#General Feedback - Not For Topics Already Set.

1 messages · Page 3 of 1

slender ermine
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Im not going to argue with someone who probably doesnt even have the braincells to understand why having a mechanic in the game that can be abused to prevent the counter to your strategy is unbalanced.

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Youre clearly not intelligent enough to understand the issue that comes with having a mechanic in place that makes it impossible to fight your opponent.

summer mortar
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i don't think you should be allowed to camp in your safezone but first and foremost you need to be able to use vehicles aggressively

slender ermine
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They already can be you just have to accept that its going to get destroyed by the counter that was made specifcally to prevent them from breaking the ballence of the game.

summer mortar
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no, you can't be aggressive in a vehicle. and if you think you can be, you've literally never tried using them

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it's not that people WANT to sit in the safezone, it's just that it's their only option if they don't want to die instantly. it's hilariously easy for infantry to nuke vehicles out of existance, and that's what needs to be addressed first

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again, you're just spiteful and want vehicles to be weak

slender ermine
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I think the point is you dont know what youre doing with them. I have both seen single vehicles wipe out dozens of players on a control point until they were destroyed and have done it myself.

slender ermine
summer mortar
slender ermine
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Okay? I personally dont give a f*ck about what you believe. I dont know what world you live in where a take could/should be able to survive more than 2 C4, but youre a delusional moron who clearly doesnt know what hes talking about.

summer mortar
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pot, kettle, etc

slender ermine
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Im done here i can feel myself losing brain cells just talking to you at this point.

umbral yoke
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The game promotes individual gameplay style, and it's not because it's fast, but because you literally don't have ask anyone for anything, you don't need teammates for anything, except spawning on them. Let the example be that you can bandage to full hp, and you can swap class/weapons/gadets in the matter of seconds, you can be a medic with a c4 that can destroy a vehicle. Dying is not punishing at all, sometimes it even is beneficial, as you can spawn after 5s on the other side of the map. It's nice to see gameplay systems work fine, but it's a pain to see the well developed system being used to create such mess and individual gameplay. And btw squads are just there to limit on whom you can spawn on, to prevent total mess, beyond that squads are kinda useless and have no reason to exist.

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nerfing the movement or gunplay won't really help here, there should be ways of making players depend on each other more, of course there will be voices that are against changes that would force them co communicate and cooperate with others as it's not comfortable for some players

umbral yoke
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because it will always be a game

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and btw having such gameplay style is just boring, and players can just stop playing the game as they have other similar titles with larger playerbase, cutting down communications and community-forming meta just make the game boring after couple of tries

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and the short live-span is also a problem

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in games where you just live longer (again, not only milsim ones), you get a lot more fun

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imagine rounds where you don't die once using the vehicle, or being alive for 30min

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but your game 'live' have to mean something, so there is a reason why you don't want to 'die'

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and if you have this longer lifespan, good gameplay emerges and it becomes somehow immersive

summer mortar
umbral yoke
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it's not rewarding much

summer mortar
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whereas the milsim mode will fully require you to work with your team

summer mortar
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having people near you to revive you is going to allow you to perform better

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if you're a lone wolf and die behind enemy lines by yourself, your positioning was wasted. but a squad behind enemy lines can hold their own much better

umbral yoke
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but there is not much need to wait, it's easier and more effective just to give up and respawn

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and you get full ammo

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and you can change kit by respawning

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waiting for revive is usually not a good strat

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it's better to respawn

summer mortar
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waiting for revive =/= playing with your squad and knowing they're going to revive you

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respawning is easy, but it's not strictly better. it's worse in most cases

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even if your squad was near you when you died, what if you can't respawn on them because there's enemies around? and what if they all get wiped because they couldn't revive you and have another player?

umbral yoke
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even if you know you will get revived, there is no poit, as respawning is just faster and can teleport you anywhere xd

umbral yoke
umbral yoke
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apart for the somehow broken 'in-combat' while spawning on teammates:

  • spawnable teammates are ones that have another teammate that is alive no further than 3-5m and are not in combat (no spawning on lonewolfs, and a reason to revive your collegue)

  • the respawn on teammates, rallies, vehicles should not refill your ammo

  • it should not be possible to change your kit when spawning on teammate (or get like 1 magazine)

  • spawning on teammates should be possible after being 60-120seconds in a squad, to prevent abusing spawning mechaics by rapidly changing squads

  • bleeding should be slower

  • if you get below 30% hp, you can't stop bleeding anymore but you can buy some time by using bandages, you have to find a medic to stop the bleed

  • bleeding should happend not below 10% but below like 50% or even 75% hp, but be much slower

  • health/bleeding should also affect your combat effectiveness (increased sway, recoil, increased times for reload, ADS etc., visual effect that forces you to seek for a profesional help)

  • medics could have just all-in-one item to revive/bandage/heal with eg. limited supply, no need to complicate things for medics

  • using this all-in-one will stop the bleed after healing the player completely

by having this we would have also:

  • precious ammo and useful support class
  • precious HP and useful medic class
  • players falling back to seek a medic and not dying instantly
  • a reason to fall back
  • more reasons to be alive xD
  • easier to use medic class

squads by default should have limted kits, preferably to require at least one medic when above 6 players

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I'd would also like to see increased TTK as it is now nearly instant and aiming is kinda easy, so we can give some time for players to fall back. It might be done like increasing hit bonus for headshots, reducing head hitbox size, but giving players like 30% more hp to increase the TTK.
Keeping players alive for longer, and increasing value of their virtual lifes may lead to better gameplay experience. With quick TTK that we have now there is not much room for even thinking of falling.

obtuse agate
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Can we get customized bandages and med kits? 🥺

earnest prawn
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Just general feedback from the last 2 weeks of updates... the graphic quality has decreased and the net code is super jittery.

crisp panther
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I don't know who thought this new audio was a good idea, but this ain't it.

Why change a staple of the FPS genre that has been working since its inception? How can I estimate distance of sounds when they don't sound the same depending on the emitter?

low linden
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I can't see if there's a specific thread for this but I'm still spawn-dying constantly, that system is still broken as hell

rocky spruce
mental seal
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Hello, I did not find a category for it, so I'll just post it here: can you guys make it so that the keybindings for switching between sights works outside of already aiming down? It feels very clunky having to aim down sight constantly to have the right optic "in use". Maybe add a little on screen text like when switching between firemodes.

umbral yoke
low linden
rocky spruce
rocky spruce
low linden
umbral yoke
low linden
umbral yoke
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the player is spawnable if has another squad mate in the proximity

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so spawning won’t be possible on lone players

low linden
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Could be interesting in a game that hewed to its tactical shooter roots more closely, I think. Idk how it'd go over in terms of maintaining match momentum in the current Battlebit

umbral yoke
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i can see only benefits from implementing such mechanic but would be also nice to have someone seeing issues with it

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as for me it would fit perfectly in current meta

patent fjord
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Does this mean there are armor pieces that can only be unlocked through these challenges rather than through player level? #dev-wip message

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Will armor still reset every prestige?

half pebble
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but I may be wrong

patent fjord
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I can see that either being a big improvement to how its unlocked or just making it way worse than it already is.

half pebble
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if they're different by armor, it's a net improvement since that's multiple routes for the same "type"

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functionally

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cosmetically your prefferred piece might be more challenging, IE 50 claymore and mine kills

patent fjord
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Only if they keep the level unlocks

half pebble
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the only one that can suffer from this change is engi big backpack depending on challenge but most armor types have variants on saame class

half pebble
craggy tusk
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Related to this: #dev-wip message

I really like this idea, but Im worried about it being more time-consuming/annoying than just grinding the kills on their own. 1000 long range kills past 300 meters is kinda ridiculous if its meant to combat the time it takes to reach level 150. But, if it's for their own unique cosmetics, then I think this would be fine imo.

This new idea also reminds me of a similar mechanic in modern cods, where you have to use a different weapon or attachments just to unlock other skins or attachments for the gun you actually wanna use. I dont like comparing this game to cod, its obviously not that, but that one mechanic is quite similar and I really hope this doesnt turn into that seeing how annoying it is.

balmy cedar
patent fjord
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Oki if you are reading this, does this #dev-wip message mean that support is getting access to ranger armor?

foggy pendant
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Still, 1000 kills at 300+ meters is frankly asking for way too much out of the typical player.

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Also hoping requirements for other unlocks aren't similarly audacious.

patent fjord
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They are the only ones with data about how the typical player performs

half pebble
patent fjord
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lmao

patent fjord
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or backpacks?

half pebble
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No

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But that's just light backpack anyways

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Or light armor

patent fjord
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wdym

half pebble
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Oh thought you meant armor type

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I asked about empty helmet and no response so

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Only ranger got confirmed

patent fjord
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i'd also be interested to know if other classes get exo

half pebble
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Idunno, but heavy helmet is def no longer safe from being exclusive imo

vivid ice
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if the challenge system would replace the level unlock system, the challenges need to be brought way down
1000 kills at 500m is honestly so insane i would never even attempt it

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if player retention is a worry, dont make a single challenge take longer than getting to max level by normal means

patent fjord
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So youre not forced to do any one challenge unless you want the specific cosmetic

vivid ice
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still i feel it would be best to adjust them to be something new players might want to do, rather than just for the small portion that will grind multiple prestiges

patent fjord
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I think its fine for there to be some cosmetics that are hard to get.

vivid ice
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cosmetics, sure
gameplay unlocks, no

patent fjord
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Also the only people who can really tell what the specific numbers should be are the devs cause they're the only ones who actually know what the average player's stats are

patent fjord
vivid ice
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considering the complaints about player retention, i doubt average playtime is very high

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and ive always felt that unlocking stuff in this game is really slow, so incredibly tedious tasks wont really make things any faster

craggy tusk
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why would you add alternative methods of unlocking equipment if it was harder to do that method than the one that existed in the first place

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Hmm yess would I like to level up to 150 within ~30 hours or get 1000 kills as a recon I wonder which one i'll choose

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thats just how i see it atleast.

vivid ice
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1000 kills could be done in that time... but not 500m kills kek

craggy tusk
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yup, i just forgot to add that detail mb

patent fjord
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You wont get some cosmetics from leveling up

craggy tusk
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If it is diff armor cosmetics then yeah sure

vivid ice
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the post says
not only to cosmetics but also to gameplay elements

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so no its not just cosmetics

patent fjord
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I wouldnt take anything the devs say too literally.

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There is sometimes a language barrier

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I think in this case he means that the challenges can unlock gameplay elements, not that gameplay elements are locked behind challenges

woeful portal
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idk if this is out there yet but is anyone else having a problem with the new sniper trail they added?

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my playstyle revolves around stealth sniping, I just feel like I can't even enjoy this anymore thanks to the new update

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it's too obvious, it doesn't make sense why a caliber of that size would emit such a potent gas trail, maybe if it was a mortar or a 50cal then yeah it would make sense

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I'm not saying it's a very bad addition, it has its plusses like making it easier to counter snipe, more punishing gunplay etc.

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im just saying, maybe it could be better for those like me who like to immerse themselves and feel like a solo stealth sniper dude. Maybe reduce the visibility of the trail making it so that only people who really pay attention can notice

craggy tusk
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there should be a attachment that makes it much harder to spot at the cost of recoil, ads time, or something similar.

hardy pulsar
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1000 kills past 500 meters???

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Oki why

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Like 1000 kills is one thing, but past 500 meters? That's so bad

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1000 kills already takes forever bruh, like come on.

hardy pulsar
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Also, challenges for unlocking gear that can be unlocked by just leveling up shouldn't be hard imo. They should be interesting, but not hard

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Like it should take a minute, but not too crazy long. If I like a piece of gear enough to dog after it before getting it with leveling up, it shouldn't be an an odyssey just to get the gear imo.

vivid ice
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long challenges would only benefit those who go for prestige, shorter ones would give a more direct way of unlocking things for the class you like playing

jade adder
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Having them be unlocked after prestige is appealing, but 1000 kills past 500 meters is too challenging of a requirement imo, for only a few extra mags.

vestal ravine
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read people, read
it's optional ffs

craggy tusk
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What would be the point

vestal ravine
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having your unlock be permanent, through prestiges

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very much worth it

craggy tusk
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Mmmm maybe

vestal ravine
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having an as val from the start and something else than exo until lvl 35 will definitely be worth it

vivid ice
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the example challenge wouldnt be worth it for your average player who probably wont go prestige

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basically saying that wouldnt it be better for the challenges to be more inviting for everyone, rather than just a fraction of the playerbase

kindred dirge
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Feedback: A couple toxic extremists in chat reported me for disagreeing with their opinions (which they claimed to be "facts") and fortunately nothing came from it. Thank you for having a sane in-game moderation policy. ❤️

carmine granite
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I'm gonna be honest 1000 kills for a ranger vest on recon is so very stupid along with now losing all my equipment and now having to complete dumb challenges when I already worked to reach lvl 200 to earn it all this should have been a change that happened way sooner

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now I have to start again play with awful armor that actually makes me dislike playing the game

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Like to get normal armor on support am I going to need to kill 10000 people and supply 100000 ammo I will just quit

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you made lvl grind not as bad recently so why just reverse all that work by making tasks that are a time bloat

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ohhhhhhh nvm I reverse what I said I didn't see the "Alternative" in the example given

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I'm fine with it

hardy pulsar
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Which I'm ok with. 1000 kills beyond 500 is still silly imo though lol. Beyond 200 would be better

orchid spade
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Really need to have a Squadlead option. So many people dont know what a rally point is

buoyant dragon
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I logged into the game after a long hiatus and I am very surprised you still can't edit your loadout or character from the main menu. I know that people will say "devs are focused on the actual gameplay, not stuff like this", but consider that a large part of the loop in fps games is unlocking new attachments and guns. The fact that you need to join a server to even see any of your progression is very strange. I like to edit that stuff in the menu and join a game ready to roll. Instead I am not helping my team for the first few minutes of a match because I'm checking how many kills I need to unlock X gun or changing my attachments around. This should be a high-priority QoL feature and it's concerning to me that it hasn't been implemented yet.

low linden
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It's also crazy that gun loadouts still don't preserve across prestiges

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I understand the issue with role customization (can't equip c4 without c4 unlocked) but there's no reason why I should have to redo the attachments on my guns again.

It sounds petty, but given how many different guns there are, the time adds up and it's extremely annoying

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It's also wild that we can't store different loadouts per gun, e.g. I want an AUG with a non-Slip scope for Night maps, I want uptime attachments or range attachments on other guns depending on the map, etc.

I don't want to have to go through all that clicking to make the switch and switch back each time. Saved loadouts would still require clicks to switch but far fewer of them. Another small but constantly irritating element of overhead

summer mortar
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they're focused on skins, lmao

low linden
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Charm system looks nice but they really shouldn't be a priority while massive QoL holes exist in the core experience

warm vault
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also can it be fixed where a tank dies if it goes into tread deep water?

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i blew it up but still

floral gyro
# warm vault

Yeah, it's simply a mechanic to make playing tanks even more less fun. Especially when game does not tell you at all that you can't go into the deep water

summer mortar
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deep water is one thing

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this is like a kiddie pool

warm vault
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i mean, tanks can snorkle up to their turret/the very top of the deck like a hmmv can go up to its windows

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so it definetly is annoying, especially since it just EjEcTs you out

floral gyro
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it also makes vehcile unable to be used becouse of some fucking puddle

fierce wigeon
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please allow the ability to hit sprint to cancel your ADS

warm vault
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also on a tangent, the scopes elevation bugs me a little, it goes 50, 100, 200, and then 250 and up by 50 every other time, why does 150 not exist as a scope elevation

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at least for the medium scopes

nocturne galleon
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the captain class should be removed from Statistics since it's no longer viable and gives no valid data, imo

daring ibex
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in dev's asking about damage over distance
what you should do is make hitboxes and models smaller not change damage over distance it will make people harder to hit especially while moving on big distances and another benefit to this is the game will have nicer graphics

rocky spruce
daring ibex
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no

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make models smaller

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dont change dmg over distance

rocky spruce
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That's the only way this make sense because you can't make player models and hitboxes smaller.

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You would have to apply this to the projectile.

daring ibex
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are you sure you can read? make projectiles smaller 😄 whats the difference... big or small pls explain

rocky spruce
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You don't really specify anything and expect who ever is reading to decipher what you mean.

Your over simplified explanation means so many things, do you want the bullets to get smaller or the player models to get smaller over distance ?

Diameter, the caliber, the size of them; not the damage.

daring ibex
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sigh

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i give up

unreal condor
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I'm sure it's been talked about a lot before but being able to edit your loadouts outside of a game would sure be great

warm vault
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why can a quad push a LAV

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i just got turned around in a BTR beacuse i got rammed by a fucking quad

umbral yoke
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wut? Xd

stoic spruce
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It should be possible for leaders to select a target when the new game is about to begin, as sometimes you have few options and every team has the same point to attack chosen.

floral gyro
warm vault
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i noticed that too, its bullcrap

summer mortar
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still not fixed btw

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the game has been out for half a year btw

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his only priority atm is skins btw

warm vault
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well it is 3 dudes, so thats kinda fine, because they need to advertise. but also yeah, is a decently annoying issue

summer mortar
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no, it's not "kinda fine"

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it's not fine at all, in fact

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you don't need to have a massive dev team to not have fucked up priorities

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the game wouldn't be struggling nearly as much with player retention if they fixed the issues with the game instead of focusing on vanity

stoic spruce
summer mortar
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vehicles have been awful since day 1

warm vault
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the devs also made it clear that vehicles were not a priority, and as much as i do agree with you that it hurts retention, new players are more profit.

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and that sucks as a player that really likes the game

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but money

summer mortar
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what new player is thinking "oh man, this game has skins, i better go play it"

warm vault
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they see the streamer playing the game and get the skin drop offer and download the game, yes.

summer mortar
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lmao, no

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not a single person has downloaded a game just because they got a twitch drop for it

rocky spruce
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I'm still blocked by oki after 🥱'ing the #dev-wip message post.

Priorities, aren't his strongest virtue and he doesn't like to be reminded..

noble quiver
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lmfao

pine pike
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Why haven't Heat Explosive RPG's been nerfed yet?
You butcher snipers & general gunplay with bullet trails. But leave Heat Explosive RPG spam alone ...?
Tell me you noobtubed in MW2 without telling me you noobtubed in MW2

summer mortar
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good question!

warm vault
floral gyro
summer mortar
warm vault
summer mortar
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if you promote the game while the game sucks, guess what? people don't stick around

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fucking idiot

warm vault
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we are also talking about a team of 3 people

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not EA or Acti/bliz/king

summer mortar
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nooo you don't heckin understand it's just 3 people they can't fix the game's problems

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take a hike dude

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you are a suck up and a dickrider

warm vault
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ther are only so many things they can do, and i dont like that they are focusing on cosmetic nonsens either , but what are WE ultimately going to do about it besides argue while nothing gets done anyway

warm vault
summer mortar
summer mortar
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and i wager that's the stance of most people in this server

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it's a shame because i poured hundreds of hours into the game and had a blast, but like, not only have the issues not been getting fixed, the game has actively been getting worse

warm vault
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well then let it die lol, i quit eve online for the same reasons youre mentioning

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also if you look at the intention, the game is not entirely what the devs even wanted in the first place

summer mortar
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so in your mind there are only 2 options

  1. be a cocksucker and act like the devs can do no wrong because heckin wholesome 3 dev studio
  2. just let it be
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but what if i told you there was a third option

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and it was called Voicing Your Concerns

warm vault
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its a lack of resources and man power not that you seem tu understand how not having enough workers to do things

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i voiced my concerns, you say they are invalid, i mention why i think that way and you berate me, of course

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i never said they can do no wrong either, i just understand lack of resources

summer mortar
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did you know that the attachment rework was outsourced to other people so your heckin precious 3 man studio didn't have to work on it and could focus on other things

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you might not believe this but other things could be outsourced as well! such as skins!

warm vault
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outsourcing is a resource to use yes

summer mortar
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they absolutely weren't struggling with money once the game launched

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now that no one is playing it, they might be running out, but like, you reap what you sow, lmao

warm vault
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do you know how expensive it is to host servers

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internationla server clusters no less

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and those workers that they outsourced the attachement rebalances cost money too

summer mortar
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do you know how much money you make from selling 2 million copies of a game

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let's be generous and say it was 10 dollars on average (even though the price is 15 dollars baseline)

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that's still 20 million dollars

warm vault
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2000000*16.50

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because tax exists

warm vault
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then take 30% because of steam

summer mortar
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even after the taxes and the steam cut that's still 11,022,000 dollars at LEAST

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now, are you going to tell me that hosting "muh international server clusters" costs this much? and they can't afford to actually fix the game?

warm vault
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im not running down a buisness expense sheet in a discord argument but yes, they are really damn expensive

summer mortar
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lmao

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you really are a fucking tosser

warm vault
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because they are rented

stoic spruce
vestal ravine
warm vault
summer mortar
# stoic spruce it's not like this lol, actual players want to earn some skins, so they watch it...

"they watch it"
no they don't, they leave it running in the background
"making higher numbers on twitch"
and what happens once there are no more drops? the numbers drop to 0
"so new/coming back players can see this game is alive"
lmao
"coming back players can see this game and might be interested in playing it"
if you weren't interested in continuing to play it to begin with, seeing some loser's twitch stream isn't going to convince you

warm vault
summer mortar
summer mortar
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too bad those "other things" weren't fixing the game, and instead making it actively worse + skins

stoic spruce
summer mortar
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not because people are actually interested in watching the game

vestal ravine
stoic spruce
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it doesn't matter that much, numbers are higher and other players see more 'people' on it

summer mortar
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"erm but akshualy development time was wasted on having to fix 3d spotting wallhacks after wasting time implementing them in the first place, so it's all good"

wet swan
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3d spotting has been improved almost immediately after tho

summer mortar
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1 step back, 1 step forward. back to square one

vestal ravine
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i mean
you can just be an ass about it
you can just doom all over the place while still playing

wet swan
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ye but if you don't take steps you will never improve the game

vestal ravine
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but like, that doesn't help you nor the devs

wet swan
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test sth decide if it's worth keeping and revert if necessary

summer mortar
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maybe steps should be taken towards addressing the most glaring problems with the game (like C4 and vehicles) instead of skins

vestal ravine
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ah yes c4 is the reason why people are leaving the game 💯

summer mortar
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glaring balance problems definitely aren't going to turn off anyone from playing the game, nope, no sir

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C4 has been blatantly overpowered since day one. is it going to, by itself, make someone stop playing? no. but poor balance definitely doesn't help in regards to player retention

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you've said it yourself, time is very important. so why would someone continue wasting their time by playing a subpar game with massive problems that are getting ignored, instead of doing, iunno, anything else? once the novelty wears off, there's no real reason to keep playing

warm vault
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i do not really geet killed with it so what do you mean? its too powerful

sick terrace
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Please add more information to servers in the server browser, e.g. time elapsed/remaining, current score, map name, etc. it is incredibly annoying to keep joining servers right as the game ends. another issue with this is when this happens, it seems that even tho you can click the voting buttons, it doesn't count your vote.

sick terrace
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i posted this in "Performance issue", but wasn't sure if that was the right place, has anybody else been noticing this?:

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looks like this might not be an active thread anymore, but not sure where else i should post this. i've noticed in the last few weeks, probably since the 2.2.2 udpate i think, that i'm encountering pretty severe, frequent frame hitching/dropping/glitching/whatever you wanna call it, like the game briefly freezes for a few frames or something. i thought it was maybe related to certain actions/events happening in the game, but it seems random from my observations. i'll try to post a clip here if i have one with it occurring. i've tried messing with graphics settings, everything's up to date on my pc, i've tried un/reinstalling the game, nothing seems to fix it.

round zenith
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Enemy gun sounds are (still) broken. They sound like they're right in front of me. The goal of the feature was to enhance awareness of gunfire location, but it's done the opposite.

worldly silo
#

Honestly I dont really have anything to complain about. The game is fun, it reminds me a lot of when I was in high school and college playing battlefield 4 with friends. my only request is for something like a javelin for anti tank stuff with engineer, and a strela/igla/stinger for anti air with engineer.

summer mortar
#

yes, we need more braindead anti-vehicle tools

half pebble
#

Glad you agree

vestal ravine
#

yeah make it lock on to people too
we need more braindead 1sk weapons

warm vault
#

i could possibly see a one use MANPAD to lol choppers , but they spawn slowly and it would not be fun to have to dodge lockons

#

lockon to ground sounds good, but it would make tanks hell

#

a mortar would be better imo but it would be interesting to have to balance. it would have been a neat for squad leader to have had it lol

vestal ravine
#

hmm i wonder why people don't lock-ons
(surely not because vehicles are already really bad)

floral gyro
#

They are braindead to use, hard to counter without counter measures, which are limited, and easily spammable

#

On 32v32 game size that is
It doesn't have that much to do with underwhelming vehicles

wicked mica
floral gyro
#

The thing is, you make AA lock-ons good-> air gameplay is bad and not fun, which is the worst thing game can have (bad and not fun gameplay)
You make AA lock ons bad-> air gameplay is borderline OP

#

So you suplement AA lock ons with AA guns, and everyone's happy

balmy yoke
#

Games of course not finished and has some issues but damn it's so fun when you're in the zone popping off like it makes me wanna unironically get mtn dew and Doritos and just shred things with a machinegun this games so fun when it clicks

grand prawn
#

Hey here, are there developers reading in here? I wanted to ask you if you're using prediction/rollback in the game, and if yes, which are you using, or did you write it yourself?

vestal ravine
#

the devs aren't reading this no HyperXD

still cedar
#

If you ever need evidence that the devs don't look in the feedback chats, just check through the Support chat history

#

We straight up just memed for like a month and nobody said anything

pearl mirage
#

don't reset all attachments and weapon skins after prestige. I got tired of putting all weapon attachments again and again for 6 times already. That's my last prestige because just of this bullshit.

wide tusk
#

General map suggestion - Some of the whites on some maps are really intense compared to other maps. Zalfi bay for example, have to keep adjusting brightness, would be nice if they were toned down a little bit.

balmy yoke
#

Id love the option to mute people in text chat

cerulean spruce
#

can we have an sks guys

#

theres no weapon suggestion thread

foggy pendant
#

sks is planned, but yes, a single weapons suggestion thread would help

wicked mica
#

we also had a list of suggested weapons prior too

rocky spruce
#

I think they've listed all the weapons in modern service already, and that list had been filled they've got every possible gun suggestion and I doubt anyone can find very many more, unless something brand-new never heard of is adopted by a major power today, even some extraordinarily rare guns have gotten an mention like a dozen times.

#

They just need to bring back the list of suggested weapons and paste it into said gun thread, and lock it because there isn't any left besides variants and copies under another name.

noble quiver
#

any of the variants

rocky spruce
noble quiver
#

assuming were talking about the same list i didnt see it

rocky spruce
#

I'm talking about the suggested weapons list and not the confirmed ones; basically during playtesting every possible gun was mentioned at least a few times and there's like a really long list of guns that's were already mentioned.. everything from before ww1 to experimental new ones.

wicked mica
#

in the list

#

but if it is remotely popular, well known or such, it was in that list

rocky spruce
#

Here i'll make that list without even having it on me, https://en.wikipedia.org/wiki/List_of_firearms

This is an extensive list of small arms—including pistols, revolvers, submachine guns, shotguns, battle rifles, assault rifles, sniper rifles, machine guns, personal defense weapons, carbines, designated marksman rifles, flamethrowers, multiple-barrel firearms, grenade launchers, anti-tank rifles and any other variants.

#

kek

wicked mica
#

I think this was the list, may not be the most up to date version

#

so I do see a M16 as well as the C7/C8 (I forget which is the one that always reminds me of a M16)

#

I see a M16A5 as well

cerulean spruce
#

there is no sks

wicked mica
#

SKS is in the confirmed list John

cerulean spruce
#

oh ok

#

i thought id have to lobby since its technically an older gun

#

i thought id have to argue for the tapco or some shit

#

can i have the confirmed list?

wicked mica
#

What I just posted was a version at least of the suggested list

#

confirmed list is on the wiki's weapon page

#

very bottom

cerulean spruce
#

oh ok

#

is there a non fandom wiki? or plans to move to another site?

wicked mica
#

You have the fandom & Wiki GG

cerulean spruce
#

oh ok

wicked mica
#

the staff & most of the guys on the discord moved to wiki gg

cerulean spruce
#

yeah alright that makes sense

#

i dont see it anywhere

#

the confirmed list

wicked mica
#

also @noble quiver incase you didn't see it, posted the old weapon suggested list above

wicked mica
#

when I last checked

cerulean spruce
#

oh ok

#

i was looking at wiki gg

wicked mica
#

so

#

I see it there

#

as well

cerulean spruce
#

where?

#

i looked at the bottom of the weapon page on both

wicked mica
#

in the upcoming list like I told ya

cerulean spruce
#

how do i find it tho

#

its not there

wicked mica
#

...

cerulean spruce
#

can i have a link?

wicked mica
#

link sent

cerulean spruce
#

there is none

wicked mica
#

your PMs

warm vault
#

a lot of the guns on that list are variants of the same platform as well

warm vault
#

game is not fun

#

smg are cancer

#

squad spawn is not fun

floral gyro
#

I get like 6 guys materialising themselves near me once a game at least

hardy pulsar
#

Here's hoping we see @near ibex around these channels when things get hairy. Great update, looking forward to hearing more from you 😎👍👍.

Wanted to throw some positivity in here lol

#

Glad we've finally gotten some good communication. The tiny roadmap pic was great too. It's nice to know what to look forward to for sure

summer mortar
#

lmao

#

imagine thinking that any of them read the feedback threads

hardy pulsar
#

Doesn't hurt to be positive

native ridge
#

Yeah annoucement is great! 😄

floral gyro
native ridge
summer mortar
#

the most harmful thing that you can do is ignore the issues with the game and development cycle and pretend everything is hunky dory

#

games don't improve due to echo chambers and zealous yes men

#

and it's like, painfully obvious no one reads any of the feedback threads. the support thread was spammed with memes for like a month straight and no one gave a shit

still cedar
#

That period where we all spammed fix bipod memes was probably the most united any of these threads have ever been

fossil sierra
#

is it possible to make a supporter pack with all the recent twitch drop cosmetics? if not what a bout cosmetics sold separately from the youtubers (they could have creator codes or wtvr)

native ridge
#

I said being "overly negative". I didn't say being blind to the issue of the game. All I'm saying, is you should avoid talking in an overly negative way. Not that you should stop yourself from telling the issues the game has.

#

It's been shown that they read the suggestion/feedback, sometimes respond in it, or that someone read it to them. If not, a massive amount of feature/update we got wouldn't have seen the day.

native ridge
#

It's way too full of meme, sassy answers, or off topic. Should be way more serious to me. Shrug

#

Same for the style of thread that have titles like "If you don't add this or do that = dead game".

floral gyro
#

If they read it, they are suspiciously selective.

native ridge
#

Spamming discussion in a thread won't make the feature magically get coded into the game.

floral gyro
#

I mean, sure. But we will get charms and comp mode before C4 nerf or squad sapawning rework

native ridge
#

We asked for glint modification, we got glint modification. We did not ask for trails, that's a thing sure.

native ridge
#

We're only here to suggest stuff and giveback. The studio decide what they do. If it badly impact the game, or it's a great ad. It's not our fault nor responsability.

#

I don't think it's negative to say stuff like "I wish update were faster, or this or this". But saying straight up thing like "game is dead if this isn't there by this time" or "They never listen or read the thread" is pure lies.

#

People don't want the same things, so of course it's bound to upset some others, and make some other happy Shrug

floral gyro
native ridge
#

Squad spawn as seen a few changes, like the "sight hitbox" to get spawnable or the nade thing. But it's not core change I do agree.

floral gyro
#

I don't even say anything about speed of those changes. They are already fast for 3 man team. But priorities are all over place, and in wrong ones mostly.

native ridge
#

Well I think Vehicle and interaction with them need an overhaul rework. But that's a big update.

native ridge
floral gyro
floral gyro
patent fjord
#

Vilaskis does read the map feedback threads though

coral lotus
#

is that battlebit or fornite ?

blissful crow
#

I feel like with the sheer volume of balance/QOL changes that get asked for in here that would be easy to implement (probably), actually implementing them would result in a bunch of work on new features simply not getting done because they’d be too busy fine tuning all these little changes to make sure none of them affect the game in an unforeseen way

#

I’m rambling and kinda tired so maybe I’m not getting this across super clearly but w/e

still cedar
#

From a coding standpoint, some things would likely be amazingly easy to change. Most weapon stats are likely as easy as changing a couple numbers.

patent fjord
#

The hard part with weapon changes isnt the amount of time it takes to do them, its the time spent thinking about balance

summer mortar
#

what balance

#

tell me, what balance

#

why is the RSH still objectively worse than the deagle

#

why does the groza have the 2nd highest TTK in the game alongside virtually no recoil

#

UMP was toned down to have 600 firerate instead of 650 and it's fine now, literally why was not the same done for groza

floral gyro
#

Man, you are aksing uncomfortable questions

patent fjord
#

Neither of those things are problems. From what I have heard, the RSH is simply better than the deagle. I dont use either but this is coming from what I've heard from people who are good at the game. And if the groza is so OP why isnt it used? Can you think of any reason that someone might not want to use it? I'll remind you that ttk and recoil are not the only two things that effect the balance of a gun...

summer mortar
#

room temperature IQ right there

#

"RSH is simply better than the deagle"

wet swan
#

huh? i see the groza a ton and 80% of the time i get one framed its the groza

floral gyro
#

Groza is popular

patent fjord
#

Let me rephrase. If groza is OP, why isnt it meta? No good players use it. Also, one gun being kinda good does mean there is not balance in the game. If you think that youve lost the plot. Just look at how hard it is for other games to not have must pick weapons.

summer mortar
#

it is meta

#

even if it wasn't, your "ughhhh it takes so long to think about balance changes guys" argument is still dogshit

#

it does not take >7 months of thinking to address C4 being what it is

patent fjord
#

And I didnt say it takes so long to think of balance changes, I said that it takes time to think of balance changes. Your own message is an example of this. It's easy enough to state a problem, but finding a good solution to it that doesnt break the meta takes time.

#

Time that's currently mostly being spent on developing new stuff.

wet swan
#

(top players in the lobby)

patent fjord
#

You can top the lobby with any gun in this game, this is because guns are pretty well balanced.

#

And EVEN IF it was meta, that's a pretty far cry from "Groza so OP game has no balance"

wet swan
#

not arguing against that

summer mortar
#

fucking skins

#

over fixing the game

#

i also really like how you're laser focused on the groza because it would be a losing battle to try and argue that the RSH/deagle, C4, or vehicle balance in general aren't an issue

craggy tusk
# summer mortar i also really like how you're laser focused on the groza because it would be a l...

i think getting something for players to get interested in to continue playing the game (like skins, new maps, or a dif gamemode) is more important than another balance change, especially when 90% of weapons are in pretty good shape. Just pushing small balance changes with whatever they've been working on for the last month has been going great, don't see why it's a huge issue now.

Rsh v deagle is up to playstyle (if i recall correctly, they both do semi-similar damage and have their own tradeoffs, such as rate of fire) and ultimately isn't a huge difference when in a gameplay setting. even if it was an issue, it's just a pistol at the end of the day, just pick one and adjust to work with it.

For C4 i can understand your frustration since it can seem unfair against the enemy in certain situations, especially when on vehicles in comparison to the damage output of rpgs. But honestly it depends on the playstyle of the player, and the risk the vehicle driver takes.

Getting closer to where an enemy could run from makes you more prone to a c4 rush, and staying still makes you a target for a rpg snipe. Try to avoid those two mistakes and you'll often keep your vehicle going for much longer than you'd think.

If rpgs did more damage than c4, every vehicle would just be rpg sniped. Atleast with c4 you can just back up a bit.

craggy tusk
craggy tusk
craggy tusk
craggy tusk
wet swan
craggy tusk
#

If true I could definitely understand your frustration. I can't say I've seen the same rate, but that cold because we're at different skill levels. Perhaps it's a bigger issue at the higher end of play, i wouldn't know

#

I'd have to have the stats in front of me to make a decision on how i would nerf it (if at all)

wet swan
#

idk how i would nerf it either since i dont use it but its the only weapon i think needs a slight nerf rn

craggy tusk
#

Though you bring up a fight at cqc specifically, perhaps it's tradeoff is range effectiveness?

#

Like i said i don't have the stats in front of me

wet swan
#

i do not fight long range since i mostly use smgs (which should outperform the groza in cqc) so i dont get killed by grozas in those ranges often

craggy tusk
#

Yeah i agree that smg should probably outperform a rifle in cqc

#

Could be designed to be a smg counter tho, but with a groza that wouldn't make much sense

#

I don't have enough information to disprove you so I'll take your word for it

still cedar
#

C4 has a host of problems outside of vehicle damage, which have been brought up multiple times for a while now. Nothing has been changed except for the magnet range of C4.

summer mortar
#

like you're actually delusional if you think that

craggy tusk
#

I have. Quite a couple of my friends play just because we have fun with skins

#

I grinded ak just cuz of the funny cat skin for awhile, it was a lot of fun actually

summer mortar
#

im sure that is very sustainable and more important than improving the core gameplay loop

#

nevermind the fact the playercount is <5k now

#

but yeah, a couple of idiots obsessing over shiny skins is definitely going to save the game

craggy tusk
#

Are you gonna counter anything I've said about the balance or are you just gonna complain about people liking skins

#

Im here to bounce ideas to improve the game not make enemies

summer mortar
#

rsh v deagle is not up to playstyle. the deagle has just objectively better stats
C4 does not "depend on the playstyle". it's just poorly balanced

craggy tusk
#

Stats aint everything, some people prefer firerate over damage

summer mortar
#

i think you should stop using "playstyle" as a catch all excuse for everything

summer mortar
#

you fucking troglodyte

craggy tusk
#

Haven't used it in awhile, apologies

#

Perhaps I'm thinking of the Unica then? I swear deagle had one of the slower firerates for higher calibers

#

Could be mistaken tho

#

If that's the case, yeah i think rsh should be buffed in some way to improve it's usefulness

#

But then again it's just a pistol, it's not the end of the world if one of them sucks

summer mortar
#

deagle has

  • 2 more damage
  • 1 less horizontal recoil
  • 1.34 seconds shorter reload time (!!!)
  • more ammo
    - 1 more vertical recoil
    - 50 less velocity (lol)
    - 10 less firerate (lmao)
craggy tusk
#

Yeah that's pretty rough

#

Thanks for telling me since i can't pull up the game rn, I've changed my mind about the rsh

summer mortar
#

like yeah, it's not that big of a deal, it's just a pistol, but there's no beating around the bush; the balance between the two is just bad

craggy tusk
#

I do think that the changes that have been made recently to improve the gameplay have been hit or miss recently though

summer mortar
#

larry has been doing the skins themselves (like the ones you get from twitch drops), but oki has been overhauling/adding onto the skin system for quite sometime now

#

while things like vehicle balance goes woefully unaddressed

#

the priority is very wack

craggy tusk
#

I mean changing backend stuff to make development later easier doesn't sound too bad

#

BUT yeah what changes have been made to gameplay have been really rough

#

Sound update at first was horrible and still has the community split (i like it just cuz I'm deaf af but i understand why others don't)

summer mortar
#

pretty much all the recent updates have been "two steps back, one step forward"

craggy tusk
#

Adding more gamemodes instead of improving the existing ones seems kind of dumb

#

3d spotting is pretty great imo, atleast now it is

#

Snipers were nerfed into the ground but atleast people have kind of shut up about them so

summer mortar
#

yeah, but the wallhacks were like, really bad, and had to be fixed. same thing with the audio; terrible initial implementation, and time had to be spent on fixing it

craggy tusk
summer mortar
#

i do hope the game gets on the right track but man, is it hard to be optimistic when it's been over 7 months and there have been no vehicle or C4 changes

#

well, asides from littlebird getting gutted

craggy tusk
#

I think the biggest issue the devs have had with current implementation is not enough feedback from people outside of discord. Getting playtesting working would change so much

#

The feedback channels probably aren't gonna be used for much change anymore, but atleast they're here to congregate people to discuss stuff

#

Also adding further incentive to play as a team or play for objectives would be better

#

Current meta is to get as many kills as possible instead of actually playing the gamemode, and Squad leader is basically useless

#

I don't know if xp incentive would change that. Would have to be something better

#

Sorry if i don't make much sense, I haven't slept. Trying my best to get my ideas out

summer mortar
#

i think the main issue is that the feedback threads were just never read, ever

#

the map voting channel was overwhelmingly in favor of mario kart style voting. and yet it was removed, because oki wanted to "experiment"

#

everyone posting in these threads, including myself, is just crying in the rain

craggy tusk
#

Maybe one day we'll be heard. Honestly I'm just here to get a second opinion on what should be changed

#

I'm sure these were more important before release, or shortly after. That feels so long ago now though so i can't say for sure

native ridge
#

SL actually get a massive amount of XP if you play it right.

native ridge
craggy tusk
#

That would be great

#

That in combination with playtest would do so much

#

I really think they're going in a good direction, it's just that they're racing against the clock in relevancy

#

Really hoping that sound update somehow gets some new coverage on the game

wet swan
#

¯_(ツ)_/¯

half pebble
#

sorry kid

#

Wow less H recoil!!! ok at least it doesn't cover my entire screen so I can actually chain kills

#

but IK you wouldn't know what chaining kills means

summer mortar
#

u chain more kills with the deagle because you have more bullets before you have to reload

#

dumbfuck

patent fjord
#

Its funny how you act like that isnt balance

#

A valid reason to pick one gun over the other doesnt count

summer mortar
#

ive never had an issue with the deagle covering up my screen

#

and statistically it's objectively better

#

go back in your hole

patent fjord
#

"u chain more kills with the deagle because you have more bullets before you have to reload"

"and statistically it's objectively better"

#

PLEASE stop being stupid

#

im begging you

summer mortar
#

uh yes?

#

it has more bullets, more damage, and a shorter reload

#

it's objectively better for getting multikills, lmao

#

"covering my entire screen" isn't a measurable statistic

patent fjord
#

Why do you think that damage and fire rate are the only things that play into a weapon's balance? You yourself admit that its better at some things and worse at others. That's exactly what we want out of weapon balance.

summer mortar
#

man, you're fucking dense

#

160 vs 150 firerate does not justify all the downsides the RSH has compared to the deagle

patent fjord
#

"it has more bullets, more damage, and a shorter reload
it's objectively better for getting multikills, lmao"

#

So maybe if you want to chain multikills you would pick it then???

#

Do you know what the word niche means?

summer mortar
#

do you have brain damage?

#

the deagle has more bullets, more damage, and a shorter reload

patent fjord
#

I asked you so nicely to stop being stupid and youre still doing it.

summer mortar
#

the RSH has 10 more firerate and 50 more velocity

patent fjord
#

Please stop man

summer mortar
#

i genuinely don't know what you're trying to get at lmao

#

the deagle is just better. multikills or not

#

like are you having an aneurysm?

summer mortar
vestal ravine
#

5rnds vs 7rnds
slow vs fast

summer mortar
vestal ravine
#

pretty easy

summer mortar
#

the deagle DOES cover up more of your screen, but like, ive never had an issue with it

#

it's really a non-issue if you have object permanence

half pebble
#

idk deagle is physically unusable for me bc it covering that whole bottom means anything beyond 50 meters can go in any direction and vanish under big ass gun that takes a while to reset

balmy yoke
#

I dont see a training range feedback thread so.

I think it'd be a small nice QOL to have a rangefinder in the training range as an option like noclip or daynight. since the rangefinder attachment slightly messes with the control stat. could make for easier testing of loadouts?

eager lichen
#

Can we please have a warmup period while waiting for players to join, and let us run around in the map

#

Its hard to get players lately to stay in server and start a match, i believe a warmup muck around would alleviate this issue.

#

and possibly infinite squad points

#

to practice with

#

until the game starts properly

native ridge
forest atlas
#

ye thats for long range scopes ithink xd

#

is there any statement if a permanent crosshair is gonna come ? would help tons with preaiming so maybe dont on dmrs and snips

wild sluice
#

Are we experiencing detail creep in the game?
Looking at the new attachment models etc, they look cool. I have a high end PC so it doesnt matter to me, but isn't BBR supposed to be low poly?
As far as I can tell, most "reworks" has been making stuff more detailed, more textured. Wonder if the game is running worse and worse on low-end systems.

Again, it doesnt matter to my gameplay experience, but just wondering if this slow increase in details happening in all visual aspects of the game, is taking a toll on the people without good PCs.

native ridge
native ridge
#

That level of detail shouldn't impact much the game tbh

warm vault
native ridge
#

Both effect are so low, it's not even worth looking at them.

#

Consider them useless or not implemented basically

native ridge
warm vault
#

that doesnt make a lot of sense to me, but ive seen lots of pointless stats in other games

native ridge
warm vault
#

although that does make sense for EVERY weapon having them as stats

#

still wierd as fuck lol

warm vault
# patent fjord Please stop man

goobie is just a spicy boi, he was coming at me in a different thread, the points are valid occasionally, and i understand the frustration. but yeah he gets into it

patent fjord
#

I wasnt asking him to stop being spicy, I was asking him to stop being stupid

#

which he just refuses to do for some reason

warm vault
#

i mean, im ppretty stupid too

still cedar
#

Because that's such a good way to convince someone to do something

wild sluice
balmy yoke
#

Jeeze let me chat mute these toxic people i see in game already

#

we got voice mute but i cant censor their typed messages

warm vault
#

this game gives me tha same feeling of disappointment that warthunder does

still cedar
#

I'mma be real with you chief, this game has been so much less frustrating than War Thunder. The devs do actually listen to the community, unlike Gaijin. They just can only do so much with 3 dudes.

#

And I don't have to deal with CAS every time I kill someone

floral gyro
still cedar
#

They... already kinda have attack choppers? And I was mostly talking about planes.

floral gyro
#

Planes tho, I hope, but game is too small😭

still cedar
#

Me when the suggestions thing specifically says no planes and no rockets

floral gyro
still cedar
#

See, I can counter that with one lmg

#

War Thunder made me angry because unless you were playing America, there was nothing you could do except run away

floral gyro
#

I mean, sure, IF you refuse to use AA then yes

#

Or use fighters for Air spuremacy

still cedar
#

I played War Thunder for the tanks

#

Not having to occasionally switch to an aa gun or fighter every fight to get rid of the 5 different attacker/bombers that spawned in

floral gyro
still cedar
#

They had air battles only, they totally could have added ground only

#

Forgive me for not wanting to play the arcadey tank game

wicked mica
#

I got a question in my head

#

it said nothing prior to 1960s

#

we got the FAL(1953) & the SKS(1949) is supposedly coming

forest atlas
daring ibex
#

Not sure if there is already a topic for this and ill b honest i think the thread list needs to be simplified. Its a bit unrealistic to ask people to scroll through a list this long to find an appropriate category. Simplify this list puhleaaase

round zenith
warm vault
#

Also I personally quit war thunder ground anything because it's played the fuck out and there is very little you can do on multiple maps against a "PrOpErLy PoSiTiOnEd" spawn camper

blissful crow
#

when larry was showing off the new skin system before it got implemented, the gun models he was using to showcase them were similarly crisp-looking

#

they just look different when rendered in blender vs. in unity

wild sluice
# blissful crow Part of the reason they look like that is the viewport settings in blender

I was speaking in a broader sense than just the latest attachment updates, but for all visual "upgrades" in the game. As none of them seem like "improving the current low-poly style", but rather "improving the graphics by making everything higher polycount/resolution".

Hope what you say is true, but I'm still worried that the gradual increase in visual fidelity will hurt people who plays on potatoes.

forest atlas
#

game is loosing players since the dmr patch and if things move forward like that, ill also be moving on. Not having any official posts on how work is going is a big part for me. Lots was promised but only a couple zhings were actually done. and even worse the main game was basically put into "beta-branch" with the audio update. Why update your main game if the thing isnt even half baked? Buffing Dmr's without any glint or bullet tracer additions is a fucking insult to every full-auto weapon player and made the "not knowing where u got sniped from" even worse. This game gives me Cubeworld vibes atm... Dude had an alpha with a proper gameplay loop and then stopped posting anything for 2 years, the beta had an entirely different gameplay loop and the community as super upset, now hes incognito again... :/ i dont know what part of the community gets heard but it feels like its the wrong one. hopefully the community manager helps to clearn things up. instead of asking on reddit(what ive heard) you should have done ingame votings(or hyperlinks to a website) or a ping on discord when a voting opens...

native ridge
half pebble
#

.

floral gyro
#

That would be in character

craggy tusk
#

A dmr is put in the sniper category in nearly every shooter because of it's effective range. It's faster rate and quick ttk makes it really hard to counter

#

Combined with it's absence of nerfs added to traditional snipers make it the obvious choice.

#

When you can one shot headshot and two/three body shot at any range, why not use it instead of any sniper?

#

Before someone says "erm you can't 2 shot on body" just go use the m110 and test it yourself against traditional armor

#

The sks in certain circumstances can kill even faster because of it's faster fire rate too. Try to react to that when you cross a sightline and see how it goes

#

In conclusion: fuck dmrs

vestal ravine
#

they have fall off, and it's rather noticable too

craggy tusk
#

Yeah after 200 meters maybe

#

But at that point just hit a headshot

vestal ravine
#

yes, 200m

craggy tusk
#

So that incentives it to be used at closer ranges where it's even easier to hit successive shots

vestal ravine
craggy tusk
#

Yes but a sniper has a glint and a bolting

#

If you miss you're probably not gonna get a second chance

tawdry warren
half pebble
#

M110 is literally the only 2 shot body and specifically only against no armor

craggy tusk
#

I must be mistaken then. I apologize if that's the case

#

I believe light armor was still the same case

#

But i could again be mistaken

half pebble
#

If you hit a headshot maybe

#

It's 51 damage base with a 1.7x head multiplier

craggy tusk
#

Realistically not everyone is full health though so I still think my point stands

#

Most are at 80-90% from what I've seen

#

Dude to how bandages just heal 50 and it's a waste if it stops only 1 extra bullet

#

Thank you for fact checking me though i don't want to spread misinformation

half pebble
#

The real issue is that maps cater hard to 100-200m sightlines where dmrs excel

craggy tusk
#

Really good point yeah

half pebble
#

In a vacuum they're no better than an AR and on average have worse stats on anything that isn't damage

craggy tusk
#

How would you change dmrs?

#

You seem to know the numbers better than I

half pebble
#

Mess with their recoil prolly

#

Bring them back to old values

craggy tusk
#

True...

half pebble
#

---------- MK20 ----------

  • Damage increased, from 45 to 47
  • Vertical recoil reduced, from 3.3 to 1.2
  • Horizontal recoil increased, from 1 to 1.5
  • Velocity increased, from 800 to 1100
  • Firerate increased, from 325 to 350
  • ADS time reduced, from 0.35s to 0.3s
  • Running speed increased, from 0.95 to 0.96
  • Reload speed reduced, from 1 to 0.85 (3.2s to 3.76s)
  • Starting magazines reduced, from 3 to 2

---------- M110 ----------

  • Damage increased, from 49 to 51
  • Vertical recoil reduced, from 3 to 1.5
  • Horizontal recoil increased, from 1 to 2.5
  • Velocity increased, from 800 to 1000
  • Reduce firerate, from 350 to 300
  • Control reduced, from 0.57 to 0.54 (Weight 2.11)
  • Reload speed reduced from 1 to 0.85 (3.33s to 3.92s)
  • Starting magazines reduced, from 3 to 1

---------- MK14 EBR ----------

  • Vertical recoil reduced, from 2.2 to 1.3
  • Horizontal recoil increased from 1 to 1.2
  • First shot kick increased, from 1 to 1.5
  • Velocity increased, from 700 to 900
  • Control increased, from 0.57 to 0.68 (Weight 1.62)
  • ADS time reduced, from 0.3s to 0.28s
  • Starting magazines reduced, from 3 to 2

---------- SVD ----------

  • Damage reduced, from 42 to 41
  • Vertical recoil reduced, from 1.8 to 1.4
  • Horizontal recoil reduced, from 1.3 to 1.1
  • Velocity increased, from 740 to 950
  • Control increased, from 0.57 to 0.65 (Weight 1.725)
  • ADS time reduced, from 0.3 to 0.28
  • Reload speed reduced, from 1 to 0.8 (3.37s to 4.21s)
  • Starting magazines reduced, from 3 to 2
#

That was the dmr patch

tawdry warren
craggy tusk
half pebble
craggy tusk
#

They were fine before just a lil underpowered

#

I'm conflicted about 1.5 but then again the head is literally a giant square

#

It would change so much u think

#

I think*

half pebble
#

No the HS multiplier is 1.5 I think 1.7 is only snipers

craggy tusk
#

Mmm maybe 1.5 for dmrs

#

Bolt action i disagree

craggy tusk
#

You're insane

tawdry warren
#

not 2 or 1.8 fuckin 1.9

half pebble
#

Gah damn hold up I got the doc somewhere

craggy tusk
#

There's no way

tawdry warren
#

everything except snipers and pistols 1.5

#

pistols 1.2

#

snipes 1.9

#

actually smgs 1.2

#

global headshot nerf ptsd

half pebble
#

Anyways

#

Dmrs used to be hella mid

#

Then when they became usable at 200m they dominated

floral gyro
tranquil sail
#

remove suicide c4 penalty

hardy pulsar
#

Me trying to make it to the next update

#

Plz big update soon. Me no wanna play atm

#

game bad smh

winter night
#

Players shouldn't be allowed to build inside their safe zones just like they can't on points.
It only promotes bad playstyle of camping which often doesn't have any real counter.

In general it can be anoying when there are 5 snipers playing in their safe zone where you cant reach them. Usual 500m+ sniping is annoying too but at least you can always go up to them and kill them. When they are all in safe zone you can kill couple of them but they will awlways get safely reviewd.

Beside disallowing building inside safe zones, there should be other ways in which players should be punished for camping inside safe zone but I don't have any exact ideas besides map desgin.

[NOTE]: When I say safe zone I don't mean actual safe zone where players spawn. But all the area around team's spawn point where enemies can't enter for more then 10 seconds.

forest atlas
floral gyro
stable gorge
#

dealing with camping vehicles is so easy tho, just use a drone with c4

warm vault
#

i assume schrsch is talking about safezone camping

floral gyro
# warm vault i assume schrsch is talking about safezone camping

Yeah, I get that. But in my expirience, this may range from afking in base, ressuplying, RTB, fighting off spawn lock, or fighting for first point, on range of 80 meters, which definitely isn't camping. I hardly doubt people seriously mean those extremely rare situations when someone sits in blue/red zone for 20 min straight
I also seen people standing between first and secodn point being called 'spawn campers' even though they were hundreds of meters from safe zone.
People just use is as a boogeyman umbrella term at any vehicle outside C4 range it seems

wild sluice
# winter night Players shouldn't be allowed to build inside their safe zones just like they can...

This absolute would fucking suck if you get spawn camped.
Or what if you wanted to make a path up to a high ground from spawn or something?

I'd rather see damage to constructions actually be consistent. Right now LAVs are super broken at taking down player built constructions.
You can fire tank shells and RPGs at them and hardly do damage.
If we had better tools for consistently dealing with damage, and maybe slowing down snipers build speed or something, it would work better.

I have yet to see any good takes from anyone when it comes to dealing with vehicles and snipers camping in spawn.
It 100% is a problem that you can camp in spawn so well atm, but I still have to see someone come up with ideas that don't fall flat.

floral gyro
warm vault
#

an ap shell would remove a stacked sand bag "wall" like you can build

#

it would do serious fuck onto hesco too

craggy tusk
#

But yeah i agree the damage is very inconsistent

floral gyro
wild sluice
# floral gyro But that's a part of every map design. How could that be ommited.

Map design in BBR is famously pretty bad, they should look into getting at least one more level designer to help challenge some of Vilaskis' bad design decisions (imo).. cause there is a lot of them (bad design decisions).

A LOT of problems with current BBR is due to bad map designs.
Baby Medic Mains with SMGs jacked up on energy drinks, adderall and ADHD whining about snipers shooting their low-skilled asses? Bad map design (and smg-medic mains being as the worst).
Vehicles allowed to sit on a mountaintop 700m back just shooting down at enemies? Bad map design.
Every match on X map just resulting in spawn-camping (read: Salhan)? Bad map design.

tawdry warren
#

Whining about smgs also peak bbr

wild sluice
tawdry warren
#

not whining about smgs
whines specifically about smgs

floral gyro
patent fjord
#

Can you show that thats true? How often do you die to smgs compared to other guns?

stable gorge
#

ump is a very popular choice for movement abusing tryhards idk how you haven’t noticed lol

floral gyro
patent fjord
#

I am asking for actual data, not what you feel like is the amount

wild sluice
# tawdry warren >not whining about smgs >whines specifically about smgs

Sorry, I will clarify for you as you seem to have trouble with implications and indirect speech, I was talking about the players who refuse to engage with any gameplay other than abusing "high skilled" (read, not actually high skilled) movement tech and hates any playstyles other than "fast and rapid and quick and hurried and speedy movement" gamestyle.

patent fjord
#

In my experience whenever someone makes a claim like that they are basing it solely off of how they feel about the state of the game which is almost always skewed

patent fjord
tawdry warren
#

Average day in bbr feedback

floral gyro
wild sluice
# patent fjord This fact has exactly nothing to do with the claim

The "complaining about SMGs" has literally nothing to do with my original statement though. I was talking about bad map design decisions, and for some reason, he makes it about SMGs?
Bro (Sworce) is just taking a word out of my original statement and throwing a tantrum over it for some reason.
Its just strawmanning for no reason.

patent fjord
patent fjord
wild sluice
patent fjord
#

What is your question?

floral gyro
wild sluice
tawdry warren
patent fjord
wild sluice
tawdry warren
#

😭

stable gorge
#

mf wants an xl spreadsheet 💀

patent fjord
patent fjord
#

Because, again, thats pretty much always based on nothing.

floral gyro
patent fjord
#

You said you do count. Do you not have numbers?

#

The only reason I dont just do this myself is because you claimed smgs are only/especially oppressive to specific play styles, play styles that I probably dont do

wild sluice
#

I think you can just replace "SMGs/PDSs" in the original statement(s) and replace it with "movement shooter gameplay" or something like that, you know the "SPEED DEMON" people out there, and you'll have an easier time understanding what they meant with " speed medic/assault meta" and whatnot.

tawdry warren
#

I am truly sorry for not conforming to your milsim rules in the not a milsim game

patent fjord
#

It wouldnt even be anything insane, just like 1-2 games of counting.

#

Man he could even send me a video of his gameplay and I’d do it myself

tawdry warren
#

Me wondering if this bullshit about people crying over someone pressing their shift + w is ever gonna end

patent fjord
#

It wont, its fundamental to the human condition. Rather than just get good or accept that they simply prefer to play differently than others, people will rationalize. Make up fake rules to convince themselves that better players arent REALLY better, they’re just playing by a different ruleset. Also believing that everyone should play by their preferred rules because it makes them feel bad to see someone performing better than they are.

#

They dont even recognize that if most of the better players actually were to start playing by their “rules” they would still be way out performed.

wild sluice
# tawdry warren I am truly sorry for not conforming to your milsim rules in the not a milsim gam...

Please copy and paste the part where I said that I "want BBR to be a milsim game.", "I want everyone to conform to my milsim playstyle." or "I want everyone to play like its a milsim." You can use the search function, write "from: habarudo" and then add "milsim" and you can find messages of me specifically saying I dont want the game to be a milsim game. Sorry that you cannot write a single statement without failing to comprehend, and keep misreprestenting every. single. thing. you try to argue about.

tawdry warren
#

Damn

#

No

wild sluice
#

Yeah, because you know you're full of shit, and you cannot say something the seemingly carry any weight, without making up stuff lol.
They really were right when they said "dont trust people with patreon tags"

tawdry warren
#

I will keep running w m1 into the enemy dropping 200 bombs in your honour

stable gorge
#

@wild sluice I suggest you should just stop feeding the trolls

tawdry warren
patent fjord
patent fjord
wild sluice
stable gorge
patent fjord
#

Why wouldnt quantitative data be more useful than a feeling statement? Right now all you have to go on is that you feel that cqc is too powerful. If that feeling were actually based in reality you would be able to back it up.

#

Like if cqc was so powerful to the point that it actually just felt awful to play anything else I would say that there needs to be a change.

stable gorge
#

Because of a very limited scope and sample size. Plus there is a ton of variables like player skill level, your playstyle, overall team performance etc. For example if you’re long range sniping ofc you’re not gonna die or interact with smgs as much. The only people who would have a useful amount of data are the devs and asking players for it is just plain dumb.

floral gyro
patent fjord
#

I also reject the idea that a small amount of data is unusable. It's still helpful, you just have to be aware its not much.

stable gorge
#

Would number of complaints about smgs be considered data? 🤔 Probably more useful too, considering that player engagement matters and what not.

floral gyro
#

Dozens of people complaining about one thing for months, on more than one platform, even despite changes definitely isn't any sort of a proof that there is specific problem. Definitely not. Ridiculous idea.

tawdry warren
patent fjord
patent fjord
half pebble
half pebble
#

Fs

#

If all of cateat up and left with another 2k players because Oki chose to turn game into milsim it'd be a better outcome than now

#

Same goes with him adding shotguns and noob tubes and whatever other fancy toys for the sweats

tawdry warren
#

breaching shotgun to replace c4 when

half pebble
#

Could remove snipers and make all movespeed 1.1 default for all I care

#

Just go all in though

tawdry warren
#

remove armor hp and make everyone 150hp when

half pebble
#

Aa for @patent fjord, here's your data

tawdry warren
#

nice link nerd

half pebble
#

Fuck

#

Why is this server lame

tawdry warren
#

2 evos

half pebble
#

Aside from the starting rifle and the at the time only good support weapon, smgs were the top thing that killed this one guy

floral gyro
half pebble
#

Dogshit data collection but hey if "small amount of data" is good enough then there you go

tawdry warren
#

ok now prove that smgs are broken and not because its people with 2 thumbs using smgs instead of something else

half pebble
tawdry warren
tawdry warren
half pebble
half pebble
tawdry warren
half pebble
#

Idunno you point out 2 evos it sounds like youre pointing out a mistake

floral gyro
# half pebble

M4 raigns supreme. As expected.
SMG/PDW'S definitely above average in kill count

half pebble
#

This is also like

floral gyro
#

M249 is suprisingly popular too. Wierd.

half pebble
#

4 months old

patent fjord
#

Seems to be about what I would expect

half pebble
#

Bc who would want to actually track their deaths for 4 months

#

So it's technically outdated in that everything else got buffed

#

Anyways that data was used for LSWs

#

Not much else

tawdry warren
half pebble
#

That's not my fight tbh

#

I'll let someone else try to defend it

#

Anyways, I wouldn't say smgs are overused, or even that prevalent, but they're pretty stupid for balance. You trade range for pretty much every stat under the sun, to the point where attachments can't have any meaningful benefit to them

floral gyro
half pebble
#

Having a range of movement speeds from keeping up with a reversing tank to basically crouch walking speed while running is like

#

Sounds more like overwatch than a military shooter

half pebble
#

But that's just like, my opinion man

tawdry warren
half pebble
#

Is this Australian slang or smthn

#

Wonder what the speed difference actually is

#

From games like halo, 10% difference is high

#

Bet you it's something ridiculous in comparison

tawdry warren
#

😭

tawdry warren
half pebble
#

So just AR and SMG

tawdry warren
#

oh

#

check reddit

#

too lazy

half pebble
#

Is it on there

tawdry warren
#

probably like 6 different tests

half pebble
#

33% between highest and lowest

#

Lmao

floral gyro
#

And it's passive

#

PS2 pasive movement speed buff is like, 10% at max

tawdry warren
#

10% from adrenaline

#

but you also have la skating n shit

half pebble
#

Yeah all these shooters always have something

#

Some bug or exploit to point to to be like "it's waaaay worse over there"

stable gorge
#

idrc about smgs i just want movement gutted and movement abuse is nearly always paired up with smgs

stable gorge
#

yeah and instant direction changes, it’s bs

craggy tusk
#

Womp womp

stable gorge
#

jeez

spark dirge
#

What’s stoping you from doing it

stable gorge
#

I didn’t say i don’t do it, it doesn’t change the fact that it’s broken

spark dirge
#

Womp womp

#

Just wait for inertia to be toggle able in an update

stable gorge
#

wut?

half pebble
#

All that's left on here are the people who enjoy it

#

You won't find many supporters

stable gorge
#

I don’t need any, honestly at this point I just want the devs to confirm whether they wanna keep it or not to decide if it’s worth investing my time into this game.

vestal ravine
#

they experimented with an air movement nerf...

stable gorge
#

I remember oki posting about adding inertia but then it got removed so idk

vestal ravine
#

yeah he was kinda fed up with people when he wrote that "breakdown" of his

summer mortar
#

it's an ancient technique that has been passed down for generations

stable gorge
#

You literally cannot predict where they are going if there is no inertia because they can switch directions at any time with no penalties.

half pebble
vestal ravine
#

soon™️

stable gorge
#

I’m waiting for the next update since they said it’s gonna be “big”, i don’t wanna speculate

half pebble
#

Ha

#

Speculate?

#

For what

#

They already outlined it in announcments

wet swan
#

they said more is comming

half pebble
#

Maybe for future updates

#

What's in announcements is this update

#

And even that might be delayed

#

Just don't get your hopes up for nothing

stable gorge
#

inertia is not “milsim” lol

#

anyway doesn’t hurt to hope for something better ya know

half pebble
#

Sure

floral gyro
#

Anyways, again daily peak of 5k players.

#

And it's not because of lack of content

craggy tusk
#

I could see a minor nerf to moment being a good compromise, but it shouldn't stop 180s. Maybe 360s though...

tawdry warren
stable gorge
hardy pulsar
#

I haven't played because of the audio changes tbh

#

They sounded miserable, and I believe oki said they were going to revert or change them next update

#

But that was like a month ago lmao

#

To be clear, haven't actually played with the changes, but based on vids and stuff they sounded kind of meh. I figured it would be patched out and adjusted quickly so I've been waiting instead of joining and getting used to a new system that'll be changed

#

But now I'm just committed to waiting 😂

#

Mad respect to y'all that are sticking to the feedback though

floral gyro
floral gyro
tawdry warren
hardy pulsar
#

You can probably play BFV with your friends, but not all of your friends will have BBR

#

It's probably a lot of people's main game

#

Also isn't it WW2? Diff vibe as well

#

The BF/Halo cycle is real also. People always hate the newest one and praise the previous one lol

#

Not saying BBR is in a good place btw

#

Just saying those may be the reasons BFV stays strong

floral gyro
hardy pulsar
#

Yea, it's a more popular series

#

Also it's a finished game. Has stuff over BBR frankly

#

It also looks REALLY good in comparison

#

Doesn't matter for the tisms like us, but for general audiences it's probably a major factor

#

BBR kind of feels like early stage BF4 to me personally

#

But like even earlier

floral gyro
floral gyro
hardy pulsar
#

Ehhh

#

More like BF4 to me

#

But who cares about what's what

#

BBR didn't have great staying power when it came out and some big hitters came out right after it

#

Now it's at a really weird place

#

Theres just a myriad of factors we can debate on, but point is it's where it is now, and it probably isn't a great place

floral gyro
# hardy pulsar More like BF4 to me

No PTFO, teamwork practically doesn't exists, combined arms is a joke, and a bad one too.
All things that make BF different than 'another generic shooter' are not present in BBR.
BBR feels like 'another generic shooter'

hardy pulsar
#

Ehhhh

#

BF4 pretty much plays out the same as this game

summer mortar
#

but it didn't, at all

hardy pulsar
#

The vehicles just aren't present in any game mode at all

hardy pulsar
floral gyro
summer mortar
#

not only were the main issues with the game not addressed (and most of them weren't addressed to this day), but the game was made worse in some regards

hardy pulsar
#

The audio has been fucked since before the last major change tbh

floral gyro
summer mortar
#

just adding more maps and skins isn't going to save the game but the devs seem to be under that impression

hardy pulsar
#

I have like 1000 hours or something in bf4 man over the years on console then pc. I'm good lol

#

I played when it was getting updates still and stuff

#

And I played like last year

hardy pulsar
#

I played comp once 😭

hardy pulsar
tawdry warren
#

Mfw feels more bloated than before

hardy pulsar
#

Map voting gets improved (arguably)? Can't play the same game modes twice anymore. Night mode sucks? It's practically removed so it's just not a problem.

floral gyro
hardy pulsar
tawdry warren
floral gyro
#

Why touch C4, movement, squad spawning, when you can just add charms

hardy pulsar
#

Just consolidate patterns into one unlock, make colors their own unlocks, make materials their own unlock. Models can be too

#

Ez

tawdry warren
#

New map voting is love hate

hardy pulsar
#

500 skins? Down to like 200

tawdry warren
hardy pulsar
#

I liked mario kart voting personally. Gave a lot of variety for me. Also I suggested it first lmao

tawdry warren
hardy pulsar
#

Yeaaa but sometimes we'd get ctf

#

Close enough lmaooo

tawdry warren
#

Me watching the map vote roll random at 4% (it went to valley with like 60%)

#

Peak roulette vote

hardy pulsar
#

I'm ok with 4% winning personally

#

Those 6 or so people are hyped af

#

I've changed my opinion on the ideal voting mode though for sure after all the complaing from all of us

#

Attach game modes to a map, vote on them at the same time majority vote. Easy

#

Only 3 options

#

Speeds up voting, gives variety, everyone is equally upset

floral gyro
hardy pulsar
#

TBH oki needs to use that fucking community test environment he set up a while ago. Like bro, you've got 5k beta testers ready to go

hardy pulsar
#

No one stays in a server forever. You'll either get bored and leave, or you'll not wanna play what everyone voted and leave

hardy pulsar
#

Like, it's really not an issue to me. There's 24/7 servers that solve both voting style's issues if you wanna play the same thing forever

#

Every map feels almost the exact same to me as well tbh

#

Clusterfuck with a sliding amount of snipers

#

I think everyone on here likes to overcomplicate issues (including me)

vestal ravine
hardy pulsar
#

But thank you for letting me know

vestal ravine
#

announcement channel moment

floral gyro
hardy pulsar
floral gyro
#

Sure, CM servers can fix that. But that also splits community

hardy pulsar
#

I don't think it's a split if we're all playing the game personally

#

Also 50% don't leave man

#

I've never seen a 127 empty out, ever

#

But, maybe I'm just not paying attention

#

I don't really care, I'm just advocating for what I prefer

floral gyro
#

I have seen 50% leave at peak hour because gamemode/map vote many times. Once a day easily

hardy pulsar
#

It's been two weeks lmao

#

I definitely read that, I just don't care until it's in the game

#

So I forgot lmao

#

But thank you for resharing still

vestal ravine
#

and here i'm thinking my brain's smooth lmao

vestal ravine
hardy pulsar
#

Bruh I'm sorry I'm not subscribed to the "community game night" newsletter channel smh

#

That aside, I do miss seeing the upcoming updates

vestal ravine
#

server newus

vestal ravine
hardy pulsar
#

😭