#Inertia
1 messages · Page 9 of 1
yes cause everyone realised how dumb this is to add after reading ox1gens reasons
You know that this is mine suggestion

and he defends it like his life depends on it and you are both as dumb as eachother so makes sense
Ok why you mad
Also if you want argue you have my dms
Because i'am not doing this with you in my suggestions
i ain;t arguing just u got a skill issue and refuse to get better and instead change a massive part of the game to suit yourself
again with the "skill issues"
you gonna tell me you don't have a skill issue cause u can't track a player air strafing
I can when they are 1m away
Honestly, I think the numbers would've still been in favor for likes if people like Mia didn't come in to just call everyone who wanted Inertia bad players. These type of people been in almost every single past thread and they ruin it...
In fact I think you should've asked for the thread to be closed after it hit the 1-2k message mark tbh.
you are asking a fast paced arcade block shooter to add inertia to the game because you cannot aim 😭 like that is the largest cope ive ever seen
Bbr is not fast paced shooter

bro what, it has a movement speed stat...
So do you want weight stat?
Anyway do you have anything interesting to say
i don't want any stats i want the game to stop listening to milsimers and be a arcade shooter lmao
So play diffrent game
this is not a milsim game 😭
stat is a stat, regardless of game type right? people want to know if more zoom or less zoom
you have squad arma hell let loose post scriptum etc etc
can mod arma however u want to play it lmao
So? I want bf game. Not fucking cod and quake game
so play BF???
Do you have bf with 254 players?
yes, PR mod for BF2 l;ol
Mia, you do understand a bunch of people new people are coming in soon right? People like you will most likely be in a huge minority in terms of what type of game people want battlebit to be. Plus Oki will be adding in game polls so these discord threads will most likely be old news in the future. Yeah I'll admit the milsim parts of the game has a chance of leaving if this new playerbase want it. But I don't think people will want them gone, A decent part of the playerbase love the Milsim/teamwork of the game still and I can see that number growing.
Other people are ableto give viable argument
and you think they will want inertia 😭
airborne possibly
I mean honestly yeah I can see a lot more people coming in maybe wanting to see how inertia goes for the game
The games in EA you seem like oki still cant just put something in then remove it if the community doesn't like it
I have no problem if it is implemented properly
But if he adds fucking tarkov inertia. I'am asking for refund
Yeah I like the inertia idea it just needs to be implemented properly. I didn't really interact much with this thread cause the best I got when I came in was people bringing up clips and "skill issues"
I just don't want to see medics doing interstellar lol
interstellar music starts playing when medic enters the room with C4s
Yeah thats biggest problem with this community.
this manuever is going to cost them 20 tickets
Using skill issue is only argument for some people
eitherway imo I'm kinda neutral whether inertia should be added
would be curious to see what Oki's implementation will be
He is bf player
So for arcade mode it will be toned downa
that's fair, as long as the vertical movement isn't really tampered with I'm fine either way
What do mean by vertical movement
just being able to vault around to get to high places, kinda off topic I know but idk why my brain thought it could be tied to inertia
Vaulting is diffrent topic
And it is already slow
@cosmic gorge also it is nice that you are neutral
Because it could add new ideas
Changes etc. But my suggestion is already toner down to players
thanks I just kinda like seeing changes to game every now and then, slight inertia really isn't anything to doom post about
LMAOOO
#1170730270492721253 message
We officially part of the US propaganda machine bois 😎
Honestly I think a centralised movement thread is needed, it doesn't really make sense to discuss each component in isolation. As was mentioned earlier, anyone who isn't using the SMG+light armor combo doesn't actually move the crazily, even when using all the available "tech" to its maximum extent.
Because each feature has to be decided etc
the problem is that suggesting just "inertia" is kinda meaningless because there are a lot of ways it could be implemented and interpreted
people should give specific suggestions and then threads can debate if that suggestion has worth
Well did you read my suggestion?
Ye tbh there should be threads for discussion and a separate one with a much longer slowmode where a proper long-form proposal is sketched out
yes, but some people coming in here clearly haven't so you should remind them
I tried
Why is the text quoted, did someone else say that
why does the OP need to explain to newcomers before they start talkin threads?
sounds like too much effort tbh
Quotation marks #1170730270492721253 message
shouldn't have to but a bunch of people who come in here just assume inertia = movement dead
I think the mods should've started doing quality of dicussion checks in here a long time ago
this thread just blew out of proportion 5 times over
They did it after 2k message
I think I can finally read suggestions without taking brain dmg 👍
Fr fr they need to make like an actual posting format for suggestions i.e. first write intent, then provide actual implementation details
Also thats why we have exclusive pinned message
Tbh mostlly this thread is fine
But sometimes we have trolls like mia
@worldly phoenix
💀
Oh, didn't see those pins
And Yes my un edited suggestion was daddy oki pls add inertia
it me 😌
Do you see now
Yeah I see them
This shit is more chaotic then the actual game bro
Biggest thread
it has hit 8k messages 🙌
Most definitely true and your proposition isn't even that bad but the tryhards are going deathcon 6 for some reason
They forgot what slight stands for
Tbh I could use their argument but it is pointless and childish
Ye they are only saying skill issue and such probably about to erupt again
We will see
is deathcon the inverse scale of defcon?
@icy bridge just asking did you pinned messages?
I have read all messages in this thread
Are you sure you are not insane
Nobody's sure theyre not insane
So what is your statement on inertia?
Good takes
Good take, but the people who are pro (for inertia) aren't stopping even losing in this thread. Just got a read on "smgs" movement speed nerfs
kinda sleepy
Tho i disagree with some of them @icy bridge
We can figure something out
Your takes?
Also read pinned before
I've made my takes a billion times already, inertia, slower paced game and etc don't really belong to the "main game" at all. That's not why people got into it
You are against but propably i can convince you
I agree I think you could convince him
Aim better
Check pinned
Noooo
Gotta admit those movement dudes are a good aim training 🦾
Do it
better than aimlab
I cant no… 😔
I prefer aiming at blocks than orbs
You see
especially when the block insults you right after killing it
I see
So your arguments to my suggestion?
ah I didn't see your suggestion just the mod's warning
Wait
Is it even possible to see the original post without scrolling all the way back?
@vast glacier what do you mean by putting a slight inertia
only things that need inertia
hardcore mode
helicopters
Use pinned message
he skipped my question.. 😔
So k would say little inertia maybe little bit more than bf but not too much
I could give you better answer but i'am sleepy
and why not leave the initial inertia and completely remove the inertia on the hardcore/milsim mod
should be a default discord feature tbh
You have a skill issue and want to keep the game perfect for yourself
Small indie company plz understand
what a beautiful disaster that was
Yeah theres a big part of commu thinking it is. When its even more arcade than BF
Just because theres bleed system and mag
@high lagoon we can talk rn
Idk if its funny or kinda sad that so many people think it takes high skill to hold W and and move the mouse around. You can just say 'I think its fun' instead of calling everything a skill issue haha
I've no more super reaction for you sir
They don't think it's high skill, they use it SO it's high skill (big ego problem)
Its just annoying to deal with
just put a slow like all fps did, you can't spin spam jump run
Because they have 400dpi thats why it hard for them
damn you really told them 
Can someone link the top og post of this thread
No
me using 1600dpi 50 hip 50 ads
It's on the pinned comments 👍
?
milsim fathers have an echo chamber in this discord so oki listens to them the most and implements their changes while the games playercount drops by like a thousand every 2 months
just need another medic/smg/movement nerf to get it back up trust me
There has been very few milsim updates tbh. I don't know what your getting at.
lol all the nerfs to medic and smg its all because milsim dudes cried so hard about it
I cant beat them so can you nerf them pleaseee
Damn they really killed movement players game truly is dead
@exotic torrent hey mate do you have good argument
just nerf it bro
Nerf what
I already find the inertia not bad why want to change it to make it more realistic and not wait for the mislim/hardcore mod
this a troll post?
you get that on invasion?
yes
thats pretty insane ngl
Invasion is frontline on crack for kill farming
Roblox battlefield is milsim💀
I thought there currently is no inertia
Troll posts are removed.
It's not called "crying" when you actually have good mature feedback with other people. If anything people like you ruined countless discussions by just coming into suggestions like this and using buzz phrases like "skill issue" "just get good" or "stop complaining and just play the game"
spin baby spin
@exotic torrent mate stop trolling
I wonder what general player base really thinks, because here in discord its about only 1% of the player base
Not to mention brainlets that dont even know what inertia in video games is (and thus against it)
Oki really needs to bring this suggestion up so more people can engage, like he did with "enemy collision" post
I dont want to play milsim mod just to have a balanced movement
Just like 170 ppl that support this change
Im more then sure that if this post will be picked up by oki so more people would see it and vote, general consensus would be pro inertia
We will see
funny thing
more use to support it
when oki brought it up in a dev cast
it one 180ed
What?
You are telling me oki is against this?
no
he did bring up the inertia chat tho
https://youtu.be/1QKVKb0xnAw?si=r6KTtJXUvD0jMRdf&t=814 - basically explained why we need a bit of inertia right now and what effects this will have of the casual player base
grrr pubg grr fortnite grr
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Waterfall Video: https://nebula.tv/videos/thecurse...

In Short: "Skilled" players right now are like straight up abusing the absence of Inertia, basically doing shit like what Oki showed on that one Basra clip. Which lead to the lowest Player numbers we ever had at 5k. This is what will happen straight up again because getting "outskilled" by a guy that is just holding shift W + throwing his mouse around is not fun for the guy on the recieving end
It's not only because of the Inertia that people left, it's just because it's roblox, but sure if the gameplay get more solid with the next patchs, people will maybe stay more
Imo all updates that come from the beginning are in the good way
The baseline of this video is: Do not cater the game to the best players, cater it to the average player
Bugs, server problems, netcode and gameplay inconsistency (super slow vault, but spin jumping super fast) just make it worse
I do think RPG, C4 and M200 play also in a big way but it's an other thread
@prisma oyster @drowsy prism we will see if oki does something
Let's cope hard
"The skilled players need the bad players to keep the game alive, while the casual players don't need the skilled players at all"
True.
If "skilled players" means those playing a lot then yes
i heard this in a video but i cant remember
but it is basically how it works
lmao it was here

So referring to the ones quoting “Skill issues”,since it’s such a common skill that alot of people lacks,they should get a server of 127 vs 127 of them in the same server all doing that same shit with their bunny hopping air strafing rubbish. Let’s see how long they’d last before the salty tears starts coming.
its called frontline
I rarely see any of those "sweats" venture much outside of frontline
perhaps invasion now thats its a thing
Why is it always that new players are quitting because of movement? Why isnt it that new players actually enjoy the game because of its unique movement? Why do you feel like you can make a determination about why new players are quitting? It feels like youre just saying this because YOU dont like movement and youre projecting that onto new players
Also, why movement specifically and not the hundred other things that new players get destroyed by in this game? Getting shot from 50 meters away without any idea where it came from. Getting one shot by snipers. Getting rolled by tanks. Having little map awareness so they dont get many kills. etc. But noooo its MOVEMENT and SMGs that new players see and instantly quit the game because of.
yeah I doubt new players care about movement at all
Youre describing some of the most fun lobbies in the game.
Well I wrote a whole heap of replies and it didn’t let me post it.
In steam general discussion,people were complaining about the movements ever since prone to shoot,lean spams and all that when ppl were first doing that and that has stopped people even buying the game itself
Steam discussion says otherwise
That is not any better a sample of the playerbase than here or the reddit
and only contains a very small subset of the players in those threads
People don't come to this game for its movement, they come for a BF alternative. My server of friends stopped playing originally because of the breakout of movement because now they just see it as another game with an abused movement system.
In reply to your suggested other reasons of why new players won’t quit. Because it’s a big map with a lot of ppl,getting killed and run over by cars and snipers is the natural of a fps game
So no voice should matter then? Any sample matters in the long run. It's a community in one place and word of mouth spreads rather fast these days.
How do you know that there arent an equal number of people who like the unique movement? Even in this thread the vote is even.
The voices that matter for the purposes of making claims about new players, are only those gathered in large scale polls. Looking at discussion threads only tells you what topics are the most controversial
Which is meaningless info, really
Even in these threads, I think the suggestions that actually are paid attention to here are the ones with high vote counts more than good vote ratios :p
? why is it getting deleted
And no it’s not the SMG and movement makes new player quit. It’s the dumb bouncing bunny hop into a group of 30 then outguns 99% of them makes the average new player quit.
@charred hatch It seems some messages are being automatically deleted in this thread
And who is to say that both sides are misinformed as well? There's another thing to keep in mind is there's a lot of unheard voices which also skew data.
I havent made any claims about what new players want. You are the ones doing that.
I am struggling to interpret what the bouncing bunny hop into a group of 30 then outguns 99% of them actually means
So its movement and a skilled player's ability to outgun groups of people?
So press hold W and jump and swing mouse left and right is a skill now ?
You can summarise the entire control scheme of the game with that.
That does not reduce the fact that skill allows some players to perform far better than others.
If they're just holding w and swinging their mouse around how are they outgunning a group of people?
You know what I’m saying and you’re just replying with rhetorical questions which makes this whole conversation a waste of time.
@icy bridge @celest goblet @obtuse linden guys calm down. I want civil discusion 
This is barely even an argument yet
Stop baiting please, I want a civil discussion.
Oh it’s civil

Huh? I know what youre saying I just think what youre saying is wrong. You said that a player can out movement and outgun 30 people, then mention holding w and swinging their mouse around, which is not something you can do while shooting...
Air strafing abuse movement of the game is fine by you. I get your point. I don’t think that should be a thing and it hurts the game overall experience. That’s my point. Is that a better explanation ?
No, thats not what youre saying. You are saying that movement makes the average new player quit. Which I have yet to see any evidence for.
Can I interrupt ?
i don't care for movement speed. but airborne movement - seeing people move in four different directions on a dime while in the air, is just stupid to look at and annoying to play against. as stupid and as annoying as lean spam was.
Damn this still going 👀
it doesn't raise the skill ceiling, it lowers it.
you only move in the direction you're facing
if it lowers it, we would see more people doing it more often. However that's not the case, even in frontline servers.
I'm just sick of people abusing it and becoming damn near impossible to hit due to them using macros/or stupid meta loadouts that make them faster than an Olympic sprinter. It just makes the game look jank, not in the good or fun way and isn't fun.
Oh I see it in every game. Not everyone are doing it because a lot of people hasn’t figured out the equipments or the how to yet
I am still yet to encounter a single person in game such that I would describe their movement as making them near impossible to hit
So you're sick of it, but even though I'm a casual - I'm not.
Why make a distinction between air and on ground movement? Being in the air doesnt change movement in this game.
That might be their point; that it should
but you said so yourself, it's a low ceiling skill which just involves spamming w space and zig zagging mouse.
I know but if you only change air movement the only thing that would happen is that people would stop pressing space
you would get the same movement just on ground
Yeah, but it is true that reduced verticality to the movement would make it a bit less powerful if that's what they want
every discussion on movement in this game boils down to "i like it vs i dont like it" only for nothing to really be done cause instead of having a vision to commit to the devs are letting things go to a popular vote
No inertia + players "abusing" the movement being the reason for the low player numbers?
what did you smoke before you came up with that conclusion 
play on e4gl or bobs battle battlebit community frontline server and you will see exactly that, these servers are the homes of the majority of good players from EU and NA and all the things you talked about happen there and no one gets annoyed or gives a fuck about the movement. It actually feels great playing on those cause you play against people similar skill levels
Oki commited to milsim vision, everyone became a hater and said he was killing the game
if the poll's anything to go by, his vision is what the playerbase he made hates
yeah so like he didnt commit. he compromised with a future milsim mode and now people are always gonna fight about it cause the game's been out long enough for its weird movement to be a selling point. the whole game's in a damned if you do damned if you dont situation this far into its release tbh.
no disrespect to him either since i doubt the initial boom of the game wouldve been as approachable if it were a hardcore milsim buuut thats just where the game is at now ig. so now discussions abt neutering inertia in main game cant happen without alienating a sizable chunk of the playerbase who like the movement
risk that with splitting whats left with the milsim mode and it's just a difficult situation altogether
i dont even lean on either side of this though i will say that i find the assessment of faster playstyles as unskilled to be disingenuous cause if that were true most people would do it and succeed buuut thats not really the case. like lmao i suck at that shit im more comfortable with dmr/snipers/battle rifles. whenever i try to play smg medic or whatever it's not as easy as it looks. willing to bet most people who play slower and complain about rushing would end up with the same situation whether they admit it or not
idk i feel all playstyles in this game have their own specific brand of annoying and ppl just gotta suck it up fr
I don't think people will get super mad if the inertia is only when spinning or just moving all around in a derpy way
The jumping and running in game is great
thats fair too, i guess im just a bit ambivalent about it cause so many games have emergent techs that look dumb but end up becoming the standard. apex movement techs and tekken korean backdashes off the top my head are a few examples xP
ik theyre different games but weird techs being embraced by the community and eventually the devs is so common
but those techniques require skill 💀
on the microlevel, yes. movement in bbr is accessible but just because youre utilizing movement tech doesnt mean that youre going to succeed with them if youre not using em in the right situations.
i wouldnt call apex's movement basics demanding either when it's literally just shifting a keybind around and getting the timing right after a few mins of practice
altho if it's the full on air spazzing and not just air redirection then yea, doing that in apex is definitely trickier than in bbr
....hot take though i'd rather have movement tech with a lower barrier of entry than not if it's going to be in a game
difficulty of certain tech aside something doesnt have to be difficult to do to organically just come up as a interesting part of the game's appeal. like shit original basketball didnt have dribbling until the "sweats" used it as a loophole to the original rules
honestly i feel like how apex handled the whole tapstrafing debate should be how this game does it too. have the devs come out with their stance (in respawn's case, they were looking into removing the techs), then let the people who have the opposite take try to convince them otherwise as opposed to relying on general threads like these which far too often get way too heated and biased in spite of "no skill issue >:(" being in the rules
Biggest problem is ultra glide if you have wooting
LOL yeah that wooting shit came out of nowhere and i still dunno how to feel about it tbh. i barely play apex anymore 💀
Vail vr is a great example
appreciate you being levelheaded and chill and tryna get everyone to follow suit as the OP btw
add TF2 inertia easy fix tbh
Well I have wooting 
good 4 u, it aint in my budget rn and i was worried it wouldnt feel as good to type on as regular mech keybs
i might consider it if i ever get bored of gmmk and get the willpower to stop spending on iems 👀
honestly my point mostly is that we're going to keep going in circles unless oki or anyone on the dev team gives their own take on the matter (and i refuse to believe there isnt at least a semblance of one given how often they play their own game)
if i had to choose between both options you put forward on pinned though i'd go with B, probably in a way that makes it so the reduction of air strafing is more tied to changes towardsrapidly changing directions during one air strafe. makes it so going back and forth to dodge and weave (which seems to be the pain point for people asking for the change) is less of a low risk, high reward. also doesn't risk the smoothness of general traversal around the map. not touching ground strafing (at least for an initial implementation) would make it easier to review the changes too.
i wouldn't mind it but i also acknowledge that thats cause i dont really utilize the more ~cracked out~ movement in the game cause it makes me motion sick lmfao
Vail vr is a great example
They are doing that already, medic nerfs are pretty much because the best players
i play bboce and give 0 fucks about air strafing 😭
These guys seem to be having fun.
tfw avalon
game is game
game was indeed fun
💀
Fake ava not even right colour smh
game is game
new players wouldn't even know anything about the current state of movement before buying the game. it is not sold as a "unique" movement shooter.
its more likely that new players would be fully aware that they are getting into a game with snipers, large maps, and tanks. if they quit because of that, then they probably should not have gotten the game. if they quit because they don't like seeing players move in three different directions in one jump, (in a game with an overwhelming amount of grounded features in comparison) then i think their reaction is justified.
additionally, even if players did buy the game because of its unhinged movement and quit because inertia is suddenly added, that is entirely their fault - because the game is not sold as a movement shooter and they should have known better.
isn't that kind of the tricky part though? it's sold as one thing but the devteam themselves don't seem too eager to fully commit to what they're marketing the product to be — especially when they've had years of tests prior to early access launch. granted it is early access so it's not too late to course correct. i just hope they put their foot down sooner rather than later
rn i do like the balance of playstyles and how i can chill and play slow or just ape out depending on the mood, even if i do suck at playing fast lmao. ig as long as the changes to movement aren't so drastic that they'd make the upcoming milsim mode redundant in comparison i'd be fine with it
i guess what im saying is my friends and i got into this game expecting a milsim but ended up appreciating how casual it is and how varied the playstyles are more than the whole milsim aspect. i dont really know any other game that can cater both to my friends who have the zoomies and friends who tend to play slower at the same time and i think that's a pretty cool niche the game has rn. ultimately the devs' vision for the game will dictate everything but thats how i feel ig 🤷
my main argument is that the game currently has an overwhelming amount of grounded features and the movement in its current state takes people away from those official features. the game gave no implication that it should be played by taking advantage of the lack of inertia, and even then only a few playstyles can truly take advantage. unhinged movement does not blend well with the game as a whole, but all i personally want is to prevent players from air-strafing and to add a sprint delay after a drop shot.
that's not too bad, i wouldn't mind that 🤝
though losing air strafing for building-to-building traversal would kinda suck since thats the only time i use it lmao. i dont bother with it when dodging bullets or w/e
i just noticed the 8k messages im dead 💀
that seems to be what the game wants to be yet it creates a playerbase that will react to any change negativelyu
Never
we will reach discord's message limit
And then someone will make a 2nd inertia thread, never ending cycle
Sisyphus
despite all my rage
it will be made by jakubitch
so many heckin messages
We wont
Who is this guy
Literally did this last night on Frontline - around 30-40 of the “movement abusers” enjoying the game having fun
There will always be dislikes and likes, it’s part of life, sure there may be people in the steam forums, but on the opposing end of the spectrum, new players that I’ve seen streamers and my self kill, have complimented saying things like “Whoa that guys movement is sick” and ect. There will be people that enjoy, and there is those who don’t- end of the day, I personally believe the movement isn’t the sole reason why the games player count dropped
So by this logic, the voice of players who vouch, enjoy and encourage are also a voice to be heard? Pretty uncommon take from this thread given other peoples responses
Out of the 254 people that can possibly be in a lobby, how many times do you run into the “hold w and swing mouse around players” - cause from being honest, I play Frontline, on the community servers which tend to host said players and I would it’s pretty uncommon to run into them unless you’re playing a dense map like Waki or Namak - even more so rarer for them to survive the action they took for more than 10s
@turbid geyser hey you are against, neutral or you agree
With?
You think people play tarkov thinking jumpshotting is a thing? 
Doesn't matter if it isn't advertised, it's a tool that very little players use and easy to counter by just hipfiring them when they strafe. It's also a useful traversal tool and can give you a bit of extra height to get to somewhere.
It's not that difficult to at least TRY and come up with counters before deciding something is unbalanced.
My suggestion
Inertia?
Yep
I don't care if it's added, as long as it's an option to disable
Which it currently is I believe
I think for community servers
Well I woulnd't imagine Official servers having it disabled, but if community made servers have the option to disable it, I'll just play there
Which I already play in the community servers only anyway
We will see
If it's added to the game outright, and it'll be a perma feature in every server no matter what, I just wouldn't play BBR
But did you read my suggestion
About the jumping stuff/being able to turn mid-air ect
Strafe around corners while airborne?
You have my suggestion in pinned
Yeah no, I personally don't want either of that
I like the games movement how it is, I like versing players who can utilise the movement and I like being able to utilise it myself
just fix air spinning and gib a skill based system
but I don't care if it's added, as long as I have the ability to play on this movement style on community servers
As said, I don't play on Official servers anyway due to the respawn times - this would be even more of a reason
SBMM would result in lobbies being even more skewed at this rate
Hell no
i mean
theres reasons people reverse boost in COD lol
SBMM is what kills games too
@blazing pasture @blazing pasture @blazing pasture
Even more reason why we don't need it lol
I just find it weird that people want SBMM instead of them just learning to counter other playstyles or improving their skillset is a bunch of other ways than just aim 
You can still enjoy a game casually and turn on your brain a little, not a impossible task.
Buff movement speed
Based
no one ever said sbmm 
Oh you meant a movement system that requires more skill
My b 
ppl who want inertia in the game ar ppl who cant hit a single bullet on a straight line
get better at the game
@wispy flame mate do you have good argument
thanks, im just too based
Also read pined
So please stop using skill issue as your argument
skill issue is not being toxic tho, its just u being not good at the game, thats it
I think people that doesn't want inertia can't play safe on in a realistic way so they've to play super arcade fortnite mod because in a real fps csgo game they go 0/10 0% winrate

not really no, i play tarkov and im good at, i played csgo and i was not dogshit at it, i dont want inertia cuz i dont wanna play with it
bait used to be believable 😔
@wispy flame can you argument why it is bad idea
Without using skill issue
i didnt said that was a bad idea, i said that i dont want to play with that cuz my personal preferences
Why do you need tricks like spinning, keybinding weird stuff like drop reload interact or spam leaning to win then?
"not taunting or trolling"
i dont use that type of shit on battlebit
what is target aiming
u cant spam leaning anymore blud, i didnt use that shit 🤣
time to go back to the aim trackers if you can't hit someone jumping
Ok
So just say you are against
yes
You used skill issue
yea?
I dont like that because community uses this to troll
And every time i asked skill issue guy they cant say why they are against
bcs its not that we against it, its ppl crying cuz they cant aim
i didnt read a person who got an actual good point why oki should put inertia
Well i'am not crying
didnt said that
I'm against the removal of fun
People are not crying because they can't aim, they're saying that in no other game than BBR you can spin like a f*kin helicopter to dodge bullet at any range, and because the moves are random you can't really aim it properly
But if you are hitscan 100% accuracy and can predict ennemy movement, sign me up, I'll pay you :^)
no, YOU cant aim properly, i can kill those kids
Yeah yeah yeah, post your profile page on #off-topic you're barging a little too much I think, show us your pro level stats
dont put everybody on the same bag
at like 35 hours it was .35kd cuz i never played a battlefield type game, after that i just grows and its 1.20 i think
😂 wanted some skill issue now? ping me when you're 2.6 clown because that's my kd on 19% accuracy
How it hits now?
my kd would be the same if i played a battlefield game before lil bro
1.20 is low acording to community you should be atleast 3-5kd 
yeah yeah and I'd be Faker if I was playing league
how can you said skill issue with that stats?
Zoomer copper => 
bcs i can kill ppl spining around and aparently this guys cant
How big is your EGO for real I don't get it
thats bcs i started with .30 🤣
i can too but that doesnt change the fact that you can spin like crazy mid air
what ego dude what ur talkin about, u are the one saying that u cant hit ppl spining and using that type of shit
not u sry
Dude you're exactly like those pigs bronze on all competitive games, you've 35 hours of gaming and spam everyone skill issue
i didnt said that everybody has a skill issue, i didnt even said that u bad at the game
I don't care what you said for me, stop talking shit you said it yourself 35 hours (or 110 whatever) in battlefield type game, you tell to everyone skill issue and you're doing a suggestion. It's like me giving advice to a footballer pro when I never touched a ball in my life
no, i said that that was my hours when i had .35kd, now i have 110
again, saying somebody that has a skille issue its not being toxic, everybody has his time to learn the game, not everysingle person is talented at shotters
35 and 110 its not the same thing buddy 🤣
now that i see what this guy typed, bros is too mad for some reason
You still can long enough to fold a mf
Ain’t no way people still complaining about lean
Jesus Christ. LMFAO. While I do agree with some of the posts this guy's saying. The average person is not gonna be very accurate shooting anyone strafing fast. I've done it vs my own clan mates with 3kd+/3kpm+ and they've died.
It does inherently take skill to do strafing/ air strafing while having a goal in mind like reaching cover, trying to heal, reload and trying to win a 1v1 where you're the one being shot at first.
How you may ask? Well trying to reach cover is making sure while strafing you're adding movements in the direction you're really aiming at while obviously having your screen going really fast. Mixing up your movement to also confuse your opponent of your goal destination. To prevent general production shots and tracking. Ie. you're in an open field and want to reach a rock to the right your goal isn't to make it obvious in your movement you want to get to the rock. Cause then the shooter can aim and track as you move over there even with zigzagging.
Trying to heal and reload is about timing because eventually the player is going to kill you with enough bullets/time. So knowing exactly when to stop and shoot suddenly is always about listening for the gun sound and hearing that you're obviously not getting shot at, and when you get better game sense, knowing when your opponent is almost out of ammo and stopping your healing to fight back. Same applies to reloading you have to focus on movement and remember your time to reload with/without empty mag to snap on to the target after you're done with animations.
"But swinging your mouse still takes 0 skill anyone can do it"
Yes, anyone can swing their mouse. Though like above there's a difference between doing it skillessly and actually doing it when you know what you're doing. You need a very high flick first shot accuracy and tracking of the person you're going to shoot while moving your camera that fast to still win fights or else you're just going to die still to any average player as soon as you stop moving if they choose not to mag dump you or have a high capacity gun.
Even with all that being said someone like myself still dies a ton doing it. In some scenarios I'm probably better off not doing it at all, but knowing when to or not and how to do it in every situation is just a skill issue on my part.

Very based. Well done steve.
Appreciate it chum. People who want their minds changed will read it, and people who don't will not. The message goes out there to people who want to try and get better and beat good players rather than nerf them and have things brought down to their level.
Magic trick to beat mfs having a seizure: stop aiming
@wise canyon how much kd do you have
- Something
Thats a lot
Harrison Bergeron mfs
Free weekend is changing it. Idc about KD I'm more interested in kpm. I'm aiming for high 4/5. But I'm nowhere near as good as hippo thick or robocat. Nore have their hours invested into shooters.
are you all fucking okay?
Read pinned
where tf are pins in this
Adding inertia to the game will prevent me from doing much of what I've been doing and enjoying In this game. This is why I voted no.
If it were added I would work on bunny hop lean peaking, and double bunny hop crouch peeking. Which is just going to be way worse for the average player experience cause I can do that much more often than strafing.
You have pinned messages here
don't see idk
@shell delta send screenshot
??
your name is so fucking based
🤨
Where did you get a video of me on ramps strafing?
Where can you even do the funni ramp shit apart from basra
Here lmao.
oh lol
Fake footage youre in the azagor trench and didnt get spammed by 20 nades and shot from 18 different angles
It's cause I killed them all @clear hinge
@wise canyon even i do not agree with you. You have few good points
Adding inertia wouldn't stop the problem of high hour and dedicated players dominating casual players with few hours. Like many have suggested in this topic light inertia like in bf2042 would be around what is wanted.
I really really do ask anyone who wants that type to go and watch any bf2042 vod of the player FocusBF on twitch. Cause everything you see in those vods would be happening in this game, but worse, much worse. There's always going to be players pushing the limits of movement of any type. It's just going to create another thread for the same problem.
Nothing will "brought them down to their level" if you've good movement, good tracking, good aiming and you've idea of what you're doing you can put inertia or not there'll still be people being way better than others, it's litteraly a big text for nothing.
People want to stop the air spinning, when you're fighing it asks more skill to actually pick in the good time, bait, aim the guy and kill him. But when you're wounded and start shaking, running and jumping you need to : Hold F, and shake your mouse, jumping, running in a random way and yes it's random moves, it's not at all "doing a specific hard pattern or whatever shit" to confuse the enemies it doesn't ask like a "specific skill" till the enemy has no bullet or your behind cover.
You're actually trying to persuade people that running and jump spinning is actually "harder" than playing normally and get at a cover. No one says you shouldn't be able to do some zigzagging, we're just here to talk people abusing the spining that'll actually move your hitboxes and just keep their speed. I don't want the normal running and jumping be affected but if you're just trying random movements to avoid bullet with luck (because actually it's luck, there's Hrecoil on the ennemy shooting at you and you're actually shaking mouse randomly to get to a cover / bandage / reload. I played Rust for 1k, BF3-4-V for 3k you could do that a bit but not at all as you can do it in BBR, it's trash.
"You need a very high flick first shot accuracy and tracking of the person you're going to shoot while moving your camera that fast" not at all, it requires the exact same flick first shot when you're running through streets and going in corner while having no vision on enemies and directly aim at them
Im just gonna repeat what i said in movement feedback
Good and tarded points aside this is all just gonna come down to a discord poll 😭
Im at my wits end. I dont get it. Why does everyone keep saying all they want is a nerf to AIR control? That is clearly not the case. That doesnt make any sense. That wouldnt effect gameplay at all. You will not be happy even if all air control is removed from the game. You want full inertia, including changing ground control.
"you want full inertia" who said that
Don't put words into other mouths
Everyone who complains about dodging and asks for inertia to fix it wants inertia to apply to both air and ground, otherwise their position is complete nonsense.
Nah, the only thing is not keeping your speed when doing no-sense in air, like that you can't do random shit and being "almost impossible to hit" at specific range. You can tell me whatever you want, you've inertia on most skilled games, PUBG, Rust, Rainbow Six, Tarkov, etc etc
So what about that? Thoses games are skilless?
Bro what are you talking about. I understsand that you dont like crazy movement in general, but it being in air has nothing to do with anything. I feel like there is a misunderstanding here or something because it just doesnt make sense to only care about air control.
No actually there is people playing those games with 20k hours on FPS and 10x times the skill you'd ever get in your whole life, so stop saying shit like "people will leave" it's your only argument to force people to believe you, it's shit
who are you talking to?
Adding inertia doesn't mean anything, because you can actually code it HOW you want and HOW people wants, you can put inertia in some specific situations
Oki could just put that if you're spinning like a dumbass while jumping in random way
I still think you dont understand what I'm saying. I understand that there can be a difference between air control and ground control. I just dont understand why you want to nerf air spinning but have no issue with ground spinning.
So.. I've to explain why it's more broken to have random movements in 2 axis than 3 axis? I wonder who's not understanding the topic here

So youre telling me that you would be totally happy with removing air strafing but keeping ground strafing as it is?
For now absolutely, because as I wrote it above : less axis, less randomness
wild
Big change in 1 time is really dumb, actually it's good to do things bit by bit and test it
And you know what, that's exactly how devs on competitive games proceed (insane)
@clear hinge this is real

COME ON BUDDY U BEEN TYPING FOR A WEEK NOW, JUST SAY IT
I actually do and think about everything I've said in my message while I'm doing that movement. It's impossible to tell me that I'm wrong when I do every game and explain my thoughts. You would only be valad here if I didn't do anything I was talking about. There's a rhythm to air strafing because you swinging your mouse back and forth is limited to your mouse pad spacing (unless you play on a dpi that allows you to do multiple 360s from one stroke)and breaking it to keep yourself moving in a direction you want to go takes skill. You can't sit here and vouch for any person air strafing because you do it 'randomly' you're just being ignorant. You don't want your mind changed. Healing and moving randomly rarely does anything unless you have 0 cover to get to. If you have 0 cover then it's your mistake. If you're not killing someone who has 0 cover spamming movement then their accuracy and tracking must have been sub par to the average player. The players are not shooting you back with a med kit or bandage in their hands so how are you going to lose the gun fight. So you're just plain wrong here, if it was skilless everyone would be doing it to the same effectiveness as I do.
And you're also wrong here about the first shot accuracy here too because in normal gameplay your mouse is generally in the direction you're going to be aiming at. There's a difference between flicking to someone in front of you while you're not moving and flicking to someone as you're moving. The same goes for someone who is behind you.
Fuck you oomfie
@icy bridge idk how their take is that the 3rd axis is an issue when anyone aiming at torso level is going to shoot at a players legs/feet if they jump and do the same movement.
They probably aim head height or try to use the same tracking to target 1 part of the body at all times.
Where as someone who wins fights always vs these players doing the movement has to just not get baited into moving their aim up or down when they are in the air.
My argument is pretty sound, and indisputable @drowsy prism it's impossible to tell me I'm wrong about something I actively put time and effort into getting better at.
Not at all the "rythm" you're talking about is just not "jumping" too fast and running in such way while holding your bandage/reloading/etc, this gameplay wasn't made to do that at first, people just figures out when playing this one and at some points some people start to understand that if you do that at 50m or + it's almost impossible to kill someone and exactly why more and more bunnies appeared in my game, so I'm actually also using that, but I'm not like you, it's not because I can do something that I don't think it's pure cancer.
"It's impossible to tell me I'm wrong" Ok jesus
And that the whole problem around you, you think because Vector, LB and other abusing stuff were nerfed people left, you want the truth : not at all, people left because it's roblox gaming, it's not battlefield. There's TONS of bugs, I just discovered one today on Ultimax draw speed. The physic of the game is kebab, vehicles go fly when you shoot on them with RPG/LAV/etc, sounds are kinda bad because some weapons just have a way louder sound even with a suppressor.
Back on the inertia : Saying that you've to stay on position and because it's not random or I'm just being ignorant, I swear you never did fighting game or RTS at high level, you don't know what is real skill in a game having 400APM, having build order, pattern, watching 3 differents spot + minimap + having the whole macro economy to manage and micro each unit.
s I said, it's just an egotrip meme, you spent a lot of time doing that, now you do it well, you just don't want that to be removed, exactly how LB abusers cry when LB get nerfed because it was just broken af. "healing and moving randomly rarely does anything unless you have 0 cover to get it" exactly what i told you, there's skill in positioning not on spam airspinnig. "not killing someone who has 0 cover spamming movement then their accuracy and tracking must have been sub par to the average player" Absolutely not, it's the most no brain thing I've ever read, first thing it depends on the distance of the fight, second it also depends on how you manage your recoil, you don't have 100% accuracy right? And you can't predict where enemies is going, so you're trying to DEAL with it, sometimes you don't, because it's your fault, sometimes Hrecoil did a bit shit (depends on the weapon) because again you don't "master Hrecoil" you're DEALING with it, it's random, you can't predict it.
"And you're also wrong here about the first shot accuracy here too because in normal gameplay your mouse is generally in the direction you're going to be aiming at" I was talking about you running and suddenly going into a corner, so yes it happened actually quite often, you're just being deluded
You're a clown, and you're a no-name, stop speak like you're a pro of something. No one knows you, just your parents and your friends, and on that discord most people think you're a clown, just git gut and try to argue with real things.
Listen, read and answer after

Congratulations on putting your emotions into a debate. As soon as you do that and try to insult someone you're just instantly invalid. So unless you want to apologize I think you're making yourself look like a fool.
Why are you attacking him for no reason? He's been completely respectful in this conversation thus far.
I said he's a clown saying that his argument is indisputable, that's all, it's like saying I'm just right and you're wrong.
"You're a clown, and you're a no-name, stop speak like you're a pro of something"

You didn't read :^)
"No one knows you, just your parents and your friends, and on that discord most people think you're a clown"
Yep, check other threads with Steverec in it and the numbers of clowns reactions he got, or maybe you want screenshoots?
That doesnt justify you attacking him for no reason...
I'm attacking him because he's thinking he's a god, I just put him to his place : he's a no-name and it's real, exactly how I am, but I don't say my argument are indisputables. Difference.
Yeah man, you really put him in his place by calling him a clown.
Steve is never going to recover from this
Now I'm quite happy the conversation goes on the form and not the content of the message, because you lost it
Keep talking about the form, you're just proving you've nothing more to say
You understand that you are the one that started attacking him first right?
not the subject kim jong, talk about the content now
Yeah I'm probably going to hang up my professional career in fps shooters for good now. Gg.
I might be late but man, it always gives me a little chuckle when a no name calls someone else a no name
who are you to judge others credibility based on their "fame" lmao
And the "clown reactions" Okami are because I'm going into tons of pages with a counter argument to an echo chamber. Nobody clown reacts to you because we're free thinking people who aren't immature.
tier2 member role havers on a field trip for sure
"It's impossible to tell me that I'm wrong" & "My argument is pretty sound, and indisputable"
Stop making up things, people mass clown emoji you because you said a lot and a looooot of shit on others topics. That's exactly why.
Its quite telling that he uses clown reactions as a metric for which arguments are good...
The first topic is Inertia btw, you still didn't answer and keep focusing on the form
he did the same to me, dont worry
Having multiple people telling to not argue with him and him getting mass bad reaction is a metric in a way, you can't say it's not or maybe you're closing your eyes"
Okami you had this coming to you. You need to be a little more mature in your arguments to have valid points.
Sadly for you, you can taunt as hard as you want, you're still a clown for this discord and you still didn't answer to my point because you're too coward for that, again, I'm fine with that. Apparently you can say you got the absolute truth and it's not being on an egotrip
2 times you said it, you've the balls
I'm a clown and a coward. Alright!
I would rather be both of these than be you, Okami.
back to the topic or you want to #off-topic
He's not wrong though lol, this is the same debate with fucking slide canceling
why u just cant be respectful with other ppl and have a normal conversation, or is that too hard
Can ANYONE do it? YEP
Can everyone do it PROFICIENTLY AND WITH PURPOSE?
No
Airstrafing is countered by walking up and pressing M1 from the hip 
thats too hard for some people 🤣
I still dont understand why you keep doing this. It's against the rules to constantly belittle people in these threads btw, youre supposed to stay on topic.
It's not a counter, you're just aiming as someone jump/running thing is you've that much mobility in that game that it can saved your ass, and Steverec actually explained it well : he does it everytime, why that? Because it works, and you want to know what? In Rust people are also straffing but without the air mobility, because it's already boring like that
My point is just to nerf the air, to have less randomness, specially on long distance shooting, people did enough clip where they're just spinning and reviving someone, it's full arcade
this discord will have an enlightenment when they figure out that they can track people doing that movement
Like I said before, it's impossible for me to be wrong when I'm doing it more effectively than the next guy. It's also impossible for you to say that I'm wrong when I have proof from hours of playing that there's a difference between random movement and deliberate strafing with a goal in mind.
That'd require most players to have problem solving techniques.
it's called reactive tracking and can actually be practiced even outside of battlebit with the help of aimtrainers but just because people aren't willing to do that they want shit nerfed, lovely
Sometimes you did, sometimes you don't, you're not doing it well everytime
2023 gamers really want everything just served on a plate
why work for anything at all, best example is 10k kills being too many for gold mastery
Yep and reactive tracking is not instant, as your movement, and as I said you can't predict them, again, if you were a pro-player you could have more weight, the thing is because you're saying "it's impossible to say that I'm wrong" 4 times in a row and being noname, just show how you are on egotrip, when I'm just doing that it's not the case but I'm not saying that I'm obviously right, again, you're egotripping
Pretty much but the shit velocity makes it aids to actually track instead of just ignoring it
reactive tracking is based on non predictable movement
that's why it's REACTIVE
Yep
Not really because with use, you don't really think of it, it becomes an habit, exactly like a lot of micro things
also how am I on an egotrip, it's the first time I'm talking to you
:/ I was talking about you? (no)
How is it a ego trip when I've seen these players in game doing the things they're telling you to do? 
so who are you talking to with this paragraph cuz the first part is directed at my comment?
I think you don't get the point of the topic
I talked about the "it's impossible to say that I'm wrong" 4 times in a row and being noname" is that you?
this topic was created cuz people are simply not willing to actually improve mechanically and aim wise at the game, simple as that
well how am I supposed to know who you talk to????
Ah yeah obviously, so you know everything, you know why they did that, and you know exactly that it's not the case it's just "skill issue" right?
if you first comment on my message and then continue yapping like that, how am I supposed to know lmao
It's turning full troll
you answer me and then continue saying stuff how am I supposed to know who you are addressing
yowza
Average day in discord
blud continues yapping after answering me so obviously I'm gonna assume without being specific he's still talking to me but im the one trolling now 😭 I can't
and that does exactly what now?
Oh yeah that does nothing right?
ah so just cuz I have Steve on my steam friend list whatever I say is useless or what
you are biased yep
Jesus Christ are you really pulling this now?
oh so you're gonna say it's not a thing
It's fine, let's not go off-topic, just waiting for his answer on the big message
I didn't even read anything Steve said in this thread but the clown part was hilarious so that's why I'm here
The profile stalking 
So you came there to chat about Inertia or you came there because your friend just told you to check it and start not talking about it
Immaturity is through the roof
having Steve on my friend list or not won't change my look at this suggestion
I've been in this thread since it got created so I've added my fair share of opinion to this topic already
Okami do you actually wanna talk about inertia or do you wanna complain about random off topic stuff all day?
You are actually doing that since a lot of messages now, you started it by talking about the form of my message :^)
but you telling Steve that he's a clown or no name was a chuckle to me cuz who are you really to call others no names
that's all I wanted to add to this 🙂
Yep and I'll still do that if a no-name says "I'm 100% right I can't be wrong"
oh and:
practice reaction time and reactive tracking so that we don't have to slowdown the gameplay just cuz people can't keep up with simple mechanics
Damn, ok friend of Steverec
you are not in a position to judge other peoples status of being a no name or not lmao get over your own ego man
nope I am if someone is saying "I can't be wrong"
also stop stalking people's profile, you look desperate
That's the main difference, but you look mad af to keep taunting and be offtopic like that
Aint no way mf went that far
Looks like it turned out to be pretty linked, you just get caught
you brought my friend list into this argument???? but I'm the bad guy
it's not linked at all, I would say the exact same stuff without knowing Steve
Watched that shit in real time
Dude gonna told me : friend doesn't matter, I'm just talking there and debating with you because I just saw the thread
But it's not the case so you can't proove it
you can't prove it either that it's linked so?
just cuz you say so it ain't proven either
it's still a bias my friend, we're on discord
Bruh
the fact that you let steam friend list actually affect this thread is hilarious cuz you have no other argument left so you try to nullify mine by pulling out a silly little friendlist
Actually Steve didn't answser to the argument and have 3 guys talking about the form, and no one talking about the "I can't be wrong"
Youve actually lost if you start pulling steam friends as an argument
If only there was a "lost", the thread is up there and still pending
Steve didn't read it, and his friend just came here to keep spamming
i never talked about any form I just came in here saying that calling other no names while being a no name yourself gave me a chuckle
this is a coordinated mission, he send me to distract you so he can write down a great response
stop being so delusional man and stop thinking the earth is flat at the same time
You were the one that attacked steve for being a "noname" and a "clown" first. Dont get it twisted.
Nope he said he couldn't be wrong, so I said he's a clown, also he talked a lot of shit on why people left the game so I called him clown
old chum is also my best friend and he asked me to jump into this thread to gang up on you, silly boy
you already did with Steve, you can go out because it seems you don't have a lot of things to say about inertia
True, we arent steam friends though so it doesnt matter
😭
Bro bringing it in like it's some conspiracy theory that I brought everyone here to dunk on him. Nahh. Then says he's not answering me like I have to. Buddy I need to make dinner and eat.
Im sick bro
Nah just the one I got, not any others

you are actually a joke LMAO I already talked about inertia to others in the past in this thread and even earlier mentioned what I think about it but all you cared about was me being a hitman sent by Steve
I never said that, I said you were biased, why you're making a fuss about that, chill
you are stalking my steam friendlist lmao you made a fuss out of it
You can be friends and still have different opinions
blud u the one who said he has him on steam 🤣
Let's grow up, go back on the topic? Or you want to keep doing that
how is that stayin on the thread
bro said grow up while searching in some body profile, wild
Yep, and we chatted during like 50 messages just for that
💀 I'm going back to sleep
thanks for the laughter
(yes Steve called me and woke me up just to help him against you!)
"not killing someone who has 0 cover spamming movement then their accuracy and tracking must have been sub par to the average player" Absolutely not, it's the most no brain thing I've ever read, first thing it depends on the distance of the fight, second it also depends on how you manage your recoil, you don't have 100% accuracy right? And you can't predict where enemies is going, so you're trying to DEAL with it, sometimes you don't, because it's your fault, sometimes Hrecoil did a bit shit (depends on the weapon) because again you don't "master Hrecoil" you're DEALING with it, it's random, you can't predict it.
"And you're also wrong here about the first shot accuracy here too because in normal gameplay your mouse is generally in the direction you're going to be aiming at" I was talking about you running and suddenly going into a corner, so yes it happened actually quite often, you're just being deluded
Still no answer on that
only make it so we cant do spastic spinning... the shooter SHOULD have won that because the victim lacked cover.
should being basic competancy premitting
I've been on both ends of this and i gotta say it needs some love
I thought you left to sleep May? 
you're right, that was also my point the guy being shot without a cover shouldn't be able to have that mobility to potentialy dodge/reload/bandage, even if at some point you can kill him
dude if u cant kill somebody who has no cover, eeven with movement, idk what to tell u
If you look a bit on older messages : what you're saying doesn't mean anything if you don't talk about a specific distance
at somepoint they gonna line up into a straight line, shoot them
Close range "jumping running" needs more tracking from the ennemy shooting at you, but actually Hrecoil, Accuracy will mess way less than on longer range fight
I've literally sprayed cateat players to death while tracking them at long and short range lol
It's not that hard I promise
For example being able to revive while doing that, can put you in a 2v1 situation, where the guy is just bunny hoping. You can kill him absoltuely (depending of the distance) but he can also revive the ally, and the ally can also kill you
that’s what i’m saying man, i don’t have this issue these guys have
if we're talking about average skill level it'll become 1v2
i know it’s a meme but goddamn sometimes the answer is skill fucking issue
i’m not resisting
This suggestion thread isn't about questioning the ability of the person to be able to shoot at some guy jumping around while healing himself. This thread is about whether the ability for that guy to do that should be addressed.
the person who gets revived its 2 bullets away from dying again
if u cant hit somebody who is practicly standing still with almost no health idk
yeah that’s true i only say it to people complaining they can’t hit people who do that
Exactly I'm talking about the capacity to do that, not the fact that you can counter it
So stop trying to act like you're turning the tables with the "skill issue" thing when we've said countless times that has not added anything to this thread
Thanks Joelus, been hard to fight 4v1
So you want to remove it when it has solutions at all skill levels?
At least Steve doesn't even answer, guess without friends spam taunting it's harder
There's other soltuions, I never talked about removing it, but you didn't read (you were busy trolling)
guess with a person stalking ur steam profile its just not worth it 🤣
Or implement it rather*
Thanks that there's absolutely no mods there
@hard linden did you read my suggestion
Sorry, I find it hard to focus on a argument when it's gets funny because someone gets sent over something small
Sure did, isn't my first time on this thread lol
Nah it's fine you just took 1 whole hour to keep taunting and making fun
Also check pinned

You literally made the argument with steve emotionally fueled and went out of your way to stalk steam friends.
Miss me with that garbage.
"emotionally fueled"
Also I remember
I was here for that too.
@stable karma Hello Julgers, a lot of "skill issue" there
This thread veers off tracks for a topic that boils down to "not yet tbh"
Not available. @crimson cosmos will take over instead.
Thanks
Until we can actually have a testable concept for inertia that the community can guide and have a say on INDEPENDENT from tge game itself, then not much can be really done imo.
Cyan if you read up I think you will notice that Okami is the one who started and continued the attacks on other people. #1170730270492721253 message
We can talk about it 24/7 but until we get a idea of what "light" or "moderate" inertia is there's literally no point in my genuine opinion.
And that's gonna come primarily from oki
I think he can read the whole thing himself and have an idea
Light inertia is just the implementation of a = F/m with a small mass for each player
Actually it started there : #1170730270492721253 message
i wouldn’t mind if he made a test server or whatever but i just don’t see the point
the current movement isn’t such a big advantage that it needs to be changed
and i’d argue it’s part of what makes the game different and more fun
that's why there's a suggestion called "inertia" and there's almost 50-50%
and the advantage that it gives can easily be worked around
I dont either, but I'm not against it if it makes both parties happy-ish
As long as I can strafe across buildings when all is said and done, I honestly don't care.
nah this guy aint real
I do to the point where It doesn't impact the enjoyment of the game for one side or the other.
If we're gonna implement it, do it right or dont.
And that's literally what the community and the server browser is there for, to help get it right.
Ok guys I go to sleep pls no skill issue arguments
trying not relate skill issue and inertia is kinda impossible
It just depends on if you want a super arcade game or if you want a more battlefield one, since Oki put bleeding mech, mags combining
I don't think having a super speed cod gameplay is good (imo)
Which is why I just say "do it live" because it's just gonna make mods ring around the rosy until the thread gets thanos snapped
The mechanics provide choice, a right and a wrong and a learning experience from that
What's the deal with inertia? Like I don't feel that people jiggling left to right is that big of an issue after lean spam got fixed for the most part
It's mostly around airstrafing which a lot of above-average/higher skill players do
Oh, ooooh yeah that makes a lot more sense.
It's not "locked" based on skill it's a strat you can use if you're a noob or a big player, the mobility is just too big imo
You'll just do it better if you spam the game as aiming, positionning, etc
Think that's an okay suggestion then, maybe not inertia as a whole but reducing air control by a fairly large margin
I primarily play like this and still think airstrafing with intent requires some degree of skill
When you've tons of mobility it becomes easier and easier, tbh when I watched some BBR streams I was thinking it's not BF, it looks more like cod
I match a lot of cateat players using minimal air strafing in my playstyle
It's literally counterable by tactics and cover play.
I don't think it's so much about whether you can counter it but whether it's fun for both sides. If you take bhopping in a game like counter strike for example it's very flashy, fun to do for the person doing it but not fun to try to play against
Some people find it fun even on the receiving end unironically 
Again the problem is not if it's counterable or not, the problem is, it's super arcade and feels just off to be able to do that
Imagine if shooting with BTR/LAV on jeep could make it fly, and become a mechanic to land on a flag, then if it's really efficient then meta it can becomes a mechanic, removing it will not destroy the game, it's just : do you want that mechanic to be in the game or not
As a Rust, Dayz, BF players I prefer to have a more realistic one, having slower gameplay
So is this a immersion issue?
Because at the end of the day it's blocky battlefield.
It's the same kind of reason why I'm in favor of enemy collision being a thing, it's not really fun to die because someone was doing it sideways and jumped through you while you were effectively blocking their way.
In BBR you're already not rewarded for a slow gameplay (KDA/KPM/Score wise whatever), most big players just go big meta weapon, go rush like pigs, don't heal, don't revive, C4 everywhere, throw randoms grenades, and then proceed to just run everywhere
It's fun for the person doing it, it's flashy, but it sucks to die to and that's what's going to eventually make or break a game. If you want high player counts you can't just tell people to suck it up or get good, arena shooters are an example of just how extreme that can get
So I do think it could slow a bit this one to be more tactic and also don't give possibility to "avoid bullets" while "airstraffing"
that's also why support is not really played (because of armor / slow / slow ads weapon)
Why not just wait for the milsim mode for things like that, or play on lower player count lobbies?
Where tactics have more merit and you run into less kill chasers
Because people feel that that's what the game should be by default, not exactly milsim but not airstrafe level of fast either

At the start of BBR, it wasn't suppose to look like the roblox cod but more like BF
Again, if the gameplay tends to turn out like that, it's more of a consequence
I look at it this way.
If I'm going to get what I want out of a mode and another mode is coming out that will have those things no matter what, I'm just going to wait.
I mean Oki wouldn't have nerf SMG if he doesn't agree on that
It's not reasonable to tell them to wait for a mode that is according to the devs' own words years away, the same way it's not reasonable for me to go tell you to play titanfall 2 if you want a movement shooter (great game though, titanfall 3 respawn please)
Then wait for a mode where you character can fly and be a F22
He moved the weapons to give assault a reason to exist
I understand zoomers want fast gameplay flashy killstreak and all, but I can tell you that's really really not the case of everyone
he nerfed SMG and medic, Assault was just not existent so he adapts with it
it's 2 whole different things
I don't care for that shit tbh, don't assume I'm a zoomer because don't have issue with block guy spinning in air.
when you look at the bleeding healing revive mechanics that are super slow (same for reloading + mag combining), it just doesn't look like the game is supposed to be super speed airstrafing smg gogo cod
I play all types of FPS games, not just fast ones lmao.
but, because it was an EA and Oki was trying things, game ended being like that
which is pretty weird to have milsim mechs and also super arcade gameplay in same time
And even with those mechanics, it adds more depth to both playstyles
Not really, there have been games that do the same shit
Tarkov being a main example, rust too.
I don't think so at all, check out current BBR streamers rn : they don't combine, they don't revive, they just heal themselves, go try to make the most kills, don't use vehicles, press respawn go again
Battlefield is also a arcade shooter with minimal movement tech
The only mech they've to deal with is the bleeding one
Was way less arcade than BBR, specially talking about BF3 and BFV
No real reason to combine if you're using ranger armor
Yep so there's no depth added, that's my point, it's an illusion
??????
If your gamestyle is "using 40% of the gameplay" to just frag as hell, then you're missing the others "depths"
Both still have movement tech
I know, I'm a BF player 
Tarkov... really isn't trying to be arcadey though?
But it's nothing comparable to BBR
BF3 and BFV big gaming with squad and all on objectives was insane, and that's what people look for with BBR (because BF2042 killed the licence (or EA did))
and the gameplay was WAY slower
having a super speed gameplay also imply less skill in a way because you most of time surprise people
You need good map awareness and positioning to get kills.
That's a really important point, try to "speed gameplay" in csgo at higher level, you'll just die on the first 1v1
If you're suprised then you aren't expecting enemies to fight you which is alredy a bad mindset
it's not at all about mindsent
nope, not at all, surprise is just very fast or instant moment that can create mistake in your gameplay
This is exactly why on game like league of legends soloQ a lot of players go with very agressive gameplay to instant surprise and don't let the ennemy counter you
Example, I used to get suprised by gunfights all the time in PUBG. After training myself to expect players to shoot at me out of the blue I won more fights
Doesn't change anything
That's a mindset change from " I shouldn't get shot" to " I will, and should be ready for it to happen"
Maybe you have the bad mindset, but having a good minset or a bad mindset to imply the fact you'll be surprised
A lot of it's mechanics are, else the game would be awful (more than usual)
They're definitely trying for a more realistic angle though, things like inertia were added for exactly that purpose
So you strafe in a circle at a corner to peek someone in real life?
In all FPS. In BBR we just have way too much mobility in air to do very weird stuff and I think it's a problem, if it wasn't that suggestion would be 500 X and 0 V
or jump with like 80 pounds of shit on you off a truck to kill someone, then keep it moving like nothing happend by wiping lip balm on yourself?
Do you think your favorite streamer kill 10 players in BBR because he's 10x stronger? Same stuff in league?
No, most of the time it's because you surprise them, even on experienced one
If you remove this ability "good players" will not be able to just jump like bunnies and actually stand on the ground and think twice
You get the point I'm making. And yeah, slicing the pie is a tactic you would use in real life. Not exactly to peek someone but to move into a room.
And they'd still drop 200+ games
So it'll make the gameplay even more based on aiming, tracking and strategy instead of just : running everywhere like a bunny because lol it's so easy
If they use it, it's because it's easier to make kills like that, don't get me wrong there
It's a video game but they're trying to make it more realistic, just to within a reasonable degree that balances it with it actually being somewhat playable.
Meta is there for a reason : it's the most efficiency way, so also means : the easiest way to do that
I literally never use air strafing unless it's for movement/rotation and I drop 120+ kill games chillin dude lol
It's not that much of a crutch as people genuinely think it is
So why making a fuss like that to reduce it?
Positioning and good fight knowledge trumps that shit, that's why
If it's "nothing" for good players, why crying like that
cuz its one of the most fun parts of the game
They find it fun, if it's literally counterable then let em have it
For a part of the community maybe, for an other one maybe not
it really is a skill issue
hurts me none to run at them and hold W + M1 lol
Idk dude come on Rust or Dayz, I just prefer more realistic game
ok but ur playing roblox battlefield
Or maybe those BBR streamers are just better than every other FPS gamers
With bleeding, combining mag, and many mechs pushing you 4s out of combat?
Are you sure it's not just a consequence? 
I genuinely wouldn't be playing battlebit for that anyways tbh.
not an argument btw, if BBR becomes more slower, you'll have to git gut and get better at aiming and being strategic too
If I wanted more realistic games, I could go play those
Idk in BF3 BF5 no bleeding, no mag combining, there's a reason behind
trying to skill issue me is crazy
But I would
Because 2 mechanics gave you the hint of a realistic milsim?
in roblox
exo armor user
Because that's why I also played it, but I'm not expecting something the current gameplay doesn't lend itself to at all. If that was the case then It wouldn't be what it is now and we wouldn't be getting a seperate mode for a milsim experience
Oki clearly want's to split the two for a reason
Actually it's not all black and all white, you can be more realistic and more slower without being a realistic milsim
It's like saying : so you try to be milsim, why the game is not tarkov, it's not an argument, it can be balanced in two
that stuff has got to be in a seperate category like hardcore
More like "Why would I ask for something that's said to be in the works?"
I don't get the "realistic" argument
A lot of unrealistic games have inertia
Doom has inertia, quack has it too and they are both unrealistic
I don't know the direction bbr want to take, but adding inertia won't make it a milsim :(
Exactly
But apparently if you're against a very fast kid on cocaina gameplay you're a milsim enjoyer
The game has a fine mix of both imo, don't see a reason to learn either way
If there's suggestion about nerfing air straffing it's for a reason, don't you think so? 
I play tarkov and played insurgency bud LMAO, we've been over this. I can appreciate both.
So slowing the airstraff spam shouldn't be a problem
There's been suggestions about a lot of shit here that isn't an issue.
The majority agreed on something they perceive as a issue that doesn't need to be removed because a few good players used it on them? Unheard of.
It's not "a few good players used it" it's not a specific technic that requires a pattern, the airstraffing is preset on almost all fights right now because it's meta
If you changed it, ALL PLAYERS will be slower during airstraffing, it's not "a few good players"
I literally only ever see it from lightweight sweats
You're speaking like it's a hidden rasengan technique when it's litteraly the gameplay core
which is not common enough to be a issue
it's not an argument
It's like saying : RPG HEAT is not spammed enough to be an issue so it doesn't get nerf
It's not though 
who are you to judge if it's enough or not?
a player who plays the game 🤣
Yep it's not, it'll impact every players who's jumping like a re- bunny :^)
Because the only players I see do it are on the same fast respawn servers
1/10 of his historic messages : 🤣
damn dude
This is demonstrably incorrect. Even in high level frontline lobbies air strafing like you are talking about is relatively uncommon in a fight.
Literally, the other day I was in lobby full of good clan members and it wasn't used much if at all
It's not, in all of my games I've SMG/AR using dropshot, or spam jumping straffing
Im watching Robo's stream right now, he's gone like 15 fights in a row without using air strafing once
Because you don't have to use it all times, it's situational, and also when you're actually airstraffing for 1s, you're actually doing it, you don't have to do it during 30s to be "annoying"
i already played 4 games rn and encounter 0 ppl using that
So is this out of petty hate or actual immerson breaking because you're blurring that line again
Now youre moving the goal posts. I'm not talking about drop shotting, I'm talking about inertia.
It's just an other technique on movement, we're talking about mobility and inertia
that's not...
How many players do something is not a good argument, and only focusing on good players is not a good idea imho
The thing is that it is in the game and people can use it and it will be frustrating to play against, even if it's not meta
Nvm, i'm going to bed for work
I dont know what you think I am responding to, but I am responding to this claim: ", the airstraffing is preset on almost all fights right now because it's meta"
Which is not true, as even the most "meta slave" players do not use it in anywhere near the majority of fights
Absolutely, that's what I said, it's situational, but at the time they can do it, I just think it looks completly out of purpose for BBR, that's why I want Inertia on that
So you agree that the claim you made was FALSE?
nope, because a beginner and a lot of them when they're fleeing are actually hoping/spinning to avoid shoots, even during freeweeks
It's part of the airstraffing, if you've slow while spin/jumping, the airstraffe is nerfed
not because you're using it all the time, actually I don't met that movement often, it's just an annoying thing, like the vault speed being very slow
So it's no longer "because it's meta", it's now because bad players dont know how to use it?
It's not common enough to actually be a issue but whatever. Done explaining myself because it's rounding back to it being personal and not a actual issue since it has a method of dealing with it but apparently it's too arcade for a arcade fps game that literally has a "build your own terrain" mode
Absolutely not, they're right to do that, they can avoid bullet because you've TONS of mobility in that game during jump, spinning and running
which is not the case in other FPS or at way lower level
I dont understand what your point is. You said it appears in the majority of fights, I tell you it absolutely does not, and now you are saying something I cant interpret.
Can you please summarize your response to my evidence that it does not happen in the majority of fights.
No I'm saying that when I'm encountering it on many type of players (not obviously the top players), it can be annoying especially at higher distance
So again it's no longer because it's meta, as it only happens a lot in bad lobbies?
I don't get your point, why it should be "less important" if it's like 20% of the time?
The reason is mostly because they're dead that they can't do it
just look at the streamers doing it, often it's because they're bleeding, or want to revive without cover
Again, if it's meta, the more time goes, the more people will do that
It's like Vector, when people didn't have it they didn't really know it was strong, once they unlocked it, saw it somewhere, they try it, find it very efficient and tend to do it
it was the EXACT same thing with spam leaning (and people actually keybind lean on AD, imagine)
My point is that I am responding to this message, in which you steak out a claim that the air straffing happens on "almost all fights" because "it's meta". I do not agree with either of those quotes, so I am responding with the evidence that Robo does not seem to encounter or do airstrafing almost at all.
It's here at the moment where someone is jumping/spinning/running because not dead, I don't get what you don't understand there, it's very simple
I mean, I do it too, and I'm not a big players from BBR
"It's here at the moment where someone is jumping/spinning/running because not dead" I cannot parse meaning from these words. Can you reword it?

You don't understand what is doing jump, while running and spinning with high mobility (because no inertia) and being able to revive/bandage/reload?
I understand concepts, but it seems like english might be your second language. I dont understand the grammar you are using.
Saw It in passing but Chum is right, Robo actualy has a good blend of both positioning and movement using air strafing kbye
Tell me what part you don't get
I already did
"It's here at the moment where someone is jumping/spinning/running because not dead" I have no idea what this sentence is supposed to mean
As I said, it's not about it beeing common or not, it's that it can be done at all.
To me, the problem is not that's it's unbeatable or anything. Jumping and turning super fast is goofy, frustrating to play against and in some cases can save your life.
A lot of people just play the game to have fun and don't want to aim track someone moving super fast just my shaking his mouse.
Those people, at one point will also learn how to jump and shake their mouse and will do it : it's not fun either.
And adding inertia won't make the game more realistic or more arcady. As I said earlier, a lot of super arcade games have inertia
"The airstrafffing is here, at the moment where someone is running, jumping and spinning to earn some time and dodge bullet"
Do you understand me? Old chum said he doesn't
What do you mean by "Thea airstrafffing is here".
It means that it's part of it, this is airstraffing
In the game in general? Or in a single fight?
wdym
I do
I don't understand if he's trolling or not
Are you saying that people only use it when they're about to die?
Yes
Ok I'll break it down: "It's here at the moment where someone is jumping/spinning/running because not dead"
- What is "It's" referring to?
- What is "here" referring to?
- Do you mean "at the moment when"?
- What does "because not dead" mean?
It's an example of a situation where you can find airstraffing, since Dio talked about like a forbidden hidden technique
Some people will not do it, but as it is with zoomers now and how online games tend to be, people wants to play what is meta, that's why they're all asking about most OP guns, most OP keybinds, most OP things, the airstraffing exists in most FPS, it's just stronger in this one because you really have a lot of mobility in air and I think it's too much and give you too much possibility when others you don't have this advantage
I think it's proper grammar
Did you understand?

how are keybinds op?
I understand this, but it doesnt pertain what-so-ever to the point I am responding to. Would you agree that your original point is FALSE?
I think you're just trolling at this point like really hard, maybe it's your way to "contribue" to the suggestions
I just want a simple concession that what you said was wrong. If you are incapable of doing that I will know that you are arguing in bad faith.
Because i said so
I don't think that what okami said is false.
"Mostly true" is better than "false" in this case imho
Are people jumping/spinning every single encounter ? Nah, but we see it multiple times every game
Is it meta ? Idk, it could, but you have to admit that it is a very popular and effective strategy
I think you'll get a lot further if you don't chase after one thing someone said and declare they're arguing in bad faith. It's the internet, people do exaggerations like that all the time.
It is entirely false. What he said was that air strafing is used in most fights, when, in fact, it is used only in a small percentage of fights.
we is u and him, i dont see shit
i encounter this kids easly 1 time in for 4 games
ofcs nut just u and him, im cappin but not u dont see those kids everysingle game
If we add inertia it should be tested a shit ton(aka playtests), add some experimental inertia, open up a playtest server with only Patreons and receive feedback.
Improve inertia from that feedback and repeat until everyone can agree and it's ready to ship
If they mess it up with one update or rush it its gonna be awful and it's gonna hurt the game a lot
Limiting it to just people who pay seems like a bad idea, and should be opened to the pillars of the community (the biggest content creators who play the game consistently) & very very high hour players. They should have important feedback, and suggestions
^would be nice to have experienced players test in addition to patreons
We can make it open for everyone with hours ye I don't see a problem with that
Just open it to everyone, but have vip (pateron, content creator, etc)/higher skilled player’s feedback accounted for more. Think that’s a fair middle ground imo
You all need to let this go
Like I said there will be a 2nd thread before people give up on this
, we’re close to 10k replies which iirc is the limit
Every inertia thread after this needs to be nuked instantly
Don’t disagree with you there, I like the movement even though I (admittedly) suck and need to practice more
I dont think theres a decent movement guide out there really
ive been thinking of making one for those who actually wanna get better
I was deadass throwing around the idea of making a video on how to use the map and cover effectively while playing aggro. 
Yeah i was thinking of making charts explaining enemy reactions to different movement to optimise air strafing and zigzagging to so you're not just throwing your mouse around and end up just not moving anywhere, or become too repetetive and trackable
I honestly liked the way BF4 did it with their CTE (Community Test Environment) where it's opt in and shit
Go watch any YouTube vid about actioning feedback from the meta-using portion of the playerbase, it quickly leads to a very dead game
Meta players need casuals to have fun, casuals don't need meta players
This literally teaches casuals how to deal with the movement/teaches them how to get more kills by predicting frontline rotations
which would literally prove you don't have to be a meta player to actually use your tools effectively to enjoy the game more
A good chunk of people look at the map, and have no idea how to predict where combat or even enemies mostly are
a good chunk of people also see air strafing and think they need 100% accuracy to kill them else they lose the gunfight
frontline rotation vs tensa b1? i forgot which point
I'm just talking about general team clashing, not the mode itself really
People would be suprised if they used the map and realized how open some areas can be for easy flanks, would encourage more teamplay too if people were more concious of stuff like that while playing
Yes and no, it's very map-dependent, flanking happens regardless
But also laziness, why flank when you can ride the invulnerable Blackhawk straight to the point?
Having only experienced players doesn't make a good play-test, they are often fixed to a single playstyle and list of set actions.
Any play-test worth its salt has a diverse array of experienced, casual and brand new players to gauge the impact of the change across the board.
Because the sniper that actually knows what he's doing with the M110 is going to shoot it down if it flies in any type of straight line tbh 
I think that's more of a issue with heli movement though
Making a change based on a play-test of only experienced players often leads to a negative new player impact, preventing the playerbase from growing
Yeah I agree, we need open minded players on both sides testing stuff, not just one or the other
Tbh it sounds cruel to people who have played the game so long, but Devs should always prioritise new player experience over competitive meta
and both who are also willing to consider the impact to both playerbases
If new users don't stick around long enough to get good, the game dies
and our crops grow dry 
Free weekends are a good place to test game changes
But in all seriousness, there def can be a middleman struck with MAJORITY of the issues casual players have that impact the smaller playerbase. I'd rather not eliminate air strafing because it has other uses than just dodging bullets like traversal or even gaining height for a vault.
Players are gonna be pissed on both sides, but the key thing is to mitigate that. Can't make everyone happy
I mean I still don't know why people are arguing on the basis of it getting completely removed or left untouched, this thread has pages and pages and pages of good arguments that a small adjustment would bring it under control, rather than the complete removal.
No one wants it completely removed, not even the most ardent Inertia supporters, most just want it tweaked slightly.
^
That's not quite how it works but ok
Close enough, it's something we as a community need to drive if it does become something implemented
You'd need a beta branch on steam and some dedicated servers for testing, you couldn't rely on community servers since it needs to be monitored and reported on.
I still think Oki should do it
That's what I mean, Oki should test a version on a dedicated server
and let us opt in through a PTS or Beta and fuck around with it
I'm pretty sure he already does, but it's private
Why not just make it public for discord users? Less then 1% use the discord so it wouldn’t be too far fetched to use this as a testing ground for feedback
Until that happens, this thread is ultimately useless since most people agree that we want to test it at this point instead of trying to explain in text how it should feel without actually being able to use the new iteration
Too much agro maybe? I don't know
Yeah they'd have to hand-pick people who aren't super biased to actually give a opinion on it, a lot of people here are just for it because "fuck sweats lul"
Yeah, maybe he doesn’t trust the community that much because of admitted bias
meanwhile casual players use the current movement system as well
And people will just say yes/no to anything that bests suits the need of their argument
Literally 
Guarantee you the bulk of people who said yes to this don't even know why. They just see spinning block men and get angy
Same for people who put No
Oh yeah for sure
Some people who said no CRUTCH THE HELL out of it to get out of some gunfights and lack fundamental skills like actual positioning 
Both sides have bias, so unless you're able to actually consider it from both sides of the pond then it's useless information
A lot of people forget they also used to be shitters by their definition
The pure unrefined copium in some of the medic threads over the weapon changes is amazing
And a lot of those same players are crushing it on medic or assault just fine now
Yea, it wasn't the massive issue they made it out to be
like I said they would and like they knew they also would
I've been running Assault since EA and def understood the issues, but with the patch I understood even more that all it does is literally bring Assault to Medic's level. Shit i've even seen support players with 100+ kills using exo
and all they got was a velocity buff basically 
This is so true, lmaooo
reminder
this is the 4th to 5th inertia post with all X's
all the old ones were in the old suggestions and got absolutely shit on with X's!
Sweats and sockpuppets 
wahhhhhhh they dont want inertia so they must be sweats 
Sweats or bads, you pick
once again I drop 120+ kill games and hardly ever use strafing except for traversal or against other players that use it (for ego reasons
)
this is getting more and more absurd, just accept the fact that people dont want inertia (shown by several threads and their downvotes)
Basically yeah, if it keeps getting hit with mass downvotes that should tell you a lot
Please don't kill movement for sake of noobs, thanks
More than happy for Oki to find another way around the issue 🤷♂️
naah, the bad players want inertia while good players either dont mind no inertia or are fully against inertia (i shall call them sweats cuz thats the only word you guys seem to know)
I mean cool argument, extremely based
>add invisible wall that spawns on you after more than 180° spin
im going at it the same way you did earlier? just with my own opinion instead
Can you tell me your definition of a good and a bad player? Not "the" definition, but the one you're using the mark those who want inertia as bad and those who don't as good? Honest and non-trolling question, I just want to hear your point defined a bit further.
a good player can adept to the games "mechanics", playing around what they have and getting better with it (movement doesnt just mean spinning your mouse around like a spastic like a good portion of people in this discord make it seem to be)
master what you have available to you, combine it with good aim and gamesense and you have a good player imo.
bad players instead of adepting to whats available in the game want things gone instead of mastering it which then will clearly lower the game/skill ceiling (oh no the forbidden word "skill") making movement slower and way easier to read just cuz they couldnt get used to it / couldnt make a use-case out of it themselfs





