#Armour - Feedback
1 messages · Page 3 of 1
Yeah it's way better for big fights
we could just slap on the opposites in our examples
vector and scorpion are fucked rn
i unload 4-10 bullets into someone and their head before unavoidabely getting flurmped by the recoil yet nothing hits
There's also big server issues right now so it's even worse
the only time i experience bad hitreg is pubg way back and cs2 right now for just weekly chest drops
LMAO
Do that I'm waiting
scorpion is a pain rn
so a 0.44 ADS speed
Bigger mag is always better for longer fight that's why there's actually a LOT of P90 players in the top leaderboard
and doing math on the Famas on assault to emphaze my point
i should try scorpion but my iron sight sensitivity is shit right now i tried using scorpion and my recoil just went flying
shouldn't this all be in the support feedback xD
0.25 with a 25% if I recall ADS speed boost
it is under armor
but anyhow
That's because you actually move the LMG topic here
the 0.25 if my math is right becomes a 0.18 or 0.19 depending how you enjoy rounding

then why are there no support player topping they ahve big mags bigger than p90
so the famas has 2x the ADS speed to be generous
Why ADS speed boost? becuse you're talking about assault there?
We never decided on the class the support was fighting
I felt medic & engineer would've been MORE unfair
most of the time its either fal, p90, smgs are on the top
Because Medic is still one of the best class actually, and P90 is way easier to use
because medic would skirmish you to death
and enginere, well we include stuff like RPG heat
fucked by kazkus logic xD
oh really then support not op then
not at all actually it was pretty childish and you can spam emote, but it doesn't change anything
So assault felt to be more on par of the enabled ones
man if support is op theyll prefer support than medic
I never said they're OP you can read above, I said bolt sniper rifle shouldn't need more than 1 bullet in head to get killed
people always swing to meta and support isnt meta]
well then go top on the leaderbord with support and a drum mag mg36
Obviously 🙂
so effectively bundle all the mags into a near big mag
with some light breaks
otherwise the ADS speed is now twice the supports which causes any arguements on reactions to be brought even further into the light
so he gets more flinch on the MG36
he gets it faster
I said to compare on the same spot and now you're talking about the class with a bonus ADS and the support class
causing the MG36 to have a tougher time hitting & missing more often

Which causes more dps loss
Want me to do medic?
Want me to do engineer?
or leader?
actually Leader sounds good
makes my points More
Leader gets a drone like recon to spot the support
put leader range finder binoculars to recon
he equally has only light armor & such to help
But still he gets good ADS speed & the like to allow him to ambush & skirmish the support even better
and the support is slower no matter what the support does to a leader
Engineer I could just say "RPG HEAT & support dies because too slow to move, very with a MG36 out"
you get the idea if we include lethal gadgets
But medic we could just go out speeds you & pokes,prods and so on
Actually all the fight don't even start with all guys behind 1v1, in a straight line and having to ADS that's was my exact point to say :
1st the ADS is only for 5m+ fight
2nd it's only the case if BOTH have to aim, when you're support you're not RUSHING so it's also not the same gameplay
3rd they got the same TTK on 100hp target BUT the support because you're still compairing them with the classes, can have a heavy armor/exo and as I said on a 1v1 being surprised, or while facing multiple targets you'll not shoot in the legs
to just heal up faster than you
Who said all my fights I just listened was 1v1s in a straight line straight tank off style
You're completly changing the topic now.. we're compairing 2 weapons not accessories and weird situations it's not scientific
I am making a Point Okami
You're talking about a 1v1 that almost never happened I'm talking about the stats of the weapon itself
Note in that same paragraph was a "You get the idea if we include lethal gadgets"
Where?
Literally below it
Come on ping it
okay I said I said that
You are talking about shit
But to the point
🙂
the famas inflicts more flinch
actually it's the class, you said it yourself
it inflicts more flinch
so.. it's 2 guys shooting in same time?
if they shot a the same time one with faster ads wins
inflicts more flinch impulses per second to a 600 rpm
and the MG36 by a default is slower
before we even add all the penalties
and possible bonuses
if they aim in same time, manage the same recoil, and are on point where damage are almost the same (which is the case on TTK on MG36 vs Famas)
So that is a instant issue with your arguement
one faster one and shoots faster
which again inflicts more flinch
Exactly, and if one don't ADS (which I do very often) you'll not have that ADS problem, obviously for less than 10m fights
causing more "recoil" for the MG36
you don't have the stats on it, you're talking without numbers
the "flinch" as you said, actually don't fuck me up when I was shooting with the MG36
in cqc
in CQC you'll most of the time hipfire yesp, doesn't mean you HAVE but it's faster to actually get the one in front of you
thats not true
if i have too yeah
or maybe you only hipefire when they guy is just stuck on you
even if it doesnt hit
but if you want to kill faster, you don't aim, everytime if he's close, if he's far (10m+), you'll miss the head (or even everything)
ill just unga bunga myself before i die
everytime i watch people shoot in this game
they always ads
and rarely hipfire
i mean we can count the clips in #clips-streams-videos
Famas is more efficient in CQC because it has the MS (doesn't change anything in a 1v1) but have the ADS advantage if you use it, MG36 is more consistent on mid fight and long fight
The flinch thing is full bullshit, because the famas will also get it (you said it yourself)
MS actually changes a good bit in a 1v1
lets you get to cover faster
Yep and 90% of BBR commu is giga casual and have pretty low KDA, that's why I was talking about profile page earlier
also keep in mind that 20% MS hit
casual still player base soo
like
gun with faster ads wins
casual or not
Will give you a fair example but in competitive game, the gameplay change black to white (or reverse as you want) when speaking about low skill players and high skills players
aight
No again :
1 if you don't need to ADS you can hipfire
2 if you're already aiming you don't have the ADT
3 if the ennemy is already aiming you'll OFTEN die in 1v1 even before you started shooting because the time is very short
(forces support to ADS rather than hipfire because of the slow speed, catches him off guard among other ways is easier as well)
and I can tell you so.. I did many games today and often when you're aiming at someone who's not aiming, he's dead, and he doesn't even play
again a lot of people by muscle memory ADS
Sure but they loose time and they die, that's why I use hipfire more, also because I've 1k hours on Rust, 5k on BF3, etc
but like already checked 2 youtube videos there they already ADS even tho the enemy is like 10m-30m in his face
But to the point Okami
I think the main problem is the support class, because you're also ignoring it's big forces
I feel the famas is better than the MG36
So support is a part of it,regardless
it's just a feeling and the "meta"
it is like how the balance works in various games where there is some balance to make up for whose side it is on
The balance is also different based on your "skill" on this game
which most of the maps are cqc
not obviously, I played a lot of conquest, I talked about CQC for only 20-m fights
aka the insurgents in squad get more vehicles as a example (on average when I last played) with more variety to engage in various ways like the flak techincal, or the fact they got a mosin nagant in their kit which could OHK to the chest
on their rifleman
AKA The most easy to access one
But to the point
The LSGs & LMGs are defined by being on support right now
So they are like a tree trunk & Tree branch, you always seeone with the other
so like if this game is cqc then it already shows support has a place but still cant do shit with all the cqc
has a place for long range gun fights which is uncommon
It was also that on BF3 and Recon was not "OP" that's why I'm telling you that having support dying 1sk HS is really really normal and it's my actual problem because it also FORCES the meta on the M200 instead of having a lot of sniper rifles viable
again that problem was made by the developper that make this, if the base game was : support have big armor but get OS in head you'll not even think about having an helmet resisting a bolt rifle shot, specially on a BF-like game
various snipers can two tap the legs or arms still
the M200 has a lot more going for it beside raw damage after all
lets see
300 above the others at min in velocity
Yeah I prefer to just shoot down and don't take 4 years to aim at different spot, as I said it's normal for a bolt rifle to shoot 2 times, the TTK become absurd, and the guy will almost hide himself and heal everytime
I also posted my profile page on the offtopic you've to scroll a bit
I don't have a lot of hours and I'm playing all weapons
It has more bonuses than you make it out with by saying support FORCES IT
when he is a more rare class pick in my experience
wdym
idk im fine with snipers getting the kill its not like theres a lot of good snipers in this game. tbh if you ask me if i wanna rank class Medic>engineer>assaault>recon>support
Prior to the 2x xp weekend, I saw several games where there were a handful of supports at best
check the support feedback page & you can see some guys post in there of like 1 support in their lobby
For Random PU yeah, not for squad teaming VC
yea for squad teaming I saw 90% medics
I recall several times I was the only support in a squad teaming VC
Exactly, because medic is basicly OP, Engineer have the OP-RPG and recon can be fun to play with.
You know why people play medic? Because they like to give heal? (Like support give ammo?) Absoltuely not, because they can heal themselve superfast, bandage them superfast, and revive without having to resupply for bandage
so are you saying
that's the MAIN reason, why people don't play support
support needs a buff/
hmmmmmm
and NOT because of the wepaons
Hmmmmmmmm
it is you can spam "hmmmmm" in the chat, it's that
i doubt that too
it would be better as a engie
didn't spam even
no
me when
uh
when armor thread
Just did two & not in fast what I could do to spam manner
I doubt that heavily Okami
LMAO SWORCE
welcome Sworce
yeah a guy put an other topic here we can go on the other one
this is Okami saying support weapons OP thread
doubt
ah yes I said it's OP mb
I like when people transform things
HG said everyone here is a bitch, ban him pls
lol
remove armor 

LOL
Here is a thing, I don't curse Okami
and..?
I don't use words like that either
You're manipulating, it's even worse
bruh
and you kept trying to manipulate my words
manipulating lmao
Where I said support is OP, and support weapons are OP, come on ping
lol
you can't take a over exgratition
idk man if supports are really that good like you said they should be at the top of the leader board since they are good guns
like big magazine guns always wins
but gives p90 as an example
and not a support gun
you're truely 1head it's insane
Keep doing reaction, it's better for you I think
but I feel you could make a arguement of him saying "the M200 is OP because of only support exo helmet" could mean support OP in some ways but I can see reasons against that
i mean
Yeah you could also say : Sniper rifle are OP they can OS in head
i mea you literally just said it
Not really
bigger magz are better didnt you say that/
Check what I EXACTLY said Kazku with ALL the details
and you'll be a very smart boi ^^

idk man
is this not the right sentence that bigger mag is always better?
a arguement can be equally be made for fast reloads too
mostly not
you want to know why
Because when you're fighting you want to finish the faster you can to be able to recover on this game, which is pretty hard compared to other arcade games
That means you want to clean EVERYONE without reloading, bandaging etc
That's why MOST high skills players will NOT heal themsleves first and try to shoot OR swap weapons (now it's viable) to kill ALL the ennemies
and again because the P90 is good AND it has a bigger mag, you can wipe a team without reloading so it's strong
when you're fighting with famas, you'll be able to kill 1-2 guys (yeah maybe 3 if you're shooting in head superultraskill ok tier) and you've to reload instantly for ~2.5s of NO GAMEPLAY, that's what high skill players want to avoid
keep in mind you got drop mag & keep mag, long(Emptied) reload & tactical (some bullets left)
then why are high skill players not using support then
And you want to know what, put "famas magazine" in the research historic of the server, you'll see how many people complain about it
The 2.5 seems to be a average at most
... I said weapon good.. then big mag if you can.. I'll stop answering to you.. it's boring, you're not even trying to understand it properly, so you're mostly a troll or a very dumbguy, hope for you it's the 1st one
(I know most will use a drop tactical reload for fastest reloads)
I will agree this topic is getting stale
so fun fact of the day
even if it's 2s it's enough to get killed a lot
Shady Sands has wind
i still think support needs armor buff or every armor gets a rework
armor in general needs work
easily ignored for chest armor
is a perma downside for a one to three fight at most upside
excluding the magazine & throwable capacity
Otherwise arms cover half the upper chest, legs I don't need to say
etc etc
also morning Solar
Bear in mind I think the majority of players survive less than one fight on average
Armour gets worse as you get better
Agreed there
I think it's pretty inconsistent, on a equal fight with skilled players it can sometimes ruin a 1v1, and sometimes it can be useless, still the exohelmet shouldn't tank 1 sniper rifle (doesn't mean it has to be nerfed for other weapons)
The exo helmet tanking sniper shots might just be the only reason to use it
fun fact the exo helmet at 120 can be one tapped by any sniper (I am thinking it is rank 120, it is at least around there)
no face plate & thus it can be more easily avoided
It's M200 with Ranger, LB, Heavy. The maths were already done while ago
Okami
I said avoided
the open one which shows the face, doesn't protect the face like the rest
it can tanks a lot of DMR/AR shoots while prone against others so I don't think it's good to even tank sniper rifle shot
its not like the face has a bigger hitbox then the forehead part
It can tank 25 damage from one, one time. And it slows down your aim speed and move speed disproportionately high relative to the defence it gives you
because you can aim for that at 600m with every sniper.. like having the good timing, and aiming for the little hole... It's.. not that like stop
snipers cant 1 tap at 600m?
yeah it's for support with LMG like in BF with a LMG not moving..
You want to know what? in BF3 support was exactly played as OTHER classes, and it still get one shooted in face
and you could have ammo, and LMG on ground with bipod
My point is that the chest plate is far more efficient for this purpose than the helmet is
Helmet has similar downsides to the chest plate but does much less
I have seen several snipers do closer to 100m-200m
so my point is : buff bipod, buff some specific stuff like movespeed if you want, but buffing it too much will actually put an other problem, being in CQC : many guys tanking 2/3 bullets and ending kill you when you're rushing
also note how I said fun fact
at the moment the problem is not there because the support is not meta, but as Everything (and like RPG did) it can become a problem if everyone plays with it
chest or helmet?
to be exact
Use the spreadsheet of Eleanor you'll have every informations about statistics :^)
does elanors spreadsheet tells how much damage sniper has every 100m?
okay checked myself to be sure
It doesn’t start going up until something like 700m
it is 37 for the helmet and 62 for chest
chest at a 10% downside & helmet 7.5% for run & ADS speeds
~1 DMR bullet in head, no game like that from what I know
Just to be clear I said 25 for head because most guns have a 1.5x headshot multiplier
Head is also a lot less likely to take hits than chest in general
I can actually run the numbers on this in a minute
in prone front face it'll be the biggest hitbox, same stuff behind a window etc (with shoulders protected)
for reference the heavy helmet has a 25 for a 5% hit
that or arms
depends how the prone is setup
I said it : frontface
well more meant involving the cover & elevations in play
Ehh, there aren’t really any situations where it’s the largest unless you’re set up in a specific way
Even prone facing forward, your limbs are easier to hit and they still can hit your torso
and you're shooting at a target you're not really thinking of "am I hitting the arms" even at 30m
aka if you are lower & have a hole of sorts, arms is a bigger target than head
And?
Just saying you are 9/10 either doing arms or heads
In what sense is this relevant?
also that
Because you're mostly amiging for torso and head when shooting at every people so that's what you'll hit first
Maybe you're very slow, borderline 1KDA 0.5kill/min Ok I can Understand
Does depend on recoil of the gun as well. Limbs take up about half of your character, so it’s easy to hit them even without aiming for them
But on most fight, because you're running, fighting, etc, you'll often hit the armor, not every time, but often
for a look at the player model in various positions
Yeah it'll hit them often on fullauto I think
Still - you kinda need to hit limbs with every shot for armour to not make a significant difference
I've absolutely 0 problem with armour, my only one is the sniper rifle HS and I'd say it doesn't even hit me because I'm using the M200 Ranger BUT it's a gamedesign problem I think, it'll not change a lot of every sniper kill in head
you want to know why again? because everyone will play M200 if they don't put 1sk HS on support
and it's actually the case
90% of the playerbase play with M200, start a game, stay with recon, look open your eyes
Exo headshot is not a super common scenario though. Other rifles can have better fire rate
Otherwise
M200 is only meta at very long ranges
M200 has been popular for a while now, even with support at a low popularity
So it says something else is at play as well at the least
Velocity, I guess
because support is not meta, that's exactly what I said, it's not a "big" problem now, BECAUSE the support is not meta
velocity & drop is my guesses
I’m sure support will never be meta
because OS in head and velocity that's all
That's all you want on a bolt rifle in all game
Drop is directly determined by velocity
unless some BIG changes happen
that's why there's OS HS in every BF-game, cod game ,etc
I am pretty sure support won't be meta anytime soon
Oki is really reluctant to buff support at all
yeah like a nerf on Exo helmet for bolt
Note the second part of my sentence
Unless some BIG Changes happen, I am pretty sure support won't be meta anytime soon
Snipers will get reworked anyway
as I said, Engi is because of RPG HEAT only
he may gain some popularity when he gets a change or something
so it's stupid to say "it'll not be meta"
just give feedback about changes, look if they make it, if that change the meta, then the meta is changed
Well it seems okri isn't touching RPG heat
it has been months
It seems oki isn't touching medic, even through it has been months
yeah because it's not their biggest problem for now
the game is FULL of little problems
Vaulting, reloading iompossible to cancel, etc
Support equally hasn't got any new guns but in the last update we got the 12th AR
(not complaining about another DMR through, they were low as well)
Yeah they're shit
but it's armour feedback so.. everything of that just to say on the same point
I enjoy a G3 & MK14 match every once in a while
"give every bolt 1sk HS it'll not change many anything for support and will put more diversity"
and that's how you do gamedesign my friends
13th, actually
danke
we already know support gonna get the mg3 with those data mined stuff
i mean 14th too, technically. G3 is way more of an AR than it is a DMR
damn dude.. incredible
it almost looks like a SCAR, who'd imagine
but lower Hrecoil, same RoF, little less dmg
Yeah, the G3 is less of a dmr than the ak15
battle rifle class needs to be a thing
no it does not
yes it does lol
we have enough classes
for guns?
not really. alot of guns don't fit into those classes properly
some are in the completly wrong ones on top of that
That has nothing to do with classes?
It's just about Oki being extremely bad at using those categories in any meaningful way
After seeing the shit Oki just pulled with the map votes and respawn timers I'm scared of asking for armor changes
PDWs are literally just SMGs that are a bit better at penetrating light armor irl
they aren't even considered 'not smgs', there is no reason for them to exist as a class and yet they are
half the 'PDWs' in that class are actually carbines, there is an actual PDW(MP7) in the SMG class, and the scorpion somehow counts as a carbine
i don't think adding battle rifles, which would instantly remove some of the gun bloat from the dmrs and ARs, would be a bad thing considering all of those
especially if we also get a more sensible smg/carbine division
Somehow always manage to make things worse in a different way
This map votes change is good
Like, guns that are carbines IRL:
M4, G36C, AS Val, Honey Badger, Groza, AK5C
You make the carbines category that and bam, sudenly the AR category isn't gigantic and the carbines category isn't a Carbine, and a SMG
The scorpion and the P90 go into the SMGs, and bam, you got rid of a reduntant category with no need to exist and equalized 2 categories where one is gigantic and the other is miniscule, as well as made the game make seem less arbitrary in how it balances weapon classes
I kinda want the PDW class to exist to have a niche that most SMGs wont excel at like defeating light and medium armor slightly better but I could stomach it if Oki decides to balance per gun rather than simply class wide like most weapon decisions seem to be.
That would be worth the effort if armor was relevant in the first place :P
If it was up to me SMGs would just deal sad damage to any armor above light but in exchange they'd have the easiest handling and speed of any class. PDWs would be the CQC monsters with speed between AR and SMGs but Scorpion-ish crazy recoils and a reduced ammo pool that isn't meant to support extended engagements.
that would make them quite literally worthless. that is like every bad thing about the worst of every class.
if armor was working it would be a lot easier to balance but all armor is basically the same
just bonus HP that doesn't comback but leaves it debuffs
whichever way it goes, we have two actual PDWs ingame, the MP7 and P90
i feel for them to actually be a class, we'd need more actual PDWs, and they wouldn't be that much different from most smgs anyway
Yeah I mean those changes together with armor rework
I wanna see the AKS-74U somewhere, could throw it in there maybe
The honey badger is a carbine by every metric
A PDW is an SMG with armor piercing characteristics, they are made from the ground up as SMGs, even if they fire bottlenecked rounds, the rounds are always high velocity and low weight
Both the As Val and Honey badger are compacted down assault rifles that fire heavy weight low velocity rounds for the purpose of suppressed fire
They can't really be considered PDWs
that is what the honey badger is officially classified as, keeping the characteristics that are required to be called a PDW.
PDWs do not need to be derived from SMGs, and the only characteristic of the round that is looked at is if the round is "Rifle-like" for increased capability on armor. Suppressed ammunition is not something that will change the weapons classification.
if we want to be really technical
AS Val is a sniper rifle
purpose built for marksmen
but game wise, it fits better as a Carbine, maybe if DMRs were reworkd it could fit in there as a marksman rifle
VSS is the actual sniper version of the AS VAL tho
ah you are correct
technically both could classify as either a carbine or PDW. But officially the Honey Badger is a PDW, while officially the AS Val is a carbine.
I think support could have 10% more movespeed while wearing armor than current MS to provide a more utility side to this class, but it shouldn't be too much to avoid guy running on you CQC and shooting like a madlad hipefiring.
And still think all bolt (or most of them) should kill them OS in head, pretty sure RN there's more support dying to RPG HEAT than snipers anyway 
No thanks I want to be a chonky boi. Screw speed I just want to face down the barrel of a sniper and laugh as I spray bullets in its general direction.
chad
this is what support is about, pure C H A D
Exo vest in general sucks, you have little advantage before taking shots
After you take shots, the vest is useless, it only slows you down with no benefit from armour points
That's why the big/normal vest feels the best
You have less downsides compared to the exo vest
Exo vest could regenerate OR there could be a gadget that fixes the vests

I don't think heavy has any utility compared to exo right now, better to exo or just normal atm imo
it'll "improve" for 2.5% before modifier and you lose like 50%+ armor iirc, just remove it completly
Not heavy, big vest
Same stats as normal but one more mag slot
ah I though you're talking about the in between, ok
Ye ye, no problem

Heavy vest has very little use, suffers from the same thing as the exo but worse since less armour, mov speed nerf and almost no benefits from mag reserves
Heavy could carry more mags and have a little more armour points
maybe there should be some way to actually repair ammo with supply ammo box or smth
but the supply ammo box menu is already loaded so Idk
I don't want to have a medic full healing armor of a support guy shooting but in same time having armor removed for the whole match is kinda dumb
Maybe just add a %resistance (but for the FPS purpose it seems also kinda big changes) because it'll change breakpoints
Imagine repairing armour
you're not using supply in gun fight
True
you're killing till you can bandage or you go hide and bandage, 2 options no more
Nah you're forgetting the chad option: bandage in front of them while dodging their shots
* Only valid for overtuned SMG cocaine Medics
you mean while jumpsprinting in air like a flying pig?

reminds me some Rust moment
Imo, armor repair should be a support thing that takes the same slot as the ammo box
Yes, exactly like that 😌
#1159035953902534656 message
the ammo box system is already heayv imo
Just take the medic box's second function, when it's thrown, and make that for armor, and give it to assault and support.
easy repair function that wont be able to be used unless you are decently safe
yeah it could be something EVEN if actually medic DON'T throw aid kit.. or most of the time.. so it's more niche but it can be a possibility
I think it's better on the support directly
(would also make the class played more and provide more teamplay)
hence the assault and support
I also meant a specific box made like the medic boxes alternate function when it is on the ground
Nah, nerf Assault selfish class and buff Support
We don't f* care about selfish class wanting to only buff their own ass because they're bat at the game
me playing support and shredding medic/engi/assault meta player

selfish class... assault?
selfish.. only class of the game with combat bonus stats... assault..?
nope, not at all, actually people are playing it with best weapon of the game to get their KDA/KD as high as my balls are
and that's fuckin boring, I want medic, support and marker (recon even if it's this game it's not at all about that) in my team, I don't want a trash kid wanting to frag
this okami guy has genuinely some of the worst takes known to man
that goobie has genuinely some of the worst take known to man
come on give me argument that Assault is not selfish
compared to medic, support
Assault is supposed to be the selfish class
but that title goes to medic
assault just does not have the same survivability as medic does
nearly all the K/D warriors are using medic
We don't need that in that game, there's already Engineer playing RPG HEAT to frag infantry, Recon spamming M200 (which is already the case you can check battlebite eng-chat where people said that exact thing) and there's now Assault, cool.
buddy, the assault is supposed tobe the solo friendly class. but medic takes it's place.
also, I am literally trying to make it more team oriented, but you say no?
it does not, you want to know why? Because by making people playing medic, they'll also more tend to revive you, you know why? Because they revived 1 faster, 1 bandage faster, and because they're almost all time full HP they can try to be busy with other people
make up your mind
Read
they don't fucking revive
the other classes do buddy
I've been revived by more assaults and recons than medics
you don't have any data and you're saying there than medic revive less than others classes
it's BS
not including being revived by the same medic over and over
Read
Okami you are simply an idiot.
the only fact that you're not sure is because there's no 1000 people behind me saying that's your saying shit
you just told me than others classses revive more than Medic
it's BS
Write yourself when you're revived
DO IT
THEN we can talk about statistics
I don't want to hear the random point of view of a guy saying "yeah medic revive less than assault" "assault is teamplay friendly"
you're completly out of your mind
Okami just shut up man.
your trying to say that medic ain't the fucking selfish K/D warrior class in game
that makes you a fucking idiot
there are dozens of medics per game
and usually only a handful actively try to heal and revive
If you've a little bit of brain you'd have read what I wrote earlier 🙂
many will simply ignore you
but because you actually can't, you don't read me you're talking for yourself
I said, medic is the best class atm, because it can revive/heal faster SO it can also do it easier for other people around them
ask in global chat, not there
just because "medic revives faster" does not mean players actually do it bud
you are deluded
pay attention to who revives you
that take is deluded, you're in your world
its the same 5-8 different medics
that what I was talking about
But nice to take my argument
sure buddy
you just said assault is the most selfish class that K/D warriors play
Most time it's medic
still wrong dumbass
you know you can tell when you get revived by a medic right?
Don't insult me sweetheart, you're lying there I'm just putting the good things on you
With a proper rework it should contribute by helping squad mobility by virtue of having grappling hook and C4 (and by proper rework I mean remove C4 from everyone but Assault and Engi).
you a fucking idiot.
simple as.
Kek mirror
you've 0 argumentation, you're talking shit
can't wait to see your profile page ❤️
argumentation, right.
1v1
can't wait to see more people joining the chat, like way more
oy wtf goin on in here
Diego
This guy told me, medic revives less than other classes, and Assault is not selfish but put more teamplay
when its only thing is having more combat stats so the guys keep fragging
I said assault needs to be more team oriented you fucking moron
and he starts insulting me of being an idiot
Ok both of you relax
It's just a game and this isn't even the right channel for it
"assault gadget topkek"
Bandage, reviving and first aid kit are not team oriented..? because.. you can break walls? (when other classes can also do it with C4, RPG)
what do you mean
I didn't talk about that suggestion
those are my first two posts
I said that assault is selfish
Read what I wrote
instead of reading yourself
3 times now
now you're just straight up lying
I didn't talk 1 time about your suggestion
You are dude
because you're deluded
you can't even read the chat
but my basic take on it is that medic has a stronger self oriented kit just bc SMGs, self heal and C4.
Assault is technically worse in fights but better long term bc of ranger vest (also on medic for reasons) and ammo box
Medic does have the tools for teamplay by being rewarded the same amount of XP to heal someone as a kill, and double XP per revive
^my original point that is.
So you basically see an inflated population of medics, half for the medic part, half for the assault but better part
"Medic does have the tools for teamplay by being rewarded the same amount of XP to heal someone as a kill, and double XP per revive"
Who has the better teamplay tools?
Say it please
I'm waiting
^^
I wanted to ADD a team gadget to assault you moron
Oh and your takes about "medic revive less than other classes"
you are the moron, I didn't talk about that
like literally make assault more team oriented
dumb as a brick, can't read
I'll go ahead and say that all of assault's gadgets right now are team oriented
I mean
ammo box
Rope gun
ammo box for yourself
rope gun for yourself
revive and heal not of the others
noted
They're pretty useful for the team, but I mean it's the same for medic
medkit for yourself
^
Yeah but when you're full HP you can heal others 🙂
When you're not you don't
Fact
L
Okami cant fathom that unlimited self-healing is more powerful than anything else
Classes in this game are just so unreasonably powerful that they do everything good, selfish, team oriented, etc
I'm being revivde every day by Medic
and you're saying that assault is more teamplay
you are
deluded
he also cant fathom that many medic players play cause speed, and unlimted health and don't stay around long.
Weird stuff no brainer, because I said it 1h ago on the battlebit eng-chat
he finds the 10 medics doing medic things, and assume the other 40 medics are doing the same thing
but you're so brainlet you can't read again
I mean both are available. Would you say engineer isn't a teamplay class just because RPG C4 combo is OP as fuck?
RPG is mainly use against infantry atm, so it's less teamplay that's supposed to be
C4 is more teamplay than RPG atm
Used way more to open walls, kills vehicles (broken to do that) and way less to kill infantry (mainly for roofcampers)
It's a similar conversation for medic. Medic is mainly used for mobility, kill power and self sustain, so it's less teamplay than what the name suggests, at least in my view
I'm sure there's people going in for dedicated healing but it's 50% or less
so again, seeing this, okami has decided that gadgets that help the team are not teamplay oriented.
You are deluded if you think medic revive less than others classes, there's 2 reasons for that and it's mathematic :
1 - they're more often full HP so can tradeback or revive you
2 - they do it way faster (bandage, and reviving)
You'd have to nerf medic to turn it into a teamplay class which isn't the end of the world imo
He also says assault is more played than medic by the K/D warriors.
just because of this reason, your argument about Assault being more teamplay is full of BS
specially when actually there's a lot of KDA players going assault to have that ADS spead, reload spead with SMG
so you're telling me those guys are more teamplay than casual medic
it's false
yea that's false I keep in touch with the sweats and they've told me that while assault is good it still needs more to make the swap
completly wrong
when I said "they don't fucking revive". I was specifically talking about how many, maybe even close to half dont revive or heal.
I never said that
assault doesn't have SMG tho
Assault doesn't get smgs lol
AR mb
I mean yea I guess they're starting to move to AR
but infinite fast HP is kinda important to them
bc it makes the game easier/less annoying
Ranger vest makes ammo a who cares thing
It doesn't change anything even if it's SMG or AR, you can play both KDA
Actually most heavy frontline go for FAL, Famas, etc
this whole thing is starting because he misinterpreted my hyperbole, and took it as a statement.
Nah you just said you're getting less revive by medic
Sure but it's easier to play medic for KPM/KD
and you said that assault was more teamplay
obviously I said it earlier
but because you're full HP you'll actually heal others
and by % you'll get way more help from a medic than assault
saying otherwise is just deludded 100%
and that was my point
if you want to is the thing
??
it's my gameplay, and it's the gameplay of others
you'll always save your life first to save others
you can't save others if you don't have bandage or fast reviving
it's just as the game works
what part of many don't do that did you not get?
stop like interpreting things and making things that are not the case
it's mathematic
you'll ALWAYS be more heal by medic than other classes
that's all
for every 2 medics who actually medic theres gonna be another 2 that don't.
I'm not saying that medic is not played by KDA Players
I never said that
I said that KDA players will ALSO go for assault because of combats bonus stats
THATS what I said
I mean Okami's right in that medics are more likely to revive you, because there's more medics
again, he takes hyperbole, and tried to make it a statement
Just saying that medic is less teamplay than assault is just wrong
cause reasons
I said that medic is the main selfish class, because that is what is used
you guys seem to be getting hung up on weird phrasing why is it important to win this
not that it doesn't have anything for teamplay you moron
absolutely not, it's not made for that, it's because it works like that, that people are using that you jobless onehead
I said medics be played by K/D warriors more than assault, and assault is one of the least used classes as it is.
I'm not saying that medic is not played by KDA Players
You two literally agree wtf is this argument
and where I said I don't agree with that?
thats diegos point
I'm talking about the game, not community there
you started misinterpreted my statements and thats how we got here
I'm not talking about who play what, I'm saying medic will heal more that's all, it's more teamplay
I've almost NEVER receive ammo box from assault because they do THE SAME AS MEDIC by getting the ammo for THEM
so STOP that bullshit of saying medic is more selfish
I was saying the other end of the spectrum
medic players, not the class
buddy
we were literally arguing two sides of the same point
if nothing else, we are both idiots
Ok who attacked me on the assault class being more teamplay?
You want me to ping your message?
now kiss and make up jesus christ
No dude
actually please do
you didn't understand my point ffs
tell me
go argue in DMs this was supposed to be discussion for armor
Ok good
cause I never said that
Like take off ranger armor from medic
.
in reference to this
"selfish class assault" When I was talking about medic, support and engi (for vehicles mostly)
i was talking about adding an armor repair gadget to assault and support
There you're talking about your suggestion.. ? when you litteraly answering to my speaking of the current game?
I believe I was replying to this post before your parenthesis message.
Again I was speaking of players

not the classes themselves
literally the opposite of your argument, saying the same shit
we literally had a 20 min argument over the same fucking point oh my god.
Ok but with that changes you don't fear that Assault becomes more played and then medic less and by that effect, you'll get less revive?
not really. Like I said the other classes revive me just as much as medics do, especially on flanks.
if I'm not getting revived, no one came for me. rather than a medic deciding not to usually
Yeah because on flanks you can actually revive more, but you'll still be less revived in general
and atm the revive system is also a problem but it's not a #1152896217517391902
I was purely speaking of an armor repair gadget. something sorely needed
I talked about that on general chat (when I was saying talk about it on general)
Atm you very often have to ask in VC which is a major issue
the problem is the little circle not really being noticeable beyond 12 meters, and your voice not reachign that far
As medic, I think it's better on support like that they can actually fix themselves before fixing other, forcing people to repair other if they don't have armor will not work imo
well, you know the medic boxes second function
if a medic decided to throw it out?
I was figuring something like that, else it could easily be abused
drop it on the ground, have a second or two to repair a set amount of armor, chest first then helmet.
not really something meant to be quick at all
they almost never do, I think there's "enough mechs" with the revive/bandagage/healing and I do think they should put more first aid box but you've to use it and earn more point while using, in BF they kinda fixed that by having an aura of healing (on the 3) then on the BFV you'd have to actually heal other a bit faster
But I do think it becomes a problem because of the UI
It's too complicated, the game don't need to have like.. a body thing where you can repair arms.. head.. no it's tarkov like
The game is too casual to put mechanics like that, no one will use it (but for themselves)
adding another box is not complicated at all
Game is super fast right now, that's why people don't revive you most of the time, because 1st they want to frag 2nd it's boring to do
if you remove one of theses two reasons, you can get an easy revive
thats a movement thing
that's why you can't put heavy mechanics, and if you do that'll not be used or that'll be only used by a niche (kinda like the spot in the tank even if it must be like 0.000001% of the playerbase using it)
which is also being talked about
wdym
the community just wants stuff faster right now.
hence the things that take the slightest amount of time beyond instant are met with scorn.
but the repair armor is simply needed.
if not a box, something else
else its forever just going to stay "lighter better"
which compounds on the movement problem
that'll be bitch talking but it's due on how devs balanced the game
They put super strong weapon being able to kill you in 0.180s, put spam respawn, then weapon with 1500m/s velocity and then : hello guys we put that super slow mechanic, why you're not using it
I mean it's a roblox game, it's too late
yeah, hence the squad spawning also being talked about
also most weapons have the actual velocity of the weapon. m200 is the best yes, but its not like its better for most targets beyond oneshotting exo
every other sniper will oneshot everyone besides an exo user
The whole armour system should be simplified, just put a %armor reducing some specific weapon on support (like high RoF weapons (smg or pdw..), maybe some others will play weapon that don't have those breakpoints but it'll still be more usefull than just loosing its armour
smoke working client side also doesn't help
I would love if resistances were added. heavy armor having more resistance to the smaller guns would be great, but I also want to keep the breaking armor thing, its actually kinda cool and a bit more unique than most other games.
It just needs a way to repair
It's a tedious way to balance the armour because, it can just be broken af, on a game with super low ttk, being able to "random tank" bullets on a trade and win is just bad gamedesign
A day earlier I was talking about guys speaking of "leg meta" sure it was something when the game was not super famous.. even If I'm 95% sure not BIG PLAYERS (with like 2k hours) actually shoot in legs, maybe yeah when they're giga chilling not busy fragging like hell at 400APM
That's why armour is.. really specific, having armour your whole life (meaning more HP if it's a % reduction) would be OP and change the balance meta JUST around this class
and that I don't like at all
resistence to SMGs would be all thats needed I think, no more than maybe 15% for exo and lower the lower the armor, but still have the armor break
I'd 100% prefer having specific tool or weapons like BF3 did with 0 armour system
Remove armor 
can be a solution
nah man breaking armor is generally fun, its just that heavy armor isn't fun after its broken
which can be fixed with repair, no resistances needed
Every classes should be more closer to each other if we want a more balanced game I'd give you an exemple :
Put support class to 90% movespeed but having like 30 armor torso 15 armor head, and you can repair it with your supply ammo box or others ammo box (assault why not)
actually it helps medic to revive a bit faster but it's.. even lower differences than the ADS between guns
so it's... 1% of the situations..?
what movespeed?
with SMG and PDW
ah
I just meant the stat, why allow over 100% movespeed
they got jets on their boots or something
With guns it can provide plays
2nd weapon
it's not bad
but not with main weapon imo
I dont mind light kits move speed, but being able to run faster than your fastest speed cause of your character kit is weird
or just put a 2% less ms with AR and 100% SMG
like that it's just min maxing armored core thing
implying 1% situation
Yeah but because it's a specific stats 5% more+ to loose all your armour
like 105% max base (empty armour), 100% max on weapon, and 110% with handguns
Old empty helmet I believe gave runspeed?
or empty armor
smthn that made engineer meta bc it made you faster
Possibly. I tend to run armor so it’s been a while.
Also don't forget guys that support is not the only one with armour (as you said for engi) so medic, assault will also get buffed because when rushing they'll also tend to maxed their stat (so repair ammo if they can)
so with those changes, support will be more played, but the difference between each class will be less
but I still think it's good
other thing, I think assault could have a movespeed or jump higher? instead of having ADS/reloading speed but it's an other topic
Ye
I knew there was something
Reading this has effectively lowered my iq lol
Hot take, I think only engineer should have the armor pack
Assault's teamplay should come in the form of the grenade launcher, mobility tools, and other such gadgets that will hopefully be added I think
Engineer currently would probably be the least teamplay oriented class. The only thing they can do is repair stuff and shoot rockets. Yes the rockets kill things (much more effectively than they should mind you) and destroy vehicles, but the second vehicles are gone you may as well play medic.
I don't want it on assault because of what I stated. I don't want it on support because then support would be a self sustaining monster I think
Perhaps giving up ammo would be a respectable trade for it though. I'm ok with it being on both in that case
Well I feel fragmentation would still do work in anti infantry & structure (When the RPG rockets get changed/if)
Personally assault only has one GL as of current (being a M320 smoke but clientside smokes can cause issues with this) and I feel assault + Support both can do with a box similar to the current ammo box sitution
That's the hope lol. I think they wouldn't hurt structure personally, but either or that's the change we'd want.
Maybe a smol armor kit for assault
where assault gets either a large & small or just a small to fix one part & the other gets the opposite
wdym
With support I don't feel he would be a self sustaining powerhouse if you have it be a mutual exclusivity deal
AKA you get either your armor repairs or you get your restocking ablity
could give him the small one so he can only fix a bit of his armor (so say either the chest or the helmet for small and have the large fix both ; with a progress bar interruptable by damage, ya get the idea, No medic heal streams for armor repair to say the least)
If it works like a repair box it'll actually have less impact than a normal ammo box
Armour has an impact but it's inconsistent, having a whole accessory to just repair that even for allies is far less efficient that giving ammo/grenade/bandages
For a thing that can actually compete with the meta you want a thing faster than the current heal (because HP > armour) of the first aid (and btw bandage have to be buff on everyone (but medic already super fast))
Having both ammo and armor is too strong imo, so I'm cool with it being a trade off. It's like it's like picking a sub class. It'd be really cool if we could get things on medic besides the medkit as well in a similar vein (not the armor kit)
I mean if you wanted to get wild you could give the armor kit to only medic lol
I don't think it is, you overrate the armour
Personally I feel that the medkit at some point will be nerfed and I am simply trying to make something fun to play around
Replace the medkit with it
- when you're healing/reloading you'll have to repair armour ADD to that (so an other action without fighting)
Could probably put armor in the supply drops too
Something reasonably balanced so we don't end up in a bad spot as of current but equally is fairly applicable since you & a fellow support could have both boxes
Ending up 10s without my wepeon in my hands ready to fight, worst dead time
Yee, it's a risk
put it in same boxes as ammo it's fine
risk rewards
"Do I want to risk getting shot while patching my armor up so that I am more durable in the next fight"
to make it more clear HP >>> Armour
Okami I get your idea
What about it
y y I was just putting a bit more force into the message
I am assuming this will come with a damage/armor rework of some kind
give the armor to engies
Engineers have RPGs of 3 flavors & vehicle repair
I think engineers and support could have it, but support would have to give up his ammo kit (for a big one) and engineer could have to give up the rpg perhaps. Or maybe just the repair tool slot
Repair tool is in both slots
Is it? I thought it was only in slot one
I must be blind lol, I never swap my rockets so I must've not noticed
let me check myself
I'll believe it
worlds fastest photoshop lol
best guess is to let engineers always have one as a possibility
True
dude is a machine
🤖
Engineer doesn't need any buffs, just let him keep repairing vehicles and shooting at vehicles like it was in BF it's always needed
but yea, the engineer I feel already has some use cases even without vehicles (And if vehicles get buffed directly or indirectly, he'll only get more desired)
We need some kind of armor resupply. Giving it at the same time as ammo feels a bit strong in my opinion, so I think having to trade ammo for it is fair. If you're worried people won't pick it due to bandages, put those in the kit as well
Atm repairing is not really meta because vehicles are bad, and RPG is use for infantry
so the engineer right now is litteraly not an engineer

Engineer does have barbed wire access like support
But yea...
Barbed wire isn't the best in the world of C4 we have going
I just feel like the engineer only has the one way to help. It just makes it a really one note class like recon
kinda
lmao what if they gave u plates instead of bandages as support, youll neeed a medic to stop ur bleeding tho
+10% MS, buff bipod back, armour repair => Support back in the game
But maybe armor isn't the solution to that currently
RPG is multi use based on which rocket you use
HEAT everytime
Oooo, maybe as each class you could take armor plates instead of bandages, or delicate how many of each you want (split up the total)
I think you don't understand how bandage is needed in that game
Might be a cool way of doing it assuming some stuff gets shifted around eventually
I'll say it again (not for you HG) HP >>> Armour
i think i do
So in a ideal world Frag would be your anti infantry and structure option , HEAT would be anti light vehicle with a good bit of ommph vs heavier stuff & tandems being the "I hate this A LOT" anti heavy

I disagree on frag
and vehicles would be more meta with more use of the repairing tool
Which part or all together?
It should be the infantry option only. Barely any structure damage. Think btr shots
the AoE of the BTR is the worst of all BTR in any games I've played in my whole life
I think heats being the primary all rounder (because you start with it), but best at structure removal would be best
Litteraly needs like 7+ shoots with no direct shot
Referring to the wall damage

It takes a few shots to open up a wall as much as a tank can usually
To clarify when I said the best at anti structure, I more meant dealing with guys in structures
should've made that more clear
faster rocket, fewer ammo, bigger lethal dmg (could be curret RPG HEAT lethal AoE)
aka you at worse blow a hole in a wall & than launch a second in to splash the room
Frag should be wide aoe, high damage at the center. But no structure damage basically. It wouldn't kill anyone on the other side
at best you launch it through a window or insert gap here to hit inside
Or, use my idea to make frags a 4 round missile launcher lol
I'm not even sure about the "faster rocket" because I'm actualy using RPG to hit 200m+ target behind window without the PSO scope
with heat I would say make it a Cone effect rather than a sphereical
Might be a good way to differentiate too
actually it's suppose to be the opposite
RPG HEAT => Cone, Frag => "spherical"
I thought he just said that
I said make heat a cone
facts
but effectively it would make different use cases & such
Which I enjoy that idea
tandem wise I suppose is the only one to ask about how to do it's damage area
Also I just forget about that but
Well, either or. Armor kits would be cool. Maybe have the choice to split your self heals between bandages and armor would be neat (or just give all players armor packs depending on their backpack choice)
Putting the Frag on the same dmg range/aoe that HEAT will just be same meta
because peopel really don't care that much about vehicles
will clean tanks then go back to frags
keep in mind bandages are used for bleeds & revives as well
make the belt do somthing by giving it armor storage stats
cuz as of now belts dont have stats
that's the meme
currently I would say that is due to how much C4 is around mixed with other things
they've an effect on handguns even if no stats
most people have enough to kill a tank & than some
thus by extention, vehicles struggle due to most to all people having various AV methods that can quickly kill said vehicle
how often do we thing about pistol mags tho?
I use it a lot
Now it's viable
it does on engineer
1 gadget for tool belts
it's not only because of that
it's also because vehicles suck ass and people don't even understand that, because they never played a decent BF game
keep in mind the last part was "mixed with other things"
so now their reference point is BBR
imagine

it's like playing wc3 reforged, and thinking ; damn it's beautifull
beach buggy racing??
but yea, currently Oki has added CoF to vehicles to limit their effective range
than mix in various other things

normal balance to avoid spawncamping
in a sense we got the same result







