#Add enemy collision

1 messages · Page 3 of 1

wanton kayak
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the "ur just mad lil bro" argument doesn't work in suggestion threads

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literally like never come here again

winter moat
serene tundra
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such proof much wow

wanton kayak
winter moat
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holy based

wanton kayak
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yeah thank you for showing the exact type of player you are lil dude

winter moat
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hahahahaha its so easy to bait u

copper fjord
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why is there 20 players close enough to all get c4'd by one guy though

serene tundra
winter moat
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why are u this mad bcos i asked u to back ur point up when ur literally advocating making a significant chunk of the remaining playerbase quit bcos u dont like their playstyle?

wanton kayak
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yeah me trying to actually have a good discussion and then you baiting me into a shit argument was so based and cool

serene tundra
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how do you have a discussion with someones who mad about being shot in an fps 😭

winter moat
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how delusional can u possibly be?

wanton kayak
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me calling your bullshit out isn't being "mad"

winter moat
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wheres my bullshit? asking u for a source on how someone getting a big suicide C4 multikill is why we went from 80k+ players to sub 6k peak?

wanton kayak
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people like you should be banned from suggestion threads for poisoning the water

edgy locust
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can you?

winter moat
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are u capable of talking about ur claims or are u just going to keep insulting me?

winter moat
quaint tendon
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People don't spread out enough in this game, y'all clump up mid map to revive spam and die

wanton kayak
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which is why collision should be added

rain hare
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No

edgy locust
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i'm just going to ignore the troll

wanton kayak
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you shouldn't be able to go through clumps of people

quaint tendon
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It doesn't fix anything related to that

rain hare
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No, you should

wanton kayak
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thats literally my point

serene tundra
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i dont clip through people

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i clip through corpses

winter moat
serene tundra
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cough cough your gun has range

rain hare
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Stop spreading false opinions

serene tundra
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amazing isnt it

wanton kayak
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okay lil dudes imma head out

rain hare
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Didn’t ask

quaint tendon
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You would still get C4'd lol, all they'd have to do is run past you and left click

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HpRappyGlare bro...

wanton kayak
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ya'll can keep baiting and acting like literally childern

winter moat
edgy locust
wanton kayak
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literal*

rain hare
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🗿

serene tundra
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ok mf thats mad about getting shot in an fps 😭

copper fjord
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mfw need to try and change game for people incapable of looking around them or pressing m

edgy locust
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again, soft collision.

quaint tendon
copper fjord
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to be fair the amount of people ive seen asking about to how to crouch or sum in game chat this doesnt suprise me anymorr

quaint tendon
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I hope the new UI for the squad stuff shows contested flags for literally this reason

edgy locust
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the answer does not have to be 1 or 0, it can be anywhere inbetween!

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or like have the hard collision hitbox in the center of the character. Now its not as easy as running through a whole group, but rather, you should be able to dodge full contact, and any contact would simply slow you down, or knock the opponent over.

pallid stream
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Let me point out to y'all that the vote reacts at the top are 2 to 1 for adding collision. I think Oki might pay more attention to that than this discussion.

edgy locust
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Collision as a whole, not the individual ideas inbetween

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thats why the OP should probably specify what soft and hard collision is

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you can appease both crowds with a simple change

mighty lantern
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Tarkov has extreme amount of inertia.
Battlefields, CS, Titanfall, Team Fortress 2 and more have inertia to prevent instant turns with no momentum loss. Which is what the inertia suggestion wants instead of heavy mil sim inertia.

serene tundra
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bf4 and cs 😭

mighty lantern
serene tundra
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you can in bf4 you fuck

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and cs seriously

mighty lantern
serene tundra
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you dont but ok

mighty lantern
serene tundra
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wow man turns in air with no momentum loss

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💀

soft forge
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even when air strafing

serene tundra
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yea but its cs like bruh

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game basically designed around inertia has inertia

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wow

soft forge
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yeah but every other game has it bucko… get with the times

serene tundra
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im just gonna point at ow

quaint tendon
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I think BF4 had it, but you got so much velocity off majority of the tech it didn't matter KEKW

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It was basically non-existent if you weren't just bhopping

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Actually think the game had some weird system of vertical inertia only

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Hence why you could send yourself across the map most times with C4 launching

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Or maybe it was just DICE being DICE and making broken shit

Anyone's guess really

quasi jetty
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That’s literally what a complaint / suggestion is for a game

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Asking for the game to be changed so it’s more fun

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That’s just a really funny argument to use against someone

soft forge
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There's a subtle yet important distinction. Asking for the game to be changed isnt inherently bad, but asking for the game to be changed to try and make other's play how you want them to is. Most of these suggestions seem more like the latter than the former.

fading cipher
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Hope community servers can turn this off, cause it's a horrible idea!

quasi jetty
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What distinguishes a change that does and doesn’t? They’ll always change how people interact with the game

fading cipher
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Only reason why this doesn't have 300 downvotes is because half of the movement players couldn't be asked to read official discord.

wanton kayak
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honestly I'm pretty sure the votes ratio would still be the same

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adding collision for enemies just make sense

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why should you be able to go through your enemy?

fading cipher
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No, I'm in discord with 100+ people who hate this change and maybe 2 people voted

wanton kayak
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thats your discord

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you stated game

fading cipher
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Robocat's discord

wanton kayak
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okay?

bold ermine
wanton kayak
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why is Robocat's discord so special?

fading cipher
fading cipher
mellow solstice
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yes getting stuck on players would add for a great gaming experience

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i cant wait

wanton kayak
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why should you be able to run around and heal and have no consequences to that action of then suddenly running into an enemy?

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Your arguement just doesn't make sense from a military gameplay standpoint

fading cipher
mellow solstice
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military fr fr

wanton kayak
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he/her*

fading cipher
wanton kayak
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she or he**

fading cipher
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Get back on topic please

wanton kayak
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Dude why should anyone let a youtuber and or streamer decide a fate of a game

wanton kayak
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just cause someone got followers and can easily change their opinion due to a position doesn't mean they have the best ideas in mind

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then why did you bring up "Robocat's" discord

fading cipher
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You asked.

wanton kayak
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Yes and I'm saying its not special

fading cipher
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Okay? I'm agreeing with you? It's a streamers discord.

wanton kayak
fading cipher
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LMFAO

wanton kayak
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why would this suggestion have more downvotes

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like whats the popular appeal to not adding enemy collision?

fading cipher
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So I don't have the game stopping me unexpectedly when I'm running around in it.

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Ruins the momentum of the game

mellow solstice
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maybe because its just fun?

bold ermine
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I can also see how people can exploit it on certain chokepoints with riot shield like the waki underbridge

wanton kayak
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fun for yourself?

bold ermine
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or sidebridges

mellow solstice
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how is not fun for everyone

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like what are you even doing in the game

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camp windows?

wanton kayak
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its not fun against the people you abuse it against

mellow solstice
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prone in corners holding angels?

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hide in bush?

fading cipher
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Running around in the game is enjoyable for me and many others. Nobody is abusing anything.

mellow solstice
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"abuse"

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holy fuck

wanton kayak
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why should you just run into an area where people have set up cover and everything and run through that frontline they spent so much time setting up

fading cipher
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Abusing is meant for bugs, this is a core mechanic in the game

mellow solstice
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i dont remember last time ive seen community this special

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from hackusating good players to crying for nerfs on everything

wanton kayak
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this is why people like collision

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your playstyle isn't the most popular thing in game

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its actually a minority

fading cipher
bold ermine
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they could easily exploit this

fading cipher
wanton kayak
fading cipher
wanton kayak
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I've seen in game where someone with a spegy speed loadout just goes through everyone with a suicide vest

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yeah thats where you lose

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majority of the playerbase doesn't like that

fading cipher
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Ok? It's happened to me too? I don't complain about it.

wanton kayak
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thats why you won't win in down or up votes

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and the majority has complained about it

fading cipher
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Ya probably because they don't do anything to stop it from happening.

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I move around so I don't get Targeted by things like suicide c4 'movment spazzes'

wanton kayak
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which yet again the majority of the playerbase plays your way of running around all the time

fading cipher
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Why shouldn't it be in the game

wanton kayak
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doesn't*

wanton kayak
mellow solstice
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so they should just keep making changes if majority wants them

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that sounds great

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surely its gonna end up a banger game

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because community is so smart

wanton kayak
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I'm done answering the "why should this be removed" "why man just why" question

fading cipher
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The less arcade this game gets the more it narrows down the player base.

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Name a full mil sim that's more popular than cod.

dusky hinge
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^ adding enemy collision would slow the pace of the game dramatically there would be much less aggression and more passive play, literally murdering the fun out of the game

bold ermine
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@fading cipher dms

fading cipher
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Majority of people who play games in general want it to be arcade.

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If you're adding collision I want it to at least have faster move speed, and faster vaulting.

wanton kayak
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its almost like we an assault class for that

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have*

quaint tendon
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And I doubt it's changing at this rate

bold ermine
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Light engi fastest

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with 3 rpgs and trophies

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quake fr fr

quaint tendon
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Engi
Medic
Recon
Assault
Support

That's the general order of speed for the classes

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And recon is only faster if you don't use ranger

bold ermine
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Assault has light gear no ?

quaint tendon
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Yeah but I'm pretty sure there's some hidden movement garbage in the game related to the classes base movement speed

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By all rights Medic should be slower than Assault, but it's not that way in actual practice.

bold ermine
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why does it have to be slower

bold ermine
quaint tendon
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Replied to wrong comment, but yeah

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Again, it COULD literally just be SMGs but I think even if they both ran P90's they wouldn't compare.

stoic mason
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Milsim turds got to have the worst takes

wanton kayak
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oh shit

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we got people conducting pys ops to split the community even more now

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calling people who like the milsim part of the game tards

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:soyface:

azure lodge
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silly little idea, how about we don't add collision

thanks for listening catErm

stoic mason
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People who just want to have fun in the game dont want inertia, collision and a billion nerfs to a class, dont want to sit behind a sandbad spamming m1 like a glue sniffer

wanton kayak
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chill little dude

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you can always play apex or CoD

azure lodge
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or milsimmers can go play squad or other games how about that instead of forcing their narrative down every games throat to make it pleasing for them

wanton kayak
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1 blocked message

quaint tendon
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Or you can just play the milsim mode when it drops which will probably have collision anyways?

wanton kayak
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🙂

quaint tendon
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LMAO, beyond childish

dusky hinge
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@wanton kayak just play arma or if you really want the game like that, make ur own server

wanton kayak
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i want collision now!!

wanton kayak
dusky hinge
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And yet you're proposing the most gamer dad changes to the game possible?

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If u can't turn because someone goes through you, you aren't paying attention Simple as that

wanton kayak
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dude when and where did wanting collision in a milsim like game start being a gamer dad thing

bold ermine
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tbh joelus, in no way I mean it as an offense when I say this. I agree I was extremely rude with my previous talk with you but you seemed to be on the edge from the get go too. You implied that since I dont play support ( which I do btw ) I shouldn't have an opinion. I don't agree with the latter.

wanton kayak
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Well, I was on edge cause the past few people who I talked with prior to you literally talked and acted the same way you did

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and not only that when I actually tested if they knew anything about support I found out they didn't play or play it that often

bold ermine
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👀 well sorry that happened

quaint tendon
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Heaven forbid someone has a different point of view with the same playstyle

wanton kayak
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well hold on pal

quaint tendon
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Or plays the same class differently

wanton kayak
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seems like you're stuffing words into my mouth

dusky hinge
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I've done my fair share of support and minecrafting all over the map but still

quaint tendon
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I'm just saying, discounting someones experience because of a lack of time on that class is wild.

wanton kayak
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Well yes and no

quaint tendon
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"Lack" not "none" btw

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Like I have played like 2 hours of support and still think its one of the stronger classes with exo if you have good map knowledge and angle awareness

wanton kayak
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cause people all the sudden right after the loadout change announcements in #dev-wip everyone started talking smack about Support and acted like Exo is some armour you can easily put on and have no downsides to

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me and a few others had to talk a bit of sense into them by saying no playing support with exo isn't that OP as you think it is

stoic mason
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It is very strong on par with smg medics and Assault dmrs

wanton kayak
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If you're talking about a class and want HUGE changes to it

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I actually do want to know if you have at least played it

bold ermine
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But then that would mean I can't comment on engi rpg spam or some similar issue with other classes

dusky yoke
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Map knowledge is something for every class
Every class can just be holding a angle and do just aswell as support, it isnt a support only thing, other is that many maps are difficult for support in general
Namak is the one i can think of that is support sided alot

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Just to clarify that is the one on your torso

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The helmet one is Actually good

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Kinds dont matter when you can like
Shoot the arms?
Aswell that you will be behind cover anyways
You wont get hit there almost at all

quasi jetty
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most enemies are not good at targeting limbs, most don't even try
since the average player here is significantly better than the average player in game, we have to remember we are being shot at by mostly noobs.

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If we were the ones firing then exo protects less than when we're the ones getting hit, because the "us" and "them" are different

dusky yoke
quasi jetty
dusky yoke
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True and real
And like what that makes you be any different at being hard to kill

quasi jetty
dusky yoke
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Outside of exo helmet

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You basically are using a bad armour with is exo
Unironically have armiur is way beter to use than exo in almost everyway

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Just because of that speed penalty

quasi jetty
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if you are standing up, this is a rough representation of how much ttk-extension your armour gives you with an exo helmet and each chestplate (empty -> exo)

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you will not always be lying down

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yes, a perfect set of values are impossible to source

dusky yoke
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You are talking about a class that has all of that and is considered bad in the game specially when they had the closest to a fal weapon before yet no one was flocking chat saying support was op or you would see more than 4 supports in the entire game

quasi jetty
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these ones assume 50% limb shots, 32.9% body shots and 17.1% headshots. Even with low body shot hit rate it matters a fair bit as this demonstrates

wanton kayak
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I've explained the whole Support exo thing like 2 or more times and it seems like he still doesn't get it

quasi jetty
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that doesn't really tell you how much actual impact they'll have in game, or how they work together (armour pieces are not independant)

quasi jetty
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and now I have given into the urge to just dump the grids here for reference :D

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where does such a thing exist?

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that doesn't tell you the ttk extension you'll get from armour

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nor does it allow for easy comparison between combinations of armour pieces

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that's what I did

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to get those numbers

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That's... the only way to get useful numbers for that

wanton kayak
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Solar, hes making you dig a hole

quasi jetty
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it isn't listed there but distance is point blank, no damage dropoff

dusky yoke
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Rock and stone

wanton kayak
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dig diggy hole

quasi jetty
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the hit rate distribution is the only thing that actually matters to this data

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since this is armour data rather than gun data

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it is accurate according to the main assumption of 50% limb shots, 32.9% body shots and 17.1% headshots.

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every possible hit combination of every gun is tested and weighted by how likely it is to occur according to the assumptions

weary cloud
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the best to know the actual situation is just wait for the update and try in field, easy

quasi jetty
weary cloud
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no need so much argument, just try and conclude

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ok, end

quasi jetty
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we are not precise enough to do that

weary cloud
quasi jetty
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the combat is. But we can't precisely measure that

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we kinda just guess based on vague memories

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which is very prone to several biases

quasi jetty
slim basalt
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excel is stupid

mighty lantern
slim basalt
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nah i just wanna make some stupid controversy

fading cipher
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excel is one of the greatest programs to ever exist and rivals things like CAD in its usefulness.

icy magnet
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I'll just put my 2 cents into this having collision might be a 50/50 for me cause 1 it would encourage flanking if the enemy controls a tunnel system but on the other hand it would prevent moments where a handful of guys can breakthrough when there is a group push and attack them from behind (I know 1 offers a longer way to tackle a stalemate while the other is a quick and risky way to tackle it).

quaint tendon
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Black friday week was pretty much me glaring at excel sheets and connection metrics 12 hours a day GInevitableHeatDeathOfUniverse

quasi jetty
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yep. That goes with the general community consensus as far as I can tell

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Since limbs cover half the chest when facing someone head on

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and the entire lower body

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looks something like this

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(that is with exo as well, regular chestplates are skinnier)

stoic mason
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Once people are done when medic gets nerfed hard people for sure are going for exo

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Not fun to play against it

gilded spindle
quasi jetty
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it is what the person making the suggestion thinks would be fun

gilded spindle
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without considering how it will be negative to others

quasi jetty
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so your point was just that you think they were inconsiderate?

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Disagree on that, they were trying to find a solution that wouldn't interrupt normal gameplay

gilded spindle
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so sad how thoughtless the world has become

quasi jetty
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you might just be the last beacon of morality in this cruel world, mr mime.

gilded spindle
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Justly so

dusky yoke
# quasi jetty looks something like this

now imagine that when going prone or if you build a barricade that basically just leaves your head and arms exposed and covers half of your body just leaving this glimpse of armour while your arms covers it

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the majority of hate towards exo would be really justified if you had armour in your arms aswell, would unironically make exo really fucking strong because of it

dull meadow
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ah yes i cant wait to turn a doorway in 127 v 127 and hit another player

dusky yoke
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''im sorry that was mean, you can pass first''
''thank you kind gentleman''
gets shot by the enemy team on the other side

dull meadow
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thats actually good player interaction IMO

serene tundra
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Man yk its bad when even gacha players dont want collision

dusky yoke
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LMAO

quaint tendon
kind badger
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It should be difficult to get your camera to clip through another player making them effectively invisible. However I don't wanna start getting stuck on players either. Soft collision when tweaked should minimize both.

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Like I feel like two players running past eachother would effectively pass thru eachother no problem. but if one is standing still / not sprinting and the other sprints trying to clip thru, they would wrap around them instead essentially. someone used minecraft as a reference yesterday and I think something with a similar feel would be best all-around

quasi jetty
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Oh yeah, that’s not a bad example

dusky yoke
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has potential to work aswell

kind badger
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As said before, it would remove the big issue of no collision imo (people clipping into you) and still allow movement. Prevent wacky stuff like that one clip from the other day... i gotta find it

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the clip this fella left

edgy locust
kind badger
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Most people seem to be very adamant on liking the back and forth that comes with running past people. It's not my cup of tea personally but I think thats what most people are expecting at this point tbh

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Maybe depending on armor you can get staggered/slowed, with heavier armor staggering more

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I'd definitely stay away from knockdown just because it sounds like itd be super jarring in a shooter, to be aiming at someone in CQC and suddenly you're shooting the floor

edgy locust
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Dumb ideas are still ideas.

gilded spindle
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i never said your opinion was wrong

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i said it was a dumb idea

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knocking an enemy into prone is actually WORSE for you

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they will become harder to shoot

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its called drop shotting and people already do this

edgy locust
serene tundra
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Dropshot is dropshot

edgy locust
gilded spindle
edgy locust
gilded spindle
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aka drop shotting

edgy locust
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you're acting as if they'd be facing you when they go down.

gilded spindle
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you never specified what position they would be facing

edgy locust
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i assumed competence

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i was wrong

gilded spindle
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thats not competence at all

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how would I assume you would charge them from the back when one of the main talking points of enemy collision is doorway blocking

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and why would someone try to do the crazy jump shit through you if they are behind you and can just shoot you in the back?

edgy locust
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why? people run around with suicide vests

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they can't shoot you holding the trigger

gilded spindle
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so then they would just blow you up?

edgy locust
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so you want to be the big, singular fish?

gilded spindle
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???

edgy locust
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they go after groups, one dude is not enough for 1 c4

gilded spindle
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i get people doing that all the time

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1 dude just running into me and me alone

edgy locust
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its a shame where the world has gone

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i'm just saying it'd be a le funnie mechanic if we could go tacking people down from behind, impeding the enemy from advancing, even if it is for a few seconds as a distraction.

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hell, give assault class a buckle shield so they have this ability.

serene tundra
agile zealot
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It's a silly idea that might be a fun flag for community servers, but I don't see it being that enjoyable in standard play

pallid stream
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Somebody's first reaction when coming around the corner and seeing someone else should not be "run through them"

gilded spindle
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in battlebit it should

agile zealot
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Nah, it's cheap and un-fun

gilded spindle
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un-fun for those not skilled enough to counter it

tropic hatch
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I think it's more of a discussion of if it's healthy for the game rather than it being a skill issue or not

agile zealot
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You mean topping out mouse sensitivity and using a high RPM weapon?

soft forge
tropic hatch
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Well, IMO if it's something unhealthy for the game then you shouldn't expect anyone to adapt to it

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even if they can

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because it wouldn't have to be there in the first place

agile zealot
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This is the conundrum, the gap between people who play semi-casually and those that listen to "Mint Tea" (feat. La Caution & 2MEX) by Radioinactive while they play.

tropic hatch
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LMAO that is oddly specific

agile zealot
#

Google it and you'll know exactly what I'm talking about

copper fjord
winter moat
agile zealot
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Instantly and rapidly? Kinda is a little

winter moat
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disagree, its not like people are teleporting through u in a millisecond, u see them the whole way, its no different from tracking people in any other situation functionally

agile zealot
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They are tho

winter moat
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they are what?

bold ermine
agile zealot
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Teleporting through in a millisecond, also there's a delta to tracking between speed and distance. I challenge anyone to have perfect tracking when someone zips through them.

winter moat
agile zealot
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Also, it's goofy. Also, it enables "C4 fairy" gameplay which is honestly horrible.

agile zealot
winter moat
# agile zealot if the scenario you're talking about is running straight into someone, then yea ...

i was talking about what ur claiming is "where it happens", but either way the actual movespeed of the player running through u doesnt change, they are still not teleporting from infront of u to behind u in one frame with no possibility for u to track them

as i said initially, u see them the whole way, if u cant simply turn round its either a low sens issue which is ur own choice, or a reaction speed/skill issue which we should not be nerfing a playstyle to cover for some players having

agile zealot
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You know there's something called reaction time right?

winter moat
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????? did u read my message?

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"a reaction speed/skill issue which we should not be nerfing a playstyle to cover for some players having
"

agile zealot
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Oh yea I see, you put it with skill issue

spiral plover
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So I shall be blunt here

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What skill level is the game being balanced around?

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Are we going the hyper comp or more towards the casual end?

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are we going to balance for the best of the best or etc?

winter moat
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it should be balanced around people who are reasonably competent, not top 1% players, but not catering to bottom 25% ish either

spiral plover
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So who is the bottom 25%?

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we need to start with that

winter moat
spiral plover
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what is the 26% to 50% range

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etc

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To clarify I meant skill sets wise

winter moat
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do u want me to list names or something? stat spreads? im giving vague ballpark numbers

agile zealot
#

Real question: What specific playstyle does adding Enemy Collision inhibit?

wanton kayak
spiral plover
#

For the average player, not any to my knowledge

quasi jetty
winter moat
agile zealot
#

What playstyle or tactics specifically exploit the lack of enemy collision as an advantage?

wanton kayak
#

Oh gosh... "c4 speedy speg tactic doesn't exist!!!"

agile zealot
#

Sorry, this was an open question, not rehetorical

spiral plover
winter moat
spiral plover
#

any more?

agile zealot
#

No that's not me being butthurt, I'm asking honestly

spiral plover
#

I am just saying first things I can think of on that last one

agile zealot
#

I want to know what others think it enables

quaint garnet
#

can't hold a conversation ig

wanton kayak
#

Rat has bait level arguments at most. He always tries to get you to his level.

winter moat
agile zealot
#

Ok you're actually a child

winter moat
winter moat
wanton kayak
#

"lol it was so easy to bait you" - rat

winter moat
#

yes way after u had started insulting me for trying to have a genuine discussion with u

#

and ur clearly still mad about it for some reason, it was what yesterday morning? get over it lmao

agile zealot
#

I'm not saying no playstyles would be hurt

I want to know. From you and others. Which playstyles you think would be impacted by this change.

winter moat
bold ermine
#

👀 yo, you just got timed out. Stay low @wanton kayak

wanton kayak
#

dude this rat guy should be timed out for ruining suggestion threads

winter moat
#

? im having a conversation and u butted in to insult me again, u did it yesterday as well

agile zealot
#

Ok let's chill a little

wanton kayak
#

I think we should start over yeah

#

Adding enemy collision would indeed hurt certain playstyles but these playstyles clearly hurt the flow of the game.

agile zealot
#

Honest question again, what playstyles do you think would be affected by adding player collision?

wanton kayak
#

Frontlines just don't exist when you get someone with a very fast loadout and a c4 vest just jump into a line of 20 people

winter moat
quaint garnet
#

would rather a proper flank over a gun running through people at top speed laying c4 on the ground

agile zealot
wanton kayak
#

wasted*

quaint garnet
winter moat
#

it would remove an element of skill expression beyond any actual specific playstyle too. no longer having the split second choice of "do i out react and ttk this guy from sprint or should i run through him to get the advantage?"

quaint garnet
#

just askin for your opinion honestly not ours

agile zealot
#

Ok lets not bash playstyles straight off otherwise it's just going to get into a pissing match

#

Any playstyle allowed by the mechanics of the game is viable

winter moat
spiral plover
quaint garnet
#

ah so you agree'd my bad then

winter moat
spiral plover
#

ir equally removes some skill expression of positioning

wanton kayak
#

Yeah I mean its still not like you won't be able to still use the c4 vest in a strategic sense. I just think its too op without enemy collision

spiral plover
#

AKA why worry about a possiblity of being cornered in a tunnel both ways if I can simply rush through his buddy

winter moat
spiral plover
#

well gave a example above of something that isn't a doorway

frail stratus
#

Solid collision would be horrible

agile zealot
#

Riot shields are kind of bad equipment to start, there's many ways to bypass them and they have limited advantages. I think enabling player collision would make riot shields actually viable as equipment.

frail stratus
#

Body blocking shouldnt be possible

spiral plover
#

we have plenty of tunnels in lonovo as a example

winter moat
#

and above all of this, im not even particularly against collision as a concept, im just against collision as it currently in the game for community servers

spiral plover
frail stratus
wanton kayak
spiral plover
#

For enemies, it doesn't stop much, you just shoot the guy

#

or explode

spiral plover
#

or hit in the face with melee

frail stratus
#

If it got added people would complain and it would get removed 1 day later HyperXD

agile zealot
#

You can literally run up to them and shoot through it

quaint garnet
frail stratus
#

I don't think collision is the reason riot shield is bad

winter moat
#

it shouldnt be hard collision bcos that feels terrible, it should be soft collision where u kinda bounce off people. and it shouldnt be the entire player model as the hitbox for collision bcos its too big, it should be a smaller hitbox in the center of the model

agile zealot
bold ermine
wanton kayak
frail stratus
#

you get no offensive ability

#

super easy to just chuck c4 behind it

wanton kayak
#

yeah but theres no deffensive ability aswell due to no collision

frail stratus
#

It would still be dogshit if collision was added

agile zealot
#

The riot shield has other issues like not ignoring grenades, but the main issue I'd say is you can just bypass it so easily

wanton kayak
#

I think thats Yeti's main point about it

agile zealot
#

So, going back to the main point

frail stratus
#

Have you considered that maybe riot shield shouldn't be good cause it's a skill less tool

#

I agree it should be buffed

#

But not a ton

wanton kayak
#

C4 vest is a skill less tool aswell...

#

Bad take tbh

frail stratus
#

More skill then riot shield lol

wanton kayak
#

no, not really.

agile zealot
spiral plover
#

positioning becomes more important than aim with the shield

versed silo
#

mines, claymore, anti grenade trophies are skill less tools too

bold ermine
agile zealot
#

And riot shields are a tool that can facilitate that

kind badger
#

C4 vest is one of the easier methods to get mass kills tbh

winter moat
agile zealot
#

But anyway we're sliding, this is about collision

spiral plover
#

aka am I blocking my allies' fire? as one example

kind badger
#

Run into enemies -> die -> stonks

wanton kayak
#

Which is why I think Collision would help with both fixing riot shield and the C4 issue

quasi jetty
#

riot shields having actual wall-like enemy collision would make them way more fair, actually viable

wanton kayak
#

2 birds with 1 stone yeah?

fading wren
frail stratus
fading wren
agile zealot
#

I don't think riot shields by their very nature will ever be strong enough to use on their own, but that's a topic for another thread

kind badger
bold ermine
spiral plover
kind badger
#

Running thru enemies is easy so any time enemies are cramped you can just run in vs having to position carefully

wanton kayak
#

Well, I mean, if we add enemy collision pushing points or moving the frontline would seem more fun? Those players who'll just push up and solo kill 15-20 people will need to push with the group/team.

frail stratus
#

the devs are gonna add hard collision then y'all are gonna whine and it's gonna get removed the next day

#

we have collision for community servers

kind badger
winter moat
fading wren
spiral plover
#

So Mango, lets think of some different kinds of collison than, get some ideas flowing

fading wren
kind badger
#

Mind you i think it has a place in terms of balance, but yeh

frail stratus
#

where you can push people around but it's not solid enough to body block

kind badger
#

When you run in and explode, if doesnt matter. You wont have people recognize what happened until its too late.

#

thats literally the point

frail stratus
#

because body blocking is stupid idc what you say

kind badger
#

People are gonna have reaction time unless they're aimbottinf/ hacking.

#

You have time to run in.

quaint garnet
agile zealot
#

So currently, enabling Enemy Collision would:

Make C4 run-by's much harder
Make quick runs past enemies more difficult
Encourage flanking
Make the Riot Shield possibly viable
Slow down building clearing due to body-blocking

frail stratus
#

hard collision would be so dog bro

spiral plover
kind badger
quaint garnet
#

just a small slow surely so you know you're stepping on a person

spiral plover
#

suppose it will 100% tell you if there is a enemy in the dead bodies faster

frail stratus
#

did you guys forget that the game is 254 players

wanton kayak
#

I mean I've kinda asked this question but like how does enemy collision not make sense in a game where theres 127 on each team? 127 and I can go through every single one of them? It just makes the game seem like the number doesn't matter

frail stratus
#

I'm sure collision won't fuck things up on small maps

#

Surely

wanton kayak
#

you shouldn't be able to go through a team of 5-10 people

winter moat
azure lodge
#

c4 run bys will still be possible and not really that much harder, you just adjust the way you approach a stack and its still not difficult
riot shield wont become viable just because of collision
flanking already is a strong aspect in the game so it wont have any change on the flanking meta

wanton kayak
quasi jetty
agile zealot
#

In the case of running into people, the person running and expecting to encounter someone around the corner will almost always be at an advantage due to reaction time, the only difference would be that they have to shoot them in the face instead of running through and shooting them in the back

quaint garnet
quasi jetty
#

that force can be very soft for players who aren't right on top of each other

kind badger
spiral plover
winter moat
wanton kayak
#

not just holding W and Shift towards your enemy

kind badger
#

If everyone is a death laser aimbot, yeah.

#

But theyre not

frail stratus
azure lodge
spiral plover
winter moat
spiral plover
#

so not a dead stop per say but you'll kinda slide on them

agile zealot
#

It should definitely be hard collision IMHO, soft collision is silly. Running through someone who isn't dead just feels odd

kind badger
agile zealot
#

That's what you prefer

winter moat
kind badger
#

Can get the message across here if people are willing to discuss it more I feel like

wanton kayak
frail stratus
agile zealot
#

Slowly phasing through an enemy HyperXD

azure lodge
# azure lodge well you think that but they will come back into threads and suggestions and off...

the only reason the collision topic came into discussion on this discord is cuz people cant get themself to do a 180 turn when an enemy runs through you, its such a simple thing to do yet instead of playing they come here, complain and make a thread about it in the hopes of it being removed and once this isnt enoughn and they still die to something "stupid" in their eyes we will be back here in another thread

thats the issue with the majority of suggestions

spiral plover
quaint garnet
agile zealot
#

If it's so simple and so easy to counter then why is it so effective?

spiral plover
#

I feel a name for a soft type may be jelly (can phase through if enough force)

agile zealot
#

And don't say skill issue

spiral plover
#

maybe Jam would be better

frail stratus
winter moat
kind badger
wanton kayak
#

"skill issue" is indeed a favorite to a lot of people.....

kind badger
#

Plus the issues before with people zigzagging and abusing lack of collision

frail stratus
#

Y'all are just trying to make the skill ceiling lower then my future

winter moat
#

every time a nerf is proposed to any movement tech its just bad players who think dying in an fps game feels bad and they somehow dont realise that movement shooter or not, they wont be able to compete with people much better than them

agile zealot
#

The person zipping through always has the advantage, because they expect to be zipping through someone so they're ready for it.

frail stratus
#

People lose fights cause their bad

azure lodge
#

well you gotta face it at some point like lets be real
there is a skill gap in this community, a MASSIVE skill gap between good and bad players

you see not a single good player complain or suggest any of these changes, bad players want to nerf so many things which directly lowers the skill ceiling so bad players look better KEKW

frail stratus
#

Add all of the movement you want I'll still shit on them

agile zealot
#

But, if you're so good at this game and have so much more skill than others, you should have no problem sprinting around a corner and just shooting them in the face?

#

So what's the issue?

frail stratus
#

why are you trying to fix a problem that isn't their

#

What is the issue exactly

azure lodge
winter moat
wanton kayak
azure lodge
#

joe thinking just cuz you are p3 or higher means you are GOOD LMAO

wanton kayak
#

wat what

agile zealot
#

Because zipping through people and spinning around is brainless and low skill 🤷‍♂️

wanton kayak
#

^

winter moat
#

oh prestige, well if we're using prestiges as skill level im p6 so i still win

azure lodge
wanton kayak
#

okay rat you're doing it again, stop with trying to use personal attacks then when someone calls you out for it you twist the words

winter moat
fading wren
wanton kayak
#

you keep baiting and it just doesn't seem like you'll change

winter moat
agile zealot
#

If you can't tell the difference between a good and bad player then boy, I've got news for you

quaint garnet
#

in most cases if there's a person around the corner and they're close enough i think i'll just run right through them and make them guess where i'm at, it makes it easier than just outright shooting them no?

frail stratus
#

this entire thread is cope lol

wanton kayak
#

oh gosh

#

we got "cope"

#

now

agile zealot
#

This entire thread is seethe

fading wren
frail stratus
wanton kayak
#

aight the thread was going good for 10 minutes then runined by rat

#

by

#

e

agile zealot
#

Nooooo my crutches don't take them awaaaayy I can't waaaalk

quaint garnet
azure lodge
winter moat
frail stratus
#

disagreeing isn't allowed?

#

we can't have opinions

agile zealot
frail stratus
#

1984

azure lodge
wanton kayak
#

calling people "bad" players just cause they want to suggestion balancing issues isn't really a good argument

#

lmao

azure lodge
winter moat
#

me - "bad players are the ones suggesting movement tech nerfs"
joelus - "nuh uh some of them have prestiged 3 times, ur ruining the discussion"

frail stratus
fading wren
wanton kayak
#

no, no, like it or not those p3s aren't good

#

I haven't even met a p1 thats bad at the game

agile zealot
#

I think we should definitely have a sweat-focused game. Return wiggling, un-nerf SMGs, make it so bandaging doesn't heal

winter moat
azure lodge
#

you cant tell me zapping is low-skill if low skilled players cant even do it, or do it properly like what

frail stratus
wanton kayak
#

really bad luck then

versed silo
#

bad luck???

fading wren
wanton kayak
#

blah blah blahhhh

quaint garnet
azure lodge
#

LMAOO BAD LUCK
for joe something as skill doesnt exist, no wonder skill issue is just a bad word for him
he thinks if someone is bad its just bad luck and some thats good is just good luck

wanton kayak
#

rat runied thread, thread is now just "skill issue skill issue"

#

wish mods would quality control these threads

winter moat
agile zealot
#

It's very hard to be truly bad at this game, at the same time it's very hard to be actually good because everything's kind of free

#

You really don't need to try hard to be a tryhard

azure lodge
agile zealot
#

Dunno who the you guys is referring to, I don't get owned at all

#

I am un-owned

azure lodge
wanton kayak
#

yeah the wiggling thing getting nerfed made the game more fun if anything

quaint garnet
#

no healing on bandages on all other classes vs a class with what is infinite healing when the game released

#

mmmhm

wanton kayak
#

more bandage changes are coming aswell and it'll make the game a lot more fun

tepid dagger
#

Joe's the only one ruining this thread is you, you cannot hold a constructive argument to save your life. You said this guy is personally attacking you, when all he did was say ur bad in a round about way. Need I remind you, you just timed out for using adhominem attacks for reason? They should have banned you tbh, you are the least constructive person in this thread, actually in the whole server.

azure lodge
#

you have like not even 10% of the playerbase hitting 150+ kill games but yeah its so hard to tell when someone is a good player cuz its so FREE

wanton kayak
#

blocked

azure lodge
#

LMAOOO

winter moat
wanton kayak
#

okay rats getting blocked too

azure lodge
#

3rd person he blocked cuz he cant take reality

#

4th*

wanton kayak
#

based discord feed

#

🙂

winter moat
#

he has literally joined in 3 conversations in the last day just to attack me personally, but sure its bad when other people tell him hes being dumb

agile zealot
azure lodge
#

if the game is so free why do so many people straight up suck at the game

agile zealot
#

How on earth do you know? Do you check everyone's stats in a server? Because it sure as fuck doesn't display it

winter moat
azure lodge
#

i spectate someone for a second and you can see they have 2 left hands

versed silo
#

its impossible for everyone to have a kd above 2

wanton kayak
agile zealot
#

Did I even imply it?

#

No.

wanton kayak
#

So I guess you'll most likely see a p3 or p6 with high score but no kills

winter moat
tepid dagger
# wanton kayak

Stay in your little echo chamber. And just to chime in on this, it really is just a skill issue.

azure lodge
#

in a game thats soooo free, sub 1kd shouldnt be possible

agile zealot
winter moat
wanton kayak
#

the skill gap will be changing my guy.

agile zealot
#

But, the definition of skill that seems to be displayed is the "can move fast and twitch shoot", which isn't the only skill or even the mark of a skilled player.

azure lodge
#

moving fast alone doesnt give you kills? have you heard about the part of being able to use the mouse to aim and shoot?

ah yes cuz i move around i magically get kills added to my score thats true

azure lodge
#

awh you unblocked me, hello sweety

agile zealot
#

These takes are fucking weird NGL, I have no idea where these retorts are coming from

azure lodge
#

why you calling me retort now, thats not nice now is it

wanton kayak
#

Moving fast alone (lone wolfing in general) does get you a lot of kills due to a certain class thats being meta rn

wanton kayak
#

these all seem like gaslighting at this point

versed silo
#

why did player collision even move to a discussion about kd

winter moat
#

bcos i said bad players are the ones asking for movement tech nerfs and people stuck on it

quaint garnet
wanton kayak
azure lodge
wanton kayak
#

then it all went downhill from there

tepid dagger
azure lodge
wanton kayak
#

ermm, probably did a good job as engineer then?

#

other than that I just don't want medic to be able to do assault classes job like I've said countless times lmao

azure lodge
#

but the engi did an assault classes job in that moment too but thats fine then yeah?
but the second a medic does it ohno, NERF

tepid dagger
#

Yes running and gunning with and mp7 and spamming heat rockets. Definitely not in a tank cuz they are lame, and I play how I want, not how you want.

wanton kayak
#

yeah but that type of loadout is easy to kill if you're good enough

#

I've never had a problem with engi class

agile zealot
#

The top one was in reply to an arbitrary statement posted as fact, the second one wasn't an attack but an opinion on the current state of the game, which I stand by from playing shooters for the last ~20+ years.

wanton kayak
#

yet again maay, den, and rat you seem to just be trying to gaslight at this point

tepid dagger
#

Exactly, its not something inherent to medics, engi get light armor too, even no armor

wanton kayak
#

not actual arguments for the topic of this thread

azure lodge
wanton kayak
#

anyways I got better things to do than to argue with people I have blocked for a reason. Good bye.

winter moat
#

lmao

tepid dagger
#

Finally

azure lodge
agile zealot
#

I mean I didn't quite say that, you're taking it to the extreme

winter moat
tepid dagger
#

People can't comprehend skill gap, ill tell you rn when an enemy pushes thru me I reposition or take my chances in the head on point blank gunfight, and usually win

#

Added collision will make the game feel worse and clunky and bring the skill ceiling lower. End of discussion

agile zealot
#

What I said was it was hard to be truly bad, but it was also hard to be actually good (by which I mean exceptional, far above average play)

#

Possibly language gap, I should have emphasised better

versed silo
#

how does player collsion connect to skill?

quaint garnet
#

movement techs

agile zealot
#

Because apparently only people with bad kd (which means bad skill) want it

versed silo
#

so walking through the enemy is now a "tech"?

winter moat
quaint garnet
#

take it from the others not me

tepid dagger
agile zealot
tepid dagger
#

The only people who advocate for it and people who are too sluggish to register it and do a 180

versed silo
winter moat
balmy jay
versed silo
#

same thing with lean spamming

winter moat
tepid dagger
agile zealot
#

Oh no tell a lie, my most played class is Engineer

tepid dagger
#

Let me be clear here, im not saying any of u in here specific are shitty players.

quaint garnet
frail stratus
agile zealot
frail stratus
#

Bros contradicting himself

azure lodge
winter moat
agile zealot
#

I have a high kdr despite not using high kdr weapons (even though I think kdr is a bad stat for seeing who's actually good tbh)

winter moat
agile zealot
agile zealot
winter moat
agile zealot
#

Nope, didnt

#

You're making things up in your head

tepid dagger
#

If you were actually good you learn to deal with the mechanics present in the game as current, sorry but 2. What ever kd doesn't really impress me, when any one can do that very easily

versed silo
frail stratus
#

If a 180 being hard to do instantly which is why we need collision that means we don't need inertia because the movements are now hard apparently kat

tepid dagger
#

Also kd doesn't make u good in general

agile zealot
winter moat
balmy jay
#

urwh @winter moat can you stop you caused such a ruckus in #off-topic

versed silo
#

we taking circles

agile zealot
#

You're really on a roll for making things up

winter moat
azure lodge
#

yes thats literally it

if movement gets a good player killed the dude will most likely say nothing or go "damn i got owned"
a bad player dies to movement and he will complain and get annoyed by it
the same is happening with zapping, no one gives a fuck unless you are bad and use it as an excuse when dying to it

winter moat
versed silo
#

whats zapping?

balmy jay
agile zealot
#

I think the skill ceiling of this game would be raised by enemy collision being implemented

azure lodge
#

it will lower it not raise it

winter moat
quaint garnet
winter moat
azure lodge
#

a bad player having to react to a guy running through him so he has to react quickly, turn and aim/shoot
vs
a bad player having to react to a guy running against him so he only has to press mouse1, literally free

tepid dagger
azure lodge
#

wait joe i thought you needed to go? but you are back with clown emotes again like a child

tepid dagger
#

You guys keep contradicting urselfs, saying its not hard and then can't cope with it urselfs

balmy jay
#

add enemy collision cause it buffs riot shield. end of thread

frail stratus
#

nerf moving your mouse people with good aim are at an unfair advantage

winter moat
agile zealot
# balmy jay how

If you know you can run through someone you can just do it and it's usually free, it also doesn't slow you down at all.

If you can't, you now have to think about how you're going to get past that person, do you try and rush, do you grenade, flank, bypass?

That's the skill I'm talking about, it's a change that forces you to think more by removing the easy option.

quaint garnet
#

i mean it's not really thrilling if there was an option between taking a head on gunfight with pure reaction time vs running through them to take an advantage i'll take the latter

balmy jay
frail stratus
winter moat
azure lodge
tepid dagger
#

I personally don't think player Collision has any place in a game with as many players and as small maps as BBR. Plain and simple. It would feel terrible and ruin the flow.

agile zealot
#

Here's the cope

winter moat
#

heres u ignoring all reasonable responses as usual

frail stratus
#

that would be so bad

tepid dagger
winter moat
frail stratus
#

can't move 1 cm without running into someone

agile zealot
tepid dagger
#

Moving around the map, pushing corners, you know, playing the game

frail stratus
#

idk casually running through a door and then getting body blocked by 13 dudes who are too bad to take aim feels pretty jarring

agile zealot
#

Can you go into more detail? That's a bit vague

frail stratus
#

and just general movement like den said

winter moat
azure lodge
#

play old district with collision KEKW

frail stratus
#

Bros gonna create traffic jams in bbr with this suggestion

#

MF we gonna need roundabouts on namak

azure lodge
#

old namak with collisions even better KEKW

spiral plover
winter moat
spiral plover
#

Evo go brrt?

frail stratus
#

"we need collision!" mfers when it just makes the same SMGs they were complaining about stronger HyperXD

winter moat
#

dont have to worry about recoil if ur shoving the barrel into everyones face

balmy jay
#

sigh. whether collision is implemented or not, I will still click on people's head nonetheless

tepid dagger
#

Okay since u can't visualize this, let me paint u a picture. You just spawned in, new round, 254 players. You want to run to the nearest obj, u have 54 teammates in ur fucking way blocking u. U get slowed down, u don't make the first cap. One example of shit that would be

spiral plover
#

MG3 go BRRRR!

balmy jay
agile zealot
frail stratus
winter moat
spiral plover
#

So that example is null & Void

agile zealot
#

I 1000% agree friendly collision in BBR would suck and make the game unplayable

#

And would be a Bad Move

tepid dagger
#

Okay fair, look at namak there is like 3 hallways. You wouldn't be able to push any of them and it would turn into even more of a grind fest

#

Unless u go all the way around the outside

quaint garnet
#

namak has tons of flanks

frail stratus
#

bbr after it becomes road traffic simulator 📉

tepid dagger
#

Yes most of which are clogged with 30 dudes

quaint garnet
#

theres not gonna be that much people either

#

there's other points too

agile zealot
#

I mean, should you even be entitled to run through a held position without killing everyone first? To stop you entering they would literally need to be standing in the door/hallway

quaint garnet
#

if they have 30 on each flank then it's time to go to another point

frail stratus
#

suicide c4 mains when their shitty weapon is made even worse when this gets added HyperXD

agile zealot
#

Inshallah

tepid dagger
#

Pushing any small building like the ones on say oil will be aids

#

Trying to move thru any cap on district will be impossible

agile zealot
#

Its still quite rare for people to completely block access to an area with bodies, which kind of comes back to the skill aspect as rushing past a camped spot would require more movement skill.

#

If they are in a doorway (which is rare) they're behind zero cover at point blank range

tepid dagger
#

Maybe, maybe not. I just see it being jarring as heck rounding a corner and just coming to a halt because 1 dude was standing there.

agile zealot
#

Kill them and move on? Theres no inertia

frail stratus
#

it feels bad and disrupts flow

tepid dagger
#

You guys probably want that too, I mean there is a thread for that.. what is ur opinion?

frail stratus
#

we can kill them just as fine

#

it's just fucking jarring either way

agile zealot
#

My opinion was previously pro but for specific reasons, the changes Oki has stated fix the majority of those so honestly I'm not bothered about inertia

spiral plover
#

also unless they are in the way, they don't block you

#

a additional side note Explosives

quaint garnet
#

Will see

tepid dagger
#

The reason I find bbr so fun is it feels nice to play, movement is crisp and there isn't bs like body blocking

agile zealot
#

Having someone surprise run through you is jarring

spiral plover
#

or even wack them in face with sledge if they are somehow still alive & in way

winter moat
#

cant wait for dropshotting to become massively more popular to replace running through people and then having even more people cry about that and say proning should be nerfed lol

frail stratus
#

Lmao

azure lodge
tepid dagger
agile zealot
#

Dropshotting is already a hot topic, I think a whole lot of medic players were complaining that it was OP because supports had working bipods now

frail stratus
#

everything else about support is dogshit let them get one semi decent thing

agile zealot
#

I know, it was a hot take

winter moat
frail stratus
#

🤝

tepid dagger
quaint garnet
#

Haven't had anyone complain about dropshotting in my games tbh, only exception being the guy who always complains after each death on mic

#

Good fun

frail stratus
tepid dagger
#

Even at like 150m the likes of m249 don't need bipod

agile zealot
#

There was a loooong discussion in one of the feedback threads just after the change was made

quaint garnet
frail stratus
#

Aight guys we are agreeing on stuff far too much this is a movement thread we are in here

quaint garnet
#

At 100m yea

frail stratus
#

Not allowed too happen

quaint garnet
#

Take me back to support feedback 😭

azure lodge
tepid dagger
agile zealot
#

I hope it gets added, I think the actual end result will be far less impactful than this thread suggests, but will add some fun encounters. By the looks of the voting in updates it's 2:1 for so it's probably going to happen.

#

If it is dogshit or the implementation is poor, I'm sure it'll get rolled back

quaint garnet
azure lodge
frail stratus
#

Everything I've complained about collision is about the effect of the current implementation in official servers

#

Cause that's hard collision

#

and its horrible

wanton shoal
#

I can take my AP mine, run into enemies and place them without getting shot all the time

frail stratus
#

If they actually did good soft collision which prevents body blocking then I'm all for it

tepid dagger
#

^ this im willing to see "soft collisions" as u fellas were calling it, but as long as u don't get pushed by other

winter moat
quaint garnet
#

Or aus i should say

frail stratus
#

that sever is fire

#

server

wanton shoal
quaint garnet
#

The zerg rushes are goated

tepid dagger
#

If people can run into u while ur aiming at them and it throws ur aim off, its just gunna be worse than it is already. Doesn't even have to push u, if ur barrel goes wonky like it does when ur against a wall it will be shit.

frail stratus
#

the 20 second cool down is really annoying if you get a bad squad spawn and get killed instantly

#

worse feeling

agile zealot
tepid dagger
#

I'll winge

agile zealot
#

Fucking with a DMR user by running into him and his long barrel

tepid dagger
#

Thats just another tarkification as ill call it. Inertia is the other one

#

If they both go thru ill just go play tarkov again, at least it has gun porn

agile zealot
#

I don't think either will happen

frail stratus
#

If they do end up doing player collision

#

They shouldn't add it to the event

#

If the implementation is shit the first impression for new players will be horrible

#

The game would never come back

#

Test it after the event

#

If it goes well, keep it

#

If it doesn't, don't keep ot

#

But don't let chance fuck up the one chance the game has to come back

agile zealot
#

I would be really nice is BBR had a public test env. You could access through a different client, which gets the patch a week earlier than live

agile zealot
#

To test, get used to and provide feedback

frail stratus
#

Public test for everything in upcoming

#

That would be very nice

#

Go suggest that

#

Public test branch

#

If we are gonna experiment with weird movement balances don't do it in the week we are trying to bring new players in

agile zealot
#

NGL tho I have friends who just straight up quit because people ran through them and span about, I think adding a soft nerf (not being able to spin through people) might make people trying the game stick around long enough to get good.

winter moat
agile zealot
#

These aren't noobie players, we've been playing BF since 2 and their opinion was "it's just weird"

frail stratus
#

I'm more saying if the implementation is bad

#

Not a good idea to test that the week of twitch rivals

#

Cause if it's shitty then a stain is left on the games rep that will never be cleaned

agile zealot
#

Has twitch rivals ever been good?

tepid dagger
agile zealot
frail stratus
agile zealot
#

The point I was making is the new player experience isn't fantastic

frail stratus
#

Imagine trying the game for the first time only to be meeted with some weird untested shitty mechanic

agile zealot
#

Sorry let me clarify, I'm agreeing with you Mango

winter moat
#

new players will almost always get rolled in an fps game, unless ur just giga gifted like shroud or something

agile zealot
#

The best way I can describe the term is "less exploitable"

tepid dagger
#

Please clarify what u mean "soft fix" and " not being able to spin thru ppl"

frail stratus
#

Minecraft collision

#

you can slightly bump people around but you can't completely body block

#

what we currently have on community servers is hard collision

#

Players are immovable objects that can not be slightly moved through

agile zealot
tepid dagger
#

Okay I misunderstood

#

But tbh even with so called minecraft collision its not going to change anything tbh. Yes I can't go directly thru ur body, I just go around and u still have to 180 me and I still got the advantage.

quaint garnet
tepid dagger
#

Slow player are still gunna get dunked on, they will complain. And it just adds fuckery to a game like imo would likely make it feel worse, and not solve the problem. So why do it it the first place?

agile zealot
#

If it's just an immovable cube, that's a bad implementation. You should be able to stand on top of someone prone and bumping should have some kind of pushback.

#

But it's whatever Oki can implement at scale with the spaghetti code that is BBR

frail stratus
#

That's the reason no one has it on

#

Same with inertia

agile zealot
balmy jay
#

I'm tired seeing all this arguments. I will just wake up tomorrow and still play the game well. oh well. goodnight

agile zealot
#

Night!

tepid dagger
quaint garnet
#

Should probably head off too later ya'll

kind badger
winter moat
kind badger
#

that should never be the case.

winter moat
agile zealot
#

The very netcode itself favours those who engage close up and shoot first with high rpm weapons, I don't think the skill gap is quite as big as you think. A lot of people are dead before they have time to click.

#

That's just the fact of how the game runs with such a high player count

winter moat
tepid dagger
kind badger
#

Imo more so

agile zealot
tepid dagger
#

I'll do it with assault too bro, its not a medical problem

winter moat
winter moat
#

the lack of collision isnt gonna stop people having circles run around them

agile zealot
#

Getting the drop on someone is 100% legit btw, I'm in no way trying to say it isn't.

kind badger
#

yeah idgaf about that issue. Some people atent gonna be anle to keep up

agile zealot
#

You absolutely have a 100% better chance killing someone taking them by surprise

kind badger
#

But clipping THROUGH people is silly, hard to counter, and 90% of the tome when it happens you cant tell where the guy doing it is at due to lack of feedback