#Inertia
1 messages · Page 5 of 1
Everyone here would agree with this reasonable take.
BBR you can learn it within 15mins of your first ever game
- It requires some skill (especially in CQC) 2. it can work against good aimers and not against casuals occasionally (just spray them down bro). 3. Removing the cool fluid air movement would not be enjoyable for the people who enjoy the game currently. 4. The skill gap will always remain, and the main thing that always prevents casuals from leaving is lack of N E W content.
and if you cant
honestly they probably just changed to PC, use a controller
or never played an FPS game in their life
Still doesn't matter when the out come is cancerous. You yourself have called cod out for its cancer movement
That will happend if he adds tarkov inertia. But with right implementation it will be fine as in other games
cuz that game breaks animations with its movement
ffs look at new MW2 snaking
or BO1 snaking
Please stay on topic or post somewhere else.
Breaking animations AND increadibly fast turns etc etc etc
sorry we got to silly
the outcome here is less cancerous than COD
you just assume its cancerous since you cant aim after your jumping like a bunny
its actual
skill
issue
drop shotting animation, now we can all agree that needs to be fixed
*same with prone to sprint
Stay on topic
chill man

yes that is broken
Requring the player to first stand up before allowing fast movement should fix the major issue there
Because if you allow fast movement while prone to sprint then the way they do prone to sprint doesn't change
Verbal warning, stop or you will receive a warning. We're just chatting here, cmon man.
ok
Here is a video example of the problem for any that aren't up to date (credit to decimal)
oh ow
he’s going to send you to the gulag
praying for you 🤞
Wow revolutionary discovery here
Video footage to easily explain the topic to any that aren't sure what is being talked about is generally good manners
Don't need a proper animation, something small like unable to sprint for 200ms would probably do the job
skill issue
Basically what BF did
Literally sucked thru the ground inertia
I hate drop shotting in video games with a passion. Everytime I see a character proning on the ground my hand seizes up for 400 miliseconds, and in a game with such a low ttk, thats basically a death sentence. I've tried but I just cant get my hand to move my mouse down by half an inch when I see them, it's impossible for me (and others) to do. DROP SHOTTING SHOULD NOT BE A THING.
Weird
this is why we need inertia
To #game-bugs you go
New pasta just dropped.
did the thread get revived again because of "unga bunga i cant aim skill issue?" 
I'll be honest, at this rate if this was in the feedback threads a lot of people would been told that ain't used in these parts
💀
@sly crest smh... ruining starmanks legacy
Ligma
Hory shet
fucking decimal showing top secret tech to normans
the main thing that always prevents casuals from leaving is lack of N E W content
Average movement addict brain thinking everybody else also needs to be stimulated every 5 miliseconds to not drop the game 🤣
Buddy casuals don't give a shit about new content they can't even tell what new content is
My actual casual friend asked if Sandysunset was a new map the other day

Not really, he just made a video where the movement is shown from a 3rd person POV, which is handy
And that movement anyone can do
Takes 15mins to learn
A single match
When other games are more against the player forcing you to do strange combos to fuck up animations
The skill here is peoples aim
Which you should know how to aim
Specially in an FPS shooter
Also
If star says don’t nerf movement
Then he means it
He knows nothing
Same with you
I foundout about dropshoting from decimal video. So I dont think so casual would learn about this in game
Dropshotting has been in gaming for over a decade…
And
Which is just a single button
It is. But casual never would findout dropshoting unless someone told them ingame send them tutorial. I'am not talking about you
Dude
You die once to someone drop shotting
It’s easy to figure out how it works within the first death
Unless you have some learning disability
Never because my spasms are too strong
Which at that point
They’re probably drooling all over their keyboard or accessibility controllers
Fuck even they could learn it with a foot pedal ffs xD
WHY DID YOU CHANGE THE SUBJECT IN THE FIRST FUCKING PLACE
I replied to you
Is it suggestion about drop shotting
inertia thread truly be entertaining
You should never create a suggestion ever again
Doesn't matter if anyone can learn to have a seizure when running, It still requires no skill and is countered by a skill, which makes it stupid.
You claim skill issue every time i send a clip of someone abusing movement, yet you fail to recognise that it's one sided movement which only works against casuals.
If a casual wants to use that movement against a non-casual then they gain nothing from that movement as their opponent isn't a casual.
It is movement that ONLY WORKS AGAINST CASUALS.
You say movement works against casuals
Ok try bf4 movement tech and come crying about that
See the difference
How against casuals that shit is vs this game where anyone can learn
Aiming is a thing that comes to you with time
An example of a game that doesn't receive love from the developers
Your never gunna be level 1 and be like the pros ffs
games doing great why do you ask
trying to steer the away from the topic #56754
Like your thought process on this is absolutely brain dead if you think the current movement is against casuals
Vs what other games have
lmao everyone knows about dropshooting
I play on origin
people who have played a god damn fps they gonna know about dropshooting
don't act like only top level +999 level people know it
Fuck you play 15mins of BBR you’ll already be a parkour god
So add around 7k on pc
Then it’s just settling in the aim which doesn’t take long
By level 50
You should already have hang of the game
If it happens to them a couple times and they don't learn, then they're the only ones to blame. But I can't disagree, a more helpful turorial teaching mechanics would do lots for newer players.
Things like showcasing how to jump off buildings into windows and such
ill have to be against this one
took me around a prestige to get the hang of the game
It’s actually stupid saying that this movement works against casuals when you look at any other game with movement tech
Those games are harder for casuals to learn and copy that movement tech
Exaggeration of course
But also depends on the person
game needs to have a proper tutorial section
New leveling yeah
Old leveling no
been saying this for ages
everyone is different ❤️
What aspect of the game do you think took the longest to learn? For me the maps + map flow 100%.
in the long run definitely
Every time i send a clip, where someone abuses movement and they live, you say "Skill issue".
Casuals play games for fun. They just want to have fun without needing to spend hours upon hours in aimlabs. They will instead play another game.
Every time you say skill issue it just goes to show that the movement that requires zero skill to abuse requires skill to counter.
So if you have a person with skill against a casual who attempts to abuse the movement, the person with skill will win by default.
If a casual however goes against a casual that abuses movement, the outcome will not be clear. As you can counter a casuals mediocre aim by abusing movement.
but imo if we talking about the fundamentals its definitely the movement
i remember moving so slow when i started cause i was just vaulting over everything
making it feel like a milsim
teach a casual to abuse the system ez
Explain how it goes against casuals when most people can learn the movement in a single video or match
Explain
💀
I literally did in my text 
Aim waaaa they can’t aim so give them a gold fucking star
@austere sierra can you read
setting the bar too high for the movement addicts
Or you are high on weed
best idea
add movement physics so I can abuse the noobs more
@austere sierra you can talk here when you are sober
Dude do you ever have anything useful to say or are you just gunna waste our air?
he aint
I mean if half of the community says they might leave due to this
That should be a wake up call lol
Ffs even robo would quit if this shit was added
its either gonna be, lets kill the non-recon class more with punishing movement physics, or make everyone do bhopping, wall surfing and sliding and shitting on noobs more.
No skill movement counters casuals aim.
Aiming skill counters No skill movement.
Casual movement abuser vs non-casual aimer, will result in non-casuals win because aiming skill counters no skill movement.
Casual vs vs non-casual movement abuser, will result in non-casuals win, because non-casuals movement requires skill to counter.
after that update im gonna reverse bhop into my enemy's sniper's location so i can blow their brains out at that point
Half?
Just say you suck at the game already holy
Who the fuck is half?
if you add skill to the movement you make casuals be shit on
They already get shit on
The dipshits who can’t get more than 20 kills liking this post lol
Can either of you read the text?
so you want to make them get more shit on?
r u sober oxi?
Don’t casuals get shit on in other games too?
I want the movement not be so anti-casual
yes, but they atleast learn from failure
here they don't care about improving they just want to make mechanics around themselves, or make unsober ideas to be implemented
if you change it you surely will make it anti-casual
Please read boris
I really hate doing this, but this is a definition of an Ad hominem, boris please make a logical argument that explains how the movement isn't only abusable against casuals
You can debate this while being polite, no need for any jabs at each other.
movement is not hard rn => casuals can get a hang of it more easily == movement is casual friendly
we will be polite mr.Snoman
How are casuals supposed to counter the movement?
aim shoot kill
Just because you can abuse it yourself doesn't make it casual friendly
so what
you want some fucking snaking shit from COD that only high level players have
Lmao no, never said that
that casuals will never be able to replicate
hmm well its what youve been implying this entire time
I have been implying this entire time that the current movement only favors non-casuals.
again
Casuals can use it against other casuals, but cannot use it against non-casuals
any casual can learn the movement in 15mins
faster than aiming
Who will then use that movement against the casuals
wait for a great oppurtinity when the sweaty got his rounds you put a hole into his skull
casuals v casuals
hell you barley even see people play like that half the time anyway xD
you have maybe one squad max doing that outta a entire 254 player server
who says the casual just
wont go to that area anymore
wow
imagine
Casual vs non-casual abusing movement is in favor of the non-casual because to counter that movement requires a skill
It is not a skill vs skill.
It is a non-skill vs skill
its a horrible clip to say the least lol
and again
gold star for everyone mentality
I admire your perseverance in trying to communicate with the mental equivalent of an amoeba
The movement guy only got 2 kills in that clip and most likely died after cause he c4ed his own face lol
So you are saying that literally every game currently on the market that is popular is bad because they have slight inertia to prevent no skill movement abusable only againt casuals?
Because any popular FPS you can name has mechanics in place to prevent exactly the type of simple movement abuse found in BBR
Counter-Strike obviously the most casual anticompetitive game ever
no
most of those games have broken movement that fucks animations
look at COD BF halo apex
ffs
use your goddamn head for once in your life
how is it that simply pressing WASD space
is fucking against casuals vs needing to jump crouch at a specific frame do your little 360 hit a specific button combo with sliding
just to glitch a hitbox
most of the clips he sent are just smooth brained people
Because to counter that no skill movement abuse only possible due to zero inertia or systems in place to prevent that requires a skill to counter.
You keep saying skill issue to clips where no skill movement is used to counter aim.
Casuals don't have the aim nor are they interested in spending hours upon hours training in aimlabs to counter that no skill movement.
Non-casuals can counter that no skill movement.
So when a casual uses that no skill movement against a non-casual then the non-casual will kill the casual.
But if the Non-casual abuses that movement on a casual, then the casual is the one in trouble.
A casual benefits NOTHING from the movement abuse meanwhile the non-casual benefits a lot.
Why do you keep trying words
have you considered a diagram maybe
Was just thinking about doing something with paint
it is a clear skill issue tho
gold star for everyone mentality
But the casual doesn't benefit from movement abuse
You say "they can learn it in 15mins" but it isn't useful against non-casuals
your fucking higher than me
then again
you do have the high horse due to oki calling you out on devcasts
Jesus Christ
Once again not attacking the argument
Can both of y'all STFU
But the person
again its legit just a give a gold star to everyone mentality
So every popular game is bad because of that?
Every popular game has little inertia
you understand
they have movement tech right
people still whining here 💀
ffs you didnt even know BF4 had movement tech
then you were like
oh i never knew it was that buggy
Nothing is gonna happen at this rate 💀
if logic had any value 
like stfu and go back to your goddamn excel
virgin activities
Once again, Not attacking the argument, but the person behind it
Just one thing I want to know
gold star for everyone activities
who will quit the game if they add inertia
Depends on how much is added imo
I want so much inertia I fly off to the moon every time I jump
A tiny bit, maybe a few. A lot, a good chunk
Basic inertia found in majority of video games is not going to kill the game
Shown as how other games have it yet aren't dead.
I want so much inertia you can't stop moving once you start
Tarkov is not what we are looking for either
ive asked a few people personally
if they havent quit they will due to it
robo as example
but you also have to think about all the people who left that might come back and be like
why the fuck is movement so janky now then fully put the nail in the coffin for this game
hell even our fav jukebox
(only enough to not allow spinning and maaayyybe to kind of mellow the effect of prone to sprint)
sounds like a win to me
You mean, "I have asked people that have very similar ideas and mindset as i do, have agreed with me"
funking hell this thread
no ive asked around multiple people
thats just one im bringing up due to them saying it before in a public setting
you cant run
people here need to add some inertia to their lives instead of yapping here
bbr has a bad apple played on it just pack it up already 
Bet nobody asked the eighty thousand people that already left lol
updated % earlier today and it's already bigger
ive asked a few actually lol
so why even bother and do something more useful with ur time
fix something that isnt broken!
Tryhards dunking on them and no updates
break it even more
i would not be opposed to a little inertia in the air as a way to nerf the air spinning you can do to dodge bullets.
this does not mean i want movement that feels like bf for example but is still very fast and responsive but makes movement a bit more predictable
(i hope i don't have to explain why *effectively random and fast side to side movements in the air are an issue
*for the shooter)
This is a loose loose situation. If we don't add inertia then most likely the "sweats" will leave, if you don't the "casuals" will leave
Except all it takes is one look at the scoreboard on any match to see how much you have of each group
Oki needs to decide what he wants to do with his game
What will we ever do without the five 100KD people per server oh no
Whether it be a arcade shooter or milsim
well remember
THE MODE RIGHT NOW
Adding basic inertia doesn't make it mil sim
IS CASUAL
I mean they're adding the milsim mode so obviously he doesn'T wanna pick lol
milsim is when bullets make you ouchie
Are most video games considered hardcore because they have basic inertia?
It was rumored, so likely not anytime soon
oki said in the past TTK wont change from hardcore and casual
it's not like it can go any lower lol
you really are dumb as a fucking rock
What blu is saying above sums it up pretty well.
please think about the meaning of that word
tetris is hardcore
1 tap head on every gun we playing r6
Gl getting them to read it
most games only have one type of mode
unless were talking COD which removes HUD/quicker TTK
not counting other gamemodes like TDM to DOM
but hardcore to core
t1 isnt real 
By your definition, adding basic inertia makes a game hardcore, then every mainstream game is hardcore.
titanfall is casual because it had autoaim pistols
haha funni smart pistol
it will gonna push away current players
dont get me started on that gun ppllleeeaasseee
actually you know what
if people have this much skill issue
let the game play it for them xD
fuck it no user input
rpg heat:
YES!!!
oki i think you messed up
you made an FPS instead of a tower defense game!
plz fix
why tf would you need to ever use aimlabs 😂

i tried aimlabs for 5mins
uninstalled it
better off using TF2 as an aim trainer
or your fav FPS game
i suggest get to the orange door btw!

or just play the game and build out your skills while playing
instead of doing gridshot 24/7

Or you know, go play another game where you can just have fun instead of spending hours upon hours just to counter no skill movement?
that wasnt even at you 
forget it
you play the game (easy to learn movement) > you improve, rather if you ever played a game from an inertia enviroment or a highly parkoury game, you don't need to even relearn any new moves, same goes for causals, the movement is not rocket science that you need to study for years to be decent.
dude, you don't get it , inertia feels real good in other games. Plus do you reallly need that big of a crutch ? Dude you are just having a seizure with your mouse, dude you have adhd, dude you have parkinsons aim, you have < insert nervous disorder > while others like me don't
I know im the greatest artist known in the long history of humanity
Da vinci aint got shit on me fr fr
You see how in this masterpiece, movement only counters bad aim?
Casuals have bad aim, because they just wanna have fun in video games
Instead of

Bro just proved nothing
why you pulling me in i quit because the game is just shit in every way
^^
Casual vs non-casual abusing movement is in favor of the non-casual because to counter that movement requires a skill
It is not a skill vs skill.
It is a non-skill vs skill
for someone who himself says to be a casual you cry a lot about changes that are going to effect the game in the long run
which will affect players who plan to stay around longer than you
we already seen the mess with attachments, for someone who claims to know a lot, you know jack
I'm not a casual, nor do i need to be to make observations regarding current state of movement
why is this guy obsessed with rewarding players that cant aim by nerfing movement so it ruins the game for the whole other playerbase? 😄
REALLY not that hard to kill people who zigzag or have "seizure" as u may call it
its a whole skill issue 
Long term consequences should be positive considering that there is going to be "something big" coming, which would probably bring back some players. But if the state of the game is the same cancer it was when they left they won't play the game
Lets just say that based on the values found in #dev-wip oki managed to achieve relative variety in the effects of attachments, but the drawbacks seem to be a tad bit too much.
Oki succeeded in making relative variety, but failed to make attachment drawbacks more reasonable
I'm becoming convinced that even good aim doesn't counter the movement tech. Sometimes it does, but it's no sure thing at all.
Can't out-aim movements that change faster than human reaction time
horizontal recoil moment
WE are back
Hello
@clear hinge exposed buddy
Official dev confirmation this is dumb
#1170730270492721253 message
That's what I'm talking about
me
You poor soul 😭
Easy, after getting up from proning or turning more than a total of 360 degree within 2 seconds you get a movement speed penalty.
Problem solved, next suggestion please 😄
They unlocked it 
Time to lock again then
shit show 2 murky boogaloo
Honestly, if you can sift through the shit this is one of the funnier threads.
Pls no
We know it will be
this place going to go wild when mods are sleeping
should just lock it now
to prevent that

Cringe movement addicts trying to game the system to silence what the majority wants
Tbh it looks like they have skill issue
Don't kid yerself, I play support and that ✅ to ❌ ratio is pretty even.
Controversial, yes.
Because they need spasm to win
This is the correct take tho. I'd say 720 instead but yeah
Not when you consider that tryhard movement addicts are more likely to be overrepresented than casuals on Discord
I think there's gonna be a bunch of casuals who'd go "Hmm this game doesn't feel as slick no more... Time to go elsewhere."
Predictabo
Maybe not! I just don't want big inertia specifically.
It's all a plot by Big Inertia to sell more physics
First they ask for Inertia, then with their foot in the door they see all the knock-on movement tech inertia unlocks and call for slower acceleration to hobble the inertia techs... and pretty soon it'll be CS:GO movement! (aka no movement)
The real skill issue is not being able to adapt to new mechanics
plus you can learn like all of the movement from that one decimal video
yes you can learn all the "movement tech" from that one video but that's just shallow af, if a game is this movement focused, it better have some deep and skill based mechanics
ok lets add wallrunning and sliding then 👍👍
imagine how crazy it would be sliding all the way down wakistan slopes
*falling down wankistans slopes
tbh i'd rather take sliding if that means air spinning is no more and the warping known as prone to sprint is gone
sure i think the prone to sprint animation is stupid, especially when you spin
that one isnt even a movement thing its just hitbox manipulation
People should be snapping to standing when they sprint from prone.
lemme just warp through the ground, you, the wall and then contourt my body while standing
Finally someone made this suggestion: https://discord.com/channels/303681520202285057/1175864269187854496
Noooooo, impossible
Yappsters
what happened here
inertia thread
and it shall keep going until the end of days
inertia thread
inertia dead
gg
inertia is dumb
^TrueTrue
oki doesn't know what the game needs anymore
Oki knows better
doubt
Why
because adding inertia is not a good idea nor does it imrpove the game
its just milsim shitters that are mad the game isn't more milsim like
ok, ill add you to my nickname after
was like 40 about 3-4 days ago
Oki covered inertia in dev stream so it made people who didn't know about it know about it
This is before the latest dev stream
But it was fairly stable at like 50-60 No(s) than just spiked one day by a +20-30 (for reference of fairly stable ; the 2-3 days prior weren't like large increases or anything, like 1-2 a day at most to my memory)
Dunno
than calmed again, than another spike
Maybe some people changed their mind or something
well you would've saw the yes go down in that case
I am more curious of those who have voted, are we all on the same page of the kind inertia in mind or how many various kinds & such
imagine letting 100 people decide the fate of a major mechanic
So anyway
yeah I think its best to keep inertia for the upcoming milsim mode
which kind of inertia
"inertia" =/= "inertia"
Imagine movement abusers downvoting inertia and prone to sprint threads....
Oh
Imagine my shock lmao
soyjacks want to keep their smg, medic, flying across the map loadout
hiya
snoman no longer mod? gg
gg
free at last
as long as this and the prone shit dont get added idc about the other random shit
#off-topic message good enough of an explanation here
everything else would be nda and I'd like to not have oki legally own me or whatever.
just dodge the nda and fake your death 
so indirectly that also means no plans to hire more devs anytime soon
that aint indirect 💀
Oki said it publicly, that's what I am referring to.
well whatever the case, it's not good
Sadge
Can there be a single thread about inertia that ISNT derailed to hell and back?
I get it, some of yall don't like what might happen if you let people actually discuss the proposition in a civil way, but if you're so insecure about how popular your own opinion is...
Like really, any thread about movement shows up, starts to have some decent back and forth and then it's suddenly
- "Lmao skill issue"
- Casuals want to destroy the game
- Guys they're literally gonna turn it into tarkov
- Random ass memeing and spamming stuff JUST to derail the thread
What is your take
I’ll hear this out only bc I have an hour to kill
Tell us
I want to know
I think it would do the game good to have some mild form of inertia
I don't mean anything tarkov ice skating whatever
I mean the stuff that anything from cs to tf2 to even titanfall has
Even the most movement based games from casual arcady to competive have had some form of inertia
And it's for a very good reason, it reduces the randomness and potential for frustration when targeting people by a huge margin
At the moment the reward in spamming direction changes is incredibly good for the effort it takes, and the effort to counter it with aim is higher still, THATS why even very movement focused games have some small amount of inertia, because it allows proper target leading and acquisition to counter extremely erratic movement at least to the extent that you can aim better than they can move
It's not to reduce the focus on movement or make the game less of what it is, it's to do one of the things that most reliably increases the consistency of target acquisition in any game
Halo, counter strike, basically every cod, all of battlefield.. the list goes on, ALL have some form of inertia, because it helps keep aiming from being random and frustrating
I agree with this take
I'm not against inertia if it's mild
But I don't want it to interfere with me trying to parkour and shit
And that's the thing about inertia, when it's done well, you don't notice it's there, and that's the issue here, when people bring it up, there tends to be an assumption of scale because people only remember the cases of inertia when they do feel it
My entire suggestion is mild inertia
Even said it himself, it’s a skill issue. If you have a problem hitting someone spinning you need to get better at the game
It’s as simple as get better at the game rather than slow it down
Really all it takes tbh
well the argument is that it takes little effort (no skill) to get very good results
Inertia does not slow anything down
And skill issue isn't the thing, it's balancing
The reward of movement spamming is disproportionate to the skill it takes to do
What would inertia do other than slow me down
Also what needs to be balanced spinning your mouse in a circle?
Have you ever played any other game?
Inertia isn't top speed, inertia is "people can somewhat understand where your character is going"
It doesn't slow you down one bit
Bro what are you on about
Titanfall has a mild amount of inertia
Do you think that game is slow?
No, but also a game where you can sit in the air by moving your mouse
So your point
Is invalid
Hate to say it
I'm actively losing braincells here
Jesus
@sly crest you are sleeping?
Initial claim btw was wanting to have a conversation back and forth
It was, but you immediately hit a argument that had noticed to do with "game too hard" with skill issue, and proceeded to misinterpret half of my points
Current movement is not balanced. Just because everyone can use it doesnt mean its balanced.
Just look back at the old pre-nerf vector, anyone could use it, but was it considered balanced?
Just because something can be used by everyone and their mother doesnt mean that it is balanced or good for the game.
Oxygen what level of inertia are you even talking about
Cause I'll change my vote if you mean extremely mild
But I don't wanna be slowed down by just moving normally
Nope
Battlefield do be good
What FPS games have you played?
None this is my first one
If I wanted inertia like battlefield I’d just go play battlefield… I think someone already said this
they did
Ill send you a clip when i get home (about 15 mins)
Aight cool
^ sitting at desk btw
In a bus, from work to home?
Tbh i want small inertia and tarkov or arma inertia is too far btw
I dont have my material on my phone
“my material “
My clips, sorry
Can you not use your words like a big boy?
@frigid shale You have read my suggestion right
qhar
Yea, I just don’t like inertia at all tbh
Makes the game feel more realistic than it needs to be
Been my point this whole time
If we add tarkov inertia
I genuinely believe if normal run of the mill FPS inertia got ghost patched into the game 90% of the players would not know anything changed besides "wow, did they enhance the hitreg?"
Proof to back this up?
as fun as it is to do the funni spin mouse with medkit move I can imagine how annoying it is to the 3 people shooting me when they are losing a gunfight to someone who doesn't even have a gun
Inertia isn't exclusive to realistic games, inertia is in literally every FPS
The fact that most people don't notice games even have them in the first place, unless it's something like squad inertia
That is proof enough
It does though? People seem to just gloss over inertia in a lot of games and that's generally a sign that those games did it well
Good inertia is like good cgi, invisible
Trying to catch up with this hot topic. What did miss?
The fact that you'll have people say we'll "lose our movement shooter focus" with inertia is pretty indicative of people's inability to realize even those games have inertia
I’m not saying that, nor did I ever
Oki saw suggestion
Not talking about you pal
More like you nitpicking everything people say and then ignoring the parts you can't nitpick about
Nvm I just remembered I played val for like 3 days then quit cause I hated how much bloom the guns had if you were moving
Still waiting for a example of your inertia
Again, battlefield has good inertia, cod has good inertia, hell the new doom games have some too
Good example irl would be if you wear plate carrier for first time. Quick peaking and leaning around the corners would feel a bit odd. Then you get use to it after few hours.
Literally 99% of games isn't a good example for you?
You really guys want that?:D
doom eternal?
It does right? I remember it having from playing a few hours but it's one of my more iffy examples, the older dooms i would be more sure about
Yes the game with jetpacks and no fall dmg has good inertia
I haven't played doom in awhile but if it did it was extremely mild
It does, your point?
I think it is good example. https://youtu.be/xgRW0vcxdLk?si=Ua-wKe07s_HoIZsn i know scum is rewlistic but still make it 0.5x like thet and it will be fine
SCUM features a dynamic inertia system that affects all movement types and takes into account a wide spectre of parameters.
https://scumgame.com/
https://www.facebook.com/ScumGame/
https://twitter.com/ScumGame
http://steamcommunity.com/app/513710
https://www.reddit.com/r/SCUMgame/
That's not a problem, that's good
A game with that much of a emphasis on movement I would hope have good inertia, it’s relative to the ammount of movement the game provides you with
First version was good when it came out
This game is a cartoon voxel shooter that was made by a group of <7 people
And has like Roblox physics
Why do we need inertia
People forget why the first bought this game bc it was a goofy looking battlefield remake
Roblox physics?
Have you seen our bullet calculations
My brother in Christ
That’s math and a computer calculation
And physics
Maybe a little ballistics knowledge
Can you please not show bad examples of inertia we want 😭
I bought this game because It seemed good
If you can't give it the consideration it deserves as an actual good game that's on you
Some roblox games are made by 10+ people
And have inertia
Thats bad example?
And have more inertia than BBR
And has inertia: )
People lack a ton for that. Tho do they need to know every detail?
I would kill myself if we got this in bbr
Starting to think these people have no idea what inertia is
That is attrocious
No
They have computers for that now
Still doesnt help much
Yes, example needs to show exactly what is wanted and not "this but 0.5x less"
Staring to think YOU don't know what it is
Inertia isn't just tarkov levels of Inertia
Inertia is any Inertia from mild to heavy
Ok sorry 
it does because it makes sense for the game it would make sense for BBR as well because it's way too easy to move like a raging bunny running across it's pen.
Only roblox game with Inertia is frontlines 
But like five core devs is still impressive
I don't understand why big games like phantom forces stay on Roblox which is such a limiting platform and game engine
At this point they can't really move out
They've settled all their infrastructure
Would require massive reconstruction to make the game somewhere else
You can't make a 180 in real life and still hold the same speed so why would you be able to here?
- Because it's a video game it's not real life.
- Just because other games do it doesn't mean BBR needs to do the same.
- Note it's a Casual game and not a Hardcore game, where as games as Tarkov are Hardcore since more realistic inertia is applied.
- It's not easy to code in inertia if you are relatively new developer (7 years is a novice to my beliefs) especially when you are doing it by yourself.
- It requires a lot of rework of the game which is liked and disliked by the community, it's eventually up to the Devs (Oki) to make a decision on this.
- We are sharing an opinion here facts are different based on all the arguments.
Wrong clips lmao
L
Here are the correct clips mango
This looks like GTA movement which is the absolute worst part of that whole game series that always makes me want to alt+f4 in any context that involves combat because it feels like you're fighting your character
IMO you should always come to a stop the instant you stop giving a movement input (at least on the ground)
That slidiness at the end is just the worst
That's why i said it's a bad example
So inertia would just nuke drop shotting?
No
No, you would be able to still dropshot
Battlefield movement feels more natural
^
Nah, that'd be a whole different discussion
This is pretty good, you can really tell it's just a fraction of a second, unnoticeable to most normal non-movement addict players
Aside from the sliding stuff in newer games
I don't know man it doesn't look very fluid
Closest thing to compare this game to tbh
It's just the 100% speed conservation during instant turns that makes the movement bad
far from it, battlefield has more buggier shit tbh
BF4 inertia was honestly really good, the netcode wasn't 
Which one?
So in your version of inertia you wouldnt be able to do what you did in the 2nd clip? @sly crest
vuzu, ruzu, zuzu, slither etc
Ahh. Bf4
You would be able to do 180 turns, but you wont' have 100% of your speed while after completion
Yea the movement was a little buggy in 4, but still fun nonetheless
Well, I also don't think "turn 180° and instantly shoot off in the opposite direction" should be something that is allowed to happen fluidly
Like there is a reason every FPS has at least basic inertia and that is movement balance
Honestly, balance aside, it just looks jank as fuck when that is allowed to happen
Also true
You can 100% bet that people would be mocking the animations in any major FPS if that was allowed to be a thing lol
Like if basic inertia was bad, then why does modern BF, COD and other games have it?
Tbf, they did have more avenues of movement, so if you add inertia you need to add other movement options
"If I wanted a jump button I'd be playing cod"
that's true
if we did get even slight inertia I would want another kind of movement
sliding would be cool
Current state of movement wouldn't allow for anything more as the current is already too much
Sure, let's add grabbing ledges so we can do funnies on Waki bridge
Parkour mechanics my beloved
Guys I would like to have 5k message
alright @charred hatch we're done here wrap it up
5k messages for what, there is no value on these messages?
titanfall actually has quite a bit of inertia, but the double jump lets you change directions rapidly so it makes up for it.
if inertia is implemented i would like to see less inertia than titanfall
On the casual/hardcore thing, I'd argue inertia does help casuals in the sense that newer players or players that don't really try and abuse current movement can suffer greatly to those who do
It's a thing of this almost "hidden mechanic" that isn't well explained and is much harder to counter than to apply
It's less of a skill issue and more of a overly tuned meta tactic that can make life frustrating to newer and casual players, and to some extent, the playerbase in general
The thing is, "has mild inertia" is still inertia
I don't like the notion that whenever inertia is mentioned, the assumption is "tarkov"
100% agree with
for that heckin internet clout 🤓
A quick fix of turning X degrees in X milliseconds breaks sprint would resolve 90% percent of issues whilst still allowing air-straifing and being much easier to implement than full inertia (with the relevant animations it needs)
That's just janky
Oh yeah I have 5k messages on a Thread I am internet celebrity
ahem you are assuming friction or other external forces.
Both angular momentum and linear momentum are conserved in a closed system 🤓
It's usually people that struggle with tracking
Instant turns at zero momentum loss are not good
Aimlabs won't help with your skill issue
Yes in funny blocky game, not in milsim
There is no movement balance in this game
Neither are many popular games, yet they still have it?
We aren't in space here
Explain that atheist 
in terms of inertia level i would like to be able to jump out of a building and 180 back in, but not much more than that. so the amount you can turn midair reduces over time until you can't turn anymore
There are far worse techs in popular games tho
Who says we aren’t
Can we not go that way? This has been argued to hell and back, literally all of cod and battlefield has inertia, even funny stoopid movement game TF2 has it
In fact TF2 would break instantly without inertia
I mean, other games have it where jump instantly breaks sprint, that's not uncommon.
Let's combine space & ice movement
Battlefield literally lets you fly now tho
Do you refer to sliding etc?
All those are irrelevant to the thing being suggested
Basically the same thing. No/little external forces for either
I mean, I'm on the record saying sprint should be broken by pretty much any action
The point is that modern games have inertia to balance movement, not weather or not their other movement tech is good or bad
At the moment I think it's only stacking mags and shooting
Ok dude
shit blew up again, nice
Yea but it's good discussion
I genuinely Hope this does not get in
Why not?
The current movement balance is bad
I'm with Star, I think if it ever does get in, 95% of players will notice no difference other than better hit reg
If anything you dont have things to deal with It, not the movement itself
And the other 5% will only notice when they're trying to be extra sweaty
the proposed change will literally only change the air mobility to the point where spinning isn't viable
You mean, there are no ways to counter movement or that we don't have a solution?
Julgers is the enemy
Nobody is here for that
Irc you dont slow down while being shot at right
Nope
You indeed do not
You dont
Thank god we don’t
You don't slow down for anything unless you hit a wall
Ahh they move slower because their ass hurts yes
Maybe they hit hamstring or something
I mean, if you manage to being hit while midair, stopping movement there would be and okay thing, adding ONLY WHILE BEING IN CQ on top of It, or that would be a bad idea?
It’s also surprising to me that people want inertia but no one bothered to formally define what intertia means in a game like BattleBit
We did, but it got buried in the thread
Of course…
Yeah, skill issue, insults, etc take a surprising amount of text space
It would be adding a rapid acceleration/deceleration to movement including sharp turns, the amount of which is entirely for Devs to decide.
Got buried under the amount of slippery slope drama on how "inertia will slow down the game to a crawl"
Air strafing irl isn’t a thing at all but Im assuming you define inertia to counteract it?
I think the argument wasn't against air straifing directly
inertia in battlebit would be dumb and would be a fundamental change to the game
just get better
Thanks
there come the carefully constructed arguments
But more spinning associated with it and regular turning, and the fact that it was sort of "free" which has enabled this spin meta
Air strafing would get affected to the degree, that it isn't just instant 180 turns at 0 loss.
You would be able to do them, just not have 100% of your speed
So it’s basically angular momentum
Iiiish, but yes
The scale of which I have no idea about, it needs to hit that sweet spot
Maybe? I'm not entirely sure on the definition of that
its already at the sweet spot
But only testing will show how much/little that would be
if yall want to play battlefield go play battlefield
I don't like their guns being not accurate to the slightest
2042 i mean
It's like it doesn't matter how good my aim is, it's just innaccuracy to nerf me and anyone that can aim
lots of casuals with bad computers maybe can't play that?
so go complain in their discord instead of trying to make the smaller game change
But i like the smaller game more
@sly crest angular momentum in this case would be conservation of movement, IE you can't turn a corner with the exact same energy you use to run in a straight line as you need to redirect your momentum
I'm not going to reward AAA makers for releasing a broken mess by playing their game
you could go submit feedback to battlefield and then like that game more
Nah cheaper to make the devs turn the game I already paid for into the one I never would pay for
give us bhop and slides 💯
Rip my 60€ 😭
Hey come on, this thread was going well
And bear sex
yeah because it was an echo chamber
🤨 📸
"If you want a jump button go play battlefield" is how you sound like
99 out of 100 fps titles, old and new, casual or hard-core, arcade or milsim have inertia in one form or another
The reasons why have been outlined in this thread profusely
For comparison, many (many) modern games massively overtune inertia for that (((realistic))) feeling and it's kind of awful, which is where I think a lot of the hate is
I can explain
Basically the momentum of turning times radius. If you conserve/fix this, then you are basically getting rid of air strafing, because it would mean you can’t start turning while in the air.
You could also not fix it but “somewhat” fix it to still allow air strafing but make rapid turning all of a sudden harder.
so why can't this be the 1 FPS without inertia for the people that like it?
I think that we could get a mix of, BF2042 ground movement with BF4 air movement,
See the example videos where you can compare inertia .
why does it have to become the 100th FPS to have inertia?
nah bbr ground movement is fine
you have 99 other FPS's to go play with inertia
WHy does it have to be the 1000th FPS game?
We are here for a reason
(it was never for them at this capacity)
Add a direct coefficient between turn radius and player speed
Implementation is the dev's problem and nobody will really know what the final feel will be until the change goes in so such mechanistic specifics are irrelevant at this point
254 players, fun and rewarding gun play, and very community driven QOL
idk what to tell you, just play better
Turn a little, negligent speed drop.
Turn a lot but slowly, negligent speed drop.
Turn a lot but fast, rapid speed drop.
Have you seen this thread? The discord is already more skewed towards movement, If you look in general(reddit, in game voice, etc) there is also a great amount of people that don't like current movement
Hell even here there's more traction pro inertia than against, besides the few people screaming skill issue at a balance problem to pretend it doesn't exist
They’re important because if you mess it up you get really bad movement
community servers have an option to turn on inertia but no one liked it so none of the servers use it
people don't want inertia
that isn't inertia.
You*
you guys do and you think everyone else does because you exist here in a echo chamber
Faster to iterate on actual testable change than imagination
What kind of inertia did they have?
"People don't want inertia" - person on the thread where most people are saying they want inertia
Such a big change warrants a test server tho
Agreed
don't pretend it is, it's a complete removal of air control
I have only seen disabled air strafing on one dev stream
The only people in this thread are mainly people who dont want inertia, that doesn't account for the people who do want it
Yea 100%, this is the kind of change where if done incorrectly, will kill the game.
126 v 109 is simple brain most
Why are people even engaging the obvious troll
I’m pretty sure that was a misunderstanding and Oki ment air strafing when he said that. Disabled air strafing is basically an extreme implementation of intertia
I think Oki thought no air strafing == intertia
Yea, unsure why
Which is why it should be properly defined if it’s proposed to Oki again.
no def not lmao
or if he did then 💀
Oki also thought 12 seconds of being spotted was short, he clearly is not the best at understanding FPS game design
he does like to do a little trolling every now and then
TBF inertia is interia, if Oki think it's something else then IDK what can be done about that. Unless it's a language barrier thing
That's what i'm thinking as well (I think that's what oki thought it meant)
I am the lone hero trying to save BattleBit from destruction at the hands of the skillless.
🫡
dude
Good luck in your mission
Video examples like the ones previously posted
yeah thats why you want inertia
what is brain
Where's that guy who was openly modding BBR, I wonder if they could add it in as an example to a local build
That would be Muj
But I don't think he is modding it anymore
@sharp portal Get your ass in here, we are using you for inertia testing ❤️ (Or is that even possible?)
💀
If you don’t explain to him what it is that you want him to implement, he will just assume it’s the same as disabled strafing again :P
Free movement is low skill.
It's incredibly biased towards fast loadouts.
It's brainless play.
Anyone can do it with very little practice.
You don't have to think about positioning at all.
It is incredibly difficult to balance around.
Inertia-less movement is enjoyed and defended by low-skill individuals.
doesn't he have a troll feedback team for that sort of stuff?
so go play the milsim mode when it comes out
I don’t think it’s easy for him to mod the fundamental movement of the game tbh
I don't want this to sound insulting and I very much don't mean it that way, but Oki's an experienced game dev in the FPS genre, I wouldn't expect to have to explain to a plumber what a wrench is.
english is his second language though
and he isnt the best at it
That's fair, I get the language barrier
so more room for misunderstandings
He will know what you mean when you explain/summarise it briefly. But the name ‘inertia’ is apparently not something he understood so far.
Better ping him and explain it to him

Inertia refers to reluctance of objects to move, which also implies that you can’t stop when you’re moving very quickly.
But you guys seem to mainly be interested in countering the turning part of it, right?
Not affecting the linear movement of the game
the "spinning" part of it (in the air) ground is completely fine
except for the goofy ah prone to sprint
Idk how to fuck with the movement code 💀💀
I’ll have to find the correct build again aswell
@stable karma did you read suggestion
If you mean the very suggestion that we are talking in, yes.
Do you like option A or b
What you guys refer to as intertia seems to just be a reduction in air strafing tbh
All you need is inertia + hard cut to zero speed on movement input stop. So running from standstill and turns and strafe etc. would all be toned down without weird slippery feeling when slowing down.
I'm not so sure to be honest(this is my very personal take, i'd still be ok with anything that cuts down on the spinny part)
The turning is definitely the goofiest/most unbalanced part but it would be interesting to have something akin to
- enough inertia so that it takes 0.05 to 0.15(whichever counters erractic moving whilst still feeling smooth) seconds to fully reverse one's momentum(note that i mean reverse, not stop or get to max speed, those would individually be half of those times)
This is about battlefield level, if not a bit less, and it fixes the turning momentum shenanigans without really slowing anyone down
It's not, aaaaaa.
Explaining over text is hard.
Maybe something like this
BF2042 has fluid base ground movement while BF4 has decent enough air movement
actually, comparing it does seem like it would be quite a ways less than bf4 at least
Remove jumping from the equation, ignore it, focus on the acceleration/deceleration of players speed and the factors that affect it like angular momentum
yes
Give me muh inertia
So many words🤓
that looks terrible
Seems like its not going to be battlebit
Battlebit is when unbalanced
Your takes are awful for game identity
What do you mean specifically?
Might as well call robloxfield 4
So momentum? :P
What identity? Is identity defined by having basic inertia?
that movement
Ground or air?
I think star was using that just as an example of mechanics, not as an example of what BBR should look like
Yes.
why ignore jumping? i thought midair movement was the only time inertia mattered
I'm quite literally working with 2 different games and stitching them together, not really a wonder if it doesn't look perfect
Because any change to momentum/inertia would encompass air movement automatically
Now lets say if i had BBR code 👀 (I don't know how to code
)
It doesn't need to be at the "modern BF" game level, it can be really subtle and still have the desired effect.
You can figure it out
true but i thought inertia/momentum doesn't matter on the ground because you have a constant force in the direction of movement
So the way I understand it is just basic momentum where if you slow down or change direction it basically applies a very big force to realise the change in momentum, instead of it just doing whatever.
yes
Yes
Also very shrimple solution to the popularity debate, just add the new physics as a new mode and then look at how often people actually pick it. If it loses to some dog mode like Frontline then you know it's not wanted, easy.
Yes.
👍
"big force" is kind of subjective though
Or just open a test server and see what's wrong with it
I'd be down for that too
This isn't the real world, you can kind of have physics do what you like to a degree. I don't think any changes should completely remove air-straifing
But it's not like we didnt have the (Experimental) modes before
By big force I mean so that it’s done relatively fast and it doesn’t take 5s to change direction.
How big the force is determines how quick the change in momentum is.
But yea that is subjective
It’s a setting that should not be fucked up
Game engines come with physics engines, pretty sure Oki did not code one from scratch
I think Julgers is taking about a big reactionary force (IE a counter force)
Yes but they're powered by parameters that can be configured, that's pretty normal to do
Yes, say you are moving with w and press s, it applies a backwards force until you come to a halt.
Most simple example
Instead of immediately stopping
Which will still be expressed in terms of forces and friction
That would feel CS:GO molasses as heck
Among other things but yes
Csgo implented this idea very well yes
That's..... How deceleration in every game works
They are kind of running by default though
for on the ground movement this doesn't feel very good unless the acceleration is very fast
Yeah, when games do that it's generally between 100ms and 200ms to go from fully moving forwards to fully moving backwards
CS-GO is a bit slower iirc, we could stand to do a bit faster than the average fps
Yep, that is why I specified earlier that the force has to be really big.
I don't think anyone here wants BBR to be a slow game, I'm pretty sure that's consensus
Inertia is needed, sure, BBR is arcade-ish, but there is no reason for people to spin 69696969 degrees midair running 150mph avoiding everything
Literally nobody knows anything about the forces, masses, etc. involved here. Just draw a diagram of the velocity profile you want to see because that is all anyone ultimately cares about and implementation follows from that.
I don't think any changes anyone's pushing here are for the purpose of slowing the game down
I don't think anyone should be let go freely from using the arcadey argument anymore, since most arcade shooters do have momentum too
But yee agreed
I'm OK with arcade movement, but not in the current BBR state
true
wait so from this idea for in air movement, would a constant force be applied (that limits turn rate), or would it decrease over time, or would air strafing just not be possible
Air strafing would be possible
Current BBR movement kind of feels like a first-pass default, where you're getting the core gameplay features down and just need something to test with, and it's kind of been left like that.
Pretty everybody wants to keep airstafing to some degree bc it just makes movement a lot smoother over difficult terrain
medic, ranger, empty helmet, smg
BF4 jumps are so low it's not really useful comparing
It doesn't feel polished or refined
yes but it feels responsive and fast. there are not many limitations on movement, you go where you're looking as long as you hold w
But that isn't balanced movement
There are no negatives for movement outside of not being able to shoot as you run
Until the game randomly decides a slope is just too steep for you 
It's an old analogy but older shooters like BF2 did this quite well, it was a very basic, uncomplicated momentum system (there were many other problems with BF2 movement but that's out of scope)
im just saying you have to be careful that you dont make movement feel much worse in the name of balance or realism
It just did player speed and adjusted the animation speed to suit, no special quick turn animations or overcomplicated dynamic actions
Obviously we don't want any milsim movement, just something that makes sense and isn't instant turns at 0 loss
If Oki gives me everything I've asked for, runs it on a test server, and it's terrible and makes the game no better, I'd happily drop the subject forever.
I don't think that would be the case, but I'm all for being wrong
I think everyone that wants inertia also wants to test the shit out of it before it goes live
Cuz oki is stupid, that is a fact. He needs people to test his tuff
Every developer needs other people to test their stuff, don't be mean.
The only stupid devs are the ones that don't let other people test their stuff
Are you sure? Because someone here wants people running bipods on lmgs
Running while deploying bipods? I haven't heard about that
You sure love prone gameplay
I mean, that's when bipod deploying is most consistant
Prone gameplay is going to be a thing if you have MGs with bipods and spaces to fit under. However, there are games that don’t utilize bipods and prone like Planetside and Titanfall, and those are different types of gameplay and gameplay loops. BBR is in EA and is still figuring out it’s real “identity”
Bipods and prone is already in and while it's good, it's not meta. I don't think it's something worth worrying over
it's meta on lmgs and dmrs 🤓 ☝️
Imagine the shit that would fly if SMG medics were getting dunked by bipod supports
ohh shit would go haywire
Would be hilarious
Ngl
But not good for the game most likely
def not, but it'd be so funny
The opposite-day where smg's do nothing to Exo and LMGs shred light armor
Bipod stays in one spot, imagine smg medics just flocking into a bipod LMG 
Meet the medic kinda shit
dakka dakka dakka...
Dead game, no inertia
We can dream
dead game, no update... fits a lot closer lol
Yea I doubt the lack of inertia is what causes the playerbase to drop, no new content going hard on the numbers
new mode every month new maps every other week "no new content"
hmm
It's gonna be more than one issue, it's a mix of content/playstyle/balance/gameplay issues
Back then.
Vector medic was only useful class. 😭
we need oki to revert the vector nerf
What, why?
The vast majority (casual) dont really Care about balance, its mostly people on discord who are crybabies
They do, they care by leaving
Source?
Your mom
Good one
that's literally what's happened lmao
Source
and if you wanna tell me casuals don't care about balance then idk what to tell you xD
Pre-nerf Kriss vector?
Source I play with casuals they dont even play anymore because the game is stale
Not because vector was op pra w/e
Game gets stale when movement is the answer for everything and anything
My casual friend stopped playing because the balance was horrible
Don't you know casuals just love being unable to walk out in the open because there's a UFO with miniguns doing 100 kills a minute that nobody can do anything about 😌
game gets stale when there is no content ?
I bet they left because of the Little Bird nerf
CS?
Source?
Content is also the moment the players create together
Why do you think chess is still popular
💀
You can only abuse movement for so long that you get bored
Either that or you're a very weird person with nothing else to do in life that can sit 15 hours a day doing the exact same motions over and over


