#Patch Notes: Combat Style Modernisation

2111 messages · Page 3 of 3 (latest)

river grove
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I've got 2 combat QoL suggestions:

  1. Every time I've done auto-setup on an action bar, it's only done the first 10-11 slots max. As such, I'd like if it didn't clear the last 2-3 slots. That would let me persist a prayer + teleport like I've got here and not have to re-add it every time I re-generate my bar (which I've been doing when swapping between single-target and multi-target settings)
  2. Right now, with this generated bar, my berserk NEVER triggers. Like, literally never. And I'm seeing very few of the 60% Ultimates either. The enhanced abilities use adrenaline faster than I can accumulate it. I'd like that if I click on berserk (like I have done in the screenshot) and have it queued up, no adrenaline-consuming abilities will trigger and drain adrenaline before the queued ability goes off.
    It's not just ultimate abilities either - I'd like that if I click on Devotion / Debilitate for example (50% adrenaline required outside of Limitless), it would go off as soon as it can. Right now I'm pretty sure that some bosses are impossible with revolution since the cooldowns on enhanced abilities are way lower than thresholds were (which is fine) but it means that higher-adrenaline abilities like the powerful / sometimes required defensive moves are impossible to use. Devotion / Debil will go off sometimes but I have zero confidence in ever being able to barricade.
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I guess one other minor thing is it would be nice if the 'revolution zone' was able to be set per bar. Like, my melee moves are 1-9 but my auto-setup magic bar is only 1-6. And maybe I want a basic-only bar if I need to stay at 100% for some reason which might only need 3-4 moves (ooor be all 14 moves if I want the basic-only bar to cover all 4 styles for bar slot efficiency)

gentle turtle
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I've been saying, all we have seen so far is unoptimized powercreep. Now this is scary

tepid hawk
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Tbh I still feel the primary issue is there not being enough encounters released to keep up with the powercreep

gentle turtle
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Never could have been, that's the whole issue

tepid hawk
# gentle turtle Never could have been, that's the whole issue

Other MMOs have sync systems like item level/character level syncing to the content or they rotate stuff in and out frequently enough so the encounters keep up with growing player skill and power
In the case of OSRS the power is capped by megarare so they focus on fleshing out the lower levels to get to them instead

gentle turtle
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That sounds ideal

river grove
jolly rain
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The thing about that 2k kill is that they got a skips that they couldnt before

gentle turtle
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Perhaps somewhat, though the other videos breaking world records did look casual in comparison

tepid hawk
river grove
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Just out of curiosity, how are world records managed? Is there like a speedrun.com-type thing for bosses? I'm kinda curious how poorly my times compare 😆

jolly rain
gentle turtle
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I've heard a lot of people stopped submitting in the recent years

river grove
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Whoah.. these times on the few bosses I've checked are unreal.

nova geyser
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that website froze my firefox

jolly rain
languid dust
tepid hawk
# languid dust It's not just that. Power creep of new top end unlocks making old stuff easier a...

U don't really want a massive gulf between entry and endgame either, especially playstyle wise

Playing with what is essentially a kit you keep for maybe 20 hours even in ancient hotbar MMOs for hundreds of hours sucked so much ass pre update, I always felt that the core should be strong and items should accentuate it and it was the other way round which felt like shit looking from the bottom to the top

I'd also argue it's one of the major reasons why most people prefer to revo++, not only just ease of access but shit was so boring and old so you're used to it and by the time you get to the good stuff you have no interest in going any further
Now it's noticably, significantly more fun to engage with combat especially at lower levels of progression

stark brook
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Moment of truth, am I still a paying member or do they lose me indefinitely

dusty marlin
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Dibs on bank if latter.

stark brook
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Iron so no. Also indefinitely, if they don't fix it today they might in a few weeks or months

dusty marlin
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No problem. Just de-iron 😏

stark brook
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Good some fixes.

languid dust
jovial wyvern
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welp there goes my roar/ode rush plans

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guess it's still easier than fsoa

waxen cedar
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Equilibrium perk requirement is atrocious....especially for an iron

crystal hedge
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So like, what even was the point of the beta if they were just gonna nerf the final results a week later? And yea that equilibrium replacement requirements is literally disgusting

pearl wave
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Do we know how many mats the sanctum weps give? Also keep in mind, player will prob need 8 mats for 1 equil gizmo and never need to do it again

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Like if its based on already in game in other areas, itll take 1 wep leveled to 9 and youll never have to worry about that perk again since itll be a 100% roll with 8 mats

Edit: Khopesh is 1 base so actually its time to riot

waxen cedar
sick canyon
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MELEE

  1. overpower should have been nerfed by about 10% on avg NOT 30% thats WILD as an ultimate.
  2. assault should have been nerfed by about 5-8% on avg not 20%
  3. bleed nerfs are good
pearl wave
waxen cedar
gentle turtle
pearl wave
supple robin
ashen relic
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So nerfing nakatra weapon rate and making it 1 invention comp baseline seems giga overkill

trim dagger
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Jsut jagex trying to manip prices

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Can't wait for the first post that says they did it so person X or Y can make tons of money on the update

supple robin
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i love buying yearly membership and then not wanting to play for a week until they balance out their overly done nerfing.. game feels like shit i'm losing 1.30 killing nakatra. i did better times pre combat update.. a 20% nerf to fsoa and 15% to tumekens is stupid. "Lets make the game fun for 1/3 of the year and just piss off the players for the rest of it"

atomic spindle
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way to ruin the game inc mass exodis of people...

echo bridge
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Just seen nakatra GM magic/melee, looking good to me.

brave haven
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BOLD TAKE INCOMING: Should've left melees base kit. And nerfed vestments. They literally make it feel like Leagues level of infinite adrenaline with no effort whatsoever.

neat mist
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Why nerf tumeken robes? That is so pointless

faint grotto
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they said why? it's doing more damage than they want it to be doing because of the changes to magic's base kit, but they like magic's basekit pre tumeken's so they nerfed tumekens

frank moss
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They should nerf magic more

supple robin
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Yeah such a good nerf. Pre combat update i was doing more damage and kill times. Games full of rage baiting nerds who just love nothing more than causing turmoil. Gg. Let's all just "get good"

spare shale
river grove
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On the topic of removing bloat from skills - couple questions about magic:
How often do Magic users use slayer dart / divine storm / storm of armadyl / crumble undead / polypore strike nowadays? Not necessarily saying they should go, mostly just curious on the usage stats / if there are niche uses I've not really considered.
Also does Teleport Block need to exist anymore now that the wilderness is largely a safe zone? I don't think it has utility in any boss encounters (although that would be interesting!) Maybe it's used at Fist of Guthix? I vaguely recall that having a teleport to the middle mechanic or something.

I've personally barely touched these spells.

jolly rain
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Crumble undead is very good vs undead, sees use at undead bosses. Storm of armadyl is a quest spell iirc. Idk about the rest.

river grove
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Storm of armadyl uses armadyl runes which takes those rare-ish shard drops from glacors. They were such a pain to get that I never really bothered using the spell. Never made the armadyl staff either but that's still quite pricy @ about 160m 😮

I wonder if it should scale to lv. 100 (not just 85) so it's still viable (and maybe even good with the +10% damage from using the armadyl battlestaff?)

uncut torrent
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I would contend that gathering armadyl runes is terrible enough that it's better for storm of armadyl to just remain dead content. Glacors are horrendously unfun in the first place and the consumption rate of armadyl runes post-changes means that there's several hours of gathering per hour of use

brazen aurora
supple robin
limber canyon
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They never should have done the nerfs. Necromancy is the only viable comfy gameplay option once again. Took them only a week....

spare shale
hasty frigate
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Im sad, why make a new component for high lv gear to give t92s value, and not buffing their stats to t95 instead. I would have loved a t95 Staff of Sliske over making it a dismantle fodder

nova geyser
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making it t95 would not have made a difference.

languid dust
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t100 SOS would still be a lousy weapon. It'd be weaker than 95/100 FSOA, and not have the passive of masterwork at least giving some free HP

tawny rain
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Animation Priorities are wack. Flinching takes prio over pretty much everything or cancels out currently playing animations so most attack animations don't play / finish.

balmy bone
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I reported this bug - Duck Quest is broken due to new graphics in lumbridge, the nest doesn't spawn behind lumbridge castle (because there is a wall where it would normally spawn) Also, did they just up the price for membership? Didn't they say they were going to decrease bonds to $5 at one point?

balmy bone
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Huge L Jagex, pretty sure the 800+ downvotes on that should speak for itself :x

mellow storm
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Please bring membership issues to #general or #runescape . Folks have been discussing it all day there, this is for combat discussions :/

royal veldt
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I do not understand why the attack skillcape is about reducing item charge at level 99 but low accuracy bonus at 120.

Also do not understand why the strength cape is strictly tied to bleed abilities at both level 99 and 120.

nova geyser
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also +2% hit chance is not a low accuracy bonus, it's up to +2% damage for nothing

crude summit
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Do 120 perks work as dual perks or are they simply constrained to the 120 add-on?

If it's the former then it would mean a 120 cape is functionally both the 99 cape and 120 cape variant within a max/Zuk cape.

I presume it's the latter for ease of balancing, but I thought I'd ask for clarification.

trim dagger
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it's both on the 120

crude summit
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I see, thank you.

flat ferry
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i dont hate the equilibrium perk, my only thing against it is that a 30 second cooldown after switching back to fsoa is a pretty lengthy amount of time, shold be a 15 second cooldown imo

jovial wyvern
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yeh 30s completely kills necro bridding

restive blaze
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Why not just have it at 9 seconds like everything else?

nova geyser
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because 9 seconds has proven to be not actually long enough

languid dust
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It's pretty obvious they didn't want people to do things like switch to roar speccing between FSOA rotations then losslessly switch back, so you'd be looking at 30 seconds as a long enough period to discourage that

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But who knows maybe they'll cave like a bunch of other things

sharp echo
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How y'all gonn raise membership cost but game is glitchy ~_~. Still can't spec right on legacy

mild phoenix
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@sharp echoplease don't reply to comments from 4 days ago

sharp echo
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Ok. Current melee DPS doesn't break 1.6m on dwarven barrel when compared to magic tumeken even with tumeken nerf. Please buff melee. The dps is even lower if u consider at bosses where you have to move with dive and lose DPS cuz you have to dodge floor mechanics like at Nakatra. All the other styles can just attack while moving lol

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The combat skill cap with melee is a lot higher than the other styles. It needs to feel more rewarding

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I don't even use the new bleed abilities for melee, it's a waste of adren . It's just easier to switch to magic while berserk is down . Lol

pearl wave
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Melee is quite literally the most dmg in game - it dont need a buff

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For your nakatra example, due to its tradeoff for being in md, melee is given a dps boost with keris which I think is totally reasonable

olive valve
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I got more time to play this week and melee is cool and all but seems to have been over simplified a bit. I hope there are some combat expansions in the horizon, everything just feels a little bland at the moment

flat ferry
sharp echo
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Lol I doubt u could break 2m damage on dwarven barrel with melee. You'd have to be god yourself

sharp echo
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Mhmmm that is interesting..I wonder what he's doing diff. Depends what the dummy settings were and what abilities u can use on dummy vs dwarven barrel . Smoke cloud etc poison etc

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I guess I could do a test on dummy with smoke cloud and weapon poison +++ stuff like that vuln bombs

nova geyser
sharp echo
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Yeah he's using vuln bombs and stuff like that..the damage would be diff on a dwarven barrel..id have to switch to dummy and see the damage myself

pearl wave
sharp echo
pearl wave
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I mean RS Guy is good, but shouldnt be used as a complete example at what a style can do as his rots are good but not optimal. Melee rn outclasses all styles. If we push melee farther, you will start reaching 1m dpm

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I think melee sits around 850k rn

sharp echo
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Eh I watch his stream rn. Magic should still be up there based on his video cuz he didn't use Emberstaff.. lol yeah u right

pearl wave
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Magic is definitely up there - it needs buffs to its base kit, I hope to see those changes Monday

sharp echo
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On his video range got 3.5m dps but didn't use sgb lol

pearl wave
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Range is very strong rn - sgb is def content specific. Hes also not the best ranger (his words)

sharp echo
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Yeah and his not so good rotation almost smoked his best melee damage lol. His melee damage isn't going to be like that at diff bosses cuz he can't move and damage at same time

pearl wave
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Depends really - a lot of high end players will just face tank mechs to stay dmging

sharp echo
pearl wave
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Nakatra being an example, some players will face tank mechs, and also move to lose dmg, but they have the keris to counteract dmg loss

sharp echo
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They face tank the floor damage last phase?

pearl wave
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Those bosses arent much of an issue due to melees burst - toss a bleed and walk the boss

They walk through nakatra

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Or theyll vit pot two floor hits

sharp echo