#May Game Health Feedback Response

3790 messages · Page 4 of 4 (latest)

austere tusk
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Or they do go under still

mellow pendant
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ironman, 99 hunter, got all my dino's i still go to bgh because i enjoy the content

crisp steeple
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and for the record i mean compared to active methods. not saying you should get nothing for afking, but it should always be the least xp and least gp option

austere tusk
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Yeah it should be a baseline

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How much stuff and xp should enter the game

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Vs an active method

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It's also why I detest alch and the almighty machine.

It's fun for a player but a sickness on the game health

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You get a pile of stuff and then fire and forget

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Come back in 3 days for 40m

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Or more

mellow pendant
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alch machine in theory is fine, it should have a 100/200 item limit and salvage should just not be as abundant

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alch machine can help stabilise price on things/increase them. but rn the things that are alched will never go back to alch value

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look at water bstaffs

austere tusk
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Yeah it's fine but as is

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It's bad

mental citrus
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Players need level 91 Fishing to catch blue blubber jellyfish and a Cooking level of 95 to cook them. its pretty high level content, maybe they should rework they levels to make it low level skill. Hunting crystal skillchompas gives 7,197,708 per hour. 100/7=14.3 hours to match what zammy made in an hour. it takes 97 Hunter to get a crystal skillchompas. alot of your high level skilling content is a joke now. combat seems like the only viable method of making money now.

austere tusk
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Yeah staves are weird because you can tell the idea is to maybe be dealers choice

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Diss or alch

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I mean even in osrs you alch them

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But we can disassemble for some bits

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I think the abundance is bad and it's good they're checking that

crisp steeple
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you're comparing some of the worst skilling methods in game to the absolute best moneymaker in game

untold parrot
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to be fair I don't know the last time I made 50M/hr at gate.

crisp steeple
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it's an average. you're not going to make 50m every single hour you do

austere tusk
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It's an extrapolation of rares and hitting the "good" commons

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If you ever seen the wiki they list rares as, say, you get 0.05x of a rare in an hour, depending on the drop rate

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You can be spoonfed or you can go dry

mellow pendant
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can't release a boss that's worse than the last because "where's muh gp"

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and then certain cases just printing astronomic numbers

austere tusk
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It's again a weird balance

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I'd say that like 95% of people alch salvage

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The disassembled parts are there sure

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So it's a question of salvage or just let them drop piles of gold

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And then they kept printing newer tiers

mellow pendant
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well they want the friction of either manual alching or waiting for invention machines to churn through it but it seems the availability of the alchs is the issue because like you say. nobody DA's necro/ori.

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we went through this when we could have 5 alchers or was it 3? i forget now tbh

austere tusk
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I think you can do 3

mellow pendant
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the salvage that actually gets used correctly is relics.

austere tusk
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Maybe more with the new power boost

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Yeah

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I mean you dangle uncommon and rare comps you gotta break your back to get from like bosses

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Like ilujanka

mellow pendant
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exactly, as an iron i'm not alching my 1m relics

austere tusk
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Not that that's hard

mellow pendant
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but all i do is alch 750k necro slices

mellow pendant
austere tusk
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I think it does somehow feel better to run an ED

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Lots of chances at rare relics

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And plenty of uncommons

mellow pendant
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you might even have people selling relics (idk if they are even tradeable)

austere tusk
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Of course if you get a weapon at Vindi or something it's in your best interest to then make it level 9 or whatever to get max comps

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But I'm digressing. The issue is salvage is really plentiful and the higher tier bits are just so enticing to alch

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You're getting 3, 4 large or huge necro every so often at an activity

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That piles up

mellow pendant
austere tusk
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Rolling at common comps you can get just buying or smithing or whatever else

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Or 350k gp

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With osrs it's different because the scale is lower and different. If you're using addy or rune and you get a dragon or rune sword drop at slayer you think "wow I can use that" or crunch it into coins.

It's only coins in rs3 after the change, nevermind it was because of how getting a rune weapon or armor is nothing

soft acorn
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i dont understand why we are back to this topic again after the majority of people said no thank u

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u can’t bring back my lovely magic combat style and than hit all my bosses with nerfs

mellow pendant
soft acorn
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they postponed because people got pissed

mellow pendant
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people are always gonna get pissed at nerfs, that's what people do best. complain

soft acorn
mellow pendant
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less liquid gp in eco = less gp available to spend on bonds = bonds don't sell = bonds become cheaper

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that's how deflation works

soft acorn
mellow pendant
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with their current direction i really wouldn't say that till it releases

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i'm as skeptical as you. maybe their design philosophy changed since the EGWD issues.

soft acorn
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if they really are looking for the health of the game we love to see it

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cuz deflation won’t be instant

mellow pendant
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it's at least a step in the right direction. postponing this multiple times to take the appropriate action in the first go

soft acorn
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but inflation is instant

mellow pendant
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rather than nerfing things multiple times causes less anger overall too.

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imagine if they did the original nerf, then did this one too

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it's a very hard thing to get around as a dev i imagine.

soft acorn
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it would be basic jagex move

mellow pendant
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kinda just gotta hope it's the opposite really

crisp steeple
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half the people that are upset don't even know why they're upset and are upset at something that genuinely doesn't exist

soft acorn
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i am upset cuz they lowering my gp per hour

crisp steeple
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people think bonds are contributing to gold inflation

mellow pendant
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technically your aren't losing gp

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you gain spending power

soft acorn
mellow pendant
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if they do nothing though, it just gets worse

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which we already see the effects of

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so it's a case of: it gets to the point where eco might as well be dead, then game becomes iron only or dies

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or they try to fix it and make the game last another 25 years

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do you wanna make 1T/hr and spend like 200T on gear sets eventually? lol

soft acorn
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no

mellow pendant
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or just try and dial back inflation

soft acorn
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probably mad

vast meteor
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Let’s mint a new currency

soft acorn
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i am ok with deflation

mellow pendant
# soft acorn no

then you have to endure the hard period of transition really, like you say. inflation is instant. deflation isn't

soft acorn
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i just dont want it to be like gw1

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where old bosses aren’t worth farming

mellow pendant
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it won't be that bad 😛

crisp steeple
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i would like to think jagex is trying to tackle gp + supplies inflation before looking at how TH devalues xp

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remember when prismania used to be a lucrative promo and now it's basically just permanently running in the background of all other TH promos?

vast meteor
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New gold coins. New currency!

mellow pendant
soft acorn
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my biggest issue is protean

crisp steeple
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new currency doesn't really do anything

vast meteor
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Yes proteins are quite bad for the economy

soft acorn
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they want to help make skilling profitable like pvm

vast meteor
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They drive down demand for real skilling mats

mellow pendant
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i don't think you can fix proteans till you fix the issues with a lot of the game getting invalidated by certain things too

soft acorn
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remove proteins and that will help 100x

mellow pendant
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which chokes their supply of items that would come from them

vast meteor
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It would raise prices of all skilling materials

dawn tendon
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proteans make jagex monies though, so thats obviously off topic for them.

mellow pendant
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like 1 persons rasial log accounts for 55K torstols, instead of those torstols being spread over multiple areas

vast meteor
crisp steeple
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even on my iron, i made such a tiny amount of potions to get to 120 because of daily challenges, penguins, herby werby, etc

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my main got 200m agil* and almost all of it was from lamps and silverhawks

mellow pendant
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basically got me 99

crisp steeple
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yeah i made overloads in batches of like 50 at a time until i got 120 for the cape perk

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game could use some better gold/item sinks too

mellow pendant
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kinda just see this as the new CEO trying to fix some big mistakes that have happened. but who knows. it feels like a shift towards the better to me at least

vast meteor
vast meteor
mellow pendant
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the one thing that gives me hope is this statement

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AFK should not = reward. that's not runescape, because then i'm playing another game and i want to play runescape

vast meteor
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Jagex is very down to earth on this update idk why it has caused such an upset

austere tusk
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Because it's a negative change to the immediate

vast meteor
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Generally economics is something most people don’t have a deep understanding of, and they explained exactly why they made the decisions they did

austere tusk
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The dopamine monkeys only want to see number go up for themselves with little concern for the health of the game economy

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Gold is like a liquid hi-score

vast meteor
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But the negative is a short term negative if you can even call it that

austere tusk
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It's like a fever

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It sucks but you're gonna be better after

mellow pendant
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the best comparison i can draw is how PoE players react to patch notes

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people seethe

crisp steeple
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will be nice when Jagex stops giving free handouts to everyone

mellow pendant
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then they login to the new league and forget it's happened lmao

austere tusk
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They're all gonna be happy when Amascut drops

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You get to kill another god!

crisp steeple
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people losing their minds over TH gold influx. i guarantee most of the TH keys used daily are the ones you get for logging in and doing daily challenges

austere tusk
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I think I may have bought a singular pack once, and only like 30

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One time because I think

mellow pendant
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don't quests give like 400+ keys per account?

austere tusk
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I don't know what I think

mellow pendant
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you get 2 per right

austere tusk
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Yes

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Plus daily challenges

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Monthly key

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2 daily

crisp steeple
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i don't mind the quests because it's a one-time reward you got for completing in-game content

austere tusk
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Yeah

crisp steeple
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fishing 30 crayfish every day for fishing daily is not the same

mellow pendant
austere tusk
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Here's my solution

mellow pendant
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woulda liked to know how much gp comes from free TH vs paid but idk if they could even track that

austere tusk
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Identify the 50 whales who spend their/parents' monthly income on the FOMO promo.

Disable TH for everyone but them.

Problem solved.

crisp steeple
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like you get more keys in 3 months of logging in + dailies than you do from doing every quest

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and this has been ongoing for like 10 years

mellow pendant
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i'd just expect mtx later, 66% of the ingame gold coming from alch machines and alchs it a bit monkaw

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vs that 5%

austere tusk
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TH is on the shelf.

The other shelf not the content one

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It'll come about I hope

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For now we definitely should fix the gameplay economy issues not the broader game health issue of TH

crisp steeple
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absolutely. i just think it's funny that the people who still choose to point at TH like it's the problem are very likely the ones feeding into that exact system

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1 whale does far less damage than 30k players every day

austere tusk
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I get it like if you're a newer or even veteran of the game you don't like the popups of promos and the little chest icon for your daily keys because it leads to then more ads for mtx

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But it's small potatoes because impulse control is everything

crisp steeple
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people want Jagex to nerf TH for everyone but them

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gr8 feedback

austere tusk
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And sure the whales lack impulse control

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I mean I said it cuz it's funny

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Let the whales whale to keep the lights on

mellow pendant
crisp steeple
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literally. one whale buying 900 keys once is equal to maybe 1 server daily in terms of keys used

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jagex gives away over 2000 keys every year to each player

austere tusk
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I get that MTX has been this Faustian bargain of sorts to keep jagex running

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Probably

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But it can be better

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I think the two issues people have is the fact that the cosmetics are cool but locked behind gambling instead of content, and then probably the bigger issue is the XP items

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Like proteans and dummies and stuff

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Really lamps and stars are filler and super minor

reef socket
austere tusk
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I think rune coins for cosmetics is all fine because you just kinda get it

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Ya know

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No gamble

mellow pendant
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all i'm saying is i woulda probably shelled out $150 on the broom walk alone

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and i aint bought any mtx except keepsakes lol

reef socket
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But maybe lol

soft island
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But can only dream I guess

austere tusk
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I think it would be far more appealing to most players. They can get what they want and otherwise save up any pittance they get for loyalty

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if you wanna charge the equivalent of $15 USD for polygons I mean other games do it

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it's not some FOMO nonsense at least

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I hope

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I mean they would also probably do FOMO promotions on Solomon's store, but at least you can just get it

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not "look at this cool new walk animation. Only 300 spins until you pity out into it!"

mellow pendant
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but i swear with that model i have probably spent like 5 grand on that game lol

austere tusk
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is it FOMO promos?

mellow pendant
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it's not a bad one either, it's all cosmetics but theyir popularity in the community is off the charts

austere tusk
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like one month out of the year there's this sick cosmetic

mellow pendant
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not exactly FOMO, but it's "seasonal" (league) themed cosmetic packs

austere tusk
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oh yeah

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more or less

mellow pendant
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that are all specific to that leagues theme

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it's a 1 time deal kinda thing too

austere tusk
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I mean OSRS has leagues but those require just participation/getting far enough along for the cosmetics

mellow pendant
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yee

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leagues and stuff like that, good reward spaces

austere tusk
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Hero Pass gives me a smile when I remember it. The like schadenfreude sort of smile

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it did have some sick cosmetics at least

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Yak always did, usually

mellow pendant
austere tusk
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I liked the frem one

mellow pendant
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these kinda packs

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people are buying the $500 one like every league in some situations (3 month period)

reef socket
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The premium stash tabs are p2w

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I had a lot of them for trade purposes

icy lark
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Agreed. I thought the same thing considering I was able to get seven 99's on one of my alt accounts this passed dxp weekend all with dummies and proteans. They were Dung, Herb, Craft, Agility, Smith, Arch, Slayer. They were all in the lower 90's to start because I used a lot of unstable ones before. in fact I never stepped foot in a Dungeoneering floor but I got 99. My suggestion is make it cost more to alch with the machines and with the spring cleaner. Why should anyone want to pay more for skilling resources when They can use proteans.

mellow pendant
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a casual player can spend $20 on first blood and beat all ubers with their stash space

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if you wanna be a juicer. sure, you're buying tabs. i overall think their MTX model is extremely solid. same as warframe

reef socket
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Guild stash tabs were great too

mellow pendant
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yeah me an my duo kinda exclusively use our guild tabs now

reef socket
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Expensive but worth it

mellow pendant
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ye nice cos guild members can donate to the cost too

reef socket
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Just have to trust them not to steal

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Or properly handle permissions

mellow pendant
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luckily it's just 3 of us and we trust each other with multiple mirrors. we give our mirror crafts to each other when we log off so they can still be serviced etc

reef socket
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😃

mellow pendant
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every build we own is "our" build essentially so ur just robbing yourself lol

reef socket
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I miss the t88 spectre builds lol

nocturne tangle
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going back a bit, agreed that 5 mech glacor changes are way overdoing it

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they involve substantial effort and some skill - I would aim to benchmark 5-mech around the same commons/kill as 0-250 streaks

mellow pendant
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ag needs dragged outside and shotgunned on every mode

nocturne tangle
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don't get me wrong, AG needs a big nerf

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but the biggest nerf being to 5-mech is perverse

mellow pendant
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250 streaks need shotgunned too

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aint nobody can say this is ok lol

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perseverance or not

nocturne tangle
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I don't disagree

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200 streaks are a big problem given they're not that difficult

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generally though

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I don't think greater skill should reward substantially more common loot

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common loot should aim to scale with effort, but not with skill

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ofc those factors are intertwined

crisp steeple
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i don't think it's awful to incentivize people into doing hardmode over 5 mech NM

mellow pendant
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you do that with uniques

nocturne tangle
crisp steeple
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5 mech can remain a decent option for getting book/artefact

mellow pendant
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like zuk and it's 50% increased rates

nocturne tangle
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the only real justification imo for 200ks to yield better common loot/hr imo is the risk and greater supply cost

mellow pendant
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there's "good" common loot tables

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then there's "how much gp can we stuff into this" common tables

crisp steeple
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would it be dumb if streak number = % multiplier on whatever common you get for that kill

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so at streak 10 you get 10% more of whatever you got that kill

mellow pendant
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think rewarding more commons at all for enrage is a flawed system at it's core honestly

crisp steeple
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enrage is a shit system but it's the one we've got

mellow pendant
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uniques should scale with enrage, commons be static

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or you end up with situations like we have rn

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and then in like 5 years when people can nearly afk 5k zammy (or w/e other edge case scenario comes up) the same will happen again

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best comparison i can draw is ToA uniques. lol i push invo i get more uniques and still get 30k in coconut milk

crisp steeple
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commons need to scale at least a little bit

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a 0 enr kill takes like 30 seconds. 2k takes like 10x longer to do

mellow pendant
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yeah i mean it all depends how long

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because the difference on a 150 toa and a 450 solo is probably about 10 minutes too

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can do 150's in like 15~

nocturne tangle
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ye commons should broadly scale with ttk

mellow pendant
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think it just felt overly generous atm

nocturne tangle
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ye at every stage

crisp steeple
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Actually tbh. I think commons already don't really scale with enrage

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It's mostly the streak multiplier

mellow pendant
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might be the streak yeah, idk if enrage effects anything elsewhere

crisp steeple
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So what I meant earlier was commons need to scale with streak, because as streak goes up, so does enr which in turn leads to longer TTK

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Enrage mostly affects uniques

stone storm
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this might be a dumb question but i can't find it in the post, is this already live?

last topaz
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hey if you're worried about AG bringing too much money into the game maybe fix this awful scaling

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almost nothing changes until 3000%
that's depressing

vague locust
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people posting 200 AG streaks, how many hours is that taking? whats that break down to gp per hour. because they posted the amount of people who completed 1k 2k 3k 4k, and barely anyone has 1k+ done.

reef socket
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Maybe 20-60h depending on the person

proven perch
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Pvme has it marked down as like 600m avg/200ks in uniques alone rn (might go down a bit with ezk being more relevant but might be counterbalanced by increased core chance at higher enrages)

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on top of that I think you can pretty reasonably expect to see like 600-800m in commons rn

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with atleast like half of that being straight alchs

proven perch
last topaz
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You don't need to do a 200 killstreak to get a ton of rewards from AG HM.

proven perch
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I mean you don’t, but bigger streaks are far more rewarding than smaller ones

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imo my only real gripes with the AG changes are that it might end up nuking the price of water runes / cannonballs

crisp steeple
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elemental runes should be cheap anyways tbh

proven perch
last topaz
proven perch
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I mean personally I think in order to have any real effect the scaling would have to be harsh enough to where it fundamentally changes AG as a fight

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and at that point that’s just worse than tweaking the drops

uneven ember
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Sorry if this seems dumb but has this update been rolled out yet?

proven perch
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no

lethal tide
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If you somehow got a 200ks at 4000% without uniques it would basically look the same as a 200 ks started from 0% without uniques

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Ofc at 4000% you're getting on average ~9 uniques rn and starting at 0% you 'only' get 3

vague locust
lethal tide
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The loot from 1-100 kills is about 1/4 of the total loot for 1-200, or 1/3 of the loot of 101-200

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That's why you should always be trying to push ks

hazy crest
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Game needs to go back to having bosses where majority of the value comes from its rares, not the commons.

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And using invention to sink those items from the game to keep it balanced-ish

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New boss -> new armour/tools -> new invention resource -> new perk useful perk? causes people to disassemble the new gear to get the new perk.

open blade
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Still think they missed the opportunity to add charms to hard mode arch glacor

winter cosmos
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I like how they mention ED3 kills Game Progression but ignores necro

mellow pendant
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necro forces you to go kill different bosses to get gear at least

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EGWDs progression is: make account, get 60 magic, afk 1 mech

tardy bane
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How are irons supposed to gather inert adrenaline crystals after the nerf? Making a supply of any adrenaline pot will take so much longer

mellow pendant
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by letting them respond to feedback, all that should be fine

tardy bane
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oh thank you,i didn't see that

mellow pendant
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npnp, valid concerns though

vast meteor
tardy bane
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yeah kera and raksha (if you're a high level iron) were the only okay sources for them,then we have croesus but that droprate didnt mean you would see any of them in an hour,and then we had high level slayer monsters who drops them at 1 per time,getting just any adren pot is already a pain in the ass let alone after the nerf

mellow pendant
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i'd expect them to move them somewhere that will have a bit friction for mains but still provide us with a good income from iron pov, i think the issues stem from the bosses being heavily farmed and having a strangehold on the materials they do drop in bulk

tardy bane
vast meteor
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Oh naur im on a high horse

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I’d like to see iron become much harder

reef socket
covert igloo
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Alot of times a good "iron" update will usually be good for mains too

iron snow
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Nah, not this one. After a lot of ppl alrdy farmed their bit of salvages, its non sense…

obsidian flare
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I was thinking the numbers from arch-glacor don't add up with my own experience, so I checked it on wiki. Compare coins with gp from medium blunt salvage.

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Second is hardmode, can do normal mode but numbers are also like a factor 4 or 5.

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normal mode:

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Possibly it doesn't account for people using a spring cleaner?

turbid patio
obsidian flare
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I wonder if spring cleaners explain the inconsistency

turbid patio
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Ah ok, it's from both NM and HM and the values are daily averages

obsidian flare
turbid patio
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i'd have to ask one of our data analysts if it counts spring cleaner'd ones too

turbid patio
obsidian flare
turbid patio
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ah gotcha

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and how are you finding the inconsistency?

obsidian flare
turbid patio
obsidian flare
turbid patio
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why are you dividing by the coins value? ( / 124,720 )

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Same with this? "article: 2.99/3.04 = 0.98"

obsidian flare
turbid patio
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as a percentage of the total or?

obsidian flare
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About 5 times more gp comes from these salvages

turbid patio
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oh right

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you'd have to factor in drop chance too

obsidian flare
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Wiki does this for me

turbid patio
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and that daily numbers are always different, since it's averages and people killing glacor fluctuates each day

obsidian flare
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If I flip a coin 100000000 times about 50% is top.

vague locust
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if jagex pulled numbers from the game, they are correct. wiki likely isnt updated.

turbid patio
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if you change the date range on data, the averages would be different between any type of date

obsidian flare
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doesn't matter if I flip a coin 10000 times or 100000 times, about 50% is tail.

vague locust
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look at the rcing, the money it says vs reality doesnt add up on wiki. cant always trust wiki :/

turbid patio
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in this case there's a lot more variables that affect the outcomes

vague locust
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id be curious what kind of money AG was producing prior to the first "nerfing" update.

obsidian flare
vague locust
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i kinda doubt people went to farm it knowing a nerf was coming

turbid patio
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it's not large enough of a number for it to have been exact

iron snow
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As I said they don’t respond lol fr.

obsidian flare
turbid patio
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for 15 days in april, AG brought in, on average
3.89b in coins
3.82b in Orik salvage

for another 15 days in april, AG brought in, on average
4.03b in coins
3.9b in orik salvage

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does that help with your calculations?

iron snow
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And how many players were generating that?

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Exact number please

obsidian flare
turbid patio
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differing numbers of players on each, because of the chance to get each item

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some could be claims of chests on a day too

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potentially thats where some variance comes in @obsidian flare

obsidian flare
iron snow
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So basically cause inflow is too high, and mtx was lowering that’s why this is being pushed?

turbid patio
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to our analytics team

turbid patio
obsidian flare
turbid patio
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yeah that too

vague locust
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does the AG numbers factor in loot lost when someone dies during a hm streak or does it minus that?

turbid patio
iron snow
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Im slow learner Ill admit it - but with reduction this will let supplying rise in price?

turbid patio
#

it'd be what definitely enters the game

iron snow
#

Meaning skilling items or the ones used in skills

turbid patio
obsidian flare
vague locust
#

oh ok. im not disagreeing with AG loot nerf. im tired of seeds and nests.

#

just dont like the zammy nerf 😛

turbid patio
turbid patio
iron snow
vague locust
# turbid patio for what reason(s)?

my biggest issue is the dex drop have lost so much value that getting them is a curse. Then theres the issue of the cost of BIS gear to do zammy fast for max kills per hour. we spend a fortune just to do zammy. death costs are rough if your trying to push enrage. Then you guys say +10% chance to BOLG piece but what items are lowering drop rate on for that? im over drop rate at zammy on average, so yes id love +10% bolg piece, but only if its nerfing the dex drop rate and not havoc set.

#

theres time some of us get 1-2 kills per hour trying to push enrage and die 5-6 times. the combat data live stream showed how often on average people die at zammy, and its a solid chunk of cash being pulled out of the game just from 1 boss.

dire nest
#

Getting ready to drop zammy as dead content I see

turbid patio
vague locust
#

but only for 500%+ enrage. lower enrage deserves a nerf, id agree.

turbid patio
#

Then you guys say +10% chance to BOLG piece but what items are lowering drop rate on for that?
None of the other zammy rares are being "nerfed" if thats what you're asking

vague locust
#

tbh, look at the dex prices just from this year. they have crashed so hard. down over 50% :((

#

4m for lost knowledge is rough. 44m for roar is a killer.

obsidian flare
#

So I think way more gp is coming from normal mode arch-glacor than hardmode arch-glacor. There is no point doing math, because I don't know how many players are using a spring cleaner.

vague locust
turbid patio
#

generally you'd find more killers of NM than HM for any boss

reef socket
#

Is the intent to lower the rate of inflation where the money supply still increases but slower, or cause deflation where the money supply goes down over time, or keep the money supply mostly constant?

soft acorn
#

deflation inflation, truth is i love big numbers, u all knew it was gg the moment u removed max cash, doing these nerfs on pvm won’t do anything, because it’s years too late, bring back high death cost and watch real deflation. 100mil risk 10mil death LETS GO

mellow pendant
#

only way that works is if you let people with 0 kc on bosses have a grace period to learn

#

maybe 50kc or something

dire nest
opaque viper
mellow pendant
#

probably from me

opaque viper
#

nah I have seen at least 2 other players post it

#

I personally just don't have a big issue with it. I mean its a high percentage with a pretty long run. I don't think those instances are where the problems are coming from

#

once the charms are nerfed all drops are going to go way down anyway cause the boss is going to be used way less, which I guess is the goal

mellow pendant
#

1/10th of that loot is literally salvage alone

#

then the gp, then the staves

#

you SHOULD be rewarded for pvm, but that's just obscene

opaque viper
#

yeah, I get that

#

well the salvage part

#

again for a streak that long at that enrage, the 1b doesn't bother me

#

I would never do a streak like that at glacor anyway lol

mellow pendant
#

yeah like the whole "1b value" is fine

#

it's just the effect the instant liquid has on the eco, especially when people are opposed to tax and such lol, that gp gotta go somewhere

opaque viper
#

honestly the GE tax doesn't bother me at all

#

I do wish there were more ways to get money out of the game though, I feel like shops aren't used at full potential for that

mellow pendant
#

shops going daily kind of took away from them being a gp sink

covert igloo
#

hardmode ag loot has to be nerfed its so insane

#

but remove the spirit weed seed nerf

flat sage
turbid patio
#

spirit weed seeds are still on NM AG too

#

didn't explictly state in the blog if we kept or removed them from NM

crisp steeple
#

Boss is just farmed to shit

#

This is the problem with boss design the last like 5-7 years where some random dude at jagex decided that every boss needs to be significantly more profitable than the last or else nobody will do it

mellow pendant
#

new boss has to beat last boss or why do new boss

turbid patio
#

Thats more or less been the approach for even longer than the past 7 years tbh, but definitely gotten more and more over time

#

Though it is important too, there's a lot of eyes on a new boss' profitability

#

It's usually one of the first things that's brought up

crisp steeple
#

Idk how zammy 2ks landed on the "50% better than next best option" cuz that's insane

#

At one point, zam was like 6 of the top 10 moneymakers in game (at various enrages)

turbid patio
#

there was a crazy stat i saw about how Zammy affected GP income in its first 3 months

#

ah it was the change to Zammy only needing 1 dungeon clear and then you could skip to boss straight away

#

Volume of gold in game increased by 12.5% in the following 3 months

#

i wish i could share this chart but it's nuts

#

maybe should've included that stat in the blog

crisp steeple
#

I believe it

mellow pendant
#

that's a... number for sure

turbid patio
#

Between the max cash/death cost changes and that ED4 skip change, amount of cash in game was actually fairly consistent

#

a period of about a year, during 2023

#

but after that

crisp steeple
#

Breezy I have a question you may or may not be able to answer

There's a lot of grumbling from players about how long it takes Jagex to "fix" stuff sometimes. We all knew since release that everything in GWD3 was way overtuned. Obviously you can't make everything a top priority, and you also want to avoid knee-jerk reactions but are there any talks internally about possibly improving the response time on things like this?

turbid patio
crisp steeple
#

Pog

turbid patio
#

at the start of this year especially i came in asking for game health updates

#

trying to push for regular occurances of it

#

99% of the time we have projects to work on and do what we're told to do

#

sometimes we can get some spare time to make some changes

#

the one on the roadmap in autumn time and this one here were pushes by a few of us designers

#

I think one every 3 months would be a nice position to get to, as the first goal

#

well, first big goal

#

first goal is to actually just get some done period

crisp steeple
#

Appreciate your efforts. Always felt it was a bit odd that there were never reviews/audits of how the game/content is doing

turbid patio
#

i mentioned on reddit just earlier but it's usually because we let the GP/item economy be and work itself out

#

we don't often mess around with things

#

but we play the game ourselves and can see the effects its having

#

FSW, GIM were both good opportunities for folk to realise it again too

crisp steeple
#

I love that the Solak page update happened cuz Ramen got to Solak on his iron and went "wait this sucks"

turbid patio
#

I can have more influence now than when EGWD came out because back then i was in QA

#

since becoming designer, more and more i've been able to have influence on these sorts of things

#

in fact Zammy was my last project as QA

mellow pendant
#

has there ever been any thoughts of doing something similar to osrs in regards to the way that they handle their ge tax? (i.e using the taxed gp to eliminate uniques from the eco)

would that ever work in rs's economy? not even from a unique standpoint, think more a long the skilling/common loot lines

#

like the influx of AG banites or something

turbid patio
#

im not sure if it'd work or not, but we did actually talk about it the other week funnily enough

#

it's something we should at least investigate cause yeah

mellow pendant
#

just seems like a pretty elegant way to deal with it, seems like it's had a good effect over there on their uniques. all 3 mega rares have been solidly above 1b for a long time now

crisp steeple
#

I think the hope was invention would do a lot of heavy lifting for item sinks

#

And it does decently for stuff like araxxor

mellow pendant
#

invention has done it's job at propping up things like raxx & vindi etc yeah

crisp steeple
#

But there's way too much stuff and most of it is not worth disassembling

mellow pendant
#

pretty sure for a while it worked on the commons too, but the more we figured out DA rates the less that helped ig

crisp steeple
#

It also places the onus on the player to sink items out of the game themselves, generally at their own expense which doesn't always feel great

covert igloo
#

am i wrong in saying a huge issue with AG is the streak mechanic?
how much comes into the game non-streak vs streak?

west narwhal
#

it is kinda. I remember in a previous gamejam or something one of the mods wanted to remove streaking

#

but it was very poorly received by the community

covert igloo
#

and so i was thinking maybe just removing streaking alltogether is good?

west narwhal
#

I'm guessing they decided not to do this in the end? idk

crisp steeple
#

I think it was a Shogun project and he dipped for OSRS some time ago

turbid patio
#

i actually personally dont like enrage multiplying rewards

#

or not as much

#

i think enrage pushing should be done for achievement solely

mellow pendant
turbid patio
#

i think there should be a scaling system, but with emphasis on achievement first, not drops

crisp steeple
#

If we're being real technical

#

AG and Telos enrage don't really affect loot multiplier

mellow pendant
#

yeah i mean, telos seemed pretty fine

crisp steeple
#

It's almost entirely coming from the streak mechanic

turbid patio
#

i put that in the same basket

crisp steeple
#

Like a 2449 enr telos claim gives the same commons as a 100 enr claim

#

I'd be content with never adding another streak boss again

covert igloo
#

if it never had any streak scaling im sure the severity of AG's case would be well lowered

proven perch
#

at say AG you blitz through the first 1/2 of the streak in a few hours and from there onwards its just insane loot

covert igloo
#

i genuinely dont think there is any place for streaks in the first place, its only purpose is to bring in obscene amounts of loot

west narwhal
#

the idea is to test your consistency, which makes sense. but they needed a reward for that so

#

I think the main problem is when streaks were made for telos nobody was envisioning ppl could regularly streak that high

#

I'm actually wondering how much impact telos streaking even has, considering the low amount of ppl who can do it well

#

with AG it's def easier to streak high

weak estuary
#

any plans to tweak kk's drops? or is it just not worth it?

west narwhal
#

I think it's getting the starbloom seeds for 110 crafting

#

but no news on a whole droptable rework

soft acorn
#

please nerf the bosses even more

#

please make it to wear u just lose money pvming ❤️

iron snow
# soft acorn please make it to wear u just lose money pvming ❤️

If there is any PVM content where you lack knowledge on how it works - you will continue to lose money, with dying alone (depending on gear I suppose), then again, if boss is worth it, then in long run you break even or profit. Few of examples: High enrage Zamorak, HM Voragos/Solak solo. The thing is, this profit/break even part - shouldn't come from commons as Breezy stated thus it's lowered for overflow, in general, and wishes that it is spread around different type of contents.

#

that's why it's in experimental phase to see if in long term run, this will change things.

icy rampart
#

This is the thing that mystifies me the most about this update. Hermod is consistently the most rubbish boss in Runescape. He's boring, slow, and gives terrible drops. The boss arena also taxes low end GPUs because ... I don't know why, but if I don't play on my desktop with an RTX 4070 Super it's super laggy. If they're going to take away the Arch Glacor sources of important herblore ingredients, the least they could do is make Hermod worth doing.

soft acorn
turbid patio
cedar horizon
#

Do we have a release date for the chages yet? sorry if i missed it?

vague locust
vast meteor
#

I’d like to see them hit well before, or after, the 110 crafting release so that the community isn’t on a rampage for the crafting update feedback.

vast meteor
vast meteor
#

Or make sure your foreground fps isn’t set to like 150 or sm

obsidian flare
cold pagoda
cold pagoda
fringe relic
#

A really crazy gold sink idea: a Gold Blast spell that melts your coins and hits enemies up to the same damage as the amount of coins melted. This would also act as a sink for nature runes. We could also make this spell do typeless instead of magic damage; this would also fill a niche as there aren't many other ways for players to do typeless damage.

vast meteor
#

1070 club

reef socket
pearl owl
#

@turbid patio sorry for the ping, but I just want to confirm since there seems to still be no release date set - are we getting at least some advance notice for these changes going live? It's definitely not coming tomorrow/today with the Monday update right?

vast meteor
#

Plot twist, it’s already shadowdropped and Jagex wanted to see how long it would take us to notice without being told. Jk. Unless… 👀

pearl owl
#

I opened some wildy sacks on an alt 2 days ago and they still had necronium in so it wasn't that 😛

#

just don't want to waste this sack stack on main

twin mesa
#

I mean if you know they will get nerfed at some point, you can simply open them now to minimize any potential loss

pearl owl
#

yeah I was considering that... but I wanted to do one last huge opening of them with the biggest amount before the nerf

mellow pendant
#

getting 50% more cores before price starts to fall (like just after nerf) might also be better than lost salvage

#

aren't they still like 700m

pearl owl
#

yeah I was thinking the small sacks before the nerf, then the big ones after

#

since for the small ones its a pure nerf

mellow pendant
west narwhal
#

it's not coming this monday at least

#

was mentioned in a jmod message

#

lemme see

pearl owl
west narwhal
#

mentioned here

pearl owl
#

ahh I see it, ty 🙂

covert igloo
limber lichen
#

Why am I missing Telos in this?

vague locust
untold parrot
#

I know it’s out of the scope of this update Breezy, but would be nice to have new slayer masks introduced with having some boss/economy drops pushed towards slayer loot tables.

Few that come to mind are lost grove creatures (dropped from solak table maybe) mammoth, wyvern, camel warrior, ripper, edimmu, seeker/soul gazer, or anything with an elite really

covert igloo
covert igloo
reef socket
#

Not sure about alchables though

mellow pendant
#

honestly don't think telos has ever been a big issue. take this with a grain of salt because i'm using numbers from 4-5 years ago but.
pre 100% claims are roughly 300k per kill and post 100% claims are roughly 400k in commons and 1M per kill in rares (roughly 800 kills needed to cash in)

#

like he really only gets worth at 500%

vague locust
#

2k enrage with streaking is crazy money.

reef socket
#

Yeah lol

mellow pendant
#

because the common/raw gp is where issues lie

#

if someone can pull 200m/hr and most of that EV is in rares, that's pretty healthy imo

#

been a long time since i even looked at high enrage telos so i can't even remember

reef socket
#

Yeah that’s what I’m wondering

#

Anyways the more they nerf the more money I lose

mellow pendant
#

idk if we shoulda been making this much/hr in the first place

vague locust
#

i still LOL at the zammy nerf because the average drop rate vs what the drop rate is supposed to be on wiki laughable. But yea, kill the bosses commons and keep the average drop rate way off of what it should be, makes perfect sense. 1/13 chance but is actually on average 1/57 is dirty work tbh. Before zammy is nerfed, id like to see all the jmods who are apart of this, live stream them doing a 500 solo. Until then i dont think they are the right people to have a say in it. If you cant do a boss, you shouldnt be nerfing a boss.

covert igloo
#

at zammy rn its a 1/52 for a unique at 500% enrage and a 12.5% chance for that unique to be a bolg
a 10% chance increase in the bow dropchance only doesnt that just mean its a 13.75% chance you get it if you hit the 1/52 drop table?

or is it additive 10% (22.5%)?

vague locust
covert igloo
#

im of the nuclear take that i think rares in general should be less rare

#

more akin to kerapac type rarity

covert igloo
vague locust
covert igloo
#

well atleast thats getting buffed

vague locust
#

codex of lost knowledge should be used for zammy comps at this point, its the same price a subj pieces. LMFAO.

vague locust
#

yea my kera rng is rigged. i got 7 sets of wrist wraps before i ever got a book. how thats possible idk. they must have found my rs account and tanked my rng. -_-

#

50% dex rate is pretty wild ngl, and i see many other people with rng like this. This is from doing 500s to 4k LMFAO

covert igloo
#

according to wiki

#

500–749% 17.5% bow chance 30% codex chance 29.2 uniques till log

vague locust
covert igloo
#

at a droprate of 1/52 thats about 1500 kills?

#

which is still absolutely mental no?

#

like those kills are not that fast

vague locust
#

at this point i trust 0 of the numbers they put out. From what ive posted from 2 bosses, their math dont add up. this isnt a 1 off either, i showed 2 examples.

covert igloo
#

which is approximate droprate

vague locust
#

yea my rng is tanked on literally every boss, i can post more example too

#

but like i said, its easier for them to avoid this conversation than admit theres a problem.

covert igloo
#

to be fair, adressing luck with stuff like BLM brings in a whole slew of hatred

#

anytime they make changes like that they get immense pushback

mellow pendant
vague locust
mellow pendant
#

some of us are just cursed lol

vague locust
covert igloo
#

i need blm so bad i dont wanna do more rasial

#

i know im not that unlucky but 1820 kills and no pants

#

but 7 boots and 6 hands in its place

#

losing it

mellow pendant
#

blm has to be done extremely well or it can be kinda bad

#

like even abyssal sire has blm in osrs, works there because the 3 pieces are untradeable so you still need your 3 pieces for the "big drop"

vague locust
#

instead of blm, add a "must drop by rate". example BOLG piece, if no bolg piece by 100kc, must drop. all kills must be completed at certian enrage or higher. problem solved

covert igloo
#

and in general its just a way to mitigate RNG

mellow pendant
#

sounds like heaven

#

now it's 1 bond to reach X kc to guarantee X return

covert igloo
#

also, the way you can do this and make it fair

#

is to make them untradeable

#

it always comes back to that

mellow pendant
mellow pendant
covert igloo
#

we see in stuff like overloads, some level of untradeable is clearly healthy

vague locust
#

if a bot can do 1k zammy, i wanna see it. also that falls on the anti cheat team, they should be able to monitor that.

mellow pendant
#

yeah i mean for 1k zammy sure, but i don't think you can only give BLm to like 2% of your population either lol

#

if you do BLM it's gotta be global

vague locust
#

500% and above should have blm

#

the rest is just pure farming.

covert igloo
vague locust
#

lets be honest, you can mech skip 500s so its not like its hard to do.

covert igloo
#

or some other arbitrary measure that makes bot farms way less efficient

#

the biggest stopper to botfarms is barrier to entry

#

a bot that has to get 2900 total level before it has access to BLM is a lot less efficient than one that just goes straight to the boss

#

hell even 2800 or 2700 total

#

you get my point though right

vague locust
#

you cant get staff piece from kera unless you do hm, so why are bolg pieces dropping at 200% zam............. that doesnt seem right.

covert igloo
#

idm them dropping in normal mode, NM kera and zamorak are two entirely different beasts

#

kera is essentially not a boss in normal mode

#

and more of a slayer mob

vague locust
#

200% zammy is joke though, its completely free just like nm kera.

#

once you hit 500% its actualy like "ok i need to pay attention"

covert igloo
vague locust
#

anyways yea back on topic. they said july they want to push this update out. maybe they can host a live stream with mod north and answer questions?

#

i think they should update invention comp tables before they try nerfing drops. See if that helps first. claiming theres to much money being added to game while mtx pumps massives amounts of money into the game is wild.

#

lower alch values, while changing invention comps would off set the gp intake and burn items from the game. seems like a win win.

turbid patio
turbid patio
vague locust
#

id still want to see you guys do a solo 500.

covert igloo
#

there is definitely too much coming in from too much

#

i still think streaking as a mechanic is a big issue here

#

as it seems based around actually dying and not doing 200s

#

i would love to see details on the amount of mats added through streaking vs just NM/HM kills

turbid patio
covert igloo
#

it sucks

#

but it is what it is

#

thats what no BLM will do

vague locust
mellow pendant
turbid patio
#

i bless you with some jmod rng

covert igloo
#

poggerschampion

covert igloo
vague locust
dire nest
covert igloo
vague locust
mellow pendant
#

i just look at it from the longterm, if enrages are: too generous rn, even if only a few % make it/commons are already being rained on us what happens in a few years

#

what do the bosses 5 bosses down the road drop

#

1b/hr?

covert igloo
#

arguably 2k

mellow pendant
#

eventually we get to diablo 3 numbers per hour

covert igloo
crisp steeple
covert igloo
#

ty!

crisp steeple
vague locust
vague locust
crisp steeple
#

you're a little dry

#

it's not the end of the world

trail knot
#

I actually learned ed5 because I need elder wood spirits to make the hatchet. Was kinda disappointed how few of them I got

#

cries in 1600 Kril kills

frail orbit
#

RS Great again at making the game lose many more players, proud of you

iron snow
#

It's June already and May is still discussed? 😮

stiff harness
#

Jagex has been actively reviewing and responding since. Discussions here are still relevant through the lead-up to the release

#

Update threads usually stay open well past 30 days for that reason.

vague locust
#

they said this update might ship in july, so hopefully its looked at until release.

#

they said they its ready to go but who at the office is stopping it? is there some approval issues going on?

soft acorn
#

refund fsoa eof please

fringe relic
#

Another band-aid idea: make [[Richie (achievement)]] worth RuneScore.

dense gardenBOT
obsidian flare
# turbid patio I'd have to put a request in

Are you going to give us this data? Surely you have used this to make decisions. Or has nobody looked at this at all? Also kerapac normal mode is interesting. We know that these normal modes are farmed a lot because they are afk. I see a reddit post of someone with 60k normal mode kills. Transparency is important, because without that data in theory 99.9% of all salvage of these bosses could be from normal mode.

vague locust
#

could make bosses drop less loot once log has been completed. that way people cant over farm a boss and everyone has a fair chance to make a lil gp.

#

and if people make new accounts to farm p2p bosses, doesnt that only bring irl money to the game? though bonds or membs. surely the owner of jagex would want an update that can or could bring more money into the pockets.

obsidian flare
vague locust
#

as far as the items to make, those shouldnt be counted as "drop loot". should be excluded from it.

obsidian flare
#

I think solutions like this are complex for the devs to implement and not really necessary. The number of people farming arch-glacor hardmode are a minority because other bosses are more profitable. In fact increasing the core chance will decrease the amount of salvage entering the game because people will complete their logs faster.

#

Arch-glacor is really notorious for getting dry on core.

#

And it has a big downside that people who like to farm bosses will not like it. Many will complain.

vague locust
#

my thoughts on this are pretty simple. Dont push this update out. 2025 has not been a good year. The survey, a new ceo right after, not addressing mtx, an unhappy user base, pissing rcers off by them dying to pkers at abbys. This new ceo should be looking at this like "this is how i will be remembered, ill be the guy people bring up when the terrible 2025 year is discussed". If he wants his legacy to start out in shambles and people to go from loving him and having hope he can do great things to we hate you over night, this update will basicially be the begining to lack of trust in leadership. Theyve made progress in the support system and generating a positive response, but i think this update will be another "oh here we go again, jagex doesnt listen, doesnt play there own game, doesnt care, does not address our concerns timely and only claims to have the best interest of the game in mind, while also destroying trust and the game"

obsidian flare
#

If it were up to me, I'd only do big nerfs for the outliers: 0-1 mechanic arch-glacor and kerapac normal mode. Only small nerfs for the rest like 10-20%. Then I'd just wait and see how it impacts the game. If necessary more nerfs later.

vague locust
# obsidian flare If it were up to me, I'd only do big nerfs for the outliers: 0-1 mechanic arch-g...

i agree, start small at every boss that is getting farmed, not just a few hand picked ones. Once you nerf these bosses, people will go to other bosses and the same problems will happen. i dont understand how they havent thought of "oh we nerf these, people will go to these instead". the math dont add up. we will always find a way to farm gp. until they address it as a whole, they will just be upping the farm rates at other bosses, which in return will up the gp coming into the game once again. ive said it before, lower the alch value of these items across the board and update invention tables. that easily stop the gp flowing in and soaks up materials to prevent them from becoming gp. seems like such an easier and more well balanced idea than super nerfing a few hand picked bosses.

#

at this point, i dont think they are doing this nerf in good faith of the game. The math doesnt add up, this does not feel like the right thing when other options to farm gold exist already. They dont want to discuss those, instead say thats a later on down the road thing, just like they say we had a mtx update coming and well... you see how that ended up. Then they claim its a different team and they cant control that. seems like some leadership issues at jagex need sorted out. Where is the CEO on this? Why is he so quiet? At the end of the day, nothing should be pushed out with out his approval first, so lets hear from the big man himself.

fresh turret
#

I think its probably better to move on from saying the data is wrong at all instances.

reef socket
#

The crushed nests need nerfing lol

fringe relic
#

I see in a recent news post that Jagex released updated information on gold sources. Is there updated information on how gold leaves the game?

#

And for the latter, can we get the same information on chronotes?

last topaz
#

I know I've said it before, but at least replace Rasial's momento drops with something else. You cannot use momentos if you are fighting him.

slender charm
#

Glacor op they say

#

They should nerf anything normal mode, but hard mode hmm

slender charm
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Sirenic scales are extremely farmable via ascension dungeon and by killing legions as is

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And crazy how they aren’t really in line with malevolent or tectonic

reef socket
slender charm
reef socket
vague locust
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after reading jagex annual report and financial statement: this update directly goes against what they say. As a company that needs to make money, this update doesnt seem retain paying members or bring paying members into the game. This update doesnt make people want to buy more membership or add membership to additional accounts. Maybe its time for a survey asking if this update will make you want to spend more or less money on the game? surely you wouldnt mislead investors in your statements by saying "we listen to our community". Who do we need to speak to about getting a survey out asking if this update makes us want to spend money or not? Do we email the owners of jagex? surely they have a linkedin. im sure they would love to see the push back this post and reddit has generated.

soft acorn
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is the update live ?

little reef
peak stratus
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Ahh yes blame everything on hard working players and not mtx smh

covert igloo
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its the most useless drop in the game

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by far

reef socket
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I am already feeling the damage

lethal tide
slender charm
little reef
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The price of commons will go up, as well

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so you'll be making around the same profit/hr at most places

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and your death costs will be no harder to cover

reef socket
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Can go to more profitable bosses if it becomes a problem

slender charm
slender charm
reef socket
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I don’t feel like arguing against my own interests any further

nocturne tangle
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yeah I don't think most commons will go up much in price here because the commons being hit most are already held up substantially above their 'true' price by the existence of an alch floor

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this applies even to stuff like crystal keys, where much of the value comes from alchs

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on the whole it doesn't mean that this is bad

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quite a lot has simply been rendered too easy by these drop tables

reef socket
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I expect people will move on to other bosses once camping it isn’t worth it for them

west narwhal
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anything dropping now would be rares due to upcoming buffs, not nerfs (and from what I've seen it's mostly the dark onyx core)

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if you're losing 20b from that that just tells me you're a mercher, in which case balance updates are absolutely part of the risk profile

reef socket
west narwhal
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hit...what exactly?

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commons prices would increase

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maybe there's a couple of ppl farming stuff before nerf, but in which case holding the items longer would get you profit

obsidian flare
west narwhal
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in that case you're losing money to buffs

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feel free to argue that they shouldn't buff the rare rates, only nerf

obsidian flare
west narwhal
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the buffs weren't really intended to increase profit

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it's not a stated goal. more likely it's to alleviate the grind for log hunters/ironmen

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as you said, hard to predict how those affect profit rates cause of the supply demand thing

reef socket
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The only t95’s I have are my level 20 necromancer mh/oh lol

reef socket
west narwhal
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just wait a year you'll get 30b value back

reef socket
fleet drum
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I feel like I'm the opposite of everyone with this boss. 2 accs now I do this boss and no matter what I get everything but the scripture. I'm hoping changes do something to make me hate this boss less. Never gotten 1 on any account and we could use it for our gim team 😂
But do we know when the changes go into effect kinda looking forward to it but can't find a solid date