#Inertia
1 messages Ā· Page 16 of 1
Do you think insulting people is going to do anybody favors when the ultimate goal is for everyone to enjoy the game?
not the first, nor the last time that's gonna happen in a games development
bbr living up to the early access tag by fucking dying immediately bcos of clueless devs
Yes, bully the weak
quti if you're such a bitch I won't miss you
yes it filters weaklings
Feels like Craz might be in their early-mid teens and not get nuance or sportsmanship
Do you define strength in terms of insults/second?
And do you think that's what Oki wants this game to be known as? A game with a community that ruthlessly insults anybody who questions the slightest bit of gameplay?
my ultimate goal isnt for everyone to enjoy the game bcos thats not possible and is a childs view on how things should be
no, I define it by how much you bench
sportsmanship
shittalking has always been a part of that if you can't handle it maybe don't get invloved in it?
did we see this much pushback about the lean spam nerf? oh i forgot u probably werent even there 
we must secure the means of ttk and fun or some shit š
I'm just insulting people that need to be insulted
I won't because i like the game but there might be some people who don't enjoy being insulted. And when they leave don't wonder why the game is dying.
what is your ultimate goal, in these threads?
trash talking (reasonable) builds camaraderie
yeah there was for a while, then people shut up about it after a couple weeks
For a game to survive, you need to appeal to as many people as possible. You're right in saying not everyone will enjoy it, but filtering a massive amount of the playerbase isn't exactly going to be the best approach at keeping a steady revenue stream.
In person maybe. Canāt imagine it does in text form.
Oki has no reason to keep this game alive it'll cost him more to run than the amount of money it's receiving.
We must secure the existence of good movement and ttk for good bbr players
so we need to appeal to gen alpha who cant use anything other than a touchscreen to aim?
u are delusional if u think a game like bbr is ever going to hold mass appeal
who's filtering actively when the good players don't even move out of their dwelling servers ?? You're raising the same non issue
That's why I said "As possible". Where did I say that it'll appeak to a huge triple A mass?
It isnāt a binary argument. It doesnāt have to appeal to absolutely everyone to be better than it is right now.
the game will die when shit changes like inertia will go through
You're a bad player
ahahahahahahahahah I'm not the one complaining about good players playing the game like you 
so why is the current playerbase not good enough? a 3 man dev team not happy with having their worst player counts being 6k daily peak? no better make huge changes to core mechanics and push those people away in hope of pulling in a bigger number somehow
I don't think you're understanding what Yeti tried to imply.
he wrote his autobiography is what he did
U got me fam š
A good player isn't just a player that's good at the game. A good player is respectful to the players he plays with. Because otherwise, what happens if nobody feels good playing with them? They will not have enough players to play with.
I'm respectful to players if they don't try to ruin the game with shitty changes
It's better to be nice and kind and be shit at the game, rather than being good and making everyone around you feel miserable because you're shoving down their throat that they're terrible and should uninstall.
Good players are enjoyable to play against. when they are dickheads then people loose any interest.
who are the noobs gonna play with when all the skilled players are gone and noobs dont stick around bcos theyre bad?
coninue being shit at the game then
You need to understand that people will have different ideas. What you think is fun might not be fun to another. It's not relative to "skill" as it is a difference in opinion
inertia bad - objective truth
If you feel like the game will be ruined, you have the power to revoke your patreon subscription.
I'm gonna drag your body off the building in Conquest Sandy Sunset
Vote with your wallet if you think it's so bad
you think I didn't do that immediately after paying for one month?
I don't know, I just went off by the role you had
why are u acting like a bunch of people havent already decided to quit the game? oh yeah its bcos u dont know anything about the game or the community
312-234 š«
I paid for patreon to get a discount on the game nothing more
this is a reasonable, well-thought out response to people noticing a negative trajectory with a game they enjoy!
They wouldn't be bad, it's all subjective right? An entire server of bad players are subjectively good within the scope of that server.
This is why bad players don't need "good" players, but good players need bad ones.
increase movement speed and TTK
Exactly. Trash talking people who think otherwise isn't exactly going to carry your point across any better. In fact, it'll make you less credible.
they will be bad, they will still be put off by the nature of the game which results in lots of "random" deaths from people u never see
Cancelling your patreon and revoking part of their income is what you should do if you think the trajectory is bad.
Nothing more, nothing less
damn I didn't know BBR needs a playroom for all the droolers! now it makes sense
good players dont need bad players if they did noone would play titanfall 2 pugs (and people have for years)
i'm being sarcastic. it isn't well thought out, it is akin to saying "you don't like america? then go back to where you came from"
mf none of us are paying for patreon, we arent even playing the game anymore, u dont know whats going on lmao
Moving out of america costs money. Not paying patreon literally gives you money. I don't get why it's a bad argument
so you stopped playing and you are still here lol?
yes, very perceptive of u
Without "bad" (read: new) players, games die out, you end up with 1 populated server full of diehards that have played for so long and are so good, any new player gets instantly dunked. The core players that are left will slowly drift away and die off, leaving the game completely dead.
And here you were, arguing that I didn't play the game enough to have an opinion.
i enjoy the game and want it to succeed. criticizing issues with the game and making my issues with it public so that hopefully the changes can be made seems like a good way to keep longevity of the game.
doesn't play anymore, still tries to control direction of game, sounds about right
That's because the USA Govt will tax you as long as you are a citizen, even internationally. To get foreign citizenship usually takes over a few years too. Kinda a poor arguement
believe what you want
we'll get to those low player numbers faster if inertia gets added and the ttk made longer
this has nothing to do with my choices with my money, this has to do with me wanting to enjoy the game for a longer time.
That's fair. And you're not insulting other people for it from what I can tell. I think that's the ideal way too. You're respectful about it and you're letting your thoughts be known while not dehumanizing other perspectives.
from the mfs who think people who quit will come back if u change core gameplay mechanics
This game is already starting to die off
Rising storm 2: Vietnam has that issue
been like this since a month post EA launched
The new players ditching the game after they find out they can't turn into a jittering blur and don't die in 100ms any more:
(they don't exist)
because actual issues aren't getting fixed and instead core gameplay is being changed
Exactly
I'm not in support of ttk extension but it would make the game more accessible
now what do we have? Shitty twitch skins with zero functional camo?
such as?
you're really the only one saying that as an argument. there's a difference of new players coming back because the game is more friendly to them, and getting all the old players back
yeah, I'm also against potental TTK extension
saying the truth is misinformation now
literally 1984
Devs are feds confirmed tbh
what about the potential new players who would like it how it currently is? if no one who has quit will come back why push away a significant part of the current player base in hopes of randomly getting new people to come in?
server issues, bugs, lack of content
if you played the game you would know
Where are these players? Because by the stats it looks like they don't rxist
Netcode coded by a lemur in an micro-electronics store
man almost like its not gonna be that big of a change and people on the fence wouldn't care that it changed
where are the new players that will enjoy a more milsim version of the game? i cant see them
Netcode in the most recent patch does seem greatly improved
Very mild inerta =/= milsim 
bbr netcode doesn't seem that bad
main I love the airstrafe that my milsim has, I love doing parkour and spinning to different level windows without a care
I'm running fiber optic and I've seen no difference
yeah, if you're within 5 ping
Per-user latency doesn't have much to do with it, within reason.
Server code still mad ass, users still complaining with levels lost post-match on official servers
I (UK) play on US servers with 90-120ms ping and it feels no different to playing on EU servers
Server issues arose in past 4 days for some reason. Netcode for me (I have shite internet like 1Mbs) is really stable.
Bugs- barely any, at least from my experience. wonder what you people encounter.
Lack of content- with 3 devs only one making maps with only conquest and domi in mind. Weapons- yeah true, there are several weapons ready to be added but are withheld by oki wanting to animate the belt properly. Weird, should be released either way.
more inertia and longer ttk will follow
UK
this explains everything
once mild inertia is added, they will ask for more nerfs cuz they will realise this wont do as much as they think
and it will continue till we have a strict movement system thats close to being milsim
Truth
Racist
Not necessarily
ah yes, totally, I want another true milsim to play.
The TTK on The Finals felt like ass, I was falling asleep halfway through an SMG clip that barely tickled my target
How can I be racist against a joke
blud said the UK is a race
English technically is
england isnt the UK
fair enough
Nope, only mild air control restriction is needed. Tarkov/ Squad/ Post scriptum level inertia does not have a place in this game. This argument is just a strawman
Not everyone in the UK is English, and you'll get beaten up for saying that
ttk on the finals is like easily 5x what is is here, so the 50% slowdown would not be like that
they'd be too busy killing each other to bother with me
ok now that is Racist wtf
I'll have you know I'll be dead in my grave before I consider the Welsh or Scots my equal 
actual racist 
Optimal TTK maybe but in practice it was like 20x with the shitty spread on those guns
Either way, the chaos that Oki referenced could be averted via other means that aren't TTK changes
and people wonder why no one likes the english
Sarcasm tho
This community getting worse by days
If only people who got more than 200 kills in a game could POST here this would be a Far better discussion
can we ban catEat
If y'all get 200 kills in a game you're either in a tank on a hill at the edge of a map, or running around at warp speed with an SMG and c4
bro forgot the littlebird
š Okay lets say all the good players quit. Are you gonna blame the next batch of good players from the remaining playerbase next ?
or in a really long game, I've seen games where the bottom of the leaderboard was pushing 100 kills +
I mean if you get 200 kills with the littlebird miniguns then you deserve it, I can't think of a less enjoyable way to spend 45 mins
Ban it
It used to be, now I've seen like 5 pilots using it
Was as you said. Now it's different. After whole drama with FlyAce
it still is as far as I see when I try conq
š people raging at teammates to not to feed the aerial
seriously? most little bird pilots I've seen are non-factors, I have yet to see or hear anyone complain about them unless they were in a blackhawk
I mean you can be good in the littlebird, but it's nowhere near as easy now and the worst of the bullshit maneuvers got removed, IE. Flying upside down.
The only still-bullshit thing is mid-air repairing, but that's not movement related
And not even gun LB relevant
Seriously ? Most movement players are non factors. I've yet to see any of them actively playing outside of frontline/invasion
Maybe try playing outside of frontline/invasion
I do but maybe you can't read
Frontline only good gamemode
man you must be blind then lol
so true
must be blind must be wrong must be deez nutz
You gonna get new material? you used these before
Hello
qoute it then if the exact same thing is there
bold to assume the game was intended to be a movement shooter... or that this change will completely ruin movement
Oh lawd chat moved a lot more than I thought. my message is super irrelevant now 
My two cents is:
Unfortunately I see movement heavy players very often playing recklessly when they should be behind cover or trying to stay out of line of sight, which is the main reason I'd like inertia, as i've said before.
Oki tries to make bf/squad game but rn it is quake/cod
Call of duty is way slower than this tho please drop the comparison. Itās not 2008 anymore
Youāve been hating on call of duty so long your takes arenāt even accurate to the game you hate
bbr is not like cod or quake it isn't squad either
It is not like battlefield either
its significantly more like battlefield than either of the games u said
I did read, itās not like quake or any other movement shooter with actual movement tech (bhopping as an example) and itās not like any call of duty released in the last 5 years where the game has been slowed down heavily to cater to āsentinelsā as they call them
BBR is much closer to Battlefield 2 than anything else
bad company 2 vibes frfr
Yea BC2 too
let me wallbang people like in bc2
God yes plz
Wall banging was great, BC2's implementation was a little jank but it can be forgiven as it was over a decade ago
Still dream of an anti-material rifle in BBR
Long-range pickaxe
this game has nothing to do with Quake lmao
if you want to read some dumb shit, inertia topic is the place to go, love it
The quake take is definitely a take, not sure I'd agree with it
Quake is actually a bad comparison in my opinion - You have thst kinda mobility sure, but it embraces it, lets you run and gun while doing it, and expects other players to do the same. Battlebit does not expect players to move quickly while attacking generally. It's one or the other. so when players decide to dodge around like crazy, and use it aggressively instead of using it to reposition and fight back, it leads to it feeling very Strange
The sheer level of mobility/dodging has the feel of Quake (sorta kinda ig?) but you have to go out of your way to move quickly mid combat instead of just naturally going fast all the time
I dont know how else to say this but you are delusional if you think players abuse no inertia offensively.
this game feels significantly faster than BF2. Combat is constant and from all directions. The game has very little downtime.
also making a reference to COD isn't meant to be one-to-one btw 
I more mean the "move quickly, try to get kills, die, respawn as quickly as possible, repeat" cycle
there's literally clips I've seen you responding to of it lol
this is not a bad thing, in fact that is bbr's strength
š«did your 20hrs in the main menu tell you that
Yeah, the pacing is quick for sure. I honestly love that about thr game and don't want that to change
Please take a look at this #1170730270492721253 message
ah this thread got even dumber š„¹
Devs make an arcade fps shooter but they wanted a milsim tactical gaming and now they are going towards that. How does this happen?
devs with no clue what they want
I don't think people realize that "wiggling your mouse to dodge bullets" is literally just Russian roulette hoping that your opponent is drooling over the keyboard while you doing it and not killing you
I have seen the video, but didn't see the txt til now. Im not saying this is a rampant issue or absolutely game breaking. just that it is an issue often enough to be worth noting and look into solutions.
Why is each side trying to say the other takes no skill (when it kinda does) and instead focus on proving why their side is healthier for the game 
they think it works bcos they pull it off once every 4 hours while actively trying to just survive fights with what they think movement is and send the clip here as if it proves anything other than some people canāt aim for shit
Fr. I hate the "skill issue" argument
we arenāt saying their āsideā takes no skill to do well, we are saying specific people have no skill
I just don't think people want to play against the zigzaggy stuff, and a patch that reduces (NOT completely removes or neuters) specifically that kind of movement imo would be healthy
because very often gamers cannot put aside their pride and simply say "this needs to change because it isnt fun". They need to paint it as fair or unfair
Because "wiggling your mouse" just works way better against people who can't aim therefore the movement is not bad for people who can hit shots.
Is ~3 times per hour really worth changing the experience of an entire playstyle?
Again, I don't think minor inertia would affect 90%+ of players. That's all i've been arguing for
Only extreme and repeated sharp turns should be affected
minor inertia would change nothing and in a week this thread would come back crying for more
I'd be content with it personally 
Im talking about the maybe 5% of players who are āmovement playersā. Any amount of noticeable inertia will change every aspect of the game for them. Is it really worth it?
I am not a fan of the ability to sharp turn with no slowdown. I feel that if a player does a sharp/instant 180, they should take about ~ .2s to get to full sprint in the opposite direction
itās crazy how we have all said the proposed nerf to in air 180s wonāt change anything, just the pro movement people know that means people will keep crying about movement and the rest of u are pretending u would be happy with something no one does consistently being slightly worse
Thats not minorā¦
I'm fairly certain it's less than what most shooters have. Including some with pretty heavy mobility in them
Albeit that's something I haven't done a deep dive into or anything. Might do that at some point
I dont care about other shooters. I care about the movement in BBR.
Right now I see a lot of people also worried that if they let the other side take an inch, they'll take a mile. When people told me "we're ok if it gets a small change but overall stays the same, We're just worried Oki will nuke it slowly over several patches"
I think what would help is if Oki comes out and lays everything on the table. Tells everyone what he sees as being the ideal change and why, and how it fits in his vision of the game
Right now there's just too much room for assumptions
People are naturally gonna stick to their guns and I don't blame them
that would work if oki knew what he wanted, he never said anything about movement until recently, after all the play tests and months of the game being out
it's a real problem that he just doesn't have a master plan. he's just winging it and we're all suffering for it. milsim and arcade both having a worse experience because he's lost.
I'm not gonna say he knows what he wants and I won't say he doesn't. I don't even know him. I'm just saying that's what he needs to do to calm things down
The vision for a game can also change after seeing how it plays out. Having one idea and sticking to it is not always the best option if unseen problems with the vision arise
he said on the dev stream he wants to slow down movement and make ttks longer, safe bet this is more than just a tiny, almost unnoticeable nerf to movement in the long run
Giving a detailed plan and reasoning behind it will help people feel like they can agree on a change that will eventually stay and hopefully not have to be messed with again
Well there you go, but wanna bet not everyone was able to attend that stream?
and not everyone would see whatever statement he theoretically puts out short of forcing it to every computer the game was purchased on
Also as a sidenote, I think it's funny how all this talk about inertia being bad for the game is exploding right now, when imo the whole prone abuse is infinitely worse for the game than intertia can dream to be 
At least it'd be out there for everyone to see at their own pace. Unless the streams are archived somewhere?
an official post will be much easier to find than a clip in an old stream
it was this weekend, hardly what iād call old but go off
exo hat support abusing prone isn't a problem because they aren't movement abusing. š
thats besides the point.
lmao
Oh yeah, don't disgree that prone spam can be annoying af, but i think a lot of that is the weird camera movement that doesnt sync with the animation, which is being addressed in an upcoming update (if it hasn't been already)
isnt syncing the camera with the animation actually making going prone faster?
This bugs me like crazy. every time I try to have a discussion the idea that this will ruin movement is always at the forefront. Some of the fastest games on market have inertia. It doesn't have to be absolutely unplayable by extension
i wasn't paying attention too much but it looks like the prone animation is slower than the camera movement
other way around.
The camera was near instant but animation was slower, theyre slowinf the camera to match the animation
those fastest games on the market generally have other movement systems/mechanics that make them that fast tho, i mean im down to add sliding or bhopping or grapple hooks but i tink thats a hard sell to the people who want current movement nerfed
I'm not opposed to it either frankly. But it's also worth noting that inertia isn't an on/off switch, you can have seriously minor inertia that can't be felt outside of extreme circumstances, or heavy inertia that is agonizinf to play with
I am leaning very heavily towards light inertia. But I think the lack of it is still an issue
Halo, Apex Legends, even Quake which we mentioned earlier, have inertia. It's just not not a lot of it
thats pretty bad logic to use lets be honest
none of these games have 0.2 ttk.... let's nerf ttk then :3 (COPIUM)
Problem is not inertia alone atm, its nerfing movement on top of longer ttks
halo has shotguns so we must add shotguns :)))))))
...Why?
@inner star for this reason
Doesn't invalidate the concept of momentum
it invalidates using other games as a reasoning to add something to this game
ttk difference is a pretty big one
Weapon balance exists, yes, but largely independent to the movement and playstyle of the game. The main point i'm trying to get across is, fast paced games can exist alongside inertia
what's halo 2's fastest ttk? like over a second right?
Not a clue off the top of my head ngl
Definitely longer though yes, unless we're talking power weapons
bxr was pretty fast but that;s like, fast compared to the rest of the games guns
And i'm not saying that those things shouldn't be considered mind you. Just trying to say, having a game with low ttk doesn't mean it has to be slow
Doesn't mean momentum has to be super heavy
That is. Actually. Its like going from a racecar to a bike. Huge change
Yeah CS is a movement shooter
One of the most movements of all time
Hello
This game should just 1 for 1 copy bad company 2
Then game saved ez pz gg thanks for coming
I'm sure everyone would love no prone
Dropshot whining instantly solved
Diego is a known support main who exclusively uses exo armor
š
after the gromp incident idk if listening to Oki on certain things is a good idea
Tbh I cant remember a single time that Oki has ever said anything that demonstrates he doesnt understand how the game works at a high skill level
prove me wrong
are you talking to me or someone else?
mouse skill players
I am open anyone proving me wrong. But I am confident no one can because Oki has a very good understanding of how the game works
So thats pretty much a HUGE L for anti-in*rtias
Oh you right
15k š
going for 20k mark my words
Hello, I was just passing by, how was the inertia chat?
Thank you this is the greatest video I've ever seen
He kinda did. he wants everyone to focus on mastering the more grounded features of the game like smokes, armor, transports, and positioning rather than "mastering" something that completely renders these aspects obsolete, especially if that thing was never a core gameplay feature. he also consistently uses games like squad and battlefield as reference.
Im talking about sharing the specific change to Inertia he has in mind so people can stop assuming
but...he did. he showed a demonstration where movement only slows when performing 180 turns. he still wants parkour to feel good so its just going to be sharp and random turns that are affected.
Link Im curious
#1170730270492721253 message
took a while. the original source was in a thread that does not exist anymore. managed to find the same clips on this thread.
See thats what I mean
Should be somewhere more accessible but thanks!
reason it does not exist now is that Oki just got tired of people unreasonably blowing things way out of proportion. its really not that bad and its all i could personally ask for. parkour remains unaffected - exclusively punishes random strafing.
you can go test it right now on the test branch, it also has no air control
Test branch is updated, doesnt have the movement anymore
rip
I don't think it had the movement at all, unless it was a very brief period
They never pinged test role either
it had it prior to the latest live update
Oki pushed stuff to the test branch quietly for some reason. Probably for the feedback team.
He removed the movement about a day after I personally found it all on my own
well fingers crossed they're working towards playtesting i suppose then 
gahdam took a look at the movement class and it has like 300 methods ššš
imma try and see if i can fuck with the movement code
inb4 it's one for each player + vehicles
its nothing major just value changing
Wow, hasn't been a chat in here in a long time
Stop be cute
Then if you recklessly put yourself in LOS you increase your chance of dying š¤·šæāāļø seems like a fair trade off to me, no need for inertia
It's dying
good
š
Just like the game
True
Thats why i havent bothered looking through the suggestions threads or even play the game
I only came to this thread out of pure boredom lol
180 spin limit is fine honestly
@winter slate Stay on topic with the thread otherwise your message gets removed.
time to scroll through 15k messages then cuz at least 30% of those are off topic
Be consistent please
Sometimes it get's missed especially with all the other threads going at the same time.
If you really want me to I can go through it even though at this point removing them is kinda pointless.
Should just close the thread, every useful thing that could be said on the topic already has been and the only reason people still say anything here is for the long thread meme
For now please just stay on Topic
not like this thread was also made 5 different times in previous suggestion channels all turning into the same shit
not to mention the motive was same this time as well
I've never seen a greater fib
Can't you just close this thread by now lmao. It's pretty much just a meme argument pit now. Or general 2
And i am playing normal armor and normal backpack. This isn't even the fastest I could have strafed.
enemy just had bad aim and a pistol. you didn't do anything special here. can we start quantifying these with post-game stats, both yours and all the people you "used movement" on?
i think it's entirely irrelevant if you "dodge" a bunch of shots from some guy going 1/25
in fact to further harp on your clip, you stopped strafing and had no idea where your target was, if he had been any good he would've killed you right then but he wasted all 6 shots on you while you were strafing around for no reason
ofc i knew where he was?
rewatch your own clip, when you stop strafing, look where you aim is
Yeah just because my transition from strafe to aim wasnt smooth?
you stop strafing and you don't even have him on your screen. you haven't a clue what you're doing, got lucky, and made a clip out of it
the ONLY reason you killed this guy, is 6 shot pistol and he was so bad he decided to spam his only 6 shots while you were spinning in place like a moron
he missed every shot ā ļø
man missed every single shot from his pistol, wasting them on a guy who was removing himself from the fight.
sub 7k and going down further
it has nothing to do with inertia you moron. they've released what, 3 maps? and a bunch of reworks. every map is a snipers heaven. in 6 months we've learned absolutely nothing. 90% of the people capable of the movement you're actually complaining about quit a few days ago because you people refuse to listen to reason. we have wallhacks in game right now. supports are the meta just going prone to tank all the damage with their head armor and unless they're inhumanly bad you can't beat them. assault players are using dmrs to 2-tap literally everything on the map while having enough ads speed to match up in cqc as well. wtf is wrong with you
im 2 steps from uninstalling because there's no skill in chasing down/being chased down by red doritos. in one patch they managed to completely nuke all my interest in this game, after 400 hours invested still going strong.
"supports are the meta" - least played role right now xd
crazy story man, but lets talk about battlebit please
"lets talk about battlebit" what other game would i be talking about that nuked their game in an update while killing all their twitch viewership at the same time?
35 twitch viewers rn, almost every server i play is dead/has been dead for weeks. the game is getting more dead by the day with the unresolved server issues
but yeah, keep complaining about the movement. that's what is killing the game. not a total lack of content/replayability. it's not like before the camo update we only had camos up to prestige 3... out of 10. it's not like there's 0 unlocks for the last 50 levels of every prestige
Actually its the tryhards alienating the casual player base
the sweats in your official conq servers that have never been there because they were on community servers the moment they opened up
yeah dude, the tryhards yep. that's it. tell me you're a real big fish in a puddle without telling me. "oh it's the tryhards!" yeah bro. the tryhards that barely had a frontline server to play on before community servers. the tryhards than then made their own community servers to have a frontline server to play. yep, they're the ones ruining your conquest games
do you have any arguement for that? no you don't. none of you have had an arguement for that for the last week.
but you can't get it through your fucking heads somehow. every day this is explained. and every day someone new comes in, doesn't read the thread, and immediately proclaims a bunch of ignorant shit.
ofc part of the player loss is due to this
no. the player loss can be directed to like, 20 different things, almost all of them leading back to lack of content/replayability issues. i know a bunch of people quit pretty shortly after launch once they realized how long the level grind actually was. when we, at the time, had an actual immediate problem in the form of pre-nerf vector
that wasn't resolved quickly because oki doesn't listen when people tell him things
Whats so hard to understand:
New player plays game, gets steamrolled because of the high skill ceiling and ridiculous movement, dropshotting etc.. Sees no hope in that ever changing, doesn't want to abuse it himself or learn it because he showers regularly and plays for fun and not to win, and just quits.
No one, absolutely no one likes smurfs for this exact reason.
they aren't in your games bro. what part of this are you not understanding?
the usual "they aren't in your games" that an idiot spouts when things are being exploited
if aiming is so hard for you, maybe don't play an fps? we have an actual problem in the form of the server issues. losing half the lobby between maps, servers not being repopulated so they slowly die out even with 100+ people in them
What a compelling argument, you just "know" who is in my games. Ofc my game has dropshotters, lean spammers and air straifers
nobody is lean spamming, 90% of people using air strafe are doing it so poorly that you could literally just shoot them if you were even half decent. my aim is fucking atrocious and i don't have problems. drop shotting isn't a problem because it has existed for 20 years, if you haven't learned how to deal with it that's a you problem.
using a mechanic isn't "abuse", learning a game isn't cheating.
i literally cannot relate to anything you're complaining about here. when you pick up a singleplayer game, you learn how the game works, how the mechanics work, what the game expects you to do to beat it, and you improve until you can do it. why is a multiplayer game somehow different? you don't play a turn-based strategy game and complain it isn't a moba...
do you refuse to use one-way smokes or silent drops in counterstrike? they're part of the game...
said every exploiter ever
i knew clicking on "show message" would be a mistake and i did it anyway because i hoped you might have something intelligent to say. you people are so hopeless. do you shoot the red doritos in game right now? i'd call that an exploit since it's fucking soft wallhacks. but that's not a real issue to you is it?
thats literally getting adressed soon
should've been addressed the day it was added. should've been addressed BEFORE it was added. who the fuck thought this was a good idea?
"nobody is lean-spamming anymore" is also not true at all, its still possible
exploits and then tries to shift blame to another exploit that is more recent
it's not. lean spam was removed. someone leaning twice in a fight isn't lean spam.
that you don't know that you can lean spam still, just less and slower the longer it goes, tell me that you must not play the game much, or are just willfully blind, I guess that could be another reason
I come to apologize to you, Lokisam, and if you were right, Oki himself does not know exactly the direction of his game.
What Oki literally proposed isnt even nerfing movement. Its just nerfing the excessiveness of it - and yet it already got everyone up in arms
look man, no hard feelings. i want this game to be good. oki needs to pick a direction instead of half-and-halfing it because now none of us are happy
people are going to be up in arms over a change that likely leads to a further change down the line when it isn't enough to fix the biggest complaints people have about the movement.
That mechanic was never intentional or desired by the developpers of the game. Hence why that mechanic is going to be nerfed or removed. Hence, it's reasonable to assume that this is not a proper mechanic that should be used in regular gameplay.
then when it is removed/nerfed i hope that you guys enjoy your less than 2k peak players game until oki actually figures out wtf he's doing
Exactly, whether it's arcade or tactical, at this point it doesn't matter, but apart from being a strange mix currently without soul, it has both arcade and tactical players constantly fighting over what Battlebit should be, and of course yes. He wants to please everyone because he will have to deal with the issue of turning it into a sandbox shooter, which at this point I highly doubt he wants to do.
my man just wants every bug to be fixed right away, as soon as its found
People who argue for air strafing keep saying almost nobody uses it, then turn around and say the player count will crash because of said bug nobody apparently uses
this is it, right here. actually agree. it's going to be a mess until he picks one and does it. this is why the milsim mode idea was actually kinda hype even though idk if i'd play it.
gotta love their stupidity
because the game isn't built as a milsim. you just don't even realize the problems this will cause down the line and i'm tired of explaining to people. i've explained this like 100 times in the last week
man, if you explain it and people still don't agree with you or see your point of view, that means your view sucks
it's an arcade shooter with milsim elements, at the moment. the maps are built with the current systems in mind, even if i think they're shit. huge sections of maps are currently impassable without multiple players using smokes OR actually insanely good use of the movement. and even then the smokes/movement aren't always enough
And what if using smokes for this kind of traversal was intended? It's supposed to be an arcade shooter, sure, but not so ridiculously arcadey that you could mistake it for quake.
I can assure you none of the maps were build with movement spaz in mind.
man man has no clue that there is a difference between "you can't move side to side and spin mid air while keeping your speed" and "you cannot move midair unless its a straight line"
I agree with you, it's that literal, but add it to the role system, the squad bandage system, and it looks like Battlefield 2042 in all its bad sense, making it a shooter just to pass the time
you can't mistake it for quake, though if you want to add bhopping i'm not opposed. the smokes as a traversal method doesn't work because the maps are essentialy big hill->valley->big hill, and snipers shoot down into the valleys. it mostly works in conq because people just get in vehicles instead of having to walk. a lot of the maps feel really shit in non-vehicle modes because YOU CAN'T just rely on vehicles/smoke cover to get places. the travel time takes too long as is and you're a sitting duck.
It's called "gaslighting"
What's more, if you want to make it more tactical shooter you will have to reduce the sprint speed, just as if you want to make it arcade you will have to change mechanics such as regeneration, whether we like it or not this game has to change and one of the two communities will have to change. go, whether we all like it or not
Almost every single one of these people does this tactic of saying "it's not that bad!" "its not happening!" or "its not a problem!" yet this thread has 15k messages so I think the current movement of the game has some problems š¤£
if there was a thread about the server issues it would be 20 messages, because even though the servers are broken and barely functioning (same as they have been for a week, about as long as this thread has been open) there's nothing to argue about, it's fucked.
brother, the game itself has no identity of its own, it wants to be both an arcade tactical shooter and an arcade, and you have to start deciding what it will be
which one of these issues is actually killing the game i ponder...
damn we got all the losers out today still crying about movement and saying random shit bcos they cant aim, u love to see it
And what this guy said is something I pointed out a few days ago myself. He isn't even nerfing per say but adjusting it
okay. so what happens when it doesn't fix the problem?
oh look the other exploiter who doesn't even play the game anymore, but is still trying to have a voice in the future of the game
Oki said almost 100 times already hes going to keep it in between.
Or you don't even want to fix it just believe it's not a problem
its a problem, not the problem
And the game has been focused on that idea since late era playtests
using a mechanic thats in the game, has been in the game for months (not even including pre release playtests) and was never talked about as an issue or something oki wanted to change until recently = exploiting now? haha
And look where that's taking us, is there a game that's a mix between "both"?
mfs simultaneously suck oki off at all opportunities and say that the entire concept of air strafing is an unintended bug at the same time lmao
he said it was an issue in the the first month numbnuts
still wouldnt make it exploiting, but ur too dumb so ill give u a pass dw <3
I mean that's clearly a different topic cause we could go on and on about which game has a mix of "both" but so far from what I've seen about the people complaining that battlebit can't be "both" or "mixed" is that it just ends in them saying Oki can't make his own game the way he wants to.
oki doesn't even know what he wants to make. that's why he's changed directions 3 times.
Plus this game is yet again in EA so Devs during this stage change a ton of things.
bug in game, not intended to be available to players, is an exploit by definition. But I guess you are to stupid to understand that.
hey oki made his mil so he's welcome to run off the playerbase just like he has been doing if he thinks it'll make his game more fun
Of course brother, then when you have the games that are like this "mix" that Oki wants to make, we'll talk about it.
how exactly is air strafing a bug? do u think oki is that shit of a dev he did it by accident and cant figure out how to remove it?
almost like he said he didn't want it that way but it was a low priority to fix.
considering there is an option in the game for servers to disable airstrafing it definitely is not a bug
the fix is already there
finally, solar sausage being right about something
But they have not done anything with the main thing, the Gameplay, which remains the same, you have to start changing it according to the direction the game is going to take
we are not talking about airstrafing jesus fuck
you responded to someone talking about airstrafing
that isn't a fix š
mf u literally just replied to me talking about air strafing and u continued saying it was a bug
we are talking about top speed and momentum while airstrafing.
Then there shouldn't be a problem for people who like air strafing to be on those servers
removing something u consider a bug isnt a fix? inertai enjoyers coming out with the galaxy brain takes rn
Also look, again, fighting because of course, the idea of Oki, that Oki is this that and more, being that he is another like us who is making a game and that's it, I'm not reinventing the wheel
disabling air strafing isn't a fix for the problem lmao
if air strafing is the problem how is removing it from the game not fixing it?
almost like you guys have made it seem like airstafe is what we are talking about, and not keeping your speed while changing direction mid air. fucking gaslit yourselves into arguning for something not even on the table
it's a "fix" but not one that satisfies people
as the vote shows, no change to movement will satisfy people
changing directions mid air is air strafing man, come on now
Maybe, just maybe the solution is not to change the Airstrafing or add inertia to the game or not, maybe there is a better option...
so we don't want people keeping speed when they turn so we do want to nerf parkour, since there's plenty of jumps to do where you have to 180 off ledges or pieces of wall that aren't destroyed
its the speed you keep while changing direction
Maybe the solution is the community API, let oki finish it and let everyone create their own experience...
inertia to counter momentum, slowing down people who quickly change direction multiple times or turn 180 degrees or close to it. its not airstrafe and traversal itself
nerfing the speed while air strafing is still nerfing air strafing, u can argue semantics all u want but nothing will change that fact or the vote :) just bcos u cant aim the entire game shouldnt be slowed down to make up for ur skill issue
small majority means nothing btw, might as well be 50/50. and if you can't understand that there's a problem up there, well you just keep gaslighting yourself
@copper saddle @small mulch Calm down, God, they are literally fighting over one of Oki's many decisions that he didn't even know what to do.
so why is ur minority more important than the majority, no matter how small? why do u think ur side should just get what they want no matter what? oh its bcos ur a selfish prick with no brain thats why :)
...you have no idea how statistics and polls are actually done do you?
calling that a bug is just silly though
way to dodge the questions lil bro
Damn, stop fighting over something meaningless.
if u have nothing of use to say can u just stop yapping? not gonna listen to u when all our interactions u have said dumb shit and insulted me when i called u on it
This is what we were talking about with @calm arrow , literally we fight over bad decisions by the devs because they don't know whether to make this game arcade or tactical
unintended behavior is a bug
it is not unintended
whether or not oki likes it is not important for that
not dodging a question, if you actually knew how both those worked you would understand how stupid your reply was.
that is how he chose to implement movement
And you haven't insulted me either or are you going to act stupid with that?
u absolutely are dodging the question bcos u know theres no way around the fact u just think ur side should get what they want no matter what any vote says
not the casuals
nor the ones who like skill based movement
it didn't work the way he wanted it too, he said so early on, within the first month, possibly the second. its just not a high priority over everything else that was going on. And these people have gaslit themselves into thinking this change is doing something its not.
why is this suggestion so active
bcos it shouldve been over long ago yet its still something being considered for adding to the game despite the majority voting against it
Yet again, Oki himself said he wants it mixed. It's not them not knowing what they want to do with the game. Stop spreading this lie to gaslight people into thinking otherwise.
#battlebit-eng message
you know what happens when a vote is close, even if one side is a majority? if one side does not have 80% or higher, it is recount. hence what a small majority is. small majorities/minorities are seen as 50/50 in statistics.
the first month of what? Unless it was before movement in its current state was implemented that would not make sense to classify as a bug
okay lets recount over and over for all time and inertia will never be added bcos u will never get 80% of the vote
mfs be on the side asking for changing core mechanics and act like it should happen anyway bcos the majority against it isnt big enough
Is it a lie perhaps that there are people fighting in several chats about what mechanics to add to the game? Is it a lie that every idea, whether arcade or tactical, has Oki appeared to justify against it even though they vote in favor of adding it? Is it a lie that Oki tells us to play as a team but the gameplay in general is the opposite?
oh no, I'm sorry you have gaslit yourself so thoroughly that you believe you are correct. you aren't even arguing the actual proposed change. you are simple saying "inertia bad, I hate" without understanding what is being offered.
I wouldn't say the gameplay is the opposite not all tbh. All classes are optimized to be squad team players.
Even with what you sent me that Oki said, you agree with me because literally what Oki wants to do is a Tactical Shooter Arcade, but in the gameplay you don't see that xd
this thread is about inertia, the one about specifically the 180 in air slowdown was voted against as well, then oki deleted it after like 2/3 days and said "we will have this conversation again later" bcos these threads arent about what the community wants, its just feeding ideas to oki who will do what he wants while pretending to listen to the community
he isn't pretending if you can see him talking in a bunch of threads
man, what did you think they were talking about. you don't complain about the inertia already added. bet you didn't even notice it.
oh and well done on avoiding my point yet again, no matter what u will never accept ur on the less popular side of this argument but still think u should get what u want anyway
And what do you mean by listen? Like listening to everyone or just some people? Either way that counts as listening to the community
you're point so far is "I have showed up for the wrong debate, but am correct anyway"
who is "they"? are "they" in the room with us rn?
literally just talked about the specific in air 180 nerf like 2 messages ago, if u cant argue ur case and are just gonna keep yapping about random shit then id appreciate if u take it to off topic :)
doesn't play the game, gaslit themselves as some form a savior, actively arguing against something not even put forward, doesn't understand scale... and still trying to act all high and mighty
one message out of a couple hundred, wow, talk about cherrypicking.
ive spoken about that change a bunch, weird that u dont realise that given ur so in favour of arguing about that specifically, ive said all there is to say about it, and pls for the love of god stop acting like bcos i havent played in 4 days im the same as half u weirdos on the side of inertia who never play the game at all lmao
right buddy, you have argued it once, maybe twice. every other one so far has been about inertia as a whole. constantly using games with harsh very realistic inertia to "prove" a point.
just blatantly false, i argued it a bunch in the thread specifically for it, and have since done so here as well plenty, ive also literally never used a comparison to another games inertia to say inertia bad, like not once, if u dont know what ur talking about please just shut up
man, you really have gaslit yourself, haven't you?
okay find me one single message where i said that another games inertia means that inertia is bad, please do, its so easy to search discord messages so shouldnt take long since ur so sure
Read pinned
Why not
When oki adds it
Read pinned? Toma's illiterate. English isn't even his first language.
Unlucky
e
This game is legitimately a case study as to why Valve would never give TF2 to the community
You know that content in tf2 is made by community
You're getting too off topic Icarus be carefulš
Shit
You do not want to get timed out for gifs you didn't send
That looks like inertia to me
Looks like good inertia to me. See how the cat springs upward? Almost like a shock absorber.
imagine if we had that in battlebit, game would be so much better...
that would remove fall damage and i dont think the devs want that
Oh yeah, you know. The game is really drowning in community made weapons and balance changes
Silly hats != gameplay design choices and you knew damn well that was the case before you made this farce of an argument
saw that clip from yesterday, dude firing the pistol is clicking slower than my 94yo grandmother could 
People trying to post their clips to prove a point aren't great at showing off their points lmao
When did the 30s slow mode come in wtfff
mods were not happy about cute cat gifs and stickers š
š this will get removed too
Slow mode this long is counter intuitive
š its perfect for this thread. we'll get more well thought out quality insults.
no way this is your counterpoint
try that against someone not playing on a trackpad and theyll smoke you
Thats what movement was like on the beta branch...
womp womp
"Stay on topic with the thread otherwise your message gets removed" š¤
I love how people abuse words they don't even know the definition of, like exploit for example š they keep watering down words until they mean absolutely nothing. Fucking brain dead shit.
?
I'm reading somewhat older posts since Meizu was replying to an older post. Eitherway, I wouldn't be surprised if you don't actually know what an exploit is either.
Did you seriously give me a blanket definition lmao.
"In video games, an exploit is the use of a bug or glitch, or use elements of a game system in a manner not intended by the game's designers, in a way that gives a substantial unfair advantage to players using it."
:)
(air spinning is not intended by oki)
You know air straffing has been a thing since the playtests, right? Just like lean spamming. Only recently has oki brought this to discussion. Why? Because people are complaining about it. The dev has no idea what he wants. Not intended? Secondly, you didn't read the last part of that definition. SUBSTANTIAL unfair advantage, like map glitching.
Also, lean spamming was nerfed, not removed. Not an exploit, which is actually what I was responded to in a previous reply.
air strafing won't be removed either and oki has publicly stated that he doesn't like the current movement
So it's not an exploit then lmao...
And you're still ignoring the second part of the definition.
Also, Oki has no idea what he wants. He just came to this conclusion when he nerfed lean spamming a month after release after people whined enough. Last time I'm going to repeat myself.
?
You're too much of goober to ever respond to again.
I do not know what do you want
That doesnāt mean itās not intended
he specifically called out the air mobility
he also made the air mobility possible and kept it through playtests and 6 months of the game being out in EA, him changing his mind now doesnt make it unintended unless u think hes that bad of a dev
Disliked != unintended
man you guys really do have a binary mindset, don't you? you think that changing an aspect of it, means the removal of the entire thing.
Otherwise everything prone to change in a game would be called āunintendedā which would just be dumb
that is, literally how some things work, in fact most of them.
u cant talk to me until u answer for/apologise for last time u spoke to me and just repeatedly made shit up, ty :)
sure man, sorry for calling you out for things you did
the offer for u to find messages of me saying the shit u claim still stands, something tells me u will just run off again like last time tho bcos even ur delusion isnt deep enough to carry on with this nonsense
not a mod, can't find deleted things bud
ahhh of course how convenient i must have deleted things (i have never delted a single message in this server)
the entire thread was deleted idiot
ahhh of course i said these things in the thread that was up for like 2 days and never once repeated anything even close in this one across weeks, yes makes sense
What things?
Unintended should mean things that were not intended imo. Just use ādislikedā if you want to use it like that.
adding a feature and not liking as aspect of it, meaning you didn't want that part of the feature means it was unintended. with your logic a invincibility spot in terrain is not unintended because it was added with the terrain
If that feature's introduction was accidental then that works
In this case this is the style of movement that was selected and does exactly what it was intended to do
the creator has said, specifically, it was unintended. that means it was unintended. Him saying the game was much faster than he liked means that he disliked that, which is a different aspect from this all together
I think he might be incorrect about exactly what unintended means
when he's talking about the higher end of air strafe and not airstrafing itself, that's exactly what it means. at the same time, how would you know what he wanted in first place?
Because he chose to implement it in this way. Unless he truly lacked the foresight to see that this kind of movement would lead to highly evasive movement. In which case you'd be right.
implementing something, and having something comeout of it that you didn't want is what it means. SO I ask again, are you working with oki or know how he thinks? cause otherwise you have no idea what was intended or not.
If he didn't expect it then that is the case. I don't know if he did, I am saying I very much doubt he did. Having something come out of it you didn't want only really is unintended if you didn't knowingly choose to implement it anyway
oki doesn't have a clue what he wants. please stop trying to make him out as some omnipotent designer. everything he puts in has unintended consequences when in the hands of people who want to do well in game
aim punch? just use high rof weapons to make sure nobody can hit me back if i shoot first. live pings? just spam recon drones and give your teammates legal wallhacks
how about an even funnier one, unintended consequence of this shitty weekly challenge system: now lobbies flood with people trying to do challenges that give them less total xp than if they just played normally. resulting in recon walls and heavy map voting towards long distance favored maps because they need a ton of kills at long range.
I assume a basic competency in terms of... well, thinking
he lacks it
i try to give people the benefit of the doubt, i really do. i expect people to think similarly to how i do (which would mean being able to somewhat predict consequences of changes), and oki has consistently failed to have even the slightest bit of foresight
that's how we ended up with nuclear aim punch. the awful weekly challenge system. and now legal wallhacks.
so you'll have to forgive me when i am adamantly against him touching other core game mechanics, seeing how poorly handled everything else has been handled. with all the subtlety of a wrecking ball.
I can understand that.
This specific point just seems too predictable for me to believe it was unforseen, ya know?
Inertia wouldnt do much for the game as retain its playerbase Id say It would drive those used to it to another game
i expect people to think similarly to how i do
oh you sweet summer child
yeah.. i've also learned to lower my expectations as needed. can't be mad at someone in a wheelchair for not just getting up and walking.
Heās definitely a competent programmer, but he has no idea how this game is actually played
Your bad will toward him, however warranted, doesnāt exactly incentivise Oki to listen to the community when the choices he makes are met with such harsh and unconstructive criticism.
So however negative you feel it would probably be better to attempt to have a positive outlook
The game has gotten better in a number of ways and I think itās fair to say that genuine progress has been made regardless of how hotly debated certain balance changes are
Negativity breeds negativity and im willing to bet that Oki would be far less willing to allow what is, letās be real, an ENORMOUS amount of control over the game to be had by people so continually negative and spiteful toward his work
just be happy about bad changes so that they don't get changed back
They actively do get changed
And thatās the thing, nothing thatās changed is set in stone. I actually admire Okiās lack of stubbornness.
Things are chopped and changed so frequently that you can stop playing for a month and thereāll be a dozen changes
yeah and I'm stubborn myself so I'll come back others won't
don't be negative about bad changes
negativity won't help
Ok, im going to attempt nuance on the internet.
Obviously, players need to speak up about things they donāt like or they wonāt be changed. As with anything, the issue cannot be addressed if it is not raised. HOWEVER, to completely jump the game and instead attack Okiās creative vision or his alleged ignorance around the way in which the game is played is not going to help in the long run. If people attack him instead of offering constructive criticism then we all just become āthose assholes on the discord.ā Even this thread has just become a shouting match of people trying to push their own agendas as opposed to actual useful discussion. Because, get this, 90% of the player base DOES NOT GIVE A SHIT. Oki can add inertia and most players will go āhuh, things feel a bit different, ok.ā But you lot here, who so fiercely debate these things, would treat it like some national emergency if inertia was added. Truthfully, a lot of players donāt even notice changes beyond major things like new UI or small balance tweaks. Genuinely tell me, would you have noticed the change in bandaging speed had you not seen the patch notes? Iād say a lot of you wouldnāt.
So maybe just chill out and stop being dicks in a discord server over Roblox battlefield
hey here's a thing oki should fix instead of changing things that work fine like the core gameplay mechanics. how about all the server issues? i'm kinda sick of losing 10-15 levels everytime i play
So maybe scream and shout about those things instead of whether or not the Honey Badger has an extra mag or not.
people have been, myself included...
servers have been dying for over a month now and still no fix in sight. of the like 10 servers i had favorited like 3 are up and have enough players to actually play
Then why is the most active discussion thread this one?
When, in actuality, we have zero clue what implementation would even look like?
because people keep coming in here to add their 2 cents nobody wants to hear about a topic a bunch of people don't want added to the game that oki is commited to adding anyway
he has no direction, no clue what he wants to do with the game and it shows when every update goes 4 different directions making nobody happy
A thing a bunch of people don't want, and a bunch of people do, on a place that is still skewed against it when compared to the rest of the player base
And even then is only at 59% vs 41%, which is nowhere near as one sided as folks here make it sound, where the 2 first posts when one searches movement on reddit are complaining about how easy it is to do wacky shit and have respectively 600 and 400 upvotes
Oki does have a vision, its just one you don't like, and if you think it's bad people wanna add their 2 cents specifically on the place designed for it, that's a bona-fide "skill issue", as the gamers would say
it's a bad addition to the game from an arcade perspective, the people complaining about movement that more than 90% of the playerbase isn't even remotely using properly are suffering from an even larger issue of "cannot aim in a game about aiming at people to shoot them". if oki wants to make a milsim, i thought that was the point of the fuckin milsim mode? but i'm guessing that plan was shelved for the sake of full speed ahead lets slowly work this into a milsim? but i can't tell because he keeps doing weird shit in his updates. i'd appreciate if he picked a lane so i knew whether to uninstall or not. i'm hardly playing as is due to the server issues immediately killing my interest after one match, sometimes during that match. so if he could just road map us and actually have a fucking plan that would, i feel, solve a lot of problems because those of us who don't like the changes can just leave now ^.^
he's already made it pretty clear in many cases that we should just "get used to it" with some of these updates of his so, again, a clear direction and a road map would go a really long way here
The thing is this isn't even arcade, it's fucking unfinished
This is an early access game that as Oki himself said, is supposed to be a middle ground between battlefield and squad
It is, In his words, what HE always wanted to make. This isn't a finished game, this game is going to change one way or another to closer match the dev's visions and there is quite a lot of people that despite playing a unfinished game that does not yet match what they want, are still here.
The inertia isn't missing because it was an attempt at making the game casual, it's not here because they didn't get around to it yet
yeah please don't repost that. it really makes no sense. the people using movement are still thinking, usually way more than the people not using it because there's a lot of extra factors to account for when rushing a flank. the people racking up 100+ kills a game aren't just running through people with aim to make shroud weep in shame. we're using better positioning and planning ahead for where people can/can't be to punish our flanking and get off multikills on people staring into the middle distance
if you wanna call running back into the meat grinder "Tactical" i really don't know how to help at this point. the views are just too different
obviously there's some level of mechanical skill involved if you run into another player while running to your flank but the amount of times movement makes a difference in a fight is... idk what did old chum come out with across several hours of reviewing his own footage? 3 times an hour?
"Please don't repost that" is kinda funny
The dev doesn't want the game to be what it currently is, that and a huge part of the playerbase, and even more people that aren't here anymore because the game didn't get to the stage of being what they want from it yet
The fact you personally don't like the style of game the devs want to make doesn't give any insults to how it plays any merit.
the dev doesn't know what he wants. again, that's why the updates are fucking weird. it doesn't help that the game is an absolute mess to try and balance due to the map design making way too many maps sniper dominant (resulting in constant nerfs to sniping to try and keep it from becoming genuinely oppressive)
if he'd just drop a roadmap or actually push all the updates he feels he needs to make to get closer to where he wants the game to be mechanically instead of these weird sidequests it would go a long way. again, so i can either quit and go find another shooter to enjoy or know that i can stay and still enjoy the game even if it's different
The game is an absolute mess because of the devs caving in so much to what people complain about in here
Literally everything has a huge amount of pushback that they are listening to so much half of what they implement ends up being a half measure
For once I'm glad they're back to at least somewhat following their own goals over cowering to 500 nerds pushing them in 10 different ways
so did you like the sound update before he toned it back?
I liked the cracks, but different from this here, the muffling has the potential to actually trigger people's tinnitus, and that's a whole other ballpark of accessibility
I like the effect now, but accessibility is another thing entirely
i'm just curious because the muffling for any damage taken was genuinely excessive and apparently that was after being toned down in the first place. so i'm curious what your opinion on being dunked underwater actually was before it got nerfed again
Again, I personally didn't mind, but for other people's genuine health issues that could flare up with it.. no, bad.
okay yeah so, you and i just do not see this game the same way and will probably disagree on the majority of things. i wasn't a fan of being dunked under water and it actually made me turn the audio off and put music on to play 1 game before the servers crashed and i lost all my progress... again
I'd like to see the muffling effect scale with HP, still only occuring on hit probably
i'd rather it just didn't exist. there's enough reasons to stop pushing and losing your audio (which you need to play defensively) when you need to play defensively is just kinda janky
Oof
The one thing that does annoy me quite a bit is how much people talk about devs not listening when they do so a lot more than what you'll see in most games
Like to even have a developer show up in a thread like this and ask people stuff, whether they listen or not, is a hell of a thing, and it's easy for that to get to people's heads
Like a lot of people aren't looking at the suggestions as anything besides "the devs should do what I WANT", and then be very upset when the things that don't match at all with the game's end goal or vision get ignored
Like yeah this is about feedback, and I'm very glad they listened to people on a lot of things, but folks get VERY possessive of the game in a way that ends up being pretty toxic
it's a weird change where it actually ends up hurting defensive play for some reason? when the way oki talks about it is as a way to nerf aggressive play
This community can be horrendous about it ngl.
i mean, i got into battlebit because it's the first shooter in literal years where i'm not punished for being half decent at shooters. and it feels kinda shit to see a game i already enjoy get changed after it died because the developers didn't really do anything when they had a bigger population and the opportunity to really take off
like this was marketed all over the place as "the battlefield killer" "what battlefield should be" etc. and it's been that for me
again, if the devs wanna change the game and the direction it's going, it's their game, i literally cannot do anything about it except voice my opinion.
but i picked this game up and put 400 hours into it for a reason. if the reason to play those hours goes away i'm not gonna sit here and play a game i don't enjoy, i did that for long enough with league of legends and csgo thank you very much.
Tbh I don't think it's gonna die
Like yes it can acquire a lot of players really fast by moving the way of arcade, it kinda already did that, but more arcadey titles tend to have a higher top with a more narrow timeframe
This isn't a diss on arcade titles at all, but they do tend to have shorter lifespans, they burn bright but burn fast, and sooner or later folks move on
When you compare that to slower, more milsimmy or milsimmy lite titles, they do tend to have a less pronounced peak, but looking at their lifespan, they tend to keep a very dedicated player core for a long time(arma 3 has been going along for upwards of 10 years now, for example)
I'm not saying one model is better than the other, but I know a lot of people would stick with Oki's previously specified vision of battlebit for years
I see a lot of doomposting going on, and I can see some poorly placed updates hurting the game, but I think people overestimate the probability ot total doom by quite a lot
some doomposting is warranted. we had 80k players on release and lost 70k players in 2 months. we spiked to ~40k players during the free weekend and 4 days later were back on the same average player count as we were before the free weekend. the game is stabilizing around 3k-7k players depending on time of day but we also have had twitch campaigns running pretty constantly for the last month. every server i regularly played on from the moment community servers went live to now is dead. most of the servers i want to play on now cannot keep a full lobby between games because of server issues, assuming they don't crash mid game.
and people (including myself) are losing progress because of these issues. many of the server issues have been a problem for over a month now.
it's hard to have any hope for the future of the game as a whole when the servers dont work. and even less when oki doesn't have a consistent vision for the game + as he told server owners "you'll get used to it" when he pushed the new audio update.
The issues are there for sure, but even then
This does seem expected if still above expectations for a early access indie arcade shooter
I expect the player drops to hopefully lower as the game gets more of its identity completed and bugs and issues fixed
So many damn essays šØ
literally that's why it says Early Access and a whole text below explaining what it is.... now that people have bought this game without researching at least something is something else
It won't die in itself, it will just be a change of community, tactical players will return seeing that the game becomes one more team while the arcade players will adapt or leave, that's the thing
If of the 80K players, how many of them were those who expected an arcade tactical shooter?
Yea, I can deffo see that
And of course with the change they will have to promote it properly with related content creators in the area, such as Operator Drewski
God I hope to see the day drewsky comes back to the game with "surprise surprise the game is finally shaping up to what we were hoping for"
He did seem pretty meh about the game early on iirc
Kinda surprised in not the greatest of ways but not letting it show very much
haha it's cool, but I hope that seeing these last two new mechanics that they added (the audio one and the squad one) they will start adding more team play mechanics
Although well, there are a good part of arcade players who simply do not want any change... but they only say that because that change is not convenient for them haha, who then get the "Oki does not listen to his community" (while one being a fan of tactical shooters, imagine how this is haha)
people who bought an arcade shooter and enjoyed it dont like that game suddenly changing direction at okis whim to become a very niche milsim game? truly shocking
I can't believe y'all are still going on
i still don't get why players bought what is clearly trying to be milsim-esque and pushed for it to become more arcadey...
because it was marketed everywhere as the battlefield killer and then oki changes directions to a niche milsim game...
I haven't seen him say that personally, and most players getting into the game initially have probably seen only the steam page and maybe some clips/gameplay... Plus isn't battlefield not full on arcade?
That's external marketing, based on random content creators who simply promoted it like that like a lot of other games... they literally see that you can play as infantry and use vehicles and it's already a "Battlefield Killer"
Well, as long as you decide which direction to finally take it... well, I don't care about this point xd, in that regard, you can say "it's your game."
Furthermore, it is justified that it is Early Access because the final product can change a lot from the initial one.
Battlefield is very much less arcade than battlebit atm, especially 1, 2, 3, 4, 5, and the bad company ones
Thank you - I thought not.
Even if Oki said that it was that, they never put it out as that, Its been released on steam as a fairly casual game with milsim/team elements
Indeed, although of course there are people who comment that it is a movement game... it seems that they only played 2042 haha
all bf games bar maybe bf1 are movement games for top players, if u dont think so u werent good at them
I don't know what games you've gotten into, but I've gotten into games full of Brazilians (which are the South American variant of the Chinese/Japanese tryhards) and the vast majority don't play full moving like here XD
yes ur personal experience really changes things, if u even try and argue against bf4 as a movement shooter theres no point in talking to u (as usual)
Whatever you want, brother, as I told you, I'm not here to fight.
I enjoyed reading this kind of lengthy discourse a bit more
Damn yāall already passed the 15k mark
If youre talking about me you are completely mistaken. If you think I havent given constructive criticism then you just havent been paying attention to anything Ive said in this server.
I say that Oki doesnt understand how the game is played in response to the things that he has said about the game. He has made many statements that just wouldnt make sense if he understood the game. He also makes changes that dont make sense if he understood the game. The changes heās been making dont even seem to be focused on addressing the main issues that he himself has identified with the game.
nah im being nonspecific
HOWEVER, to completely jump the game and instead attack Okiās creative vision or his alleged ignorance around the way in which the game is played
This is why I say you are responding to me specifically
i see this a lot, truthfully i've never seen you before
Can I get the inertia boys to help get oki to compromise on spotting https://discord.com/channels/303681520202285057/1185243849954693181
I want old spotting back, so I proposed a compromise that's hopefully the best of both worlds
Me no like 3D spotting currently. Very icky, no good.
i love it honestly
"The dev doesn't know what he wants" right after colossusqw literally posted a screen shot of what Oki wants....
Haven't looked in the inertia thread for a week and people still don't understand Oki wants to make BB a mix š
It's a big case of people being ungrateful. And people expecting it to be the "Battlefield killer" which is already putting the expectation bar level too high if you forget the context of the amount of people working on the game (3 guys)
very funny to say this after oki has again changed his mind and will leave the main game as arcade and make his separate milsim mode lmao
Assuming he'll take out every single realistic thing out of "arcade" is a bit much
who ever assumed that?
um you did by acting like he still wont have a mix in arcade lmao
ur reading words that arent there
Reading your attitude is enough my guy
After everyone absolutely dogged on any proposed change for 2 straight months and everything both here and on reddit became very toxic towards the dev team? Yeah I can see why.
every change? thats just not the case at all, theres been plenty of stuff people wanted done, people just didnt want the arcade fps they bought to randomly turn into a milsim game so they pushed back against adding milsim features
the game never labelled itself as "arcade"
By the arcade fps you mean the mixed style squad/bf the game advertised itself as, and that constantly displayed "EARLY ACCESS, SUBJECT TO CHANGE" on everyone even before buying?
Entitlement
yet it is still an arcade shooter, as even ur precious lord oki has said, i can see ur still mad at me for whatever reason tho so ill simply ignore u to save u some stress, u clearly need to take a break
yeah dude keep up the soylent passive aggressive attacks
really helps out whatever sort of "arguments" you've been making
yes changes are to be expected, completely changing genre however is pretty big and its completely understandable that people who like the game wouldnt want that to happen, project whatever u want about people being entitled but its really not as big as ur making it out to be at all
This game was:
- advertised as a to-be tactical fps
- IN FUCKING EARLY ACCESS
again, completely changing the game to something it was always said to be is totally normal and everyone that bought this was informed MULTIPLE TIMES of what it was going to be
there are no arguments to be made any more, everything there is to say in this thread has been said, i just responded bcos u were yapping about funny stuff
You responded by literally lying and I called you out for it.
can u point me to where its meant to be tactical? it doesnt say that word anywhere on any marketing ive seen, and u can yap all u want, it isnt unreasonable for people who like the game to not want it to completely change core mechanics after this long
If you did not read "going to be a tactical fps" and "subject to fundamental change" that's a bigass skill issue if I've ever seen one in my life
And this place devolving into such toxicity as to make someone stop trying to make something they were trying to make for years is horrid at best
You aren't really good at giving feedback let alone engaging in good faith
oh yay this will be fun, where is the lie i told joelus, please show me the lie
hes still going to make what he wants, just in its own mode, which is literally the best outcome imaginable and both sides get what they want
"people just didnt want the arcade fps they bought to randomly turn into a milsim game so they pushed back against adding milsim features"
Where are people like me who bought the game knowing it had milsim features?
thats ur message, where did i say the game labelled itself as arcade? it is an arcade fps, oki has called it arcade literally in the last 24 hours, this is a very odd hill to die on that u wouldnt be doing if u didnt hate me for whatever reason lmao
This is what it's become
This is never what anyone on the dev team said they wanted to make
This wasn't the goal at any point
they did say they wanted it, they intentionally pivoted to a more arcade game during playtests after having initially made a milsim game that failed, i really dont know why ur so mad that theres a game lots of people liked that will still exist alongside what oki wants to make, and we will also get to see how the population splits this way and see if a milsim game would just die again or if it actually would pull in bigger player counts than the main game currently does
^^
People like you rat made it a black-and-white issue. Milsimers Vs Aracders
People who played the play tests knew exactly what type of game Oki was making and bought the game knowing what it'll be. A shooter with milsim elements.
i in fact did not do that, and ive said multiple times the best outcome is leave the main game as more arcade and make the milsim mode that oki had been talking about adding anyway, thats the best outcome and it makes everyone happy, im not sure why u guys are so mad that the people who enjoy the game as it is still get to have that experience
You did not say that. You made gaslighting attempts saying that the game was arcade at the beginning and it needs to stay that way. Stop acting like you are now the reasonable one suddenly after you got your way. It truly shows what type of person you are.
so true bestie
Don't worry I can play the screenshot game too.
what does that have to do with me apparently not saying that both modes should be available? lmao of course u run off after saying something that dumb, classic joelus
So anyways I needa go eat.
im taking back my vote for ur thread u posted earlier smhsmh
o a m š
cope 362-246
oh damn i went and took a nap and missed the fun
I feel like the squads are actually a good start to introduce more tactical elements into the base gameplay. Splitting into two modes would be fine⦠if this was any other game in the genre with about 10x the players.
I just will never understand this playerbase's idea to fix the game is to literally split it into two different games lol
I changed my mind on Inertia
This is real?
What game mode do you play?
Most of 'em
Do you play all server sizes? My point is, it's already split up. The problem is retention. Is that best? Idk...
yee
thats server lag lmfao
old clip that was reposted multiple times in the past
it was during when the servers were broken (most likely on for too long or packet loss issue with the server itself)
only if movement was actually like that...
basically
reasons i never play on community servers
This image is particularly easy to trigger. I have triggered this bug before and have also seen others trigger it. In a game
At that time, I thought it was a new type of hacker
We need to argue more. Quick say something stupid!
Is this on topic after 15 thousand posts?
Yeah
Air strafing and the "movement" is plain dumb, and there's clearly strong opinions on both sides as this thread is a shit show
Hopefully hardcore mode will come with the option for those who don't want to zoom around like a minecraft toon
dude minecraft has more reasonable movement š
we be sprinting as fast as a Crysis Wars nanonsuit in speed mode
might be kind of fast but how much longer do you really wanna have to run for when you have to run from spawn back to an obj?
how much easier do you want it to be for recons with a movie on the second monitor and one hand on their dick to headshot you?
vehicles and smokes 
not even game mode has vehicles tho
then smokes 
well ideally all the maps wouldn't be sniper paradises but obviously that isn't going to change
Well, I see the brother maps well, similar to those of this type of shooters (like Planetside, Battlefield, etc.)
the maps are very sniper favored right now.
In what sense?
All I am saying if u cant shoot fast moving targets then maybe its not the game fault. also Ahem this exist for a reason V
in the sense that many times you are forced to cross open ground with no cover so your solutions are either spam smokes but you literally cannot obtain enough smokes in a single life to cover every crossing you have to make
dustydew domination is probably the best example of sniper heaven maps i can think of. one of the objs is literally in the middle of 4 different sniper hills
But I have always seen that in each area there are coverages, constructions, even this mechanic of creating your own coverages.
And of course not revealing itself so much at long distances,
building a waist high wall doesnt help me vs a sniper looking down on me from a mountain, and even if it DOES save me from 1 mountaintop of snipers, there are 3 more
Well... as I mentioned, the natural coverage of the map or constructions are there.
it's not enough, is my point. you can't just sit behind the wall and wait to get pushed. if you try to push you're exposed to entirely too many different sniper positions that you can't even smoke them all off.
inertia thread worse than twittah 
can someone briefly explain to me what's happening in this thread? I saw it before, but I just realized that it has 15k replies
long arguments that have not resulted in a whole lot
People being toxic towards each other and gatekeeping behavior. So nothing much
oh, okay, i see, did anyhing useful for devs was the effect of this discussion? anything that they can implement? 15k messages is a lot
not really, arguments for are basically repeating what Oki wants, and arguments against are "its going to ruin this game"
okay, fair enough, but what Oki wants?
Oki doesnt know what he wants. He has repeated flip flopped on whether he wants the game to be more or less milsim
the only thing he has stayed pretty dead set on (until maybe recently) is that he wants it to be somewhere in between full milsim and arcade
but some recent changes pushing it more and more into arcade terrirory
idk what's the deal with inertia, but i guess it is to reduce players jumping around avoiding bullets, I'd say it's fine, so new players don't face the players with mastered mouse movemen, eventually leaving the game as learning how to operate mouse is somewhat boring and frustrating
I think there have been a lot of changes on both sides but it probably does slightly lean towards arcade. I think the people claiming the game is going in a more milsim direction stems largely from the discourse they see in the discord and on the more recent dev streams. For us it feels like there are more milsim ideas that appear in this discord than arcade. On top of this the recent dev stream where they were talking about increasing ttk and nerfing movement makes it feel like the devs want to go in a certain direction with the game and the only thing preventing it is the push back they get from this discord.
oh, i haven't seen recent devstream, however I've also proposed increasing TTK - as it is super punishing for newcomers
ok
most of the discord seems to think that slight adaptations that are in most FPS's (like inertia) are milsim. when there has hardly been any true sim ideas put forwards that were not jokes or misinformed. (like the wanting to lower top speed to 8mph, which is down 20 mph from the current top speed). Oki does want it to be in the middle, and most of his ideas are not actually flip-flopping from one side or another, but people still see it that way.
wouldnt increasing ttk be more punishing to newcomers?
that means die slower, I guess it just depends. are they dying alot or are they having trouble getting kills?
yeah, which would be more punishing because it gives the people with better aim/movement more time to react/escape a bad fight
the trade off is live longer, or get more kills hopefully
ye, i get it, people on discord always are dychotomic - if you propose changing something slighty people interpret it as a move totally on one side or another - like increasing spawn time by 1s is interpreted as you will now respawn once and won't respawn in this century for sure
basically that.
i've even proposed increasing the ttk today lol, #1159513116401467464 message
i mean when the lead dev is actively talking shit about people who play aggressively and calling it "no skill" etc... it makes people very defensive about changes
yeah that's not a good look. It's easy but not exactly no-skill/knowledge.
it's easy to start playing aggressively maybe... there's a far higher skill/knowledge req to play aggressively than there is to find a building a bunker down. (knowing what paths people take to get to obj's, what timings they're likely to be on so you can pre-aim during your flanks/pushes, knowing what spots people will play when being defensive so you don't expose yourself to a bunch of snipers while flanking, etc)
that... is just basic fps map knowledge
and yet it's infinitely less of a requirement if you find a building near an obj and sit in it
you can easily do well simply playing near an obj not even aggressively with a fraction of the knowledge/effort. aggressive play requires that at all times.
eh, yes and no. sitting in a single building is not what I would call defending or similar. still need to know where enemies come from, where the furball is and where most people would come from, where the flankers will come from. entrances to your building and floor. but if you are just talking sitting on a single window then yeah I could agree.
i mean, it took me 3 months playing this game 40+ hours a week to go from controlling the areas around an obj getting 60 kills a game at best to controlling highly contested areas (mid map objs like c on zalfi bay for example) and running up 100+ kills every game as my baseline. if it was so easy to play aggressively literally everyone would do it. but i can turn around and easily play passively with an ar and run up the same scorelines while relaxing
but they literally made the game where any other aspect of gameplay is just outplayed just by mechanical skill of moving the mouse faster than the opponent, you can stand in the open and avoid bullets - and no, that's not fault of the people who are just using what is just effective
see, y'all keep bringing up that you can just stand in the open and dodge bullets against people and you really can't. we already had someone go through hours of his own replays to find how many times movement was even involved in a fight, and mattered, and came out with something like 3 times per hour? it doesn't happen that often, it's not unpredictable at all and the person jumping around cannot do anything while they are doing it. you can literally wait for them to stop trying to dodge and just shoot them. if you have even average aim you can shoot them while they jump around. "moving the mouse faster" is a gross underestimation of what's happening unless you're gonna say that the real limit is reaction time, at which point i'm slow, old, and have bad aim and don't have problems.'
15.5k messages keep it up
20k choo choo
okay, but like leaning, this thing just looks out of place and just feels wrong, I'm fine with fast movement and fast gameplay, but only if it is kinda consistent and dosn't feels odd, and this moving mouse from left to right and jumping around just doesn't seem something that I want to play, there are games where movement is designed to be something, here it is just and exploit
I mean you can just center your screen on them while jumping and you will hit them. course hipfire also still works. also, those results are usually scued because those people aren't fighting, they are escaping to fight from another angle.
i mean that's just something we'll have to disagree on. i think all of it combined is actually a very interesting system with a low skill floor (using literally any combination of leaning/jumping/crouch/prone can win you gunfights as it can buy you time when caught off guard/throw the enemy off) and a high skill ceiling (simply using one or two pieces of the tech available in this game may not even win you a single gunfight against a good player much less allow you to fight in the middle of the enemies front line but the right combination can let you really do some awesome shit, and even then it's easily stopped by anyone with good aim)
i mean shit, i literally won a 1v3 on azagor the other day by simply crouching (because i was in a puddle and tried to go prone, the game disagreed) and none of them landed enough shots to kill me.
doing literally anything is enough to beat most players on this game. it's almost enough to make me want to play conq because i'm sure i can find some free aim training in those matches but like...
I like turtles
that's not stupid at all, you silly! turtles are awesome
I hate turtles, fuck you
we need reverse inertia. Stopping movement should speed you up briefly
This opinion is shit and this is why:

Just donāt quit arguments
I change my mind all the time it makes my position very hard to follow. 
DELETE this AA
buddy you are getting banned for abusing movement, theres evidence
Yeah, and that MWest guy from the first video.
nuh uh, you are not getting out of this one, that was you mr Icarus.
inertia not added yet?? then i will not reinstall. š
skill issue
playtest inertia when?
certified spongebob moment
https://i.imgur.com/OUuFS0W.png
doubtful anytime soon xD
also skill issue
also that "inertia when" clip
with or without inertia you woulda still died
and seems like your on bobs server
you should know the tryhards/streamers go there
if you remove all the people that have no idea what inertia and momentum actually is, that number would be far different.
i mean most people dont want movement touched in general
and those people are the same people as it is. many of the more vocal even said that they don't even play the game anymore.
its something where anyone can easily use it
even the casual playerbase
if BBR adds stuff like zouzou jumps and shit
the casuals would have no idea how to recreate how we play and would leave faster specially since theres no SBMM
which is what keeps the pros away from new players like in COD
vocal minority
vs the silent majority
ask most people who dont play the game often or dont sit in discord 24/7 what they like about BBR
most will always bring up how fluent movement is
how little actual content there is
and how good but broken the gunplay is (old vector meta lol)
most of the time its maybe 3-6 people using those movements in a 127v127
you can easily change your playstyle to play away from the tryhards
its all about adapting to the situation and whos in your lobby
during old COD we had no SBMM so if someone was better we learnt to suck it up and change our playstyles
weve had SBMM in games for almost a decade now (well more depending on the game but majority is a decade)
casuals dont know how to play vs the pros anymore and vice versa
also fuck this 1min slowmode xD
yes, but the problem is not new players, its the higher end players only. what was planned was momentum while midair and turning. it only slowed you down by about 6% per jump at most depending on how far you turned. which means traversal was untouched, top speed was untouched unless you started spinning and jumping in place, long as you took a step or two you would be back up to top speed. so you whole argument about it being bad for new players is poorly thought out.
Also cod has had SBMM since the first COD.
what was planned
then canceled due to the amount of drama
the games going to the casual side as we all know
they are not adding inertia 
which comes back to "people don't know what was offered", they saw "inertia" and said "I Hate". the constant comparisons to Tarkov and Ready or not easily shows that.
weve already tested the movement in the test server awhile ago it was broken asf
yes it stopped you from rotating/moving in the air but it allowed a nasty jump lean into doorways
like the BF4 zouzou
it didnt feel good for parkour at all
you could press W jump let go of W and you were still falling forward
killed parkour for alot of maps
you could only stop in air by doing a 180
not by pressing S
and that is a proper reason other than "inertia bad". With some work it could be made to work really well, the hard part is not touch the parts he didn't want touched.
i mean
when you repeat something a million times it better to just give a summarization like inertia bad
specially due to
https://i.imgur.com/Fg98S48.png
can we reach 20k?
not really, especailly when its constantly compared to tarkov.
i don't believe cod had sbmm tuned up enough to matter until black ops 2, which is when the community started having issues finding balanced games (good players would regularly be matched with teammates of significantly lower quality to balance out their skill vs the enemy team) and had issues finding games without high ping. the sbmm also didn't matter in older cods because for many years with lobbies not auto-closing after each game the way it would balance team was doing a zipper split based on score from the previous game. (as in #1 score would be on team 1, #2 score on team 2, #3 score on team 1, etc etc barring players being partied up)
it was like that for almost a decade in fact... sbmm is dogshit and actively hurts the community of players above the average while bringing the average down even further (Especially since sbmm doesn't take playstyle into account and thus many people who only play for their scorelines will be disgustingly bad at the game using the cheesiest shit possible artificially inflating their skill level in the system)
rumors are
a dev said SBMM was in the first MW (2007)
but it was the maths that they got right throughout the years
ā[Call of Duty 4] did have some skill-based match-making, all of them always have,ā he told GDC. āItās just the math and science have gotten better over the years. If you grew up on it back then, your expectations are very different than if you have it now.ā
if you want the source its on charlieintel
yeah but there's a difference in how it prioritized, ex: i had 5mbps download during the og mw2/bo1/mw3 era and never had issues finding stable games with low ping. yet every game since bo2 i've experienced higher and higher in game ping on top of increased instability (desync resulting in shoot first die first, 1 bullet death etc) because the sbmm cares less about ping and more about equalizing skill in the games. that's why with lobby disband after every game the situation is even worse. you can't just find a game with good connection now and play until host leaves. they force equal skill at the detriment of the actual gameplay loop
and even worse than all that is the move from sbmm to eomm (maximizing how long you play the game for and trying to maximize how much you'll spend on microtransactions) which cares even less about your game quality. throw you a pubstomp every 20 games to keep you hooked, it's all synthetic.
yuh uh
oh i agree
i was just taking a quote from an article thats all
yeah i know about that, it's been quoted all the time for years now whenever people complain about sbmm "but it was in the old games too!" but nowhere near as awful... kinda like aim assist. mw2/bo1 era aim assist totally different beast to modern legal aimbot
"yes, but the problem is not new players, its the higher end players only. what was planned was momentum while midair and turning."
Good to know he's fine with the "he movin" clip š
Why do you think that is?
Brother revisa DM
my honest in game reaction when im being shot at in the middle of the open because i choose not to care about my situational awareness. (I still end up killing 3 players)
Better than the old one, Negdi would be proud
Because i'am not trolling
You don't?
You?

but how did you kill them? they were jumping back and forth that's impossible
why was the votes deleted?
Uh?
lmao
1984
1984
deleting people's opinion, and 1 minute cooldown
1min slow mode too
legit 1984 š
How is inertia thread doing
Nvm 1m cooldown this is 1984
Actually insane that some bitchy little mod wiped the votes hereššš
That's too far
I canāt vote since the dude has me blocked xD
Who TF wiped the votes, Bros mad they didn't win the poll so they recounting šš
Some idiot
I check audit logs and unfortunately Discord doesn't save logs of removing reactions so I have no idea who has done it.
You don't have dyno logs or whatever?
We don't have Dyno
Since 2 years?
The channel doesn't even need 1 min cool down smh. The channels been dead for weeks why tf is their a minute cool down
Thanks
I can see the motivation why it was cleared but it got more downvotes shifting from the plan that it wanted to be.
The result of the procedure ended in great loss lmao
@charred hatch lock it because we cant have discusion like that
btw somebody removed my vote
Unfortunately we cant have it. Because reactions are removed
Even if I lock it votes will still occure
Tho this counts
nah even after the clearing my revote got removed
Dyno doesn't log reaction clearing either. I think it might not be possible on discord at all?
How tf do you even clear reactions
You go to this screen and swipe the name to the left and it'll say delete or something
m ok
There's also a trash can for mods to clear all reactions but I can't show that rn
Bots usually donāt log reactions, but yeah I have no clue either.
I think PC is bugged, I can see them correctly on mobile
they weren't visible for me on mobile earlier but they're back now. I think discord has been having issues
@sly monolith @median mountain it is back
not for me
Restart dc
You are against or you are with great inertia
Because i forgot
yoooooooooooo
we are winning this war

New year in inertia thread guys
happy new year to inertia haters !
happy new year :))))
may people get better aim for next year so we can continue to have fun in the game (I should have been dead there)
may people get a taste for skill based movement
video evidence is pointless here. if you survive and even kill your opponent when using air-strafing, then the player you've killed has a skill issue. if you didn't survive, then people will see it as a reason not to remove random air-strafing.
so real, it is a skill issue if u dont kill a guy bcos he air strafed a bit
so true, we should get old leaning back for true skill based gameplay
we should have high skill movement so only the true skilled can use it
turn off motion blur
so true, was a skill issue indeed
@spark perch @small mulch @hoary perch hello new guys
What is your opinion about inertia
You are against, neutral or positive. Please do not use skill issue etc. Keep this thread clean
why are u calling me new like i havenāt yapped in here for weeks
forgive my sarcasm from earlier then. i was simply making a point.
i'm for inertia. i think a majority of the game's design/content is either suffering or made completely obsolete without it. it encourages players to either give in and prioritize evasion, or stay further away from CQC fights, or just quit all together because their own unique playstyle is a chore in comparison.
so this year we can get intertia right? right? 
no inertia this year or any other
buff the scorpion and donāt add inertia
new year new inertia thread
Add inertia to recoil
Bbr soldiers mass can be approximated as 0 so no inertia in game is completely justified
??? huh]
What im so confused how do we get that
Bbr soldiers only exist in your mind, they are not real and cannot hurt you 
Inertia to grenades
Thank you, professor
inertia
inertia needs to be added
to my ||guns||
Can we start a raffle in this chat
like anyone that participates in this channel can be muted for a day
Including Oki ofc
you first
Inertia? Physics?
physics is overrated imo
@cerulean oar when the midgets are hella naked trying to solve pythagoras theorem on a comically large blackboard
Add inertia to the freaking game rn
That's very likely fake
But like, only one



