#Aura Overhaul & April Marketplace Drop
3070 messages · Page 4 of 4 (latest)
I'm just happy that they are giving us the cosmetics for free at least.
I do use a good number of super restores
Yeah it could have been much worse. Could have been better of course.
just going to reply specifically on the topic of cost
i think this was a medium-level miss, whereby aspects could've been something that scaled in cost and power
similar to hex spells
darkness is the only aspect that is "braindead" because it is a flat static variable
whereas TA and AD are both dynamically scaled according to the stat they are supposed to be based off
therefore, i think aspects in that regard should all be scaled off the stat they are benefitting from - and also in cost
why? because i think aspects should be something introduced early into the game - which is why i have been questioning their entire design purpose - that players grow with in power as well
tl;dr aspects should be introduced earlier, and should have variable costs that scale
Feedback on pilfer points at heists.
GREAT! But please let them be filtered by filtered chat. And while at it also filter the 'this chest is empty' and 'you looted a ...' messages.
Moving the pantheon aura effects into a totem of vitality is not fair.
I had this aura benefit for 10 years so now I have to do some weird tasks on Anachronia to unlock the health boost?
Yup. Its a permanent boost that can be used at any time so id say its fair.
1500 extra health while still using other aura replacements is pretty good
It replaced the totem of auras, that has been obtainable for 7 years
It also completely invalidates the 10k logs that went into the wars retreat bonfire
cause its higher boost, doesnt work with the bonfire by design, and is always active rather then 1 hour temp like the bonfire, making the bonfire boost nearly completely worthless now once the totems unlocked
The compensation is the boost is unlimited now. The bonfires getting screwed over is a bigger issue, and arguably losing another reason to do shifting tombs
If anything it should be apart of War's retreat since the health boosts were already apart of the unlock path. It's not fair to lock away a benefit from players that had the benefit beforehand. Now you just created a requirement to invest more time. Several marks were ready to spend yet nothing new is being presented there.
👍
Totem of auras was going to lose its effect with auras going.
The health buff was an effect that needed a home. It was a natural fit.
Why should it be part of wars retreat? Desert pantheon wasn't there either.
Max campfire is only 7k logs and that's for 72 minutes of the buff. Or 5k logs for magic campfire which is 60 minutes of the buff.
Versus Totem of Vitality which requires a bit more of a grind, a grind that is very natural (slayer monsters on the island is natural progression from doing slayer with Laniakea and anachronia agility course which is natural progression from training agility).
So now you have budget health boost option (wars campfire) that is then phased out once you put in the time and effort to get the better option (totem of vitality).
Some devs seem to dislike wars retreat.
Seems like it has a rough reception for being the pvm hub.
What if we allowed aspects to stack, but you incur a scaling dmg magical overload debuff?
Start at -10%, increases by n of active aspects +-15%
Good luck spamming anachronia agility for the totem base. It took me 8 hours to get it and I was asking myself every hour wtf I was doing with my life
For me it was in the bank
For me I was risking it all camping melee. Anything to get that extra edge was suitable when playing mobile.
Insane as chasing the necklace of salamancy drop
Quick question do you get the 15% WC boost with Elder Rune Hatchet and Primal hatchet aswell?
you should, says its for imcando and higher, both elder rune and primal are higher than imcando
Thanks bro
Can we take the HP boost from thermal spa and add it to wars somehow? I hate going two different locations for HP boost? Or maybe just add a achievement that will tack on thermal boost at campfire if you completed the achievement or something just an idea
I agree getting the totem is like impossible and the aura in my inventory was much easier to turn on
Maybe the mods can push this info up the chain of command and make the drops for totems better I don’t want to spend 8 hrs doing agility course for 1 part of 1 totem
Or if we had the Panth aura maybe we should automatically have vitality Totem
I concluded this was a bait and switch Jagex decided on with no remorse.
The rate of totem piece is 1/100 (1/90 under roar) per section
There are 7 sections in the course, you do one section roughly once a minute.
The average rate for a totem piece is significantly faster than 8 hours
If you do 1 section a minute, the cumulative odds would be:
45% chance of getting totem piece after 1 hour
70% chance of getting totem piece after 2 hours
83% chance of getting totem piece after 3 hours
91% chance of getting totem piece after 4 hours
Is mithril to rune hatchet chopping chance only apply to p2p, or does f2p also benefit from this lumberjack passive? I am not sure and have not tested it.
It’s 1/100 meaning 1 full lap not per section
totem pieces are per section not per lap
I did not get my totem pieces on course completion, I got them midway through on section completion
I don't see anything in the notes on the lumberjack aura changes that would imply its limited to members. If i had to make a good guess, I'd say the bonus is applied to all hatchets and is not determined by membership status
(but also haven't tested it either)
I think it would be cool if the wc tools had the % added to their tooltip, kinda of like how the fishing tools have it on their tooltips
This guy gets it. I 100% back that.
You play melee mobile? What do you put in your input buttons?
I agree, yeah it would be great for f2p, but let us hope a CM or Dev answers this.
At least 2 deflection prayers , surge or dive
Adaptive strike( for stalling) Meteor strike , dismember level 1
barge, assault, overpower, Chaos Roar! , Freedom, Ek-Zekkil special attack , devotion, and Berserk
Man just do your tasks and dont act like its the end of the world that you have to do something else than pvm in a game that has so much to offer.
Its always pvmers that complain... (trim) comp cape has its stats reduced because pvmers wanted a bis cape from pvm. If anything it should have the same stats, not less. The players who actually play all parts of the game gets punished due to complaining communities.
This is true indeed. But they always need something to complain 😉
They dont want this anymore because they want the game to be less AFK. Look thieving, it was 100% afk, not anymore. The stacking is not powercreep it's more like afk sustainability.
12.5k per cast of 12 minutes, try again.
Why do you need to complete the entire game to get bis cape for pvm which is just one part of the game? That makes no sense to me...but other than that I agree though
That is not the point. The point is the repeated take away of what was already earned through former premier membership which costed MY investment. Clearly it is a let down to go through a bait and switch after a decade of loyalty.
can activate at wars by putting in [[ogre flask]]
Wiki links found:
https://runescape.wiki/w/Ogre_flask_(empty)
an extremely asinine experience. braindead and rot in every regard.
i feel like aspects should be moved to universal spells. as thematic as can be, i feel like this is more of an inconvenience at this point, especially when it wasn't spellbook locked before
Tbh, all aspects could just be made to become necromancy incantations. Darkness already is. Vamparysm seems to fit necromancy with the spooky stuff and life transfer and it's almost like stealing life, animate dead? Come on it has the name dead in it and the word animate, "animate dead" that's literary necromancy. Penance relates to prayer which relates to bones, and y'know, necromancy is about the dead, which relates to bones too.
That only leaves out Temporal anomaly but who cares, it only works for magic anyway. But I feel all other aspects should probably just be necro aspects which can be applied to all combat styles, yes even animate dead, come on already
That puts a requirement of 86 archeology which doesn't really help anything
For what? Sorry I'm ignorant
necromancy incantations are locked behind 86 archeology
Nah only like 4 of them do. And that doesn't mean everythign else also should be locked behind that quest of more necro incantations come out
Really? I thought it was only 24 necro for the runes?
Sounds like they're talking about the tomes of the warlock quest ( idk why else 86 arch would be an issue" which just hase life transfer / greater bone shield /darkness/ invoke death locked behind it
Depends how you define the power from vamp/penance - they would absolutely have to fall under the locked ones otherwise they are "too free"
I mean they could do their lesser aspects idea and ig the 86 arch unlocks the full aspect or what lego said
current situation seems fine, makes DT feel more rewarding which is nice
What's DT?
deez testicles desert treasure
LOL