#Fix the sniper issue by encouraging CQC
1 messages · Page 2 of 1
plenty of time to move
the bullet wont hit you
mother, peeking is meant to be quick
again, you completely go the "yeah, but what if x" route with nothing else on your hand, grow up and learn how to argue with sensible types of arguments
maybe this game should implement that one thing where it alerts you when youre being aimed at, but thats stupid
it is stupid
and if you are taking cover, and still exposed, what the hell are you doing
https://de.wikipedia.org/wiki/Typen_von_Argumenten#Fehlschluss-_und_andere_problematische_Argumente
go and google translate this, i am so sick of this
In Argumentationstheorie und Rhetorik, vereinzelt auch in anderen Fachgebieten, werden verschiedene Typen von Argumenten beschrieben.
if you dont know then thats honestly something you need to improve on
you cant be completely covered unless you build a cocoon around yourself or something
stop being exposed in the open then
every single argument you have shown here falls into the fallacy ones, which is not a good thing
again, dont complain if you get run over while sitting on the interstate, that is your fault, no one elses
mate your argument is "skill issue"
im trying to suggest a solution to the camping problem
no you absolute idiot, my arguments have been laid out in this thread by probably hunderds of messages now
i havent picked up on a solution or a problem in this thread
make it so that snipers are less effective at camping
the "camping" problem with the game, is the fact that snipers are doing nothing a mile away from the points. not that they are effective
you are not suggesting a solution, you are displaying your own personal lack of skill to cover your ass from snipers as a widespread, general issue when this is entirely your fault
"the camping problem shouldnt be fixed because skill issue"
are you illeterate?
"your argument is invalid because skill issue"
and the solution?
make them more effective at ranges where infantry can reach
so far, you have presented no actual problem
the snipers in this game do more damage at long range
from:suedgeorgien in: suggestions
so far, your only statements have been complaints, or whining about how you sometimes die
go figure, read what I said
is that incentivizing snipers to go closer or stay further away
which means they are encouraged to stay further away
at 700 meters +
those guys are not getting alot of kills
@slate ether good luck with arguing man, you are talking to something less understand than a literal brick wall
and also, since sniper gunplay is so slow, DMRs and other guns are simply better at medium range
and if you die to them, you stopped on a roof, or a road they had a sightline.
oh wow the medium range weapons are more effective at dealing with medium ranged threats?
if i do die to them, im usually trying to cross between objectives
and also, since sniper gunplay is so slow, DMRs and other guns are simply better at medium range
almost as if dmrs are designed to be more medium-range focused than the long-range focused sniper rilfes, almost....
or taking cover
and sniper rifles are built to camp?
pretty much their purpose, yes
they should just be DMRs but more lethal
i think everyone in this thread except OP can agree that snipers are not enough of an issue (even the camping snipers) to create a change to sniper rifles as a result of their camping
yet slower
you would be the same arguing a wheel rolls better than a cube NOT because it it round, but because the tire is simply "better"
you see 30 plus snipers, only 8 of them are camping somewhere
i see around 30 infantry rushing a point at a time in 127v servers
Any femboys in this chat?
i wonder where everyone else is
how much footage would I need to record for you to understand your lack of positioning?
fuck off
Hahahaha
again with the "skill issue" argument?
Sorry I’ll let y’all argue about Roblox some more
man do you actively promote camping as well
if you fail your math exam 5 times, it is indeed a skill issue and not the faultr of the math exam.....
you must be playing in empty ass servers then.
may be
cause nobody else sees the game you do
@verbal vapor argue that, in your head the math exam would be at fault
which is nonsensical
also, where are you from(region) and when do you play?
US - at night
this guy has the awareness of a stop sign, it is just fucking hilarious at this point
only a few servers are up till 1-3am.
well, take my analogy. Imagine if you challenge someone to a fair fist fight, and they pull out a gun and shoot you from long range
most are down by 9.
damn that sucks
a fight shouldn't be fair
there's a difference between balanced and fair.
that is not a valid analogy because you are at literal every disadvantage you could be, you are not at every disadvantage when you face a sniper at long range...
when you have an AR, there is no way you can fight a sniper at that range
@silver relic are you OPs alt or fanboy or something
also you literally compared gunfights to a math exam
Nah lol it’s just funny to see Dennis get all worked up
my video comes into play again, you have to do something to counter the sniper, you cant just do nothing and expect something to change
single shot m4 can hit pretty easily up 500 meters. its not as effective but it works especially with the snipers usual lack of armor.
yes, its quite easy when taking cover. Usually, cover is placed around main lines. Snipers in my games only focus on the main lines
if you really are saying that because you have to adapt your playstyle a bit so you can counter something, we would need to remove tanks, BTRs and much more because you have to alter your playstyle to counter them too...
you can build your own numbnuts
i find it a biig stretch to fire automatics at that range
well if i wanted to do that id prolly do it with DMR
or be normal and tap fire
@verbal vapor #
its a 4 shot kill
they might change position ever so slightly, also no guarantee you hit them before they hit you
my man
you understand you are fighting players right
not AI?
you will be out of posistion sometimes
you will not have the right kit to engage someone sometimes
Its really hard to avoid snipers and fight infantry at the same time if i have to take cover from both
you have to learn the game
Snipers in my games only focus on the main lines
@verbal vapor your solution is right fucking there I realize, avoid the main lines then, no?
a: "man, when I hit myself in the head with this brick, it fucking hurts!"
b: "stop hitting you with the brick then?"
a: "no, i will not!"
a: "ah man that hurts so much why cant do someone do something about it!!1!1!!"
smoke and run
Theres barely any cover besides the main lines
its all hills
have you tried watching my video?
hills are fucking cover
what map is going thru ur head @verbal vapor
you arent in very tense firefights
Burn. Do you really die from snipers THAT much?
im talking when theres a whole lotta gunfire
Burv
we have played in that shit. guess what. we learned the map
waki bridge/frugis metro levels?
No, but its quite annoying when im tryna fight someone and someone snipes me while im behind cover
we learned where snipers like to make nests
well tbf metro is mostly explosions
we learned where we could be shot from
waki is the gunfire
we learned to build our own cover
it takes at least 5 seconds to build your own cover
dude, when I now hopt into BB and record something where I am in intense firefights, you would then move your goalposts and argue: "yeah but this is not a good example..."
it is impossible to argue against you, just like my fucking dad bro, as soon as you are getting fisted by my arguments you move your goalposts so I have to think of new ways to counter the shit you are constantly vomiting into this thread
instant if you use the cement wall
no it does not
and support is always instant
ah i only use assault
try being in an intense firefight when theres 5 sniper glints in every direction
you pick up your head about a foot
par for the course, that's normal
also: 9/10 people are against what you are suggesting, did you ever think to yourself: "if everyone except yourself is wrong, maybe I am in fact wrong"
you go on the highway the wrong way and it does not appear to you that you might be heading the wrong direction
I am happy you are not able to vote yet
i feel like bro is cherrypicking the FUCK out of situations hes been in or just straight up fabricating things
because no way in hell would 5 snipers choose the same guy out of presumably 30 others in a full on firefight
i smell some fishy ass logic going on here
its not that big an issue to cover from infantry, but also snipers can be in every direction and one cover doesnt really matter if theres a bunch of snipers
I think he just hates snipers man lol
use the maps own cover
i hate them too
but i know how to fight/run away
you also have teammates
@verbal vapor idea, how about YOU record some footage where this is a constant issue for you?
they cant really protect you from every direction
they will build too
build around them
for the love of god learn how to play
I’m a recon main and I hate recons lol but yeah it’s not hard to avoid them at all
maybe i will, but i havent worked up the willpower to play this game again because actually games that deal with the issue
@verbal vapor even the @silver relic clown now turned against you
no dude, not maybe, do it or shut the fuck up
sometimes when im bored and in my littlebird i fly exclusively to the back of the map where the snipers like to chill and just pick them off cuz i know they cant do shit
I was never on his side doofus
Using bandwagon isn't a valid way to justify an argument either
given your 8 year old behaviour, that is all I could extract from it
record footage which demonstrate the huge issue you are having, shut the fuck up until you have some on your hand
You need a nap young man
alright then, maybe i will sometime
no guarantee its gonna be quick because ive already stopped playing this game as much
then why the fuck are you here...
my man is gonna be gone for months to make that compolation, even if he played as much as robocat did
Lolz all exclusively hunt other recons haha
its just a hope that there is an actual alternative to playing Battlefield
@slate ether I bet you 10 bucks he does not have any footage which demonstrate the issue by the end of january lol
your argument is "I got killed by sniper, I don't want to learn the game, NERF SNIPERS!"
mate im only gonna be able to play at night, and im not going to be playing this game every day
nah he'll just disappear.
you are 16 years old dude, who are you, young jeff bezos?
Bro when im not at school, im working full time shifts
im not on the game the whole time like i presume some of you guys are
4 hours a week If I'm lucky
I do not believe you and I think I am not alone with this
Maybe, no offense, it’s just that you don’t play enough? So it would make sense that you find this game difficult. There are a lot of shit buckets(Dennis) that play this game
How should i prove it, do i need to show you my bank account balance?
if you would be a somewhat sensible human being, you would know that bank account balance is not an indicator on how much you work or not...
get some footage, else im outta here, this is literal time waste
alright, how about i show you a screenshot of my paystubs?
Just ignore Dennis lol You can tell that he loves arguing/trolling
dennis man, not the thing to be attacking.
how has this thread not gotten hit by the timer
what timer
Its probably just the style of the game, but its clear this game isnt meant for fun fair engagements
chat timer
no moderator would add slowmode
maybe your playstyle just isnt the best for having fun
a balanced engagement is not a fair engagement
I sure wouldnt be having a lot of fun when im fighting enemies that i can only run away from
you challenge a sniper at range, peeking a corner he is watching slowly and you die? that's on you.
then dont get in that situation cuh
I cant read their mind and see that theyre focusing at that corner
just so you know, you're camera is not at the top of your head, and your camera is not wider than your body
totally correct, though all the messages in here which provided sensible, sound reasoning demonstrated with proof were ignored as if they werent there, my respect therfore did dwindle down to planck length
not one argument was conceptually understood or even understood the some degree, all I received was nonsensical answers with little to no value / reference to what I have been saying here
the fact that snipers are not close range weapons and similiar statements were left ignored, nothing that we can say here would convince OP otherwise, it is a clown show which is not arguable, simply because the side OP is arguing for has prove complete lack of proper discourse
I don’t die to recons often because I’ve played enough to know exactly where’d they’d be and where they will be aiming. But I also have like 700 hrs playtime(no life).
so they will see your stubby arms and helmet long before you can peak them if you move slow
Ah so you would probably agree there is a map issue too
it is bud.
it doesnt happen often, but there are times where you have to stand still for a split second to take in your surroundings
and most of the time its not becuase they get alot of kills, its because they are useless at the edge of the map
yeah, running go prone, change direction, fucking run in acircle if you need to
just don't stop in the open, alot more than a sniper will shoot you
Even if you take cover from other infantry, snipers can still shoot you
that goes for every fucking gun ever
"In order to grow, we must defeat the mistakes of our past. The past... even when you break it to pieces and entomb it in stone, it crawls out like a worm."
go burvy, defeat your gameplay mistakes of the past and improve your positioning
you can hear footsteps if someones ambushing
you quote that yourself, how about following what you quote
did you read the whole thing
25-35 metsers away
they don't need to run up on you to kill you
yes, thats pretty common for anything but snipers
@slate ether there is no point in advicing what he should do or not, I have 10 minutes of my gameplay with comments why I do what I do, it was shrugged of with "not a good example"....
bro has an almost 10 to 1 ratio on his dumbass idea to change the game around HIS playstyle, and hes still fighting
thats how far you can hear footsteps idiot
usually at a range where infantry could shoot me from behind, i could see them before taking cover
@slate ether https://youtu.be/YcsDmUAuoFU
I covered things like this in this vid, pointless to argue
it will be ignored
they can also shoot you from every angle. from up to 300 meters away pretty damn easily.
shrugged of with https://en.wikipedia.org/wiki/Thought-terminating_cliché
its not a guaranteed kill at 300 meters for automatics
me having 760 meter kill with an aug
its pretty damn easy to do bud
unless they have a 4x scope, its a bit difficult to land 2 successful shots in a short amount of time
most people use said scopes, 2xs work at that range. 3xs are fine at 300 as well
hell irons work at 300 in this game.
do you go full auto at that range or what? if so: failure to adjustr
if its semi, the first shot would be a good indicator to move
autos dont instakill with one shot
ok
but now sniper has moved
now you move
so he doesn't shoot your idiot ass that stayed in the same spot.
ofc im not going to stay in that same spot after getting shot at
i would assume the cover is safe enough for me to spend a few seconds bandaging
then i move
if i get shot at, i move
snipers kill you on the first hit most of the time
direct consequence of being exposed
exposed behind cover?
and a headshot is astronomically harder to hit when moving
if you mean proning around, then sure
if you "cover" from a sniper when he will still kill you, it appears to be your fault for not covering properly
how the hell would i know where the sniper is
the sniper glint isnt showing unless they aim
situational awarness, read the situation you are in
open the map, look for spots where snipers would likely be
i see teamates and my spawn behind me
i would naturally assume that the area is well covered
try to think like a sniper in their situation, that would lead you for a general direction where they likely will be
thats why then
if i was a sniper, i probably wouldnt take the effort to trek all the way to the side of the map, but it seems that snipers are quite unpredictable
what are you even talking about
but that is not shown in your first person view, only your 3d model
meanig your head is exposed
i think im pretty safe behind the barricade covers, i dont think it should be that high
the cement ones?
snipers/campers have some interesting strategies
if they are 2 floors up they can shoot you
you have some interesting thinking strategies...
the ones that are about as high as the built barriacade
even the top of your helmet is exposed they can hit you
mother fucker
which one
the cement or sandbags
sandbags ill say
important, there are 2 sandbags, one of them has holes in them
about the height of the one wall with 2 holes in it
they are different colors man.
Dont build the grey/cement barricades. They are booty. They can be destroyed easily
only good because it drops instantly
good enough for temporary cover
I avoid them because they get taken down with one sniper round.
Are they that fragile?
Yes. One sniper round cuts it in half
well if it does happen then its a pretty dead giveaway
As a recon, I love when ppl hide behind them lol
burvy can you guess where the snipers will be in this image? the enemy has alpha
They think they’re safe lol
gimme a sec to mark it
enemy also has foxtrot
]
ill bet probably some of the buildings behind you too
thats a great start
now, I have an M4 in my hand as yo you can see, now what should I do to not get killed?
you should probably go back into the building right next to you
that cover in front of you might not be safe
something along those lines, would be important to remember that building to my right has windows and stuff
the safest option would be to break LOS with these potential sniper spots
well just for those split seconds standing out there to observe the surroundings, you might have already been shot
and by that little repositioning, you have completely shielded yourself from enemy snipers
and all that can be done is stay in that small area
unless if i wanted to take a risk and charge out
burvy has zero fucking agency
mostly safe, this is a shooter game in the end, you have to take risks
at this point im starting to think its a troll
just especially in this game, you have to watch pretty much every direction just to make sure theres no sniper glint
you could also do these 2 ways to go to delta
you have to watch pretty much every direction just to make sure theres no sniper glint
thats the inherent danger of enemy snipers, and it is your job to avoid them by doing what I have shown here a bunch of times now
alright, how about a situation where youre in a tense firefight and you have to take cover
and only checking if glint or not is not a good measure
while also looking out for flankers and throwables
lemme draw it up
lets assume this situation, friendlys (me included) is attacking from the top just finishing the bridge part of that
as soon as I move past the building with my skull inside, I would obviously be exposed to enemy snipers looking at foxtrot, yes, but in this situation you have to prioritize the dangers, the snipers at foxtrot are much less of a danger than the dozens of enemies swarming in from the bottom and that are in the building
the arrows are not indicative for amounts of people
also keep in mind, snipers can also be seated in every direction
my course of action would be getting in or behind the building on the left, flanking the bridge dudes
also keep in mind, snipers can also be seated in every direction
hmm?
if the green arrows are sniper fire, they might also be coming from behind that little building
you cant really tell where snipers are placed
yellow - potential snipers
green - teammates
red - enemies
ah, well just imagine this scenario, but you have to think about literally any angle a sniper could take
given the anatomy of this map, it is more likely that enemy snipers at delta would be looking towards foxtrot instead of charlie, much easier LOS than on charlie here
thats your job as a non-sniper, just hide and pray the angles that you leave exposed are not that good watched
its a shooter after all....
its like a stealth game where all the enemies LOS are pointed at your area
you have to take massive risks going from cover to cover
@verbal vapor are you scared of dying in this game?
you have to take massive risks going from cover to cover
the literal purpose of enemies, yes
dying in a fair firefight? no, dying to a sniper while im taking cover? yep
then its clearly not good cover
burvy what else should we do man, even a little combat analysis is seemingly not enough
sometimes you dont have a choice in which cover to pick
like ur saying "the game should cater to every personal wrong choice I make, so those choices are right instead"
burvy, do you know the concept of fog of war?
yea sure
okay great, imagine how the fog of war "map" would look in each second of how you play
there is not more to what I do & what you should be doing
Based on the assumption that snipers could be anywhere, i would have no choice but to stay in my little building all blocked up just so i dont die
but i dont want to play like that
assuming "sniper could be anywhere" is honestly not a fair thing, if you know how a sniper plays you can reduce the probable areas of a sniper to a little amount
you even did this yourself
even so, movement is severely hindered
it is not, you have to get flow in your movement
just running from flag a to flag b is a death sentence, like I said earlier, move with purpose
battlebit is not a game where you can shut your brain off
Moving from cover to cover helps a lot, but doesnt completely make you safe. for the moments a sniper does see you, they can watch your movements and know exactly where youre going
thats based on just common sense
not too much of something that can be fixed, but it exists
but doesnt completely make you safe.
its not supposed to make you completrely safe, it is a shooting game, the very point of every enemy is to kill you
for the moments a sniper does see you, they can watch your movements and know exactly where youre going
trick them, dont move the most obvious route, hide yourself, smoke, build a wall, jump, wiggle around, let your teammates run and see if its safe lol, you have many ways yet you consider none of them
unless this game allows you to make underground tunnels, its quite hard to trick a sniper into thinking you took another route
usually its all hills and small trenches
you assume that you are the only enemy in the snipers visibile area and that they are solely focused on you, which in both cases is never the case
if I see an enemy which I want to kill, I shoot it, but when I miss and that enemy covers himself by whatever means and is not peeking me, I move on to the next enemy cause I have little reason not do
you see hundreds of enemies as a sniper, you try to kill one and if that guy moves in cover, I do not actively focus on him anymore, thats just not happening
you behave and argue like every single sniper is only focusing on you
thats bs
Its only in some servers i see this, and i just realized it might just be because the servers are dead and the target options are reduced
if you are 4 against 8 or so obviously that happens more, its not a sniper issue then though...
I think others have said that already
if you 1v1 someone on a server, obviously that guy is focusing you. On 80v80 however, not at all
its usually like a 32v32 on a map built for 200
half of each team is staying back to camp
leaving a few to capture points
32v32 is a slight exaggeration
that is another set off issues though
there are some combinations with playercount - map which are insanely stupid
64v64 maps on maps which are supposed to be 32v32 while also having 64v64 maps being on maps which would be large even for 127v127
wakistan even is a map like that, that map is stupidly laid out
maybe if they fixed the map selection, it would help
or if they determined the map selection based on how many players there were
but also, i feel like discouraging the actual camping would help a whole lot too
that yellow box is rarely rarely used, even by me which is more of a tactial player
again, thats another set of issues though
id say there would probably be at least 1 or 2 on some hill in the distance
my point still stands and I think is well argued, the game does not have a camping problem ¯_(ツ)_/¯
well if its the map problem, they should probably fix the map selection thing to pick maps suited so camping is less of an issue
thing to pick maps suited so camping is less of an issue
i was proud of you, yet you arrived at the wrong conclusion once again
look what im getting at is the ratio of campers to infantry should be very low
the maps itself are okay, the layouts and the decisions on which layout to chose on what playercounts are messed up
again, there is no problem with camping.
ill say i agree, but campings an issue when they outnumber the infantry
i would somewhat agree with that, that just happens rarely
Maybe, im just a victim of circumstance, because the only time i have time available to play is when the servers are the most dead
that definitely skewed your perception of problems
and the maps are too disproportionally large for the amount of players that are online
as me and others have said, never that much of an issue, especially with somewhat decent positioning
well, has anyone suggested to make the map size proportional to the amount of players yet?
i dont think it would be too hard
and it would certainly make it easier for people like me playing in dead servers
optimally, you would be advised just not play on dead servers
then you should use the server browser
they might also need to change up their algorithm
i think its because it only fills up one server at a time
ill actually try that next time
hopefully i dont see too many stupid servers with 64 players yet having the 256 capacity
why are there so many new msgs but discord decides to no longer show this thread to me 
32v32 maps are smaller than 127v127
So, they are proportionate to the amount of players
