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#July Quest Qol and Game Health Update - This Week In RuneScape
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Account luck is purely a placebo effect, people make a new account and when they get a drop 10 kills earlier than their "Main" or Account A in this case, they swear up and down that account is luckier
it's all in your mind
has there been any info on nilas droprate changing? does this fall under rares?
That was exactly my point.
Funny thing is, the effort in getting that new account levels is almost always going to end up far more than the extra time they spent dry, as well lol.
Surely it does, I imagine it wasn't mentioned specifically since nilas were not touched specifically, the others were upped in addition to the raw chance being raised by 50%
I'd guess nilas droprate remains the same. It doesn't depend on enrage
Probably been reported already, but the Jas page change appears to be bugged, 200 kerapac done since update, and 0 drops of 2x pages seems statisically unlikely
im gonna go on a limb here and say some of rasials drops are really nerfed too hard imo,i just got four (!) eternal magic spirits for a kill
the drop is 4-7, you just got unlucky on the roll
yeah looking at his drop table, it's fine for a boss
it went from 5-8 to 4-7 lmao, literally a 1 quantity drop nerf..
think a lot of people are experiencing frequency illusion
in this case there's no illusion, that drop didn't exist previously 😛 It would have been 40 dwarf weed seeds pre-patch.
so it went from a 80k-ish drop to a 37k-66k drop, still not that big of a nerf
20k is nothing
it's def still a situation of people are acting like this is the end of the world, when it's really not
for mains it's almost no change - even removing the entire commons table wouldn't substantially change gp/hr at rasial, with how much of the money is in uniques. for irons, going from 65 dwarf weed seeds/hr at rasial to 3 is an extreme adjustment. It's now so minimal that it's not even a reasonable source for this supply anymore.
Yeah that's unfortunate but we shouldn't balance the game around Irons, they chose to play the game on a harder difficulty, they will just have to find a different way to get dwarf seeds
Having options for acquiring reasonable supply quantities for personal use sounds good to me, but i would want that to (mostly) only be achievable through dedicated sources and not as something you get as a sort of bonus while you're trying to get something completely different, that's what drives the value way down
its not really about the value i think its sad,it's about the quantity (thinking as an iron)
Yeah it is unfortunate as a iron, but you do share the game with main accounts, so we can't balance drops and the gameplay around a harder version of the game because as it is very evident it breaks the economy for the main game. Irons will probably have no choice but to go find a different way to get dwarf weed seeds, rasial was not the only source of them in game
dwarf seeds are fine,its the spirits that bug me,i dont expect 50 in a drop but lets be honest,even for mains doing an end level boss (for the necromancy style at least) 4-7 spirits is a bit on the low end
make it 8-10 at least
and it's not that there aren't any sources but gim was introduced so a lot of players are irons,regardless of your opinion on 'harder' gamemodes,it should be at least thought about
4-7 is still a 37k-66k drop for mains, that's very good for 1 common drop that he has ontop of the other insanely good common drops he has, No one is going there for spirits, not even Irons because as stated before, he didn't even drop spirits before the nerfs.
then why put the drop there,again drop value is not why i'm bringing this up
he drops 80 animica spirits,yeah they're not worth as much but still
No but it's why the commons got reduced/nerfed, you can't half talk about the topic
the nerfs where there for alchables,and in rasials case the insane amount of torstols
0 issues with the alchable reduction,or the seeds,4 spirits for your effort,regardless of if you go there for that drop is abysmal
except its not for the majority of people lmao
also as per the blog "This included a summary of a Game Health Update to tune the drop tables of a handful of more recent bosses and Wilderness Flash Events, due to the effect they have on the game's economy" it doesn't specifically say it's only targeting alchables, it's targeting the game's economy
the alchables were used as an example, but it's not the only thing
so these spirits being added means its needed then right?so why only make it 4-7,i just think it needs a slight bump,and ONLY those spirits thats it
because a slight bump to spirits that are worth something doesn't solve the economy issue, if 7 of them is a 66k drop, imagine getting 10/12/15 in a drop
i never said it would fix the economy lmao
i just said in my opinion they need a slight bump
that's the whole point of this game health update -.-
like i said they being added means they are needed,then whats the issue with this one drop being bumped up
them replacing a drop with spirits does not automatically mean they were needed
it means a drop got replaced
that's it
Could just be that without the added drop everything else would be "to common" and this is "the least harmful" they could think to add
^
what else would it have been?
And in this quantity they expect/hope it's still on average the same amount of money as some other drops for mains. And irons still have something kinda useful that gets dropped
anything,its not like we can enter the jmods thinking process
yeah i can get behind that
I mean, if the blog says "hey we are targeting the economy from recent bosses" you kinda can use common sense to figure out they are doing things to target the economy
but maybe that's just me idk
you act like i have 0 reading comprehension
let's keep it civil
was also just stating an opinion
To be clear I wasn't targeting you, it was a general statement
does arch glacor HM have multiple loot tables?
in a literal sense, yes; if you have an old streak it'll use the loot seed determined when you started that streak. for streaks started since monday, no.
definitely agree that a lot of the replaced/nerfed stuff needs to be bumped up.
At 40 KPH (above average KPH, much more than afking, as that was brought up), you can expect around 3 seeds of Torstol, Dwarf Weed, and Fellstalk from Rasial per hour on average. 4 eternal wood spirits, 5 elder wood spirits; these values are laughably low. A 40k value commons drop is not "very good for 1 drop"; that's below average even on Rasial's table, one of the worst commons table in the game already.
40 water runes on HM glacor is another one that wasn't mathed out. It's half the value of the next worst common, banite stone spirits at vendor price value. Even on iron, each completed 200 killstreak worth of water runes saves a couple of minutes of runecrafting. Cannonballs start at 100 and water talismans start at 30, by comparison.
If previous values were imbalanced being too high, certainly several of these new ones are also out of balance being far too low. A 95% nerf to Rasial seeds was an unwise starting point, but easily enough fixed. Ideally done sooner rather than years down the line.
is a 200 killstreak giving you a few minutes of water runes bad?
are you saying the drop shouldn't exist at all? I agree in that case
no reason for you to be getting any water runes, really
For any of the nerfed drops you won't know if it's value is "to low" untill you give it time to go back up when the economy adjusts to there being less coming into the game
hes an ironman
in either scenario, if a runes drop is essentially token I'm completely fine with that
I'm inclined to believe that was the intention
Irrelevant when they are the one to speak about gp values in the first place.
pretty obviously yes, it's bad. "it needs to be bumped up" is pretty unambiguous as to what i was saying