#Fix the sniper issue by encouraging CQC
1 messages · Page 1 of 1 (latest)
ah yes, make shit like cod
- snipers already have significantly higher than average damage
- whipping out a pistol really isn't difficult after tagging someone
- sniper rifles are sniper rifles not slug shotguns with range
and you do realize that flipping the damage curve will make them completely busted right?
either get the skill to use them in cqc or don't use them in cqc, they are not shotguns
if you want a ranged option that can also be effective in cqc use battlerifles or dmrs
If you reverse the damage curve you will have shotguns with slug shells, lmao
I don't use snipers. I'm hoping for an actual fix for the sniper problem. If the goal is to discourage people from camping a kilometer away, the solution should be to make that playstyle inviable and encourage people to shoot at close ranges.
So.. make it so you can’t snipe in spawn?
Because this is what most people are complaining about in regards to that
At least if they’re camping on a beach I can sneak around to potentially get them. Can’t shoot in my gun in the enemy safe zone so my only option to counter the spawn sniper myself is to pull out a sniper
Well what if sniping from kilometres away was simply less effective than sniping at medium ranges, So that people who play infantry can actually have a chance at killing a sniper without running a marathon to their camping location
Refer to this point @verbal vapor
Changing the sniper won’t mean anything if the sniper has too many good opertunities to camp at long range cause the maps allow for it
Even so, removing the only advantage a sniper has, basically makes the sniper useless.
Exactly, snipers are not the problem, THE MAPS ARE
As for cqc/mid range sniper, just remove the bullet trail. Keep it on for long scope but otherwise nobody had an issue with mid range sniping
I’m not saying sniper shouldn’t be able to snipe, but the maps shouldn’t be too open, and spawn sniping shouldn’t even be a thing
Why would anyone use a 2 second TTK sniper as opposed to a <1 second TTK in almost any other weapon
Maps needs more points of interest, more flags, more BUILDINGS
Like this is solely a map issue, not a “sniper” issue imo.
The map might be a part of it, but since the sniper does barely over half health at close range, nobody is going to use it
it would basically kill snipers in the game
Here’s the thing. People did use it in mid/close range, specifically prior to the bullet trail ranges
Because even if you didn’t kill chances are you caused them to bleed and your teammates can finish the job
A sniper is an option at mid range, but almost any other primary weapon is simply better
And also, this. Mid range Snipers also benefit from these buildings
Even so, what are the chances of finding an untouched enemy in the middle of the combat? Close/mid range dmg is all you need to finish anyone
Usually people are at 80 health, bandaging from bleeding usually gets around there
I personally wouldn't rush out if my health was below 60
I forgor about the bandages changes because I haven't played in 3 weeks, lol
Anyways, 65 dmg is still pretty high, and at close range all you need is a glock
switching weapons is ridiculously slow in this game
by the time a sniper pulls out a pistol theyd already be dead
not to mention sidearms are always worse than primaries
Imo it isn’t. I often find myself being able to swap to my pistol in time in the occasions I do need it
Glock and any of the revolvers/hand cannons beg to differ
I would assume that literally any smg would have a better ttk than the best sidearm
at close range
Single shot normal pistols yeah, otherwise hard disagree. But again that’s more of a “oki please buff pistols” problem and not relevant to sniper specifically
I don’t think anyone would disagree if I said the usp was ass
Or whatever the second pistol is called, it’s so bad
Honestly let’s just say all of them cause let’s be real most people use handcannons or the glock

yea
But yeah those pistols need some love
people would rather use a pistol
as compared to a sniper
because snipers suck at med-close range
I mean, let’s be real though, it goes back to the bullet trail issue.
You snipe once you instantly have eyes glued to you in mid/cqc range.
the bullet trail is kinda valid imo
I still stand by removing it for any scope that isn’t classified as long range would encourage it
without it snipers would just stay in one spot
and nobody would know where they were
Mid range snipers aren’t the problem and they’re honestly easy to spot imo. It’s mainly spawn snipers. Half the time I can’t even tell if they’re playing or afk and plus the only counter is “just counter snipe or build/run”.. not ideal
sniper sitting in spawn is so rare and getting killed by them even more so, what is the issue apart from not pto?
when someone just camps in the corner of their spawn with an m200, its incredibly annoying
or just when people are in some crack in the building
you cant hit them, see them, you might know where they are if you saw the bullet trail, but they just get free kills
Its really dumb how spawn snipers can simply just instakill you without many downsides, because the snipers in this game instakill at long range
Almost every other FPS game fixes this issue by giving snipers the same high-low falloff like every other gun, just with higher damage, longer range
it sounds OP but keep in mind that snipers have a firerate of 60 rpm
No more spawn sniping, and the sniper population is still intact
oh the spawnsniping will be even worse buddy xD
Spawn sniping will be worse for the snipers if it does less damage at long range
which would help infantry a lot
oh that
nah, it's fine
it's literally what sniping is lmao
we don't need shotguns in this game
Ok, well how else could the sniper problem be fixed? without nerfing snipers to the ground outright?
Also by your logic, would DMRs be slug shotguns as well? because they share the same high-low damage falloff?
oh another "fix sniper" post that misses the actual problem
Well, can you address the actual problem then?
the issue is not the sniper and no nerf to it will change it the issue is that 80% of the maps are empty which mean's sniping is the only way to play them while still having fun
making a map with no empty space would fix the sniper issue
but also
there would be no snipers
fixing the issue this way is essentially the same thing as just removing snipers from the game outright
no
Snipers arent an option for med/close range
you can still play snipers and you would still have like 2-3 sniper maps but you are no longer able to play sniper on every map on almost every spot without issues
they are
yet any other weapon can be used in every map
if you can hit your shots
the sniper is simply inferior to DMRs or assault rifles at med range
ye because they are used by 4 classes and not just one
depends on your aim
if you get the first headshot the other one is dead before he can kill you
thats the same with almost every gun
no
DMRs especially
you can hit a headshot with an ak and still lose the fight
same with dmr
there are only a few cases where sb survives a sniper
well to play this way is to expect every sniper user to have godly levels of aim
to hit something as small as the head
Snipers are supposed to be long range
every time
Onehit kills close range shouldnt be a thing which is why there is not shotguns
and placing more rocks etc around the maps will not remove snipers just make it a bit harder for them
It is really annoying if you are an infantry player and someone is sitting in the back and instakilling you
map issue not sniper issue
making snipers bad at long range would just make snipers bad overall
Maps are dogshit open spaces
Nothing wrong with recons
because camping is the only thing snipers can do
Its just not happening close range sniper is a cod thing and its silly af
it's not just black and white you can get more cover without removing the camper playstyoe completely
at least if the sniper did some 80 damage at close range and falls off to 60 over time, it would remove campers
Maps just need be better designed in general
that is removing snipers
thats removing campers
camping is innefective if it only does 60 damage at a kilometre away
Thats the class identity camp and being useless
Empty, or surrounded by a ring of either elevated or distanced cover for snipers to sit in with open ground in front as a buffer. Most POIs feel like they're in a crater.
ye but that's kinda what they are supposed to do
and thats a problem
everyones trying to fix the sniper issue yet claiming that its the playstyle for it
Its a problem because they dont limit how many recons are allowed per team
fix the maps and you will see that most snipers go back to playing other classes while still keeping the sniper class viable
Some comm servers are already doing okis job and limiting them
Sniper class would suck at close range
it simply gets outclassed
limiting snipers is a bandaid solution
which means nobody will use sniper
Bro are u stupid actually
back to black and white
just one guy with a 40x intervention would ruin the game
i would rather be shot by a 5.56 mm rather than a .308 winchester wouldnt you think?
I always play sniper <200m
yes, and the only playstyle for that is to sit back in a corner
because its really difficult to be aggressive with a sniper
Yet you say there is a "sniper" issue
you cant fix the camping issue if you claim that camping should be kept
close and medium range sniping is the actually annoying part
Not the guy with a 40x scope in the corner of the map doing all your health in one shot?
long range snipers you can see and dodge due to their bullet taking at least 3/4 of a second to arrive at your location
snipers have something called leading
you're not gonna be zig zag strafing everywhere you go
you might need to take cover sometimes
and thats all the time they need
if you really run in a straight line everywhere that's your fault lmao
It doesn't matter too much which direction you run, you dont know which direction the sniper is
do you have eyes
it might be possible you could be running perpendicular to them and zigzagging is useless
but hey, if your solution to the long range sniping is take away their range induced uniqueness and making them slug shotguns
then so bit it, good thing the devs don't like shotguns 😉
!shotguns
if you flip the dmg curve it's a shotgun
copy the damage curve from DMR
and extend the range slightly
damage slightly
and that is what a sniper should be
so long range sniping is gone unless you hit a headshot at 1000m+ (very unlikely with anything but a 20x or 40x but even then it's tricky)
they just need to make long range sniping harder, dont touch the damage
fr if you want cod snipers, go play that
exactly
I usually play battlefield
where snipers are actually balanced
seeing as this is supposed to be an alternative to battlefield, i'm disappointed that this game actively encourages camping

camping isnt very unique
it's not
its scum and annoying
and?
if you get killed from someone 1000m+ away that's your issue
How is it my issue if I cant see them
if you can't see them, they can't see you
even if i can see the glint, it takes just a second for the bullet to travel
= if there's no bright star looking at you, you aren't beeing looked at by a sniper
sometimes they might be on a flank
or the side
if the glint is visible, the only thing i can do is run away
and multiple second for aiming at that range
huh flanking should not be rewarded?
yes
then go fk them up yourself
the only thing you can do about campers is run away
by that time they might have changed positions
or they might not, but they have 500 claymores in their building
but campers don't change their position 
especially if they are in one of those apartment buildings
even if you destroy one window, they have like 50 more
and they can still dig holes in the wall
the buildings with a bunch of windows
really tall
rectangle buildings
theyre on some of the maps
a building usually is built that way, yes
and, its perfectly fit for snipers
they have practically infinite lines of sight
and its really hard to infiltrate
because they can rig the stairs
so lonovo (not long range at all, medium at best)
sandy (but not in the city lol)
and if you can't clear a building you are specifically targeting to get someone out of
then what are you doing?
running in with flashbangs blinding yourself?
well you cant blow up the claymores on the stairs either
they get notified
as far as i can see
theres no good way to infiltrate one of those buildings without alerting the sniper
Grapple and baracade stair building work to scale buildings
The ladder of which is, all things considered, pretty quiet if you don’t make too many footstep noises
even if you do get in, the footsteps sound is incredibly loud
and you still have to find which window they were in
by that time they would probably be gone
in fact it has happened to me several times
guess what
you can tear down the entire building, rush in immediately after you blow shit up (you got a dmr, ar, br, smg, lsw, lmg, pdw or carbine at your disposal)
and then kill them
most of them are deaf and blind anyways so killing them is rather easy
It just proves that you have to take great lengths just to kill one building camper
even if you get into the enemy territory you literally have to tear down the whole building just to kill them
Not really? Engineers heat rpg and c4 are good at that
And usually don’t take that long to use
and thats also assuming that you managed to get past enemy infantry
you don't have to unless you run into the battle over the same path, in the same manner, with no plan
and then unsurprisingly die
it's all about positioning and finding your way
Getting to the other side with the buildings isn't much of an issue
just you have to spend all that effort
to kill one camper
you don't have to
if i dont, the guy keeps picking off people from hundreds of meters away
theres not many ways to fight back
unless you want to also adopt the same scummy strategy of camping in a corner
You realise Snipers are supposed to camp, Sounds like, you just wanna run around, with a 1 shot sniper, using it like a shotgun.
Long range snipers, should be countered by other snipers, and short range ones (0-400m), are pretty easy to get also.
Little harder if they are in buildings
the man himself 
I dont use snipers

the problem of snipers camping needs to be addressed though
But does it really..
i cant believe some people would play this game like the 15 dollar version of cookie clicker
If they have paid for it, they can play it however they please, within rules/eula..
Yes, but camping shouldnt be encouraged
My only issue is spawn sniping. Any other forms tbh I’d argue are fine
I loved sniping at around 300-500m.. Using a 4x scope, was alot of fun
if anything, actually giving people a chance to kill them would be more fun
Or at least do what the frontline gamode does and let me shoot in the safezone for a bit before being forced to retreat
ngl i find it funny how people who use snipers complain about them being nerfed far to hard and then having little medic assault timmys who never picked up a rifle longer than a meter in their bbr "career" before go on about how unfair sniping is lol
people complain about sniper nerfs are probably complaining about how they cant camp and hide in a corner undetected
the only modes where sniping is actually ass and needs to be regulated are frontline and invasion (better frontline)
and that only requires a change in where the safezone is after the point capping has begun
Nowadays i’d argue it’s fair outside of the whole spawn issue, but medium/close range never needed bullet trails and that should be reverted.
Not really, seems it's mostly because, they could no longer mid-range snipe, which on some maps, is the only way you can snipe
I’d rather see the modes try to adopt frontline safezones with this in mind. Can go out for a bit but go in too deep you’re fucked
And shoot ofc up until a certain amount of time has paased
removing the ability to snipe and camp would probably ruin the sniper population too
im not a sniper main but i dont think that snipers should be removed outright
i like the trail on long range
it shouldn't be there for about 300m but then fade in past that
it's quite advantages tbh
and it makes sniper vs sniper battles quite intense
I've not played since the Medic/Sniper changes were done, but that's for another reason
assault is finally what it should be 
But, before that, I was Medic main, and switched to whatever class was needed..
I used assault with SC4 
d m r
I mainly went to support for building sandbag structures and playing music with an ultimax. Teammates near the bunker get ammo
or better yet, movement and cqc
Everyone wins
I treat support as a defensive tank tbh. But I think lmgs are just good for that in general
“Holding the points/defending” cause.. yeah it’s a machine gun xd
But yeah good movement and flanking usually beats the unaware sniper
you might also have to hope that the sniper doesnt see you coming
Ofc they can try to fight back with the glock or hand cannons though
handguns arent too much of an issue to deal with
when you get close to the sniper theres no way they can fight back
the issue is you actually have to avoid infantry and other snipers to get to one
Why not have the sniper have two debuffs?
Stabilize damage (too close or too far reduce damage, this is determined by either a scope to velocity or some sort of slider like sound settings)
If someone shoots out of their spawn, they no longer get spawn protection
Man, that's exactly a MAP problem, not a class problem
everytime a thread like this pops up I chuckle, no idea what the people are talking about, absolutely tunnel visioned on their playstyle and "how to play", completely ignorant about what the purpose of a sniper rifle is, lacking mental capacity to fathom different opinions
even the very begining of this thread "the sniper/camping problem is a huge issue in battlebit", do you have anything other than your very own opinion on that? holy tomatoes
point 3 - just randomly picking this - "snipers are slow -> limiting playstyle", dude, do you drive a jetski only to complain that the very design of a jetski is limiting you to the frickin water? get some sensible reasoning going
"sitting in the back of the map anf picking off enemies from a kilometer away is actively encouraged"
no, it is not you scrabble box, that is the very point of a sniper rifle
"snipers do less damage on close range --> not viable to do close range sniping" you wanna do red dot sniping or something? the heck, do you also use a boltcutter to unscrew something? use the tools you are given in the way they are meant to be used
you dont by a boat to go skydiving, guess why
if you are so adament on a suggestion about "snipers being a problem", you would have realized that 1. the velocity of the sniper rifles are too damn high, m200 should be like 800-850 ish, and 2. snipers are not that big of an issue at all, its the mere amount of snipers...
limit 2 recons per Squad or something and most of the issues would be solved
"roads are bad because they actively encourage you driving your car on them" level reasoning"
"if that isnt possible, at least make a sniper with the capability to do CQC"
👄 👁️ 👄
"create a semi truck which pulls 80 tons but also make it good at high speed cornering"
you absolute parking garage
no offense to you man, but the level of mind numbing takes i have read on the whole sniper topic are driving me insane, it has to stop
Agree
it should be crystal clear as walts meth that: the more you specialise a weapon system, the better it gets at 1 thing while getting worse at all the other things
One of the BR servers has recons limited to 2 per squad, it helped a lot
Also, one thing I do when I get to play squad leader is kick every recon from my squad (that are sitting on our own base)
💀
based as fuck right here
The only thing a sniper is good at is camping. Now what do you see most campers using?
The sniper class in this game is specialized specifically so people can sit on some hole in the wall all day like a mole rat just so they can play the paid version of Sniper Elite 3D, which isn't an issue in other games, because in other games, snipers aren't completely useless at medium to close range.
I don't get your argument of "the map problem" when all that limiting the usefulness a sniper does is killing the sniper population. Taking away the only advantage a sniper has would make it so nobody will use it.
Also there's the argument that snipers are "SUPPOSED" to be used for camping. Well, in a slow paced milsim game against bots, this would be the case, but in an arcade-like shooter, all it does is make it less fun for everyone. I genuinely can't believe that people will blame the camping problem on the maps instead of the weapon, that you just stated, was literally MADE for camping
man im now getting out of bed for this answer
gimme a bit
the message reference is not intended
so if a map is good for camping and I camp w/bipod ultimax I’m no longer an issue?
but if I camp same spot with sniper I’m now a problem?
in what world are sniper useless in medium range?
Camping isn't an issue when you're close enough to be reached by infantry
what is your definition of medium range?
Any spot is reachable by infantry.
How about the enemy's spawn
Except that
150 meters or around there
a sniper 1km in the distance is useless
Anywhere in map is reachable though
M200 with 40x scope would beg to differ
I don't wanna run a marathon just to kill one guy in their spawn
Or even just to get in range
40x scope is a meme a m200 in medium range with medium scope is way way better
🤷♂️
imagine there was something called cover on the maps
You see, medium range snipers I'll respect, because they actually put up more of a fight
Yeah, snipers aren't the only thing you have to cover from
lets dissect this point by point:
The sniper class in this game is specialized specifically so people can sit on some hole in the wall all day like a mole rat just so they can play the paid version of Sniper Elite 3D
not only in this game, but by literal concept
which isn't an issue in other games, because in other games, snipers aren't completely useless at medium to close range.
you now argue that snipers are completely useless at medium range, hmm, weird, me and my friends for anecdotal evidence have no issue whatsoever playing medium range snipers, sniper work great at med. range! heck, you literally said you dont even play sniper, how thick are you to state they are useless when you dont even play sniper, get out of here
I don't get your argument of "the map problem" when all that limiting the usefulness a sniper does is killing the sniper population.
is that really hard? less snipers on map --> less snipers watching your exposed head
it is either a map problem, or a problem on the person being killed, never the problem of the sniper shooting you. Why? If the sniper can pick you off at medium range like a walk in the park, you either stood still too long or your entire playstyle is flawed by not taking enemy snipers into account, if you find yourself repeatetly getting killed by snipers, think about your paths and where you run, 100 % issue in them or in how you move
Also there's the argument that snipers are "SUPPOSED" to be used for camping. Well, in a slow paced milsim game against bots, this would be the case, but in an arcade-like shooter, all it does is make it less fun for everyone.
Ok, so only because the game does not fall into your constructed, category of games the snipers are not supposed to be... sniper? do I get that right? If so, check for CO2 levels in your room
Again, snipers are by fucking concept made to kill you off at a distance, you have to adapt for that as snipers are not that hidden as you make it out to be, you have trails, glints and your own teammates, and holy balls, you have eyes and ears!
If you know what a sniper is made for, you would be able to anticipate potential spots for enemy snipers, if you have a long alley or something ahead of you, you can be sure there might at least be a sniper watching said alley, it only takes a little brain usage, not common these days I know, but at least try man...
I genuinely can't believe that people will blame the camping problem on the maps instead of the weapon that you just stated, was literally MADE for camping
cause you evidently did not even grasp the root-cause of that "issue", if you get killed by a sniper at a distance, it is your fucking fault and nothing will change it, read my previous messages, I think the arguments speak for themselves
and otherwise, are tanks now too "op" because they can damage other tanks or what? what is even your point
weapons being used in their intended purpose, get over it, learn to hide from snipers, it aint that hard
think where the enemies might be, situational awareness, with all that in mind I rarely find myself getting sniped, dont givem a chance
Yeah, snipers aren't the only thing you have to cover from
please tell me what else is a direct risk to your life from like 400 meters away? nothing but snipers and maybe some RPG dudes, thats rare though...
thats not medium range, thats close range, at best
150 meters is handgun range
@hot drum out here spitting straight facts 🔥
whats my 1800 meter kill for you then, intercontinental?
Anything over 400 I consider long range
At that point there's no way an assault rifle or battle rifle stands a chance
you have a very skewed defintion of sniping ranges then
150-300 seems valid for medium range
150 meters is on the upper limit of an smg's effective range
no wonders, SMGs are by design for close ranges
150m is the upper limit of an ars effective range blud
a vw golf is bad for pulling loads, oh wonder
Well that just proves my point
and this makes it seems like snipers are no issue at all which is also not correct
ffs every lmg/lsw starts to struggle at that range except for the ultimax
cause they are, in fact, not that much of a problem
Infantry snipers aren't an issue
It's the snipers who sit 3 capture points away in a building
have you ever played zalifbay invasion? or certain nights on valley?
And never move
yeah but sniper ranges are more like
50-200
200-600
600-2000+
like I mentioned in the messages you have definitely not read: limit snipers at 2 snipers per squad or so, most probems solved
Thats like a band aid fix
no, it's a bandaid solution
from what my experience tells me and what others have told me about
stop arguing with me if you did not even read my fucking messages
People resort to dmrs
thats not a bandaid solution, thats a solution that solves the problem in its entirety
no
they shouldn't even be on assault/engi but i digress
agree
even that i like it, remove it, it conceptually makes sense
if your sniper sucks and the other snipers are good there is nothing you can do. Beside giving classes only to the ones that pick the fastest have always been problematic to ppl with slower pcs
Well sure limiting the camping problem by limiting the camping weapon probably helps, also why have a sniper in the first place?
assault is the cqc god and engi makes things go boom a lot
and a bit off topic but limiting sniper wouldn't fix zalifbay invasion
if your sniper sucks and the other snipers are good there is nothing you can do.
if you find yourself in the situation where every single recon in your team "sucks" and cant take down a single enemy recon, go kill him yourself with a sniper then
tbh it doesn't make sense to have bolt actions in a modern conflict like it's pictured in the game
dmrs exist for a reason but every game has them so bbr has to have them too
mate, you are literally saying that speed limits on difficult roads are a bandaid solution, abstract your arguments a little and they fall apart just like the head you have exposed to the enemy sniper...
good idea if I could. Oh it has a limit how bad
Well, I occasionally DO use sniper, it's just that any other gun is better than it when I'm actually capturing points
Because sniper rifles aren’t made to be used like that
it's just that any other gun is better than it when I'm actually capturing points
no wonder that weapons that are lightyears more in the direction of capturing points are better at... capturing points
you have no idea what you are talking about, its evident from every little message you send
If you have a formula race car on a 60mph speed limit road, having a formula race car would be useless
calling the limit of snipers per team a bandaid solution is the weirdest thing I have heard by far
go, argue against it why it is only a bandaid solution when it solves every attached issue
Even with defending points, literally anything but the sniper is good for
Make it so camping isn't possible
like camping doesn’t exist irl
evidently not

go on, suggest something better which does not go completly against the literal concept of a sniper
it reduces the current issue (while not removing it completely just limiting the amount) while adding new problems.
How is that not a bandaid solution?
get out of your COD dreams man
Little bird buff
Well, it's a game where people are trying to have fair and equal fights
Where in the game description does it say that
Imagine if someone challenges you to a fist fight and they pull out a glock and shoot you before you can even attack them
I don’t remember reading that
even in the beginning, you claim that snipers are a gigantic issue, can you prove it? do you have any data that suggest they are a big issue? I none... and if you have none, they are not a problem before you can prove it
"they kill me" is not valid data
no, it is not
It's a bigger issue in this game than in literally most other games
classes have ad and disadvantages

ok and where is the evidence for this claim?
have you seen the amount of posts/msgs complaining about snipers?
Bro doesn't know what a fucking sniper is
If you wanna rp as solid snake, don't use a sniper rifle
that is not an argument, if you have 10 people complaining about the noise of a river, is the river noise now a big issue? no, because you not seen how many people are actually fine with the noise of the river
Ah yes. Roblox. The pinnacle of game design
Phantom Forces map are really small (and well designed compared to BBR)
is this not taught in school anymore
Map design in that game helps with the issue, but the main thing is that snipers can't just sit in the corner of the map because at that point the bullet doesn't do that much damage
This Gen alpha skibidi has NEVER played battlefield in his LIFE
"the buildings of ancient rome are still standing today, they must be of better build quality than ours today" is not a valid argument, because you do not know the amount of roman buildings that collapsed
thats basic logic guys, come on
I only play this game because I stopped playing bf4
You have a fundamental misunderstanding about what this game is supposed to be
It's not fucking CoD
Went from phantom forces to the best battlefields
@verbal vapor no other evidence man? have I scared you off with logic and nukeing of your non-arguments?
if you have a bunch of ppl complaining about the snipers almost every game, lots of msgs on social media saying it and can see that 50% of the ppl pick sniper as it's the only class worth playing in some lobbies there definitely is a sniper issue
dont challenge me if you have nothing on hand
read the message again
Evidence for why camping is a problem?
🤓 "best battfields" says bf4
i cant believe it
Bf3 and bf4 were the best
3 and bad company yes
After 3 meh
so you are saying that having 100+ snipers on some maps doesn't mean there is sth wrong with it?
I have literally suggested limiting the amount of snipers.....
apply that logic to assault or medic
Well it might also have to do with the fact that everyone's too shy to actually play infantry
you are mixing things
The game doesn't seem like the videos made on it
Look if you have an issue with a bunch of snipers in your games, pick up a damn rifle and shoot back at them
Yes cause videos always represent the truth
assault is literally the class that should be played the most, nobody complaints about it and I rarely see lobbies with lots of assaults
Look, I'm a self respecting person, and I would never ruin my conscience by camping like a scumbag
Most of them are from 5 months ago
"look at all those people complaining man", well, do you know the number of people not complaining? no, you do not
we have 3 sets, p is a set of all players, c is the a of all people complaining, nc is a set of people not complaining, we can roughly estimate how large |c|, thats it, if |c| = 10, is that of any value? no, |c|/|p| could be between 0 and 1, useless metric
Tf u mean camping? If you're not moving from sniping angle to sniping angle, you're just a shit sniper with bad positioning
so just become part of them instead of fixing the problem
You aren't playing against ai. Think, Burv, Think!
Thats infantry sniping, which other guns are better at, so there's no point in a sniper for close range
How? You're actively getting rid of snipers for your team to clear a path
so there's no point in a sniper for close range
correct, snipers are not to be used at close range
It would be a percentage, yes do you expect the people complaining to be MORE than the amount of people who play the game?
by increasing the lobbies sniper count and being forced to play a different class
No fucking shit. Only a dumbass uses a bolt action scoped rifle at close range
Thats exactly why I don't use snipers at close to medium ranges
"amount of people on <insert social media>" has never been and will never be an argument that should be taken into account, social media platforms (especially reddit) are often hugely inflated in their perceived amount of players
"Forced" no one's forcing you to do shit. I just gave you one solution. It's a team based game. Figure shit out
But also I'm not going to ruin everyone's fun by camping
Exaggeration
...
in fact, little people do
I think battlebit has a definitive player count
"Camping" is the dumbest fucking term for this game. You literally build emplacement and barricades. The fuck you think those are for? Decoration?
Cover
where did you get that fact?
if you know how to play a shooter game like battlebit, the enemy snipers are not often of a concern... and if you get killed by them, you have not covered yourself (in most situations)
Yes, I made domes and towers out of them that serve no tactical purpose
Snipers only need you to stop moving for just 1 second to take a shot
if the snipers would be that big of a deal, there would be people complaining in the ingame chat for example, that happened after the audio crack update which was indeed a bigger issue, I have in all my playtime not consciously encountered a single complaint in game about the snipers being sniping
They can even shoot you while moving
Not every shot hits
and you can dodge them/make it harder for them to hit you
have you thought of not stopping to move when you are widely exposed? come on dude, do some thinking on your own, you are obviously not mentalled deranged
are u stupid? that's literally what I said a few msgs above that happens every second game I play
Plus you can wear helmets that protect you from dying to a 1 shot headshot
Its really hard to take in surroundings when you're shaking every where
Only on the slowest class in the game
Then turn screen shake off?
Covering from other infantry is an opportunity
Like zigzag shaking
Hard to see other people when your surroundings are constantly changing
Ok then hide in buildings scared of glints in the distance I guess 🤷
if we assume we are both not exaggerating things, that would be a very weird coincedence ¯_(ツ)_/¯
Did I say that mattered
If ur just aimlessly running around like a chicken, no shit ur head gets popped
@crystal rampart have you seen people complaining widely in the ingame chat about snipers being a huge issue?
? I havent
@covert pasture have you seen people complaining widely in the ingame chat about snipers being a huge issue?
I'm saying this guy is dumb for saying it
No not really
okay, thats 3 out of 1
makes this look kind funny
that would be a very very weird coincedence now
Well it helps when jumping and running erradically, but it doesn't help too much when fighting the much bigger issue that is other infantry
I could ask even more
I just wanna say hello and tell that it would be great if trail after shot will be visible max 1sec
what server are u playing on?
on random servers
EU na?
EU
I don't even know what's being argued anymore
Are we saying snipers shouldn't have sniper rifles?
cuz im honestly not exaggerating when I say I see it every other game
absolutely 👍👍👍
What's crazy is that all the classes have multiple groups of weapons available to them, including recon
a class played per map statistic would be very nice
If you wanna play the sniper class and play the objective, use a dmr
DMRs are pretty good at everything but extremely close range
That's what a sidearm and explosives are for
Side arms genuinely suck
Sidearm isn’t sustainable
They take like 3 seconds to pull out
not all of them
Thats why they call it a "backup"
It's not very helpful when the TTK in this game is like 0.1 seconds
you can totally defend yourself with a glock or unica for example
Hit ur shots with the unica and you have a pocket rocket
Generally side arms are worse than smg's or assault rifles
Yes, however if it’s being used in cqc (objective) primarily and runs out of ammo quickly it just isn’t the best weapon choice for that situation
Which brings the point that recon aren’t meant to be playing objective
you can still win a ton of fights with them
Exactly
Well that's just hoping your opponent sucks at the game
But some people want to be crazy
To state the facts:
- sniper seemingly not that big of an issue as some make them out ot be
- bullet velocity of snipers to high, should be adjusted by
x * 0.6 - snipers are useless in close range combat --> by design
- the further you are away, the more effective a sniper gets --> by design
- snipers are good at 1 thing and 1 thing only: killing at a distance, huge disadvanteges in every other aspect
- "snipers are supposed to be used for camping" --> this is also, surprinsingly, by design
- medium range is definitely not at 150, maybe 250 or so, not at 150 though, thats not medium range
- SMGs useless against snipers at medium distance? Obviously, use the guns in scenarios where they should be used
if you plan to argue against those, better have arguments with sound reasoning and not just thats not true
anyone who is categorically against these facts is mentally deranged
The thing is, on the urban maps with lots of windows, medium to close range sniping is MORE then possible, it's fun
Pin plx
do you consider 250 medium range in general or medium range in terms of sniper?
in terms of sniper, the handgun definition of medium range is not to be transferred to a sniper rifle, very different weapon systems
250 is long range for a pistol imo
my 150 was medium range in general
I don't get why snipers do more damage at long range
It makes no sense
This is why you test your equipment
balancing
You thinking they do LESS based on distance is crazy
The bullet gets deadlier the more distance it travels
likely to reward hits at far ranges, it would be very annoying to pump out hitmarkers at 800 meters, its already hard enough to hit to begin with
Velocity
to prevent close quarter one hits while still keeping them usable in long ranges
that... makes no sense lol
That should make sense
velocity only decreases on exiting the barrel
The further a bullet travels the less velocity it has
Secretly, all the guns in this game are made by the company that created the gyrojet pistol
And instead of bullets, it's tiny rockets
🚀
Also for some reason taking a sniper round point blank won't even kill
so you want them to one hit in close combat but not from a distance?
heck, lets downgrade sniper bullets to amraams, that would make them slower 
I just want Gore in this game so it's less roblox-y
It's more low poly
game =/= real life
stuff like snipers dont act like they typically would irl (damage curve)
accept it and move on
Yet you say camping exists in real life so it exists ingame
likely to reward hits at far ranges, it would be very annoying to pump out hitmarkers at 800 meters, its already hard enough to hit to begin with
as I said, its unrealistic but I understand why
cause thats not a little caveat of something, thats the entire concept of a recon
Where's the tents, ans the campfire, and smores in this game?
Yea so the devs literally want you to snipe from your spawn
not every aspect of real life is mimicked in bbr but plenty of things are
"Camping" not camping
sure, cars in this game might be a little fast when their counterparts in real life might be slower or something
that does not mean though the cars in battlebit could fly or something
Gl with that thru all those trees
omg imagine if people had a working brain
if so, wheres the problem, you have plenty of cover from their spawn to even the middle of a map
Bro thinks this is cod and he can do trickshots at 2 paces
Well you can't always stay in a cover perpendicular to the sniper
or just record a match or two where the snipers are "much of a problem", upload it to youtube and I will tell you why they are a problem for you
Sometimes u have to cover from other people
man dont behave dumber than you are 
Fr, I think this is just a personal issue of you not knowing how to deal w/ snipers
for fkn real 💀
its painful if I have to explain every little aspect of "search for cover" to you, every little thing you do not take into account from the get-go paints you more and more as a person which has no idea what you are talking about
Ive legitimately seen someone in my game do that
I for example should not be required to explain to you why trees can be used for cover, and i am not talking about standing behind them
You fundamentally don't understand the difference between being in cover and, as you put it, "camping"
If it was so easy to hide from snipers, nobody would use it
I do not know anymore if you are serious or not burvy, but get help if you are not

idk man, drop gaming for a little and go to school
Makes sense, Jojo pfp
Which Jojo character?
Idfk
thats just.. thats, im speechless
Oh right it isn't a Jojo character cuz it doesn't exist
Bro pinged himself 💀
ok burvy, look, read these letters I have written down here
it is easy to hide from snipers, very easy even, you just have to know how
Well yes thats most of the time
But when you do get killed by an enemy you can't reach, it's really annoying
Mate I should be criticising you about not having an original pfp
Ok now your being plant-ist
this discussion is derailing quite a lot now
should i hop on bbr and count the amount of times i die to a sniper in an 1-hour period when playing as assault
lets assume you peek over this little hill and you will be shot at by the sniper, where would you try to hide?
Frfr
Depends on your server
NA official
you have 2 options, either you stay behind the peak of the mountain, or, you take a risk and run to the wall you see there, see, you have officially hidden yourself from a sniper
you don't need to die a lot to them for them to be good tho
"omg i can't kill the smg mf because he moves through my bullets and then spawns on my flank to kill half my team"
-as val with a bit of flanking knowledge and some movement
Where are you having this problem that it's so bad you need the GAME to fix it for you?
Well, imagine if the sniper was on the side
whats "the" side?
Its also partly the players
Tell me the server, the map, the game mode, the fucking situation
Break it down for me
Instead of facing directly at the wall, the sniper has the POV of the picture
dude
mentalhealthhotline org/
get it
You see the side of the wall
Well you can't always be in a cover perpendicular to the sniper
you could build this dude a gigantic mansion with every feature he desires only for him to go: "yeah but what if I need to do x, I currently cant, bad house"
Sometimes they might take a different angle
Bro I'm 16
im surprised you made it that far
just take the hypothetical situation at face value man 😭
Ah that explains a lot
imagine there are more than one sniper looking at you from different angles 
That explains a lot, time to leave the thread everyone 👋
im running out of ideas
Well
i think I have tried to explain my poiint in every conceivable way
Nah bro, from the angle of the image, I can see both of them.... /s
yet you displayed complete failure to understand even a tiny bit of it
I'm sorry bud. The only fix is within yourself, as it is... a skill issue
if it only would be as pointless I would get a complete breakdown video of my gameplay
but thats effort
How is it my issue if I have to constantly evade from 20 sniper glints at a time
There's nothing we can do
do you have videos of your gameplay?
uhh
damn if i would've started spouting shit in this dc while only having 20h up my belt...
You must journey into the furthest reaches of the primordial wake
would honestly be interested in seeing that
just play the game, learn
i do not
and get over it
sad
It will not be an easy journey. You will face grave dangers, and terrible fates
You will see unimaginable beauty, and terrifying wrath. Only the measures and lengths of the universe will be able to sate you

and you will see warcrimes, a lot of them
not to mention the special automatic shaft (as val) that gets used by a few individuals here and there
for example in this shot, it is completely stupid to push all these guys, yet I wanted some kills so I went for it, then, when my mag run out, I searched for proper cover and utilized that tower fragment which was there
Well I only play this game to relax after my job, it's not like I'm on it 24/7
tensa is not really a good map to talk about snipers :/
yes, but burvy obviously lacks a broader set of whatever you can call that
There will come a day where you look back at this moment with fondness, and a bit of sad yearning for days long since passed. But you will have become stronger for it
like, basics on how to brain LOS with enemies for example
it seems like that has not been known
guess what
i don't have a lot of time either
but if you want to play casually then why are you complaining about getting your ass handed to you
the game is definitely not casual friendly - which is unfortunate
but again, learn the flow, learn the mechanics and learn how to deal with certain things
this is about as good of an advice as i can give you partially because the game is quite confusing and partially because i have no fkn clue what i'm doing half the time
all i know is that it just works
seing you play valley, isle, zalifbay or any invasion map except tensa would be quite interesting
lemme hop in and record sum
just uncut gameplay footage
surely breaking LOS with enemies on zalfi is harder, but if you play not like a bot you can do it quite easily
as it seems like we are playing different games on these maps
Your job that you just got cause your 16
I can manage myself in this game, it's the sheer amount of camping I see in my games that totally ruins it
Bro where?
We aren't seeing it
Do you know that one big map with all the buildings?
Give is the blues clues
With a bunch of windows
Might be
The one that looks like Germany in ww2?
But I regularly see several sniper glints in each building
frugis?
you do acknowledge the disparity between what I and others are stating and what you and haro are stating right? the utter difference in "sheer amount of camping"
oh and did you notice, the amount of people "camping with snipers" (:= pc) is directly proportional to the amount of snipers (:= as) in the game, as in if you reduce as, you also reducde pc
jk
It's not limited in most of the random servers
yes, guess why I suggested it
burvy do you use tiktok on a regular basis?

Then get rid of their cover with a rocket, or countersnipe, or toss a nade, or go in with a squad. This is a problem solving shooter
Also man, I have my own car, I buy my own food, and I just recently bought back better pc so I can so shi on it
Ive been working since 15
can you look up frugis and say if it's the map you meant?
upvote this post 💪🏼
Got it, don't care about your life story for the sake of this argument however
or do you mean lonovo with the bridge in the middle?
not another one of those 
I didn't come to play this game just to constantly evade sniper glints
Frugis is the map I said looks like ww2 germany
you have to specify west germany
Arguing with this dude is pointless, he's just hippity hoping around everything we say
none of those maps would be a map I would call problematic with snipers xd
You say that, but your the one positioning yourself in the open
deez nuts?
what if you are the guys who doing that
I may not play shooter games a lot, but I'm not stupid
on frugis you maybe get killed by a sniper 2 times, that's nothing compared to the other 14 deaths you already have regardless so 🤷
This isn't an issue with game design
I beg to differ, but that's beside the point
if you aren't staying on a roof frugis snipers are no problem at all
I do occasionally see a bunch on Lonovo in that one building by c bridge
city maps are not the ones I think have sniper issues
which again shows that the sniper itself is not the issue
Big Iraq deserts?
It's really hard to move from place to place when a sniper is waiting for u to peek a cover
Then run?
It takes less than a second after peeking
yep some maps have that problem :/
not just one sniper doe, a firing squad from different sides
At least when it's an SMG I can kinda react to it
To line up a perfect headshot? Do you think perfect accuracy exists or something?
peeking out > die instantly
THIS, urban maps don't have a problem with snipers because those are better made and they can't camp from 1km+ away
run with sharp turns > die instantly
It's not exactly easy to headshot a moving target at distance w/ Bullet drop. Possible sure, not easy
Theres zeroing and rangefinders
man i have an awesome round to show how you should be playing...
zeroing
Ok that doesn't mean they're instantly gonna find its mark. Your head isn't a fucking magnet bro
The heads in this game are real fuckin huge ngl
I wonder why? Maybe cause they're literally squares
That's what makes sniping in this game so satisfying
You can see their head snap back when they ragdoll and crumple on the ground
its satisfying that its easier than in other games?
shouldn't it be satisfying if it would be actually hard?
I think your issue is other people enjoying sniping is ruing your fun
People enjoying camping is ruining the fun
I'm good with infantry sniping
Here we go again
That's reasonable at least
I'm not doing this argument for a 3rd time
I'm just saying camping shouldnt be as huge as an issue
Some forms of camping can't be helped
And I'm saying it isn't, and the issue lies with you
it isn't and making snipers shotguns will be even more aids than they already are
And YOU can't be helped
Imagine the instant you peek a corner, you die
Ok, so you get rezzed, and you don't peak the damn corner again
Use gamesense
Most people in the game are stupid and just carry on without reviving anyway
Sometimes I swear it's like watching chickens
then you either got wallhacked or peeked that exact corner a second before
it's either your brain not being spacially aware or smth or you always get fricked by cheaters lmfao
It's not that hard to camp a corner
Instant you see movement u just click
The thing is, they arent
ok go snipe at 800m+
If they were, you could throw a nade at them or spray them down.
it's not "click and dead"
this shit ain't hitscan
The truth is, they're halfway across the map watching an opening, waiting
It takes less than a second
I peek corners to see if there's people
i forgot recording 💀
Ok, try using your ears next time
and characters move at 26km/h minimum
42 at max
Yes theres quite a lot of gunshots
Footsteps are loud as fuck
for reference usain bolt peaked at about 42...
You're not listening for what you should be listening for
Glint + sniper bullet trail 😭
You cannot be for real
The fact that you see glint and still push makes you an idiot
Theres bigger issues like a guy aiming a rifle at you
I can't man, I can't
now I got eduardovo, nice map for long range snipers to "kill me the whole time"
good to show what I mean
glint
glint
glint
GLINT
GLINT
GLINT
If you see the bullet trail then you're prolly dead
Yes that is a dead giveaway
The glint exists for a reason. It's why there's an entire equipment DEDICATED to making you think there's a sniper there, when there isnt
If you see the bullet trail you have enough time to find cover
then get the fuck down or start moving
How can you say this and still not understand it?
it's not difficult
At this point I think he's trollin, he can't be serious
Fr
@verbal vapor have you ever actually played sniper as intended for a round or 2?
every sudden movement you do extends the snipers aim time by another second
unless they're cracked which in that case they're within 150m or even closer
so the exact shit you want deleted
btw getting sniped at 100-400m is the most annoying part
It's not very helpful it they're coming from every direction
they aren't, unless you are in the middle of an open field
That's physically not possible unless you're stranding yourself into enemy territory
Snipers can take flanks
Ok? Then shoot them
How are you not understanding how to problem solve in a shooter?
game 1: 61-23
map: salhan
side: US
deaths to snipers: none
playstyle: assault, pushing enemy spawn
What map was Salhan?
the desert one with the industrial complex on one side
and the city with a waterfront on the other
one teams spawn opens into a bridge, the other team has a mosque
(one of the best maps in the game)
Ah, that one
salhan and no sniper deaths? you see me surprised 
game 2: 117-0
map: tensatown
side: ru
deaths to snipers: none
playstyle: littlebird
littlebird?
littlebird
im here explaining why I move where
tf is littlebird?
helicopter
o
the small fast one
ah the buzzer thingie like gta
swap rockets with miniguns
rendering the video now, 10 minutes of explaining why I do what I do
hopefully that opens up your eyes a bit
at burvy and haro
oh and might I add: in these 10 minutes I did not die unexpectedly of a sniper
can you add documentary commentary like you're filming polar bears in the arctic?
no, maybe subway surfers gameplay though...
@crystal rampart @earnest shuttle @verbal vapor https://www.youtube.com/watch?v=YcsDmUAuoFU
still being processed for 1080p
thats what you should be playing like, roughly at least
move with purpose, not just for the sake of moving
first off, huge thanks for taking the time and effort to make the vid. What program are you using to add the text?
Sadly the video doesnt really show the issue i meant. Most city maps and the part of Eduarvo with the buildings here dont really have an issue with snipers since they provide a decent amount of cover. Maybe ill manage to get a match today that describes perfectly what i meant
This video shows an excellent example of how to play large scale shooters like battlebit. However, it still isn't going to fix the sniper issue. Also with the play style, I don't like to peek corners like that a lot unless I'm covered on all sides, just because all a sniper needs is a second. I don't think that is something that can or will be fixed, but changing your play style doesn't really fix the issue
game whatever: 124-17
map: dustydew
side: i forgot (not important)
deaths to snipers: none
playstyle: assault rushing D
game whatever+1: 77-18
map: river
side: ru
deaths to snipers: 2 (1 cqc, 1 snipe)
playstyle: assault
the sniper is not going to be watching a random corner in the middle of bumfuck nowhere unless you are with a group running around that corner, or you already peaked it.
even the fastest sniper will still take a moment to actually track you.
if you are worried about snipers while moving in the open, smokes are really helpful now.
It's crazy how there's two threads arguing both sides of the same issue, and both are wrong
as the others have said, unless you are actively re-peeking the same corners, even if you saw nothing before, or staying in one spot that is open to the map on one side, you will rarely die to a sniper from anything beyond 100-200 meters.
which other thread?
Long Ranged Rifle Rebalance Now
oh Pedro's?
Si
To fix the snipers is only to buff the combat at medium distances, everything in the game is resolved in short and long distances, but never in half, which is by encouraging and buffing the damage distance of weapons such as assault rifles, carbines, etc, it would give more variety for combat at medium distances
the top speed means those fights rarely happen. and when they do, you are likely gonna get third partied by someone up close or at long range.
people just do not want to sit in place for more than a few seconds to fire shots at someone 200-300 meters out.
I need to look up the average damage drop-off distance for the various primaries.
However, it still isn't going to fix the sniper issue.
as you can see in the video, i have not been sniped like you mentioned once, did it?
first off, huge thanks for taking the time and effort to make the vid. What program are you using to add the text?
premiere pro
Most city maps and the part of Eduarvo with the buildings here dont really have an issue with snipers since they provide a decent amount of cover.
most if not all maps give you plenty of cover, especially when you dont limit your thinking to buildings but the terrain also
It seems so, and having a very careful playstyle and a minimal amount of snipers certainly helps with it. However, it still doesn't help with the fact that the only thing snipers can do is camp. Don't come back with the "Oh snipers are supposed to camp because they do in real life" argument because it's like saying "Oh all guns should one shot because they do in real life". The game isn't a mil sim anymore, and camping is just a crutch that unskilled players use to get free kills. That issue absolutely ruins the fun in some servers.
Sure getting killed by camping snipers isn't a very big issue if you're careful enough, but the fact that its actually a problem in this game is an issue.
my man doesn't even know what range he gets sniped from
and thinks 20 kills is a "decent score" and "top of the leaderboard"
anything above 20 kills is a decent score
40-60 kills are around the upper limit of what i see on scoreboards
saying that is the same as saying anything above 5 kills is a decent score.
40-60 is average for standard infantry
upper is closer to 100
or even above
ngl, if this was CoD, i would say 20 kills would be a horrible score, but it isnt
this game is filled with campers and rarely any infantry, resulting in such low scores i see so commonly
yeah no, that ain't the case.
maybe, if you play the game like its CoD, you might get a higher score, but that simply isnt how this game is meant to be played
what servers are you even in? very few servers ever have that many snipers, and then its usually a defending team on specific gamemode, basically either frontline or invasion.
i usually pick either the 127v127 or 64v64 when i do play
so first its "campers bad", and now its "play like cod, i.e agressive, also bad"
what the hell do you want from the game then
i want a casual and fun experience that i can have fair fights in, without the amount of sweats seen in other games
the slow paced movement and gunplay really helps with that
but that means more people will avoid gunfights and turn to camping
sitting in a building aimed at one spot most of the time?
players run at nearing 30 km/h.
not usually, unless its in the middle of bumfuck nowhere.
the feel of the game is quite slow from what i see
yeah no, you have not played enough then.
nothing like mw19s insane movement
the fact that theres no sliding really helps in being able to process where the enemy is
mw19's insane movement?
mother fucker that shit is quick but its easy as hell to track.
how new are you to FPSs?
im not new, but i dont play fps games all the time
cause m2019 is not on the list for "crazy movement"
man you have you ever fought a sweaty mw19 smg player ever
yeah, its not that hard
unlike battlebit, theyre sliding and flying everywhere
they use the same tricks introduced in cods 10 years before.
10 years ago, stim shots and sliding didnt exist
sliding is like dropshotting except you are still moving
i can see why they removed it in the newer games
just the concept of it is unrealistic and op
man thinks 2019 invented sliding for cod
sliding while shooting was very prevalent in that time
sliding in ghosts isn't really that good
several games allowed you to shoot while sliding.
I believe some had it for sprinting as well
oh don't count it because it has the things you hate about 2019 in them?
2019 did not do anything new
it just brought back old shit.
it brought back the stuff from the jetpack games
mw19 is the first game to have sliding while still having a boots on ground style
just ignore ghosts
also sliding was in after those games too.
yeah just ignore that you've been disproven
you playin 64v or 32v?
in cold war and vanguard sure
127v and 64v usually
64v is a reasonable statement, 127 its extremely rare to not see someone have 50-60+ in a game
bros still at war in the threads 💀
sometimes i do get lucky and find a 127v server with decent action
even after getting a 43 to 4 ratio
every 127 i play has action
4* 🚎
thx
usually i dont play 127v because its not always 127 on both sides
only it jetpack games. "what about these games?" no I don't like them, so they don't count.
big map with basically a 64v isnt too fun
they aren't an actual tactical shooter
im pretty sure most of the cod community dislikes those too
server browsing w/ playercount exists
NA official generally has good balance between teams, highest team displacement ive seen & payed attention to was +-10 on each side
not for those reason buddy
usually i see a mix between dead and good servers
it still doesn't help with the fact that the only thing snipers can do is camp.
it is very easy to counter this given the inherently static location of said campers and if you hardly fail to even counter near-static targets witht he tactics shown in my video, it is honestly a skill issue, as much as I hate this term
nah it def is in this case. no other way about it
"camping" is not the only thing snipers can do
even if i become literally the best battlebit player in the world, it still isnt going to fix the camping issue
thats pretty much the only thing they can do in battlebit
yeah but youll know how to not complain bout it
BC u cant fix ur personal skill issue
I am at a total loss, useless to spent anymore time in this thread than I already have
if he peeks and gets shot near instantly, its becasue a sniper was watching that spot. so that means A, someone else crossed it and was already shot at. B, he was already there and peeked or maybe died in that same spot (most likely), C, the sniper has ESP.
the focus should be on how to improve the state of sniper rifles, not the skill level of literally everyone else
you think this is an issue with the game mechanics themself, when it isnt
its a personal issue
its not always that way, and you probably cant read the sniper's mind and know which corner they are aiming
bait em then
with what
or throw smokes
don't only peak with your head slowly
build walls
i dont have that many smokes
pre-smoke
run out full sprint and turn back
you have 1 gogol options to counter snipers man, when will you understand that
thats valid but i cant see much if i do that
don't run in straight lines
see no, hear a bullet being fired yes
stop challenging snipers in their fucking kill-boxes
they also might not shoot
yeah thats always a possibility
you would literally have to read their mind to see where theyre aiming at before you peek
ok you know what im fed up with this shirt
nearly every fucking message to any fucking topic that has been written here by others are always like this: "yeah, but what if xyz"
stop fucking complaining you deodorant spray and do something else instead of denying anything that other people say
if its this big of an issue that you think the game needs to fundamentally change to make it easier for you, stop playing the game
holy fuck you are thick as the earth crust and even denser than sgt a*
its a killbox
stop entering the killbox
cause ur brain is a box of fucking bricks
you will die in the snipers killbox
most of the map is this "killbox"
the sniper can see almost everywhere
not effective killbox
yeah see
yes they can shoot you but is it always optimal no
man the issue is camping and your argument is skill issue
that guy at 1k has to get real fucking lucky someone stands still for more than a second so he can track, and shoot, the bullet can travel and then hit
if that is what is killing you
i have argued so much, I have shown you whatever you wanted
stop stopping in the open
that paint image you made, told me how to deal with snipers
read the entire thread man, holy shit
because. there. is. now. camping. issue. with. sniping. you. duck.
if there is no camping issue, why are there so many camping snipers?
here we go again
where camping is punished
10 minutes of gameplay you have seen on a map which is nice to camp / snipe at, yet I have not been killed by one of those snipers you mention
they are not an issue, it is your playstyle, learn to play the game, watch the video again and abstract my behaviour into your playstyle
people who play this game actually know how to avoid the very obvious sniping lanes.
if you fail to do that: play farming sim or something
ive played like 4 matches today
ive killed plenty of snipers (maybe 10? 20?)
ive died to snipers twice
its not that big of an issue
if you are worried about "camping" snipers
stop going to their very limited effective killzone
the area a sniper can see
is quite huge
yeah see dumbass
cover a "few" killzones
it doesnt take too long for a simple flick
a sniper has one killzone. unless he is moving
lets say for example im up in my littlebird on the skybox
i can quite literally see the entire map from there
am i a threat to 90% of the map? hell fucking no
the bullets are projectiles
same goes with snipers
they take literally 1 second to reach you maximum
your entire conversation in here is always only saying "yes, but what if x" without providing any argument, let alone sensible ones with sound reasoning
you are the pinnacle of criticising without offering feedback, if I were the devs I would completely discard anything what you say, why? because it has no value, critiquing something without even trying to offer a solution is to be ignored, by fucking concept
1 second while moving at 15km/h? you are long gone
and if you stop running in straight lines?
Are you planning the addition of shotguns?
