#The Roadmap That Changes RuneScape Forever
2452 messages · Page 3 of 3 (latest)
trouble is i see way WAY more over-the-top particle effects and rainbow vomit eyesores than actually sensible cosmetic choices
It’s because they move to a new art style ,
I hope they address it like they said in the video
I wonder what's happening to the Daemonheim area task set now auras are going away? I suppose the Daemonheim aura didn't really show as part of the physical set, but is this going to set the precedent that new area task sets aren't tied to a specific item in a slot (now that the slots are all occupied anyway), do we gat multiple items competing for the same slots, or... Maybe set items that combine together to make ultimate task set equipment?...
i can only assume they're going to add more task set equipment
havenhythe is 100% going to have its own set of tasks and task equipment
For ports, I noticed that since the update, if you click the captain's log, it no longer shows this as the first screen (see image below). Instead, I have to click on the arrows twice to get to that screen now. Would be great if either this could be the default screen again, or if as a "default" it opens on whichever screen you were on when you last opened it.
It is just something small, but this worked perfect for which I needed it before (namely, to have a quick check to see if/which ships have finished), and having to do the extra clicks is a needless QoL downgrade.
i have 2 complaints about the update.
my first is that the ui recolour should have been an option. give us the blue back.
second why in hell did they fuse the map with the clock?
my clock has been in the same place on my ui for years and years and now when i look to it it's not there.
We talk about dailyscape and UI in this channel?
It's been talked about here yeah. But feedback on the ui is better put in the new #1463145884220129310 message thread
yeah i'd say posting feedback and discussions about a recent update in a channel called #1026505077210480660 in a section called "feedback and discussion" is relevant but maybe i'm just crazy
whenever there is a topic that gets an extraordinary amount of attention, a new thread might come up to collect feedback on that topic in particular. you are fine to still discuss it in here, but more jmod eyes are on that thread atm
My guess is that they hope for customizations to come with the benefits that API plugins will bring, instead of spending resources as a company. Just a guess 🙂 sorry, I forgot to click enter when you asked me that last night!
Regarding the planned "aura removal"; I hope consideration will be given to all of the auras purchased through loyalty points, and that there will be some sort of compensation/reimbursement.
I've been gradually using up my points for years for those auras, as a sense of "never know I might need them"; it felt more useful than to use loyalty points on cosmetics which ultimately are just that; cosmetics. So it is frustrating to learn that those points where spent on something that will be removed, while I could instead have gotten titles or other cosmetics that would not be disappearing from my account.
Just the loyalty auras?
It seems like they plan the removal of all auras, as per the news post. My personal remark however is specifically for compensation of spent loyalty points. Frankly it would be nice to see all auras that are removed be compensated for somehow in terms of whatever currency was spent on them, but I reckon for some it is less sore of an issue than for others. To me at least, the loyalty points in particular are a pain point in that.
To me my hard earner reaper points or the 3 bonds spend on mahjarrat would be a bigger issue 🙂
Then some points i didn't have to work for that have no real game affecting capabilities 😛
But yeah would be nice to get something back for stuff spent on all auras
Fair. As I said, I'm only commenting based on the issue that came to mind for me personally. But I think it is good to address all of this as a sort of feedback here (not just my personal concerns, of course) so hopefully the staff sees and will take this into account well ahead of time.
At least historically they didn't do reimbursement for these types of things, because you still got use out if it. At least now that there's a known timeframe, any purchased past that point as well would be generally considered notified it will change and would invalidate the need to refund anything really
And by the time you could have gotten them, and the announcement, most aura users would have had a fair but of use already
^^ also that
So i personally would not look at aura removals with expectations of reimbursement
If they do that would be an EXTREME case of good grace repayment, very unlikely to happen realistically
I fear as much, yes. It's just my personal grievance, in that I never really used the ones I got with loyalty points. I just got them as a "might as well have them in case I ever want to use them" as they ultimately have a functionality, unlike the cosmetics. So it really bites that I will just lose them, and now I won't even have the cosmetics. Had I known this back in the day, I would simply not have gotten those auras, and opted for the cosmetics instead.
Still, even if it is unlikely that they will address it, it still feels useful to at least throw the concern out there, now that there may still be time and willingness for them to take this into account prior to executing that update.
Yeah, i just know unfortunately people will read your previous comment and sadly spread it around as a game if telephone "Jagex is refunding auras!", as it happens every single time someone says similar for removed content. 😅
So i wanted to make sure it was known "just incase", as if they do reimbursement, thats grand. But higher on the unexpected side, personally.
Timers missing from buffs if icons are small sucks a lot
to be fair. Wouldn't the same have been for the cosmetics? Probably never used but bought "just incase you ever will"
So you're not really missing out on anything in the end
For context, i already seen 2 people want YEARS of runemetrics refunded. And i mean like, 4+
I'm sorry you had to read that
Dumb people always will exist 🤷♀️
Petition to allow mods to ban people for ridiculous demands 😛
Yes, but the idea was that it is a permanent account unlock. The cosmetics (at least based on the info currently known) will not disappear. Meanwhile I invested the currency (loyalty points) into an unlock that does will now disappear. So in that sense I am missing out on the chance for unlocks that could have remained tied to my account instead of just disappearing.
Naturally, games change overtime and you cannot know everything ahead of time. But still, it would be nice for the players if there is some sort of compensation kept in mind. It seems unlikely, but if no one speaks up to even point it out, it is certainly not happening.
Its one of those domino effects i try to reclarify to prevent bad expectations and players making X player comment into a jagex promise of Y as... Well... People tend to shoot the messenger, and its either the one reclarifying or the OG Comment, so i'd rather be the bad guy there
No I agree that is inherently unreasonable.
I do wish to stress though that the point I am making refers to a) a free currency, which would not require actual refunding out of the company's pocket, b) I am not "demanding" it, just throwing it out there as a "hey, would be nice if you could keep this in mind with the update!" and c) I am aware it is unlikely, nor do I expect a full 'refund'. It would just be nice if staff is aware of this matter, and would provide some small gesture of goodwill, so to speak. I apologize if my remark came across otherwise.
No worries you didn't do anything wrong, i just reclarify just incase to not setup other expectations where others demand
You're still able to do constructive feedback and wishes-type stuff, my things were just as i mentioned that's all.
I wonder how many people ever used Mahjarrat aura for divine locations. Probably about 4.
5% divine location resources is such a minor increase (like 3 rocktails or something) that it’s not worth the time to click to activate it even if you aren’t planning on combat that day.
As if a skiller would pay 3 bonds for 5% more free rocktails XD
I've used it for divine locations, what else is it for?
5% damage increase
Oh I thought that got removed after the year of Premier it was with, ended
Removing Auras is a bad idea... But at least the War's Retreat ones can finally be permanently deleted from my account as requested six years ago
May i ask why you think its a bad idea to remove them?
im just happy all the Pay To Win MTX is going away even if it is a bumpy road to it the game will be so much better when it's about game play and not about how the game play can push people to pay for MTX 😃
can we get cosmetic only worlds?
Nope. We got toggles instead which are functionally the same but better in many ways
If you want to see cosmetics just don't turn toggle them off 🙂
As it is, you can play with likeminded people that like and want to see cosmetics
It's core RuneScape. The key thing about RuneScape is that you can drop in and out of activities. You can do Fishing whenever you want, or do an hour on Aura for a little boost, change to Mining for an hour, change to Hunter for an hour... The more casually you play, the more time you can be doing something with an Aura. It's just much more relaxed and encourages switching between tasks, core RuneScape
There will just be some people you encounter that don't see them in the crowd too
To me it feels like they discourage switching between things and want me to jsut do the same thing for 1 hour blocks
bring ur phats in ur presets they trying to toggle them lol
I do get your argument, but auras do the opposite of this.
It encourages you to lock iin for a certain period of time, and when said aura time is over, do something else. Got friends to pvm with? You'll do it in 1 hour blocks while you all got aura. Not 40 mins, not 1 hour 13 mins or how long you want to do.
WHile it would be better to have other permanent unlocks doign the same thing to remove the "do this for an hour or your aura is wasted"
You can always deactivate it early in that case
Overall, very exciting stuff!
- I'm giving the UI changes a chance. So far it's weirdly different but I don't hate it
- 120 Construction scares me 'cause that's one of the expensive ones to train 🙈 But also it's very exciting to see what everyone makes with better house tooling, and what construction outside of the house looks like
- Havenhythe is exciting! I know there's a good amount of info out about it already from the streams and such which I've ignored, and plan to explore blind so will skip any future info/trailers if I can
- I absolutely want to know more about the black chinchompa lore when it lands. With how very hush-hush you're being, I'm getting a feeling that they're more sinister than they appear, a bit rabbit from monty python vibes
- simpler combat is good. Altho' I'm a revolution user so likely won't change anything for me 😅
- player avatar updates seem cool, don't personally have any problem with what we have currently but will see how differently I feel when it drops ^^
Keep up the good work and being as transparent about stuff as you have been, it's appreciated 💜
Auras dictate and change your play, and not in a way that gies freedom to drop in and out and play on your own schedule
instead, you play on the aura's duration and cooldown schedule
are the cosmetic auras also going?
I think the cooldown when you deactivate early shouldn't include the rest of the time it could've been active, that's one small gripe
Given that the goal is to redistribute some (so, what makes sense to redistribute) of auras powers elsewhere, you can get the benefit of the aura but much more flexibility to just play when and how you want to than auras could ever do
I don't PvM so that's never been an issue to me
I don't think its limited to just pvm, I think its true for skilling auras and the like too
Skilling on arc islands being a pretty annoying example there
I want to efficiently clear my islands of wobbegons bamboo and crabs which takes an hour. but i'd have to waste all 3 auras to do so "efficiently"
i've never stopped mining because i ran out of aura but it is a good timer on how long you've been engaging w/ said activity
Or i have to jsut waste most of the island to make good use of each aura
Artificial timegating.
We don't always have to do everything at 100% efficiency. I will admit that the last time I saved an Arc island it was because of multiple of the same singular resource I wanted so I could be on Aura for the whole time, but that was a number of years ago
We don't have to. But many players would like to do everything as efficiently as possible. And auras are just a painful hinderance to that goal
Yeah, the push for efficiency often ruins the fun, but it can also be great motivation. Eg: here's my wee wishlist I made of stuff I want to get. I'm likely missing other stuff too
you can eliminate the thieving bag from your list, thieving relic is better than that
But you can't augment the relic and use invention perks 🙂
No idea if "random augmented replacement" for example would help you still benefit from prosper. If you do that's awesome
since thieving update the thiev perk lose it relevance
Hm more research needed then. I would have assumed that relic and item effects would stack or proc separately for chance-based things but idk
Cheers fo the info ^^
no with thiev ttam, they nerfed them working together after thiev update, only 1 procs
...the only thing that changed is that sticky fingers active gives slightly less exp. The increased PP speed from the bag still works
Bag is still very much worth using as the hourly exp averages out, but that's not the main point of this channel
no
?
The bag is way better than sticky fingers lmao
what are the odds that they'll rework slayer so tasks are less RNG dependent? I don't like the current system but a lot from the slayer cape to the slayer masks and VIP tickets are structured around that format. I'd really rather have a soft cap on the frequency of certain creature tasks and the ability to choose from a list every time
Wanted to add that cus they're wrong
I did 120 thieving in the first week with both, and that was not how it was not described that way by the devs on how they stack post-nerf
I didnt even use sticky fingers to get to 120
I'll leave it at that, because this discussion derails the thread
i remember to discuss this matter with ohter ppl when they did the nerf, the maths said relic was better
I think going further then just the option of 2 ( maybe 3?) would take away from what slayer is supposed to be as a skill
well i did 400m thieving xp since thieving update, and thats what they mentione din the patch notes
cool story
.
Don't need to ping me either when I never left
I feel like that's what the block/preferred lists kind of achieve. There's a few tasks I don't like, so I've just outright noped them.
i still use the bag for the perks mainly passive clues
that's not good enough. There's a reason slayer wildcards became a thing and their removal means there should be some kind of rework to address the issues there
Oh wow, I just searched up the wildcards and have been entirely wrong about what they do 🙈 Was thinking they were just treasure hunter versions of the Rush of Blood most wanted cards which is jut a drop rate up chance, not anything around killing off-task for exp
I wish in the move for simplicity, they allow the outfit buffs without wearing the outfits. especially now that we can hide cosmetics.
The purpose of wildcards are for hunting a specific drop from a specific mob. Even with preferred tasks it can take a lot more prep than "let me kill this please"
With the recent update, I’ve noticed that exp gain text is smaller? Has anyone else noticed this? It seems squashed together (the text), was this supposed to be changed or is it a bug that’s going to be addressed?
Other than that I think everything else is exciting and a good change.
and some of the stronger monsters are designed to be difficult to kill in ways a player isn't necessarily ready to deal with
it sucks to have to pay to avoid getting stuck on a task like that
compare being able to do a task more frequently because you preferred it to getting to do it more frequently because you get to choose from a list
I figured they could have a cooldown like when you force a task with the masks and can pay points to reset the cooldown
whatever works to rebalance it so that slayer isn't founded on an RNG system patched over with modifiers
e.g. ripper demons
those can kill you with their death animation
the camel warrior sand tornados
still not sure how to deal with armored phantoms when there's no one else there to draw aggro
one is doable but the entire mob is unreasonable
i can't even get to the death animation lmao 😂 they just obliterate me through protection prayers in a matter of seconds with normal attacks
the ones in the wilderness are a real pain
one time one of them escaped the lava maze and made it impossible to safely spy the penguin
accidentally running through a mob of them because they didn't finish loading in
Have a problem this is really annoying because all the icons have been completely reordered making muscle memory screw everything up I would like this restored as well as being able to get rid of the calendar/ clock
It's really frustrating
Plus the whole purpose of legacy ui was the make it more look like old era Runescape I can't even find the activity tracker in this new one
whats the point of removing treasure hunter if theres still going to be blatant pay to win?
reading everything as a potential returning to rs3 from osrs player, removing keys does nothing for game integrity if you are just going to shove in a different pay to win avenue?
While I have a big distaste for the bxp bundles
They're very much significantly less p2w than TH was
TH had direct xp as skips in forms of lamp and the like, while at least BXP has a ceiling to how much it can affect things
The limit on them is good. But their existence is still annoying to me
Limit on them, but also limit on effectivness (you have to still do skill, you have to still use supplies, at most it can be 2x normal speed but in many cases it ends up being less)
I want them gone too but this is absolutely a massive reduction of degree of p2w in the game
It has the potential to effectively reduce your grind by 50% which is p2w to me
Is anyone going to spend that much money to do that? Definitely not
Yeah it is. Which shows how OP the previous thing was.
op or not, just because its the lesser of 2 evils doesnt make it good
Agreed
you can still get lamps from penguin hide and seek so i'm betting that'll be the new meta 
and thats not even considering the can of worms that are bonds
but the question of "what was the point of removing TH" is that this change is a drastic improvement on that front
Don’t make it good but lesser of 2 evils is better than TH. It’s a big step but we aren’t all the way there.
Autocorrect
it may be a drastic improvement to rs3 players, but to anyone returning it should make no difference at all
so i suppose i have my anwser, the game is still not free of crippling p2w, hopfully this is just a stopgap to appease the whales before they fully remove buying exp
why they made the consession in the first place is baffling, these types of players dont deserve it
same
They did the TH experiment last year with another type of bundle on top, we got that cut at least
They don’t deserve it but it is how it is. Play how you want I guess? I don’t support selling bxp either but TH was always everywhere bad for the game.
At the end of the day Jagex still doesn’t own Jagex, I’m surprised they got TH removal past administration at all.
its gone from getting a 99 for just afking at a bank doing nothing to getting a 99 for afking at a bank doing something
going from 0 to 1 is in fact a pretty good improvement
Drag bones to action bar, place paperweight on keyboard, load preset load preset load preset…. Prayer is a very engaging skill to train.
yeah i mean, i dont currently play rs3 so it isnt a case of playing how i want, its a case of not playing at all
on the player owned farm there seem to be a couple misplaced carts too 
i wish you the best in getting p2w mtx removed entirely, but until then, cya
They should remaster the Balmung
Bank looks wayyyyyyyyyy better! Great work!
for sure! Much better with the lighter BG
Sooo much better
What's going on with this line when interface is locked?
buff bar icon fonts are so wacky and unreadable wtf
I think you have your interface on max transparency, but your game view isn't aligned with the top of your tabs. You need to go into your "edit Layout Mode" and adjust your game view to prevent the overlap:
if that was the case it would be doing it to them all not just those 2
The icons are sticking above the boxes making the headers take extra space
Oh. Then his main ability bar is just pulled to far up then, right?
Hmm. Can't seem to re-create it myself.
Slim headers and lock interface
Was on slim & just locked.
You know, I wasn't a fan of the brown at all. BUT the fix to the Bank and other window backgrounds was spot on. And adding the slider back for increased transparency makes things much better. Thanks guys! I think the brown may grow on me.
Ok just turned down transparancy and it's fixed but I want to be able to use max setting no point giving us it if we can't use it
This is as high as you can go before it gets wonky
Not sure what do to unfortunately outside of adjusting your Game view :/. I play with high transparency and full game view and that seems to work okay. I'm not sure how effective transparency really is if the game view partially overlaps.I guess in your ideal world you'd have no headers at all and game view would take priority over the top of your interfaces?
The buff text for me is still blurry after the update.
It's the tabs - the ones on the right are multiple interfaces tabbed together, the ones with the outline aren't tabbed
Kinda got it fixed made game view a little smaller now I don't have the line and can use max transparency ty for the reply 🙂
Font over buff/debuff bar icons still seems quite hard to read. Below (or above?) is the snip from my buff bar. It came out quite small but looks like if there is timer ticking down in brackets the whole font was put into bold - which is great and this font perfectly visible. However other timers are really hard to see, especially if they are over defensive abilities which are all shades of white/silver.
Before update i had my icons on medium, now they are on large and i still struggle seeing things. Simply applying bold to all timer fonts would go a long way.
Kind regards and thank you for all the work you're putting into RS
This! Plus update the whole UI as well. Its outdated too, I think they started using this back in the day.
The entire point of this new ui is going back to what it was.
To make a second legacy UI?
To make it fit the game more.
But they already had legacy for people who so choose to use it, its silly to make our version a legacy UI as well
It just ruins the whole vibe for rs3
Thats the point. The "vibe" went in a direction that wasnt runescape.
So they changed it to match what they want for the game.
Im all for it. Dosent affect how people play and gives new/returning players someting simple to use
While taking away from the people who didn't want it is my issue
Its only day two. They're listening to feed back.
It'll get better.
I hope so
They did do 1 good thing and cold fix the font
Cuz that other font was hurting my eyes
They already changed quite a few good things with todays patches
Agree, I really like the new style they used. This is RuneScape UI. But what im trying to say is the UI of the Lobby is outdated. They way it has been build. Its very small on high resolution monitors. The tabs on top are still the same, Updates, World, Friends, etc. The latest news is small. Navigation is not modern.
Ive not done much in the loby besides click the login button so i cant say much bout that
^^
At least they remain ontop of things unlike other games
What is the limit? They're more than an order of magnitude more expensive than the price I'd consider buying stars at but if hypothetically I had unlimited money and a personality transplant, how many could I buy?
Zero chance of Bonds disappearing. I'll eat my hat if they do before the end of 2027
I would buy Jack's ex-eaten hat and eat it if that happens
Also throwback to when for a long time after Bonds were released I thought they were a honeypot to identify RWTers for later banning
Digested hat 🤤
I hope they add the inverse cape slots to the PoH Cape Rack during the 120 construction update. Bankspace is a limiting factor in my participation for the Anniversary Event 😅
You can participate fully. Just don't purchase the new capes. As soon as the cape sellers, take the tokens, enabling you to purchase the new capes, exit out.
BTW, the "new" GUI looks a lot like a throwback from 18 years ago. We evolved away from that look, but whoosh! it's back!
i just loged on for the day and Oh my word the bank is so much better it's now a vey nice rustic brown instead of the reading black ink on black construction paper feel it had at frist very nice change 😃
i can actally see my items now YAY 😃
They're trying to go back to consistent branding as a "Medieval-inspired fantasy adventure". The blue was a bit to sci-fi-esq for prospective audiences.
In regards to Aura removal, will that include cosmetic auras, such as the Catalyst Leagues aura?
They're more meaning functional auras, ones which are just cosmetic (like overrides) are more than likely to stay.
Depending on how they're handled, they may potentially rename the slot, but that's entirely a future type thing
So the only real outliers would realistically speaking be what to do with the pantheon effects, and the dungeoneering set aura.
(Convert to a trigger somewhere? Convert some as a passive automatically at certain case uses? Etc)
The rest are subject to how they rebalance the other content to remove the "need" aspect
Convert to pocket slot maybe?
It could, the main issue with that is the underworld book is the "set slot piece" to the pocket
do we know yet if the marketplace is a rotating stock or what the deal is with it?
My gut feeling is things will be permanent there and probably a lot fewer discounts than previously
the only overrides being frozen ones leads me to believe it will be rotating but i just want to know if we have the info or not
This is a bad design choice.
again the prices on the marketplace cosmetics are criminal
I mean it's inevitable that prices go up when TH income goes away
Had we had a real vote I'd have voted to keep TH, because I like cosmetics and the prices to buy tradable ones were generally fine, and the ones you have to spin for because they weren't tradable were generally acquired quickly (to the extent I had A LOT of bought spins left waiting for a cosmetic promotion that I had to waste on the Christmas promotion)
pretty awful logic imo
zero reason for cosmetic prices to go up because th was removed
Wish jagex would start asking players what they think. Dropping a new ui with no warning in osrs would cause mass riots. I don’t feel ui/cosmetic changes should be a secret. Secrets should be for new ingame content
I feel there’s still a disconnect involving the players and game devs
Considering how people have been reacting to just a simple UI change. I can understand why theres a bit of a disconnect.
Yeah.
Few minor gripes but other than that its a nice change
the gripes can easily be addressed. and tbh practically all arent anything game shattering
Yup. One has already been tweaked. Only other is the callender/clock being stuck on the minimap
i mean i see no issue with the clock/calendar location. WoW literally has the same placement for their calendar/clock
I just dont like that it takes up so much space for such a little box.
Like a quarter of my mimimap is just covered now.
id say the ribbon is the biggest issue, but thats been a thing ever since like EOC
Im sure they'll adress it in time
I’m aware of this as well. But at some point you will want to receive the cape still. The participant motivation is subjective here and not the main issue for years to come I think.
Other than me not knowing how to get to my Necromancy action bar, I guess...
My usual method was equip a melee weapon then press the back arrow thrice
I don't think any UI was designed for that... Bind your action bar?
I have no idea what binding an action bar is
The thing that makes the bar change when you equip a melee weapon lol
I just memorised how many clicks in each direction my other action bars were from that one
add one for necro
Ty
I memorized the numbers, so I would right-click and select the number.
What? Oh...
Also didn't know that
feels dumb
Well you're just one of today's lucky 10000
I basically stopped paying attention to Combat shortly after EoC
It's not that I didn't like EoC, I just didn't have the time to learn it at the time, then didn't bother to afterwards when I had time
tbf eoc on release was a bit of a mess
I think it's really great Jagex is seemingly putting in a solid effort into rebuilding trust with the player base. I will say that it does somewhat carry less weight when they say they want to reduce FOMO events and then release inverted capes the way they did. 4/yr and only available during January. Seems pretty fomo to me 🤷🏼
Excellent Update Mates 💯 this new UI looks refreshing and I appreciate your almighty efforts into making the 25 year old GOAT Runescape 3 (and it's little brother OSRS) into the Dynastic Beasts they should have been in the first place.
I believe the best is yet to come and that Runescape 3 ||(and/or 4 if that is coming out? 🤯 we dunno but that'll be lit whenever it happens either way) || will reach GREAT heights.
For........ this roadmap is one of the **best **in the Industry (I state this as a outsider/Casual or Super Sweaty Gamer Enthusiast.)
With that said - I believe Jagex shall 100% bring Runescape 3 back to it's top at the top of the Mount Rushmore of GAMING/MMORPGS... where they (Jagex, the TITANS OF INDUSTRY) shall then put 4 different facial expressions of Mod North or ... hmm, y'all can think about this part be creative but do it BIG once Runescape 3 reaches the Top once more.
It is only a matter of time and great updates ahead.**
In conclusion: **We rockin' with you Jagex - til H, E, DOUBLE HOCKEY STIX, or High Water, friends. We have come this far, lfg.
~
Bg - Runescape 3 Super Phenom Underground King 25 year game veteran- Resident Clan Member of the oldest clan in Runescape History - The Gladiatorz.
**P.S. (Post Script): Thank you for blowing up Treasure Hunter - ez W. **
So are they finally getting rid of the dead mini games like pest control castle wars and Stealing Creation and so on
As a non-standard scaper, that is, I started < 5 years ago and am at 5.8bil, and am at top end of the boomer age demographic.... This update and the roadmap are all very encouraging. Some new content coming that seems interesting enough to maintain my interest, enough other changes that hopefully will encourage others to continue playing what is a wonderful game with a great community (if you ignore reddit). I am most looking forward to Leagues 2, let's roll! Great job on the changes.
how do we get to the reddit feedback page
ty
is there a reddit thread for roadmap
about the stuff they taking out of the game
There’s no Reddit post but this is the thread for the roadmap discussion
You’re in it now lol
https://www.reddit.com/r/runescape/comments/1qh5jl4/runescape_2025_roadmap_megathread/
Theres definetly a reddit thread for the roadmap aswell
Ignore that it says 2025. the jmod made a mistake 🙂
Noticed the social update on the roadmap. I know two gamejam projects that could fit here if there's space. Not sure if the clan part of the update will focus on gameplay but some general gameplay where I think players would have fun interacting together would be this one
And Mod Ryan had some ideas for a group finder as a well, which he worked on
Has this been here for a while as a joke or did Jagex leak the new skill with the UI update?
Been there for a long time
dunno what preset this is but yeah Sailing has been a joke option in a few dropdowns for quite awhile now
I'm already 99 sailing. Dunno what level you are.
Riding and Bankstanding should be added for consistency 😏
And benchsitting!
Any updates on the magic and melee betas? If combat 120s are coming February then these should be soon
Seems kind of short notice to include a beta and process player feedback. I think they’re just going to “go for it”
First of all; Thank you for all the work you are doing upgrading and improving the game. I'm exited about the Roadmap for the next year!
It seems that a lot of the work has been put into giving new players a better experience. Also some features has been made available for all players.
I'm not saying this is bad, but I've heard very little about how you will "compensate" the features you have removed from Premium players. I'm not saying it is wrong to remove TH, but to be honest, it has sort of taken away the one of the main reasons for paying premium. All I'm saying is that it is important you don't forget us because there needs to be some sort of "gain" in paying extra...
yeah i think they got enough to work from, with necro, earlier beta's and leagues
and i think that they can easily translate the ranged beta to other styles
maybe even the content creators that went to Jagex last week got to try eoc 2.0 and give their last feedback
Yeah im worried about them rushing it. I agree with what Ryan said about them they need to make early and midgame better without sacrificing the endgame
oh no no no: https://i.imgur.com/43POZA1.mp4
Unplayable game. time to cancel my sub
btw, there's hundreds of new instances of clipping
but I want to thank Jagex for one instance they fixed. https://i.imgur.com/wh2SBCy.mp4
floating shelves
The tradition continues, after every significant update, the ratcatchers house continues to be very slightly impacted: https://i.imgur.com/zVybrqJ.mp4
Floating shelves makes sense in the Magic Guild
Week 1 of hay bales clipping through wall
this is how we learn to curve our arrows.
Has it been announced what language(s) they're targeting for the RS3 Client API? Is it going to be Java, JavaScript, C, Lua? Multi-language?
Edit: or even a proprietary script (hopefully not)
They haven't actually made it yet, so my guess is that will be what they need to figure out.
No idea. But the best way to find out if you're interesting in doing plugin stuff would be to just sign up for the project
I may have missed that - where is the signup?
#rs-api
Ty, you da best
He got T-posed by that wall
I wonder how the destroyed Draynor part looks like from ROTM
I'm always amazed by the stuff you do/find
Yeah I’m also curious how RotM Edgeville looks before you rebuild it, probably very glitchy but I can’t easily replay it to see.
Not announced. OSRS, however, has committed to LUA. If I were a betting man, I would bet on LUA.
Are there plans for a unified collection log similar to osrs? I saw a lot of people talking about it on the stream chat but didn't see much pointing to that in the newspost?
Yes™
I mean that only talks about broadcasts for stuff. not really a unified log.
It might just mean fixing all the inconsistencies in broadcasts for drops, like some really worthless items have broadcasts whereas more expensive items don't
Mod Ryan basically extra-confirmed it on reddit
is there a confirmed list of all the mtx items being removed?
i have one but there is some "may be removed"
Same lists we had before. Nothing new since then
gotcha
honestly hoping we dont get our D&D tokens removed
only thing keeping my sanity with some of these weekly/monthly grinds
No need to have them when they fix the annoying part which is that nonsense being a weekly/monthly etc
Which is supposed to be part of the "dailyscape overhaul" that's on the roadmap
Thanks! It actually looks a lot better than I thought it would (in terms of graphical quality, not in terms of being destroyed of course).
Yeah i’m surprised as well.
Seems like its not something they forgot since i’m not spotting anything weird going on, and this building has a custom model
Setting changes:
Game Interaction
- “Mouseover tooltip options” added.
- Previously "Mouseover text".
Legacy Mode
- Previously "Mouseover text".
- “Legacy Interface Mode” and “Legacy Interface Skin” removed
- “Game Interface Layout” added.
Appearance - “Map Icons” added.
- Previously "Legacy Map Icons", description updated to reflect change.
- “Minimap Shape” added
- “Chat Style” added
- “Game Interface Layout” added
Game Clock - “Game clock visibility” removed.
Notification Channels - “Minigame Spotlight” removed
- “Premier Vault” deleted
Content Updates - “Treasure Hunter Notifications” removed.
Additional Options - “Cosmetic Overrides” sub-category added.
Cosmetic Overrides (NEW) - “Hide other players’ worn customisations” added
- “Hide other players’ animation customisations” added
- “Hide other players’ familiar and conjured spirit customisations” added
_ _
Monthly Drop Rewards
- Replaced Rewards:
- 1 Medium protean packs -> 3 Life refresh
- 1 Small Knowledge bomb -> 3 Aura refresh
- 50 Springs -> 1 Small cash bag
- 300 Magic notepaper -> 300 Enchanted notepaper
- 150 Magic notepaper -> 1 Small cash bag
- 50 Silverhawk feathers -> 1 Small cash bag
- 50 Magic notepaper -> 2 Distraction & Diversion reset token (weekly)
_ _
Misc
- Tales of Pride - Love Letter hint updated to reflect changes to Armadyl's tower.
- NPCs with objects integrated into their model were either updated or removed.
- World Map icons had their anchor/pin removed (the pointer bit).
- Group system teleport to Flesh-Hatcher was removed.
- The skillguide for coal/silver ore no longer recommends level 5 agility for the west Falador mine.
_ _
There's a ton of interface changes as you'd expect.
A ton of fonts were changed, colors were changed, and functionality of several bits were changed. I probably won't compile everything but here's some non-obvious stuff:
- Players can no longer swap login backgrounds.
- Edit Layout Mode now has a new interface with categories.
- Most default presets were removed.
- Game Calendar replaced its Treasure Hunter category with a Marketplace category.
- Marketplace interface was remade and has a few different functions.
- “Trade * Assist” renamed to “Requests” in the chat interface.
- Respective buttons combined.
_ _
There's also several MTX changes as you'd expect once again not a full list.
- Most references to Treasure Hunter were removed.
- Solomon's General Store was removed.
- Wardrobe categories renamed:
- Solomon's Store -> Store
- Treasure Hunter -> Tradeable.
- A large number of cosmetics had their params updated to align with new Marketplace interface.
- Lobby banners were replaced with a Marketplace banner and a Bundle banner.
- Vic's store/DXP Token shop have been cleared out.
- Premier vault and Premier artefact were both removed.
I've gone through most of the changes, but the biggest batch are all the graphical changes, and there's a lot.
Massive amount of map changes as you'd expect, but over 3k objects/locations were added or modified graphically. Nearly every surface world map square was impacted as a result.
Solomon seems to be around solely through the website now.
so RS3 has lost Classic UI mode. When it is coming back?
Never
Why?
Being 25 year old makes you smart enough to remove the legacy that brought you this age?
To me it just looks super outdated and it's better that it just gets a nice little update like the current "classic"default layout they have
Nah, it is just a variation of EOC UI.
And interns attempt to apply legacy colors
It also sounds like you were playing EOC UI and don't really understand why people like Classic look. So from your point of view it is not a loss
Feel free to leave constructive feedback in #1463145884220129310 as that's the main place here in discord they look at. Just try to give something better then "Bring back old ui"
Daily challenge rewards on the F2P track could use some rework.
- There's still silverhawk downs on it despite that being associated with a P2P skill and item. 0 use for F2P.
- With the removal of Treasure Hunter, there's no way for F2P to obtain the spring cleaner anymore, meaning that all tight springs are practically unusable if you don't have one. It's now also odd to award these from the get go on fresh accounts for a drop cleaner that is now locked behind 43 invention (and hence 80 crafting, divination and smithing).
- With the reduction of DXP events, cinder cores also have less use.
hi, anyone knows if this animation overruling gets fixed?
for example prayer flicking while in channeling ability
are silver hawk feathers being removed for good or no? what's the ruling on that?
as i about used all my down fearthers now im trying to decided if i save or use the tradeable ones etc
I hope we can still get the outfits from there like Vanguard armour
Earlier this month I had to send an email immediately after one I'd just sent "By "March this year" I meant 2025"
I don't think it's practical to remove them. I got another one a few minutes ago from a Seren Spirit, and I already have more Monthly ones than I could use by January next year lol
Same.
Removing them will have a predictable backlash because they're still being awarded even when people can't use them all
Having more then you can use means theres another problem with them 🙂
You say DXP token store has been cleared out... I have hundreds of thousands of them waiting to spend across multiple accounts... Planned to use on elite outfits on alts, unsure what on my main
Can still access in-game via Xuan
That's rather tucked away, lol.
Probably would be able to use the tokens for skill outfits. Just not lamps / pulsecores and other TH related items they're removing
But that's just guesswork
Yeah, I'd only ever used them on cosmetics or skill outfits and not really interested in the other stuff there
i figured out how to fix the clock attached to minimap issue... lol
The clock attached to the minimap causing a huge bar to be slapped on it was such a dumb design choice
Are there going to be eternal magic planks with the 120 con? They didn't seem to show elder or eternal magic planks as a consideration in their WIP previews
On mobile - why is inventory / equipment brown background and map / chat blue ? I feel like it was all brown yesterday?
mobile has been randomly 50/50 blue/brown at all times since the update first released
i think the question is answered with the first two words kekw
i hope we get them as well as possible more types of construction woods like more types then just teak and mahogany etc
I really hope jagex hears about the dumb design for clock under the minimap and gives us the option to disable it or move it around atleast
i still want them to just slap an option to be blue or brown into the UI it isnt that hard of a code to add a toggle for the color swap. i hate the brown and in places like Priffindas the brown just looks terrible
Regarding the roadmap of the upcoming POH construction update, I hope it includes having one portal for all the teleports and the ability to move all rooms without having to rebuild them if possible
Can we get some consistency with the skybox. I was just checking out the changes around south Fally and you can have a beautiful blue sky then **take two steps slightly north **and it looks like a dreary dark sky that makes no since at all. and you get the same in a 360 view so the sky to the south which was blue looks the same dark. I can understand when going to a swamp or an area that is a dark theme but this is the same area and it changes. I have to keep messing with the skybox settings all the time. And can we just get rid of the fog period. It really makes it hard to see. You don't like driving in it why do I want to run around a town like Falador in it?
I can clear the skybox after going two steps north from the same spot clearing it will make it bright and blue again then walk south again sky stays blue then turn around and go north again and the sky turns dark again. I go back to skybox setting and hit clear skybox and the sky turns back blue and will stay that way running north but if I run south again and then run north the same path the sky turns dark and I have not changed any settings. It will do it even if I set it to Midday which is my preferred skybox. Filter is also cleared but it still does it.
While I don't mind so much that Armadyl's tower is removed but at least give us some sort of view when we go up into it. I loved the view of Port Sarim and Falador form up there. Even if it's just clouds it would be nice.
(skybox doesn't matter in this case) but when you zoom out everything gets washed out in fog. I play zoomed out and this area was fine before I could see everything clearly even zoomed out. It shouldn't have this much of a dramatic difference.
Help new players, make action bar binding have these settings by default
^ aslong as there is a clear unskippable tutorial thing that tells them why their action bars are switching
I think a simplified version of that would be better. Maybe just a bind for main bar switching for each of the 4 styles? Also, we're back to tutorial island now right? How is tutorial island for teaching eoc combat? Could be something to look at.
There's technically 2 separate tutorials: 1 for client users and 1 for mobile users.
why does it lag so much after update?
Poorly optimized likely
As even users with high end setups 4090s etc are struggling with fps in new graphical rework areas like Lumbridge especially
This was one of my complaints about the south falador rework. That the area looks like it's winter or autumn but the biome is right next to port sarim, mudskipper point and karamja. Those areas are just fun summer vibes instead of winter-y vibes. I tried to argue that it has winter trees like spine trees instead of leaf summer trees but people thought those trees exist in summer areas too. It still comes off-wintery though
aah damn
The lack of optimization is really unfortunate; the point of the visual update in F2P areas was to give a good first impression, and lagging and stuttering is a horrible first impression (as well as sucking for existing players).
wat kinda phone? im able to play mobile 10 hrs a day on my phones i got 13&14 PROMAX , android pixel 4a5g both run rs fine even my iphone SE runs flawlessly
i dont visit lumbridge much tho lol
every place they've given a skybox in the last several years automatically overrides the player's skybox setting :/
it's very annoying
ought to be the other way around
Clan flag in burthorpe still teleports you to the south of falador
Is it possible to pin the money pouch back to the general area of the mini-map? It seems I now have to open my inventory tab in order to access the currencies.
Your screenshot disappears and reappears for some reason and you have an add to Favorites link on it not sure if that's the reason
I really like the new server image/client icon c:
When it comes to the combat update in February, will Attack, Strength, Ranged and Magic all go to 120 at the same time? That's a lot of 120s to train. And if that's the case, why not increase defense too? Or is it simply to bring the other styles accuracy/damage in line with Necromancy? Just kind of feels weird to leave defense in the dust at this point. And what about Constitution? Prayer? Summoning? Even just getting additional hitpoints/prayer points with those levels would be awesome. Doesn't seem to completely break the game but gives a little more wiggle room for those who aren't high end PVMers.
They're just bringing things up to be offensively in line with necromancy while at the same time replaceing the power that will be lost by the removal of auras.
Every skill will be going to 120 eventually. They just need to fix everything that needs to be fixed before adding more content.
Mod Sponge said the other combat skills have their own issues: https://old.reddit.com/r/runescape/comments/1qh5jl4/runescape_2025_roadmap_megathread/o0hs9fm
This is awesome, thanks for this info! Was really just curious about defense and a few of the other combat skills.
Not thrilled with the new Brownscape
Where can i find the metrics menu now to edit my rows and such?
The default keybind is F7, see if that works for you
I think you can see new models in the runecrafting guild too
The trees on the floating Islands
Really surprised they haven't offered/tried animation options for the icons yet. A slightly opaque overlay that diminishes with the remainder cool down. At least as an option.
I ended up finding it but it seems to be busted with the UI update. I couldn't edit it at all. It just showed a loading icon and if I clicked any tab it switched to a busted UI elements for settings. Going to check again today and report it if I can recreate it.
Not my favorite design of the trees, but big W on the moving leaves. Noticed this earlier today. Thank you Jagex team.
I do like the tree remodel but I don't like the click aera, makes it too easy to click it when you want to click something that's close by it. Also they have little white specks that makes it look odd. (click the pic to see enlarged)
The dramatic skybox changes between Lumbridge and the swamp while better than the murky fog that it had at first the transition between them does nothing but break immersion to just looks odd that the sky looks dark over both Lumbridge and the swamp when looking back towards Lumbridge and vice versa and the suddenness of it as well. Unlike when going to Canifis you go either under Paterdomus or use the agility shortcut which hides the transition by action or by being underground. But when walking/running in or out of the Lumbridge swamp it is an almost jolting change and plus there's that strange way the sky looks over Lumbridge when looking from the swamp and again vice versa. I think just making the sky slightly dark rather than the dramatic dark it is in the swamp would help or just have the whole aera the same skybox, we never needed it before. Another way to fix it would be to make your character perform an action getting into and out of the swamp, but you still have that odd sky looking back from where you came from. In the screenshots I'm just running along the wall in the Lumbridge side but the skybox changes for a short bit and then goes back to the bright sky just past the edge of the wall. It just seems like so much needless changes going on because if you head toward Draynor it changes again.
I was thinking the grass might need some texture too, the grass in the swamp is the right colour but just a bit bright I feel?
Hi Mods; Congrats on the bold plans for 2026.
I was wondering, if you are going to work on aura's and time pressure related issue, will the same be done for BOB and other familiars?
Regarding the API's, what kind of API's are we talking about?
Familiars aren't even remotely comparable to auras and have been a naturally obtainable resource in-game since the skill's inception.. what even
Will bad luck mitigation for boss/slayer logs be looked at in 2026? 🙏
It's probably been said before, but can you please fix the clickboxes on trees?
The new trees look great, but adding clickboxes to the leaves makes doing anything in forested areas a nightmare. You need to either use the minimap for navigation, or right-click EVERYTHING to avoid involuntary woodcutting. I can only imagine how much worse it would be on mobile.
If I wanted to chop down the tree, I'd have clicked the trunk.
Oh, they did that? Is that why it felt weird clicking the Fishing Guild gate from the lodestone? I thought I was the one malfunctioning😆
Nah, it's not just you. Those two trees in between weren't always such a nuisance.
I like the trees. Its just the clickboxes being so massive thats an issue
first party solutions would be best of course, but menu entry swapping potentially coming to rs3 with the api stuff would fix this, as you could change the left click of all standard trees to "walk here"
currently doing this in osrs and its so nice, especially in areas like southern ardougne and tirannwn
you cant check in game how long you have membership anymore since ui changed
i know you can in lobby
there's some foul magic going on here
I noticed this too. It was nice when you had a bond membership to check it in game now you have to lobby. It used to be on the marketplace interface.
i was use to to check it in game :D thats all tbh like its not that important but would be nice
can one of the new changes to be added, so we can hide other players? can barely even find seren spirits or anything with all these people lol