but aspects as it stands, are direct buffs.
in simpler terms, if i were to place a point system to aspects as buffs, i would say it would cap out at 50 points.
however, if i wish to go beyond 50 points, say 75 points, i need to have a drawback/sacrifice on the player in order for its effect to be 25 points stronger than others
in some ways, this is similar to the zerk auras before, whereby they get to be significantly stronger at the cost of also taking more damage
darkness doesn't have that downside, which is fine
penace, doesn't have that downside, but i think its at least 20 points weaker than darkness in comparison.
so, to make it on par with darkness, i could foresee it basically causing player to also take 5% more damage and have its restoration cap removed
vice versa for vamp, whereby eating heals 20% less health, but healing cap from the aspect is uncapped capped higher