#The Early-Game Rebalance Now Live!

1 messages · Page 1 of 1 (latest)

cunning basalt
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Heyo Scapers,

Our weekly update is now live - https://secure.runescape.com/m=news/the-early-game-rebalance-now-live
 
Alongside this update we have released a stand alone list of patch notes for the rebalance, check them out here - https://secure.runescape.com/m=news/patch-notes-early-game-rebalance

RuneScape

Today we’re launching a rebalance of several early-game systems to smooth out progression for players fresh off Tutorial Island.

RuneScape

As part of our Road to Restoration roadmap, we’re rolling out a series of rebalances across different level brackets, starting with the Early Game Rebalance.

slim sphinx
#

Fire emoji

fading patrol
#

Hyped to try out some of these changes - thanks team 🫶

cinder heath
#

Early-game Agility has a few problems right out of the gate: low-level courses feel slow to train, shortcuts don’t really feel worth using anymore, and Silverhawk boots let players skip most of the core training experience.

What if we make silverhawk boots through Invention and use actually feathers (like a sink) and only make the xp from boots work during actually training agility?

neon rock
#

Cheeky monkey ded.

cinder heath
#

Maybe gnome stronghold could be lvl 5 or 10 and more xp than burthorpe? Many players will skip gnome course I believe, Burthorpe is easier to access. 😮

reef axle
chrome perch
#

Love the broken thieves guild doors, didn't want to raise thieving anyway... xD

cinder heath
cunning basalt
cinder heath
#

pp timer, great one!

chrome perch
vague garnet
#

Love the shoutout to mod answers

#

Good way to make sure people can see stuff they might've missed

worldly echo
#

ITS A BAR FIGHT!!

cinder heath
#

great solid update

cunning basalt
boreal crag
#

Not a fan of the 2min "afk" thieving

sharp turtle
#

are there any more blogs dropping this week/today?

chrome perch
#

Will try to, I don't have a software for that, will see what I can find.

cinder heath
cinder heath
elder gazelle
#

the changes to high level pickpocketing feel a bit heavyhanded

chrome perch
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In the chat box it just continuously says nothing interesting happens, and nothing happens on any door.

sharp turtle
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afk thieving was busted before

worldly echo
#

🤯

inner arrow
#

Menaphos market guards definitely were OP asf

elder gazelle
sharp turtle
#

if i wanted to get those clues before the 120 update, i would have to go to abyss lords for 400 hours

#
  • use bik
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it was a nice change, it felt like an actual reward for reaching 120 and being a master thief, but it was broken by all accounts

ocean kraken
sharp turtle
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hope they consider baking the legendary thieving aura into the skill somehow

untold sierra
#

they are

#

you can see in the blog the mod post about auras

elder gazelle
elder gazelle
untold sierra
#

right now it's looking like it'll probably go to either a Thieves Guild unlock or the Aura Totem

sharp turtle
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id be down for more unlocks through gameplay

sharp turtle
bold summit
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If you do them all i'm sure you'll be able to get one

fickle sundial
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Thank you for the updates. I am especially glad you listened to feedback and made tweaks where needed.

That said, I'm still really not okay with reverting Cook's Assistant to pre-2009 version. Like... not okay at all. I find it serious backtracking, giving the players option to bypass gameplay which is opposite to integrity in my eyes, and turning CA into "fetch X items" quest instead of a quest that encourages interaction with environment. I'm honestly disappointed you went through with this. Please don't do the same thing to Imp Catcher.

rotund ivy
#

the new thing with degrading success chance for pickpocketing i half to say is quite bad and im not a fan at all

umbral oasis
distant harbor
#

One early game rebalancing I'd like to have in game, that I haven't seen here is for low level cooked fish to heal appropriate amounts again. Right now fish below lobster tier heals reduced amounts vs what they healed before EOC, and it makes early game fishing/cooking progression less satisfying.

Like currently herring heals the same as shrimp (200), despite it originally healing 5, meaning it should heal 500. Herring, cod etc should have their original healing amounts restored IMO, because it makes levelling fishing & cooking more rewarding

cunning basalt
rotund ivy
sharp turtle
umbral oasis
#

Lemme run it right now and check

rotund ivy
elder gazelle
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15minute afk is overkill i get that but if i'm fully decked out 2minutes of thieving feels like a kick in the nuts

devout junco
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not happy about thieving holy god this sucks

thorny cipher
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Yeah thieving sucks @ high level now

umbral oasis
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With ring+mask alone I got 2 minutes at vyres without getting caught. Assuming the xp rate is about the same, that's not bad. Could get 4 minutes if camo outfit procc'd

desert fossil
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why did crystal mask catch a stray 40% nerf at the same time as the pickpocket changes

devout junco
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this is nerfed to hard wtf

bold summit
cunning basalt
untold sierra
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because Cmask+Lightform made every other upgrade irrelevant?

modern jacinth
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Oblivious perk isn't working

elder gazelle
umbral oasis
desert fossil
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yeah but apparently every other upgrade is now barely relevant as well considering i can get caught by a lvl 78 archaeologist within 2 minutes with full buffs and gear

devout junco
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Somethings got to change with thieving. This was too much.

untold sierra
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like seriously, it was funny to me, going through pick pocketing calculators, stacking everything up, getting to 70%ish at best, throw on just Cmask+Light Form and hit 100% on basically everything

umbral oasis
untold sierra
#

has anyone tried Priff Elves Waiko Marketeers?

chrome perch
elder gazelle
devout junco
#

pickpocketings dead for sure at this point.

modern jacinth
#

Starbloom seeds removed from master farmers?

umbral oasis
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1.5 min at arch profs without Crystal mask. 2 min with mask.

elder gazelle
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bit of a pet peeve maybe but ham members are dead as a way to gather easy clues,the amount of items added to their droptable makes it unbearably intensive for a low level method,have to empty your inventory every 40 seconds

devout junco
umbral oasis
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For the xp rates though?

strong sonnet
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I mean, just use oblivious perk and go to a busy world with ice asylums out, you’ll out heal the damage and you can be afk once more

devout junco
umbral oasis
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Dude read the patch notes.

strong sonnet
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Oh damn, I was under the impression that was staying

elder gazelle
devout junco
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Man I really think they fumbled thieving. Yikes.

umbral oasis
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Crystal mask + Light Form I still got 1.8 - 2.2 min at arch profs.
Glad I hit 200m before this update.

devout junco
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Oblivious getting changed is really whats screwed this completely. :\

umbral oasis
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100%

boreal crag
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Imo so far Road to restoration has been a fumble

umbral sandal
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3 min menaphos thiev lvl 120 aura+bis gear

devout junco
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oof

umbral sandal
#

+crystal Mask light form

sharp turtle
boreal crag
ocean kraken
umbral sandal
#

15 min is to op time of crystal Mask 5min isn't xd

sharp turtle
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wheres a fair middleground for thieving? should the 120 cape let us never get caught, like the 99 cooking cape does? is that fair?

sharp turtle
boreal crag
#

You are so right

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make thieving a 1½% success rate at 120

umbral sandal
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@sharp turtle time of crystal Mask if max gear you deserve 5 min lol

elder gazelle
umbral sandal
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@sharp turtle but its in between xd

languid iron
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so are we getting refunds for our premier tokens that were just used for the cheeky monkey. its useless now

sly python
desert fossil
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i'm not really against the lower afk times, but introducing a decaying success chance to counteract guaranteed thieving caused by stacking buffs and then reducing the total achieveable buff in the same patch is really poorly thought out, if one of them is too oppressive just redistribute it to other sources

sharp turtle
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it also goes against the game logic that other games like anything from the elder scrolls would use for thieving success rates. higher skill = better thief.

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imo its hard to balance in an mmo since no one else really does what rs does with skills

sly python
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I'm okay getting less XP or gp in return of longer afk timers. Most people afk thieving for the items, not the XP/GP

main nacelle
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nah, at 120 with full camo & mushroomy bag w/ oblivious (atm useless perk), light form, mask + the aura (which will be removed) should not yield in only 2 minutes of pickpocketing...

vague garnet
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Perhaps the falador altar could also have a slightly boosted xp bonus after some tasks, it being some distance from a bank would keep it from being too strong

untold sierra
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mmmmmm... I decided to go try out priff elves, on the one hand, I got my first strike faster than normal, on the other hand, I don't immediately get strikes 2 and 3 right after

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on the other hand... it does mean priff elves is probably not actually five minutes afk at once

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I'll see after strike three happens what it looks like when I get my first strike at another clan

elder gazelle
true sluice
neon rock
untold sierra
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ok, priff elves are also about two minutes to first strike

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so they aren't actually more chill... I'm kinda wondering if they forgot to let success chance overcap?

bitter salmon
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very glad i got 200m thieving - but also it's kinda nuts that i was able to get from level 99 to 200m thieving from the 120 thieving update. things were dialed way too high but this is an over-correction imo

sharp turtle
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i dont usually go for 200m in skills but i have 200m in thieving now. it was insane xp for little effort.

untold sierra
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mmmmm, actually getting strikes seperated out instead of getting 1 2 3 basically instantly does mean I actually get to just do the four good drop tables and never have to touch any table I don't wanna

potent river
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Anyone else not a fan of them sneaking in massive nerfs like oblivious in last minute with no discussion?

thorn narwhal
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Really disappointed with the Cook's Assistant change. Takes away a good introduction to actual questing (instead of just prepping 3 items and handing them in straight away)

sharp turtle
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i propose a new relic, call it E for Everyone. when youre stunned or interrupted, theres a 35% chance you instead hit the npc, stunning them for 5 seconds.

vital oar
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Thieving (pickpocket) changes are dog. Think about it again. If xp was the problem, cut xp, not the afk gameplay...

potent river
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Like why even bother to discuss the updates or even tell players anything when youre going to massively nerf something you didn't bring up at all?

sharp turtle
potent river
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Maybe they wouldn't have to look into things if they didn't intentionally conceal massive nerfs?

sharp turtle
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they overnerf things then respond to player feedback after the update drops

fickle sundial
sharp turtle
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what was changed about cooks assistant?

desert fossil
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can now use generic items instead of the quest specific ones

sharp turtle
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i havent done that quest since 2005 so idk how it changed since then

neon rock
chrome perch
potent river
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Yeah tbh I don't care about the quest change. I am just extremely annoyed they decided they wanted to gut pickpocketing.

sharp turtle
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isnt that a good thing? new players are invited to explore the world right from tutorial island

potent river
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Honestly I wish I could go back in the other threads and point to all the ppl who said "oh well theyre not going to gut pickpocketing" and say here ya go. Look what the devs did

true sluice
fickle sundial
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Cook's Assistant was remade in 2009 exactly because they didn't want the quest to be complete-able by just having the three items in inventory. The new version existed twice as long as the old one

sharp turtle
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do you have the current world record for speedrunning the 2009 version of cooks assistant?

desert fossil
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is a new player actually just gonna roll up to the cook with all 3 items in their inventory

true sluice
devout junco
fickle sundial
true sluice
fickle sundial
neon rock
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But do new players even look at that from the get go?

desert fossil
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yeah the people i've introduced to the game barely looked at interfaces

chrome perch
bold sinew
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master farmers and every other lower level mob are now amazing, thieving changes are op for those

fickle sundial
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The thing is... it was reverted likely ONLY because of old players.

sharp turtle
bold sinew
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idk, I havent tested high level stuff on my leve l52 chunker

sharp turtle
fickle sundial
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If they do the same to Imp Catcher, I'll be seriously pissed.

void hollow
main nacelle
neon rock
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I don't see imp catcher changing because you can just buy the 4 beads from the herblore shop.

sharp turtle
untold sierra
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I don't see imp catcher changing because old imp catcher SUCKED

true sluice
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Yeah, the quest changes... I'm sorry, but that really sucks. You've just made the game worse, in this case?
"Why can't I use this egg?" "Why does it have to be black wool?" Because the Chef said he needs a special egg for a special cake and Fred said he needs black wool?? This is a quest, were you paying attention?

untold sierra
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how many other quests ask you to go get "specific version of common item"?

fickle sundial
untold sierra
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IME it's either a generic item or a fully custom, only exists for the quest item

sharp turtle
true sluice
hazy night
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Game is becoming more like OSRS by the day

sharp turtle
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oh no, osrs is successful. cant have that here, can we?

fickle sundial
bitter delta
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buff bar still states buff as being 10%

west arch
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Princess and the Pauper asks you to get 'juicy redberries' specifically.

vivid badge
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I welcome the nerf to pickpocketing. But current nerf feels bit too far. All Bis thieving boosts should get us close to 5 mins. With no boosts 1-2 mins without getting caught is fine.

misty grail
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The Draynor Seed should no longer flicker to its older model when successfully stealing from it.

true sluice
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For when you're growing Draynor

misty grail
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for when Draynor wants to create smaller Draynors with its partner

true sluice
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Count Draynor, what are you doing...?

ocean kraken
misty grail
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help me step-town, I'm stuck

sharp turtle
potent river
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Oh boy, I cannot wait for the mid game and end game INTEGRITY updates

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If pickpocketing/thieving changes are the poster child for their game direction then clearly this game isnt for me anymore.

tulip quartz
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Pickpocketing was OP and I'm glad they nerfed the afkness rather than the xp and loot

untold sierra
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btw, you can swap elf every 60-90 seconds and pickpocket the same clan forever now

bold summit
potent river
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"integrity this integrity that, we've now decided you can no longer afk any skill and must complete a mandatory captcha to continue playing"

untold sierra
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but you do get strikes every 2-3 mins so it's not more pure afk than other methods

neon rock
remote mauve
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I'm sorry jagex, as a veteran 20y played. You are not keeping players with that kind of "integrity" updates. Late game buffs should have a meaning.

sharp turtle
remote mauve
warm cobalt
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If we stick with this style of thieving, we may need targets to swap between. Looking at archeology professors.

west arch
brave kettle
sharp turtle
sharp turtle
untold sierra
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at low levels the change has actively made it MORE afk

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seriously, at lvl 1 you effectively have 85% success chance at pickpocketing

brave kettle
scarlet vine
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I think character not responding to clicks during pickpocket needs to be looked at.

sharp turtle
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200m thieving in rs3 takes far less time than 99 in osrs does. why are you comparing them?

wicked plinth
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Cook's assistant and sheep shearer were not confusing at all... these quests have been like this for years with clear quest guides and minimap boxes. This is just a downgrade to cater to osrs players

sharp turtle
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they want newer players to have an easier introduction to the game, stop blaming osrs for everything you dont like lol

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honestly cant think of anything that affects me less than the changes to the first quest in the game

bold summit
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Early game fixes will bring some small issues for mid / lategame. We'll jsut have to hope they can minimize the amount of problems untill they get around to the rest of the rebalances

wicked plinth
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Well they're talking about breaking expectations for returning players so osrs is a large part of that base

untold sierra
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is it? or is it a bunch of people who left when SoF/TH happened, or EoC, and then never went to OSRS?

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or is it people who've left since, who might come back with the changes(Hi)

sharp turtle
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im sure jagex has the data to show that new players who do cooks assistant end up grabbing the wrong egg or wool, then quit the game before they complete the quest

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its not like these changes are blind shots in the dark

wicked plinth
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Yes since th and eoc came years after they changed these quests. Players who left because of this should not 'have their expectations broken'

fickle sundial
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CA was in fact changed years before EOC

indigo wind
north hemlockBOT
hybrid viper
#

You guys are very upset over the idea of having to actually interact with the game

fickle sundial
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In 2009... which means it existed in updated form for twice as long as original.

I think the only time players complained was during Leagues.

teal quiver
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Why not run it like the vault of shadows mystery where you can substitute items to complete the quest initially, but come back with the proper items (black wool / special ingredients) for a full reward

sharp turtle
teal quiver
fickle sundial
indigo wind
sharp turtle
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its the main way that jagex gets people into rs atm

indigo wind
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Also FTP3, at least with the mango (though tbf I think that predates regular mangos)

remote mauve
vital meteor
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Sorry but clicking an NPC every 2 minutes at 120 thieving and bis gear is neither fun, nor shows respect for our time. A nerf was needed, but this is way overdoing it.

lyric sage
#

Early Game Rebalance

Look inside

Late game thieving killed

wispy wren
#

yeah having to actively play a video game surely sucks..

remote mauve
#

then let's change fishing next

indigo wind
sharp turtle
remote mauve
#

you cast ur net/rod...wait for splash, click again to catch fish. perfect!

brazen ether
#

anything requiring Crystal Mask to reach 100% was never 15 minutes afk anyway, so none of those pickpockets should've been touched 🤷🏼‍♂️

untold sierra
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they were touching the basic way pickpocketing functions, they were touching everything anyway

brave kettle
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all fishing methods shall be removed EXCEPT for fishing frenzy, because AFK is not allowed and you must click. click for your lives.

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you won't be respected unless you click every 1 second on those fish

misty grail
# sharp turtle weird, osrs does a great job and they dont have afk thieving

I will argue that afking on osrs isn't really a common practice, but rs3 isn't osrs. a lot of rs3 has a lot of afk and that's not a bad thing, it's how it's implemented that's important. I believe low effort afk methods should be ok, just not as fast or profitable while active methods are much faster and more profitable

sharp turtle
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yes it is lol

indigo wind
vital meteor
indigo wind
sharp turtle
# misty grail I will argue that afking on osrs isn't really a common practice, but rs3 isn't o...

osrs has figured out how to balance skills between afk, semi afk, and full spectrum. rs3 can do the same thing but needs to approach it in a different way so they arent copying osrs
https://youtu.be/83RHOq-z9Uc?t=359

Just a short video of 2 tick fishing which is the best method for fishing xp/hr and less click intensive than 3t barb fishing. This method can be done at level 35 or 50 fishing, but wouldn't recommend it until at least ~level 80 where your catch rate is good enough to get a decent xp/hr.

Useful plug-ins before starting:
Metronome - I like to ...

▶ Play video
scarlet vine
#

I can now steal porters as much as I want from amlodd thieves which wasnt possible at 96 thieving before.

tawny dagger
# indigo wind

if you mean the xp/h approx change being negative, it's because stacking scarabs only gives 25% xp per scarab now.
So instead of 100% xp for scarab 1 and +500% for stacking 5 extra scarabs.
It's now 100% xp for scarab 1 and +125% for stacking 5 extra scarabs.

indigo wind
remote mauve
indigo wind
tawny dagger
#

oh, lol

misty grail
#

making both games more and more similar isn't a good idea, they're different games for a reason. I believe rs3 should head in its own direction and they should not just mimic each other

scarlet vine
# indigo wind

OSRS thieving is the worst skill in both of these games combined, anyways I don't think pickpocketing is done for XP if people at 120 are still pickpocketing, it means there is too much loot for AFKing the skill.

sharp turtle
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rcing and agility are worse

misty grail
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vyrelords are just not afkable anymore and that makes me sad, but I understand, but I'd still like something to be afkable in the thieving space, even if it's a lower level npc

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less profitable, but still afk profit, even if it's 500k/hr. I have a lot of spare time in my life and I don't want to always do the most active stuff

astral adder
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with lv 70-80 mobs, even with aura + all bis, im getting stunned within 20-30sec at 120 thief. wonder if the 3-4x loot strips your initial buffs faster...

tawny dagger
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I just realized something.
Is sticky fingers now worse xp/hour than not using it?

sly python
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Idk if I'm right, but I think they made the entire thieving not afk-able anymore as no matter what level you have, the chance of getting caught increases. So even with bis gear and all boosts, you end up failing level 1 thieving stuff (I think)

brave kettle
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why should someone at 200m thieving fail beginner level thieving though

untold sierra
bold summit
lyric sage
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whats with some rs3 players being so hostile towards people wanting afk to be viable like wasnt the whole goal for both afk and active to be both good (active being better of course)

brave kettle
potent river
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If the early game rebalance is filled with this level of nerfing the game then the mid and end game rebalance is probably much worse.

misty grail
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it doesn't need to be good or powerful, I don't care if it takes me 20+ hours of thieving to get an onyx from tzhaar or a ring from vyres, just let me afk, or get it closer to 5 hours if I'm actively trying to thieve

strong sonnet
#

I mean afk itself is fine, afk 2m exp/h and decent money isn’t really something that encourages gameplay

astral adder
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many people were proposing nerfing xp rates by a lot, and loot as well, but keep afk. of course feedback isnt usually taken

potent river
bold summit
potent river
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Removing afk from this game will kill it. All the tourists that they're bringing into the game will get bored.

strong sonnet
#

I was thinking they’d leave oblivious in the game and just allow the 70-80’s npcs to be fully afk still at the higher levels

scarlet vine
potent river
bold summit
fickle sundial
#

They seem to be still looking into thieving update as per words of Mod Yuey on Reddit.

astral adder
#

the oblivious removal was really bad

potent river
bold summit
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Removing / reducing is a huge difference.

slim sphinx
#

I do think 2m afk is a bit too drastic of a nerf

orchid dust
#

@cunning basalt I think theres a typo in the agility table, the burthrope course says +75% in this blog, but the last one said 63%. I did quick maths and I think 63% was the correct number

potent river
#

15mins to 1-2 mins at best is borderline removing. But sure be pedantic if it makes you feel better

Edit: on top of gutting oblivious with no discussion

astral adder
#

the new reworked oblivious is worthless, it wears out within 2-3 seconds then it does nothing... also defeats the entier purpose of it

oak sapphire
#

Those changes suck. 2min is not afk at all.

slim sphinx
#

5 mins is a decent sweet spot imo, 15 min afk is a bit too much

cunning basalt
gray forge
#

I cannot believe they're like "haha no polling for you, now THAT would make it OSRS ;)"

So many bad changes..

tulip quartz
bold summit
sharp turtle
#

take a shot of whiskey every time someone blames osrs

cunning basalt
strong sonnet
#

I personally think 2 mins is quite generous for the rates we’re getting, but low level afk stuff would ideally still exist for those looking for 15 minutes

crimson iris
#

returning to this game was a mistake 🙁

limber coral
#

Pickpocketing being 15 min afk and 500k xp/hr was insane. One of those things had to go lmao

gray forge
#

@bold summit ah yes the classic feedback method of letting players rant on reddit and discord because it doesn't matter if they do, we're doing what we're doing

Hurrah. So effective. I've certainly never seen that method backfire a dozen times over the past twenty years.

last patio
#

I genuinely don’t understand why RS3 is removing AFK time from skills. Why touch late game "rewards", with early game updates? We worked hard for these item upgrades and quest rewards that made this AFK time possible. Why nerf it? Why not put on a poll and listen to your community that has been here for years, even when you made mistake after mistake.

I don’t play this game to grind hundreds of hours clicking every 30 seconds. When I actually have time to play, I boss, quest, or go for achievements. When I’m working or busy with real life, that’s when I AFK skills. That flexibility is literally one of the biggest reasons I play RS3.

Now with Thieving, I have to check the screen every 30–60 seconds. That completely kills the low-attention training style RS3 has supported for years.

Jagex, Why not handle it like Mining or Woodcutting? Make optimal XP come from actively switching targets every few seconds, but let AFK players stay on one target for lower XP per hour. Reward active play without punishing AFK players.

There’s a reason I log into RS3 instead of OSRS. It’s the quality of life and the ability to AFK alongside a busy schedule. If you remove that, you’re removing one of RS3’s core identities.

The same with safe cracking. If you remove the AFk time with picketpocketing. Why not change the safe cracking spawn times back to what they were?

Focus on content first that is dead and should be removed instead of nerfing parts of the game that is good for players.

analog compass
#

Before anyone cries and doesn't give legitimate feedback further has anyone tried priff elves yet? I saw in the blog post they're supposed to be more afkable?

small topaz
#

I am totally happy with them making the thieving changes, but I think they need to have a progress bar of sorts, or even just a status effect that shows your pickpocketing success rate dropping overtime. Just having a visual indicator of when your bar goes from 100% (Or greater) ((Thinking Full Green Bar)) to a decaying Blue bar (showing the current decrementing success chance) would be amazing.

scarlet vine
untold sierra
#

it's not really MORE afk than other options except specifically on level

analog compass
#

Sounds good, I'll have to try higher levels tonight when I'm off work - on feedback however, they could make the changes to decay by 1% at every 3-5 pickpockets rather than 1, that could boost up the average to 3-5 minutes rather than 2

cunning basalt
untold sierra
#

but it is nice to be able to just spend an hour pickpocketing meilyr for more dragon scale dust or amlodd for some porters

kindred sand
#

I'd love to know what the thinking behind the hunter nerfs were. Now I haven't trained hunter in years but when I do, for how active whirligigs seems to be, the xp rates seem pretty fair at the higher levels. A 60% nerf seems way too high for the highest tier available.

shy bay
#

I tried the priff elves at 120, with the full camo outfit and got about 5 minutes of thieving there (similar to before), but now you get it in 3 2:00-2:30 attempts, and not 1 5:00 attempt and 2 instant catches.

wanton nebula
#

Maybe no one has made a new account for a while, but early early thieving was atrocious. I remember pickpocketing lv 2 men at lv 30+ and still failing constantly. I am glad to see these changes that were targeted for early game.

orchid dust
desert fossil
strong sonnet
cunning basalt
final ember
#

Glad we’re having these changes. AFK being a predominant gameplay style was not healthy

cyan hedge
#

afk has been a core part of the game for awhile, afk didnt need removed, the xp and rewards needed adjusted

orchid dust
untold sierra
#

it's still afk?

final ember
cyan hedge
last patio
untold sierra
cyan hedge
#

this update feels like it needed more time to gather feedback and devtime but because they want to ride the goodwill from TH removal they are rushing out content.

shy bay
#

The thieving loot was a bit crazy for 15 minute afk. But I do think that 5 minute afk with crystal mask wasn't that bad. We still have a lot of fully afk combat methods that get you way more loot.

cyan hedge
#

I can afk combat for 30mill gold an hour, but afk thieiving was the busted thing? lmao

kindred sand
lyric sage
#

Early Game Rebalance

Look inside

Late game thieving killed

small topaz
astral adder
#

i thought ppl barely did whirlygigs to begin with, its an active intensive method... still dont get that nerf

bold summit
#

It was a pain to do. but for those that did to it it was really good

astral adder
#

when market allowed for 70m+ hour at dazzling i still hated it lol, same with literally everyone i asked.... barely did whirly gigs because carpoil tunnel simulator

fair stream
#

Where were you when pickpocketing was kill.

brave kettle
#

i did 4k whirlygigs for comp requirement and said "never again" it was misery

lyric sage
last patio
cyan hedge
lyric sage
fair stream
bold summit
#

If they made the content good from the start it wouldn't require nerfs 🙂

small topaz
#

I'm going to reassert my position that these thieving changes are very good for the health of the game, but something they could have done is a visual indicator of your pickpocketing chance decreasing overtime, right now there is zero visual. In OSRS they'd have a plugin built for this, but in RS3 since we do not have a client that can do that, they need to account for these types of QOL things in-game.

cyan hedge
#

nah, its bad for anyone training thieving. again, the buffs, afk time, etc were all fine. Just lower the rate.

Or make it so the xp rate starts at 100% and your auto pickpocket speed goes down over time so that you need to click again to reset it

#

instead of just stopping you and making it so the only perk that stops the stuns is gone

astral adder
#

i think oblivious would not be that good now, because afking makes you more likely to get caught indefinitely, unless getting hit resets that

somber sundial
#

Could we see smth similar to mining where when yoy get caught, you get a stacking debuff that reduces xp instead of stunning and killing you? Resets on clicking a new npc

cyan hedge
untold sierra
#

getting hit DOES reset that, hence changing the perk

astral adder
#

im referring to the bigggest nerf of thieving - the infinite stacking "debuff" that not changing target makes you more likely to get caught

untold sierra
#

yeh, getting hit resets that

astral adder
#

the stealth removal of oblivious was a low blow.... on top of the hard nerf

cyan hedge
astral adder
#

i know of the change lol. for afking its useless now. yay i get 3 more seconds of afk!

cyan hedge
#

overall the changes are bad, and the communication about them was worse. it should have been delayed for more feedback or play tested

small topaz
# cyan hedge nah, its bad for anyone training thieving. again, the buffs, afk time, etc were ...

I don't understand - instead of stopping you by failing a pickpocket, you want it to stop you just in a different way? I'm sure they're going to find a middle ground here, but I just don't get how functionally your proposed change is different than just failing a pickpocket in a shorter period of time?

I think your proposed solution might actually feel worse overall because you immediately start getting worse and worse xp/loot versus getting full xp/loot just in shorter bursts?

cyan hedge
sharp turtle
#

xp isnt the only problem

small topaz
shy bay
#

The new Oblivious perk is probably nice if you just unlocked the npc. But it is so different ... It would probably have been better if the perk just reduced the stun time.

cyan hedge
#

Im fine with an xp nerf and loot nerf, im not ok with this "kill afk methods because we decided players need more friction" style of gameplay

astral adder
#

its pretty simple elevor. afk should be afk, at less rates of xp/gp vs active. right now you cant even afk, thats the issue. ppl are fine with nerfed rates

cyan hedge
#

meanwhile osrs is slowly ADDING afk methods, because their devteam takes on feedback properly. IE: Gemstone crab

small topaz
#

OSRS AFK is like 35k xp/hr, I think you comparing the two is very out of touch

potent river
#

Ppl who point to osrs as a bastion of "look this game is popular and it doesn't have afk" are actually cooked in the head. OSRS players fucking rioted when Jagex tried to gut salvaging.

cyan hedge
#

60k xp an hour for skills to go to 99

#

thieving goes to 120 and had its best afk methods gutted

vestal dune
#

Damn dude I can’t click an NPC anymore and follow them around for 15 minutes anymore. Jagex is killing my game!

small topaz
#

Yes, the best AFK methods that made it possible to AFK to 120 in like 60 hours lol

potent river
#

Nerfing xp and gp would be fine even coupled with a consistent 5min afk with all unlocks. But gutting it and making it 1-2 mins is awful.

fair stream
#

5 minute afk would be perfectly serviceable

astral adder
#

thieving was not more than 5 min afk, lol. totally cooked in the head thinking its 15 min

vestal dune
#

Yea it shouldn’t even be 5 minutes

sly python
#

I'm pretty sure the majority of the people afk thieving for the items they gather while doing thieving. Not the XP/GP.
If they want GP/XP then they should be doing heists

potent river
vestal dune
#

It should 1-2 minutes at max

potent river
astral adder
#

some ppl just like funpolicing

vestal dune
#

What’s next click the beginning of the agility course and your character runs the whole course?

potent river
#

Tying afk time to CM at 5 mins is very appropriate with all unlocks at 120

bold summit
sturdy sonnet
#

I think for game health it is better if they tone down this "AFK gaming". Lasts I saw real player or chat in game was year 2006.

shy bay
potent river
sharp turtle
#

rs3 thieving could have a split activity meter based on your inputs. osrs pickpocketing works where every click is 1 pickpocket attempt, so what if rs3 had an afk and active play path?

for the active mode, auto-pickpocketing is turned off and you have to click every time, but you don't get caught ever if you have the right gear.
for the afk mode, you can click once and pickpocketing acts like it does now, but you fail at a slightly less rate than this nerf.

bold summit
vestal dune
shy bay
warped thunder
#

with auras going i dont know if vyres will eb as doable

potent river
vestal dune
potent river
#

One skill is historically very afk and the other is agility.

sharp turtle
#

silverhawks?

vestal dune
astral adder
#

agil is an entirely differnt cringe "skill" lol. so good that i literally never did it to silverhawk to 120

small topaz
#

Thieving was not historically very AFK, unless you started playing in the past couple years

last patio
# vestal dune Damn dude I can’t click an NPC anymore and follow them around for 15 minutes any...

@fair stream for me it is not about the 15 minutes. I agree with removing 15 minutes afk from the game. But why they add the 15 min in the first place? They sold it with the Premier Pass.

For me it is about the 5 minutes with Crystal Mask. To get there and to be able to use the Crystal Mask, Lightform prayer, Ardougne Hard tasks, you've invested many hours. Now they nerfed it. I personally think the 5 minutes should be untouched.

potent river
#

Thieving was also useless until recently

lofty mesa
#

anyone tried menaphos guards pickpocketing? is it still manageable?

shy bay
young ruin
fair stream
vestal dune
fair stream
#

Lets make combat instakill you if you dont interact every 2 minutes

potent river
#

Require a captcha if you don't interact and change your target manually. Remove auto retaliate too

small topaz
lofty mesa
#

Heists are the fast and active method, pickpocketing has a nice spot as the afk method. I wouldn't mind an exp nerf instead of the afk nerf. This was really not necessary

fair stream
sharp turtle
bold summit
small topaz
potent river
#

I have been giving a lot of good feedback. I'm just tired of people making terrible bad faith arguments. Why aren't you criticizing them?

fair stream
astral adder
#

do a 50-60% xp nerf for afking and call it a day ... still would be 700k+ an hour at vyres

small basalt
#

700k+ XP/h is still too much XP for 0 effort 15 min afk

burnt apex
#

Just make it closer to 5 min afk no ?

potent river
#

Just look at my post history, I posted plenty of feedback since the original blogs.

naive agate
young ruin
#

I definitely think the full 15 min afk with xp and loot was far too op for the mena guards/other high tier pickpockets, especially as you had to only use 60% of the late game buffs.

With the current set up of using 100% of buffs, the 1.5 minute afk seems very heavy handed.

I think the balance here would be a 5 min afk, with -50% xp and drops, the afk remains valid, but it's not as powerful as active methods

astral adder
#

i dont think you can get 700k an hour on lower lvl targets or w/o full setup though... but even if its a bigger nerf than that, still better than current implementation by a long shot

burnt apex
scarlet vine
#

Pyramid plunder buffs seem to work 🙂

sturdy sonnet
#

where did this AFK gaming start? it is funny to read, And I thought 2 minutes afk is already too much.

vestal dune
#

There should be nothing in the game that is more than 2 minutes afk. That is part of the problem now with this community

mellow crescent
#

@cunning basalt Could I check if there was any ETA on when this issue will be fixed at all? - #bug-reports message from what one of the discord mods mentioned below the post it was a known issue for those that were on Legacy Mode before the first changes

cyan hedge
fair stream
vestal dune
astral adder
#

triage has to be ragebaiting / ultrabored 0/10

young ruin
fair stream
sturdy sonnet
#

it is never too late to change bad game mechanics. Next step would already be idle clicker

vestal dune
#

I’m really not it’s my actual
Opinion.

bold summit
#

they should have just never touched the logout timer

vestal dune
fair stream
burnt apex
shy bay
lofty mesa
#

The pickpocketing nerf is a bit wild, its much too far. Nerf the exp, and leave us maybe 5-10 mins of afk. I would assume most people who are okay with this are 120 or 200m already

sharp turtle
burnt apex
lofty mesa
vestal dune
livid tiger
small topaz
#

I'm only level 100 thieving and totally content with clicking more often, it seemed extremely OP that I could click once every 15 minutes and get 500k xp/hr + gp + loot at Archeologists

sharp turtle
#

thats dumb lmao

lofty mesa
#

I do believe Jagex has overcorrected here, and I hope they balance a little more

bold sinew
#

before update I got caught bt men in lumby within 1 min. so its a win

burnt apex
#

Theres a balance to get between 15 min afk and no afk they will surely get to it

sharp turtle
# sharp turtle thats dumb lmao

this is as bad as being 99 cooking and burning bread. there should be a cutoff level so you cant fail a pickpocket after that level, osrs has that system. it would reward late game players but it would still keep the endgame as semi-active since you would never not fail based solely on your level.

astral adder
#

they could also have a WC/mining approach where you get rewarded for activity, vs harshly punishing the afk'ers. Just let people play how they want. mindboggling the amount of folks that love funpolicing

hybrid viper
astral adder
#

also, any nerf that addresses pickpocketing to past 5 mins without setup/buffs are 100% justified as well. middle ground would be nice

sly python
#

The way the redesigned thieving is the issue. You always will get caught at some point. No matter if you have bis everything. The chance of getting caught is getting higher and higher.

Imo if you have x levels higher than what's needed to pickpocket the person, the chance of getting caught should not increase anymore

sharp turtle
#

i wonder why they removed that in rs3

lofty mesa
#

This seems to be the MO these days, let thousands abuse the broken system and then overcorrect it for everyone else

bold sinew
#

I think osrs has some other ant afk system for thieving

astral adder
#

agree with imp.... the infinite stacking debuff for thieving sucks

pulsar citrus
#

anyone else having problems opening doors in thieves guild?

sharp turtle
cunning basalt
sly python
sharp turtle
astral adder
#

I can imagine others would feel really annoyed they missed the gravy train. personally I got 120 thieving in 1 weekend from the dwarf traders on release of mushroom bag

bold sinew
lyric sage
shy bay
small topaz
lofty mesa
#

i think even doing a 66% exp rate nerf to 500k is fair, given its afk and has decent loot. but this really does seem heavy handed

cunning basalt
vestal dune
sharp turtle
#

cook x has been in the game for a while

astral adder
#

triage, you know you can alwys go play on a RS classic private server, seems like thats what you want

lofty mesa
lyric sage
vestal dune
burnt apex
lofty mesa
potent river
vestal dune
lyric sage
#

Early Game Rebalance

Look inside

Late game thieving impacted

sharp turtle
small topaz
light sedge
#

My feels on today’s update.

Thieving:

This missed the mark big time, this is supposed to be low intensity afk but now it’s basically as intense as active methods but significantly less engaging. The loot was largely fine, it was comparable to fully afk combat provided you went out of your way to get every boost which is a fair trade off. The exp was overtuned but that’s really all that needed to be toned down. The oblivious perk change should have been discussed before going through. I get maybe full 15 minute afk is too much but 2 at best 5 min afk is too little for frankly such a boring method of gameplay.

Hunter:

I get you felt that whirligigs were too powerful. I think you overlooked that to get that power you again needed to unlock a fair bit of boosts, getting flowers is a very slow process that requires a lot of time, and that it was one of the most intensely active hunter methods. The move here shouldn’t have been such an aggressive exp nerf.

Quests:

Sheep sheerer was whatever, chef’s assistant was a change for the worse. Everywhere I looked the best response I saw to this was neutral “Don’t care” while the rest were “this sucks don’t do this”. And not only was at never a point that you addressed this feedback, not even to let us know you heard and are going forward, you just left is in the dark and pushed it through for frankly paper thin reasons.

My feedback for today’s update 3/10 this is pretty much a perfect embodiment of every fear I think people had come to life. I think this shows more than anything you need to slow down a lot what you are doing and take a more gentle touch, everything here felt very heavy handed. On the bright side I’m glad you are not doing the same with the regrounding of items.

lyric sage
burnt apex
potent river
small topaz
lyric sage
potent river
#

15mins to 5 mins coupled with harsh reductions in xp and mild reduction in loot would be much more appropriate than making it 1-2 mins.

Thieving has active training methods already. Heisting is very good xp.

pulsar citrus
sly python
vestal dune
potent river
#

I don't like it being inconsistent afk. If I can plan for 5min afk then that's fine. Even if they reduce profit and xp

lofty mesa
small topaz
small basalt
#

didn't expect oblivious perk to be changed the way it did, seeing it only adds a few extra seconds before getting caught. but seeing how damage calc was changed, it was necessary

lofty mesa
#

So is the current situation that with light form and cystal mask, magpie and full camo with ring of vitur only gives you 1.5-2 mins of afk?

keen rock
#

Just adding my 2c that this is legitimately a 1/10 update at best. Crazy work.

lyric sage
burnt apex
potent river
#

Gotta make that 1 min now

keen rock
lyric sage
burnt apex
#

Sorry i just found it funny 😂

cunning basalt
small topaz
shy bay
# burnt apex

😆 players are asking to make the max thieving succes range 5 minutes instead, of 2:00-2:30

sly python
lofty mesa
small basalt
small topaz
astral adder
shy bay
#

But yea it is sad that some of the great changes get almost no coverage; like making it take a reasonable amount of time to get the Thieving outfit, and improving the xp rate of agility courses and various hunter methods so they are not noob traps.

sly python
west arch
#

The patch notes don't appear to mention the fact that Crystal Mask no longer has a chance to protect from stun damage? '... and has a chance to protect you from being harmed by them' has been removed from the description. Unless I'm missing something. The mask animation also disappears after casting.

lofty mesa
vestal dune
astral adder
warped thunder
#

Did they make ibis easier to get? :0

small basalt
potent river
#

Also I'll die on the hill that putting in the oblivious nerf last second feels awful. Having known that I think it would've shaped discussion and feedback dramatically.

sly python
small topaz
potent river
#

I did not see any discussion from a jmod that they were considering gutting oblivious prior to today's patch notes. Makes it feel like a bait and switch.

somber sundial
#

Could we see an approach similar to mining where you get significantly worse rates after getting caught, but not interrupt? Like if it went from 3 ticks per pickpocket to X ticks (subject to balance), possibly stacking every time the player gets caught?

Eg, after 2 mins you get caught and now pickpocket every 5 ticks. Then after another 4 mins you get caught again and now its 7 ticks. Then after 5 more mins you get caught a third time and now youre at 9 ticks between pickpockets.

small basalt
astral adder
potent river
#

It's borderline not worth using the invention energy

lofty mesa
somber sundial
#

Tbf oblivious before was also not worthwhile with 100% chance

lofty mesa
somber sundial
#

Yea, got killed before it had a chance to shine

potent river
slim sphinx
#

Some thoughts

  • 2 min avg afk round the board feels a bit too heavy considering the amount of time and effort it takes to get thieving bis, 5 min (cmask timer) with some adjustments to loot and xp would be better
  • since auras are getting nuked I think getting a bit more powder would've been a fair tradeoff for the xp nerf to whirligigs, even tho flower gathering has been buffed slightly
  • buffs to early agility courses is a good change
  • thank you for not making Wildy skull mandatory for chaos altar
  • early level gear drops are pretty neat
potent river
#

Now oblivious is almost completely worthless.

icy peak
#

i love how ores, bars and equipment drop now, and would honestly like to see the same done for mid level and even high level skilling supplies and crafted equipment

small topaz
# somber sundial Could we see an approach similar to mining where you get significantly worse rat...

I think this is a very fair spin on the changes. There seems to be two (or three considering some people are happy with the changes as is) camps here.

Some people like high level pickpocketing because it was good AFK.

Some people like high level pickpocketing because it was good XP+GP(Loot)/HR.

It's clear Jagex thinks the previous iteration of pickpocketing was OP (I agree), but what should be changed. The AFK'ness, or the XP+GP(Loot)/rate.

small basalt
somber sundial
#

General sentiment about m&s rework is that its one of the best updates to the game, so mimicing it in various ways is not a bad thing. One thing it did that people enjoyed is that it gave afk options to two historically active only skills.

lofty mesa
kindred sand
#

Personally the xp/hr should be part of the change, not how afk it is. I liked pickpocketing fairy's because I could cast crystal mask every 5 minutes and I was getting a decent amount of charms. At the same time though, I would expect post 99 & 110 training methods to give good xp so 1.5m xp/hr wasn't out of the realm of what I'd expect. But I'd be happy with less xp and the same loot & afk times

somber sundial
#

Loot was also overtuned tbh

astral adder
prisma stone
#

This thieving nerf is terrible asf😂

astral adder
#

on reddit right now like 50% of total posts are complaints about this nerf lol

bold summit
#

And like 100% are not even talking about the intended targets "early game"

astral adder
#

well....because theres low% of newer players and generally they'd not come to reddit/discord

sturdy sonnet
# icy peak i love how ores, bars and equipment drop now, and would honestly like to see the...

I add my feedback to your comment as it is directly opposite. As I see it, it affects mining and smithing skill negatively. In fact, I think that salvage and spirits system is brilliant. It allowed players to interact with other players through trading or let them craft or mine resources themselves. Only problem I saw, which would be easy to fix, is that there should of been more info on them when you examine them. Something like " Can be used in invention, alched or sold into shop" When I first got Salvage I had no clue what to do with it. I wish they did not do this change.

slim sphinx
#

Oh wow vendor trash and that's about it, can't even melt down a bunch to make a bar or something either

#

Osrs at least has giants foundry where there's some reason to keep some stuff to melt down into using them at the minigame later for an early game player

icy peak
#

which is way more unhealthy for the game than mid level 15 minute afk mining not being lucrative

#

its also a really weird double standard where div energy, logs, runes, herblore secondaries, herbs etc. can be dropped from pvm

bitter loom
#

Wow - oblivious change is pretty terrible.

icy peak
#

but for some reason smithing items are exempt from being from any other source than skilling

whole shore
#

so no movable clock still??

bitter loom
#

I don't remember seeing oblvious perk changes mentioned anywhere

solid mural
#

Surely I'm not the only one who thinks this pickpocketing nerf is absolutely terrible?

astral adder
#

look on reddit...few things have ever been this negatively received

bitter loom
bold summit
vestal dune
#

That’s because the rest of the changes don’t affect most of the players on discord and Reddit. Reddit is nothing but maxed out mains for the most part

steady hamlet
#

Mk, they made something super chill and afk, no longer afkable. Why am I getting hit by archaeologists at 117 thieving?

astral adder
#

ive not seen one post of people complaining about not being able to 15m afk either. ppl wanna be able to keep 5 min afk with reduced xp/loot if they grinded all the bis stuff after stacking all buffs

small topaz
digital schooner
#

Thieving was like this or worse up until like 2 months ago minus like.. Crux knights Glorp ....

vestal dune
#

With thieving though you still have safes and heists which are great xp and require active play. I feel like pickpocketing should not overshadow those two and you should get the least amount of loot and xp from doing it.

small topaz
#

I am currently at Arch guild on W79, still loads of people here... if you believe every word you read on Reddit you'd think that this place would be a ghost town 😂

woeful salmon
#

i disagree, I think heists and safes should be fantastic for active xp and loot, i think its beneficial to have something afk for loot or XP but not both. the fact of the matter is a lot of this playerbase loves afk and while i think we should have great options for active gameplay we shouldnt be gutting afk and taking away everything. reduce the xp and make afk a way to passively make gp/supplies

brittle bay
#

sticky fingers relic really is not getting love these past 2 updates for theiving

small topaz
sharp turtle
brittle bay
#

the relic just seems pointless now bar i want slightly more loot and less afk

vestal dune
sharp turtle
#

my two main gripes with the community is the echo chamber that is reddit and the people here who cant accept any form of change

vestal dune
brittle bay
#

change is good but often there's some niche that gets over looked or forgotten, whirligigs went from do them 1-99 too literally never do them

sturdy sonnet
icy peak
#

yea no

vestal dune
solid mural
brittle bay
cinder heath
#

lets rebalance the rebalance

steady hamlet
#

They could change up the formula for early game without shafting late game players

icy peak
vestal dune
pallid iron
brittle bay
solid mural
pallid iron
astral adder
#

you cant even afk lvl 1 npcs at 120 thief all bis + all buffs

icy peak
#

skilling will never be good money as long as it can be afked to the extent of stuff like juju mining, and making pvm drop tables worse because of it is crazy

sharp turtle
sturdy sonnet
dawn nexus
#

We all knew before today that theving was going to be bad for this update for late game but I was think mabe 7 min or 10 not 2min

cinder heath
#

What if they remove 15 and 10min lobby timer and go back to the old 5min?

woeful salmon
wintry mulch
#

I'm glad I got 100 thieving before going to bed last night. Waking up to and reading this entire thread, my suspicions were nothing but confirmed. Thieving is dead.

astral adder
#

the backlash regarding the game updates for this is honestly warranted imo. the personal attacks/threats/meltedowns etc arent in any situation though... some ppl got too heated

candid marten
#

well at least early game thieving so far feels fine haha. before, even at level 17 thieving, it seemed i could barely pick pocket a man, but now i actually can

pallid iron
solid mural
small topaz
small basalt
cunning basalt
small topaz
vestal dune
#

It’s dead because you can’t leave your keyboard for 15 minutes come on @small topaz

wintry mulch
#

I wouldn't have gotten 87-100 without the AFK. As a player with double neurodivergence (autism and ADHD), I burn out fast when I'm forced to focus too frequently.

pallid iron
# solid mural Absolutely crazy, having full BiS gear and can't even get 2 minutes of afking on...

Agreed. There are so many things they COULD have done (I.E put a timer on pickpocketable NPC's like eternal magic trees) or just reduce the amount of xp/pickpocket to a cap. AFK has always had a place in RS, obviously the devs think so as well or they wouldn't have ever added auto pickpocket. There's a way to fix something without breaking it in it's entirety, which we all know the dev's and their spaghetti code are great at.

vestal dune
sturdy sonnet
#

Can anyone please explain why do you want to "play" AFK anyway?

pallid iron
woeful salmon
#

some people dont have time to commit to actively playing all the time, afk has always been one of the perks of rs3

small topaz
sturdy sonnet
#

Do not you think it is only logical that when you are afk then you get afk results?

candid marten
dawn nexus
#

Do you know how long it takes to get the thieving ring imagine getting it now lmao

small topaz
#

Takes exactly the same amount of time actually, they didn't change drop rates at all

wintry mulch
#

I used to be able to stand up, take 10 minutes to shower, and come back to find my character still doing the action I left it doing. Now that that's not possible, I experience FOMO whenever life calls.

pallid iron
small topaz
small basalt
#

safes & stalls didnt change at all. But yeah removing the never-stun effect of oblivious is gonna hurt a bit. You could just 15 minute AFK in the bank & it'd just keep healing you instantly when you get punched

wintry mulch
#

The only AFK I can now do is Seren stone mining, as that's the only place I can think of where there isn't a negative for AFK.

pallid iron
scarlet plinth
#

This is not the update we need

candid marten
dawn nexus
#

That not including people that don't have every single perk already

small topaz
cunning basalt
digital schooner
lethal jasper
#

Full bIS theiving, arch professors and i get about ~2 minutes. At least make it crystal mask duration. Increase the cost of crystal mask if you have to

dawn nexus
#

At lest we have a mod reading what we are saying I guess what a plus in my book

candid marten
#

yea and it sounds like these bad thieving times are a bug

astral adder
#

according to patch notes its not a bug... the success chance infinitely decreases till fail

vestal dune
west arch
buoyant sapphire
buoyant sapphire
candid marten
small basalt
small topaz
lethal jasper
lapis heart
#

I know that there will be tuning for mid and late game later however spending 2 mins on pickpocketing using every upgrade doesn't feel good to me. I was excited to try out the new npcs to pickpocket for mats and have been enjoying it. Personally it feels like at that point I may as well just be doing heists if I'm going to be that active anyway. I enjoyed pickpocketing as an afk way to get a few mats for arch while studying to feel like I'm progressing. If the amount of items is an issue let people afk for the 15 minutes but with a greatly reduced amount of items. Say like 50% or 60% nerf. Crystal Mask requires the light within which requires several level 80s. At that point if you're using it you're not using it to level but to enjoy the ability to farm gp while you relax. Having you get stunned so it goes from 15 minutes to 2 minutes and having your boosts reduced to hit that 100 is burning the candle on both sides.

bold summit
#

15 minutes is way to long for afk content. and 2 minutes isn't quite enough.

cunning basalt
# astral adder according to patch notes its not a bug... the success chance infinitely decrease...

I think there is a few scenarios being thrown around at this moment that are causing confusion, if your pickpocketing high level targets like Arch profs (108) Fairys (113) Vyrelords (118) etc you will be getting caught relatively quickly after your guarenteed success chances fall off, meanwhile if your using BIS gear and stealing from the level 1 pickpocket target you shouldnt be getting caught in similar times, which is why I have asked for this player to supply a video so we can confirm whats going on.

lapis heart
#

I'd be happy with 10mins and reduced amounts of items received as well. If we're going half way. It's just 2 mins feels so bad

lethal jasper
trail halo
#

I can make a small vid later of the menophite market guards.

thick kindle
#

Did the clue drop rate at menaphos guards get changed or am I just getting unlucky?

dawn nexus
#

They could of done reduce xp the long you pickpocket tbh

cunning basalt
#

will flag up for a look

velvet wave
#

Can confirm I've been punched well above the limit, they appear to be in the same state before I started.

solid mural
dawn nexus
#

Never had to replace mine

scarlet plinth
#

So what’s the issue here? Is it the money you get or the xp? If it’s money then that’s crazy cause I can afk vindicata for like 30 and make a fuck ton more gp. Is that an issue ?

cunning basalt
vague garnet
#

Casualties from people's face getting bashed in due to no longer being current hp will be fun

steep cloak
#

Road to Restoration is more going to Road to Destruction.. I really hope the mid/end game changes make me change my mind..

dawn nexus
#

They live stream today should be fun

vague garnet
#

Would be nice if they did the drop again.
Been a while since the last one

vestal dune
steep cloak
neon rock
#

The change in drops for cyclopses do not seem to affect the cyclopses found in the warrior guild. Those still drop black weapons and salvage. The salvage is also still unaffected by the noting effect of multi-token.

vestal dune
analog hull
#

yeah pickpocketing feels terrible now, could have just nerfed the xp, I only care about the loot lol

dawn nexus
#

For the most part I think 90% of it is good things

lethal jasper
digital schooner
maiden phoenix
#

it’s like everything good with the 120 thieving update has been reversed within just two months

bold summit
#

It's like everyone is only focusing on the less afk endgame and not the improved early game 🤷‍♂️

digital schooner
lethal jasper
west arch
bold summit
#

If "less afk" is the only bad thing about the update there really isn't a problem at all

maiden phoenix
#

many of us work and play runescape on another screen so no less afk is not a great thing for a good portion of the player base

steep cloak
# vestal dune Well what specifically makes you think that?

They nerf all skilling stuff, while than they should also nerf afk bossing, like why are people who do bossing be rewarded while skilling (lot of skilling requires lot of stuff/unlocks to be actual profitable) only gets nerfed. Than nerf AFK bossing/mob killing next plz.

analog hull
pallid iron
vestal dune
sharp turtle
small basalt
west arch
dawn nexus
#

I'm afking abyssals while in here js

steep cloak
#

don't say to loud you afking stuff as it will be next thing to be nerfed 😂

sharp turtle
#

too. why are so many people misspelling too now?

dawn nexus
#

Lmao

bold summit
small basalt
#

3:25 the 2nd round on a lvl 1 target. So yh the claims about bein caught after 1 min on basic men/women are p much debunked

west arch
dawn nexus
#

I think they said 2 mins

bright dawn
#

@cunning basalt are u guys aware of the spring cleaner bug atm

bold summit
bright dawn
bold summit
#

He replied on a reddit thread about it that they're looking at it

west arch
pallid iron
#

Each lap corresponds with the time I was caught. @cunning basalt

120 thieving. Master Mages (106 requirement), Full camo, vitur ring, mask, lightform.

rugged grotto
#

Has anyone tried turning off sticky fingers? Theoretically it should increase your afk time, xp stays the same, and loot gets reduced

lethal jasper
autumn bison
# pallid iron Each lap corresponds with the time I was caught. <@904696693570830387> 120 thi...

The inconsistency is the most frustrating part of the changes.

When you don't know when you're going to be caught, it doesnt matter that you can get up to 2 minutes afk as you have to be constantly monitoring it. At the point, it makes it completely useless as a method as its essentially very active and i might as well do heists. Theres no point pickpocketing anymore unless you need specific items like I'm currently trying to do with gobie scavangers.

Except with scavangers, I basically need to live at heists for a few weeks to get 120 before its even worth revisiting.

scarlet vine
#

Amazing pyramid blunder buffs got full ibis set from 0 pieces in under 2 hours

small topaz
wintry mulch
#

I should do pyramid plunder now that I have the level to reach the last room. If I'm going to have to deal with the nerfed rates at which I can continuously pickpocket, I may as well get the XP boosting set to make up for that loss.

small topaz
#

Very active is like, y'know, clicking the screen every couple seconds.

autumn bison
lethal jasper
spring cave
#

This change is an inconvenience for the older population that plays the game. Most of us have families or work, in order to play we need that afk time. We cannot afford to look at the screen as often as this. Some will say stop crying or "find a new game that better fits your needs", but after playing the game for so long this is what I enjoy.

tulip quartz
small topaz
rapid snow
#

congratulations jagex, 120 thieving update was 1 of the 2 good updates you had the last year, and now you ruined at a record time

dawn nexus
#

There was definitely other ways they could of done this tbh

tulip quartz
#

What are the other ways? If they gut the xp, you all whine. If they gut the loot, you all whine. If they gut the afk a little bit, you all whine. It's a lose lose situation for jagex

dawn nexus
#

They already said in one of the post they are going to look into the xp and gold from pickpocketing

vestal dune
wary crow
#

Because the getting caught seems to be random, pickpocketing afk just got killed

rapid snow
cunning basalt
tulip quartz
wary crow
#

If XP rates were the issue, why not just nerf the XP to something really low like seasonal events are

bright dawn
#

very nice, tyty

sturdy sonnet
#

tbh, there is no reason to reward any afk activities.

dawn nexus
#

Thieving xp rates where op tbh

autumn bison
# small topaz Okay, but "Very active" is an over exageration correct? 1-2 minutes is enough ti...

If you got 1-2 minutes every time sure. But per the SS above they got caught in a max of 2 minute and a low of 19seconds and 6 seconds. The issue is you have to be constantly looking at it as you have no idea when you'll be caught. The constant interaction with the game, regardless of how much you're clicking makes it very active.

Its a low engagement training method like mining because its just 1 click. But because you dont know when you'll have to interact again, you have to constantly look at it.

To summarise my main gripe, the fact you dont know if you're going to be able to get 1 or 2 minutes, or 6 seconds is frustrating to me as a player. If there was consistency, I could work around it, the fact that there isn't is very annoying gameplay.

tulip quartz
bold citrus
#

gnome stronghold course should be bumped up to a lvl 10-15 course. currently there's really no point in the gnome course. could instead fill the gap between 1 and 25

digital schooner
dawn nexus
#

As I said earlier I wouldn't mind longer you pickpocket the lower xp you get I till you click on them

slim sphinx
#

I still think 5 min afk is a sweet spot

strong sonnet
wary crow
#

Yea if XP rates were the issue, just nerf the rate. But by making it a random get caught. You went from an afk activity to essentially an active activity.

autumn bison
slim sphinx
#

Maybe 2 min low effort w/ more loot using sticky fingers and 5 min w/o sticky fingers w/ less loot would be nice imo

prisma stone
wary crow
#

So far today I've seen it go as long as roughly 6 min. And as short as 20 seconds. Very inconsistent

cunning basalt
lethal jasper
wary crow
#

To clarify I've only tried archaeologist

lavish prairie
#

y’all ruined thieving for WHATTTTT
can’t even be away from my laptop for a minute now

small basalt
cunning basalt
brisk cairn
#

Hear me on this Jagex. This update ain't it. 15min afk has a place and you could make it work but not even stopping at 5 mins with mask at top end of thieving is criminal.

Feels like you're taking revenge against the players.

Fix this.

strong sonnet
small basalt
#

could be exaggerations, who knows. I mean it'd sure feel like 6 seconds after we've been so used to 4 clicks an hour

brittle bay
#

having full afk methods is fine as long as they lose in other areas xp and loot etc, making there no afk option with utter bis is weird ngl

wary crow
solid mural
bright dawn
#

feel a balanced compromise would be reduced xp / loot after a set amount of time until u reclick rather than failing pickpocket altogether

rapid snow
#

I like to see the positive side of this, i dont need to renovate this anymore

full vector
#

cheeky monkey losing its effect seems like a rip off. lots of people brought it just for the bonus. instead of a full removal alter it like the oblivious perk to give a few extra pick pockets

dawn nexus
#

It Crystal mask even worth getting now? It takes alot to unlock it but is the time to get it vs reward when you can just click on the guy your pickpocketing instead to refresh the percentage

small basalt
lethal jasper
autumn bison
bold citrus
dawn nexus
sturdy sonnet
autumn bison
small basalt
wary crow
dawn nexus
vestal dune
brittle bay
#

15min dog walk, thats criminal

rapid snow
#

simple, during season i dont feel to play active, i just leave it afk making progress while playing other stuff, now i dont have my afk method, so i dont need to keep the member while palying others stuff

sturdy sonnet
small topaz
steep cloak
#

I think mining with perfect juju potion is to afk.. maybe nerf it aswell (sarcasm)

rapid snow
brisk cairn
#

If xp/loot is the issue, adjust that.

Why mess with the core gameplay loop and destroy perks like oblivious?

15m afk has its place in a lot of other places in the game.

autumn bison
# sturdy sonnet if you need to click only once per minute then this is not very active

My point, which ive said multiple times, is you dont know if you need to click once per minute or in 6 seconds time. The constant monitoring makes it active. If im going to be paying constant attention to the game, I should (and will with the exception of the teci i need) do heists instead, as at least when I am able to pay full attention to the game I can do something interesting.

somber sundial
hardy ferry
autumn bison
small topaz
bold citrus
#

Maybe there should be separate discussions for each skill, thieving changes are drowning out everything else

somber sundial
#

Oh yea xp and loot was way over tuned

vestal dune
dawn nexus
vestal dune
sturdy sonnet
spring cave
#

dont worry, fishing is too afk it is next, gonna be like irl fishing

small topaz
#

Setting up porters to allow more AFK gameplay is a great way to reward careful planning and execution, at level 103 thieving you require nothing to AFK 15 minutes (except the cape which just prevents you from filling up your inventory prematurely)

dawn nexus
#

Remove the option to eat fish with the shark outfit also

steep cloak
#

And add another ghostly sole spot, or make it move, as that is 15 min afk aswell

small basalt
#

shark outfit goes bye-bye on regrounding update. "Consume" -> "Catch & release"

dawn nexus
#

Remove the ore box and wood box also

somber sundial
#

I think the current xp per click for thieving is actually fine, but its a little awkward in how its executed is all

autumn bison
# sturdy sonnet If you do not have time to actively play and you can not or do not want to monit...

My main point is its frustrating gameplay, and its fine if you dont agree. I personally dont like to play if I dont think its a good use of time.

Yes, that is one way to make it inactive, but as an iron if im wasting runes, and potions to boost to use CM and LF, I want it to be used well. Coming back after i've made a cup of tea, and seeing my character standing still, having lost 500 prayer points and a minute of crystal mask isn't fun gameplay, and not something I'll be engaging with.

If you will, and you think thats a fine trade off, thats ok. For me, it isn't. Agree to disagree 🤷‍♂️

solid mural
hard pumice
rapid snow
#

question, what is the point to have 15 min lobby timers, if you want to cut 15 min afk activities?

keen hull
#

Pickpocket animation lock needs to be fixed now more than ever

dawn nexus
#

When are the going to look at the dead mini games like castle wars and Stealing Creation

rapid snow
digital schooner
#

Agreed. Let's go back to 5 min so that players play the game and new players don't join and see a bunch of players acting like NPCs.

small basalt
#

pfft back in my day it was 1 minute

hard pumice
#

RS is enjoyable because some skills are afkable, forced to be active for gameplay that's uninteresting is not a good way too win over players

dawn nexus
#

100%

keen hull
#

Sticky Fingers makes it worse because it commits pickpockets so frequently, it becomes difficult to click off a target thanks to the lock

dawn nexus
#

Like I hate hunter my self 😒 can't wait for the bird House

hard pumice
#

They had to do big game hunter to fix Hunter because it's so bad

turbid acorn
#

what if they just invert how Sticky Fingers work? if you autopickpocket 50% or 100% slower AND lowers the catch rate, it would be better

autumn bison
white flint
#

What is the calculation on the Ardy Cloak for pickpocketing now?

solid mural
autumn bison
lofty mesa
small basalt
#

lets you unlock the mazcab abilities without actually having to do raids

dawn nexus
#

100%

autumn bison
# lofty mesa whats the teci for and why do the changes affect it?

Irons struggle to do lib of mazcab cos of issues finding groups and getting strong enough to do the raids.

Teci is a reward from raids and pickpocketing gobie scavangers and is used to buy multiple powerful codexes.

Therefore the main way irons get the codexes is through pickpocketing teci, which has become significantly worse and with a higher barrier to entry this week. Hence, lots of ppl were grinding it out in the last couple of weeks.

dawn nexus
#

Tier 70 magic spell locked behind a raid crazy lmao

sage atlas
#

I see once again jagex came in and fixed something that wasn't broken and made it worse. If they were worried about the high level pickpocketing, they could have nerfed the xp, nerfed the drops, but making it all around a significantly worse is not the way to do it

keen hull
#

Shouldn't there have been details on the chest changes? Or is it literally still the same loot?

untold sierra
#

why are people playing afk with the game muted?

lethal jasper
#

What's aslo crazy, is we have a great high intensity place for thieving, chest. They just appear to be neglected

west arch
dawn nexus
#

O.O

hard pumice
whole shore
#

why cant they add clock to be movable

small topaz
#

I think there's room for 15 minute AFK on super low level thieving targets. If you're 50 levels higher than your target you should be able to indefinitely AFK for the miniscule amounts of XP/GP they give.

I think a lot of people are hoping that they'll still be able to AFK good targets like Archeologists, Menaphite Guards, Vyres, which just isn't realistic for the health of the game, but surely what is the harm in being able to AFK pickpocket a man for 15 minutes straight?

hardy ferry
#

I don't even care about 15 minute AFK. But you should be able to know how long you can pickpocket them for and it should at least be as long as the difficult to get buff of Crystal Mask+Light Form.

hard pumice
#

I Just want to do my day-job work, afk without being bothered for 15m. Crystal mask even sucks in my opinion

#

Make mask 15minutes and enough for 100% chance, lightform upkeep is absurd

#

Nerf the gold drop amount down to 20%, no one thieves for the coins

sage atlas
#

Crystal mask specifically requires literal 80 in like 7 skills, and as an iron also requires 89 crafting. Not to mentioned all the other quests and the time it takes to do them, plus the kudos

wintry mulch
#

When it comes to elf pickpocketing, do you really not get caught if you switch targets after 1.5 minutes or so?

ocean kraken
#

Hey guys
Jagex has created a thread to leave feedback on the issues! #1473001973551857839

hard pumice
final ember
#

:/ was really hoping to see aura proposal today

wintry mulch
#

It's a Discord thread, not Reddit, click it to read

small basalt
#

I am now more disappointed about aura blog being delayed (twice) now. 'tis what 'tis

ocean kraken
#

Make sure to check out the dedicated feedback thread

#1473001973551857839

misty grail
#

I very much appreciate the update to our afk feedback and look forward to seeing what you say tomorrow

bold citrus
#

Since thieving has its own post now bringing up Agility again. Gnome course should be bumped up to lvl 10-15 to sit between burthorpe and the next course. Both at lvl 1 and basically same xp rate is pointless, especially since the gnome course is more out of the way

strong sonnet
# autumn bison you dont get 3-4 minutes. Maximum you get 2, more frequently you get 1. Low end ...

The exact numbers aren't the point. The point is that you're assuming you need 100% uptime/efficiency to do pickpocketing. That's not necessary at all, if you wanna afk you can just do what I suggested and you'll pickpocket for about 2-3 minutes, go afk and restart after chilling for 1-2 minutes, change those numbers however you like but you can get 50-80% of max efficiency pickpocketing by not paying attention.

hidden isle
#

I wish they would stick to their guns on nerfing minimal-input gameplay. It's not a very meaningful or memorable game when I'm not actively playing it

tawny estuary
#

Agility needs to give xp when using a heart rate monitor irl. Going to the gym irl and doing some cardio should be the best agility xp in game. Even if 95% of players found a way to cheat the system it would still be the best update for players health ever done. Then make agility courses in game more afk.

twilit marlin
#

I tried pickpocketing priff elves without any bonuses at 114 thieving, and i was not immediately caught Some of the changes made today are good

That being said, there are many people with life situations that do play runescape specifically because there are AFK and active options. The feedback from the communnity in this thread and others has polarizing feedback from many different perspectives. Lets remember that everybody here is a human being, and we should treat each other with respect, and not gatekeep how other scapers find enjoyment out of runescape.

pallid iron
wintry mulch
#

1m 23s to get caught on a wizzy tower mage with no boosting items

last patio
abstract snow
#

do master farmers not give starbloom seeds anymore?

#

because if so that really sucks

candid marten
cunning basalt
candid marten
#

i agree with the change people are proposing to make the gnome stronghold agility course at a higher xp rate and unlocked maybe around like level 10.

i think new players are more likely going find out about the burthorpe course and just use that. the gnome one is out of the way and harder to get to the first time
also there's a huge gap in courses that are unlocked between 1 and 20

abstract snow
sour hearth
#

any idea why the doors in thieving guild just say 'nothing interesting happens?'

small topaz
vague garnet
pallid iron
jovial valley
#

I don’t understand why jagex feels like some skills are ok to afk but others are especially with an active and non active option. Heists and safecracking should be higher exp rates for active playing but don’t remove the afk of thief aka pickpocket. At fishing hub you can do jellies and sailfish for active exp rates or just chill and do like ghostly soles or even swarm fishing for afk methods. If you didn’t want afk to exist why have spirit attraction? Archeology rewards you for active play following sprites, and if you don’t you get reduced rates. Thieving with pickpockets “forces” you to be active. Reduce rates or rewards if that is the man cause but don’t reduce the fact that it’s an option for people to afk. Trees can afk and use relic to burn logs so you don’t fill up inv space for reduce rates or play actively and follow the thing on the eternal trees.

Lots of active and afk options but at least afk doesn’t force you to play actively. The biggest issue is that at 5.8 I don’t care about exp rates. I just want to afk something on the side. You let people afk farm mobs but I can’t afk pickpocket? Cmon make it make sense. You can punish those that prefer afk but don’t force the to do something actively if there’s options for afk in other skills.

Please don’t make the road to restoration become road to restoration of making RuneScape worse. It was bad before with mtx, you removed it and now you’re trying to make it bad by doing dumb stuff and ruining players experience in the game

short jackal
#

Might be a tiny bit heavy handed on the change.
But generally. Good xp rates require effort. As it was before you could get millions of xp with a single click.

storm jay
fair stream
#

they should have just nerfed pickpocketting xp by 75% and drops by like 40-50% and then let us afk for the full 15 minutes

jovial valley
# short jackal Might be a tiny bit heavy handed on the change. But generally. Good xp rates re...

I agree good rates require effort, which is why I said nerf the exp rates to make it better. But you can’t tell me removing afk ability is the answer. You can easily afk combat and even do bosses afk and make tons of money and honestly get lots of exp as well and click once ever 15 minutes. At the very least don’t make stun unavoidable or make my character stop forcing active playing. If I don’t use Excalibur or other methods to heal then I die and that can create something to deter full afk if that’s what they want but forcing a style of play when they talk about allowing players to choose what they do isn’t the answer

cedar moss
#

Pickpocketing chance starts at %75 and goes up 1% per level over; 1.5% per level for targets that require level 100+. But does it max at 100% or does it go over? 45 levels over a level 65 target gets you to 110% with 10 guaranteed picks before it starts to degrade? or no?

short jackal
cedar moss
#

And that's only for anything over level 103 if you're already 120
If 100% is the cap that is

short jackal
#

Yes you can opt for no potions and non degradeable gear. But then you're giving up xp rates and kills an hour.

#

Not to mention ammo/runes needed to use the mage and ranged weapons adds up

jovial valley
tired tinsel
#

you need the quests and associated skills to even get those perks/relics/augmentables to start with too. input is way more than combat. and cheeky monkeyis premier only

untold sierra
#

...hey, quick question, what's the 1mil xp an hour afk combat method again?

last patio
# short jackal Not to mention ammo/runes needed to use the mage and ranged weapons adds up

And the effort we put into obtaining Crystal Mask and Light Form, the time investment, the costs to unlock them, and the costs to use them should not be ignored.

I strongly believe that Crystal Mask should never have been nerfed. It is a well-earned reward. Players worked hard to reach that point, and it represents meaningful progression. Along the way, we grow and we develop as characters. This is one of the unlocks that make us stand out to early gamers.

Let’s also not forget that Jagex actively promoted 15-minute AFK methods back in November 2023. Now the direction seems to be shifting. If that new direction benefits the long-term growth of RS3, I genuinely support that. Growth and improvement are important.

But please, don’t nerf hard-earned rewards. And don’t make the mistake of rushing sweeping changes within a couple of weeks under the banner of early game balancing. Leave mid- and end-game rewards alone. Those are milestones players grind for, and they should retain their value.

tropic ice
#

Does re-clicking the pickpocket option count as switching targets, or does it actually have to be a different NPC?

jovial valley
#

Can we also talk about why we play test combat updates with beta but big changes to other core parts of the game ie skilling questing and clues we just roll out the update without any input or testing beforehand ?

cedar moss
#

I.E. Big changes that were talked about a month ago with plenty of feedback already

rapid sonnet
cedar moss
#

Also, balancing out issues shouldn't need player feedback. It's not the player's job to determine how the game should be played, it's the devs'

abstract snow
#

can i just say, jagex, you seem to be really rushing to push changes out
please don't rush anything
i don't know where the "weekly update" thing started but like, it's okay if the weekly update is just bugfixes and patches
you don't need to try and push big content changes every 7 days

cedar moss
#

Imagine there was a duping exploit but players wanted it to stay, so Jagex just left it in

#

RS3 is obviously not made to be an afk game primarily

cedar moss
#

elder and eternal magic trees last 5 minutse. So Thieving is lining up with that. Looks like afk methods are going to be capped around 5 minutes

royal trellis
#

I think all of these changes have their heart in the right place; though I do think it's somewhat of a mistake to bring back focus on PvP via the wildy altar.

rapid sonnet
#

massively outleveling a target, and various quest and skill buffs are nerfed, but... thieving against a relatively equal target does feel buffed compared to before, especially without use of those buffs from stuff outside of thieving.
I'm not going through 3 strikes in 1-3 minutes at priff elves with basic gear anymore, and I can actually pickpocket crux equa knights

analog slate
#

Uh oh,

royal trellis
#

I also think the change in thieving needs a bit more deliberation.

royal trellis
#

Going from your current hp to your max hp is already quite a large nerf. Combined with everything else, it seems suffocating.

silent river
#

Just a quick note to those who have feedback on thieving, it might be better to put it in #1473001973551857839, which is more focused on further tweaking of the thieving part of the update

analog slate
#

Abh that seems more appropriate

rapid sonnet
#

ah, I missed that thread, thanks

last patio
sage atlas
#

Thieving never should have been touched this update to begin with, this had nothing to do with low level rebalancing

tropic ice
untold sierra
vale wharf
# chrome perch

did you check the second option? I beleive these doors must be picklocked to open.

ocean kraken
#

there's also this thing Mod Azanna mentioned @chrome perch

sharp scroll
#

The women and men HAM should have stayed the way they are, in terms of loot. They can still have the same thieving level. Women should have salvages while men produce regular armor/weapons as listed in the post.
Currently, with this update, the player's inventory is filled within 3 seconds of pickpocketing due to double/triple/quad chances of loot. The thieving cape perk helps this burden. It is going to be a "drop" items every 3 seconds or dissemble (if you have invention unlocked) but either way. There is only 3-5seconds of pickpocketing HAMS with their loot table. (Edited for some clairty)

fickle sundial
burnt apex
cedar moss
royal trellis
whole shore
cedar moss
#

can go up to 30 minutes

drowsy echo
#

Thieving feels so good rn; went from 46 to 52 on master farmers and got my farm runs set for the next few weeks

vast parrot
#

This is basically exactly how i feel as a new player. Ive been playing all day every day for a few weeks, and this update drops and it just kinda killed my vibe. Played for less than an hour today. I need to train hunter and prayer and theyre both significantly slower and more annoying now

#

Was hoping there would be rebalancing, not just huge nerfs

sage atlas
#

This is my exact sentiment as well, you get most new players at the recommendation of existing players, and if your taking away the ladder, its hard for old players to want to recommend to new ones

vast parrot
#

Coming from osrs, training prayer early on was slower even before the changes today than osrs, now theyre much slower. People coming over from osrs dont want the game slowed down. They want skill progression to feel good, aka like mining and smithing, and for some skills to be sped up honestly

silent river
#

I'm assuming it's the change to the chaos altar which makes prayer training slower?

trail halo
#

tbf alters are the slow way anyway

somber sundial
#

Powder of burials is untouched

vast parrot
#

That for sure. The chaos altar on osrs is 350% and 50% chance to save your bones. Adding that to diaries would have been better imo.

trail halo
#

^^

silent river
#

Ah

short jackal
#

Burial powder and poh altar are unchanged

silent river
#

I guess Wildy in OSRS is a bit more dangerous, though?

vast parrot
#

Powder of burials isnt an early game accessible method

somber sundial
short jackal
#

Plus chaos altar on os is multicombat pvp. The power is weighed against the risk

vast parrot
#

For sure. But osrs is a slower game as well. I dont see the reason to change things like this

somber sundial
short jackal
#

It invalidates poh altar and every other altar in the game

vast parrot
#

Letting you offer to all altars is a really cool change for really early game irons, but after youre a few days into the game it really slows down

short jackal
#

I see no reason to let everyone have accsess to end game prayer rates right off the bat.

vast parrot
#

Arent end game prayer rates vyres?

somber sundial
small basalt
#

scatterburying with burial powder & it isn't close

short jackal
#

Most people will just buy powder or use a poh altar now so its not much of a change.
And no, irons dont count. You chose the game mode of your own free will.

vast parrot
#

Irons are a part of the game, saying we dont count is just ridiculous.

small basalt
#

Irons are still capable of collecting powders, bones & ashes though. It just takes more time

short jackal
#

Im saying you shouldent expect special treatment. The entire point of ironman mode is to make the game harder.
You knew that when you selected the game mode

vast parrot
#

Nobody plays iron for the game to be more frustrating and harder, we play it because it lets you be self sufficient to a degree. It is not to make the game harder.

silent river
#

Approximately how long does it take to level on the levels you are on now with the new rates, btw? Just to get an idea of how it is

short jackal
#

Then just, play a main and be self sufficient.
ironman was spesificly added as a harder game mode.

vast parrot
silent river
#

Ah

kindred sand
vast parrot
#

Sure, but that doesn't mean youre picking the game for difficulty, its for self sufficiency. A healthy game for irons is very healthy for mains as well

short jackal
#

Not entirely. Yes many changes for irons will also benifit mains.
But changes made with only irons in mind can damage the wider game as a whole as well.
Making everything easy and frictionless wether through supply drops, stupidly easy training methods, or whatever else can and will hurt the game.
As it is. Prayer is one of the few skills that a fresh player, iron or not, can blitz through with just a day or two of play.

#

Some level of friction is good. It just needs to strike that ballence of not op but not snore fest tedious

vast parrot
#

I agree, and i dont think that the old altar was op at all

short jackal
#

It gave the same boost that you would normally need 90 hunter or 85 construction to get.

#

At no cost at all.

#

And unlike osrs. Theres no risk involved. No threat of pkers. No reason not to use it.

#

It made any other prayer training method obsolete. Cause why train up to get the other boosts when you can just go to the chaos altar and get the same thing for not cost.

#

Theres a reason those altars dont work durring dxp.

vast parrot
#

While there is technically risk in osrs, its barely at all. Ive lost maybe an inventory of bones all yhe way to 84 prayer in osrs. I get what youre saying, but it feels absolutely terrible for your xp to be cut so heavily without investing into burial powder, which is fairly high end, and hunter xp rates were also crushed at the same time. Might just be an iron problem but thats a large playerbase

cyan hedge
vast parrot
#

I think thieving needed to be looked at, but like all the nerfs, just seems so heavy handed

short jackal
#

It is absolutely mostly an iron problem.
I get not wanting to "waste" ashes and bones. But think of it this way.
Is there any other skill that lets you use any matereal to train and gives a 250% xp boost at level one with no extra imput?

cyan hedge
#

When easier and fairer alternatives were thought up in the minutes following the release (stamina, lower xp and rewards etc) it blows my mind that this got into the live game before a dev discussion internally shot it down.

I think they need to have a few jmods level to 120 under the new system before releasing it, see if they actually think it is good for the game

wet niche
#

My god. Don’t look at Reddit comments. People are ready to jump off a ledge because they can’t get 1m+ xp/hr with 4 clicks.

vast parrot
#

I think the devs are in a rush to push all of these changes out because they got rid of a ton of their mtx income

cyan hedge
vast parrot
#

But you know what will bring players over more? Plugins being rushed instead. Ive talked to dozens of people that are waiting for plugins to try the game

cyan hedge
short jackal
#

Many of these "ladders" that are being pulled up where created because of mtx and poor choices.
People are guna be mad that they cant use the op stuff. But thats just how it is now.
Its how the devs want the game.

cyan hedge
vast parrot
#

Going from runelite to rs3 is quite the shock. Thats what should be a focus, not omega nerfing some skilling. Theres so many things they could have done. They didnt touch the horrendous early game skilling. Fishing trout is still the best xp for a long, long time, same as it was 20 fucking years ago

#

Didnt touch is the wrong wording, they mostly nerfed early game skilling outside of pickpocketing

short jackal
candid marten
#

it's also why two of the updates coming out soon were also delayed. because there were issues and people felt like the updates were being rushed

short jackal
#

Yes there was a history of ignoring feedback. yes it sucked.
But you cant tell me that the past six months hasent been brought on by listening and replying to the comunity.

cyan hedge
candid marten
#

it's also incredibly hard to "listen" to the community when every single person has opposing opinions it seems
on top of that, not every player is vocal. they take in feed back not just from what we say, but how we play the game

cyan hedge
#

How about all the fixes they have promised for years but not completed? Why not fix those first before pulling the ladder up on new players. Why the rush to release bad updates?

vast parrot
#

Nerfs are fine if they redirect xp into other parts of the game
They very very slightly did that with hunter

short jackal
cyan hedge
wet niche
# cyan hedge its bad. stop defending bad updates.

The afkness is, for sure. But either way comments like “this is why no one trusts jagex” or “updates like this will kill the game” are ridiculous. They already said they’re gonna try to reupdate on Thursday.

cyan hedge
#

Or, they can poll us? Works pretty good for osrs

silent river
#

Well, you might not get the most healthy outcome by polling xp rates...

candid marten
#

from what i've seen, the only problem with today's update was pickpocketing
which mod azanna earlier here said that people shouldn't be getting only 2 minutes of afk time on level 1 men while having full bis and called it a bug
so part of today's problem sounds like a bug

on top of that, sometimes you just can't know if a change is good or not until players actually try it

silent river
#

Sometimes op methods have to be nerfed. I can agree that the thieving changes does seem heavy-handed, though

vast parrot
#

Or instead of nerfing xp heavily, nerf, whirligigs for example a bit, because yes they were too much, and buff other rates surrounding it to be competitive. As something as active as whirligigs, it should be the best. Just not bu as much as it was

candid marten