#UI Feedback Gather-thread

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terse pilot
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rs3 gonna be new osrs lol

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but with lower player count

unreal herald
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Regardless of whether they knew it'd be popular/unpopular, or the reason behind it. They reduced player choice/agency

rich hamlet
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Removing "player choice" isn't inherently bad

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Before someone says it is, I used the legacy interface for years but there being two different interface systems means they have to maintain both which means extra work which means work that can't be spent on something else. For the most part, the legacy interface I've used for years and the new "classic" interface are nearly identical. There's a few changes some of which I don't like but that's why there's a thread to gather feedback?

terse pilot
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extra work then its extra work

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who cares

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feels like its always too much work for rs3 updated or things people want

unreal herald
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They're still maintaining two today, that hasn't changed

rich hamlet
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Also legacy combat has been pretty terrible since it was added, more-so since revo because that made combat less intensive while not entirely ignoring the combat system. I'm sure on streams years ago they've said barely anyone uses legacy combat as their main one
The new auto-attack does similar damage to the legacy combat mode without using any other abilities while also not avoiding the combat mode entirely, it also patches up the areas you'd want to use legacy (unarmed combat) so it probably makes sense for them to "remove player choice" there with the combat changes next month

unreal herald
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They're both just brown now though

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And I don't think colour influences how difficult it is to maintain

rich hamlet
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The classic interface isn't an entirely different system

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Colour probably doesn't, but my point wasn't about the colour (which to say again I think they should add blue back as an option) it was that reduced player choice isn't always a bad thing

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They reduced player choice is a particularly weak reason to add blue back in (for example if only 2% of people used the blue, the vast majority would be choosing brown and that player choice isn't very meaningful)
The fact a lot of people have given feedback that they preferred the blue, or that to them it's iconic to the game based on when they joined would be

nimble meteor
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huh I never saw blue legacy, interesting

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I did see brown NIS tho

smoky imp
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Minor point. They do have that data, but as there's clearly a lack of awareness that you could change the colour without changing the whole interface, it limits the value of the data "100% of people who drank water from this tap died in the next 150 years"

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This was very much the intention

unreal herald
# smoky imp Minor point. They do have that data, but as there's clearly a lack of awareness ...

Those that disliked it, actively looked for a way to change it. That, and they could've just forced everyone to legacy ui, but kept the option to switch back. Those that don't care or prefer legacy can continue using BrownScape, while those that dislike it would have the option to switch back. I don't see why some players using a different colour scheme would affect other players shrugFreg

maiden zealot
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y'all

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don't do that (in regards to the messages i removed)

smoky imp
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Doesn't think any of his messages were removed

maiden steeple
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There's about a million and one different ways to tell which game is which, "They're both shades of brown" is an incredibly poor take on it ngl. especially when they're not even the same brown
They feel closer with a semi-shared colour scheme, but they definitely don't look the same. (Plus as Jack said, it's the "same game", same branding, so the similarity of colour choice is very much intentional)

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Did I like the blue? No it was tonally jarring from the rest of the game
Did I like the old brown? Eh, it was the colour of the UI
Do I like the new brown? Eh, it's the colour of the UI

unreal herald
maiden zealot
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you are fine. wasn't anything that you or jackladder wrote

unreal herald
# maiden steeple There's about a million and one different ways to tell which game is which, "The...

I mean, once you take a closer look yeah, I meant more like.. just scrolling through discord and seeing screenshots of a brown/light cream looking chat box earlier, at first I couldn't tell if I was in the rs3-general chat channel, or one of the osrs ones, in a different discord server. Obviously if it's a full screenshot, and you can see action bars, and a more modern game world, you can tell it's rs3. That was a minor gripe/point though, and a bit of an edge case shrugFreg

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I just thought it was worth mentioning because I'd never had that happen before

maiden steeple
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Fair, I guess weirdly one of the things I look for to identify it quickly is the content being done and also the tree models KEKWW

left trail
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My lady laughed the other day cause she plays osrs. She looked over at mine and was like wtf they do? Why does it look kind of like osrs now

unreal herald
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We're all osrs gamers now kekw

left trail
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Even she said no toggle option was kinda wack

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Lol, but played os a few mins the other day n 2 osrs ppl said they wanna try rs3 now

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So im torn

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I guess its working. But gimme a toggle for my blue or gimme black

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๐Ÿ˜† right now im using invisible and puking when I have to bank

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Good otherwise tho

gaunt ridge
maiden zealot
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colors are so interesting like that

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i had to wear blue light glasses to play

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since i had too much eye strain looking at blue lights

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but other fellers are experiencing similar issues with the brown

left trail
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Was it any better using legacy ui prior?

gaunt ridge
left trail
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And yeah honestly I thought it was just me

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But was surprised its actively as polarizing as it seems ๐Ÿ˜†

maiden zealot
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the first pair of blue light glasses i bought didn't work

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but i also spent like $10 on them ๐Ÿ˜‚

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i got a pair whenever i got new glasses and the optometrist had some good suggestions on what to buy

gaunt ridge
# maiden zealot but i also spent like $10 on them ๐Ÿ˜‚

Yeah, similar here. I assumed I just got what I paid for. Buying them at that price was always a gamble lol.

Back on topic though, while I personally don't like the brown, the main things I object to are just less choice with no solid explanation and the accessibility issues. Been playing for 20 years and I doubt I'll stop cause of brown, but it would be nice to end a session without my eyes hurting.

They did mention that they might be implementing aspects of the blue as contrast elements in the new ui in the blog post. Depending on how that adjusts the strain, that could work too tbh.

unreal herald
# gaunt ridge My sentiment as well. I think people are less tied to blue itself then the fact ...

I saw someone say the other day that the brown blends in much more with the game world, given there's a lot of greens and browns in the overworld. I think that's exactly why the blue worked so well, And if I had to guess, it was specifically chosen because it's opposite to brown/orange (if you check an rgb colour wheel). That contrast makes it so much easier to quickly switch focus between the game world, and your ui. The fact that they blend a lot more now adds to eye strain CS_Panda_Think

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For a ui to be easy to use, I think you do actually want that kind of contrast. Blending the ui with the game world like that makes it harder to use because of the reduced contrast/separation between the two

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And tbh, from that perspective, a brown ui, or a red/black one like some were suggesting, would actually be quite nice to provide more contrast in predominantly blue areas, like the Glacor front in EGWD, or DSF hub. And I could see myself wanting to switch between the two to reduce eyestrain, or at least experiment with it and pay closer attention to how it feels over longer sessions CS_Panda_Think

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Either that or it isn't colour opposites at all, and I'm talking nonsense. And maybe blue being shorter wavelength just strains the eyes less for some people, for some reason. Or maybe it's a bit of both..
Food for thought WorryShrug

maiden steeple
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I think another colour which is still more muted (Dark red would be a nice example) would work, but the lighter blue offsets too much. Contrast is good but too much is jarring in context.
E.g. you wouldn't want the HUD in Doom to be lime green or bright pink, despite the fact that it would then stand out
I guess to a degree though the transparent UI (or the native windows feature of matching taskbar to what's behind) could work nicely for that

faint idol
faint idol
harsh palm
# rich hamlet Removing "player choice" isn't inherently bad

Removing player choice where players had choice is bad yes. And especially bad when the entire hyper around all of their announcements and parading about RuneScape changing was โ€œputting back player choiceโ€. If you want to go back and look at several of their past announcements videos you can easily verify that.
Removing player choice is literally going against what theyโ€™ve been telling us.

rich hamlet
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Care

unreal herald
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Part of me hopes that they'll listen. That they'll continue on the path of regaining their customers' trust and that this is just a misstep COPIUM

fleet cairn
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It's better to have a cleaner settings menu and interface. It's awful for the game to have color wheels and unlimited flexibility in everything. Part of OSRS's success and growth is based in the base game having a strong and largely fixed base identity. Hyper customization should be relegated to plug-ins.

unreal herald
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correlation does not imply causation ๐Ÿ™‚

digital tiger
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same here LOOL

gaunt ridge
# fleet cairn It's better to have a cleaner settings menu and interface. It's awful for the ga...

Even if you believe that, and I could argue against it, it doesn't exactly make sense to remove the choice they already had constructed and working. If the arguement is "you can create whatever ui you want with plug-ins in less than a year" what would be the point of removing their own options in the intervening space? If they wanted a "strong largely fixed identity" they wouldn't be promising hyper customization with plug-ins. If they don't mind the customization, then why remove player choice. It just seems poorly thought out to me.

spark flume
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Exactly! And also there really was no good reasons not to have toggles between diffrent interfaces/colors. This was a forced change that clearly was done with little regard for players preferences or accessibility issues.

deep gorge
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I bet if they let us take a vote most people would want it the way we had it before being able to move the clock were we want.

ember hull
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forwarding to here, the familiar interface is massive and unwieldy, though with the ability to bind all familiar actions, i find myself only really having it up in order to see my familiar's health.

adding familiar health to the primary action bar as seen in the image would be appreciated

fringe fern
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i guess jmods dont have friends or something, ppl who socialize ingame rlly shouldnt get griefed like this. Not to mention in say legacy combat and many other instances no keybinds are going down anyway.

Also if someone has keybind teleport options the last thing they want to do is accidentally teleport at say a boss when they meant to type

rich hamlet
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Oh I didn't notice that when I was on earlier doing the quest... that's vile

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I've had always on turned on forever, I click my ability bar when I want to manually trigger stuff

maiden zealot
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you are about to take the next big step of gaming

fringe fern
maiden zealot
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not manually pressing your abilities and using keybinds

fringe fern
maiden zealot
# rich hamlet No, I'm not.

you should give it a whirl. you will find that you will be much better at combat if you can concentrate at responding rather than the ability to click on

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it is what prompted me to buy a 12 button mouse (not so much because of RS but because of other mmorpgs)

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red herring?

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it is literally in their explanation

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@fringe fernalso we don't tolerate the insults

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so don't do it again

minor sequoia
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Saw it quite a few times in here that new/returning players got confused why their keybinds were no longer working, and almost every single time that was the reason

fringe fern
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i've onboarded hundreds of new players to clans and they get confused why they cant public chat instead more often then wanting keybind setup.

rich hamlet
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I expect my point and click game to be playable by pointing and clicking, Jagex have said relatively recently that things like the tiles or tick system are fundamental and iconic parts of RuneScape and (in the case of ticks) that potentially removing them would change the game's identity

maiden zealot
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rs hasn't been a point and click game since before eoc

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once you have keybinds introduced, it isn't something simple like that

rich hamlet
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You've been able to activate those abilities by clicking on them since EoC

maiden zealot
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correct

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you have been

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but now you can't

rich hamlet
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Then I'm not going to play?

nimble meteor
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Wait you can't click anymore?

maiden zealot
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you can

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you just have to press enter before chatting

maiden steeple
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You can still click, but you can't freetype (For which the only real reason to be doing so in much content would be if clicking, because otherwise it messes with keybinds)

nimble meteor
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Ah I read this as no longer being able to click ๐Ÿ˜›

maiden steeple
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It's also tbh more inline with 99% of other games, whereby you have to trigger the chat before being able to type in it

maiden zealot
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yeah i probably should have phrase it better than "but now you can't"

maiden steeple
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But you didn't, and now you can't Kapp

maiden zealot
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you can still click your abilities, but, with the current changes, you are better suited to switching to keybinds for combat

fleet cairn
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It'll take a week or two for some folks to get used ot it- but like
Saint C's saying; this is the industry standard.

nimble meteor
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But, I didn't use the always-on mode, and I was confused when i accidentally misclicked it myself

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I like the enter to type; escape to cancel

maiden steeple
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I suspect a good number of people have died to various things from accidentally typing when meaning to use keybinds tbh

nimble meteor
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And if you typed anything, escape first wipes the message :d

rich hamlet
maiden zealot
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i have always prefered left+right click held down for movement

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and A/D for strafing

maiden steeple
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There's a difference between core identity and a chat system which sits on top of everything

nimble meteor
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We technically have WS moving ๐Ÿ˜›

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Surge and Escape on bar, W and S keybinds ๐Ÿ˜‚

rich hamlet
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Imo clicking is part of the core identity

maiden steeple
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pre EoC maybe

rich hamlet
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No, now

maiden steeple
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for combat at least. I'd say for skilling clicking is still most of the identity

minor sequoia
nimble meteor
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My Surge is for real on W, escape on X coz its next to to it on Azerty ๐Ÿ˜›

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WXC is a straight line on Azerty for me

maiden zealot
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i need to redo my keybinds

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lots of obsolete stuff on my extra action bars

maiden steeple
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Leave it like 3 weeks for when half the buttons vanish into the ether Pog

rich hamlet
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My current ability bars

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On the combat beta I've managed to go down to 6 abilities in the revo bar which should let me put more stuff on there

maiden zealot
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Got the core stuff on there

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Probably can add jellyfish/food/pots on there

rich hamlet
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I click on my inventory for those

nimble meteor
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I usually click to eat

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but sometimes its nice for panic to press H

craggy sorrel
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Just want to drop in and also voice my disappointment at the removal of Always On mode

craggy sorrel
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It really doesn't make sense that we'd remove the option

nimble meteor
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Maybe it removes a lot of spaghetti code ๐Ÿ˜›

rich hamlet
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I can't imagine it being more than a few lines that would be easy to rewrite if it were poorly coded before

maiden steeple
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Tbh I think it should have been off by default and no shortcut option to disable it unless you specifically change it in the options... But always off is better than always on at least.

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And probably better than being able to accidentally toggle it LUL

peak ingot
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a large portion of the game is low intencity skilling and chatting. it shouldnt be to hard to have a toggle to suit each persons play style

nimble meteor
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A jmod mentioned that at some point, I don't remember which skill it was tho

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Or like how they slayer helm was 100+ different times, the tile-by-tile hardcoded magic carpets etc

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theres some crazy spaghetti ๐Ÿ˜›

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Altho the last two examples were confirmed to be rewritten, but won't derail offtopic further on this ๐Ÿ˜‡

harsh palm
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Why does Jagex keep taking away options that benefit people?
The Always On mode and the old UI could be kept as options for people who like them just like before. They're polarizing the game and taking away player choices, complete opposite of what they promised for the year. Just leave the options and let people have their things and add-on to them, not remove them.

gaunt ridge
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Lackluster update and set of changes, plus no addressal of issues like the clock or Ui changes. Not even a "tbd soon". L update in my book.

craggy sorrel
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That seems incredibly unfair

harsh palm
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Like I'll be honest the year-long roadmap looks exciting and such, but if they keep making bad decisions like this that alienate more and more of their players, I think those bad decisions are gonna outweigh the hype of the year and make people not want to play anymore lol. What are they nixxing next, revolution mode? Because industry standard says you have to play the game manually

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the whole point of Always On was to allow players who use revolution to chat while their characters fight for them.
Auto-retal + Aggression pots/incense+ Revolution = Chatty Clan

maiden steeple
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that also assumes they have nothing keybound though, and by default you get a bunch of standard keybinds

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legacy mode or (some) skilling, or just standing around and chatting are realistically the main use cases of it

harsh palm
maiden steeple
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how do you even use keybinds if you had it active? They just straight up don't work? Or was there some form of toggle key to disable it

harsh palm
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It just doesn't work yea. If you try to use abilities, the keys you press start typing.

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Which is why Always on was never on by default, you had to actively turn it on yourself

dim vapor
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The did do some adjusting with the calendar to have it use much less space last week

harsh palm
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Which means people who were using Always On were actively doing that intentionally.

dim vapor
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Actually I had to help a lot of people with trying to fix it because they had always-on but didn't know why or how

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Helping them turn it off

harsh palm
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But removing it outright makes a playstyle that a lot of people use harder to use.

maiden steeple
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Idk I feel like if you're talking that much during content to get value out of it being always on... the single extra key press isn't going to make too much impact overall

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Whilst not having it there as something someone could accidentally change to and entirely screw themselves over is definitely a plus

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I guess for a while there is the opposite side whereby you try to type and teleport if you're not expecting it to trigger any abilities

harsh palm
gaunt ridge
maiden steeple
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Technically that already can/does it exist

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It's clicking on the mob or target cycling to it

gaunt ridge
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A dialogue box for confirmation then. Every time you leave combat you must press yes on the dialogue confirmation to initiate combat.

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That way no one ever accidentally attacks something they didn't mean to.

maiden steeple
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except there was never a dialogue box before

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There was an enter press before

gaunt ridge
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I think your purposely missing the point. Can't force a horse to drink.

maiden steeple
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I know the point you're attempting to make, I just think it's a bad point because the level of inconvenience/disruption is non-comparable

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incomparable? Either or, both words work ig

gaunt ridge
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Only because for you it doesn't affect the way you currently play. Its an incredibly selfish view.

harsh palm
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And again they're removing player options that people actively used, rather than just adding onto them lol
Why remove player options that were usable, and alienate players that made use of them?

gaunt ridge
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I did not and have not ever used always on chat. I still think the option should not be removed.

maiden steeple
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I'm trying to remember if it was osrs or rs3 thing

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But there was a question in one of the surveys semi-recently explicitly asking about always on chat

gaunt ridge
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The simple fact is in game design if you introduce something, if at any point you remove it you have introduced friction you did not have to. Sometimes this is necessary. This, to me, doesn't feel like somewhere they needed to remove an opt-in option. They've only been at making this game for over 20 years, one would think someone on their team would have learned this lesson.

maiden steeple
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Except that it's an opt in option that causes people issues not infrequently.
My point was not about which game it was for, more so that they asked for opinions on it - so they know what the common consensus amongst people who answered it was. I can't find what the survey was for, but frankly it makes 0 sense to be asked in osrs so I assume it was an rs3 thing.

I feel like it's just another "legacy" thing that they've phased out whilst phasing out a bunch of other legacy settings/features.

harsh palm
maiden steeple
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Not sure what aspect of the "brown one" is a reintroduction, when it's just removal of the legacy UI and creation of a (vastly) better base UI for RS3

gaunt ridge
# maiden steeple Except that it's an opt in option that causes people issues not infrequently. My...

That method seems more appropriate, to me, when its focused on something that all players need to interact with in the same way to maintain some level of fairness or balance. This does not fall into that category. It was admittedly easier to remove the option than to build in the most basic of safeguards to prevent the issue, but only just barely.

We actually have a whole subset of relatively rarely used options that can provide some small amount of enhancement to those that use them. They are called accessibility options. But I don't think anyone would advocate for the removal of those. Or shouldn't, at least.

harsh palm
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They're forcing people to use the option they wouldn't have normally used, between 2 already available options

gaunt ridge
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Its an incredibly hard position to take if your argument is going to be "More options can be worse than less options."

harsh palm
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while simultaneously their year mantra has been "Bringing back player choice"

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What choice do we have if you remove options?

gaunt ridge
twin root
maiden steeple
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TIL I'm a mod, let me apply for my payrise aPES_MoneyRain

harsh palm
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Like I said previously. I'm hyped about the roadmap we have, a lot of the updates look great for our future.
But if they're gonna keep making mistakes and bad decisions like this, alienating people by removing options they used, and messing with people's player agency, then that hype is gonna die fast and the mistakes will outweight the hype. People will not care how good the year looks if it starts to get where most of their options keep changing to the point they feel like they can't play.

maiden steeple
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Removing the ability to accidentally trigger it is definitely a win.
Would the option, somewhere in the settings, still be nice to have for some scenarios? Sure.
Are we going to pretend that Jagex don't actually have the data on who uses what settings and therefore what kind of proportion of people would be negatively impacted by this (Esp given the survey question about it)? Hopefully not, because that would be silly.
Is it a major inconvenience to just hit enter twice instead of once when sending a message? No, not really.
-# Subpoint, did we really think "Player choice" meant the options menus?

maiden steeple
gaunt ridge
harsh palm
# maiden steeple Removing the ability to accidentally trigger it is definitely a win. Would the ...

Yes Player choice is Player choice.
They should've kept the option instead of removing the "choice" part.

And no one's actual UI changed except the default layout and color. Everyone who had set UI layouts didn't have to redo their UI except maybe a couple elements that got screwed up.

The color though IS the important part because yes it was an option. Brown or Blue.
A lot of people liked Blue.
And forcing them to use the Brown because "it's more RuneScapey" is a poor excuse to remove player choice from people who actually liked the blue better aethetically and for contrasting visual reasons.

maiden steeple
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Anyone who used Legacy UI got changed

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And, tbh, the most important aspect of the new classic UI is just NPE

harsh palm
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As this entire thread showed, the brown actually messes with a lot of people's eyes too because not only does it look bad, but it has contrasting problems with the UI and text.

gaunt ridge
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It still feels like your purposely ignoring the points being made. Force a horse to drink and all that. Dev time was spent creating these options. To use really easy basic numbers, if you spend 1 hour creating something and then have the choice of spending 5 minutes to fix it or 5 seconds to remove it, it's absolutely a choice to choose the removal option. And they deserve the blowback for that choice, since they've removed ours.

harsh palm
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And still you miss the point. We had choices and now we don't. People had options to fit their needs, and now they're forcing people to use options they actively didn't want to use.

gaunt ridge
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In the beginning of their year dedicated to player choice, they've removed many choices and added 0 (off the top of my head). Beyond, of course, the choice to stop using the product. Sadly, soulless corporations rarely listen to anything but a vote with the wallet, whatever they may put in blog posts or videos.

maiden zealot
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Alright

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Thatโ€™s enough

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This thread isnโ€™t for arguing. The points have been made and we are done

gaunt ridge
maiden zealot
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No

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We are done

twin root
craggy sorrel
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Week 2 no blue UI

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Riot

unreal herald
craggy sorrel
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See I completely agree with that

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I really never use keybinds myself

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I never had a problem with that option accidentally toggling on, personally

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If anything, I found it pretty convenient that I could switch it on or off right there if I ever needed to

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But if it got in the way of people who prefer to play a different way, yeah by all means, we can find a better spot for it?

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Don't just remove it completely though

unreal herald
craggy sorrel
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I don't want to get too off topic

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I'm really happy with most of the changes we've seen so far and with the ones we've still got coming up

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I think we're really in a great time for RuneScape right now

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Across the board really, like OSRS and Dragonwilds included!

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But I'm definitely feeling a few growing pains in a few places

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I have some serious reservations about the cosmetic toggle

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I wish we still had the option to use the blue interface

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Always On shouldn't have been removed

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But these are all things we can still fix? And I hope that Jagex can listen

unreal herald
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I feel the same, I love that they're taking some positive steps to improve the game, credit where credit's due, props to the devs for some of the recent changes. But these forced, unannounced changes to the UI are a misstep.
I was hopeful for about a week, but the silence is deafening, I doubt they care about anything except their own vision for how they want players to play the game. They're not really interested in our feedback if it doesn't align with their views

craggy sorrel
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I'm concerned with how quickly it seems the combat changes are coming out?

maiden zealot
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there is another beta iteration coming out this week

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mod reaper mentioned it on rainys stream

craggy sorrel
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Hopefully I can give it a shot!

maiden zealot
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i think the beta is the proper pace based on what they have said and what has been asked for years. they are being a bit quicker at responding to feedback given and making changes

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iirc melee is getting adjustments this time around

craggy sorrel
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It's a BIG change, and my hope is that we might've learned some lessons from EOC's release and we can really take our time with this, you know, let it cook, make sure we've had PLENTY of time to play around with it and test it before we fully commit

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I haven't been able to see any of it yet, personally, so I'm a little out of the loop

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From what I did see on YouTube, Ranged looks a little slower, a little less snappy and satisfying?

unreal herald
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Haven't had a look at the beta, but depending on the scale (sounds massive, I think I saw like half of melee's abilities getting yeeted), I don't think it'd be over the top to suggest polling the changes to get overall player sentiment before updating combat in the live game

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Just to get an overall feel of whether more adjustments are needed, or if most players are happy with where the beta is at

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Just my 2 cents shrugFreg

craggy sorrel
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I think I saw some of the VFX on melee had been toned down

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I like that

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I don't need to see my arms glowing while I'm doing flurry lol

unreal herald
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(also just a gentle reminder that this is the ui thread, not a pvm/combat one c:)

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Although I'd love a link to a thread for combat changes, to continue the discussion there, if anyone has one

craggy sorrel
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Yes! Let's not get too off topic haha

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I hope Jagex can heed the feedback and bring back the blue slate UI skin/Always On chat function

deep gorge
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I remember they added the always on option because people had a hard time with always having to press enter every time they wanted to chat. It was added as a QoL after eoc created the use of key binds. It is seems odd to remove something that is so well liked by many. I didn't use it much at all but I don't think it should be removed completely. At least test some new system first instead of ripping out another thing people use.

simple socket
#

Teleporting toWarโ€™s Retreat (and a few other teles) often flips my camera upside down, itโ€™s very frustrating. I donโ€™t know if itโ€™s my graphics settings being weird but itโ€™s been happing for months, long before the UI update.

dull spear
smoky imp
rose palm
#

I was always told the camera flips is part of bot prevention

smoky imp
#

If I'm pressing something on my keyboard, it's never ever because I want to activate something in my action bar, it's never ever because I want to change to Prayers or some like that

dull spear
rich hamlet
#

The only time I've had issues with chat are when I'm typing a message with area loot open and it keeps taking spaces as dump every piece of shit in my inventory

smoky imp
smoky imp
dull spear
#

Sadly i can't right now since i'm at work so can't open the game. But it shouldn't be that hard to find

edgy stratus
smoky imp
#

The much more disruptive thing is when a random interface will open, or running turns off, because I'm trying to type a message

dull spear
#

I believe you can change the keybainds for all of that aswell in that interface. Just need to search for them be scrolling through it all

edgy stratus
#

yeah

#

They should be above the action bar stuff

#

Prayers is there at least

smoky imp
#

Aha! Yes I just scrolled right past it

#

Will go across my accounts blanking all of them later today

#

Thanks

edgy stratus
#

I thought you just meant the action bar stuff, so I just told you to scroll past it ๐Ÿ˜…

smoky imp
#

Yeah, the random interfaces is the more disruptive (accidentally activating something on my action bar is unwanted and inconvenient, but not disruptive)

edgy stratus
#

Mhm

#

That might be the reason why I have none of that stuff keybound, I just did it so long ago that I've forgotten about it ๐Ÿ˜…

jolly sinew
#

Choice to have blue or purple ui

nimble meteor
#

What if controls had a search like settings

misty raven
#

About 2 weeks too late but just want to throw another vote on giving the option to have the blue color scheme back

unreal herald
#

It always makes you face south, when most times I wanna go north if I'm teleporting there, so I'm always having to fix my camera by turning it 180 degrees

unreal herald
dreamy silo
#

How can I switch that damn "Press enter to chat" off?

#

it's really annoying

#

And can you guys please stop messing up my settings?

#

Not really loving the way you feed force us all that shitty changes in the first place

#

Sorry if this wasn't helpful feed back

fringe fern
# edgy stratus That might be the reason why I have none of that stuff keybound, I just did it s...

The issue though is that before always-on chat was like a Light switch, when pvming at hard boss u suddenly want all your f-keys, your keyboard working, your emergency teleport tied to something.

Then after when afk skilling or grand exchange or talking to clan etc. you wanted to be able to chat.

Now if u dont want to risk accidentally teleporting everytime your cat walks on your keyboard, you're out of luck or need to spend minutes removing all your keybinds then get a pm to pvm u need to say wait 5 min im tying every key to a keybind again before u pvm.

Used to be a 1 second process

Not to mention it was about helping 'new' players when new players certainly aren't going into settings changing all of that stuff, like e.g. above Jack didnt even know about it

#

The comparison "every game has (double) press enter to chat twice" ignores that rs for many, many players is inherently idle. People are changing tabs a lot, they are much more likely to say type letters with RS tab still in focus when they meant to search a yt vid. Whereas games with press enter to chat are generally much more focused, full screen locked games (say LOL or AOE). so always-on chat hidden somewhere in settings (out of reach of the feared noob flipping it on) is a common sense feature in RS relative to other games

edgy stratus
#

Oh yeah,I agree that having always-on mode as an option would be better, I'm just working with what we have atm ๐Ÿ˜…

faint idol
#

Have they fixed the clock or is it still overlapping the minimap?

stiff bronze
#

Not sure if this issue has been brought up before, but the number of ectoplasm inside the nexus is cut, by my example it shows 829 but in reality, checking the chat window, it actually is 7829

spark flume
#
  • Still having issues with inventory closing during various actions when using legacy UI in half screen size.
    There is no consistent trigger. sometimes it's crafting an item (eg fletching) or item swap during combat (eg. ring) but it isn't 100%.

  • The dull colors of the UI (legacy in particular) still contrast poorly and is jarring to look at still. PLEASE change this back or give us the option to have the previous legacy brown color system instead of the current. ALSO a blue UI toggle for Legacy/NIS like there used to be. The people WANT blue BACK too!

  • There was ZERO reason to remove the chat always on/off toggle. ZERO. PLEASE revert this even if it is Always off as default.

wooden venture
#

I'm really not a fan of removing always-on chat. In fact, I absolutely hate it. I had to really hold it back on how much it ticked me off in game despite it making me more mad every time I tried to talk every time a bunch of random junk popped up hitting hotkeys I've never used.

To me it guts the central feature of the game, the chat. Implemented as though somebody hates people talking and actively wanted to discourage it. Compared to every change that's happened in the past month, this is a blunder an absolutely unforced error. If you have to remove a feature to add this back... remove combat. That's about how much more I use the chat feature. Seems unreasonable, but that should put it into perspective.

I can in no way see why this happened and how many people had to approve of this happening. I even had to go to the update and see for myself that this was somethign somebody actually chose to do and not some bug. No, they chose this.

Just make the feature easier to find or something. Don't punish us all because some people couldn't find the feature. This is magnitudes worse.

thorn summit
#

I'm still completely unable to play due to migraines due to the colour contrasts. If nothing is going to be changed can we at least be told so I can apply for a refund. I don't mind waiting for a fix but the lack of communication is quite disheartening.

I've already missed out on my chance to get my inverted capes which was very disappointing.

dreamy silo
#

gave up membership for all my other accounts, so left only this account...the way it's going with all these shitty change, that account will be given up soon too.

#

thx for 16 years of fun, sorry to see it end like this

fleet cairn
maiden zealot
#

@terse pilotlets not comment on posts that are not recent

terse pilot
#

Why

maiden zealot
#

the first one you replied to was from 2 days ago

terse pilot
#

Yeh ive been sick almost week sorry

maiden zealot
#

i hope you are feeling better

terse pilot
#

Il try do better sorry

maiden zealot
#

s'all good. there is often lost context from comments from a few days ago or, sometimes (not in this case), individuals were asked to stop arguing and responding to those messages could reignite the argument

terse pilot
#

I get it my bad

unreal herald
#

I hope it's just a case of them being busy, and that they'll eventually get around to going through feedback

#

Maybe it's just a lot to take in shrugFreg

terse pilot
dreamy silo
unreal herald
#

Yeah I think it might be over. It was a fun run, and I'm gonna miss it

#

:(

wooden venture
#

I don't know how true it is but I heard something like some EU or UK law requires chat never be always on

if that's the case region lock a UK or EU version and enable the feature for the rest. But then make the option also very obvious so that they see it and want it and pressure their officials to reverse the policy

maiden steeple
#

OSRS has always on chat so that very much cannot be the reasoning lol

dreamy silo
#

kind of far fetched i would say...they just are on an annoy people rampage if you ask me. Not impressed by all the changes they come up with at all. Good working functional options on which people can decide wether they would like or not like to use are gone....there is only what Jagex likes us to use

#

gotta laove dictatorship

#

love that is

smoky imp
smoky imp
#

It could in theory be a way to slightly rate limit chat because of legislation where it needs to be scanned... Although that seems like a stretch

wooden venture
#

Yea I kinda doubted it when I heard it, but since they don't want people replying to really old comments. I will renew my outrage on always-on being removed daily.

dreamy silo
#

Well, besides they don't want to react to old comments, they don't seem to react to comments at all....because those comments would be old comments if they just ignore them.. .....

craggy sorrel
#

Good afternoon

#

Blue interface?

#

Always On?

livid oak
#

This may be a little niche but I wish I could move my revo yellow outline to the end of my action bar instead of only being able to shorten it. I've played many MMOs and my hand natrually rests on the 1, 2, 3, 4 key. This would be really nice for visual clarity to have these as buttons I'd like to keybind, instead of having in my revo bar. I'd prefer having like 7, 8, 9, 0 for basics I don't need to worry about pressing. It's subtle but it would make my game much better, and my UI much nicer!

dull spear
terse pilot
#

Why is this game so poorly optimized after ui update?? like varrock is so laggy, new trees are problem for hitboxes feels more laggy

rich hamlet
#

More likely the massive change in graphics than the UI itself, and a large part of that will be the cache updating

terse pilot
#

could be yeah i dont really know difference if its ui or graphics

#

not expert

maiden steeple
# dull spear And just changing your keybinds so 1, 2, 3, 4 are the abilities at the end of yo...

ignoring the slightly odd revo bar, this is how I've got it set up idd.
But I do kinda get the point that it feels "normal" to have numbers start on the left of the bar (And that's the default), but with revo you're then not likely to be using the left of the bar because it's autofiring. Would be a neat option, but other things (Custom Revo bar length per action bar plz) are realistically higher priority

wooden venture
# terse pilot Why is this game so poorly optimized after ui update?? like varrock is so laggy,...

I haven't seen that but as said I'd check your settings and see if things were enabled/disabled. Perhaps something got downgraded ie hardware acceleration being shut off.

I discovered a lot of settings as I scoured the menus trying to figure out where the always-on chat went. I had to basically appologize to some players trying to help me find it cause we were all confused til I found it had been disabled then we had to control our collective outrage.

terse pilot
#

oh yeh need to check that thanks

livid oak
livid oak
craggy sorrel
#

How've you been?

livid oak
#

Wonderful ๐Ÿ™‚ you?

craggy sorrel
#

I've been good!

marsh cedar
#

You've done amazing with the classic UI. Biggest issue is that xp pop ups and the looting window are fixed in place and block many other UI.

Biggest issue is loot interface covering the Dungeoneering inferface (map and keys)

The xp pop up blocking the progress bar in necro rituals.

Many more things like this, but the easiest fix is letting the loot interface be able to be moved around, there's no reason it should be fixed in place in classic tbh.

inventory always being forced to be the bottom right panel makes it harder to access, as it's the most interacted with ui in the game. Have it be on the left, not the right (you had it this way in the preview trailers too, but reverted it for some reason)

wooden venture
#

Long as they fix the always-on chat I'd be totally fine with it but that's gonna really kill the game for a lot of people

livid oak
#

Also, another tiny thing, can we put progress bars or timers on soul obbys for Menaphos rep? Nothing's more annoying then one getting called and it just vanishing as soon as you hop.

hollow herald
#

Please bring back the option to use always-on chat.

terse pilot
#

People complained about brown ui weeks now and nothing has happened it feels like do they even listen?

dull spear
#

Yes. But theres also lots of people that don't hate on it and making changes takes time

rich hamlet
#

2 weeks of updates, not a huge amount of time

lusty remnant
#
  • they did adapt some headaches with it, and gathering feedback. (E.g. made some elements lighter or darker to help some clarity)

They just didn't "re-add blue!", or in the newest case "re-add always-on chat!" from demands of some.

terse pilot
#

we shall see its 50/50 for trusting

#

it sure does feel like its been longer than 3 weeks :D

lusty remnant
#

I personally at this stage would not hold hopes and heavy expectations for the blue ui to return, and would instead focus the energy into other gripes and issues which may be there that makes it seem offputting to use and give constructive feedback on that other than simply the color

#

Not a "just get used to it" type ordeal, as much as reclarifying and refocusing to why it may be disliked, and see what can be adjusted to feel better.

#

Like how the bank background was too dark it blended too much with transparent placeholders and darker items, so they lightened it for one easier example

#

Examples of light text on light background, to darken the text or background is another one

terse pilot
#

like this is waayy to bright still

lusty remnant
#

The skill borders i assume?

terse pilot
#

yeh

lusty remnant
#

So i assume one good alternative to this would be to dim them. It would still show differently to people at 99 or less than 99, but not be too similar to the text colour.

Darken the border, potentially lighten the text, and blend it well contrast-wise?

terse pilot
#

it pops for my eyes too much ive use to dark colors like blue or black background thats why this brown feels like white to me aka too light

lusty remnant
#

Would extra padding inside feel nicer too? Give a little more space from text to border, to help that visual clarity

terse pilot
#

might be yeh

lusty remnant
#

It may potentially affect the size of the skill button, if they don't shrink the text. So i assume some may not like that with very compact layouts.

But thats also one example of things they'll have to consider too

#

So they'll read these and look at similar mindsets to other uis like it

terse pilot
#

i just dont wanna complain about everything every time they do something new

#

brown just was kinda eh for me i can play but its not i like that much :D

lusty remnant
#

Nah, this is technically where constructive feedback is encouraged. Its not "complaining" as much as speaking what your personal gripes and headaches may lay on a particular subject

Everyone has their own preferences and ideals, but as long as they're handled constructively and shown in a way they can see what you mean, what potential experience and expectations you have, or even what you may like adjusted

Thats valid feedback. They won't please 100%, but they can at least look into those common points and try to find a middleground

#

Thus why "bring blue back" may not hold much weight or discussion, over "can you fix the bank? It's too dark to see items" type comments

One demands a revert, which is practically unviable. One wants adjustment for an example they're having difficulties with

#

But equally cant comment much as it will just loop the next go around, so silent collection and action is often better use of some time than individual comments

terse pilot
#

yeh i get it

lusty remnant
#

Mostly wanted to mention that as there's been times players didn't know what was a rant, general venting, feedback, demand, etc. so the comments there also for others to read so i added more than just this particular one ๐Ÿ˜…

#

Its a complex multi-layed situation atm at least, so as long as people give that constructive feedback it will add up

terse pilot
#

yeh true when this ui update came it was hard to my eyes and still is sometimes depends really

#

not that much like i can play a bit

wise dawn
#

I just don't understand why this whole blue vs brown has to be a discussion to be honest.. simply add the blue UI and add an option to the dropdown to select it. If you like it, like I do, choose it. If you don't like it, fine, don't select it. The problem here is that it's not even an option

terse pilot
#

i mean true :D

near atlas
#

Iโ€™ll repost here too cause , well , โ€ฆ

Itโ€™s Been interesting,!!! Iโ€™ve seen things โ€ฆ
Things that I didnโ€™t even know my UI could do, would do, or or was capable of doingโ€ฆ
And honestly, I wish I could figure out the ones my kitty has discovered, while running interference between my hand and keyboard.!!!
(My catโ€™s addiction to my hand/fingers are strong and keys on a keyboard will not deter her one bit)
Soooo, plzzzz โ€˜Always onโ€™ is much needed before she gets me into trouble

bronze silo
#

I don't use keybinds either, and this removal of always on chat, seems to be a slap in the face from the Jagex developers! RS3 the environment overall is so afk and antisocial from my perspective, and being forced to hit enter key, before chatting is cumbersome and overall promotion of everyone just totally abandoning public chat all together. My suggestion is to make always on chat a toggle option. Also, I'm visually impaired so would be awesome if text fonts had options to be larger than the default sizes already available. Would also consider letting account holders the options of docking the game clock wherever they'd want it on their screen.

acoustic ravine
#

i don't even know how many times i've teleported by accident since always on was taken away from us, it's frustrating at best and plain annoying at worst, it would do no harm to give it a toggle and have it set to off when people sign up, let people choose, this was a massive QoL downgrade imo and i implore you to please bring it back in some form

sturdy cliff
#

Please, PLEASE give us back the option to not have to use "enter" for chat. I'm in too many chats and type far too often for this. It wasn't bothering anyone; those that use keybinds had it off already. Please.

dull spear
#

I'm not saying i agree with the option being removed. But they removed it because apparently it was bothering enough people that they thought removing it would be a good thing

#

Contrary to popular belief Jagex doesn't make changes just to be annoying

harsh palm
# dull spear I'm not saying i agree with the option being removed. But they removed it becaus...

With how many people are saying that it was bad that it was removed, it should be noted that there is enough demand that it should be taken into consideration of making it a toggle again. One that is off by default as it was before, and one that is not easily turned on by accident to avoid any problems people had with it previously.

I'd also argue that while Jagex doesn't make changes to be annoying (intentionally) they are very often annoying with changes they make that they think are good but obviously were misguided and cause just as much issue as they were trying to "fix". Intentional or not a lot of changes they do make can be bothersome to a large amount of people

maiden zealot
#

esp feedback that is constructive and respectful

languid bear
#

one way to get feedback would be using poll BEFORE changing stuff to see if players event what the change

harsh palm
sturdy cliff
#

Absolutely agree. Well said, thank you Fiora

wooden venture
# dull spear I'm not saying i agree with the option being removed. But they removed it becaus...

Yea they actually believe they streamlined the game by doing this so people could use hotkeys easier. Which Ive never used any of those. I went to typing and all this junk Ive never even seen started flying around like... oh what the hell happened.

For me... always-on is just default mode. Id sooner remove combat before removing always-on chat. But then my weapon and armor sales would probably take a hit. So I guess remove necromancy as it is no value to me.

compact arch
#

I see many people agree that the always on option should be reinstalled. At least add it into the settings rather than on the chat bar.

terse pilot
dreamy silo
#

well, the polls they do have will only give you the option you don't want. And if 10k of people vote for it....say good bye .... So much for democracy and listening to the players

#

And before you know it you'll find yourself in a situation like this

dull spear
dreamy silo
#

I just don't want to play OSRS and was quite happy without it for the last 16 years

#

the last weeks changes are sucking the fun out of playing

#

at least for me

#

And all the other surveys I took the chance to vote. Apparently the poill was a way to rule out the "no" voters

dull spear
#

It wasn't ruling out anyone. The majority of people already voted for the removal. So it was just finding out if the way they handled the removal was what that majority wanted

#

The no votes already lost at that point

#

But that's totally off-topic for this thread so we probably shouldn't discuss it here

dreamy silo
#

whatever

smoky imp
wooden venture
final chasm
#

Can we disable left click on this button?
So very tired of misclicking it mid combat and blocking my vision

#

Like, real cool vision obscuring pop up annoyance.

#

The keen eyed may appreciate the ambient storytelling

unreal herald
smoky imp
#

Had a ping here but can't see a message (my Internet is being really really intermittent so it could also be on my end)

dim eagle
faint idol
dim eagle
faint idol
nimble rover
#

yeah, always on chat seems like a big help to osrs players. not my cup of tea, but seems worth keeping as a toggle.

Also some of these texts are way too dark and vibrant to be readable a lot of the time

#

it's a tough one for me, and even tougher for my colorblind friends ๐Ÿ™‚

brave tide
#

remove the enter to chat box! After 25 years I'm on the verge of quitting this game... This just ridiculous! At least make it an option somewhere in the setting to turn it off! I am sick and tired of teleporting all around run-escape due to this nonsense!

mortal drum
#

i just see blue and realize its blue teamsplit

mortal drum
#

On a similar note, can you spot the item lurking in my inventory? (Had to picture instead of ss since i think it depends on monitor a bit)

woven iris
woven iris
#

I usually have my UI set to be largely transparent, so the color is less obtrusive for me - but then it's not a perfect solution either.

wicked wing
#

I'd like to have always on chat again

echo sigil
#

"Always on" Please please please bring it back, we are a social clan mainly skillers and taking this feature away has really been a difficulty to most of the clan who are all mature or disabled players who use the game as a social platform. I'm having to disable all my keybinds as every time I try to chat I either teleport somewhere, lose my backpack or bring up my world map. Many in my clan are having the same problem and people are chatting less because of it!

sturdy cliff
#

This ^

wooden venture
#

cause it's like... who asked for this? Why was something so simple removed? It's like
"to streamline entryway to the capitol building we have reduced the number of steps"
-get there-
2 foot tall steps

near atlas
#

Suggestion:
Maybe just enable โ€˜Always Offโ€™ for Public Chat !? And the private type chat , for exampleโ€ฆ, clan chat friends chat, etc.. with options for โ€˜Always Onโ€™ a toggle (anywhere but somewhere)

brave tide
#

we want enter to chat box removed because t's super annoying

urban dragon
#

The new RS3 UI update is physically unplayable for my group. We've had to cancel memberships due to migraines.
The forced switch to the "Rustic Brown" UI has introduced serious accessibility issues, the low contrast (brown-on-brown) and visual noise are triggering eye strain and migraines for my group who were experiencing no issues with the old Blue skin.
We aren't asking you to delete the new look, but please give us an accessibility toggle to switch back to the Blue skin. We literally cannot play the game right now without getting sick.

craggy sorrel
smoky imp
bronze silo
#

A Google AI response that I ๐Ÿ’ฏ % agree with. This change has caused significant frustration among the player base, with many expressing the following concerns:
Reduced Socialization: Players report that it makes the game feel colder and less social, as it creates a barrier to spontaneous conversation.
Clunky Workflow: Users now have to press 'Enter' twice after each messageโ€”once to send, and once to begin typing againโ€”which is viewed as inefficient.
Loss of Familiarity: Many veterans and returning players are used to typing directly and are finding the new, required workflow highly disruptive.
Performance Issues: Some players argue that this change makes in-game event coordination and socializing more difficult, which could lead to a less active community.

dull spear
dreamy silo
#

I do agree with AI absolutely

smoky imp
#

That said, like all AI answers... It's surface level. You could spew out exactly the same broad points about lots of things, so it's less persuasive

dim eagle
#

also AI has that nasty "I say whatever you want me to and will hallucinate evidence if I have to" habit

smoky imp
#

It's obviously clunky, but that clunkiness was already there for people not using Always On, which is a nuance that AI misses. That clunkiness probably isn't going to go away, because it wasn't deemed to be an issue for years (because Always On was a fix)

smoky imp
# dim eagle also AI has that nasty "I say whatever you want me to and will hallucinate evide...

True. Was talking to my dad earlier about AI. Tl;dr his employer has been encouraging people to use AI for efficiency (his job is Science lab work, for other people there it's more viable) so he asked a few things he'd plausibly want to check quickly, but already knows the answer to... The answers were dangerously wrong with low quality sources... Similarly AI answers about Always On mode will have likely scraped Reddit, which is of variable quality

smoky imp
wooden venture
#

If they're dead against it, that will cut very deeply into my time played

#

I cant see that though. It's a social game. And this was a stupid move

#

I wont get my 25year cape til they become available but for the vast majority of my time in the game it has been always on either by default or by choice. I cant give two rat tails as to why they've chosen this.

Just fix it

nova shadow
#

I think that the best fix for the "Chat Always On" toggle being removed, is to not remove it, but instead move it to one of the main chat windows - my understanding is that the reason it was removed was at least in part because people were toggling it on by accident, and not knowing how to turn it off. If there is a menu option of it, with a good explanation, that you have to go "search for" (PLEASE give us a menu search option too) to toggle, instead of being a one-click on the interface, it will probably satisfy most people.

smoky imp
# nova shadow I think that the best fix for the "Chat Always On" toggle being removed, is to n...

Yeah, I'm not entirely convinced about how truthful the reason given is, because it wasn't really hurting anyone to have the option, and common sense says there's going to be much more of a backlash about removing it, than simply making it more intuitive to toggle... Hopefully it was literally just because of confusion and there's a reversion and made more intuitive, but my working assumption is we'll end up with something different

steep pewter
mortal drum
dusk wigeon
#

AI canโ€™t even correctly name the letters of the word strawberry. Donโ€™t trust it one bit.

The interfaces are a mess. Since this chat option was removed the interfaces and action bars change when talking.

Awful.

Please fix.

nimble meteor
#

Also a result of the UI changes? Or broken for longer lol

half oyster
#

Some feedback:

  • The clock hack should be free floating again, instead of covering up the map.
  • The Always-On chat needs to return; you say you want the game to be more interactive and sociable again, yet you take away one of the best ways to do that. As a blind typer, I don't look at the chat box when I'm typing, so it's annoying when I don't notice it's not in focus. Also, I never use keybinds, and the damage to my game I can do by typing and not realizing I'm triggering menus and such rather than typing words, is super annoying.
  • While we're at it, return the blue UI option for those who liked it.
    As a general rule, you never take away UI/UX options once they exist, and you certainly do not do it without first polling extensively. Not words, actions, mind you, because I've heard the whole "we listen to the community" spiel often enough to know it's usually a thin overlay/veneer that gets "conveniently" ignored whenever some people feel like it.
nimble rover
#

i think just in general some of the colors used for text need to be revisited or have a different background color if they are hard to read

grave hollow
#

classic interface needs to have all action bars please

echo sigil
#

just out of curiosity, does anyone at Jagex see these posts or are we just having a moan to each other?

maiden steeple
#

Yes, feedback from these channels is taken on board

fleet cairn
#

There were some next-week updates to the UI after its launch based on feedback here and on Reddit.

thorn pond
#

i'd like the old runescape text back

#

font

woven iris
livid oak
#

Can we keybind to the numpad, please

steep pewter
#

I have some stuff keybound there already, do you mean treat it as something different from the 12345 on the main board?

upbeat shadow
#

maybe add a preset for blue old runescape color ui?

torn arch
#

It seems some dialogue boxxes still need looked at. The questions the Wise Old Man asks you in "Garden of Tranquility" are cut off and illegible. I had to use the wiki to figure out what i was answering.

livid oak
primal lynx
#

Please give us back the modular clock

worthy badge
#

did the ui update mess up the skilling xp bubbles? or was this a thing before the update? The icon is off center from the bubble and the xp ring slightly to the right

craggy sorrel
#

Good morning

#

Blue UI?

#

Always On?
Detached game clock?

tardy widget
#

Please let us move the game clock... I want to see it but I can't because my mini map is too small! And I don't want to make my mini map bigger since it's the perfect size for my layout.

I shouldn't have to re-arrange my entire layout just so I can see the clock! Notably when this wasn't the case before!

dreamy silo
#

don't know what's happening with all these not wanted changes....the only thing that's improving is the lagg....never seen so much of it

worthy badge
nimble meteor
#

What is wrong with them?

#

ooh the icon

#

what

worthy badge
#

It looks like moving the xp ring back to the left fixes the icon looking off center still looks off center LULW

maiden steeple
#

Afaik the icons have always been slightly off centre

#

To the point where there's a runelite pluging for osrs to fix it lmao

nimble meteor
#

Lmao

wooden venture
#

Centering the icons will be part of icon 2.0. Which will necessarily delay "chat always on 2.0" by 8 months

wooden venture
#

Just renewing my outrage at always-on being removed.

I'd rather it be opt-out like how it was for most of the game's life.

primal lynx
#

Another day of asking for detached clock

dusk wigeon
dense marsh
# craggy sorrel Always On?

im going to be realistic; the Always on for chat is realistically a good thing for adapting to keybinds eventually; which is highly recommended regardless of the activity you do.
It comes pretty naturally over time having to click enter in game chat eventually.
it also helps essentially prevent 'clicking' abilities as a bad habit.

#

ops didn't realize how far back i was in the chat; my bad ๐Ÿ˜ฎ

smoky imp
dense marsh
#

its not removed; you can still click

#

but its extremely inefficent.

craggy sorrel
#

I'm definitely in the camp of "it needs to come back", along with the blue interface

smoky imp
rich hamlet
cobalt valley
dreamy silo
#

same goes for the blue interface

#

give it back please!!!

inland anvil
#

The wildy flash event is not covering the whole interface

nimble meteor
#

Not worth to fix, WFEs are yeeted early March

terse pilot
#

this is not nice to watch how big these hitboxes needs to be?

#

i use highlight mode always on for clues so thats how it looks its kinda bad :D

fringe fern
# dense marsh im going to be realistic; the Always on for chat is realistically a good thing f...

it's a light switch people turned on and off when focusing on a social aspect of the game. it has nothing to do with using keybinds or not.

many players play osrs and rs3, it will never come naturally to them that RS3 encourages its player base not to socialize and having to click enter twice each message in 1 game mode but not the other

point of keybinds is to be efficient, and there's nothing efficient about an extra 2000 'enters' a week for active players who event host ingame, talk in groups or meet new people

note: nobody in this discussion cares about the default, they are opposed to being unable to change the default, something they could do for all of runescape's history until 2 weeks ago

dense marsh
#

Honestly the default should be as is, but I'm not opposed to it having the toggle. The only reason I suggest the default as is, is because of keybinds.

smoky imp
#

As for the suggestion that keybinds are more efficient... I find it laughable. I think it's being said as a serious point, so if it's not then ignore me taking it as a serious point. For some people it may well be more efficient, if they're capable of accurately pressing multiple different keyboard keys. I know I can't, and will never be able to. Happy to do any sort of typing speed and accuracy test. I'm Dyspraxic, that's not going to change. I can hover over one key and consistently press that one, but the more that are introduced, my accuracy very quickly plummets... I've previously tried pressing keys on my keyboard to do Combat. I lasted at most four presses before messing up, which then continued and became not worth continuing within ten presses

wooden venture
#

It's basically been
-starts typing-
A dozen stupid things pop up
....
"Ugh!"

fringe fern
#

(removes HP and prayer by the minimap in classic, puts runemetrics icon that has no combat utility), we really need at least the option to re-add the HP and prayer back to being around the minimap

edgy stratus
#

For some reason the Runemetrics icon seems to vary regarding whether or not it shows up? Because I can't seems to find how to add/remove it, and I don't have it atm WK_Think

maiden steeple
#

I don't see the value in health/prayer on the minimap other than nostalgia/used to it previously
You're not pvming whilst looking at the minimap, so it doesn't make sense to have them displayed there rather than in the actual main body of the UI. The overhead player health bar thing could show prayer too as a nice addition tho imo (if that's not a setting you can have already, unsure)

dreamy silo
#

the stupidity never ends.....now the ability bar doesn't look at what weapons you wield anymore...brilliant fuck up again

maiden steeple
#

That's a setting you have to specifically change - but that's also the first I've heard of it not working in any fashion. If the settings for it are all setup correctly still and it's not working, then sounds like a bug report angle.

dreamy silo
#

This used to be a game I liked to play on a daily base..Since a few weeks it's getting me more and more aggravated. And then to think that I'm paying for it is not helping at all

fringe fern
#

wasnt even expecting this ui glitch, just wanted to do my dailies before i instant bounce for the day until chat's back to having an 'always-on' option xd

stone flint
#

I found a crazy bug regarding teleporting and it does not benefit anyone. It actually is the opposite.

craggy sorrel
#

Good morning.
Blue UI?
Always-On chat?
Detached game clock?
Actionbar arrows?

sturdy cliff
#

^^ Please? These all should be toggable options

stone flint
#

mobile cannot change into legacy interface

dreamy silo
# craggy sorrel Good morning. Blue UI? Always-On chat? Detached game clock? Actionbar arrows?

This thread started jan 20. Today feb 16, I haven't seen anything that even looks like an answer regarding toggable options to replace the disappearance of Always on chat, or UI, or detached game clock. It gives me the feeling that they don't care at all and it's not their problem if we, the players, are fed up playing rs like this. I will discontinue all my memberships. If they don't feel its important to answer, I don't feel its important to pay for this nonsense anymore.

craggy sorrel
#

I'm gonna keep asking

dreamy silo
terse pilot
#

so still no movable clock?

dreamy silo
#

This doesn't work anymore

#

even teleporting switches it back to action bar 1, regardless the weapons you wield

tight bone
#

I don't think this is the right place for this message, if not please redirect me. Is It possible to have a pop-up when new votes are taking place in game? For instance, you log in and are presented with a choice? I feel like most of the community (myself included) never actually sees the votes and is just along for the ride

dull spear
#

Surveys that happen are in plenty of places already. Besides that there isn't really any "voting" but just the various feedback threads on updates here on discord / reddit

fringe fern
tight bone
#

Really? How are the changes determined? I guess what I mean is - where does player feedback come from? Just discord/reddit?

dull spear
tight bone
#

That is helpful, thanks for pointing me there. Wishlist item would be having a text box for dialogue under "did you enjoy playing RuneScape today" box. Where you could submit some feedback directly through the game

woven hedge
#

is there a way to hide the loot stack popup for items under a certain value? Ideally we could mimic the ground items plugin in osrs, there's no need to have this cluttering up the game view especially since i already have the loot interface open on the side

stone flint
#

Why is sc and animate dead the exact graphic image

pine night
#

they're a little different - one of them has a grey-ish looking edge, the other has a white looking edge - they're very difficult to distinguish at a glance though

primal lynx
#

Clock back please

terse pilot
#

yeh just add ability to move clock around i dont know why its not added

dull spear
#

For all the good communication they're doing simply addressing the 3 things of clock/bluescape/always-on chat would be nice at some point. Even just a "no not happening" would be good

terse pilot
#

yeh addressing stuff is already huge thing

mental cedar
#

Here's a couple things I could find googlin' around from mods
Clock -> working on a change to come (source)

Bluescape -> There's currently no plan to bring the blue back (source)
_Note that's an old comment and doesn't mean that the issues with the brown (eg: issues with visual accessibility etc) aren't being addressed in other ways and it has already improved a lot with the hotfix imo AMshrug _

Always on chat -> Can't find anything about the always on chat tho' but that feedback has been loud so I'm certain it's being looked at and at the very least, considered. I'm quietly optimistic with how much of a pain point it is for lots of players.

#

The big one for me is typing chat triggers changing action bars.
Eg: Saying "Hi!" will swap main action bar to 1 because ! is shift + 1.
And to a lesser degree, moving the cursor in chat (shift + left/right) will rotate the camera.

I know it's been mentioned but way less so bump I guess in case that wasn't on the radar still. ^^

terse pilot
#

yeh sucks about blue ui i hope i can change it when plugins come maybe just sad they dont care

wooden venture
#

-log in to rs-
-try to talk-
oh yea that's right I hate this

#

it's insane

#

like everything's going fine
"hey.....lets make this worse"
"how can we make things worse without any cause or reason what so ever"
"I know... lets make it so EVERYONE ALWAYS has to press enter to say anything in the chat every single time all the time"
"that sound annoying for anyone that does anything except combat all the time"
"it is.. but lets do it, because it'll be funny"
"what if we act like it's streamlining, even though it clearly causes another step"
-both laughing and eating butter-

prisma zinc
#

Since I use keybinds for everything, 100% of the time I had always chat turned off. Now itโ€™s a huge pain if I start to type a message then decide nah im not going to say anything, I used to be able to hit the little toggle button and there was no problem. Now, im stuck clicking on every social tab I have up and hope it fixes itself at some point.

craggy sorrel
#

I don't understand like

#

It's supposed to make it less confusing for returning OSRS players? Even though... in OSRS you already just type to talk??

dreamy silo
#

Do you guys also get that improved lagg? it's getting worse each day, brilliant when you're fighting. Also teleporting takes a lot of extra time... By the way, there is still no Always on chat, no option to get another color UI, no Action bar Arrows and no detached game clock....But that lagg....wow!!

dull spear
#

Can't say i'm having an increasing amount of lag every day

dreamy silo
placid belfry
#

i dont get much lag besides sometimes when internet died

smoky imp
#

A few days ago I may have raged at my friends (on 5G) when my television and Internet simultaneously went down, with their downtime checker saying it'll be fixed in about eight hours...

terse pilot
#

certain areas actually lags more like varrock that was after ui update

smoky imp
#

I've had FPS drops in some places though, but that's different

blissful crypt
#

Please give option to toggle back to original blue UI.

primal lynx
#

Another day of asking for clock back

spark flume
#

Why is there no toggle for blue UI and always on chat? Can we get back actionbar arrows and detatchable clock and have inventory colapsing in legacy window mode randomly fixed? (Or Toggle for turning off 2ndry lower right interface)
PLEASE Jagex?

sturdy cliff
#

^^^ This please!

dreamy silo
#

Blue UI?
Always-On chat?
Detached game clock?
Actionbar arrows?

#

this is just getting a "daily" for me...

slim wharf
#

Any reason we still can't turn enter to chat off there was no reason to remove it other than spite