#Player Movement - Feedback
1 messages · Page 5 of 1
Ain't that much of a flank now is it then? No more funny running around in cqc though is a good thing
counterpoint: anime pfp
Valid
Not everyone is a meta slave
brotha
This is like saying "the vector nerf is only a nerf if you use the vector"
its vacuous
why does the game have 7k players daily and dropping bro we cant figure it out
ex millitary and retired police officers salivating at being able to lay prone near a doorway with an lmg and block anyone using their keyboard and mouse
how are people crying about players using movement lmfao just aim is this real
too many old bad company 2 players in here crying they cant use their thermal scope M4 build with ultra advanced tripod and spotter team
If someone is in your way, simply shoot them
and i will just annoying to deal with simply nerfing everything to cater to milsim players is hilarious how many times has medic and smgs been nerfed now
I hope we get a milsim mode and we can both be happy
truth
Collision is a good decision. Next on the list of things to get rid of is dropshotting
people seem to not get its enemy collision. so to remove the problem kill the guy you would want to kill anyway
i think people do get it but they don't like that their first response isn't running thru the enemy
Which tbf, part of me likes that interaction, but still
I took advantage of the collision thing a lot against less experienced players, but it was ridiculous that it existed. Glad it's gone
Snipers and dmrs have never been nerfed though💀
Neither have support weapons
lmao right
my man definetly has not known how much the recon class was nerfed before launch lol
Support weapons started nerfed, except for the l86 depending on who you ask
A problem needs solution. A hard to get rid problem needs few solutions.
😭
medic nerfs I guess could be said once since launch (Weapon reclassification is only one I know of)
SMGs 3 times (the single vector nerf (50m to like 10m max damage range) and the more branching one later on, a UMP buff (making it a 3 tap at 650 RPM) and than a UMP rof nerf (600 RPM)
L86 depending who you ask
recall the 32 damage to 31 which made it unable to 3 tap?
snipers glint in latest update ; medium scopes now have glint
I suppose a indirect nerf could be said for M200 due to removal of damage increasers on barrels
bit of a odd thing to say but, aim shoot
they can't block it if they are dead afterall
c4 my beloved
i use both 
Would like to suggest a reduction in player movement speed, mostly in sprint speed. This could encourage more cautioned movement , taking advantage of cover in movement and discourage the blind sprint across open space and out run weapons fire.
Close quarters combat would also become bit more of a positional game, rather than just being able to run though and clear a building.
can't switch to secondary with toggle to ADS on unless you manually unADS. This inadvertandly punishes toggle to ADS players as now to quickly pull out your sidearm you must also remember to unADS at the same time
Basically lost several gunfights because of it
i mean that should be changed but also ew toggle ads
also idk but feels more like a gunplay feedback lol
I would be fine with reduced movement speed if the maps weren't 50% dead space run and pray you don't get shot
It'd make smoke more viable
use a vehicle. that's what they're for.
i mean, even if there are no vehicles - chances are that the map was designed with plenty of cover. even if vehicles weren't abundant, than i guess the more reasonable argument would be to add more transports than to justify the current move speed.
there's also other factors like squad spawning, smokes, relay spawning.
I'm sorry, i really don't see why an open field should justify extreme player movement speed when there are so many resources in this game, including the decision NOT running through an open field all by yourself. its an argument used a lot and i think its just silly.
"chances are that the map was designed with plenty of cover"
valley
waki
sandy sunset
azagor
eduardovo
isle
multu islands
oil dunes
river
wine paradise
all of these maps have long stretches of open fields with no cover, and vehicles are a very limited resource, especially on 127v127
they just don't respawn fast enough to be viable, and there's not enough of them scattered around the map
There is more vehicles in main base that is required to fit your all team
They are not limited
lmao, no
i've played plenty of rounds where all the vehicles are used up and they have to slowly trickle back
Bad asset management is all on the players
l m a o
yeah let me just tard wrangle my 126 teammates to not waste vehicles
rather than, yknow, having the maps be more traversible
We can't really know how the playerbase would manage vehicles in a bb:r with lower running speed, but universally bad asset management points to poor design, not player fault
Thing is, momentum/inertia is the big thing I see complaints about; Not max speed. Slight direction changes and moving quick should make that a non issue for the most part I feel.
plus as others have mentioned, smoke can heavily alleviate the vulnerability, and let you get distance, throw some cover down in smoke, then you're usually safe from whatever threat you're avoiding
i just have problems with keeping the speed in tight turns and turning midair while also keeping the speed. so far as I know the top speed in a straight line is not a major problem
lmao based
I feel like making it to where you slow down or even stop sprinting when you do a hard turn would make it perfectly fine in my opinion. This is a casual team based game, and making movement too slow would make it a more serious team based game that less people would play. I do think being a team based game, you should be punished for being caught in the open, but if you can sprint directly to cover then fair enough.
thats what peiple refer to when they talk about momentum and inertia mostly. a very vocal group of people im specifically these channels are super hard against it
vocal about keeping movement the way it is with the fast turns and lack of momentum?
Yes.
Hold up i'll link to some of it
Starting around here. Just lots of arguing saying "its fine as is" vs "crackhead medics and full momentum hurt my soul" basically
I scrolled back and saw some
Personally, I can't stand having absolutely 0 momentum on movement. It's a lot better when collision will be added, but still just kinda silly and made me lose a lot of investment/immersion with the game
agreed
that’s what made you lose immersion?
not the graphics, the gunplay, reviving,
People@flying around like it's titanfall in an otherwise covershooter feeling game? yes.
Point and case ig @snow ruin.
"this is an arcade" never gets old
Fr. This isnt cod lmfao
🍿 

It isnt super realistic but like the movement is unfun with no restrictions imo.
name a non arcade game people hit 300 kills in a round in
And as i've said before, it isnt even a "i die too much" kinda issue, its at least a 50/50 in my favor at this rate, but spinning around like i'm playing an aim trainer just takes me way out of the game
make it skill based and people will stop complaining because they got actually outskilled and not out parkinsoned 🗣️
people complain about p90 you think they’ll care that they’re worse
would not being able to turn at mock ten ruin your gaming experience @vernal aspen?
movement is fun
mach ten 🤓
that movement isn't fun
zoom zoom is fun
and takes away from being a team based game
💀
Its fun sure, for some, but not when half of the peeps are slowly creeping forward and playing tactically and the SMG assault flies across the map and kills you before you know what happened
what team based game lol you think we play to win
and speedy classes have a place in the game, but they need to be balanced, not as absurd as they are
Shit, I started playing apex and people are easier to hit in that game
u think they’re OP?
squad of 9 people, can send orders, you have voip, rally points, teammates healing, building cover, and supplying ammo
They're obnoxious and have no counterplay due to 100% movement control
to my knowledge bbr is the only "arcade" game that has this (fyi this shit's supposed to be a tactical fps bridging the gap between bf and squad)
don't care about the w, team play is fun
u can sit in a corner with an m249 and drop 220 kills i don’t need to movement spam to drop high kill games
not about sitting in corners brother
🧢
Especially the rezzes. Theres dragging for a reason lmfao
I genuinely don't care how good you personally do in a game
idk man i never have a problem aiming at people and killing them and when i do it’s bc they outskilled me 🥱
less effective than zoom zoom and you didn't just sit in a corner, that's just not doable in this game
skill issue? meh
"outskilled" by parkinson is so funny
i got 11 kills less than lonely playing smg assault that game it’s very effective
can you read? its not about skill. Its about not wanting to break your wrist playing a game
to how many deaths?
I don't care how well you personally do. it's objective game modes with big teams
yet still "sitting in a corner" is just cap
my wrist is intact buddy
Some people don't want a super intense experience. I kill most cqc speed abusing arses like that, and I never enjoy it because it throws any kind of strategy into the garbage when you can zerg rush anything that moves
sit behind corner is an exaggeration i sat behind hedges and peeked
Its counterable, but i don't care, begause that isnt the issue. the issue is the enjoyment of the game. And the collision poll seems to coincide with that.
another good point
you do that a lot with every gun tho?
but w/e you can't be argued with on the topic of movement and tactics, have a nice day or whatever it is where you are rn
point was i didn’t airstrafe spam
Then you wouldn't have any issue chief
minor momentum changes don't screw people who don't abuse it
its literally for people who zigzag and flail like psychos
i do normally just not for that match
schlamm literally cannot comprehend someone doing well with support lmao. Hes probably been playing it for so long and always thought it was the worst class in the game!
yeah but that just shows how much of a non requirement it is
inbr "medic is supposed to be rezzing and healing"
💀
shite he beat me to it.
who the fuck cares
people trying to play a team game
Fr
Ill do what i want on medic, thank you
Bbr is explicitly not a team game.
you still can
sure buddy
you're kidding yourself if you think you can play support as aggressively as assault and succed
I'll just post this as an example since if arguing goes nowhere. I think it speaks for itself. You're free to believe its fair. And with collision its getting a decent nerf. But god this just feels moronic to look at after a certain point
Not what I said but okay
literal swuad system with squad points and team-based coms"
bro what
it is, literally in the marketing
#bbr-news message This game has always supported the lone wolf playstyle. Oki has said this explicitly and he has done nothing to indicate otherwise since
no ik that you argued against me, i just don't care
nothing wrong here, he’s kept constantly back bc hes still getting shot
It also suplorts a team oriented playstyle, but it is in no way meant to force players to play as a team
he has to duck into cover to heal but that player knows he likely dies if he doesn’t heal
ur proving ur self wrong
Not meant to force teamplay, yeah, but It has a ton of those design choices for a reason. It's meant to be somewhere inbetween
if you want to play obj that’s fine just don’t pretend the game has to be that way
Irrelevant argument sir
it doesn't, you can still lone wolf without strafing at fast speeds
you just might not live for 2 minutes out in the open
you know...with dudes trying to shoot you the whole time 
Me questioning why it's such a big problem when it's forward only and people basically can't shoot back
that's the thing, it isn't forward
if it's skill based i'll take it
Yeah uniroinixally I's rather have 100% full momentum control in every directiom because at least then I could just run backwards to counter this shit lol
Its the fact you have to face forward that causes a lot of the goody issues. collision was a big part of my issue as well but that seems to be a nonissue now
I mean kinda
Instead of this youll just get mfs doing 180 superjumps instead
add bf4 movement
Collision got cancelled
😭
they take skill tho don't they?
fuck i'd be down for ultrakill inertia/momentum/acceleration idfk how to call it
its down cuz it caused bugs but planned to return last I heard
You press space and prone and wazzah
you’d just get more people complaining
(it takes skill)
Ultrakill movement with hitscan guns 
at least then itd be even playing field instead of this goofy ass "ring around the rosie" momentum bullshit 
average player doesn’t care
they care they’re getting shit on
add jump shotting pls
I mean you can
thing is, i am against air spinning, but not because i get oh so outskilled all the time (it's the random ass mf coming from the side i just made sure no one would be coming from) but because i like my skill based and slightly more flavorful movement systems
Just gotta aim for China instead of the player
already in 
so you would support adding bf4 movement? bugs and all?
you mean sending your hitbox to the shadow realm? vuzu and zuzu or how ever that shit was called?
yessir
Im sorry but to say that movement in this game takes no skill is just wrong and shows that you actually dont know all that much about movement in this game at all.
Inb4 “but its just wiggling your mouse!!”. No. Movement is not all dodging when you cant shoot back. Good movement allows you do make yourself hard to hit WHILE shooting.
then no, buuuuut buff the inertia (faster, easier, smoother and more responsive i mean) and keep all the funny bhopping, jumpy shit and what not
but it’s skillful, no?
Exaxtly. Idk who is into cheap strats in games like this, but like... it just feels boring.
but it's a bug that literally yeets your hitbox if i was told the correct info on that
Idc much about most momentum, I just dont want full 100% momentum cuz people have and will continue to exploit it
I’d like to see “movement takes no skill” mfs try to do this https://cdn.discordapp.com/attachments/1179272456553377832/1179276852905398292/LegendaryRoboSweat.mp4?ex=65793227&is=6566bd27&hm=d5a1bb3982891cb97f53ad6810b37eaeb73af86fad103d39daade41ec0cf2b87&
bug / feature
wdym, robo or the guy fragging out on that cuddle pile?
Robo
What does that clip have to do with punishing mouse spam to avoid bullets?
if you were in the same spot as robo you would have died is what hes getting at i think
Again, skill issue?
i don't think deliberately adding bugs to a game is a good idea, anyhow all good movement systems are unique in what they offer and oftentimes find themselves with pretty unconventional stuff and just copying a buggy system wouldn't be the way to go, inspired certainly but not 1 to 1 copied
if you add it deliberately it's not a bug
Im saying movement has plenty of skill. Just because the only movement you know how to do is waving your mouse around doesnt mean thats the only movement tech in the game.
Yeah, when did I ever say anything about it not taking skill?
also ngl old chum you dying there was a bit of a skill issue
borked animations for prone and robo had the advantage, not say that wasn't skillfull but we certainly don't have movement and shooting entertwined very much
All I want is to mitigate hard mouse turns to avoid bullets
Zig zagging is fine, speed it fine
Wait are you actuallly saying that movement in that clip didnt take skill?
definitions i suppose, it's a bug in bf and deliberately destroying hitboxes is not really that cool, especially with how fucky bbr gets - and i don't think any sane dev would do that
again, better inertia than bf4 and maybe we'll get some funy techniqes out of it
add bhopping
not that much tbh, mostly positioning from what i can tell
add more stable jumpshotting
it's pretty stable
no...
well not when both are on the same hight, but dropping on enemies is just 🤌
This is my whole point btw
i think @lunar stream is also forgetting that you cant shoot while doing this movement
hey can i just say i like that this conversation is civil ❤️
you can just wait for them to finish their "spasm" and shoot them
hardly the most oppressive mechanic
not really required if you can just dip behind cover or start blasting in an instant
lots lol
Prefire the corner ggez
spinning around snipers is certainly something 
literally what i'm doing when getting out of my seizure xD
So you get 200 kills, and they're mostly 1v1 battles? Lol
i didnt say mostly
youd be surprised how little movement is actually needed
most of the time you can position yourself around the enemy to get bunches of them
most of the movement I do is crouch leaning, I only air strafe to dodge to get behind cover
So for you it's a minor feature that doesn't add much to the game?
no, for when I need it its a tool to be used
just like a laser is a minor feature but I wouldn't want that removed
I mean, that's everything you can in a game. But if it wasn't there, would it really effect your play style much?
yeah, for sure
everything would just be clunkier, moving around, parkour, and yes dodging bullets
you wouldnt be able to peek something and then realize something was wrong and high tail it
game would change for the worse thats for sure
I feel like there could be a happy medium between zig zagging and doing parkour, and limit going full speed left and right. Cod has some of the fastest movement in shooters and doesn't even have that
to be honest I'm not really sure what the argument against the current movement is, for some it seems that they percieve it as unskilful, and some percieve it as oppressive. If the movement was the same, but we change the skill required to do it you would be happier?
also cod movement sucks (ltalking about mw2) its slow and clunky as hell
For me, I just don't like that you can go constantly back and forth at 180° and not lose any speed whatsoever
yeah but it gets quite stale after a while, one of the reasons i sometimes play support
also at this point i am parkisoning half my shots due to compensating for leaning, while not leaning, or very rapid movement leading to the most jittery ass aim you'll ever see
I don't care to necessarily take any speed out of the game, I love playing fast games and flanking
I even zig zag a lot, but I genuinely think the fast sprints left and right are a bit much and take away from other aspects of the game that could lead to better combat with less spammy moves.
ok, let's dive deeper. why don't you like it?
We're all people just trying to enjoy a game and make it better in our own way. Good community is what this game is about
Truth never get's old
If its a 1vx its not a fight its me pulling out the magic bricks
I mean, I was just surprised. I rarely get into 1v1 combat unless I'm sneaking up on a sniper or run into someone while hunting for spawn points. 1vX I only engage if it's advantageous to do so, but that's just my play style preference. For me I get a bigger dopamine hit from clearing objectives or doing stealthy hit and run tactics
name an arcade game that doesn't have any form of inertia
it's not that this game should be less arcady, is that less broken =/= less arcady
every arcady game has inertia in one way or another because it benefits the formula, it allows counterplay to people spamming all the keys
Bad business
Fantastic, and then i can go on for minutes naming every game most people here will recognize
Inertia has been one of the pillars of arcade games for more than 30 years, and it's one of the main reasons most of them work how they do
Counter Strike would not exist today without it

But it's true though?
Let's go!
(I should probably copypaste this somewhere)
- Every COD game from wost to best
- Every Battlefield game
- Team Fortress 1 and 2
- Every Counter Strike
- Every Halo game
- Valorant
- Titanfall (the apex of movement shooters has a small amount, because it doesn't rely on jank-ass movement to make the gameplay fast)
- Half Life 1 and 2
Mfw cs and val
CS has been a successful game for over 20 years now
I don't see why you feel like that's such a horrible example to bring up unless it's "i just don't like this game so it doesn't count"
I'm not a counter strike fan, i don't really care for it, but it's a multi-million dollar game, and if you take the inertia away it fucking dies
I dont know why youre doing this. Non of this matters.
That is a very compelling argument
Me when the tac fps probably built on intertia idk has inertia
Those games are not battlebit. Battlebit is not meant to be like those games. Those games have high ttk, and thus have slower movement. Battlebit has extremely low ttk and thus faster movement. Even if that werent true there is still no reason bbr should have the same movement as other games because bbr is not other games.
CS - high ttk
CS and Val are tactical
Titanfall 2 brother
When the thing that reduces erratic and unbalanced movement is in almost every FPS known to man
Low ttk high ttk confusion ep.2774
It's not about making it slow
It's about making it balanced
When ow has no inertia (higher skill ceiling)
When the this is completely fuckin off track 
No? That's a low skill high reward mechanic and has always been

There is no ignoring that, it is several orders of magnitude easier to do than to counter
If that isn't unbalanced i don't know what is (ok maybe c4 lol)
This is one of the statements of all time
Just read this bro #1170730270492721253 message
Rpg heat
Ap mines inside walls 😭
One of the only recent ones I've played that doesn't seem to have super significant momentum/inertia is Apex Legends when you're ADS and moving slowly, and that feels fine imo. But the moment you have full sprint with no momentum in place it just feels broken
When there are multiple things that need rebalancing but i like one of them so we CANNOT change it in any way until the rest of the game is squeaky clean
Even games with airstrafing (tf2, cs:go bhopping) have a limit on how fast you can turn
you can build up insane speed with it, but your turning speed is severely limited as you build up speed
I know, i'm not talking about games having super significant inertia, i'm talking about games having inertia
It's not really a "we need to make it so you take 2 seconds to wind up your speed" and more so "a bit of momentum would stop people doing fighter jet maneuvers around the enemy"
The question is why. Why do CS and TF2 limit air strafing, and does that also apply to bbr?
When oki probably won't listen unless there's a discord poll for it
Yes exaxtly. at high speeds it gets SO goofy to the point of being absurd, which is my point; We're not even arguigm for insane inertia and making you feel like you're driving a bus or something
You will still have a lot of mobility, it will just have some kind of limit
I mean, people that wanna keep doing it have a lot to gain in telling everyone we're suggesting tarkov inertia
I think one of the funniest things i've seen in this discord when inertia discussions showed up was:
- "This is just roblox, why do you care" instead of taking a good game for it's merits
Like literally every multiplayer and almost every single player one has it
Stop trying to make it seem like we think you want huge amounts of intertia. We know exactly what you want, we just dont like it. It doesnt matter what amount of inertia you are talking about.
then battlebit will bleed players when the toxic sweaty tryhards invade frankly
Its why I havent played for more than an hour in weeks.
Uh someones late
Then why have i seen people specifically tell they changed their mind when it was explained that it WASN'T tarkov inertia?
There are legitimately people in here trying to fear monger about it to newcomers to the discussion
Look i wish it wasn't the case, i wish more people were here in good faith, but there still is a lot of that
Have you seen the amount of random trolling and memeing this place had a month ago specifically to derail the thread?
People were spamming shit just so any discussion couldn't happen
I keep running into people who abuse this shit, and enemies infinitely spawning from the big rat king of enemies right in the frontline, and getting left to bleed out because respawning is such a nonissue and mobilitt is SO fast that it's worse than any other so-called "Arcade" shooter i've ever played
Its all fun n games till oki just drops a discord poll
half of the game mechanics that made me want to play in the first place, are invalidated by janky and poorly aged mechanics
lack of Inertia is one of those. And it's infuriating to see a wonderful game I want to play feel frustrating and lackluster because these issues aren't getting buffed out
to say it's a difference of opinion is to totally overlook the laughably awful balance issues these things bring to the game.
I got a few friends hooked on the premise
Played a few rounds, things were going well, they got frustrated because of the amount of people spinning around with SMGs
Now only like 1 of them still plays
Yes. this 100%
Comp players or whatever might like how easy to game it is, but this shit pushes away new players like nothing else
All the good and tarded points aside this is just gonna come down to a discord poll anyway 😭
A friend got me in it and we loved it, but too many people have defaulted to these gimmicks
He doesn't play it at all anymore except for a day when an update drops... then gets irritated with the aforementioned balance issues and stops again
oh 100%. But i'm still gonna make my case for why this is important, and why it's an established mechanic in most shooters.
old players too, my friend I mentioned was playing it for months before he stopping playing.
It's kinda hard to get a good measure on this, especially because a lot of the people who DO want inertia aren't here anymore
They got too frustrated to keep going
Shrimply drop the at everyone discord poll 
I feel like knowing the developers were heavily influenced by Squad and Battlefield, it's sort of just something they didn't consider when they were making the game as light as it is to run. I personally don't want it to be seen as an unintended gameplay mechanic that everyone likes
Would be as easy as making a new mode that has these tweaks and running another free weekend while monitoring whether new players favor the slower mode or not
problem is, if its not the main mode people play it will not be more popular, new players wouldn't even know to check it out
It's early access still, just try it one update, if it ruins gameplay then hot fix
People will click on anything that has the "new!" tag on it no matter how dog it is e.g. Invasion
Lack of inertia and dumb ass movement isn't really a problem just a minor inconvenience, nothing stops you from waiting till the funny clown gets tired of wiggling his mouse and shoot him as you will have at least some form of advantage already being preaimed at him, the inconvenient part is that this player may accidentally wiggle their way out of danger, getting you shot cos you wait for their circus performance to end etc etc. and if even it's a rare occurrence it's still one nonetheless. Might as well be that movement is being left alone for now cos it's a controversial topic, could have at least had an somewhat official statement if this wiggling funny is intentional design or biproduct that was left cos good enough
I've danced through someone's whole clip while standing 5m away reviving someone they had just killed
Never had an issue with cqc wiggle buddies really, apart from my own skill issue monkey brain holds the trigger, just waiting for them to stop or repositioning to throw off expectation works fine
It's just looks dumb, that's about it
I mean not only looks, it IS dumb but not the most glaring issue really
😭
unless they have c4, or suicide c4, or you have any weapon that has less than 30 rounds.
Speaking, of a kind of test environment for daring changes would be a cool thing
Well, I mean, c4 is cringe with or without movement so
I honestly feel like it shouldn't be as controversial of a topic as it is. It's a poor gameplay mechanic that to me seems unintentional. In a thread about movement feedback, it's the only thing I care to mention which is a good thing, but still a thing 
this is my thing. Why are so many people DEAD SET against it
Like how often do yall do full 180 degree FULL BLAST SPRINTS in a match?
And even when you do, innertia isn't gonna make you instantly die or something, it's just gonna take at most half a second to transition from moving one direction to another
It doesn't matter whether its intentional or not. Unintentional mechanics become features all the time.
Yeah it's already one
And one that a lot of people want to see gone, so
I know that, why do you think I'm here saying anything? I think the game would be better without it
Hearts of Iron?
ammo is a fair point, armor is debatable at best
The marketing is supposed to get as many people to buy the game as possible. A major selling point is that you can play as a team. The fact that you can also not play as a team isnt as big of a selling point, so I'm not surprised marketing wouldnt mention that.
well it is marketing itself as teamwork is apart of the identity
That ain't even what explicitly means
Bbr least confusing identity crisis
This is what I am referring to when I say explicitly. #bbr-news message Maybe I shouldnt say that it is "not a team game" and instead say that it "is a solo game"? idk
Whatever you think about his vision on there, the fact of the matter is it got him sales and a game that was on a death spiral within months, so you can indulge in some magical thinking and hope that this time around it will different despite the core gameplay loop remaining unchanged or try and ponder why all those people left despite having already bought the game (hint: perhaps matching marketing-induced expectations to gameplay actually matters).
what does player movement have anything to do with being a lone wolf? you can be a lone wolf in stationary carnival shooting game and stick to your own target rather than helping your neighbor. the point of the quote (from 5 years ago) was that teamplay was just going to be a suggestion and not necessary for survival, but beneficial regardless and a better time overall. it was going to be a causual game from then on and he even used battlefield as an example, which does have inertia.
in fact (takes out uno reverse card) i'd argue that people who apply airstafing as a skill are hardcore players themselves - in a sense that they believe player movement should have a lot of depth and skill to master.
Just deal with movement when you split into a milsim and normal mode.
The air strafing is one of the remaining highlights in this game, IMO.
Yeah I'm sure people look at the Steam trailers and go "wow this is the only FPS in 2023 that lets me move like a bugged out NPC, I should totally buy it"
Movement is smooth, any spasms are due to poor lag compensation.
Plus, what got me into the game weren't trailers. It was a group of friends urging me to join them during the playtest.
The game itself looked unappealing to me, but between the chaotic nature of 256 players, proximity chat, anyone being able to revive, destructable buildings, and the absurdity of mines, I was sold.
When terribly designed movement physics is a "highlight" for anyone you know someone is fucked up in thier head and have priorities out of thier ass
Very fun gunplay? No. High hardware accesibility? No. Unprecedented game size? Also no.
Visual simplicity and overall amazing vibe? You guessed it, no.
Says a lot about this game playerbase, when movement that wouldn't be acceptable in 2000's shooter is seen as something good and to be latched on
Gunplay was good.
Until they added aimpunch and nerfed SMGs
2000s shooter is fun ig
I need movement, if I can't zip around like in TF|2, then I'll take the next best thing: full air control.
Great idea, let's just replace all the soldiers with LittleBirds
BattleHelicopters: Rechoppered
127v127 LittleBird pre-nerf would be pretty dope.
Dogfighting in BB is pretty fun.
Get in here and vote: https://discord.com/channels/303681520202285057/1181767625462784070
RIP best thread in the Discord
silenced by society
Is there any action you can do with the sprint button while aiming?
Cause I find it kinda clunky having to stop aiming then sprint. Sometimes it doesn't even start sprinting despite me holding the sprint button for some reason
Stabilise sway on long scopes?
ah I see. I've still not use the bolt actions
Guess my issue with going from aiming to sprint is that if you try strafe sprinting it sometimes just fails to sprint, like it doesn't happen
seems like if I don't start the sprint proper after going off ads, then it's over
it won't sprint until I press shift again
but If I spam shift to correct this, it stops sprinting cause I got on toggle
the thing is, when you're just walking and go into sprinting with shift it just works
even while strafing and moving forward
From the perspective of whoever is playing the movement is clean and fluid, but from the point of view of someone who is aiming it looks like a cockroach that has taken drugs.
In short, the movement is very fast and the lack of inertia makes it worse
didn't they change flinch to be damaged based & such?
The dark days of flinch
I looked at them and said ‘$15 game vs $70 games, I’m willing to make some sacrifices’ 😂
Run spinning really needs to be addressed.
Player models shouldn't move 5 body widths back and forth 3 times a second. Maybe momentum needs to dramatically decrease when turning mid jump
My take on movement:
- some animations like going from prone to standing should prevent immediate sprinting
- sprinting non stop should have downsides. Jumping in the middle of the fight too
- some weapon and armor combinations give too much speed, others takes too much speed
- air strafing needs to go away
- player movement should add noticeable sway for scopes
- player rotation speed should be restricted for some degree. Less or no restriction while standing, small restriction while crouching, bigger restriction while prone.
- some amount of inertia is necessary
good takes, squad seems like a good game for you to play based on the feedback
should check it out
Thanks, I'll check it out. I mean the devs had intention to make less sweaty squad. So far they failed miserably, there's Apex-like movement rn.
probably
fuck yourself
yeah
cry about it
the fuck you mean it already isits all visual
fuck yourself 2 electric boogaloo
my name
That's one of the most toxic responses I've seen in the feedback forums so far, and that's considering every time Old Chum has responded to people.
Thats probably cause I cant say the r word here
No wonder it smelled like little female dog in here
< meme arrows
Anyway, why is dropshotting still in the game
only walking should be in the game, no sprinting no nothing
i think this would really help the game thrive towards a big player count, the most simplest gunplay ever
so true bestie
It would really emphasize good positioning as well as moving with caution, since people wouldn't just be able to rely on outrunning bullets
That sounds great
"emphasizing good positioning" is a nice way of saying "i want to be able to camp a window all game with impunity"
ah yes, because that is so smart to do in this game, even if we could only move at a snails pace.
Is outrunning bullets the only counter to someone camping in a window? Normally when I do that, I just get sniped
or blown up with an rpg
be more disingenuous
no, you see, making movement and aggressive plays less viable definitely doesn't make turtling the preferred strategy!
my man if you have ways to blow open the walls, that's not a good strat at any point, even if we were relegated to 4-6mph instead of 5 times that.
it's not like player built barricades are invincible to enemy explosives or anything
(they aren't)
you do realize people do that anyway right? and 9 times out of ten, those spots are worthless because of the lack of angles and movement. RPGs make quick work of them. c4 does too. like to be effective you need to build fort kickass somewhere and people will still eventually get you off even if they can only come from 2 angles.
you seem to greatly underestimate how effective camping a window outside of a point on a map like salhan, sandy sunset, or frugis really is
on frugis especially, i can hold an entire building in the enemy backlines by myself with just 2 mines
you can do that even with speed bud
without speed it would be no different
because what keeps you alive is not the window but the multiple floors with chokepoints you are in
being quick won't help anyone push that.
I believe jumping is too strong at the moment for a game that isn't a movement shooter (quake, UT etc.). Jumping has almost no downsides or risk and with it you can pretty consistently dodge automatic fire. I think this is because:
- You can jump an unlimited amount of times consecutively, you could skip and bunnyhop your whole way across the map.
- You have full mobility in the air.
I'd like to see either:
- A punishment for consecutive jumping, either by reducing speed or height for a brief moment
- Lessening or removing of air control.
You're trolling right?
No, I'm not a fan of bunnyhopping. I'm a pretty genuine person.
💀
there kinda already is one, I wouldn't mind it slower, but its also at a nice spot right now. any slower would fuckup alot of traversal
Circle jumping always seemed like something implicit in the game engine rather than an actual decided gameplay mechanic. It's not a colossal issue but the more I look and think about it the weirder it is to me.
To me, if you jump, you should have very little air control in a game like this.
Why
Because the game is somewhat realism based, and when your feet leave the ground IRL you don't have any control over where you're going.
It'll make tranversal a bit more challenging, you might actually have to think where you're jumping rather than just spamming space and doing a 180 back into a window.
nah man. air strafe is part of the game, and was intended, the only thing oki didn't want was you keeping your speed while turning mid air.
Its been stated many times that maps were designed with parkour and air strafing in mind
If a dev can confirm that circle jumping was an actual decision then I'll shut up. Again, it's not my biggest gripe.
Like I said, he has stated that the speed you keep while jumping mid air was the only thing he didn't want to keep.
Air strafing itself was part of the game the entire time. by which I mean Oki wanted air strafing in the game for traversal
A reduction in air speed would be fine too.
It worked well in Planetside 2. Every time you jump your speed is reduced slightly, if you jump two or three times consecutively you end up walking slow for a second as your speed recovers.
yeah most games do that. the only part of that not in game is the massive slowdown. its already on like a 1 second cooldown? or something like that anyway
Can we please get an automatic sprint feature if possible
is there not a toggle to sprint button you can set?
you can't bhop bro what are you talking about
Fwiw the dev has shown off airstrafing changes... so they could bhop but not change direction maintaining full speed during it
Please make vaulting faster/scale based on the size of the object you're vaulting it is so ~~||word||~~ing slow or let us cancel mid-vault if possible
it already does, but vaulting is only for things below your waist. anything higher is either a clamber or a climb animation, each slower than the previous
I’d prefer if the games movement favored more tactical choice making instead of “Let’s see how fast I can jump and slide around with an overpowered SMG.” I wish that the mechanics were slower than cod but faster than squad. I think this would bring some casual players back into the player base, because lots of people I talk to and reviews I have read complain about these sweaty run and guns.
Man, stop, you are scaring people with those'tactical' things
That's literally a milsim /s
funny because people will try shooters advertised and featured with an overwhelming amount of tactical grounded gameplay elements like this one, find an obvious jumping exploit in-game, and immediately identify it as a high mobility high skill full arcade mobility shooter. what is sad is that this is not unique to battlebit. a tale as old as the B-hops.
guess what, you can wait for milsim mode
Almost like thats how this game was marketed in the first place.
You thinking thats all there is to the game is more an indication of how good you are than an indication of the state of the game.
no, that pretty much sums up the state of the game, considering that, other than weapon choice, is what most people do.
That’s what I’m saying but when I complain that this game is ruined by these sweaty kids who play this game likes it’s CoD war zone I’m apparently “yapping” or “unskilled”. Like how does this game expect to get new players if there are people sweating this hard.
you just get shit on and with time improve and then you shit on people
like in the old days
theres also 127 people in lobby chances are you will run into these people maybe a few times in whole match so whats the issue
Maybe my friends and I just have extremely bad luck.
@proper plume "Yapping" and "unskilled" are thrown around meaninglessly on this discord any time someone brings up the something that isn't 'high skill' in the discord practically, even when that's totally irrelevant to what you're arguing about lol
“I don’t want this game to be like cod” yet the community sure acts like it 
My whole point is that “jump and slide around with an overpowered SMG” is not all there is to the game. If you think that’s all then you just suck at the game.
that's like saying titanfall is not a movement shooter because alot of players stay on the ground instead of actually using the movement.
No its like saying those players suck
when its the majority, you can't say that anymore lol
You're right, that's not all there is to the game. That's just most efficient way to get the highest number of kills.
My whole point is that that is not true and if you think it is you just dont know how to get a high number of kills in this game.
i mean, it is true
the more you run around, the more engagements you get into, and the more kills you can potentially get
you're not going to get 80+ kills by sitting in one spot with a thumb up your ass
Youre not going to get 100+ kills by running around randomly either
this tells me you don't know the game lol, this is literally how the top players gain as many kills as they do.
Do you play like that a lot? If not, what's your kill pb? It would be interesting to see if you could beat it by running around aimlessly.
Obviously I'm not saying that high movespeed isnt good, I'm saying that just running around and randomly running into people absolutely is not at all how good players play the game.
Most of the skill comes from being able to find people quickly.
so your argument against is simply taking a minor point of map knowledge, and trying to say its the main point of how that style of gameplay works? notice how you are strawmanning the argument in the first place by adding "aimlessly" to your argument.
The quote that I initially took issue with was “Let’s see how fast I can jump and slide around with an overpowered SMG.” This characterization of high kpm gameplay is incorrect. "Let’s see how fast I can jump and slide around" implies that there is no thought that goes into the playstyle and overall just focuses too much on micro skills when macro skills are the most important part of the game.
find enemy, quickly move with weapon of choice, either kill him/them or die. if die, respawn and repeat.
that is the basic loop of anyone getting those high kills. with exceptions for vehicles and those mythical spawn snipers that somehow get over 100 kills.
Obviously when you boil it down to its basic elements youre going to get a gameplay loop that looks like that. This will always be the case no matter what changes are made to the game.
you know, you would be correct. but there is nothing more to the loop. there is no extra work or thought beyond map knowledge/knowing how to read your map.
if your spot is unfavorable just fast travel somewhere else, leave a squad and join another to get new spawns.
I dont know why youre acting like there's no thought that goes into that decision making.
map knowledge and seeing where the furball is, is not the highest form of tactical decisions bud.
I guess I can give them more credit, they know not to charge straight at the enemy.
"You mean just randomly jump and slide around? That won't get you kills! You have to go in the direction of the enemy! Hah, destroyed with FACTS and LOGIC!!1!!" - Old Chum
No, nobody meant that. You are attacking a strawman
Who said it was "the highest form of tactical decisions"? Not me.
you implied it.
I would be interested to know what your kpm and kill pb is.
Please read this message. "The quote that I initially took issue with was “Let’s see how fast I can jump and slide around with an overpowered SMG.” This characterization of high kpm gameplay is incorrect. "Let’s see how fast I can jump and slide around" implies that there is no thought that goes into the playstyle and overall just focuses too much on micro skills when macro skills are the most important part of the game."
which doesn't matter lol, we aren't talking about players kpm or pbs.
Thats exactly what we're talking about...
yeah read it. still wrong. you would only be correct if there was anything more than the basic loop, and map knowledge. the only thing stands out is which automatic you use.
If you think all there is to high kpm gameplay is map knowledge and moving fast you just dont really understand how it works. Again I would be interested to know your kpm and kill pb.
If you think that there is anything more than map knowledge and moving quickly you don't understand how the game works. and as usual trying to invalidate someone elses argument by strawmanning or pulling some info that you can use as ammunition.
How am I strawmanning? You say that all the skill comes from not running directly towards the enemy. Doing that will only get you so far. Obviously I'm going to care about your pb and kpm because this is exactly what we are talking about and its extremely relevant to know if you actually have experience with this playstyle. Since we're both claming that the other person doesnt understand high kpm gameplay, wouldnt it be a good tie breaker to see who has the highest kpm?
Good player's constantly say stuff like "aim doesnt matter, positioning is everything" for a reason. Do you even understand what that means?
I dont know why youre acting like the skill ceiling for positioning is just "as long as you arent running directly at them, youre good"
It just doesnt track if you analyze the difference in kpm between even high skilled players
my man just pulling at even more straws. Never seen a higher end player then. as for position, what do you think map knowledge is? your just assuming that because I didn't explicitly state every possible thing to do other than run at the enemy, that I'm saying that "not running directly at them is all you need". For regular people, context and inference are common place, you should use them more.
"find enemy, quickly move with weapon of choice, either kill him/them or die. if die, respawn and repeat."
"you would only be correct if there was anything more than the basic loop, and map knowledge."
The context here is that you are enumerating the skills that you think go into high kpm. Obviously I'm going to assume that this is everything you think goes into high kpm because that's the whole point youre trying to make.
Also in the second quote you explicitly say there is nothing more than that loop... I dont know why youre pretending you didnt say this.
notice what I said directly after I said "loop". keep strawmanning man, you are just debasing yourself.
What other elements would you want to go into high kpm gameplay?
They wont ever understand that they're driving this game straight into the shitter. I don't mind fast gameplay but when the game is advertised to be a team based shooter where everyone is working to win I get a little irritated that all I see are these gun running medics who can't hop off for more than a few seconds.
Nobody's forcing you to play that way.
If you want to play more tactically you can just as easily focus on kd as apposed to kpm
and there's the "just don't play that way" statement. truly a classic.
oh it's the moving medics and assaults again that ruin the game, definitely explains the low player count and not the lack of actual content and improvements after the initial hype after release
but it's always the damn "small" base of players that ruin everything and drive the game straight into the shitter
holy cope
Careful what you wish for. Oki's understanding of content gave us the sound update.
Why not just respond to the argument instead of pointing out that its been used before?
Like the movement players literally just dont effect you. If you dont like it dont do it, but stop trying to control how others play.
it was in the top 5 complaints about the game. the grind was fixed, the lack of content is being worked on as they try to hire more. Vector was nerfed. Net code is a constant stuggle and is off and on, but its far better now than at launch. what do you expect us to actually talk about if the other things are either done or actively being worked on?
hmm, don't effect me? sure just like snipers don't, just like vehicles in spawn and safezones don't. if they truly don't matter tan your other complaints also don't matter.
What?
please allow the ability to hit sprint to cancel your ADS
not sure if this is potentially a bug or intended, but often it seems that there is a delay or window when doing certain actions that prevent you from crouching or going prone, like while bandaging or right after vaulting or something. almost like the crouch and prone inputs are not very responsive. it would be nice if crouch/prone was 100% responsive in (almost) any situation
i have noticed that a lot of players abuse the dropshotting in the game. not sure if others noticed, but for me it became plainly annoying that almost third of any lobby on EU's servers do this. even if shot from the back, people just go on their bellies. i think a debuff to accuracy should be implemented when a person just suddenly hits the floor. or depending on person's armor the move speed during prone should be slower. i hope this can be addressed more as it really is annoying to play against majority of the times
I agree, prone abuse in general is absolutely rampant in this game.
maybe apply the same weapon debuff when jumping/falling while going prone and then apply slow while getting back up. that way proning is still a good defensive maneuver if you play around cover but won’t be cheezed by drop shotting and then instantly zooming away?
What debuff 
idk how to call it, you know when ur falling and you can’t ids + your weapon points in a random direction?
thats purely visual, you ads whatever is in the center of your screen will be hit, which is what people do when dropshotting
is it? whenever i drop out of a heli with an rpg it tends to go top right of where im aiming iirc
ADS, there's no inertia when you ads
there’s no inertia in general
it depends on your gun model
i did falling rpg shots too and like every other gun the projectiles do not originate from your reticle
weapons have interia bud
I tried to fly a helicopter once. Can confirm, those also have inertia. I inertia'd directly into the ground
the shreks mod has inertia too, friction as well which makes it quite difficult to use at a fast rate
The what

get good
they can't move while they're on the ground and they're presenting their head hitbox for you
adjust your crosshair and shit on them, lest they shit on you
this is true
dropshot overreaction is crazy when 1% of the entire battlebit braindead playerbase knows how to do a simple prone
@tame sedge played since playtest and still didnt know how to dropshot until last week!
ur a bot
should have better animations for drop shotting / prone in general, and a slight penalty for standing up so you cant do snake shit with you chest in your knees
Sincerely hope the milsim mode comes out sooner rather than later
Sir this is the player movement thread
I know where I am, sir. I'm tired of people running through me or pulling of stupid movement to evade bullets.
That is why I said what I said.
Hipfire
Play hardcore servers
Sir this is the player movement thread
Ah shit you rite. Hipfire the jumpy bois as a counter to their movement
movement in this game is cool. I like the ability to get its strange places and stand on single pixels 8/10
Now let's change that
Make it worse
For my part, I would say reduce movement to 6 m/s, this worked for Planetside 2 with a huge map, and thinking about what inertia is coming, it will serve to finally nerf the Air-Strafe
And for people like your little friend, the game is between 3,000 and 1,000 players without noticeable changes to the gameplay.
Also of course, the current movement only makes this game a movement shooter, which would be fine if it weren't for the fact that its mechanics demonstrate the opposite.
Now of course, they will say that I'm talking pure shit, but in reality this "broken" movement is apparently based mostly on Battlefield 4
sorry about the quality with some of these clips Twitch compression is crazy
For More Gaming Tips and Tricks, Subscribe ► http://bit.ly/1lumAKr
Hey guys, today we have a quick little video showing off the soldier strafing difference between Battlefield 3 and Battlefield 4. Personally I feel the glitchy nature of BF4 animations makes it really hard to follow player movement and create unnatural looking motions.
Network ...
Game which got this type of movement broken not because the game was like that, it was because thanks to the spring 2014 update, removing the visual recoil and buffing the movement making it more "competitive" something far from shooters of this type
causing more people to overexploit these mechanics and leaving the broken gameplay overexploited by the same things that happen here, and if you don't believe me then why was the Battlefield 4 movement not replicated in Battlefield 1 and Battlefield V?
In summary, broken movement is based on another broken movement game, turning it in a bad way into a "fast movement shooter" because it has neither the mechanics nor anything consistent with this type of shooters, but people recognize it that way because of its movement, and in Battlebit, history repeats itself
By doing this the replayability is not existing, it only leaves you the option of adapting to rushing or you leave
And to finish the Battlefield 4 story, why did DICE release this update then? I have a theory that they were orders from EA (EA being EA) to promote more of a more "competitive" game since in Battlefield 4 the competitive ESL was greatly promoted, although as I mentioned, shooter sagas with large numbers of players are not for competitive play
And this is also reflected in the Gameplay of Battlefield 4 and Battlebit, instead of adding more opportunities to take advantage of the gameplay as they would in true "fast movement shooters", here it removes more things from the gameplay and leaves them unusable compared to the Current gameplay
And in my personal opinion, I prefer that the broken movement of BF4 remain in just that game with its players playing Operation Locker all day than to have another game with broken mechanics but that is why they call it "fast movement shooter"
Only works because ps2 vehicles and such arent fuckin useless
And that is another problem with this game, the uselessness of vehicles in a "combined arms" shooter, seems like a joke.
Yes or yes the vehicles need a buff, even the simple transport car with a machine gun from Planetside 2 served to eliminate enemies, here if you do that with a Humvee, an RPG and that's it or they only kill you exactly from a distance
Uh harasser bit more than a transport car 💀
Yes, you're right, I don't know how to describe this vehicle but of course, its main task is not transportation, since that's what the Sunderer is for.
It is mostly used as an infantry support vehicle, crewed mostly by two people.
Not even
At least that's what I've seen of how they usually use it hehe
Bro has not seen them pull up on armor
This time I don't know this aspect. Do they become quite resistant?
Find a montage or something im lazy 
Harassers are incredibly effective against enemy armor, and VERY fast.
Thanks for the explanation brother
In a game where none of the vehicles have coaxial machineguns, this means to kill a harasser with a tank requires hitting it with a (relatively) slow ap or he round, 3 or more times. And most harassers usually run after the first time they get hit with anything.
Technically, what the game's APCs should be
hhmmmm, well, something similar to the Harasser for this game could be this vehicle the Oshkosh L-ATV for the US
That would definitely fit this game better than "Anti-Armor Rotary Chaingun" would.
too haha
Unga bunga halberd noises
Stop it, I'm getting flashbacks
Mraps with atgms go brrr
The case is that with good vehicles, there would be the possibility of finally polishing the movement.
We're never getting good vehicles
We still don't have to lose hope
Or put the "Bradley" troop transport vehicle
Just imagine a squad of 2 in this vehicle and 6 as infantry, the vehicle providing coverage, firepower and transportation.
Lav and btr:
literally all the movement is in this game is w key and turn mouse
battlefield 4 has a lot more complex movement
Maybe so, but it doesn't change that Battlebit has a broken movement brother, that's what I'm going for
battlefield 4 was an absolute pleasure to play thanks to turning into a "movement shooter"
ignore milsim, embrace fast paced gameplay
"fast paced" (drug fueled)
pretty sure people never understand high speed gameplay is not a "movement shooter". there is no "movement" beyond shift-w, turn mouse.
That's why I specified that I converted it but in a bad way because the movement did not work in relation to the game mechanics of Battlefield 4 :/
BB isn't a movement shooter either, which that crowd doesn't seem to understand.
Of course not, but like the same thing that happened to Battlefield 4, just because it has stupidly fast movement they already recognize it as a "fast movement shooter", while the same thing happens with Battlebit, its game mechanics do not work in relation to your movement
Games in which you can notice that fast movement goes hand in hand with the mechanics would be Apex Legends, Titanfall, The Finals, Ultrakill, the game mechanics reward fast movement
they reward continues movement, by chaining various movement abilities, Jump, slide, wall run, sprint + any tacticals like phase and grapple. the basis of a movement shooter is having to chain abilities to attain and retain speed and maneuverability.
Sprint + turn does not a movement shooter make.
Of course, but explain this to someone else without it ending in insults on this server :/
Currently there are two options, either the movement is adapted to the game mechanics (reducing speed and some inertia) or the game mechanics are adapted to the movement (of course I prefer the first option)
you said it was a movement shooter here #1159035953902534656 message
"Also of course, the current movement only makes this game a movement shooter, which would be fine if it weren't for the fact that its mechanics demonstrate the opposite." I am explaining the same thing as here, that their mechanics have no relation to the movement they want to incorporate and vice versa, there is really no difficulty in understanding this unless you want to create a discussion brother
And that's why if these two options, why is that happening, the mechanics and the movement of the game are not related, and that's it haha
The more they embrace milsim, the more player count drops. This game needs to go full on Battlefield 4 at this point imo if it wants to succeed, make battlebit great again.
Please not in the Battlefield 4 movement,is already explain why it is broken :c
all the changes have been buffs to the "Shift-W = movement" crowd.
can't wait until inertia update and new players being locked to support
that will really surely kill the movement tryhard club which only makes up 20 of the 2000 remaining battlebit players
"I will leave because I can't abuse broken aspects of the game, the games dead"
yep
movement is what is killing the game and i hope the people doing push ups in the air all quit forever so i can enjoy my dmr gameplay
Well, they will surely play BF4 again in Operation Locker 24/7 haha
game does not need to be squad, it does not need to be cod either
man almost like the shitty broken "movement" was what led the the first exodus after the intial hype starting dying lol
or... less updates, other games coming out, lack of dev communication, the fact that the game is a casual game with very little replayability?
as usual your response is "It can't be Arma/squad/HLL and it doesn't have to be COD either"
per usual, your grasping at straws trying to save a broken aspect of the game that was not intended
i don't think shift W movement is a huge problem in this game when things such as class choice and playstyle are more influenced by map design
and vilaskis reworking maps rather than fixing the stupid boundary lines he drew while drunk 💀
30km/h b-hopping Shift-w gameplay is SOOO good it got half the player base to leave after inital hype
like I said, your problems with the game are "it's not COD"
i definitely do not want for it to be cod 💀 but i am finding it hard to believe the movement alone is what killed the playerbase, when it is more probable that the players just got bored or drawn to other games
i want it to stay the way it is but with better maps 😭 movement is hard in cod
the movement in battlebit is simple, if i wanted to play cod i would play cod
or i'd go back to phantom forces
both of which have more complex movement with one literally being a roblox game
if people want this to be a movement shooter the entire thing needs to change
THIS
high speed gameplay with the only thing you need to do is "Shift-W" to attain, and retain top speed there is a massive problem
Phanto Forces player? that explains everything
do u know what bhopping is
💀 theres an intentional delay in jumping to make sure players cant somehow build up momentum
inertia being added -> bhopping gets invented
Add inertia so i can actually jump peek 🔥
doesnt cod have inertia?
Inertia is not bad, as long as it is applied in a fair amount, not exaggerated, and in general not only to one class as Oki wants to do.
oh no, you need to do even less to attain high speed and keep it no matter what you do
..well yes
which again is a problem
Shift-W ain't part of a movement shooter.
its highspeed that it ain't milsim
and it's abused to all hell as it is. you guys want a movement shooter, get actual movement systems in the game that are not just "unity acccelerate, and unity animation bugs"
I present to you Battlefield 1 and V, games that have already finished their update period but are the most active Battlefield on PC, so I highly doubt that it is just the content
this game is nowhere near highspeed please go look at what good players do in bf3/4 which is the game this is often drawn to
or go look at an actual movement shooter in comparison to bbr, ultrakill ie echopoint nova lol
The fast pace and movement of battlebit is what made it fun imo. If you want a slow boring game go play squad or hell let lose or some other milsim. BattleBit being a Battlefield clone is what made it fun, and popular in the first place. They realized this, otherwise they would not have added all of the popular game modes from Battlefield. Milsim mode s a waste of time in this game, those servers will be dead in weeks and nobody will play them, does anyone even play on hardcore servers now?
@keen cedar Are we ignoring the entire explanation of why BF4 has a broken movement?
1 they move slower 2 they have midair inertia, 3 their animations must complete and can only be cancled in certain points. such equality to BB's current state
squad and HLL aren't even milsims lol, figure out what is before you go talking out your ass.
yes and look where it lead the franchise since
where do you say exactly?
movement is one of the few always good things spoken about in the latest installments your moron
if you are going to try and dispute something, at least know basic facts about what you are using as an example
probably because the average age + mindset of people that still play or enjoy those games are quite similar to the people that frequently whine about 'movement' in bbr
bf as a franchise is a husk of its former self and anyone who believes otherwise is delusional
"I don't have an argument, so I'll talk shit instead of backing up my claims" such a good response moron.
?
notice how I said one aspect? you people always shift the goalposts to try and save face.
eden you're probably arguing with sub 1 kd players who think they know gameplay mechanics and want to see this game become trash
how is this remotely talking shit when i'm saying that the game is both a far cry from what it used to be and it has a shared playerbase...? which is quite true as a vet of both? not to mention the fact you randomly called me a 'moron' while somehow saying 'your'
for someone i've never seen in the game you're quite the opinionated discordian!
sorrry man, I don't have your K/d. only sub-1kd people care about that anyway.
almost like this is a big trend in here!
And he keeps ignoring my answer.... you know @keen cedar that Battlefield 2042 was developed by a new team, not by battlefield veterans, right?
...the newest installment that's frequently had free weekends and been on sales is outdoing its' years-old counterparts? you're telling me this now?
But how many active players are there in each one, come on, you can tell me, I just sent an image, you know what, I sent you another one, but this time with BF4 and the movement that you say that all BF fans like haha

yeah yeah, word your sentences a certain way, and suddenly your not being a bitch. standard move, you learn that from chum? you take my "movement was liked even in new installments" and then try to shift the goalposts and say "ah yes he says the new BF games are good and well recieved, and are some of the best!"
again. same type of person, same type of response. cookie cutter arguments from everyone who relies on "Shift-W" to play the game.
could replace name and pfp with a any of them and nobody would be able to tell.
skill is when camp in corner wearing autism armor
mom make me wear exo so i dont bump head again
'word my sentences a certain way'... bro i am literally just typing shit on a screen. tone doesn't really exist we're not arguing at a family dinner - and going past that i quite literally just said ofc people sharing a certain mindset would have the same viewpoint about a different game..? not sure how that's shifting a goalpost at all, the point was to illustrate the much broader appeal is further gone lmao
going away from the orgional argument to save face exactly. thank you for at least admitting it.
I really don't understand if there are many people who like (according to you) the movement in BF4, why is it not so active unlike bf1 and bfv which does not have these movements? Honestly, because they are broken movements haha
did you write the book on jumping to conclusions or what bro 
why game 15 year old less popular than new game? teamwork .
batolfield 4 is childran game , look to cartoon banny jumping and 0 player
With fal 😍
there you go again lol, keep proving my point.
bruh
yo gang i just beat ur tile frenzy score
yep, as I said. cookie cutter responses from everyone that relies on "shift-w". down to the same unfunny meme pictures that they think make them sound good.
Fucking hell i thought i never played that shit after reset
😠 ⌨️

u got some issues big dawg stay invested in those 100 hours u got out of this game
🚪 me skill

⛑️
🔫 🚪
Minecraft dark oak door lookin ass
box by box eh? I swear all of you are just alts.
u ever heard sematary 1312
he would never post stats
he knows how embarrassing it would be for him
what's more embarrassing is thinking stats matter so much like you lol
you can tell this guy is sub 1 kd lul STATS DSONT MATTER CUZ I PLAY at .53 KD and .23 KPM!
lol, kids care about stats
I can't wait till we can actually lookup players in this game, that will be the best feature
Need brain here pls
brain = me use steam stat on origin game
🗣️ real drywall punchers in this chat
You're insulting again, aren't you? If you were crying the other time in the English chat talking shit about my piece of virgin?
Crazy guy
I say 1.9 K/d I will be a "no-life"
if I say 1.2 or lower "You suck and shouldn't talk about the game"
I know your type, its all the same with you all.
grampa got 1.9 kd hiding in a corner aint no way
bro I wouldn't call 1.9 no life tbh, thats mid af
that is above average? you fucking moron?
post stats or stfu devildog
im smoking derek chauvin pack big runtz in the air 2 for 1
Meh, I may be crazy, but at least I have the balls to say things directly
🗣️
my point has been made, 12 year old only cares about stats.
I'll go easy on you I promise, I already know you're sub 1
I can tell just by your attitude, poor suggestions in chat, and passive aggresive behavior
Meh, I may be crazy, but at least I have the balls to say things directly 🤓👆
right, like your attitude, poor suggestions, and passive behavior. you really just described yourself
Obviously a troll, blocked
ok
RIP BIG CHRIS DORNER REAL GOAT 🗣️
like I said, nothing of value is lost
xddddd
speaking of Kranden has K/d below 1.1. so by his logic he shouldn't say shit
CIOI if he posts his stats to earn any validitiy to his arguments, feel free to share it ok
RIP big dawg American hero 🙏
Nah, no thanks, if talking to you is based on that, why?
Obviously a troll, blocked 🤓👆
Nah it doesn't need to be, I could care less tbh
obviously a troll blocked
Origin game but post steam stats
"Post K/d or stfu" such 12 year old behavior.
The very fact that you think 1.9 kd makes you a nolife tells us all we need to know
thats crazy to me
nah man, that's what you all will say. or did you not read that either?
Crazy guy
And we get to the part where they look for any detail to insult or counter-argue haha
We know your stats are bad, at this point its just a matter of integrity.
ok mister 1.4, your stats are low, so you can't say shit either then. follow your own logic
what?
Stop trolling old chum
Post kd or eat grass
Not funny
2kd 3.6kpm
I'm not here to brag or talk about stats, but I seriously cant take suggestions about player movement from sub 1 KD players, thats just fucking insulting. It's like letting a 5 year old balance starcraft.
2kd
literally all you ahve dones is brag and talk stats lol
😍
Where's that meme where oki says something about "skill issues"
And all you have done is try to squirm away from posting stats
Nobody will respect your opinion until you do.
noobsp
And prolly after
avging 4.5 recently i'll get there!
LMAO NO LIFE
been keeping track of recent dom games
1.9kd NOLIFE
next up in the bbr scene
the fact that you rely on "post K/d" means your opinions don't matter lol. you think they do, all it does is prove your voice should mean nothing as is.
hey devildogg what are your stats
nitpicking shit out of its context is all you do bud, get better material
Do you guys want to see devildogg get really upset?
when stats matter, I'll post them. but its gonna be a long while till K/d matters lol
How is that out of context?
No grass go touch live
read the fucking text you got it from lol
Touch my ass
why not now
Conq players here
"I say 1.9 K/d I will be a "no-life""
not even 10k fal 💔
Seems pretty in context to me
Bro I would have 10k fal kills if not for prestige RIP
yeah, you literally said that before. that was from you you dumbass
Imagine play mine
Man what are you talking about? Is this another delusion youre having?
k/d doesn't matter? why would I care?
😭
@zinc dove did you not see my reply? i ask why not now ?
cause they don't matter lol. not gonna bend the knee to pressure for something that don't matter lol.
No you are hiding your stats cause you are embarrassed of them
if they do not matter then what is the harm in posting? i can post mine too if that make you more comfortable :)
I should edit my name over lonelys old stats and drop it here 
sure man you know me in real life and I totally care about K/d and am crying you keep calling me on them
My stats are 0 hours played in the past 2 weeks
if stats don't matter then should changes to the game be made based on the opinion of someone who watched a 5 minute video on the game? or do they need to have played atleast 5 minutes? like where do you draw the line on how much skill/time invested does someone need to have before they can have a real opinion on the game and it's issues?

i respect it. i quit for like 3 weeks but been so bored i reinstalled. honestly a big regret
I reinstalled just to piss some bbcs mf off but the servers were dead so
i just wanna play vanguard again 😭
Sir what the fuck 💀
what'd i do?
that's for the devs to decide not you.
You don't mean cod vanguard?
dodging the question. we can point to games that have been balanced around the lowest common denominator though, it's not a pretty picture
nahhhhh. i haven't bought a call of duty since 2019, vanguard bbr servers
@zinc dove hello ?
sure man, still up to the devs. not you.
Vanguard the canadian server with 1.5 hour maps
Hyperscape discord poll balancing 🔥
If you were a dev, what would you do?
vanguard was fast respawn 30m 64v64 dom, had actual fast respawn before the grompening
Oh that vanguard
the devs don't listen to anybody, that's why all the negative feedback for this upcoming update was ignored and doubled down on
Balancing my ass
Thats good
He doesnt answer direct questions
Haiiii Sugh
hi eco
Master of the shifting goalposts says what?
answer the question
You have been asked atleast 2 questions in this conversation alone that you just outright refused to answer
Both of those questions were posed to you multiple times each!
I've answered them. just because you don't like my answer, you all keep asking anyway.
you're just very opinionated but then give non-answers when it suits you, pointing towards your answers destroying whatever credibility you have
Ayy we still comparing stats?
nah you can pack it up, nobody wants to share 😦
oh no, I shall never recover from you saying that. the only thing you have said about me here is me not sharing stats, and have not said shit about any argument or statement except shift the goalposts to prove your own points.
oh no, i shall never recover from you saying that, the only thing you've done is dodge questions and act superior

Post stats smh
My stats
nah post my stats
Oh k
Im bad on this game and you ?
super bad
best squad support player tho 1.4 kdr
compeltly ignoring that the questions are about stats, and not the game nor discussion. as per your usual MO.

Show your stat
aight
Im waiting
hope my pc can open battlebit and HD2 at the same time
i didn't ask about stats, i asked how much time someone needs to invest to have an opinion worth listening to.
and I gave you an answer. the devs decide that.
though you should post stats to provide some credibility, starting to think your main class is discord yapper
lol, as I said stats don't matter. and will not matter.
if you believe they do, there's more problems with you than with me.
If they dont matter why wont you post yours?
4000 kill @spiral sonnet
Surely someone who truly believes stats dont matter wont mind having bad stats?
Bro play gun
what
i did during the playtest days didnt rly feel like doing it all again @rapid ginkgo
Play gun
stats don't have to matter, but they're still representative on your ability at the game. it stands to reason the guy with 1 hour of play time, 0 kills, and 50 deaths isn't usually the guy who has a fair ground to review a game
Play scorpion @spiral sonnet
i will once i get to 200
Gold the scorpion for me
just for you i will 
hacker?
Just show your lvl
alright, and the devs can decide if they want to listen to it or not. not for you to decide lol.
yeah but i'm not asking the devs. i'm asking you. because the devs don't ask anyone anyway
Listen my ass
and I gave my answer, its not for you to decide.
it's really funny how opinionated you are and then suddenly you don't want to have an opinion on this when it would destroy your credibility
like I said, if stats actually mattered, you would be correct. but they don't, and they never will.
He never asked you to decide for the game. He asked what you think is reasonable. You still havent answered the question. The only reason youre so clearly avoiding it is because you know it forces you to either say something stupid or concede the point./
when the answer is "the devs decide", and you guys don't like it

Ban Cateat for the community
I could say some heinous shit about only americans can say something about the game, or a certain race, or only people with an even number of kills on the previous sunday. but none of that is going to change "the devs decide who they listen too"
YEAH!
damn i knew he was gonna say something stupid
lol, "the devs decide" is apperently stupid now.
Cateat ddos all NA server pls ban this team
no, you saying that stats that would be relevant as a way to see things like, how many hours someone has put into the game, are somehow equivalent to "only a certain race/religion/creed or people with kills on a specific day" IS really stupid though
!!!!!!!
ever heard of hyperbole? you really are stupid.
still doesn't change my answer, same one I gave the first time you asked. but of course you can't use it to target me anymore so you keep asking.
target you? i promise you i'm not going out of my way for this. you paint the target on yourself, then wonder why people wanna see the credentials. and then say even more dumb shit
credentials? lol. Stats are now credentials and are required to say something. you are a fucking idiot, no doubt about it.
i mean, what other proof do you have that your opinion is worth listening to? you won't provide a background to show that you know what you're talking about. and you say some of the craziest shit i've ever seen. it's like you're one of those twitter users with 40+ posts a day never doing anything about the things you post about
tav hacks my heart every time we smash rush servers lul
you act like having a high k/d means they should be worth listenting too lol, apply your logic everywhere and it falls apart. Like I said, you are fucking idiot with 12 year old beliefs.
Ewwww rush
Tav is why that comment about 1.9 KD players being "no-life" is one of the funniest things I've ever read. He makes me feel bad about being a casual player. Player movement is one of the best parts of this game, don't ruin it oki 👍🏻
would like to see bro follow up with background
where did i say anything about kd? hours are probably the best overall stat for anything. people who play the game a lot naturally will find things that they like/dislike to talk about. kd is also a pretty worthless stat in my opinion. plenty of people over the last 20 years have had high kd's by hiding in corners of maps and killing anyone who walks into their crosshair getting single digit kills with no deaths every game.
Its not an answer to the question, that's why its stupid. "The devs decide" is completely vacuous because the questions is about what the devs SHOULD decide
Pretending you dont have an opionion doesnt help your argument
I dont know why im explaining this to you because you know full well that youre not answering the question
there's plenty of people way better than me with better kds, better kpm, better acc, better w/l, more hours, and i'd listen to their opinions on things in the game with significantly more consideration than i'd give someone who has booted the game up, played against them for an hour and quit
Ewwww rush
Rush is basically the only game mode played on every 64 server, mostly because the fast paced gameplay makes it really fun (unless everyones sniping on both teams zzzz)
frugis domi on 64 is fun 

Every 6th game or so I tell everyone to vote dom and that usually works, otherwise rush is voted every game
Dom also works well on 64 players due to fast player movement
tensa 64 dom 💀
💀
https://clips.twitch.tv/EntertainingEnthusiasticYamWow-dvczV0Ox_BDR2Jg0 @mystic lark are my takes really that bad when this BS is in the game?
the supposed "best player in the world" can't kill this stupid zoomer tech
😭
birb is not stupid
what a good move... broken xd
birb would say otherwise
And they say that Battlebit's movement is good... xd
this is really me when i scapegoat the movement for why the game is dying
least dumb furry
if i had yet to buy battlebit and saw that I would never have bought this game
i was trolling
he would have killed him if he sprayed in the middle of his strafes
no aim required
i'm being serious though the movement looks like shit in that clip even if you would haved killed him
personally i enjoy the movement and believe it should not be changed
simple enough as it is
most people who know how to do it play on non vanilla servers
for 99% of players the amount of deaths they have from people who airstrafe can be counted on one hand
gets blown out of proportion on servers that have people who play regularly
if its a small portion of the community, then it can be changed without effecting everyone else. thanks for pointing that out.
The movement is shit, drastically needs improvement to not drive off casual players
(And yes, even if you're MLG pro, you need casual players to keep the game alive)
How do you come to this conclusion?
You not liking the thing and the game being dead does not necessarily imply that the game died because it had the thing you didnt like
People both here and reddit complaining about it for months
oh ok
Be careful, at any moment they will counter-argue you with the stupidest argument haha
"Yea well no uhhhhh putting movement mechanics in would uhhhhh stop me dunking on these scrubs"
"No you don't understand, having no mechanics means you need more skill"
If the arguments are something like that hahahaha
image did not send. here's a 🍅
Nerf movement
players should not be able to move when somebody aims at them
its not fair 😧
I'm forwarding this again for those who aren't clear haha
Movement bad, add inertia
Strongest movement tech is having a seizure
And spamming prone
Having a seizure so you effectively don't move but people still miss anyway 🔥
🗣️🗣️🗣️
if you played the game you’d notice this too but you spend more time defeating the meta sweat minmaxers with spreadsheets
I see this as an absolute win
Hellbit Diveloaded?
I wish
catdespair
Helldivers has better movement 
me boxing you up with backward sprint side strafe dive…
broke my playermodel 30 minutes into gameplay…
The frog thing...
Dropshotting bugs
I mean, the hunters and rocket devas fuckin hurt
just dont play bot missions
Hunters aren't bots 😭
rocket devas are
There should be ground slam and wall hopping.
So we can do ultrakill movement, like jumping a kilometer high and or leap forward a kilometer
Tactical backflip
Imagine if you could look around on the z axis in a 360 degree
There should be a movement penalty for rapidly leaning back and forth, or jump + prone spamming. Make the movement slower if they do it too fast, sort of similar to how CSGO/CS2 punishes you for crouching and uncrouching too fast
Literally exactly what you describe is already in game.
there already is a leaning penalty...
Well shit, I'm braindead.


