#Armour - Feedback

1 messages · Page 3 of 1

merry whale
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because big mag you say is good

hard valve
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Yeah it's way better for big fights

merry whale
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we could just slap on the opposites in our examples

grave shard
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vector and scorpion are fucked rn
i unload 4-10 bullets into someone and their head before unavoidabely getting flurmped by the recoil yet nothing hits

hard valve
supple pulsar
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LMAO

hard valve
merry whale
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so a 0.44 ADS speed

hard valve
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Bigger mag is always better for longer fight that's why there's actually a LOT of P90 players in the top leaderboard

merry whale
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and doing math on the Famas on assault to emphaze my point

supple pulsar
grave shard
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shouldn't this all be in the support feedback xD

merry whale
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0.25 with a 25% if I recall ADS speed boost

merry whale
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but anyhow

hard valve
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That's because you actually move the LMG topic here

merry whale
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the 0.25 if my math is right becomes a 0.18 or 0.19 depending how you enjoy rounding

hard valve
supple pulsar
merry whale
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so the famas has 2x the ADS speed to be generous

hard valve
merry whale
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We never decided on the class the support was fighting

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I felt medic & engineer would've been MORE unfair

supple pulsar
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most of the time its either fal, p90, smgs are on the top

hard valve
merry whale
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because medic would skirmish you to death

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and enginere, well we include stuff like RPG heat

grave shard
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fucked by kazkus logic xD

supple pulsar
hard valve
merry whale
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So assault felt to be more on par of the enabled ones

supple pulsar
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man if support is op theyll prefer support than medic

hard valve
supple pulsar
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people always swing to meta and support isnt meta]

merry whale
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So famas wise

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it has a now near instant reload

grave shard
hard valve
merry whale
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so effectively bundle all the mags into a near big mag

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with some light breaks

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otherwise the ADS speed is now twice the supports which causes any arguements on reactions to be brought even further into the light

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so he gets more flinch on the MG36

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he gets it faster

hard valve
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I said to compare on the same spot and now you're talking about the class with a bonus ADS and the support class

merry whale
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causing the MG36 to have a tougher time hitting & missing more often

hard valve
merry whale
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Which causes more dps loss

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Want me to do medic?

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Want me to do engineer?

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or leader?

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actually Leader sounds good

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makes my points More

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Leader gets a drone like recon to spot the support

supple pulsar
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put leader range finder binoculars to recon

merry whale
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he equally has only light armor & such to help

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But still he gets good ADS speed & the like to allow him to ambush & skirmish the support even better

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and the support is slower no matter what the support does to a leader

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Engineer I could just say "RPG HEAT & support dies because too slow to move, very with a MG36 out"

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you get the idea if we include lethal gadgets

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But medic we could just go out speeds you & pokes,prods and so on

hard valve
# merry whale so he gets more flinch on the MG36

Actually all the fight don't even start with all guys behind 1v1, in a straight line and having to ADS that's was my exact point to say :
1st the ADS is only for 5m+ fight
2nd it's only the case if BOTH have to aim, when you're support you're not RUSHING so it's also not the same gameplay
3rd they got the same TTK on 100hp target BUT the support because you're still compairing them with the classes, can have a heavy armor/exo and as I said on a 1v1 being surprised, or while facing multiple targets you'll not shoot in the legs

merry whale
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to just heal up faster than you

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Who said all my fights I just listened was 1v1s in a straight line straight tank off style

hard valve
merry whale
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I am making a Point Okami

hard valve
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You're talking about a 1v1 that almost never happened I'm talking about the stats of the weapon itself

merry whale
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Note in that same paragraph was a "You get the idea if we include lethal gadgets"

hard valve
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Where?

merry whale
hard valve
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Come on ping it

merry whale
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did

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now read

hard valve
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Nah you talked about it, not me

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I'm compairing weapon, MG36 and FAMAS

merry whale
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okay I said I said that

hard valve
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You are talking about shit

merry whale
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But to the point

hard valve
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🙂

merry whale
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the famas has synergies

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The famas has better speed

hard valve
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synergies

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magical

merry whale
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the famas inflicts more flinch

hard valve
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actually it's the class, you said it yourself

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it inflicts more flinch

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so.. it's 2 guys shooting in same time?

merry whale
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hmm?

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The famas shoots faster

supple pulsar
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if they shot a the same time one with faster ads wins

merry whale
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inflicts more flinch impulses per second to a 600 rpm

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and the MG36 by a default is slower

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before we even add all the penalties

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and possible bonuses

hard valve
supple pulsar
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if they aim at the same time

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one will have a slower aim down

merry whale
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So that is a instant issue with your arguement

supple pulsar
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one faster one and shoots faster

merry whale
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which again inflicts more flinch

hard valve
merry whale
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causing more "recoil" for the MG36

hard valve
supple pulsar
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dont ads what

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so you want to hip fire

hard valve
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the "flinch" as you said, actually don't fuck me up when I was shooting with the MG36

supple pulsar
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in cqc

hard valve
# supple pulsar in cqc

in CQC you'll most of the time hipfire yesp, doesn't mean you HAVE but it's faster to actually get the one in front of you

hard valve
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for you

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you hipfire midrange and longrange?

supple pulsar
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if i have too yeah

hard valve
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or maybe you only hipefire when they guy is just stuck on you

supple pulsar
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even if it doesnt hit

hard valve
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but if you want to kill faster, you don't aim, everytime if he's close, if he's far (10m+), you'll miss the head (or even everything)

supple pulsar
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ill just unga bunga myself before i die

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everytime i watch people shoot in this game

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they always ads

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and rarely hipfire

hard valve
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Famas is more efficient in CQC because it has the MS (doesn't change anything in a 1v1) but have the ADS advantage if you use it, MG36 is more consistent on mid fight and long fight
The flinch thing is full bullshit, because the famas will also get it (you said it yourself)

supple pulsar
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see how many people hipfire vs ads

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in cqc

merry whale
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lets you get to cover faster

hard valve
merry whale
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also keep in mind that 20% MS hit

supple pulsar
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like

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gun with faster ads wins

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casual or not

hard valve
# supple pulsar and rarely hipfire

Will give you a fair example but in competitive game, the gameplay change black to white (or reverse as you want) when speaking about low skill players and high skills players

supple pulsar
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aight

hard valve
# supple pulsar gun with faster ads wins

No again :
1 if you don't need to ADS you can hipfire
2 if you're already aiming you don't have the ADT
3 if the ennemy is already aiming you'll OFTEN die in 1v1 even before you started shooting because the time is very short

merry whale
hard valve
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and I can tell you so.. I did many games today and often when you're aiming at someone who's not aiming, he's dead, and he doesn't even play

supple pulsar
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again a lot of people by muscle memory ADS

hard valve
merry whale
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There are many issues with the MG36

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you keep ignoring

supple pulsar
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but like already checked 2 youtube videos there they already ADS even tho the enemy is like 10m-30m in his face

merry whale
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But to the point Okami

hard valve
merry whale
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I feel the famas is better than the MG36

hard valve
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in CQC yeah

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in midrange and longrange not at all

merry whale
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So support is a part of it,regardless

hard valve
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it's just a feeling and the "meta"

merry whale
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it is like how the balance works in various games where there is some balance to make up for whose side it is on

hard valve
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The balance is also different based on your "skill" on this game

supple pulsar
hard valve
merry whale
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aka the insurgents in squad get more vehicles as a example (on average when I last played) with more variety to engage in various ways like the flak techincal, or the fact they got a mosin nagant in their kit which could OHK to the chest

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on their rifleman

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AKA The most easy to access one

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But to the point

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The LSGs & LMGs are defined by being on support right now

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So they are like a tree trunk & Tree branch, you always seeone with the other

supple pulsar
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so like if this game is cqc then it already shows support has a place but still cant do shit with all the cqc

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has a place for long range gun fights which is uncommon

hard valve
# merry whale aka the insurgents in squad get more vehicles as a example (on average when I la...

It was also that on BF3 and Recon was not "OP" that's why I'm telling you that having support dying 1sk HS is really really normal and it's my actual problem because it also FORCES the meta on the M200 instead of having a lot of sniper rifles viable
again that problem was made by the developper that make this, if the base game was : support have big armor but get OS in head you'll not even think about having an helmet resisting a bolt rifle shot, specially on a BF-like game

merry whale
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the M200 has a lot more going for it beside raw damage after all

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lets see

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300 above the others at min in velocity

hard valve
merry whale
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nearly a straight shot to 600m with ease of adjustment to 1000

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ease of leading

hard valve
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I also posted my profile page on the offtopic you've to scroll a bit
I don't have a lot of hours and I'm playing all weapons

merry whale
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It has more bonuses than you make it out with by saying support FORCES IT

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when he is a more rare class pick in my experience

hard valve
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wdym

supple pulsar
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idk im fine with snipers getting the kill its not like theres a lot of good snipers in this game. tbh if you ask me if i wanna rank class Medic>engineer>assaault>recon>support

merry whale
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Prior to the 2x xp weekend, I saw several games where there were a handful of supports at best

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check the support feedback page & you can see some guys post in there of like 1 support in their lobby

hard valve
merry whale
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yea for squad teaming I saw 90% medics

supple pulsar
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last time i saw a squad full of supports

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was like theres no limit in claymore

merry whale
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I recall several times I was the only support in a squad teaming VC

hard valve
supple pulsar
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so are you saying

hard valve
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that's the MAIN reason, why people don't play support

supple pulsar
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support needs a buff/

merry whale
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hmmmmmm

hard valve
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and NOT because of the wepaons

merry whale
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Hmmmmmmmm

hard valve
#

put RPG on support, boom RPG meta

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no more engi

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1 engi/game

merry whale
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I doubt that to be blunt

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assuming same slot

hard valve
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it is you can spam "hmmmmm" in the chat, it's that

supple pulsar
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i doubt that too

merry whale
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it would be better as a engie

hard valve
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I've discussed that with shit tons of players

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it's that

merry whale
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didn't spam even

supple pulsar
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are you saying

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remove rpg on engineer?

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and put it on support?

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right?

hard valve
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no

dense juniper
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me when

supple pulsar
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uh

dense juniper
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when armor thread

merry whale
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Just did two & not in fast what I could do to spam manner

hard valve
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I said if it's the case, engi will not be played anymore

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read and think

merry whale
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I doubt that heavily Okami

supple pulsar
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LMAO SWORCE

merry whale
hard valve
merry whale
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this is Okami saying support weapons OP thread

hard valve
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I like when people transform things

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HG said everyone here is a bitch, ban him pls

merry whale
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lol

dense juniper
hard valve
supple pulsar
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LOL

merry whale
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Here is a thing, I don't curse Okami

hard valve
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and..?

merry whale
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I don't use words like that either

hard valve
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You're manipulating, it's even worse

supple pulsar
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bruh

merry whale
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and you kept trying to manipulate my words

supple pulsar
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manipulating lmao

hard valve
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Where I said support is OP, and support weapons are OP, come on ping

merry whale
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lol

hard valve
#

You said it, come on

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assume now

merry whale
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you can't take a over exgratition

hard valve
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Sorry I like the scientific way don't like demagogy

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go on LMG topic now

supple pulsar
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idk man if supports are really that good like you said they should be at the top of the leader board since they are good guns

hard valve
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Ok Kazku good boi ^^

merry whale
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for around the start by the way

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it starts a bit higher

supple pulsar
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like big magazine guns always wins

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but gives p90 as an example

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and not a support gun

hard valve
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Keep doing reaction, it's better for you I think

merry whale
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but I feel you could make a arguement of him saying "the M200 is OP because of only support exo helmet" could mean support OP in some ways but I can see reasons against that

supple pulsar
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i mean

hard valve
supple pulsar
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i mea you literally just said it

merry whale
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Not really

supple pulsar
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bigger magz are better didnt you say that/

hard valve
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Check what I EXACTLY said Kazku with ALL the details

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and you'll be a very smart boi ^^

supple pulsar
hard valve
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GOOD ^^

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so

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Is that

supple pulsar
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idk man

hard valve
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= bigger mag better (so better than other weapon with lower mag)

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mh?

supple pulsar
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is this not the right sentence that bigger mag is always better?

merry whale
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a arguement can be equally be made for fast reloads too

hard valve
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mostly not

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you want to know why

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Because when you're fighting you want to finish the faster you can to be able to recover on this game, which is pretty hard compared to other arcade games

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That means you want to clean EVERYONE without reloading, bandaging etc

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That's why MOST high skills players will NOT heal themsleves first and try to shoot OR swap weapons (now it's viable) to kill ALL the ennemies

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and again because the P90 is good AND it has a bigger mag, you can wipe a team without reloading so it's strong

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when you're fighting with famas, you'll be able to kill 1-2 guys (yeah maybe 3 if you're shooting in head superultraskill ok tier) and you've to reload instantly for ~2.5s of NO GAMEPLAY, that's what high skill players want to avoid

merry whale
supple pulsar
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then why are high skill players not using support then

hard valve
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And you want to know what, put "famas magazine" in the research historic of the server, you'll see how many people complain about it

merry whale
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The 2.5 seems to be a average at most

hard valve
merry whale
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(I know most will use a drop tactical reload for fastest reloads)

merry whale
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so fun fact of the day

hard valve
merry whale
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Shady Sands has wind

supple pulsar
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i still think support needs armor buff or every armor gets a rework

merry whale
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armor in general needs work

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easily ignored for chest armor

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is a perma downside for a one to three fight at most upside

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excluding the magazine & throwable capacity

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Otherwise arms cover half the upper chest, legs I don't need to say

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etc etc

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also morning Solar

distant cape
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Bear in mind I think the majority of players survive less than one fight on average

Armour gets worse as you get better

merry whale
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Agreed there

hard valve
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I think it's pretty inconsistent, on a equal fight with skilled players it can sometimes ruin a 1v1, and sometimes it can be useless, still the exohelmet shouldn't tank 1 sniper rifle (doesn't mean it has to be nerfed for other weapons)

distant cape
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The exo helmet tanking sniper shots might just be the only reason to use it

merry whale
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no face plate & thus it can be more easily avoided

hard valve
merry whale
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Okami

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I said avoided

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the open one which shows the face, doesn't protect the face like the rest

hard valve
supple pulsar
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its not like the face has a bigger hitbox then the forehead part

distant cape
hard valve
supple pulsar
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snipers cant 1 tap at 600m?

hard valve
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You want to know what? in BF3 support was exactly played as OTHER classes, and it still get one shooted in face
and you could have ammo, and LMG on ground with bipod

distant cape
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Helmet has similar downsides to the chest plate but does much less

merry whale
hard valve
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so my point is : buff bipod, buff some specific stuff like movespeed if you want, but buffing it too much will actually put an other problem, being in CQC : many guys tanking 2/3 bullets and ending kill you when you're rushing

merry whale
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also note how I said fun fact

hard valve
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at the moment the problem is not there because the support is not meta, but as Everything (and like RPG did) it can become a problem if everyone plays with it

supple pulsar
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how much hp does exo have again?

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helmet exo

merry whale
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chest or helmet?

supple pulsar
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to be exact

merry whale
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off topic okami

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if I recall 37 for helmet

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62 for chest

hard valve
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Use the spreadsheet of Eleanor you'll have every informations about statistics :^)

supple pulsar
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does elanors spreadsheet tells how much damage sniper has every 100m?

hard valve
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you don't need that

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ask first the question behind it

merry whale
distant cape
merry whale
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it is 37 for the helmet and 62 for chest

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chest at a 10% downside & helmet 7.5% for run & ADS speeds

hard valve
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~1 DMR bullet in head, no game like that from what I know

distant cape
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Just to be clear I said 25 for head because most guns have a 1.5x headshot multiplier

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Head is also a lot less likely to take hits than chest in general

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I can actually run the numbers on this in a minute

hard valve
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in prone front face it'll be the biggest hitbox, same stuff behind a window etc (with shoulders protected)

merry whale
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for reference the heavy helmet has a 25 for a 5% hit

merry whale
#

depends how the prone is setup

hard valve
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I said it : frontface

merry whale
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well more meant involving the cover & elevations in play

distant cape
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Ehh, there aren’t really any situations where it’s the largest unless you’re set up in a specific way

Even prone facing forward, your limbs are easier to hit and they still can hit your torso

hard valve
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and you're shooting at a target you're not really thinking of "am I hitting the arms" even at 30m

merry whale
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aka if you are lower & have a hole of sorts, arms is a bigger target than head

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And?

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Just saying you are 9/10 either doing arms or heads

distant cape
merry whale
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also that

hard valve
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Because you're mostly amiging for torso and head when shooting at every people so that's what you'll hit first

hard valve
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Maybe you're very slow, borderline 1KDA 0.5kill/min Ok I can Understand

distant cape
#

Does depend on recoil of the gun as well. Limbs take up about half of your character, so it’s easy to hit them even without aiming for them

hard valve
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But on most fight, because you're running, fighting, etc, you'll often hit the armor, not every time, but often

merry whale
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for a look at the player model in various positions

hard valve
distant cape
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Still - you kinda need to hit limbs with every shot for armour to not make a significant difference

hard valve
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I've absolutely 0 problem with armour, my only one is the sniper rifle HS and I'd say it doesn't even hit me because I'm using the M200 Ranger BUT it's a gamedesign problem I think, it'll not change a lot of every sniper kill in head

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you want to know why again? because everyone will play M200 if they don't put 1sk HS on support

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and it's actually the case

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90% of the playerbase play with M200, start a game, stay with recon, look open your eyes

distant cape
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Exo headshot is not a super common scenario though. Other rifles can have better fire rate

merry whale
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Otherwise

distant cape
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M200 is only meta at very long ranges

merry whale
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M200 has been popular for a while now, even with support at a low popularity

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So it says something else is at play as well at the least

distant cape
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Velocity, I guess

hard valve
merry whale
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velocity & drop is my guesses

distant cape
hard valve
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because OS in head and velocity that's all

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That's all you want on a bolt rifle in all game

distant cape
merry whale
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unless some BIG changes happen

hard valve
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that's why there's OS HS in every BF-game, cod game ,etc

merry whale
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I am pretty sure support won't be meta anytime soon

distant cape
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Oki is really reluctant to buff support at all

hard valve
merry whale
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Note the second part of my sentence

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Unless some BIG Changes happen, I am pretty sure support won't be meta anytime soon

hard valve
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Well it's not second part because you cut each of your sentences in multiples lines

merry whale
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who says that lol

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I do multi send sentences

hard valve
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Snipers will get reworked anyway

merry whale
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But to the point

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I doubt support will be a meta pick for a WHILE

hard valve
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as I said, Engi is because of RPG HEAT only

merry whale
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he may gain some popularity when he gets a change or something

hard valve
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so it's stupid to say "it'll not be meta"

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just give feedback about changes, look if they make it, if that change the meta, then the meta is changed

merry whale
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Well it seems okri isn't touching RPG heat

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it has been months

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It seems oki isn't touching medic, even through it has been months

hard valve
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yeah because it's not their biggest problem for now

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the game is FULL of little problems

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Vaulting, reloading iompossible to cancel, etc

merry whale
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Support equally hasn't got any new guns but in the last update we got the 12th AR

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(not complaining about another DMR through, they were low as well)

hard valve
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Yeah they're shit

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but it's armour feedback so.. everything of that just to say on the same point

merry whale
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I enjoy a G3 & MK14 match every once in a while

hard valve
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"give every bolt 1sk HS it'll not change many anything for support and will put more diversity"

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and that's how you do gamedesign my friends

merry whale
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danke

supple pulsar
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we already know support gonna get the mg3 with those data mined stuff

hushed panther
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i mean 14th too, technically. G3 is way more of an AR than it is a DMR

hard valve
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damn dude.. incredible
it almost looks like a SCAR, who'd imagine
but lower Hrecoil, same RoF, little less dmg

random marten
twin hazel
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battle rifle class needs to be a thing

distant cape
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no it does not

limber pewter
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yes it does lol

distant cape
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we have enough classes

twin hazel
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for guns?

distant cape
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yeah

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we already have multiple that are pretty much the same

twin hazel
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not really. alot of guns don't fit into those classes properly

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some are in the completly wrong ones on top of that

long pollen
#

It's just about Oki being extremely bad at using those categories in any meaningful way

dry cliff
#

here comes a very thought out armor solution 🥸

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Our brotha cooks

long pollen
timid night
# distant cape we have enough classes

PDWs are literally just SMGs that are a bit better at penetrating light armor irl
they aren't even considered 'not smgs', there is no reason for them to exist as a class and yet they are
half the 'PDWs' in that class are actually carbines, there is an actual PDW(MP7) in the SMG class, and the scorpion somehow counts as a carbine
i don't think adding battle rifles, which would instantly remove some of the gun bloat from the dmrs and ARs, would be a bad thing considering all of those
especially if we also get a more sensible smg/carbine division

long pollen
#

Somehow always manage to make things worse in a different way

timid night
#

Like, guns that are carbines IRL:
M4, G36C, AS Val, Honey Badger, Groza, AK5C
You make the carbines category that and bam, sudenly the AR category isn't gigantic and the carbines category isn't a Carbine, and a SMG

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The scorpion and the P90 go into the SMGs, and bam, you got rid of a reduntant category with no need to exist and equalized 2 categories where one is gigantic and the other is miniscule, as well as made the game make seem less arbitrary in how it balances weapon classes

twin hazel
#

I kinda want the PDW class to exist to have a niche that most SMGs wont excel at like defeating light and medium armor slightly better but I could stomach it if Oki decides to balance per gun rather than simply class wide like most weapon decisions seem to be.

long pollen
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If it was up to me SMGs would just deal sad damage to any armor above light but in exchange they'd have the easiest handling and speed of any class. PDWs would be the CQC monsters with speed between AR and SMGs but Scorpion-ish crazy recoils and a reduced ammo pool that isn't meant to support extended engagements.

twin hazel
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that would make them quite literally worthless. that is like every bad thing about the worst of every class.

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if armor was working it would be a lot easier to balance but all armor is basically the same

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just bonus HP that doesn't comback but leaves it debuffs

timid night
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whichever way it goes, we have two actual PDWs ingame, the MP7 and P90
i feel for them to actually be a class, we'd need more actual PDWs, and they wouldn't be that much different from most smgs anyway

twin hazel
#

Honey badger is classified as a PDW

#

Groza is a carbine I think though

long pollen
long pollen
timid night
# twin hazel Honey badger is classified as a PDW

The honey badger is a carbine by every metric
A PDW is an SMG with armor piercing characteristics, they are made from the ground up as SMGs, even if they fire bottlenecked rounds, the rounds are always high velocity and low weight
Both the As Val and Honey badger are compacted down assault rifles that fire heavy weight low velocity rounds for the purpose of suppressed fire
They can't really be considered PDWs

twin hazel
#

that is what the honey badger is officially classified as, keeping the characteristics that are required to be called a PDW.

#

PDWs do not need to be derived from SMGs, and the only characteristic of the round that is looked at is if the round is "Rifle-like" for increased capability on armor. Suppressed ammunition is not something that will change the weapons classification.

#

if we want to be really technical

#

AS Val is a sniper rifle

#

purpose built for marksmen

#

but game wise, it fits better as a Carbine, maybe if DMRs were reworkd it could fit in there as a marksman rifle

sick prawn
#

VSS is the actual sniper version of the AS VAL tho

twin hazel
#

ah you are correct

#

technically both could classify as either a carbine or PDW. But officially the Honey Badger is a PDW, while officially the AS Val is a carbine.

dense juniper
#

Ok but

#

Armor 💀

hard valve
#

I think support could have 10% more movespeed while wearing armor than current MS to provide a more utility side to this class, but it shouldn't be too much to avoid guy running on you CQC and shooting like a madlad hipefiring.
And still think all bolt (or most of them) should kill them OS in head, pretty sure RN there's more support dying to RPG HEAT than snipers anyway smile

long pollen
hard valve
#

chad

grave shard
sick prawn
#

After you take shots, the vest is useless, it only slows you down with no benefit from armour points

#

That's why the big/normal vest feels the best

#

You have less downsides compared to the exo vest

#

Exo vest could regenerate OR there could be a gadget that fixes the vests

dense juniper
#

Ok

sick prawn
hard valve
#

it'll "improve" for 2.5% before modifier and you lose like 50%+ armor iirc, just remove it completly

sick prawn
#

Same stats as normal but one more mag slot

hard valve
sick prawn
#

Ye ye, no problem

#

Heavy vest has very little use, suffers from the same thing as the exo but worse since less armour, mov speed nerf and almost no benefits from mag reserves

#

Heavy could carry more mags and have a little more armour points

hard valve
#

maybe there should be some way to actually repair ammo with supply ammo box or smth

#

but the supply ammo box menu is already loaded so Idk
I don't want to have a medic full healing armor of a support guy shooting but in same time having armor removed for the whole match is kinda dumb
Maybe just add a %resistance (but for the FPS purpose it seems also kinda big changes) because it'll change breakpoints

sick prawn
#

Imagine repairing armour

hard valve
#

imagine reloading

sick prawn
#

Too much work in a gun fight

hard valve
#

you're not using supply in gun fight

sick prawn
#

True

hard valve
#

you're killing till you can bandage or you go hide and bandage, 2 options no more

long pollen
#

* Only valid for overtuned SMG cocaine Medics

hard valve
#

reminds me some Rust moment

random marten
long pollen
hard valve
#

the ammo box system is already heayv imo

twin hazel
#

Just take the medic box's second function, when it's thrown, and make that for armor, and give it to assault and support.

#

easy repair function that wont be able to be used unless you are decently safe

hard valve
#

I think it's better on the support directly

#

(would also make the class played more and provide more teamplay)

twin hazel
#

hence the assault and support

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I also meant a specific box made like the medic boxes alternate function when it is on the ground

hard valve
#

Nah, nerf Assault selfish class and buff Support

#

We don't f* care about selfish class wanting to only buff their own ass because they're bat at the game

#

me playing support and shredding medic/engi/assault meta player

twin hazel
#

selfish class... assault?

hard valve
#

selfish.. only class of the game with combat bonus stats... assault..?

twin hazel
#

the class that is among the least played only beaten by support?

#

you kidding?

hard valve
#

nope, not at all, actually people are playing it with best weapon of the game to get their KDA/KD as high as my balls are

#

and that's fuckin boring, I want medic, support and marker (recon even if it's this game it's not at all about that) in my team, I don't want a trash kid wanting to frag

hushed panther
#

this okami guy has genuinely some of the worst takes known to man

hard valve
#

that goobie has genuinely some of the worst take known to man

#

come on give me argument that Assault is not selfish

#

compared to medic, support

twin hazel
#

Assault is supposed to be the selfish class

#

but that title goes to medic

#

assault just does not have the same survivability as medic does

#

nearly all the K/D warriors are using medic

hard valve
#

We don't need that in that game, there's already Engineer playing RPG HEAT to frag infantry, Recon spamming M200 (which is already the case you can check battlebite eng-chat where people said that exact thing) and there's now Assault, cool.

twin hazel
#

buddy, the assault is supposed tobe the solo friendly class. but medic takes it's place.

#

also, I am literally trying to make it more team oriented, but you say no?

hard valve
twin hazel
#

make up your mind

hard valve
#

Read

twin hazel
#

they don't fucking revive

hard valve
#

AAAH YES because assault revives more then?

#

🙂

#

worst take of the server

twin hazel
#

the other classes do buddy

hard valve
#

100%

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you're lying so hard

twin hazel
#

I've been revived by more assaults and recons than medics

hard valve
#

you don't have any data and you're saying there than medic revive less than others classes

#

it's BS

twin hazel
#

not including being revived by the same medic over and over

hard valve
#

Read

twin hazel
#

Okami you are simply an idiot.

hard valve
#

you're the main idiot here

#

and you're sure about your point that is totaly BS

twin hazel
#

I want assault to be more team oriented

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you say no for reasons

hard valve
#

the only fact that you're not sure is because there's no 1000 people behind me saying that's your saying shit

#

you just told me than others classses revive more than Medic

#

it's BS

#

Write yourself when you're revived

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DO IT

#

THEN we can talk about statistics

#

I don't want to hear the random point of view of a guy saying "yeah medic revive less than assault" "assault is teamplay friendly"

#

you're completly out of your mind

twin hazel
#

Okami just shut up man.

hard valve
#

COme on

#

Say it on the global chat

#

come on

twin hazel
#

your trying to say that medic ain't the fucking selfish K/D warrior class in game

#

that makes you a fucking idiot

#

there are dozens of medics per game

#

and usually only a handful actively try to heal and revive

hard valve
#

If you've a little bit of brain you'd have read what I wrote earlier 🙂

twin hazel
#

many will simply ignore you

hard valve
#

but because you actually can't, you don't read me you're talking for yourself

#

I said, medic is the best class atm, because it can revive/heal faster SO it can also do it easier for other people around them

twin hazel
#

you're just screaming "write in chat"

#

no point to respond to that

hard valve
twin hazel
#

just because "medic revives faster" does not mean players actually do it bud

hard valve
twin hazel
#

pay attention to who revives you

hard valve
#

that take is deluded, you're in your world

twin hazel
#

its the same 5-8 different medics

hard valve
#

But nice to take my argument

twin hazel
#

sure buddy

hard valve
#

Try to be a little more original

#

Next time you play the game, check who revives you

twin hazel
#

you just said assault is the most selfish class that K/D warriors play

hard valve
#

Most time it's medic

twin hazel
#

still wrong dumbass

hard valve
#

you want to know why?

#

because they're full HP and they can heal you faster

twin hazel
#

you know you can tell when you get revived by a medic right?

hard valve
long pollen
twin hazel
#

simple as.

hard valve
#

you've 0 argumentation, you're talking shit

#

can't wait to see your profile page ❤️

twin hazel
#

argumentation, right.

hard valve
#

"medic revive less than other classes" "assault is not selfish"

#

😂

#

you => 1head

twin hazel
#

the wall of text of "DO IT" and "POST IN GENERAL"

#

sure

hard valve
#

Ok 1head

#

because we're only 1v1

twin hazel
#

1v1

hard valve
#

can't wait to see more people joining the chat, like way more

daring badge
#

oy wtf goin on in here

hard valve
#

Diego

#

This guy told me, medic revives less than other classes, and Assault is not selfish but put more teamplay

#

when its only thing is having more combat stats so the guys keep fragging

twin hazel
#

I said assault needs to be more team oriented you fucking moron

hard valve
#

and he starts insulting me of being an idiot

daring badge
#

Ok both of you relax

twin hazel
#

I was literally talking about an assault gadget

#

to make it more team oriented

daring badge
#

It's just a game and this isn't even the right channel for it

hard valve
#

"assault gadget topkek"

#

Bandage, reviving and first aid kit are not team oriented..? because.. you can break walls? (when other classes can also do it with C4, RPG)

twin hazel
#

that is literally how this started by the way diego

hard valve
#

That absolutely not

#

how it started

twin hazel
#

what do you mean

hard valve
#

I didn't talk about that suggestion

twin hazel
#

those are my first two posts

hard valve
#

I said that assault is selfish

#

Read what I wrote

#

instead of reading yourself

#

3 times now

twin hazel
#

now you're just straight up lying

hard valve
#

I didn't talk 1 time about your suggestion

#

You are dude

#

because you're deluded

#

you can't even read the chat

daring badge
#

but my basic take on it is that medic has a stronger self oriented kit just bc SMGs, self heal and C4.
Assault is technically worse in fights but better long term bc of ranger vest (also on medic for reasons) and ammo box
Medic does have the tools for teamplay by being rewarded the same amount of XP to heal someone as a kill, and double XP per revive

twin hazel
#

^my original point that is.

daring badge
#

So you basically see an inflated population of medics, half for the medic part, half for the assault but better part

hard valve
#

Who has the better teamplay tools?

#

Say it please

#

I'm waiting

#

^^

twin hazel
#

I wanted to ADD a team gadget to assault you moron

hard valve
#

Oh and your takes about "medic revive less than other classes"

hard valve
twin hazel
#

like literally make assault more team oriented

hard valve
#

dumb as a brick, can't read

daring badge
#

I'll go ahead and say that all of assault's gadgets right now are team oriented

#

I mean

#

ammo box

#

Rope gun

hard valve
#

ammo box for yourself

#

rope gun for yourself

#

revive and heal not of the others

#

noted

daring badge
#

They're pretty useful for the team, but I mean it's the same for medic

hushed panther
#

medkit for yourself

daring badge
#

^

hard valve
#

Yeah but when you're full HP you can heal others 🙂

#

When you're not you don't

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Fact

#

L

twin hazel
#

Okami cant fathom that unlimited self-healing is more powerful than anything else

hard valve
#

that's all

#

I've like never get an ammo box from assault

daring badge
#

Classes in this game are just so unreasonably powerful that they do everything good, selfish, team oriented, etc

hard valve
#

I'm being revivde every day by Medic

#

and you're saying that assault is more teamplay

#

you are

#

deluded

twin hazel
#

he also cant fathom that many medic players play cause speed, and unlimted health and don't stay around long.

hard valve
twin hazel
#

he finds the 10 medics doing medic things, and assume the other 40 medics are doing the same thing

hard valve
#

but you're so brainlet you can't read again

daring badge
#

I mean both are available. Would you say engineer isn't a teamplay class just because RPG C4 combo is OP as fuck?

hard valve
#

C4 is more teamplay than RPG atm

#

Used way more to open walls, kills vehicles (broken to do that) and way less to kill infantry (mainly for roofcampers)

daring badge
#

It's a similar conversation for medic. Medic is mainly used for mobility, kill power and self sustain, so it's less teamplay than what the name suggests, at least in my view

#

I'm sure there's people going in for dedicated healing but it's 50% or less

twin hazel
#

so again, seeing this, okami has decided that gadgets that help the team are not teamplay oriented.

hard valve
#

You are deluded if you think medic revive less than others classes, there's 2 reasons for that and it's mathematic :
1 - they're more often full HP so can tradeback or revive you
2 - they do it way faster (bandage, and reviving)

daring badge
#

You'd have to nerf medic to turn it into a teamplay class which isn't the end of the world imo

twin hazel
#

He also says assault is more played than medic by the K/D warriors.

hard valve
#

just because of this reason, your argument about Assault being more teamplay is full of BS

#

specially when actually there's a lot of KDA players going assault to have that ADS spead, reload spead with SMG

#

so you're telling me those guys are more teamplay than casual medic

#

it's false

daring badge
hard valve
#

completly wrong

twin hazel
#

when I said "they don't fucking revive". I was specifically talking about how many, maybe even close to half dont revive or heal.

twin hazel
#

Assault doesn't get smgs lol

hard valve
daring badge
#

I mean yea I guess they're starting to move to AR

#

but infinite fast HP is kinda important to them

#

bc it makes the game easier/less annoying

#

Ranger vest makes ammo a who cares thing

hard valve
#

It doesn't change anything even if it's SMG or AR, you can play both KDA

#

Actually most heavy frontline go for FAL, Famas, etc

twin hazel
#

this whole thing is starting because he misinterpreted my hyperbole, and took it as a statement.

hard valve
#

Nah you just said you're getting less revive by medic

daring badge
#

Sure but it's easier to play medic for KPM/KD

hard valve
#

and you said that assault was more teamplay

hard valve
#

but because you're full HP you'll actually heal others

#

and by % you'll get way more help from a medic than assault

#

saying otherwise is just deludded 100%

#

and that was my point

daring badge
hard valve
#

??

#

it's my gameplay, and it's the gameplay of others

#

you'll always save your life first to save others

#

you can't save others if you don't have bandage or fast reviving

#

it's just as the game works

twin hazel
#

what part of many don't do that did you not get?

hard valve
#

stop like interpreting things and making things that are not the case

#

it's mathematic

#

you'll ALWAYS be more heal by medic than other classes

#

that's all

twin hazel
#

for every 2 medics who actually medic theres gonna be another 2 that don't.

hard valve
#

I'm not saying that medic is not played by KDA Players

#

I never said that

#

I said that KDA players will ALSO go for assault because of combats bonus stats

#

THATS what I said

daring badge
#

I mean Okami's right in that medics are more likely to revive you, because there's more medics

hard valve
#

🙂

#

I know

#

It was like that in BF I played all BF games

twin hazel
#

again, he takes hyperbole, and tried to make it a statement

hard valve
#

Just saying that medic is less teamplay than assault is just wrong

twin hazel
#

cause reasons

hard valve
#

Devildogg, you lost the point, it's fine

#

Just stop now

#

Next time, try to read

twin hazel
#

I said that medic is the main selfish class, because that is what is used

daring badge
#

you guys seem to be getting hung up on weird phrasing why is it important to win this

twin hazel
#

not that it doesn't have anything for teamplay you moron

hard valve
twin hazel
#

I said medics be played by K/D warriors more than assault, and assault is one of the least used classes as it is.

daring badge
hard valve
twin hazel
#

thats diegos point

hard valve
#

I'm talking about the game, not community there

twin hazel
#

you started misinterpreted my statements and thats how we got here

hard valve
#

I'm not talking about who play what, I'm saying medic will heal more that's all, it's more teamplay
I've almost NEVER receive ammo box from assault because they do THE SAME AS MEDIC by getting the ammo for THEM

#

so STOP that bullshit of saying medic is more selfish

twin hazel
#

I was saying the other end of the spectrum

hard valve
#

maybe people playing medic are selfish

#

but the medic class is not

twin hazel
#

medic players, not the class

#

buddy

#

we were literally arguing two sides of the same point

#

if nothing else, we are both idiots

hard valve
#

Ok who attacked me on the assault class being more teamplay?

#

You want me to ping your message?

daring badge
#

now kiss and make up jesus christ

hard valve
#

No dude

twin hazel
#

actually please do

hard valve
#

you didn't understand my point ffs

twin hazel
#

tell me

daring badge
#

go argue in DMs this was supposed to be discussion for armor

hard valve
#

Ok good

twin hazel
#

cause I never said that

daring badge
#

Like take off ranger armor from medic

hard valve
hard valve
#

"selfish class assault" When I was talking about medic, support and engi (for vehicles mostly)

twin hazel
#

i was talking about adding an armor repair gadget to assault and support

hard valve
twin hazel
twin hazel
hard valve
twin hazel
#

not the classes themselves

#

literally the opposite of your argument, saying the same shit

hard valve
#

Ok

#

@hushed panther Where are you now looser

twin hazel
#

we literally had a 20 min argument over the same fucking point oh my god.

hard valve
#

lemme just answer to the taunt of the other dude

#

with his alt account 2023 april 23

hard valve
twin hazel
#

not really. Like I said the other classes revive me just as much as medics do, especially on flanks.

#

if I'm not getting revived, no one came for me. rather than a medic deciding not to usually

hard valve
#

Yeah because on flanks you can actually revive more, but you'll still be less revived in general
and atm the revive system is also a problem but it's not a #1152896217517391902

twin hazel
#

I was purely speaking of an armor repair gadget. something sorely needed

hard valve
twin hazel
#

the problem is the little circle not really being noticeable beyond 12 meters, and your voice not reachign that far

hard valve
twin hazel
#

well, you know the medic boxes second function

#

if a medic decided to throw it out?

#

I was figuring something like that, else it could easily be abused

#

drop it on the ground, have a second or two to repair a set amount of armor, chest first then helmet.

#

not really something meant to be quick at all

hard valve
# twin hazel if a medic decided to throw it out?

they almost never do, I think there's "enough mechs" with the revive/bandagage/healing and I do think they should put more first aid box but you've to use it and earn more point while using, in BF they kinda fixed that by having an aura of healing (on the 3) then on the BFV you'd have to actually heal other a bit faster
But I do think it becomes a problem because of the UI

twin hazel
#

those three things are basically the same thing.

#

but yeah single targets tough

hard valve
#

The game is too casual to put mechanics like that, no one will use it (but for themselves)

twin hazel
#

adding another box is not complicated at all

hard valve
#

Game is super fast right now, that's why people don't revive you most of the time, because 1st they want to frag 2nd it's boring to do

#

if you remove one of theses two reasons, you can get an easy revive

twin hazel
#

thats a movement thing

hard valve
#

that's why you can't put heavy mechanics, and if you do that'll not be used or that'll be only used by a niche (kinda like the spot in the tank even if it must be like 0.000001% of the playerbase using it)

twin hazel
#

which is also being talked about

hard valve
#

wdym

twin hazel
#

the community just wants stuff faster right now.

#

hence the things that take the slightest amount of time beyond instant are met with scorn.

#

but the repair armor is simply needed.

#

if not a box, something else

#

else its forever just going to stay "lighter better"

#

which compounds on the movement problem

hard valve
#

I mean it's a roblox game, it's too late

twin hazel
#

yeah, hence the squad spawning also being talked about

#

also most weapons have the actual velocity of the weapon. m200 is the best yes, but its not like its better for most targets beyond oneshotting exo

#

every other sniper will oneshot everyone besides an exo user

hard valve
#

The whole armour system should be simplified, just put a %armor reducing some specific weapon on support (like high RoF weapons (smg or pdw..), maybe some others will play weapon that don't have those breakpoints but it'll still be more usefull than just loosing its armour

twin hazel
#

smoke working client side also doesn't help

#

I would love if resistances were added. heavy armor having more resistance to the smaller guns would be great, but I also want to keep the breaking armor thing, its actually kinda cool and a bit more unique than most other games.

#

It just needs a way to repair

hard valve
#

It's a tedious way to balance the armour because, it can just be broken af, on a game with super low ttk, being able to "random tank" bullets on a trade and win is just bad gamedesign

#

A day earlier I was talking about guys speaking of "leg meta" sure it was something when the game was not super famous.. even If I'm 95% sure not BIG PLAYERS (with like 2k hours) actually shoot in legs, maybe yeah when they're giga chilling not busy fragging like hell at 400APM

#

That's why armour is.. really specific, having armour your whole life (meaning more HP if it's a % reduction) would be OP and change the balance meta JUST around this class

#

and that I don't like at all

twin hazel
#

resistence to SMGs would be all thats needed I think, no more than maybe 15% for exo and lower the lower the armor, but still have the armor break

hard valve
#

I'd 100% prefer having specific tool or weapons like BF3 did with 0 armour system

dense juniper
#

Remove armor dandebourine

hard valve
twin hazel
#

nah man breaking armor is generally fun, its just that heavy armor isn't fun after its broken

#

which can be fixed with repair, no resistances needed

hard valve
#

Every classes should be more closer to each other if we want a more balanced game I'd give you an exemple :
Put support class to 90% movespeed but having like 30 armor torso 15 armor head, and you can repair it with your supply ammo box or others ammo box (assault why not)

twin hazel
#

maybe make speed cap actually be 100%

#

and not 110 or whatever

hard valve
#

actually it helps medic to revive a bit faster but it's.. even lower differences than the ADS between guns

#

so it's... 1% of the situations..?

twin hazel
#

what movespeed?

hard valve
#

with SMG and PDW

twin hazel
#

ah

hard valve
#

you can have more than 100

#

maybe it should only be the case with guns

twin hazel
#

I just meant the stat, why allow over 100% movespeed

#

they got jets on their boots or something

hard valve
#

With guns it can provide plays

#

2nd weapon

#

it's not bad

#

but not with main weapon imo

twin hazel
#

I dont mind light kits move speed, but being able to run faster than your fastest speed cause of your character kit is weird

hard valve
#

or just put a 2% less ms with AR and 100% SMG

#

like that it's just min maxing armored core thing

#

implying 1% situation

hard valve
#

like 105% max base (empty armour), 100% max on weapon, and 110% with handguns

twin hazel
#

I swear I’ve seen 110 with light. Before weapon modifiers

#

Maybe I’m mistaken

daring badge
#

or empty armor

#

smthn that made engineer meta bc it made you faster

twin hazel
#

Possibly. I tend to run armor so it’s been a while.

hard valve
#

Also don't forget guys that support is not the only one with armour (as you said for engi) so medic, assault will also get buffed because when rushing they'll also tend to maxed their stat (so repair ammo if they can)

#

so with those changes, support will be more played, but the difference between each class will be less

#

but I still think it's good

#

other thing, I think assault could have a movespeed or jump higher? instead of having ADS/reloading speed but it's an other topic

dense juniper
daring badge
#

I knew there was something

dry cliff
#

Reading this has effectively lowered my iq lol

#

Hot take, I think only engineer should have the armor pack

#

Assault's teamplay should come in the form of the grenade launcher, mobility tools, and other such gadgets that will hopefully be added I think

#

Engineer currently would probably be the least teamplay oriented class. The only thing they can do is repair stuff and shoot rockets. Yes the rockets kill things (much more effectively than they should mind you) and destroy vehicles, but the second vehicles are gone you may as well play medic.

#

I don't want it on assault because of what I stated. I don't want it on support because then support would be a self sustaining monster I think

#

Perhaps giving up ammo would be a respectable trade for it though. I'm ok with it being on both in that case

merry whale
#

Personally assault only has one GL as of current (being a M320 smoke but clientside smokes can cause issues with this) and I feel assault + Support both can do with a box similar to the current ammo box sitution

dry cliff
#

Maybe a smol armor kit for assault

merry whale
#

where assault gets either a large & small or just a small to fix one part & the other gets the opposite

merry whale
#

With support I don't feel he would be a self sustaining powerhouse if you have it be a mutual exclusivity deal

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AKA you get either your armor repairs or you get your restocking ablity

#

could give him the small one so he can only fix a bit of his armor (so say either the chest or the helmet for small and have the large fix both ; with a progress bar interruptable by damage, ya get the idea, No medic heal streams for armor repair to say the least)

hard valve
#

For a thing that can actually compete with the meta you want a thing faster than the current heal (because HP > armour) of the first aid (and btw bandage have to be buff on everyone (but medic already super fast))

dry cliff
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Having both ammo and armor is too strong imo, so I'm cool with it being a trade off. It's like it's like picking a sub class. It'd be really cool if we could get things on medic besides the medkit as well in a similar vein (not the armor kit)

#

I mean if you wanted to get wild you could give the armor kit to only medic lol

hard valve
#

I don't think it is, you overrate the armour

merry whale
#

Personally I feel that the medkit at some point will be nerfed and I am simply trying to make something fun to play around

dry cliff
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Replace the medkit with it

hard valve
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  • when you're healing/reloading you'll have to repair armour ADD to that (so an other action without fighting)
dry cliff
#

Could probably put armor in the supply drops too

merry whale
#

Something reasonably balanced so we don't end up in a bad spot as of current but equally is fairly applicable since you & a fellow support could have both boxes

hard valve
#

Ending up 10s without my wepeon in my hands ready to fight, worst dead time

dry cliff
#

Yee, it's a risk

hard valve
#

put it in same boxes as ammo it's fine

merry whale
#

risk rewards

hard valve
#

it's not as rewarding

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again, HP > Armour

merry whale
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"Do I want to risk getting shot while patching my armor up so that I am more durable in the next fight"

hard valve
#

to make it more clear HP >>> Armour

merry whale
#

Okami I get your idea

dry cliff
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What about it

hard valve
#

y y I was just putting a bit more force into the message

merry whale
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I am assuming this will come with a damage/armor rework of some kind

merry whale
dry cliff
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I think engineers and support could have it, but support would have to give up his ammo kit (for a big one) and engineer could have to give up the rpg perhaps. Or maybe just the repair tool slot

merry whale
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Repair tool is in both slots

dry cliff
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Is it? I thought it was only in slot one

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I must be blind lol, I never swap my rockets so I must've not noticed

merry whale
#

let me check myself

heavy magnet
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its in both

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i just looked

dry cliff
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I'll believe it

heavy magnet
dry cliff
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Why is it in both slots anyway

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How strange

heavy magnet
#

worlds fastest photoshop lol

merry whale
#

best guess is to let engineers always have one as a possibility

dry cliff
#

True

hard valve
heavy magnet
#

🤖

hard valve
#

Engineer doesn't need any buffs, just let him keep repairing vehicles and shooting at vehicles like it was in BF it's always needed

merry whale
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but yea, the engineer I feel already has some use cases even without vehicles (And if vehicles get buffed directly or indirectly, he'll only get more desired)

dry cliff
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We need some kind of armor resupply. Giving it at the same time as ammo feels a bit strong in my opinion, so I think having to trade ammo for it is fair. If you're worried people won't pick it due to bandages, put those in the kit as well

hard valve
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Atm repairing is not really meta because vehicles are bad, and RPG is use for infantry

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so the engineer right now is litteraly not an engineer

merry whale
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Engineer does have barbed wire access like support

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But yea...

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Barbed wire isn't the best in the world of C4 we have going

dry cliff
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I just feel like the engineer only has the one way to help. It just makes it a really one note class like recon

merry whale
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kinda

heavy magnet
hard valve
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+10% MS, buff bipod back, armour repair => Support back in the game

dry cliff
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But maybe armor isn't the solution to that currently

merry whale
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RPG is multi use based on which rocket you use

hard valve
#

HEAT everytime

dry cliff
hard valve
dry cliff
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Might be a cool way of doing it assuming some stuff gets shifted around eventually

hard valve
#

I'll say it again (not for you HG) HP >>> Armour

merry whale
#

So in a ideal world Frag would be your anti infantry and structure option , HEAT would be anti light vehicle with a good bit of ommph vs heavier stuff & tandems being the "I hate this A LOT" anti heavy

hard valve
hard valve
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and vehicles would be more meta with more use of the repairing tool

merry whale
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Which part or all together?

dry cliff
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It should be the infantry option only. Barely any structure damage. Think btr shots

hard valve
dry cliff
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I think heats being the primary all rounder (because you start with it), but best at structure removal would be best

hard valve
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Litteraly needs like 7+ shoots with no direct shot

hard valve
dry cliff
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It takes a few shots to open up a wall as much as a tank can usually

hard valve
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Frag is not for structure, it's only infantry

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it's in the name

merry whale
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To clarify when I said the best at anti structure, I more meant dealing with guys in structures

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should've made that more clear

hard valve
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faster rocket, fewer ammo, bigger lethal dmg (could be curret RPG HEAT lethal AoE)

merry whale
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aka you at worse blow a hole in a wall & than launch a second in to splash the room

dry cliff
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Frag should be wide aoe, high damage at the center. But no structure damage basically. It wouldn't kill anyone on the other side

merry whale
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at best you launch it through a window or insert gap here to hit inside

dry cliff
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Or, use my idea to make frags a 4 round missile launcher lol

hard valve
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I'm not even sure about the "faster rocket" because I'm actualy using RPG to hit 200m+ target behind window without the PSO scope

merry whale
#

with heat I would say make it a Cone effect rather than a sphereical

hard valve
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So.. maybe same speed as the HEAT rn

dry cliff
hard valve
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RPG HEAT => Cone, Frag => "spherical"

dry cliff
#

I thought he just said that

merry whale
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I said make heat a cone

heavy magnet
hard valve
#

ah Ok, then yes

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missread

merry whale
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but effectively it would make different use cases & such

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Which I enjoy that idea

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tandem wise I suppose is the only one to ask about how to do it's damage area

hard valve
#

Also I just forget about that but

dry cliff
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Well, either or. Armor kits would be cool. Maybe have the choice to split your self heals between bandages and armor would be neat (or just give all players armor packs depending on their backpack choice)

hard valve
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Putting the Frag on the same dmg range/aoe that HEAT will just be same meta

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because peopel really don't care that much about vehicles

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will clean tanks then go back to frags

merry whale
heavy magnet
#

make the belt do somthing by giving it armor storage stats

hard valve
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so actually frag should be less efficient than the current HEAT

heavy magnet
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cuz as of now belts dont have stats

hard valve
#

that's the meme

merry whale
hard valve
merry whale
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most people have enough to kill a tank & than some

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thus by extention, vehicles struggle due to most to all people having various AV methods that can quickly kill said vehicle

heavy magnet
hard valve
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Now it's viable

merry whale
heavy magnet
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1 gadget for tool belts

hard valve
#

it's also because vehicles suck ass and people don't even understand that, because they never played a decent BF game

merry whale
hard valve
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so now their reference point is BBR

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imagine

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it's like playing wc3 reforged, and thinking ; damn it's beautifull

heavy magnet
merry whale
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but yea, currently Oki has added CoF to vehicles to limit their effective range

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than mix in various other things

hard valve
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normal balance to avoid spawncamping

merry whale
#

in a sense we got the same result