#Player Movement - Feedback

1 messages · Page 5 of 1

cedar flicker
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also, shit like this is really funny, and if you disagree then you hate fun and love curb stomping puppies

tough reef
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Ain't that much of a flank now is it then? No more funny running around in cqc though is a good thing

tough reef
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Valid

snow ruin
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Not everyone is a meta slave

umbral frigate
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brotha

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This is like saying "the vector nerf is only a nerf if you use the vector"

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its vacuous

snow ruin
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why does the game have 7k players daily and dropping bro we cant figure it out

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ex millitary and retired police officers salivating at being able to lay prone near a doorway with an lmg and block anyone using their keyboard and mouse

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how are people crying about players using movement lmfao just aim is this real

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too many old bad company 2 players in here crying they cant use their thermal scope M4 build with ultra advanced tripod and spotter team

iron axle
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If someone is in your way, simply shoot them

snow ruin
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and i will just annoying to deal with simply nerfing everything to cater to milsim players is hilarious how many times has medic and smgs been nerfed now

iron axle
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I hope we get a milsim mode and we can both be happy

snow ruin
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truth

granite gust
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Collision is a good decision. Next on the list of things to get rid of is dropshotting

zinc dove
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people seem to not get its enemy collision. so to remove the problem kill the guy you would want to kill anyway

young lichen
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i think people do get it but they don't like that their first response isn't running thru the enemy

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Which tbf, part of me likes that interaction, but still

granite gust
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I took advantage of the collision thing a lot against less experienced players, but it was ridiculous that it existed. Glad it's gone

fathom bobcat
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Neither have support weapons

zinc dove
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my man definetly has not known how much the recon class was nerfed before launch lol

sly rain
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Support weapons started nerfed, except for the l86 depending on who you ask

next drift
wraith timber
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😭

glacial drift
glacial drift
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recall the 32 damage to 31 which made it unable to 3 tap?

glacial drift
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I suppose a indirect nerf could be said for M200 due to removal of damage increasers on barrels

glacial drift
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they can't block it if they are dead afterall

lunar stream
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c4 my beloved

next drift
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Real men use grenades for free kills

lunar stream
opal bluff
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Would like to suggest a reduction in player movement speed, mostly in sprint speed. This could encourage more cautioned movement , taking advantage of cover in movement and discourage the blind sprint across open space and out run weapons fire.
Close quarters combat would also become bit more of a positional game, rather than just being able to run though and clear a building.

atomic swan
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can't switch to secondary with toggle to ADS on unless you manually unADS. This inadvertandly punishes toggle to ADS players as now to quickly pull out your sidearm you must also remember to unADS at the same time

Basically lost several gunfights because of it

cerulean steppe
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also idk but feels more like a gunplay feedback lol

blazing hemlock
sly rain
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It'd make smoke more viable

violet lark
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i mean, even if there are no vehicles - chances are that the map was designed with plenty of cover. even if vehicles weren't abundant, than i guess the more reasonable argument would be to add more transports than to justify the current move speed.

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there's also other factors like squad spawning, smokes, relay spawning.

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I'm sorry, i really don't see why an open field should justify extreme player movement speed when there are so many resources in this game, including the decision NOT running through an open field all by yourself. its an argument used a lot and i think its just silly.

cedar flicker
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"chances are that the map was designed with plenty of cover"
valley
waki
sandy sunset
azagor
eduardovo
isle
multu islands
oil dunes
river
wine paradise

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all of these maps have long stretches of open fields with no cover, and vehicles are a very limited resource, especially on 127v127

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they just don't respawn fast enough to be viable, and there's not enough of them scattered around the map

next drift
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They are not limited

cedar flicker
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lmao, no

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i've played plenty of rounds where all the vehicles are used up and they have to slowly trickle back

next drift
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Bad asset management is all on the players

cedar flicker
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l m a o

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yeah let me just tard wrangle my 126 teammates to not waste vehicles

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rather than, yknow, having the maps be more traversible

granite gust
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We can't really know how the playerbase would manage vehicles in a bb:r with lower running speed, but universally bad asset management points to poor design, not player fault

young lichen
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plus as others have mentioned, smoke can heavily alleviate the vulnerability, and let you get distance, throw some cover down in smoke, then you're usually safe from whatever threat you're avoiding

zinc dove
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i just have problems with keeping the speed in tight turns and turning midair while also keeping the speed. so far as I know the top speed in a straight line is not a major problem

amber gulch
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lmao based

snow ruin
# young lichen Thing is, momentum/inertia is the big thing I see complaints about; Not max spee...

I feel like making it to where you slow down or even stop sprinting when you do a hard turn would make it perfectly fine in my opinion. This is a casual team based game, and making movement too slow would make it a more serious team based game that less people would play. I do think being a team based game, you should be punished for being caught in the open, but if you can sprint directly to cover then fair enough.

young lichen
snow ruin
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vocal about keeping movement the way it is with the fast turns and lack of momentum?

young lichen
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Yes.

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Hold up i'll link to some of it

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Starting around here. Just lots of arguing saying "its fine as is" vs "crackhead medics and full momentum hurt my soul" basically

snow ruin
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I scrolled back and saw some

young lichen
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Personally, I can't stand having absolutely 0 momentum on movement. It's a lot better when collision will be added, but still just kinda silly and made me lose a lot of investment/immersion with the game

snow ruin
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agreed

vernal aspen
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not the graphics, the gunplay, reviving,

young lichen
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People@flying around like it's titanfall in an otherwise covershooter feeling game? yes.

vernal aspen
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the movement?

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lmfao go play a milsim man this is an arcade game let it be one

young lichen
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Point and case ig @snow ruin.

lunar stream
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"this is an arcade" never gets old

young lichen
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Fr. This isnt cod lmfao

lunar stream
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🍿 kat

snow ruin
young lichen
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It isnt super realistic but like the movement is unfun with no restrictions imo.

vernal aspen
young lichen
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And as i've said before, it isnt even a "i die too much" kinda issue, its at least a 50/50 in my favor at this rate, but spinning around like i'm playing an aim trainer just takes me way out of the game

lunar stream
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make it skill based and people will stop complaining because they got actually outskilled and not out parkinsoned 🗣️

vernal aspen
snow ruin
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would not being able to turn at mock ten ruin your gaming experience @vernal aspen?

vernal aspen
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movement is fun

young lichen
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mach ten 🤓

snow ruin
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that movement isn't fun

vernal aspen
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zoom zoom is fun

snow ruin
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and takes away from being a team based game

vernal aspen
young lichen
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Its fun sure, for some, but not when half of the peeps are slowly creeping forward and playing tactically and the SMG assault flies across the map and kills you before you know what happened

vernal aspen
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what team based game lol you think we play to win

young lichen
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and speedy classes have a place in the game, but they need to be balanced, not as absurd as they are

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Shit, I started playing apex and people are easier to hit in that game

snow ruin
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squad of 9 people, can send orders, you have voip, rally points, teammates healing, building cover, and supplying ammo

young lichen
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They're obnoxious and have no counterplay due to 100% movement control

lunar stream
snow ruin
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don't care about the w, team play is fun

vernal aspen
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u can sit in a corner with an m249 and drop 220 kills i don’t need to movement spam to drop high kill games

snow ruin
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not about sitting in corners brother

vernal aspen
young lichen
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Especially the rezzes. Theres dragging for a reason lmfao

snow ruin
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I genuinely don't care how good you personally do in a game

vernal aspen
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idk man i never have a problem aiming at people and killing them and when i do it’s bc they outskilled me 🥱

lunar stream
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less effective than zoom zoom and you didn't just sit in a corner, that's just not doable in this game

snow ruin
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skill issue? meh

lunar stream
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"outskilled" by parkinson is so funny

vernal aspen
young lichen
lunar stream
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to how many deaths?

snow ruin
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I don't care how well you personally do. it's objective game modes with big teams

lunar stream
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yet still "sitting in a corner" is just cap

young lichen
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Some people don't want a super intense experience. I kill most cqc speed abusing arses like that, and I never enjoy it because it throws any kind of strategy into the garbage when you can zerg rush anything that moves

vernal aspen
young lichen
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Its counterable, but i don't care, begause that isnt the issue. the issue is the enjoyment of the game. And the collision poll seems to coincide with that.

snow ruin
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another good point

lunar stream
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you do that a lot with every gun tho?
but w/e you can't be argued with on the topic of movement and tactics, have a nice day or whatever it is where you are rn

vernal aspen
young lichen
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Then you wouldn't have any issue chief

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minor momentum changes don't screw people who don't abuse it

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its literally for people who zigzag and flail like psychos

vernal aspen
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i do normally just not for that match

umbral frigate
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schlamm literally cannot comprehend someone doing well with support lmao. Hes probably been playing it for so long and always thought it was the worst class in the game!

lunar stream
vernal aspen
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couldn’t do that on medic

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support gets a bunch of armor and ammo to spam choke

snow ruin
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you aren't supposed to do that as a medic

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brother, you're supposed to heal and revive

young lichen
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inbr "medic is supposed to be rezzing and healing"

vernal aspen
young lichen
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shite he beat me to it.

vernal aspen
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who the fuck cares

snow ruin
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people trying to play a team game

young lichen
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Fr

umbral frigate
umbral frigate
snow ruin
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you still can

lunar stream
young lichen
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I'll just post this as an example since if arguing goes nowhere. I think it speaks for itself. You're free to believe its fair. And with collision its getting a decent nerf. But god this just feels moronic to look at after a certain point

young lichen
lunar stream
umbral frigate
lunar stream
vernal aspen
umbral frigate
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It also suplorts a team oriented playstyle, but it is in no way meant to force players to play as a team

vernal aspen
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he has to duck into cover to heal but that player knows he likely dies if he doesn’t heal

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ur proving ur self wrong

young lichen
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Not meant to force teamplay, yeah, but It has a ton of those design choices for a reason. It's meant to be somewhere inbetween

vernal aspen
young lichen
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Irrelevant argument sir

snow ruin
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it doesn't, you can still lone wolf without strafing at fast speeds

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you just might not live for 2 minutes out in the open

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you know...with dudes trying to shoot you the whole time ShruggingGuy

wraith timber
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Me questioning why it's such a big problem when it's forward only and people basically can't shoot back

lunar stream
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that's the thing, it isn't forward

wraith timber
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Give us pf movement itll be funny

lunar stream
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if it's skill based i'll take it

young lichen
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Yeah uniroinixally I's rather have 100% full momentum control in every directiom because at least then I could just run backwards to counter this shit lol

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Its the fact you have to face forward that causes a lot of the goody issues. collision was a big part of my issue as well but that seems to be a nonissue now

wraith timber
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I mean kinda

wraith timber
vernal aspen
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add bf4 movement

vernal aspen
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it has inertia 😈

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i promise it’s not 10x more broken than movement now

wraith timber
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😭

lunar stream
young lichen
wraith timber
vernal aspen
lunar stream
wraith timber
young lichen
vernal aspen
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they care they’re getting shit on

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add jump shotting pls

wraith timber
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I mean you can

lunar stream
# vernal aspen average player doesn’t care

thing is, i am against air spinning, but not because i get oh so outskilled all the time (it's the random ass mf coming from the side i just made sure no one would be coming from) but because i like my skill based and slightly more flavorful movement systems

wraith timber
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Just gotta aim for China instead of the player

lunar stream
vernal aspen
lunar stream
vernal aspen
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yessir

umbral frigate
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Im sorry but to say that movement in this game takes no skill is just wrong and shows that you actually dont know all that much about movement in this game at all.

Inb4 “but its just wiggling your mouse!!”. No. Movement is not all dodging when you cant shoot back. Good movement allows you do make yourself hard to hit WHILE shooting.

lunar stream
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then no, buuuuut buff the inertia (faster, easier, smoother and more responsive i mean) and keep all the funny bhopping, jumpy shit and what not

young lichen
lunar stream
young lichen
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Idc much about most momentum, I just dont want full 100% momentum cuz people have and will continue to exploit it

lunar stream
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wdym, robo or the guy fragging out on that cuddle pile?

snow ruin
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What does that clip have to do with punishing mouse spam to avoid bullets?

vernal aspen
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if you were in the same spot as robo you would have died is what hes getting at i think

snow ruin
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Again, skill issue?

lunar stream
# vernal aspen bug / feature

i don't think deliberately adding bugs to a game is a good idea, anyhow all good movement systems are unique in what they offer and oftentimes find themselves with pretty unconventional stuff and just copying a buggy system wouldn't be the way to go, inspired certainly but not 1 to 1 copied

vernal aspen
umbral frigate
snow ruin
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Yeah, when did I ever say anything about it not taking skill?

vernal aspen
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also ngl old chum you dying there was a bit of a skill issue

lunar stream
# umbral frigate Robo

borked animations for prone and robo had the advantage, not say that wasn't skillfull but we certainly don't have movement and shooting entertwined very much

snow ruin
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All I want is to mitigate hard mouse turns to avoid bullets

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Zig zagging is fine, speed it fine

umbral frigate
lunar stream
# vernal aspen if you add it deliberately it's not a bug

definitions i suppose, it's a bug in bf and deliberately destroying hitboxes is not really that cool, especially with how fucky bbr gets - and i don't think any sane dev would do that
again, better inertia than bf4 and maybe we'll get some funy techniqes out of it

vernal aspen
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add bhopping

lunar stream
vernal aspen
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add more stable jumpshotting

lunar stream
vernal aspen
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no...

lunar stream
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well not when both are on the same hight, but dropping on enemies is just 🤌

umbral frigate
vernal aspen
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i think @lunar stream is also forgetting that you cant shoot while doing this movement

lunar stream
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hey can i just say i like that this conversation is civil ❤️

vernal aspen
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you can just wait for them to finish their "spasm" and shoot them

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hardly the most oppressive mechanic

lunar stream
snow ruin
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I mean, in a 1v1 that's great

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How often do you get in a 1v1?

vernal aspen
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lots lol

lunar stream
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spinning around snipers is certainly something HyperXD

lunar stream
snow ruin
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So you get 200 kills, and they're mostly 1v1 battles? Lol

vernal aspen
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i didnt say mostly

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youd be surprised how little movement is actually needed

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most of the time you can position yourself around the enemy to get bunches of them

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most of the movement I do is crouch leaning, I only air strafe to dodge to get behind cover

snow ruin
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So for you it's a minor feature that doesn't add much to the game?

vernal aspen
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just like a laser is a minor feature but I wouldn't want that removed

snow ruin
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I mean, that's everything you can in a game. But if it wasn't there, would it really effect your play style much?

vernal aspen
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yeah, for sure

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everything would just be clunkier, moving around, parkour, and yes dodging bullets

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you wouldnt be able to peek something and then realize something was wrong and high tail it

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game would change for the worse thats for sure

snow ruin
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I feel like there could be a happy medium between zig zagging and doing parkour, and limit going full speed left and right. Cod has some of the fastest movement in shooters and doesn't even have that

vernal aspen
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to be honest I'm not really sure what the argument against the current movement is, for some it seems that they percieve it as unskilful, and some percieve it as oppressive. If the movement was the same, but we change the skill required to do it you would be happier?

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also cod movement sucks (ltalking about mw2) its slow and clunky as hell

snow ruin
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For me, I just don't like that you can go constantly back and forth at 180° and not lose any speed whatsoever

lunar stream
snow ruin
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I don't care to necessarily take any speed out of the game, I love playing fast games and flanking

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I even zig zag a lot, but I genuinely think the fast sprints left and right are a bit much and take away from other aspects of the game that could lead to better combat with less spammy moves.

vernal aspen
lunar stream
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alr bb guys was fun having an actually civil and sensible discussion

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❤️

snow ruin
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We're all people just trying to enjoy a game and make it better in our own way. Good community is what this game is about

next drift
wraith timber
snow ruin
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I mean, I was just surprised. I rarely get into 1v1 combat unless I'm sneaking up on a sniper or run into someone while hunting for spawn points. 1vX I only engage if it's advantageous to do so, but that's just my play style preference. For me I get a bigger dopamine hit from clearing objectives or doing stealthy hit and run tactics

thick fulcrum
wraith timber
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Bad business

thick fulcrum
# wraith timber Bad business

Fantastic, and then i can go on for minutes naming every game most people here will recognize
Inertia has been one of the pillars of arcade games for more than 30 years, and it's one of the main reasons most of them work how they do
Counter Strike would not exist today without it

wraith timber
thick fulcrum
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But it's true though?

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Let's go!
(I should probably copypaste this somewhere)

  • Every COD game from wost to best
  • Every Battlefield game
  • Team Fortress 1 and 2
  • Every Counter Strike
  • Every Halo game
  • Valorant
  • Titanfall (the apex of movement shooters has a small amount, because it doesn't rely on jank-ass movement to make the gameplay fast)
  • Half Life 1 and 2
wraith timber
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Mfw cs and val

thick fulcrum
# wraith timber Mfw cs and val

CS has been a successful game for over 20 years now
I don't see why you feel like that's such a horrible example to bring up unless it's "i just don't like this game so it doesn't count"

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I'm not a counter strike fan, i don't really care for it, but it's a multi-million dollar game, and if you take the inertia away it fucking dies

umbral frigate
thick fulcrum
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That is a very compelling argument

wraith timber
umbral frigate
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Those games are not battlebit. Battlebit is not meant to be like those games. Those games have high ttk, and thus have slower movement. Battlebit has extremely low ttk and thus faster movement. Even if that werent true there is still no reason bbr should have the same movement as other games because bbr is not other games.

thick fulcrum
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CS - high ttk

umbral frigate
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CS and Val are tactical

snow ruin
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Titanfall 2 brother

thick fulcrum
wraith timber
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Low ttk high ttk confusion ep.2774

thick fulcrum
#

It's not about making it slow
It's about making it balanced

wraith timber
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When ow has no inertia (higher skill ceiling)

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When the this is completely fuckin off track dandebourine

thick fulcrum
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No? That's a low skill high reward mechanic and has always been

wraith timber
thick fulcrum
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There is no ignoring that, it is several orders of magnitude easier to do than to counter

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If that isn't unbalanced i don't know what is (ok maybe c4 lol)

wraith timber
wraith timber
#

Ap mines inside walls 😭

young lichen
thick fulcrum
# wraith timber Rpg heat

When there are multiple things that need rebalancing but i like one of them so we CANNOT change it in any way until the rest of the game is squeaky clean

young lichen
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Even games with airstrafing (tf2, cs:go bhopping) have a limit on how fast you can turn

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you can build up insane speed with it, but your turning speed is severely limited as you build up speed

thick fulcrum
umbral frigate
wraith timber
young lichen
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You will still have a lot of mobility, it will just have some kind of limit

thick fulcrum
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I mean, people that wanna keep doing it have a lot to gain in telling everyone we're suggesting tarkov inertia

young lichen
#

fr

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Ultrakill even has momentum and that game is bonkers fast too

thick fulcrum
#

I think one of the funniest things i've seen in this discord when inertia discussions showed up was:

  • "This is just roblox, why do you care" instead of taking a good game for it's merits
young lichen
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Like literally every multiplayer and almost every single player one has it

umbral frigate
young lichen
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then battlebit will bleed players when the toxic sweaty tryhards invade frankly

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Its why I havent played for more than an hour in weeks.

wraith timber
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Uh someones late

thick fulcrum
# umbral frigate Stop trying to make it seem like we think you want huge amounts of intertia. We ...

Then why have i seen people specifically tell they changed their mind when it was explained that it WASN'T tarkov inertia?
There are legitimately people in here trying to fear monger about it to newcomers to the discussion
Look i wish it wasn't the case, i wish more people were here in good faith, but there still is a lot of that
Have you seen the amount of random trolling and memeing this place had a month ago specifically to derail the thread?
People were spamming shit just so any discussion couldn't happen

young lichen
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I keep running into people who abuse this shit, and enemies infinitely spawning from the big rat king of enemies right in the frontline, and getting left to bleed out because respawning is such a nonissue and mobilitt is SO fast that it's worse than any other so-called "Arcade" shooter i've ever played

wraith timber
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Its all fun n games till oki just drops a discord poll

young lichen
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half of the game mechanics that made me want to play in the first place, are invalidated by janky and poorly aged mechanics

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lack of Inertia is one of those. And it's infuriating to see a wonderful game I want to play feel frustrating and lackluster because these issues aren't getting buffed out

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to say it's a difference of opinion is to totally overlook the laughably awful balance issues these things bring to the game.

thick fulcrum
#

I got a few friends hooked on the premise
Played a few rounds, things were going well, they got frustrated because of the amount of people spinning around with SMGs
Now only like 1 of them still plays

thick fulcrum
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Comp players or whatever might like how easy to game it is, but this shit pushes away new players like nothing else

wraith timber
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All the good and tarded points aside this is just gonna come down to a discord poll anyway 😭

young lichen
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A friend got me in it and we loved it, but too many people have defaulted to these gimmicks

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He doesn't play it at all anymore except for a day when an update drops... then gets irritated with the aforementioned balance issues and stops again

young lichen
young lichen
thick fulcrum
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It's kinda hard to get a good measure on this, especially because a lot of the people who DO want inertia aren't here anymore
They got too frustrated to keep going

wraith timber
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Shrimply drop the at everyone discord poll Clueless

snow ruin
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I feel like knowing the developers were heavily influenced by Squad and Battlefield, it's sort of just something they didn't consider when they were making the game as light as it is to run. I personally don't want it to be seen as an unintended gameplay mechanic that everyone likes

amber gulch
zinc dove
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problem is, if its not the main mode people play it will not be more popular, new players wouldn't even know to check it out

snow ruin
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It's early access still, just try it one update, if it ruins gameplay then hot fix

amber gulch
tough reef
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Lack of inertia and dumb ass movement isn't really a problem just a minor inconvenience, nothing stops you from waiting till the funny clown gets tired of wiggling his mouse and shoot him as you will have at least some form of advantage already being preaimed at him, the inconvenient part is that this player may accidentally wiggle their way out of danger, getting you shot cos you wait for their circus performance to end etc etc. and if even it's a rare occurrence it's still one nonetheless. Might as well be that movement is being left alone for now cos it's a controversial topic, could have at least had an somewhat official statement if this wiggling funny is intentional design or biproduct that was left cos good enough

zinc dove
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minor if they are far away and in the open

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up close in buildings/cities, good luck

amber gulch
tough reef
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Never had an issue with cqc wiggle buddies really, apart from my own skill issue monkey brain holds the trigger, just waiting for them to stop or repositioning to throw off expectation works fine

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It's just looks dumb, that's about it

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I mean not only looks, it IS dumb but not the most glaring issue really

zinc dove
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unless they have c4, or suicide c4, or you have any weapon that has less than 30 rounds.

tough reef
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Speaking, of a kind of test environment for daring changes would be a cool thing

tough reef
snow ruin
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I honestly feel like it shouldn't be as controversial of a topic as it is. It's a poor gameplay mechanic that to me seems unintentional. In a thread about movement feedback, it's the only thing I care to mention which is a good thing, but still a thing ShruggingGuy

young lichen
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this is my thing. Why are so many people DEAD SET against it

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Like how often do yall do full 180 degree FULL BLAST SPRINTS in a match?

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And even when you do, innertia isn't gonna make you instantly die or something, it's just gonna take at most half a second to transition from moving one direction to another

umbral frigate
amber gulch
#

And one that a lot of people want to see gone, so

snow ruin
glacial drift
glacial drift
umbral frigate
#

The marketing is supposed to get as many people to buy the game as possible. A major selling point is that you can play as a team. The fact that you can also not play as a team isnt as big of a selling point, so I'm not surprised marketing wouldnt mention that.

glacial drift
#

well it is marketing itself as teamwork is apart of the identity

sly rain
#

That ain't even what explicitly means

wraith timber
#

Bbr least confusing identity crisis

umbral frigate
amber gulch
# umbral frigate This is what I am referring to when I say explicitly. https://discord.com/channe...

Whatever you think about his vision on there, the fact of the matter is it got him sales and a game that was on a death spiral within months, so you can indulge in some magical thinking and hope that this time around it will different despite the core gameplay loop remaining unchanged or try and ponder why all those people left despite having already bought the game (hint: perhaps matching marketing-induced expectations to gameplay actually matters).

violet lark
#

what does player movement have anything to do with being a lone wolf? you can be a lone wolf in stationary carnival shooting game and stick to your own target rather than helping your neighbor. the point of the quote (from 5 years ago) was that teamplay was just going to be a suggestion and not necessary for survival, but beneficial regardless and a better time overall. it was going to be a causual game from then on and he even used battlefield as an example, which does have inertia.

in fact (takes out uno reverse card) i'd argue that people who apply airstafing as a skill are hardcore players themselves - in a sense that they believe player movement should have a lot of depth and skill to master.

sand swan
#

Just deal with movement when you split into a milsim and normal mode.

#

The air strafing is one of the remaining highlights in this game, IMO.

amber gulch
sand swan
#

The game itself looked unappealing to me, but between the chaotic nature of 256 players, proximity chat, anyone being able to revive, destructable buildings, and the absurdity of mines, I was sold.

next drift
#

Very fun gunplay? No. High hardware accesibility? No. Unprecedented game size? Also no.
Visual simplicity and overall amazing vibe? You guessed it, no.

#

Says a lot about this game playerbase, when movement that wouldn't be acceptable in 2000's shooter is seen as something good and to be latched on

sand swan
#

Gunplay was good.

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Until they added aimpunch and nerfed SMGs

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2000s shooter is fun ig

#

I need movement, if I can't zip around like in TF|2, then I'll take the next best thing: full air control.

amber gulch
#

BattleHelicopters: Rechoppered

sand swan
#

Dogfighting in BB is pretty fun.

iron axle
amber gulch
lyric gorge
#

silenced by society

lyric gorge
#

Is there any action you can do with the sprint button while aiming?
Cause I find it kinda clunky having to stop aiming then sprint. Sometimes it doesn't even start sprinting despite me holding the sprint button for some reason

amber gulch
lyric gorge
#

ah I see. I've still not use the bolt actions

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Guess my issue with going from aiming to sprint is that if you try strafe sprinting it sometimes just fails to sprint, like it doesn't happen

#

seems like if I don't start the sprint proper after going off ads, then it's over

#

it won't sprint until I press shift again

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but If I spam shift to correct this, it stops sprinting cause I got on toggle

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the thing is, when you're just walking and go into sprinting with shift it just works

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even while strafing and moving forward

rose dune
#

From the perspective of whoever is playing the movement is clean and fluid, but from the point of view of someone who is aiming it looks like a cockroach that has taken drugs.
In short, the movement is very fast and the lack of inertia makes it worse

glacial drift
slate mantle
#

yuh

#

it was downscaled for most guns as a result

eternal harbor
#

The dark days of flinch

south heart
stone skiff
#

Run spinning really needs to be addressed.
Player models shouldn't move 5 body widths back and forth 3 times a second. Maybe momentum needs to dramatically decrease when turning mid jump

buoyant walrus
#

My take on movement:

  • some animations like going from prone to standing should prevent immediate sprinting
  • sprinting non stop should have downsides. Jumping in the middle of the fight too
  • some weapon and armor combinations give too much speed, others takes too much speed
  • air strafing needs to go away
  • player movement should add noticeable sway for scopes
  • player rotation speed should be restricted for some degree. Less or no restriction while standing, small restriction while crouching, bigger restriction while prone.
  • some amount of inertia is necessary
slow bough
#

good takes, squad seems like a good game for you to play based on the feedback

should check it out

buoyant walrus
wraith timber
sly rain
#

That's one of the most toxic responses I've seen in the feedback forums so far, and that's considering every time Old Chum has responded to people.

umbral frigate
#

Thats probably cause I cant say the r word here

amber gulch
granite gust
#

Anyway, why is dropshotting still in the game

slow bough
#

only walking should be in the game, no sprinting no nothing
i think this would really help the game thrive towards a big player count, the most simplest gunplay ever

cedar flicker
#

so true bestie

iron axle
#

It would really emphasize good positioning as well as moving with caution, since people wouldn't just be able to rely on outrunning bullets

cedar flicker
#

"emphasizing good positioning" is a nice way of saying "i want to be able to camp a window all game with impunity"

zinc dove
#

ah yes, because that is so smart to do in this game, even if we could only move at a snails pace.

iron axle
#

Is outrunning bullets the only counter to someone camping in a window? Normally when I do that, I just get sniped

#

or blown up with an rpg

cedar flicker
#

be more disingenuous

#

no, you see, making movement and aggressive plays less viable definitely doesn't make turtling the preferred strategy!

zinc dove
#

my man if you have ways to blow open the walls, that's not a good strat at any point, even if we were relegated to 4-6mph instead of 5 times that.

cedar flicker
#

it's not like player built barricades are invincible to enemy explosives or anything

wicked crest
#

(they aren't)

zinc dove
#

you do realize people do that anyway right? and 9 times out of ten, those spots are worthless because of the lack of angles and movement. RPGs make quick work of them. c4 does too. like to be effective you need to build fort kickass somewhere and people will still eventually get you off even if they can only come from 2 angles.

cedar flicker
#

you seem to greatly underestimate how effective camping a window outside of a point on a map like salhan, sandy sunset, or frugis really is

#

on frugis especially, i can hold an entire building in the enemy backlines by myself with just 2 mines

zinc dove
#

you can do that even with speed bud

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without speed it would be no different

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because what keeps you alive is not the window but the multiple floors with chokepoints you are in

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being quick won't help anyone push that.

rigid crest
#

I believe jumping is too strong at the moment for a game that isn't a movement shooter (quake, UT etc.). Jumping has almost no downsides or risk and with it you can pretty consistently dodge automatic fire. I think this is because:

  • You can jump an unlimited amount of times consecutively, you could skip and bunnyhop your whole way across the map.
  • You have full mobility in the air.

I'd like to see either:

  • A punishment for consecutive jumping, either by reducing speed or height for a brief moment
  • Lessening or removing of air control.
bold badger
#

You're trolling right?

rigid crest
#

No, I'm not a fan of bunnyhopping. I'm a pretty genuine person.

bold badger
#

💀

zinc dove
#

there kinda already is one, I wouldn't mind it slower, but its also at a nice spot right now. any slower would fuckup alot of traversal

rigid crest
#

Circle jumping always seemed like something implicit in the game engine rather than an actual decided gameplay mechanic. It's not a colossal issue but the more I look and think about it the weirder it is to me.

To me, if you jump, you should have very little air control in a game like this.

bold badger
#

Why

rigid crest
#

Because the game is somewhat realism based, and when your feet leave the ground IRL you don't have any control over where you're going.

#

It'll make tranversal a bit more challenging, you might actually have to think where you're jumping rather than just spamming space and doing a 180 back into a window.

zinc dove
#

nah man. air strafe is part of the game, and was intended, the only thing oki didn't want was you keeping your speed while turning mid air.

#

Its been stated many times that maps were designed with parkour and air strafing in mind

rigid crest
#

If a dev can confirm that circle jumping was an actual decision then I'll shut up. Again, it's not my biggest gripe.

zinc dove
#

Like I said, he has stated that the speed you keep while jumping mid air was the only thing he didn't want to keep.

#

Air strafing itself was part of the game the entire time. by which I mean Oki wanted air strafing in the game for traversal

rigid crest
#

A reduction in air speed would be fine too.

#

It worked well in Planetside 2. Every time you jump your speed is reduced slightly, if you jump two or three times consecutively you end up walking slow for a second as your speed recovers.

zinc dove
#

yeah most games do that. the only part of that not in game is the massive slowdown. its already on like a 1 second cooldown? or something like that anyway

oblique dock
#

Can we please get an automatic sprint feature if possible

zinc dove
#

is there not a toggle to sprint button you can set?

soft pewter
young lichen
#

Fwiw the dev has shown off airstrafing changes... so they could bhop but not change direction maintaining full speed during it

topaz spire
#

bhop in battlebit

tardy merlin
#

Please make vaulting faster/scale based on the size of the object you're vaulting it is so ~~||word||~~ing slow or let us cancel mid-vault if possible

zinc dove
#

it already does, but vaulting is only for things below your waist. anything higher is either a clamber or a climb animation, each slower than the previous

proper plume
#

I’d prefer if the games movement favored more tactical choice making instead of “Let’s see how fast I can jump and slide around with an overpowered SMG.” I wish that the mechanics were slower than cod but faster than squad. I think this would bring some casual players back into the player base, because lots of people I talk to and reviews I have read complain about these sweaty run and guns.

next drift
#

That's literally a milsim /s

violet lark
#

funny because people will try shooters advertised and featured with an overwhelming amount of tactical grounded gameplay elements like this one, find an obvious jumping exploit in-game, and immediately identify it as a high mobility high skill full arcade mobility shooter. what is sad is that this is not unique to battlebit. a tale as old as the B-hops.

cedar flicker
zinc dove
#

Almost like thats how this game was marketed in the first place.

umbral frigate
zinc dove
#

no, that pretty much sums up the state of the game, considering that, other than weapon choice, is what most people do.

proper plume
bold badger
#

you just get shit on and with time improve and then you shit on people

#

like in the old days

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theres also 127 people in lobby chances are you will run into these people maybe a few times in whole match so whats the issue

cedar flicker
#

^

#

even if someone drops 100 kills in a game, they've not killed every player once

proper plume
young lichen
#

@proper plume "Yapping" and "unskilled" are thrown around meaninglessly on this discord any time someone brings up the something that isn't 'high skill' in the discord practically, even when that's totally irrelevant to what you're arguing about lol

slate mantle
#

“I don’t want this game to be like cod” yet the community sure acts like it HyperXD

umbral frigate
zinc dove
#

that's like saying titanfall is not a movement shooter because alot of players stay on the ground instead of actually using the movement.

umbral frigate
#

No its like saying those players suck

zinc dove
#

when its the majority, you can't say that anymore lol

iron axle
umbral frigate
cedar flicker
#

i mean, it is true

#

the more you run around, the more engagements you get into, and the more kills you can potentially get

#

you're not going to get 80+ kills by sitting in one spot with a thumb up your ass

umbral frigate
#

Youre not going to get 100+ kills by running around randomly either

zinc dove
umbral frigate
#

Do you play like that a lot? If not, what's your kill pb? It would be interesting to see if you could beat it by running around aimlessly.

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Obviously I'm not saying that high movespeed isnt good, I'm saying that just running around and randomly running into people absolutely is not at all how good players play the game.

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Most of the skill comes from being able to find people quickly.

zinc dove
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so your argument against is simply taking a minor point of map knowledge, and trying to say its the main point of how that style of gameplay works? notice how you are strawmanning the argument in the first place by adding "aimlessly" to your argument.

umbral frigate
#

The quote that I initially took issue with was “Let’s see how fast I can jump and slide around with an overpowered SMG.” This characterization of high kpm gameplay is incorrect. "Let’s see how fast I can jump and slide around" implies that there is no thought that goes into the playstyle and overall just focuses too much on micro skills when macro skills are the most important part of the game.

zinc dove
#

find enemy, quickly move with weapon of choice, either kill him/them or die. if die, respawn and repeat.

#

that is the basic loop of anyone getting those high kills. with exceptions for vehicles and those mythical spawn snipers that somehow get over 100 kills.

umbral frigate
zinc dove
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you know, you would be correct. but there is nothing more to the loop. there is no extra work or thought beyond map knowledge/knowing how to read your map.

#

if your spot is unfavorable just fast travel somewhere else, leave a squad and join another to get new spawns.

umbral frigate
#

I dont know why youre acting like there's no thought that goes into that decision making.

zinc dove
#

map knowledge and seeing where the furball is, is not the highest form of tactical decisions bud.

#

I guess I can give them more credit, they know not to charge straight at the enemy.

iron axle
#

"You mean just randomly jump and slide around? That won't get you kills! You have to go in the direction of the enemy! Hah, destroyed with FACTS and LOGIC!!1!!" - Old Chum

#

No, nobody meant that. You are attacking a strawman

umbral frigate
umbral frigate
umbral frigate
# zinc dove you implied it.

Please read this message. "The quote that I initially took issue with was “Let’s see how fast I can jump and slide around with an overpowered SMG.” This characterization of high kpm gameplay is incorrect. "Let’s see how fast I can jump and slide around" implies that there is no thought that goes into the playstyle and overall just focuses too much on micro skills when macro skills are the most important part of the game."

zinc dove
umbral frigate
zinc dove
umbral frigate
#

If you think all there is to high kpm gameplay is map knowledge and moving fast you just dont really understand how it works. Again I would be interested to know your kpm and kill pb.

zinc dove
umbral frigate
#

How am I strawmanning? You say that all the skill comes from not running directly towards the enemy. Doing that will only get you so far. Obviously I'm going to care about your pb and kpm because this is exactly what we are talking about and its extremely relevant to know if you actually have experience with this playstyle. Since we're both claming that the other person doesnt understand high kpm gameplay, wouldnt it be a good tie breaker to see who has the highest kpm?

#

Good player's constantly say stuff like "aim doesnt matter, positioning is everything" for a reason. Do you even understand what that means?

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I dont know why youre acting like the skill ceiling for positioning is just "as long as you arent running directly at them, youre good"

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It just doesnt track if you analyze the difference in kpm between even high skilled players

zinc dove
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my man just pulling at even more straws. Never seen a higher end player then. as for position, what do you think map knowledge is? your just assuming that because I didn't explicitly state every possible thing to do other than run at the enemy, that I'm saying that "not running directly at them is all you need". For regular people, context and inference are common place, you should use them more.

umbral frigate
#

"find enemy, quickly move with weapon of choice, either kill him/them or die. if die, respawn and repeat."
"you would only be correct if there was anything more than the basic loop, and map knowledge."

The context here is that you are enumerating the skills that you think go into high kpm. Obviously I'm going to assume that this is everything you think goes into high kpm because that's the whole point youre trying to make.

#

Also in the second quote you explicitly say there is nothing more than that loop... I dont know why youre pretending you didnt say this.

zinc dove
#

notice what I said directly after I said "loop". keep strawmanning man, you are just debasing yourself.

umbral frigate
#

What other elements would you want to go into high kpm gameplay?

proper plume
umbral frigate
#

Nobody's forcing you to play that way.

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If you want to play more tactically you can just as easily focus on kd as apposed to kpm

zinc dove
#

and there's the "just don't play that way" statement. truly a classic.

slow bough
#

oh it's the moving medics and assaults again that ruin the game, definitely explains the low player count and not the lack of actual content and improvements after the initial hype after release

but it's always the damn "small" base of players that ruin everything and drive the game straight into the shitter

holy cope

umbral frigate
umbral frigate
#

Like the movement players literally just dont effect you. If you dont like it dont do it, but stop trying to control how others play.

zinc dove
zinc dove
umbral frigate
#

What?

autumn umbra
#

please allow the ability to hit sprint to cancel your ADS

lost juniper
#

not sure if this is potentially a bug or intended, but often it seems that there is a delay or window when doing certain actions that prevent you from crouching or going prone, like while bandaging or right after vaulting or something. almost like the crouch and prone inputs are not very responsive. it would be nice if crouch/prone was 100% responsive in (almost) any situation

void pumice
#

i have noticed that a lot of players abuse the dropshotting in the game. not sure if others noticed, but for me it became plainly annoying that almost third of any lobby on EU's servers do this. even if shot from the back, people just go on their bellies. i think a debuff to accuracy should be implemented when a person just suddenly hits the floor. or depending on person's armor the move speed during prone should be slower. i hope this can be addressed more as it really is annoying to play against majority of the times

umbral frigate
#

I agree, prone abuse in general is absolutely rampant in this game.

lapis lark
wraith timber
#

What debuff peperHmmn

lapis lark
#

idk how to call it, you know when ur falling and you can’t ids + your weapon points in a random direction?

zinc dove
#

thats purely visual, you ads whatever is in the center of your screen will be hit, which is what people do when dropshotting

lapis lark
#

is it? whenever i drop out of a heli with an rpg it tends to go top right of where im aiming iirc

zinc dove
#

ADS, there's no inertia when you ads

bold badger
uncut moth
uncut moth
#

i did falling rpg shots too and like every other gun the projectiles do not originate from your reticle

zinc dove
dusty stump
#

I tried to fly a helicopter once. Can confirm, those also have inertia. I inertia'd directly into the ground

lunar stream
#

the shreks mod has inertia too, friction as well which makes it quite difficult to use at a fast rate

dusty stump
#

The what

lunar stream
cedar flicker
#

they can't move while they're on the ground and they're presenting their head hitbox for you

#

adjust your crosshair and shit on them, lest they shit on you

uncut moth
#

dropshot overreaction is crazy when 1% of the entire battlebit braindead playerbase knows how to do a simple prone

#

@tame sedge played since playtest and still didnt know how to dropshot until last week!

tame sedge
#

should have better animations for drop shotting / prone in general, and a slight penalty for standing up so you cant do snake shit with you chest in your knees

sly rain
#

Sincerely hope the milsim mode comes out sooner rather than later

dusty stump
sly rain
#

I know where I am, sir. I'm tired of people running through me or pulling of stupid movement to evade bullets.

#

That is why I said what I said.

eternal harbor
#

Hipfire

fathom bobcat
eternal harbor
#

Ah shit you rite. Hipfire the jumpy bois as a counter to their movement

bold badger
#

Dead game

rapid pewter
#

movement in this game is cool. I like the ability to get its strange places and stand on single pixels 8/10

fathom bobcat
#

Make it worse

trail nacelle
trail nacelle
#

Also of course, the current movement only makes this game a movement shooter, which would be fine if it weren't for the fact that its mechanics demonstrate the opposite.

#

Now of course, they will say that I'm talking pure shit, but in reality this "broken" movement is apparently based mostly on Battlefield 4

#

Game which got this type of movement broken not because the game was like that, it was because thanks to the spring 2014 update, removing the visual recoil and buffing the movement making it more "competitive" something far from shooters of this type

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causing more people to overexploit these mechanics and leaving the broken gameplay overexploited by the same things that happen here, and if you don't believe me then why was the Battlefield 4 movement not replicated in Battlefield 1 and Battlefield V?

#

In summary, broken movement is based on another broken movement game, turning it in a bad way into a "fast movement shooter" because it has neither the mechanics nor anything consistent with this type of shooters, but people recognize it that way because of its movement, and in Battlebit, history repeats itself

#

By doing this the replayability is not existing, it only leaves you the option of adapting to rushing or you leave

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And to finish the Battlefield 4 story, why did DICE release this update then? I have a theory that they were orders from EA (EA being EA) to promote more of a more "competitive" game since in Battlefield 4 the competitive ESL was greatly promoted, although as I mentioned, shooter sagas with large numbers of players are not for competitive play

trail nacelle
#

And this is also reflected in the Gameplay of Battlefield 4 and Battlebit, instead of adding more opportunities to take advantage of the gameplay as they would in true "fast movement shooters", here it removes more things from the gameplay and leaves them unusable compared to the Current gameplay

#

And in my personal opinion, I prefer that the broken movement of BF4 remain in just that game with its players playing Operation Locker all day than to have another game with broken mechanics but that is why they call it "fast movement shooter"

wraith timber
trail nacelle
#

Yes or yes the vehicles need a buff, even the simple transport car with a machine gun from Planetside 2 served to eliminate enemies, here if you do that with a Humvee, an RPG and that's it or they only kill you exactly from a distance

wraith timber
#

Uh harasser bit more than a transport car 💀

trail nacelle
#

It is mostly used as an infantry support vehicle, crewed mostly by two people.

wraith timber
#

Not even

trail nacelle
wraith timber
#

Bro has not seen them pull up on armor

trail nacelle
wraith timber
#

Find a montage or something im lazy vepleyHeh

sly rain
#

Harassers are incredibly effective against enemy armor, and VERY fast.

trail nacelle
sly rain
#

In a game where none of the vehicles have coaxial machineguns, this means to kill a harasser with a tank requires hitting it with a (relatively) slow ap or he round, 3 or more times. And most harassers usually run after the first time they get hit with anything.

trail nacelle
trail nacelle
sly rain
#

That would definitely fit this game better than "Anti-Armor Rotary Chaingun" would.

sly rain
wraith timber
#

Mraps with atgms go brrr

trail nacelle
#

The case is that with good vehicles, there would be the possibility of finally polishing the movement.

wraith timber
#

We're never getting good vehicles

trail nacelle
#

Or put the "Bradley" troop transport vehicle

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Just imagine a squad of 2 in this vehicle and 6 as infantry, the vehicle providing coverage, firepower and transportation.

wraith timber
#

Lav and btr:

uncut moth
#

battlefield 4 has a lot more complex movement

trail nacelle
topaz spire
#

battlefield 4 was an absolute pleasure to play thanks to turning into a "movement shooter"

#

ignore milsim, embrace fast paced gameplay

lunar stream
#

"fast paced" (drug fueled)

zinc dove
#

pretty sure people never understand high speed gameplay is not a "movement shooter". there is no "movement" beyond shift-w, turn mouse.

trail nacelle
zinc dove
#

BB isn't a movement shooter either, which that crowd doesn't seem to understand.

trail nacelle
trail nacelle
zinc dove
#

they reward continues movement, by chaining various movement abilities, Jump, slide, wall run, sprint + any tacticals like phase and grapple. the basis of a movement shooter is having to chain abilities to attain and retain speed and maneuverability.

Sprint + turn does not a movement shooter make.

trail nacelle
trail nacelle
trail nacelle
# uncut moth you said it was a movement shooter here https://discord.com/channels/30368152020...

"Also of course, the current movement only makes this game a movement shooter, which would be fine if it weren't for the fact that its mechanics demonstrate the opposite." I am explaining the same thing as here, that their mechanics have no relation to the movement they want to incorporate and vice versa, there is really no difficulty in understanding this unless you want to create a discussion brother

trail nacelle
sharp orbit
trail nacelle
zinc dove
uncut moth
#

that will really surely kill the movement tryhard club which only makes up 20 of the 2000 remaining battlebit players

zinc dove
#

"I will leave because I can't abuse broken aspects of the game, the games dead"

uncut moth
#

yep

zinc dove
#

reword that and its all your responses

#

just someone who likes COD

uncut moth
#

movement is what is killing the game and i hope the people doing push ups in the air all quit forever so i can enjoy my dmr gameplay

trail nacelle
uncut moth
#

game does not need to be squad, it does not need to be cod either

zinc dove
#

man almost like the shitty broken "movement" was what led the the first exodus after the intial hype starting dying lol

uncut moth
zinc dove
#

as usual your response is "It can't be Arma/squad/HLL and it doesn't have to be COD either"

#

per usual, your grasping at straws trying to save a broken aspect of the game that was not intended

uncut moth
#

i don't think shift W movement is a huge problem in this game when things such as class choice and playstyle are more influenced by map design

#

and vilaskis reworking maps rather than fixing the stupid boundary lines he drew while drunk 💀

zinc dove
#

30km/h b-hopping Shift-w gameplay is SOOO good it got half the player base to leave after inital hype

#

like I said, your problems with the game are "it's not COD"

uncut moth
zinc dove
#

you actively want it to be cod

#

despite saying you do not

uncut moth
#

the movement in battlebit is simple, if i wanted to play cod i would play cod
or i'd go back to phantom forces

wraith timber
uncut moth
#

both of which have more complex movement with one literally being a roblox game

zinc dove
#

if people want this to be a movement shooter the entire thing needs to change

zinc dove
#

high speed gameplay with the only thing you need to do is "Shift-W" to attain, and retain top speed there is a massive problem

trail nacelle
keen cedar
#

💀 theres an intentional delay in jumping to make sure players cant somehow build up momentum

uncut moth
#

inertia being added -> bhopping gets invented

wraith timber
#

Add inertia so i can actually jump peek 🔥

umbral frigate
trail nacelle
#

Inertia is not bad, as long as it is applied in a fair amount, not exaggerated, and in general not only to one class as Oki wants to do.

zinc dove
keen cedar
#

..well yes

zinc dove
#

which again is a problem

#

Shift-W ain't part of a movement shooter.

#

its highspeed that it ain't milsim

#

and it's abused to all hell as it is. you guys want a movement shooter, get actual movement systems in the game that are not just "unity acccelerate, and unity animation bugs"

trail nacelle
keen cedar
#

or go look at an actual movement shooter in comparison to bbr, ultrakill ie echopoint nova lol

sharp orbit
#

The fast pace and movement of battlebit is what made it fun imo. If you want a slow boring game go play squad or hell let lose or some other milsim. BattleBit being a Battlefield clone is what made it fun, and popular in the first place. They realized this, otherwise they would not have added all of the popular game modes from Battlefield. Milsim mode s a waste of time in this game, those servers will be dead in weeks and nobody will play them, does anyone even play on hardcore servers now?

trail nacelle
zinc dove
#

1 they move slower 2 they have midair inertia, 3 their animations must complete and can only be cancled in certain points. such equality to BB's current state

zinc dove
keen cedar
trail nacelle
zinc dove
#

if you are going to try and dispute something, at least know basic facts about what you are using as an example

keen cedar
wraith timber
keen cedar
#

bf as a franchise is a husk of its former self and anyone who believes otherwise is delusional

zinc dove
zinc dove
sharp orbit
#

eden you're probably arguing with sub 1 kd players who think they know gameplay mechanics and want to see this game become trash

keen cedar
#

for someone i've never seen in the game you're quite the opinionated discordian!

zinc dove
keen cedar
#

almost like this is a big trend in here!

trail nacelle
#

And he keeps ignoring my answer.... you know @keen cedar that Battlefield 2042 was developed by a new team, not by battlefield veterans, right?

keen cedar
trail nacelle
wraith timber
zinc dove
#

again. same type of person, same type of response. cookie cutter arguments from everyone who relies on "Shift-W" to play the game.

#

could replace name and pfp with a any of them and nobody would be able to tell.

orchid hawk
#

skill is when camp in corner wearing autism armor

#

mom make me wear exo so i dont bump head again

keen cedar
# zinc dove yeah yeah, word your sentences a certain way, and suddenly your not being a bitc...

'word my sentences a certain way'... bro i am literally just typing shit on a screen. tone doesn't really exist we're not arguing at a family dinner - and going past that i quite literally just said ofc people sharing a certain mindset would have the same viewpoint about a different game..? not sure how that's shifting a goalpost at all, the point was to illustrate the much broader appeal is further gone lmao

zinc dove
#

going away from the orgional argument to save face exactly. thank you for at least admitting it.

trail nacelle
keen cedar
orchid hawk
#

why game 15 year old less popular than new game? teamwork .

keen cedar
#

batolfield 4 is childran game , look to cartoon banny jumping and 0 player

wraith timber
zinc dove
keen cedar
zinc dove
wraith timber
delicate trellis
keen cedar
#

u got some issues big dawg stay invested in those 100 hours u got out of this game

wraith timber
orchid hawk
#

Watching 🚪 me skill

wraith timber
keen cedar
#

⛑️ Watching 🔫 🚪

wraith timber
#

Minecraft dark oak door lookin ass

zinc dove
keen cedar
umbral frigate
#

he knows how embarrassing it would be for him

zinc dove
#

what's more embarrassing is thinking stats matter so much like you lol

sharp orbit
zinc dove
#

lol, kids care about stats

sharp orbit
#

I can't wait till we can actually lookup players in this game, that will be the best feature

keen cedar
#

🗣️ real drywall punchers in this chat

trail nacelle
rapid ginkgo
#

Crazy guy

zinc dove
orchid hawk
#

grampa got 1.9 kd hiding in a corner aint no way

sharp orbit
zinc dove
#

that is above average? you fucking moron?

rapid ginkgo
sharp orbit
#

post stats or stfu devildog

keen cedar
#

im smoking derek chauvin pack big runtz in the air 2 for 1

trail nacelle
zinc dove
sharp orbit
#

I'll go easy on you I promise, I already know you're sub 1

#

I can tell just by your attitude, poor suggestions in chat, and passive aggresive behavior

rapid ginkgo
zinc dove
sharp orbit
#

Obviously a troll, blocked

zinc dove
#

ok

keen cedar
#

RIP BIG CHRIS DORNER REAL GOAT 🗣️

zinc dove
#

like I said, nothing of value is lost

trail nacelle
zinc dove
#

speaking of Kranden has K/d below 1.1. so by his logic he shouldn't say shit

sharp orbit
#

CIOI if he posts his stats to earn any validitiy to his arguments, feel free to share it ok

delicate trellis
trail nacelle
rapid ginkgo
#

Obviously a troll, blocked 🤓👆

sharp orbit
#

Nah it doesn't need to be, I could care less tbh

keen cedar
#

obviously a troll blocked

rapid ginkgo
#

Origin game but post steam stats

zinc dove
#

"Post K/d or stfu" such 12 year old behavior.

umbral frigate
scenic warren
zinc dove
rapid ginkgo
trail nacelle
#

And we get to the part where they look for any detail to insult or counter-argue haha

umbral frigate
#

We know your stats are bad, at this point its just a matter of integrity.

zinc dove
umbral frigate
#

what?

rapid ginkgo
#

Stop trolling old chum

wraith timber
rapid ginkgo
#

Not funny

sharp orbit
#

I'm not here to brag or talk about stats, but I seriously cant take suggestions about player movement from sub 1 KD players, thats just fucking insulting. It's like letting a 5 year old balance starcraft.

rapid ginkgo
zinc dove
#

literally all you ahve dones is brag and talk stats lol

wraith timber
sharp orbit
#

Where's that meme where oki says something about "skill issues"

umbral frigate
#

Nobody will respect your opinion until you do.

uncut moth
delicate trellis
brave edge
#

And prolly after

uncut moth
umbral frigate
uncut moth
#

been keeping track of recent dom games

umbral frigate
#

1.9kd NOLIFE

delicate trellis
#

next up in the bbr scene

zinc dove
scenic warren
#

hey devildogg what are your stats

zinc dove
rapid ginkgo
#

No Life go touch grass

#

Imagine try hard Roblox game looser

sharp orbit
#

Do you guys want to see devildogg get really upset?

zinc dove
umbral frigate
brave edge
#

No grass go touch live

zinc dove
rapid ginkgo
sharp orbit
rapid ginkgo
#

Conq players here

umbral frigate
#

"I say 1.9 K/d I will be a "no-life""

scenic warren
#

not even 10k fal 💔

umbral frigate
#

Seems pretty in context to me

sharp orbit
zinc dove
rapid ginkgo
#

Imagine play mine

umbral frigate
#

Man what are you talking about? Is this another delusion youre having?

zinc dove
wraith timber
scenic warren
#

@zinc dove did you not see my reply? i ask why not now ?

zinc dove
umbral frigate
#

No you are hiding your stats cause you are embarrassed of them

scenic warren
wraith timber
#

I should edit my name over lonelys old stats and drop it here Trollge

zinc dove
iron axle
#

My stats are 0 hours played in the past 2 weeks

atomic spoke
atomic spoke
wraith timber
#

I reinstalled just to piss some bbcs mf off but the servers were dead so

atomic spoke
#

i just wanna play vanguard again 😭

wraith timber
atomic spoke
zinc dove
wraith timber
atomic spoke
atomic spoke
zinc dove
brave edge
wraith timber
#

Hyperscape discord poll balancing 🔥

umbral frigate
atomic spoke
atomic spoke
rapid ginkgo
#

Balancing my ass

brave edge
umbral frigate
rapid ginkgo
scenic warren
#

hi eco

zinc dove
umbral frigate
#

answer the question

#

You have been asked atleast 2 questions in this conversation alone that you just outright refused to answer

#

Both of those questions were posed to you multiple times each!

zinc dove
#

I've answered them. just because you don't like my answer, you all keep asking anyway.

atomic spoke
#

you're just very opinionated but then give non-answers when it suits you, pointing towards your answers destroying whatever credibility you have

eternal harbor
#

Ayy we still comparing stats?

atomic spoke
#

nah you can pack it up, nobody wants to share 😦

zinc dove
wraith timber
atomic spoke
spiral sonnet
rapid ginkgo
#

Not funny

wraith timber
rapid ginkgo
brave edge
rapid ginkgo
#

Oh k

rapid ginkgo
brave edge
#

best squad support player tho 1.4 kdr

zinc dove
spiral sonnet
rapid ginkgo
spiral sonnet
rapid ginkgo
#

Im waiting

spiral sonnet
#

hope my pc can open battlebit and HD2 at the same time

atomic spoke
zinc dove
atomic spoke
#

though you should post stats to provide some credibility, starting to think your main class is discord yapper

zinc dove
#

lol, as I said stats don't matter. and will not matter.

#

if you believe they do, there's more problems with you than with me.

umbral frigate
#

If they dont matter why wont you post yours?

rapid ginkgo
#

4000 kill @spiral sonnet

umbral frigate
#

Surely someone who truly believes stats dont matter wont mind having bad stats?

rapid ginkgo
#

Bro play gun

spiral sonnet
#

i did during the playtest days didnt rly feel like doing it all again @rapid ginkgo

atomic spoke
rapid ginkgo
#

Play scorpion @spiral sonnet

spiral sonnet
rapid ginkgo
spiral sonnet
#

just for you i will catRose

subtle hinge
#

hacker?

rapid ginkgo
#

Just show your lvl

zinc dove
atomic spoke
rapid ginkgo
#

Listen my ass

zinc dove
atomic spoke
#

it's really funny how opinionated you are and then suddenly you don't want to have an opinion on this when it would destroy your credibility

zinc dove
umbral frigate
zinc dove
rapid ginkgo
#

Ban Cateat for the community

zinc dove
#

I could say some heinous shit about only americans can say something about the game, or a certain race, or only people with an even number of kills on the previous sunday. but none of that is going to change "the devs decide who they listen too"

spiral sonnet
atomic spoke
#

damn i knew he was gonna say something stupid

zinc dove
#

lol, "the devs decide" is apperently stupid now.

spiral sonnet
#

poor guy

rapid ginkgo
#

Cateat ddos all NA server pls ban this team

atomic spoke
# zinc dove lol, "the devs decide" is apperently stupid now.

no, you saying that stats that would be relevant as a way to see things like, how many hours someone has put into the game, are somehow equivalent to "only a certain race/religion/creed or people with kills on a specific day" IS really stupid though

spiral sonnet
zinc dove
#

still doesn't change my answer, same one I gave the first time you asked. but of course you can't use it to target me anymore so you keep asking.

atomic spoke
#

target you? i promise you i'm not going out of my way for this. you paint the target on yourself, then wonder why people wanna see the credentials. and then say even more dumb shit

zinc dove
wraith timber
atomic spoke
sharp orbit
zinc dove
wraith timber
sharp orbit
#

Tav is why that comment about 1.9 KD players being "no-life" is one of the funniest things I've ever read. He makes me feel bad about being a casual player. Player movement is one of the best parts of this game, don't ruin it oki 👍🏻

uncut moth
atomic spoke
# zinc dove you act like having a high k/d means they should be worth listenting too lol, ap...

where did i say anything about kd? hours are probably the best overall stat for anything. people who play the game a lot naturally will find things that they like/dislike to talk about. kd is also a pretty worthless stat in my opinion. plenty of people over the last 20 years have had high kd's by hiding in corners of maps and killing anyone who walks into their crosshair getting single digit kills with no deaths every game.

umbral frigate
#

Pretending you dont have an opionion doesnt help your argument

#

I dont know why im explaining this to you because you know full well that youre not answering the question

atomic spoke
#

there's plenty of people way better than me with better kds, better kpm, better acc, better w/l, more hours, and i'd listen to their opinions on things in the game with significantly more consideration than i'd give someone who has booted the game up, played against them for an hour and quit

wraith timber
#

Listen to oki mfs got the best movement global 😤 🔥 💯

#

i wanna die

rapid ginkgo
#

Ewwww rush

sharp orbit
#

Rush is basically the only game mode played on every 64 server, mostly because the fast paced gameplay makes it really fun (unless everyones sniping on both teams zzzz)

brave edge
#

frugis domi on 64 is fun kat

wraith timber
sharp orbit
#

Dom also works well on 64 players due to fast player movement

brave edge
#

tensa 64 dom 💀

uncut moth
#

💀

uncut moth
#

the supposed "best player in the world" can't kill this stupid zoomer tech

wraith timber
#

😭

trail nacelle
queen patrol
trail nacelle
#

And they say that Battlebit's movement is good... xd

cedar flicker
#

least dumb furry

cerulean steppe
uncut moth
#

he would have killed him if he sprayed in the middle of his strafes

#

no aim required

cerulean steppe
#

i'm being serious though the movement looks like shit in that clip even if you would haved killed him

uncut moth
#

personally i enjoy the movement and believe it should not be changed
simple enough as it is

#

most people who know how to do it play on non vanilla servers

#

for 99% of players the amount of deaths they have from people who airstrafe can be counted on one hand

#

gets blown out of proportion on servers that have people who play regularly

zinc dove
#

if its a small portion of the community, then it can be changed without effecting everyone else. thanks for pointing that out.

hard solar
#

The movement is shit, drastically needs improvement to not drive off casual players

#

(And yes, even if you're MLG pro, you need casual players to keep the game alive)

umbral frigate
#

You not liking the thing and the game being dead does not necessarily imply that the game died because it had the thing you didnt like

hard solar
#

People both here and reddit complaining about it for months

umbral frigate
#

oh ok

trail nacelle
hard solar
#

"Yea well no uhhhhh putting movement mechanics in would uhhhhh stop me dunking on these scrubs"

#

"No you don't understand, having no mechanics means you need more skill"

trail nacelle
wraith timber
uncut moth
#

image did not send. here's a 🍅

hybrid grove
#

Nerf movement

#

players should not be able to move when somebody aims at them

#

its not fair 😧

trail nacelle
river cedar
#

Movement bad, add inertia

#

Strongest movement tech is having a seizure

#

And spamming prone

wraith timber
#

Having a seizure so you effectively don't move but people still miss anyway 🔥

uncut moth
hybrid grove
#

jokes on everyone

#

we are getting exoskeletons with jetpacks

wraith timber
hard solar
#

Hellbit Diveloaded?

hybrid grove
#

I wish

uncut moth
#

catdespair

fathom bobcat
uncut moth
#

broke my playermodel 30 minutes into gameplay…

fathom bobcat
#

Dropshotting bugs

wraith timber
fathom bobcat
wraith timber
fathom bobcat
karmic notch
#

There should be ground slam and wall hopping.
So we can do ultrakill movement, like jumping a kilometer high and or leap forward a kilometer

river cedar
#

Tactical backflip

karmic notch
#

Imagine if you could look around on the z axis in a 360 degree

opal rover
#

There should be a movement penalty for rapidly leaning back and forth, or jump + prone spamming. Make the movement slower if they do it too fast, sort of similar to how CSGO/CS2 punishes you for crouching and uncrouching too fast

umbral frigate
#

Literally exactly what you describe is already in game.

uncut moth
opal rover
#

Well shit, I'm braindead.