#The Early-Game Rebalance Now Live!
1323 messages ¡ Page 2 of 2 (latest)
it has been tried, and by everyone who has done it for any amount of time, it feels awful
great
maybe because like azanna said, it's partially a bug
They didnt want anything with xp rates that high. Buffing other things would just make more things with high xp rates.
all they needed to do was lower the xp rate for being afk and reduce the loot. Its really not rocket science, idk why they thought they needed to nerf all buffs and to stealth remove the best thieving perk.
So the people that have abused these systems, abused mtx for years and years and years will just stay so far ahead forever. Everyone starting now will have to struggle much much harder
Abused is wrong wording, they just played the game as it was made
this argument is so stupid imo
you're basically saying that nothing should ever be nerfed because someone had it easier. so it always has to be easier now
dw, your reward for these huge nerfs is a sense of pride and accomplishment. More friction is better and youll enjoy extra time you spend to 120 thieving đ you totally wont burn out and quit the game.
I literally advocated for nerfs and xp being moved around. These are just absolutely massive nerfs.
yeah. They want to reign things in.
Games change. rates change. Updates come and go.
"But they got to use it!" it not a valid argument for not ballencng the game.
ok well once again, it sounds like it wasn't supposed to be this bad of a "nerf" because there might be a bug
Tbh, I would imagine that even with the reduced rates, it doesn't take that long to level? And you do get the xp rate back bit by bit by doing the achievements, or by training construction?
Good.
They can want to reign things in all they want, if their plan is to get new players or osrs players, which seems to be the point, they are focusing on entirely the wrong things
Im talking about hunter specifically right now, the whirligig change specifically with very minor buffs elsewhwre
the thing is I cant think of a single type of player these nerfs attract? Osrs players arent going to flock to rs3 because its slower to level or less afk.
Even with these nerfs. Xp rates are still miles ahead of anything in osrs.
Rs3 is the more chill game, that is just the truth. And thats okay.
thieving was a rough point prior, with recommended leveling methods being kind of weird. e.g. thieving guild doors for... 47 levels?
hunter was almost entirely whirligigs
osrs skills dont go to 120. They are also adding more and more afk methods.
This convo is going in circles. I can tell these guys are not guna listen so im just guna stop here.
Not entirely, no. Fishing is almost the exact same. Woodcutting is very similar. Hunting, now, isnt that far ahead. Prayer is worse.
I got my alt on the gemstone crab right now. we better reduce the crab time to 2-4 minutes. 10 is simply too much
Ah, sorry đ
now you know a player, me
because these changes early game attracts me
hunter and thieving were annoying to train. i literally wouldn't do it and go do something else. but now thieving was actually fun to train today, and i think hunter will be as well (didn't try it)
Youre all good, the convo swaps around really fast
what did todays thieving training add, that you couldn't do before?
You.. wanted lower rates for hunter?
safes and heists are already a thing, you didn't need to afk pickpocket
before, even with my level 17 thieving, i would pickpocket a man, get stunned. repeat like 2-3 times. the 4th time maybe i was succesfull and had a few in a row, then get stunned. i would just walk away and do something else
today, it actually felt nice
That was a good change for sure
...now when you hit a higher level, youll continue to get hit and hit and hit regardless of how high your level goes and what end game buffs you earn. Grandmaster quest rewards make you barely better than you are now. You aren't at a high enough level to experience the nerf yet
um, only the one method got nerfed. besides, i didn't even know about that method in the first place, the other methods that i did know got buffed
Birds got buffed, thats it, unless you get extra xp per extra chin you catch
well i sit in front of my computer doing other things. i'm more than capable of clicking the screen once every couple of minutes
what was 15 minutes becomes 1 minute and some change at vyres. seems good to you?
birds yea. also gebbit tracking, and chinchompas
as a new player with 49 theiving, I am able to pickpocket master farmers for a longer period of time. Not as long, but noticable increase. I am not getting hit back-to=back-to-back either. That 75% does help.
like i said, i'm more than capable of clicking in the game every couple of minutes while i do other stuff
I dont think chinchompa xp rates got buffed
oh ok then it was just the quantity. oh well. birds and kebbits were the two methods i would usually do anyways
The 75% is a great change, i dont think anyone would disagree with that
even after earning grandmaster rewards designed to help with thieving.....
Jagex just needs to admit they made a mistake with the nerf and revert it. keep the good parts of the change, lower xp rates at higher levels and nerf the loot a bit. Also revert the perk changes.
Thats it. Its not hard.
If feels like the people here would be defending the release of EOC and squeal of fortune if the devs released it again today.
They will tomorrow đ¤ˇââď¸
Not being able to afk for 15 minutes is okay. That is a lot. I think in the 3 minute range is entirely fair
I think the problem is with the massive skilling buffs not feeling like enough for how much work they take to get
Afk thieving has existed for like, 4-5 months
I mean at 90 thiev I log in just now. Pop aura at menaphite marketeer n get smacked within 2 mins
longer than that. XD Ham members, druids
I got 2 mins
Okay true low level targets were afkable, and thats prob smth that should get reinstated
Ardy knights 3 pickpockets in, feel like at 90 + aura thats a bit wack
prif was 5 min afk at high enough level with outfit
prif was designed to be afk even lol
I dont care much cause im 5 lvs from heists n can do safes buuuut
Kinda my thought. If pickpocketing is too active. Its dead compared to safes, why get 200-500k when for a but more moving u get 1m
I've been getting fairly similar activity to safes with lleyta elves, maybe slight less active with the elves, and getting around 570k-600k exp/h. at around 95 thieving. at least there, it isn't that bad, but idk how it is at higher or lower levels. stuff much lower level is kind of annoying though
What endgame spell unlocks ya got?
I was using just prif camo (with prif exoskeleton unlocked, and I think ardy cape 3)
I have crystal mask and light form unlocked, but was using neither
But at 90 u can get get 1m xp at safes pretty easy
With 0 boosts too.
Wildy safes only are like 300k/h on my iron just sitting at that 1 spot
lmao reddit is losing its mind over this. "maxing is an early game achievement" is an insane take.
I guess I was thinking more just the bare minimum activity needed for safes? which does typically result in lower exp rates. I mostly forgot about the active click when the safe flashes, part of safecracking (though I typically also miss one of them every so often)
JaGex focus on early level summoning... how am I suppose to get charms without a guide? I'm a new player remember.
they said in the livestream earlier today that something is coming or being worked on with summoning but they can't talk about it
they really need a better way to tell us theres a stream. i wouldnt have known they streamed today if i didnt see this comment
it was in one of the two blog posts from today, it's also apparently on the calendar in game but i feel like no one looks at that (including myself), so yea i feel like they could at least announce it here
There is a twitch role you can grab from channels and roles (top of the channel list), under "server related roles and channels", which should notify you when there's a stream, through posts in #social-feed. Granted, it's a bit hidden đ
thats another problem. i have to use a 3rd party program (discord) to get notified about something related to a game. its almost as bad as half the communication going through twitter.
where would you want to be notified then?
did not know that, thanks!
i dont have a screenshot available but in osrs, they send everybody a message above the chatbox that you can click and open the stream on twitch.
oh ok, i mean if you want it in game, like i said it is on the calendar in game
They used to send a message in chat when a stream is starting, not sure if they do that anymore 
but also, you would have to be in game to see it. even if they do send a notification
why do so many people think that they should be rewarded on the same level as someone who has more time to engage with the game? what led to this level of entitlement?
nerfs aside, ive seen this echoed all over reddit after todays update.
personally i'm fine with afk methods, but it should not be rewarded as much as active gameplay
Because they aren't being rewarded on the same level. Heists are both much better xp and gp per hour. Not to even go into pvm, which several times more rewarding. Not to mention the posts you linked all specifically refer to wanting 15min afk, and being ok with xp or gp being nerfed. Has nothing to do with the rewards, everything to do with being able to play the way you want to/ are able to.
Wasn't being able to play the way you want/are able to the entire point of these changes?
I should bring my Switch 2 to work and just play Xenoblade Chronicles 3.
And wonder why I'm being yelled at for playing videogames at work
No one in that post is saying that, did you mean to attach a different snip?
saying what exactly?
all 4 comments complain in some way or another on the fact that theyre now busy adults with families and dont have the same time as someone younger, therefore cant play as often
yeah theyâre saying theyâre busy adults⌠but thatâs kind of the point. rs isnât competing with teenagers anymore, itâs competing with jobs, kids, and real life. nobodyâs saying they should get the same rewards for less effort. theyâre saying the game used to have options that fit their schedule and now those options are getting stripped away. thatâs not entitlement, thatâs just asking the game to respect the reality of its player base.
if the goal is to attract new players, i dont think making all of the achievements super easy is working.
at what point do you stop listening to the current players?
making something afk doesnât automatically make it âsuper easyâ though. easy would be high xp high gp zero effort. thatâs not what people are asking for. theyâre fine with lower rates if it means it fits their schedule and listening to current players doesnât mean catering to only the ones who can play 6 hours fully focused every day. a huge part of the current player base are those busy adults. if you ignore them youâre not protecting the game, youâre shrinking it. thereâs a difference between keeping achievements meaningful and just adding friction. 15 min afk wasnât deleting difficulty, it was just making the grind manageable for people with real life going on
sure it was. i got 200m thieving xp with no effort on my end. theres no way this wasnt the most easiest 120 or 200m in the game for a brief window. it absolutely should never be the standard going forward.
also, people with lives shouldnt have access to the same game that people with no lives can unlock. again, this is why other mmo players make fun of rs3 players.
yeah it was overtuned for a bit but that was jagex's choice, sure. then nerf the xp or gp. thatâs normal balance. but nuking the 15 min afk window entirely isnât balancing, itâs removing the playstyle. getting 200m afk doesnât mean it shouldnât exist, it just means the rates were too high. lower the rates. donât turn it into 60 second babysitting and call it âengagement.â
and the whole âpeople with lives shouldnât have access to the same gameâ take is honestly just cringe. having more free time doesnât make you more skilled or more deserving it just means you can sit at your pc longer. rs has never been some high mechanical skill esport itâs a time sink. pretending otherwise is weird.
thats what mmos have been for the last 30 years.
they dont want to have the same xp an hour or rewards as active players
but they still want a way to play given their busy lives. This game and OSRS are second monitor games, trying to pivot decades in is a bad idea
id love to see you second monitor an osrs raid
mmos have changed a ton in 30 years though the ones that survived didnât stick to 2004 grind culture they added rested xp catch up systems weekly caps flexible content because their players grew up
rs isnât some high mechanical skill game where 200m proves mastery itâs mostly time investment reducing afk from 15 mins to 1 doesnât make it hardcore it just adds friction
if it was overtuned then nerf the rates thatâs balance removing the longer afk window entirely isnât preserving some sacred mmo tradition itâs just forcing one playstyle
Do you think anyone is asking for Jagex to let people afk end game content, or do you think they want to afk skills that are click and wait?
Both is what people are asking for đ¤ˇââď¸
All these people are fine with active, high apm content being the best xp, what they dont want is the removal of afk activties
Removal of afk skilling is not going to bring players to the game or make people more active, its just going to lead to people loggin in less.
@bold summit Show me one example where people are asking Jagex to let them afk Zammy
no way youâre comparing skilling to raids lmao thatâs such a bad faith take. obviously no one is second monitoring a raid. weâre talking about thieving, not end game raids lmaoo. rs has always had sweaty endgame content and chill second monitor skilling at the same time. pretending those are the same thing is just disingenuous.
If afk skilling is removed from the game, ill stop logging in at work. Ill feel less invested so ill stop logging after work for active content.
Ill slowly feel less and less invested until the point I unsub from rs3
A large portion of the playerbase will do the same
no one here is saying to remove afking from the game.
no lol nobody serious is asking to afk endgame content thatâs a strawman. people are talking about click and wait skills like thieving mining woodcutting etc.not raids and not high level bosses.
going from 15 minute afk to 1 minute afk and then people like you making bad faith arguments gives the impression you are against afk content yes.
if someone actually wants afk raids thatâs a different convo but thatâs not what this thread has been about at all
you have a habit of taking something someone says and going to the extremes of both ends of it to make it look like theyre saying what they arent
"people with lives shouldnt have access to the same game that people with no lives can unlock"
"why do so many people think that they should be rewarded on the same level as someone who has more time to engage with the game? what led to this level of entitlement?"
"id love to see you second monitor an osrs raid"
This you?
You spend the entire time arguing in bad faith. For what reason? who knows
hmm evergreen trees clickboxes made smaller but are they really?
i know clickbox is different from hitbox but they should reduce hitboxes rather than clickboxes
You tell them saint! lol but Iâm just waiting for the update they said they would put out today
please update the poh altar to be better isntead of nerfing the t90 fort altar
t3 fort is stilll good. 300% xp and a 10% bone save chance
Poh is just meant to be better
then why does fort take 90 construction?
Cause its a 1 time upgrade.
poh requires 85 and constant herbs burning to maintain that buff.
poh requires 75.
Either way. poh requires constant imput of herbs to get the better boost.
and fort requires constant input of herbs to get the 10% recovery
so why nerf the endgame to make the midgame shine?
Duno what to tell ya. It got nerfed and thats that.
there are mid and endgame changes coming later, right?
yeah so why are they nerfing the endgame in the earlygame update?
imo its a bit silly they didnt release all 3 together but its also a ton of changes
wildy elite diary?
2 whole seasons to go for the endgame changes, wow
There's no point really complaining about it, things get nerfed things get made easier, im a dad and work 10 hours a day so the afk is good for me but at the same time, it doesnt bother me because there's work arounds, for loss of prayer xp, get the wildy elite diary, if you're a lower level, ectophial it.
For thieving, one click every 15 mins has always seemed a bit silly but this is my opinion noone has to agree, but wasting your energy being frustrated about something that is pixels isn't worth the stress
Agreed. Things get chagned. And its not like its unuseable.
People need to learn to make due with what that have and not always strive for "optimal"
If you want optimal, theres always burial powder.
what's the point of training for it tho if I already have gilded?
and tbh you can't beat burial powder haha
Yeah. Powder op
for the wildy elite diary?
For 99 construction. And in the future 120
Not every unlock needs to be an upgrade.
for a main theres quite big core boosts plus the +3 from the crystal saw for fort anyway? i may be wrong haha
haha tbf im a iron, i was just unsure
but you can get a+9 boost to make it as an iron, so you'd only need 81 con
I came back to rs3 because of these updates so i can't complain lol i left my iron because i felt it was too easy
why are ppl complaining about altars
they are dead content basically
I also go to church so i cant haha
People wanting things not to change. Simple as that.
Cant make everyone happy,
Eyup. Changes are good but in the end there will always be someone that complains.
if the poh one is gonna be the end all, why not make chapel lvl 75 and gilded lvl 90?
since they prolly hadnt gotten to changing it
Theres a construction update coming. Be patient. They said they would address things regarding poh altars then.
anyways the only bad change is the thieving one but ngl that should be an easy change lol
idk why ppl are complaining so much
Any kinda step backward makes people angry.
Losing anything of any type upsets people.
Even if its justified
just give everyone plugin support and theyll be happy
To a point. Plugins will help alot with qol. Cant change xp rates or inegral game ballence.
yeah i mean quest helper for me you could nerf everything a bit and id still smile,
glad jagex doesnt listen to me
Im seeing all of this as a net positive.
Things will need adjusting yeah but in the end it will get where it needs to be
i logged on yesterday and checked the update and saw everyone in reddit complaining and saying this will kill the game lol
and i read the patchnotes and was very confused
tbf, on my hcim i was trying to rush 75 hunter before the update, logged back on and seen the xp i was getting from whirlygigs and was like damn
Its the vocal minority not knowing how game ballence works. Alot of em are used to all the free and bonus xp from TH so there gameview is a bit skewed.
And alot of them not realising that most if not all the issues they are complaining about need time and resources to be fixed.
now that th is gone all the festering wounds it was covering are exposed.
Now the work to heal those wounds has begun
very nicely said, đ Things will get better with all the updates and if they do get some things wrong they should fix them but so far im happy
Only minor issue i have is the afk time for higher lvls. Just needs a slight buff so its 5-6 min afk.
Well. That and the aura blogpost being delayed. Really wanted to read that but thats more me being impatient and wanting it now rather than later.
Understand why they did it tho.
Thats how I'm feeling @ Key. Can't wait for the auras blog, but I'll be patient
Ive waited 10 years for th to go away. I think i can wait another 4 days to learn bout how they will deal with auras
I'm also glad they're spreading out the blogs just a bit. There was so much going on last week
It was quite a bit. With the beta, daily scape announcements, and this early game reballence.
has got everyone in a fervor discussing it
I actually had to take two days away from Discord over that weekend when the blogs kept coming. It was just too much for me.
i just wait for videos to come out where people summarize these things for me đ
For the combat stuff spesificly i watch The RS Guy's streams
Have you guys tried anything else (besides the thieving? )
I tried whirligigs lol
Agility rates feel much better early game. Barb outpost is especally good.
Shortcuts being lower now is nice to.
Chins being multicatch is alot better now to.
Level changes are nice across the board and so are xp for hunter.
The whirlygig rates definitly feel alot lower tho.
Theving, as i said endgame took a bit of a hit so that needs some slight tweaking.
All the seeds from low lvl mobs makes it alot easier for people to get started with farming early on. especally with the change to what was the early game meta, beehives.
More div xp is always good.
Mobs dropping actual gear will be huge for early game. Dosent really change things for me since spring cleaner will still do what it does.
Over all. Yes im liking it.
@short jackal i havent tried the mobs yet, what would you say to kill for early game seeds and with catching chins is the xp rate higher as well or the same, just more chins?
Tried out cyclopses at the warrior's guild, but they're still dropping salvage and hence are nerfed since M&S rework.
Theres been no change to xp rate for chins. Just catch alot more of em depending on agil lvl.
Alot of the stuff around lumby drops early game seeds like guam and marrentil.
Most wll gather a few in the first few levels of an account
Moving up north things like hobgoblins, barbarians and moss giants drop tarromin seeds and such.
Actually, i think its up to irit seeds with moss giants.
Ty. I heard about it, but haven't seen much feedback on the rest of it (or been able to check it out myself)
tbh i almost forgot they did things besides thieving because of all the negativity about theiving
Same
yea they should totally revert back to 5 minutes at least, not everyone has the time to invest in constant clicking all day
I introduce to you. The new blog đ
why does this keep coming up lol
"i dont have time to play the game please let me not play the game"
I 100% agree with this take. As a dad of two toddlers I barely have time to play but when I do even if I afk I donât care if these changes took place. There are great counter arguments about how combat has afk for hours. Which I rightfully say we should change too.
With aura changes we need whirligigs to be easier to farm
Definitely need more shells from em.
Or lower the shells needed for powder
agree lol, why are working adults and people with kids even playing the game lmfao like get a life
With the new proposed changes, I'm very happy about the thieving update!
i hope they dont nerf loot because even on max out everything, the gold/hr is already crappy. smithing cannonballs make more money lol
I hope they don't nerf loot because as an iron, I don't have another option x3
But so far, the farmer list looks pretty good
Or make the damn holy wrench useful as a penance aura
I petition we add Whirligigs to the POF; get a little PoF Pond
^ I like this idea- cute!
one of the early game things they didnt touch on is summoning. im bringing a level 55 combat familiar and it's not even lowering my kill times at a noticeable amount at all
nerf gilded, make fort 350%. progression should amplify power.
yeah im sorry but this needs reverted like asap. nerfing these two spells which require not 1 but 2 grandmaster quests to even get was a massive L move from you all. and yall wonder why players are upset with these updates
i havent even gotten to those yet but i'm sad about it because i was looking forward to it
exactly they are actively punishing their players instead of rewarding them. the fact people hated on this before they released but then they released it anyways does not give players faith in them for listening to players it actively promotes players to leave for other games where the devs actually care. there was absolutely no reason for them to nerf these spells
as a new player, less than a month in, the things theyre focusing on are not things i had a problem with
and i cant represent every new player ofc, but yeah
yeah trust me you are going to see more of these updates that actively punish players instead of rewarding them. idk if you are an iron or not but those daily exp rewards yeah they are removing those entirely instead of just reducing the exp they give
i am an iron, and i actually agree with getting rid of stuff like that. but i think it should just be added into the skills themselves
get rid of those dailies, if you're typically getting, idk how much it is exactly, 15k-20k per daily challenge, add a decent chunk per hour to the skills affected.
sadly from everything ive seen there is no plan to add the exp into the skills they are just going to continue nerfing things that dont need nerfed and actively removing things that dont need removed. they are trying to be a game they never will be and thats osrs. the more they try to be osrs the more they are going to push players away
at 119, daily challenges are like 300k/xp day
I have a near maxed iron, i have no issues really, i wouldnt take any offence, like i said earlier, wait to see what the new updates bring, dont waste your irl energy stressing about pixels, the early game is great, i created a new hcim because of it, thieving not being so afk brings a bit of realism to the skill
exactly though why not nerf the exp instead of removing the dailies. it makes no sense whatsoever
well it took a good bit for thieving to actually be afk. i do think the early game pickpocketing was good though
surely some of these issues will be fixed but stressing isnt going to speed it up
like at 81 thieving i wasn't afk pickpocketing
What is it you want from them then? Is it the weekly reward track?
they are planning to remove travelling merchant without actually addressing and fixing the things the merchant helps complete because its either dead content or boring slow content. if you ask me they are approaching these updates ass backwards rather than fixing the issues first then removing things like the merchant
can you still afk things like meno? which isnt the best cp etc
getting rid of the things that basically make you not interact with the skills is good, but they should make you actually want to interact with the skills more. i shouldnt be getting liek 40k fishing xp an hour, they should genuinely massively buff that
id prefer they nerf the exp rates from the dailies while still keeping the rewards and dailies around. hell id be fine if they removed the rewards and nerfed the exp rates but let us complete as many as we want
isn't that bad gameplay though?
not entirely true. you still have to interact with because alot of the skills overlap for crafting things
sounds like the proposed osrs skill Artisan lol
idk about that i dont exactly play osrs i just watch streamers that do lol but if it is then i guess we can get a new skill XD
osrs doesn't have an artisan skill
i just wish they would stop punishing players and reward them and actually put real thought into these updates instead of just throwing noodles at the wall and being like yep that one stuck so lets force it through depsite players not wanting it
If the request is "i like having small task to do to help me work towards my goals" I think thats fine, but the xp from the dailies are an issue.
thats why i said nerf the exp
I think thats a reasonable request, and would prob fit well down in game suggetions tbh
they cant expect players to want to stick around when they keep punishing them and pushing through updates players actively dont want nad have voiced they dont want. thats not how things work. if you punish the players you kill the game. players pay their salaries and casuals are the ones games should cater to more than a player who will jump ship the moment a better game comes out. the fact they are punishing casuals is why people are pissed
If you read the comments in #1469384794508099857 , I can assure you there are enough people that just want them gone entirely.
yeah and how many of those players arent joe blow from the down street that dont even play anymore?
i agree that they should put more thought into them but i think the idea is right, but they need to actually disperse the xp into other things
this is why an in game poll system would be better than discord and reddit. it helps weed out the joe blows that dont even play
for sure
which as of now they are not doing and until they do they should not be doing this things. if you push an update through without any sort of plan to replace it or weave it into the gameplay itself then you just released an update that is DOA
i agree for sure
the fact this recent update was released without any sort of plan to weave the stuff they removed into the skills themselves alongside the update makes this update a DOA update
this update is very frustrating for me as a new player specifically, so i get it. hunter and prayer specifically are so much slower for me now and i need to grind both of those right now
exactly they arent just punishing the end game they are punishing all players new and old. they should have had a plan to weave this stuff into the gameplay with this update but they didnt which is why they are not going to see a rise in players they are going to see a drop in players because players are not going to trust them at all
new and end game player, theyre not punishing us, would be helpful to speak about your own experiences, theres no need to get yourself worked up man
i will get worked up because i actievly care about this game and do not like seeing it implode on itself and releasing updates that have no clear plan in place and are actively not listening to players once again. ive been playing this game for almost 25 years now. seeing the game decline harder than a cliff with these updates is aweful
it does feel like theyre punishing new players from my perspective. i mean the whirligigs were SEVERELY nerfed, and their response to that was to buff.. birds..?
which whirligigs should be nerfed, that's fine. they shouldnt be the only viable thing the entire game
It feels like a nerf. But in the end its for game ballence.
Any change that dosent directly help the player is guna feel bad even if its needed.
I mean this is kind of an age old thing we have, where it should have been nerfed in 2022
Many things should have been nerfed ages ago.
Or shouldent have come into the game.
What theyre doing now is ballencing things around how they should have always been
why is it needed? why is that high of xp for a skill that basically unlocks jack shit a bad thing? it's like how agility is painfully slow while unlocking absolutely nothing
Best time to plant a tree was 20 years ago, second best is today.
becaues no one new is joining the game
theyre not joining becuase hunter xp is too high?
I mean there is a pride and accomplishment meme here. And i hate to say it, but OSRS has like 10x the active population and way lower xp rates, so maybe?
To bring xp rates in line. Whirlygigs became the only way to train hunter. Invalidating every other training method.
that's not the xp rates, i promise you. it's the combat system mainly, and the visuals
Has one actually asked OSRS players why they would prefer OSRS over RS3?
i play osrs mainly. most of my friends play osrs and wont touch rs3
the reason rs3 is the way it is right now is because there was a MASSSSSS exodus once eoc dropped, and then it continued to dwindle as pay to win and mtx continued.
yeah sorry, new to rs3 specifically, from osrs.
ive streamed rs3 to my friends to try to get them to try it, and their complaints are the same every time. the visuals of a lot of the gear and the combat, with "why play when people have played with pay to win for years" also being mentioned a lot
Just alot of short sighted people stuck in there way
that's the mindset that keeps the population at 30k instead of 230k
surely the 30k are "right" compared to the 230k. and i'm not saying to change the combat, or the graphics. thats a part of rs3. but there is stuff that can be done
osrs looks better than rs3
i think it's less about the graphics specifically and moreso it is a bit unrecognizeable sometimes. like scimitars look completely different, mystic robes look very different, armor, etc etc.
rs3 has no visual identity. you can go to the ge and see 4 different art periods in peoples trasmogs. osrs might be simple but its consistent.
just coming from the osrs PoV and knowing people, just making the dragon scimitar (and all scimitars, but that as an example) look like the old version, just with updated graphics, would be amazing
like.. that just has no soul to it, imo
the early game armor sets need a revamp tbh
If I wanted a OSRS-lookalike game, I would have played OSRS.
i didn't say to make it a look a like. but keeping the items that are in both games looking recognizeable would be great
what do you mean by this? do you think we just said that they should make rs3 look like osrs?
Sorry but no. I absolutely do not want every armor to be just a different color copy of each other. We're not in 2007 anymore.
also... let's not pretend like they aren't the same games. rs3 WAS osrs. it is the same game.
nobody said that the armor should be a different color copy of each other.. what? where is this coming from?
if i answer that ill get in trouble
No, OSRS is OSRS. RS is RS
im confused at where you got the idea that we just wanted recolors in the game
rs doesnt exist without osrs, and osrs doesnt exist without rs3
You just said you wanted armor like old version just with better graphics. This means same armor, but different colors because that's the old way.
that's.. not how armor is in osrs at all. and also not what i meant. what im saying is instead of the dragon scimitar looking ugly as hell like it does in rs3, make it look more similar to osrs with the curved blade, but with modern rs3 graphics
And if I wanted simplistic armor like that, I'd have played OSRS.
... what?
Alright
Thatâs enough
The current conversation has nothing to do with this weeks update
Please use the correct thread for it
id like to see them give us a toggle for new and old graphics like what osrs has with runelite
being able to have an option for them like we do with cosmetics would be amazing QoL
This update massively buffs Prifddinas pickpocketing
Update suggestion:
A proposed solution to make Thieving success rate/chance clearer while pickpocketing an NPC:
- Similar to how hit chance is shown besides a targetâs HP bar, a success chance/rate indicator could be displayed above the pickpocket NPC.
- Alternatively, this could be integrated into the Hero interface, alongside existing stats like damage, accuracy, armour, and style bonus.
This would give players immediate feedback on their actual odds, rather than relying on guesswork or external calculations.
This update has wrecked my skillers thieving on druids at the garden. At 110 thieving, full camo, ring, sticky fingers relic and aura, she now is getting bashed every 2mins. Where as before she did not fail after getting ring and full camo. Not afk at all now. Reason for thieving there, is getting the unlocks done. This just made me log out. đ
The additional changes wi fix like 90% of these complaints for those who missed the newd post đ
Thieving-specific thread here: #1473386767812919557
this new update needs completely removed. there is no excuse for this update going live and completely ruining everything the update broke
Slowmode is on in all the threads to help keep some spam to a minimum
Claiming the food hamper seems to now have snuck in an additional "Yes please" dialogue before it is being given.
while we're fixing early game nonsense -- especially with hunter in mind -- can we please fix this issue that's existed for 20 years where the kebbits get stuck behind your traps and waste them? It looks really bad to new players when the game can't even path. There's a lot of clunk to this skill that makes it feel bad beyond capture rates.
Wiki links found:
https://runescape.wiki/w/_especially_with_hunter_in_mind_
It's tempted by oblivion, but has played skyrim already
Personally, I think tracking kebbits should offer the highest xp over birds. While not really a high intensity, itâs definitely more so than other forms of hunter.
It's still insane to me that you gutted a level 90 construction unlock to make a level 75 construction unlock better than it for no reason. Chance to save doesn't matter because lower exp means you use up more bones anyway.
Its not really gutted. Xp bonus went from 250% to 200%. Its still good.
It's now slower and more expensive than a lower level option
Like the ONLY niche it had before was it offered worse exp rates than powder of burial but saved a bit of money. Now it costs more money while also being way slower. That is the definition of useless.
It still gives a chance to save andalot of xp. Its fine.
You still use more bones. How is that fine? It's not "saving" bones you still use up more.
Not everyone is going to be going for max efficiency.
Its fine as is.
Burial powder GE mid jumped almost 20% in the past week đ
It's not a matter of max efficiency it's a matter of ZERO efficiency. The whole point of saving mats is to make your mats go further. It takes burying 1,166 bones on the t3 chapel to match the exp gain of burying 1,000 bones with elite chaos/burial/gilded. With a 10% chance to save t3 chapel turns 1k bones into 1,111. In other words, you LOSE materials. You do not save them you LOSE them
Have they said when this fix is going live?
Which part? This is from the update Monday morning
The thieving fix from Mondays update
There was an update today #game-news message
Thank you, didnt see it on a news post on main site so wasnât sure
mid week upates usually get added to the next week's blogpost
@Jagex
I don't know if its new or old bug but voice of seren lowers thieving xp by 20% instead of increasing
This is with sticky fingers + full ibis set
before voice i got 94 xp
According to wiki sticky fingers xp is 87.1 on Ithell workers
Is it normal that this update nerfed active skilling : Heists ?
With light form and crystal mask on, I am getting so many spirit manifesting now ? It barely happened before the update
I think its a bug, you should report it. I also noticed it
...As a mobile-only player who hasn't even played for 5 years yet (and has no prior rs history), nerfing the user-friendly, graphically pleasing Fort in order to get players to interact with some of the worst content in the gameâPOHâbefore updating that content is just... Dumb đ ...Furthermore, who're these "NeW pLaYeRs" that you're appealing to by DUMBING down quests like Cook's Assistant or Sheep Shearer? Seriously, who the heck had a hard time finding Black Wool, that's AVAILABLE on the very farm this quest occurs? Man, no more Dailies plus removing content that gave super easy quests a bit of flavour... Welcome to Boringscape... đ
No, NO they're NOT; When rs3 was released on mobile, I compared it to OSRS and determined that one looked like a dated Roblox-meets-Minecraft knock off (i.e., OSRS) and the other is... Well, was... An ever-evolving MMO (i.e., rs3, hence the 3) that strived to modernize its graphical appearance (which it has and continues to do so; like the glow-up between Burthorpe when I started vs Burthorpe a few months back, before the challenge mistress' set-up got ax'd badly, was AMAZING!) and, at the time, newer content (like Necromancy and Fort Forinthry) seemed to be more in-line with other mainstream MMOs (but all that doesn't matter, since lately it feels like the positives of the last 3 years, PLUS everything years prior that separated rs3 from its highly unpleasant counterpart, OSRS, is getting chucked out as they punish players who chose to Mainscape over Ironscape as their preferred mode of 'scaping) đ
r...riiiiiight
theyre changing things becuase the population is a fraction of the game that you're trashing on. they are the same game at their core, both games pretending theyre not is silly
both games should take the good from the other without just copying
POH is the worst content in the game? Yeah you might need to play the game a bit more....POH is fine. Fort is fine. I don't get what the issue is. What is this nerf to fort you're talking about? If you want to save bones, use the fort. If you want more exp use POH.