#Add enemy collision
1 messages · Page 3 of 1
neither does ingoring the fact that i said way more than that bcos u are actually mad and insulting me rather than actually backing ur point
such proof much wow
Dude aren't you the same guy that said exo should be removed?
holy based
yeah thank you for showing the exact type of player you are lil dude
hahahahaha its so easy to bait u
why is there 20 players close enough to all get c4'd by one guy though
arent you the dumbass thats mad that bullets deal damage
why are u this mad bcos i asked u to back ur point up when ur literally advocating making a significant chunk of the remaining playerbase quit bcos u dont like their playstyle?
yeah me trying to actually have a good discussion and then you baiting me into a shit argument was so based and cool
how do you have a discussion with someones who mad about being shot in an fps 😭
mate i tried to have a real discussion with u, u said "people clipping plays they make is proof that theyre the ones killing the game" and insulted me like 5 times
how delusional can u possibly be?
me calling your bullshit out isn't being "mad"
wheres my bullshit? asking u for a source on how someone getting a big suicide C4 multikill is why we went from 80k+ players to sub 6k peak?
people like you should be banned from suggestion threads for poisoning the water
can you?
are u capable of talking about ur claims or are u just going to keep insulting me?
can i what?
Literally this
People don't spread out enough in this game, y'all clump up mid map to revive spam and die
which is why collision should be added
No
i'm just going to ignore the troll
you shouldn't be able to go through clumps of people
It doesn't fix anything related to that
No, you should
thats literally my point
oh so ur going to involve urself and then call me a troll for saying something reasonable? nice
cough cough your gun has range
Stop spreading false opinions
amazing isnt it
okay lil dudes imma head out
Didn’t ask
You would still get C4'd lol, all they'd have to do is run past you and left click
bro...
ya'll can keep baiting and acting like literally childern
lmao yeah pls go if ur unwilling to actually have a conversation
its not false, its still an opinion
literal*
🗿
ok mf thats mad about getting shot in an fps 😭
mfw need to try and change game for people incapable of looking around them or pressing m
again, soft collision.
Actually lol, it makes me think hitting M is a hidden skill or something
to be fair the amount of people ive seen asking about to how to crouch or sum in game chat this doesnt suprise me anymorr
I hope the new UI for the squad stuff shows contested flags for literally this reason
the answer does not have to be 1 or 0, it can be anywhere inbetween!
or like have the hard collision hitbox in the center of the character. Now its not as easy as running through a whole group, but rather, you should be able to dodge full contact, and any contact would simply slow you down, or knock the opponent over.
Let me point out to y'all that the vote reacts at the top are 2 to 1 for adding collision. I think Oki might pay more attention to that than this discussion.
Collision as a whole, not the individual ideas inbetween
thats why the OP should probably specify what soft and hard collision is
you can appease both crowds with a simple change
💀
Tarkov has extreme amount of inertia.
Battlefields, CS, Titanfall, Team Fortress 2 and more have inertia to prevent instant turns with no momentum loss. Which is what the inertia suggestion wants instead of heavy mil sim inertia.
bf4 and cs 😭
Yeah, neither of those games allow for instant turns with 0 momentum loss
You still experience momentum loss when doing instant 189 turns
you dont but ok
yeah but every other game has it bucko… get with the times
I think BF4 had it, but you got so much velocity off majority of the tech it didn't matter 
It was basically non-existent if you weren't just bhopping
Actually think the game had some weird system of vertical inertia only
Hence why you could send yourself across the map most times with C4 launching
Or maybe it was just DICE being DICE and making broken shit
Anyone's guess really
That’s literally what a complaint / suggestion is for a game
Asking for the game to be changed so it’s more fun
That’s just a really funny argument to use against someone
There's a subtle yet important distinction. Asking for the game to be changed isnt inherently bad, but asking for the game to be changed to try and make other's play how you want them to is. Most of these suggestions seem more like the latter than the former.
Hope community servers can turn this off, cause it's a horrible idea!
Well, that’s what any change does
What distinguishes a change that does and doesn’t? They’ll always change how people interact with the game
Only reason why this doesn't have 300 downvotes is because half of the movement players couldn't be asked to read official discord.
honestly I'm pretty sure the votes ratio would still be the same
adding collision for enemies just make sense
why should you be able to go through your enemy?
No, I'm in discord with 100+ people who hate this change and maybe 2 people voted
Robocat's discord
okay?
why is Robocat's discord so special?
So when I run almost anywhere in the game I don't have my path blocked by an enemy. I run and heal\bandage and this would prevent me from moving around as much.
What do you mean, it isn't special? It's a streamers discord.
yes getting stuck on players would add for a great gaming experience
i cant wait
why should you be able to run around and heal and have no consequences to that action of then suddenly running into an enemy?
Your arguement just doesn't make sense from a military gameplay standpoint
I should run around and heal because this has been in the base game for years. I bought this game so I could enjoy the movement.
military fr fr
I don't really care if its a streamer
he/her*
I don't understand why even ask about it when the result is you don't care
she or he**
Get back on topic please
Dude why should anyone let a youtuber and or streamer decide a fate of a game
Nobody said that
just cause someone got followers and can easily change their opinion due to a position doesn't mean they have the best ideas in mind
then why did you bring up "Robocat's" discord
You asked.
Yes and I'm saying its not special
Okay? I'm agreeing with you? It's a streamers discord.
Okay anyways yes back to topic
LMFAO
why would this suggestion have more downvotes
like whats the popular appeal to not adding enemy collision?
So I don't have the game stopping me unexpectedly when I'm running around in it.
Ruins the momentum of the game
^
maybe because its just fun?
I can also see how people can exploit it on certain chokepoints with riot shield like the waki underbridge
fun for yourself?
or sidebridges
how is not fun for everyone
like what are you even doing in the game
camp windows?
its not fun against the people you abuse it against
Running around in the game is enjoyable for me and many others. Nobody is abusing anything.
why should you just run into an area where people have set up cover and everything and run through that frontline they spent so much time setting up
Abusing is meant for bugs, this is a core mechanic in the game
i dont remember last time ive seen community this special
from hackusating good players to crying for nerfs on everything
this is why people like collision
your playstyle isn't the most popular thing in game
its actually a minority
You can prevent that by using the in game building feature. That's been in the game since launch.
ok what about this
they could easily exploit this
Then why nerf it, if it happens to you like once in your whatever how many hours.
but as I just said you can go through the people
That's fine I don't see the problem
I've seen in game where someone with a spegy speed loadout just goes through everyone with a suicide vest
yeah thats where you lose
majority of the playerbase doesn't like that
Ok? It's happened to me too? I don't complain about it.
thats why you won't win in down or up votes
and the majority has complained about it
Ya probably because they don't do anything to stop it from happening.
I move around so I don't get Targeted by things like suicide c4 'movment spazzes'
which yet again the majority of the playerbase plays your way of running around all the time
Why shouldn't it be in the game
doesn't*
Dude I've already explained enough bullet points for you to at least understand somewhat of where I'm coming from
so they should just keep making changes if majority wants them
that sounds great
surely its gonna end up a banger game
because community is so smart
I'm done answering the "why should this be removed" "why man just why" question
The less arcade this game gets the more it narrows down the player base.
Name a full mil sim that's more popular than cod.
^ adding enemy collision would slow the pace of the game dramatically there would be much less aggression and more passive play, literally murdering the fun out of the game
@fading cipher dms
Majority of people who play games in general want it to be arcade.
If you're adding collision I want it to at least have faster move speed, and faster vaulting.
As someone who mains that class, it's literally not even that fast of a class compared to medic
And I doubt it's changing at this rate
Engi
Medic
Recon
Assault
Support
That's the general order of speed for the classes
And recon is only faster if you don't use ranger
Assault has light gear no ?
Yeah but I'm pretty sure there's some hidden movement garbage in the game related to the classes base movement speed
By all rights Medic should be slower than Assault, but it's not that way in actual practice.
why does it have to be slower
placebo really unless someone proved it ?
It's in some old ass thread, but I def noticed the other day going between the two with the lightest stuff they could run that assault and medic's move speed differ wildly
Replied to wrong comment, but yeah
Again, it COULD literally just be SMGs but I think even if they both ran P90's they wouldn't compare.
Milsim turds got to have the worst takes
oh shit
we got people conducting pys ops to split the community even more now
calling people who like the milsim part of the game tards
:soyface:
silly little idea, how about we don't add collision
thanks for listening 
People who just want to have fun in the game dont want inertia, collision and a billion nerfs to a class, dont want to sit behind a sandbad spamming m1 like a glue sniffer

or milsimmers can go play squad or other games how about that instead of forcing their narrative down every games throat to make it pleasing for them
1 blocked message
Or you can just play the milsim mode when it drops which will probably have collision anyways?
🙂
LMAO, beyond childish
nah
@wanton kayak just play arma or if you really want the game like that, make ur own server
i want collision now!!
sorry im not into playing with gamer dads
And yet you're proposing the most gamer dad changes to the game possible?
If u can't turn because someone goes through you, you aren't paying attention Simple as that
dude when and where did wanting collision in a milsim like game start being a gamer dad thing
tbh joelus, in no way I mean it as an offense when I say this. I agree I was extremely rude with my previous talk with you but you seemed to be on the edge from the get go too. You implied that since I dont play support ( which I do btw ) I shouldn't have an opinion. I don't agree with the latter.
Well, I was on edge cause the past few people who I talked with prior to you literally talked and acted the same way you did
and not only that when I actually tested if they knew anything about support I found out they didn't play or play it that often
👀 well sorry that happened
Heaven forbid someone has a different point of view with the same playstyle
well hold on pal
Or plays the same class differently
seems like you're stuffing words into my mouth
I've done my fair share of support and minecrafting all over the map but still
I'm just saying, discounting someones experience because of a lack of time on that class is wild.
Well yes and no
"Lack" not "none" btw
Like I have played like 2 hours of support and still think its one of the stronger classes with exo if you have good map knowledge and angle awareness
cause people all the sudden right after the loadout change announcements in #dev-wip everyone started talking smack about Support and acted like Exo is some armour you can easily put on and have no downsides to
me and a few others had to talk a bit of sense into them by saying no playing support with exo isn't that OP as you think it is
It is very strong on par with smg medics and Assault dmrs
If you're talking about a class and want HUGE changes to it
I actually do want to know if you have at least played it
But then that would mean I can't comment on engi rpg spam or some similar issue with other classes
Untrue
About exo
Kinda true about map knowledge
Full exo is not that great and doesnt offer the protection you will need considering you are about being prone or taking cover 90% of the time, the armour wont help at all unless you are qith your back to the enemy with is a bad position to begin with(removing how you can by pass it when shooting your arms and legs)
Map knowledge is something for every class
Every class can just be holding a angle and do just aswell as support, it isnt a support only thing, other is that many maps are difficult for support in general
Namak is the one i can think of that is support sided alot
Just to clarify that is the one on your torso
The helmet one is Actually good
Kinds dont matter when you can like
Shoot the arms?
Aswell that you will be behind cover anyways
You wont get hit there almost at all
most enemies are not good at targeting limbs, most don't even try
since the average player here is significantly better than the average player in game, we have to remember we are being shot at by mostly noobs.
If we were the ones firing then exo protects less than when we're the ones getting hit, because the "us" and "them" are different
Not even that
Is simply that your arms are exposed and close to your head when prone or using bipod
You are basically using just the protection of your helmet
now that is also a hallmark of the early stages of genocide but that's fine given it's a game about killing
True and real
And like what that makes you be any different at being hard to kill
so is your torso when not prone. Even with a pretty low torso hit rate it's significant
Outside of exo helmet
You basically are using a bad armour with is exo
Unironically have armiur is way beter to use than exo in almost everyway
Just because of that speed penalty
if you are standing up, this is a rough representation of how much ttk-extension your armour gives you with an exo helmet and each chestplate (empty -> exo)
you will not always be lying down
yes, a perfect set of values are impossible to source
You are talking about a class that has all of that and is considered bad in the game specially when they had the closest to a fal weapon before yet no one was flocking chat saying support was op or you would see more than 4 supports in the entire game
these ones assume 50% limb shots, 32.9% body shots and 17.1% headshots. Even with low body shot hit rate it matters a fair bit as this demonstrates
Depressed either very obtused or just baiting at this point
I've explained the whole Support exo thing like 2 or more times and it seems like he still doesn't get it
that doesn't really tell you how much actual impact they'll have in game, or how they work together (armour pieces are not independant)
which is why I posted that, which is a direct approximation of what was stated
and now I have given into the urge to just dump the grids here for reference :D
where does such a thing exist?
that doesn't tell you the ttk extension you'll get from armour
nor does it allow for easy comparison between combinations of armour pieces
that's what I did
to get those numbers
That's... the only way to get useful numbers for that
Solar, hes making you dig a hole
dig diggy hole
the hit rate distribution is the only thing that actually matters to this data
since this is armour data rather than gun data
it is accurate according to the main assumption of 50% limb shots, 32.9% body shots and 17.1% headshots.
every possible hit combination of every gun is tested and weighted by how likely it is to occur according to the assumptions
the best to know the actual situation is just wait for the update and try in field, easy
since I did it with a brute force algorithm rather than something neater it takes like 20 seconds to run for all armour combos :p
that doesn't give you anything of use, really
we are not precise enough to do that
you are just like saying the actual combat is not accurate as you try in lab
the combat is. But we can't precisely measure that
we kinda just guess based on vague memories
which is very prone to several biases
Literally
if we played with every setup for the same amount of time, and recorded our kills and deaths, and corrected for the trend of our own skill over time then that would work
but that's a huge amount of effort. Nobody wants to do that. Only the devs could set that up effectively
excel is stupid
False, it is pretty handy
nah i just wanna make some stupid controversy
excel is one of the greatest programs to ever exist and rivals things like CAD in its usefulness.
I'll just put my 2 cents into this having collision might be a 50/50 for me cause 1 it would encourage flanking if the enemy controls a tunnel system but on the other hand it would prevent moments where a handful of guys can breakthrough when there is a group push and attack them from behind (I know 1 offers a longer way to tackle a stalemate while the other is a quick and risky way to tackle it).
Im biased against excel because my job uses it to throw shitty lists at our my team to go fix fiber connections and it makes me want to go rock diving.
Black friday week was pretty much me glaring at excel sheets and connection metrics 12 hours a day 
yep. That goes with the general community consensus as far as I can tell
Since limbs cover half the chest when facing someone head on
and the entire lower body
looks something like this
(that is with exo as well, regular chestplates are skinnier)
Once people are done when medic gets nerfed hard people for sure are going for exo
Not fun to play against it
more fun for them, not others
...that is always how suggestions work
it is what the person making the suggestion thinks would be fun
without considering how it will be negative to others
so your point was just that you think they were inconsiderate?
Disagree on that, they were trying to find a solution that wouldn't interrupt normal gameplay
so sad how thoughtless the world has become
you might just be the last beacon of morality in this cruel world, mr mime.
Justly so
now imagine that when going prone or if you build a barricade that basically just leaves your head and arms exposed and covers half of your body just leaving this glimpse of armour while your arms covers it
the majority of hate towards exo would be really justified if you had armour in your arms aswell, would unironically make exo really fucking strong because of it
ah yes i cant wait to turn a doorway in 127 v 127 and hit another player
''im sorry that was mean, you can pass first''
''thank you kind gentleman''
gets shot by the enemy team on the other side
thats actually good player interaction IMO
Dont forget when they look slightly upwards and now you just hit arm instead of head 
Man yk its bad when even gacha players dont want collision
LMAO

That's why i've suggested soft collision wuite a bit yesterday. Enemies should be capable of passing eachother, but not without resistance imo
It should be difficult to get your camera to clip through another player making them effectively invisible. However I don't wanna start getting stuck on players either. Soft collision when tweaked should minimize both.
Like I feel like two players running past eachother would effectively pass thru eachother no problem. but if one is standing still / not sprinting and the other sprints trying to clip thru, they would wrap around them instead essentially. someone used minecraft as a reference yesterday and I think something with a similar feel would be best all-around
Oh yeah, that’s not a bad example
has potential to work aswell
As said before, it would remove the big issue of no collision imo (people clipping into you) and still allow movement. Prevent wacky stuff like that one clip from the other day... i gotta find it
the clip this fella left
I feel like, for added effect, you should be able to charge at a person and knock them into the prone position.
Most people seem to be very adamant on liking the back and forth that comes with running past people. It's not my cup of tea personally but I think thats what most people are expecting at this point tbh
Maybe depending on armor you can get staggered/slowed, with heavier armor staggering more
I'd definitely stay away from knockdown just because it sounds like itd be super jarring in a shooter, to be aiming at someone in CQC and suddenly you're shooting the floor
no thats dumb
i never said your opinion was wrong
i said it was a dumb idea
knocking an enemy into prone is actually WORSE for you
they will become harder to shoot
its called drop shotting and people already do this
its reverse drop-shotting
Dropshot is dropshot
tackling is drop-shotting?
if it forces them to prone then yes
forces the enemy to prone.
and then as they go prone they shoot you while they will be harder to shoot because they are in motion going down
aka drop shotting
you're acting as if they'd be facing you when they go down.
you never specified what position they would be facing
thats not competence at all
how would I assume you would charge them from the back when one of the main talking points of enemy collision is doorway blocking
and why would someone try to do the crazy jump shit through you if they are behind you and can just shoot you in the back?
so then they would just blow you up?
so you want to be the big, singular fish?
???
they go after groups, one dude is not enough for 1 c4
its a shame where the world has gone
i'm just saying it'd be a le funnie mechanic if we could go tacking people down from behind, impeding the enemy from advancing, even if it is for a few seconds as a distraction.
hell, give assault class a buckle shield so they have this ability.

It's a silly idea that might be a fun flag for community servers, but I don't see it being that enjoyable in standard play
Somebody's first reaction when coming around the corner and seeing someone else should not be "run through them"
in battlebit it should
Nah, it's cheap and un-fun
un-fun for those not skilled enough to counter it
I think it's more of a discussion of if it's healthy for the game rather than it being a skill issue or not
You mean topping out mouse sensitivity and using a high RPM weapon?
Whether its a skill issue is relevant to whether its healthy for the game. If its something that you can reasonably expect a player to adapt to, it shouldnt be changed.
Well, IMO if it's something unhealthy for the game then you shouldn't expect anyone to adapt to it
even if they can
because it wouldn't have to be there in the first place
This is the conundrum, the gap between people who play semi-casually and those that listen to "Mint Tea" (feat. La Caution & 2MEX) by Radioinactive while they play.
LMAO that is oddly specific
Google it and you'll know exactly what I'm talking about

call me crazy but i dont think turning 180 degrees is that high of an expectation
Instantly and rapidly? Kinda is a little
disagree, its not like people are teleporting through u in a millisecond, u see them the whole way, its no different from tracking people in any other situation functionally
They are tho
they are what?
I can see it being exploited on chokepoints like waki side or underbridges, alleys in urban maps etc etc.
Teleporting through in a millisecond, also there's a delta to tracking between speed and distance. I challenge anyone to have perfect tracking when someone zips through them.
are u seriously trying to make the claim that people can run say 5m in a millisecond in bbr?
Also, it's goofy. Also, it enables "C4 fairy" gameplay which is honestly horrible.
if the scenario you're talking about is running straight into someone, then yea they'll die before they reach you, but that isn't where this happens.
This happens when a medic zips around a corner and through you, or through a doorway and through you. There's tons of sweaty YouTube vids of people doing this specifically.
i was talking about what ur claiming is "where it happens", but either way the actual movespeed of the player running through u doesnt change, they are still not teleporting from infront of u to behind u in one frame with no possibility for u to track them
as i said initially, u see them the whole way, if u cant simply turn round its either a low sens issue which is ur own choice, or a reaction speed/skill issue which we should not be nerfing a playstyle to cover for some players having
You know there's something called reaction time right?
????? did u read my message?
"a reaction speed/skill issue which we should not be nerfing a playstyle to cover for some players having
"
Oh yea I see, you put it with skill issue
So I shall be blunt here
What skill level is the game being balanced around?
Are we going the hyper comp or more towards the casual end?
are we going to balance for the best of the best or etc?
it should be balanced around people who are reasonably competent, not top 1% players, but not catering to bottom 25% ish either
??? the worst 25% of players......
do u want me to list names or something? stat spreads? im giving vague ballpark numbers
Real question: What specific playstyle does adding Enemy Collision inhibit?
That's literally impossible what?
For the average player, not any to my knowledge
the playstyle where you clip your camera inside the opponent's mind and read their thoughts
my guy u urself literally said no collision enables "C4 fairy playstyle" lol
What playstyle or tactics specifically exploit the lack of enemy collision as an advantage?
Oh gosh... "c4 speedy speg tactic doesn't exist!!!"
Sorry, this was an open question, not rehetorical
High speed aggression, C4 Fairies & generally just using enemy as cover
okay im ignoring u, how u gonna say it enables a playstyle and then 2 minutes later be acting like adding collision doesnt hurt any playstyles
any more?
No that's not me being butthurt, I'm asking honestly
I am just saying first things I can think of on that last one
I want to know what others think it enables
can't hold a conversation ig
Rat has bait level arguments at most. He always tries to get you to his level.
yes i wonder what playstyles u clearly know it would impact hmmmm
Ok you're actually a child
oh ur back crying bcos i asked u questions like a day and a half ago and u just started insulting me, yay
???? how so, u urself said a playstyle that would be hurt by adding collision, why are u now acting like no playstyles would be hurt?
"lol it was so easy to bait you" - rat
yes way after u had started insulting me for trying to have a genuine discussion with u
and ur clearly still mad about it for some reason, it was what yesterday morning? get over it lmao
I'm not saying no playstyles would be hurt
I want to know. From you and others. Which playstyles you think would be impacted by this change.
these ones that u didnt comment on
👀 yo, you just got timed out. Stay low @wanton kayak
dude this rat guy should be timed out for ruining suggestion threads
? im having a conversation and u butted in to insult me again, u did it yesterday as well
Ok let's chill a little
I think we should start over yeah
Adding enemy collision would indeed hurt certain playstyles but these playstyles clearly hurt the flow of the game.
Honest question again, what playstyles do you think would be affected by adding player collision?
Frontlines just don't exist when you get someone with a very fast loadout and a c4 vest just jump into a line of 20 people
its been answered for u twice now
more or less this tbh
would rather a proper flank over a gun running through people at top speed laying c4 on the ground
Was waiting for your answer, it was a question to everyone
I think if we were to add enemy collision other classes would start being fun to play cause your effort isn't waste on these type of people^
wasted*
you said playstyles other than what is listed but you haven't specified
it would remove an element of skill expression beyond any actual specific playstyle too. no longer having the split second choice of "do i out react and ttk this guy from sprint or should i run through him to get the advantage?"
just askin for your opinion honestly not ours
Ok lets not bash playstyles straight off otherwise it's just going to get into a pissing match
Any playstyle allowed by the mechanics of the game is viable
i quoted the exact same message u did, why is that an acceptable response from u but not from me?
in some way this does equally remove a skill of "How best do I corner this guy" as a riot shield as a example
ah so you agree'd my bad then
riot shield should probably get collision added to it
ir equally removes some skill expression of positioning
Yeah I mean its still not like you won't be able to still use the c4 vest in a strategic sense. I just think its too op without enemy collision
AKA why worry about a possiblity of being cornered in a tunnel both ways if I can simply rush through his buddy
imo just standing in a doorway isnt a particularly skill intensive decision
well gave a example above of something that isn't a doorway
Solid collision would be horrible
Riot shields are kind of bad equipment to start, there's many ways to bypass them and they have limited advantages. I think enabling player collision would make riot shields actually viable as equipment.
Body blocking shouldnt be possible
we have plenty of tunnels in lonovo as a example
and above all of this, im not even particularly against collision as a concept, im just against collision as it currently in the game for community servers
for teammates, agreed
Yeah the current collision is horrible
I swaer I've only seen 5 people use riot shields in my 200+ hour time of playing
Yea, it's not very good
or hit in the face with melee
If it got added people would complain and it would get removed 1 day later 
You can literally run up to them and shoot through it
still can't jump over tiny ledges right?
I don't think collision is the reason riot shield is bad
it shouldnt be hard collision bcos that feels terrible, it should be soft collision where u kinda bounce off people. and it shouldnt be the entire player model as the hitbox for collision bcos its too big, it should be a smaller hitbox in the center of the model
Nope
They are also buggy af. The number of times I've emptied clips on a dude only to see his shield render after I die.
how isn't it?
all the debuffs it gives
you get no offensive ability
super easy to just chuck c4 behind it
yeah but theres no deffensive ability aswell due to no collision
It would still be dogshit if collision was added
The riot shield has other issues like not ignoring grenades, but the main issue I'd say is you can just bypass it so easily
I think thats Yeti's main point about it
So, going back to the main point
Have you considered that maybe riot shield shouldn't be good cause it's a skill less tool
I agree it should be buffed
But not a ton
More skill then riot shield lol
no, not really.
not exactly skilless per say
Disagree, the games not all about personal skill, Teamwork and coordination are the same if not more important
positioning becomes more important than aim with the shield
mines, claymore, anti grenade trophies are skill less tools too
@fading wren would disagree 🤣
And riot shields are a tool that can facilitate that
C4 vest is one of the easier methods to get mass kills tbh
being capable of consitently getting good flanks off to make S-C4 worthwhile is far higher skill than riot shields will ever be
But anyway we're sliding, this is about collision
aka am I blocking my allies' fire? as one example
Run into enemies -> die -> stonks
Which is why I think Collision would help with both fixing riot shield and the C4 issue
riot shields having actual wall-like enemy collision would make them way more fair, actually viable
2 birds with 1 stone yeah?
Oh yeah? Drop 100 kills on it and consistently get 70-90 a game🥱
I absolutely agree with that, it should be viable to use with teammates, but if its strong enough to use on your own it's problematic
Not when it's hard capped at 490 damage (4 full health people)
I don't think riot shields by their very nature will ever be strong enough to use on their own, but that's a topic for another thread
tbf collision is a big part of why it's so strong imo
💀 didn't ping you ego him. Just to defend the c4.
only case I see is when pushing up vs snipers possibly
Running thru enemies is easy so any time enemies are cramped you can just run in vs having to position carefully
Well, I mean, if we add enemy collision pushing points or moving the frontline would seem more fun? Those players who'll just push up and solo kill 15-20 people will need to push with the group/team.
the devs are gonna add hard collision then y'all are gonna whine and it's gonna get removed the next day
we have collision for community servers
not relevant to skill level imo. Its still 4 kills in that case, with very little effort in a lot of circumstances
is quick peaking a corner over and over really more interesting gameplay to either do or play against for u?
It's too early for me to argue😭
So Mango, lets think of some different kinds of collison than, get some ideas flowing
4 kills while 80% of the time there's more than 4 people shooting at you
Mind you i think it has a place in terms of balance, but yeh
the kind that Minecraft java has tbh
where you can push people around but it's not solid enough to body block
When you run in and explode, if doesnt matter. You wont have people recognize what happened until its too late.
thats literally the point
because body blocking is stupid idc what you say
People are gonna have reaction time unless they're aimbottinf/ hacking.
You have time to run in.
i wonder if people who are prone will have collision
So currently, enabling Enemy Collision would:
Make C4 run-by's much harder
Make quick runs past enemies more difficult
Encourage flanking
Make the Riot Shield possibly viable
Slow down building clearing due to body-blocking
hope not
hard collision would be so dog bro
Good question
I don't see an issue with any of these except building clear... which is why I keep suggestinf soft collision
just a small slow surely so you know you're stepping on a person
suppose it will 100% tell you if there is a enemy in the dead bodies faster
did you guys forget that the game is 254 players
I mean I've kinda asked this question but like how does enemy collision not make sense in a game where theres 127 on each team? 127 and I can go through every single one of them? It just makes the game seem like the number doesn't matter
you shouldn't be able to go through a team of 5-10 people
oh please try and run through 127 people at once in a game with regularly sub 200ms ttk lmao
c4 run bys will still be possible and not really that much harder, you just adjust the way you approach a stack and its still not difficult
riot shield wont become viable just because of collision
flanking already is a strong aspect in the game so it wont have any change on the flanking meta
by adding enemy collision it'd make the 5-10 people seem like their effort of teamwork matters ^
it doesn't have to prevent movement like a solid object. Just apply force to push you away from each other when you intersect with other players
In the case of running into people, the person running and expecting to encounter someone around the corner will almost always be at an advantage due to reaction time, the only difference would be that they have to shoot them in the face instead of running through and shooting them in the back
hey if this change goes through and people pull it off then there's really not much else to say tbh
that force can be very soft for players who aren't right on top of each other
and again, soft collision allows both starts as long ad you don't brainlessly zipzag thru people or expliot lack of player collision in cqc
in a sense you do reduce the people shooting you by running through them due to a simple someone will be on the opposite of someone else
the point is the current system is hard collision that stops u dead in ur tracks
Exactly, the Q and E thing will be used more due to this change aswell
not just holding W and Shift towards your enemy
We all know that's how the devs are gonna implement it because we already have hard collision on community servers and the thread dorsnt specify
well you think that but they will come back into threads and suggestions and offer the next type of nerf cuz they still get killed by c4
hmm, we could make it treat enemy players like a rounded wall of sorts
yes i already said this earlier as have many others
so not a dead stop per say but you'll kinda slide on them
It should definitely be hard collision IMHO, soft collision is silly. Running through someone who isn't dead just feels odd
Lmfao true
we have the opportunity here to tell the devs what we prefer. That we would not like hard collision, and want othwr variations. Not to say they'd read thru well enough to see that... but still
That's what you prefer
this is the answer, but i imagine theyll just ship the current system to official servers
Can get the message across here if people are willing to discuss it more I feel like
Yeah I was also about to make the point that we got barbwire in the game already, the soft collision is already there
they always trying to find some reason why they lost a 1v1 
Slowly phasing through an enemy 
the only reason the collision topic came into discussion on this discord is cuz people cant get themself to do a 180 turn when an enemy runs through you, its such a simple thing to do yet instead of playing they come here, complain and make a thread about it in the hopes of it being removed and once this isnt enoughn and they still die to something "stupid" in their eyes we will be back here in another thread
thats the issue with the majority of suggestions
I suppose we'll need to setup some names for sub types of hard & soft
i lean towards hard, but yea just wonder how prone collision will work more than anything
inertia;
If it's so simple and so easy to counter then why is it so effective?
I feel a name for a soft type may be jelly (can phase through if enough force)
And don't say skill issue
maybe Jam would be better
Because the average player is dogshit
it literally is tho, bad players are the ones massively struggling with this lmao
Different skill levels are gon exist, yeh. And I get the frustration there. But imo the feature would be nice because its so hard to distinguish enemy from friend in hectic CQC sometimes, and having soft collisions would make you realize oh, that guy was actually solid, i should probably worry abt him
"skill issue" is indeed a favorite to a lot of people.....
Plus the issues before with people zigzagging and abusing lack of collision
Y'all are just trying to make the skill ceiling lower then my future
every time a nerf is proposed to any movement tech its just bad players who think dying in an fps game feels bad and they somehow dont realise that movement shooter or not, they wont be able to compete with people much better than them
The person zipping through always has the advantage, because they expect to be zipping through someone so they're ready for it.
People lose fights cause their bad
well you gotta face it at some point like lets be real
there is a skill gap in this community, a MASSIVE skill gap between good and bad players
you see not a single good player complain or suggest any of these changes, bad players want to nerf so many things which directly lowers the skill ceiling so bad players look better 
Add all of the movement you want I'll still shit on them
But, if you're so good at this game and have so much more skill than others, you should have no problem sprinting around a corner and just shooting them in the face?
So what's the issue?
the issue is bad players wanting to lower the skill ceiling to their level so that they can keep up with clearly mechanically better players
this is so disingenuous lmao how can u seriously say this and think its a good response?
okay rat, its not like people who make these type of suggestions are "bad" many people who are p3 and above lurk here so lets not make it a black and white issue please.
wat
joe thinking just cuz you are p3 or higher means you are GOOD LMAO
wat what
Because zipping through people and spinning around is brainless and low skill 🤷♂️
^
oh prestige, well if we're using prestiges as skill level im p6 so i still win
so even the bad players should be able to do it then no? if its low skill even the bad player should be able to do it but instead they lose almost every single encounter like that
makes you wonder if its really low skill
okay rat you're doing it again, stop with trying to use personal attacks then when someone calls you out for it you twist the words
why does it have to be removed then? simply shoot them first when theyre in sprint
P3 and above doesn't make you good
?????
They do 😉
you keep baiting and it just doesn't seem like you'll change
literally what?
If you can't tell the difference between a good and bad player then boy, I've got news for you
in most cases if there's a person around the corner and they're close enough i think i'll just run right through them and make them guess where i'm at, it makes it easier than just outright shooting them no?
this entire thread is cope lol
This entire thread is seethe
The entire server is cope
real
Nooooo my crutches don't take them awaaaayy I can't waaaalk
hard to get anywhere when it falls back on skill issue
when the fuck did i say that, im saying if zapping is so low skill why dont i see bad players doing it correctly or winning the gun fight when zapping through me or other good players?
hahaha wow i really thought u had grown up but i guess ur back to just being mad at me for some reaon
he ruined the thread by having good points and argument??
disagreeing isn't allowed?
we can't have opinions
Bad players are still bad 🤷♂️
1984
you guys will be surprised once collision gets added and you guys still get owned all the time LOL whats the next thing you guys want nerfed then to your liking?
calling people "bad" players just cause they want to suggestion balancing issues isn't really a good argument
lmao
well but its a low skill thing to do so why cant the bad players do it?
me - "bad players are the ones suggesting movement tech nerfs"
joelus - "nuh uh some of them have prestiged 3 times, ur ruining the discussion"
drop reload is too strong! The new players can't hold R it's skill less and overpowered
Because it is a skill issue
no, no, like it or not those p3s aren't good
I haven't even met a p1 thats bad at the game
I think we should definitely have a sweat-focused game. Return wiggling, un-nerf SMGs, make it so bandaging doesn't heal
i have met many
you cant tell me zapping is low-skill if low skilled players cant even do it, or do it properly like what
I've seen people on prestige 6 with a kd lower then 1 💀
really bad luck then
bad luck???
Literally almost all of them are bad
blah blah blahhhh
crutches don't exist what do you mean
LMAOO BAD LUCK
for joe something as skill doesnt exist, no wonder skill issue is just a bad word for him
he thinks if someone is bad its just bad luck and some thats good is just good luck
rat runied thread, thread is now just "skill issue skill issue"
wish mods would quality control these threads
yep i ruined it and am the one not offering anything of substance
It's very hard to be truly bad at this game, at the same time it's very hard to be actually good because everything's kind of free
You really don't need to try hard to be a tryhard
this is certainly a take
wiggling got nerfed - you guys still got owned
smgs got nerfed - you guys still got owned
bandage changes - you guys still got owned
have your changes all you want but they wont do anything about the actual skill difference in the game but oh no lets not mention skill issue cuz its forbidden to face reality
if its free we should see entire 127vs127 lobbies with above 2kd right?
if the game is so free why do so many people struggle with above 1kd
what kind of take is this
yeah the wiggling thing getting nerfed made the game more fun if anything
no healing on bandages on all other classes vs a class with what is infinite healing when the game released
mmmhm
more bandage changes are coming aswell and it'll make the game a lot more fun
Joe's the only one ruining this thread is you, you cannot hold a constructive argument to save your life. You said this guy is personally attacking you, when all he did was say ur bad in a round about way. Need I remind you, you just timed out for using adhominem attacks for reason? They should have banned you tbh, you are the least constructive person in this thread, actually in the whole server.
you have like not even 10% of the playerbase hitting 150+ kill games but yeah its so hard to tell when someone is a good player cuz its so FREE
did you really just come in here to attack me?
blocked
LMAOOO
oh the absolute irony of this hahahaha
okay rats getting blocked too
he has literally joined in 3 conversations in the last day just to attack me personally, but sure its bad when other people tell him hes being dumb
You do understand that K/D is relative to the server right? For someone to get a kill someone else has to die. (Yes I know about assists but that's just 1 more person usually)
You literally cannot have an entire server with a positive K/D.
im talking about their kd in general that shows in the main menu not in the server in that moment
if the game is so free everyone in that lobby should have a total kd of above 2kd no?
but clearly you have baboons that sit on 0.x kd but the game is so free right
if the game is so free why do so many people straight up suck at the game
How on earth do you know? Do you check everyone's stats in a server? Because it sure as fuck doesn't display it
are we really pretending theres nobody with a sub 1kd now?
i spectate someone for a second and you can see they have 2 left hands
its impossible for everyone to have a kd above 2
They also seem to forget that many people who are p1 and above might be on the blackhawk or littlebird transport piloting.
Did I say that?
Did I even imply it?
No.
So I guess you'll most likely see a p3 or p6 with high score but no kills
in a roundabout way yes, ur disagreeing with a message saying people have sub 1kds
Stay in your little echo chamber. And just to chime in on this, it really is just a skill issue.
in a game thats soooo free, sub 1kd shouldnt be possible
That's how you took it, that's on you.
so u do accept theres a large disparity in peoples kds, and that there is in fact a verifiable skill gap in the playerbase? bcos u have been saying otherwise
the skill gap will be changing my guy.
But, the definition of skill that seems to be displayed is the "can move fast and twitch shoot", which isn't the only skill or even the mark of a skilled player.
moving fast alone doesnt give you kills? have you heard about the part of being able to use the mouse to aim and shoot?
ah yes cuz i move around i magically get kills added to my score thats true
Dude what is this take?
awh you unblocked me, hello sweety
These takes are fucking weird NGL, I have no idea where these retorts are coming from
why you calling me retort now, thats not nice now is it
from this
Moving fast alone (lone wolfing in general) does get you a lot of kills due to a certain class thats being meta rn
and this
these all seem like gaslighting at this point
why did player collision even move to a discussion about kd
bcos i said bad players are the ones asking for movement tech nerfs and people stuck on it
i mean sure, but you're really adamant on running through people and shooting them as opposed to just shooting them outright too
rat brought up "bad players" making suggestions like these
just moving does not give you kills? you need proper positioning, game sens to figure out where people will be and actual aim cuz guess what, moving fast means you need to react quickly as well as aim quickly
then it all went downhill from there
I got a 112 and 7 game on engineer last night, your point is moot. You just want medics nerfed.
you are saying "It's very hard to be truly bad at this game, at the same time it's very hard to be actually good because everything's kind of free
You really don't need to try hard to be a tryhard"
and call me a retort after i give you the same logic back like what
ermm, probably did a good job as engineer then?
other than that I just don't want medic to be able to do assault classes job like I've said countless times lmao
but the engi did an assault classes job in that moment too but thats fine then yeah?
but the second a medic does it ohno, NERF
Yes running and gunning with and mp7 and spamming heat rockets. Definitely not in a tank cuz they are lame, and I play how I want, not how you want.
yeah but that type of loadout is easy to kill if you're good enough
I've never had a problem with engi class
The top one was in reply to an arbitrary statement posted as fact, the second one wasn't an attack but an opinion on the current state of the game, which I stand by from playing shooters for the last ~20+ years.
yet again maay, den, and rat you seem to just be trying to gaslight at this point
Exactly, its not something inherent to medics, engi get light armor too, even no armor
tf did i do?
not actual arguments for the topic of this thread
yeah dont forget to block us and react with clown emotes cuz thats all you do once you realise that your arguments are useless cuz all you want is force a narrative on how to play classes down peoples throats
anyways I got better things to do than to argue with people I have blocked for a reason. Good bye.
lmao
Finally
cuz when we try to argue that skill difference in this game is actually a thing that influences these wanted changes people tried to say that there isnt such thing as a skill difference cuz the game is so free that its hard to tell who is bad player and who is a good player
I mean I didn't quite say that, you're taking it to the extreme
u literally said "its hard to be bad or good at this game bcos everything is free"
literally you?
People can't comprehend skill gap, ill tell you rn when an enemy pushes thru me I reposition or take my chances in the head on point blank gunfight, and usually win
Added collision will make the game feel worse and clunky and bring the skill ceiling lower. End of discussion
What I said was it was hard to be truly bad, but it was also hard to be actually good (by which I mean exceptional, far above average play)
Possibly language gap, I should have emphasised better
how does player collsion connect to skill?
movement techs
Because apparently only people with bad kd (which means bad skill) want it
so walking through the enemy is now a "tech"?
bcos people who want collision say that simply turning round to continue shooting whoever ran through u is too difficult
take it from the others not me
Because no good player ever complained about it. Because good players can use it to their advantage and it adds skill ceiling
I don't think anyone in this thread has ever said that btw
The only people who advocate for it and people who are too sluggish to register it and do a 180
it sucks and its totally valid to want it gone
its literally why i joined in today, feel free to scroll up (even tho u have been here the whole time i have)
I said that... but I said it was easy because I mastered responding to it
same thing with lean spamming
I'd say ya just add collision
wow look at this, ur replying to me saying this and saying it is too hard
Id say just get better 🤷♂️
I'm a good player, my kdr is 2.34, my favourite class is Support, my highest score is 6910718
Oh no tell a lie, my most played class is Engineer
Let me be clear here, im not saying any of u in here specific are shitty players.
lost my trust forever for your deceit
Isn't the entire reasoning behind inertia is that it's too easy to do 180's 💀
You said no good players complain about it. I'm a good player and Im complaining about it.
Bros contradicting himself
cant trust you, the game is so free its easy to be good so are you really good?
from mr "there are no good or bad players" comes his new hit, "im a good player"
I have a high kdr despite not using high kdr weapons (even though I think kdr is a bad stat for seeing who's actually good tbh)
Logical fallacy
why is it the only one u listed then>?
Didn't say that, learn how to read
Ahhh ok 😉
u did however say turning 180 degrees was too hard and then pretend no one has ever said that, sorry but im having a hard time seeing the value in engaging with u in good faith
If you were actually good you learn to deal with the mechanics present in the game as current, sorry but 2. What ever kd doesn't really impress me, when any one can do that very easily
what do you think is the best stat?
If a 180 being hard to do instantly which is why we need collision that means we don't need inertia because the movements are now hard apparently 
Also kd doesn't make u good in general
Ahh classic, "only bad players would complain, so you must be bad"
vs the "im good (allegedly take my word for it) so i must be right and ur wrong"

urwh @winter moat can you stop you caused such a ruckus in #off-topic
Never said that either
we taking circles
You're really on a roll for making things up
i didnt cause that ruckus, i merely took part
yes thats literally it
if movement gets a good player killed the dude will most likely say nothing or go "damn i got owned"
a bad player dies to movement and he will complain and get annoyed by it
the same is happening with zapping, no one gives a fuck unless you are bad and use it as an excuse when dying to it
also so what, im not allowed to say my piece in a discussion thread anymore bcos of one guy arguing with me yesterday?
whats zapping?
no but it's just that idw that to be happening here again
I think the skill ceiling of this game would be raised by enemy collision being implemented
it will lower it not raise it
it wont, yeti has shown hes not worth engaging with seriously
no offense i really don't think it's hard to pull off running past a person to make them play a guessing game
how
less options = higher skill ceiling somehow?
a bad player having to react to a guy running through him so he has to react quickly, turn and aim/shoot
vs
a bad player having to react to a guy running against him so he only has to press mouse1, literally free
Then you do it, and stop complaining, making the game worse off? Like why is this a hard concept?
wait joe i thought you needed to go? but you are back with clown emotes again like a child
You guys keep contradicting urselfs, saying its not hard and then can't cope with it urselfs
add enemy collision cause it buffs riot shield. end of thread
nerf moving your mouse people with good aim are at an unfair advantage
cringe reductionist take
If you know you can run through someone you can just do it and it's usually free, it also doesn't slow you down at all.
If you can't, you now have to think about how you're going to get past that person, do you try and rush, do you grenade, flank, bypass?
That's the skill I'm talking about, it's a change that forces you to think more by removing the easy option.
i mean it's not really thrilling if there was an option between taking a head on gunfight with pure reaction time vs running through them to take an advantage i'll take the latter
you think the average player would care about that. we go zoomy anyways
update goes through riot shield is still shit and 87 other things a broken now
this really shows ur not as good as ur claiming, u think throwing a grenade would be a good option in the moment u round a corner and see a guy right in front of u?
but at the same time you lower the ceiling for people that instead of having to react to someone running through them only need to press mouse1 cuz they run into them without hvaing to aim or readjust
I personally don't think player Collision has any place in a game with as many players and as small maps as BBR. Plain and simple. It would feel terrible and ruin the flow.
Here's the cope
heres u ignoring all reasonable responses as usual
namak lol
that would be so bad
U literally would be able to move on Namak, like how is this a suggestion 
C flag on construction when u cant go through any doors, hallways or staircases lmao
can't move 1 cm without running into someone
I'm honestly curious and this isn't facetious, what are you describing when you say flow?
Moving around the map, pushing corners, you know, playing the game
idk casually running through a door and then getting body blocked by 13 dudes who are too bad to take aim feels pretty jarring
Can you go into more detail? That's a bit vague
and just general movement like den said
multiple examples is "a bit vague" lmao this guy
play old district with collision 
Bros gonna create traffic jams in bbr with this suggestion
MF we gonna need roundabouts on namak
old namak with collisions even better 
You say traffic, I say a fire fight at no distance
evo meta time
Evo go brrt?
"we need collision!" mfers when it just makes the same SMGs they were complaining about stronger 
dont have to worry about recoil if ur shoving the barrel into everyones face
sigh. whether collision is implemented or not, I will still click on people's head nonetheless
I have one single phrase
Okay since u can't visualize this, let me paint u a picture. You just spawned in, new round, 254 players. You want to run to the nearest obj, u have 54 teammates in ur fucking way blocking u. U get slowed down, u don't make the first cap. One example of shit that would be
MG3 go BRRRR!
that's why it's called an ✨enemy collision ✨
it's enemy collision
This is enemy collision, enemies only. The proposed change would still allow you to pass through friendlies no problem
one day we will get it one day 😞
this is exactly the point, good players will still dominate bad players, it wont actually change anything except for contributing to killing off playstyles and making people who like them more likely to quit the game
also keep in mind this is enemy only collosion
So that example is null & Void
I 1000% agree friendly collision in BBR would suck and make the game unplayable
And would be a Bad Move
Okay fair, look at namak there is like 3 hallways. You wouldn't be able to push any of them and it would turn into even more of a grind fest
Unless u go all the way around the outside
namak has tons of flanks
bbr after it becomes road traffic simulator 📉
Yes most of which are clogged with 30 dudes
I mean, should you even be entitled to run through a held position without killing everyone first? To stop you entering they would literally need to be standing in the door/hallway
if they have 30 on each flank then it's time to go to another point
suicide c4 mains when their shitty weapon is made even worse when this gets added 
Inshallah
Pushing any small building like the ones on say oil will be aids
Trying to move thru any cap on district will be impossible
Its still quite rare for people to completely block access to an area with bodies, which kind of comes back to the skill aspect as rushing past a camped spot would require more movement skill.
If they are in a doorway (which is rare) they're behind zero cover at point blank range
Maybe, maybe not. I just see it being jarring as heck rounding a corner and just coming to a halt because 1 dude was standing there.
Kill them and move on? Theres no inertia
it feels bad and disrupts flow
You guys probably want that too, I mean there is a thread for that.. what is ur opinion?
My opinion was previously pro but for specific reasons, the changes Oki has stated fix the majority of those so honestly I'm not bothered about inertia
shoot enemy?
also unless they are in the way, they don't block you
a additional side note Explosives
Yeah i wonder if it will push your gun back like it does with normal walls
Will see
The reason I find bbr so fun is it feels nice to play, movement is crisp and there isn't bs like body blocking
Having someone surprise run through you is jarring
or even wack them in face with sledge if they are somehow still alive & in way
cant wait for dropshotting to become massively more popular to replace running through people and then having even more people cry about that and say proning should be nerfed lol
Lmao
thats what gonna happen
collision added? they find the next thing that bothers them and so on and so on until they have their perfect game while ruining it or the rest 
100% they already complain about it and I never see many people do it
Dropshotting is already a hot topic, I think a whole lot of medic players were complaining that it was OP because supports had working bipods now
bipods are not op lol what
everything else about support is dogshit let them get one semi decent thing
I know, it was a hot take
i have literally never seen a single person even remotely suggest bipods are op at any point
Bipod are not needed at point blank ranges where u dropshot that is ridiculous 😅
Haven't had anyone complain about dropshotting in my games tbh, only exception being the guy who always complains after each death on mic
Good fun
Exactly, the recoil benefit only helps at range
Even at like 150m the likes of m249 don't need bipod
There was a loooong discussion in one of the feedback threads just after the change was made
The horizontal recoil reduction is nice
Aight guys we are agreeing on stuff far too much this is a movement thread we are in here
At 100m yea
Not allowed too happen
Take me back to support feedback 😭
we need joe back, i miss the delusion in this thread and clown emotes
Nice yea, needed? Nah that thing is super ez to control, who ever started that thread was looking for any reason to remove it
I hope it gets added, I think the actual end result will be far less impactful than this thread suggests, but will add some fun encounters. By the looks of the voting in updates it's 2:1 for so it's probably going to happen.
If it is dogshit or the implementation is poor, I'm sure it'll get rolled back
Yeah for sure, also sounds like a yikes for me
yeah idk about that 
rollbacks arent really the strength of bbr
Everything I've complained about collision is about the effect of the current implementation in official servers
Cause that's hard collision
and its horrible
I can take my AP mine, run into enemies and place them without getting shot all the time
If they actually did good soft collision which prevents body blocking then I'm all for it
They've done plenty before
^ this im willing to see "soft collisions" as u fellas were calling it, but as long as u don't get pushed by other
if ur not getting shot at all it is not a collision issue, its a "ur enemies are asleep at their desk" issue
OCE only has an infantry server with instant respawn gonna be very funny when this change rolls out
Or aus i should say
Meaning they are aiming at their friends and me behind them/in em
So true, can't get used to having a respawn timer anymore too slow
The zerg rushes are goated
If people can run into u while ur aiming at them and it throws ur aim off, its just gunna be worse than it is already. Doesn't even have to push u, if ur barrel goes wonky like it does when ur against a wall it will be shit.
the 20 second cool down is really annoying if you get a bad squad spawn and get killed instantly
worse feeling
Yeye
Haha that would actually be funny as fuck
I'll winge
Fucking with a DMR user by running into him and his long barrel
Thats just another tarkification as ill call it. Inertia is the other one
If they both go thru ill just go play tarkov again, at least it has gun porn
I don't think either will happen
If they do end up doing player collision
They shouldn't add it to the event
If the implementation is shit the first impression for new players will be horrible
The game would never come back
Test it after the event
If it goes well, keep it
If it doesn't, don't keep ot
But don't let chance fuck up the one chance the game has to come back
I would be really nice is BBR had a public test env. You could access through a different client, which gets the patch a week earlier than live
Yeah
To test, get used to and provide feedback
Public test for everything in upcoming
That would be very nice
Go suggest that
Public test branch
If we are gonna experiment with weird movement balances don't do it in the week we are trying to bring new players in
NGL tho I have friends who just straight up quit because people ran through them and span about, I think adding a soft nerf (not being able to spin through people) might make people trying the game stick around long enough to get good.
if people are quitting over that kind of death they would 100% have ended up quitting for some other reason if running through people wasnt possible
These aren't noobie players, we've been playing BF since 2 and their opinion was "it's just weird"
Right
I'm more saying if the implementation is bad
Not a good idea to test that the week of twitch rivals
Cause if it's shitty then a stain is left on the games rep that will never be cleaned
Has twitch rivals ever been good?
So now ur saying to deny mouse inputs because u body checked someone? Am I reading that right?
Ah no, I'm not saying anything
it's also the week that we are expecting a bunch of new players
The point I was making is the new player experience isn't fantastic
Imagine trying the game for the first time only to be meeted with some weird untested shitty mechanic
Sorry let me clarify, I'm agreeing with you Mango
u really think making movement have worse flow somehow fixes the fact theres an inherent skill gap in fps games that can never be changed?
new players will almost always get rolled in an fps game, unless ur just giga gifted like shroud or something
The best way I can describe the term is "less exploitable"
Please clarify what u mean "soft fix" and " not being able to spin thru ppl"
Minecraft collision
you can slightly bump people around but you can't completely body block
what we currently have on community servers is hard collision
Players are immovable objects that can not be slightly moved through
By soft fix I mean making it slightly harder to spin through someone without adding a hard fix like inertia or air straifing nerf.
By spinning through people I mean exactly that, rapid movement through a group of people with zero slow down or impediment. Usually accompanied with an SMG or C4.
Okay I misunderstood
But tbh even with so called minecraft collision its not going to change anything tbh. Yes I can't go directly thru ur body, I just go around and u still have to 180 me and I still got the advantage.
Do you slide off people or does it just feel really jank?
Slow player are still gunna get dunked on, they will complain. And it just adds fuckery to a game like imo would likely make it feel worse, and not solve the problem. So why do it it the first place?
If it's just an immovable cube, that's a bad implementation. You should be able to stand on top of someone prone and bumping should have some kind of pushback.
But it's whatever Oki can implement at scale with the spaghetti code that is BBR
It's really jank
That's the reason no one has it on
Same with inertia
Some classes cannot help being slow, even non-support classes are noticeably slower.
I'm tired seeing all this arguments. I will just wake up tomorrow and still play the game well. oh well. goodnight
Night!
I don't mean move speed, I mean reaction and aim
Should probably head off too later ya'll
when a medic with max movespeed moves mach 10 and is VERY difficult to hit in cqc, and they abuse that to a point where it goes from them having an advantage to being physically impossible.
the way ive run circles around some people just reminds me of playing bf2042 with crossplay against controller players lol, theres just a huge gap between the good players and the bad ones that no amount of nerfs will ever bridge
that should never be the case.
Good night
medic isnt even the fastest class, its engi, why are u making this a medic thing randomly to something i said ages ago?
The very netcode itself favours those who engage close up and shoot first with high rpm weapons, I don't think the skill gap is quite as big as you think. A lot of people are dead before they have time to click.
That's just the fact of how the game runs with such a high player count
oh ur back to pretending theres no real skill gap again, yawn
I'm inclined to agree. Me running around u instead of thru u, maybe loses a .2 sec advantage, at most im still gunna kill u
Because medics who self heal and fly at comprable speeds are an issue too lol
Imo more so
Didn't say that, stop projecting
I'll do it with assault too bro, its not a medical problem
its even harder to track arguably, if i run past them i can just do loops/turn back on myself repeatedly while i reload/bandage rather than just going through once
still has nothing at all to do with what u replied to
the lack of collision isnt gonna stop people having circles run around them
This
Getting the drop on someone is 100% legit btw, I'm in no way trying to say it isn't.
yeah idgaf about that issue. Some people atent gonna be anle to keep up
You absolutely have a 100% better chance killing someone taking them by surprise
But clipping THROUGH people is silly, hard to counter, and 90% of the tome when it happens you cant tell where the guy doing it is at due to lack of feedback
