#Don't make TTK so much higher like Xdefiant
1 messages Ā· Page 4 of 1
how was that off?
never did
that game has lore?
viper was dead, outside his northstar, on top of a crashing ship on a planet
mf was not in his titan
remember how the planet blew the fuck up?
mf was on the planet's surface
and like was shown to have pieces of it flying away from the rest of it?
Yeah
it would be a stretch for him to fly into space
yeah he still wasn't IN his fkn titan
apex lore is official fanfic and can suck my booty
not to mention a barely trained grunt taking out a cloak pilot
How about one legend literally being the trope of "touch radioactive shit and it gives you superpowers"
titan was still active, Protocol 3. that was before apex came out. don't think it was retconned
how about one legend using a regen + speed stim that is getting damaged š
we aren't talking a vanguard titan here
all titans have that protocol
and the northstar would've very easily recognized that mf was dead
didnt know a reload simulator had that much lore
also still, timeline
doesn't actually matter
unless ownership is transfered
i'm pretty sure last time i checked asspex and titanfall fell into the same universe but not timeline
it's some multiverse bs so respawn can get away with their cringy fanfic
Drugs bad for health = damage to body
Cant explain the regen best i can come up with is drugs have aftereffect that heals him or some shit
also, pretty sure the Valk blurb is wrong as everything else points to random rock where salvage teams found him
by timelime they just mean its much later, not alternate.
no dates don't line up
for some characters the age doesn't either it's all really dumb
yeah ages are a bit off. but it still isn't an alternate timeline officially.
Not how that works lol
star wars episode 7-9
same shit
it may be official to the canon but no one in the community who doesn't suck off disney or ea respects those things lol
You underestimate the power of imagination and a pen
and corporate backing
TTK... No 
Remove TTK completely.
Tf
Yeah 1 bullet die i agree with this
Thatās a terrible idea
Okay 1 bullet in head die and 2 bullet on except head die
No
Remove TTK
Remove TTK
Add homosexual relations
Now weāre getting somewhere
Add non-binary
Gay
add binary i wanna program shit
add bisexual relations
let us cast spells
The.... The casuals... TTK.... Kill... 
TTK... guh... highest kills... 
y'all won't be happy till they make everything hitscan smh
Sworce: Born too late for Quake
TTK... Save... Game 
Shut up hams idc
Movement... TTK... One Frame... Reaction Time... Game... Saved 
ā 122 save...game...okidoki...
add doors⦠game savedā¦
Add tactical... Sprint... Save game 
The longer range weapons (BRs and DMRs especially) will be absolutely useless if they get any longer on ttk.
They only work if you can kill the enemy before he gets close. With a longer take for the enemy to react and shelter, they will always escape and the guns are worthless.
Situational awareness is a thing.
Sounds like a perfect opportunity for folks to learn to move slower, get better cover, and strategize more rather than dickrush into a hail of lead.
This is just wrong lmao
Unless oki is planning on some whacky ass nerfs on both of them besides the ones that are generally coming for all weapons, this wont be the case
Yes it is a thing, except that the game doesnt exactly clue you in with adequate sound cues half of the time
Which is at least fixed next update
good players still steam rolling people after the update 
not really on BRs if they still have much more shorter ttk than assault rifles cuz most of the BRs are strong not just because they have longer range was also because they are good in close range too, not saying FAL this braindead stuff that having the top close range capabilities, and not saying their recoil maybe would be change too
If you go the route they indicate, they're effectively just reducing dmg per round.
If you take a gun that requires only 3 shots to kill and change that to 4 shots to kill, that's a minimum change of +50% longer TTK (first shot of any automatic/semiauto has no chamber time, so to calculate TTK you remove the first shot from the equation).
So a 34+ dmg semi/auto gun (all BRs and DMRs) dropped to 33dmg or less per shot effectively gets utterly screwed, while lower dmg guns like the F2000 are far more capable of being altered via damage per shot without totally axing the concept as a whole.
Even if you leave DMRs/BRs as-is, there are also weapons of other categories in the +34dmg range like the AK5C, Groza, UMP, MG36, and all the heavy pistols.
I'd say "well, just alter recoil/fire rate/etc. instead of damage on those guns to compensate" but then you run into the issue of severely altering how the gun performs in combat (even a 10% decrease to fire rate would drastically increase the miss rate unless players are also reduced in movement speed, which itself would mess with balance across ALL weapons).
So that's right out as well.
Effectively, a significant number of guns gonna have to get HEAVILY nerfed one way or another to make the changes as they've been described.
I think you skipped the part where I said that all weapons are being nerfed next update
Like they are changing ALL weapons because they intent to increase TTK from average 250 to average 400 ms
Lowering damage without upping mag size will have serious issues as well.
On the whole, the idea is a pretty bad one this late in the game.
That's the sort of massive direction change that takes place before alpha testing.
It's like if they changed Apex into an Arma clone one day, with nothing but a few announcements.
Mag sizes and magazine attachments in genereal will reworked to be useful
While some guns should have been perhaps a bit better handled, the TTK itself is not a massive change
should be not will be
No the mag attachment stats are reworked
This is all academic, heat-death of the universe will occur before update is released
I dont see a feasable way of making them worse
Except quick-mag which is a straight upgrade with no dowbsides
Maybe they will give them some downside
Idk about those specifically
But extendos will be
They should be getting more ammo (notably for drums) and their stats will be much better
Hopefully not a 15-20% move speed penalty like currently
Shouldnt be the case
Alledgedly, mags shouldnt be affecting recoil anymore in any way
Emphasis on alledgedly
And their penalties will be reduced
looks at the last attachment rework
shut up
Its not "issues" its ⨠design āØ
No more free stats for you, time to min max
bad design
(theyre still free)
There is your M4 TTK, cry abuut it
https://youtu.be/-uYbx8Vw93E?si=42MH-Fj70v8d0bwc&t=276
Scuffed Devcast #29 highlights. Includes most cool stuff, with some minor stuff left out to keep lenght lower
Splendid job ox1
dafuq is that pfp ox1
yippie
This is a really helpful visualization. 400ms is still pretty damn fast.
I mean uh dead game the devs are going to kill it by making the ttk slower than apex legends we already have a game like that itās called halo and nobody ever played it.
Omw to execute teammate (he walked out in front of my gun i swear)
he he he
we do a little trolling
wtf
the video lags
actually fast time to kill will make it better for noobies to play - you die faster, but you kill faster (and noobies miss a lot, but eventually hit people)
No wonder rainbow six and counterstrike are such easy to play beginner friendly games
The average newbie is dying more than they're killing. Higher TTK doesn't change that per se but I would anticipate that it would lower the deaths per match. Fewer deaths per match is less frustration per match and now having "time to react" to being shot means they feel helpless less often. The portion of people who have purchased the game that fall into this category is significantly higher than the people who enjoy the current gunplay as is. Hence, the developers are making a business decision as to which customers they want.
Still, I think the changes are ass and so much of "operation overhaul" has zero appeal to me and I have very little hope that beyond this update they will make the kind of changes to mechanics that will keep me engaged.
Actually I think so too. angles and knowledges are very important in those games, but when it comes to shooting, even newbie have a good chance of defeating advanced players
rainbow six is 99,99% map knowledge ofc new players suck there
Still, I think it's an easy game to play once you have the knowledge
imao games that required your aim are difficult to play
aim power is not something that can be learned quickly
Aim trainers:
19 times out of 20, you'll NEVER get all shots on target when the target is anywhere near combat.
This means you need to at LEAST double (more realistically triple) the TTK to get an accurate depiction of what players will experience when they're moving around and playing normally.
Yes, every once in a while you'll be rounding a corner slowly ADS and some guy will pop up to your left or right and gun you.
You're not supposed to be able to twitch and gun him down when that happens, he got the initiative while you were locked into a slow movement, he EARNED the kill and deserves to get it virtually uncontested from you.
Just like if you looked away from him to run down a long hallway and didn't realize he was headed up behind you.
It's not fun, but it's fair.
What we're going to see (like with many games that do this sort of thing) is shit like a guy running past, you shoot him, he pops around while ADAD spamming, and he mows you down with a lower-aim-requirement weapon (IE, you're using an AK-15, he's using the Vector).
Yeah buddy, Sounds like a skill issue to me
Average player's accuracy rating is 20% in a given shooter game, average top 1% players (pretty much the guys getting grandmaster in competitive matches) hang around 40-45% lifetime accuracy (excluding players who only use snipers, as there's a different data set for that, IIRC it's more like 35% avg and 80% top percentile players).
Yeah 20% because everyone shoots at any distance
If you see, you shoot

Hey, I'm just telling you the info compiled by MUCH more intelligent people than either of us.
No. You are just spewing numbers with interpretation that fits your narrative
"Average human reaction time is 250ms" -literally Oki doing what im doing
Call it what you will, but the facts don't lie
I'd say you're just ignoring the numbers that don't fit YOUR narrative.
Actually neither of your points are valid. You need to look at MY numbers and opinions.
Remove ttk
Like you say TTK should be assumed to be 2-3x higher based on LIFETIME accuracy. That doesn't make sense because lifetime accuracy includes ALL SHOTS regardless of distance or targets shot at.
Then you bring up "average top 1% players (pretty much the guys getting grandmaster in competitive matches) " which is a pathetic attempt to compare apples to oranges and call correlation
Oki brings up Reaction time because it is an essential component of an FPS game, not because it's just a cool number
Fucking idiot
It is also a cool number though
š„ It does go increadibly hard thats true
@void lichen Don't go limp on me like that, come on with your expert numbers that prove your entire argument
This is the shittiest argument ive read in my life
My guy, players adapt to the bullshit that is thrown at them
Not only that half of the arguments here are literally boiling down to "B-but the new players will be mowed down by the good ones"
No shit that happens in every game
Like i said people adapt to the bullshit thrown at them, whether its TTK or something else entirely
People also, shockingly, dont encounter top 1% every fucking match
Honestly i wont prolong this much longer, point is that half of the people here use the argument of "players will have a worse time because ttk is longer" and act like its genuently going from cod like ttk to apex ttk or some shit (in reality its more akin to bf4 ttk) and for some reason think that your average joe cannot conciveably have a good time with the planned ttk
The game is DEAD because of these upcoming changes
they will still complain because one guy is in their 24/7 conq lobby with 60 kills at the end
positive mindset James!!!
i think he even never ever try blind shot to any position that you only see where the bullets come from
or like shooting through smoke and try to get some hit
or shooting through bushes that you saw something move or heard something
and not talking the shots you make from heli miniguns
average human reaction time is needed to be considered in such massive multiplayer fps game as you are not just facing 5 or 6 enemies as in COD and Rainbow Six
and you need to considering different hitbox, weapons dmg, weapons gun handling, dmg drop off, accuracy etc
I'm not mention it once that bbr has bigger character hitbox, much more longer dmg drop off and higher weapon accuracy than battlefield(no obvious gun dispersion) , it would make no sense that it shares totally same or even lower ttk than battlefield
remember
you are not facing only 5 to 6 enemies, you are facing at least 32 enemies in a game
that means even with such map size(not saying the biggest map in bbr was still smaller than bf), you have higher chance to engage enemy than any fps game
that also mean there will be more camper you need to deal with
don't say newbie can camp pro so low ttk is good
newbie could camp
pro will camp better
because pro will always know the major route and firing position better than newbie
it just like those people crying they can't place claymore as much anymore
and saying this will just make pro better
but they didn't think about the situation that, you could place many claymore, pro could too, and could place it better and have higher chance to work
not giving any chance to you to counter fire when you get camp
or
you have any single possible to successful counter fire when you get camp
choose one
longer ttk give much more reaction time means new player could give react when they get shot and acknowledge what is actually happen
not quickly get killed and then: what? from where?
especially the death cam of this game sucks
Have to agree on that, the death cam could easily be made better by just hovering it over the player's body at standing height.
This would also prevent two other issues:
-
Motion sickness some players experience (a friend refuses to play ever since beta just because of this making him physically ill when the body is regularly shot by enemies long after death).
-
The glitch where your camera is just below terrain allowing you to ping all the enemies now exposed due to being able to see them through the ground from below.
(I'm guilty of using this last one on the occasions that it happens. One moment you can't see the enemies around the corner, the next you can ping all of them in the floor you died on and the floor below you.)
Omggggg the gaaaaame THE GAME IS FRICKIN DEAD AND THE UPDATE LOOKS ASS OMMGGGGG
this game will be dying even if update are released
I'd be happier if BattleBit was absolutely dead
I discussed the changes to TTK a few weeks ago with players with an average of KD2-3 or more, and they were all concerned about the widening skill gap
we are not saying the skill gap will not be widening
Never ever say once
We only say widening skill gap along with longer reaction time would not be a bad idea
Especially on such massive multiplayer fps game and lots of maps are too wide open
Ask me about the changes to TTK I average 4 KD 
Go ahead and ask 
when you playing fortnite

oh no, my instant TTK is now near instant, muh fucken skill gap
You are focussing your worry to the wrong thing, Fall-off is the real worrying topic
āNoted, we will turn the m4 into the peashooter from plants versus zombies in any mid-range engagementā
always has been
Canāt disagree with that 
in a world were gun stats make sense (nearly every gun in bbr before "april" updoot)
660rpm 416
it's 825rpm though
it used to be 660
yes but it is 825, so very close to rl
only took how long
(i forgot when it got updated)
i wasn't talking about ea launch or smth but this current bbr version we have
half a year into ea?
damn
16.9.2023
How come ~500ms is near instant lmao
Literally this game went from one of the fastest ttks to one of the slowest in fps games even at 0 meters, I'm not even gonna mention how tragic the falloff is gonna be
BF(1,4,V,2042), COD, XDefiant, Delta Force and many more will have faster ttks at this point
"one of the slowest" mf has not paladin or apex
New Baseline is 400ms
where battlebit has 254 players and this ttk will force you to die after 2 kills if you encounter more than 2 enemies
both are nowhere near to what battlebit is?
BBR is not "one of the slowest", there are significantly slower TTK games
idk, if m4 is 480ms then what can be faster than it? SMGs which after 5 meters will falloff to 600ms?
M4 is 400
Where are you getting your stuff from?
Somebody forgot BTK-1 from their calculations 
dont remember i just saw someone calculating it
you gave a tps scaling hero shooter and battle royal with also tanky armour
16.(2/3) damage moment
like nowhere near what battlebit is, and im talking fps shooters which play like battlebit, or at least close to it
That somebody can't TTK math or doesn't understand the difference between 16 and 16.67
you also add support's new hp to the mix and yeah
400ms for AR is still pretty bad
and im guessing it will falloff faster than you can imagine lol
ermm
actually
the dmg drop off was far more better than current
even over 200m the dmg is still more than third half
you can compare to current
just check this
and you do realise it will also do half the damage it does right now point blank?
(severe lack of y axis notation)
of course, but it still only add 1 btk even over 150m
doesnt fix the closer range btk tho
why need to fix the closer range btk as other was increasing too
add spread to it and yeah good look poking someone with 8 damage
because every gun outside DMRs and sniper rifles is close to medium range?
also LMAOOO
And you need to consider characters factor
Spread, screen shake, mega shaky sight while shooting, vape barrel, deattaching bullets from centre of the screen to the reticle while ADS. Yeah, better
bbr characters has much more bigger hitbox than other fps game
why isnt the curve linear smhsmhsmh
Just a moment
Have to boot up unity for this shit
L
Blue OLD M4, Orange New M4
i sleep
So it just takes like 6 bullets to kill at like 80ish meters
7 at 140m
Seems generally ok
Show me the vector
really to said, this is just normal AR combat range in game
Dear fucking christ
Damage falloff at merely 10 meters
+100m is impossible to kill with one mag if hitting all body shots
40 BULLETS
Any skevo info?

Sad
Clearly they have a balance fraud
Idk why "roblok" cracked me up
what exact distance does the m4 become 7 btk?
thats like around 70m?
75m
cool
8btk 151
And they even lowered it's RPM
Makes sense
Cant defend that
thats pretty alr i guess
vector on the other hand š
why we still here no one reading this shit
We should ask truedevil to close this ngl
just to suffer
get on gravedigger fr
Why?
Oh wait this is the TTK one
Yeah do it
Make fall off one
Prob should
Facts, shit looks ass

I agree that the vape barrel does look ass
But at least i'll be able to actually use the mid range scopes without vomiting
Are you sure about that
No
I don't understand why you're worried about the falloff when you're trying to slow down TTK
In the first place, it is clear that when you try to lower the damage, the drop off damage is much more lower
Falloff is part of TTK
Even if the TTK is good, it can get fucked if my gun starts becoming a peashooter after it reaches 10 meters (new vector falloff)
Just look at the falloff chart for it
And no one has ever calculated the TTK of the support. It is true that the HP is unknown, so it should not be possible to calculate, but assuming 135 HP, TTK is 0.5
What on earth are you talking about
support or recon meta soon?
recon
@frosty stream prove him wrong
When you arent sleeping
There is a chart for everything
so weird, back in the day seeing FPS games with ARs killing in more than 4 bullets was considered bad and spongy, now it seems ppl want to larp in games rather than feeling like actually shotting a gun lol, OG MW2 (2009) had ~100ms ttk, every gun was balanced pretty much cuz everything was op and yet it still wasnt a slow game, no tactical bullshit, just fun game with satisfying ttk š¤·āāļø hell, even melee was viable
Can we not compare BBR to COD
cod 2009 had a ttk of 250-300.
of course, much of the complaints was of ttk being too fast.
Well what can I say, people right now will find excuses to nerf anything if something annoys them
Ghosts had a ttk of 150- about iirc, and people hated it
it wasn't all to different from cod 4
as I said. didn't know it was on par with mw3 and BO1 though.
What the frick?
But what about human reaction time?
Why didn't the COD Devs think about human reaction time
Reaction time of humans
notice how it gets higher and higher the newer the games are?
The increase in TTK correlates with my lack of interest in the games. MW2019 was a return to form and it was great. Realistically though TTK was not the reason I stopped playing CODs after MW2
Cry about it
135 hp seems rather much considering Oki stated support would take 1-2 more bullets to kill and with new damages I'd slap that HP at around 120-125 instead
Hp bar was 25hp segments iirc so 
Should bribe oki to copy grave/diggers hp system that'll be funny
I already say cod is the worst example used to compare BBR ttk
When you just about 6v6 why you need that much reaction time
You are not fighting against more than 50 or even more than 100 player in a large map
That's why reaction time doesn't that matter
If you want saying rising storm Vietnam ttk
Sure
If most of the player using iron sight yeah 1-2 bullet to kill are reasonable
And im not even saying character hitbox of bbr is much more bigger than those fps game
I'm repeat those thing so many times, never only look at weapon ttk stats, you need to combine mostly anything in game, including map design, character hitbox & overall mobility gun dmg drop off, gun handling, game mechanics (including healing method)
and many of 1-2 shot kill game character are not moving fast(and do air strafe) like BBR
I bet unexperienced players will still suffer after the update, is not like they will have an increase in aim accuracy
Less bullets to kill would actually help them, since less bullets to guide
Who has more accuracy will still land shots, who has less accuracy will need more bullets to hit the target

it will be a different kind of suffering, one that most players find less psychologically damaging.
dead chat like the game after the ttk change š

^ what a sniper sees while trying to take a shot at someone
"can yll just stay still"
Can't unsee that shit
The TTK thread has truly lost sanity after this
Erm maybe we should talk about the REAL problem you guys... Velocity 
Donāt change topic please
I donāt want to lock this thread
we should talk about our lord and savior jesus crist
J. H. Christ is my man

This is you

That's me
i think they should do it

Jesus he knows me and he knows im right
šµ

Erm maybe we should talk about the REAL problem you guys... wild speculation about an unreleased update we have little to no information about.
i agree with the removal of the medic class because we all can self heal anyway
i agree with the removal of smgs, bc i'm suck
m110 my beloved
buff the m110
m110 oneshot kill š„

ermm.......medic can provide more bandage and healing is infinite, and revive faster
they already had the specific role
in the update they are removing this class, thank god
i hate seeing those crackhead teens with no lives playing this game like trackmania zooming around with infinite hp
you better hate those that was inaction just sniping at behind but didn't kill much enemy
the real toxic play
Next update assault have 70hp, so how about combine this role and medic ? With medic box rework as suggestion before, can heal allies and revive faster but self normal. A bit fall damege reduction is great 

Let's maybe hop on Kovaaks

Me when I see medic mains...
Any1 know how to get back to the top of the post?
Mobile still sucks





