#Road to Restoration - Dailyscape Overhaul

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cold parcel
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just need to think carefully about access to seeds + secondaries at low levels

woeful comet
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And shop supply

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Vials don't grow on trees

long hazel
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???

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They do though?

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you unlock Fort and the Botanist Bench T1 and you have infinite vials

exotic marsh
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I read T2 for that.

long hazel
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eh

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T1 is just decanting... meh

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ok, 78 con to get infinite vials

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...2k vials in the basic herb shop in taverley...

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if it's one of the shops moving to weekly you'll be able to just grab 14k vials at once

light totem
elfin ember
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that's my impression too, it's a bit sad because at the core he's a pretty good youtuber

woeful comet
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Upkeeping vials costs money

elfin ember
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being clickbait-y is in 95% of cases a conscious decision

woeful comet
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And if you are leveling Herblore then you are gonna use up a lot of em

rare island
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or he just has a bad opinion, but then shouldnt be acting like its the right one, which he does sometimes.

light totem
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If you can't afford vials then you have way bigger problems to solve then jsut the vial stock. And theres tons of them to alreayd buy in the game

elfin ember
rare island
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yeah, people dont really talk about agreeing with something.

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its mostly stating the obvious

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he did kind of quit youtube, so i was hoping he's move awya from this kind of thing

elfin ember
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and for some people their loyalty is the youtube content creator rather than the game or their own opinion, there's a lot of herding, an influencer - as the name indicates - has influence

elfin ember
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it's never really content about the game anymore

rare island
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yeah, he did the opposite

elfin ember
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but only statements about updates & game direction

cold parcel
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bomb vials will continue to be annoying tbf

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can't believe jamflex is limiting me to throwing 1400 vuln bombs a week without blowing glass

light totem
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They should just remove vuln bombs to make the vuln spell matter again

cold parcel
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eh, I think vuln bombs serve a better role in the game more broadly. If you have the vuln spell but not bombs you either 1) have annoying offstyle casting or 2) a situation in which 10% of magic's power is connected to its need to upkeep a cast-a-minute buff. both of these would make combat less fun imo

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(this is before accounting for the really important role vuln bombs play in herblore)

light totem
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๐Ÿ˜›

cold parcel
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I expect them to turn to a lossmaking method at some point over the next couple of years, albeit probably not the 8gp/xp cost that used to be the standard when the game was healthy!

light totem
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8 gp/xp isn't that bad these days though ๐Ÿ˜›

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We're gaining so much gp anyways it's fine to lose some when skilling

craggy tangle
# woeful comet Vials don't grow on trees

Vials coming in packs of 500 or whatever in the store is nice. ๐Ÿ˜ Imagine how different blowing your own and filling them all with water would be and how much it would suck ๐Ÿ˜…

craggy tangle
cold parcel
coral breach
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Fix. The trees. Please, I'm begging you, these hitboxes are ridiculous!

light totem
coral breach
light totem
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Just because people tell you to do the wrong thing doesn't mean you should. It gets seen in the correct places aswell

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They are aware clickboxes are a problem in the game

exotic marsh
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The most recent update thread would be #1470427513216962704

harsh totem
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man theres a lot of people on reddit and youtube comments raging about dailies challeges

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i don't see the problem with daily challeges, yeah the xp rate are insane
just rebalanced it
what if im a father and i had to watch my kids and barely get time to play game for a outlet
or i work my butt of to not end up homeless or my studies so i might have 2 hours to play in total

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other games do have dailies, like ff14, you can get a insane among of xp

light totem
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Just because other games have something doesn't mean rs should

harsh totem
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Frog thats fair, but calling it as bad as mtx is a overkill
if thats the case why don't we removed anything thats give extra xp, like arch relics (tho you have to be 110 and above for it), invention, fort buildings

thin lynx
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Players have been successfully manipulated for years by physcological dark patterns and now Jagex is throwing a bucket of freezing cold water over people and telling them it's time to go cold turkey.

light totem
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Because xp boosts != direct xp

hardy violet
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i really wonder if anyone who has an average skill level of 60 or 70 is complaining about dailies, or if its the 120 all people

robust mason
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Its invigorating

light totem
hardy violet
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hahah

harsh totem
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i barely used dailies, i keep forgetting i have it
i used it on divi in the early days cus lets face it, that skill is so slow

hardy violet
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i find it hard to believe that anyone other than essentially completed players, are actively asking for nerfs

trail flame
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Amen

hardy violet
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rugpulling other players

harsh totem
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early divi is so ass

robust mason
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I don't. I know enough other players

hardy violet
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i could be wrong, ofcourse

light totem
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I find it hard that anyone else besides people that don't have time to play are asking to keep dailies

robust mason
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And actual new players in a bit wont even know there is anything to miss

light totem
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If you don't have time to play don't play ๐Ÿคทโ€โ™‚๏ธ

trail flame
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Dawg it's like you want the game to fail

robust mason
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I've seen enough people be offput by dailies

hardy violet
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that's okay with you, but not okay for the game

harsh totem
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so parents, workers, people who studies with barely any free time are not allow to play?

light totem
robust mason
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I think its a bad take to make this about people with little time

hardy violet
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when you average player base is 30 years old, you need to have some concessions

robust mason
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People with little time should have the option to play

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and not have it be the same chores everyday that supplant normal gameplay

trail flame
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I do await the results, because maybe it will find an audience with all these people who are allegedly coming back

robust mason
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Whats with alleged

trail flame
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But it also may lose people like me to other games

robust mason
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Me and my friend rejoined on 19th of january due to changes

harsh totem
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ff14 do have dailies, you get a insane among of xp, its so you are not too far behide

low fox
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you can still play and make progress with only 1-2 hours a day

robust mason
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Or with 30 mins a day

harsh totem
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imagning if 14 didn't have it, i would be prob level 70 by the time dawntrail is out

robust mason
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or even 15 mins a day

hardy violet
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I agree penguin, but only RS players think 1-2 hours a day is not a big commitment lol

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and thats okay, thats the game we signed up to play

robust mason
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you log in, play the game however long you want doing whatever activity you want

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I don't see the issue with "I get the output based on time that I put in"

light totem
robust mason
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seems much better than "I get extra output because the day ticked over so I can click on the interface a few extra times"

harsh totem
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if i want to commit id play old school

hardy violet
robust mason
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Funnily enough the dailyscape changes is so you don't have to commit

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Its so you can play because you want to play

hardy violet
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true, I can see that too

robust mason
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Not because the daily reset come get your gains

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log in every day come on make a habit of it

light totem
trail flame
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If I have to say the word "incentive" again. You log in, and then you're in the game instead of playing something else with your time.

harsh totem
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its to cut time, do i want to spend 2 hours mining gemstone
then cut them to gems the next day cus again i only have 2 hours of free time before sleep

robust mason
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I get you kaiser, but the game never needed such an incentive in the first place

low fox
robust mason
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Its intentionally strong to make you log in every day

trail flame
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It's a MMO, I assure you it does

weary karma
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Not sure what 'incentive' you need for a hobby other than it to be a hobby

robust mason
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And that makes it so strong it undermines the normal gameplay progression

robust mason
low fox
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i barely skill, i have like 250m total xp and i mostly do pvm since i find it fun

trail flame
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No, but that didn't come out of nowhere. That came from companies who wanted people to choose to play their game

harsh totem
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i do play for fun, i mostly do things around rs3, collection things and see what else i can do

hardy violet
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That's good for you, but motivation to play is not right or wrong no matter where it comes from.

robust mason
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There are many players who have been burnt out on the game from dailies

hardy violet
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if a large proportion of the player base has a specific motivation whether it is goal based, competition based, or fun based, who's to say whos right and whos wrong?

robust mason
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Essentially, there is a reason why dailyscape is on the agenda in the first place

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Its been complained about for its entire existence, and there were big surveys over the last few years on said topic

hardy violet
robust mason
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Jagex is in fact acting on a lot of feedback

hardy violet
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but i wonder if it will

robust mason
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I don't know if it will. I hope it does, but idk.

hardy violet
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same, wait and pray i guess

robust mason
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But I feel confident the game will be better with the dailyscape changes

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That I have not a shadow of a doubt of

harsh totem
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just nerf it, outright removed it they gotta change xp on a lot of things
unless i see results, i rather have dailies than doing early divi again

trail flame
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I'm not sure if some of of these players are facing what I did decades ago when I wanted to play WoW (but couldn't afford to) because the monthly price incentivized you to spend all their time on it and turned you into the South Park guy. If people are so optimization-focused that they can't bear to miss out on certain things, that is an issue, albeit a personal one.

light totem
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If people are so optimization-focused that they can't bear to miss out on certain things, that is an issue, albeit a personal one.
I'm sure i could turn this into something that says the same but about dailyscaping ๐Ÿคทโ€โ™‚๏ธ

harsh totem
hardy violet
robust mason
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I mean, its both personal and a design thing

trail flame
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Yes, I'm just nervous about the feedback they're acting on versus the feedback they ignored.

robust mason
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If you make something excessively strong, people will be drawn to it

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Thats inherent to it. They're intentionally made strong to have players behave a certain way

light totem
robust mason
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I'd blame the design before I blame the players doing what the design intends

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There is a lot of things that are optional that just doesn't mesh well with the game

hardy violet
light totem
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It's a multi step process. And a start needs to be made somewhere

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Not everything can be done in 1 update ( Well it could be if you're willing to just not see any changes at all for a long ass time )(

hardy violet
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we just don't know how it will affect the average, non-vocal player

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who doesnt come in here to voice their opinions and will silent quit when their progress is slower

robust mason
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We could like, implement quest skips at 50k each.

It would be optional! But it would also be so cheap that people wouldn't even bother thinking about it.

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A lot of people that genuinely would enjoy a quest would never even know they would have done so

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I'd argue that if we're talking about "oh its optional", so is levelling

regal trench
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I threw up in my.mouth when I saw you write quest skips Kobra

hardy violet
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I get your point, what i'm saying is that the people who have loud voices about things may largely be dedicated players who are towards the completionist end of the spectrum, I just don't know how valid this feedback is for new players, or average players. And I worry that it will disincentize them from playing.

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i see a lot of people saying "don't play then"

light totem
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Theres loud voices on both sides though

hardy violet
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and while I can see their argument, it's not the best for the game if we lost the chance for new and upcoming players to get settled in

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again im not saying i'm for sure right about this, maybe this will help all players

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im just nervous there could be possible issues from a certain percentage of the population

exotic marsh
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I've got my popcorn ready for the day dailies are removed. It's gonna be an interesting day for the community.

hardy violet
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Luckily by the time dailies are finished I'll be done with whatever I need from them, my worry is more for players who might stop playing due to less progression

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if skill exp rates get buffed to make up for it, perhaps that will quell some of that

robust mason
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and before anyone ask yeah I'm an adult with job and responsibilities and social life and so on

hardy violet
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yeah i guess we can theorize forever, but only time will tell. I just want this game to last for a long time

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and that's only possible if we can keep our veterans and also have new players interested in the journey

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i did feel like removing MTX was the right decision, but i'm more unsure about dailyscape

hardy violet
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same at the end of the day, I only wish jagex the best and always am grateful for the experience they've given me. I hope theyre around for a long time

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if they can change the tide, which is tough because MMOs are facing some headwind generally as game type, I would be thrilled

trail flame
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I expect they'll do an ad blitz to try and lure new people in at some point, too.

hardy violet
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I sure hope so

hardy violet
trail flame
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Yeah, I was just typing that the visual revamps certainly would help cause people wouldn't log in at Lumbridge with an "oof, this looks dated"

hardy violet
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I'm of the firm belief that things like this are more critical for jagex than things like dailyscape.

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but who knows, I'm no expert

harsh totem
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i want them to fix things before removed the band aid
or else it gonna leave a nasty scar

ivory jetty
wild nimbus
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F daily challenges o7

trail flame
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First Dailys, next they'll take away buying gf

harsh totem
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not the gf

ivory jetty
plucky yacht
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Sad times. Now i cant get 120 in a skill by not doing the skill cuz dailies op.

harsh totem
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i just want level99 xp rate to go for 120

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still find it funny with the primal arrows having the same rate as adamant arrows even tho primal are way more costly and way higher level

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or was it board

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nope, it was adamant

wild nimbus
trail flame
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I did try to power through Summoning at the end of last year before it got hammered but I didn't quite make it, alas.

limpid cipher
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it wouldn't be 90% if you actually played instead of do dailies & log out

wild nimbus
harsh totem
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i hope so
i got 5 skills to get to 120

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atk, def, prayer if it gets a 120, magic and range

light totem
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Eventually the other 2 will probably also become 120s but nothign we heard about atm

harsh totem
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Frog thats good i got str up long time ago

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wonder what going to fill up the 21 extra prayer slot

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want the wrench to become a belt item tho, you do need a ultra high prayer level for it

wild nimbus
harsh totem
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it is combat so

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sum is also one but that one isn't a 120 yet

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would feel weird def not being 120

light totem
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For now it won't be

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They aren't touching def yet just like they aren't touching constitution yet with the coming combat updates

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It's on the list of things to do at some point though

harsh totem
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only need to level up 3 things for me, not to bad
but since its so many skills that gets to become 120, are they going to give a grace or?

wild nimbus
harsh totem
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i hope not
i dont think my coin stack is enough

robust mason
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Only attack, strength, magic and ranged in first go

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Constitution, defence, prayer and summ are future seperate projects

robust mason
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I'd assume that con+def is next thing to combat beta once the proposed combat changes have gone live

wild nimbus
# light totem Not yet

That's not so bad then... but as I said before, I hope they adjust the experience a bit...

light totem
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Combat is in a fine state to train tbh. can get a good amount an hour if you actively look for the good training methods

wild nimbus
wild nimbus
light totem
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I'd suggest takign a look at all the combat beta posts

elfin ember
warm halo
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i have no tplayed for a while but dont u still get like over 1m xp per hour for ed3 trash mobs even after nerf xd

elfin ember
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but yes ppl that are burned out and still make progression, barely playing the game are the first ones to riot when dailies are being removed

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because you actually have to play the game again...

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most ppl complaining about it honestly have near maxed accounts anyways, instead of doing your dailies, just do some bossing, heists, whatever you like. Like the priority should be to have fun in the game, and having a chorelist of 1h before playing the game isn't helpful, also needing to interrupt these activies ideally for wildy flash events (which i do skip most of the time, because i just hate it too much veen if it's the optimal thing to do), but i'm not interrupting a heist or a boss fight to do a wfe. I already interrupt my quests or postpone quests for it or most other skilling activities

limpid cipher
long hazel
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when I'm feeling even a little burned out I just stop?

elfin ember
warm halo
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oh i see

elfin ember
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they didn't want ppl to level necro via ed3

long hazel
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I dunno, I feel like that's more an indication of WHY they are removing dailies

elfin ember
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which is a good thing

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its just i really likeded3

warm halo
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well other methods still easily 600k per hour or more

long hazel
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games where I just fall of I also just kinda fall on

warm halo
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it is still insane xp per hour

long hazel
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and games where I drag it out clinging on

warm halo
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combat training i mean

long hazel
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when I leave I LEAVE

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if leaving sucks

elfin ember
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prayer 120 is incredibly tricky to do

long hazel
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I'm likely to strongly remember WHY I left

elfin ember
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and summoning kinda needs a huge rework

limpid cipher
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Abyssal demons have been 1m xp/h for the last 10+ years tho

long hazel
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instead of remembering why I was playing at all

elfin ember
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i think they, divination & agility willbe the 4 last ones

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i suspect 2027 will have fish & cook 120 updates

long hazel
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prayer 120 is both tricky and easy IMO

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it's tricky if you WANT new prayers in the new levels

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but just letting players have more points/restoration is super easy

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especially tricky if you don't just wanna make the Praesul Codex the worst drop in the game lol

elfin ember
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i think the last 4 they'll all do a 120 update for because they need a rework, the exceptions could be fish & cooking maybe if they do it in 2 steps. 110 & 120. But i kinda expected hunter to also go straight to 120 and that isn't happening.

long hazel
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I wonder if they regret the 120 bursts

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doing 110 lets you get out a big exciting update with a lot less work

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and then lets you do it AGAIN later with the 120

elfin ember
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nah i think the 120 skills are actually better than the 99/110 skills generally

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and the 110 updates were way worse than the 120 update for thieving we got

long hazel
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mmmm

elfin ember
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i don't think anyone was excited for fm 110

long hazel
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I don't disagree

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well

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ok

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except specifically RC

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POUCH!

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Pouch has me actually interested in RCing for XP again lol

light totem
elfin ember
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tbf i haven't really been able to interact with the content either, most skills that were updated are pretty hard to get there (woodcutting etc, a lot of gathgering skills), while thieving is an easier one to interact with end game content in current state of the game

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what was the highlight update last year?

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it may have been thieving 120?

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and what was it for 2024?

last warren
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(Reading on the combat beta post;)

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Jagex, what is a Dracon longsword?

elfin ember
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2023 was necro, 2019 anachronia, 2020 arch

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fort was 2024 or 2022

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uh fort was 2023 in anticipation of necro

light totem
limpid cipher
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2024 had 110 mining/smithing, sanctum, osseus, daemonheim arch, gate of elidinis and GIM

elfin ember
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2021 was gwd3, 2022 was zamorak, 2024 amascut

limpid cipher
weary karma
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Amascut was august last year

elfin ember
weary karma
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ye

elfin ember
low fox
elfin ember
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it says sanctum of rebirth for 2024

low fox
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or heists

light totem
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It's nakatra and whoever else are before then

low fox
elfin ember
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i'm confusing the 2 apparently

light totem
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Yep

light totem
elfin ember
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i don't think 2024 has a real stand out update then

low fox
elfin ember
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for this year it'll be havenhythe if you have to describe with 1 update

limpid cipher
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yeah area expansion will be the update of the year

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Having 1st half of havenhythe, mid-game rebalancing & aura overhaul before leagues release is really gonna be a welcome sight

light totem
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I'm not leaving my PoH during leagues

limpid cipher
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oh yeah & the 120 construction update

ivory jetty
limpid cipher
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If you're feeling compelled to do dailyscape, you might have something called an "addiction"

elfin ember
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yea honestly it's surprising that a lot of dailyscape actually is relevant for ironman. It feels especially wrong that ironman have access to daily challenges and wilderness flash events in the first place. For a main account i get it more given the th keys in the past.

ivory jetty
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You missed the point

elfin ember
elfin ember
ivory jetty
# elfin ember Me or nexico?

You. Because feeling you have to do something doesn't mean it's bad for everyone. Because you have an option to not do it

elfin ember
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You actively choose to play suboptimally when doing that.

limpid cipher
elfin ember
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In leagues where highscores matter more, if you want to be relevant, you need to do the flash events.

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It is how you progress your account

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Yes you can play suboptimally....

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but few people do.

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I think you & nexico miss the point.

light totem
elfin ember
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no one is doing a levelling method like hunting kebbits becuase they like it, they do what is meta to level uip their skills

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and flash events and dailyscape is meta.

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Period.

limpid cipher
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the point will be moot anyway

light totem
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People keep saying "leagues/gim made it visible/highlighted it" but we knew the issues months and year before leagues and gim ever existed

elfin ember
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i think ironman complaints were ignored more in the past

trail flame
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How large is the pool of people focused on that stuff, though? It's gotta be a very small minority who care about it

elfin ember
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It's especially visible on an ironman account

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I could do a +-20 wildy flash events for infernal ashes or i could get 10k dragon bones, pick up and teleport them to bank over and over again. Even if you hate the wildy flash events, you'll still do the wildy flash events, trust me

ivory jetty
light totem
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It's 100% the fault of jagex not fixing shit but just throwing on bandaids

elfin ember
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And for players to not highlight the issues enough before, also. But people like you to keep defending dailyscape

trail flame
elfin ember
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pretending like it isn't an issue and like it is total optional thing to do

trail flame
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Cause I'm just vibing and playing the game despite people telling me I'm not

elfin ember
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I can also optionally just not play the game ๐Ÿ˜‰

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also totally optional

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But the best way to play the game and progress the account is dailyscape and wildy flash events, period.

light totem
elfin ember
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Whether you like them or you hate them, you do them.

weary karma
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Me still trying to find the other drop sources of the dark onyx core

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Anyone know where I can find it?

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lmk

limpid cipher
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they'll tell us a week from monday

weary karma
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I was being intentionally sarcastic/snide

elfin ember
weary karma
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Because people are being intentionally obtuse for the defence of dailyscape

elfin ember
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"totally optional"

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it's totally optional to handicap yourself, yes.

ivory jetty
weary karma
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Do people still unironically think this is an argument?

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๐Ÿคจ

elfin ember
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It is also optional to not play the game.

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then i also wouldn't have to do dailyscape and wildy flash events.

ivory jetty
elfin ember
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But the finances won't be there

ivory jetty
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But I also don't focus on things that I can't control

light totem
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Alright that's enough โค๏ธ Be nice ya'll

elfin ember
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RS3 has a lot to offer if you go far more in depth in the game but dailies and flash events just isn't that and it's where the game loses a lot of players.

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first impressions matter a lot.

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And if i didn't have game experience in the past, i don't think my first impression of the game would be good.

robust mason
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Something being optional is true for everything in the game and is not an argument for something being good or bad by and large

light totem
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Dailies are loved and hated for 1 reason. Being op

robust mason
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Pretty much

elfin ember
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For PvM for instance you have to progress quite a bit on the account before you can even consider doing that

weary karma
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Once again, popularity dick measuring contests aren't the defence you think they are

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And neither is the 'optional' angle

elfin ember
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There's survivorship bias too

robust mason
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Its a tug of war between "dailies are OP and are beneficial because it speeds up your journey" and "dailies are OP and are detrimental because it subverts normal gameplay loop"

elfin ember
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People who would hate these dailies and flash events may have already given up before

weary karma
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Still waiting for someone to show me the other drop sources of the dark onyx core and where other viable sources of the same loot you can get from WFEs is

robust mason
#

Of course people do dailies. They're designed to be OP to draw people in.

Them being optional doesn't matter when they're disruptive because by design its meant to have you log in and do them every day

elfin ember
#

which makes sense if you play 3 hours a day each day, and 1 / 1.5 of these is dailies and flash events

#

I can get that you feel you don't have time for the game and to progress the account in such cases

robust mason
#

Much like you can blame people for "feeling forced" to do something optional.

Leveling itself is optional. You don't need to max every stat. You don't have to be endgame.

elfin ember
#

because you spend half of your play time not playing the game

light totem
ivory jetty
robust mason
#

I genuinely think the goal shouldn't be to speed players towards endgame, and have the game be only enjoyable at endgame

elfin ember
#

200 M or lvl 120 is just a visual change

robust mason
#

the goal of the game should be "I have fun regardless where I am on the journey"

weary karma
#

Because it does not exist anywhere else atm

trail flame
light totem
#

You'll know when yiu have to know.

weary karma
#

#1469384794508099857 message

#

btw

robust mason
#

If we didn't have dailies we'd not have conversation about adding them

elfin ember
#

People can vote, this is the future of a game that didn't have dailyscape and wildy flash events vs a game that does have dailyscape and wildy flash events (and mtx before). You could choose to continue this direction but i'm not sure if the game would stil exist.

It is especially remarkable because the overall amount of players that either play osrs or rs3 has sharply increased over the past 10 years, that hasn't happened to rs3

#

you could choose to do nothing and continue, but then this won't change at all

#

and continues it slow decline into irrelevance

#

So you can choose to be in denial that a problem is present

#

Or you could try to fix the problem, because even drawing in 5%-10% of the current OSRS players would ensure the game stays healthy in the long run.

#

as well as players that may have have played in the past but not rn because the potential player base is even far larger than the yellow line.

It's like "how many alien civilisations do exist", they may not all have been around at the same time, everyone takes breaks, the same applies for playerbase, the yellow line isn't anywhere close to the max potential even.

tiny tundra
#

Yea there's clearly been a stagnation in players for rs3 over the last decade

trail flame
#

I'm sure some people will take a peek, but sustainability implies on converting those OSRS players and making them stay, which is not a foregone conclusion

elfin ember
#

Likewise there's probably of overlap of the playerbases too, but the complexities to play both games at same time mean rs3 are at the disadvantage here too

especially... since wlel you can just progress your account by doing your dailies in 10 mins (daily challenges) and then play on the osrs account.

elfin ember
trail flame
#

I certainly expect to play a lot less so ๐Ÿคท

elfin ember
#

(they're attempting to fix that and that's a good thing)

#

and no they aren't mlaking this osrs 2.0 or changing the core of the game, they're restoring the name runescape in the name runescape 3.

cold parcel
#

worth noting that MTX and daily incentives are both toxic to the average gamer; it's not just OSRS players

#

they're only generally accepted in the mobile market

elfin ember
#

i'm very certain that many people in the past have tried out this game and abandoned it exactly because of mtx and daily incentives, regardless of whether they play osrs or not.

trail flame
#

Cause this isn't the only game I own. I'll play other things if I don't have an incentive to play RS

elfin ember
#

It was my main problem with the game, it's why i play ironman mode, because i wouldn't play the game on normal mode.

light totem
trail flame
#

Yeah sure buddy

elfin ember
ancient estuary
elfin ember
#

And there is no evidence to support your claim.

ivory jetty
ancient estuary
ancient estuary
#

just saying flat data point is like saying o shit we peaking!

warm halo
#

you know whats a fact?

ancient estuary
#

we got 100k votes means this was whole player base lul

warm halo
#

every year more and more people left the game

#

so u change nothing and it will not get better

ivory jetty
trail flame
# elfin ember It was my main problem with the game, it's why i play ironman mode, because i wo...

I've seen people say this a lot, but can you expound on it? Like, you are so personally against having a mechanism for some advancing that it ruins the game for you? You suggest that people quit the game because of it. I know lots of games have microtransactions and I've never spent a cent on them as a result. I was amazed to find out the money people spent on RS for things like customizations, but it didn't bother me at all.

trail flame
#

Good thing you're not in charge of Jagex

low fox
#

if you only play because of dailies, then you shouldnt play this game since its not fun for you

elfin ember
#

unlike apparently many others, i'm anti-mtx?

trail flame
#

I've stated my reasons numerous times only to have you make unserious, snide comments

tiny tundra
elfin ember
#

The reason mtx have survived for 12 years may be that the community wasn't vocal enough against it (or survivorship bias and those that were vocal left or gave up)

tiny tundra
ivory jetty
topaz oracle
cold parcel
elfin ember
#

i don't have a right for my opinion?

cold parcel
#

there's just a huge amount of gamers for whom seeing the word 'daily' in itself is going to be a red line

trail flame
ivory jetty
cold parcel
#

yeah like

#

for me right now

#

these proposals don't go nearly far enough

#

but it's a reasonable compromise for players who have got used to these systems

trail flame
#

You or someone else did say above it is an unknown of how many changes they can make until it doesn't feel like the same game anymore. It's entirely possible they could do a bunch of stuff and it please folks, but it would be alien or too different for other to enjoy

elfin ember
#

I think the proposed changes are perfect, i'm just worried about the community pressuring jages into walking back from it.

trail flame
#

But for sure, there have been large, sweeping updates in the past that were controversial at the time

elfin ember
#

If that happens, OSRS playerbase has every right to mock this community

trail flame
#

And better in the end (looking at you mining and smithing)

low fox
#

i dont understand what is there to complain so much about

limpid cipher
#

They've been mocking us since 2013, that point's moot

tiny tundra
elfin ember
warm halo
#

same i dont get what people complain about

low fox
trail flame
#

It isn't the same game what it was when I started playing, but I'm not saying they should make it what it was when I first got hooked in

elfin ember
#

well this isn't 2007 anymore

#

even OSRS knows that by now

#

People aren't against "games evolving" or getting better oiver time

tiny tundra
#

I have no issue with deleting dailyscape. But removing the wicked hood teleport somewhat sucks ๐Ÿ˜…

elfin ember
#

But they are against nonsense that destroys the credibility and integrity of the game, like mtx and like dailyscape.

trail flame
#

I think the crux is we don't all view the same things as problems and there can only be one ethos for the game, so it is a bit moot to get worked up about it. It also left a bad taste in my mouth the way Jagex did their "vote" thing, too, though.

elfin ember
# tiny tundra I have no issue with deleting dailyscape. But removing the wicked hood teleport ...

that's a minor feedback point that i think could be fixed or an alternative be found in place for and i'm sure runespan points can be part of the solution there, i think also the shop in general is a bit too harsh but teleports to altars is also extremely powerful if you can get these in bulk of course, because it skips the abyss/parts of levelling runecrafting.

However a bit of a buff to rc likely wouldn't hurt. It is one of the more tedious/active skills to level up, at least until lvl 90. And traditionally and always been rather one of the least fun skills to level on. They should still try to keep runecrafting profitable and with rune goldberg machine being removed there is a sink of runes that disappears

tiny tundra
#

Isn't a player vote the best way to gauge what the players want though?

elfin ember
#

however runes being made hard to obtain is also problematic for ironmen who then have to do shop runs (whcih was another "unofficial" daily we basically had to do, esp on an end game account)

#

But that's all a matetr of balance

#

i think a runespan buff/balance update probably would help RC a lot.

trail flame
tiny tundra
#

I'm neutral on the Goldberg machine. I could see a possible solution for the hood would he move the altar teleport to rc cape instead.

elfin ember
#

they would have to increase xp rates of ruenspan with 300% before it becomes better than abyss. so a 50 or 100% xp increase is reasonbale for runespan

low fox
#

the vote is just a community event

elfin ember
#

or some nodes, it's probably the late game runespan needs a buff.

trail flame
#

That is true, which is why I looked askance at the company pretending "the people have spoken" rather than just a direction they decided. Rang hollow.

elfin ember
#

early game runespan is fine (it's also slow but it's already the meta for early game because of having to gather pure essence which will be made harder now because of no wicked hood)

long hazel
#

the feedback time was the entire year before that

#

the vote was a rubber stamp yes

#

because they already HAD the data

tiny tundra
#

Yea they knew they would hit the 100k in a short amount of time

elfin ember
#

This is already "jagex listening to the community"

trail flame
#

It was 2025 where I started to interact outside the game because previously I had no reason to go on reddit or discord. The people who enjoyed the game weren't the ones loudly complaining online

elfin ember
#

It's just within that community, some people will have a different opinion.

long hazel
#

that data we have the bxp stars in the marketplace right now

tiny tundra
#

They've been had the data to support the changes. But there's one thing that can only be speculated until it happens, and that's how all of these changes suddenly affect the game economy

cold parcel
#

I don't think runespan needs an xp increase really

#

it should become properly afk and have some of the issues with it addressed

#

but iirc you can get up to about 100k xp/hr and to my mind that's pretty ok if it's made more like 4-5 mins afk rather than 30 seconds

robust mason
#

More afk, maybe some actual rune output, better point/hr rate

cold parcel
#

yeah the points are the biggest issue for the purpose of this

robust mason
#

Lots of things can be done thats not directly xp buff

#

To give it a clearer identity

tiny tundra
#

Some changes will have a cleaner effect than others. Some are a little more ambiguous on how the players will respond. For example, by removing auras, what happens to the vyre training method? Personally, it seems like a cheat to use the same method for 3 combat styles while getting prayer and fire making XP. But, I did use it. A lot tbh

long hazel
#

???nothing happens to it?

#

if you were using penance it gets slightly less afk?

light totem
#

The prayer xp +restore auras were insane for it

#

But yeah the method will still exist just with less "free" sustain and xp

#

It doesn't suddenly become trash and unplayable

tiny tundra
#

Yea it'd still be playable, just way less afk without prayer sustain. But I guess that's the point

long hazel
#

a bit less afk

#

not that less afk

#

there's an altar right there

exotic marsh
#

"If you don't have the time, don't play the game."
"You shouldn't play the game if you only do dailies."
"You knew what you signed up for when you started playing this game."

Positive comments ๐Ÿ‘

hollow ocean
light totem
cold parcel
# exotic marsh "If you don't have the time, don't play the game." "You shouldn't play the game ...

I'll defend the last one as I'm pretty sure it's mine: something that's been pretty common in these discussions is players who have had a period of playing a lot, and have had adult commitments arise such that they have a lot less time to play, and they feel that the progress they can make on the same account they played when they had more time isn't satisfying to them (without MTX or similar/connected accelerated progression systems like dailies or WFEs).

What I'm essentially getting at is that, while there is nothing wrong with a player feeling that way, that might just mean that their personal circumstances no longer permit of playing RS in a way which is satisfying to them. This doesn't create a need for RS to adapt to fit their new circumstances (save perhaps a commercial one depending on playerbase demographics - whether that exists or not isn't something I think any of us have enough data on to form an informed opinion), it simply means they've outgrown the game, or perhaps (and, more commonly IMO) that account. It's no different at its core to me going through a phase of being really heavily into a particular kind of music, going off it, and then being upset when my favourite band continues to release hard rock records when I'm now into acid jazz.

jovial bramble
#

RE: wicked hood

The design team need some time to continue to work away at this and other questions around DailyScape - that is to say that I don't have any easy answers for you today, much as I would like to.

First things first, I understand where you're coming from. I personally still have a few dozen charges in my own Wicked Hood - it will be easy enough for me to use them before the end of the year if I focus on Runecrafting, but I also had questions for the team about what RuneCrafting looks like without the "Wicked Hood meta."

In truth, we need to have a deeper conversation about the design direction and identity of the overall Runecrafting skill going forward - and that is a bigger discussion than we can get to into the here and now.
The problem of the Wicked Hood

Re-enabling or adding to the Wicked Hood's functionality isn't a great solution - here's why:

RuneScape has a few instances where an outfit or item is overloaded with effects or provides so many benefits that it impacts our future options for creating any type of reward. These outfits dominate the skilling-outfit space and make it hard for us to offer new rewards or interesting mechanics as it becomes an all or nothing decision making process.

It could be argued that an intact Wicked Hood is such an item. Something that is both Talisman AND instant teleport (on top of providing free runes and essence) - it has the power to shape the entire identity of a skill such as RuneCrafting. Is that necessarily a good thing?
The question around teleports:

Should readily available instant teleports to altars be a thing? Possibly. As mentioned above, we need to do some soulsearching to figure out whether RuneCrafting's identity should be one of constantly: (Preset Bank -> Teleport -> Use Essence -> Teleport back to bank). No easy answers here, but its a question to be asked.

It's certainly something for us to explore and figure out whether we could create new play loops that include obtaining altar teleports in a slightly more interesting (and less grindy) way.

Random thought from Mod Breezy - Could we look at the altar teletabs and improve their acquisition playloops (through other game systems?) to make something more engaging or at least less grindy? Just a random thought for now, nothing concrete there yet...

That being said, teleports overall are a topic that is worth raising in a future Community Topic, where we can properly unpack the pro's and con's of the system we currently have in RuneScape. We know that some players may be worried that we want to "implement friction by making you spend hours walking everywhere", but that's not really the case. We just need to find that balance between actually moving through the world vs instantly teleporting or dive surging everywhere. Between free teleports for everyone and valuable teleports earned through gameplay and quests. Like I say - something to raise as a community topic for discussion. (In March perhaps?)

#

A note on Cluers

I understand that the clue community is invested in this discussion as well and I get that too. The first thing I did when I came back to RuneScape after my longer RuneScape break was crack open a clue and just explore the world again as I followed it around - because it was always one of the most fun things for me to do.

What I think is important to acknowledge though, is that the wicked hood (or other similar items) were never designed as an aid to clue-ing efficiency - it's just that they happened to aid clue-ing as a side effect.

With that in mind, when we address things in the Road to Restoration, we should not prevent ourselves from taking action on particular issues because of the side effect these things will have on more niche communities (niche meaning not "the wider" community). If possible, we should of course avoid causing player or niche-community specific pain in any way (or find other ways to balance things out), but at the same time we cannot let niche uses of something prevent us from making changes for the greater good.

A Note on Polls

Since starting work on RuneScape I've been asked the question about whether we will be implementing Polls similar to OSRS a few times already.

My thoughts on Polls are that they work well for OSRS from what I can see - so much so that they are part of the Community DNA of the game.

But RuneScape needs to find its own identity. To copy OSRS and implement polls would just give credence to the notion that we are trying to make RS a clone of OSRS. We're not. We have our own path to tread on how we involve players and give you real influence on how the game evolves. There are many more ways to involve a community in the development of a game than a poll, and I am keen to keep exploring those alongside you all.

That being said - what polls do for the community is awesome. To give voice to all players who play the game, not just those who are interested in engagement on social media? That's an incredibly powerful concept. That's the very heart of community.

Giving all players of the game that kind of voice is something I want to really focus in on (and where I have some half-baked ideas already), and I don't think that Polls are the only way of achieving it - at least for now. After all, we should be looking forward to new ideas and trying to push the boundaries of reaching and engaging with our playerbase rather than looking backwards over our shoulder too much.

That's it for now - sorry for the wall of text, but you did summon me!
-Mod Anvil

umbral mural
hollow ocean
#

"I don't think that Polls are the only way of achieving it - at least for now" - Please contine thinking that way until forever.

elfin ember
# hollow ocean "I don't think that Polls are the only way of achieving it - at least for now" -...

many games have polls and they have not made the games better. One common problem with people who want polls is that those people think everyones thinks like them. From my experience, and this isn't exclusive to entertainment but can be extended to more. The majority isn't always right. I think the current way of doing it... surveys, people giving feedback instead of answering yes-no is far more better.

Would you like to answer yes, no. Or would you like to tell what you don't like about the planned changes and how to fix that. Feedback should be more than a simple yes/no - instead of a poll where people who don't even read the question can have a vote.

ivory jetty
hollow ocean
#

I prefer they communicate the planned changes with us, enable surveys if it's something really big that would drastically affect gameplay, but no putting outright fate of content in players hands

#

The 50 minutes I took to fill the TH survey felt more worthy to me than any poll (I refused to participate in that quasi-yes-poll even though I was generally in favor of removal)

elfin ember
hollow ocean
elfin ember
#

But the danger of wicked hood teelports being easily available is indeed making a joke of rc. And it maintains the problems of current abyss runs, click intensive and mindnumbing levelling of a skill.

cold parcel
#

the positive of abyss RC being that it's pretty sweaty and fun to optimise

#

in contrast to load preset -> click tab

jovial bramble
elfin ember
#

i do load presets -> use wildy sword teleport -> walk to the wall (this is the most annoying because you can misclick because of the brazier from all fired up) then once i'm over the wall, i surge (i wish i could do double surge but i can't) then left click on mage of zamorak, he tps me to center of abyss (with relic enabled) and i go to the respective crevice to the portal, click on altar, tp to wars, load preset (with the pouches and familiar) and repeat.

#

wicked hood becoming new meta would also make one of those relics completely useless also

#

or even actively bad (it already kinda is because you use the abyss so often for combat training)

#

so if you use that relic, you want to do a lot of rc levelling at once or it's a waste of chronotes

#

or you lock yourself out of abyss and its access to pure essence and ashes (which i suppose for end game matters less)

#

Abyss might actually be better than wicked hood because i think iirc the bonus from demonic skull is automatically applied once using abyss?

cold parcel
#

yeah wicked hood excludes the bonus now iirc (which now applies to most surface transport methods)

elfin ember
#

Unfortunately it means the wicked set becomes completely useless also if they persist on these plans but making wicked hood OP or the meta to level runecrafting also has negative side effects.

#

probably better to destroy wicked hood to save on a bank spot

agile flower
limpid cipher
#

Infinity head already has the functions of a wicked hood as long as you're wearing the full set & the hood's in your bank. Unless the plan is to remove the requirement of owning said hood

robust mason
#

Infinity ethereal inherit its functionality today

long hazel
#

lemme check real quick

#

yeh, it doesn't need to actually be in your bank

#

source: I've been occasionally using the wicked hood functions with my ethereal outfit for a while and I don't have a wicked hood in the bank atm

limpid cipher
#

K so it just recognizes you as having owned one before so good 2 know

agile flower
robust mason
#

That would make a multi-talisman head item a higher level item

agile flower
#

it's not the "plan" just discussing as an option down the line

robust mason
#

which... isn't the worst thing? tiara's would have a purpose again then

limpid cipher
#

oh yeah since you can't actually get ethereal frags until invention is unlocked + 70 RC

agile flower
#

could do similar with Master RC outfit to have it accessed earlier

robust mason
#

I was always surprised that the GOP tokens price wasn't reduced on the Master RC outfit

#

To make it an active but faster alternative to the later runespan point addition

limpid cipher
#

With that concept though there's 8 other elite skilling outfits that are unlocked in a similar fashion

#

locked behind blueprints & needing 70 in said skill to start collecting

unborn smelt
#

if there was a more active/interesting way to runecraft that provided more runes/xp i would jump for it. At the risk of getting jumped myself, OSRS has some particular interesting takes for runecrafting what with dense/dark essence blocks, and the scarred essence mine

#

thats not to say to replicate those, but something more than just running from bank and back or tp or sitting at the soul altar for the next 10 years...

ancient estuary
#

Just wondering but do people know the exp is scaled based on level? you dont get 100k from dailies before level 97 without extensions and max 100k exp At Level 76.

elfin ember
elfin ember
#

on a normal account, i would extend every single challenge. And reroll all the ones where i don't think i need xp in (like cooking or something)

ancient estuary
#

and you have right to do so if you got the viswax yes

limpid cipher
#

even at level 1 you're skipping to level 4 (maybe 5 depending on # of actions)

elfin ember
#

you can buy vis wax on a normal account and gp is no issue, it's pretty easy to make money imo.

ancient estuary
#

and what do you miss... burning oak?

elfin ember
#

if you don't know how to make money, play an ironman account, afterwards you know how to make money

ancient estuary
#

if irons didnt want daily challenges they could've written it at start of iron man mode

elfin ember
#

i wasn't around when ironman mode was launched

#

but idk why the blame is being put on us.

ancient estuary
#

then make a bloody ultimate iron man mode for interested subjects

#

dont force shit on everyone

elfin ember
#

ironman only make up like 10% of players in runescape in general, i'm pretty sure we aren't forcing shit on "everyone"

ancient estuary
#

well your surely doing so cause irons was designed against p2w crap, if you remove the point it was designated use then your making everyone an bronze mode

ancient estuary
elfin ember
#

"i'm so upset that the game no longer is p2w ๐Ÿ˜ฟ "

ancient estuary
#

no i dont give a f of the t.h as i never used it

low fox
#

then what are you talking abt ๐Ÿ˜ญ

ancient estuary
#

Daily challenges.
Yall screaming to remove it yet forces an agenda on everyone when its OPTIONAL

light depot
low fox
#

whats wrong with removing it?

ancient estuary
#

whats wrong with leaving it alone?

#

what the f does my exp bother your account?

#

my skills wont be rank 1 i can delist my rank if thats the issue

#

concept and key element that removal the green new deal. bloody political washing how the choice is dangerous?

low fox
#

what is bro on abt

limpid cipher
#

kinda havin trouble findin something to say without getting a timeout

ancient estuary
#

if you cant connect the dots your clearly not interested in others equal right to have an feature as OPTIONAL

elfin ember
#

i actually bought the skilling outfit a few days ago now

#

i needed 41K before, now i only need 17K points and i already had 17K points

ancient estuary
# elfin ember wtf are you on bro

lakigigar your here almost everyday screaming to remove daily challenges but not interested in the opposite sides concept ofchoice

elfin ember
#

i mean everyone posting here has said their opinion already in the past days, i'm not different from any of you.

ancient estuary
#

contrast so your aiming at trolling then more to actually have a discussion why your way is clearly the perfect route without any compromise

umbral mural
limpid cipher
#

irrelevant when the challenge system lets you do level 1 resources every day to complete it as quickly as you can

ancient estuary
#

then make it require you to do its equal level challenge, beat aod for combat sure

limpid cipher
#

it actually used to make you do that once upon a time

#

combat ones maxed out at monster level 100+ from what i've recalled tho

#

also, the xp rewards scaled with how long it actually took you to complete the challenges & what it wanted you to do. Faster ones gave less XP when handing in while more time-consuming ones (like fletching a few hundred bows) gave more

ancient estuary
#

you mean u want the first version that made you do like 236 mahogany flatpacks?

limpid cipher
#

I mean if you're gonna make an argument on why dailies should stay, make points like that instead of crying for the sake of crying

#

how they actually required some time investment before it all became easyscape

long hazel
#

them requiring some investment makes the problems threy represent worse not better

limpid cipher
#

aha i found the page on how they used to look like

#

getting a challenge like this would be a huge put-off especially if you already hit the comp cape requirement for it

flint plume
#

Do we know what happens with loyalty points once auras are removed?

stuck cairn
light totem
#

Doubt anything interesting will happen to them though

#

But wouldn't be surprised if they stop existing

flint plume
#

I know there are some cosmetics that can be bought with loyalty

#

could see them being moved to the marketplace

elfin ember
#

what i don't get about the wildy events is that the xp itself during event is bad, its just the reward that is good, and that encourages leeching... .

#

i don't understand that design choice

elfin ember
#

you don't "fix" it doing these

#

it becomes less OP but it expands the chores

#

still it's a little less braindead, cut 2 logs or kill 4 monsters
but it's more like yak track

#

now the challenges feel like a joke, it isn't realy a challenge, it's just free xp

topaz oracle
#

is raids staying a daily

elfin ember
#

you could do it like a weekly or monthly, but if you do that, it's literally just yak track

plucky yacht
topaz oracle
#

oo

plucky yacht
elfin ember
#

osrs doesn't need a daily system or yak track system for it to thrive, i get they don't need to become osrs 2.0 but they don't need dailies for ppl to keep logging in and playing the game

elfin ember
# plucky yacht

idk how it worked i've never done it, was there a daily cap on being able to do it?

plucky yacht
#

2 day

#

For rewards

#

Could do raids but no rewards after your 2 attempts

elfin ember
#

thats stupid, because raids could be more popular without caps

#

good change also

plucky yacht
#

Well not attempts, jist after 2 completions

elfin ember
#

it's fine if they want to make the drops a little rarer

#

to ensure the value of the items remains in tact

#

*of the rares

#

could make the pet a little more rare

topaz oracle
#

once u go from 20 sec bm to 5 sec bm the drops are common again

elfin ember
#

well the achto gear isn't tradeable so i'm not sure if they need to become more rare

#

and its tank also

topaz oracle
#

codex gunna go from 30m to like 5

#

xd

elfin ember
#

yea

topaz oracle
#

mayb they should fix the pet skipping bug they left from raid release instead

elfin ember
#

but acquiring these is very important for mage & ranged to be more balanced relative to necro

#

since necro doesn't have abilities locked behind bosses, let alone raids

#

the debate is: "corruption blast" essential enough for it to drop in value and be more common or do we want to keep the price high

#

because if you do that you have to increase the teci maybe required to bujy the ability codex or nerf ability codex drops and teci drops from not just bm but also other activities like thieving and slayer (bm hounds)

topaz oracle
#

the more gp u take out of low lv pvm the less gp low lvs can make tho

#

so ultimately they end up stuck buying bonds anyways

elfin ember
#

maybe its the secondary and tertiary drops that could become a little more rare, people would just do other bosses, just keep them in line i guess with bosses similar to BM in tier

topaz oracle
#

when bm came out u could skip pets by forcing bm to aggro a familiar like phoenix

#

they patched it

#

but now its been rediscovered & left be

tidal hedge
#

IMs don't get that boost. Also, they only get 25% of the citadel XP

cold parcel
#

(good)

elfin ember
#

i wouldn't want that boost

#

i dislike clans as a feature in the game

#

i think the citadel looks bad
i hate the pressuring on capping for virtually no reward
and people are just annoying about trying to invite you in a clan often

#

i definitely hate the "capping" feature a lot of clans request from you. The fact that ironman don't have to do it is great.

#

i want to play want the game, i don't want to use the loom for an hour, ty

edgy hull
elfin ember
#

the social interaction is okay, but can depend from clan to clan. Maybe the group is a bit too large often and the citadels likely mean ppl want larger clans so they can have larger tiers and more people capping and gathering resources.

elfin ember
#

I would like some kind of matchmaking system for certain events in the game, like croessus, dungeoneering, eds, beastmaster maybe (over multiple worlds), although that's probably technically hard to do but it would save some "dead minigames"

#

like if you gte a pop up to the specific world and have a lobby waiting room or something

ivory jetty
topaz oracle
#

thats the vibe im starting to pick up at least

light totem
brisk lance
brisk lance
hollow ocean
hollow ocean
#

That's why I say indefinite break. But I know I'd never go from RS to OSRS because I don't like OSRS.

brisk lance
#

Too hard for you?

oak parrot
#

Seconded

novel dragon
#

They literally make RS3 in osrs -- Sad times

light totem
#

No they're not ๐Ÿคทโ€โ™‚๏ธ

hollow ocean
# brisk lance Too hard for you?

Multiple reasons. But graphics, slow grind and run energy are my main ones. Not to mention the game itself is too much a reminder why I do not miss my early years of RS.

novel dragon
#

Dailes was amazing do, enter ever single day to do it and gain 210k exp free....

Helps a lot

But not if I am 120 I gain 180k

Gratzzzz

Trains slower as possible

light totem
#

Just because you're not getting your 99s/110s/120s for free doesn't mean it's becoming like osrs

oak parrot
#

I don't like the farming changes. Farming is much too slow a skill already with literally only one method to actively train it at hets, everything else is a time lock. What's worse is that the shorter time locks give about the same xp as the long ones (herbs vs trees)

novel dragon
#

No ?
In osrs it's not like this ?

The dailys is stronger ๐Ÿ’ช, powerful and good to help low level players

No just elite has

light totem
brisk lance
# hollow ocean Multiple reasons. But graphics, slow grind and run energy are my main ones. Not...

You're playing RUNESCAPE out of all things but grinding is a dislike for you? That's the whole point of the game. Watch numbers go up. Why are you playing it at all?
RS3's graphics are disgusting as well, there's no coherence anywhere. How can you even voice that as an argument against OSRS?
Run energy hasn't been an issue in OSRS for like a year.

I'm glad Jagex is no longer catering to this mentality.

brisk lance
#

It seems to me your entire investment in RS3 is sunk cost

brisk lance
hollow ocean
light totem
#

"Why are you even playing at all" is not a valid argument for anything even though a lot of us like saying it

#

And it's never used to "be kind or respectful"

brisk lance
#

I say that with entirely good advice in mind. He will very likely enjoy non grindy participation games such as FFXIV (if he wants an MMO) or No Man Sky way more, instead of continuing to play a game that he inherently doesn't like.

It doesn't benefit people like him who don't even like the core matter, nor does it benefit the people who do, because his feedback will be looked at and take in consideration. Nobody wins.

light totem
#

Maybe they would. But currently they enjoyed runescape the way it is

brisk lance
#

It's actually a great argument. You come into a feedback thread to spar about upcoming changes with other people who want the best for the game, only then you run into someone who seemingly hates what the game fundamentally stands for.

#

Like someone who hates guns playing a shooter and complaining the guns are too realistic.

light totem
#

And are allowed to dislike changes without being told "Why do you even play" or "Just quit"

brisk lance
#

Sure?

#

They're not being "told" anything, I am merely asking them those questions.

hollow ocean
#

Newsflash, I've played RS since June 2006, being continously subscribed since spring 2007 and if you jump to lore forum, you'll find my excitement after I completed Extinction yesterday. To the point I still feel dopamine surge about it today.

And I said I don't like SLOW grind. I disliked lamping for exact reason to not skip gameplay, I just liked to speed it up with eithrr bxp or stick to more dynamic methods like BGH is to hunter. So don't dare accuse me I dislike the game, let alone h*te it.

#

And I think many can confirm that RS in general has better xp rates than OSRS even by ignoring any bxp benefits.

light totem
#

It's way better then many of the haters make it out to be

hollow ocean
#

So how am I "wrong" in liking better xp rates? It's not like I am skipping it.

#

Or graphics... is it a crime I prefer modern graphics over 2007 graphics?

tepid mantle
#

Wasn't the argument's source about everyone going to osrs? I was going to say I wouldn't but then that doesn't contribute to anything. RS2 was fun coming out of RSC. But OSRS is just not fun other than putting me to sleep.

charred trench
exotic marsh
#

Frankly, we're currently in a situation where there are many dailies with high rewards. We're about to move into a situation with no dailies (and hence no reward). But what if there was a situation with only a few dailies and simple rewards?

So imagine the following situation:

  • Daily challenges remain but are changed to 1 per day. Daily challenges are kept and stack up to 5 challenges.
    • This is similar to a past system.
    • This effectively turns them into pseudo-weeklies by stacking them up where you can skip some days.
  • The challenge is changed from 'do action x y times' to 'get x experience' in said skill.
    • Almost all actions provide experience, and this would incentivize doing actions more appropriate to the player's level due higher xp drops.
      • No more cook level 1 fish. Cook whatever fish you want, and do high level fish if you want to clear this challenge faster.
  • To keep the time required and rewards obtained small, take an example where the amount of experience required is equal to a small xp lamp at that level, and the reward being xp equal to a small xp lamp at that level.
    • As an example at level 99, this is ~9k xp. So get ~9k xp for a bonus drop of ~9k xp from the challenge. This is pretty much pseudo-bxp.
    • Direct xp over bxp due F2P, or if Jagex decides to change that for once.
  • No bonus rewards track.
  • No vis wax to reroll / extend challenges.
  • As some have said, daily challenges is a simple and generic system where the game can incentivize you to do a skill, providing a bit of variance in your gameplay.
    • This was actually the initial reason in the creation of daily challenges back in 2012.
    • "Oh, a cooking daily. I guess I can spend some time catching fish and cook them up."

Would this still be problematic?

hollow ocean
#

I love combat, I love slayer, I (in minority) love dungeoneering, I don't mind bonfiring, I'm fine with cooking and mining and smithing and all that. I love BGH as much as I don't love hunter itself. I love doing quests, exploring lore... I love doing archaeology for that reason. I love listening to RS music... and apparently I "h*te" the game.

And the fact I have a RS newbie alongside my main and I got my half-sister into playing as well...I surely h-te the game.

light totem
light totem
#

Sometimes it's just not worth trying to find the balance of making a chore worth doing but not to strong

#

But idk what i'd do to find a way to still hold peoples hands in what they could be doing when logging in without creating a chore list that most players don't want to see

exotic marsh
#

I'll be honest, it's only a chore if people make it a chore themselves.

light totem
#

Sure. But them not existing is only a problem if people can't think about what to do themselves

exotic marsh
#

So you can give them a little nudge into a direction to do something.

#

"How about some herblore, buddy?"

light totem
#

Can just be a random login message instead of some chore list

exotic marsh
#

Kinda reminds of this even older system you can do chores for NPCs that give a random task like craft 10 leather gloves.

restive cypress
exotic marsh
#

Depends how it would be shown. If this pops up on every login, there will be complaints about it being shown unasked for every time.

#

But it's a weird take to first call daily challenges a problem simply because they provide too much of a reward for the time required, and now they would be problematic for being too low of a reward doing.

trail flame
#

Is that comparable? Getting pushed to do some skill is different than showing achievement progress, which not something everyone necessarily cares about, imo.

light totem
hardy violet
#

I know the damage auras are going away sooner, but when have they earmarked the total aura removal for again?

light totem
#

And the blog we get on friday

hardy violet
#

Ah ok. I know they mentioned that they will try to work some of the benefits of the auras into gameplay, perhaps through new usable items or maybe innately in the skill, i hope they workshop these with the community

light totem
#

Well theres the aura blog on friday

#

So yeah ๐Ÿคทโ€โ™‚๏ธ

restive cypress
light totem
#

We'll get "community topics" for everything before their respective updates go live in which we can discuss what they have planned

hardy violet
#

Awesome

elfin ember
#

I hear this so often and to me it gives off a feeling thgat those people don't know what osrs is

elfin ember
#

and it's the fastest skill honestly, especially if you don't play 24/24h

elfin ember
elfin ember
hollow ocean
elfin ember
#

otherwise we'd still have yak track

hollow ocean
elfin ember
#

most likely yea

exotic marsh
elfin ember
#

Language what?

#

what is wrong "otherwise we'd still have yak track"

exotic marsh
elfin ember
#

and why was it replaced?

#

๐Ÿ˜‰

exotic marsh
#

You seems to know the answer, so you tell me.

elfin ember
#

Because it wasn't liked

#

because they took too long

exotic marsh
#

About what are we talking now?

elfin ember
#

Why insist on these dailies....

#

on any form

exotic marsh
#

Why insist on removing dailies?

#

I can ask you the exact opposite question.

oak parrot
elfin ember
#

We've been saying that a million tgimes

hollow ocean
#

I remember when daily challenges still had for example 300+ (highest level you are) bows to fletch. Ironically I did those more than the new ones.

elfin ember
#

But you can't possibly know how muhc of a chore dailyscape is... because you are f2p (or trolling).

hollow ocean
#

Because they actually felt like challenge

exotic marsh
elfin ember
#

You outright ignore everything you've said and you've mocked me before

hollow ocean
#

New ones, I usually forgot about them unless I was really in need for daily keys for bxp (usually if I was on active grind for 99 level for something - usually in last few levels)

#

But on their own, I didn't do them much

exotic marsh
hollow ocean
#

Thanks to Extinction yesterday, I have most remaining skills close to the area now where it becomes mentally easier to commit to grinding them out (usually 95 and higher)

oak parrot
exotic marsh
brisk lance
# elfin ember No Man's Sky not grindy? lol

even at max difficulty its a sandbox where everything you can do is pointless and the only real content is logging in for a day to do the new expedition every couple months

#

Outside of the initial stages of progression that will take you maybe 20-30 hours of gameplay

exotic marsh
elfin ember
#

gonna block this one person, i think that's best...

exotic marsh
#

Discord also has an ignore function nowadays. ๐Ÿ˜‰

brisk lance
#

Abusing block/ignore functions is a great idea to pretend opinions conflicting with your own don't exist, yeah

#

Though I don't know how that helps with feedback

exotic marsh
#

It doesn't. But if someone doesn't want to bother discussing the matter with someone else, it's their choice.

elfin ember
exotic marsh
#

Nah man. If you reply back with dismissive remarks about me being F2P or dropping the F bomb, then it's over.

elfin ember
#

You being F2P matters because it completely changes how you look at dailies. 99% of dailies aren't available to you.

exotic marsh
#

It doesn't really because I can very well imagine and understand the time and effort that comes with the list I've seen.

elfin ember
#

That's good but you didn't acknowledge that before.

exotic marsh
#

I'm certain I did.

elfin ember
#

Well i haven't seen or read it but it's possible i skip over it for some reason

exotic marsh
#

But it's turning back into the amount of dailies again. Is it many? Perhaps. Can it be reduced? Yes. Reduce it all the way to 0? This is something I disagree with.

elfin ember
#

Either way, a yak track version of daily challenges would only make the system even more pressuring than the current iteration of daily challenges.

#

Daily challenges imo go against the spirit of the game

#

OSRS doesn't need it, we don't need it either

exotic marsh
#

We don't have to copy OSRS.

#

OSRS doesn't have to copy us.

elfin ember
#

Sure, but that doesn't mean that anything OSRS does is by definition a bad suggestion

long hazel
#

every daily should go

elfin ember
#

We can still learn from each other, and that goes both ways, that also applies for osrs

long hazel
#

all of them

#

dailies are the worst for making games feel like chores/jobs

elfin ember
#

many osrs players dismiss rs3 without ever having played the game properly, maybe because the first impression of rs3 to many of those was bad because of mtx and dailies and "easyscape/dailyscape".

long hazel
#

the things that can stay are the ones that can get changed to NOT be daily

brisk lance
#

And even then it makes everyone's feedback valid, still

elfin ember
#

We have a different PvM/combat system and that's great. (and OSRS has theirs and that's also fine)
We have different graphics
We have QoL stuff like lodestones, tool belt, ore box/wood box/herb bag
We have skills OSRS doesn't have like necromancy, arch, divination, sulmmoning & dungeoneering. They have sailing.
We have anachronia, much better version of Priffdinas, Menaphos, etc. They have Zeah & sailing-themed islands
They have a superior burthorpe/taverley. We have much better wilderness
We have great quests/lore that osrs doesn't have
Most of the existing skills we both have are completely different, like mining & smithing or hunter (bgh) or thieving (heists), with many 120 skills and a much better slayer skill
They rely on teleports and energy generation, we do less

we're completely a different game and that'll remain the case

elfin ember
woven fable
#

That's why I'm a bit wary on the Travelling Merchant changes. I'm absolutely in agreement that it needs to go. And that's speaking as someone that leaned on it heavily. I bought millions of GP worth of Goebie charms for the Teci they provide, because I don't have the skills to take on raids unless I'm in a group so competent that they don't actually need me. I bought anima crystals because of the cripplingly slow rate at which reputation for Heart of Gielinor is gained. The deliberately slowly paced grind to max out Livid Farm was a minor contribution to me quitting for 8 years (mostly over the increasing aggressiveness of TH) - Had he been there at the time I'd have bought those too. I buy Barbarian Assault points because the minigame is dead and there's no way to play it casually with other random players. I buy Runespan points because I still haven't maxed out the reputation rank there despite it being being my main way of training runecrafting for over a year.

If Jagex look at every item that he provides, and addresses the activity the item puts a bandaid over to make the activity tolerable without needing that item, then the merchant instantly becomes irrelevant and nobody will miss him. It's already started, inadvertantly. Goebies were added as non-combat sources of Teci, so people that can't do raids can still get them. If Jagex can fix the core problem with all the other activities for him (and for that matter Wythien's enhancers), then their removal will be a non-event with little fanfare.

hollow ocean
# elfin ember It's important to understand why some people want some things to remain in the g...

And btw, I never "relied" on dailies. Ironically I did them more before the rework... especially fletch 336 (bows) as I was training 99 fletching.

When they became simple, I only did them when I was aiming to get keys which was usually only if I was on active track to 99 with some tedious skill (in order to get oddments/bxp star). Ever since TH is gone, I stopped doing them altogether because I don't need them anymore.

Before that person above again dismisses me as RS h*ter because I love QoL, faster xp rates, faster run energy and more modern graphics.

elfin ember
robust mason
#

The game still has much faster xp rates than back in the day, with or without dailies

#

If dailies challenges are the crux of what made rs3 xp fast, then all the more reason to see them go.

If its not, and they're not that big of a deal, then whats the harm in seeing them go.

#

We already have alternatives to daily challenges, and its just doing the skill.

exotic marsh
#

For some, they are a big deal. Remember the outrage when they nerfed them with Hero Pass?

robust mason
#

I also remember that restoring them didn't quell the outrage one bit

#

So I think much the same as I did back then. A minority of voices that were only upset about dailies used the larger upset by the pass itself to try to bring them back.

#

The outrage then was never about dailies and it was always a footnote on the topic of Hero Pass, it was just one of the obvious bones Jagex could throw players to try to quell outrage they never expected to be this big

elfin ember
#

the outrage is mroe directed at the game becoming harder, because removal of dailyscape and wildy flash events is a hard nerf.

But i can't imagine anyone liking the chore that is dailyscape

ivory jetty
#

True, I don't like the chores of Dailyscape (and never do them anyway).

But I don't think content should be removed entirely. Like the wilderness flash events.

For the wilderness flash events they could nerf them to hell if they wanted. Make participation in them mandatory. Heck make all the wilderness events access the drop table for the Core drop. Up the rareness of them

Just don't get rid of them entirely.

umbral mural
#

The issue is the current band-aids in place (daily scape to compensate for poor/slow/boring skill progression in some skills) has given Jagex an excuse to not address these issues from a development sack prioritization perspective.

People have said "Well why don't they enhance these things first then remove daily scape?" Well, if you have experience in a Dev sack, you know that unless removing a band-aid breaks something, you need to pull he band-aid in order for the required dev sprints to pass he prioritization thre4shold required for them to be put into place. Otherwise new content is always going to take precedence.

ivory jetty
#

Same thing for the Maw in Prif. Getting rid of something because it's deemed to be an "Daily" when it's just a click of a button is stupid. If they cared about the drops so badly, change the table inside of the maw. Maybe make it a weekly or a monthly thing (like Oyster).

But no. Jagex is on the path of removing things and thinking about it later.

umbral mural
#

Idk if "Don't remove content- just make it dead content." is the move tbh. Sounds like bloat.

cold parcel
robust mason
#

maw is functionally a loot chest with a bad access method

ivory jetty
cold parcel
#

it's not the end of the world if they're moved to other content

robust mason
#

everything else on the table has alternate means of acquisition

cold parcel
#

but no drop table you give the maw fixes its core issue of being a daily lock-out activity

robust mason
#

With the other means intended as the primary source

#

Sole exception is lucky dragonkin coin

ivory jetty
#

So if you eliminate the enhancers from the maw, make it a monthly like oyster, wouldn't that work?

Since Jagex only cared about the Enhancers from it.

cold parcel
#

it's just that certain rewards are particularly problematic from the maw because they are substantially useful. It's like how, with the In Pyre Need activity, I don't think anyone would really have cared that much if it was kept as-is

cold parcel
#

the questions which need answering in respect of dailies imo are:

  1. how much damage is done by pure removal (importantly I think this relates largely to the quality of teh content and not its rewards)1?
  2. how significant a problem is the daily atm (this loosely translates to how strong it is)
    and if a lot of damage is done by pure removal, consider changing lockout periods to a longer period
#

but ideally if I could drop a pin and simply tear out all dailies, monthlies, and weeklies tomorrow, I think that'd be the best thing to do

#

the blog is already a substantial compromise from the ideal solution

elfin ember
robust mason
#

I don't want us to have a billion monthlies in place of dailies

ivory jetty
robust mason
#

core. and the loot bags. and the notable xp drop.

#

People did a lot of wildy events during leagues and it sure as hell wasn't for core chances

ivory jetty
#

Leagues is a bad example of doing wilderness events lol.

cold parcel
#

the issue is them happening at a specified time rather than at the player's convenience and therefore detracting from the rremaining gameplay experience

#

at a very minimum in order for WFEs to be acceptable, they would need to happen 1) at unpredictable times and 2) in a manner which excluded players who weren't already there when the events spawned (without giving advance notice of spawn)

robust mason
#

I don't think wildy events are particular notable to keep. people are largely only thinking about the 4 events that have core chance, not the others.

  • We still have shooting star. If needs be we can make wildy shooting star have a unique twist.
  • Same for evil trees
  • We have a kbd at home. Would people mind a hard mode?
  • Just return previous wildywyrm
#

If the goal is to preserve gameplay of WFE, which largely is the only thing worth talking about, we'd have better homes for them than the flash event format

cold parcel
#

yeah I'd be on board with retaining some mechanical element

ivory jetty
#

People tend to forget what the wilderness flash events were designed for it seems.

robust mason
#

The flash event format is god awful and the rewards are OP

robust mason
ivory jetty
robust mason
#

The zamorakian civil war were so badly executed

#

Have you not seen me rant in lore section about the Civil War miniquests and Legacy of Zamorak at large?

#

Its my least favourite executed quest series in the game

ivory jetty
#

I have, but that's why I also don't like removing stuff from the game.

robust mason
#

We're not removing Legacy of Zamorak either way

cold parcel
#

in fairness the wilderness has an extremely long legacy of stuff being removed from it ๐Ÿ˜›

robust mason
#

Civil War 2 is a piss poor miniquest with a neat cutscene that barely even tries integrating the flash events in the first place

#

To the point that the little dialogue there is treats is a joke

#

It stays and is being retooled

ivory jetty
#

The wilderness events were dangerous content that spawned mobs around you. It had a sense of danger to them. Players complained and they turned off that feature.

Made them safe caused them to be OP since no threat to yourself.

robust mason
#

That was the threat system and was seperate from flash events

cold parcel
#

fwiw they were terrible and OP even with the threat system

robust mason
#

Threat system happened anywhere in the wildy

#

Wildy flash events not only launched later than threat system, the only reason the two interacted was because WFE takes place in the wildy.

Also yeah they were OP with or without threat sytem since that was largely just a nuisance.

#

We've also nerfed loot from WFE twice since then and its still not been enough

umbral mural
hearty shoal
#

WFE need to go. Its just a fact

ivory jetty
#

Was worse when they popped off for multiple people

#

I still don't agree they should be entirely removed, even if the content came at a weird time for The game (though the legacy of Zammy was some good storytelling)

night needle
topaz oracle
umbral mural
#

It's be nice to establish more accessible community events/bosses. They just need to be good/interesting.

How do we balance that and get people to go to them without having some kind of.... recurring type-based system.

Dunno :/

edgy hull
# umbral mural It's be nice to establish more accessible community events/bosses. They just nee...

Maybe instead of recurring at specific times they are triggered based on amount of actions performed in a world collectively? Similar to how the kharid dig site gets benefits when enough shards are contributed collectively. So maybe for wilderness flash events they are triggered when players in a world collectively kill enough mobs in the wilderness or enough of XYZ resources are collected in the wilderness. I think that would be cool and not just recurring randomly. People could work towards it together and be purposeful with it.

#

Might still lead people to drop everything and shift towards it when it gets triggered, but maybe at least they could see it coming and plan for it a bit in advance if that is content they want to engage with

#

And if you see if afar off still, you can relax and work on your skilling or bossing or questing until it gets globally triggered

exotic marsh
#

Or like random events. Any action in the wilderness has a chance to start spawning a wilderness event on that world or so.

weary karma
#

what are you yapping about when you pinged me

#

not the other way around

#

next

topaz oracle
#

idk what that has to do with my reply but ill take ur word for it

weary karma
#

irony

weary onyx
#

Alright. Move on

weary karma
#

I haven't even been active in this thread today and I'm catching strays

#

ยฏ_(ใƒ„)_/ยฏ

signal cloud
#

If they're getting rid of dailyscape, they should up the capacity of the compost bin since that is currently at the point where it takes a little over 24 hours to process the whole lot.

elfin ember
#

you can do 1000 at the same time?

#

if you up capacity too much it becomes a gp printer

#

i do daily herb farms, i need like 10 supercompost each day

#

you're good for 100 days, unless you continuously do herb runs but in that case, you walk each day multiple times a day near a compost bin...

#

if there's one day they could change, it's just the disease mechanic at pof

and to up capacity of the food at your pof, because i think 1000 there isn't enough, it runs out in less than a week (or at least better notification that you're nearly out of food) or that you buy a dude with beans that takes stuff from your bank (or a new farm bank) to keep feeding the animals

#

you can do -100% xp if animal is at 0% happiness and health, but without needing to "cure the animals" other than if you have the right honeycomb for it

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for the herb runs etc, that's just what farming is like

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and you aren't punished for skipping a few days, the herbs will still be there to pick them up

weak eagle
elfin ember
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i'm not here to shame someone into "you're F2P" but that's why i say F2P or P2P matters for this argument.

weak eagle
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fair then ๐Ÿ™‚

exotic marsh
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Even in F2P I've decided to not do certain dailies, for I'm not interested in some of them.

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Do I miss out on stuff? Maybe, but whatever.

weak eagle
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for me personally i dont mind the dailys being gone , i just wish they'd fix some skills first before they'd remove all these things as for a new account .. well some skills just really suck to train currently untill high level methods atleast.

trail flame
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When people are saying Dailies, are we referring to just the challenges or all daily content? Cause as I read it seems they're being conflated at times

long hazel
exotic marsh
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I assume dailies in general.

long hazel
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because before you remove the bandaid you don't have three things

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  1. actually solid knowledge of how bad it is in the modern game
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  1. actual data on what specifically is wrong
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  1. the required urgency to actually get things scheduled
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even assuming you can overcome 3

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1 and 2 still mean you need to get the bandaid off FIRST

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sometimes you can do stuff like with Agility's course buffs

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where there's something really easy to do that'll make things less bad

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but, frankly, buffing course xp isn't going to make me dread agility LESS

weak eagle
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yeah agility is just something else lol. It's been pretty awfull for a long time, could deffo use some kind of rework/ updates to it

unborn smelt
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agility just needs to have some sort reward attached to each of its courses, that would go a long way of it not being as rough - exp changes will help of course, but the base of it is that...it doesn't really provide any tangible benefits to just about anything else.

Shortcuts are great, but there isn't that many useful ones and some feels more like progression tax.

Multi thieving is great on paper, but doesn't work on higher level targets that you'd want it to work on and only works on pickpocketing, which is already afk atm.

long hazel
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I mean no

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that's not even the core problem of the skill

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agility requires attention but not does provide engagement

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there's not even the pretend engagement of trap hunter "ooooh, is it gonna catch this one?"

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it's just "click on thing, click on thing, click on thing"

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it's old mining with the singular upside of not being competitive

unborn smelt
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and people did mining because it provided material for smithing. People did hunting for the creature materials for herblore or something

Theres just no real tangible reward space that comes solely from agility or mostly from ability that people can point to and go "At least i have this" barring double surge/escape. As much as people may or may not dislike something like dungeoneering, at least you have access with it resource dungeons that have a lot of value.

long hazel
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people did hunting for chins

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or quest reqs

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or to have another 99

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people did mining because you could add engagement

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but, well, there's a reason M&S rework happened

elfin ember
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agilitys biggest reward is quests such as Priffdinas and anachronia course for totem/double surge (codex pages), although you can get those codex pages from doing sections too

elfin ember
rare island
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Just add rewards to agility and you have dungeoneering though. A skill most people hate, but have to do. It kind of needs both a reason to do it and a good method

sharp knot
rare island
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Oh, absolutely

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Bgh/heist is what most skills need. Especially agility

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It probably needs something else as well though, for earlier levels, something less intensive but not ass

umbral mural
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Jagex should honestly add passive agil xp to the two heists similar to Dunge xp from Elite Dungeons

rare island
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We should avoid making any skill passive.
As far as im concerned, EDs are just an alternate dg method

loud coyote
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Just copy sepulchre except make the rates not terrible

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Anachronia is already pretty good, nice rates and you make some money on the side

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But need something in the 60-85 bracket

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And then maybe a 92+ so people aren't stuck at anachronia forever

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I maxed originally on elite barb back in the days and Anachronia is already such a massive step up in terms of rewarding proper surge/dives

woeful comet
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I mean, you are stuck at Anachronia until you get Double Surge and Totems anyway

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Even more so if you are doing the Hypnowand hunt too

charred trench
# loud coyote But need something in the 60-85 bracket

The only issues I see with agility currently is the lower level courses do seem a bit limited or locked behind questing, and xp rates being a bit low etc. Then the whole core function of the skill itself feels outdated. What was a skill used to get around by means of shortcuts back in the day is not something really needed today. It just needs more purpose and incentive for needing and training the skill.

loud coyote
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Yeah, more shortcuts and preferably changing Shadow's Grace

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I think it should unlock via agi and be bumped down to like 50ish arch

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Mobility unlocks come way too late for new players

woeful comet
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Arch is enough of a slog as it is without adding agility to that

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No thanks

loud coyote
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Adding the unlock relic to early agi and then bumping down the arch req from 67 would make it obtainable earlier

woeful comet
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But then you would have to level both Arch and Agility at the same time

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And at low levels they are both horrifyingly bad

drowsy elk
drowsy elk
woeful comet
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The reason you spend so much time at Anachronia isn't for the xp, it's for the drops from the course itself

drowsy elk
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What do people do for agi xp, then? (besides lots and lots of silverhawks)

woeful comet
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Gate

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Daily challs, hefin posts daily?

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Only the truly insane actually train agility

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I mean, I shot for 90 for Shifting Tombs, but I'm a lunatic

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And that was mostly het's and anachronia cause I was hunting totem pieces, double surge codex and finishing Het's restoration

drowsy elk
drowsy elk
woeful comet
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Jumping from pillar with brawling gloves gives 600xp per drop I believe

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And unless you are insanely lucky you are farming Gate a lot

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1064 kills and no Dowser yet

polar arrow
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Why fix things that are not broken. The always on chat option. Now that it is gone, I keep getting teleported away when I try to chat.

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Is there a setting I am missing?

light totem
loud coyote
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that's crazy man

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anachronia is crazy spoiled compared to anything we had before and it's pretty fun to optimize too

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the main issue is just spending 80-99 there

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but I guess if people even hate anachronia that explains a lot about how this game got into this state

light totem
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People kinda just hate to be active in skilling these days

loud coyote
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I comped when LRC was like the best thing since sliced bread because it was afk

unborn smelt
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I love anachronia. The vibes, the skilling, the environment. Some of the places could do with being maybe a bit smaller but for the most part its a really fun place to be at

loud coyote
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and the best agi method was elite barb, no variety at all, no optimization, barely anywhere to surge

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when anachronia first came out that was a complete godsend, moneymaker and 150k+ starting rates

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huge course, varied environment, had some skill expression

hollow ocean
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Anachronia is Skull Island meets Jurassic Park ๐Ÿฆ–

light depot
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I suspect Jagex had been planning to remove the always-on option for some time. I remember in Leagues, I had to press Enter to chat every time even though I had the option enabled.