#Add enemy collision

1 messages Β· Page 4 of 1

winter moat
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but ur pro nerfs that would only exist to try and counter that issue?

tepid dagger
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This collision thread not nerf medic movespeed thread

winter moat
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u mean like if ur standing in a hallway at a corner and the other guy is in sprint animation coming to u?

kind badger
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Yeah i'm aware. But the "clip through people to disorient them" strat is low skill and low risk. If you're in cqc you should be at risk, but clipping thru players with no effort removes it

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Bit silly balance-wise, and frustrating to play against. Soft collision alone would help with the issue

tepid dagger
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That strat isn't inherent to medics tho

winter moat
agile zealot
winter moat
kind badger
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corner. No clippinf.

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you have to prefire and even then you get 1 or 2 hits.

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This is why AT LEAST soft collision should be added lol

winter moat
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but oh ofc its the other playing outplaying that situation thats the issue, silly me

kind badger
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when lack if collision is exploited? yes,

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it is.

winter moat
kind badger
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Ive seen you arguing against clipping earlier wym chief

agile zealot
kind badger
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Unless i'm thinkin of someone else in which case my fault

tepid dagger
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Sorry but if u actually think its almost impossible to track a medic going the zip zag its 100% skill issue

winter moat
kind badger
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Its not zigzag. Its the lack of feedback when someone clips

winter moat
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tf kind of feedback do u want? mouse vibration? lmao

kind badger
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if someone phases thru like you like a gjost with 0 feedback, cqc is gonna turn into a shitshow.

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Like collision. the soft kind.

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Where you get pushed by enemies a bot

tepid dagger
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They will just do it without clipping thru, it doesn't change anything bro

agile zealot
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I used camping as an example, the guy who jumps out on the camper will have the advantage (if they're right next to each other)

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That's the point I'm trying to mske

kind badger
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instead of them just phasing thru you

balmy jay
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enemy collision, make ur enemy very squishy but won't be able to completely go through

winter moat
agile zealot
winter moat
agile zealot
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I'm fucking agreeing with you and you're telling me to go fuck myself

balmy jay
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zzzzz

winter moat
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i literally said "the guy camping will have the advantage over the guy sprinting through a building" and ur like "ah but what if the guy pushing just magically knows the camper is there"

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and now ur gonna get all pissy and insult me like u didnt just do that? its right there in text m8

tepid dagger
agile zealot
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I should have drawn it, I was using the example of both players being on either side of a corner, not in a building.

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Like, popping out face-to-face

winter moat
agile zealot
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Yea but you replied to me

winter moat
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can i call u names now to? u have been replying to me all afternoon

agile zealot
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Holy fuck

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If a player zips around a corner and comes face to face with someone else, knowing they are there, they have the surprise advantage and thats 100% fine. That's it, that's the point.

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I don't know what else you were trying to construe

agile zealot
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There is, it's called an educated guess or observation

winter moat
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what are u talking about?

agile zealot
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You don't need to know they're there, you just need to expect them to be there

winter moat
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u really went on a fucking tirade insulting me for saying ur changing my scenario to try and discredit it and u just keep doing it, fucking unreal

kind badger
kind badger
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no need to be a dick, frankly

winter moat
kind badger
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I didnt see any opposing insults from where i'm standing

winter moat
agile zealot
kind badger
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Not that bad vs

winter moat
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yeah sorry im the dick, ill just let this guy insult me constantly for saying my points

winter moat
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yeah exactly, but im the dick here

agile zealot
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Go wear a tinfoil hat and take your pills

winter moat
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yes make more shit up, thatll work

kind badger
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Just relax lads fr

winter moat
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insane that ur acting like me and him are being equally dicks here lmao

kind badger
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not whag I said but ok

winter moat
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my fucking bad for trying to have a conversation, he cant accept criticism of anything he says so i should be berated ig

tepid dagger
agile zealot
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You can't have a conversation because you're too much of a cunt

winter moat
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says the guy throwing out insults bcos im disagreeing with him

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get a grip of urself

agile zealot
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You can't agree with anyone, or argue in good faith, or take any kind of disagreement as anything other than a personal insult. You're incapable of any kind of structured argument and thoroughly derail any conversation you decide to join.

winter moat
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i have agreed with plenty of people in this thread, i have taken plenty of disgreement completely fine, i literally didnt say u insulted me until u did. i have had plenty of points both in response to u and just generally that u always ignore

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u have had nothing of use to say to me at all

agile zealot
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You are the problem, since whatever I say will be manipulated into something else I might as well just call you a prick and save you the trouble.

kind badger
# tepid dagger That isn't really true and u know it isn't, bit of reach u think they can just h...

Its less tanking and more the people who zigzag through someone, or i've had people jump around and spin while rezzing, having people, sometimes several, magdump on them, and they still manage to get the rez off and sometimes get out - the mobility issues of this game in general can make those who throw their momentum around a lot very irritating to play against imo, and lack of collision exacerbates those issues in CQC

winter moat
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u really went ape shit over me setting up a scenario, u making a completely different scenario to counter mine, me saying thats not what i said and now im a cunt i guess, but sure ur just too big brain for me or something

fading wren
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Return wiggling, keep some smgs nerfed like vector but revert nerfs like mp5, keep bandage healing

agile zealot
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It wasn't the scenario, it was you

winter moat
kind badger
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Not to say it doesn't require skill or it isnt useful at times, but full control of momentum (no time to change direction, no slowdown when making sharp 180 degree turns, and full midair control) and lack of collision are some of my biggest irks with this game and why I haven't played in a long while. Its unfun for many to play against those things

tepid dagger
winter moat
# agile zealot It wasn't the scenario, it was you

okay fucking block me then u child, if u really cant hack me responding to shit u say in a discussion thread just block me, how are u gonna act like ur in the right for going on a tirade like a fucking baby?

kind badger
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Thats what i'm saying, when someone can be a living pinball with a (relatively) small hitbox, tracking is less an issue and more human reaction time

tepid dagger
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If u can't kill a guy who is reading and spinning, he can't move more than like a meter or 2 away from the body u just gotta aim better not trying to be a dick

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*rezzing

kind badger
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other than just having explosives or a high RoF smh etc, sometimes its difficult to counter.

agile zealot
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For what bands saying, he's not wrong. The skill needed to spin around someone and the skill needed to successfully react, track and shoot them are not the same.

kind badger
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yeah i'm mostly talking cqc, but in general its very obnoxious to outplay - not impossible. Obnoxious

tepid dagger
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Difficult yea, is difficulty inherently bad to you tho? I don't think that is a problem really, just allows for greater skill expression

kind badger
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"yes let me make myself a gnat which you must hit 3-4 times in the next ~ 5 seconds before I shred you" is just unfun imo

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inherently bad to the design and balance of this game imo

winter moat
tepid dagger
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I don't think that is what he is saying rat

agile zealot
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I think it's the imbalance between the difficulty of spinning around someone and the difficulty of shooting them which is causing the primary issue.

kind badger
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not entirely, no, but thats what i'm saying - if its going to be valid, soft collision at least is vital to make it feel fair, or at least not janky

wanton kayak
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dude how did rat ruin the thread even more? its on the level of it being below the pits of hell

winter moat
kind badger
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Me personally, I'd prefer if it's not viable. But its so strong and overused that collision is vital to making cqc and high speed players feel balanced

tepid dagger
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I think his point is clear, he just find it hard, and annoying to kill people who use movement to their advantage. He want collisions added but in the examples he gave that wouldnt change anything..

winter moat
agile zealot
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At the moment it feels free for the spinner and janky for the shooter, the balance would be making it feel more janky for the spinner and less janky for the shooter.

kind badger
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Yeah, i'm lowkey ranting abt mobility at this point lol

tepid dagger
kind badger
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The game isnt designed as a mobility shooter, so it drives me nuts having those kinda issues.
I guess my point is, as we are now, it's fairly "meta". especially in cqc

tepid dagger
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Tbh I think u would be fine with no collision if movement was toned down in general

winter moat
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i think its p cringe to be asking for movement to be massively changed/slowed down, if u dont wanna play a fast paced shooter u can just go find a slower one, why should a faster game be changed for all the people who like it?

kind badger
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Yeah. Im a big fan of soft collision im general because hard collision is frustrating

agile zealot
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But any attempt to do that has caused the most vitriol, player collision is technically a moment nerf and look at this thread.

kind badger
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and it circumvents the big downsides of it while allowing the mobility strats to be viable - win win for everyone

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but if it were up to me, I'd also neuter midaid mobility and tone down the control players have in terms of directing their speed, but thats irrelevant here

tepid dagger
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Collisions won't change all those examples u gave

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Not by much anyhow

kind badger
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Oh yeah, hence why i'm saying "if it were up to me nerf mobility" cuz thats a big underlying issue

winter moat
kind badger
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likr I said not relevant lol, just me being irritated by mobility at this rate lol lmao

tepid dagger
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Ya and I don't like that πŸ˜• its always the minority that are vocal and player who enjoy what we have don't speak up, which is why I like to voice my opinion

kind badger
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But collision in particular I think is almost undebatably an issue. I've had times where I straight up clip thru enemies, turn around, go "wait..." and shoot them because I deadass thought they were a teamate due to the clipping

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amongst the cqc issues I mentioned before, and just how janky it can feel to be inside a player you're trying to fire at

agile zealot
kind badger
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yeah, I think majority of players would prefer more of a cover shooter kinda deal, with some CQC sprinkled in, not the other way around. Albeit thats based on me and my friend group i play with

agile zealot
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Again, not meaning that as any kind of put-down or bash

kind badger
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Having one strat be viable would be icky regardless of which way it goes

winter moat
tepid dagger
kind badger
agile zealot
tepid dagger
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Oh I think I messed that saying up but ya

winter moat
tepid dagger
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I think u understand

agile zealot
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There is a bit of survivor bias there, as those who don't enjoy the current state of the game have usually stopped playing

tepid dagger
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True, hence why the player count is a fraction of what it was on release

agile zealot
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Which is different from those who just don't enjoy the game in general

winter moat
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and keeping the game moving in a direction the players who stayed like makes way more sense than trying to make changes to draw back in people that have already left (barring like a bf2042 situation where u go like sub 1k daily peak lol)

tepid dagger
tepid dagger
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For a small indie game, I think the player count is relatively healthy

agile zealot
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Because they see those issues as the blocker preventing the game being more popular and improving their own experience

kind badger
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Issue is, there are features that are clearly indicative of a slower and more team-based approach to combat. Squads, which you can spawn on and build structures for, mainly. But theres also the combat which feels very fast otherwise

agile zealot
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It's that healthy balance thing which is the hardest to strike

winter moat
kind badger
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Yeah, I dont want fast combat to disappear, but the sheer power of having 100% full control of your movement in a shooter with low TTKs and highly accurate weapons can be really insane.

tepid dagger
agile zealot
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As banned said, the game is laid out with the feature set of a battlefield-style game, but the movement has zero limitations other than capped move speed and jump height, so the balance feels incredibly skewed.

winter moat
kind badger
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I'm talking like akin to playing scout in tf2 or something

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still tons of control and speed, but not 100%

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you cant on a dime change from going one direction full speed to another

tepid dagger
spiral plover
wanton kayak
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I really do think a class that can out run, gun, and gadget all other classes in CQC without any checks does indeed kill the newer players experience

kind badger
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That adds a Lot to tracking enemies

agile zealot
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I mean that's inertia and that's a different kettle of fish

wanton kayak
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perhaps even the casuals aswell

tepid dagger
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Medic, he thinks everything has to do with medics kit

winter moat
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yeah i wanted him to say it bcos its always funny given medics arent even the fastest class

kind badger
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Honestly it isnt fun to play against imo. I have mentioned before I often win in those cqc engagements when they aren't a living pinball mostly and its just not really fun honestly

agile zealot
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And skill specifically in one area

tepid dagger
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Its a movement shooter? Not even an absurd one mind u, its very grounded

kind badger
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Its frustrating to die to someone you can hardly even see due to collision and wonky momentum, and its not satisfying to get a kill in that circumstance either imo.

agile zealot
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If this was UT or quake or something, I'd agree with you 1000%, but BBR has team play and objectives

kind badger
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^thats my big thing

winter moat
kind badger
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those fall to the wayside so much if "RUN FAST SHOOT ENEMY RESPAWN" is the point

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Because then i'd just be playing a traditional arena shooter

tepid dagger
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Can u not have team based elements and fluid movement in one package? I don't see how these things conflict

agile zealot
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You can

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But it requires movement to be nerfed a little, and that's apparently the worst thing ever

winter moat
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literally why

agile zealot
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Only a little, a tiny bit

kind badger
tepid dagger
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I think comparing to the likes of quake is absurd, and always comparing it to squad or something is just as equal. I like the middle ground.

agile zealot
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Literally the smallest amount to make a visible change

kind badger
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because with team shooters you are intended to hold lines and defend a lot more, and it just doesn't really work as wffectively when someone can outright run past you

winter moat
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crazy how the game hasnt devolved into complete chaos after so long of movement being allegedly so giga OP that its impossible to exist alongside objectives and team based play

tepid dagger
agile zealot
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But BBR currently isn't in the middle, it has the movements of quake++, it's very skewed towards movement

kind badger
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Its not impossible mind you, It just doesn't mix well from a design standpoint imo

winter moat
kind badger
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Thing with overwatch is, it has shields, tanks, and long TTK

agile zealot
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In fact, very heavily skewed towards movement, so much so that slower classes are far less effective

kind badger
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the long ttk has a lot to do with it I think

tepid dagger
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Fair over watch is a bitter of and odd comparison, but its movement is much wilder than bbr

kind badger
spiral plover
kind badger
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...yeah, I havent played either and I can feel that

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which is insane in a team based objective game imo

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Like those are outright arena shooters, right?

agile zealot
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Mechanically OW has more going on, but for pure movement it still has things like inertia.

tepid dagger
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Bbr isn't a traditional team shooter just like overeating isn't

agile zealot
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BBR is a traditional battlefield game, though

tepid dagger
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Overwatch lol

kind badger
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overeating

agile zealot
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It has all the halmarks

kind badger
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Lol i figured

winter moat
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bbr is a traditional bf game? give me my zouzou jump back

kind badger
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but yeah, overwatch brings thinfs together in a very functional way where things coexist well, and the movement in bbr is so ungodly powerful in so many situations that it causes issues

tepid dagger
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If ur a boomer and know that game

kind badger
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issues regarding the balance of other strats and mechanics

agile zealot
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I mean in overall game design, it feels very, very close to BF2, or 2142

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You have tickets, points, vehicles, reviving, squads, orders etc.

tepid dagger
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Yes stylistically, but with crisp movement like the old days before yucky terms like inertia

agile zealot
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Hmmmm, even if BF2 we had inertia

winter moat
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so just like every bf game? many of which are very movement oriented in their own ways

agile zealot
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Obviously modern games went ham with it because "muh realism"

crisp pier
tepid dagger
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To some degree

agile zealot
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BBRs movement can continue to feel crisp and responsive with enemy collision

winter moat
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not with hard collision it cant

agile zealot
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Running into someone won't affect how you traverse the map, just how you interact during an engagement

tepid dagger
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I think even with soft collision it would just feel worse for little to no benefit

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Just my opinion

agile zealot
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I don't think you would see the benefit, but I think others would.

tepid dagger
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Very possible

agile zealot
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Any kind of change like this is going to have winners and losers and that's ok

crisp pier
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Like yeti said, it just affects engagements
Only way i could see it affecting traversial is if you by chance bump into an enemy that you didnt see coming

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But that is it

agile zealot
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Maybe you can kidnap someone and use them as a boost to get onto a ledge 😁

tepid dagger
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But does the people that changes like this bring back or introduce to the game out weigh the people that leave? Its a razors edges

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And if even net neutral will oki want his game like that?

agile zealot
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I think you have to look at it on an overall game experience improvement or degradation, but the only way to check that is to try it and see.

kind badger
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Thats why I complain abt mobility a lot... albeit doesn't have a lot to do with collision fwiw

tepid dagger
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No inertia? Sorry

winter moat
agile zealot
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It's annoying there isn't another modern battlefield-stylr game that hasn't made a huge goofy cockup of inertia to simulate realism, which we could draw as a comparison

kind badger
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its one of those things thats added for balance sake. Humans have reaction time, so to avoid endless "zigzag" dodging that is horribly effective, inertia prevents it to a degree

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Hwnce why practically every popular game had it

agile zealot
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But the only examples are AAA studios and they all do it :/

kind badger
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See Warframe's pvp, it has conclave

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guess why nobody plays it?

winter moat
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bcos warframe isnt a pvp game primarily?

tepid dagger
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I have a few thousand hours in wf and can tell u its not cuz movement. The game never balanced for pvp and certain builds and warframes made it unfun

agile zealot
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Warframe isn't a great comparison, it has a whole lot of issues besides

kind badger
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... fair. But the people I've talked to basically say its mostly due to how movement works there. When you bulletjump, you go full speed 100% in that direction, and can do it so repeatedly

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Its just turns into a mess really quickly to anyone who tries to go fast

tepid dagger
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I would personally love a pvp game warframes movement, look at like apex and titanfall

agile zealot
kind badger
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Deadass I wouldn't mind that either lol

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Ultrakill pvp when

agile zealot
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I would fucking love a Titanfall battlefield game

shell swan
crisp pier
# kind badger Ultrakill pvp when

Ngl while ultrakill pvp would be goofy i wouldnt try it
There will 100% be dudes with triple game time than mine and i would be obliterated in 2 nanoseconds

kind badger
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Apex battlefield legends
slap a label on it and release it, copypaste all the mechanics, EZ

winter moat
tepid dagger
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Movement isn't the inherent issue with bbr i see here, its people uncomfortable with the fact its a somewhat grounded somewhat realistic modern team shooter and not like space cod or something

kind badger
shell swan
kind badger
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Honestly fine with grounded experience. Its what I prefer

winter moat
shell swan
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Make something called battlebit brawlers and put it over there but it's a weird choice for a 127 v 127 "tactical" arcade combined arms game

agile zealot
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But likewise, Titanfall with wiggling and spinning would feel awful for the exact same reasons it feels awful in BBR

kind badger
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But if its grounded, I want it to "feel" relatively grounded yknow? things to have weight and momentum and function in a sensible way

winter moat
shell swan
tepid dagger
winter moat
crisp pier
shell swan
tepid dagger
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I don't think they need to lean anymore to the ungrounded in reality things, and vice versa. Its in a fun middle ground right now, and tilting the scale either way would be bad imo πŸ™ƒ

winter moat
wanton kayak
winter moat
kind badger
stoic mason
shell swan
winter moat
stoic mason
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Milsim features dont really belong in the base game, its just not the identity of it

shell swan
tepid dagger
kind badger
agile zealot
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What if they're leaving because that playstyle is so dominant?

winter moat
winter moat
stoic mason
crisp pier
shell swan
stoic mason
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I stopped playing because the game had no new content im sure a lot feel that way

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Not because smg mΓ©dics

agile zealot
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Just conjecture based on feedback and threads in this discord over time, I definitely know of people who came back after wiggling was nerfed, myself included

tepid dagger
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And I know people who left because it was taken away?

stoic mason
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Feedback on this discord and Reddit is useless and no brainer

winter moat
kind badger
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Depends on if the devs look at it (or someone relays info to them, etc)

stoic mason
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Like lol, you are taking suggestions from the worst loud players

agile zealot
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Not gonna go down that straw-man, everyone quits eventual

shell swan
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but if it has supporters like this, then it's wrong

stoic mason
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Game shouldnt be balanced around prΓ³s by but by no means by shitters either

kind badger
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Yeah, it works when people pop in fr

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Yeah, balance that works across the board is difficult but important

shell swan
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Either game is balanced around everyone or game is balanced around nobody favoritism is gross

winter moat
kind badger
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I think you can do both, but it requires lots of work

wanton kayak
winter moat
tepid dagger
kind badger
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Depends on the game a lot too, and "balance" is gonna be a spectrum but imo you should strive for it

agile zealot
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Saying it needs to middle of the ground and agreeing what that middle of the ground looks like are two very, very different things.

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People's perspectives change what that middle ground looks like

shell swan
stoic mason
shell swan
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meaning the game is balanced byh larger community, and by the guy who makes the game

stoic mason
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You see How It shouldnt be balanced by me or you?

shell swan
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If inertia didn't get support, then it didn't get support

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fine, doesn't pass

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this one does

wanton kayak
stoic mason
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Enemy collision is terrible Ill Just dropshot more

kind badger
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and they will aim down :)

wanton kayak
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or use q and e to check corners more?

kind badger
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Imo its a better alternative. Its meant to punish rushing into unsafe scenarios

winter moat
tepid dagger
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I think this poll if u wanna call it that is too split to be decisive, but if oki likes it oki likes it

wanton kayak
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why are you also acting like dropshotting is a huge problem in the game?

stoic mason
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Its not I do It ALL the time

wanton kayak
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i'd just use my impact grenade tbh

agile zealot
kind badger
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i genuinely dont understand the dropshotting being toxic/op thing as a pc player personally, but that may just be me

wanton kayak
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the dropshotting isn't a huge thing in this game tbh

stoic mason
kind badger
#

console probably has it rough tho on that front

winter moat
wanton kayak
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its not that OP cause you always got another guy coming after the guy you drop shotted

kind badger
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my thinf is, you dont drop fast enough for it to matter

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you can track a guy as he prones pretty easily imo

stoic mason
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It could be an argument that is op on support with their 1 trillion Hp helmet

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Shooting them In the Head doesnt work

wanton kayak
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michael why are you still going after the exo loadout

kind badger
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me getting shor in the head once and losing the helm:

winter moat
stoic mason
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I dont, I think support currently is just as strong as mΓ©dic

shell swan
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idk man what are we doin here, either you trust the community which is ideally what Oki's in game voting system will do, or you trust Oki

stoic mason
#

With fal ofc It wont bΓͺ same but above mΓ©dic

wanton kayak
winter moat
wanton kayak
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last ditch effort it seems

shell swan
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instead it's Oki killing the game (see glint)

tepid dagger
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I'm undecided, but I've said all I have to say really. Have a lovely day all, cept joelus, u are worm

shell swan
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lol

agile zealot
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Lol

wanton kayak
#

me πŸͺ±

fair grail
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πŸͺ±

kind badger
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god i wish that were me?

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In all seriousness, If the devs manage to see the thread and come away with the idea of soft collision/ less "solid" collision options from this, I think most people would prefer that vs hard collision

wild iris
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I feel like this in addition to the kick button would be pretty good tbh.

fading wren
winter moat
kind badger
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Honestly, given no friendly collision, I wouldn't think the size of the collider even matters mich

winter moat
kind badger
#

Yeah, I think the "force" of the collision would be the biggest thing; as long as it ramps up so people don't clip into others (looking into enemies models for instance) unless theyre trying to run past eachother, that kinda thing

serene tundra
vernal tartan
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WE GOT HARD COLLISION BOYS

frail stratus
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Cant wait for this to go live tomorrow and you guys realize its the shittiest thing ever and ask for a revert

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Theirs a reason why people dont have it on in their community servers yk

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Same with inertia

vernal tartan
#

hard collision is kinda ass but i'd be fine with soft collision

frail stratus
#

hard collision is worse then no collision

vernal tartan
#

yea

frail stratus
#

their is a reason why no one turned on this option

vernal tartan
#

it's ok at least they revert bad changes

frail stratus
#

Yeah sure

#

Make a bad change on the only day the game has a chance to be revived

#

You realize how bad of a first impression thats gonna leave?

#

This literally went exactly the way i said it would

vernal tartan
#

i personally don't think collision is going to kill the game lol

frail stratus
#

Hard collision is extremely jank

#

Yall shouldve specifed in the post so this wouldnt happen

vernal tartan
#

pretty much everyone specified that they wanted soft collision

#

devs just didn't read

frail stratus
#

you cant expect the devs to sift through the 1000's of shitposts and bitching just to find the actual suggestion

serene tundra
#

Me when vid doesnt even show people running into each other

hollow mountain
#

rip hiding in piles of enemies

unkempt coyote
#

yehey no more hiding in piles of enemies

frank palm
#

Rip pickaxe chad's and hammer girls πŸ‘πŸ‘πŸ”¨β›οΈπŸ˜ž

rain hare
balmy jay
#

it's joever

#

soft collision

#

EVERYONE DEMAND IT

serene tundra
#

Day 1 of no collision Trollge

gilded spindle
#

thanks Diego

#

just remember you did this

pure violet
#

its joever

#

you wanted this

shell swan
#

I'll live

pure violet
#

i wont live

#

(im exagerating)

unkempt coyote
#

atleast the gun doesnt go up when you collide like when you get near a wall

balmy jay
#

vote here or forever hold your peace

soft forge
#

This is just another thing that I struggle to come up with reasons for adding, but I can think of plenty of aspects of the game it destroys if added:

  • No more hiding in groups of proning enemies
  • Good luck using the melee weapons
  • Suicide C4 gets nerfed so hard from this
  • Now if you run into someone in a door its no longer a question of who reacts best, but of who reacts first
  • Do collision boxes clip through walls? What if someone is crouched under a staircase you want to walk up? Do you just stop?
  • It's going to be very clunky running into one of the thousand supports proning in a random spot on the map

I'm sure there's more I'm not thinking of.

The only thing that I can think of that this would actually help with is if someone were to stand inside of you and stay there, which doesnt happen. Maybe this is supposed to make dodging at close range a tiny bit harder? I honestly dont see how this would help with that either. This change just doesnt make sense.

quasi jetty
#

Indeed.

#

Nobody here who was advocating for collision wanted this kind of collision.

#

Oki seemed to have misinterpreted the agenda of those who supported this idea.

gilded spindle
mild iron
pure violet
wanton kayak
mystic comet
#

Rip suicide c4
Rip pickaxe usage
Rip sledge usage
Rip cool action in close quarters
Rip running through enemies in tunnels

wanton kayak
# soft forge This is just another thing that I struggle to come up with reasons for adding, b...

This whole thing seems like a cope/gaslighting tbh

  • I don't understand the first point why would you be trying to hide alongside proning enemies?
  • Melee if anything is now buffed as you can know when you're hitting someone better now
  • Suicide is C4 is nerfed now yes but as many people mentioned above its only fair to the people in groups of 15 or more being killed thus their frontline/team effort is wasted. (It's still not useless just need to work smarter not harder.)
  • Yeah duhh?
  • Shoot the feet (oki does need to address this though <)
  • Yes and now you have a better chance at detecting when a support is prone, not like you wont have the edge on him in terms of shooting first
soft forge
#

I thought you had me blocked?

wanton kayak
#

I, Yeti, Palma,and so many more people already talked about all the things you mentioned and how collision would benefit teamwork a little more. We also talked about how the riotshield will be used more now due to this so its not like a tool like suicide C4 got nerfed and another tool didn't get buffed

#

I have you blocked yes but it still doesn't mean I can't just click show message

#

plus you made pretty bad points so just wanted to give counter points to them.

dusky yoke
soft forge
#

Sorry, I dont engage with people who have me blocked. All I will say is this:

I don't understand the fisrt point why would you be trying to hide alongside proning enemies?
If you dont play the game, just say so. This one point alone nullifies your entire existence in this discord server. I cant believe that you would say something so out of touch.

wanton kayak
soft forge
wanton kayak
#

He's been clearly making suggestions around the point that this FPS is a arcady fast paced shooter then makes a weird thing saying acting faster is now bad?

dusky yoke
#

You are running into someone
There is nothing about position in that

#

And it is about who can react first
Who can turn 180 degrees first and who can after all of that keep up to aiming
If the guys isnt almost inside you that your simply cant shoot him bexause your weapon doesnt register it

soft forge
#

I dont know what to tell you man. If you incidentally run into someone in a doorway when neither of you are expecting it the way you react is extremely important and can be the difference between winning the fight or not. Especially if either of the players are low hp or ammo.

#

Again if you dont understand that idk what to say to you.

dusky yoke
#

Also about the last point, atleast in the open running into someone prone qouldt kinda that makes it easier to locate the guy and less chances to run trough him when he is static
The only argument i can say indeed does huet something that never was problematic is using melees specially that you have a 1000kill stuff to unlock iirc

dusky yoke
soft forge
#

Post stats. The only way you are unironically saying this is if you genuinely suck at the game.

wanton kayak
#

and now ofc he goes to the "skill issue bro" argument

dusky yoke
#

Expected ngl

wanton kayak
#

this discord been getting more toxic ngl

dusky yoke
#

Isnt this for the whole of internet lmao

wanton kayak
#

the whole "your bad at the game bro just get better" was never a huge thing a month or so ago

#

these people must've been breeding in the mean time I guess

dusky yoke
#

This just hurts actually being in an argument because it completely makes someone hate eachother and use it on the guy because he did this to me

wanton kayak
#

exactly

dusky yoke
soft forge
#

Just to be clear Im not saying its a skill issue. Im saying that you dont have a good enough understanding of the game or really fps in general to reason with.

dusky yoke
#

I just want to understand with part of the argument i made
Because yes while one does need to have stats to show how common is, it can still hurt fights and not like you can do it
About the reaction faster or better it is basically on the same boat of meaning

#

And it is not like i am fully ok with collision
Im totally ok with having them and if it doesnt work roll back

#

I have been playing in community servers with collision and i never had a problem outside of teammates fucking me over when i want to enter a building

#

Or the prone one
Kinda sucks in general specially when you are dodging bullets and comes to a full stop

wanton kayak
#

yeah thank God we are only getting enemy collision

#

127 on your team and one wont troll you? nightmare fuel...

dusky yoke
#

Getting trolled because you are a clan member

soft forge
#

Ok I want you to imagine a scenario with me. Image there are two players, player A and player B. A is in a room connected to the room B is in via a door. A is on low health and B is on full. Neither of the players are aware of the other's presence. Incidentally, they both decide to get up and run into the other's room at the same time.

A has two options when they meet at the door way:

  1. A can instantly turn around and try to outgun B
  2. A can turn 90 degrees and hide behind the wall before B can shoot him, hoping that he can repeak B when B isnt expecting it.

Which choice do you think A should make? I.e. which reaction is better?

dusky yoke
#

He should do 2
But isnt this being self aware of your surroundings and player skill

#

And like that is better than skill issue because it is a good argument in general

soft forge
stoic mason
#

Battledads had a chance to win with collision good luck now

dusky yoke
#

With is why i consider it more about awareness and player skill

soft forge
#

So you agree?

dusky yoke
#

On that front yeah it can help those and it can show who is self aware and has skill on that front
But there is something of the other side that is you can have a chance to outgun B because of the fact you just went trough him and adding does still shows who is self aware because it would be better to hide and heal or be in a position of advantage and wait for someone to come to you

#

But again im up to change it and if it doesnt work roll it back
But yeah i agree with your point of view

azure lodge
#

well done boys
way to ruin the game by getting us hard collision KEKW

dusky yoke
#

Honestly good chance to buff the melee weapons and suicide c4 since you cant run trough enemies anymore

rugged pier
#

This is gonna be a server setting that can be turned off right?

azure lodge
#

it will be everywhere my guy Clueless

dusky yoke
#

On community server i think yes

winter moat
#

no, it already was and hardly any community servers used it bcos it sucks, now it’s getting shipped to official servers for some reason

soft forge
#

The people know what they want, who is Oki to argue with them?

winter moat
#

the few people who claim they wanted hard collision will change their tune the very first time they run round a corner and get completely stopped in their tracks

azure lodge
#

I mean there is a reason the community server that tried to use hard collision removed it in record speeds again but good job that we have it on officials now too Clueless

stoic mason
#

Good thing I only play community servers

dusky yoke
#

I mean
We literally just have community servers lmao

#

And like 2 to 3 official ones whenever i put north america and south america

#

The ones i try to avoid the most is fast respawns with is becoming difficult and im just living with it

#

I kinda dont like how i can kill someone only for them to respawn 2 seconds later and kill me
Or when you cant kill that one guy and the entire squad just spawns on him in a instant

balmy jay
agile zealot
#

So whens this actually going live so I can test it and review before going HHURRRR HURF BLURF GAMES DEAD OKI KILLED IT

serene tundra
#

Find a community server with it enabled Clueless

quaint tendon
frail stratus
#

Woah what a surprise the hard collision is jank and broken and won't be implemented

leaden tangle
#

Ofc it would be buggy the first time it's implemented.

wanton kayak
#

dude sometimes adding something in too fast can create bugs?

winter moat
azure lodge
#

this ^
it's not a new feature at all

agile zealot
#

brainlets who know nothing about programming piping up like they know what they're talking about LarryCringe

crisp pier
#

Sadge, collision not here

#

yet

covert spindle
crisp pier
frail stratus
#

It's been in community servers for ever

#

The reason no one had it on was cuz it was shit

#

It's still shit

#

Which was why it wasn't implemented

kind badger
#

I know Oki has seen people talking about it, but I want to reiterate, I think soft collision would make a lot of people who are against traditional collision much more ok with it

#

except riot shield users, let them be a literal wall imo, lol

pallid stream
#

Riot shield users don't exist

lament niche
lament niche
#

(How was that an insult?) If that was a insult to you, I’d like to see what you find β€œoffensive”

lament niche
kind badger
#

The number of times I see people saying they're going to collide in doorways is kinda telling... am I the only one who peeks doorways and corners instead of just sprinting thru every one?

dusky yoke
#

I remember yersteday trying to escape someone while healing and coming face to face with an enemy

#

I just kept dancing around his model and he couldnt hit me reliable

feral urchin
#

i want this solely to avoid those annoying situations when you and another player phase through each other when leaving/entering a building then the person with the highest sensistivity wins the quick draw when you turn around to shoot each other

stoic mason
#

Skkkkkilll iss aaaaaaaaa

gloomy relic
gritty basin
#

But not in tf2, same source engine

dusky hinge
dusky yoke
#

he even caught me while i was healing so i decided to do that because why not

#

he got out of ammo than i just pulled my gun and shot him

feral urchin
winter moat
feral urchin
#

still not a skill issue your point?

winter moat
#

i said what my point is? its dumb to complain ur allegedly solely losing fights bcos ur sens is too low, my brother in christ u chose the sens

kind badger
#

something something adjustable DPI something something

mighty lantern
#

Something something "Lower your sense to hit your shots easier"

rain hare
feral urchin
#

imagine trying to make a shot to 500 meters with max sensitivity

#

you can either be set up to fight at range or cap your settings at max for those one off instances you pass through a door the same time an enemy does you can't do both

#

i'd just rather not be in a situation that requires is who has the better settings for this one particular instance to win

dense flint
#

Man is speaking some interesting things that is true yet my small smooth brain can't appreciate it

winter moat
quaint garnet
#

If you're trying to tap a guy from 500m away with a 1x scope then idk man

mild iron
#

What's bothering you friend? smile

slim basalt
#

never even felt this change so i guess it didnt effect me.

quasi jetty
#

there is no way you wouldn't notice it, were it to have been successfully pushed

quasi jetty
#

well, anyone who's played since the update knows it was not

#

or anyone following the announcement channels

slim basalt
#

yeah i am a fucking idiot i dont read the announcments sorry

mild iron
#

It's not even going to be that big of a noticeable change for most players, and people who've relied on it for an advantage are going to be noticeable for a little bit.

watercooler

wanton kayak
#

pretty much

quasi jetty
#

have you ever played on a server with it?

slim basalt
#

the amount of players who actually enter enemy clumpage is so small and your life is just a couple seconds long when you enter such an area.

#

will it actually change anything? i dont think so. having useless calculation is just what it is ||useless||

mild iron
mild iron
slim basalt
#

people with hammers wouldnt be able to actually not allow the enemy to shoot them and its just an easy hammer gets killed situation

mild iron
#

Honestly, I don't see it I can't hammer inside someone any way.

slim basalt
quasi jetty
#

you will abruptly halt as you hit them the first time

mild iron
quasi jetty
#

the hitboxes are pretty wide so I think it would be a pretty big concern if they were trying to gun you down and move

mild iron
#

These kids don't know how to aim.

slim basalt
#

okay you might have a better hammer fight, somehow... but if you want a hammer fight i want to enter clumps of enemies. and this change doesnt allow me to and we both are very small percents of the population we are 1% of those who use hammers or are extremely aggressive.

#

i would say personally that the amount of players like me are larger than hammer people.

mild iron
slim basalt
#

i dont see the usefulness in this change, sure its not alot of extra computer calculation but it is. and you could say this thing is more realistic. but battlebit is specifically a non realistic game.

quasi jetty
#

collision would not be server side

#

very minor performance imapct for a client to check if they're colliding with nearby players

#

as long as not somehow uselessly optimised it would be negligible even on very weak hardware

slim basalt
#

still calculation.

#

i mean true its like 10 lines of code to make this

#

but idk. i appreciate entering a large amount of enemies. you enjoy "a more realistic feel" ig? so i am neutral you do you.

quasi jetty
#

though actually hitboxes are capsules rather than cylinders so it would be a little more expensive than that.

viscid horizon
#

cringe suggestion

simple as

wanton kayak
#

cringe critique of suggestion

simple as

viscid horizon
#

did I ask?

wanton kayak
#

you automatically ask for critiques of your critique when you type in here my guy

viscid horizon
#

no I don't

wanton kayak
#

this isn't #off-topic or #battlebit-eng where you just say something and expect no one to say something back

mild iron
#

kind of do.

quasi jetty
#

please leave the server immediately!

viscid horizon
#

cope

soft forge
#

@viscid horizon I HATE YOU

viscid horizon
terse gazelle
#

Any words on this? It was approved, then didnt make it into the update because of an issue and since then, radio silence.

onyx lion
#

issues, but working on it.

terse gazelle
#

How do you know?

#

Is it Okis alt?

narrow grove
#

oki said he had to take it out of the update because it had issues and would add it later

terse gazelle
#

Thats what I said above, yes

narrow grove
#

do you think he's not working on it or something?

terse gazelle
#

Just an update

mighty lantern
bright oak
#

Ooof

bold ermine
#

@bright oak why is your pfp sleeping

bright oak
bold ermine
#

@bright oak make some space in the bed. I am hopping in

#

snoman pulled the blanket all for himself 😑

fading wren
balmy jay
#

So there's ally collision but no enemy collision?

mighty lantern
#

There is no collision

onyx lion
#

enemy collision would help a lot with melee, shields and cqb, while friendly collision might make dying to one dude a lot harder, it might also be kind of shit to deal with.

safe iris
#

rogue soldiers hc has this

balmy jay
#

my bad I thought the community server I frequented used official settings, it doesn't

#

which is good because the type they used was shit, making people float and fly to make room

serene tundra
mellow solstice
viscid horizon
onyx lion
#

I mean he's not in the server anymore

crisp pier
#

We should prolly let people put stuff here if they at least yap to rank 1

snow lark
#

yap yap

spiral plover
snow lark
#

yap yap yappy

terse gazelle
#

We have gathered here today, to mourn the loss of a suggestion that was meant to be implemented but didn't make it. He was way too young for him to meet this demise this early. You will never be forgotten. RIP "Add enemy collision" 2023-2024

mighty lantern
terse gazelle
#

It never went life though no?

#

It was announced in #dev-wip but then cut because it was bugged. Maybe patreons got a playtest or something

mighty lantern
#

It was tested, deemed buggy and was put into the "It will get its turn" line

terse gazelle
#

R.I.P then, until resurrection

dusky yoke
#

Shoot me in the foot if it was an actual bug and not just a excuse to not implement it

snow lark
shell swan
#

Sprinting disabled collision

#

Go get ur gun

mighty lantern
dusky yoke
#

Just need an arrow or a rock and actually hit my intended target with it

supple helm
#

which sounds crazy on paper but yes two people phrone walking into each other causes tesla to launch the 2 military block guy rocket into the sky

small crescent
supple helm
#

Vortex showed me that, both equally as comical