#Inertia

1 messages Ā· Page 16 of 1

exotic torrent
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wheen

gusty sedge
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Do you think insulting people is going to do anybody favors when the ultimate goal is for everyone to enjoy the game?

copper saddle
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not the first, nor the last time that's gonna happen in a games development

small mulch
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bbr living up to the early access tag by fucking dying immediately bcos of clueless devs

odd grove
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quti if you're such a bitch I won't miss you

humble girder
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Feels like Craz might be in their early-mid teens and not get nuance or sportsmanship

celest goblet
gusty sedge
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And do you think that's what Oki wants this game to be known as? A game with a community that ruthlessly insults anybody who questions the slightest bit of gameplay?

small mulch
exotic torrent
odd grove
small mulch
dry kelp
odd grove
tough night
celest goblet
exotic torrent
#

trash talking (reasonable) builds camaraderie

copper saddle
gusty sedge
celest goblet
gusty sedge
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Oki has no reason to keep this game alive it'll cost him more to run than the amount of money it's receiving.

odd grove
exotic torrent
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so we need to appeal to gen alpha who cant use anything other than a touchscreen to aim?

small mulch
dry kelp
gusty sedge
celest goblet
odd grove
odd grove
small mulch
gusty sedge
odd grove
humble girder
gusty sedge
#

A good player isn't just a player that's good at the game. A good player is respectful to the players he plays with. Because otherwise, what happens if nobody feels good playing with them? They will not have enough players to play with.

odd grove
gusty sedge
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It's better to be nice and kind and be shit at the game, rather than being good and making everyone around you feel miserable because you're shoving down their throat that they're terrible and should uninstall.

tough night
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Good players are enjoyable to play against. when they are dickheads then people loose any interest.

small mulch
odd grove
gusty sedge
gusty sedge
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If you feel like the game will be ruined, you have the power to revoke your patreon subscription.

exotic torrent
gusty sedge
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Vote with your wallet if you think it's so bad

odd grove
gusty sedge
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I don't know, I just went off by the role you had

small mulch
sly monolith
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312-234 šŸ«„

odd grove
fair lodge
humble girder
exotic torrent
#

increase movement speed and TTK

gusty sedge
small mulch
gusty sedge
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Cancelling your patreon and revoking part of their income is what you should do if you think the trajectory is bad.
Nothing more, nothing less

exotic torrent
odd grove
fair lodge
small mulch
gusty sedge
tough night
small mulch
humble girder
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Without "bad" (read: new) players, games die out, you end up with 1 populated server full of diehards that have played for so long and are so good, any new player gets instantly dunked. The core players that are left will slowly drift away and die off, leaving the game completely dead.

gusty sedge
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And here you were, arguing that I didn't play the game enough to have an opinion.

fair lodge
copper saddle
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doesn't play anymore, still tries to control direction of game, sounds about right

exotic torrent
odd grove
fair lodge
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this has nothing to do with my choices with my money, this has to do with me wanting to enjoy the game for a longer time.

gusty sedge
small mulch
exotic torrent
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This game is already starting to die off

tough night
exotic torrent
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been like this since a month post EA launched

celest goblet
odd grove
celest goblet
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I'm not in support of ttk extension but it would make the game more accessible

exotic torrent
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now what do we have? Shitty twitch skins with zero functional camo?

copper saddle
tough night
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yeah, I'm also against potental TTK extension

odd grove
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saying the truth is misinformation now
literally 1984

exotic torrent
small mulch
odd grove
humble girder
exotic torrent
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Netcode coded by a lemur in an micro-electronics store

copper saddle
small mulch
humble girder
humble jolt
copper saddle
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main I love the airstrafe that my milsim has, I love doing parkour and spinning to different level windows without a care

exotic torrent
exotic torrent
humble girder
exotic torrent
humble girder
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I (UK) play on US servers with 90-120ms ping and it feels no different to playing on EU servers

tough night
# odd grove server issues, bugs, lack of content if you played the game you would know

Server issues arose in past 4 days for some reason. Netcode for me (I have shite internet like 1Mbs) is really stable.
Bugs- barely any, at least from my experience. wonder what you people encounter.
Lack of content- with 3 devs only one making maps with only conquest and domi in mind. Weapons- yeah true, there are several weapons ready to be added but are withheld by oki wanting to animate the belt properly. Weird, should be released either way.

odd grove
exotic torrent
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UK
this explains everything

peak quest
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once mild inertia is added, they will ask for more nerfs cuz they will realise this wont do as much as they think
and it will continue till we have a strict movement system thats close to being milsim

humble girder
copper saddle
worldly phoenix
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The TTK on The Finals felt like ass, I was falling asleep halfway through an SMG clip that barely tickled my target

exotic torrent
small mulch
copper saddle
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English technically is

small mulch
copper saddle
tough night
exotic torrent
celest goblet
copper saddle
exotic torrent
humble girder
peak quest
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actual racist OMEGALUL

worldly phoenix
small mulch
humble girder
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Sarcasm tho

south carbon
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This community getting worse by days

grave brook
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If only people who got more than 200 kills in a game could POST here this would be a Far better discussion

exotic torrent
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can we ban catEat

humble girder
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If y'all get 200 kills in a game you're either in a tank on a hill at the edge of a map, or running around at warp speed with an SMG and c4

dry kelp
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šŸ’€ Okay lets say all the good players quit. Are you gonna blame the next batch of good players from the remaining playerbase next ?

copper saddle
humble girder
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I mean if you get 200 kills with the littlebird miniguns then you deserve it, I can't think of a less enjoyable way to spend 45 mins

dry kelp
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šŸ’€look at this mf. Little bird was one of the major complaints

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ain't that sweaty

exotic torrent
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Ban it

copper saddle
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It used to be, now I've seen like 5 pilots using it

tough night
dry kelp
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it still is as far as I see when I try conq

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šŸ’€ people raging at teammates to not to feed the aerial

copper saddle
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seriously? most little bird pilots I've seen are non-factors, I have yet to see or hear anyone complain about them unless they were in a blackhawk

humble girder
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I mean you can be good in the littlebird, but it's nowhere near as easy now and the worst of the bullshit maneuvers got removed, IE. Flying upside down.

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The only still-bullshit thing is mid-air repairing, but that's not movement related

copper saddle
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And not even gun LB relevant

dry kelp
humble girder
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Maybe try playing outside of frontline/invasion

dry kelp
exotic torrent
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Frontline only good gamemode

copper saddle
exotic torrent
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so true

dry kelp
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must be blind must be wrong must be deez nutz

copper saddle
vast glacier
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Hello

dry kelp
inner star
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bold to assume the game was intended to be a movement shooter... or that this change will completely ruin movement

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Oh lawd chat moved a lot more than I thought. my message is super irrelevant now HyperXD

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My two cents is:
Unfortunately I see movement heavy players very often playing recklessly when they should be behind cover or trying to stay out of line of sight, which is the main reason I'd like inertia, as i've said before.

vast glacier
calm arrow
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Call of duty is way slower than this tho please drop the comparison. It’s not 2008 anymore

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You’ve been hating on call of duty so long your takes aren’t even accurate to the game you hate

vast glacier
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Quake and cod

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Read dummy

odd grove
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bbr is not like cod or quake it isn't squad either

vast glacier
small mulch
calm arrow
# vast glacier Quake and cod

I did read, it’s not like quake or any other movement shooter with actual movement tech (bhopping as an example) and it’s not like any call of duty released in the last 5 years where the game has been slowed down heavily to cater to ā€œsentinelsā€ as they call them

humble girder
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BBR is much closer to Battlefield 2 than anything else

calm arrow
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bad company 2 vibes frfr

humble girder
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Yea BC2 too

small mulch
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let me wallbang people like in bc2

calm arrow
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God yes plz

humble girder
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Wall banging was great, BC2's implementation was a little jank but it can be forgiven as it was over a decade ago

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Still dream of an anti-material rifle in BBR

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Long-range pickaxe

pure dawn
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if you want to read some dumb shit, inertia topic is the place to go, love it

humble girder
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The quake take is definitely a take, not sure I'd agree with it

sharp portal
inner star
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Quake is actually a bad comparison in my opinion - You have thst kinda mobility sure, but it embraces it, lets you run and gun while doing it, and expects other players to do the same. Battlebit does not expect players to move quickly while attacking generally. It's one or the other. so when players decide to dodge around like crazy, and use it aggressively instead of using it to reposition and fight back, it leads to it feeling very Strange

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The sheer level of mobility/dodging has the feel of Quake (sorta kinda ig?) but you have to go out of your way to move quickly mid combat instead of just naturally going fast all the time

icy bridge
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I dont know how else to say this but you are delusional if you think players abuse no inertia offensively.

ashen veldt
inner star
inner star
odd grove
dry kelp
inner star
ebon ether
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ah this thread got even dumber 🄹

prime cave
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Devs make an arcade fps shooter but they wanted a milsim tactical gaming and now they are going towards that. How does this happen?

small mulch
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devs with no clue what they want

pure dawn
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I don't think people realize that "wiggling your mouse to dodge bullets" is literally just Russian roulette hoping that your opponent is drooling over the keyboard while you doing it and not killing you

inner star
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I have seen the video, but didn't see the txt til now. Im not saying this is a rampant issue or absolutely game breaking. just that it is an issue often enough to be worth noting and look into solutions.

haughty karma
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Why is each side trying to say the other takes no skill (when it kinda does) and instead focus on proving why their side is healthier for the game Thonk

small mulch
inner star
small mulch
inner star
ashen veldt
prime cave
icy bridge
inner star
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Again, I don't think minor inertia would affect 90%+ of players. That's all i've been arguing for

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Only extreme and repeated sharp turns should be affected

odd grove
inner star
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I'd be content with it personally Shrug

icy bridge
inner star
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I am not a fan of the ability to sharp turn with no slowdown. I feel that if a player does a sharp/instant 180, they should take about ~ .2s to get to full sprint in the opposite direction

small mulch
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it’s crazy how we have all said the proposed nerf to in air 180s won’t change anything, just the pro movement people know that means people will keep crying about movement and the rest of u are pretending u would be happy with something no one does consistently being slightly worse

inner star
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I'm fairly certain it's less than what most shooters have. Including some with pretty heavy mobility in them

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Albeit that's something I haven't done a deep dive into or anything. Might do that at some point

icy bridge
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I dont care about other shooters. I care about the movement in BBR.

haughty karma
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Right now I see a lot of people also worried that if they let the other side take an inch, they'll take a mile. When people told me "we're ok if it gets a small change but overall stays the same, We're just worried Oki will nuke it slowly over several patches"

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I think what would help is if Oki comes out and lays everything on the table. Tells everyone what he sees as being the ideal change and why, and how it fits in his vision of the game

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Right now there's just too much room for assumptions

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People are naturally gonna stick to their guns and I don't blame them

small mulch
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that would work if oki knew what he wanted, he never said anything about movement until recently, after all the play tests and months of the game being out

calm arrow
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it's a real problem that he just doesn't have a master plan. he's just winging it and we're all suffering for it. milsim and arcade both having a worse experience because he's lost.

haughty karma
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I'm not gonna say he knows what he wants and I won't say he doesn't. I don't even know him. I'm just saying that's what he needs to do to calm things down

ashen veldt
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The vision for a game can also change after seeing how it plays out. Having one idea and sticking to it is not always the best option if unseen problems with the vision arise

small mulch
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he said on the dev stream he wants to slow down movement and make ttks longer, safe bet this is more than just a tiny, almost unnoticeable nerf to movement in the long run

haughty karma
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Giving a detailed plan and reasoning behind it will help people feel like they can agree on a change that will eventually stay and hopefully not have to be messed with again

haughty karma
small mulch
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and not everyone would see whatever statement he theoretically puts out short of forcing it to every computer the game was purchased on

haughty karma
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Also as a sidenote, I think it's funny how all this talk about inertia being bad for the game is exploding right now, when imo the whole prone abuse is infinitely worse for the game than intertia can dream to be kek

haughty karma
ashen veldt
small mulch
calm arrow
ashen veldt
small mulch
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lmao

inner star
calm arrow
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isnt syncing the camera with the animation actually making going prone faster?

inner star
calm arrow
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i wasn't paying attention too much but it looks like the prone animation is slower than the camera movement

inner star
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The camera was near instant but animation was slower, theyre slowinf the camera to match the animation

small mulch
inner star
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I'm not opposed to it either frankly. But it's also worth noting that inertia isn't an on/off switch, you can have seriously minor inertia that can't be felt outside of extreme circumstances, or heavy inertia that is agonizinf to play with

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I am leaning very heavily towards light inertia. But I think the lack of it is still an issue

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Halo, Apex Legends, even Quake which we mentioned earlier, have inertia. It's just not not a lot of it

small mulch
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thats pretty bad logic to use lets be honest

pure dawn
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none of these games have 0.2 ttk.... let's nerf ttk then :3 (COPIUM)

grave brook
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Problem is not inertia alone atm, its nerfing movement on top of longer ttks

small mulch
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halo has shotguns so we must add shotguns :)))))))

inner star
small mulch
inner star
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Doesn't invalidate the concept of momentum

small mulch
#

it invalidates using other games as a reasoning to add something to this game

calm arrow
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ttk difference is a pretty big one

inner star
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Weapon balance exists, yes, but largely independent to the movement and playstyle of the game. The main point i'm trying to get across is, fast paced games can exist alongside inertia

calm arrow
#

what's halo 2's fastest ttk? like over a second right?

inner star
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Not a clue off the top of my head ngl

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Definitely longer though yes, unless we're talking power weapons

calm arrow
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bxr was pretty fast but that;s like, fast compared to the rest of the games guns

inner star
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And i'm not saying that those things shouldn't be considered mind you. Just trying to say, having a game with low ttk doesn't mean it has to be slow

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Doesn't mean momentum has to be super heavy

misty sail
#

That is. Actually. Its like going from a racecar to a bike. Huge change

hearty iron
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Yeah CS is a movement shooter

prime cave
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One of the most movements of all time

vast glacier
pallid pilot
#

This game should just 1 for 1 copy bad company 2

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Then game saved ez pz gg thanks for coming

celest perch
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I'm sure everyone would love no prone

pallid pilot
#

Game saved trust

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No bias here only facts

worldly phoenix
grave brook
celest perch
#

Diego is a known support main who exclusively uses exo armor

clear hinge
#

😭

celest perch
#

after the gromp incident idk if listening to Oki on certain things is a good idea

icy bridge
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Tbh I cant remember a single time that Oki has ever said anything that demonstrates he doesnt understand how the game works at a high skill level

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prove me wrong

celest perch
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are you talking to me or someone else?

pure dawn
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mouse skill players

icy bridge
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So thats pretty much a HUGE L for anti-in*rtias

celest perch
#

Oh you right

worldly phoenix
#

15k šŸ’€

odd grove
#

going for 20k mark my words

elfin yoke
#

Hello, I was just passing by, how was the inertia chat?

ashen veldt
#

Thank you this is the greatest video I've ever seen

spark perch
haughty karma
spark perch
spark perch
#

#1170730270492721253 message
took a while. the original source was in a thread that does not exist anymore. managed to find the same clips on this thread.

haughty karma
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Should be somewhere more accessible but thanks!

spark perch
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reason it does not exist now is that Oki just got tired of people unreasonably blowing things way out of proportion. its really not that bad and its all i could personally ask for. parkour remains unaffected - exclusively punishes random strafing.

celest perch
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you can go test it right now on the test branch, it also has no air control

icy bridge
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Test branch is updated, doesnt have the movement anymore

celest perch
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rip

inner star
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I don't think it had the movement at all, unless it was a very brief period

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They never pinged test role either

celest perch
#

it had it prior to the latest live update

icy bridge
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He removed the movement about a day after I personally found it all on my own

inner star
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well fingers crossed they're working towards playtesting i suppose then Shrug

sharp portal
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gahdam took a look at the movement class and it has like 300 methods 😭😭😭

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imma try and see if i can fuck with the movement code

humble girder
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Do it Muj, you incredibly based individual

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Get Oki to hire you already

worldly phoenix
sharp portal
turbid geyser
#

Wow, hasn't been a chat in here in a long time

turbid geyser
#

Stop be cute

hallow wraith
peak axle
turbid geyser
peak axle
#

šŸ˜”

echo bay
peak axle
echo bay
#

Thats why i havent bothered looking through the suggestions threads or even play the game

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I only came to this thread out of pure boredom lol

old crag
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180 spin limit is fine honestly

charred hatch
#

@winter slate Stay on topic with the thread otherwise your message gets removed.

peak quest
winter slate
#

Be consistent please

charred hatch
worldly phoenix
charred hatch
#

For now please just stay on Topic

austere sierra
dry kelp
#

not to mention the motive was same this time as well

ancient obsidian
austere dawn
#

Can't you just close this thread by now lmao. It's pretty much just a meme argument pit now. Or general 2

prisma oyster
calm arrow
#

enemy just had bad aim and a pistol. you didn't do anything special here. can we start quantifying these with post-game stats, both yours and all the people you "used movement" on?

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i think it's entirely irrelevant if you "dodge" a bunch of shots from some guy going 1/25

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in fact to further harp on your clip, you stopped strafing and had no idea where your target was, if he had been any good he would've killed you right then but he wasted all 6 shots on you while you were strafing around for no reason

prisma oyster
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ofc i knew where he was?

calm arrow
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rewatch your own clip, when you stop strafing, look where you aim is

prisma oyster
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Yeah just because my transition from strafe to aim wasnt smooth?

calm arrow
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you stop strafing and you don't even have him on your screen. you haven't a clue what you're doing, got lucky, and made a clip out of it

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the ONLY reason you killed this guy, is 6 shot pistol and he was so bad he decided to spam his only 6 shots while you were spinning in place like a moron

old crag
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he missed every shot ā˜ ļø

calm arrow
#

man missed every single shot from his pistol, wasting them on a guy who was removing himself from the fight.

prisma oyster
#

sub 7k and going down further

calm arrow
#

it has nothing to do with inertia you moron. they've released what, 3 maps? and a bunch of reworks. every map is a snipers heaven. in 6 months we've learned absolutely nothing. 90% of the people capable of the movement you're actually complaining about quit a few days ago because you people refuse to listen to reason. we have wallhacks in game right now. supports are the meta just going prone to tank all the damage with their head armor and unless they're inhumanly bad you can't beat them. assault players are using dmrs to 2-tap literally everything on the map while having enough ads speed to match up in cqc as well. wtf is wrong with you

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im 2 steps from uninstalling because there's no skill in chasing down/being chased down by red doritos. in one patch they managed to completely nuke all my interest in this game, after 400 hours invested still going strong.

prisma oyster
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"supports are the meta" - least played role right now xd
crazy story man, but lets talk about battlebit please

calm arrow
#

"lets talk about battlebit" what other game would i be talking about that nuked their game in an update while killing all their twitch viewership at the same time?

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35 twitch viewers rn, almost every server i play is dead/has been dead for weeks. the game is getting more dead by the day with the unresolved server issues

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but yeah, keep complaining about the movement. that's what is killing the game. not a total lack of content/replayability. it's not like before the camo update we only had camos up to prestige 3... out of 10. it's not like there's 0 unlocks for the last 50 levels of every prestige

prisma oyster
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Actually its the tryhards alienating the casual player base

calm arrow
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the sweats in your official conq servers that have never been there because they were on community servers the moment they opened up

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yeah dude, the tryhards yep. that's it. tell me you're a real big fish in a puddle without telling me. "oh it's the tryhards!" yeah bro. the tryhards that barely had a frontline server to play on before community servers. the tryhards than then made their own community servers to have a frontline server to play. yep, they're the ones ruining your conquest games

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do you have any arguement for that? no you don't. none of you have had an arguement for that for the last week.

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but you can't get it through your fucking heads somehow. every day this is explained. and every day someone new comes in, doesn't read the thread, and immediately proclaims a bunch of ignorant shit.

prisma oyster
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ofc part of the player loss is due to this

calm arrow
#

no. the player loss can be directed to like, 20 different things, almost all of them leading back to lack of content/replayability issues. i know a bunch of people quit pretty shortly after launch once they realized how long the level grind actually was. when we, at the time, had an actual immediate problem in the form of pre-nerf vector

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that wasn't resolved quickly because oki doesn't listen when people tell him things

prisma oyster
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Whats so hard to understand:
New player plays game, gets steamrolled because of the high skill ceiling and ridiculous movement, dropshotting etc.. Sees no hope in that ever changing, doesn't want to abuse it himself or learn it because he showers regularly and plays for fun and not to win, and just quits.
No one, absolutely no one likes smurfs for this exact reason.

calm arrow
#

they aren't in your games bro. what part of this are you not understanding?

copper saddle
#

the usual "they aren't in your games" that an idiot spouts when things are being exploited

calm arrow
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if aiming is so hard for you, maybe don't play an fps? we have an actual problem in the form of the server issues. losing half the lobby between maps, servers not being repopulated so they slowly die out even with 100+ people in them

prisma oyster
#

What a compelling argument, you just "know" who is in my games. Ofc my game has dropshotters, lean spammers and air straifers

calm arrow
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nobody is lean spamming, 90% of people using air strafe are doing it so poorly that you could literally just shoot them if you were even half decent. my aim is fucking atrocious and i don't have problems. drop shotting isn't a problem because it has existed for 20 years, if you haven't learned how to deal with it that's a you problem.

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using a mechanic isn't "abuse", learning a game isn't cheating.

calm arrow
#

do you refuse to use one-way smokes or silent drops in counterstrike? they're part of the game...

copper saddle
calm arrow
# copper saddle said every exploiter ever

i knew clicking on "show message" would be a mistake and i did it anyway because i hoped you might have something intelligent to say. you people are so hopeless. do you shoot the red doritos in game right now? i'd call that an exploit since it's fucking soft wallhacks. but that's not a real issue to you is it?

prisma oyster
#

thats literally getting adressed soon

calm arrow
#

should've been addressed the day it was added. should've been addressed BEFORE it was added. who the fuck thought this was a good idea?

prisma oyster
#

"nobody is lean-spamming anymore" is also not true at all, its still possible

copper saddle
calm arrow
#

it's not. lean spam was removed. someone leaning twice in a fight isn't lean spam.

copper saddle
#

that you don't know that you can lean spam still, just less and slower the longer it goes, tell me that you must not play the game much, or are just willfully blind, I guess that could be another reason

elfin yoke
prisma oyster
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What Oki literally proposed isnt even nerfing movement. Its just nerfing the excessiveness of it - and yet it already got everyone up in arms

calm arrow
calm arrow
gusty sedge
calm arrow
elfin yoke
# calm arrow look man, no hard feelings. i want this game to be good. oki needs to pick a dir...

Exactly, whether it's arcade or tactical, at this point it doesn't matter, but apart from being a strange mix currently without soul, it has both arcade and tactical players constantly fighting over what Battlebit should be, and of course yes. He wants to please everyone because he will have to deal with the issue of turning it into a sandbox shooter, which at this point I highly doubt he wants to do.

copper saddle
gusty sedge
calm arrow
calm arrow
copper saddle
calm arrow
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it's an arcade shooter with milsim elements, at the moment. the maps are built with the current systems in mind, even if i think they're shit. huge sections of maps are currently impassable without multiple players using smokes OR actually insanely good use of the movement. and even then the smokes/movement aren't always enough

gusty sedge
copper saddle
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man man has no clue that there is a difference between "you can't move side to side and spin mid air while keeping your speed" and "you cannot move midair unless its a straight line"

elfin yoke
calm arrow
# gusty sedge And what if using smokes for this kind of traversal *was* intended? It's suppose...

you can't mistake it for quake, though if you want to add bhopping i'm not opposed. the smokes as a traversal method doesn't work because the maps are essentialy big hill->valley->big hill, and snipers shoot down into the valleys. it mostly works in conq because people just get in vehicles instead of having to walk. a lot of the maps feel really shit in non-vehicle modes because YOU CAN'T just rely on vehicles/smoke cover to get places. the travel time takes too long as is and you're a sitting duck.

elfin yoke
#

What's more, if you want to make it more tactical shooter you will have to reduce the sprint speed, just as if you want to make it arcade you will have to change mechanics such as regeneration, whether we like it or not this game has to change and one of the two communities will have to change. go, whether we all like it or not

low lake
#

Almost every single one of these people does this tactic of saying "it's not that bad!" "its not happening!" or "its not a problem!" yet this thread has 15k messages so I think the current movement of the game has some problems 🤣

calm arrow
#

if there was a thread about the server issues it would be 20 messages, because even though the servers are broken and barely functioning (same as they have been for a week, about as long as this thread has been open) there's nothing to argue about, it's fucked.

elfin yoke
calm arrow
#

which one of these issues is actually killing the game i ponder...

small mulch
#

damn we got all the losers out today still crying about movement and saying random shit bcos they cant aim, u love to see it

low lake
calm arrow
copper saddle
low lake
elfin yoke
copper saddle
low lake
#

And the game has been focused on that idea since late era playtests

small mulch
elfin yoke
small mulch
#

mfs simultaneously suck oki off at all opportunities and say that the entire concept of air strafing is an unintended bug at the same time lmao

copper saddle
small mulch
low lake
calm arrow
#

oki doesn't even know what he wants to make. that's why he's changed directions 3 times.

low lake
#

Plus this game is yet again in EA so Devs during this stage change a ton of things.

copper saddle
calm arrow
#

hey oki made his mil so he's welcome to run off the playerbase just like he has been doing if he thinks it'll make his game more fun

elfin yoke
small mulch
copper saddle
celest goblet
#

considering there is an option in the game for servers to disable airstrafing it definitely is not a bug

the fix is already there

small mulch
#

finally, solar sausage being right about something

elfin yoke
copper saddle
celest goblet
#

you responded to someone talking about airstrafing

small mulch
copper saddle
#

we are talking about top speed and momentum while airstrafing.

low lake
#

Then there shouldn't be a problem for people who like air strafing to be on those servers

small mulch
elfin yoke
#

Also look, again, fighting because of course, the idea of Oki, that Oki is this that and more, being that he is another like us who is making a game and that's it, I'm not reinventing the wheel

ebon ether
small mulch
copper saddle
ebon ether
small mulch
small mulch
elfin yoke
#

Maybe, just maybe the solution is not to change the Airstrafing or add inertia to the game or not, maybe there is a better option...

calm arrow
#

so we don't want people keeping speed when they turn so we do want to nerf parkour, since there's plenty of jumps to do where you have to 180 off ledges or pieces of wall that aren't destroyed

copper saddle
elfin yoke
#

Maybe the solution is the community API, let oki finish it and let everyone create their own experience...

copper saddle
#

inertia to counter momentum, slowing down people who quickly change direction multiple times or turn 180 degrees or close to it. its not airstrafe and traversal itself

small mulch
copper saddle
elfin yoke
#

@copper saddle @small mulch Calm down, God, they are literally fighting over one of Oki's many decisions that he didn't even know what to do.

small mulch
copper saddle
celest goblet
small mulch
elfin yoke
#

Damn, stop fighting over something meaningless.

small mulch
elfin yoke
#

This is what we were talking about with @calm arrow , literally we fight over bad decisions by the devs because they don't know whether to make this game arcade or tactical

copper saddle
celest goblet
#

it is not unintended
whether or not oki likes it is not important for that

copper saddle
celest goblet
#

that is how he chose to implement movement

elfin yoke
small mulch
ebon ether
copper saddle
# celest goblet that is how he *chose* to implement movement

it didn't work the way he wanted it too, he said so early on, within the first month, possibly the second. its just not a high priority over everything else that was going on. And these people have gaslit themselves into thinking this change is doing something its not.

opaque whale
#

why is this suggestion so active

small mulch
#

bcos it shouldve been over long ago yet its still something being considered for adding to the game despite the majority voting against it

low lake
copper saddle
celest goblet
small mulch
elfin yoke
copper saddle
low lake
#

I wouldn't say the gameplay is the opposite not all tbh. All classes are optimized to be squad team players.

elfin yoke
small mulch
low lake
#

he isn't pretending if you can see him talking in a bunch of threads

copper saddle
small mulch
low lake
#

And what do you mean by listen? Like listening to everyone or just some people? Either way that counts as listening to the community

copper saddle
small mulch
small mulch
copper saddle
copper saddle
small mulch
copper saddle
small mulch
copper saddle
small mulch
vast glacier
#

Read pinned

vast glacier
hoary perch
#

i love inertia

#

when is it comming?

vast glacier
sweet gulch
#

Read pinned? Toma's illiterate. English isn't even his first language.

drowsy orbit
#

e

stark wagon
#

This game is legitimately a case study as to why Valve would never give TF2 to the community

vast glacier
peak axle
peak axle
#

You do not want to get timed out for gifs you didn't send

#

That looks like inertia to me

sweet gulch
#

Looks like good inertia to me. See how the cat springs upward? Almost like a shock absorber.

hoary perch
#

imagine if we had that in battlebit, game would be so much better...

peak axle
#

that would remove fall damage and i dont think the devs want that

stark wagon
crisp ravine
wise canyon
#

saw that clip from yesterday, dude firing the pistol is clicking slower than my 94yo grandmother could ICANT

lament dove
dry kelp
#

šŸ˜ž this will get removed too

lament dove
#

Slow mode this long is counter intuitive

dry kelp
#

šŸ›Œ its perfect for this thread. we'll get more well thought out quality insults.

tame oriole
#

try that against someone not playing on a trackpad and theyll smoke you

icy bridge
#

Thats what movement was like on the beta branch...

celest coral
#

womp womp

winter slate
#

"Stay on topic with the thread otherwise your message gets removed" šŸ¤“

sweet gulch
#

I love how people abuse words they don't even know the definition of, like exploit for example šŸ™‚ they keep watering down words until they mean absolutely nothing. Fucking brain dead shit.

sweet gulch
#

I'm reading somewhat older posts since Meizu was replying to an older post. Eitherway, I wouldn't be surprised if you don't actually know what an exploit is either.

celest goblet
sweet gulch
#

Did you seriously give me a blanket definition lmao.
"In video games, an exploit is the use of a bug or glitch, or use elements of a game system in a manner not intended by the game's designers, in a way that gives a substantial unfair advantage to players using it."

celest goblet
#

:)

ebon ether
#

(air spinning is not intended by oki)

sweet gulch
#

You know air straffing has been a thing since the playtests, right? Just like lean spamming. Only recently has oki brought this to discussion. Why? Because people are complaining about it. The dev has no idea what he wants. Not intended? Secondly, you didn't read the last part of that definition. SUBSTANTIAL unfair advantage, like map glitching.

Also, lean spamming was nerfed, not removed. Not an exploit, which is actually what I was responded to in a previous reply.

ancient obsidian
ebon ether
#

air strafing won't be removed either and oki has publicly stated that he doesn't like the current movement

sweet gulch
#

So it's not an exploit then lmao...

And you're still ignoring the second part of the definition.

Also, Oki has no idea what he wants. He just came to this conclusion when he nerfed lean spamming a month after release after people whined enough. Last time I'm going to repeat myself.

sweet gulch
vast glacier
celest goblet
ebon ether
small mulch
#

he also made the air mobility possible and kept it through playtests and 6 months of the game being out in EA, him changing his mind now doesnt make it unintended unless u think hes that bad of a dev

celest goblet
copper saddle
celest goblet
#

Otherwise everything prone to change in a game would be called ā€œunintendedā€ which would just be dumb

copper saddle
small mulch
copper saddle
small mulch
copper saddle
small mulch
copper saddle
small mulch
winter slate
celest goblet
#

Unintended should mean things that were not intended imo. Just use ā€œdislikedā€ if you want to use it like that.

copper saddle
celest goblet
#

In this case this is the style of movement that was selected and does exactly what it was intended to do

copper saddle
celest goblet
#

I think he might be incorrect about exactly what unintended means

copper saddle
celest goblet
copper saddle
celest goblet
calm arrow
#

oki doesn't have a clue what he wants. please stop trying to make him out as some omnipotent designer. everything he puts in has unintended consequences when in the hands of people who want to do well in game

#

aim punch? just use high rof weapons to make sure nobody can hit me back if i shoot first. live pings? just spam recon drones and give your teammates legal wallhacks

#

how about an even funnier one, unintended consequence of this shitty weekly challenge system: now lobbies flood with people trying to do challenges that give them less total xp than if they just played normally. resulting in recon walls and heavy map voting towards long distance favored maps because they need a ton of kills at long range.

celest goblet
calm arrow
#

he lacks it

#

i try to give people the benefit of the doubt, i really do. i expect people to think similarly to how i do (which would mean being able to somewhat predict consequences of changes), and oki has consistently failed to have even the slightest bit of foresight

#

that's how we ended up with nuclear aim punch. the awful weekly challenge system. and now legal wallhacks.

#

so you'll have to forgive me when i am adamantly against him touching other core game mechanics, seeing how poorly handled everything else has been handled. with all the subtlety of a wrecking ball.

celest goblet
#

I can understand that.

#

This specific point just seems too predictable for me to believe it was unforseen, ya know?

grave brook
#

Inertia wouldnt do much for the game as retain its playerbase Id say It would drive those used to it to another game

odd grove
calm arrow
icy bridge
stark wagon
#

Your bad will toward him, however warranted, doesn’t exactly incentivise Oki to listen to the community when the choices he makes are met with such harsh and unconstructive criticism.

#

So however negative you feel it would probably be better to attempt to have a positive outlook

#

The game has gotten better in a number of ways and I think it’s fair to say that genuine progress has been made regardless of how hotly debated certain balance changes are

#

Negativity breeds negativity and im willing to bet that Oki would be far less willing to allow what is, let’s be real, an ENORMOUS amount of control over the game to be had by people so continually negative and spiteful toward his work

odd grove
stark wagon
#

And that’s the thing, nothing that’s changed is set in stone. I actually admire Oki’s lack of stubbornness.

#

Things are chopped and changed so frequently that you can stop playing for a month and there’ll be a dozen changes

odd grove
#

don't be negative about bad changes
negativity won't help

austere dawn
#

Don't review bomb actually lol

#

This game defo does not deserve that yet

stark wagon
# odd grove >don't be negative about bad changes >negativity won't help

Ok, im going to attempt nuance on the internet.

Obviously, players need to speak up about things they don’t like or they won’t be changed. As with anything, the issue cannot be addressed if it is not raised. HOWEVER, to completely jump the game and instead attack Oki’s creative vision or his alleged ignorance around the way in which the game is played is not going to help in the long run. If people attack him instead of offering constructive criticism then we all just become ā€œthose assholes on the discord.ā€ Even this thread has just become a shouting match of people trying to push their own agendas as opposed to actual useful discussion. Because, get this, 90% of the player base DOES NOT GIVE A SHIT. Oki can add inertia and most players will go ā€œhuh, things feel a bit different, ok.ā€ But you lot here, who so fiercely debate these things, would treat it like some national emergency if inertia was added. Truthfully, a lot of players don’t even notice changes beyond major things like new UI or small balance tweaks. Genuinely tell me, would you have noticed the change in bandaging speed had you not seen the patch notes? I’d say a lot of you wouldn’t.

#

So maybe just chill out and stop being dicks in a discord server over Roblox battlefield

calm arrow
#

hey here's a thing oki should fix instead of changing things that work fine like the core gameplay mechanics. how about all the server issues? i'm kinda sick of losing 10-15 levels everytime i play

stark wagon
#

So maybe scream and shout about those things instead of whether or not the Honey Badger has an extra mag or not.

calm arrow
#

people have been, myself included...

#

servers have been dying for over a month now and still no fix in sight. of the like 10 servers i had favorited like 3 are up and have enough players to actually play

stark wagon
#

Then why is the most active discussion thread this one?

#

When, in actuality, we have zero clue what implementation would even look like?

calm arrow
#

because people keep coming in here to add their 2 cents nobody wants to hear about a topic a bunch of people don't want added to the game that oki is commited to adding anyway

#

he has no direction, no clue what he wants to do with the game and it shows when every update goes 4 different directions making nobody happy

solid ginkgo
# calm arrow because people keep coming in here to add their 2 cents nobody wants to hear abo...

A thing a bunch of people don't want, and a bunch of people do, on a place that is still skewed against it when compared to the rest of the player base

And even then is only at 59% vs 41%, which is nowhere near as one sided as folks here make it sound, where the 2 first posts when one searches movement on reddit are complaining about how easy it is to do wacky shit and have respectively 600 and 400 upvotes

Oki does have a vision, its just one you don't like, and if you think it's bad people wanna add their 2 cents specifically on the place designed for it, that's a bona-fide "skill issue", as the gamers would say

calm arrow
# solid ginkgo A thing a bunch of people don't want, and a bunch of people do, on a place that ...

it's a bad addition to the game from an arcade perspective, the people complaining about movement that more than 90% of the playerbase isn't even remotely using properly are suffering from an even larger issue of "cannot aim in a game about aiming at people to shoot them". if oki wants to make a milsim, i thought that was the point of the fuckin milsim mode? but i'm guessing that plan was shelved for the sake of full speed ahead lets slowly work this into a milsim? but i can't tell because he keeps doing weird shit in his updates. i'd appreciate if he picked a lane so i knew whether to uninstall or not. i'm hardly playing as is due to the server issues immediately killing my interest after one match, sometimes during that match. so if he could just road map us and actually have a fucking plan that would, i feel, solve a lot of problems because those of us who don't like the changes can just leave now ^.^

#

he's already made it pretty clear in many cases that we should just "get used to it" with some of these updates of his so, again, a clear direction and a road map would go a really long way here

solid ginkgo
#

The thing is this isn't even arcade, it's fucking unfinished
This is an early access game that as Oki himself said, is supposed to be a middle ground between battlefield and squad

It is, In his words, what HE always wanted to make. This isn't a finished game, this game is going to change one way or another to closer match the dev's visions and there is quite a lot of people that despite playing a unfinished game that does not yet match what they want, are still here.

#

The inertia isn't missing because it was an attempt at making the game casual, it's not here because they didn't get around to it yet

calm arrow
#

yeah please don't repost that. it really makes no sense. the people using movement are still thinking, usually way more than the people not using it because there's a lot of extra factors to account for when rushing a flank. the people racking up 100+ kills a game aren't just running through people with aim to make shroud weep in shame. we're using better positioning and planning ahead for where people can/can't be to punish our flanking and get off multikills on people staring into the middle distance

#

if you wanna call running back into the meat grinder "Tactical" i really don't know how to help at this point. the views are just too different

#

obviously there's some level of mechanical skill involved if you run into another player while running to your flank but the amount of times movement makes a difference in a fight is... idk what did old chum come out with across several hours of reviewing his own footage? 3 times an hour?

solid ginkgo
#

"Please don't repost that" is kinda funny

The dev doesn't want the game to be what it currently is, that and a huge part of the playerbase, and even more people that aren't here anymore because the game didn't get to the stage of being what they want from it yet

The fact you personally don't like the style of game the devs want to make doesn't give any insults to how it plays any merit.

calm arrow
#

the dev doesn't know what he wants. again, that's why the updates are fucking weird. it doesn't help that the game is an absolute mess to try and balance due to the map design making way too many maps sniper dominant (resulting in constant nerfs to sniping to try and keep it from becoming genuinely oppressive)

#

if he'd just drop a roadmap or actually push all the updates he feels he needs to make to get closer to where he wants the game to be mechanically instead of these weird sidequests it would go a long way. again, so i can either quit and go find another shooter to enjoy or know that i can stay and still enjoy the game even if it's different

solid ginkgo
#

The game is an absolute mess because of the devs caving in so much to what people complain about in here
Literally everything has a huge amount of pushback that they are listening to so much half of what they implement ends up being a half measure
For once I'm glad they're back to at least somewhat following their own goals over cowering to 500 nerds pushing them in 10 different ways

calm arrow
solid ginkgo
#

I liked the cracks, but different from this here, the muffling has the potential to actually trigger people's tinnitus, and that's a whole other ballpark of accessibility
I like the effect now, but accessibility is another thing entirely

calm arrow
#

i'm just curious because the muffling for any damage taken was genuinely excessive and apparently that was after being toned down in the first place. so i'm curious what your opinion on being dunked underwater actually was before it got nerfed again

solid ginkgo
#

Again, I personally didn't mind, but for other people's genuine health issues that could flare up with it.. no, bad.

calm arrow
#

okay yeah so, you and i just do not see this game the same way and will probably disagree on the majority of things. i wasn't a fan of being dunked under water and it actually made me turn the audio off and put music on to play 1 game before the servers crashed and i lost all my progress... again

inner star
#

I'd like to see the muffling effect scale with HP, still only occuring on hit probably

calm arrow
#

i'd rather it just didn't exist. there's enough reasons to stop pushing and losing your audio (which you need to play defensively) when you need to play defensively is just kinda janky

solid ginkgo
#

Oof

The one thing that does annoy me quite a bit is how much people talk about devs not listening when they do so a lot more than what you'll see in most games

Like to even have a developer show up in a thread like this and ask people stuff, whether they listen or not, is a hell of a thing, and it's easy for that to get to people's heads

Like a lot of people aren't looking at the suggestions as anything besides "the devs should do what I WANT", and then be very upset when the things that don't match at all with the game's end goal or vision get ignored

Like yeah this is about feedback, and I'm very glad they listened to people on a lot of things, but folks get VERY possessive of the game in a way that ends up being pretty toxic

calm arrow
#

it's a weird change where it actually ends up hurting defensive play for some reason? when the way oki talks about it is as a way to nerf aggressive play

inner star
calm arrow
#

i mean, i got into battlebit because it's the first shooter in literal years where i'm not punished for being half decent at shooters. and it feels kinda shit to see a game i already enjoy get changed after it died because the developers didn't really do anything when they had a bigger population and the opportunity to really take off

#

like this was marketed all over the place as "the battlefield killer" "what battlefield should be" etc. and it's been that for me

#

again, if the devs wanna change the game and the direction it's going, it's their game, i literally cannot do anything about it except voice my opinion.

#

but i picked this game up and put 400 hours into it for a reason. if the reason to play those hours goes away i'm not gonna sit here and play a game i don't enjoy, i did that for long enough with league of legends and csgo thank you very much.

solid ginkgo
#

Tbh I don't think it's gonna die
Like yes it can acquire a lot of players really fast by moving the way of arcade, it kinda already did that, but more arcadey titles tend to have a higher top with a more narrow timeframe
This isn't a diss on arcade titles at all, but they do tend to have shorter lifespans, they burn bright but burn fast, and sooner or later folks move on
When you compare that to slower, more milsimmy or milsimmy lite titles, they do tend to have a less pronounced peak, but looking at their lifespan, they tend to keep a very dedicated player core for a long time(arma 3 has been going along for upwards of 10 years now, for example)
I'm not saying one model is better than the other, but I know a lot of people would stick with Oki's previously specified vision of battlebit for years

#

I see a lot of doomposting going on, and I can see some poorly placed updates hurting the game, but I think people overestimate the probability ot total doom by quite a lot

calm arrow
#

some doomposting is warranted. we had 80k players on release and lost 70k players in 2 months. we spiked to ~40k players during the free weekend and 4 days later were back on the same average player count as we were before the free weekend. the game is stabilizing around 3k-7k players depending on time of day but we also have had twitch campaigns running pretty constantly for the last month. every server i regularly played on from the moment community servers went live to now is dead. most of the servers i want to play on now cannot keep a full lobby between games because of server issues, assuming they don't crash mid game.

#

and people (including myself) are losing progress because of these issues. many of the server issues have been a problem for over a month now.

#

it's hard to have any hope for the future of the game as a whole when the servers dont work. and even less when oki doesn't have a consistent vision for the game + as he told server owners "you'll get used to it" when he pushed the new audio update.

solid ginkgo
#

The issues are there for sure, but even then
This does seem expected if still above expectations for a early access indie arcade shooter
I expect the player drops to hopefully lower as the game gets more of its identity completed and bugs and issues fixed

bleak moat
#

PLEASE NO INERTIA

sharp portal
#

So many damn essays 😨

elfin yoke
elfin yoke
#

If of the 80K players, how many of them were those who expected an arcade tactical shooter?

elfin yoke
solid ginkgo
#

He did seem pretty meh about the game early on iirc
Kinda surprised in not the greatest of ways but not letting it show very much

elfin yoke
elfin yoke
small mulch
dry kelp
#

I can't believe y'all are still going on

inner star
#

i still don't get why players bought what is clearly trying to be milsim-esque and pushed for it to become more arcadey...

calm arrow
inner star
#

I haven't seen him say that personally, and most players getting into the game initially have probably seen only the steam page and maybe some clips/gameplay... Plus isn't battlefield not full on arcade?

elfin yoke
elfin yoke
#

Furthermore, it is justified that it is Early Access because the final product can change a lot from the initial one.

solid ginkgo
inner star
#

Thank you - I thought not.
Even if Oki said that it was that, they never put it out as that, Its been released on steam as a fairly casual game with milsim/team elements

elfin yoke
small mulch
elfin yoke
small mulch
elfin yoke
urban olive
#

I enjoyed reading this kind of lengthy discourse a bit more

raw violet
#

Damn y’all already passed the 15k mark

icy bridge
# stark wagon Ok, im going to attempt nuance on the internet. Obviously, players need to spea...

If youre talking about me you are completely mistaken. If you think I havent given constructive criticism then you just havent been paying attention to anything Ive said in this server.

I say that Oki doesnt understand how the game is played in response to the things that he has said about the game. He has made many statements that just wouldnt make sense if he understood the game. He also makes changes that dont make sense if he understood the game. The changes he’s been making dont even seem to be focused on addressing the main issues that he himself has identified with the game.

icy bridge
#

HOWEVER, to completely jump the game and instead attack Oki’s creative vision or his alleged ignorance around the way in which the game is played
This is why I say you are responding to me specifically

stark wagon
austere dawn
#

I want old spotting back, so I proposed a compromise that's hopefully the best of both worlds

#

Me no like 3D spotting currently. Very icky, no good.

sleek gull
#

i love it honestly

low lake
low lake
small mulch
low lake
#

Assuming he'll take out every single realistic thing out of "arcade" is a bit much

small mulch
#

who ever assumed that?

low lake
#

um you did by acting like he still wont have a mix in arcade lmao

small mulch
#

ur reading words that arent there

low lake
#

Reading your attitude is enough my guy

solid ginkgo
small mulch
low lake
#

the game never labelled itself as "arcade"

solid ginkgo
#

By the arcade fps you mean the mixed style squad/bf the game advertised itself as, and that constantly displayed "EARLY ACCESS, SUBJECT TO CHANGE" on everyone even before buying?
Entitlement

small mulch
low lake
#

yeah dude keep up the soylent passive aggressive attacks

#

really helps out whatever sort of "arguments" you've been making

small mulch
solid ginkgo
#

This game was:

  • advertised as a to-be tactical fps
  • IN FUCKING EARLY ACCESS

again, completely changing the game to something it was always said to be is totally normal and everyone that bought this was informed MULTIPLE TIMES of what it was going to be

small mulch
low lake
#

You responded by literally lying and I called you out for it.

small mulch
solid ginkgo
low lake
#

You aren't really good at giving feedback let alone engaging in good faith

small mulch
small mulch
low lake
#

"people just didnt want the arcade fps they bought to randomly turn into a milsim game so they pushed back against adding milsim features"

Where are people like me who bought the game knowing it had milsim features?

small mulch
# low lake ^

thats ur message, where did i say the game labelled itself as arcade? it is an arcade fps, oki has called it arcade literally in the last 24 hours, this is a very odd hill to die on that u wouldnt be doing if u didnt hate me for whatever reason lmao

solid ginkgo
#

This is what it's become
This is never what anyone on the dev team said they wanted to make
This wasn't the goal at any point

small mulch
# solid ginkgo This is what it's become This is never what anyone on the dev team said they wan...

they did say they wanted it, they intentionally pivoted to a more arcade game during playtests after having initially made a milsim game that failed, i really dont know why ur so mad that theres a game lots of people liked that will still exist alongside what oki wants to make, and we will also get to see how the population splits this way and see if a milsim game would just die again or if it actually would pull in bigger player counts than the main game currently does

low lake
#

^^
People like you rat made it a black-and-white issue. Milsimers Vs Aracders

People who played the play tests knew exactly what type of game Oki was making and bought the game knowing what it'll be. A shooter with milsim elements.

small mulch
low lake
#

You did not say that. You made gaslighting attempts saying that the game was arcade at the beginning and it needs to stay that way. Stop acting like you are now the reasonable one suddenly after you got your way. It truly shows what type of person you are.

austere dawn
small mulch
#

so true bestie

low lake
#

Don't worry I can play the screenshot game too.

small mulch
low lake
#

So anyways I needa go eat.

small mulch
# austere dawn

im taking back my vote for ur thread u posted earlier smhsmh

austere dawn
sly monolith
#

cope 362-246

calm arrow
#

oh damn i went and took a nap and missed the fun

raw violet
austere dawn
#

I just will never understand this playerbase's idea to fix the game is to literally split it into two different games lol

turbid geyser
elfin yoke
turbid geyser
austere dawn
#

Most of 'em

sweet gulch
# austere dawn Most of 'em

Do you play all server sizes? My point is, it's already split up. The problem is retention. Is that best? Idk...

sly monolith
austere sierra
# elfin yoke This is real?

old clip that was reposted multiple times in the past
it was during when the servers were broken (most likely on for too long or packet loss issue with the server itself)
only if movement was actually like that...
basically
reasons i never play on community servers

urban olive
#

This image is particularly easy to trigger. I have triggered this bug before and have also seen others trigger it. In a game

urban olive
glass roost
#

We need to argue more. Quick say something stupid!

drifting juniper
#

Is this on topic after 15 thousand posts?

vast glacier
shy gate
#

Air strafing and the "movement" is plain dumb, and there's clearly strong opinions on both sides as this thread is a shit show

Hopefully hardcore mode will come with the option for those who don't want to zoom around like a minecraft toon

ebon ether
#

dude minecraft has more reasonable movement 😭

unborn kiln
#

we be sprinting as fast as a Crysis Wars nanonsuit in speed mode

calm arrow
#

might be kind of fast but how much longer do you really wanna have to run for when you have to run from spawn back to an obj?

#

how much easier do you want it to be for recons with a movie on the second monitor and one hand on their dick to headshot you?

ebon ether
#

vehicles and smokes kat

calm arrow
#

not even game mode has vehicles tho

ebon ether
#

then smokes kat

celest perch
#

well ideally all the maps wouldn't be sniper paradises but obviously that isn't going to change

elfin yoke
calm arrow
#

the maps are very sniper favored right now.

elfin yoke
flat shoal
#

All I am saying if u cant shoot fast moving targets then maybe its not the game fault. also Ahem this exist for a reason V

calm arrow
#

in the sense that many times you are forced to cross open ground with no cover so your solutions are either spam smokes but you literally cannot obtain enough smokes in a single life to cover every crossing you have to make

#

dustydew domination is probably the best example of sniper heaven maps i can think of. one of the objs is literally in the middle of 4 different sniper hills

elfin yoke
#

And of course not revealing itself so much at long distances,

calm arrow
#

building a waist high wall doesnt help me vs a sniper looking down on me from a mountain, and even if it DOES save me from 1 mountaintop of snipers, there are 3 more

elfin yoke
calm arrow
#

it's not enough, is my point. you can't just sit behind the wall and wait to get pushed. if you try to push you're exposed to entirely too many different sniper positions that you can't even smoke them all off.

crisp plover
#

inertia thread worse than twittah HyperXD

rain iris
#

can someone briefly explain to me what's happening in this thread? I saw it before, but I just realized that it has 15k replies

celest perch
#

long arguments that have not resulted in a whole lot

lament dove
rain iris
#

oh, okay, i see, did anyhing useful for devs was the effect of this discussion? anything that they can implement? 15k messages is a lot

copper saddle
#

not really, arguments for are basically repeating what Oki wants, and arguments against are "its going to ruin this game"

rain iris
#

okay, fair enough, but what Oki wants?

icy bridge
#

Oki doesnt know what he wants. He has repeated flip flopped on whether he wants the game to be more or less milsim

#

the only thing he has stayed pretty dead set on (until maybe recently) is that he wants it to be somewhere in between full milsim and arcade

rain iris
#

but some recent changes pushing it more and more into arcade terrirory

#

idk what's the deal with inertia, but i guess it is to reduce players jumping around avoiding bullets, I'd say it's fine, so new players don't face the players with mastered mouse movemen, eventually leaving the game as learning how to operate mouse is somewhat boring and frustrating

hoary perch
icy bridge
# rain iris but some recent changes pushing it more and more into arcade terrirory

I think there have been a lot of changes on both sides but it probably does slightly lean towards arcade. I think the people claiming the game is going in a more milsim direction stems largely from the discourse they see in the discord and on the more recent dev streams. For us it feels like there are more milsim ideas that appear in this discord than arcade. On top of this the recent dev stream where they were talking about increasing ttk and nerfing movement makes it feel like the devs want to go in a certain direction with the game and the only thing preventing it is the push back they get from this discord.

rain iris
icy bridge
#

ok

copper saddle
# rain iris oh, i haven't seen recent devstream, however I've also proposed increasing TTK -...

most of the discord seems to think that slight adaptations that are in most FPS's (like inertia) are milsim. when there has hardly been any true sim ideas put forwards that were not jokes or misinformed. (like the wanting to lower top speed to 8mph, which is down 20 mph from the current top speed). Oki does want it to be in the middle, and most of his ideas are not actually flip-flopping from one side or another, but people still see it that way.

calm arrow
#

wouldnt increasing ttk be more punishing to newcomers?

copper saddle
calm arrow
#

yeah, which would be more punishing because it gives the people with better aim/movement more time to react/escape a bad fight

copper saddle
#

the trade off is live longer, or get more kills hopefully

rain iris
copper saddle
#

basically that.

rain iris
calm arrow
copper saddle
#

yeah that's not a good look. It's easy but not exactly no-skill/knowledge.

calm arrow
#

it's easy to start playing aggressively maybe... there's a far higher skill/knowledge req to play aggressively than there is to find a building a bunker down. (knowing what paths people take to get to obj's, what timings they're likely to be on so you can pre-aim during your flanks/pushes, knowing what spots people will play when being defensive so you don't expose yourself to a bunch of snipers while flanking, etc)

copper saddle
#

that... is just basic fps map knowledge

calm arrow
#

and yet it's infinitely less of a requirement if you find a building near an obj and sit in it

#

you can easily do well simply playing near an obj not even aggressively with a fraction of the knowledge/effort. aggressive play requires that at all times.

copper saddle
#

eh, yes and no. sitting in a single building is not what I would call defending or similar. still need to know where enemies come from, where the furball is and where most people would come from, where the flankers will come from. entrances to your building and floor. but if you are just talking sitting on a single window then yeah I could agree.

calm arrow
#

i mean, it took me 3 months playing this game 40+ hours a week to go from controlling the areas around an obj getting 60 kills a game at best to controlling highly contested areas (mid map objs like c on zalfi bay for example) and running up 100+ kills every game as my baseline. if it was so easy to play aggressively literally everyone would do it. but i can turn around and easily play passively with an ar and run up the same scorelines while relaxing

rain iris
calm arrow
#

see, y'all keep bringing up that you can just stand in the open and dodge bullets against people and you really can't. we already had someone go through hours of his own replays to find how many times movement was even involved in a fight, and mattered, and came out with something like 3 times per hour? it doesn't happen that often, it's not unpredictable at all and the person jumping around cannot do anything while they are doing it. you can literally wait for them to stop trying to dodge and just shoot them. if you have even average aim you can shoot them while they jump around. "moving the mouse faster" is a gross underestimation of what's happening unless you're gonna say that the real limit is reaction time, at which point i'm slow, old, and have bad aim and don't have problems.'

ebon ether
#

15.5k messages keep it up

calm arrow
#

20k choo choo

rain iris
copper saddle
calm arrow
#

i mean that's just something we'll have to disagree on. i think all of it combined is actually a very interesting system with a low skill floor (using literally any combination of leaning/jumping/crouch/prone can win you gunfights as it can buy you time when caught off guard/throw the enemy off) and a high skill ceiling (simply using one or two pieces of the tech available in this game may not even win you a single gunfight against a good player much less allow you to fight in the middle of the enemies front line but the right combination can let you really do some awesome shit, and even then it's easily stopped by anyone with good aim)

#

i mean shit, i literally won a 1v3 on azagor the other day by simply crouching (because i was in a puddle and tried to go prone, the game disagreed) and none of them landed enough shots to kill me.

#

doing literally anything is enough to beat most players on this game. it's almost enough to make me want to play conq because i'm sure i can find some free aim training in those matches but like...

sweet gulch
pure dawn
glass roost
ashen veldt
glass roost
celest goblet
#

Just don’t quit arguments

wise canyon
winter slate
tall rose
#

I change my mind all the time it makes my position very hard to follow. dur

clear hinge
hoary perch
#

ok guys this is absurd, when are we getting inertia?

grave brook
#

DELETE this AA

hoary perch
sweet gulch
#

Yeah, and that MWest guy from the first video.

hoary perch
rigid wasp
#

inertia not added yet?? then i will not reinstall. šŸ‘Ž

crude sentinel
#

skill issue

frank wren
#

playtest inertia when?

craggy thistle
austere sierra
#

also that "inertia when" clip
with or without inertia you woulda still died
and seems like your on bobs server
you should know the tryhards/streamers go there

copper saddle
#

if you remove all the people that have no idea what inertia and momentum actually is, that number would be far different.

austere sierra
#

i mean most people dont want movement touched in general

copper saddle
#

and those people are the same people as it is. many of the more vocal even said that they don't even play the game anymore.

austere sierra
#

its something where anyone can easily use it
even the casual playerbase
if BBR adds stuff like zouzou jumps and shit
the casuals would have no idea how to recreate how we play and would leave faster specially since theres no SBMM
which is what keeps the pros away from new players like in COD

austere sierra
# copper saddle and those people are the same people as it is. many of the more vocal even said ...

vocal minority
vs the silent majority

ask most people who dont play the game often or dont sit in discord 24/7 what they like about BBR
most will always bring up how fluent movement is
how little actual content there is
and how good but broken the gunplay is (old vector meta lol)

most of the time its maybe 3-6 people using those movements in a 127v127
you can easily change your playstyle to play away from the tryhards

its all about adapting to the situation and whos in your lobby
during old COD we had no SBMM so if someone was better we learnt to suck it up and change our playstyles

weve had SBMM in games for almost a decade now (well more depending on the game but majority is a decade)
casuals dont know how to play vs the pros anymore and vice versa

also fuck this 1min slowmode xD

copper saddle
# austere sierra vocal minority vs the silent majority ask most people who dont play the game ...

yes, but the problem is not new players, its the higher end players only. what was planned was momentum while midair and turning. it only slowed you down by about 6% per jump at most depending on how far you turned. which means traversal was untouched, top speed was untouched unless you started spinning and jumping in place, long as you took a step or two you would be back up to top speed. so you whole argument about it being bad for new players is poorly thought out.

Also cod has had SBMM since the first COD.

austere sierra
worn nebula
#

they are not adding inertia boykisserNuhUh

copper saddle
#

which comes back to "people don't know what was offered", they saw "inertia" and said "I Hate". the constant comparisons to Tarkov and Ready or not easily shows that.

austere sierra
#

weve already tested the movement in the test server awhile ago it was broken asf

yes it stopped you from rotating/moving in the air but it allowed a nasty jump lean into doorways
like the BF4 zouzou
it didnt feel good for parkour at all

you could press W jump let go of W and you were still falling forward
killed parkour for alot of maps

#

you could only stop in air by doing a 180
not by pressing S

copper saddle
#

and that is a proper reason other than "inertia bad". With some work it could be made to work really well, the hard part is not touch the parts he didn't want touched.

austere sierra
copper saddle
#

not really, especailly when its constantly compared to tarkov.

calm arrow
#

i don't believe cod had sbmm tuned up enough to matter until black ops 2, which is when the community started having issues finding balanced games (good players would regularly be matched with teammates of significantly lower quality to balance out their skill vs the enemy team) and had issues finding games without high ping. the sbmm also didn't matter in older cods because for many years with lobbies not auto-closing after each game the way it would balance team was doing a zipper split based on score from the previous game. (as in #1 score would be on team 1, #2 score on team 2, #3 score on team 1, etc etc barring players being partied up)

#

it was like that for almost a decade in fact... sbmm is dogshit and actively hurts the community of players above the average while bringing the average down even further (Especially since sbmm doesn't take playstyle into account and thus many people who only play for their scorelines will be disgustingly bad at the game using the cheesiest shit possible artificially inflating their skill level in the system)

austere sierra
# calm arrow i don't believe cod had sbmm tuned up enough to matter until black ops 2, which ...

rumors are
a dev said SBMM was in the first MW (2007)
but it was the maths that they got right throughout the years
ā€œ[Call of Duty 4] did have some skill-based match-making, all of them always have,ā€ he told GDC. ā€œIt’s just the math and science have gotten better over the years. If you grew up on it back then, your expectations are very different than if you have it now.ā€
if you want the source its on charlieintel

calm arrow
#

yeah but there's a difference in how it prioritized, ex: i had 5mbps download during the og mw2/bo1/mw3 era and never had issues finding stable games with low ping. yet every game since bo2 i've experienced higher and higher in game ping on top of increased instability (desync resulting in shoot first die first, 1 bullet death etc) because the sbmm cares less about ping and more about equalizing skill in the games. that's why with lobby disband after every game the situation is even worse. you can't just find a game with good connection now and play until host leaves. they force equal skill at the detriment of the actual gameplay loop

#

and even worse than all that is the move from sbmm to eomm (maximizing how long you play the game for and trying to maximize how much you'll spend on microtransactions) which cares even less about your game quality. throw you a pubstomp every 20 games to keep you hooked, it's all synthetic.

austere sierra
calm arrow
#

yeah i know about that, it's been quoted all the time for years now whenever people complain about sbmm "but it was in the old games too!" but nowhere near as awful... kinda like aim assist. mw2/bo1 era aim assist totally different beast to modern legal aimbot

sweet gulch
#

"yes, but the problem is not new players, its the higher end players only. what was planned was momentum while midair and turning."

Good to know he's fine with the "he movin" clip šŸ™‚

clear hinge
winter slate
elfin yoke
wise canyon
#

my honest in game reaction when im being shot at in the middle of the open because i choose not to care about my situational awareness. (I still end up killing 3 players)

versed crow
acoustic quarry
#

Better than the old one, Negdi would be proud

vast glacier
acoustic quarry
#

You don't?
You?

grave brook
calm arrow
#

but how did you kill them? they were jumping back and forth that's impossible

clear hinge
winter slate
median mountain
#

why was the votes deleted?

winter slate
#

Uh?

ebon ether
#

lmao

winter slate
#

1984

ebon ether
#

1984

median mountain
#

deleting people's opinion, and 1 minute cooldown

ebon ether
#

1min slow mode too
legit 1984 šŸ’€

peak axle
#

How is inertia thread doing
Nvm 1m cooldown this is 1984

#

Actually insane that some bitchy little mod wiped the votes herešŸ’€šŸ’€šŸ’€

vast glacier
#

@median mountain i gonna find this mod

vast glacier
austere sierra
#

I can’t vote since the dude has me blocked xD

sly monolith
#

Who TF wiped the votes, Bros mad they didn't win the poll so they recounting šŸ’€šŸ’€

charred hatch
#

I check audit logs and unfortunately Discord doesn't save logs of removing reactions so I have no idea who has done it.

sly monolith
charred hatch
#

We don't have Dyno

vast glacier
sly monolith
#

The channel doesn't even need 1 min cool down smh. The channels been dead for weeks why tf is their a minute cool down

charred hatch
#

Well we don't have Dyno logs I should say

#

There 15 seconds

sly monolith
#

Thanks

median mountain
vast glacier
vast glacier
# vast glacier

@charred hatch lock it because we cant have discusion like that

median mountain
#

btw somebody removed my vote

vast glacier
charred hatch
vast glacier
median mountain
peak axle
sly monolith
#

How tf do you even clear reactions

peak axle
sly monolith
#

m ok

peak axle
#

There's also a trash can for mods to clear all reactions but I can't show that rn

stable karma
raw violet
#

They’re visible for me kittenThinking

winter slate
#

I think PC is bugged, I can see them correctly on mobile

celest perch
#

they weren't visible for me on mobile earlier but they're back now. I think discord has been having issues

vast glacier
#

@sly monolith @median mountain it is back

sly monolith
#

not for me

vast glacier
#

Restart dc

median mountain
#

good

vast glacier
#

Because i forgot

median mountain
#

both

#

figure out in what form, both

dry kelp
pale relic
#

we are winning this war

ebon ether
vast glacier
#

New year in inertia thread guys

hoary perch
#

happy new year to inertia haters !

small mulch
pure dawn
#

may people get better aim for next year so we can continue to have fun in the game (I should have been dead there)

ebon ether
#

may people get a taste for skill based movement

spark perch
small mulch
#

so real, it is a skill issue if u dont kill a guy bcos he air strafed a bit

celest perch
ebon ether
#

bruh

#

movement tech
do you know it?
...
if you say what one more time mf

celest perch
#

we should have high skill movement so only the true skilled can use it

pure dawn
hoary perch
#

most fun shit ingame, fuck them haters ā¤ļø

vast glacier
#

@spark perch @small mulch @hoary perch hello new guys

#

What is your opinion about inertia

#

You are against, neutral or positive. Please do not use skill issue etc. Keep this thread clean

small mulch
cerulean oar
spark perch
craggy thistle
#

so this year we can get intertia right? right? aware

odd grove
#

no inertia this year or any other

past mountain
#

buff the scorpion and don’t add inertia

peak axle
#

new year new inertia thread

austere dawn
#

Add inertia to recoil

clear hinge
winter slate
hard sigil
coral storm
# cerulean oar

Bbr soldiers mass can be approximated as 0 so no inertia in game is completely justified

misty sail
#

What im so confused how do we get that

celest goblet
#

With circular logic

#

or perhaps just backward, depends on the intention

inner star
austere dawn
#

Inertia to grenades

wise canyon
winter slate
hoary perch
sly monolith
#

inertia

ebon ether
#

inertia needs to be added
to my ||guns||

winter slate
clear hinge
austere dawn
#

Can we start a raffle in this chat

#

like anyone that participates in this channel can be muted for a day

#

Including Oki ofc

inland ridge
#

Inertia? Physics?
physics is overrated imo

dry kelp
#

@cerulean oar when the midgets are hella naked trying to solve pythagoras theorem on a comically large blackboard

inland ridge
#

dayum
about that...

#

he was there huh
funny asf in my opinion

azure sorrel
#

Add inertia to the freaking game rn

acoustic quarry
#

But like, only one