#Road to Restoration - Dailyscape Overhaul

10492 messages · Page 11 of 11 (latest)

elfin ember
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it's great tho

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i'm glad we have anachronia

tidal hedge
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Anachronia may as well be the RS3 version of OSRS's Fossil Island

elfin ember
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I don't think both can be compared, anachronia is much larger and has much more to do then OSRS fossil island

tidal hedge
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I mean, they're in very similar locations on the RS map

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Both are reached from the Dig Site ship

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You have to build the bank chest at where you land

elfin ember
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yea but i think its a bit disrespectful to anachronia

tidal hedge
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True. And Havenhythe is taking the birdhouses from FI

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As someone who neglects Hunter more than any other skill, I've always struggled to find myself needing to train it

elfin ember
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it's good that both games look at each other for inspiration

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and OSRS has a lot of things for going for them like zeah & sailing (exploration)

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but anachronia > fossil island

tidal hedge
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OSRS has the Catalytic talisman and the three combo battlestaves that RS3 doesn't

cold parcel
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I think it's probably actually a similar amount to do if you include the underwater area

elfin ember
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BGH, agility & the slayer monsters blow it out of the water imo

cold parcel
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crabs, bird houses, herbiboar, ancient zygomites, sullusceps, deranged archaeologist, fossils, hardwood tree growth, 3 types of wyvern, mining spots, volcanic ash, volcanic mine, seaweed farming, drift net fishing, that thieving/agility method

elfin ember
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there are more thing sto do in rs3 version of burthorpe then osrs but the osrs burthorpe is better for instance, more to do isn't always better

cold parcel
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none of it's as good as anagility or BGH though IMO

elfin ember
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raksha, orthen dig site as well

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herby werby

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lots of random stuff to do that is a one time thing to do and some high skilling locations

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couple of quests also

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and effigy incubator but i don't like that as much

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& dino farm

tidal hedge
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I have a few effigies, though I significantly lack the quests required to do it

loud coyote
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Fossil island was basically specifically catered at irons

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Completing fossils also gives like what, 150k xp in lamps that irons use to skip herblore

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and then Legends Quest was buffed 120k xp which also gets pumped into herb

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I think it's really smart to put skips into quests and RS3 probably could look into upping EXP rewards across the board while reinstating chronological quest progression

elfin ember
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there are already soem crazy rewards out there tho

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in certain high end quests

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like while guthix sleeps can be very useful to help you unlock priff or invention

loud coyote
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the key thing is high end

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if you actually go through the quests as a fresh account a lot of them give like 250 xp, 1k xp etc while taking a long time to complete

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and before they would at least give a couple keys

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quests are a good place to distribute some XP because you can control how much "free xp" gets distributed while still giving players some agency in choosing which early skills they don't want to train as much

flint plume
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Question on Maw's removal, Enhancers will be no more, are there any plans to rebalance the content enhancers are used for ?

long hazel
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at least some of it yeh

elfin ember
celest girder
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I'm so over the gut now fix later. *With no fixed timeline. Fix it, and then remove.

tidal hedge
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Does that include urn enhancer from Nomad's Elegy?

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Or is this just the enhancers pertaining to Maw

celest girder
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to maw

tidal hedge
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I only have 76 Dungeoneering, so I'm not missing out on much

sage coyote
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I think it’s more along the lines of the enhancers from maw and deep sea merchant that allow you to speed through content. The urn enhancer is using invention as intended to benefit other parts of the game

tidal hedge
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Two sources of unstable air runes will be cut entirely.

celest girder
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Uhm, speed through content .... They improve areas yes, but speed up maybe going a tad too far.

celest girder
light depot
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I don't think enhancers are fundamentally different from bonus XP. You still have to spend at least some effort to complete content.

sage coyote
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Definitely agree! Better than other merchant rewards that let you skip things completely

sharp knot
light depot
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I've suggested this before, but Jagex could turn the merchant items that directly award currency to something that gives "bonus" currency instead. For example, the Gift for the Reaper could be updated to act as an enhancer with 20 charges, and each reaper point you earn organically would consume a charge to give you an extra point.

sage coyote
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To use your example of the gift of reaper, it seems a little surface level to me, but I agree that it’d be an improvement to the current state (I say as I greedily horde reaper points whenever they’re in the store). I think the real foundational improvement—which is what I think they want to do long-term—would be to reevaluate the costs of whatever you’re using the reaper points to purchase or the speed at which you earn them. That way you don’t need to limit gameplay to when you have those enhancers to earn points at a “more accurate” speed (or however you want to call it)

loud coyote
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It's a bit weird that they are adding birdhouses but giga nerfing beehives

undone geyser
raw stream
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oh man the wicked hood, no more teleports? and no more daily runes? ugh.... so many things being taken away... 🙁

loud coyote
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I think the wicked hood nerf is pretty unnecessary

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Early RC is in a bad spot

edgy hull
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I kind of think the philosophy of extra xp or currency from a source other than the specific content its linked with is flawed in that it admits that content is not worth giving full time to.

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When you think about it, if they had, in the past put as much time into fixing content to be more fun and engaging as they did creating bandaid the game wouldn't need a road to restoration at all.

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Creating a reward to skip a less engaging piece of content for a piece of content you don't really have to engage with at all (merchant as an example) is really creating loops of nothing in the game.

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And giving rewards for you BEST content (bossing, reaper, etc) from activities of no engagement (merchant) is really bizarre to me. Why give a mechanism to skip the best stuff? To get people done with the game faster? For a subscription game why help people get done faster. 🤷‍♂️

tidal hedge
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The removal of daily essence withdrawals really stings for me

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Especially since I'm not quite to the omni-talisman yet

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Having it in the hood lets you withdraw pure essence

elfin ember
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for the wicked hood to be powerful, you need a soul talisman which for ironmen can be kind of an issue due to either needing shifting tombs (1/200 drop iirc), 107 slayer or 106 thieving. If you cannot give the hood all the talismans it won't enable you to withdraw pure essence, but only regular essence.

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This is a grind that will disappear now with the wicked hood nerf.

wheat shoal
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Not sure if anyone has raised this point yet, but it would be nice if Priest in Peril could be changed to require maybe 20 rune (or pure) essence instead of 50, if the essence is going to be removed from the Wicked Hood.

exotic marsh
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... or just take a few strolls to the bank?

wheat shoal
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That adds literally nothing to the quest.

exotic marsh
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If you read the quest guide, it says 50 rune or 25 pure, so for you memers, you can just bring the pure with you normally.

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It's F2P (or members without 30 mining) that would need to make 2 trips. Oh no, a quest requires you to take trips for items?!

lusty ravine
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It's funny how some people insist on disagreeing just for the sake of disagreeing.

lusty ravine
wheat shoal
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I'd change the Myreque quest reconstructing the town to require fewer items too, but given Wicked Hood changes are apparently coming, it's at least a good moment to raise Priest in Peril.

lusty ravine
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New players who this is relevant to probably won't even have found the Discord or this chat, so it's nice you're giving them a voice, props to you.

tribal holly
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As someone who finally achieved their goal of being able to reach the mother lode maw a month ago after years of it being the main account goal, removing it altogether feels devastating. Perhaps it could be reworked instead?

wheat shoal
tribal holly
# wheat shoal In what ways would you like it to be reworked?

I personally wasn’t that interested in the reward enhancers so wouldn’t remind them being removed, but I think still helping with some progression-related unlocks like the potion recipes is cool. They could have some more standard treasure-type rewards to replace removed rewards. In terms of the daily access aspect it could be either changed from daily to less often, or (I’d prefer, particularly with challenges being removed too) something like a threshold of dungeons/shifting tombs completed allowing one ‘reach’ into the maw. It could be a combination of both (like for tears of Guthix) if the rewards are still too good to be unlimited, or the rewards could be realigned so that 115dung players getting a loot roll every N dungeons is acceptable.

wheat shoal
sharp knot
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priest in peril on the other hand sure, the essence adds nothing.

wheat shoal
topaz oracle
loud coyote
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no I just mean if we are going to have a serious discussion about dailyscape

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they are replacing dailyscape for farming, a skill that inherently more timegated, and putting it in hunter, a skill that should not be timegated

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it's one of the criticisms of birdhouses in OSRS as well

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it's also too strong and people just didn't train hunter

topaz oracle
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rip low level hunter economy

loud coyote
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birdhouses in osrs basically skip everything until rumours which were added with varlamore (which is basically hunter slayer)

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and before some people would just do it to 99

topaz oracle
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osrs is at best a like 2009 rsps w donor gear

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so makes sense

light totem
topaz oracle
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beehives were good? Always found them to be kinda trash xp

light totem
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You probably also haven't been level 17 farming in a long time

jovial bramble
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amazing early on, easily until the mid-50s

topaz oracle
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1-80 farming is just make 20-30m off afk mining then buy unchecked dragons

light totem
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Don't you need 92 to even start using dragons or does checking the unchecked eggs give all that xp?

topaz oracle
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u can just have someone else check them

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u can also sit in w2 and buy any misc animal to chuck at beans

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10/10 would not touch beehives with a 10 foot pole at any level

light totem
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Still don't understand how you're getting around the 92 level req of dragons but if it works for you that's great

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99% of the rest of players have used beehives because of how good they are to get through the early farming grind

loud coyote
topaz oracle
light totem
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spending a minute filling them all and coming back a day later to go from 17-35 farming is useless 🤷‍♂️

topaz oracle
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yes

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Very

elfin ember
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beehives is the most OP thing in the game relative to their level

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basically make 1-50 farming an absolute joke

elfin ember
cold parcel
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my (hopeful) assumption with bird houses is that they're more to address the complete lack of good options for birds nests coming from skilling rather than being bis hunter xp

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OSRS devs have been outspoken about their distaste for the strength of birdhouses on a few occasions

trail flame
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Adding beehives to the list of things I didn't know was a viable option. I've only used them maybe <10 times and never even noticed they give xp. 117 levels later.....

umbral mural
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Some interesting Aura thoughts from JMods

weary onyx
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Interesting insight

sage coyote
distant breach
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As I said in the other thread, some of us NEED auras, because we can't react as quickly as most can for clicking food etc. so auras like vampyrism make up for that. Blanket removal will unfairly impact that

sage coyote
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Yeah, definitely hear you (and I’m one of those players who rely heavily on them 😩). Don’t want to take over this thread on auras, to the extent they’re not related to dailyscape overhauls, but did want to flag where some of us recently saw some context 🙂 . Will be interesting to see the next blog on it and we should talk about it more there!

distant breach
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as an example, due to having fibromyalgia which affects my muscles I'm unable to prayer flick effectively, or click food/potions in quick succession, and being legally blind I can't see more than one part of the screen I'm focussed on at any given time, I can't play like most players do. I have to play in certain ways to make up for those disabilities, and auras are a massive part of that. Vampyrism in particular is a HUGE help.

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Won't ramble about it since this isnt the aura thread, sorry. Just wanted to make the point

craggy tangle
# umbral mural Some interesting Aura thoughts from JMods

My big worry with the "make it a god book" is cost. Right now the effect is free which is amazing. Making god books either takes a lot of time or costs millions to make (haven't checked the price lately so may be fine but idk). 😅 For bossers that price may be negligible, but I tend to vamp my slayer tasks and lean towards non-degradable equipment and such so if the vamp' healing effect becomes an extra cost I will be sad.

I do have masterwork equipment on my wishlist for whenever I feel like making it though for the 2% heals that it comes with but that's a lot less than the aura.

(also small worry but I'm sure that the jmods are aware of it is - I feel like the discussions need to happen where everyone can engage, and not in a pvm-focused discord chat which will have a hardcore player bias where many have different problems or aura perception from the average player)

loud coyote
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Ideally each style should just have some sustain baked in so that vamp isn't even needed

craggy tangle
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I guess they kinda do with ice asylum / sacrifice. I tend to not use either as much as I should but found them quite weak

plush granite
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id love the removal of skilling auras but to say that combat ones are causing undue stress and "dailyscape" is a cop out i feel

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if you cant put down your game for a few mins for fear of effeciency thats a personal problem. its a game

craggy tangle
plush granite
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isnt that where aura refreshes have come into play? i have hundreds of them, never a worry about playing how i want, when i want. put aura refreshes in the marketplace for all i care. i enjoy being able to skill comfortably with my penance on or my vamp without needing to stress about food or prayer or needing to dig into my pockets to drop 2m on penance powders for an hour

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then theres the idea of it being invent perks, which i personally hate as well. needing to reperk my BIS combat gear just so i can train effeciently on non boss mobs is lame and costly. trying to reinvent the wheel and tackle everything at once without a single poll is so foolish i feel

craggy tangle
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Yeah perks is problematic. People have spent millions to get the ones they have and that also adds a barrier to entry (need perkable armour/weapons to use, need to unlock invention, etc). Relics are also not great (chronotes cost to change) but that'd at least allow multiple effects at once which would be nice imo (imagine how nice vamp' + penance would be together).

umbral mural
umbral mural
plush granite
elfin ember
loud coyote
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Archaeology gating is rough, they should just be looking to bake aura benefits into the respective activities

plush granite
elfin ember
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buffing runespan 👍

elfin ember
plush granite
craggy tangle
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My personal fav' idea is: give every player every aura (maybe unlock basic/greater/master/supreme/legendary at some level thresholds but let players keep what they have to keep progression), and remove the timers (just make 'em infinite). That'd let them still exist as they are and can in future be removed one-at-a-time in a less rushed fashion as they're replaced with other stuff like guild unlocks or w/e.

elfin ember
craggy tangle
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It's havenhythe so prob's mid-level if I had to guess.

umbral mural
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The issue with archeology is the relic power cost. Seems hard to imagine a situation in which you aren't having to pick a trade-off between DPS and susain, which means at the end of he day it's jus a hard nerf compared to what we have now.

elfin ember
plush granite
plush granite
elfin ember
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is the cooking one getting removed?

umbral mural
marble bay
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outside of like the runespan one you can just bake into base runespan.

craggy tangle
elfin ember
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i think that aura is kinda underrated, although useless to buy in all occassions because you don't want to buy that one first with loyalty points and at the time you can you'll have cooking cape anyways, it is generally not worth to buy loyalty points ever, but it's OP on a GIM account

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although tbf that aura is already in the game and its the cooking skillcape perk

elfin ember
craggy tangle
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I guess Construction is a great fit for aura effects too. Catch and mount a cool fish? Passive Call of the Sea effect. Steal a cool artifact? Cool, passive Five Finger Discount effect. Add a bloodveld trophy to your trophy room? Cool, passive vampyrism. etc etc.

elfin ember
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for IM it would be much better if we can spend chronotes on research so we have to spend less time at mat caches. But instead we have to mess around with relics all the time, it makes a lot of relics basically pointless. Also there is a limit to how many relics you can use, a lot of relics are basically dead content, not worth the chronotes or ever activating.

plush granite
umbral mural
craggy tangle
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I can't even remember what relics I have going 🙈 I know there's the +500 HP one and maybe the dump all memories divination one but not a clue what #3 is.

elfin ember
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i have a luck one currently, idk the 2 other ones but luck i should replace but my arch level is low enough that it doesn't matter atp

the other 2 is unexpected diplomacy (increased reputation gain at mazcab, farming guild) & shadow's grace (reduce cooldown on movement abilities)

craggy tangle
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#3 is no dirt

elfin ember
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font of life doesn't scale so is good immediately but falls of dramatically

craggy tangle
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I think it's saved my life a few times so have left it be but might replace it (possibly with the rune pouch no degrade one)

limber kelp
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@fossil vessel question amd concern when the oddments were removed the heartments and H'oddments were not available to be sold. I still have several of these amd wondering if these will be able to be used or sold for runecoins for their respective holiday outfits.

fossil vessel
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Currently its still being investigated, the general idea is that players will get a sideposted ahead of time chance to use them up in the same way oddments were handled

drowsy elk
weak flame
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Should also rework some quests..

Waterfall quest - Give it some combat requirement as most people use this to skip the early attack/strength levels
The Knight's Sword - Add a smithing requirement as people use it to skip the early smithing levels

Can't think of more right now, but this also allows to skip early game. When I know more I will edit this post.

long hazel
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there's a lot of quests that theoretically let you skip the early game

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but in practice a new new player doesn't know about them and an old new player already did the early game before so I doubt they re super concerned

weak flame
long hazel
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if you're that invested already it's not that big a problem IMO

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btw, Knight's Sword already requires 10 smithing

weak flame
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You have like almost no requirements for those quests beside some survivalbility. I really do hope they check some quest rewards.

long hazel
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(and/or mining)

weak flame
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Only for ironman you need 10 cooking and 10 smithing yes, but a regular player could actually skip whole bronze/iron smithing

long hazel
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ok?

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quick question, how fast do you think the average actual nublet gets to falador just playing the game?

weak flame
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Fast enough if they are like how to train smithing fast and see a guide/quest that actually skip all levels and isnt that hard at all to finish.

weak flame
long hazel
weak flame
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Don't get me wrong, but most people actually use guides to get them through... or they ask people in the game for help/advice. Thats how it works.. or they do google stuff, maybe in the early years people were just trying to figure stuff out, but its not like that anymore. And if people return from OSRS to RS3 they all know The Knight Sword's quest as iirc osrs also has this quest.

I'm just against quests that gives huge amounts of xps (as jagex wanna nerf xp, well sure.. but than also nerf quest xp where you barely need any skills for). or at least give them some requirements so you level maybe max like 5-8 levels instead of 20-30 levels.

long hazel
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ah, so you're just salty about one of the other nerfs and wanna spread the salt.

weak flame
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Lol no, just saying that that will also skip lot of levels/early game. Just thinking with them like if they make xp lower (which is fine imo) than also look at quests.

long hazel
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quests are allowed to be exciting

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quests SHOULD be exciting.

weak flame
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Like world wakes and all quests that gives a lot of lamps, thats all fine for me.. don't get me wrong on that.. but those lamps require some certain level to be used on a skill. Really what I talk about is the early game/huge xp gains where you barely need any skill level.

cold parcel
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I think there's a reasonable case for nerfing quest xp or adding requirements in some cases but it's important to identify what you're replacing it with; questing should be incentivised with rewards people feel are worthwhile, and in contrast to most things which are being changed here, questing is high-quality, carefully designed content where the content itself deserves attention

weak flame
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Yea I mainly think adding requirements. It is not that I think quests should be fully nerfed.. but what I said before with the Knight example. You only need 10 mining but get 12k+ smithing xp which brings you from level 1 to 29 smithing (this skips fully bronze bar/iron bar and almost even steel bar smithing). So I would say add some smithing required level or nerf the xp or do both.

Same for waterfall quest, add like a 20 attack and 20 strength requirement or something.

cold parcel
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I guess both questing and dailies/hourlies etc are involved in skipping particularly repetitive aspects of skills, but I think one is more than defensible until the skills themselves are in a good place because it's replacing gameplay with equivalent gameplay, and the other is not since it's replacing either gameplay with things which are essentially login incentives, or gameplay with incredibly toxic structures

long hazel
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also like... it's probably worth noting that there's nothing actually special about bronze or iron smithing?

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and you might come back to steel later for things like construction contracts or cannonballs, but there's also nothing special about steel smithing?

cold parcel
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I think the fix to waterfall quest is just to make the moss giants be able to one-bang a level 3 character again

distant breach
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(Apologies if the @ is not allowed, I’m still familiarising myself with this server, only ever really used it for news posts before)

weary onyx
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It's daytime over there, so I'm going to leave it for now (another mod might delete)

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You probably won't hear a response until at least Monday (if at all) because it might require communication with the other jmods/devs

distant breach
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Really sorry if it does break the rules, I’ve not been very active here until recently

weary onyx
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Best bet would be to keep an eye on the blogs and/or try out the updates when they come out.
They were talking about working the auras into everyday game play in some ways, so you might find out that you don't need that crutch anymore 🙂

distant breach
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Really hope so, Because just a blanket removal will really impact me, and people like me

tepid mantle
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They would look into buffing existing items that provide similar effects. The economy benefits since things like blood essence will have a reason to be gathered. Players who want free daily uses of such powers will suffer a bit because it's no longer a free aura you can use every so often.

light depot
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Jagex said they're going to make a post about auras on Monday (2/16).

ancient estuary
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Could we get a answer on how all our Daily/Weekly/Monthly reset tokens will be handled?, many of us got beyond years worth of usage cause both limitation in content used on and nobody really expected there to be such a broadstroke in not letting people have time to use stuff up regardless if they were simply sitting in a bank to use when they feel like it or the specific content they're interested in.

light totem
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Pretty sure theres still dailies you can use them on

weary onyx
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They tried to be helpful. No need to be snarky
( @number )

limpid cipher
# light totem Pretty sure theres still dailies you can use them on

1: Still exploring options / 2: Removing cap / 3: Removing cap / 4: Uncapped; active skilling-based unlock / 5: Removing cap / 6: Already obsolete with agility cape / 7: Still exploring options / 8: Being removed entirely

That being said, Daily D&D tokens might need tweaks if Jagex doesn't intend on fully removing them at the end of the year (my guess is they will based on how they're reworking the daily D&Ds. As for weeklies/monthlies, there's no need to touch 'em yet since those D&Ds aren't being affected by next month's update (again I think there's a fair chance these might be removed at year's end)

ancient estuary
# weary onyx They tried to be helpful. No need to be snarky ( @number )

Have seen this chat enough to state that theres a big weight on people that having their account flipped upside down cause a concern, panic and rushed to repair content that optional is now in the "green new deal" valued as bad.

when mentioned we get responses like:

"you had time cause a survey went out by new year" without any info specified which portion of content that would be affected at the time.

The responses from jagex was "we will tell you later"

then gives us a 1 week to decide on items like oddments conversion went into gp when people could've had used it for something in consumable section they removed from the options list. ask for more times turns into NO BAD IT GOTTA GO! gee thanks a simple request for time turns into a problem when it doesnt affect others.

Vis wax gets a single month, okay whats the problem thats not a mtx? yeah dailies getting removed okay why? its a daily thats a issue in 2026.
well gee thanks what usages are left after QUICK TELEPORT!
thanks thats worth 2Billions worth of gp in runes people really need 600,000 lodestones teleport that is capped at 400(4k) so ill be done by 2066.

Daily reset tokens:
"you still got time to use the items"
sherlock we know but please read! "MORE ITEMS THEN ABLE TO USE UP WITHIN THE LIMITED TIME"

those whom gained items followed the design of the content now getting the thrown under a bus.

Let alone rushed feeling of resolving stuff before people can use them up is absurd.
1 week 1 month 1 year "it hurts the leave them in game lets just get rid of them"
Mod north's rush to fix everything causes more problems he doesnt see.

weary onyx
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I'm not saying you're wrong. I'm saying your response back to Lego was uncalled for.

ancient estuary
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13 years of items (╯°□°)╯︵ ┻━┻

lone frost
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IMO they are taking this way too far and way beyond the definition of MTX and what their player base wanted moving forward. They are turning RS into something like OSRS, supposedly to make the game easier for new players.

Yes, I am not a happy girl with their Roadmap and plans for the future of RS and how this affects the game not just in the short term but the long term life of game. I've been playing RS for over 18 years.

hearty shoal
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These changes are nowhere near enough to make the game like osrs in the way you're thinking.
What they're doing is qol and grounding. Things that every game needs if its going to survive.

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These changes are what the game needs. Wether people want it or not.

loud coyote
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Are they removing PvM or something? I see all these vague doomposts but they never seem to specify what they are so upset with. Surely there's more to the game than logging in to do dailies?

weary onyx
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They're removing auras (separate from the combat betas going on)

hearty shoal
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People hate change. Thats what it boils down to

full ether
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Or wait, wrong thread, these are actually good changes tho Smirkse

hearty shoal
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People hate change in general. Good or bad.

exotic marsh
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People hate change that negatively affects them.

topaz oracle
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or more realistically, people hate change that should have taken place before a majority of the games population abused the lack of change

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same people who disagree are the same people who haven't finished abusing it, the ones agreeing are the ones who have

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neither are good opinions imo

long hazel
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the best time to not plant this tree might have been ten years ago, but the best time to uproot it now that it's been planted is always now.

tropic scaffold
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Remove of dailyscape finally brings back the good old holiday events in which you only needed to take a few minutes of your time and be done with it

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Instead of grinding for hours everyday hoping for a chance to earn something

red wadi
#

Does anybody know what time on Feb 16 the update will be rolled out? Or do we not know the exact time yet

weary onyx
red wadi
#

Okay cool thanks!

elfin ember
#

and most of the chnages,both dailyscape & early game rebalance were nerfs for end game players

#

i'm hoping that divination ends up being abuff tomorrow, but we will have to see, the problem with div at end game isn't xp but the amount of energies you need for divine charges anyways

ancient estuary
#

theres nerfs and theres complete removal the difference is big

light totem
#

Anyone that is complaining about their endgame being nerfed with these early games improvements needs to just chill out a few months untill they get around to fixing the mid / late game aswell

hearty shoal
#

Lot of the complaints make em sound like veruka.
"But i want it now!"

loud coyote
#

nerfs to things that are terrible for the game so that they can actually go and play the content they want without being forced to swap activities every 1 hour depending on aura timers

void sonnet
#

10,000 bones to bury before the update hits at the chaos altar 😩

ancient estuary
#

the concept of removal sold as nerfs and "fix later approach" is the most Jagex approach ive heard.

void sonnet
#

gg. still got 8k to bury to get 99 🙁

torn egret
#

Powder of burials still exists and is meta

void sonnet
#

no clue what that is i gotta learn the new stuff im still stuck with the old ways

light totem
#

[[powder of burials]]

errant hillBOT
light totem
#

Annoying to make as iron though since you have to hunt the correct whirligigs

undone geyser
#

why are you burying bones before the update?

void sonnet
#

i tried getting 99 before chaos altar change

undone geyser
#

interesting use of free will

void sonnet
#

just hit 94 i guess thats ok for now

void sonnet
light totem
undone geyser
#

that makes more sense

nimble mist
#

When is the daily scape execution? I mean overhaul.

light totem
#

Early march is when the game becomes playable again
Which was mentioned in the blogpost btw

exotic marsh
#

Game has always been playable.

void sonnet
#

such a bummer went from 4.8m xp my bones i had now to 2.7m cuz i dont have wilderness task complete 😭 small break to recuperate my sanity

light totem
#

Time to hunt whirligigs and make some powder 😛

pseudo jungle
#

So what's the current conclusion, removing dailies good or bad?

light totem
#

Good

pseudo jungle
#

Cool, agreed.

tidal hedge
#

Good, since I'll have more control over how I play

robust mason
#

good

umbral mural
#

Good

exotic marsh
#

Bad

hearty shoal
#

Good

weary karma
#

Good

ancient estuary
#

Provokingly bad and the players thats not sitting in a discord bubble will tell

weary karma
#

?

robust mason
#

I mean I just had a convo in one of the clans I hang out with and they went "good" too

ancient estuary
#

i still remember the days when dailies was not tracked but mere a thing you could do on the side.
then they start track them and people get angry cause its too many is quite wild

hollow ocean
#

I'm neutral as I very rarely do dailies in first place

ancient estuary
#

Argument still stand its a choice let people decide and not force a agenda to greenwash the game with removal of things like daily challenges would be the worst thing to cause decline in player base is a hilarious backward thinking.

remove player owned ports thats a time juggler for you
hell farm runs are annoying subject in its own

nobody complained about collecting maw
or doing divine locations. it was free will if they had time, they wont die from missing it!
now divination will become a skill to just unlock sign of porter o i fear to tell you this but as they circumvent playing the game they're probably next on the list of being "beneficial" and enjoyed its suddenly a "problem" for some?

craggy tangle
#

I'm glad the more fun activities are being kept, with the caps being removed.

hearty shoal
ancient estuary
#

they say to want feedback but dont want polls, then what feedback do they get bunch of yes sayers agreeing with status quoe

hearty shoal
#

Its not that deep dude. They said they are removing dailys.
Daily challenges are the poster child for dailys. its literally in the name

ancient estuary
#

if you want a rs without features please ask for a ultimate retro ironman where you can tell all exp lamps all beneficial minigame wildy events to F-off dont tell the playerbase your enjoyment is a problem

umbral mural
#

Polls often block-out actual feedback because Jagex sets the poll questions and options. Blog posts and conversations are much more authentic.

Plus Polling "Do you want a bunch of free xp and to skip whole potations of skills for little effort?" is always going to people who want to minimize actually playing the game; to the detriment of the game itself.

hearty shoal
#

Dailys arent a feature. They're a chore.

umbral mural
#

The problem is; player's don't always know the best interest of the game. Players begged Jagex for the Dunge hole back and then players ask he question "Why won't dunge get fix/why can't I find a dunge team?" . Huh- wonder why.

ancient estuary
hearty shoal
ancient estuary
weary karma
#

wat

hearty shoal
ancient estuary
#

Incentive is a offer, your still able to say no its free will

umbral mural
# ancient estuary please tell me how free will work and choice of joining and get back to me when ...

Did you enjoy doing dailies or did you enjoy doing the minimal effort to get xp drops to skip portions of a skill? Satisfaction-wise Dailies were on the level of MTX. Wouldn't it be better to have content that people enjoy doing that incentivizes actual play of the game?

Skill skips/Band-aids also disincentivize Jagex from fixing actual game flaws because players will almos always ake the path of elast resisance and just skip what they feel is a chore rather than an actual rewarding skilling expereince.

ancient estuary
hearty shoal
#

An offer to good to pass up.
You dont realise how fomo works.

ancient estuary
#

IT JUST MEANS ITS GOOD IF PEOPLE ENJOY IT DOES THAT MEANS HELL LETS REMOVE IT?

umbral mural
#

People don't actual enjoy it. They do it because it's the path of least resistance to progression.

scenic trail
#

Daily challenges have no reason to exist, they don't create any new or interesting gameplay. It's just a large reward for completing a minor task. People just don't like it when they take away their goodies.

hearty shoal
#

Its bad for the game. Its bad for people that value there time.
It injects stupid ammounts of resources into the game.
Im glad its going and dont care if people get mad about it.

weary karma
#

REMINDER

ancient estuary
hearty shoal
#

It needs to be done for the game health.
"just dont do it" is an incredibly poor argument by people stockholmed by such systems.

weary karma
#

Cool story, again, leaving X or Y problem unchecked under my quoted message is still how things snowball out of control. Next actual argument please

ancient estuary
#

nobody looking at the clock screaming yep im not playing rn cause wildy events is my life

sage coyote
#

Careful friends, we’re here to provide feedback - not go after other players and their opinions. Let’s keep the back/forth productive and aimed at giving Jagex something helpful to read when they review for player feedback.

ancient estuary
#

please get some help your bubbles are just growing into anything enjoyable for others which already is a chice causes its "too good" well cause a fraction of the game finds it good now report it to higher ups, one dude complained clues was too easy now o well lets "fix that"

weary karma
#

irony

#

TIL anyone who even remotely uses discord = in a bubble

hearty shoal
#

He's not worth trying to discuss with. Lets just leave it here

weary karma
#

Agreed

ancient estuary
#

My bubble isnt asking 3 ppl in a chat i go out asking in game "is daily challenges a problem" ppl ask me wtf i get that from and respond jagex will remove it cause some reason

weary karma
jovial bramble
#

Once we’ve shared our Thieving plans – and we hear from you that they feel like a positive step forward – we’ll get the Aura blog out in the following days. We’ll make sure to post it no later than Friday, regardless of progress.

ancient estuary
#

only agenda i can see now is selling more bxp stars for jagex which sound like exactly what you do after nerfing mtxs by removal.
i dont care of t.h but i do care when they clearly rushing into removal of content enjoyed by people

umbral mural
ancient estuary
ancient estuary
umbral mural
# ancient estuary have you calculated how long it would take to get a single 99 doing only daily c...

Depends on the skill:

If you only do 1 challenge/day:

  • No extending: ~8–12 months
  • Extending: ~4–6 months

If you only do 3 challenge/day in the same skill:

  • No extending: ~3-4 months
  • Extending all 3: ~1.5–2 months

Varies based on if the skill goes to 120 or not, which boosts average xp rates, my estimates are based on the xp curve 1-99 coming out to a little north of 40k xp per day for a single task non-extended .

tidal hedge
#

I've done every daily challenge possible over 16 months, and not one skill reached 99 purely from them. Farming is the one I've touched the least, and it's only level 64 due to both low frequency as a challenge and lack of extending.

umbral mural
#

As you get more 99s, it's easier to target specific skills because you can block skills you have 99 in; plus you can reroll to target specific skills using vis wax, but the math is still he math in regards to how much game content it skips. The meta for Leagues/Iron Men/GIM for Herblore for example is to use jack of all trades, dailies, and Herby Werby to functionally skip the skill until Overloads.

In an ideal world Jagex would fix the progression of the skill instead of enabling entire skill skips.

ancient estuary
topaz oracle
#

who is that update even for? nobody that does PvP kills random skillers for bones

#

a whole update for the like 8 griefers in game who avoid everyone who does PvP is wild imo

jovial bramble
hard cape
#

What’s wrong with thieving

long hazel
#

it's not 15 min afk

limpid cipher
#

it made early game much better, but severely nerfed endgame pickpocketing. 15 min AFK went down to 3-4 minutes max (and that's on level 1 NPC). Higher end NPCs is in the 1-2 minute range before getting caught

hard cape
limpid cipher
kind oar
#

That would be a great idea! 😛

cold parcel
#

if the thieving update had launched this way there would be no complaints whatsoever, it's just people not liking nerfs as always

undone geyser
topaz oracle
#

as someone who enjoys pvp its getting old watching griefers flourish from bad pvp updates & worsen the pvp community

loud coyote
#

the game should never cater towards 15 min afk, incredible we're even having this discussion

#

especially when the drop tables are so generous on top of being afk and good exp. choose 1 of the three

light totem
#

Jagex will bring back 10-15minute afk thieving tomorrow we all know it

loud coyote
#

Why are we even doing the integrity changes if they're just going to walk back integrity? The whole point of these changes is to bring skilling back to their respective skills instead of people hitting up the fastest skips. This thieving update was a comprehensive skip - thieving now is by far the best gathering skill across the spectrum, letting you completely skip other skills to access resources that are hard to get otherwise

#

It's also one of the fastest skills to train in the game

light totem
#

Because theres better ways to tweak gains without obliteratingthe afk part

undone geyser
#

not saying all pickpockets should have 100% success rate without drop off, but there should be levels where you stop failing altogether. however, none of those levels should be any option past lv 99.

loud coyote
#

There should be a floor for how much the rate decreases in BiS gear, I do agree with that. So if you're above the floor you'll still never fail

undone geyser
#

i think in osrs, you stop failing ardy knights at 94

#

xp from knights isnt the best anymore, but you can at least do a more relaxed activity to 99 as opposed to something that requires you to look at your screen, like artefacts.

loud coyote
#

cannonball stalls are the chillest method to 99 now, 16 second afk for 260k xp/hr

near radish
#

just throwing out there that there will need to be a way to reset Harmony Pillar's if you accidentally plant a seed on the wrong skill, once vis wax is removed and no longer can be used for this.

cold parcel
#

talk option to destroy a pillar, losing all progress and the seed would be good

torn egret
#

Fm to burn the moss, clearing the pillar

bronze geyser
#

Has anyone mentioned the Bucket Vis Wax for the Masterwork Bow

rare island
#

Plenty of times

hearty shoal
rare island
#

Or just removed entirely, because its not that important

hearty shoal
#

Would be easy enough to just rename it and use another mat

bronze geyser
#

I was just asking because Jagex has a way of missing stuff and has to fix later

bronze geyser
frail thistle
undone geyser
#

exactly like that

#

osrs uses that in a lot of their skills. agility stop failing obstacles after certain levels, cooking obviously, thieving also has it for pickpocketing specifically. i think smithing and crafting also have it but only in a very small section of the skill.

runic aurora
#

Please add charges to God Banner, resetting weekly. This way, you could train at high lvl locations like Archaeology excavation sites to complete collections for a few hours a week instead of being pressured to do that 30 min each day.

loud coyote
#

funny how OSRS went through a very similar thing recently with the salvaging nerf since that was pretty much the only 30 min afk method in the game

#

once you open up the floodgates to afk gameplay, people will cling to it like nothing else especially if the rewards are also good

polar arrow
#

Thank you so much.

hard cape
#

We must remove thieving

light totem
low fox
light totem
hard cape
#

Make thieving punishable by caning

turbid forge
light depot
rare island
#

Going for untradables or irons.

#

The fact that people are there shows the skill is useful outside of just the exp, which is good. But yeah, overtuned obviously.

topaz oracle
#

idle afker clicker / hack n slash kinda the new market

rare island
#

by what metric do you think most are phone gamers? a lot probably 'use' phones sometimes. but that doesnt make them a phone gamer or support afk, they just do between their active gameplay

topaz oracle
#

dont think they would be continuing to market to the mobile scene if we lacked mobile players/majority weren't, pretty obvious.

rare island
#

just because they market mobile does not mean that its a majority. its just another audience they SHOULD be marketing to as well. noone will dispute that theres a decent number of mobile players, but gameplay is clearly being made that isnt mobile compatible (bossing in general)

loud coyote
#

Bossing is absolutely mobile compatible

ancient estuary
#

id say the inventory and ability bar not showing at same time is deeply restricting the bossing on mobile

#

but mobile isnt opted for hard bossing even if a margin of people manage to do it with minimal issues

ancient estuary
#

separate issue is the general portion if game reward is turned increasingly worse the people move to next thing or a different game cause it simply no longer worth their time

#

from how it seem raids might be deeply affected after the lock removal

topaz oracle
#

have u never played a mobile game before?

rare island
topaz oracle
#

Mobile dps is not going away from mtx?

#

that literally goes deeper into mobile mtx.

#

Mobile mtx is literally cosmetics/rapidly increasing tiers of dps / gamble for perks

ancient estuary
ancient estuary
loud coyote
#

It has nothing to do with targeting mobile

#

This method of rendering onto flat surfaces and "wrapping" it onto models instead of using polygons is a way of increasing detail without having to do super precise 3D sculpting

#

You can argue about whether or not this artstyle looks good, and while it is also true that a lot of mobile games adopted this style, it is to increase detail and fidelity while not bloating assets

ancient estuary
#

idk why i wrote it out tbf im just tired

loud coyote
#

the early 2010s was also a different time for the industry, before the massive boom in roguelikes, roguelites, and demand for pixel art

ancient estuary
#

100% it amazes me

loud coyote
#

jagex just kind of got caught in a bad situation, late to the AAA production quality train while letting the core gameplay suffer to try to deliver big cinematic experiences

#

I've been replaying quests on the new iron and just got through Desperate Times yesterday, shit was absolute cinema and writing actually hit so hard especially knowing what ended up happening to Kerapac due to our actions

#

they were trying so hard to give us some marvel-esque writing back then

topaz oracle
ancient estuary
topaz oracle
#

Saturated graphics for nxt was the same as the ui changes for mobile lul

ancient estuary
topaz oracle
#

it's pretty clear

ancient estuary
topaz oracle
#

Although think i might be confusing html5 with nxt

#

imo all of 2016 was prep for mobile release. Between graphics/bosses with enrage/invention for perk gambling

ancient estuary
#

no worries it helps alot 🙂

topaz oracle
#

Mobile beta was only 2 years after all of that

ancient estuary
#

Found the left picture on a reddit post "rs is now being made in c++" top comment being "wasted over 5 years just for them to mess up combat and add mtx" lmao

topaz oracle
#

lmao

#

idk im just saying its odd to change ur market, bring in a ton of mobile players by adding mobile styled content & then try to steer away from the same type of content bringing those people in

#

mobile players like their afking & 6 button ability mashing

light totem
#

Mobile was never a focus

topaz oracle
ancient estuary
#

The saturation does feel aim to become a little more cartoony and popping texture wise but theres always a loss in the sell of changes

light totem
#

They turned the game into a "2nd monitor idle game" not a "mobile afk forever game". Seems the same but it's not

topaz oracle
#

u can have that opinion but the content being released says otherwise tbh

ancient estuary
#

hmm was this when they did that comical this is not a dating site "trailer?" (with ozan)

topaz oracle
#

always found it funny we have that quick chat still but run off a client and not a site

ancient estuary
#

o nvm it was 2012 cinematic trailer and that was burthope xd

ancient estuary
# topaz oracle

As for the picture they definitly made the sandy town feel more like a extremely sunny place, question is its solved by skybox/filters settings or if we need to invite some dust devils here

loud coyote
#

regardless, their past approach clearly is not paying the bills and they're looking to change course and that have been pretty explicit about that

ancient estuary
#

i know its probably wrong place given "daily scape overhaul" has little to do with enviroment yet nothing wrong in figuring out what feedback the user does try to provide

rare island
#

Yeah, most th predated mobile, and everything recent points away from predatory mobile. Its going overall in a great direction.

topaz oracle
#

'the facts dont align w my opinion' is a crazy take

#

not engaging further probably a good choice considering how far off my original comment you have gotten.

weary onyx
#

You've both said you were going to stop engaging. Now stop engaging

cold parcel
#

despite it having fallen out of meta, it would be nice for big chinchompa to be revised to be accessible at any time and for as long as the player wanted

robust mason
#

Big Chin early game hunting skilling boss when

hard cape
#

They should add guns

tidal hedge
tribal swan
#

we have two not even counting that one lul

tidal hedge
#

Dwarf cannon is also a gun that shoots giant steel balls

tribal swan
#

thats one of the ones i was counting :p

ancient estuary
plush granite
#

have they posted about auras yet? still nothing?

ancient estuary
limpid cipher
#

should be released tomorrow

plush granite
#

idea- auras are removed, but the equipment slot they currently occupy is left there.

skilling auras are just transferred as buffs into their appropriate skills unlocked at different lvls

combat auras are changed to items which will be placed in the current aura slot. items without a time limit (since thats the apparent issue). items which can be changed in combat to provide different buffs such as vamp, penance, maj, etc. this would allow for people to cycle items during damage rotations (if need) and not require them to reperk their gear or some of the other suggestions ive seen which would lead to lower damage.

removing a critical element such as auras and then also potentially reperking gear or change your arch relic just solves one issue while creating a new one. by leaving the aura slot and exchanging for an item would likely solve the timing issue while also not causing additional problems

limpid cipher
#

Stuff like penance & vamp should just be deleted entirely & instead buff penance powder to restore more prayer & change ports vamp scrim to work with all 4 styles

ancient estuary
plush granite
#

problem is, while people are learning and training should they be required to purchase penance powders to just lvl up skills. thats a wild amount of money spent for new players learning the game

ancient estuary
#

yet i agree they just doing same same different at this rate

limpid cipher
#

It's not a necessity for early-game

plush granite
#

they need to make the game as accessible to all lvls of players at this point. you cant view everything as someone with 5.8b. the game is slowly dying and new players need to learn and by removing auras theyd have access to without providing an alternative is not going to solve the playercount issue

limpid cipher
#

Penance aura requires months of active membership to even be able to buy it anyway. That argument isn't valid.
E: Bypassable by buying premier club, but it's highly unlikely a new player would be committing to a year-long membership without prior RS experience

#

Similar to the War's Retreat auras they require time investment in bosses (significantly more at lower level bosses)

cold parcel
#

I find the idea that new players are quitting because they don't have penance aura a little silly. drinking potions to restore some kind of fuel for combat is an absolute genre staple and new players don't come into this with the prior knowledge that previously the aura existed

#

(if anything I think the increase in prices of powders we'll see will help them make money and stick around)

loud coyote
#

Penance is not for learning, it's for AFK farming with soulsplit on

undone geyser
#

penance is also counterintuitive to prayer. it should at least be a passive on an item that you would wear in place of something else. make the player make a decision instead of minmax everything for us out the gate.

prisma siren
#

Aw man, theiving even low level archeologists arent doable at work anymore:( finally being able to be at work where we have service during the day then bloop.
Was able to afk now I get caught as much as high level archeologists?? Wow
QoL right? Then sadly I dont have much time to play after work. Farm, family and take work home too... sucks

loud coyote
#

go afk elder trees

smoky ocean
#

so basically jagex is throwing away all the time and effort us long time players have spent earning the auras with zero comp in return. They also have no solid ideass about the future of loyalty points. So many negatives jagex bringing to the game with their restoration crusade.

low fox
glossy canopy
rain pond
#

also please direct aura discussion and feedback to #1474420619167662301

smoky ocean
#

Daemonheim aura

cold parcel
#

isn't daemonheim aura being kept in pretty much its entirety

rain pond
#

i don't recall the last time i've even activated the daemonheim aura for the demon horn effect, that's the only thing that its really existing as an aura for

#

everything else is just passive effects

ancient estuary
#

i keep forgetting to activate mine every dg i enter so definitly needed some better activation factor

#

maybe provide random card buff daily /s

little sand
#

Any news on the sour reaper refreshes, what their use will be if reaper tasks dont have a cap? Understood that there would be a cap on reaper points in some way.

ancient estuary
unique dagger
#

They haven’t said anything about what the refreshes will do, if anything, after the dailyscape update

#

They should make sure they actually do something though, it would kinda suck to be told “yeah you got until 2027 to use everything” but then they announce a rework that might make one of those items useless before 2027

oak parrot
#

they're outright removing aura refreshes, so I'd assume they go the same way

loud coyote
#

Who knows, maybe just letting people have all the auras all the time will be good for the economy because if more poeple are PvMing, they'll be buying more gear and requiring more supplies, bringing up profitability of skilling as well. Meanwhile a lot of bosses have their drops' values fixed by invention so more players doing them won't necessarily even hurt the market. Hard to predict these things but I think it's just better to bring more players into the PvM fold and solely focus on reducing friction

#

I don't think "too many people doing PvM" is anywhere near the top of RS3's concerns

light totem
#

Just handing them all auras won't make much of a difference though

long hazel
#

it's gonna be interesting seeing what they replace the easy clue "talk to challenge mistress in burthorpe" with... maybe "talk to slayer master in burthorpe"?

frail thistle
#

Either a different npc or removal, yes.

ancient estuary
#

make cw 5min and block spawn camping 🏳️! its very time gated at 20min 😁

steel forum
#

A thought that came up from different discussions - the one thing I will miss about the wilderness flash events is that I'll miss seeing a random large group of people doing the same thing as me. More often than not if I'm not at Prif or the fort I maybe see 3 or 4 people in the same area which doesn't really give the feel of an alive world. I don't really feel that a lot anymore with the minigames mostly being dead (castlewars is usually afk so not counting that) so I hope that there's more community events or such to make up for it. I always go for one of worlds with the highest players too.

frail thistle
#

Maximum time of 20 minutes, but a win criteria which could be achieved within 20 minutes (first to score 5 points for example).
Loads of minigames need overhauls to compete with skilling options - but they are also, mainly not really related to the core gameplay loops said skill would require.

ancient estuary
ancient estuary
#

also make it legacy only for cw.... they do soo many abilities that pvp could be classed as broken (which its in honestly is)

frail thistle
hasty scaffold
#

I would love to see CW revived. Spent so much time back in the day at CW was fun.
I think the problem would be the mindset of player base right now. Unfortunately, if there's not a major reward/xp/gp from doing so I don't think it'll get much attraction like old days. But it's suppose to be for fun not really for rewards. I also like the idea of legacy only for CW.