#General Feedback - Not For Topics Already Set.
1 messages · Page 3 of 1
Youre clearly not intelligent enough to understand the issue that comes with having a mechanic in place that makes it impossible to fight your opponent.
i don't think you should be allowed to camp in your safezone but first and foremost you need to be able to use vehicles aggressively
They already can be you just have to accept that its going to get destroyed by the counter that was made specifcally to prevent them from breaking the ballence of the game.
no, you can't be aggressive in a vehicle. and if you think you can be, you've literally never tried using them
it's not that people WANT to sit in the safezone, it's just that it's their only option if they don't want to die instantly. it's hilariously easy for infantry to nuke vehicles out of existance, and that's what needs to be addressed first
again, you're just spiteful and want vehicles to be weak
I think the point is you dont know what youre doing with them. I have both seen single vehicles wipe out dozens of players on a control point until they were destroyed and have done it myself.
So before you continue spouting the mindless drivel your so found of how about you accept the fact that you are objectivly incorrect and stfu.
damn, i have no idea why, but somehow i don't believe that you've done it yourself
Okay? I personally dont give a f*ck about what you believe. I dont know what world you live in where a take could/should be able to survive more than 2 C4, but youre a delusional moron who clearly doesnt know what hes talking about.
pot, kettle, etc
Im done here i can feel myself losing brain cells just talking to you at this point.
The game promotes individual gameplay style, and it's not because it's fast, but because you literally don't have ask anyone for anything, you don't need teammates for anything, except spawning on them. Let the example be that you can bandage to full hp, and you can swap class/weapons/gadets in the matter of seconds, you can be a medic with a c4 that can destroy a vehicle. Dying is not punishing at all, sometimes it even is beneficial, as you can spawn after 5s on the other side of the map. It's nice to see gameplay systems work fine, but it's a pain to see the well developed system being used to create such mess and individual gameplay. And btw squads are just there to limit on whom you can spawn on, to prevent total mess, beyond that squads are kinda useless and have no reason to exist.
nerfing the movement or gunplay won't really help here, there should be ways of making players depend on each other more, of course there will be voices that are against changes that would force them co communicate and cooperate with others as it's not comfortable for some players
You get it
because it will always be a game
and btw having such gameplay style is just boring, and players can just stop playing the game as they have other similar titles with larger playerbase, cutting down communications and community-forming meta just make the game boring after couple of tries
and the short live-span is also a problem
in games where you just live longer (again, not only milsim ones), you get a lot more fun
imagine rounds where you don't die once using the vehicle, or being alive for 30min
but your game 'live' have to mean something, so there is a reason why you don't want to 'die'
and if you have this longer lifespan, good gameplay emerges and it becomes somehow immersive
this is intentional. the "casual" gamemode is supposed to reward teamplay, but not require it
it's not rewarding much
whereas the milsim mode will fully require you to work with your team
it kinda is
having people near you to revive you is going to allow you to perform better
if you're a lone wolf and die behind enemy lines by yourself, your positioning was wasted. but a squad behind enemy lines can hold their own much better
but there is not much need to wait, it's easier and more effective just to give up and respawn
and you get full ammo
and you can change kit by respawning
waiting for revive is usually not a good strat
it's better to respawn
waiting for revive =/= playing with your squad and knowing they're going to revive you
respawning is easy, but it's not strictly better. it's worse in most cases
even if your squad was near you when you died, what if you can't respawn on them because there's enemies around? and what if they all get wiped because they couldn't revive you and have another player?
even if you know you will get revived, there is no poit, as respawning is just faster and can teleport you anywhere xd
i understand mate, but from my experience I just hit the respawn 4 out of 5 times
apart for the somehow broken 'in-combat' while spawning on teammates:
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spawnable teammates are ones that have another teammate that is alive no further than 3-5m and are not in combat (no spawning on lonewolfs, and a reason to revive your collegue)
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the respawn on teammates, rallies, vehicles should not refill your ammo
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it should not be possible to change your kit when spawning on teammate (or get like 1 magazine)
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spawning on teammates should be possible after being 60-120seconds in a squad, to prevent abusing spawning mechaics by rapidly changing squads
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bleeding should be slower
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if you get below 30% hp, you can't stop bleeding anymore but you can buy some time by using bandages, you have to find a medic to stop the bleed
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bleeding should happend not below 10% but below like 50% or even 75% hp, but be much slower
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health/bleeding should also affect your combat effectiveness (increased sway, recoil, increased times for reload, ADS etc., visual effect that forces you to seek for a profesional help)
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medics could have just all-in-one item to revive/bandage/heal with eg. limited supply, no need to complicate things for medics
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using this all-in-one will stop the bleed after healing the player completely
by having this we would have also:
- precious ammo and useful support class
- precious HP and useful medic class
- players falling back to seek a medic and not dying instantly
- a reason to fall back
- more reasons to be alive xD
- easier to use medic class
squads by default should have limted kits, preferably to require at least one medic when above 6 players
I'd would also like to see increased TTK as it is now nearly instant and aiming is kinda easy, so we can give some time for players to fall back. It might be done like increasing hit bonus for headshots, reducing head hitbox size, but giving players like 30% more hp to increase the TTK.
Keeping players alive for longer, and increasing value of their virtual lifes may lead to better gameplay experience. With quick TTK that we have now there is not much room for even thinking of falling.
Can we get customized bandages and med kits? 🥺
Just general feedback from the last 2 weeks of updates... the graphic quality has decreased and the net code is super jittery.
I don't know who thought this new audio was a good idea, but this ain't it.
Why change a staple of the FPS genre that has been working since its inception? How can I estimate distance of sounds when they don't sound the same depending on the emitter?
I can't see if there's a specific thread for this but I'm still spawn-dying constantly, that system is still broken as hell
You mean, you're spawning on squad members who're closest to the battle and getting mowed down a split second after?
The changes weren't meant to stop it, just make it happen less. The only way around it is to teach people there are other spawn options and patience.
Hello, I did not find a category for it, so I'll just post it here: can you guys make it so that the keybindings for switching between sights works outside of already aiming down? It feels very clunky having to aim down sight constantly to have the right optic "in use". Maybe add a little on screen text like when switching between firemodes.
patience doesn’t help, the k/d is important and you can have good k/d spawning in the middle of fight, patience won’t help if it’s overplayed by speed
Not really a meaningful distinction. There are other changes to be made to have it happen even less than it currently is, aside from those "only ways around it."
You don't need to spawn in the middle of the fight, it's not important.
There are so many other ways to play besides throwing your selves into the meat grinder. Maybe you should slow down and consider where you spawn, your K/D will thank you. 
Lets cut to the chase, spawn protection in the middle of a fight is bullshit.
make the in-combat radius much larger and make it where you can't spawn anywhere near any enemies line of sight or the battle? but what if throwing your self into the battle like a lemming is what a large amount of the players want to do?
I don't think there should be spawn protection, I'm talking about something closer to the latter option there. Specifically I think the "being aimed at" condition needs to be much more sensitive.
If that's what the majority wants then that's fine, but we'd need to determine that first
what would you say about my suggestion?
What's your suggestion?
the player is spawnable if has another squad mate in the proximity
so spawning won’t be possible on lone players
Could be interesting in a game that hewed to its tactical shooter roots more closely, I think. Idk how it'd go over in terms of maintaining match momentum in the current Battlebit
i can see only benefits from implementing such mechanic but would be also nice to have someone seeing issues with it
as for me it would fit perfectly in current meta
Does this mean there are armor pieces that can only be unlocked through these challenges rather than through player level? #dev-wip message
Will armor still reset every prestige?
I think this is an overhaul to how armor is unlocked entirely
but I may be wrong
I can see that either being a big improvement to how its unlocked or just making it way worse than it already is.
if they're different by armor, it's a net improvement since that's multiple routes for the same "type"
functionally
cosmetically your prefferred piece might be more challenging, IE 50 claymore and mine kills
Only if they keep the level unlocks
the only one that can suffer from this change is engi big backpack depending on challenge but most armor types have variants on saame class
it really depends on the challenges. If they're anything like the weekly ones, which they seem to be, cept focused on class, it could easily be as easy aas 200 kills on support aand 5000 resupplies
Related to this: #dev-wip message
I really like this idea, but Im worried about it being more time-consuming/annoying than just grinding the kills on their own. 1000 long range kills past 300 meters is kinda ridiculous if its meant to combat the time it takes to reach level 150. But, if it's for their own unique cosmetics, then I think this would be fine imo.
This new idea also reminds me of a similar mechanic in modern cods, where you have to use a different weapon or attachments just to unlock other skins or attachments for the gun you actually wanna use. I dont like comparing this game to cod, its obviously not that, but that one mechanic is quite similar and I really hope this doesnt turn into that seeing how annoying it is.
Oki said that unlocked gear will stay unlocked after prestige.
So these are one time tasks
Oki if you are reading this, does this #dev-wip message mean that support is getting access to ranger armor?
Still, 1000 kills at 300+ meters is frankly asking for way too much out of the typical player.
Also hoping requirements for other unlocks aren't similarly audacious.
The devs are the only people who can determine what is asking too much of the "typical player"
They are the only ones with data about how the typical player performs
Vilaskis confirmed not a typo in patreon
lmao
did he say if support is getting any other armor as well?
or backpacks?
wdym
Oh thought you meant armor type
I asked about empty helmet and no response so
Only ranger got confirmed
i'd also be interested to know if other classes get exo
Idunno, but heavy helmet is def no longer safe from being exclusive imo
if the challenge system would replace the level unlock system, the challenges need to be brought way down
1000 kills at 500m is honestly so insane i would never even attempt it
if player retention is a worry, dont make a single challenge take longer than getting to max level by normal means
I think it's meant to give multiple avenues to unlock armor
So youre not forced to do any one challenge unless you want the specific cosmetic
still i feel it would be best to adjust them to be something new players might want to do, rather than just for the small portion that will grind multiple prestiges
I think its fine for there to be some cosmetics that are hard to get.
cosmetics, sure
gameplay unlocks, no
Also the only people who can really tell what the specific numbers should be are the devs cause they're the only ones who actually know what the average player's stats are
Yeah I meant that I dont think they are going to change the existing unlocks, just adding new ways to unlock armor.
considering the complaints about player retention, i doubt average playtime is very high
and ive always felt that unlocking stuff in this game is really slow, so incredibly tedious tasks wont really make things any faster
why would you add alternative methods of unlocking equipment if it was harder to do that method than the one that existed in the first place
Hmm yess would I like to level up to 150 within ~30 hours or get 1000 kills as a recon I wonder which one i'll choose
thats just how i see it atleast.
1000 kills could be done in that time... but not 500m kills 
yup, i just forgot to add that detail mb
Different armor cosmetics are locked behind challenges
You wont get some cosmetics from leveling up
If it is diff armor cosmetics then yeah sure
the post says
not only to cosmetics but also to gameplay elements
so no its not just cosmetics
I wouldnt take anything the devs say too literally.
There is sometimes a language barrier
I think in this case he means that the challenges can unlock gameplay elements, not that gameplay elements are locked behind challenges
idk if this is out there yet but is anyone else having a problem with the new sniper trail they added?
my playstyle revolves around stealth sniping, I just feel like I can't even enjoy this anymore thanks to the new update
it's too obvious, it doesn't make sense why a caliber of that size would emit such a potent gas trail, maybe if it was a mortar or a 50cal then yeah it would make sense
I'm not saying it's a very bad addition, it has its plusses like making it easier to counter snipe, more punishing gunplay etc.
im just saying, maybe it could be better for those like me who like to immerse themselves and feel like a solo stealth sniper dude. Maybe reduce the visibility of the trail making it so that only people who really pay attention can notice
there should be a attachment that makes it much harder to spot at the cost of recoil, ads time, or something similar.
1000 kills past 500 meters???
Oki why
Like 1000 kills is one thing, but past 500 meters? That's so bad
1000 kills already takes forever bruh, like come on.
Also, challenges for unlocking gear that can be unlocked by just leveling up shouldn't be hard imo. They should be interesting, but not hard
Like it should take a minute, but not too crazy long. If I like a piece of gear enough to dog after it before getting it with leveling up, it shouldn't be an an odyssey just to get the gear imo.
long challenges would only benefit those who go for prestige, shorter ones would give a more direct way of unlocking things for the class you like playing
Having them be unlocked after prestige is appealing, but 1000 kills past 500 meters is too challenging of a requirement imo, for only a few extra mags.
read people, read
it's optional ffs
The point isn't if it's optional or not, the point is if it takes so much longer than the alternative than why the hell would you do it this way anyway
What would be the point
Mmmm maybe
having an as val from the start and something else than exo until lvl 35 will definitely be worth it
the example challenge wouldnt be worth it for your average player who probably wont go prestige
basically saying that wouldnt it be better for the challenges to be more inviting for everyone, rather than just a fraction of the playerbase
Feedback: A couple toxic extremists in chat reported me for disagreeing with their opinions (which they claimed to be "facts") and fortunately nothing came from it. Thank you for having a sane in-game moderation policy. ❤️
I'm gonna be honest 1000 kills for a ranger vest on recon is so very stupid along with now losing all my equipment and now having to complete dumb challenges when I already worked to reach lvl 200 to earn it all this should have been a change that happened way sooner
now I have to start again play with awful armor that actually makes me dislike playing the game
Like to get normal armor on support am I going to need to kill 10000 people and supply 100000 ammo I will just quit
you made lvl grind not as bad recently so why just reverse all that work by making tasks that are a time bloat
ohhhhhhh nvm I reverse what I said I didn't see the "Alternative" in the example given
I'm fine with it
Yea, it seems like it's more long term
Which I'm ok with. 1000 kills beyond 500 is still silly imo though lol. Beyond 200 would be better
Really need to have a Squadlead option. So many people dont know what a rally point is
I logged into the game after a long hiatus and I am very surprised you still can't edit your loadout or character from the main menu. I know that people will say "devs are focused on the actual gameplay, not stuff like this", but consider that a large part of the loop in fps games is unlocking new attachments and guns. The fact that you need to join a server to even see any of your progression is very strange. I like to edit that stuff in the menu and join a game ready to roll. Instead I am not helping my team for the first few minutes of a match because I'm checking how many kills I need to unlock X gun or changing my attachments around. This should be a high-priority QoL feature and it's concerning to me that it hasn't been implemented yet.
It's also crazy that gun loadouts still don't preserve across prestiges
I understand the issue with role customization (can't equip c4 without c4 unlocked) but there's no reason why I should have to redo the attachments on my guns again.
It sounds petty, but given how many different guns there are, the time adds up and it's extremely annoying
It's also wild that we can't store different loadouts per gun, e.g. I want an AUG with a non-Slip scope for Night maps, I want uptime attachments or range attachments on other guns depending on the map, etc.
I don't want to have to go through all that clicking to make the switch and switch back each time. Saved loadouts would still require clicks to switch but far fewer of them. Another small but constantly irritating element of overhead
thing is, they aren't focused on the actual gameplay
they're focused on skins, lmao
Charm system looks nice but they really shouldn't be a priority while massive QoL holes exist in the core experience
also can it be fixed where a tank dies if it goes into tread deep water?
i blew it up but still
Yeah, it's simply a mechanic to make playing tanks even more less fun. Especially when game does not tell you at all that you can't go into the deep water
i mean, tanks can snorkle up to their turret/the very top of the deck like a hmmv can go up to its windows
so it definetly is annoying, especially since it just EjEcTs you out
it also makes vehcile unable to be used becouse of some fucking puddle
please allow the ability to hit sprint to cancel your ADS
also on a tangent, the scopes elevation bugs me a little, it goes 50, 100, 200, and then 250 and up by 50 every other time, why does 150 not exist as a scope elevation
at least for the medium scopes
the captain class should be removed from Statistics since it's no longer viable and gives no valid data, imo
in dev's asking about damage over distance
what you should do is make hitboxes and models smaller not change damage over distance it will make people harder to hit especially while moving on big distances and another benefit to this is the game will have nicer graphics
Kind of super late to the party when it comes to dev-asking; but what you're asking for is the bullet models and hitboxes to shring over distance? Like a needle over distance??
That's the only way this make sense because you can't make player models and hitboxes smaller.
You would have to apply this to the projectile.
are you sure you can read? make projectiles smaller 😄 whats the difference... big or small pls explain
You don't really specify anything and expect who ever is reading to decipher what you mean.
Your over simplified explanation means so many things, do you want the bullets to get smaller or the player models to get smaller over distance ?
Diameter, the caliber, the size of them; not the damage.
I'm sure it's been talked about a lot before but being able to edit your loadouts outside of a game would sure be great
why can a quad push a LAV
i just got turned around in a BTR beacuse i got rammed by a fucking quad
wut? Xd
It should be possible for leaders to select a target when the new game is about to begin, as sometimes you have few options and every team has the same point to attack chosen.
Wait till other BTR's start shooting at you lol. You will become fidget spinner
i noticed that too, its bullcrap
still not fixed btw
the game has been out for half a year btw
his only priority atm is skins btw
well it is 3 dudes, so thats kinda fine, because they need to advertise. but also yeah, is a decently annoying issue
no, it's not "kinda fine"
it's not fine at all, in fact
you don't need to have a massive dev team to not have fucked up priorities
the game wouldn't be struggling nearly as much with player retention if they fixed the issues with the game instead of focusing on vanity
do you think this issue should be high priority? there are very few people impacted, always taking a tank and noticing that this occurs pretty often
it should be way fucking higher priority than skins
vehicles have been awful since day 1
the devs also made it clear that vehicles were not a priority, and as much as i do agree with you that it hurts retention, new players are more profit.
and that sucks as a player that really likes the game
but money
what new player is thinking "oh man, this game has skins, i better go play it"
they see the streamer playing the game and get the skin drop offer and download the game, yes.
lmao, no
not a single person has downloaded a game just because they got a twitch drop for it
I'm still blocked by oki after 🥱'ing the #dev-wip message post.
Priorities, aren't his strongest virtue and he doesn't like to be reminded..
lmfao
Why haven't Heat Explosive RPG's been nerfed yet?
You butcher snipers & general gunplay with bullet trails. But leave Heat Explosive RPG spam alone ...?
Tell me you noobtubed in MW2 without telling me you noobtubed in MW2
good question!
You might be surprised, but regardless the exposure can only help the game get more people
The only nerf HEAT needs, if needed at all, is in AT role, balanced out by slight buff in L vehicles damage
you might be surprised, but no one will stream the game if no one wants to play it, and no one is going to buy the game just because they got an ugly twitch drop for it, lmao
then why promote the game at all? let it languish with less and less players until it gets shut down in 6 months
you might not believe this but you can promote the game while also fixing its problems
if you promote the game while the game sucks, guess what? people don't stick around
fucking idiot
nooo you don't heckin understand it's just 3 people they can't fix the game's problems
take a hike dude
you are a suck up and a dickrider
ther are only so many things they can do, and i dont like that they are focusing on cosmetic nonsens either , but what are WE ultimately going to do about it besides argue while nothing gets done anyway
says the one hurling insults >.>
there was an attempt at something here
it's pretty simple, im just going to not play it until it stops being shit
and i wager that's the stance of most people in this server
it's a shame because i poured hundreds of hours into the game and had a blast, but like, not only have the issues not been getting fixed, the game has actively been getting worse
well then let it die lol, i quit eve online for the same reasons youre mentioning
also if you look at the intention, the game is not entirely what the devs even wanted in the first place
so in your mind there are only 2 options
- be a cocksucker and act like the devs can do no wrong because heckin wholesome 3 dev studio
- just let it be
but what if i told you there was a third option
and it was called Voicing Your Concerns
its a lack of resources and man power not that you seem tu understand how not having enough workers to do things
i voiced my concerns, you say they are invalid, i mention why i think that way and you berate me, of course
i never said they can do no wrong either, i just understand lack of resources
did you know that the attachment rework was outsourced to other people so your heckin precious 3 man studio didn't have to work on it and could focus on other things
you might not believe this but other things could be outsourced as well! such as skins!
outsourcing is a resource to use yes
they absolutely weren't struggling with money once the game launched
now that no one is playing it, they might be running out, but like, you reap what you sow, lmao
do you know how expensive it is to host servers
internationla server clusters no less
and those workers that they outsourced the attachement rebalances cost money too
do you know how much money you make from selling 2 million copies of a game
let's be generous and say it was 10 dollars on average (even though the price is 15 dollars baseline)
that's still 20 million dollars
then take 30% because of steam
even after the taxes and the steam cut that's still 11,022,000 dollars at LEAST
now, are you going to tell me that hosting "muh international server clusters" costs this much? and they can't afford to actually fix the game?
im not running down a buisness expense sheet in a discord argument but yes, they are really damn expensive
because they are rented
it's not like this lol, actual players want to earn some skins, so they watch it, making higher numbers on twitch, so new/coming back players can see this game is alive and might be interested playing it
it's not just money btw
time is very much important
hmm interesting, ive always seen twitch as more of an """exposure""" generator i did not think like that
"they watch it"
no they don't, they leave it running in the background
"making higher numbers on twitch"
and what happens once there are no more drops? the numbers drop to 0
"so new/coming back players can see this game is alive"
lmao
"coming back players can see this game and might be interested in playing it"
if you weren't interested in continuing to play it to begin with, seeing some loser's twitch stream isn't going to convince you
youtube videos have changed my opinion
that's nice dear
it is, hence why the attachment rework was outsourced so oki could focus on other things
too bad those "other things" weren't fixing the game, and instead making it actively worse + skins
well, there is higher change of coming back to this game or starting playing first time, when you see some people are playing/watching
if you're capable of any critical thought whatsoever, you're going to notice that there are drops, and that the numbers are artificially inflated by people having the stream running in the background so their monkey brain gets a dopamine hit from Acquiring a Thing
not because people are actually interested in watching the game
every change he has made where good or got improved upon basically immediately after
like come on
it doesn't matter that much, numbers are higher and other players see more 'people' on it
lmao focused audio
lmao sniper trails
lmao med scope glint
lmao 3d spotting wallhacks
"erm but akshualy development time was wasted on having to fix 3d spotting wallhacks after wasting time implementing them in the first place, so it's all good"
3d spotting has been improved almost immediately after tho
1 step back, 1 step forward. back to square one
i mean
you can just be an ass about it
you can just doom all over the place while still playing
ye but if you don't take steps you will never improve the game
but like, that doesn't help you nor the devs
test sth decide if it's worth keeping and revert if necessary
maybe steps should be taken towards addressing the most glaring problems with the game (like C4 and vehicles) instead of skins
ah yes c4 is the reason why people are leaving the game 💯
glaring balance problems definitely aren't going to turn off anyone from playing the game, nope, no sir
C4 has been blatantly overpowered since day one. is it going to, by itself, make someone stop playing? no. but poor balance definitely doesn't help in regards to player retention
you've said it yourself, time is very important. so why would someone continue wasting their time by playing a subpar game with massive problems that are getting ignored, instead of doing, iunno, anything else? once the novelty wears off, there's no real reason to keep playing
i do not really geet killed with it so what do you mean? its too powerful
Please add more information to servers in the server browser, e.g. time elapsed/remaining, current score, map name, etc. it is incredibly annoying to keep joining servers right as the game ends. another issue with this is when this happens, it seems that even tho you can click the voting buttons, it doesn't count your vote.
i posted this in "Performance issue", but wasn't sure if that was the right place, has anybody else been noticing this?:
looks like this might not be an active thread anymore, but not sure where else i should post this. i've noticed in the last few weeks, probably since the 2.2.2 udpate i think, that i'm encountering pretty severe, frequent frame hitching/dropping/glitching/whatever you wanna call it, like the game briefly freezes for a few frames or something. i thought it was maybe related to certain actions/events happening in the game, but it seems random from my observations. i'll try to post a clip here if i have one with it occurring. i've tried messing with graphics settings, everything's up to date on my pc, i've tried un/reinstalling the game, nothing seems to fix it.
Enemy gun sounds are (still) broken. They sound like they're right in front of me. The goal of the feature was to enhance awareness of gunfire location, but it's done the opposite.
Honestly I dont really have anything to complain about. The game is fun, it reminds me a lot of when I was in high school and college playing battlefield 4 with friends. my only request is for something like a javelin for anti tank stuff with engineer, and a strela/igla/stinger for anti air with engineer.
yes, we need more braindead anti-vehicle tools
Glad you agree
yeah make it lock on to people too
we need more braindead 1sk weapons
i could possibly see a one use MANPAD to lol choppers , but they spawn slowly and it would not be fun to have to dodge lockons
lockon to ground sounds good, but it would make tanks hell
a mortar would be better imo but it would be interesting to have to balance. it would have been a neat for squad leader to have had it lol
hmm i wonder why people don't lock-ons
(surely not because vehicles are already really bad)
Play any BF in modern setting, and you will know why
They are braindead to use, hard to counter without counter measures, which are limited, and easily spammable
On 32v32 game size that is
It doesn't have that much to do with underwhelming vehicles
Being honest, vs helicopters in BF2042 they feel a touch useless
The thing is, you make AA lock-ons good-> air gameplay is bad and not fun, which is the worst thing game can have (bad and not fun gameplay)
You make AA lock ons bad-> air gameplay is borderline OP
So you suplement AA lock ons with AA guns, and everyone's happy
Games of course not finished and has some issues but damn it's so fun when you're in the zone popping off like it makes me wanna unironically get mtn dew and Doritos and just shred things with a machinegun this games so fun when it clicks
Hey here, are there developers reading in here? I wanted to ask you if you're using prediction/rollback in the game, and if yes, which are you using, or did you write it yourself?
the devs aren't reading this no 
If you ever need evidence that the devs don't look in the feedback chats, just check through the Support chat history
We straight up just memed for like a month and nobody said anything
don't reset all attachments and weapon skins after prestige. I got tired of putting all weapon attachments again and again for 6 times already. That's my last prestige because just of this bullshit.
General map suggestion - Some of the whites on some maps are really intense compared to other maps. Zalfi bay for example, have to keep adjusting brightness, would be nice if they were toned down a little bit.
Id love the option to mute people in text chat
sks is planned, but yes, a single weapons suggestion thread would help
Agreed, we did have one
we also had a list of suggested weapons prior too
I think they've listed all the weapons in modern service already, and that list had been filled they've got every possible gun suggestion and I doubt anyone can find very many more, unless something brand-new never heard of is adopted by a major power today, even some extraordinarily rare guns have gotten an mention like a dozen times.
They just need to bring back the list of suggested weapons and paste it into said gun thread, and lock it because there isn't any left besides variants and copies under another name.
is m16 still in service
any of the variants
Sure, but it's probably already on that list right ?
assuming were talking about the same list i didnt see it
I'm talking about the suggested weapons list and not the confirmed ones; basically during playtesting every possible gun was mentioned at least a few times and there's like a really long list of guns that's were already mentioned.. everything from before ww1 to experimental new ones.
I saw several members of the Armalite 15 family
in the list
but if it is remotely popular, well known or such, it was in that list
Here i'll make that list without even having it on me, https://en.wikipedia.org/wiki/List_of_firearms
This is an extensive list of small arms—including pistols, revolvers, submachine guns, shotguns, battle rifles, assault rifles, sniper rifles, machine guns, personal defense weapons, carbines, designated marksman rifles, flamethrowers, multiple-barrel firearms, grenade launchers, anti-tank rifles and any other variants.
kek
I think this was the list, may not be the most up to date version
so I do see a M16 as well as the C7/C8 (I forget which is the one that always reminds me of a M16)
I see a M16A5 as well
there is no sks
SKS is in the confirmed list John
oh ok
i thought id have to lobby since its technically an older gun
i thought id have to argue for the tapco or some shit
can i have the confirmed list?
What I just posted was a version at least of the suggested list
confirmed list is on the wiki's weapon page
very bottom
You have the fandom & Wiki GG
oh ok
the staff & most of the guys on the discord moved to wiki gg
also @noble quiver incase you didn't see it, posted the old weapon suggested list above
fandom's 100% has it on the list
when I last checked
in the upcoming list like I told ya
...
can i have a link?
link sent
there is none
your PMs
it is mostly the m4a1 for us service, plus the m4a1 is not 3 round burst like it has in game
a lot of the guns on that list are variants of the same platform as well
Yes it's not
I get like 6 guys materialising themselves near me once a game at least
Here's hoping we see @near ibex around these channels when things get hairy. Great update, looking forward to hearing more from you 😎👍👍.
Wanted to throw some positivity in here lol
Glad we've finally gotten some good communication. The tiny roadmap pic was great too. It's nice to know what to look forward to for sure
Doesn't hurt to be positive
Yeah annoucement is great! 😄
But not being also doesn't hurts and it's free
Well being mean/overly negative can hurt dev/community.
yeah, no
the most harmful thing that you can do is ignore the issues with the game and development cycle and pretend everything is hunky dory
games don't improve due to echo chambers and zealous yes men
and it's like, painfully obvious no one reads any of the feedback threads. the support thread was spammed with memes for like a month straight and no one gave a shit
That period where we all spammed fix bipod memes was probably the most united any of these threads have ever been
is it possible to make a supporter pack with all the recent twitch drop cosmetics? if not what a bout cosmetics sold separately from the youtubers (they could have creator codes or wtvr)
Yeah, yes.
I said being "overly negative". I didn't say being blind to the issue of the game. All I'm saying, is you should avoid talking in an overly negative way. Not that you should stop yourself from telling the issues the game has.
It's been shown that they read the suggestion/feedback, sometimes respond in it, or that someone read it to them. If not, a massive amount of feature/update we got wouldn't have seen the day.
The moderation of the thread is a problem. I can agree with that.
It's way too full of meme, sassy answers, or off topic. Should be way more serious to me. 
Same for the style of thread that have titles like "If you don't add this or do that = dead game".
lmfao
Example: Vehicle thread was for 2 months most commented feedback thread ever. Nothing was added.
another one, people complain about snipers riles being bad except M200 and L96. What we got was series of undeserved nerfs to them and only recently they started working on sniper rifles. But hey, charms!
If they read it, they are suspiciously selective.
or they just have a really small team that can't output the same amount of stuff that get posted here.
Spamming discussion in a thread won't make the feature magically get coded into the game.
I mean, sure. But we will get charms and comp mode before C4 nerf or squad sapawning rework
We asked for glint modification, we got glint modification. We did not ask for trails, that's a thing sure.
Yeah, some people asked for charms/more skins/cosmetics, etc too. But I do agree I would have prefered C4 and balance. But that's not us that decide this.
We're only here to suggest stuff and giveback. The studio decide what they do. If it badly impact the game, or it's a great ad. It's not our fault nor responsability.
I don't think it's negative to say stuff like "I wish update were faster, or this or this". But saying straight up thing like "game is dead if this isn't there by this time" or "They never listen or read the thread" is pure lies.
People don't want the same things, so of course it's bound to upset some others, and make some other happy 
Yeah. The point is, they take away things seemingly at random, unless there is some drama around (LB nerf) and don't focus on what's in community mind is a problem. Like, C4 was seen as a problem by some in playtest, after release by majority, no changes. Same with squad spawning, no changes. Idk if 100 people asked for comp mode, but it's confirmed.
Squad spawn as seen a few changes, like the "sight hitbox" to get spawnable or the nade thing. But it's not core change I do agree.
I don't even say anything about speed of those changes. They are already fast for 3 man team. But priorities are all over place, and in wrong ones mostly.
Well I think Vehicle and interaction with them need an overhaul rework. But that's a big update.
And that's fine to say it like that
that too, but we have more important concerns, that are still not adressed
We still can get 8 guys materialise out of thin air because of some rat in the dark far corner slightly out of cap border...
yeah
They read the suggestion threads and might read some of the feedback threads, but it seems like they dont read others almost at all.
Vilaskis does read the map feedback threads though
is that battlebit or fornite ?
There was also the issue that they were pushing themselves to get out updates very frequently last year
I feel like with the sheer volume of balance/QOL changes that get asked for in here that would be easy to implement (probably), actually implementing them would result in a bunch of work on new features simply not getting done because they’d be too busy fine tuning all these little changes to make sure none of them affect the game in an unforeseen way
I’m rambling and kinda tired so maybe I’m not getting this across super clearly but w/e
From a coding standpoint, some things would likely be amazingly easy to change. Most weapon stats are likely as easy as changing a couple numbers.
The hard part with weapon changes isnt the amount of time it takes to do them, its the time spent thinking about balance
what balance
tell me, what balance
why is the RSH still objectively worse than the deagle
why does the groza have the 2nd highest TTK in the game alongside virtually no recoil
UMP was toned down to have 600 firerate instead of 650 and it's fine now, literally why was not the same done for groza
Man, you are aksing uncomfortable questions
Neither of those things are problems. From what I have heard, the RSH is simply better than the deagle. I dont use either but this is coming from what I've heard from people who are good at the game. And if the groza is so OP why isnt it used? Can you think of any reason that someone might not want to use it? I'll remind you that ttk and recoil are not the only two things that effect the balance of a gun...
lmao
room temperature IQ right there
"RSH is simply better than the deagle"
huh? i see the groza a ton and 80% of the time i get one framed its the groza
Groza is popular
Let me rephrase. If groza is OP, why isnt it meta? No good players use it. Also, one gun being kinda good does mean there is not balance in the game. If you think that youve lost the plot. Just look at how hard it is for other games to not have must pick weapons.
it is meta
even if it wasn't, your "ughhhh it takes so long to think about balance changes guys" argument is still dogshit
it does not take >7 months of thinking to address C4 being what it is
Groza is used by new players and people who suck at the game. Meta players use different guns.
And I didnt say it takes so long to think of balance changes, I said that it takes time to think of balance changes. Your own message is an example of this. It's easy enough to state a problem, but finding a good solution to it that doesnt break the meta takes time.
Time that's currently mostly being spent on developing new stuff.
have also seen top players use it
(top players in the lobby)
You can top the lobby with any gun in this game, this is because guns are pretty well balanced.
And EVEN IF it was meta, that's a pretty far cry from "Groza so OP game has no balance"
not arguing against that
like skins
fucking skins
over fixing the game
i also really like how you're laser focused on the groza because it would be a losing battle to try and argue that the RSH/deagle, C4, or vehicle balance in general aren't an issue
i think getting something for players to get interested in to continue playing the game (like skins, new maps, or a dif gamemode) is more important than another balance change, especially when 90% of weapons are in pretty good shape. Just pushing small balance changes with whatever they've been working on for the last month has been going great, don't see why it's a huge issue now.
Rsh v deagle is up to playstyle (if i recall correctly, they both do semi-similar damage and have their own tradeoffs, such as rate of fire) and ultimately isn't a huge difference when in a gameplay setting. even if it was an issue, it's just a pistol at the end of the day, just pick one and adjust to work with it.
For C4 i can understand your frustration since it can seem unfair against the enemy in certain situations, especially when on vehicles in comparison to the damage output of rpgs. But honestly it depends on the playstyle of the player, and the risk the vehicle driver takes.
Getting closer to where an enemy could run from makes you more prone to a c4 rush, and staying still makes you a target for a rpg snipe. Try to avoid those two mistakes and you'll often keep your vehicle going for much longer than you'd think.
If rpgs did more damage than c4, every vehicle would just be rpg sniped. Atleast with c4 you can just back up a bit.
This is either confirmation bias or exaggeration. Be realistic, you probably get killed by most smgs far more than a groza. While i do think getting one framed sucks, you could still try to adjust your playstyle to minimize it.
Not sure how you would combat one framing altogether besides lowering ttk overall for everything across the game tho
If you think the groza is this good, why don't you use it then? And if you do, what would you change for it to be less op without making it unviable or identical to another weapon?
This i agree with, but the rest sounds demeaning and/or is subjective to the players experience and knowledge about the game. I'd try to be more respectful but i can also see why you sound cynical lol
I'm biased cuz I'm a fan but.. hella agree. I'll admit I'm not a coder but i can imagine their workflow alone wouldn't make constant balance brainstorming viable
maybe not 80% but 60% seems realistic. I do not talk about getting killed in general but getting one framed (sniper excluded).
Talking about getting killed in general: if i loose a fair cqc its often against a groza
If true I could definitely understand your frustration. I can't say I've seen the same rate, but that cold because we're at different skill levels. Perhaps it's a bigger issue at the higher end of play, i wouldn't know
I'd have to have the stats in front of me to make a decision on how i would nerf it (if at all)
idk how i would nerf it either since i dont use it but its the only weapon i think needs a slight nerf rn
Though you bring up a fight at cqc specifically, perhaps it's tradeoff is range effectiveness?
Like i said i don't have the stats in front of me
i do not fight long range since i mostly use smgs (which should outperform the groza in cqc) so i dont get killed by grozas in those ranges often
Yeah i agree that smg should probably outperform a rifle in cqc
Could be designed to be a smg counter tho, but with a groza that wouldn't make much sense
I don't have enough information to disprove you so I'll take your word for it
C4 has a host of problems outside of vehicle damage, which have been brought up multiple times for a while now. Nothing has been changed except for the magnet range of C4.
no one is going to play the game because of skins
like you're actually delusional if you think that
I have. Quite a couple of my friends play just because we have fun with skins
I grinded ak just cuz of the funny cat skin for awhile, it was a lot of fun actually
im sure that is very sustainable and more important than improving the core gameplay loop
nevermind the fact the playercount is <5k now
but yeah, a couple of idiots obsessing over shiny skins is definitely going to save the game
Are you gonna counter anything I've said about the balance or are you just gonna complain about people liking skins
Im here to bounce ideas to improve the game not make enemies
rsh v deagle is not up to playstyle. the deagle has just objectively better stats
C4 does not "depend on the playstyle". it's just poorly balanced
Stats aint everything, some people prefer firerate over damage
i think you should stop using "playstyle" as a catch all excuse for everything
firerate and damage are literally stats
you fucking troglodyte
Haven't used it in awhile, apologies
Perhaps I'm thinking of the Unica then? I swear deagle had one of the slower firerates for higher calibers
Could be mistaken tho
If that's the case, yeah i think rsh should be buffed in some way to improve it's usefulness
But then again it's just a pistol, it's not the end of the world if one of them sucks
deagle has
- 2 more damage
- 1 less horizontal recoil
- 1.34 seconds shorter reload time (!!!)
- more ammo
- 1 more vertical recoil
- 50 less velocity (lol)
- 10 less firerate (lmao)
Yeah that's pretty rough
Thanks for telling me since i can't pull up the game rn, I've changed my mind about the rsh
like yeah, it's not that big of a deal, it's just a pistol, but there's no beating around the bush; the balance between the two is just bad
I never said skins should be the only reason people play, far from it. But I'm also not saying they're a waste of time. As far as I know, a majority of the skin work is made by larry, whereas the others focus on the gameplay loop.
I do think that the changes that have been made recently to improve the gameplay have been hit or miss recently though
larry has been doing the skins themselves (like the ones you get from twitch drops), but oki has been overhauling/adding onto the skin system for quite sometime now
while things like vehicle balance goes woefully unaddressed
the priority is very wack
I mean changing backend stuff to make development later easier doesn't sound too bad
BUT yeah what changes have been made to gameplay have been really rough
Sound update at first was horrible and still has the community split (i like it just cuz I'm deaf af but i understand why others don't)
pretty much all the recent updates have been "two steps back, one step forward"
Adding more gamemodes instead of improving the existing ones seems kind of dumb
3d spotting is pretty great imo, atleast now it is
Snipers were nerfed into the ground but atleast people have kind of shut up about them so
yeah, but the wallhacks were like, really bad, and had to be fixed. same thing with the audio; terrible initial implementation, and time had to be spent on fixing it
I kind of agree. I still got hopium in my veins though, especially with a new sound guy hired
i do hope the game gets on the right track but man, is it hard to be optimistic when it's been over 7 months and there have been no vehicle or C4 changes
well, asides from littlebird getting gutted
I think the biggest issue the devs have had with current implementation is not enough feedback from people outside of discord. Getting playtesting working would change so much
The feedback channels probably aren't gonna be used for much change anymore, but atleast they're here to congregate people to discuss stuff
Also adding further incentive to play as a team or play for objectives would be better
Current meta is to get as many kills as possible instead of actually playing the gamemode, and Squad leader is basically useless
I don't know if xp incentive would change that. Would have to be something better
Sorry if i don't make much sense, I haven't slept. Trying my best to get my ideas out
i think the main issue is that the feedback threads were just never read, ever
the map voting channel was overwhelmingly in favor of mario kart style voting. and yet it was removed, because oki wanted to "experiment"
everyone posting in these threads, including myself, is just crying in the rain
Maybe one day we'll be heard. Honestly I'm just here to get a second opinion on what should be changed
I'm sure these were more important before release, or shortly after. That feels so long ago now though so i can't say for sure
SL actually get a massive amount of XP if you play it right.
Agree on this
I think they said, they're planning on doing some sort of ingame polls or stuff like that for more feedback from players.
That would be great
That in combination with playtest would do so much
I really think they're going in a good direction, it's just that they're racing against the clock in relevancy
Really hoping that sound update somehow gets some new coverage on the game
they also said that they are going to use the tester role in the future
¯_(ツ)_/¯
RSH is better ur dogshit
sorry kid
Wow less H recoil!!! ok at least it doesn't cover my entire screen so I can actually chain kills
but IK you wouldn't know what chaining kills means
u chain more kills with the deagle because you have more bullets before you have to reload
dumbfuck
Its funny how you act like that isnt balance
A valid reason to pick one gun over the other doesnt count
ive never had an issue with the deagle covering up my screen
and statistically it's objectively better
go back in your hole
"u chain more kills with the deagle because you have more bullets before you have to reload"
"and statistically it's objectively better"
PLEASE stop being stupid
im begging you
uh yes?
it has more bullets, more damage, and a shorter reload
it's objectively better for getting multikills, lmao
"covering my entire screen" isn't a measurable statistic
Why do you think that damage and fire rate are the only things that play into a weapon's balance? You yourself admit that its better at some things and worse at others. That's exactly what we want out of weapon balance.
man, you're fucking dense
160 vs 150 firerate does not justify all the downsides the RSH has compared to the deagle
"it has more bullets, more damage, and a shorter reload
it's objectively better for getting multikills, lmao"
So maybe if you want to chain multikills you would pick it then???
Do you know what the word niche means?
do you have brain damage?
the deagle has more bullets, more damage, and a shorter reload
I asked you so nicely to stop being stupid and youre still doing it.
the RSH has 10 more firerate and 50 more velocity
Please stop man
i genuinely don't know what you're trying to get at lmao
the deagle is just better. multikills or not
like are you having an aneurysm?
i felt like being really fair and reasonable so i went into the shooting range for this
5rnds vs 7rnds
slow vs fast
pretty easy
the deagle DOES cover up more of your screen, but like, ive never had an issue with it
it's really a non-issue if you have object permanence
idk deagle is physically unusable for me bc it covering that whole bottom means anything beyond 50 meters can go in any direction and vanish under big ass gun that takes a while to reset
I dont see a training range feedback thread so.
I think it'd be a small nice QOL to have a rangefinder in the training range as an option like noclip or daynight. since the rangefinder attachment slightly messes with the control stat. could make for easier testing of loadouts?
Can we please have a warmup period while waiting for players to join, and let us run around in the map
Its hard to get players lately to stay in server and start a match, i believe a warmup muck around would alleviate this issue.
and possibly infinite squad points
to practice with
until the game starts properly
Control stats doesn't matter.
ye thats for long range scopes ithink xd
is there any statement if a permanent crosshair is gonna come ? would help tons with preaiming so maybe dont on dmrs and snips
Are we experiencing detail creep in the game?
Looking at the new attachment models etc, they look cool. I have a high end PC so it doesnt matter to me, but isn't BBR supposed to be low poly?
As far as I can tell, most "reworks" has been making stuff more detailed, more textured. Wonder if the game is running worse and worse on low-end systems.
Again, it doesnt matter to my gameplay experience, but just wondering if this slow increase in details happening in all visual aspects of the game, is taking a toll on the people without good PCs.
IIRC nope. Accuracy and Control are for hipfire barrel alignement and precision on hipfire at really long distance. So doesn't matter.
It's still low poly. It's just well made and clean 💀
That level of detail shouldn't impact much the game tbh
control stat only effects the scope sway iirc
Nope. I think it was said by Moukwa. But it's Control = barrel sway during movement for hipfire. And Accuracy is hipfire accuracy at really long distance? 🤔
Both effect are so low, it's not even worth looking at them.
Consider them useless or not implemented basically
ADS Sway was proven to not change whatever the control stats you have.
that doesnt make a lot of sense to me, but ive seen lots of pointless stats in other games
Yeah they don't make sense, I can agree with that.
although that does make sense for EVERY weapon having them as stats
still wierd as fuck lol
goobie is just a spicy boi, he was coming at me in a different thread, the points are valid occasionally, and i understand the frustration. but yeah he gets into it
I wasnt asking him to stop being spicy, I was asking him to stop being stupid
which he just refuses to do for some reason
i mean, im ppretty stupid too
Because that's such a good way to convince someone to do something
Control stat does literally nothing.
Ox1, or whatever the guy who did the attachment rework is called, got confirmation from Oki on it. It's currently a dead stat. Accuracy is also broken, and only works in hipfire.
Jeeze let me chat mute these toxic people i see in game already
we got voice mute but i cant censor their typed messages
this game gives me tha same feeling of disappointment that warthunder does
I'mma be real with you chief, this game has been so much less frustrating than War Thunder. The devs do actually listen to the community, unlike Gaijin. They just can only do so much with 3 dudes.
And I don't have to deal with CAS every time I kill someone
And that's a shame. Attack choppers would fit this game really well.
They... already kinda have attack choppers? And I was mostly talking about planes.
LB is far from attack chopper
Planes tho, I hope, but game is too small😭
Littlebird with few guys with RPG's 😏
See, I can counter that with one lmg
War Thunder made me angry because unless you were playing America, there was nothing you could do except run away
I played War Thunder for the tanks
Not having to occasionally switch to an aa gun or fighter every fight to get rid of the 5 different attacker/bombers that spawned in
Well, that's the first thing you did wrong. WT is not 'tanks game' , that's WOT, WT is combined arms game
They had air battles only, they totally could have added ground only
Forgive me for not wanting to play the arcadey tank game
decided to reread it
I got a question in my head
it said nothing prior to 1960s
we got the FAL(1953) & the SKS(1949) is supposedly coming
lol, boy got em bigtimes :D sth like pointing out the flaws make the truth shine brighter
Not sure if there is already a topic for this and ill b honest i think the thread list needs to be simplified. Its a bit unrealistic to ask people to scroll through a list this long to find an appropriate category. Simplify this list puhleaaase
in case this has been forgotten through the Holidays.
Not the devs, the players.
Also I personally quit war thunder ground anything because it's played the fuck out and there is very little you can do on multiple maps against a "PrOpErLy PoSiTiOnEd" spawn camper
Part of the reason they look like that is the viewport settings in blender
when larry was showing off the new skin system before it got implemented, the gun models he was using to showcase them were similarly crisp-looking
they just look different when rendered in blender vs. in unity
I was speaking in a broader sense than just the latest attachment updates, but for all visual "upgrades" in the game. As none of them seem like "improving the current low-poly style", but rather "improving the graphics by making everything higher polycount/resolution".
Hope what you say is true, but I'm still worried that the gradual increase in visual fidelity will hurt people who plays on potatoes.
game is loosing players since the dmr patch and if things move forward like that, ill also be moving on. Not having any official posts on how work is going is a big part for me. Lots was promised but only a couple zhings were actually done. and even worse the main game was basically put into "beta-branch" with the audio update. Why update your main game if the thing isnt even half baked? Buffing Dmr's without any glint or bullet tracer additions is a fucking insult to every full-auto weapon player and made the "not knowing where u got sniped from" even worse. This game gives me Cubeworld vibes atm... Dude had an alpha with a proper gameplay loop and then stopped posting anything for 2 years, the beta had an entirely different gameplay loop and the community as super upset, now hes incognito again... :/ i dont know what part of the community gets heard but it feels like its the wrong one. hopefully the community manager helps to clearn things up. instead of asking on reddit(what ive heard) you should have done ingame votings(or hyperlinks to a website) or a ping on discord when a voting opens...
~~Right, I think we should add glint and tracer on any weapon with any medium scope. It just make sense. ~~
.
Oki is listening
That would be in character
A dmr is put in the sniper category in nearly every shooter because of it's effective range. It's faster rate and quick ttk makes it really hard to counter
Combined with it's absence of nerfs added to traditional snipers make it the obvious choice.
When you can one shot headshot and two/three body shot at any range, why not use it instead of any sniper?
Before someone says "erm you can't 2 shot on body" just go use the m110 and test it yourself against traditional armor
The sks in certain circumstances can kill even faster because of it's faster fire rate too. Try to react to that when you cross a sightline and see how it goes
In conclusion: fuck dmrs
they have fall off, and it's rather noticable too
yes, 200m
So that incentives it to be used at closer ranges where it's even easier to hit successive shots
do the same with snipers and then you can actually kill easily at all ranges
Yes but a sniper has a glint and a bolting
If you miss you're probably not gonna get a second chance
But... You can't oneshot head or two shot armor
M110 is literally the only 2 shot body and specifically only against no armor
I must be mistaken then. I apologize if that's the case
I believe light armor was still the same case
But i could again be mistaken
Realistically not everyone is full health though so I still think my point stands
Most are at 80-90% from what I've seen
Dude to how bandages just heal 50 and it's a waste if it stops only 1 extra bullet
Thank you for fact checking me though i don't want to spread misinformation
The real issue is that maps cater hard to 100-200m sightlines where dmrs excel
Really good point yeah
In a vacuum they're no better than an AR and on average have worse stats on anything that isn't damage
---------- MK20 ----------
- Damage increased, from 45 to 47
- Vertical recoil reduced, from 3.3 to 1.2
- Horizontal recoil increased, from 1 to 1.5
- Velocity increased, from 800 to 1100
- Firerate increased, from 325 to 350
- ADS time reduced, from 0.35s to 0.3s
- Running speed increased, from 0.95 to 0.96
- Reload speed reduced, from 1 to 0.85 (3.2s to 3.76s)
- Starting magazines reduced, from 3 to 2
---------- M110 ----------
- Damage increased, from 49 to 51
- Vertical recoil reduced, from 3 to 1.5
- Horizontal recoil increased, from 1 to 2.5
- Velocity increased, from 800 to 1000
- Reduce firerate, from 350 to 300
- Control reduced, from 0.57 to 0.54 (Weight 2.11)
- Reload speed reduced from 1 to 0.85 (3.33s to 3.92s)
- Starting magazines reduced, from 3 to 1
---------- MK14 EBR ----------
- Vertical recoil reduced, from 2.2 to 1.3
- Horizontal recoil increased from 1 to 1.2
- First shot kick increased, from 1 to 1.5
- Velocity increased, from 700 to 900
- Control increased, from 0.57 to 0.68 (Weight 1.62)
- ADS time reduced, from 0.3s to 0.28s
- Starting magazines reduced, from 3 to 2
---------- SVD ----------
- Damage reduced, from 42 to 41
- Vertical recoil reduced, from 1.8 to 1.4
- Horizontal recoil reduced, from 1.3 to 1.1
- Velocity increased, from 740 to 950
- Control increased, from 0.57 to 0.65 (Weight 1.725)
- ADS time reduced, from 0.3 to 0.28
- Reload speed reduced, from 1 to 0.8 (3.37s to 4.21s)
- Starting magazines reduced, from 3 to 2
That was the dmr patch
should be 1.5
These changes are insane bruh
U right
They were fine before just a lil underpowered
I'm conflicted about 1.5 but then again the head is literally a giant square
It would change so much u think
I think*
No the HS multiplier is 1.5 I think 1.7 is only snipers
1.9
You're insane
not 2 or 1.8 fuckin 1.9
Gah damn hold up I got the doc somewhere
There's no way
everything except snipers and pistols 1.5
pistols 1.2
snipes 1.9
actually smgs 1.2
global headshot nerf ptsd
Anyways
Dmrs used to be hella mid
Then when they became usable at 200m they dominated
'hella mid' is a understatement. They were bad, not terrible, just bad. Outperformed on thier intended ranges by current BR's
remove suicide c4 penalty
Me trying to make it to the next update
Plz big update soon. Me no wanna play atm
game bad smh
Players shouldn't be allowed to build inside their safe zones just like they can't on points.
It only promotes bad playstyle of camping which often doesn't have any real counter.
In general it can be anoying when there are 5 snipers playing in their safe zone where you cant reach them. Usual 500m+ sniping is annoying too but at least you can always go up to them and kill them. When they are all in safe zone you can kill couple of them but they will awlways get safely reviewd.
Beside disallowing building inside safe zones, there should be other ways in which players should be punished for camping inside safe zone but I don't have any exact ideas besides map desgin.
[NOTE]: When I say safe zone I don't mean actual safe zone where players spawn. But all the area around team's spawn point where enemies can't enter for more then 10 seconds.
+1 for tanks and lavs camping
Explain what you mean by tanks and LAV's camping
dealing with camping vehicles is so easy tho, just use a drone with c4
i assume schrsch is talking about safezone camping
Yeah, I get that. But in my expirience, this may range from afking in base, ressuplying, RTB, fighting off spawn lock, or fighting for first point, on range of 80 meters, which definitely isn't camping. I hardly doubt people seriously mean those extremely rare situations when someone sits in blue/red zone for 20 min straight
I also seen people standing between first and secodn point being called 'spawn campers' even though they were hundreds of meters from safe zone.
People just use is as a boogeyman umbrella term at any vehicle outside C4 range it seems
This absolute would fucking suck if you get spawn camped.
Or what if you wanted to make a path up to a high ground from spawn or something?
I'd rather see damage to constructions actually be consistent. Right now LAVs are super broken at taking down player built constructions.
You can fire tank shells and RPGs at them and hardly do damage.
If we had better tools for consistently dealing with damage, and maybe slowing down snipers build speed or something, it would work better.
I have yet to see any good takes from anyone when it comes to dealing with vehicles and snipers camping in spawn.
It 100% is a problem that you can camp in spawn so well atm, but I still have to see someone come up with ideas that don't fall flat.
LAV's damage to player construction is a joke honestly. I requires too much ammo to take down one sandbag. Tank shells even more so
an ap shell would remove a stacked sand bag "wall" like you can build
it would do serious fuck onto hesco too
Maybe the map should be designed so you don't get spawn camped in the first place... :3
But yeah i agree the damage is very inconsistent
But that's a part of every map design. How could that be ommited.
Map design in BBR is famously pretty bad, they should look into getting at least one more level designer to help challenge some of Vilaskis' bad design decisions (imo).. cause there is a lot of them (bad design decisions).
A LOT of problems with current BBR is due to bad map designs.
Baby Medic Mains with SMGs jacked up on energy drinks, adderall and ADHD whining about snipers shooting their low-skilled asses? Bad map design (and smg-medic mains being as the worst).
Vehicles allowed to sit on a mountaintop 700m back just shooting down at enemies? Bad map design.
Every match on X map just resulting in spawn-camping (read: Salhan)? Bad map design.
Whining about smgs also peak bbr
Not whining about SMGs, just the speed medic mains ;)
not whining about smgs
whines specifically about smgs
No he raises a valid complaint about speed medic/assault meta.
It's definitely over present type of gameplay, and negatively impact every experience that isn't running around with SMG/PDW in search of highest amount of kills
Can you show that thats true? How often do you die to smgs compared to other guns?
ump is a very popular choice for movement abusing tryhards idk how you haven’t noticed lol
Excluding explosives, its like 3 to 6 out of 10, depending on map (less on sandy/valey, more on Frugis/Lonovo etc.), mostly to UMP, MP7, Kriss for some reason recently, P90, Groza.
I am asking for actual data, not what you feel like is the amount
Sorry, I will clarify for you as you seem to have trouble with implications and indirect speech, I was talking about the players who refuse to engage with any gameplay other than abusing "high skilled" (read, not actually high skilled) movement tech and hates any playstyles other than "fast and rapid and quick and hurried and speedy movement" gamestyle.
In my experience whenever someone makes a claim like that they are basing it solely off of how they feel about the state of the game which is almost always skewed
This fact has exactly nothing to do with the claim
Average day in bbr feedback
I am not a dev to give you heat maps/actual data. If you want 'actual data' even making ss of each death will be inaccurate. Unless you have tools like the devs/community server owners that take info from backend directly, everything will be inaccurate
The "complaining about SMGs" has literally nothing to do with my original statement though. I was talking about bad map design decisions, and for some reason, he makes it about SMGs?
Bro (Sworce) is just taking a word out of my original statement and throwing a tantrum over it for some reason.
Its just strawmanning for no reason.
You see which guns you get killed by when you die. You can just count.
I dont care about your original statement.
Ok?
What is your question?
And I do count them, smg/PDW's are definitely up there, outperforming AR's,LMG, LWS. Depending on map also snipers/DMR's.
I' m just wndering why that matters
Aint no way thats a tantrum 😭
Because Im not talking about your original message. I never said anything with regards to your original message.
What are your numbers?
This whole discussion is because Sworce is acting like a child though, I just thought I'd point that out.
😭
mf wants an xl spreadsheet 💀
I am only interested in this message specifically: #1159513116401467464 message . I do not care about any other messages that preceded it
I want anything that isnt “I feel like smgs are used to much”
Because, again, thats pretty much always based on nothing.
Just shoot them!!!!!!
You are going in circles
You said you do count. Do you not have numbers?
The only reason I dont just do this myself is because you claimed smgs are only/especially oppressive to specific play styles, play styles that I probably dont do
I think you can just replace "SMGs/PDSs" in the original statement(s) and replace it with "movement shooter gameplay" or something like that, you know the "SPEED DEMON" people out there, and you'll have an easier time understanding what they meant with " speed medic/assault meta" and whatnot.
I am truly sorry for not conforming to your milsim rules in the not a milsim game
Sure, I still want some sort of actual data to back it up
It wouldnt even be anything insane, just like 1-2 games of counting.
Man he could even send me a video of his gameplay and I’d do it myself
Me wondering if this bullshit about people crying over someone pressing their shift + w is ever gonna end
It wont, its fundamental to the human condition. Rather than just get good or accept that they simply prefer to play differently than others, people will rationalize. Make up fake rules to convince themselves that better players arent REALLY better, they’re just playing by a different ruleset. Also believing that everyone should play by their preferred rules because it makes them feel bad to see someone performing better than they are.
They dont even recognize that if most of the better players actually were to start playing by their “rules” they would still be way out performed.
Please copy and paste the part where I said that I "want BBR to be a milsim game.", "I want everyone to conform to my milsim playstyle." or "I want everyone to play like its a milsim." You can use the search function, write "from: habarudo" and then add "milsim" and you can find messages of me specifically saying I dont want the game to be a milsim game. Sorry that you cannot write a single statement without failing to comprehend, and keep misreprestenting every. single. thing. you try to argue about.
Yeah, because you know you're full of shit, and you cannot say something the seemingly carry any weight, without making up stuff lol.
They really were right when they said "dont trust people with patreon tags"
@wild sluice I suggest you should just stop feeding the trolls
Its okay if you yourself are weak and cant engage with people who disagree with you, but trying to spread that mindset to other people is unhelpful.
He is referring to this.
Baby Medic Mains with SMGs jacked up on energy drinks, adderall and ADHD whining about snipers shooting their low-skilled asses?
Which he feels shows that you dont like when people dont play the game your way. Whether your way of playing the game can be classified as milsimmy or not isnt really all the relevant.
||Sorry, to clarify, I was not talking about the playstyle of the arcade speed demons, just that they players tend to be whiny about stuff. ||
There is nothing to engage with, all you’re asking for is “data” over 1-2 games which even if i did bother to note is still not going to be any more useful than “i feel like it”
Why wouldnt quantitative data be more useful than a feeling statement? Right now all you have to go on is that you feel that cqc is too powerful. If that feeling were actually based in reality you would be able to back it up.
Like if cqc was so powerful to the point that it actually just felt awful to play anything else I would say that there needs to be a change.
Because of a very limited scope and sample size. Plus there is a ton of variables like player skill level, your playstyle, overall team performance etc. For example if you’re long range sniping ofc you’re not gonna die or interact with smgs as much. The only people who would have a useful amount of data are the devs and asking players for it is just plain dumb.
It definitely would be. The problem is, that unless you have acces to stats the dev's have, or to the back end of community server, any data you produce won't be accrate enough to have any mening.
It's definitely over present type of gameplay, and negatively impact every experience that isn't running around with SMG/PDW in search of highest amount of kills
Surely if this were the case he would be able to back it up SOMEHOW.
I also reject the idea that a small amount of data is unusable. It's still helpful, you just have to be aware its not much.
Would number of complaints about smgs be considered data? 🤔 Probably more useful too, considering that player engagement matters and what not.
Dozens of people complaining about one thing for months, on more than one platform, even despite changes definitely isn't any sort of a proof that there is specific problem. Definitely not. Ridiculous idea.
We dont have access to that data.
Dozens of people out of thousands of active players. Obviously thats not anywhere close to proof.
It ends when Oki picks a route and alienates half the playerbase. Any day now
2025 surely
Fs
If all of cateat up and left with another 2k players because Oki chose to turn game into milsim it'd be a better outcome than now
Same goes with him adding shotguns and noob tubes and whatever other fancy toys for the sweats
breaching shotgun to replace c4 when
Could remove snipers and make all movespeed 1.1 default for all I care
Just go all in though
remove armor hp and make everyone 150hp when
Aa for @patent fjord, here's your data
Aside from the starting rifle and the at the time only good support weapon, smgs were the top thing that killed this one guy
More like few dozens of people out of hundreads willing to speak out. Though I am quite certain that if more people were willing to give feedback, more people would mention that.
Dogshit data collection but hey if "small amount of data" is good enough then there you go
ok now prove that smgs are broken and not because its people with 2 thumbs using smgs instead of something else
Where tho

What playstyle
blind mf
Idfk redditor?
Oh thought you meant 2 bars
😭
Idunno you point out 2 evos it sounds like youre pointing out a mistake
M4 raigns supreme. As expected.
SMG/PDW'S definitely above average in kill count
This is also like
M249 is suprisingly popular too. Wierd.
4 months old
Seems to be about what I would expect
Bc who would want to actually track their deaths for 4 months
So it's technically outdated in that everything else got buffed
Anyways that data was used for LSWs
Not much else
the evo is a mistake
That's not my fight tbh
I'll let someone else try to defend it
Anyways, I wouldn't say smgs are overused, or even that prevalent, but they're pretty stupid for balance. You trade range for pretty much every stat under the sun, to the point where attachments can't have any meaningful benefit to them
True
Having a range of movement speeds from keeping up with a reversing tank to basically crouch walking speed while running is like
Sounds more like overwatch than a military shooter
Is fucked up honestly
But that's just like, my opinion man
i dont see anyone blinking yet
Is this Australian slang or smthn
Wonder what the speed difference actually is
From games like halo, 10% difference is high
Bet you it's something ridiculous in comparison
between?
Is it on there
probably like 6 different tests
Lol, that's huge difference
And it's passive
PS2 pasive movement speed buff is like, 10% at max
Yeah all these shooters always have something
Some bug or exploit to point to to be like "it's waaaay worse over there"
ha jumpscare
Asks ppl to collect meaningless data and then criticizes the said data for being flawed. Actually trolling 😭
idrc about smgs i just want movement gutted and movement abuse is nearly always paired up with smgs
Womp womp he moves too fast
yeah and instant direction changes, it’s bs
Womp womp
jeez
What’s stoping you from doing it
I didn’t say i don’t do it, it doesn’t change the fact that it’s broken
wut?
I don’t need any, honestly at this point I just want the devs to confirm whether they wanna keep it or not to decide if it’s worth investing my time into this game.
they experimented with an air movement nerf...
I remember oki posting about adding inertia but then it got removed so idk
yeah he was kinda fed up with people when he wrote that "breakdown" of his
have you considered adjusting your crosshair on the enemy gamers as they're moving
it's an ancient technique that has been passed down for generations
You literally cannot predict where they are going if there is no inertia because they can switch directions at any time with no penalties.
If movement is something you're waiting to get changed, it's not. Period.
soon™️
I’m waiting for the next update since they said it’s gonna be “big”, i don’t wanna speculate
they said more is comming
Maybe for future updates
What's in announcements is this update
And even that might be delayed
Just don't get your hopes up for nothing
inertia is not “milsim” lol
anyway doesn’t hurt to hope for something better ya know
Sure
Nothing beats echo chambers
Anyways, again daily peak of 5k players.
And it's not because of lack of content
I could see a minor nerf to moment being a good compromise, but it shouldn't stop 180s. Maybe 360s though...
😭
I mean there hasn’t been much in the past like month now?
I haven't played because of the audio changes tbh
They sounded miserable, and I believe oki said they were going to revert or change them next update
But that was like a month ago lmao
To be clear, haven't actually played with the changes, but based on vids and stuff they sounded kind of meh. I figured it would be patched out and adjusted quickly so I've been waiting instead of joining and getting used to a new system that'll be changed
But now I'm just committed to waiting 😂
Mad respect to y'all that are sticking to the feedback though
BFV didn't get any content update for 3 years now. Still more than two times players then BBR
Feedback is love, feedback is life
Have you considered asking them why 
Ask who what?
Battlefield is out on consoles, has been on sales in bundles and stuff, and is a part of a very popular series
You can probably play BFV with your friends, but not all of your friends will have BBR
It's probably a lot of people's main game
Also isn't it WW2? Diff vibe as well
The BF/Halo cycle is real also. People always hate the newest one and praise the previous one lol
Not saying BBR is in a good place btw
Just saying those may be the reasons BFV stays strong
BFV is a game without any content update for 3 years now. Still has more than two times players on steam alone.
It may have different vibe, but it is a direct competitor to BBR. And it seems it just fares better.
Yea, it's a more popular series
Also it's a finished game. Has stuff over BBR frankly
It also looks REALLY good in comparison
Doesn't matter for the tisms like us, but for general audiences it's probably a major factor
BBR kind of feels like early stage BF4 to me personally
But like even earlier
So it does a number of things better then BBR to lure the general audience there.
And it's not like BBR isn't popular, 87k peak is not a joke, BFV, a another title in very well known and much acclaimed franchise peaked at 114k.
BBR feels like CoD with Locker/Metro sprinkled in. Far from BF4
Ehhh
More like BF4 to me
But who cares about what's what
BBR didn't have great staying power when it came out and some big hitters came out right after it
Now it's at a really weird place
Theres just a myriad of factors we can debate on, but point is it's where it is now, and it probably isn't a great place
No PTFO, teamwork practically doesn't exists, combined arms is a joke, and a bad one too.
All things that make BF different than 'another generic shooter' are not present in BBR.
BBR feels like 'another generic shooter'
i think it had a lot of potential if it were to capitalize on the initial success
but it didn't, at all
The vehicles just aren't present in any game mode at all
I think it kind of did? Then they went on a one month break. Issues weren't addressed. Game modes just kind of tossed out. Issues kept cropping up. Community on discord was stupid toxic for a long time. Generally, a lot of things that could've gone wrong did yea
If you only play Locker/Pearl Market and avoid Conq on other maps, then sure.
I play rush mainly
not only were the main issues with the game not addressed (and most of them weren't addressed to this day), but the game was made worse in some regards
The audio has been fucked since before the last major change tbh
Then play conq more, and see the difference
just adding more maps and skins isn't going to save the game but the devs seem to be under that impression
I have like 1000 hours or something in bf4 man over the years on console then pc. I'm good lol
I played when it was getting updates still and stuff
And I played like last year
Not 10k shit argument smh
The skin system definitely needed adjustments with all the bloat. But the oki's monkey's paw is REAL bro
Mfw feels more bloated than before
Map voting gets improved (arguably)? Can't play the same game modes twice anymore. Night mode sucks? It's practically removed so it's just not a problem.
Charms will definitely save the game.
Oh yea it's bad. I've made many suggestions to fix it
😭
Why touch C4, movement, squad spawning, when you can just add charms
Just consolidate patterns into one unlock, make colors their own unlocks, make materials their own unlock. Models can be too
Ez
New map voting is love hate
500 skins? Down to like 200
Nah fuck you youre watching a tarkov streamer for the remodels
I liked mario kart voting personally. Gave a lot of variety for me. Also I suggested it first lmao
The variety of usually randomly the same shit 
Me watching the map vote roll random at 4% (it went to valley with like 60%)
Peak roulette vote
I'm ok with 4% winning personally
Those 6 or so people are hyped af
I've changed my opinion on the ideal voting mode though for sure after all the complaing from all of us
Attach game modes to a map, vote on them at the same time majority vote. Easy
Only 3 options
Speeds up voting, gives variety, everyone is equally upset
The rest is not. And then they change servers
TBH oki needs to use that fucking community test environment he set up a while ago. Like bro, you've got 5k beta testers ready to go
Ehhhhh they'd do it eventually
No one stays in a server forever. You'll either get bored and leave, or you'll not wanna play what everyone voted and leave
Like, it's really not an issue to me. There's 24/7 servers that solve both voting style's issues if you wanna play the same thing forever
Every map feels almost the exact same to me as well tbh
Clusterfuck with a sliding amount of snipers
I think everyone on here likes to overcomplicate issues (including me)
audio updoot mid febuary, you aware?
It's not feb yet 😭😭😭😭
But thank you for letting me know
announcement channel moment
Like sure. But 50% of server leaving becouse some random shit gamemode won is bad. Especially when it happens often
I probably read it and forgot because it's been like a month
Sure, CM servers can fix that. But that also splits community
I don't think it's a split if we're all playing the game personally
Also 50% don't leave man
I've never seen a 127 empty out, ever
But, maybe I'm just not paying attention
I don't really care, I'm just advocating for what I prefer
I have seen 50% leave at peak hour because gamemode/map vote many times. Once a day easily
... "month"
It's been two weeks lmao
I definitely read that, I just don't care until it's in the game
So I forgot lmao
But thank you for resharing still
and here i'm thinking my brain's smooth lmao
np
Bruh I'm sorry I'm not subscribed to the "community game night" newsletter channel smh
That aside, I do miss seeing the upcoming updates
server newus
soon™️
😭


