#Hero Pass - This Week in RuneScape
13162 messages · Page 14 of 14 (latest)
that wouldn't serve anything, it was more than clear that those kinda things would be added over time
It would tho all the doomers saying oh the pass is going to take 300 hours! Yeah well if they have 30 special missions totaling 100k hero points kinda makes it seem less grindy doesn't it? If we could see how much they are planning to put into the special missions because they already said the pass is balanced oround the playtime and special missions so I would assume the missions will take a large chunk of the pass
The Hero Pass itself wasn't a bad idea. I like it as a concept. But it was monetized in a predatory way. At most it should only take 100-200 hours to get to 120.
As well, the buffs caused harm in a way that is irritating.
Well now they're fixing it
And I love the changes they're doing to the pass to make it seem not so predatory on our wallets
There we go, changed my nickname
Recommendation again: Runescape Merch if they want extra money. If they made RS themed clothes and wear. Even some RS themed gear.
Oooooh. Long time players would eat that shit up.
Party hat themed man thong? Yes please
Lol.....
Underwear was on my mind as one option, but I was like....
"Nahhh."
But seriously. Shirts, hoodies, hats, socks, gloves.
Even an IRL party hat.
People would love it.
Would be great for advertising too.
They just aren't capitalizing on their brand.
If they really went in hard on it and made some merch.
Even memed it.
(Using the memes the community has made)
Players would eat that shit up and it might bring in some new players through advertising.
Runescape themed apparel would sell really well. And people would come back too.
Because clothes wear out.
Because, let's be fair. This whole debacle. Though players will return after it, not all of them will be coming back. We likely permanently lost anywhere between 20-40% of those that quit.
I wouldn't say that many,
Can someone pass this along to Jagex to offer as a suggestion: Give us some official Runescape licensed merch! Apparel, keychains and even some real partyhats! Do it. It would help your brand. Players would love it. Guarenteed.
And it would be good advertising.
You know that already exists, right?
Is it fan merch or official Jagex merch?
Official store
That one, yep. I wasn't sure if I was allowed to link it 😂
So I used up all my clue buffs before they’re getting taken away. Didnt get anything good from the elites and masters 😭
Used 1x Zammy buff. Nice for dungeon farming. But I still can’t do crap on Zammy himself 😩😅
- Runescape has merch???
- Battleon did a thing where they released exclusive digital content lik armor and classes for their stuff, maybe jagex could try that? Though release said exclusives later down the line
do we know what is tommorow's update?
shit like last weeks
They let us know well ahead of time, like when the roadmap first dropped months ago, that other than a "major" update that wasn't necro related, which ended up being hero's pass/daily challenge removal, that they cleared september to focus pretty much entirely on necromancy. August was necro's release + emergency fine tuning. September is focusing on the feedback, balancing, and beginning to branch into other stuff that necromancy is tied with. Tomorrow's update will be a whole host of necromancy changes + I believe a number of other change like the invention exp change.
Here is the roadmap again if you need it. Next major content is the quest and halloween stuff in october, november is the boss + community hit list, and that's as far as we know.
https://runescape.wiki/images/Necromancy-_The_Journey_Begins_(7)_update_image.png?515e5
Exciting
I'm honestly wondering ancient awakening is obviously about vorkath, I can't remember were we getting 1 or 2 more bosses
So generally speaking what they have been doing is split bosses and quests where feasible for a couple major reasons.
First is the simple case of budget and resources. When a boss is packaged with a quest they are sharing the same budget. That means both the quest and the boss ends up being essentially only half of what it could be. This is why most boss encounters in quests a bit underwhelming to a true boss encounter.
A great example of this is Extinction/Twilight/Aftermath. They had two bosses they wanted to do, Seren and Zamorak, but they simply do not have the time, budget, and resources to crank out two multifaceted major god bosses literally only a few months apart. EGW is the closest they ever got to that and everything was in development somewhat simultaneously and in very different orders, and each front was created as its own separate content update.
So Seren instead of getting her own separate fight got bunched in with extinction. In contrast Zamorak was then made into his own completely standalone update. This resulted in several key differences.
Zamorak had 7 phases, 6 with interchangeable mechanics that meant the phase combinations are vast while Seren has just 3 phases. Zamorak gets an entire drop table which gave a new ability, a new set of armor, and a new BiA weapon to farm. Seren has no drop table at all. Zamorak has a multifaceted difficulty system with effectively infinite scaling enrage, a normal mode, and a story mode. Seren has a set static difficulty with some check points. The list goes on but I think the point is clear. You get much more
Zamorak did have to share with another update himself, ED4. However Zamorak was treated as the key priority so he swallowed the Lion share of the budget which made them have to scrap a number of ED4 ideas like Adrasteia traveling alongside you as a party member supporting you in combat. ED4 also very clearly didn’t get as much time in the balancing love causing a clash with the enrage system in it.
Second is who the content is aimed at. Quests are aimed more so to lore and questers who enjoy some challenging combat, but don’t enjoy “challenging” combat that a proper bossing encounter brings. That’s why when you have bosses like Zamorak they need a story mode and why quest bosses tend to be more about some unique mechanics/puzzle combat as opposed to DPS/Rotations/Etc….
However that means it limits what kind of power the boss/quest can reward. Using Kerapac for example the reason we could get the very awesome FSoA is because they decided to split Kerapac off late in development to be his own dedicated boss update. And they did that because Ramen had come up with a very cool idea on how to integrate the needle into his fight, and the other Jmods liked it they agreed to swap Kerapac out of the role of the boss of DM so he could have a full budget and design largely to himself.
So it comes down to a quest+boss is one update. A quest + boss and that boss has multiple rewards and difficulty levels is minimum two updates. It then comes down to cadence, and RS players have largely and repeatedly expressed constant cadence is more important to them. A lot hate a month delay or more, so instead it’s released in back to back chunks which also means these chunks can be developed by somewhat independent teams with devs best suited for these areas based on their own expertise.
What this boils down to is if Vorkath is the big boss fight in November then we either aren’t fighting in October or it’s quest fight is much simpler. There are lots of ways to make this work like we could beat Vorkath and Zemo retreats with Vorkath to make it stronger giving us the short lull. It could be zemo beats us there and absconds before we can stop him, leaving behind some other undead to face us filling in a combat encounter.
There is only one more major boss this year, and it’s in November. Ancient Awakening was in Dev around I think 3-6 weeks by Dead and Buried’s release, the boss similarly has been in development to which is why they knew they were safe to make some future content promises with Dead and Buried. Ancient Awakening has thus been cooking for awhile and this boss has been cooking even longer.
Any clue where 120 necro content fits into this? Or will that be a next year thing? 😮 I mean, there’s still hard/elite Um tasks to come.
I don't think it's been announced yet, other than that it's coming eventually.
I imagine the quest will probably include some necro stuff though
conjure dragon seems likely given the context going in.
some feedback on the points gained on hero pass: as much as the points are earned by doing stuff, if you are questing or other activites which gain 0 experience. you don't gain points. Meaning could be playing say 5 hours for the day and gain no hero points. Maybe have a passive hero point for running/ moving??? maybe not as regular as skilling
as they say it's meant to be earn by doing anything, but you don't if you quest
That's a good point, actually.
I wonder what could be done for that?
Perhaps make it so quests give a static amount once they are completed? I am worried this might be difficult to balance, however.
Could it be made so that you passively gain hero xp as you take actions, even if you don't get xp for said action?
From what I can tell there is a delay between each moment hero points can be obtained, so perhaps to encourage people to not AFK make it so hero points are obtained upon taking an action of some kind, maybe making it somewhat more specific to actions such as grabbing items, using items on other items, etc?
Not sure how feasible that is with how the game is coded.
Do we know if the buffs we already got from the pass will also be removed or will only their further acquisition be removed?
Yeah that's how it read to me as well unfortunately
We're now launching this week's RuneScape game update, we're aiming to reboot at 10:15 game time (11:15am UK time)
Expected today:
- Removal of hero pass content buffs
- XP buffs moved to the non-premier track
I only got to use one charge of the Fort construction buff in the end - was nice, but not too massive
yeah the fort ones were quite nice to use
got some more frames ready for next dxp now
mornin Doom, the patch notes don't say anything about the pass changes, unless I missed it. Is it part of this weeks changes?
the buyable skips are already removed and buffs being removed today
not sure if any other changes are happening
yea, I know that's what was announced. I just figured the patch notes would have this information as well.
Yup, there should be changes pushed through - unfortunately the changes were made after we'd basically finalised the TWIR, edited and localised it but those changes outlined in the latest Hero Pass update should still be on the way in. 🙂
gotcha, thanks for that! I am sure it's been a whirlwind of work.
Ah so the changes should be there, just not shown in the actual blog post?
I guess a manual edit of the blog post is needed :Okayge:
🍿
Any idea if the "rebalance" made it's way in as well?
+8 Hero Points instead of +4? 
No, not yet, we're going to look at the data this week. 🙂
Ah okay!
Don't change the amount, I'll have to change the +4 hero points emote on the discord 🙂
Nice!!
Free emblems for an iron given I couldn't get the content buffs anyway :kekw:
^ i disagree, not nice
We need an official 4 hero points emote.
rip my clue skips
i hope this doesnt mean i dont get that many since i used most of my buffs kekw
ok dm i still got a lot
how do they fuck up the rollout for this and fuck up their recovery steps. I earned the reward, how/why do i get it yoinked away from me
Because content buffs were deemed completely unacceptable by the overwhelming majority of the playerbase
I like nothing more than earning stuff in their crap content release to then get it taken away and replaced with cosmetics........................................................
as shown by the golden cape event?
I mean unlimited porters is hardly comparable to -20% damage taken in an endgame PvM encounter
Porters are virtually free anyway
32,000 incandescent energy per hour
120 energy per porter
266.66 porters per hour
x50 charges
13,333 porter charges per hour
@obsidian nimbus Hey, sorry for the @ first of all!
Were the buffs turning into emblems meant to be calculated on buffs used? Or simply how many you'd unlocked
I'm asking this as I got 1000 emblems (as you can see here) but I used up all of my charges that weren't the zamorak/woodcutting ones, and it seems weird to be compensated for buffs that I already used (im not complaining just moreso asking if intentional)
One question I'd like to add on top of obelex's question
Before, for ironmen, the content buff charges rewards were converted into oddments
Are they now converted into emblems? Making 5,000 emblems for the outfit easier to get?
im not sure if iron specific
but on the pass the charges have been changed to 100 emblems so id imagine this will be the case assuming you get emblems already on the pass
yea thats a joke too, 100 currency is nowhere close to equal to the value of the buffs they removed
feel really scammed the past week of runescape, hero pass scammed my xp, now their recovery attempts are scamming the little value i was gonna get from the pass
how did hero pass scam your xp?
and you had the ability to use the buffs beforehand
removal of the daily challenges and switch to the new dailies was 40% of the xp as before, plus the 3 less daily th keys. thats scamming my xp.
i unlocked the clue scroll within the last 1-2 days, i was not expecting a hotfix monday morning nor did i read that they were completely pulling the buffs
i think it's just balancing it
daily challenges are being readded within a few weeks
overall XP increase from the permanent-ish 15% boost to all XP
and it was public knowledge that the buffs would be removed on this update
so its on you for not keeping up to date with news really
right, if you pay2win and unlock the pass levels
then you get the xp buffs
and increases
otherwise, you lost xp vs before
oh so its dailyscape on steroids? i need to play a ton to unlock the xp buffs
and the xp buff scaling with pass progress is exactly how yak track worked
either way, feeling real scammed. and its not up to me to read their daily releases cause they massively fucked up a content release. Sorry @outer oriole that i was expressing my frustration at losing access to the one piece of hero pass content that i wanted to use
I'll just not post my opinions in the feedback/discussion channel
@obsidian nimbus WHY was interface scaleing NOT IN THE NEWS POST its the BEST UPDATE IN YEARS
I'm not saying or trying to imply you can't put your feedback here
What changed?
im just bringing up points that you might not have known
If you paid for the premier track, and you're feeling uphappy, Jagex are offering refunds btw.
make your client window tiny you willl see what i mean
Oh lmao that's cool
Would be nice if they made a "hard interface lock" where it will scale down your interface no matter what, without trying to move stuff around
@gleaming trail thanks, may be doing that
already saw someone complaining that the anti-aliasing from the scaling makes text too blurry xd
👍
what scaling are you guys talking about
when i make my screen smaller it still looks like shit
is this meant to be an improvement or smth
It's adorable lmao
Hold on... so you can now play RS on a calculator? 😂
seems unintended
:kekw:
SMH where's my kekw and my x0 and my blunder emojis
MADGE
you blundered yourself, oof
i mean your going to have scaling issues with text, when your playing on a ti-84
so is this a setting that you have to enable
because my screen stays as it is and just looks awful when i resize it
looks like your screenshot demonstrates it correctly
yeah seems bad 99% of the time