to live. The Expedition set out for Lumiere with the goal of bringing everyone back. But that wasn't what the final conversation was about.||
|| Oh, forgot to type the darker thought I had. At least the main cast, maybe others in the future, will live knowing they are essentially Maelle's sapient dolls ... think about that ||
E33 endings ||Maelle's ending does feel like that, too. Like everything is how she wanted it, in a somewhat fake, performative, way||
||I think that's very telling of Maelle herself. I think the story told about Maelle is brilliant as a whole.||
|| Yeah, I think specially her side quest with fake-Alicia paints (hah!) her ending in a much darker light than it'd otherwise be. It shows how selfish she is and willing to use her god powers to do what she wants, with little regard for others. She then gaslights Verso into thinking he wasn't right to be angry she didn't give him a chance to even talk to his sister before she was erased from existence (though that whole interaction too felt a little ... limp ... she could give him a new sisters that's just like the old sister but maybe less pained? Idk, that kind of gets into the realm of "what is a person" - that doesn't really get explored in the game - so I guess I'm just waaaay off base here) ||
||I think that they don't expressly talk about the consequences of Verso's choice being death for everyone in the party (except Maelle) and everyone they've ever known is perhaps the ending's one weakness, but I don't think the exactly ignored it, either. Lune's death stare and then defeated slump will live rent free in my head for the rest of my life just as much as Ben Starr pleading "I don't want this life". I think they relied on the strength of the Painted characters, and the Lettre A Maelle scene, to carry the weight in this moment and probably felt like they needed to express the consequences of Maelle's choice a little more clearly since it was a choice she was making in the moment, where the consequences of Verso's choice have steeped for an entire act||
e33 all ||i mean, part of that is also that there was a bit of ... a cruel trade. verso could have saved gustave but chose not to, she knows, and that sits between them ||
E33 All ||Consider that some of us don't really care if the billionaire gods get a good outcome, if they process their grief or not. If Maelle dies of netrunner burnout in her ending but is still able to prevent the canvas from being destroyed that's a fine result. Maelle-Alicia is not a good person. ||
No, they did not.
that is the vibe i got as well
||They made Maelle's abuse of her godhood as bad as it was in her ending to offset the Verso ending being genocide. Jen did not intend for any of them to be worse.||
|| Oh yes, I don't think fake-Verso is any less selfish ||
E33 endings ||Like I say, I think they felt the need to sell Maelle's ending as being bad (which it is, slam on the piano keys or not) in a way they felt Verso's ending was self-evidently bad, and I do think they misjudged that to an extent||
FWIW popularity wise ||Verso ending is overwhelmingly more popular|| tho the data collection method ||was Jenn running an Instagram poll||.
e33 endings ||yeah i think i needed more emphasis on the recognition that it is genocide, especially as lune and sciel as characters just fell off on importance the more the story went on||
||this was my experience at Painted Symphony||
||they had us shout our chosen ending, and I mostly heard Verso||
e33 endings ||the other people in lumiere were also basically And They Were Never Heard From Again... there was a balance issue of it feeling like the story was actively prioritizing just the dessendres||
||imo, the canvas is getting wiped in either ending, either by Verso ending it, or by Renoir when Alicia eventually dies||
||They died on screen, in the Lettre A Maelle scene||
||That's definitely a possibility, I'm just hoping Renoir lets it be after Maelle dies.||
e33 all ||i mean yeah and given how the balance of everything went, maybe they should have worked in a bit more in the latter half so i can believe the story writers believe they still mattered...||
E33 all ||Eh, let me rephrase that a bit. Verso's ending as presented in the game feels like it was what the narrative and themes supported as the "better" choice.||
||Perhaps it's for the reasons Kon mentioned, in the moment the choice was about Maelle's grief. And while yes the Dessandres are abusive gods to the lives of the people in the canvas, that's again not how it was presented in the end. Time and again the story emphasized that it was about grief and how to live or not live with loss. Maelle's grief at loosing Gustave. The Paintress's grief that suffuses the whole world. Renoir's grief that was causing so much suffering. Maelle's grief again, for not letting Verso go when the same choice caused everyone to suffer when made by others.||
||I don't disagree with your interpretation and it's the one I'd prefer. But it's not the one presented in the game's ending especially on the surface level. And I find that unsatisfying.||
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Is Carbot Act 3 safe for me yet, or should i do more open world stuff first?
Actually ||I'm not concerned about this angle much at all. They know they were created by external beings but they are still sapient and they are not powerless. These people invented the Lumina Converter. These people can kill gods. They won't yeet Maelle because they think of her as a friend. Sciel explicitly wanted her husband resurrected, Lune doesn't seem concerned. Gustave might not even know what really went down.||
That has some more open world stuff.
|| Idk man, I think it's inevitable for their relationship to change. Their ability to fight their gods is meaningless when victory basically means they kick their god out of the canvas, which doesn't make said god have any less power over them ||
|| and even if they have the best relationship with their god, it's still their god. Its weird (still better than being dead tho) ||
||Turning the whole place off is the main threat that they'll always live under... but hey, some real people with the burden of human emotions have the power to end civilizations too. IMO that's the central horror of the story: the emotions of the extremely powerful being a conduit for mass harm.||
|| Oh yes, I'm not talking about the threat of death per se, more of how the power imbalance threatens their relationship ||
||Yeah, I think the main cast characters are actually remarkably chill about that. Lune asks to be able to see into the outside world and Sciel wants her husband back. It's like they're glad to be god's inner circle. Perhaps after the concert they'll uh, be more concerned.||
Yeah
||Basically me to be honestly. Beat Act 2 a few weeks back, did a bit of fiddling in Act 3, but I've been just so completely checked out. Unfortunately! Because I really don't want to be! But here I am as an extremely spoiler-averse person kinda just reading through all these spoiler tags... and I think that highlights where I'm at with this game right now.||
E33 All ||Well, the Writers are bad guys, so don't listen to them. They'll burn your house down or something.||
.......
I'm not sure what your question is looks like pretty normal E33 things to me
Okay having watched the full video.
E33 all ||It is interesting to see some explicit philosophical citations for things here. Bricky does essentially come to the same conclusion I did: Maelle's ending is probably "better," but Verso's ending is better articulated in the story. Especially in that final fight.||
||I see what the writers were going for. They did a really good job through out most of the main story. But unfortunately they stumbled with the ending, and they stumbled hard in a way that, for me, kinda sucked the emotional weight out of the story.||
||I know I said this yesterday, but I'll reiterate it again here: The fact that, when Lune and Sciel had the chance to speak to Renoir, they advocated for Maelle and her grief and not for themselves, kinda swept aside the whole question of whether the people in the canvas are real (they are) and whether they deserved to live (they do). Because them doing that was a glaring signal that the ending and the choice, at least as presented in the moment, wasn't about the Dessendres vs the Canvas, but about Maelle and her alone.||
||I certainly don't know what the "better" way to do it would be. The writers took a pretty good stab at telling a very difficult story to pull off. But they still missed the mark a bit.||
Anyways, on to some other things.
My thoughts on the gameplay overall, as someone who before this had basically no experience with turn-based RPGs (unless we count that isometric Bionicle game from 2006):
||I found the sandbox fascinating and compelling, I loved the depth of it. Having parries and dodges gave it a sense of dynamism and mastery (I accidentally set it to difficult without meaning too and I do think that added good texture to my gameplay). I also enjoyed the more-puzzle like nature and the "play at your own rate" feeling of being able to plan out your moves, which is something that I don't really get in the real-time action games I've played. ||
I do have a few minor complaints, none of which particularly ruined my enjoyment of the gameplay, but I just think could be improved upon if they iterate on the formula:
||One I've already mentioned here is elemental absorption. Having enemies that aren't just resistant to some attacks but actively healed feels bad when several characters have kits heavily themed around a particular element. I don't think having absorptions particularly adds anything to the sandbox.||
||The other one I've talked about is restarting fights. Yes I know that it was worse before, but when I want to restart a fight, I should be able to press a button and go straight back to turn 1, as fast as loading times allows. I don't want to skip cutscenes or click through dialogue. I don't want to listen to Alice sing "oooohhhhoo Clairrrrrrrr.......Obsscuurrrrrrrrr". I just want to restart.||
||The only other semi-substantial complaint I have is on leveling and enemy difficulty. It feels like there's only a very narrow band, less than 10 levels, in which enemies feel appropriately powerful. Anything else and either they're stomping you or you're face rolling. I know enemy health can be adjusted in Act 3, but the problem is that enemy damage really falls off, meaning that even with thicc health bars, over-leveled enemies don't really feel threatening anymore. I personally would like to not out-pace enemies quite so fast.||
A couple other very minor things:
||Killing Gustave off at the end of Act 1 was the right narrative choice. But I'm a little sad I'll not get to explore his full kit.||
||The world map has a bit of a spacing issue, where the Act 2 and 3 regions feel kinda empty compared to Act 1. I know this isn't technically true, because we get faster with Esquie and it's more about the density of things. But it is just a little sad to fly over huge swaths of landscape that have literally nothing.||
The last one in particular is something I've encountered a couple times in games with world-maps.
||Arguably, Gustave doesn't have a kit. Notice that "his" weapons don't have any special abilities? So he just has his overcharge mechanic||
||yet another way he's kind of a placeholder for Verso I guess 🤔 ||
Yeah I did notice that.
||Also idk how well Overcharge would scale with endgame buildcrafting. I mean obviously there could be more stuff built to synergies with it. But even then it might have felt 'on the rails', so to speak.||
All || I'd made the joke that beginning of act 2 we get discount Gustave. Turns out Gustave was discount Verso all along ||
||I think you'd get swords/skills that have effects at certain charge ranges (ala Verso's ranks), or spend charge for stuff. Maybe even a "you now charge to 20" type thing. IIRC the charge mechanic as it exists in the game is just "try to max it out as often as possible for Overcharge"||
The elemental wheel being as, shall we say, hamfisted as it is is a JRPG holdover I think they maybe didn't need
Hmm yeah. I don't know enough JRPG to say for sure, but it did feel a bit...underdeveloped.
If you're familiar with Pokemon gameplay, that's kind of taking it to a logical extreme of sorts, where everything is kind of double, halved, or completely negated
Like, it would have been nice to have the elements have more direct and tangible effects, besides just fire.
Feels punchy, but probably not good game design exactly
Like, some enemies can freeze you. Meanwhile, if you try to freeze enemies, you maybe get them to go at the end of the enemy turn sequence instead of the start.
Slowing just hasn't ever felt like it's provided a substantial benefit to using it.
Mhmm
They very much capped the bonuses/penalties of speed here
You can't effectively stunlock an enemy with slows and that's probably for the best
But if you can't do that then it does feel weird that, what the hell is ice supposed to do
make the parry window wider
That's actually not a bad idea
but it has to do it by slowing down their animations, completly ruining your sense of timing
I think they tried to sidestep it by making Lune have her own elemental interactions, since she has easy access to all the elements (being the Black Mage of the party)
I really liked the parry window charms in the Ghost series. Doing something similar with the elemental sandbox would be a good way to have something similar in this game.
I know earth is meant to have a Break flavour, but I barely noticed it
||If you NG+, you'll notice that Gustave has a bunch of locked abilities (like Maelle) but his never unlock and there's no abilities behind them||
I did get some milage out of Earth Breaking
But also the way I was using Lune was a little nonstandard and probably slower than what others do
Lightning is crit flavored and I think they did get that
I have no idea what light and dark do because I never played with them
It also did the old RPG thing of having the damage window be 1-whatever, and having the swingiest damage potential
You could say that you didn't
Clair Obscur
😎
Light and Dark more play with other attributes and are rarely resisted than they do anything special on their own
EG Light will sometimes burn, or enhance physical attacks
Dark occasionally plays with health and I sort of think they had some idea that you'd be like Final Fantasy Dark Knighting it up (spends health for damage) but that didn't exactly work out
I'll be fascinated to see if they ever do a Final Fantasy IV sort of idea because that leans into the whole Clair Obscur of it all
Specifically, FFIV first act spoilers ||your primary character starts as a Dark Knight, and through a series of trials ends up abandoning that path and the government he was looking for and becomes a Paladin||
I'd be curious to see a game where there's a larger cast and/or each character is very focused on a given element, and said element has more effects.
I could see Clair Obscur toying with that, or perhaps a reversal
I could see it, but they do seem to be hewing somewhat closely to traditional Final Fantasy jobs and I don't exactly see that going away
And FF jobs are very rarely mono-elemental
Well in terms of Final Fantasy comparison, I'll just nod and agree with anything anyone says.
The only substantive thing I know about the series is that in 7, there's a scene where Cloud wears a dress and therefore it's peak
I can see you getting a real kick out of the 7R series
👀
Should have known that'd summon you lmao
I'll consider fitting it.....somewhere in the list.
Will definitely be after they release the last one
I could see it reasonably being revealed during summer reveals and launching the end of the year this year
If any game can sort of blithely just truck through the GTA6 of it all it probably is Final Fantasy 7 
And if any AAA company is gonna go "Grand Theft who now?", its proabably Square Enix
Only other person I could see doing that is Kojima
They're probably more worried about FFXIV 8.0 and FF7R3 launching on top of each other than they are GTA6
Kojima might do it as a challenge, sure
Squeenix would just kind of walk into the street without checking for buses
oh god this is wrong thread but something... tomorrow???????
oh i just got so excited again my stomach turned over
(Guillaume Broche is a FFXIV Enjoyer, we're close enough to topic lmao)
It is kind of remarkable to me how many people in gamedev specifically play 14
As far as I can tell a lot of people do at DE, and at Sandfall (by percentage of course)
i just need to look up the schedule so i know when i need to be freeeee....
oh that's EARLY
1:00pm eastern time!
ah it said new york so i assumed
Google says Anaheim
so that's weird
anyway SORRY e33 chat
okay so it might be later afternoon then
let me switch over to #1331684731787546685
oh heck
I played Clair Obscur: Expedition 33 tracks on piano
Music by Lorien Testard and Alice Duport-Percier
#clairobscurexpedition33 #clairobscur #piano
00:00 - 03:50 1. Lumiere
03:50 - 07:44 8. Gustave
07:44 - 10:52 13. Renoir
10:52 - 14:00 14. Verso
14:00 - 16:52 25. Alicia
16:52 - 19:22 32. Monoco
19:22 - 23:41 Une vie à t'aimer
Sheet music &...
Yay
New haircuts? 👀
i am ashamed to say that I only heard about e33 on the day of goty
Time to pivot to being an E33 server https://x.com/expedition33/status/2047675856701559221
I think the parry it should be added 
Yes
Oh the cinema one is definitely making it here fosure
For those who don't know who Maelle is they'll just think it's Shallan, it's fine
You're saying as if the Gustave one wouldn't be mistaken for Kaladin
Especially if it stays in BW instead of color
Jeez not a lot of Bearded men with long-ish hair in Cosmere that I can recall
Oh wow, already!?
Maybe I’ll hop in VC tonight to do some superbossing
Eight million copies sold
A little anniversary mini DLC dropped, with hair
Oh I didn't scroll back far enough lmao
Got distracted by the emotes
Got a question for the folks here who are somewhat MtG inclined:
||What would you say is a better creature type for the Gestrals: Toy, or Scarecrow?||
||Could make a case for Construct||
Hmm that could also apply.
||They're like, paintbrushes with limbs. So idk what even to do with that.||
||I suppose I gravitated towards scarecrows because they're an undersupported type.||
E33 general ||I think they're supposed to be based off these, with the addition of the brush for hair||
Hmm yeah, good point.
Unrelated but tangential: Man, the wikis for Expedition 33 are in an abysmal state. Both the fandom (blech) one and the fextralife ones are mostly stubs.
Anyways. Speaking of Clair Obscur, I'm going to ||take another stab at Golgra|| tonight
Okay. ||I still can't one-shot Golgra. But I might be able to do this if I can just survive one turn rotation.||
||Okay I beat her once but don't have enough damage to farm her reliably. Hmph. Will go and do an actual level or two tomorrow or Thursday.||
Hmm. Tried to sit down and play some E33 tonight and realized that I'm kinda just...not feeling it.
All/vague ||I think I'm still annoyed at the game for fumbling the ending so badly. And it left some lingering resentment that's taking a while to go away.||
And while I'd like to actually finish the game to some degree (do all the areas/bosses, get everything to max level, get the plat), I just don't want to actually play the game right now.
So I'm probably gonna take a break for a bit. Go start Control and see how that is.
I do intend to come back to this game at some point soon, but if y'all end up closing this thread, oh well. I do think there's value leaving it open for a while but I'm not the one who makes 17S policy obviously.
What genre is that?
It's a 3rd person shooter/action game.
Ah
I kinda felt this way upon finishing it for the first time but the more I thought about it the more I liked it and especially ||the fact that they let you affirm whatever interpretation of the game you have via how divergent the endings are||
Keep in mind I'm a staunch ||Maelle ending fan who loathes the Dessendres||
E33 all ||I agree as to which ending I prefer, which is honestly why I'm so frustrated. Maelle's ending is the objectively "better" one. It's what the whole story is building towards for most of its length. But it felt like the game realized this and wanted to make the choice feel like an actual choice, so it spent the final level pushing Verso's ending as hard as it could.||
Yeah because otherwise our choice would feel inherently superior
||It was a fumble and mis-presentation of an otherwise pretty good story. But in doing so it nailed all the pitfalls that I hate about "everything's a simulation and the whole world is fake" stories that's left a bad taste in my mouth.||
They needed it to feel like the scales were balanced
Yep and they massively over-compensated.
E33 ending ||The fact that during the final battle absolutely nobody even tried pointing out to Renoir "hey, just because we're painted doesn't make our lives any less real. We deserve to live" was, for me at least, a generational fumble.||
Endings ||I have a shpiel to write on games with multiple endings and how Clair Obscur actually doesn't do a bad job in the context of like, the broader landscape of ending choice RPGs, but then I realized I was spoiling Mass Effect 3, Cyberpunk, BG3, The Witcher 3 and Dispatch all at once and decided to just stop.|| 
Suffice to say they definitely did a much better job than Mass Effect 3, but nowhere near as good a job as Cyberpunk, and they had a much harder job than BG3.
While I have been agreeing with your opinion so far, I highly disagree with this. E33 all ||The Verso ending starts being fleshed out since like a couple of scenes after the end of Act 1, I don't see the Verso ending being pushed at any point, unless we count basically 2/3 of the game as pushing. Everything about Verso since he appears has this vibe of "wanting to be done" which follows through and increases consistently thorough the game||
Endings ||Verso ending becomes really properly tragic (and I say tragic in an 'it's absolute cinema' sense) when you've read his journal: https://youtu.be/9Dr35ZNNH4A?si=wJkNzstLoAibc7H8. He is an absolutely broken man living in what he sees as a broken world.||
Maybe related to this topic to some level, but here's something that bothered me to unreasonable levels [All] || Act 1 is "Gustave", right? And you play from Gustave's PoV. Act 2 is "Verso", and you play from Verso's PoV. Act 3 is "Maelle", and I'll say I already had a very big vibe that she was the MC even before Gustave died, despite the game being from his PoV (and then from the PoV of Gustave Premium). When Act 3 started I smuggly was like "yup, makes sense" and fully expected to play act 3 from her PoV, but then I'm still Verso!? <o>. Huge dropping of the ball there, guys ||
Story-wise I'd definitely agree. ||Gustave and Verso are the protagonists, but Maelle is definitely the main character of the game.||
E33 all ||I would say that Verso's ending absolutely makes sense for his character and matches what he'd done so far. Selfish, lying piece of crap that he is. What I mean when I say his ending felt "pushed" in the final battle is that the conversation was about how ending everything was framed as the 'right' thing to do for Maelle's (and to some degree Aline's) real-world safety. And how that was the only thing really discussed during the confrontation with Renoir, and not 'dude wtf you just committed genocide on our people.'||
||Isn't the point that none of them care?||
That said, I got it, I misunderstood what you said
ALL (all endings) ||You play from the dead people's PoV... you only technically play as Maelle mostly when you pick the ending that will result in Maelle dying... so yeah, you're always a dead person in the game. I know this doesn't fix the vibe you got from it or anything but it's interesting||
|| But Gustave is not dead while he is alive 🤔 ||
yes, I know, one of the sentences of all time
hahahaha
That made me laugh
||I'd argue that painted!Verso is also not dead while he is alive since he isn't Verso, neither is Maelle, but they're all about to die||
And I'd agree!
Though if you think about it ... ALL || Maelle dies in both endings 👀 ||
|| at least metaphorically in Verso's ending ||
||"Are they alive" is not a question Renoir has. If anything, Renoir engages the painted people more respectfully than anyone else in the Dessendre family. They aren't worth less to him because they are painted, they are worth less to him because they are not his family||
||I sort of get the impression that Sandfall's shortcoming here is not anticipating that "are the painted people meaningfully alive" is a question that people would still be asking here. I think they expected Acts 1 and 2 to have functionally answered this already, and I agree with them, at least for my experience with the story||
E33 all ||It's not a question I had. I knew quite clearly in my head that the answer was a resounding yes (it's the only way I could care about the story at all after it was revealed to be a simulation). It's the fact the story stopped engaging with it for Act 3 that makes it feel to me like the narrative just...stopped caring.||
E33 all/Stormlight general ||It's similar to me how it feels like the themes of race and class oppression have quietly dropped out of the Stormlight books over time. At a certain point the story got tired of engaging with them, so it just brushed past them and moved on.||
||I've always hated "I care about my family far beyond the lives of others and would sacrifice tons of people just for the ones I love" characters so no wonder I don't even like Renoir despite him being the only decent ish Dessendre imo||
||I also think that this question has been quite explored in the same vein/depth E33 does in many stories before so it isn't trying to bring new views into that. That said I do mostly agree with Glam that like, just because no one in the audience, or Maelle nor Renoir are questioning it, it doesn't mean it's not a thing that's happening||
||Entire family sucks and I wish them nothing good.
Curiously my opinion used to be a lot more nuanced when I myself played it but then I watched some friends' playthroughs and each time I hated them more and more||
Also hating is always more fun
E33 general ||I'm currently okay on Alicia/Maelle, but yeah I absolutely hate painted Verso right now. I think that might also be contributing to my not wanting to play, I don't want that ass-hat in my party.||
||I love painted!Verso most of all 😌 ||
Has Feather played E33 yet? I feel he's very Feather-core that way.
Feather made it to Act 3 and then gommaged.
Damn. E33 all ||So she didn't get to revel in Verso's full trash-boi-ness||
||To many, if not most, Maelle still keeping pVerso alive is a detrimental aspect of her ending.
To me it's a feature||
E33 ||I do think the right choice was to let Painted Verso die yeah. But I'm not loosing sleep over her keeping him alive as a punishment.||
I finished... all the relationship quests in Act 3? (And then gommaged without going to the ending yeah...)
😬
That is so funny
I think I started doing optional side content bc I'm kind of a completionist but then I got bored doing the optional side content and instead of going back to the main plot, I just moved uhhhh on entirely
Can happen
There was Silksong! And then Hades 2! And then a plague!
Where do you think the story goes?
Ahh! How was Silksong?
-# I am pretty sure the plague was before any of these games actually
E33 ||I've gleaned that there's multiple endings. I think Maelle preserves the canvas and Verso destroys it? And they are Opposed about it||
The third one wasn't! The third plague came out in January!
Oh you finished the game 5 months ago
At least
Since that was your latest message with All written on it
Oh yeah Silksong was good!
I don't really have more thoughts on it other than it was good 😅
It was exactly what I expected it to be, which was Hollow Knight but more and polished and faster and bigger
Yeah it is a whole lot of "I had majority of time good experience playing that" kind of game
... Oh I just realized this is the E33 thread, I thought we were in general video games, ha
I got summoned
I should leave y'all to it 😅
E33 endings ||Yeah Verso goes full trashboi (which in retrospect was easy to see coming)||
that's exactly what happened to me 
the only reason I finished was because I got the Concert ticket
In light of this decision, I'm gonna declare the full Carbot cut now safe for you: https://www.youtube.com/watch?v=2azfUcHYhOY
Calendar HERE! http://www.carbotanimations.com
We have added NEW SCENES to the current animations AND compiled them together to make a little movie!
Help Support the Cartoons: https://www.patreon.com/carbotanimations
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Spoilers for the whole game.
||https://www.reddit.com/r/lego/comments/1t4cfek/lego_clair_obscure_expedition_33/ ||
Watching this video and it just hit me that Kyle looks like Billy Bob Thornton's long lost son
https://www.youtube.com/watch?v=IZskJ17bcZA
Dive into everything we actually know about Sandfall’s next game after the breakout success of Clair Obscur Expedition 33. In this video, we break down confirmed details from developer interviews, discuss the future of the Claire Obscure franchise, and explore what the studio’s philosophy means for their next project.
Will it be a direct se...
...huh
Full spoilers ||https://www.youtube.com/watch?v=fuPT19VNQ-c ||
(There are Full Expedition 33 Spoilers in this video!) We found an NPC in Clair Obscur who is hiding more than you may think...
Subscribe to join our growing community, and be sure to drop your thoughts in the comment section!
https://www.youtube.com/channel/UCBBJa__dFgXQgWBOI9TNxdw?sub_confirmation=1
⏰ Timestamps ⏰
00:00 Who is she and...
Yeah, I don't know about that one
The theory i'm seeing in the comments that i think makes the most sense is ||she's a member of the dev team or an homage to someone a dev member knew who passed away||
Yeah, it feels... not lore-intentional
I saw some of this guy's videos early on in E33's lifetime and was.... unimpressed
Gonna see the concert tonight 
Niiiice
Ko must be in heaven right now
It was amazing!!