#UI Feedback Gather-thread

1 messages · Page 2 of 1

faint idol
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Well I have unsubscribed until brown is not the only color.

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The original RS Classic UI was blue.

ruby sable
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Where?

wintry panther
rich hamlet
ruby sable
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were really tryna pull a 2001 game ui? XD

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god sakes you people are really digging lmao

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literally

rich hamlet
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I'm sure they'll add an option for blue or brown since a lot of people have already said they preferred the blue

ruby sable
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Brown > Ugly blue

dull spear
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Let's stay away from messages like that 🙂 just let people stop playing for whatever reasons they find valid

ruby sable
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......

rich hamlet
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They're allowed to stop playing for whatever reason, I'm allowed to think it's a pathetic reason

ruby sable
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^ This

rich hamlet
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Even more-so when this channel was made specifically for feedback/changes on the UI

dull spear
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Indirectly calling someone you're talking to pathetic isn't a nice thing to do though

rich hamlet
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Sometimes people don't need nice

ruby sable
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Its an opinion shrugFreg

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Were entitled to opinions

dull spear
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But they also don't need to be called pathetic just because you don't agree.

ruby sable
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Lego you need to lego of the topic

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and move on about your day

rich hamlet
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Ive used the legacy interface for years which is now gone, that change is more impactful to me than interfaces being blue is for most players

fiery mica
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I don't mind the brown, it's a nice scheme, but wow are a lot of objects and text hard to see

faint idol
fiery mica
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yeah understandable

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I think, otoh, that it'd be cool (or at least interesting) to have themes modelled after places in RS - like varrock yellow, lumbridge blue, etc etc

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I do like the default colour palette for character customization, I think that could be leveraged really well here

halcyon crag
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Idm the brown since it has been a default UI since RS2 until the blue came out. If you are going for the medival scheme then this should be the UI by default when you first log into RS and continue to do so. I must say i missed the brown UI for far to long so for me it's good.

But for those who aren't to happy about the new UI and started playing with the marine-blue as a default, i can understand the feeling. Make it so you can toggle it so you keep the people who can't stand changes like this. (Yes, similar to when the marine-blue UI came out, there was raging about that too).

Maybe the API-addon that they are working on can come up with a way to change the UI to whatever color you want in the future. But for now... to keep everyone happy, make it toggle-able.

Other then that, the UI has some tweaks that needs to be done. But nothing that already has been mentioned.

versed notch
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I'm hoping that at the very least the shade of brown will be adjusted because as it is it's dark enough that it's making my astigmatism make any words that get layered over it glow

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and my astigmatism is not that bad as far as people with astigmatism go

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really hoping the old blue can be made an option though cause like

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ith ad the advantage of being astigmatism friendly. apparently not by design, but still

faint idol
vocal aspen
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Classic UI mode has seems to have been removed from RS3. When it is coming back?

digital tiger
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Until they decide to put it back in if that

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Cuz rs3 ui got taken out too

maiden steeple
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"Legacy" UI was entirely dropped in favour of the new "Classic" UI as far as I've seen there's no consideration for bringing it back.

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Outside of "This is what it used to be in the past/this is what osrs looks like" there's not really a reason for it to exist for the most part given it's heavily limited in functionality for some things.

vocal aspen
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Have you actually used Legacy UI? Because it sounds like you haven't. Legacy UI is fine. It was fine for 25 years. It was fine a week ago. I didn't have a real need to change it.

maiden steeple
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I used it for a couple of years, possibly up until I maxed, and I moved away from it because some things were just too heavily limited whilst using it.

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Extra action button was the main thing that originally caused me to change from it.

vocal aspen
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Right now Classic UI is just the same as EOC UI, just a different colors (which also make no sense)

maiden steeple
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It's a simplified version of it, which is what it should be

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Classic is a good intro to the UI and you can then customise it further with Modern if you want to
Legacy was... Legacy. Old outdated and entirely different to the modern UI with 0 real way to feed from one into the other.

I get that some people would prefer the Legacy UI, but overall from a new player friendliness standpoint (And probably frankly just making life easier to work on with 2 incredibly similar UIs instead of 2 vastly different ones) Classic is 1000x better

digital tiger
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This ui is basically legacy but updated

vocal aspen
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ok, why would you remove something that used to work fine for 25 years and was totaly fine. Nobody stopped you from using EOC UI if Legacy one didn't fit your needs, since you can customize the way you like it

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The fact OSRS is so popular tells me Legacy UI wasn't as oudated as you say it.

maiden steeple
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OSRS is a very different game and has different needs for its UI

dull spear
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And for some legacy still worked. Zux being one of those people and they're just leaving their feedback here that they'd like the old legacy ui back

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Just let them do that without telling them they're playing wrong or whatever

maiden steeple
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I don't remember all of the limitations of the Legacy UI, but ones that come to mind were the Extra Action button being hidden underneath the UI (probably dependent on UI size I'd imagine) and not able to be moved, and also a limitation on how many action bars you can have (I think it was 1 or 2?)

lofty ore
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Hope they update mobile ui more too

dull spear
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Clearly for them there weren't limitations in their gameplay

digital tiger
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I really hope they give us the option to bring back EOC UI

maiden steeple
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Not saying they're wrong for liking the Legacy UI, more pointing out some possible reasons why they decided to retire it

digital tiger
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Its what I was used to and loved for the past several years

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And I had my layout perfect which really doesnt work well with this new one

vocal aspen
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Look, I've played RS3 with legacy UI and combat until I actually needed to use Necromancy in combat. And it was fine, I didn't feel like I was limited

maiden steeple
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What was the issue with Necro and the legacy UI?

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I assume some stuff just straight up didn't display in it? (Souls or Necrosis stacks..?)

vocal aspen
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I don't really see why you say Legacy UI is limiting - it has everything RS3 needs to be played.

lofty ore
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Its weird seeing all these players come out saying they loved the old UI, yet new UI was one of the most requested thing for years, i really dont know how devs deal with that lol

dull spear
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That's just humans

lofty ore
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Right

maiden steeple
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Tbf, I think most of the people wanting a change to the base UI were more so "The default EoC UI bad" rather than "Legacy UI bad"

vocal aspen
maiden steeple
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Legacy combat != Legacy UI, seperate thing

lofty ore
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Ive heard complaints about the old ui so many times

versed notch
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the problem is that a lot of the people who said they wanted new UI probably didn't mean the color

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they probably meant the layout

maiden steeple
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Altho arguably EoC UI bad could lead people into using Legacy UI I guess

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I didn't like the colour either tbh

versed notch
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so now that colors and stylistic choices are being changed, and not just the layout, anyone who liked teh color who didn't think they needed to say they liked the color is coming out

vocal aspen
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I did 200m Necromancy with that combo

lofty ore
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The only good solution is both color as options because a lot of people like the new color

digital tiger
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I have never heard anyone complain about EOC UI or legacy UI they just used whatever they liked better

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Both worked and looked perfectly fine

lofty ore
maiden steeple
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They worked fine but the EoC one especially took a lot of setting up

lofty ore
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It was on a lot of surveys too

maiden steeple
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Classic UI is a huge improvement, there's a very functional out of the box option

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Instead of the kinda cluttered mess that you got with the various windows in strange places on the previous version

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(Also the backpack alongside other window feature on Classic is goated)

vocal aspen
maiden steeple
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I mean Classic over the default position EoC UI put you in, to be specific
Up until ~2-3 years ago I used Legacy UI, then I swapped over to EoC UI and basically modelled it after the legacy UI because I like the layout

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LeagoC UI :^)

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The window layout that is. I think some stuff (the health/prayer orbs, for example) being down with adrenaline is just a better design choice for usability

vocal aspen
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Exactly what I thought. So you weren't actually using Legacy UI and you needed some changes to EOC UI. Only to say Legacy wasn't great

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It looks like Legacy UI was fine, whether EOC UI was lacking

maiden steeple
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I only changed from Legacy UI because I found it lacking. But, afaik, nothing has changed on the UI (Up until its removal now) in years

vocal aspen
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And rather than fixing EOC (or adding few more setting options) Legacy UI was sacked to make EOC UI "improvements"

maiden steeple
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I like the layout, I dislike the limitations it had

digital tiger
maiden steeple
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Could they have done more of a middle ground change to it to fix those limitations?
Probably yes.

vocal aspen
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if it didn't work for you, it doesn't mean it didn't work for eveyone else, right?

digital tiger
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The middle ground would of been adding this new one as an option

dull spear
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Right. But at some point it's also just time to move on instead of being stuck in the past 🙂

digital tiger
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Not force everyone to use it

vocal aspen
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We have to agree that Classic UI is more EOC UI, rather than Legacy UI. If not the same, just different colors.

dull spear
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That's the reason they removed legacy. for a consistent look across the game ui

maiden steeple
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Yeah it's honestly a surprise that the Legacy UI (And Legacy combat for that matter) were "supported" for so long

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Normally legacy features don't last long at all

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yeah they could have just gone for "Classic UI is the default you get in EoC" mode

rich hamlet
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Legacy combat is still around (until next month)

lofty ore
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Are they removing it ?

dull spear
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Sure hope so

rich hamlet
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I'm guessing so? The number of people that use legacy combat is tiny, legacy interface was way more popular and that's gone now. The only reason to keep legacy combat is for those combat encounters that require no weapons since EoC broke unarmed combat due to a focus on abilities and they all need a weapon? If auto-attacks are being made okay then boxing should be fine without a weapon again which means there's no reason for legacy combat to stay

dull spear
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But that's something probably better discussed in another thread 🙂 to keep this one on topic

vocal aspen
fickle merlin
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Theyve said nothing about removing legacy combat

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It would be an overreach to do so

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Barraging is used plenty for slayer still

vocal aspen
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To be honest, Legacy Combat is great - it is chill, you only need to do a few things during combat. Unlike EOC, where you gotta be a piano player and stress about clicking abilities at correct times. But his thread isn't about Legacy Combat.

dull spear
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Let me introduce you to revo

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It's like legacy where you don't do any inputs. But way stronger

vocal aspen
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you still have to come up with abilities and arrange them in correct order

dull spear
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Or just look up a wiki page one time to do so

fickle merlin
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Missing the point moment also

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Revo doesnt let you blood barrage a slayer task

rich hamlet
dull spear
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Sure theres some thigns where legacy barraging is more afk. but for almost everything revo is just the stronger way

fickle merlin
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Its about whether you can complete the task without external sources of sustain like food without actively fighting individual mobs

rich hamlet
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Imagine thinking blood barrage is better AoE than revo 💀
Legacy combat is kinda terrible, the only positive usecase is unarmed combat, and the changes next month improving auto attacks should improve that (also um... they'd improve camping blood barrage if you weirdly wanted to insist on doing that too?)

digital tiger
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Guys chill this thread is for ui feedback

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Pls dont flood it with combat talk lol

vocal aspen
fickle merlin
dull spear
fickle merlin
vocal aspen
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Maybe it wasn't UI's limitations, but your needs exceeding capabilities?

rich hamlet
# vocal aspen I don't really need a single ability bar 99% of time

Most the time I don't need one so I have it minimised to avoid noise on my screen, I also try to keep ability bars to never needing more than 2 because that's what I've been hard capped at and I think if you're going over 2 you need to narrow down how many abilities you have

I do know of some people that use like 4 bars though which the new "classic" interface is capable of doing where I wouldn't have been able to before

vocal aspen
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Like it sounds EOC UI was always the way for you. But then again, that's the point of Legacy you to be Legacy, i.e. look like in the old days, which it did nicely. Even in modern day RS, with all its features.

dim vapor
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Can't you largely toggle stuff to have classic look?

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Setting this to classic

vocal aspen
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Nope. It is gone now. Nothing is where it used to be

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Classic UI looks like EOC in difrent colors

dull spear
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they want an osrs ui

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basically

rich hamlet
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The "classic" interface is almost identical to what the legacy one was...

vocal aspen
rich hamlet
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Wym not even close??

dim vapor
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I look at screenie between the two and its absolutely clos

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And close to what I remember legacy was

deep gorge
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This is horrible and takes up space unnecessarily that used to show more of the map. I'd rather have the clock back like it was but if it stays where it's at now at least get rid of the block aeras beside it to show more map. This looks terrible the way it is now and stands out like a sore thumb.

vocal aspen
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Now:

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and that's just single piece of UI

digital tiger
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Yea classic UI is legacy UI

vocal aspen
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nope

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Bottom screenshot is Classic UI now

digital tiger
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How about the menus

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Like setting menus

deep gorge
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I like the square map as opposed to the osrs old look It shows more aera

digital tiger
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Or like grand exchange

vocal aspen
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and I am not talking about repositioning of buttons, controls in UI and font changes and etc.

deep gorge
rich hamlet
vocal aspen
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"Legacy & EOC"

maiden steeple
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Just to add btw as I'm dipping for the next few hours

If Classic UI had existed when I started playing RS3, I'd have never used the Legacy UI

rich hamlet
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Comparing the two the only difference I'm seeing is really that the HP, prayer, and summoning points are now above the ability bar instead of next to the world map?

vocal aspen
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Well, the are art for all button got changed. There'are odd squares in inventory, colors are different, oddly shaped buttons.

rich hamlet
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If you preferred those to be next to the world map, give that feedback but it's disingenuous to say the legacy and new "classic" interface are "not even close"

vocal aspen
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Well, I am trying to give feedback. Here. But what I experience is that people not using Legacy UI telling it was wrong and had to go.

rigid mason
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Might just be me, but the edit crew button looks it's been disabled due to the grey colour

vocal aspen
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Is there a better place to feedback?

rich hamlet
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So to be blunt, your "feedback" is shit. If you're trying to give genuine feedback, lying about the legacy and classic interfaces being "not even close" isn't good feedback that can be actioned.

For feedback to be useful, it has to be specific. Saying "I don't like it" or "it's different" isn't something they can do anything about, saying "I preferred the health, prayer, summoning points next to my minimap" is for example a specific piece of feedback they could address.

If you want to give feedback, please try to be specific about what you do or don't like. Just saying you don't like it and it's entirely different is fairly obviously going to have people trying to point out that they are actually very similar

deep gorge
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I suppose we aren't going to be able to change the artwork on the opening like we used to anymore not that I don't like the new one but I was fond of the Archaeology artwork and the deep sea fishing artwork on the opening screen. We could change it if we wanted before. I wouldn't change the new one but sometimes they have ones I dislike and so I like the option to change it.

vocal aspen
rich hamlet
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Another piece of feedback on something I've just realised, previously the coin pouch was below the minimap and could be minimised whereas it's now always on show while my inventory is open.
Like these things I very rarely use so having them on show at all times is sort of visual noise and it means whenever I screenshot my game to share people will see how much GP I have

vocal aspen
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It is really hard to have discussion with you. It is like talking to a wall. Rather trying to understand the issue, every argument is just arguing that "all changes are good"

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Are you somehow related with Jagex? How does any sort of feedback works here?

faint idol
minor sequoia
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Zux, Perseus, please stop your fighting. You can have different opinions without constantly being at each other's throats.

formal shoal
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New UI is cool but transparency being a slider instead of 3 options would be awesome

edgy stratus
rich hamlet
edgy stratus
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Got coldfixed yesterday

formal shoal
# rich hamlet

nice, that was pretty much my only pet peeve with the new ui

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well and the fact that you have to scale it up and make it look blurry on high res displays but thats a separate set of issues altogether

vocal aspen
edgy stratus
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Well, making a list of what you find is a problem with the current UI, and possibly also why, would probably be agood idea

rich hamlet
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So I'd focus less on the what's different and more about what you dislike or think could be improved, ideally giving a reason (which could even be that it's different and you preferred or were used to how it was previously)

Like the money pouch always being visible I dislike because it's visual noise and I can't minimise it for screenshots, or the hp, prayer, and summoning points are now all above the action bar which is different and I may be used to their previous location (I've not done any PvM since the change to know if this is something that would throw me off so currently I don't mind but I could see others who were also used to the legacy interface having issues with it)

formal shoal
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Also I feel like the UI transparency setting should affect the bank interface

edgy stratus
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I kinda see why it doesn't, but it could be an idea to have a separate setting for bank transparency?

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At least they changed the brown colour from what it was on release

rich hamlet
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Invention pouch, currency pouch, wealth evaluator, and a toggle for dragging items are things I'm rarely ever going to use so an option to just fully hide them would be nice.
The currency pouch I do use but would like an option to click it and it just stops showing the amount in the pouch

fresh flower
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just logged in after the update, wasnt a massive fan of the changes enforced on my interface.

i dont like the brown, i dont like how tranparency is gone. i dont like the "options" thing. after checking settings i see tranparency and option display can be toggled off. it just feels very dated compaired to how i had it all set previously.

i think the changes shouldve been options not just directly put onto my account on next login

formal shoal
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I like the new design for when you hover over things, but the right click menu probably deserves the same treatment

vocal aspen
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how do you call these small squares where it shows time till your boosts, core, and etc. expire?

formal shoal
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i think its the buff bar and debuff bar

ruby sable
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Add a blue so we can close this thread and people can stop "quitting" over brown

digital tiger
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The design of the whole ui is clunky in alot of areas

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And very hard to read

ruby sable
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then change it in the settings.....

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I made my buff bar medium so I could read it

formal shoal
ruby sable
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^

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I mean theyll add blue back

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cuz everyone complaining about it

formal shoal
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might as well do an rgb color picker

ruby sable
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for real

digital tiger
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Its not just the buff bar its alot of interfaces and menus that's hard to make legible

grizzled prawn
ruby sable
digital tiger
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Its literally as simple as them giving us the other UI back they can keep the color idc that's its brown. The other ui design is just more friendly and has better clarity

ruby sable
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they added squares to stuff i dont see what really changed

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every number and buff is all easier to read and follow

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on 4k oled before it was like reading on an old iphone

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now its clear

digital tiger
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Right now its like an old iPhone for me

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But that's your experiences

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This is mine

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Same as everyone else who experiences both sides

ruby sable
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yeah dont know what to say

digital tiger
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Jagex just needs to give us the option and its all fixed

ruby sable
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They will

rich hamlet
digital tiger
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We will see cuz just giving us a color option wont fix everything

ruby sable
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Idk what there talking about tbh

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its the same thing

ruby sable
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they just changed some shapes and a color

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they're

rich hamlet
ruby sable
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before ^

rich hamlet
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Bucks DM'ed me showing before and afters, I didn't see much of a difference (although they were on EoC interface not legacy) although the colours and font size were def different which could make it harder to read

limpid bear
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Ui color picker would be cooler than just brown or blue. Texture dont matter much but i’d prefer a red or maroon color if i had the chance to make such a request.

edgy stratus
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I would imagine having many colours to pick from could be a problem, since you would have to pick different shades for different parts of the UI, have text colour that matches, avoid getting a really dark background in the bank...

digital tiger
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The bank now omg half the things blend in there

edgy stratus
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They did make the background lighter yesterday, compared to monday. Is it still a problem?

digital tiger
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Not as bad as before but still a little yea

kind fiber
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Haven't played since brown monday, did they change colors so I can see again?

digital tiger
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They added transparency again and made some browns a touch lighter

edgy stratus
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Here's what the bank looks like now

formal shoal
digital tiger
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Right click them

edgy stratus
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^This

formal shoal
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oh, i didnt know you could do that

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thats pretty cool

maiden steeple
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I'm still waiting for the inventory outline toggle to return Copium

edgy stratus
kind fiber
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Logged in again to try it; Had to lower brightness to 0% from the +- 60% I normally had, it's now bearable to look at bank and screen at least

edgy stratus
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Yeah, lowering brightness helped for me too for some reason WK_Think

vocal aspen
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There you go my feedback on major things

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Menus/options around the map:

  • Log off button is gone
  • pouch is no longer present here - need to go through bottom left menus to find it, which makes it hard to quickly access all currencies
  • the location of the options left around the map have moved places - cannot use muscle memory, have to stop and think for couple of seconds to find thing you were looking for
  • HP, prayer and summoning points are no longer where they used to be around the map, which was fast way to check these stats by a quick look
  • there's not much contrast around the map - it blends with a background and harder to read. Even though its location pretty much haven't changed and I know it is still there, but it a couple of second for brain to recognise it as a map and not a piece of background.
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UI:

  • poor contrast around the buttons below chat - white text on bright colored buttons
  • space between button has too much contrast - it is easier to see spaces between buttons than text
  • abilities bar is no longer above the chat
  • buff bar has moved places from the below the map, where it is quick and easy to check the current status. Same as HP, prayer and summoning points. I find the bottom center (current location) a bit busy graphics wise, so buffs and especially numbers harder to spot, whether location below the map is usually less busy or could be positioned against neutral background to make things clear.
  • buff bar got its font changed, which is now smaller, so numbers are harder to read.
  • It is now possible to have more than one option/screen/menu opened from bottom left corner rather than single one - if you have Backpack and Skills opened, toggling Backpack makes Skills jump to left and right. I'd prefer prior setup to have everything in single, non moving menu (which ever button/option has been clicked last). Or have a setting to choose which behaviour you prefer.
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Visual:

  • Bank's item, Bank's PIN screen, Item production and many others backgrounds are very dark - much darker than it used to be
  • Within bank's interface, select/default option (like "Transfer") has pretty much non-existing color difference - it is hard to identify which option is selected as "default"
  • Weird squares around the items in backpack and bank - seems like this can be an accessibility option if you need the grid
  • The art itself got changed and it is no longer reminds of Classic Runescape - I don't see why Classic UI was introduced if it has so few things related to older Runescape.
  • Bottom left button icons got changed - Combat settings, Friends List, Friends Chat List, Clan Chat List, Group Chat List are non recognizeable by the looks. Others also take time to grasp what they are all about. Only muscle memory helps here.
  • Bottom left button contrast is poor - Icons look to be not as bright, also button separator is a bit too contrasting
  • Everything is square - I know it sounds ridiculous, but it is the same feeling as EOC UI. Just feels flat. Not sure how this makes you feel "Classic".
edgy stratus
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"buff bar has moved places from the below the map, where it is quick and easy to check the current status."
Looks like it's still below the map in classic mode for me?

rich hamlet
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Options around the map has tripped me a few times, particularly when I've been using lodestones (imo it's one I can just get used to)
Similarly the HP, prayer, summoning moving I think could trip me up in combat just because I'm not used to it

As far as I can see the ability bar is still above the chat and buff bar is still below the map, buff bar icons being smaller it might be that it's just defaulted to small bc I know there was a toggle for that before and I've just switched mine to be larger (it def reverted to small), being able to have the backpack + 1 things open has also thrown me off, I can see situations it'd be useful but most the time I do want just 1 open so a toggle for that would be nice

The Bank was updated yesterday to be a lot lighter than it was yesterday which imo has fixed the issue (so unsure if you saying it's dark is based on prior to the update)

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A few points I wouldn't agree with, but that is just down to taste. Much clearer about what you don't like now in a way Jagex should be able to take the feedback and (hopefully) make changes ❤️

edgy stratus
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Wait, what?

rich hamlet
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That's... weird. Mine is def also below the minimap

vocal aspen
edgy stratus
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Why is your action bar at the bottom?

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Or rather, my action bar isn't at the bottom

vocal aspen
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I don't know, which is why it is on the list

edgy stratus
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Might it have to to with screen size? In that it goes there if there's space?

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Because there wouldn't be room for it for me

vocal aspen
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it goes where you say it should be if I reduse screen width to ~60%

edgy stratus
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Ah

vocal aspen
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changes almost at half the screen size

kind fiber
edgy stratus
edgy stratus
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If I reduce mine to 70%, the bar moves down

vocal aspen
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70-150% - still at the bottom center

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at 175% it readjust to above the chat and below the map

edgy stratus
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Well, that's nice to know at least

kind fiber
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color choice is still poor for visability, this text just blends when I try to read it

dense furnace
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Title text isn't centered correctly for NPC options UI

edgy stratus
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Looks like it centered for the space not occupied by the X WK_Think

steel swan
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I need something closer to the oldschool fixed interface in legacy settings please

vocal aspen
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not related to Legacy/Classic UI change, but I wonder if there was a new setting introduced some time ago that enabled chat (and maybe other) updates to be also shown at the centre of the screen as a pop up? How can I disable that?

#

is it called "Information pop-ups" ?

edgy stratus
#

Like this one, or?

vocal aspen
#

yes

#

Also forgot to mention, some (most?) fonts got Bold now. Clearly seen on your last screenshot. Doesn't help much with readability.

#

This is aslo something that tells Classic UI is just another variation of EOC UI since both use same font and Bold type face

edgy stratus
#

I can't seem to find any way to hide it... And yeah, I see your point about the Bold

astral adder
#

still cant see half my action bars. I have no idea if theres a fix in the works for this or anything

#

it was a problem in the old blue theme too, so i used to legacy skin. But now i cant use that

hexed fiber
#

On mobile - why is inventory / equipment brown background and map / chat blue ? I feel like it was all brown yesterday? Same goes for the underline/backgrounds for icons

I feel like yesterday things were looking good but now things are semi-going back and it's feeling like a weird in-between. IMO it was great on mobile yesterday.

#

same goes for some settings ui/etc. i understand it's all in flux right now just don't forget about mobile 🥲

viral raft
#

JAGEX KILLED ALT1!

dim vapor
#

Its not the first time Alt1 has broken from UI changes, it wont be the last time. It always gets updated.

#

It can't be Jagex' job to ensure compatibility with Alt1 at all times

unreal herald
#

This has probably been said before, but while I appreciate the effort to improve the ui, the brown colour scheme isn't everyone's cup of tea, and I think it'd improve my experience as a player if I could choose a different colour scheme that's more visually appealing (imo)

surreal girder
#

Maybe not but give us an option to use the old UI that we have had for a long time. People don’t like change when it’s something that major like UI

maiden steeple
#

At the same time, a lot of people will object to change just because it's change (Hi I'm one of those people KEKWW ) even if it's not actually necessarily bad changes or hard to get used to

#

Outside of actual accessibility issues (readability etc.) I feel like most of the things wouldn't take long to get used to it being different

unreal herald
#

The rather big unannounced change caught me a little off guard, and I think I did have a bit of a kneejerk reaction to it. But even now after having spent more time with it, I still don't like the new colour scheme they're forcing on us

dim vapor
#

Some things need to be improved

#

some things are sidegrade

#

some things are this

unreal herald
#

The smaller font sizes also don't really help with eye strain

maiden steeple
#

Yeah it being kinda just surprise dropped was... definitely a thing that happened LUL

unreal herald
#

Yeah I feel like it would've been better received if they'd at least have given us a heads up that they're completely redoing the ui

maiden steeple
#

But at the same time, unironically it is also the best way to get feedback on it because more people with eyes on it (And probably more likely to be vocal about feedback if they're forced to interact with it

dusty furnace
#

I mean, it shouldn't be too difficult to vibecode a freaking snippet of code that lets the user to choose a hue from among the colors of the rainbow, or even turd color if they so wish. I think that, adjusting the viewport this way 'unannounced' without asking for any feedback was kinda silly. Like jfc, at least let us choose.

Those small fonts are also a nuisance. We're not 7yo anymore! we cannot see anymore!

south rapids
unreal herald
#

I've found myself squinting more often than usual as well tbh

#

or leaning in closer to actually read things

#

And I don't want to mess about with ui scaling settings because it'd probably send my chat box and action bars to Narnia kekw

#

even without changing anything, just the ui changes themselves from Monday broke my ui presets and I've had to fix them again

smoky imp
#

Hiya Ryan, apologies for hijacking this comment but I was looking for something else, then saw this discussion and it reminded me of something I've been waiting a few years for...

https://www.reddit.com/r/runescape/comments/e88i21/comment/fa9vd9e/

Here Poerkie replied to Dottlet

"Hey there,

Thanks for your feedback, we're absolutely listening to feedback and seeing if we need to make some further refinements. We'd also like to ask you all to give it a good go, because it might as well take a bit of time to get used to.

The point about it being slightly more difficult to see what angle you are is absolutely valid and is raised to the team. We are monitoring everything closely and nothing is off the table as of yet, this includes introducing things such as a 'classic movement' toggle."

As a temporary solution to avoid feeling nauseous from smooth movement I've simply been looking away from my screen whenever I'm moving, which obviously isn't practical long term... Any idea what's happening with that toggle Poerkie mentioned? As it would go a long way towards making RuneScape more playable and fun

Reddit

Explore this conversation and more from the runescape community

#

As for this UI update... On some of my accounts, so I'm not sure what specific setting is causing it but it's not all of them, the first line of the chat box is covered by the interface and impossible to see without me both zooming in with the Windows magnifier, and physically moving closer to the screen because the line of text is only very slightly visible through the interface covering it

#

(I'm fully expecting to be blamed for not learning EoC on this point, but, I didn't have time to when it was first implemented, then by the time I did have time I didn't bother to. So for Combat stuff I've set up an action bar that looks vaguely okay, then stuck with it for that skill)

The arrows to change action bars have also disappeared which for a long time meant I couldn't find my Necromancy action bar. My usual method of picking an action bar was, I'd switch to a Melee weapon and I memorised how many clicks in each direction my other action bars were (or for lesser used ones, I'd scroll through them all until I found it) I have NO IDEA which is which, just the relative number of clicks and direction from the one it defaults to when I equip a Melee weapon... I've since learnt (thanks people in another channel) that that automatically going to that bar is a setting, which at some point I'd set by mistake, then just worked around...

Tl;dr please can we have the arrows to switch action bars back so that I don't have to re-memorise the actual numbers of my different actions bars, rather than a number of clicks and direction from a specific one?

deep gorge
#

The favorite worlds Highlight is not working well with the new color it's washed out and looks more like they are unavailable than favorites. the Light color makes it harder to see the type

#

I have the same issue with the color on the Treasure Trails reroll interface button the light color just doesn't work and doesn't make things pop.

steel swan
#

Please give RS3 an OSRS style interface in legacy options

winged latch
#

it is almost impossible to see what is currently selected

livid oak
#

The Engram for Balance Elemental is gone. Has anyone found it? Or was it mistakenly removed with the revamp this latest update made?
https://runescape.wiki/w/Balance_Elemental_engram

RuneScape Wiki

The Balance Elemental engram is an item used in the Memorial to Guthix Distraction and Diversion. It can be found inside the hole of the central standing stone north of Falador. Abyssal Transit is the benefit of this engram, which doubles the effect of offering a chronicle fragment to an energy rift.
It can teleport the player to Memorial to Gut...

rich hamlet
stable breach
faint idol
dense marsh
#

I'd like to also mention my displeasure about New Tutorial changes that force people in the "Classic" style layout;
This doesn't provide access to Powers tab easily which can make it not only further confusing for new players but outright annoying and inconvient for new players.

Not to mention; this change to the layout and interface doesn't get taught what so ever to new players still which essentially solves absolutely nothing for this introduction.

dense marsh
left elk
dense marsh
#

even beta tested;
sure you want to do this fine; give players the option to not be forced reverting back.

#

the brown was heavily supported to be removed long ago because it was terrible even back then.
this is why for years when we had the option to use it; WE didn't 😂

left elk
#

I'm still annoyed because competing MMOs are trying to update or overhaul parts of their UI while we got options snatched away

dense marsh
#

Its poor contrast; its poor color choice; it doesn't feel welcoming; quiet the opposite infact.
its distracting, and the layout by default is now even more confusing for new players to enter because its designed to be even more complicated for players to do something with nothing available to teach them.

#

Exactly.
Imagine trying to go backwards in development? it makes 0 sense

left elk
#

FF14 added two new colours in their UI, while WoW had UI/addonpocalypse from what I've heard the replacement is half decent, guild wars 2 is overhauling their grouping system and its UI to be less from 2003 and more from 2023

dense marsh
#

ywt we go back to 2004 UI....

#

😂

#

we went from 2015 -> 2004

#

yet its 2026....

#

the funny thing is the meme of the name has been nicknamed instead of rs3 its

  • Oldschool Runescape
  • Poopscape
#

because rs3 was killed on the 19th. 😂

left elk
#

The hotfix is significantly better than what I saw on patch drop

dense marsh
#

yeah its 'better' but no where near goood.

left elk
#

At least they're responding to feedback quickly

#

But I'm just sad it was not necessary at all in the first place

#

Now Dev time is being burned into fixing something that wasn't exactly too broken in the first place at its core, most people simply wanted improvements to the default UI options

#

More colours, more styles

#

I am hopeful they fix the UI with the feedback and the corners they missed so everyone is happy

pine kindle
#

Good UI!

wild junco
#

Bad UI!!

dull spear
nimble meteor
#

I do think the brown is better now

south stag
#

there definitely feels like there's a bug connected to split private or all chats tabs. Was chatting today and the all chats tab was keeping up with system messages but delaying private messages, then would at a random point add a bunch that were displayed in the split private chat section earlier

turbid holly
blissful crypt
#

Remove the brown or make it a option for those who do like it. I really hope you bring back what we all want which is the blue! It was easier on the eyes and much cleaner and more present! This feels old and needs updating!

dull spear
#

It's not "what we all want" though. It's what some people want. While theres also alot of people that feel like brown is the right direction to make runescape feel more like runescape again 🙂

nimble meteor
#

Yeah and Jagex used to say that minor groups are usually more vocal than the ones in game enjoying what they’re doing back in the RSOF days

#

Like you would have hundreds people complaining on RSOF vs 100k+ in game

dull spear
#

That's often just human nature. People all come out to complain but rarely to just say "Hey this is nice"

wary crest
#

and people who are happy with a thing may not even know why they're happy with it, especially for aspects like UI that go unnoticed when they work

#

plus, most players aren't game designers or UI designers, and shouldn't be expected to be

#

a new player literally can't tell if the game's new player experience is working beyond mentioning if they're stuck or know they're confused, because they - by definition - don't have the context to know if they're being taught the right things to set up their later gameplay

#

etc.

wise dawn
#

it's kinda hard to see that the +4 is selected here... never had this issue before with the blue UI

mortal drum
#

Just chiming in to give my two cents. I think the brown has grown on me a bit. There's still some issues I have with it (regarding things like fonts on buff bar, menu options not looking selected, and maybe a few other things). That said, I think while we're updating the ui, it would be nice to add multiple colours. Since we're getting plugin support, I bet that ui customization is going to be something players want from it. Why not make part of that available with a vanilla client by introducing a handful (4-6) colour options?

That said, the brown being default is a solid choice that will absolutely help new players who might remember a runescape from childhood.

unreal herald
#

It being the default is something I can get behind, but please let us choose between this and the previous UI. Seems to be a decent number of people on both sides, no reason why you shouldn't cater to both if so many dislike the new colour scheme

#

Idk maybe the goal is to push out current players and bring in the osrs playerbase, in which case, keep doing what you're doing I guess shrugFreg

cunning nest
#

if you're pushed out by a color change please take a break

#

maybe take up poetry

unreal herald
#

I kinda already am tbh. Since the update I've only logged in to do cit upkeep. I dislike the changes so it's easier to log off and do other things than it used to be. Less addictive, so.. good change from that perspective

#

Probably gonna end up being glad this update happened in the long run :)

untold lichen
wind dew
#

The UI changes are almost all positive to me other than things that are obviously bugs, big fan of the brown as a default, it's definitely more of a fantasy style than the blue which I always thought was a weird choice.

Only nitpicks are some buttons looking like they're already pressed, or being unable to see what you have selected in some windows like the aura interface.

Would like to be able to resize the circle map, still not sure if i'd use it, but I definitely won't in its tiny state

faint idol
minor sequoia
#

Okay guys, please let's not attack one another for having a different opinion on things.

thorn summit
#

i hope we do get a migraine friendly solution before the cape event ends or I'll miss out 🙁

limpid bear
tidal fractal
#

bring back line separators/alternating colors in group ironman interface please ^^ it looks weird the way it is and i dont like it lol

proper vessel
#
  1. Would love the Classic UI Tabs to be slightly larger as when Using Full-Window it is a stretch to hit them tabs in the bottom right, Following that if using the classic UI, if you resize the window it gets to the point that there is way to much blutter (3 action bars + Chat, and 2 tabs open?

  2. Would be awesome to make your own ribbon category, so i can just click 1 tab and it will have the abilities all in one box on the UI, click again to disappear, Which will also make the Custom UI cleaner. ( i personally only keep all the tabs open for abilities, prayer etc because its much easier to keep open and find what u want, instead of flicking through the ribbon.

  3. PLEASE PLEASE PLEASE can we have the choice to have a custom revolution size for each action bar if needed, its so annoying having to go into menus to change it.

neon basin
#

Bring blue back

unreal herald
#

Not even blue necessarily, I just want to be able to change my ui from what is currently a visually unappealing (to me) colour scheme. They seem hellbent on turning rs3 into a carbon copy of osrs though, I've given up on them listening.. :(

maiden steeple
#

Not really sure what part of it feels like a carboncopy of osrs other than "They both have a shade of brown"

unreal herald
#

Rewriting history by reverting lumbridge to before WE1. The osrs-ified ui. Moving the new player spawn point back to lumbridge. Getting rid of the clan camp south of Falador. Just a few that come to mind, I'm sure there's more I'm missing. It's hard to deny they're pushing hard to appeal to osrs players. And I'm not against all these changes, mind you. I do agree that the overworld needs a little cleaning up, there's been a lot of clutter that's accumulated over the years. And I'm impartial to things like the different new player spawn point. But when it comes to visual identity, they seem to be erasing rs3's visual identity, and copying osrs' one, almost too closely. If I wanted that kind of visual feel, I would've used the Legacy ui, which was already an option, and they could've just made that the default for new players if they really wanted. It feels like they're catering almost entirely to lapsed players, and osrs players, and not considering that maybe there's a sizeable portion of the current playerbase that were perfectly okay with the modern ui, and are now put off by this regression to an older design.

#

tldr is that ui preferences are subjective, and taking away the option to continue using a familiar look and feel, isn't good for player retention. If they want to cater to a different audience that's fine, but expect to shed a good amount of the current playerbase in the process

cunning nest
#

the point of the brown ui is a unified brand

#

customization defeats that purpose

#

it might end up being something they have to compromise on, but that was the point

dim vapor
#

Clan camp was moved because it took up a big footprint and the game had become very cluttered over the years.

#

Thats not even done to appeal to OSRS players, that was pushed for by RS3 players.

cunning nest
#

Also for the record, almost everything that would appeal to osrs player would also appeal to a bunch of rs3 players, you are playing a game with an aging playerbase

unreal herald
#

Going for a consistent look makes a lot of sense. The look they're going for is quite different from what we've grown accustomed to though, and the sudden deviation from what it used to look like has changed the experience to something that no longer aligns with mine (and others) preferences for how we wish our ui looked like.

dim vapor
#

You can tell it wasn't to appeal to OSRS players because that cleanup also

  1. Changed Melzar's Maze away from traditional look
  2. Did not move air altar back
#

It was purely because so many things had been added over the years in the region that content didn't have space to breathe so they reduced the physical footprint of things in the area

#

While keeping the functionality of everything that was there in some format

cunning nest
#

I understand that if you're a newer player it can look like they're just trying to replace you with osrs players, but understand that you are surrounded by people that have been playing this game for 15+ years that also love these changes and probably haven't ever touched osrs

unreal herald
#

You're focusing on something that doesn't really bother me, I did state that I'm impartial to some of these changes, and even agree with the overworld cleanup. You're missing the point I was focused on

maiden steeple
#

Tbh I dislike new melzar too

dim vapor
#

Lumbridge change was in part again to let things breathe, the old crater was a bit of an eyesore (and hadn't even looked like the original crater, they made it bigger for some reason at some point) and it allowed them to spread things in lumbridge more around again

#

Including moving the HAM hideout, tree patch and the like

maiden steeple
#

Lumbridge also was honestly always a better starting point, Burthorpe justr tries to overload too many things onto you at once

cunning nest
#

Also cleaning up lumbridge is not and has never been "rewriting history"; it's been 14 years since world event 1 let the damn world heal

dim vapor
#

The battle of lumbridge has not been decanonized and the memorial fountain + npc that replays cutscenes appear there once World Wakes is complete, and all quest mentions of the battle also remains

maiden steeple
#

Not to mention anyone playing in thelast 13 years has had no real idea why there's a massive hole

unreal herald
dim vapor
#

Its just the question of how much of the early game area should be held captive by a 7 week event from 13 years ago

minor sequoia
green plank
#

Idk if it has been reported yet. But there is very inconsistent themes on RS mobile.
Examples:
bank: brown tabs / blue window.
Loot window: old blue style.

dim vapor
#

(Stu did the lumby cleanup and implemented said display condition with it)

unreal herald
cunning nest
#

I'll be honest and say I don't like osrs any more than you seem to

maiden steeple
#

It's also in line with how it used to be in rs3

cunning nest
#

but that's also why I object to you saying osrs this osrs that when that is literally just how THIS game used to be

maiden steeple
#

Lumbridge (And Varrock, Falador to a lesser degree) are probably like, the 2 most iconic places in the game

unreal herald
#

For the record, I do like osrs' aesthetic, and I do occasionally log in and play that as well. I'm not against it. I'm just worried rs3 is losing it's visual identity

cunning nest
#

It is

#

because neither jmods nor do a lot of players like it

#

that's just the way the cookie has crumbled

dim vapor
#

I'd not be too worried about becoming OS on the visual front. The misthalin+asgarnia graphic update that came out I'd say move it further away from OSRS if anything

maiden zealot
#

Btw #1451574561484050563 is for stuff that y’all are discussing. This thread is about the current UI. I am not saying to move the conversation there but if the feedback is beyond the UI, it is best to discuss it over there

maiden steeple
#

RS3 has frankly a mess of visual identity due to all the patchwork visual updates over the years

maiden zealot
#

For reference for all the feedback threads that are currently up

muted scrollBOT
#
RuneScape Feedback

_ _
If you have feedback on this week's update or want to comment on a trending subject, check out #1026505077210480660, #1220351094908125204, or click on one of these threads to jump right into the conversation:

Recent Update Threads:

JMod Discussion Threads:

  • #1463145884220129310 - Feedback on the recent UI changes!
  • #1461757302297067661 - Feedback about what RuneScape content (skilling, quests, bosses, activities- not systems or mechanics) that you would like to see remastered!
  • #1451574561484050563 - Feedback about game clutter, visual clutter, and readability. Please use the UI feedback thread about UI related feedback.
  • #1463570017386889358 - Feedback about non-cosmetic worn items and how they fit into RuneScape's visual identity.
terse pilot
deep gorge
smoky imp
unreal herald
#

Just want to add that it's quite dismissive to argue against my point of view, rather than just acknowledging it and moving on. The way some of the people here were responding to me earlier felt hostile and that my feedback is unwanted. That aside, UI preferences are subjective, but there are also science backed reasons why certain colours might be better for user interfaces, especially when considering accessibility for those with visual impairments like colour blindness. I think the brown ui lobbyists are within their right to advocate for their ui preferences, but saying "we have an ageing playerbase, and when they first played the interface was predominantly brown", shouldn't invalidate the preferences of those that dislike the older colour scheme. I appreciate and accept that your preferences differ from mine, and I do want those that prefer the legacy ui, to have the option to play that way. I think what this comes down to, is needing to decide between a consistent ui, meaning no flexibility in how it looks, vs customisable ui, which would allow both sides to play in a way that's most appealing to them. I don't think the "consistent ui" thing would be such a big deal if we're talking strictly colour schemes (as in, the ui elements themselves remain consistent). The real issues with ui inconsistencies are, as far as I'm aware, more to do with things like people's action bars presets varying lots from one player to the next, and the fact that the default ui preset for new accounts is very minimal compared to how most players have their ui set up. I don't think forcing a legacy style of ui solves that issue, and so, I don't see why this has to be an "us vs them" situation, rather than allowing the flexibility to choose depending on which style you like more. And instead tackle the root of the issue, which has already been partially addressed by allowing players to copy ui presets from each other.

dense marsh
dense marsh
# cunning nest Also for the record, almost everything that would appeal to osrs player would al...

I disagree here;

Yes it is an aging playerbase; Yes I am in my Mid 30s.
However OSRS is very much different game when it comes to the combat aspect of desires then what a Player such as myself would Desire.

I do not enjoy the mechanical aspect of simplifying combat down to Legacy style.
I do not enjoy revolution aspect to the game.
I prefer mechanical based combat, I enjoy controlling the situation of the fight with ability management.

cunning nest
#

I didn't mention combat

#

but there are still plenty of rs3 players that barely do manual ability usage

dense marsh
# cunning nest the point of the brown ui is a unified brand

unified brand between 2 separate games is an odd thing to do; this creates confusion amongst player bases trying to get into one or the other. 😮
Its a weird thing to try to age a game older in time rather then maintain its modern aspect

#

the fact they change the names to Modern / Classic also is very confusing for many players too.
1; its not Modern; completely the opposite.
2; Its not classic; quiet litterly after the classic.

#

The Developer who did this clearly has no historical aspect of Runescape.

cunning nest
#

okay this is getting annoying, I don't get this whole "blue is scifi" nor do I get this insinuation that using brown is going backwards in time either

#

i dont even like the brown

#

like from what I'm seeing these are just thinly vieled "new is bad cause new" and "old is bad cause old" arguments

dense marsh
#

the blue scifi arguement is very wrong; maybe it gives off the impression, who knows; but had nothing to do with Scifi at all.
The brown going back in time though aspect is them attempting to retrofy the game.

if you make a new account on Tutorial Island they Also abandoned the default layout to become the old legacy layout entirely 😛

#

which is very poor decision for longterm players helping introduce information to players

#

because one of the first immediate suggestions will become "ditch that pos layout"

cunning nest
#

The idea there is that the classic layout is literally easier to use right away, better for a new player

#

and then later if they want more functionality and customization, they can work on modern

dense marsh
#

see what realistically should be happening; is a full complete overhaul to Tutorial Island

#

taking a period to teach abilities.
taking a period to teach the layout.

#

upon leaving Tutorial island also teaching how to modify it.

cunning nest
#

that doesnt work

rich hamlet
#

Being able to use 4 ability bar and have all your teleports on screen at the same time and so on isn't a thing that's needed when you start the game and expecting players to make an interface when they start is weird

cunning nest
#

that hasn't worked

#

stop suggesting things that don't work

dense marsh
#

ut does work; it works in every other game known to gaming 😂

#

Jagex hasn't done it once.

#

not once in their history of the game properly done that.

#

every other game does this.

cunning nest
#

the #1 complaint from new players is having to watch an hour long video on how to customize the layout to be usable

dense marsh
#

doesnt need to be watch a video

cunning nest
#

an in-game tutorialization doesn't make that better

#

your game does not need to be that complex

dense marsh
#

its a simple tool of hey this is where you can do this "highlight" section

#

upon recieving their first meniu

#

bam

#

you taught where

#

nothing needs to be done each and every time

rich hamlet
#

What is the benefit of that over them just having a workable interface from the start?

dense marsh
#

so for starters; tell a player to find their abilities on Legacy layout.

#

they have to go through settings to obtain the powers tab.

crude hamlet
#

Let's just use this space to leave our feedback for the Jmods please, arguing with each other is not productive and it also makes it more difficult to extract feedback from here!

cunning nest
#

I outright just do not want to discuss the intricacies of UX design and how to tutorialize customization at the very first log in of a player and how that might not even be worth it

#

I'll just say that you shouldn't assume you know more than Jagex

rich hamlet
dense marsh
rich hamlet
#

Spellbooks

dense marsh
rich hamlet
#

Called "powers" right next to prayer

dense marsh
#

and most the time companies proritize the lesson of it

#

now i admit jagex's is most complex

crude hamlet
#

Gonna say this again this space was not created for arguing with each other please post your own feedback and leave it at that

dense marsh
#

but also one of the most cutomizable which adds to its complexity of teaching it.

dense marsh
# rich hamlet Called "powers" right next to prayer

touche; this looked like the magic book and was very misleading.
however touche to this; I intentionally made a new secondary account to see how well this is taught.
None of this was explained even on the "Classic" layout about where to find this; which is why I brought it up about the tutorial needing to be dramatically overhauled to accommodate for this.

additionally; several other things are missing from Tutorial that fundamentally resolve many issues.
However this does clear up that about the layout; but should be at some point directed to in the game.

#

I'm also not nessessarily opposed to Classic being the default introduction; It just feels very poorly managed on introduction and still failing to forfill the same issues as the previous layout of nothing being taught of where to find it.

rich hamlet
dense marsh
#

I don't think its great; its minimal sure; I guess easier for someone learning to feel less overhelemed but Id say extremely opposite from great.
its Subpar at best.

additionally the abilities we have currently are great just against lack of teaching about them.
Missed oppertunities of having them introduced during Quests such as Lumbridge Catacombs.
Things of this nature should of been introduced to learning players in game and not be required outside of the game to learn.
Right now the current beta is not even an improvement, it delves into the same problems and just outright nerfs the skill overall feeling overall terrible; I get why a learning player would feel this is good, but the main issue derives from they still fail to teach this.
This is why many Necro users STILL to this day have to go to sources outside of the game to learn it.

smoky imp
dense marsh
#

There are definately some who have tbh;
but now days people just share their layouts and move on.
Some people such as myself spent a few hours designing ours based on specific needs tho

smoky imp
#

So, I was here long before NIS and accounts I've made since then, I've just kept on the default interface with no issues

craggy sorrel
#

I'm sure nobody has mentioned it

#

Not a single person

#

I prefer the slate blue theme

edgy stratus
#

Wow, what a hot take!

#

😛

craggy sorrel
#

I know, right?

#

Nobody's ever said this

minor sequoia
craggy sorrel
#

Lynx can we ban 4D

minor sequoia
#

Again?

nimble meteor
#

I am kinda surprised how many ppl are against the brown

edgy stratus
#

I'm proud of you Theo, daring to state such an uncommon opinion (The blue thing, not the ban 4D thing, that's really common)

edgy stratus
digital tiger
smoky imp
nimble meteor
#

I guess I had visibility issues with some stuff; but nothing they can't fix I guess

smoky imp
#

Interface covering the first line of the chat box would be an issue regardless of the interface colour

craggy sorrel
#

You know something I'd actually really like

#

If there were like an option to just hide the UI entirely?

nimble meteor
#

that was so before brown no

edgy stratus
#

Yep, although I don't think the line was there (To it being there while the interface was blue)

smoky imp
nimble meteor
#

I personally changed to , feels cleaner

#

I hated how collapsing the chat stuff kept the line

faint idol
limpid bear
#

Turn up the opacity and you can barely see the brown?

smoky imp
faint idol
smoky imp
#

Better example

nimble meteor
#

I guess coz the setting for hiding the headers

#

take too much space 😛

frozen haven
#

As far as personal preference goes, I liked the blue theme. I don't hate the brown UI, I just kinda like the blue UI more. Personally I would have preferred to have an option to keep it. Contrast and transparency they've noted down as issues already so I'm alright on that front.

Beyond personal preference I think there may be some accessibility issues regarding colorblindness due to the brown color but that can probably be fixed

limpid bear
glacial marten
#

can you please add back in the arrows to cycle the action bars

#

having to click and select is slower than a one click up or down

craggy sorrel
#

Maybe we can finally see the return of the other Corporal Boothe

#

Do you guys remember? The Quartermaster who runs the shop inside the old mine in Burthorpe

#

He's got just the chinstrap beard

#

He used to have a brother who acted as a banker out where the gnomes used to be

#

His name was also Corporal Boothe and he had just a mustache

#

So together, between the two of them, they were able to grow a full beard

#

Anybody else remember that? No? Just me? Nice

north kindle
#

Hello, I'm just here to renew my hatred for the new UI, especially because of the color palette, although not limited to that. Thank you for your attention and have fun.

devout hearth
cunning nest
#

they're asking for feedback to know how you like the UI and what you want improved, not for you to do their UX research for them

#

or a cost-benefit analysis of supporting and tutorializing and infinitely customizable UI

#

the UI change isnt some guy going "haha i like brown better it should be brown"

#

"more option bad make brain hurt! should be less option!"

devout hearth
#

I literally would have quit the game had interface sharing not came out when it did because of how lost I felt and how infuriatingly unintuitive and bad the current UI system is, better tutorialization would have removed a lot of headache

#

I and many other players have literally had to have people watch me stream in discord just to get hotbars bound to weapons properly, that's a problem

cunning nest
#

better tutorialization is good, but when the thing being tutorialized has 30+ minute video starting guides there's a question in the air if it's even worth it to support a system like that, and how much unnecessary options contribute to that

devout hearth
#

you just ignore options you don't want to engage with, them being there for people who want them is a good thing. I don't care if the tutorial is long or not, just that it's intuitive, and an actual in game tutorial helps with that a lot

cunning nest
#

a long tutorial is a tutorial no one uses

devout hearth
#

based off what? because you wouldn't personally use them? People read thesis length POE guides and watch 30 minute plus guides all the time. Portals opening sections are one long tutorial section, XIV's job quests are long tutorial sequences

cunning nest
#

based off common sense? people just want to play a game man

#

they'll deal with that shit later

#

or never if there's a good default lol

#

i mean sure make a tutorial if you want I'll be interested in the data stream afterwards showing how many new players just skipped it lmao

thorn summit
#

Still having major issues with text and icons in inventory / bank being mega blurry because of the colour contrast due to astigmatism. Are more changes planned at this stage outside of fixing overlapping?

devout hearth
#

the two hour crafting guide for poe literally has almost 2m views. You don't have to engage with tutorials right away but they should be there for people who want them/use them as needed

cunning nest
#

and there are tutorial videos for the interface already 🙄

devout hearth
#

in game ones?

#

POE let's you go back to the glossary at any time and all of the previous help pages that crop up throughout your progression

turbid holly
#

on this same note, im unable to scroll up any further on the Kilis knowledge equipment upgrade task lists

deep gorge
#

The % bar numbers look blurry on the interface and the Metrics interface for Necromancy. It looks like it's because it's the only skill that has black color type and the others have white with a black shadow so the shadow on the black typeface of the necromancy skill % bar makes it look blurry. The screenshot on the right it what all the others look like and the Necromancy is black, on the left.

mortal drum
#

Its not skill based, its percentage based

left elk
#

If it crosses 51% text turns black afaik

mortal drum
#

and it looks like its blending with the shadow present in white text

deep gorge
#

Talking about the color of the type in the bar graph

mortal drum
#

couple more examples of this

mortal drum
#

oh oops i didnt read well mbmb

deep gorge
#

They should all be white that way they don't look bad, not sure why they have black on some. Necromancy is the only one on mine that is black

mortal drum
#

because thats the only one of yours above 51% progress

deep gorge
mortal drum
#

I agree, im not a fan of the font overall tbh

#

like i think the font looks kinda bad here

#

i had to increase buff bar icon size since the font on numbers was unreadable at the smaller size

deep gorge
#

yep

formal shoal
mortal drum
#

Im not 100% sure if this is exactly the right place for it, but I would like to be able to move the xp drop popup. Right now, its always centered on the window, regardless of whether the interface is centered or not

#

the +123 in this instance

#

also idk if this is just me, but on the classic ui, the xp popup circle overlaps with boss hp bar

#

full interface for reference showing the same issue

nimble meteor
mortal drum
#

i dont think you can adjust the position of ui elements in classic mode?

#

trying to do so puts me in modern mode

#

unless theres some jank with the positions of ui elements from modern mode influencing their position in classic mode

#

which is also a problem

nimble meteor
#

oh yeah it can only be adjusted in NIS

#

Inb4 the position of NIS is remembered in classic

#

if you temp enable NIS, move them, then go back to classic lmao

minor sequoia
#

Posting here so folks are in the loop:

peak ingot
#

ribbon bar icons seem smaller and blurry with new UI. even using interface scaling to increase size they don't seem very clear

wind dew
wary crest
unreal herald
#

The bluriness and size is more of an issue though yeah. If they were a bit bigger and clearer it'd be okay

frosty girder
#

For me, there’s something about the new khaki skills tab now that just lacks the oomph that the gold trimmed skills had with 99s and 120s. It’s just not as satisfying looking at my skill progress anymore.

#

I’m fine with the overall color change of everything else. But please revert the skill outlines back to gold. It feels so much more prestigious after grinding so long for it

fiery mica
#

tbh I can probably adjust to most any type of colour scheme when it's designed in mind for easily seeing items, text, and various buttons (and the game itself in the background of the interface)

digital tiger
fiery mica
#

^

#

the original brown that was rolled out would have looked very nice if not for the visibility issues

peak ingot
#

brown itself isn't a bad color. personally I hated the blue when it first came out and took a while to get used to it. most of the issues about the new UI seem to be bad scaling, contrast and font making certain aspects hard to view.

unreal herald
#

I could see myself eventually getting used to a new colour scheme, even if I dislike it now. But as it is now, it's harder to use than what we had before this week

#

Might take longer to fix though because it sounds like a fix would involve re-doing all the icons to something with better contrast, among other things

fiery mica
#

yeah, I guess that seems to be one of the main reasons why people are saying to just switch it back, because everything was already formatted

probably we all would have more uniformly liked a change to the interface and UI if we were asked about it? even if getting players to agree is like wrangling cats lmfao

digital tiger
#

I'd like them to give the option to let us choose between this one and the old one. Not just switch it back entirely because then the people who like this new one gets screwed over

#

Just give us both UI's and everyone will be happy

#

Unless theres people who hates both then cant help you laugh

humble osprey
#

It`s hard to see if you can reroll clue casket rewards. The button when disabled should be darker

#

Think of reworking the buff bar, text is very small compared to ability bar, icons could be simmilar size like ability bar

tardy widget
proper vessel
humble osprey
hollow zealot
#

Alchemist's keys are barely visible in new inventory

rose palm
#

switching bars isnt as easy with no arrows, unless im doing something swrong

craggy sorrel
#

Crazy

maiden steeple
#

It's easier to see non blue things on a blue background and harder to see brown things on a brown background Nodders

rich hamlet
#

I have a hypothesis that blue things may have been harder to see on the blue background also

unreal herald
#

Thought I lost my agility brawlers until I realised they're just the same shade of blue as the inventory. Can confirm, harder to see blue on blue salutt

fiery mica
#

maybe items could have an outline to them? not gold, for obvious reasons, but some shadowing of some sort that would make them more visible against many backgrounds

rich hamlet
#

Omg look how hard it is to see sailfish on a {colour I don't like} background! Terrible Jagex you should change it to {colour I like}.

tardy widget
#

idk why but the blue raw sailfish on the blue/transparent catch my eye more

digital tiger
#

idk if anyone mentioned this yet but since the update on monday when you get hit while in combat the skill animations don't play and it looks like your character is just sitting there afk

cobalt pine
#

The worst

#

Much more visible against the new brown

devout hearth
#

I'm not sure why this is happening or how to replicate it, but I noticed while doing mage training arena in the graveyard zone, my Excalibur cooldown debuff would fall off somewhere in the last minute, but it wouldn't actually be ready for use yet, I think it was falling off when it went from a 1m timer to tracking individual seconds from 59s onwards but I'm not 100% sure the exact point this happens at because I was more focused on the point farming for that zone

#

I don't think I ever noticed the debuff falling off prematurely pre-ui update but who knows

maiden steeple
#

Definitely happened sometimes, no idea what causes it though

devout hearth
#

I think in a similar vein is the prayer and stat buffs from things like holy overloads gradually desync for some reason in spite of them supposedly being the same time, but I don't know if that's UI or just an issue that's more noticeable on the UI

dull spear
digital tiger
deep gorge
south rapids
dense marsh
# proper vessel makes life easier, quality of life, i dont see why you wouldnt?, every combat st...

where I can understand the rare scenario you need this to change could be seen as quality of life; but I can also see it being an issue when its too easily accessibly changed aswell, as this could be easily trigger mid combat; causing more frusteration then help due to the rare scenarios you actually need to switch this.

where I'd agree every Combat Style and situation is different.
The Meta for Revolution isn't optimal to change anything beyond 5 Slots; if anything less only.

#

unless doing full afk methods; in which case I don't see a need for times to change these unless perioidcally between AFK and Non AFK?

#

in complete transparency; realistically we shouldn't be enabling the Full AFK with utilizing Adrenaline permitted on Revolution if you ask me though 🤷🏽

#

It hinders actual players attempting to learn; and only benefits full afk methods; which is more in the direction of borderline botting in some scenarios.

solar wolf
#

Noticed earlier that its hard to read a lot of the buff bars still. Would appreciate resizing the icon and font. Maybe add a way to customize that.b

minor sequoia
solar wolf
#

Dope

slim portal
#

let us close chat by clicking all in chat box when using modern layout. this is already a feature in classic UI.

#

add option to clear private messages only like in osrs, atm when u clear chat history it clears everything from chat box.

untold fossil
#

I have a single cent to give thats been bothering me for a long time, and that is i wish we get new bar like the buff that shows abilties that are on cooldown and it also has an adren percentage or bar on top of it, i keep finding myself looking at my abilties through out a boss fight and not the boss and the damage im dealing, and seeing how pvming is intensive in the endgame it would be a nice thing following the TA for magic and how resets would be easier to manage and know instantly without having to look at your bar every second.

whole shale
#

Please modernize UI Scaling. The game feels horrible to play on larger resolutions, and the current solutions are quite janky.

Also, my pet wish that I've wanted for a long time is for the ability to make stuff like the dialogue box or book interfaces resizeable independently from the rest of the UI. I would really want the dialogue box to be bigger without necessarily having to rtesize the whole layout as well

blissful brook
#

Hi was wondering if we could get the Health, Prayer and Familiar icons back in the classic interface mode. Coming from OSRS I have grown accustomed to the icons on the top right and appreciate that this interface was carried forward to RS3. My eyes normally gaze towards this direction, especially if in risky combat and my health gets critically low and not down front and center, perhaps I am in the minority here? the modern UI is far too busy for me even with customizations, hence why I still love the classic look. If I am in the minority, can we please have the ability to place the Health, prayer, and familiar stats bars anywhere we like? It's currently together with the first action bar and cannot be separated. Also noticed that the new UI has the Management Windows icons clipped in the Options menu. Thanks

fringe fern
#

so i have a laundry list of items related to classic interface, i just hosted a legacy combat event today (we've been hosting these for 10 years without a problem prior to this week)

absent some changes many people are contemplating finally leaving for good

#

0.5 the calendar by the bottom of minimap takes up precious space and completely irrelevant when in pvp combat

  1. necromancy stat is randomly boosted

  2. the stats boosted from potions overlap with inventory and prayers and should probably be on the left hand side of the screen instead

  3. the ability bar type thing on the left is really off putting to legacy players as it feels like "eoc" to them

  4. no hp or quick prayer button by the minimap is very combat inefficient and people simply werent sure what their hp or prayer is

  5. i want to expand on item 4, it's because your eyes are on your inventory at the far right

  6. it's rather awkward right now hopping from mage and prayer book back and forth when casting binds

  7. f-keys need to be accessible in legacy, everyone was left totally confused today

  8. the "mouseover tool tip options" need to be default OFF for everyone, having to have me explain it to every person who comes back to the game is a bit riduclous and people get confused by it

  9. I had a person who came over today who was newer to runescape (combat level 80) and they bailed 10 minutes into the event because the interface was weird to them and they didnt even know afterward how to get back to modern interface after world hopping without me coaching them through settings

  10. in all lots of people were confused, around half ot the members aren't interested in attending further, and i'll be posting other players feedback below that they commented during the event

  11. oddly classic interface is more blue than modern now (like the inventory color) which is odd because legacy was the browner of the two for so long

#

little appendix

#

A. example of stat boosts covering inventory, i'm aware u can change interface size but some people don't have the best eye sight or have smaller laptop screens especially legacy/classic users

#

only after the player died did they realize underneath the stat boosts was an additional piece of food

#

B. example of how the hp on the far left is -soooo- far away from inventory, also quick prayers not by the minimap are also -very- far away from the inventory

#

C. other players were complaining and confused about the sizing of their interfaces in general, weren't totally sure where to change it in settings, and wondered why all their stuff was at the center bottom of their screen

#

feedback and comments from other people attending the event i hosted today (12 people attended) are below (they are experienced legacy interface users)

#

(different person than above)

twin root
#

New bold era for Runescape 😭

blissful brook
#

ah I thought I was alone in this for legacy interface mode changes, I'm kind of bummed out that they removed key icons besides the mini-map too 😢 it took me about 5min to figure out where my money pouch was as well

#

also post on reddit this menu has changed too

twin root
blissful brook
#

icons shifted in different order

fringe fern
#

ah one last comment from another person i forgot to include

wraith gorge
spark flume
#

Please give us the option to use the previous legacy UI or at the least toggles/tweaks to have the current one solve these following problems/changes.
There is many issues myself & a lot of others I know are having with this version of the UI and the game play and player experience has been impacted as a result of these changes.

For using the legacy UI in small window mode (maybe full screen too I have not tried) the buff bar now has a cap of how many buffs are displayed. This used to not be the case. Normally I would have 3 rows of buffs when everything is going on and maybe 2 rows of debuffs. Now it is only 2 rows of buffs and I can not see important timers like some potions, auras etc. as they are not displayed. Resizing things does not change this.

The inventory randomly closes when doing various tasks. This is very annoying especially during combat and skilling related activities. I am unsure what causes this as it seems to be random to me and others I've spoken to.
.

#

Even with the transparency slider the color of inventory and menu still contrasts with items/texts poorly still.
Having the same color/shade option of the previous legacy UI is highly desired as the current still causes eye strain issues for me and other players.
The eye strain issues for me personally still occur every time I start playing the game. This has not changed and it requires me to take more regular breaks from viewing the game as well as having to try get my eyes adjusted to the game before playing, something I have never had in my life with any game before.

The menus also look dull and certain buttons you interact with look greyed out and I'm sure this creates confusion for some players as greyed out/dull buttons in games almost always mean the option isn't available.

Allowing us to still use the previous legacy UI also would allow people to swap to have the prayer and summoning stat/option menus next to the mini map for those who prefer this. It can be quite useful for those who use legacy combat but also useful for displaying the prayer points at the top of the screen rather than having to look down to the ability bar. A lot of players use revo combat and are not looking at the ability bar to keep an eye on prayer points and the buffs are bellow the mini map when in small window mode so it is a lot easier to view these things in one area rather than having to look at multiple areas on the screen.

digital tiger
#

remember what they took from us

mortal drum
# digital tiger remember what they took from us

I will offer a counter opinion to this - I think the new logo and title text look amazing. The fire tail in this old title text always felt kinda weird to me, even if i didnt mind the metallic font.

The icon for the game in the taskbar is also much nicer imo.

rich hamlet
#

When is the fire tail logo from?

smoky imp
#

I couldn't put an exact start date on it, because I think there was some overlap between that and the similar RuneScape 3 logo

twin root
#

I still have the old legacy skin interface for some reasons 😂

#

Or is it available somewhere in the settings? I want to have this on all my accounts but cant seem to find it

#

Some jmod need to come up and say why was this necessary, to change the UI in the first place lol just to have to fix back everything that used to work just fine 🤷‍♂️

exotic drum
#

Please keep the previous UI, This brown is horrible, I cant decipher if I've clicked something or not. Also, brown is a horrible colour.

craggy sorrel
#

Oh, positive feedback?

#

Because so far I think all I've said in here is "Bring back blue pls?"

#

I love the circular minimap

#

It's one of those things where like... it's not something I think I would have asked for in my own? Just because it wouldn't have occurred to me?

#

But now that it's here I'm like

#

This is perfect

#

Oh my God

#

I never realized how badly I needed this

native bloom
#

That’s crazy

native bloom
#

Just revert legacy interface to how it was. There’s only like 30 people that regularly use it but still no reason to change it

native bloom
maiden steeple
#

Tbf from what I can see of that, that's only the case with a very specific window layout - notably having it wide and short.

dull spear
native bloom
dull spear
#

At some point people need to accept eoc exists and legacy is a thing of the past

maiden steeple
#

where actually were the buff indicators on the legacy UI oriinally?

native bloom
maiden steeple
#

They've changed it to give a good starting point for newer players

native bloom
dull spear
#

Except for the bits of info around the minimap i don't see how it could be worst giving it a more modern look

#

*Once they fix things like the buff bar being ontop of your inventory

maiden steeple
#

Yeah honestly the lack of orbs on the minimap thing, whilst I get it's a sudden jarring change, they're in a better position for pretty much everything else that isn't using legacy combat

native bloom
maiden steeple
#

That's where they still are on classic interface I think, no?

#

Or are they further down now?

native bloom
#

They are now here

#

Covering the inventory

maiden steeple
#

Mine are still in that normal place

native bloom
native bloom
maiden steeple
#

Ah right, 2 secs lemee have a look there 👀

native bloom
#

Okay I just checked myself rather than believing the guys up there, it looks the same for me..

maiden steeple
#

Yeah, as far as I can see it's just a window layout thing

#

If you have it set to very short like I've currently got my osrs account

native bloom
#

So not sure now? I know for sure from reading the discords (nomt just this one), that it is a widespread thing they can't change via settings

maiden steeple
#

Then yeah, it'll overlap with the inventory.

native bloom
#

but for me it's fine

maiden steeple
#

It's very window size dependent yeah

native bloom
#

Irrelevant to majority of the playerbase again, but legacy functionality does require smaller screen

maiden steeple
native bloom
#

I would personally prefer them to revert it if people are having issues

maiden steeple
native bloom
#

But overall, I can play like this - it works on my interface fine

maiden steeple
#

if I shrink it like 1mm more

#

then it swaps everything to the bottom because there's space for it

native bloom
#

hp bars are a little annoying considering the minimap is still surrounded by icons

maiden steeple
#

It's basically just a weird edge case of there being no space in either of the two default display cases

#

I do think that classic UI's default buff position would make sense to be anchored to the "combat status bar" for lack of a better name (IDk what its official name is)

#

Because there's no reason for them to be up by the map when nothing else is by the map any more

#

Other than maybe the risk of overflow due to large number of buffs at once

fringe fern
# maiden steeple

Note that in legacy combat when you're suddenly attacked and you go to put on a shield and turn on your quick prayers the current interface has a huge amount of mouse traveling that isn't effective due to excessive mouse movement. Not to mention the distance also shows how eyes need to fly to the far part of the screen away from inventory where you're armour switching and eating to see prayer and hp now

Whereas the blue line was where it was before.

I guess lots of people's buff bar used to be where the calendar icon is, and now with the larger size many laptop screens no longer have room for it, but before it never overlapped with inventory

pine kindle
#

Don't ever bring back the blue. Keep the brown, just make adjustments to it.

maiden steeple
#

Yeah it's a decent way if you're trying to use specials too I guess, that's the only major thing.
Ah true yeah, I hadn't considered the calender taking up extra space, I kinda assumed it was using up pre-existing map area

terse pilot
unreal herald
#

I'd love a dark mode option

terse pilot
#

its stupid to argue about anything, some people prefer blue like me and some this brown :D

wild junco
#

so..... if tomorrow we dont get our old UI back we will burn falador?

smoky imp
stable breach
dull spear
#

The more i see old pictures of the blue the more i start to dislike it. i got used to it because that's just what we had but the brown just fits so much better ❤️

harsh palm
# dull spear The more i see old pictures of the blue the more i start to dislike it. i got us...

I'm getting used to the brown, because it's easy to get used to something after you play with it a while. But I still prefer the blue.

I don't know why they don't just give options. Doesn't even have to be just between blue and brown, they could easily just add a few color swatches or themes to appeal to everyone lol.

I could see a fire and brimstone style that reminds people of the TzHaar, or a green/yellow mix that could be reminiscent of Karamja. Maybe a light blue for Seren themed or purple for Zaros. So many themes they could take advantage of.

fiery mica
#

the brown, imho, seems to be a consequence of all the players baying for The Good Ol' Days - a lot of changes were rolled out nearly simultaneously, though as a player I certainly wouldn't be able to confirm any of my speculations

harsh palm
# fiery mica the brown, imho, seems to be a consequence of all the players baying for The Goo...

It probably is tbh. And the reasoning for not letting the blue be optional was "to let go of an era of RuneScape they weren't proud of" but it's like.. the Blue came during EoC, not during Treasure Hunter. I look at blue and just think of how cool it was, it looked like a cobalt-esque effect to me. I'm not sure how it got associated with TH, I don't think any player thinks of it that way, or if they do it's very few.

fiery mica
#

agreed tbh, although I will note that there's also loud enough complaints about EoC - I think both EoC and TH are just fine, as well as the blue (looked very appealing imo, but then I generally like blue as a colour)

I think at the end of the day the people who are loudest are the ones who get listened to, but as the past couple of months have shown, these are the same group of people who are quick do resort to name-calling and accusations of cheating

if TH is to be blamed for a "downfall" of the game, I think it's a bit misguided - the company needs to turn a profit in order to even have a game, and the economy of the past... well. decade. has allowed very little wiggle room for gaming or other entertainment companies for ethical options

#

probably we all should have tried toggles first, but what's done is done, and we can only figure things out from our current position

harsh palm
#

Oh I definitely think TH was one of the many downfalls of the game. I don't think EoC was though.
While I happily played and ignored TH, it did undermine what the game is. Too much free gold, too much free XP. Easy to abuse, easy to buy your way up.
While my philosophy in games is "if it doesn't affect other players then who cares?", and me playing Ironman mostly I never had to deal with it much, it's hard not to admit that TH had a significant impact on the game as a whole. Yes company has to get profit to pay the bills, but there were other ways and it just seemed like an easy way out.

IMO they could've kept TH and just made it cosmetics only with no XP/Gold, and it still would've been fine to keep. People like a good game of chance. But either way TH was a problem in its current state lol

nocturne thorn
#

Ah shoot, it's going to be slim getting this seen since there are hundreds of messages here and quite a few channels... Anywho, can we get stuff like this addressed? The spacing on this is nuts as far as quality goes. I believe this particular example is from the aura management interface?

queen cove
#

Please for the love of all that is holy, can we get something in the bank UI that shows if an item can be stored in the POH

cunning nest
#

Not UI but can you improve the "remove roofs: selective" option? The game looks way better with roofs turned on but that's basically unplayable and the selective option leaves a lot to be desired. I'm thinking removing roofs based on camera and avatar position? Maybe a mouse hoverover toggle?

nimble meteor
#

Based on camera and avatar is a setting forever ?

#

Just not on mouse; I think RuneLite has it lol

vocal aspen
#

So, "UI fixes" are more like "UI downgrades". Why did the buff bar font went bold now? Again, It doesn't help with contrast.

#

What's wrong keeping Legacy font being same size and not bolded? It was clear and easy to read and understand it. Right now buff text is just a white blob (read in Mr. Bean voice).

#

Also buff and abilities bar are still in not where they are supposed to be.

untold lichen
#

come on jagex. getting rid of the bar and leaving a whole clock in the way is still bad. let us move it not just turn it off.

#

how are these things making it through qc checks?

nimble meteor
#

my clock is gone?

untold lichen
nimble meteor
#

I've been trying but it doesn't come back lol

untold lichen
#

lmfao.

untold lichen
nimble meteor
#

ah damn

#

I guess I make the sidebar wider

#

Then the inventory grid changes to not be 4 columns

#

😭

#

ah there is

#

but that's ugly lol

#

RIP my UI

#

At least the skills UI stays in the 3 grid

hallow relic
#

If the clock is to be integrated into a UI element, why not make it the chatbox? After all, that's where the timestamps are

untold lichen
#

can't remove activity tracker. no [X] no toggle

nimble meteor
devout fog
unreal herald
#

The blue interface looked cool, and visually pleasing, and that doesn't seem to be that unpopular of an opinion given the number of people begging for the option to choose the look they prefer

untold lichen
unreal herald
runic tiger
#

i like the bigger font but its hard to see the number if its over 100

faint idol
#

Redoing Sliske's Endgame for mqc and came across the labyrinth instructions but they're heavily cut off on the top and bottom

hallow relic
#

I don't think the [+X options] count should include Walk here

#

right now the minimum is +2 because of this

#

but you'll always have Walk here even if you can't walk there

#

it's not a real option

digital tiger
#

jagex pls stop trolling. You guys removed the giant unnecessary bar for the clock but now you attached the clock inside on the bottom middle of the map???

south rapids
#

Okay Jagex we get it its been a week, The early April fools joke was funny haha, Can we please get an option to bring back the other EoC UI please?

cobalt valley
#

Yes please. I was hoping that a toggle would have been added to go back to the previous, significantly better interface and...nope. 🙁

The current one can stay the main one, even though I really don't like it at all, but please let me have the blue and the general designs.

worthy badge
#

the deathwarden nexus cuts off the ectoplasm number

unreal herald
#

Not sure if this has been mentioned yet, but I clicked the reroll button in good faith thinking it was an active/clickable button. Might just be a me-problem, but I couldn't tell it was supposed to be inactive/unavailable :3

#

Would've expected the button to look kinda grey.. I think the bright white text is what threw me off

fickle merlin
#

Not just you, that looks active to me as well

smoky imp
smoky imp
smoky imp
#

Ty I'll have to look into it

dull spear
smoky imp
#

Perfect thanks. Will toggle it off when I'm logged in

unreal herald
smoky imp
#

Yeah, totally agree it needs to be clearer. If I wasn't used to using the number to know, I'd have probably tried clicking it

harsh palm
#

oh sorry i seem to have replied to someone, idk why.

nimble meteor
#

No problem

#

I was like

deep gorge
#

I was going to put this in the Roadmap thread (but it was closed) since they made changes to f2p areas, It would be nice if they would shrink the click area of the bench that Sir Tiffy is sitting on so you don't mistakenly sit on him instead of talking to him. It just seams wrong. If they cut the clickable area to half the bench it would fix it.

smoky imp
deep gorge
unreal herald
#

I wish there was a toggle for "detailed tooltips" instead of turning them off altogether. I ended up turning them back on because I realised I actually do like tooltips, I just dislike the "+4 options" bit that adds unnecessary clutter

#

Having the option to have the old minimal tooltips would be really nice

harsh palm
#

Lol they put the clock IN the map window now? Like Sure there was a lot of wasted space below the map, but at least the clock wasn't directly over my clicking space. Just let us move the clock element again like before, why even disable the ability to move it?

unreal herald
#

Yeah seems like an odd choice. Would also much prefer being able to detach it and move it wherever. If I want it over the minimap like that, I can still put it there shrugFreg

deep gorge
unreal herald
#

Wait you can do that without turning off tooltips altogether? hmm

deep gorge
unreal herald
#

Lol I'm blind, tysm

deep gorge
#

np you're not blind there are a ton of options

smoky imp
#

I also initially toggled off the first thing in my screenshot, realised that wasn't what I didn't want, toggled it back on, toggled the second off

exotic drum
#

Would love to see the arrows to switch action bars back...

cobalt pine
#

a way to compact UI windows further than is currently possible would be quite nice.
Stacked tab rows like this would be one way, but I think if we could pair a non-tabbed window with a customizable ribbon (like the classic UI, but fully customizable), that would be even better.

#

You can currently get a decent amount of mileage out of the current ribbon customization, but you end up with a mess of scrolled tabs on the top, and the click behavior isn't the same

stark isle
faint yacht
#

So when browsing the latest news post on Reddit, it's clear to me that I'm not the only one experiencing difficulties with eye strain with the new UI. Most of my upvotes are on accessibility concerns with the UI. You can see it's a large percentage of the total comments on that list.

I do wonder, what is this identity that is trying to be achieved here? We had a massive rebranding with the RS Revolution in late 2011/2012, and now we get another one?

And why are these concerns ignored over and over again? I've been watching Mod Azanna, Anvil and others reacting to other UI tweaks, but the overall colour gets ignored.

nimble meteor
#

Didn't the store cards have a hover background when it was blue?

spark flume
dull spear
#

I'm sure it wasn't a lack of consideration. They just really messed up on it ( like with alot of things last update )

nimble meteor
#

Damn the hovers are gone

#

Not sure if intended, but the shop UIs lost their item hovers in the update to brown

#

Also looking at it like this

#

the scroll bar of the stores is misplaced now?

#

The padding on the scroll bars is gone

#

And it's no longer the same as to the one in the chat bar for example now

#

Chatbox scroll bar has the same position as before, but shop seemingly lost its padding or something

faint yacht
spark flume
spark flume
faint yacht
#

The irony is that blue and brown mix well, given the right shades, as it provides a great contrast

little heart
#

Has it been noticed by anyone else that font changes sizes in quest dialogs as you go through them or could it be a me issue? Only noticed after UI update.

unreal herald
untold lichen
#

where head go?

north kindle
#

oooh nice!... wait a minute... where is the clock now?

faint yacht
#

in the abyss

tardy widget
# north kindle oooh nice!... wait a minute... where is the clock now?

Your map might be too thin. If the map is too thin the clock won't show up at all. Please Jagex team, just give the option to split the clock from the mini map so we can move the clock around like were able to before.

Is there even a point to keeping the clock tied to the mini map?

nimble meteor
#

Maybe they just printed the UI and threw a dart where to put it

north kindle
tardy widget
cobalt pine
nimble meteor
#

Also what does it say about NIS

#

If everyone wants NIS to be able to remake the pre-NIS UI

faint yacht
nimble meteor
#

I enjoy NIS, but I want those bottom row tabs 😛

#

which is a pre-NIS thing

faint yacht
#

and with most people, I mean I can't think of anyone not playing with NIS but there might be one x)

dim vapor
#

I def miss having bottom tabs

stone flint
#

The wealth evaluator tells you which bank tab is holding the most value but never can reveal which specific items are of the value mentioned.

unreal herald
steep pewter
#

Let us move the clock around again 😃

gaunt ridge
# faint yacht So when browsing the latest news post on Reddit, it's clear to me that I'm not t...

Supposedly its both a (Objectively mistaken) belief by jagex that blue = sci-fi and brown = wtv rs is, and some sort of desire to have a unified look for streamers and other such outlets that new prospective players might lay eyes on.

Which sounds like fine rationale, to a degree, until you remember that in the same update that they made this massive change and removed choice from the player base, they also promised plugin's later this year. And ofcourse, the day after plugins are functioning, every single youtuber and streamer will have drastically different looking interfaces because...that's the point.

I've yet to hear good reasoning for their choices yet, but I'm eager and hopeful some Jmod or other will attempt it with a modicum of intelligence.

smoky imp
gaunt ridge
smoky imp
#

Fwiw I think both colours are arbitrary and my only real thought on it is "brown makes me think OSRS"

gaunt ridge
#

Tis why I didn't put 'medieval' is all I'm saying. It was an intentional choice. I also don't care overly about the color itself despite not liking it. Its more about the unnecessary removal of choice with no good explanation. And the fact it hurts my eyes, but...

smoky imp
#

Yeah, I think the lack of a real explanation is much more of an issue than the colour. I don't care about the colour, but radio silence on something, even if I don't care about the something, is a bit of a problem

#

As there's clearly a lot of people talking about it

gaunt ridge
#

Exactly. If they could atleast provide some reasoning, a blog post or something that goes more in-depth than "we felt like it", because I'm hoping theres more than that, I could try to understand the reasoning they've chosen and see it from their perspective. Like choice, more readily available reasoning is always better imo.

primal lynx
#

Can we please be allowed to have our clocks back as a seperate module? If your so desperate to forcefully attach it somewhere put it in the empty space next to chat tabs

harsh palm
primal lynx
faint yacht
# gaunt ridge Exactly. If they could atleast provide some reasoning, a blog post or something ...

We felt that the blue colour scheme was very reminiscent of a sci-fi space themed game. This blue ran through virtually everything and meant the game didn’t really feel grounded especially across the in-world experience vs the UI vs how the overall RuneScape brand feels. The more earthy brown colour, however, increases cohesion between those elements and brings us back to those medieval roots that are at the heart of RuneScape. The plan over time is to still maintain elements of the blue as part of the magic in the world, but that these are accents rather than primary colours.

Thats basically what we got

faint yacht
gaunt ridge
faint yacht
gaunt ridge
# faint yacht I remember the RS Revolution back in late 2011/2012 and the blue was very much w...

Completly agree. I also remember when it came out and, while there was an adjustment period, I ended up liking it far more than the old ui. Though admittedly, its not just color but everything else they tried to force like the in game clock. It seems like someone decided "this is how you play our game now" with no regard for if anyone would actually enjoy this new implementation. I balk any time choice is taken away, even if I wasn't using it.

The worst part for me I think is that when I saw the roadmap video, and with the removal of TH, I was very hyped. More so than in years. But actually getting my hands on the buggy eye sore stole a lot of that. Now if the combat modernization doesn't go well I think I'll probably be looking at the upcoming year in a very different light.

faint yacht
# gaunt ridge Completly agree. I also remember when it came out and, while there was an adjust...

Some people seem to have forgotten the time between brown and NIS, I came back to RS during that time. To me, the dark grey/black with silver and dark blue interface is truly nostalgic, as that was the time when I started enjoying RS. Post EoC, pre NIS.

But these changes were made gradually, and when NIS came around, it wasn't unannounced. It was beta tested, things were updated with community feedback etc.

fiery mica
#

Dark grey/black with silver and dark blue sounds pretty cool tbh

#

Also they don't have much of a leg to stand on complaining about sci-fi when they literally have jean luc picard in taverly

maiden steeple
#

Blue always felt like it clashed, not necessarily for being sci-fi just... the colour

#

None of the world is blue (Exception if you're standing on a rock in the middle of the sea), it's predominantly brown or green in areas. The UI should feel like a part of the world imo, not feel like it's something clashing and just lumped on top

primal lynx
#

can large sweeping changes become a forum for discussion rather than a monologue?

faint idol
rose palm
#

anyone elses approx time for charges in tool belt not displaying?

minor sequoia
rose palm
#

it wont let me scroll down even while during combat

minor sequoia
#

thank you!
If it helps for the time being, you can also hover-over the invention icon below your inventory to see the time remaining ^^

rose palm
#

didnt know that, thanks

fringe fern
#

another vote for hp and prayer by the minimap again at least for classic interface (they literally went from rs3 to osrs for the time being lol)

rich hamlet
#

Tried to do some PvM earlier and it's def throwing me off not seeing my health where I expect it and it being smaller. Also since that section is now health, adrenaline, prayer points, and summoning points it drastically reduces the size of my adrenaline bar which is what I've always used to activate specs. Earlier I was trying to activate my spec but it just kept turning auto-retaliate off and on

nimble meteor
#

I always checked on an augmented thing

#

My eyes can barely see the difference between the background and the item buttons here.

smoky imp
nimble meteor
#

if I focus but not by default

smoky imp
#

Assuming the whole of the rectangle is the clickbox, they're fairly big, but I think the line should be clearer, yeah

primal lynx
rich hamlet
#

I think it's largely an improvement of legacy but a couple changes/toggles would be nice

primal lynx
#

Like clicking on adrenaline to spec? That was previously the default

rich hamlet
#

That does still work but it has to be on the bar not the icon, and the bar is way smaller now

unreal herald
#

Anyone know if they've acknowledged those of us continuing to beg for the option to choose the modern/blue theme? They've catered to those that preferred the legacy theme for years. People used whatever they preferred. Now they're forcing everyone to use the legacy ui, and anyone that doesn't like it has to get used to it, or go kick rocks.. :(

digital tiger
unreal herald
#

Pushing an unannounced, polarising change to the ui, and then not caring about part of your player base.. And they're trying to re-earn player trust. That's not how I'd go about doing that, but I'm not running a business so what do I know shrugFreg

nimble meteor
dull spear
terse pilot
terse pilot
#

also its like forcing to use white mode

#

and not dark mode

unreal herald
dull spear
#

People living in the past with the blue are to stubborn and want to stick with what they're used to instead of moving on with the new more grounded brown 🙂

terse pilot
#

seems like you are the stubborn one

unreal herald
#

I'd argue: People living in the past want to go back to brown, rather than accepting more modern design choices

#

Or even, get this.. Allow both?

terse pilot
#

yeh lego you are stubborn wanting to be brown ui

unreal herald
#

Or rather, people stuck in the past want to force everyone else to go back with them, rather than accepting that some people might prefer something different than what they like. Let people choose how the ui looks to them. If people prefer "grounded", let them choose that, but don't force it upon everyone.

stark isle
#

i think jagex branding the game with brown style and making it default is good, since blue is tied with MTX era which they are trying to move away from - but at the same time, id be fine with an optional blue for those whod want it

harsh palm
stark isle
#

i even wanted the darkscape red style as an option

unreal herald
#

That would be neat :)

harsh palm
terse pilot
#

thats funny people tied it to mtx

#

its when eoc came

stark isle
#

and btw i am saying its fine if theres an option to be blue if people want

#

just saying obviously the brown is more of the "grounded" original rs identity

unreal herald
#

Yeah, not saying everyone should be forced to use blue. Or that it should even be blue. Just that legacy/brown shouldn't be forced upon everyone, rather than being an option like it used to. Switch them around and call the modern ui "legacy/classic" and the brown one "modern" if you prefer. Add options rather than removing them. This ui update removed player choice that used to be there

harsh palm
# unreal herald Yeah, not saying everyone should be forced to use blue. Or that it should even b...

Which is also the point I’m making. The whole thing they’ve been pushing for these updates is “player choice” and that they were listening to us. Well if they are listening then they should be aware that a large portion of their players didn’t use the old legacy theme because they didn’t like the brown. I’m not saying no one wanted the brown, but not everyone likes it. Instead of forcing they definitely should’ve just added an option for it. Why make less for the players, it was a perfect opportunity to give more options

terse pilot
#

yeh thats true

harsh palm
#

When I look at the interface now I don’t think “grounded” I think “outdated”

unreal herald
#

Very well said, thank you

harsh palm
#

And this mind you is coming from someone who has played the game for 20+ years =-=

unreal herald
#

Not quite 20 here yet, but getting close, kinda same here. I've played before eoc anyway

harsh palm
#

If they really wanted to make players happy they could’ve just made a bunch of themes instead of one, or made a tinted layer mask over the ui elements that allows players to change the color themselves. I would’ve loved a pink or purple interface

dull spear
terse pilot
#

why argue and not have players have opinions

#

this is not argue feedback

unreal herald
#

Whatever the reason, people had a choice and could use whatever they prefer, which is now no longer the case

harsh palm
rich hamlet
harsh palm
#

And besides that why are you making it seem like it would be bad for having choice. It didn’t have to be a polarizing problem or an either/or. it could’ve been both

rich hamlet
#

The legacy UI could be used without the legacy colour scheme, so they should be aware that a large portion of their players didn’t use the old legacy theme because they didn’t like the brown just isn't true

unreal herald
#

I actually didn't know that was possible, that's an interesting combination

harsh palm
#

Didn’t either but it does prove my point that a lot of people really liked the blue. Which means even legacy players were using blue

terse pilot
#

damn didnt know that either

rich hamlet
#

NIS also had brown as an option... "which means even NIS players were using brown"

harsh palm
#

The least they could’ve done is made a poll or discussion about it before making such a polarizing change though. Is the main point. Then they would’ve seen how many people they were disappointing with it and how many would’ve preferred the blue

rich hamlet
#

It's not something they need to poll

#

They know how many people were using each brown or blue

terse pilot
#

so we force it rather than asking players opinions

#

classic jagex

harsh palm
#

No they didn’t lol . And even if they did it would be beside the point of their whole “player choice” reasoning for these changes, when they’re actually taking player choice out of the equation

rich hamlet
#

Wym no they didn't?

#

Jagex can tell how many people have which settings enabled, that includes which interface modes or skins they have enabled

harsh palm
#

They didn’t go through this change because they knew how many people were using what. They went with this change to pull back veterans with nostalgia.
They weren’t thinking about player choice despite that being their supposed main drive. If they thought player choice, they would’ve given us the choice. It has nothing to do with who was using what most.

rich hamlet
#

Their reason for why they did it is irrelevant, they did know

harsh palm
terse pilot
#

irrelevant not really they should tell us why they did this?

unreal herald
#

I'd argue it's possible they're forcing everyone to use legacy, and removing the modern ui, because they knew very few people would switch to it by choice

harsh palm
#

Because if they did know their players this wouldn’t be the case in the first place

harsh palm
rich hamlet
# harsh palm It is not irrelevant because it is the point Perseus. Your comment about what th...

You've claimed that there are people that didn't use the legacy interface because it wasn't blue despite it being able to be blue
Then in response to that being pointed out, you claimed because the option is there that's evidence that people prefer blue, although the same option for brown on the NIS also existed
Then you've said they should have polled it to see how many people preferred blue but they have that data from the settings people have used for years

rich hamlet
# unreal herald I'd argue it's possible they're forcing everyone to use legacy, and removing the...

A lot of people have also said for years the NIS isn't great and a bit of a mess for new players, so having a dedicated interface that doesn't need changing probably helps with that
A large part of it is probably to make the interface more recognisable with RuneScape which also means it being closer to OSRS's (like if someone is streaming on Twitch ideally a screenshot should be quite recognisable as to which game they're playing)

harsh palm
terse pilot
#

its still stupid to force people for this shit brown like what??

harsh palm
#

No one is saying the brown shouldn’t have been an option, just that we should’ve had the option period

#

Player choice

rich hamlet
harsh palm
#

The first part is correct. They didn’t consider. Period. Because again if they were considering what players wanted they would’ve done a poll like with everything else that was major. Barring that they would’ve at least made it a choice not a forced decision. All of their previous hyping of future updates to come were about putting player choice first. And this is a great first impression of all that hype lol.

#

Now that they’ve made this step, it should be obvious to them

unreal herald
rich hamlet
#

Distinguish between RS and OSRS might be harder, but they're both much more recognisable as part of the RuneScape IP

unreal herald
#

My point was something else. They should be empowering players to play however they prefer, and this is a step in the opposite direction