#UI Feedback Gather-thread
1 messages · Page 2 of 1
This isn’t classic- this is RS2
were really tryna pull a 2001 game ui? XD
god sakes you people are really digging lmao
literally
I'm sure they'll add an option for blue or brown since a lot of people have already said they preferred the blue
Brown > Ugly blue
Let's stay away from messages like that 🙂 just let people stop playing for whatever reasons they find valid
......
They're allowed to stop playing for whatever reason, I'm allowed to think it's a pathetic reason
^ This
Even more-so when this channel was made specifically for feedback/changes on the UI
Indirectly calling someone you're talking to pathetic isn't a nice thing to do though
Sometimes people don't need nice
But they also don't need to be called pathetic just because you don't agree.
Just to be clear, while I do personally prefer the brown over the blue idm if other people prefer the blue and since a lot of people have given that as feedback (that they liked the blue) they should def add a toggle that let's players choose
Ive used the legacy interface for years which is now gone, that change is more impactful to me than interfaces being blue is for most players
Same
I don't mind the brown, it's a nice scheme, but wow are a lot of objects and text hard to see
Why not? I played Classic and quit when RS2 came out until 2017. The Poo brown of the RS2 UI being a big part of my quitting.
yeah understandable
I think, otoh, that it'd be cool (or at least interesting) to have themes modelled after places in RS - like varrock yellow, lumbridge blue, etc etc
I do like the default colour palette for character customization, I think that could be leveraged really well here
Idm the brown since it has been a default UI since RS2 until the blue came out. If you are going for the medival scheme then this should be the UI by default when you first log into RS and continue to do so. I must say i missed the brown UI for far to long so for me it's good.
But for those who aren't to happy about the new UI and started playing with the marine-blue as a default, i can understand the feeling. Make it so you can toggle it so you keep the people who can't stand changes like this. (Yes, similar to when the marine-blue UI came out, there was raging about that too).
Maybe the API-addon that they are working on can come up with a way to change the UI to whatever color you want in the future. But for now... to keep everyone happy, make it toggle-able.
Other then that, the UI has some tweaks that needs to be done. But nothing that already has been mentioned.
Insane statement
I'm hoping that at the very least the shade of brown will be adjusted because as it is it's dark enough that it's making my astigmatism make any words that get layered over it glow
and my astigmatism is not that bad as far as people with astigmatism go
really hoping the old blue can be made an option though cause like
ith ad the advantage of being astigmatism friendly. apparently not by design, but still
Ah yes. Nothing actually constructive to say so just call it insane.
Classic UI mode has seems to have been removed from RS3. When it is coming back?
"Legacy" UI was entirely dropped in favour of the new "Classic" UI as far as I've seen there's no consideration for bringing it back.
Outside of "This is what it used to be in the past/this is what osrs looks like" there's not really a reason for it to exist for the most part given it's heavily limited in functionality for some things.
Have you actually used Legacy UI? Because it sounds like you haven't. Legacy UI is fine. It was fine for 25 years. It was fine a week ago. I didn't have a real need to change it.
I used it for a couple of years, possibly up until I maxed, and I moved away from it because some things were just too heavily limited whilst using it.
Extra action button was the main thing that originally caused me to change from it.
Right now Classic UI is just the same as EOC UI, just a different colors (which also make no sense)
It's a simplified version of it, which is what it should be
Classic is a good intro to the UI and you can then customise it further with Modern if you want to
Legacy was... Legacy. Old outdated and entirely different to the modern UI with 0 real way to feed from one into the other.
I get that some people would prefer the Legacy UI, but overall from a new player friendliness standpoint (And probably frankly just making life easier to work on with 2 incredibly similar UIs instead of 2 vastly different ones) Classic is 1000x better
This ui is basically legacy but updated
ok, why would you remove something that used to work fine for 25 years and was totaly fine. Nobody stopped you from using EOC UI if Legacy one didn't fit your needs, since you can customize the way you like it
The fact OSRS is so popular tells me Legacy UI wasn't as oudated as you say it.
OSRS is a very different game and has different needs for its UI
And for some legacy still worked. Zux being one of those people and they're just leaving their feedback here that they'd like the old legacy ui back
Just let them do that without telling them they're playing wrong or whatever
I don't remember all of the limitations of the Legacy UI, but ones that come to mind were the Extra Action button being hidden underneath the UI (probably dependent on UI size I'd imagine) and not able to be moved, and also a limitation on how many action bars you can have (I think it was 1 or 2?)
Hope they update mobile ui more too
Clearly for them there weren't limitations in their gameplay
I really hope they give us the option to bring back EOC UI
Not saying they're wrong for liking the Legacy UI, more pointing out some possible reasons why they decided to retire it
Its what I was used to and loved for the past several years
And I had my layout perfect which really doesnt work well with this new one
Look, I've played RS3 with legacy UI and combat until I actually needed to use Necromancy in combat. And it was fine, I didn't feel like I was limited
What was the issue with Necro and the legacy UI?
I assume some stuff just straight up didn't display in it? (Souls or Necrosis stacks..?)
I don't really see why you say Legacy UI is limiting - it has everything RS3 needs to be played.
Its weird seeing all these players come out saying they loved the old UI, yet new UI was one of the most requested thing for years, i really dont know how devs deal with that lol
That's just humans
Right
Tbf, I think most of the people wanting a change to the base UI were more so "The default EoC UI bad" rather than "Legacy UI bad"
Lol, necromancy has been "skipped" for legacy combat. Not really developed.
Legacy combat != Legacy UI, seperate thing
Ive heard complaints about the old ui so many times
the problem is that a lot of the people who said they wanted new UI probably didn't mean the color
they probably meant the layout
Altho arguably EoC UI bad could lead people into using Legacy UI I guess
I didn't like the colour either tbh
so now that colors and stylistic choices are being changed, and not just the layout, anyone who liked teh color who didn't think they needed to say they liked the color is coming out
Sorry, I thought you asked about legacy combat. UI wise there was nothing wrong with Legacy UI and Necromancy
I did 200m Necromancy with that combo
The only good solution is both color as options because a lot of people like the new color
I have never heard anyone complain about EOC UI or legacy UI they just used whatever they liked better
Both worked and looked perfectly fine
It was one one the main complaint coming back for years
They worked fine but the EoC one especially took a lot of setting up
It was on a lot of surveys too
Classic UI is a huge improvement, there's a very functional out of the box option
Instead of the kinda cluttered mess that you got with the various windows in strange places on the previous version
(Also the backpack alongside other window feature on Classic is goated)
Can I ask you which UI you were using prior this week's change?
I mean Classic over the default position EoC UI put you in, to be specific
Up until ~2-3 years ago I used Legacy UI, then I swapped over to EoC UI and basically modelled it after the legacy UI because I like the layout
LeagoC UI :^)
The window layout that is. I think some stuff (the health/prayer orbs, for example) being down with adrenaline is just a better design choice for usability
Exactly what I thought. So you weren't actually using Legacy UI and you needed some changes to EOC UI. Only to say Legacy wasn't great
It looks like Legacy UI was fine, whether EOC UI was lacking
I only changed from Legacy UI because I found it lacking. But, afaik, nothing has changed on the UI (Up until its removal now) in years
And rather than fixing EOC (or adding few more setting options) Legacy UI was sacked to make EOC UI "improvements"
I like the layout, I dislike the limitations it had
Idk i loved the EOC one and had my perfect layout set up but since this change it looked horrible so I took everything off
Could they have done more of a middle ground change to it to fix those limitations?
Probably yes.
if it didn't work for you, it doesn't mean it didn't work for eveyone else, right?
The middle ground would of been adding this new one as an option
Right. But at some point it's also just time to move on instead of being stuck in the past 🙂
Not force everyone to use it
We have to agree that Classic UI is more EOC UI, rather than Legacy UI. If not the same, just different colors.
That's the reason they removed legacy. for a consistent look across the game ui
Yeah it's honestly a surprise that the Legacy UI (And Legacy combat for that matter) were "supported" for so long
Normally legacy features don't last long at all
yeah they could have just gone for "Classic UI is the default you get in EoC" mode
Legacy combat is still around (until next month)
Are they removing it ?
Sure hope so
I'm guessing so? The number of people that use legacy combat is tiny, legacy interface was way more popular and that's gone now. The only reason to keep legacy combat is for those combat encounters that require no weapons since EoC broke unarmed combat due to a focus on abilities and they all need a weapon? If auto-attacks are being made okay then boxing should be fine without a weapon again which means there's no reason for legacy combat to stay
But that's something probably better discussed in another thread 🙂 to keep this one on topic
I don't understand what kind of limitations. It was a static UI, which didn't really need any changes. Apart from occasional small issues. Like extra skills doesn't fir 3x7 grid? Let's introduce small scroll bar
Theyve said nothing about removing legacy combat
It would be an overreach to do so
Barraging is used plenty for slayer still
To be honest, Legacy Combat is great - it is chill, you only need to do a few things during combat. Unlike EOC, where you gotta be a piano player and stress about clicking abilities at correct times. But his thread isn't about Legacy Combat.
Let me introduce you to revo
It's like legacy where you don't do any inputs. But way stronger
you still have to come up with abilities and arrange them in correct order
Or just look up a wiki page one time to do so
Oh I didn't even notice that the new interface fixes that! So the legacy interface which I'd used previously had that (which was a minor annoyance, sometimes the scroll bar wouldn't even actually show any additional information) but the main "limitation" I found with the legacy interface is I was limited by only having 2 ability bars (for a long time this was just 1)
Sure theres some thigns where legacy barraging is more afk. but for almost everything revo is just the stronger way
Missing the point entirely
Its about whether you can complete the task without external sources of sustain like food without actively fighting individual mobs
Imagine thinking blood barrage is better AoE than revo 💀
Legacy combat is kinda terrible, the only positive usecase is unarmed combat, and the changes next month improving auto attacks should improve that (also um... they'd improve camping blood barrage if you weirdly wanted to insist on doing that too?)
I don't really need a single ability bar 99% of time
It is better aoe than for revo for a huge part of an account’s lifespan pre-bis pre-greater abilities etc LOL
You can. Just not as efficient and afk as barraging. But yeah let's keep this thread to ui stuff 🙂
Fair
Maybe it wasn't UI's limitations, but your needs exceeding capabilities?
Most the time I don't need one so I have it minimised to avoid noise on my screen, I also try to keep ability bars to never needing more than 2 because that's what I've been hard capped at and I think if you're going over 2 you need to narrow down how many abilities you have
I do know of some people that use like 4 bars though which the new "classic" interface is capable of doing where I wouldn't have been able to before
Like it sounds EOC UI was always the way for you. But then again, that's the point of Legacy you to be Legacy, i.e. look like in the old days, which it did nicely. Even in modern day RS, with all its features.
Nope. It is gone now. Nothing is where it used to be
Classic UI looks like EOC in difrent colors
The "classic" interface is almost identical to what the legacy one was...
Come on. Not even close.
Wym not even close??
I look at screenie between the two and its absolutely clos
And close to what I remember legacy was
This is horrible and takes up space unnecessarily that used to show more of the map. I'd rather have the clock back like it was but if it stays where it's at now at least get rid of the block aeras beside it to show more map. This looks terrible the way it is now and stands out like a sore thumb.
Before:
Now:
and that's just single piece of UI
Yea classic UI is legacy UI
I like the square map as opposed to the osrs old look It shows more aera
Or like grand exchange
I don't have screenshots of these to compare - never thought this would change. But they look very different now
and I am not talking about repositioning of buttons, controls in UI and font changes and etc.
If the new round map could be resizable I'd like it
"Legacy & EOC"
Just to add btw as I'm dipping for the next few hours
If Classic UI had existed when I started playing RS3, I'd have never used the Legacy UI
Comparing the two the only difference I'm seeing is really that the HP, prayer, and summoning points are now above the ability bar instead of next to the world map?
Well, the are art for all button got changed. There'are odd squares in inventory, colors are different, oddly shaped buttons.
If you preferred those to be next to the world map, give that feedback but it's disingenuous to say the legacy and new "classic" interface are "not even close"
Well, I am trying to give feedback. Here. But what I experience is that people not using Legacy UI telling it was wrong and had to go.
Might just be me, but the edit crew button looks it's been disabled due to the grey colour
Is there a better place to feedback?
So to be blunt, your "feedback" is shit. If you're trying to give genuine feedback, lying about the legacy and classic interfaces being "not even close" isn't good feedback that can be actioned.
For feedback to be useful, it has to be specific. Saying "I don't like it" or "it's different" isn't something they can do anything about, saying "I preferred the health, prayer, summoning points next to my minimap" is for example a specific piece of feedback they could address.
If you want to give feedback, please try to be specific about what you do or don't like. Just saying you don't like it and it's entirely different is fairly obviously going to have people trying to point out that they are actually very similar
I suppose we aren't going to be able to change the artwork on the opening like we used to anymore not that I don't like the new one but I was fond of the Archaeology artwork and the deep sea fishing artwork on the opening screen. We could change it if we wanted before. I wouldn't change the new one but sometimes they have ones I dislike and so I like the option to change it.
So you expect me to list each and every bit of Classic UI that got changed from Legacy UI? Where could look for developer's change log to list all the changes? My feedback is that Classic UI =/= Legacy UI and I would like Legacy UI back.
I expect you to list the changes you dislike instead of crying about the concept of change
Another piece of feedback on something I've just realised, previously the coin pouch was below the minimap and could be minimised whereas it's now always on show while my inventory is open.
Like these things I very rarely use so having them on show at all times is sort of visual noise and it means whenever I screenshot my game to share people will see how much GP I have
It is really hard to have discussion with you. It is like talking to a wall. Rather trying to understand the issue, every argument is just arguing that "all changes are good"
Are you somehow related with Jagex? How does any sort of feedback works here?
This is just as unhelpful as what you are rallying against
Zux, Perseus, please stop your fighting. You can have different opinions without constantly being at each other's throats.
New UI is cool but transparency being a slider instead of 3 options would be awesome
Good news, it is a slider now 
oh awesome
Got coldfixed yesterday
nice, that was pretty much my only pet peeve with the new ui
well and the fact that you have to scale it up and make it look blurry on high res displays but thats a separate set of issues altogether
I am having a discussion and trying to share my frustration with a change of UI - a critical aspect of anything you interact with. How can I share my frustration in a way that it would be considered as constructive feedback and have an opportunity to be considered?
Well, making a list of what you find is a problem with the current UI, and possibly also why, would probably be agood idea
So I'd focus less on the what's different and more about what you dislike or think could be improved, ideally giving a reason (which could even be that it's different and you preferred or were used to how it was previously)
Like the money pouch always being visible I dislike because it's visual noise and I can't minimise it for screenshots, or the hp, prayer, and summoning points are now all above the action bar which is different and I may be used to their previous location (I've not done any PvM since the change to know if this is something that would throw me off so currently I don't mind but I could see others who were also used to the legacy interface having issues with it)
I agree with this. It could easily be a bar with an arrow you can click to expand or hide it (the invention components, pouches, evaluator and item drag lock)
Also I feel like the UI transparency setting should affect the bank interface
I kinda see why it doesn't, but it could be an idea to have a separate setting for bank transparency?
At least they changed the brown colour from what it was on release
Invention pouch, currency pouch, wealth evaluator, and a toggle for dragging items are things I'm rarely ever going to use so an option to just fully hide them would be nice.
The currency pouch I do use but would like an option to click it and it just stops showing the amount in the pouch
just logged in after the update, wasnt a massive fan of the changes enforced on my interface.
i dont like the brown, i dont like how tranparency is gone. i dont like the "options" thing. after checking settings i see tranparency and option display can be toggled off. it just feels very dated compaired to how i had it all set previously.
i think the changes shouldve been options not just directly put onto my account on next login
I like the new design for when you hover over things, but the right click menu probably deserves the same treatment
how do you call these small squares where it shows time till your boosts, core, and etc. expire?
i think its the buff bar and debuff bar
Add a blue so we can close this thread and people can stop "quitting" over brown
Buff bar
Its not just the color
The design of the whole ui is clunky in alot of areas
And very hard to read
this might just be a matter of personal preference, because personally i found that clarity is better
might as well do an rgb color picker
for real
Like 90% of it can't be changed in the settings..........
Its not just the buff bar its alot of interfaces and menus that's hard to make legible
nothing of the sort has been confirmed
wasnt being serious.....
Its literally as simple as them giving us the other UI back they can keep the color idc that's its brown. The other ui design is just more friendly and has better clarity
they added squares to stuff i dont see what really changed
every number and buff is all easier to read and follow
on 4k oled before it was like reading on an old iphone
now its clear
Right now its like an old iPhone for me
But that's your experiences
This is mine
Same as everyone else who experiences both sides
yeah dont know what to say
Jagex just needs to give us the option and its all fixed
They will
Do you mind if I ask by "other UI" do you mean legacy or has the other one had changes too other than the colour?
We will see cuz just giving us a color option wont fix everything
The one before this one
They were both before this one? Was your interface blue before?
Bucks DM'ed me showing before and afters, I didn't see much of a difference (although they were on EoC interface not legacy) although the colours and font size were def different which could make it harder to read
Ui color picker would be cooler than just brown or blue. Texture dont matter much but i’d prefer a red or maroon color if i had the chance to make such a request.
I would imagine having many colours to pick from could be a problem, since you would have to pick different shades for different parts of the UI, have text colour that matches, avoid getting a really dark background in the bank...
The bank now omg half the things blend in there
They did make the background lighter yesterday, compared to monday. Is it still a problem?
Not as bad as before but still a little yea
Haven't played since brown monday, did they change colors so I can see again?
They added transparency again and made some browns a touch lighter
Here's what the bank looks like now
woah how do you have icons like that for the tabs
Right click them
^This
I'm still waiting for the inventory outline toggle to return 
Been that way since 2019, apparently 😅 But yeah, it's pretty cool
Logged in again to try it; Had to lower brightness to 0% from the +- 60% I normally had, it's now bearable to look at bank and screen at least
Yeah, lowering brightness helped for me too for some reason 
There you go my feedback on major things
Menus/options around the map:
- Log off button is gone
- pouch is no longer present here - need to go through bottom left menus to find it, which makes it hard to quickly access all currencies
- the location of the options left around the map have moved places - cannot use muscle memory, have to stop and think for couple of seconds to find thing you were looking for
- HP, prayer and summoning points are no longer where they used to be around the map, which was fast way to check these stats by a quick look
- there's not much contrast around the map - it blends with a background and harder to read. Even though its location pretty much haven't changed and I know it is still there, but it a couple of second for brain to recognise it as a map and not a piece of background.
UI:
- poor contrast around the buttons below chat - white text on bright colored buttons
- space between button has too much contrast - it is easier to see spaces between buttons than text
- abilities bar is no longer above the chat
- buff bar has moved places from the below the map, where it is quick and easy to check the current status. Same as HP, prayer and summoning points. I find the bottom center (current location) a bit busy graphics wise, so buffs and especially numbers harder to spot, whether location below the map is usually less busy or could be positioned against neutral background to make things clear.
- buff bar got its font changed, which is now smaller, so numbers are harder to read.
- It is now possible to have more than one option/screen/menu opened from bottom left corner rather than single one - if you have Backpack and Skills opened, toggling Backpack makes Skills jump to left and right. I'd prefer prior setup to have everything in single, non moving menu (which ever button/option has been clicked last). Or have a setting to choose which behaviour you prefer.
Visual:
- Bank's item, Bank's PIN screen, Item production and many others backgrounds are very dark - much darker than it used to be
- Within bank's interface, select/default option (like "Transfer") has pretty much non-existing color difference - it is hard to identify which option is selected as "default"
- Weird squares around the items in backpack and bank - seems like this can be an accessibility option if you need the grid
- The art itself got changed and it is no longer reminds of Classic Runescape - I don't see why Classic UI was introduced if it has so few things related to older Runescape.
- Bottom left button icons got changed - Combat settings, Friends List, Friends Chat List, Clan Chat List, Group Chat List are non recognizeable by the looks. Others also take time to grasp what they are all about. Only muscle memory helps here.
- Bottom left button contrast is poor - Icons look to be not as bright, also button separator is a bit too contrasting
- Everything is square - I know it sounds ridiculous, but it is the same feeling as EOC UI. Just feels flat. Not sure how this makes you feel "Classic".
"buff bar has moved places from the below the map, where it is quick and easy to check the current status."
Looks like it's still below the map in classic mode for me?
Options around the map has tripped me a few times, particularly when I've been using lodestones (imo it's one I can just get used to)
Similarly the HP, prayer, summoning moving I think could trip me up in combat just because I'm not used to it
As far as I can see the ability bar is still above the chat and buff bar is still below the map, buff bar icons being smaller it might be that it's just defaulted to small bc I know there was a toggle for that before and I've just switched mine to be larger (it def reverted to small), being able to have the backpack + 1 things open has also thrown me off, I can see situations it'd be useful but most the time I do want just 1 open so a toggle for that would be nice
The Bank was updated yesterday to be a lot lighter than it was yesterday which imo has fixed the issue (so unsure if you saying it's dark is based on prior to the update)
A few points I wouldn't agree with, but that is just down to taste. Much clearer about what you don't like now in a way Jagex should be able to take the feedback and (hopefully) make changes ❤️
It is at the bottom for me:
Wait, what?
That's... weird. Mine is def also below the minimap
I don't know, which is why it is on the list
Might it have to to with screen size? In that it goes there if there's space?
Because there wouldn't be room for it for me
it goes where you say it should be if I reduse screen width to ~60%
Ah
changes almost at half the screen size
Must say after a while it starts to get blurry again 🙁
That's interesting...
Might help to increase the interface scaling? At least as a temporary solution? Although I can see how that could create other issues...
If I reduce mine to 70%, the bar moves down
70-150% - still at the bottom center
at 175% it readjust to above the chat and below the map
Well, that's nice to know at least
color choice is still poor for visability, this text just blends when I try to read it
Title text isn't centered correctly for NPC options UI
Looks like it centered for the space not occupied by the X 
I need something closer to the oldschool fixed interface in legacy settings please
not related to Legacy/Classic UI change, but I wonder if there was a new setting introduced some time ago that enabled chat (and maybe other) updates to be also shown at the centre of the screen as a pop up? How can I disable that?
is it called "Information pop-ups" ?
Like this one, or?
yes
Also forgot to mention, some (most?) fonts got Bold now. Clearly seen on your last screenshot. Doesn't help much with readability.
This is aslo something that tells Classic UI is just another variation of EOC UI since both use same font and Bold type face
I can't seem to find any way to hide it... And yeah, I see your point about the Bold
still cant see half my action bars. I have no idea if theres a fix in the works for this or anything
it was a problem in the old blue theme too, so i used to legacy skin. But now i cant use that
On mobile - why is inventory / equipment brown background and map / chat blue ? I feel like it was all brown yesterday? Same goes for the underline/backgrounds for icons
I feel like yesterday things were looking good but now things are semi-going back and it's feeling like a weird in-between. IMO it was great on mobile yesterday.
same goes for some settings ui/etc. i understand it's all in flux right now just don't forget about mobile 🥲
JAGEX KILLED ALT1!
Its not the first time Alt1 has broken from UI changes, it wont be the last time. It always gets updated.
It can't be Jagex' job to ensure compatibility with Alt1 at all times
This has probably been said before, but while I appreciate the effort to improve the ui, the brown colour scheme isn't everyone's cup of tea, and I think it'd improve my experience as a player if I could choose a different colour scheme that's more visually appealing (imo)
Maybe not but give us an option to use the old UI that we have had for a long time. People don’t like change when it’s something that major like UI
At the same time, a lot of people will object to change just because it's change (Hi I'm one of those people
) even if it's not actually necessarily bad changes or hard to get used to
Outside of actual accessibility issues (readability etc.) I feel like most of the things wouldn't take long to get used to it being different
The rather big unannounced change caught me a little off guard, and I think I did have a bit of a kneejerk reaction to it. But even now after having spent more time with it, I still don't like the new colour scheme they're forcing on us
The smaller font sizes also don't really help with eye strain
Yeah it being kinda just surprise dropped was... definitely a thing that happened 
Yeah I feel like it would've been better received if they'd at least have given us a heads up that they're completely redoing the ui
But at the same time, unironically it is also the best way to get feedback on it because more people with eyes on it (And probably more likely to be vocal about feedback if they're forced to interact with it
I mean, it shouldn't be too difficult to vibecode a freaking snippet of code that lets the user to choose a hue from among the colors of the rainbow, or even turd color if they so wish. I think that, adjusting the viewport this way 'unannounced' without asking for any feedback was kinda silly. Like jfc, at least let us choose.
Those small fonts are also a nuisance. We're not 7yo anymore! we cannot see anymore!
literally all i want ;-;
i wear glasses and i still can't see this new font xD
I've found myself squinting more often than usual as well tbh
or leaning in closer to actually read things
And I don't want to mess about with ui scaling settings because it'd probably send my chat box and action bars to Narnia 
even without changing anything, just the ui changes themselves from Monday broke my ui presets and I've had to fix them again
Hiya Ryan, apologies for hijacking this comment but I was looking for something else, then saw this discussion and it reminded me of something I've been waiting a few years for...
https://www.reddit.com/r/runescape/comments/e88i21/comment/fa9vd9e/
Here Poerkie replied to Dottlet
"Hey there,
Thanks for your feedback, we're absolutely listening to feedback and seeing if we need to make some further refinements. We'd also like to ask you all to give it a good go, because it might as well take a bit of time to get used to.
The point about it being slightly more difficult to see what angle you are is absolutely valid and is raised to the team. We are monitoring everything closely and nothing is off the table as of yet, this includes introducing things such as a 'classic movement' toggle."
As a temporary solution to avoid feeling nauseous from smooth movement I've simply been looking away from my screen whenever I'm moving, which obviously isn't practical long term... Any idea what's happening with that toggle Poerkie mentioned? As it would go a long way towards making RuneScape more playable and fun
As for this UI update... On some of my accounts, so I'm not sure what specific setting is causing it but it's not all of them, the first line of the chat box is covered by the interface and impossible to see without me both zooming in with the Windows magnifier, and physically moving closer to the screen because the line of text is only very slightly visible through the interface covering it
(I'm fully expecting to be blamed for not learning EoC on this point, but, I didn't have time to when it was first implemented, then by the time I did have time I didn't bother to. So for Combat stuff I've set up an action bar that looks vaguely okay, then stuck with it for that skill)
The arrows to change action bars have also disappeared which for a long time meant I couldn't find my Necromancy action bar. My usual method of picking an action bar was, I'd switch to a Melee weapon and I memorised how many clicks in each direction my other action bars were (or for lesser used ones, I'd scroll through them all until I found it) I have NO IDEA which is which, just the relative number of clicks and direction from the one it defaults to when I equip a Melee weapon... I've since learnt (thanks people in another channel) that that automatically going to that bar is a setting, which at some point I'd set by mistake, then just worked around...
Tl;dr please can we have the arrows to switch action bars back so that I don't have to re-memorise the actual numbers of my different actions bars, rather than a number of clicks and direction from a specific one?
The favorite worlds Highlight is not working well with the new color it's washed out and looks more like they are unavailable than favorites. the Light color makes it harder to see the type
I have the same issue with the color on the Treasure Trails reroll interface button the light color just doesn't work and doesn't make things pop.
Please give RS3 an OSRS style interface in legacy options
The Engram for Balance Elemental is gone. Has anyone found it? Or was it mistakenly removed with the revamp this latest update made?
https://runescape.wiki/w/Balance_Elemental_engram
The Balance Elemental engram is an item used in the Memorial to Guthix Distraction and Diversion. It can be found inside the hole of the central standing stone north of Falador. Abyssal Transit is the benefit of this engram, which doubles the effect of offering a chronicle fragment to an energy rift.
It can teleport the player to Memorial to Gut...
Not a UI change but the old stone had a circle in the middle of it where it sat, the new one doesn't so it's in the same spot but that spot is now inside of the rock somewhere.
Leave the interface mode as it was, or leave the option to choose the mode.https://discord.com/channels/303835144073248770/1462856957059924083
And you trust them after making such sweeping unanounced changes?
I'd like to also mention my displeasure about New Tutorial changes that force people in the "Classic" style layout;
This doesn't provide access to Powers tab easily which can make it not only further confusing for new players but outright annoying and inconvient for new players.
Not to mention; this change to the layout and interface doesn't get taught what so ever to new players still which essentially solves absolutely nothing for this introduction.
funny how we broke away from that trash UI to revert back to it
imagine taking steps forward only to take 1000 backwards.
I get what they're trying to do but I still feel it should've been beta tested at the very least before shipping it
even beta tested;
sure you want to do this fine; give players the option to not be forced reverting back.
the brown was heavily supported to be removed long ago because it was terrible even back then.
this is why for years when we had the option to use it; WE didn't 😂
I'm still annoyed because competing MMOs are trying to update or overhaul parts of their UI while we got options snatched away
Its poor contrast; its poor color choice; it doesn't feel welcoming; quiet the opposite infact.
its distracting, and the layout by default is now even more confusing for new players to enter because its designed to be even more complicated for players to do something with nothing available to teach them.
Exactly.
Imagine trying to go backwards in development? it makes 0 sense
FF14 added two new colours in their UI, while WoW had UI/addonpocalypse from what I've heard the replacement is half decent, guild wars 2 is overhauling their grouping system and its UI to be less from 2003 and more from 2023
ywt we go back to 2004 UI....
😂
we went from 2015 -> 2004
yet its 2026....
the funny thing is the meme of the name has been nicknamed instead of rs3 its
- Oldschool Runescape
- Poopscape
because rs3 was killed on the 19th. 😂
The hotfix is significantly better than what I saw on patch drop
yeah its 'better' but no where near goood.
At least they're responding to feedback quickly
But I'm just sad it was not necessary at all in the first place
Now Dev time is being burned into fixing something that wasn't exactly too broken in the first place at its core, most people simply wanted improvements to the default UI options
More colours, more styles
I am hopeful they fix the UI with the feedback and the corners they missed so everyone is happy
Good UI!
Bad UI!!
It's still there inside one of the rocks
#runescape message
I do think the brown is better now
there definitely feels like there's a bug connected to split private or all chats tabs. Was chatting today and the all chats tab was keeping up with system messages but delaying private messages, then would at a random point add a bunch that were displayed in the split private chat section earlier
While the blue has been around for a long time, the new setup might take some getting used to but i like it too! Feels Runescapey
Remove the brown or make it a option for those who do like it. I really hope you bring back what we all want which is the blue! It was easier on the eyes and much cleaner and more present! This feels old and needs updating!
It's not "what we all want" though. It's what some people want. While theres also alot of people that feel like brown is the right direction to make runescape feel more like runescape again 🙂
Yeah and Jagex used to say that minor groups are usually more vocal than the ones in game enjoying what they’re doing back in the RSOF days
Like you would have hundreds people complaining on RSOF vs 100k+ in game
That's often just human nature. People all come out to complain but rarely to just say "Hey this is nice"
and people who are happy with a thing may not even know why they're happy with it, especially for aspects like UI that go unnoticed when they work
plus, most players aren't game designers or UI designers, and shouldn't be expected to be
a new player literally can't tell if the game's new player experience is working beyond mentioning if they're stuck or know they're confused, because they - by definition - don't have the context to know if they're being taught the right things to set up their later gameplay
etc.
it's kinda hard to see that the +4 is selected here... never had this issue before with the blue UI
Just chiming in to give my two cents. I think the brown has grown on me a bit. There's still some issues I have with it (regarding things like fonts on buff bar, menu options not looking selected, and maybe a few other things). That said, I think while we're updating the ui, it would be nice to add multiple colours. Since we're getting plugin support, I bet that ui customization is going to be something players want from it. Why not make part of that available with a vanilla client by introducing a handful (4-6) colour options?
That said, the brown being default is a solid choice that will absolutely help new players who might remember a runescape from childhood.
It being the default is something I can get behind, but please let us choose between this and the previous UI. Seems to be a decent number of people on both sides, no reason why you shouldn't cater to both if so many dislike the new colour scheme
Idk maybe the goal is to push out current players and bring in the osrs playerbase, in which case, keep doing what you're doing I guess 
I kinda already am tbh. Since the update I've only logged in to do cit upkeep. I dislike the changes so it's easier to log off and do other things than it used to be. Less addictive, so.. good change from that perspective
Probably gonna end up being glad this update happened in the long run :)
thats white/transparent
The UI changes are almost all positive to me other than things that are obviously bugs, big fan of the brown as a default, it's definitely more of a fantasy style than the blue which I always thought was a weird choice.
Only nitpicks are some buttons looking like they're already pressed, or being unable to see what you have selected in some windows like the aura interface.
Would like to be able to resize the circle map, still not sure if i'd use it, but I definitely won't in its tiny state
I already unsubbed. The colors are washed out, inventory icons blurry and text is too small. It is eye straining beyond belief and if you said it was designed to cause migraines I would 100% believe you.
Okay guys, please let's not attack one another for having a different opinion on things.
i hope we do get a migraine friendly solution before the cape event ends or I'll miss out 🙁
Could you rescale the ui to change its size? Rescale goes up to 200%
bring back line separators/alternating colors in group ironman interface please ^^ it looks weird the way it is and i dont like it lol
-
Would love the Classic UI Tabs to be slightly larger as when Using Full-Window it is a stretch to hit them tabs in the bottom right, Following that if using the classic UI, if you resize the window it gets to the point that there is way to much blutter (3 action bars + Chat, and 2 tabs open?
-
Would be awesome to make your own ribbon category, so i can just click 1 tab and it will have the abilities all in one box on the UI, click again to disappear, Which will also make the Custom UI cleaner. ( i personally only keep all the tabs open for abilities, prayer etc because its much easier to keep open and find what u want, instead of flicking through the ribbon.
-
PLEASE PLEASE PLEASE can we have the choice to have a custom revolution size for each action bar if needed, its so annoying having to go into menus to change it.
Bring blue back
Not even blue necessarily, I just want to be able to change my ui from what is currently a visually unappealing (to me) colour scheme. They seem hellbent on turning rs3 into a carbon copy of osrs though, I've given up on them listening.. :(
Not really sure what part of it feels like a carboncopy of osrs other than "They both have a shade of brown"
Rewriting history by reverting lumbridge to before WE1. The osrs-ified ui. Moving the new player spawn point back to lumbridge. Getting rid of the clan camp south of Falador. Just a few that come to mind, I'm sure there's more I'm missing. It's hard to deny they're pushing hard to appeal to osrs players. And I'm not against all these changes, mind you. I do agree that the overworld needs a little cleaning up, there's been a lot of clutter that's accumulated over the years. And I'm impartial to things like the different new player spawn point. But when it comes to visual identity, they seem to be erasing rs3's visual identity, and copying osrs' one, almost too closely. If I wanted that kind of visual feel, I would've used the Legacy ui, which was already an option, and they could've just made that the default for new players if they really wanted. It feels like they're catering almost entirely to lapsed players, and osrs players, and not considering that maybe there's a sizeable portion of the current playerbase that were perfectly okay with the modern ui, and are now put off by this regression to an older design.
tldr is that ui preferences are subjective, and taking away the option to continue using a familiar look and feel, isn't good for player retention. If they want to cater to a different audience that's fine, but expect to shed a good amount of the current playerbase in the process
the point of the brown ui is a unified brand
customization defeats that purpose
it might end up being something they have to compromise on, but that was the point
Clan camp was moved because it took up a big footprint and the game had become very cluttered over the years.
Thats not even done to appeal to OSRS players, that was pushed for by RS3 players.
Also for the record, almost everything that would appeal to osrs player would also appeal to a bunch of rs3 players, you are playing a game with an aging playerbase
Going for a consistent look makes a lot of sense. The look they're going for is quite different from what we've grown accustomed to though, and the sudden deviation from what it used to look like has changed the experience to something that no longer aligns with mine (and others) preferences for how we wish our ui looked like.
You can tell it wasn't to appeal to OSRS players because that cleanup also
- Changed Melzar's Maze away from traditional look
- Did not move air altar back
It was purely because so many things had been added over the years in the region that content didn't have space to breathe so they reduced the physical footprint of things in the area
While keeping the functionality of everything that was there in some format
I understand that if you're a newer player it can look like they're just trying to replace you with osrs players, but understand that you are surrounded by people that have been playing this game for 15+ years that also love these changes and probably haven't ever touched osrs
You're focusing on something that doesn't really bother me, I did state that I'm impartial to some of these changes, and even agree with the overworld cleanup. You're missing the point I was focused on
Tbh I dislike new melzar too
Lumbridge change was in part again to let things breathe, the old crater was a bit of an eyesore (and hadn't even looked like the original crater, they made it bigger for some reason at some point) and it allowed them to spread things in lumbridge more around again
Including moving the HAM hideout, tree patch and the like
Lumbridge also was honestly always a better starting point, Burthorpe justr tries to overload too many things onto you at once
Also cleaning up lumbridge is not and has never been "rewriting history"; it's been 14 years since world event 1 let the damn world heal
The battle of lumbridge has not been decanonized and the memorial fountain + npc that replays cutscenes appear there once World Wakes is complete, and all quest mentions of the battle also remains
Not to mention anyone playing in thelast 13 years has had no real idea why there's a massive hole
I think I've been playing for close to 20 years at this point. I'm not that new
Its just the question of how much of the early game area should be held captive by a 7 week event from 13 years ago
huh, TIL there's a display condition tied to TWW
any other instances of that?
Idk if it has been reported yet. But there is very inconsistent themes on RS mobile.
Examples:
bank: brown tabs / blue window.
Loot window: old blue style.
I'd not be surprised if thats rolled out to Bandos' remains based on Stu's comments
(Stu did the lumby cleanup and implemented said display condition with it)
And that's totally fair, while I do miss it a little, I do like the cleaned up crater area. But they did market it with the undertone of "look, Lumbridge looks how it used to look back in the day!".. Was just looking for examples of them trying to move closer to an osrs visual identity. I'm on board with the other reasons why that's a good change.
I'll be honest and say I don't like osrs any more than you seem to
It's also in line with how it used to be in rs3
but that's also why I object to you saying osrs this osrs that when that is literally just how THIS game used to be
Lumbridge (And Varrock, Falador to a lesser degree) are probably like, the 2 most iconic places in the game
For the record, I do like osrs' aesthetic, and I do occasionally log in and play that as well. I'm not against it. I'm just worried rs3 is losing it's visual identity
It is
because neither jmods nor do a lot of players like it
that's just the way the cookie has crumbled
I'd not be too worried about becoming OS on the visual front. The misthalin+asgarnia graphic update that came out I'd say move it further away from OSRS if anything
Btw #1451574561484050563 is for stuff that y’all are discussing. This thread is about the current UI. I am not saying to move the conversation there but if the feedback is beyond the UI, it is best to discuss it over there
RS3 has frankly a mess of visual identity due to all the patchwork visual updates over the years
That's true 
For reference for all the feedback threads that are currently up
_ _
If you have feedback on this week's update or want to comment on a trending subject, check out #1026505077210480660, #1220351094908125204, or click on one of these threads to jump right into the conversation:
Recent Update Threads:
- #1462816223497551965- For feedback about this week's update- which can be found here. Please use the UI feedback thread about UI related feedback.
- #1450511863589900410 - Feedback on the Range Combat Beta! Please use #design-chat or #combat-discussion to discuss combat styles that are not part of this current beta.
JMod Discussion Threads:
- #1463145884220129310 - Feedback on the recent UI changes!
- #1461757302297067661 - Feedback about what RuneScape content (skilling, quests, bosses, activities- not systems or mechanics) that you would like to see remastered!
- #1451574561484050563 - Feedback about game clutter, visual clutter, and readability. Please use the UI feedback thread about UI related feedback.
- #1463570017386889358 - Feedback about non-cosmetic worn items and how they fit into RuneScape's visual identity.
even osrs ui isnt this bad the original
If they put a brighter outline on the selected button it would make it stand out but not have the effect of making it hard to see the type inside the square because when they make them lighter the numbers/letters get washed out.
Hard agree. I don't dislike OS. The roadmap upset me enough with the direction RS3 is going, to push me towards OS. They're two different games that diverged over the years, and now they're becoming too similar
Just want to add that it's quite dismissive to argue against my point of view, rather than just acknowledging it and moving on. The way some of the people here were responding to me earlier felt hostile and that my feedback is unwanted. That aside, UI preferences are subjective, but there are also science backed reasons why certain colours might be better for user interfaces, especially when considering accessibility for those with visual impairments like colour blindness. I think the brown ui lobbyists are within their right to advocate for their ui preferences, but saying "we have an ageing playerbase, and when they first played the interface was predominantly brown", shouldn't invalidate the preferences of those that dislike the older colour scheme. I appreciate and accept that your preferences differ from mine, and I do want those that prefer the legacy ui, to have the option to play that way. I think what this comes down to, is needing to decide between a consistent ui, meaning no flexibility in how it looks, vs customisable ui, which would allow both sides to play in a way that's most appealing to them. I don't think the "consistent ui" thing would be such a big deal if we're talking strictly colour schemes (as in, the ui elements themselves remain consistent). The real issues with ui inconsistencies are, as far as I'm aware, more to do with things like people's action bars presets varying lots from one player to the next, and the fact that the default ui preset for new accounts is very minimal compared to how most players have their ui set up. I don't think forcing a legacy style of ui solves that issue, and so, I don't see why this has to be an "us vs them" situation, rather than allowing the flexibility to choose depending on which style you like more. And instead tackle the root of the issue, which has already been partially addressed by allowing players to copy ui presets from each other.
for #3;
There is only 1 Bar that can have Revolution activated; additionally I don't see an issue with having this in the settings menu because realistically this should be set and done, Is there a scenario where this is important to change?
I disagree here;
Yes it is an aging playerbase; Yes I am in my Mid 30s.
However OSRS is very much different game when it comes to the combat aspect of desires then what a Player such as myself would Desire.
I do not enjoy the mechanical aspect of simplifying combat down to Legacy style.
I do not enjoy revolution aspect to the game.
I prefer mechanical based combat, I enjoy controlling the situation of the fight with ability management.
I didn't mention combat
but there are still plenty of rs3 players that barely do manual ability usage
unified brand between 2 separate games is an odd thing to do; this creates confusion amongst player bases trying to get into one or the other. 😮
Its a weird thing to try to age a game older in time rather then maintain its modern aspect
the fact they change the names to Modern / Classic also is very confusing for many players too.
1; its not Modern; completely the opposite.
2; Its not classic; quiet litterly after the classic.
The Developer who did this clearly has no historical aspect of Runescape.
okay this is getting annoying, I don't get this whole "blue is scifi" nor do I get this insinuation that using brown is going backwards in time either
i dont even like the brown
like from what I'm seeing these are just thinly vieled "new is bad cause new" and "old is bad cause old" arguments
the blue scifi arguement is very wrong; maybe it gives off the impression, who knows; but had nothing to do with Scifi at all.
The brown going back in time though aspect is them attempting to retrofy the game.
if you make a new account on Tutorial Island they Also abandoned the default layout to become the old legacy layout entirely 😛
which is very poor decision for longterm players helping introduce information to players
because one of the first immediate suggestions will become "ditch that pos layout"
The idea there is that the classic layout is literally easier to use right away, better for a new player
and then later if they want more functionality and customization, they can work on modern
see what realistically should be happening; is a full complete overhaul to Tutorial Island
taking a period to teach abilities.
taking a period to teach the layout.
upon leaving Tutorial island also teaching how to modify it.
that doesnt work
Being able to use 4 ability bar and have all your teleports on screen at the same time and so on isn't a thing that's needed when you start the game and expecting players to make an interface when they start is weird
ut does work; it works in every other game known to gaming 😂
Jagex hasn't done it once.
not once in their history of the game properly done that.
every other game does this.
the #1 complaint from new players is having to watch an hour long video on how to customize the layout to be usable
doesnt need to be watch a video
an in-game tutorialization doesn't make that better
your game does not need to be that complex
its a simple tool of hey this is where you can do this "highlight" section
upon recieving their first meniu
bam
you taught where
nothing needs to be done each and every time
What is the benefit of that over them just having a workable interface from the start?
so for starters; tell a player to find their abilities on Legacy layout.
they have to go through settings to obtain the powers tab.
Let's just use this space to leave our feedback for the Jmods please, arguing with each other is not productive and it also makes it more difficult to extract feedback from here!
I outright just do not want to discuss the intricacies of UX design and how to tutorialize customization at the very first log in of a player and how that might not even be worth it
I'll just say that you shouldn't assume you know more than Jagex
So this is just not true
care to explain where it is on Legacy?
Spellbooks
I am not saying I am knowing more; I am stating statistics; results, and everything between has shown this to work in the gaming industry.
furthermore I HAVE worked on UIs on 19 Games. 😛
Called "powers" right next to prayer
and most the time companies proritize the lesson of it
now i admit jagex's is most complex
Gonna say this again this space was not created for arguing with each other please post your own feedback and leave it at that
but also one of the most cutomizable which adds to its complexity of teaching it.
touche; this looked like the magic book and was very misleading.
however touche to this; I intentionally made a new secondary account to see how well this is taught.
None of this was explained even on the "Classic" layout about where to find this; which is why I brought it up about the tutorial needing to be dramatically overhauled to accommodate for this.
additionally; several other things are missing from Tutorial that fundamentally resolve many issues.
However this does clear up that about the layout; but should be at some point directed to in the game.
I'm also not nessessarily opposed to Classic being the default introduction; It just feels very poorly managed on introduction and still failing to forfill the same issues as the previous layout of nothing being taught of where to find it.
I believe they'd mentioned with the combat changes next month they want better suggestions in-game for ability bars so it may be improved when that comes out.
Interface is great, just needs something to flag that's where they are and how to make an okay bar
I don't think its great; its minimal sure; I guess easier for someone learning to feel less overhelemed but Id say extremely opposite from great.
its Subpar at best.
additionally the abilities we have currently are great just against lack of teaching about them.
Missed oppertunities of having them introduced during Quests such as Lumbridge Catacombs.
Things of this nature should of been introduced to learning players in game and not be required outside of the game to learn.
Right now the current beta is not even an improvement, it delves into the same problems and just outright nerfs the skill overall feeling overall terrible; I get why a learning player would feel this is good, but the main issue derives from they still fail to teach this.
This is why many Necro users STILL to this day have to go to sources outside of the game to learn it.
I don't know where this has come from but it always gets thrown around... I don't think anyone actually does that
There are definately some who have tbh;
but now days people just share their layouts and move on.
Some people such as myself spent a few hours designing ours based on specific needs tho
So, I was here long before NIS and accounts I've made since then, I've just kept on the default interface with no issues
I'm sure nobody has mentioned it
Not a single person
I prefer the slate blue theme
As hot as the toes of guthix
Lynx can we ban 4D
Again?
I am kinda surprised how many ppl are against the brown
I'm proud of you Theo, daring to state such an uncommon opinion (The blue thing, not the ban 4D thing, that's really common)
Well...
Its not just that its the font that's also hard to read, its the design its alot of things
Yeah, I don't get the hate for the colour when there's actually usability issues
I guess I had visibility issues with some stuff; but nothing they can't fix I guess
Interface covering the first line of the chat box would be an issue regardless of the interface colour
You know something I'd actually really like
If there were like an option to just hide the UI entirely?
You mean this thing?
that was so before brown no
Yep, although I don't think the line was there (To it being there while the interface was blue)
No, I'll grab a screenshot later
I personally changed to , feels cleaner
I hated how collapsing the chat stuff kept the line
The color contributes to many of the usability issues.
Turn up the opacity and you can barely see the brown?
That washes out the text and makes it even harder to see.
Better example
oh I don't have that
I guess coz the setting for hiding the headers
take too much space 😛
As far as personal preference goes, I liked the blue theme. I don't hate the brown UI, I just kinda like the blue UI more. Personally I would have preferred to have an option to keep it. Contrast and transparency they've noted down as issues already so I'm alright on that front.
Beyond personal preference I think there may be some accessibility issues regarding colorblindness due to the brown color but that can probably be fixed
I have it so the opacity is maxed and the game-window is shrunken so my ui is on the blacked out area. I have no problems with the ui that way. Didn’t even notice the brown till i opened the bank
can you please add back in the arrows to cycle the action bars
having to click and select is slower than a one click up or down
I'm glad the gnomes and the yak track area got cleaned up!
Maybe we can finally see the return of the other Corporal Boothe
Do you guys remember? The Quartermaster who runs the shop inside the old mine in Burthorpe
He's got just the chinstrap beard
He used to have a brother who acted as a banker out where the gnomes used to be
His name was also Corporal Boothe and he had just a mustache
So together, between the two of them, they were able to grow a full beard
Anybody else remember that? No? Just me? Nice
Hello, I'm just here to renew my hatred for the new UI, especially because of the color palette, although not limited to that. Thank you for your attention and have fun.
If Jagex always knew more I don't think this thread would exist and they wouldn't need to ask for our feedback
they're asking for feedback to know how you like the UI and what you want improved, not for you to do their UX research for them
or a cost-benefit analysis of supporting and tutorializing and infinitely customizable UI
the UI change isnt some guy going "haha i like brown better it should be brown"
"more option bad make brain hurt! should be less option!"
I literally would have quit the game had interface sharing not came out when it did because of how lost I felt and how infuriatingly unintuitive and bad the current UI system is, better tutorialization would have removed a lot of headache
I and many other players have literally had to have people watch me stream in discord just to get hotbars bound to weapons properly, that's a problem
better tutorialization is good, but when the thing being tutorialized has 30+ minute video starting guides there's a question in the air if it's even worth it to support a system like that, and how much unnecessary options contribute to that
you just ignore options you don't want to engage with, them being there for people who want them is a good thing. I don't care if the tutorial is long or not, just that it's intuitive, and an actual in game tutorial helps with that a lot
a long tutorial is a tutorial no one uses
based off what? because you wouldn't personally use them? People read thesis length POE guides and watch 30 minute plus guides all the time. Portals opening sections are one long tutorial section, XIV's job quests are long tutorial sequences
based off common sense? people just want to play a game man
they'll deal with that shit later
or never if there's a good default lol
i mean sure make a tutorial if you want I'll be interested in the data stream afterwards showing how many new players just skipped it lmao
Still having major issues with text and icons in inventory / bank being mega blurry because of the colour contrast due to astigmatism. Are more changes planned at this stage outside of fixing overlapping?
the two hour crafting guide for poe literally has almost 2m views. You don't have to engage with tutorials right away but they should be there for people who want them/use them as needed
and there are tutorial videos for the interface already 🙄
in game ones?
POE let's you go back to the glossary at any time and all of the previous help pages that crop up throughout your progression
on this same note, im unable to scroll up any further on the Kilis knowledge equipment upgrade task lists
The % bar numbers look blurry on the interface and the Metrics interface for Necromancy. It looks like it's because it's the only skill that has black color type and the others have white with a black shadow so the shadow on the black typeface of the necromancy skill % bar makes it look blurry. The screenshot on the right it what all the others look like and the Necromancy is black, on the left.
Its not skill based, its percentage based
If it crosses 51% text turns black afaik
and it looks like its blending with the shadow present in white text
Talking about the color of the type in the bar graph
couple more examples of this
Exacty what I said
oh oops i didnt read well mbmb
They should all be white that way they don't look bad, not sure why they have black on some. Necromancy is the only one on mine that is black
because thats the only one of yours above 51% progress
They should change it then because it looks blurry with the shadow on black typeface
I agree, im not a fan of the font overall tbh
like i think the font looks kinda bad here
i had to increase buff bar icon size since the font on numbers was unreadable at the smaller size
yep
I actually like the new font but I agree with this. Definitely something that can be tweaked
Im not 100% sure if this is exactly the right place for it, but I would like to be able to move the xp drop popup. Right now, its always centered on the window, regardless of whether the interface is centered or not
the +123 in this instance
also idk if this is just me, but on the classic ui, the xp popup circle overlaps with boss hp bar
full interface for reference showing the same issue
That's your UI setup. Both can be dragged in edit mode.
i dont think you can adjust the position of ui elements in classic mode?
trying to do so puts me in modern mode
unless theres some jank with the positions of ui elements from modern mode influencing their position in classic mode
which is also a problem
oh yeah it can only be adjusted in NIS
Inb4 the position of NIS is remembered in classic
if you temp enable NIS, move them, then go back to classic lmao
Posting here so folks are in the loop:
ribbon bar icons seem smaller and blurry with new UI. even using interface scaling to increase size they don't seem very clear
All the ui elements are fine, apart from being able to resize the map
A lot of the ribbon bar icons blend in with the light brown background, which seems to be at least part of the problem. Look how many of them have brown or yellow edges!
That and the contrast isn't great for some of the icons. The 2nd, 3rd, 5th, 6th, and 8th kinda seem to blend with the background of the buttons more than they used to
The bluriness and size is more of an issue though yeah. If they were a bit bigger and clearer it'd be okay
For me, there’s something about the new khaki skills tab now that just lacks the oomph that the gold trimmed skills had with 99s and 120s. It’s just not as satisfying looking at my skill progress anymore.
I’m fine with the overall color change of everything else. But please revert the skill outlines back to gold. It feels so much more prestigious after grinding so long for it
tbh I can probably adjust to most any type of colour scheme when it's designed in mind for easily seeing items, text, and various buttons (and the game itself in the background of the interface)
The font everywhere in general is either blurry, to small or gets cut off on scroll menues overall hard to read
^
the original brown that was rolled out would have looked very nice if not for the visibility issues
brown itself isn't a bad color. personally I hated the blue when it first came out and took a while to get used to it. most of the issues about the new UI seem to be bad scaling, contrast and font making certain aspects hard to view.

I could see myself eventually getting used to a new colour scheme, even if I dislike it now. But as it is now, it's harder to use than what we had before this week
Might take longer to fix though because it sounds like a fix would involve re-doing all the icons to something with better contrast, among other things
yeah, I guess that seems to be one of the main reasons why people are saying to just switch it back, because everything was already formatted
probably we all would have more uniformly liked a change to the interface and UI if we were asked about it? even if getting players to agree is like wrangling cats lmfao
I'd like them to give the option to let us choose between this one and the old one. Not just switch it back entirely because then the people who like this new one gets screwed over
Just give us both UI's and everyone will be happy
Unless theres people who hates both then cant help you 
It`s hard to see if you can reroll clue casket rewards. The button when disabled should be darker
Think of reworking the buff bar, text is very small compared to ability bar, icons could be simmilar size like ability bar
Hey! Not sure if you've checked it out yet, but I think we can make the icons from the buff bar bigger now. Should be somewhere in settings. This could help
makes life easier, quality of life, i dont see why you wouldnt?, every combat style, and situation/boss is different,
oh that`s great, the text size scales with icon size. Just searched for buff in settings.
Hellz yeah
Alchemist's keys are barely visible in new inventory
switching bars isnt as easy with no arrows, unless im doing something swrong
It's almost as of it's like... easier to see things on a blue background?
Crazy
It's easier to see non blue things on a blue background and harder to see brown things on a brown background 
I have a hypothesis that blue things may have been harder to see on the blue background also
Thought I lost my agility brawlers until I realised they're just the same shade of blue as the inventory. Can confirm, harder to see blue on blue 
maybe items could have an outline to them? not gold, for obvious reasons, but some shadowing of some sort that would make them more visible against many backgrounds
Omg look how hard it is to see sailfish on a {colour I don't like} background! Terrible Jagex you should change it to {colour I like}.
idk why but the blue raw sailfish on the blue/transparent catch my eye more
idk if anyone mentioned this yet but since the update on monday when you get hit while in combat the skill animations don't play and it looks like your character is just sitting there afk
Kerapac wrist wraps 
The worst
Much more visible against the new brown
I'm not sure why this is happening or how to replicate it, but I noticed while doing mage training arena in the graveyard zone, my Excalibur cooldown debuff would fall off somewhere in the last minute, but it wouldn't actually be ready for use yet, I think it was falling off when it went from a 1m timer to tracking individual seconds from 59s onwards but I'm not 100% sure the exact point this happens at because I was more focused on the point farming for that zone
I don't think I ever noticed the debuff falling off prematurely pre-ui update but who knows
Definitely happened sometimes, no idea what causes it though
I think in a similar vein is the prayer and stat buffs from things like holy overloads gradually desync for some reason in spite of them supposedly being the same time, but I don't know if that's UI or just an issue that's more noticeable on the UI
Those have definetly been a problem for aslong as i can remember
the advocate leader we need!
I agree the light color doesn't work well It could be better with a darker background.
like the previous one we had (:
where I can understand the rare scenario you need this to change could be seen as quality of life; but I can also see it being an issue when its too easily accessibly changed aswell, as this could be easily trigger mid combat; causing more frusteration then help due to the rare scenarios you actually need to switch this.
where I'd agree every Combat Style and situation is different.
The Meta for Revolution isn't optimal to change anything beyond 5 Slots; if anything less only.
unless doing full afk methods; in which case I don't see a need for times to change these unless perioidcally between AFK and Non AFK?
in complete transparency; realistically we shouldn't be enabling the Full AFK with utilizing Adrenaline permitted on Revolution if you ask me though 🤷🏽
It hinders actual players attempting to learn; and only benefits full afk methods; which is more in the direction of borderline botting in some scenarios.
Noticed earlier that its hard to read a lot of the buff bars still. Would appreciate resizing the icon and font. Maybe add a way to customize that.b
this is something being worked on ^^
Dope
let us close chat by clicking all in chat box when using modern layout. this is already a feature in classic UI.
add option to clear private messages only like in osrs, atm when u clear chat history it clears everything from chat box.
I have a single cent to give thats been bothering me for a long time, and that is i wish we get new bar like the buff that shows abilties that are on cooldown and it also has an adren percentage or bar on top of it, i keep finding myself looking at my abilties through out a boss fight and not the boss and the damage im dealing, and seeing how pvming is intensive in the endgame it would be a nice thing following the TA for magic and how resets would be easier to manage and know instantly without having to look at your bar every second.
Please modernize UI Scaling. The game feels horrible to play on larger resolutions, and the current solutions are quite janky.
Also, my pet wish that I've wanted for a long time is for the ability to make stuff like the dialogue box or book interfaces resizeable independently from the rest of the UI. I would really want the dialogue box to be bigger without necessarily having to rtesize the whole layout as well
Hi was wondering if we could get the Health, Prayer and Familiar icons back in the classic interface mode. Coming from OSRS I have grown accustomed to the icons on the top right and appreciate that this interface was carried forward to RS3. My eyes normally gaze towards this direction, especially if in risky combat and my health gets critically low and not down front and center, perhaps I am in the minority here? the modern UI is far too busy for me even with customizations, hence why I still love the classic look. If I am in the minority, can we please have the ability to place the Health, prayer, and familiar stats bars anywhere we like? It's currently together with the first action bar and cannot be separated. Also noticed that the new UI has the Management Windows icons clipped in the Options menu. Thanks
so i have a laundry list of items related to classic interface, i just hosted a legacy combat event today (we've been hosting these for 10 years without a problem prior to this week)
absent some changes many people are contemplating finally leaving for good
0.5 the calendar by the bottom of minimap takes up precious space and completely irrelevant when in pvp combat
-
necromancy stat is randomly boosted
-
the stats boosted from potions overlap with inventory and prayers and should probably be on the left hand side of the screen instead
-
the ability bar type thing on the left is really off putting to legacy players as it feels like "eoc" to them
-
no hp or quick prayer button by the minimap is very combat inefficient and people simply werent sure what their hp or prayer is
-
i want to expand on item 4, it's because your eyes are on your inventory at the far right
-
it's rather awkward right now hopping from mage and prayer book back and forth when casting binds
-
f-keys need to be accessible in legacy, everyone was left totally confused today
-
the "mouseover tool tip options" need to be default OFF for everyone, having to have me explain it to every person who comes back to the game is a bit riduclous and people get confused by it
-
I had a person who came over today who was newer to runescape (combat level 80) and they bailed 10 minutes into the event because the interface was weird to them and they didnt even know afterward how to get back to modern interface after world hopping without me coaching them through settings
-
in all lots of people were confused, around half ot the members aren't interested in attending further, and i'll be posting other players feedback below that they commented during the event
-
oddly classic interface is more blue than modern now (like the inventory color) which is odd because legacy was the browner of the two for so long
little appendix
A. example of stat boosts covering inventory, i'm aware u can change interface size but some people don't have the best eye sight or have smaller laptop screens especially legacy/classic users
only after the player died did they realize underneath the stat boosts was an additional piece of food
B. example of how the hp on the far left is -soooo- far away from inventory, also quick prayers not by the minimap are also -very- far away from the inventory
C. other players were complaining and confused about the sizing of their interfaces in general, weren't totally sure where to change it in settings, and wondered why all their stuff was at the center bottom of their screen
feedback and comments from other people attending the event i hosted today (12 people attended) are below (they are experienced legacy interface users)
(different person than above)
New bold era for Runescape 😭
ah I thought I was alone in this for legacy interface mode changes, I'm kind of bummed out that they removed key icons besides the mini-map too 😢 it took me about 5min to figure out where my money pouch was as well
also post on reddit this menu has changed too
Yeah I was gonna say the same shit I logged in and wanted to fuck around in legacy and noticed the universal fkeys got removed + interface changed location
icons shifted in different order
ah one last comment from another person i forgot to include

💯
support everything thats here please change them back. the F keys not auto changing for classic interface has been very disruptive thats my biggest problem
Please give us the option to use the previous legacy UI or at the least toggles/tweaks to have the current one solve these following problems/changes.
There is many issues myself & a lot of others I know are having with this version of the UI and the game play and player experience has been impacted as a result of these changes.
For using the legacy UI in small window mode (maybe full screen too I have not tried) the buff bar now has a cap of how many buffs are displayed. This used to not be the case. Normally I would have 3 rows of buffs when everything is going on and maybe 2 rows of debuffs. Now it is only 2 rows of buffs and I can not see important timers like some potions, auras etc. as they are not displayed. Resizing things does not change this.
The inventory randomly closes when doing various tasks. This is very annoying especially during combat and skilling related activities. I am unsure what causes this as it seems to be random to me and others I've spoken to.
.
Even with the transparency slider the color of inventory and menu still contrasts with items/texts poorly still.
Having the same color/shade option of the previous legacy UI is highly desired as the current still causes eye strain issues for me and other players.
The eye strain issues for me personally still occur every time I start playing the game. This has not changed and it requires me to take more regular breaks from viewing the game as well as having to try get my eyes adjusted to the game before playing, something I have never had in my life with any game before.
The menus also look dull and certain buttons you interact with look greyed out and I'm sure this creates confusion for some players as greyed out/dull buttons in games almost always mean the option isn't available.
Allowing us to still use the previous legacy UI also would allow people to swap to have the prayer and summoning stat/option menus next to the mini map for those who prefer this. It can be quite useful for those who use legacy combat but also useful for displaying the prayer points at the top of the screen rather than having to look down to the ability bar. A lot of players use revo combat and are not looking at the ability bar to keep an eye on prayer points and the buffs are bellow the mini map when in small window mode so it is a lot easier to view these things in one area rather than having to look at multiple areas on the screen.
remember what they took from us
I will offer a counter opinion to this - I think the new logo and title text look amazing. The fire tail in this old title text always felt kinda weird to me, even if i didnt mind the metallic font.
The icon for the game in the taskbar is also much nicer imo.
When is the fire tail logo from?
Around 2013 to... Monday
I couldn't put an exact start date on it, because I think there was some overlap between that and the similar RuneScape 3 logo
I still have the old legacy skin interface for some reasons 😂
Or is it available somewhere in the settings? I want to have this on all my accounts but cant seem to find it
Some jmod need to come up and say why was this necessary, to change the UI in the first place lol just to have to fix back everything that used to work just fine 🤷♂️
i will agree on the icon
Please keep the previous UI, This brown is horrible, I cant decipher if I've clicked something or not. Also, brown is a horrible colour.
Oh, positive feedback?
Because so far I think all I've said in here is "Bring back blue pls?"
I love the circular minimap
It's one of those things where like... it's not something I think I would have asked for in my own? Just because it wouldn't have occurred to me?
But now that it's here I'm like
This is perfect
Oh my God
I never realized how badly I needed this
They removed Fkeys?
That’s crazy
This is terrible man, is this w18 forced interface?
Just revert legacy interface to how it was. There’s only like 30 people that regularly use it but still no reason to change it
Adding to point 2, this is classic mode only - you can’t move them like you can with eoc interface. The buffs will always be over the inventory
Tbf from what I can see of that, that's only the case with a very specific window layout - notably having it wide and short.
Also no reason not to change it if an irrelevant amount of people are stuck in the past
30 people use it
Spend the time and effort to change it and make it worse for those 30 people
At some point people need to accept eoc exists and legacy is a thing of the past
where actually were the buff indicators on the legacy UI oriinally?
That's irrelevant. They have changed the legacy only interface for the worse
They've changed it to give a good starting point for newer players
sec i'll get a screen
Except for the bits of info around the minimap i don't see how it could be worst giving it a more modern look
*Once they fix things like the buff bar being ontop of your inventory
Yeah honestly the lack of orbs on the minimap thing, whilst I get it's a sudden jarring change, they're in a better position for pretty much everything else that isn't using legacy combat
I'm not sure if they could be moved in the interface settings, but this is where they were on mine
That's where they still are on classic interface I think, no?
Or are they further down now?
It's just functionality of it, and I get that it's not a big issue to 99.9999% of the playerbase but I don't see why it would be changed like that
I think it's the forced legacy interface on w18
Ah right, 2 secs lemee have a look there 👀
Okay I just checked myself rather than believing the guys up there, it looks the same for me..
Yeah, as far as I can see it's just a window layout thing
If you have it set to very short like I've currently got my osrs account
So not sure now? I know for sure from reading the discords (nomt just this one), that it is a widespread thing they can't change via settings
Then yeah, it'll overlap with the inventory.
but for me it's fine
It's very window size dependent yeah
Irrelevant to majority of the playerbase again, but legacy functionality does require smaller screen
I would personally prefer them to revert it if people are having issues
But overall, I can play like this - it works on my interface fine
if I shrink it like 1mm more
then it swaps everything to the bottom because there's space for it
hp bars are a little annoying considering the minimap is still surrounded by icons
It's basically just a weird edge case of there being no space in either of the two default display cases
I do think that classic UI's default buff position would make sense to be anchored to the "combat status bar" for lack of a better name (IDk what its official name is)
Because there's no reason for them to be up by the map when nothing else is by the map any more
Other than maybe the risk of overflow due to large number of buffs at once
Note that in legacy combat when you're suddenly attacked and you go to put on a shield and turn on your quick prayers the current interface has a huge amount of mouse traveling that isn't effective due to excessive mouse movement. Not to mention the distance also shows how eyes need to fly to the far part of the screen away from inventory where you're armour switching and eating to see prayer and hp now
Whereas the blue line was where it was before.
I guess lots of people's buff bar used to be where the calendar icon is, and now with the larger size many laptop screens no longer have room for it, but before it never overlapped with inventory
old:
Don't ever bring back the blue. Keep the brown, just make adjustments to it.
Yeah it's a decent way if you're trying to use specials too I guess, that's the only major thing.
Ah true yeah, I hadn't considered the calender taking up extra space, I kinda assumed it was using up pre-existing map area
this is just another opinion but there should be toggle for dark mode aka blue
I'd love a dark mode option
its stupid to argue about anything, some people prefer blue like me and some this brown :D
so..... if tomorrow we dont get our old UI back we will burn falador?
I have a double digit number of accounts that did fwiw. Not for any particular reason, just no reason to change from it
Leave the interface mode as it was, or leave the option to choose the mode.https://discord.com/channels/303835144073248770/1462856957059924083
The more i see old pictures of the blue the more i start to dislike it. i got used to it because that's just what we had but the brown just fits so much better ❤️
I'm getting used to the brown, because it's easy to get used to something after you play with it a while. But I still prefer the blue.
I don't know why they don't just give options. Doesn't even have to be just between blue and brown, they could easily just add a few color swatches or themes to appeal to everyone lol.
I could see a fire and brimstone style that reminds people of the TzHaar, or a green/yellow mix that could be reminiscent of Karamja. Maybe a light blue for Seren themed or purple for Zaros. So many themes they could take advantage of.
the brown, imho, seems to be a consequence of all the players baying for The Good Ol' Days - a lot of changes were rolled out nearly simultaneously, though as a player I certainly wouldn't be able to confirm any of my speculations
It probably is tbh. And the reasoning for not letting the blue be optional was "to let go of an era of RuneScape they weren't proud of" but it's like.. the Blue came during EoC, not during Treasure Hunter. I look at blue and just think of how cool it was, it looked like a cobalt-esque effect to me. I'm not sure how it got associated with TH, I don't think any player thinks of it that way, or if they do it's very few.
agreed tbh, although I will note that there's also loud enough complaints about EoC - I think both EoC and TH are just fine, as well as the blue (looked very appealing imo, but then I generally like blue as a colour)
I think at the end of the day the people who are loudest are the ones who get listened to, but as the past couple of months have shown, these are the same group of people who are quick do resort to name-calling and accusations of cheating
if TH is to be blamed for a "downfall" of the game, I think it's a bit misguided - the company needs to turn a profit in order to even have a game, and the economy of the past... well. decade. has allowed very little wiggle room for gaming or other entertainment companies for ethical options
probably we all should have tried toggles first, but what's done is done, and we can only figure things out from our current position
Oh I definitely think TH was one of the many downfalls of the game. I don't think EoC was though.
While I happily played and ignored TH, it did undermine what the game is. Too much free gold, too much free XP. Easy to abuse, easy to buy your way up.
While my philosophy in games is "if it doesn't affect other players then who cares?", and me playing Ironman mostly I never had to deal with it much, it's hard not to admit that TH had a significant impact on the game as a whole. Yes company has to get profit to pay the bills, but there were other ways and it just seemed like an easy way out.
IMO they could've kept TH and just made it cosmetics only with no XP/Gold, and it still would've been fine to keep. People like a good game of chance. But either way TH was a problem in its current state lol
Ah shoot, it's going to be slim getting this seen since there are hundreds of messages here and quite a few channels... Anywho, can we get stuff like this addressed? The spacing on this is nuts as far as quality goes. I believe this particular example is from the aura management interface?
Please for the love of all that is holy, can we get something in the bank UI that shows if an item can be stored in the POH
Not UI but can you improve the "remove roofs: selective" option? The game looks way better with roofs turned on but that's basically unplayable and the selective option leaves a lot to be desired. I'm thinking removing roofs based on camera and avatar position? Maybe a mouse hoverover toggle?
Based on camera and avatar is a setting forever ?
Just not on mouse; I think RuneLite has it lol
So, "UI fixes" are more like "UI downgrades". Why did the buff bar font went bold now? Again, It doesn't help with contrast.
What's wrong keeping Legacy font being same size and not bolded? It was clear and easy to read and understand it. Right now buff text is just a white blob (read in Mr. Bean voice).
Also buff and abilities bar are still in not where they are supposed to be.
come on jagex. getting rid of the bar and leaving a whole clock in the way is still bad. let us move it not just turn it off.
how are these things making it through qc checks?
turn it off and then back on again?
I've been trying but it doesn't come back lol
lmfao.
just checked it out, your map is too skinny. it disappears if you make it thin
ah damn
I guess I make the sidebar wider
Then the inventory grid changes to not be 4 columns
😭
ah there is
but that's ugly lol
RIP my UI
At least the skills UI stays in the 3 grid
If the clock is to be integrated into a UI element, why not make it the chatbox? After all, that's where the timestamps are
can't remove activity tracker. no [X] no toggle
I had it in the chatbox right corner before yeah 🙁
Are there ANY [X]'s? Because if not, your UI is probably locked. You can change it in Settings->Gameplay->Interfaces->Appearance->"Lock interface customization". For some reason they changed it to be toggled "on" by default.
I for one don't associate it with anything other than the game I love, blue = rs3, brown = osrs. Making both brown just blurs the lines between the two and makes rs3 less distinct imo
The blue interface looked cool, and visually pleasing, and that doesn't seem to be that unpopular of an opinion given the number of people begging for the option to choose the look they prefer
there is not and it was not.
ah the age old solution that seems to fix everything 
i like the bigger font but its hard to see the number if its over 100
XD
Redoing Sliske's Endgame for mqc and came across the labyrinth instructions but they're heavily cut off on the top and bottom
I don't think the [+X options] count should include Walk here
right now the minimum is +2 because of this
but you'll always have Walk here even if you can't walk there
it's not a real option
jagex pls stop trolling. You guys removed the giant unnecessary bar for the clock but now you attached the clock inside on the bottom middle of the map???
Okay Jagex we get it its been a week, The early April fools joke was funny haha, Can we please get an option to bring back the other EoC UI please?
Yes please. I was hoping that a toggle would have been added to go back to the previous, significantly better interface and...nope. 🙁
The current one can stay the main one, even though I really don't like it at all, but please let me have the blue and the general designs.
the deathwarden nexus cuts off the ectoplasm number
Not sure if this has been mentioned yet, but I clicked the reroll button in good faith thinking it was an active/clickable button. Might just be a me-problem, but I couldn't tell it was supposed to be inactive/unavailable :3
Would've expected the button to look kinda grey.. I think the bright white text is what threw me off
Not just you, that looks active to me as well
Question to anyone, is there a toggle for that +X options? It's extremely... Irritating. I don't see what the point of it
Right, so my gut feeling is that's not got a valid reroll BUT that's because I rely on the number in brackets when there is a reroll, rather than the colour of it... Whilst the white text isn't ideal, and does look active, the background colour pushes me towards inactive. It's bad because there's ambiguity either way
Yes there is
Ty I'll have to look into it
mouseover tooltip options is what the setting is called
Perfect thanks. Will toggle it off when I'm logged in
Ah fair, been about a month or 2 since I last did clues so I forgot there's a number next to it when active. Still, could be made clearer, trying to provide feedback to improve the ux
Yeah, totally agree it needs to be clearer. If I wasn't used to using the number to know, I'd have probably tried clicking it
I have a feeling the text is cut off below and needs adjusting in the book interface lol
oh sorry i seem to have replied to someone, idk why.
I was going to put this in the Roadmap thread (but it was closed) since they made changes to f2p areas, It would be nice if they would shrink the click area of the bench that Sir Tiffy is sitting on so you don't mistakenly sit on him instead of talking to him. It just seams wrong. If they cut the clickable area to half the bench it would fix it.
Thanks! For anyone else wanting to disable it
That's one of the first things I looked for to turn it off. Seams unnecessary and makes the tool tips larger.
I wish there was a toggle for "detailed tooltips" instead of turning them off altogether. I ended up turning them back on because I realised I actually do like tooltips, I just dislike the "+4 options" bit that adds unnecessary clutter
Having the option to have the old minimal tooltips would be really nice
Lol they put the clock IN the map window now? Like Sure there was a lot of wasted space below the map, but at least the clock wasn't directly over my clicking space. Just let us move the clock element again like before, why even disable the ability to move it?
Yeah seems like an odd choice. Would also much prefer being able to detach it and move it wherever. If I want it over the minimap like that, I can still put it there 
It was just the +# option I turned off to be clear
Wait you can do that without turning off tooltips altogether? 
yes
Lol I'm blind, tysm
np you're not blind there are a ton of options
I'm 99% sure my screenshot is exactly what you want
I also initially toggled off the first thing in my screenshot, realised that wasn't what I didn't want, toggled it back on, toggled the second off
Same
Would love to see the arrows to switch action bars back...
a way to compact UI windows further than is currently possible would be quite nice.
Stacked tab rows like this would be one way, but I think if we could pair a non-tabbed window with a customizable ribbon (like the classic UI, but fully customizable), that would be even better.
You can currently get a decent amount of mileage out of the current ribbon customization, but you end up with a mess of scrolled tabs on the top, and the click behavior isn't the same
ty didnt know you could do that
So when browsing the latest news post on Reddit, it's clear to me that I'm not the only one experiencing difficulties with eye strain with the new UI. Most of my upvotes are on accessibility concerns with the UI. You can see it's a large percentage of the total comments on that list.
I do wonder, what is this identity that is trying to be achieved here? We had a massive rebranding with the RS Revolution in late 2011/2012, and now we get another one?
And why are these concerns ignored over and over again? I've been watching Mod Azanna, Anvil and others reacting to other UI tweaks, but the overall colour gets ignored.
Didn't the store cards have a hover background when it was blue?
IKR! I'm really upset over the lack of consideration with accessibility that's gone on with the UI update. They have made some improvements since the initial launch of the new UI but these issues have only been met half measures so far :c
I'm sure it wasn't a lack of consideration. They just really messed up on it ( like with alot of things last update )
Damn the hovers are gone
Not sure if intended, but the shop UIs lost their item hovers in the update to brown
Also looking at it like this
the scroll bar of the stores is misplaced now?
The padding on the scroll bars is gone
And it's no longer the same as to the one in the chat bar for example now
Chatbox scroll bar has the same position as before, but shop seemingly lost its padding or something
I guess because they have their mind set on "blue is scifi". Colour doesn't define a theme.
Tend to disagree here. I'm not saying it was intentional nor that they had none at all. But I don't think they considered how drastically changing the UI's intensity would impact some players. I thought this would be something they would check in QA. Perhaps they did but there clearly is a lot of players who have had issues over it.
Yeah and personally, along with others it isn't even about the blue color. Although I honestly see no good reason why they didn't give an option between brown/blue like there was prior.
The irony is that blue and brown mix well, given the right shades, as it provides a great contrast
Has it been noticed by anyone else that font changes sizes in quest dialogs as you go through them or could it be a me issue? Only noticed after UI update.
Yeah I didn't see it at first, Sir Kainoth just above your message here helped me out. Thank you both 
where head go?
This is a cool idea
oooh nice!... wait a minute... where is the clock now?
in the abyss
Your map might be too thin. If the map is too thin the clock won't show up at all. Please Jagex team, just give the option to split the clock from the mini map so we can move the clock around like were able to before.
Is there even a point to keeping the clock tied to the mini map?
Maybe they just printed the UI and threw a dart where to put it
This would be really cool. I also saw someone make a suggestion of being able to add tabs at the bottom of interfaces too, Like so: https://www.reddit.com/r/runescape/comments/1p3q5y2/as_part_of_interface_refresh_let_me_snap_tabs_to/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button
shhhh i dont want this fixed, not a bug, its a feature. i dont need the clock on my minimap again
Surprised they didn't implement this to the ui since it would be way more osrs accurate and it has a jmod comment about it too. Guess it's tough to do
lol
Oooo I didn't see this. Seeing mod Ryan's comment is great, seems they're basically on the same page as me
🙏
Also what does it say about NIS
If everyone wants NIS to be able to remake the pre-NIS UI

"everyone"
Not even close. Most people I know play with NIS, some of them did enjoy the legacy skin, though.
and with most people, I mean I can't think of anyone not playing with NIS but there might be one x)
I def miss having bottom tabs
The wealth evaluator tells you which bank tab is holding the most value but never can reveal which specific items are of the value mentioned.
sounds like the kind of thing a plugin could add, gonna be cool seeing what the plugin api will allow c:
Let us move the clock around again 😃
Supposedly its both a (Objectively mistaken) belief by jagex that blue = sci-fi and brown = wtv rs is, and some sort of desire to have a unified look for streamers and other such outlets that new prospective players might lay eyes on.
Which sounds like fine rationale, to a degree, until you remember that in the same update that they made this massive change and removed choice from the player base, they also promised plugin's later this year. And ofcourse, the day after plugins are functioning, every single youtuber and streamer will have drastically different looking interfaces because...that's the point.
I've yet to hear good reasoning for their choices yet, but I'm eager and hopeful some Jmod or other will attempt it with a modicum of intelligence.
"brown = wtv rs is" well, other than my mother who thinks RuneScape is present day, Medieval is probably a reasonable description
You'd think so until you remember we fight large monsters made of rock, tree monsters, aliens from other planets, investigate living falling stars (sci-fi?) ect.
Fwiw I think both colours are arbitrary and my only real thought on it is "brown makes me think OSRS"
Yeah, it's not perfect lol
Tis why I didn't put 'medieval' is all I'm saying. It was an intentional choice. I also don't care overly about the color itself despite not liking it. Its more about the unnecessary removal of choice with no good explanation. And the fact it hurts my eyes, but...
Yeah, I think the lack of a real explanation is much more of an issue than the colour. I don't care about the colour, but radio silence on something, even if I don't care about the something, is a bit of a problem
As there's clearly a lot of people talking about it
Exactly. If they could atleast provide some reasoning, a blog post or something that goes more in-depth than "we felt like it", because I'm hoping theres more than that, I could try to understand the reasoning they've chosen and see it from their perspective. Like choice, more readily available reasoning is always better imo.
Can we please be allowed to have our clocks back as a seperate module? If your so desperate to forcefully attach it somewhere put it in the empty space next to chat tabs
I'd rather it just be something separate lol I used to have it below my menu ribbon. I don't like it being jammed in my map, and I definitely wouldn't want it jammed in my chat window.
I agree it was better as a custom widget. I'm saying there's free space in the chat widow above the option gears, that's where I had mine
We felt that the blue colour scheme was very reminiscent of a sci-fi space themed game. This blue ran through virtually everything and meant the game didn’t really feel grounded especially across the in-world experience vs the UI vs how the overall RuneScape brand feels. The more earthy brown colour, however, increases cohesion between those elements and brings us back to those medieval roots that are at the heart of RuneScape. The plan over time is to still maintain elements of the blue as part of the magic in the world, but that these are accents rather than primary colours.
Thats basically what we got
I have a clock sized gap in my interface now x}
Yeah, I saw that previously. I'm just hoping there's more to the story than that, cause as I said "we feel like it" Seems like an absolutely poor way to approach something every player has to interact with indefinitely just to play the game. If its the only reasoning, its an absolute L on their part to remove choice rather than create a new default and move the blue to an option.
I remember the RS Revolution back in late 2011/2012 and the blue was very much well received back then. It's not the colour that matters, it's the implementation.
And the ornaments within the blue interface, like the borders on windows, screamed way more "RPG fantasy game" than a plain looking brown window does
Completly agree. I also remember when it came out and, while there was an adjustment period, I ended up liking it far more than the old ui. Though admittedly, its not just color but everything else they tried to force like the in game clock. It seems like someone decided "this is how you play our game now" with no regard for if anyone would actually enjoy this new implementation. I balk any time choice is taken away, even if I wasn't using it.
The worst part for me I think is that when I saw the roadmap video, and with the removal of TH, I was very hyped. More so than in years. But actually getting my hands on the buggy eye sore stole a lot of that. Now if the combat modernization doesn't go well I think I'll probably be looking at the upcoming year in a very different light.
Some people seem to have forgotten the time between brown and NIS, I came back to RS during that time. To me, the dark grey/black with silver and dark blue interface is truly nostalgic, as that was the time when I started enjoying RS. Post EoC, pre NIS.
But these changes were made gradually, and when NIS came around, it wasn't unannounced. It was beta tested, things were updated with community feedback etc.
Dark grey/black with silver and dark blue sounds pretty cool tbh
Also they don't have much of a leg to stand on complaining about sci-fi when they literally have jean luc picard in taverly
Blue always felt like it clashed, not necessarily for being sci-fi just... the colour
None of the world is blue (Exception if you're standing on a rock in the middle of the sea), it's predominantly brown or green in areas. The UI should feel like a part of the world imo, not feel like it's something clashing and just lumped on top
can large sweeping changes become a forum for discussion rather than a monologue?
How on earth did they think making the clock overlap the map instead of taking up space below it was an improvement? https://i.postimg.cc/mtMc1Fh9/Screenshot-2026-01-28-104003.png
anyone elses approx time for charges in tool belt not displaying?
Haven't personally heard of this issue before, do you have more info on this? (like a more in-depth description of this problem, or a screenshot)
it wont let me scroll down even while during combat
thank you!
If it helps for the time being, you can also hover-over the
icon below your inventory to see the time remaining ^^
didnt know that, thanks
another vote for hp and prayer by the minimap again at least for classic interface (they literally went from rs3 to osrs for the time being lol)
Tried to do some PvM earlier and it's def throwing me off not seeing my health where I expect it and it being smaller. Also since that section is now health, adrenaline, prayer points, and summoning points it drastically reduces the size of my adrenaline bar which is what I've always used to activate specs. Earlier I was trying to activate my spec but it just kept turning auto-retaliate off and on
Damn I never saw that somehow lol
I always checked on an augmented thing
My eyes can barely see the difference between the background and the item buttons here.
Can you see the line of the rectangle around them?
if I focus but not by default
Assuming the whole of the rectangle is the clickbox, they're fairly big, but I think the line should be clearer, yeah
Yeah it's almost like they mashed modern and legacy together, making both worse
I think it's largely an improvement of legacy but a couple changes/toggles would be nice
Like clicking on adrenaline to spec? That was previously the default
That does still work but it has to be on the bar not the icon, and the bar is way smaller now
Anyone know if they've acknowledged those of us continuing to beg for the option to choose the modern/blue theme? They've catered to those that preferred the legacy theme for years. People used whatever they preferred. Now they're forcing everyone to use the legacy ui, and anyone that doesn't like it has to get used to it, or go kick rocks.. :(
we've been asking for it for a week and 1/2 but they don't care :/
Pushing an unannounced, polarising change to the ui, and then not caring about part of your player base.. And they're trying to re-earn player trust. That's not how I'd go about doing that, but I'm not running a business so what do I know 
So far blue is tied to the MTX era so didn’t want to
They've explained why they choose to switch to brown 🤷♂️
i mean thats classic jagex they never listen players
its mainly for nostalgia for returning player nothing else
also its like forcing to use white mode
and not dark mode
I didn't say they didn't explain, I said they don't care. They're stubborn and pushing ahead with the change.
People living in the past with the blue are to stubborn and want to stick with what they're used to instead of moving on with the new more grounded brown 🙂
seems like you are the stubborn one
I'd argue: People living in the past want to go back to brown, rather than accepting more modern design choices
Or even, get this.. Allow both?
yeh lego you are stubborn wanting to be brown ui
Or rather, people stuck in the past want to force everyone else to go back with them, rather than accepting that some people might prefer something different than what they like. Let people choose how the ui looks to them. If people prefer "grounded", let them choose that, but don't force it upon everyone.
i think jagex branding the game with brown style and making it default is good, since blue is tied with MTX era which they are trying to move away from - but at the same time, id be fine with an optional blue for those whod want it
Is it really new? It’s reverting to an older theme that already was a choice for a different layout. Now it’s just forced
i even wanted the darkscape red style as an option
That would be neat :)
The blue being tied to mtx is an excuse because most people know the blue was here during eoc before the game was known for mtx. They clearly can see a lot of people would like the options and honestly just seems pointless to force something a large percent of people don’t really want
the blue was like Q2 of 2013, i think just under a year after MTX was introduced. so ye it wasnt at the exact same time, but given how much time has passed, it still is associated with the whole MTX and eoc introduction eras
and btw i am saying its fine if theres an option to be blue if people want
just saying obviously the brown is more of the "grounded" original rs identity
Yeah, not saying everyone should be forced to use blue. Or that it should even be blue. Just that legacy/brown shouldn't be forced upon everyone, rather than being an option like it used to. Switch them around and call the modern ui "legacy/classic" and the brown one "modern" if you prefer. Add options rather than removing them. This ui update removed player choice that used to be there
Which is also the point I’m making. The whole thing they’ve been pushing for these updates is “player choice” and that they were listening to us. Well if they are listening then they should be aware that a large portion of their players didn’t use the old legacy theme because they didn’t like the brown. I’m not saying no one wanted the brown, but not everyone likes it. Instead of forcing they definitely should’ve just added an option for it. Why make less for the players, it was a perfect opportunity to give more options
yeh thats true
When I look at the interface now I don’t think “grounded” I think “outdated”
Very well said, thank you
And this mind you is coming from someone who has played the game for 20+ years =-=
Not quite 20 here yet, but getting close, kinda same here. I've played before eoc anyway
If they really wanted to make players happy they could’ve just made a bunch of themes instead of one, or made a tinted layer mask over the ui elements that allows players to change the color themselves. I would’ve loved a pink or purple interface
I doubt the color was the main reason for all those players not using the legacy ui
Whatever the reason, people had a choice and could use whatever they prefer, which is now no longer the case
A lot of players including myself preferred the blue. If we wanted to use the brown we would have used the old legacy interface. Trust me there were a lot of people who did switch for that reason
It wasn't for a single player
And besides that why are you making it seem like it would be bad for having choice. It didn’t have to be a polarizing problem or an either/or. it could’ve been both
The legacy UI could be used without the legacy colour scheme, so they should be aware that a large portion of their players didn’t use the old legacy theme because they didn’t like the brown just isn't true
I actually didn't know that was possible, that's an interesting combination
Didn’t either but it does prove my point that a lot of people really liked the blue. Which means even legacy players were using blue
damn didnt know that either
NIS also had brown as an option... "which means even NIS players were using brown"
The least they could’ve done is made a poll or discussion about it before making such a polarizing change though. Is the main point. Then they would’ve seen how many people they were disappointing with it and how many would’ve preferred the blue
It's not something they need to poll
They know how many people were using each brown or blue
No they didn’t lol . And even if they did it would be beside the point of their whole “player choice” reasoning for these changes, when they’re actually taking player choice out of the equation
Wym no they didn't?
Jagex can tell how many people have which settings enabled, that includes which interface modes or skins they have enabled
They didn’t go through this change because they knew how many people were using what. They went with this change to pull back veterans with nostalgia.
They weren’t thinking about player choice despite that being their supposed main drive. If they thought player choice, they would’ve given us the choice. It has nothing to do with who was using what most.
Their reason for why they did it is irrelevant, they did know
It is not irrelevant because it is the point Perseus. Your comment about what they know is the irrelevant bit
irrelevant not really they should tell us why they did this?
I'd argue it's possible they're forcing everyone to use legacy, and removing the modern ui, because they knew very few people would switch to it by choice
Because if they did know their players this wouldn’t be the case in the first place
This is probably the real reason
You've claimed that there are people that didn't use the legacy interface because it wasn't blue despite it being able to be blue
Then in response to that being pointed out, you claimed because the option is there that's evidence that people prefer blue, although the same option for brown on the NIS also existed
Then you've said they should have polled it to see how many people preferred blue but they have that data from the settings people have used for years
A lot of people have also said for years the NIS isn't great and a bit of a mess for new players, so having a dedicated interface that doesn't need changing probably helps with that
A large part of it is probably to make the interface more recognisable with RuneScape which also means it being closer to OSRS's (like if someone is streaming on Twitch ideally a screenshot should be quite recognisable as to which game they're playing)
So what does that have to do with what I said about it should’ve been an option not forced? Do you think if Jagex polled it that it would have been better received? Do you think people maybe would’ve felt better to see that data through a poll or that Jagex would’ve learned something about their players including ones that might not have been playing rs3 as much?
its still stupid to force people for this shit brown like what??
No one is saying the brown shouldn’t have been an option, just that we should’ve had the option period
Player choice
I think Jagex didn't consider that changing the default from blue to brown and removing the option for the blue would be as polarising as it is, weather that's because they looked at the numbers of which people were using and based it on that or just didn't consider it'd be a big point ('cause the split between brown/blue would also be skewed towards blue with it being the default)
The first part is correct. They didn’t consider. Period. Because again if they were considering what players wanted they would’ve done a poll like with everything else that was major. Barring that they would’ve at least made it a choice not a forced decision. All of their previous hyping of future updates to come were about putting player choice first. And this is a great first impression of all that hype lol.
Now that they’ve made this step, it should be obvious to them
It'll be a lot harder to distinguish them now. I used to be able to tell at a glance whether I was looking at osrs or rs3 at a glance. Now it's more ambiguous at a glance, due to the identical colour scheme.
Distinguish between RS and OSRS might be harder, but they're both much more recognisable as part of the RuneScape IP
My point was something else. They should be empowering players to play however they prefer, and this is a step in the opposite direction