#Add enemy collision
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This collision thread not nerf medic movespeed thread
u mean like if ur standing in a hallway at a corner and the other guy is in sprint animation coming to u?
Yeah i'm aware. But the "clip through people to disorient them" strat is low skill and low risk. If you're in cqc you should be at risk, but clipping thru players with no effort removes it
Bit silly balance-wise, and frustrating to play against. Soft collision alone would help with the issue
That strat isn't inherent to medics tho
if its so low skill it wouldnt be an issue, everyone would be doing it in cqb which isnt the case
Like if you're in a hallway and someone zips around the corner face to face
yeah so ur ready to shoot and they arent, u can hear them coming and they dont know ur there
corner. No clippinf.
you have to prefire and even then you get 1 or 2 hits.
This is why AT LEAST soft collision should be added lol
but oh ofc its the other playing outplaying that situation thats the issue, silly me
alright so u dont even actually know my position, ur just arguing with me to argue
Ive seen you arguing against clipping earlier wym chief
That, or you know they're camping around the corner and jump out knowing where they'll be
Unless i'm thinkin of someone else in which case my fault
Sorry but if u actually think its almost impossible to track a medic going the zip zag its 100% skill issue
well yes if in ur hypothetical the other guy has wallhacks then the camper is at a disadvantage, not sure how u think this is a good reply
Its not zigzag. Its the lack of feedback when someone clips
tf kind of feedback do u want? mouse vibration? lmao
if someone phases thru like you like a gjost with 0 feedback, cqc is gonna turn into a shitshow.
Like collision. the soft kind.
Where you get pushed by enemies a bot
They will just do it without clipping thru, it doesn't change anything bro
I used camping as an example, the guy who jumps out on the camper will have the advantage (if they're right next to each other)
That's the point I'm trying to mske
instead of them just phasing thru you
enemy collision, make ur enemy very squishy but won't be able to completely go through
oh so ur just changing the situation i was talking about to suit urself, cool
Holy fuck will you take that stick out of your ass and actually read what I'm typing instead of doing some mental gymnastics to somehow find a take where this is the worst thing ever and you're the forever-victim.
???? my guy i set up a scenario and u changed it
I'm fucking agreeing with you and you're telling me to go fuck myself
zzzzz
i literally said "the guy camping will have the advantage over the guy sprinting through a building" and ur like "ah but what if the guy pushing just magically knows the camper is there"
and now ur gonna get all pissy and insult me like u didnt just do that? its right there in text m8
Sorry but it won't change, maybe slightly more in favor of the guy getting pushed but not much. Also its not inherent to medics either, no chest rig engi with an smg can do the same
I should have drawn it, I was using the example of both players being on either side of a corner, not in a building.
Like, popping out face-to-face
so yes, once again, not the situation i was using, can u please retract ur insults towards me for saying that is what u did?
Yea but you replied to me
oh no shit i replied to the person im talking to
can i call u names now to? u have been replying to me all afternoon
Holy fuck
If a player zips around a corner and comes face to face with someone else, knowing they are there, they have the surprise advantage and thats 100% fine. That's it, that's the point.
I don't know what else you were trying to construe
theres no way
There is, it's called an educated guess or observation
what are u talking about?
You don't need to know they're there, you just need to expect them to be there
u really went on a fucking tirade insulting me for saying ur changing my scenario to try and discredit it and u just keep doing it, fucking unreal
Yeah it isnt class specific, i used medi as an example because more than once i've seen them jump thru people tepeatedly because they can get away with it, largely due to 0 collision, self healing yhe entire time, until the enemy is out of ammo in their mag
My guy, regardless of what is being said, I think you need to be less hostile
no need to be a dick, frankly
??? he can insult me but im the one being hostile now?
I didnt see any opposing insults from where i'm standing
like ur not gonna say anything about this shit but i get a telling off for standing up for myself?
Sorry I will insult you now, you're a brainlet and need to stop posting, everything you say is terrible and aggressive and you type like you're the most downtrodden motherfucker around and everyones out to get you.
Not that bad vs
yeah sorry im the dick, ill just let this guy insult me constantly for saying my points
well that.
That is insulting.
yeah exactly, but im the dick here
Go wear a tinfoil hat and take your pills
yes make more shit up, thatll work
Just relax lads fr
insane that ur acting like me and him are being equally dicks here lmao
not whag I said but ok
my fucking bad for trying to have a conversation, he cant accept criticism of anything he says so i should be berated ig
That isn't really true and u know it isn't, bit of reach u think they can just hold lmb and tank fire like that. You know damn well u can't med thru a bleed and with bbrs ttk u dead so much faster than the medbox can heal. Please don't use strawman arguments against me, I find it very disingenuous
You can't have a conversation because you're too much of a cunt
You can't agree with anyone, or argue in good faith, or take any kind of disagreement as anything other than a personal insult. You're incapable of any kind of structured argument and thoroughly derail any conversation you decide to join.
i have agreed with plenty of people in this thread, i have taken plenty of disgreement completely fine, i literally didnt say u insulted me until u did. i have had plenty of points both in response to u and just generally that u always ignore
u have had nothing of use to say to me at all
You are the problem, since whatever I say will be manipulated into something else I might as well just call you a prick and save you the trouble.
Its less tanking and more the people who zigzag through someone, or i've had people jump around and spin while rezzing, having people, sometimes several, magdump on them, and they still manage to get the rez off and sometimes get out - the mobility issues of this game in general can make those who throw their momentum around a lot very irritating to play against imo, and lack of collision exacerbates those issues in CQC
u really went ape shit over me setting up a scenario, u making a completely different scenario to counter mine, me saying thats not what i said and now im a cunt i guess, but sure ur just too big brain for me or something
Return wiggling, keep some smgs nerfed like vector but revert nerfs like mp5, keep bandage healing
It wasn't the scenario, it was you
from the guy manipulating my scenario into something else to disagree with me
Not to say it doesn't require skill or it isnt useful at times, but full control of momentum (no time to change direction, no slowdown when making sharp 180 degree turns, and full midair control) and lack of collision are some of my biggest irks with this game and why I haven't played in a long while. Its unfun for many to play against those things
I really hate being this guy, but those medics in the situations you described are just better π sorry lmfao
okay fucking block me then u child, if u really cant hack me responding to shit u say in a discussion thread just block me, how are u gonna act like ur in the right for going on a tirade like a fucking baby?
Thats what i'm saying, when someone can be a living pinball with a (relatively) small hitbox, tracking is less an issue and more human reaction time
If u can't kill a guy who is reading and spinning, he can't move more than like a meter or 2 away from the body u just gotta aim better not trying to be a dick
*rezzing
other than just having explosives or a high RoF smh etc, sometimes its difficult to counter.
For what bands saying, he's not wrong. The skill needed to spin around someone and the skill needed to successfully react, track and shoot them are not the same.
yeah i'm mostly talking cqc, but in general its very obnoxious to outplay - not impossible. Obnoxious
Difficult yea, is difficulty inherently bad to you tho? I don't think that is a problem really, just allows for greater skill expression
"yes let me make myself a gnat which you must hit 3-4 times in the next ~ 5 seconds before I shred you" is just unfun imo
inherently bad to the design and balance of this game imo
i dont think the game in balanced entirely off of the ability to occasionally run through people tbh lol
I don't think that is what he is saying rat
I think it's the imbalance between the difficulty of spinning around someone and the difficulty of shooting them which is causing the primary issue.
not entirely, no, but thats what i'm saying - if its going to be valid, soft collision at least is vital to make it feel fair, or at least not janky
dude how did rat ruin the thread even more? its on the level of it being below the pits of hell
and yeah ive said repeatedly id be fine with a good, soft collision system, im just against the current system thats in the game
Me personally, I'd prefer if it's not viable. But its so strong and overused that collision is vital to making cqc and high speed players feel balanced
I think his point is clear, he just find it hard, and annoying to kill people who use movement to their advantage. He want collisions added but in the examples he gave that wouldnt change anything..
aw cute ur back to obsess over me more <3
At the moment it feels free for the spinner and janky for the shooter, the balance would be making it feel more janky for the spinner and less janky for the shooter.
Yeah, i'm lowkey ranting abt mobility at this point lol
This what I'm saying lol
The game isnt designed as a mobility shooter, so it drives me nuts having those kinda issues.
I guess my point is, as we are now, it's fairly "meta". especially in cqc
Tbh I think u would be fine with no collision if movement was toned down in general
i think its p cringe to be asking for movement to be massively changed/slowed down, if u dont wanna play a fast paced shooter u can just go find a slower one, why should a faster game be changed for all the people who like it?
Yeah. Im a big fan of soft collision im general because hard collision is frustrating
But any attempt to do that has caused the most vitriol, player collision is technically a moment nerf and look at this thread.
and it circumvents the big downsides of it while allowing the mobility strats to be viable - win win for everyone
but if it were up to me, I'd also neuter midaid mobility and tone down the control players have in terms of directing their speed, but thats irrelevant here
My point is even if it gets added, I think u still don't like it
Collisions won't change all those examples u gave
Not by much anyhow
Oh yeah, hence why i'm saying "if it were up to me nerf mobility" cuz thats a big underlying issue
so yeah just make this into a game u like at the cost of the players who like current systems
likr I said not relevant lol, just me being irritated by mobility at this rate lol lmao
Ya and I don't like that π its always the minority that are vocal and player who enjoy what we have don't speak up, which is why I like to voice my opinion
But collision in particular I think is almost undebatably an issue. I've had times where I straight up clip thru enemies, turn around, go "wait..." and shoot them because I deadass thought they were a teamate due to the clipping
amongst the cqc issues I mentioned before, and just how janky it can feel to be inside a player you're trying to fire at
I don't think you're in the majority, looking at both the player stats and the poll results in the update.
yeah, I think majority of players would prefer more of a cover shooter kinda deal, with some CQC sprinkled in, not the other way around. Albeit thats based on me and my friend group i play with
Again, not meaning that as any kind of put-down or bash
Having one strat be viable would be icky regardless of which way it goes
i mean yeah if ur in a corner fully inside an enemy its gonna be weird, but no less janky than turning a corner and being stopped dead in ur tracks will be
Thats my point, im the minority who enjoys how the games plays. So I come to voice my opinion cuz it the ones who have gripes that do the bitching and get things changed
Honestly, feel it would be better... But thats why I mention soft collision. Akin to Minecraft's player collision
Ahh, I thought you said it's the minority who complain and ruin it for the majority that like the game as is
Oh I think I messed that saying up but ya
a difference of opinion then, i feel like interrupting the flow of what is clearly a movement based shooter, intended or not, is infinitely worse feeling than occasionally being inside someone and it being hard to shoot them
I think u understand
There is a bit of survivor bias there, as those who don't enjoy the current state of the game have usually stopped playing
True, hence why the player count is a fraction of what it was on release
Which is different from those who just don't enjoy the game in general
i mean thats an inevitability, no game is ever sitting even close to its peak count for months and months
and keeping the game moving in a direction the players who stayed like makes way more sense than trying to make changes to draw back in people that have already left (barring like a bf2042 situation where u go like sub 1k daily peak lol)
Those people left, but its the few, the vocal minority who come in here and gets changes made that people that are just happy playing what we got screwed over
I agree
For a small indie game, I think the player count is relatively healthy
Because they see those issues as the blocker preventing the game being more popular and improving their own experience
Issue is, there are features that are clearly indicative of a slower and more team-based approach to combat. Squads, which you can spawn on and build structures for, mainly. But theres also the combat which feels very fast otherwise
It's that healthy balance thing which is the hardest to strike
yeah its a unique game, but it started life as more of a milsim game and it completely died so why would we go back in that direction?
Yeah, I dont want fast combat to disappear, but the sheer power of having 100% full control of your movement in a shooter with low TTKs and highly accurate weapons can be really insane.
The game was more like like in the past pre alpha and stuff, but oki made away with a lot of the elements like that in favor of what we got now, because it more digestible to the masses
As banned said, the game is laid out with the feature set of a battlefield-style game, but the movement has zero limitations other than capped move speed and jump height, so the balance feels incredibly skewed.
losing control of ur movement sounds pretty objectively bad to me idk lol
I'm talking like akin to playing scout in tf2 or something
still tons of control and speed, but not 100%
you cant on a dime change from going one direction full speed to another
This thats what makes bbr so fun and skill based
(thinks of soldier)
I really do think a class that can out run, gun, and gadget all other classes in CQC without any checks does indeed kill the newer players experience
That adds a Lot to tracking enemies
I mean that's inertia and that's a different kettle of fish
perhaps even the casuals aswell
which class is this?
Medic, he thinks everything has to do with medics kit
yeah i wanted him to say it bcos its always funny given medics arent even the fastest class
Honestly it isnt fun to play against imo. I have mentioned before I often win in those cqc engagements when they aren't a living pinball mostly and its just not really fun honestly
Again, one aspect of skill, but it comes at the cost of all the other aspects.
And skill specifically in one area
Its a movement shooter? Not even an absurd one mind u, its very grounded
Its frustrating to die to someone you can hardly even see due to collision and wonky momentum, and its not satisfying to get a kill in that circumstance either imo.
If this was UT or quake or something, I'd agree with you 1000%, but BBR has team play and objectives
^thats my big thing
so those somehow mean we cant have a movement based and objective based shooter?
those fall to the wayside so much if "RUN FAST SHOOT ENEMY RESPAWN" is the point
Because then i'd just be playing a traditional arena shooter
Can u not have team based elements and fluid movement in one package? I don't see how these things conflict
You can
But it requires movement to be nerfed a little, and that's apparently the worst thing ever
literally why
Only a little, a tiny bit
with insanely low ttk and no collision? not effectively
I think comparing to the likes of quake is absurd, and always comparing it to squad or something is just as equal. I like the middle ground.
Literally the smallest amount to make a visible change
because with team shooters you are intended to hold lines and defend a lot more, and it just doesn't really work as wffectively when someone can outright run past you
crazy how the game hasnt devolved into complete chaos after so long of movement being allegedly so giga OP that its impossible to exist alongside objectives and team based play
Not necessarily, look at like overwatch
But BBR currently isn't in the middle, it has the movements of quake++, it's very skewed towards movement
Its not impossible mind you, It just doesn't mix well from a design standpoint imo
i can guarantee if there was more incentive to hold objectives more people would do it, its not an issue of people sometimes running through someone
Thing with overwatch is, it has shields, tanks, and long TTK
In fact, very heavily skewed towards movement, so much so that slower classes are far less effective
the long ttk has a lot to do with it I think
Fair over watch is a bitter of and odd comparison, but its movement is much wilder than bbr
Agree on this. Evo armor is insane for one fight... If even that, the you're just fat and slow π
being honest, this game feels faster than HL1's MP & HL2dm
...yeah, I havent played either and I can feel that
which is insane in a team based objective game imo
Like those are outright arena shooters, right?
Mechanically OW has more going on, but for pure movement it still has things like inertia.
Bbr isn't a traditional team shooter just like overeating isn't
BBR is a traditional battlefield game, though
Overwatch lol
overeating
It has all the halmarks
Lol i figured
bbr is a traditional bf game? give me my zouzou jump back
but yeah, overwatch brings thinfs together in a very functional way where things coexist well, and the movement in bbr is so ungodly powerful in so many situations that it causes issues
Its not tho its a hybrid, I think its more akin to like tribes than anything
If ur a boomer and know that game
issues regarding the balance of other strats and mechanics
I mean in overall game design, it feels very, very close to BF2, or 2142
You have tickets, points, vehicles, reviving, squads, orders etc.
Yes stylistically, but with crisp movement like the old days before yucky terms like inertia
Hmmmm, even if BF2 we had inertia
so just like every bf game? many of which are very movement oriented in their own ways
Obviously modern games went ham with it because "muh realism"
Inertia exist back in the day too yknow
To some degree
BBRs movement can continue to feel crisp and responsive with enemy collision
not with hard collision it cant
Running into someone won't affect how you traverse the map, just how you interact during an engagement
I think even with soft collision it would just feel worse for little to no benefit
Just my opinion
I don't think you would see the benefit, but I think others would.
Very possible
Any kind of change like this is going to have winners and losers and that's ok
Like yeti said, it just affects engagements
Only way i could see it affecting traversial is if you by chance bump into an enemy that you didnt see coming
But that is it
Maybe you can kidnap someone and use them as a boost to get onto a ledge π
But does the people that changes like this bring back or introduce to the game out weigh the people that leave? Its a razors edges
And if even net neutral will oki want his game like that?
I think you have to look at it on an overall game experience improvement or degradation, but the only way to check that is to try it and see.
Thats the issue, this game doesn't have that at all as far as I can tell
Thats why I complain abt mobility a lot... albeit doesn't have a lot to do with collision fwiw
No inertia? Sorry
but why should inertia be added other than just "other games have it"? why cant we have an fps game without inertia for the people who enjoy it?
It's annoying there isn't another modern battlefield-stylr game that hasn't made a huge goofy cockup of inertia to simulate realism, which we could draw as a comparison
its one of those things thats added for balance sake. Humans have reaction time, so to avoid endless "zigzag" dodging that is horribly effective, inertia prevents it to a degree
Hwnce why practically every popular game had it
But the only examples are AAA studios and they all do it :/
bcos warframe isnt a pvp game primarily?
I have a few thousand hours in wf and can tell u its not cuz movement. The game never balanced for pvp and certain builds and warframes made it unfun
Warframe isn't a great comparison, it has a whole lot of issues besides
... fair. But the people I've talked to basically say its mostly due to how movement works there. When you bulletjump, you go full speed 100% in that direction, and can do it so repeatedly
Its just turns into a mess really quickly to anyone who tries to go fast
I would personally love a pvp game warframes movement, look at like apex and titanfall
Ok you hit the nail on the head, certain builds in BBR are un-fun, not for the player but for those receiving.
I would fucking love a Titanfall battlefield game
It's not phantom forces, the game is themed to be boots on the ground. If this game was actually 8v8 comp shooter where exo support with a bipod LMG didn't exist, go for it.
Ngl while ultrakill pvp would be goofy i wouldnt try it
There will 100% be dudes with triple game time than mine and i would be obliterated in 2 nanoseconds
Apex battlefield legends
slap a label on it and release it, copypaste all the mechanics, EZ
what does this have to do with what i said?
Movement isn't the inherent issue with bbr i see here, its people uncomfortable with the fact its a somewhat grounded somewhat realistic modern team shooter and not like space cod or something
You don't want to get quadruple railcoined from space? it would be so exciting for the 5 seconds the hitstop keeps you there
it's why this game shouldn't be the FPS game without inertia for the people who enjoy it
Honestly fine with grounded experience. Its what I prefer
bcos lmgs have bipods? sorry im really not seeing ur point
Make something called battlebit brawlers and put it over there but it's a weird choice for a 127 v 127 "tactical" arcade combined arms game
But likewise, Titanfall with wiggling and spinning would feel awful for the exact same reasons it feels awful in BBR
But if its grounded, I want it to "feel" relatively grounded yknow? things to have weight and momentum and function in a sensible way
okay and? let me have my weird niche game
I can say the same. What if I want a grounded version of battlebit, like the game advertises itself as
Thats just it, its all relative, its not squad or tarkov. It's roblox with battlefield game play aspects
then u can go play battlefield, why should this game be changed to suit u at the cost of the people who enjoy it when the experience u want is available elsewhere?
It would be goofy as hell and really i would try it
But the skill gap would be massive to say the least
But hey, would be goofy doing a counter-railcoin to a guy
and you can play phantom forces. The game should be changed to suit the dev and the community he wanted to build, which on devstream he's made clear is not your average catEat player or whatever clan or player you wanna name. Be mad about it, but it's what it is.
I don't think they need to lean anymore to the ungrounded in reality things, and vice versa. Its in a fun middle ground right now, and tilting the scale either way would be bad imo π
also, ive never seen bbr advertising itself as grounded anywhere
Cranky, Titanfall's gameplay is just way too fast for my taste which is why I won't pick it up anytime soon
im not mad but sure, whatever u need to justify ur position ig
Hinestly I think theres a mod for multiplayer... I wonder if someone could build on it lmao
Isnt milsim mode on the make? Why should we deal with these features
In your case, sure, but I've read plenty of people saying Oki is killing his game and his community bc it's not going in the direction that supports them
i mean i thinks its very disingenious to act like nerfing playstyles into the groud when the game is already bleeding players wont contribute to more people quiting the game, thats just reality
Milsim features dont really belong in the base game, its just not the identity of it
we can go in circles to say what is killing the game but nobody's gonna be able to land on one clear one
But aren't u one of those people, in ur suggestion u gave an ultimatum, both options included movement changes?
might sound silly but... the devs stream? are they official streams, or just one of the devs personal ones? I mustve missed that somehow cuz I would love to watch that some time
What if they're leaving because that playstyle is so dominant?
obviously, bcos theres multiple factors
both can be true, i never even remotely suggested otherwise
How would you know that
There is, it could be done
Would take a lot of work tho
hey I just make the suggestion I didn't think that the thread was gonna be posted onto fuckin upcoming updates
I stopped playing because the game had no new content im sure a lot feel that way
Not because smg mΓ©dics
Just conjecture based on feedback and threads in this discord over time, I definitely know of people who came back after wiggling was nerfed, myself included
And I know people who left because it was taken away?
Feedback on this discord and Reddit is useless and no brainer
how many of them are still playing daily now, months later? or did they find another reason to quit again?
Depends on if the devs look at it (or someone relays info to them, etc)
Like lol, you are taking suggestions from the worst loud players
Not gonna go down that straw-man, everyone quits eventual
until it proves your point like the inertia thread. moment that got a majority no all of a sudden it was proof democracy was good
but if it has supporters like this, then it's wrong
Game shouldnt be balanced around prΓ³s by but by no means by shitters either
Yeah, it works when people pop in fr
Yeah, balance that works across the board is difficult but important
Either game is balanced around everyone or game is balanced around nobody favoritism is gross
dont do it to urself, i got so much shit earlier for saying the game should be balanced for broadly middle of the pack players
I think you can do both, but it requires lots of work
π thank god we dont got you running the show
u cannot physically balance for both the top 1% and bottom 1% at the same time
So why are u the guy that gets to be the favorite?
Depends on the game a lot too, and "balance" is gonna be a spectrum but imo you should strive for it
Saying it needs to middle of the ground and agreeing what that middle of the ground looks like are two very, very different things.
People's perspectives change what that middle ground looks like
I'm not. but Community and Oki likes the idea going by votes
If It were for you support would have 500 Hp and 3 shot weapons
meaning the game is balanced byh larger community, and by the guy who makes the game
You see How It shouldnt be balanced by me or you?
who woulda thunk it
If inertia didn't get support, then it didn't get support
fine, doesn't pass
this one does
ah yes if i were running the show I'd base the game around how the class I play the most gets the most OP things
Enemy collision is terrible Ill Just dropshot more
and they will aim down :)
or use q and e to check corners more?
Imo its a better alternative. Its meant to punish rushing into unsafe scenarios
unironically had people tell me this is too difficult
I think this poll if u wanna call it that is too split to be decisive, but if oki likes it oki likes it
why are you also acting like dropshotting is a huge problem in the game?
Its not I do It ALL the time
i'd just use my impact grenade tbh
I mean it's 2:1, it's not like it's 42%/58%
i genuinely dont understand the dropshotting being toxic/op thing as a pc player personally, but that may just be me
Β―_(γ)_/Β―
the dropshotting isn't a huge thing in this game tbh
Most dont thats what I usually do to dropshotters
console probably has it rough tho on that front
neither, u should already be pulling down for recoil anyway, but plenty people the other day argued with me that itβs too op
its not that OP cause you always got another guy coming after the guy you drop shotted
my thinf is, you dont drop fast enough for it to matter
you can track a guy as he prones pretty easily imo
It could be an argument that is op on support with their 1 trillion Hp helmet
Shooting them In the Head doesnt work
michael why are you still going after the exo loadout
me getting shor in the head once and losing the helm:
fal headshots go brrrr
I dont, I think support currently is just as strong as mΓ©dic
idk man what are we doin here, either you trust the community which is ideally what Oki's in game voting system will do, or you trust Oki
With fal ofc It wont bΓͺ same but above mΓ©dic
yeah we got anti-community people spawning in
i trust oki, if he put in collision without a vote and then acted on the feedback at that point iβd be fine with it
last ditch effort it seems
yea, doesn't seem to be a widespread sentiment tho
instead it's Oki killing the game (see glint)
I'm undecided, but I've said all I have to say really. Have a lovely day all, cept joelus, u are worm
lol
Lol
me πͺ±
πͺ±
god i wish that were me?
In all seriousness, If the devs manage to see the thread and come away with the idea of soft collision/ less "solid" collision options from this, I think most people would prefer that vs hard collision
I feel like this in addition to the kick button would be pretty good tbh.
Literally just aim in center and they run into the bullets
yes soft collision system (ideally with a smaller hitbox than the entire player model) is probably the best option for everyone
Honestly, given no friendly collision, I wouldn't think the size of the collider even matters mich
imo the player models are just too big to be the entire collision hitbox, could be fine dependant on how it actually works tho
Yeah, I think the "force" of the collision would be the biggest thing; as long as it ramps up so people don't clip into others (looking into enemies models for instance) unless theyre trying to run past eachother, that kinda thing

Cant wait for this to go live tomorrow and you guys realize its the shittiest thing ever and ask for a revert
Theirs a reason why people dont have it on in their community servers yk
Same with inertia
hard collision is kinda ass but i'd be fine with soft collision
hard collision is worse then no collision
yea
their is a reason why no one turned on this option
it's ok at least they revert bad changes
Yeah sure
Make a bad change on the only day the game has a chance to be revived
You realize how bad of a first impression thats gonna leave?
This literally went exactly the way i said it would
i personally don't think collision is going to kill the game lol
Hard collision is extremely jank
Yall shouldve specifed in the post so this wouldnt happen
pretty much everyone specified that they wanted soft collision
devs just didn't read
you cant expect the devs to sift through the 1000's of shitposts and bitching just to find the actual suggestion
rip hiding in piles of enemies
yehey no more hiding in piles of enemies
Rip pickaxe chad's and hammer girls πππ¨βοΈπ

Day 1 of no collision 
I'll live
atleast the gun doesnt go up when you collide like when you get near a wall
This is just another thing that I struggle to come up with reasons for adding, but I can think of plenty of aspects of the game it destroys if added:
- No more hiding in groups of proning enemies
- Good luck using the melee weapons
- Suicide C4 gets nerfed so hard from this
- Now if you run into someone in a door its no longer a question of who reacts best, but of who reacts first
- Do collision boxes clip through walls? What if someone is crouched under a staircase you want to walk up? Do you just stop?
- It's going to be very clunky running into one of the thousand supports proning in a random spot on the map
I'm sure there's more I'm not thinking of.
The only thing that I can think of that this would actually help with is if someone were to stand inside of you and stay there, which doesnt happen. Maybe this is supposed to make dodging at close range a tiny bit harder? I honestly dont see how this would help with that either. This change just doesnt make sense.
Indeed.
Nobody here who was advocating for collision wanted this kind of collision.
Oki seemed to have misinterpreted the agenda of those who supported this idea.
oki doesnt read the thread, he looks at the OP post and the reactions
This is what I have been trying to tell people, the intial post has to have everything, summarized easy to bite sentences. The thread below and the debates are only seen by him a fraction of the time.
he just enabled by default the original implementation, to all servers
a whole 5-10 ass people
Rip suicide c4
Rip pickaxe usage
Rip sledge usage
Rip cool action in close quarters
Rip running through enemies in tunnels
This whole thing seems like a cope/gaslighting tbh
- I don't understand the first point why would you be trying to hide alongside proning enemies?
- Melee if anything is now buffed as you can know when you're hitting someone better now
- Suicide is C4 is nerfed now yes but as many people mentioned above its only fair to the people in groups of 15 or more being killed thus their frontline/team effort is wasted. (It's still not useless just need to work smarter not harder.)
- Yeah duhh?
- Shoot the feet (oki does need to address this though <)
- Yes and now you have a better chance at detecting when a support is prone, not like you wont have the edge on him in terms of shooting first
I thought you had me blocked?
I, Yeti, Palma,and so many more people already talked about all the things you mentioned and how collision would benefit teamwork a little more. We also talked about how the riotshield will be used more now due to this so its not like a tool like suicide C4 got nerfed and another tool didn't get buffed
I have you blocked yes but it still doesn't mean I can't just click show message
plus you made pretty bad points so just wanted to give counter points to them.
Isnt reacting better the same as reacts first?
Sorry, I dont engage with people who have me blocked. All I will say is this:
I don't understand the fisrt point why would you be trying to hide alongside proning enemies?
If you dont play the game, just say so. This one point alone nullifies your entire existence in this discord server. I cant believe that you would say something so out of touch.
Yeah that just doesn't make sense which is why I called him out on that
No, reacting better accounts for more things than just who clicked first. In particular the question of who chose the best position the fastest is now pointless, because both players will be stuck.
He's been clearly making suggestions around the point that this FPS is a arcady fast paced shooter then makes a weird thing saying acting faster is now bad?
You are running into someone
There is nothing about position in that
And it is about who can react first
Who can turn 180 degrees first and who can after all of that keep up to aiming
If the guys isnt almost inside you that your simply cant shoot him bexause your weapon doesnt register it
I dont know what to tell you man. If you incidentally run into someone in a doorway when neither of you are expecting it the way you react is extremely important and can be the difference between winning the fight or not. Especially if either of the players are low hp or ammo.
Again if you dont understand that idk what to say to you.
Also about the last point, atleast in the open running into someone prone qouldt kinda that makes it easier to locate the guy and less chances to run trough him when he is static
The only argument i can say indeed does huet something that never was problematic is using melees specially that you have a 1000kill stuff to unlock iirc
This is literally not gonna chance
The one who reacts faster will win the fight
Just not gonna have the bs of not being able to shoot because he is inside of you, intentional or not or him being able to escape qhen he is running and healing himself
Post stats. The only way you are unironically saying this is if you genuinely suck at the game.
Bad
Bad
Bad
Good
Very good
and now ofc he goes to the "skill issue bro" argument
Expected ngl
this discord been getting more toxic ngl
Isnt this for the whole of internet lmao
the whole "your bad at the game bro just get better" was never a huge thing a month or so ago
these people must've been breeding in the mean time I guess
This just hurts actually being in an argument because it completely makes someone hate eachother and use it on the guy because he did this to me
exactly
Also about that
Wouldnt this be a good time to buff melee weapons ans suicide c4
Just to be clear Im not saying its a skill issue. Im saying that you dont have a good enough understanding of the game or really fps in general to reason with.
I just want to understand with part of the argument i made
Because yes while one does need to have stats to show how common is, it can still hurt fights and not like you can do it
About the reaction faster or better it is basically on the same boat of meaning
And it is not like i am fully ok with collision
Im totally ok with having them and if it doesnt work roll back
I have been playing in community servers with collision and i never had a problem outside of teammates fucking me over when i want to enter a building
Or the prone one
Kinda sucks in general specially when you are dodging bullets and comes to a full stop
yeah thank God we are only getting enemy collision
127 on your team and one wont troll you? nightmare fuel...
Getting trolled because you are a clan member
Ok I want you to imagine a scenario with me. Image there are two players, player A and player B. A is in a room connected to the room B is in via a door. A is on low health and B is on full. Neither of the players are aware of the other's presence. Incidentally, they both decide to get up and run into the other's room at the same time.
A has two options when they meet at the door way:
- A can instantly turn around and try to outgun B
- A can turn 90 degrees and hide behind the wall before B can shoot him, hoping that he can repeak B when B isnt expecting it.
Which choice do you think A should make? I.e. which reaction is better?
He should do 2
But isnt this being self aware of your surroundings and player skill
And like that is better than skill issue because it is a good argument in general
You mean this is now a question of who is more aware of their surroundings and player skill, instead of who shoots first?
And to add that
Its more because you can be on a house and know you have rooms to retreat
In a tunnel you basically has the worst option when low on health or healing and it is basically the only thing you can do
But it can add other things like how into the enemy backlines you are or if the house isnt just being blow into bits
With is why i consider it more about awareness and player skill
So you agree?
On that front yeah it can help those and it can show who is self aware and has skill on that front
But there is something of the other side that is you can have a chance to outgun B because of the fact you just went trough him and adding does still shows who is self aware because it would be better to hide and heal or be in a position of advantage and wait for someone to come to you
But again im up to change it and if it doesnt work roll it back
But yeah i agree with your point of view
well done boys
way to ruin the game by getting us hard collision 
Honestly good chance to buff the melee weapons and suicide c4 since you cant run trough enemies anymore
This is gonna be a server setting that can be turned off right?
it will be everywhere my guy 
On community server i think yes
no, it already was and hardly any community servers used it bcos it sucks, now itβs getting shipped to official servers for some reason
The people know what they want, who is Oki to argue with them?
the few people who claim they wanted hard collision will change their tune the very first time they run round a corner and get completely stopped in their tracks
I mean there is a reason the community server that tried to use hard collision removed it in record speeds again but good job that we have it on officials now too 
Good thing I only play community servers
I mean
We literally just have community servers lmao
And like 2 to 3 official ones whenever i put north america and south america
The ones i try to avoid the most is fast respawns with is becoming difficult and im just living with it
I kinda dont like how i can kill someone only for them to respawn 2 seconds later and kill me
Or when you cant kill that one guy and the entire squad just spawns on him in a instant
oh ya
So whens this actually going live so I can test it and review before going HHURRRR HURF BLURF GAMES DEAD OKI KILLED IT
Find a community server with it enabled 
they gonna need more than this shit
Woah what a surprise the hard collision is jank and broken and won't be implemented
delayed
Ofc it would be buggy the first time it's implemented.
dude sometimes adding something in too fast can create bugs?
this would maybe be a good point if it hadnt been an option for community servers for ages already, guess it was used so little that bugs were never found lol
this ^
it's not a new feature at all
brainlets who know nothing about programming piping up like they know what they're talking about 
It was removed again, for technical reasons
Yea i read it
Wasn't the first time
It's been in community servers for ever
The reason no one had it on was cuz it was shit
It's still shit
Which was why it wasn't implemented
I know Oki has seen people talking about it, but I want to reiterate, I think soft collision would make a lot of people who are against traditional collision much more ok with it
except riot shield users, let them be a literal wall imo, lol
Riot shield users don't exist
The 8 people who disliked shows why you canβt use common sense with some people π.
no need for insults
(How was that an insult?) If that was a insult to you, Iβd like to see what you find βoffensiveβ
I could say you adding a emoji of salt is an βinsultβ cause it hurts my feelings.
The number of times I see people saying they're going to collide in doorways is kinda telling... am I the only one who peeks doorways and corners instead of just sprinting thru every one?
I remember yersteday trying to escape someone while healing and coming face to face with an enemy
I just kept dancing around his model and he couldnt hit me reliable
i want this solely to avoid those annoying situations when you and another player phase through each other when leaving/entering a building then the person with the highest sensistivity wins the quick draw when you turn around to shoot each other
Skkkkkilll iss aaaaaaaaa
Good, and what are the downsides?
But not in tf2, same source engine
Oh wow so you were evading in a gun fight and it worked? Or are you complaining about hit registration?
dancing around the guy and going inside his character model so he cant even shoot me while i keep healing myself it is quite something
he even caught me while i was healing so i decided to do that because why not
he got out of ammo than i just pulled my gun and shot him
wasn't aware having your sensitivety on 300 instead of 200 was a skill? weird
i mean its a choice, u cant set ur sens low and then be mad u cant do things that are enabled by high sens lol
still not a skill issue your point?
i said what my point is? its dumb to complain ur allegedly solely losing fights bcos ur sens is too low, my brother in christ u chose the sens
something something adjustable DPI something something
Something something "Lower your sense to hit your shots easier"

imagine trying to make a shot to 500 meters with max sensitivity
you can either be set up to fight at range or cap your settings at max for those one off instances you pass through a door the same time an enemy does you can't do both
i'd just rather not be in a situation that requires is who has the better settings for this one particular instance to win
Man is speaking some interesting things that is true yet my small smooth brain can't appreciate it
literally who is playing max sens lmao do u think snipers should be a oneshot anywhere at any range just so theyre not disadvantaged at close range too? or is that instance of making a choice into being advantaged in some situations and not others okay to u?
You can set a different sensitivity for each scope zoom too check your settings
If you're trying to tap a guy from 500m away with a 1x scope then idk man
What's bothering you friend? 
never even felt this change so i guess it didnt effect me.
it didn't go through
there is no way you wouldn't notice it, were it to have been successfully pushed
i thought it did tho
well, anyone who's played since the update knows it was not
or anyone following the announcement channels
yeah i am a fucking idiot i dont read the announcments sorry
It's not even going to be that big of a noticeable change for most players, and people who've relied on it for an advantage are going to be noticeable for a little bit.

pretty much
yes it will
have you ever played on a server with it?
thats the problem is why have it? isnt it just extra useless calculation that might make a slight difference?
the amount of players who actually enter enemy clumpage is so small and your life is just a couple seconds long when you enter such an area.
will it actually change anything? i dont think so. having useless calculation is just what it is ||useless||
Possibly, I don't ever leave the community hardcore, voxel or tank anymore tho. 
I personally think it will make hammer fighting more enjoyable, if it's truly awful we go back no biggie. 
it will make hammer fighting worse.
people with hammers wouldnt be able to actually not allow the enemy to shoot them and its just an easy hammer gets killed situation
That sounds even better than I HOPED for!
Honestly, I don't see it I can't hammer inside someone any way.
dude i was attacked once in my 240 hour battlebit carrier
really? It will make hammers much weaker.
you will abruptly halt as you hit them the first time
I orbit people rather than run into them, cause you're missing swings if you're on the other side.
the hitboxes are pretty wide so I think it would be a pretty big concern if they were trying to gun you down and move
These kids don't know how to aim.
okay you might have a better hammer fight, somehow... but if you want a hammer fight i want to enter clumps of enemies. and this change doesnt allow me to and we both are very small percents of the population we are 1% of those who use hammers or are extremely aggressive.
i would say personally that the amount of players like me are larger than hammer people.

i dont see the usefulness in this change, sure its not alot of extra computer calculation but it is. and you could say this thing is more realistic. but battlebit is specifically a non realistic game.
collision would not be server side
very minor performance imapct for a client to check if they're colliding with nearby players
as long as not somehow uselessly optimised it would be negligible even on very weak hardware
still calculation.
i mean true its like 10 lines of code to make this
but idk. i appreciate entering a large amount of enemies. you enjoy "a more realistic feel" ig? so i am neutral you do you.
a very simple implementation would just be more or less two if statements per player, assuming the distance to other players is known (I think it is)
though actually hitboxes are capsules rather than cylinders so it would be a little more expensive than that.
cringe suggestion
simple as
cringe critique of suggestion
simple as
did I ask?
you automatically ask for critiques of your critique when you type in here my guy
no I don't
this isn't #off-topic or #battlebit-eng where you just say something and expect no one to say something back
kind of do.
seethe
ermβ¦ nobody asked you to say βseetheβ
please leave the server immediately!
cope
@viscid horizon I HATE YOU
ok
Any words on this? It was approved, then didnt make it into the update because of an issue and since then, radio silence.
issues, but working on it.
oki said he had to take it out of the update because it had issues and would add it later
Thats what I said above, yes
do you think he's not working on it or something?
Just an update
Probably just working on other stuff?
Ooof
@bright oak why is your pfp sleeping
im very sleeepy
@bright oak make some space in the bed. I am hopping in
snoman pulled the blanket all for himself π‘
Battlebit makes people want to sleep
So there's ally collision but no enemy collision?
There is no collision
enemy collision would help a lot with melee, shields and cqb, while friendly collision might make dying to one dude a lot harder, it might also be kind of shit to deal with.
rogue soldiers hc has this
my bad I thought the community server I frequented used official settings, it doesn't
which is good because the type they used was shit, making people float and fly to make room
bold to assume theres more than 1 type

this right here is why the suggestion channel sucks
people that haven't played the game are allowed to post here
I mean he's not in the server anymore
We should prolly let people put stuff here if they at least yap to rank 1
yap yap
yap yap yappy yap yap?
yap yap yappy
We have gathered here today, to mourn the loss of a suggestion that was meant to be implemented but didn't make it. He was way too young for him to meet this demise this early. You will never be forgotten. RIP "Add enemy collision" 2023-2024
It did make it, just was buggy (As per usual)
It never went life though no?
It was announced in #dev-wip but then cut because it was bugged. Maybe patreons got a playtest or something
It was tested, deemed buggy and was put into the "It will get its turn" line
R.I.P then, until resurrection

no.
Shoot me in the foot if it was an actual bug and not just a excuse to not implement it
it's kinda meh tbh
at least the version that is active on that one hardcore server
Actual bug
Sprinting disabled collision
Go get ur gun
He doesnt know 
No gun but i gave a bow and sling
Just need an arrow or a rock and actually hit my intended target with it
Basically some people were using it to fly
which sounds crazy on paper but yes two people phrone walking into each other causes tesla to launch the 2 military block guy rocket into the sky
More or less crazy than laying prone in a destroyed jeep, then jumping and surfing into the sky? 
Vortex showed me that, both equally as comical

