#Player Movement - Feedback
1 messages · Page 2 of 1
C point?
This game needs mario 64 wallkicks
I ill eat your breakfast. Hell no
Including firsties
Which will allow you build up infinite speed with enough skill and launch across the map
THE HEAVY (Support) IS DEAD!
Oh no
The Heavy is Dead? THE HEAVY IS DEAD!
I WILL FIND HIM
5.76m/s = 20.74km/h = 62% of potential medic speed
worth noting that's still twice as fast as the speed of actual soldiers according to random internet comments
We should be able to use the grappling hook like spider-man
See, with wallkicks supports could potentially reach medics defacto speed and beyond therefore evening the playing field by skill
grapple gun should optionally pull us up unless we decide to cut it to leave a rope there
slide/dash cancelling exo supports. make him be Fencer
Mitigation of fall damage not included
Give him a 150mm shotgun cannon?
pulls a TANK to HIM?
62% 💀
Yea, he's heavy. I've seen lavs go flying they're made of cardboard and dreams
might as well, shield with gun i other hand
Yeah ngl that just sounds like involuntary suicide
Youre gonna fuckin roadkill yourself
no twin blast spears
carrying the heaviest gear possible
still twice as fast as an actual soldier
Fencer Maxing as support
I prefer the full mobility of twin blast spears + cannonshot
exo ain't even as heavy as the IOTV what do you mean?
If we give support light armor and SMGs he would run at 50km/h because he trained using exo 🦵
I mean heaviest gear in game
ah yeah your edf is 5
I started with 4.1, so a shield was mandatory for movement as fencer
Give support leg armor, for the drip
Let him slide, and only him, with the leg armor
5 all shields get is mainly a parry (Not saying that is bad but I prefer a shield on the second weapon set)
man its an Exo, it should have legs
Better yet, give support a actual exo suit that covers his entire body
Give support a grapple hook that let's him hook on vehicles or adrenaline junkie medics to go fast
true, I got used to inferno though, great shield + shield upgrades was a must.
assault should get a grapple that pulls them up quickly, without leaving a rope
I suggested the grapple hook pulls things to him. Ideally this would include teammates and enemies too
We could include buildings, but I think we can stop at pulling tanks
You're going to get ammo and you're going to like it
(pulls enemy off building)
Tbh, would be amazing
was he from paladins or OW I forget
Ow
Khan is from paladins
let me die in a blaze of glory you bastard.
And probably also pal
(Hooks the enemy heli)
That's it, the actual counter to little birds
We've done it
he pulled teammates
It's jover
Wifeleaver, ya
hook heli like Titanfall
haven't touched OW since doomfist roughly
let them watch as I slowly ascend to nuke them
Lol support is an anchor for helis
I played 2 for like 2 months, and stopped just before Lifeweaver came out
He can't actually pull them because they're too fast, but they can't get any further away
Like a rat with its tail caught
jetski with a guy on the back
Lmao
we need to be able to use pistols when climbing over ropes
Could be sick
poke our heads over and clear it/kill someone on top
Support getting the hook on a boat
Man guys. I think we need to stop pretending this game is fun now
Being honest support now a days is more painful than fun
too many places have indestructible walls where the only feasible way to deal with them is contact grenades, or long range RPG fire, and some places you wont be able to hit unless you are over 400 meters away to drop it over the wall but still on the roof
Eh, I still enjoy it
Did the 200 kills weekly earlier and it was honestly painful with how slow he is, doesnt help his arsenal is... lacking
But I'm a fun guy, so
only way I'm having fun is just running normal armor, its not great but it works
Yea, I'm not doing that as support lol
It was painful enough with the ak47
I keep getting called a speedhacker because of it lol
the 74 at least is a decent weapon to use
people cannot fathom a support guy actually moving at normal speed
yeah 74 is decent what you mean?
I like higher ttk higher recoil guns, so it was pain for me lol
I like killing fast up close
I actually didn't use any sights for the longest time because it was so good up to like 300 meters
Second I unlocked the ak15 I was gone off the defaults
eh, I ran no sights on that thing too.
I see all the old arguments I had about it, and I realize that I was simply used too far worse weapon sway and recoil that the ak15 seemed super tame even with nothing on it.
Playing tank is a miserable experience but I do it because it also lets me make others miserable
This is true. I'm a rat so I flank the obj closest to enemy spawns
You sitting in spawn is the worst lol
First thing I do in every match is blow up every building and tree in sight so rats have nowhere to hide lmao
You'll never catch me
Please nerf bf3&4 style movement. Dice got rid of this movement since bf1
It does not fit the game
Leave running and gunning to cod games
don't think I've ever played an FPS where it's so easy to stay alive
imagine wasting bullets on a medic more than 30m away from you 🤣
"but that requires skill and you see, you did your job very well"

this is exactly the type of degeneracy we've been talking about, imagine running around like sonic on speeds after getting shot down to like 5% health
"skill expression!"
Define that please.
I apologise in advance for this but I plan to abuse the shit out of it until it finally gets nerfed
I'm sad I didn't save the clip of me dodging an entire guy's clip and then turning around to P90 all over him and his two buddies that had just spawned
Peak battlebit
youre not even moving unpredictably, your patterns is just jerking left and right but ure so fast it doesnt matter 
Lol, how old are you? Have you nat played bf games?
I’m 22 and have only ever played one cod game…
age has nothing to do with it anyway. im 24 and played the shit out of Black Ops 1 but never even owned MW3
Old enough to do taxes and drink my life away.
How about you elaborate on your point instead of being vague
sir, please stop murdering them
If you don't know it you simply cannot understand it even if i elaborate it
that sounds a lot like "i dont want to"
Only people that played bf 3 and 4 can understand whats the problem
you really don't need to be of age to drink away your life smh
To legally drink in the US anyway.
Well not really only them, rational ppl also
imagine us law 
then explain. everyone here is rational. you are just refusing to explain lol
Its already been explained
everyone but the people turbo sweating all over everybody and everything...
then... why the fuck did you not say that in the first place
instead of saying "If you don't know it you simply cannot understand it even if i elaborate it"
This kind of movement is present only in bf3&4 and bbr
And its aids
Simply broken
And does not fit either of games
So… fast and unrestricted movement that doesn’t penalise the player for quickly changing directions or repeatedly jumping
well, yes. fortunately everyone here is in agreement there. except maybe @grizzled kayak . but theyre broken too anyway so thats fine <3
Even movement shooters have more restrictive movements then this shit
ouch you really didn't need to tell him how bad his takes where, like this straight up just ouch
it's funny and so true 
turbo overkill got even faster more insane movement but it's singleplayer/coop only sooo......
its fine. old married couples fight all the time
I think its rather obvious that im talking about mp movement shooters
also the fuck is turbo overkill
Tangent but this is the first time I noticed schlamm’s pfp is Minecraft
I thought it was a picture of the pyramids
Boomer shooter
what the fuck is this... it cant decide whether its cyberpunk or doom
and that sounds fucking awesome
Ultrakill act 3 when
ye ofc
there are only few shooters that come even close or somehow surpass this game in terms of movement, turbo overkill is one of them, ultrakill got more restrictive movement gttod is like tf|2 but more f a s t
so idk goofy ahhh movement system we got rn
“You are outclassed!”
when hakita drops the next banger of a track
srsly death of gods will is FUCKING AWESOME
Dude drops bangers right before a release since he procrastinates hard lmao
yessir, game's a banger aswell, have stopped playing tho for more enriching activities tho
like mc wargears (pls don't ever go there it cost me atleast 1 year of time i could've spent otherwise and is full of toxic nerds and a bunch of braincells were also eradicated)
oh yeah and tok and this cutsey hunk of a game
anyways this games movement is dumb af, either make it full on speed everywhere or don't the current mixture is sickening
"why yes i do play the funny block game"
Provide penalties for bunnyhopping like lean spamming but make it greater since it's a heavier action. Or limit your sensitivity when trying to airstrafe
literally anything making doom air mobility rune not a thing, the rest ok ig but that shit is just to funny to abuse
Or just slow the player down a bit when turning sharply
Decelerate them to walk, the they can accelerate back to sprinting
oh god don't make this tf|2 i still have nightmares about learning its movement 💀
oh ye and acceleration would be nice aswell
Huh
Why have you summoned me
Why must you strawman me so much 😭😭😭
because its fun
and funny
why throw myself into the volcano when i can throw someone else in instead
Opinion clarification. I greatly enjoy the movement currently, it plays good. I believe there should be inertia and that you shouldn't be able to hop around when reviving. It should be committal of course. I don't think we necessarily need to slow everyone down to a crawl because it "doesn't fit" or something. Game's fun, let's improve what's working instead of trashing it entirely.
maybe normalize ms a bit, so the lowest ms isn't like ~60% of the highest one, ideally crush the top speeds down a bit but make the lower speeds notably faster then they're rn, but still reasonable ofc
I will say this
If a medic bag self heal nerf ever happens (which it needs to) it'll greatly affect movement in the game and how people operate. Assuming armor is improved at one point as a system too so it isn't one and done we'll start seeing a lot more people running heavier armor
Meaning, normalization might not be super needed (except for exo. Please for the love of God)
Someone put me on the feedback team so I can make the game mario kart though
if i could only pick one over the other, id 100% rather have faster movement speed squashed downwards a bit than have slower movement speed brought up
😭
I'm sorry sir, I hate that opinion. I'd rather have slow be brought up and fast be slightly slowed down than the curren EXO not be touched at all
Exo's speed is just pitiful and not that fun. In conquest it just sucks ass. You're a sitting duck constantly when moving from place to place. You eat pot shots all the time from people who see an easy target. It's just not super fun all the time. When you're bunkered down and actually able to play the game it's fun though.
I played support all day today. It just.... man it was rough.
thats an issue with the armour being ineffective moreso than the class being slow, if you ask me
Nonono, it's both
You being slow as shit also isn't super fun. There aren't enough vehicles to support how slow you are sitting around the actual map outside of spawn
??? Do you use the bipod?
I no longer trust your opinion on anything 🤢
though its only really worth using on the ultimax. use URK on M249
thats fine. youve got shit opinions too. we are one in the same
we're just two morons yelling at each other from across the street while everyone else goes about their day
No no no, my opinions are quite moderate I think for the most part. Would I like this game to be mario kart? Yes. Would I like to do kick flips with the riot shield? Yee. But I don't use the BIPOD 😱
Yee, movement is fun but needs to be adjusted a bit. Spawning could use some work, but I'm not sure if everyone having rally points is the way to go. There could be other work arounds.
"a bit"
Yes, a bit
Slowing down medics and speeding up supports is a bit bruh
And mario 64 wall kicks is a good idea, AND YOU KNOW IT
no
but only on recon. That way it's balanced 😇
just add koolaid man
If support gets koolaid man'd, recon should get parkour
walls should not stop support. it shouldnt even slow us down
backed into a wall on accident while crouched? "oops knocked that house down"
Give support the kick flip riot shield. Since you get pushed back when shot you can burst through a wall in reverse if shot by enough people
they nerfed anti vehicle mine building damage for no fucking reason after all. give that back, but to support
or just un-nerf anti vehicle mines for fucks sake. why is oki so quick to ruin the fun for other classes, but medic gets left alone for fucking MONTHS
inb4 medic gets removed
at least assault would have some sort of identity then :<
Assault's faster reload and faster ADS is fantastic
idk why y'all sleep on it so much. It's great. Problem is medic can self heal lmao
Assault - I assume - will also get way more attacky gadgets soon™️
yeah but assault doesnt get SMGs
are SMGs are undeniably the best as fucking assaulting
words have meaning, believe it or not
so long as medic has SMGs and assault does not, medic will always be better than assault at assaults job
period
Assault can be rifleman then
but it isnt
its assault
its not called rifleman
or "soldier"
its called assault, but is current pretty subpar at doing assault shit when both medics and engis have access to the assault-kings of the primary weapons
Why can't I ask for the class to be renamed, but we can ask for guns to be taken away and put onto other classes to make them fit the "name" they have
He use the rifle
so does recon
All the rifle
I think medics shouldn't have access to ARs personally
why
🤓 👆 they're different
is a pickup truck a truck
Depends on the weight what kind it is I believe
They can actually be classified into multiple different Trucks
that have different rules and stuff
it's complicated, but yea it's a kind of truck
Is a hotdog a sandwich friend
Maybe, but the point is made that there are distinctions between things.
So, rifle guy can have all the rifles
no
Medic doesn't have dmrs
and?
Assault could also get access to support's BR type guns
medic has assault rifles
Oh sorry, rifleman
Yea, but not all of 'em
It's like a sandwich shop not serving subs and hotdogs
is it truly a sandwich shop?
Rifleman/assault should be the sandwich shop of Battlebit
what
include all the rifles under one class
yes but thats not a fucking role
not sniper rifles, but that would be funny
it wouldnt describe what the class actually does
Rifleman would be a mid range powerhouse jack of all trades
I am so confused by this thread rn
I think i'm gonna go back to being depressed instead
o7
I'm sorry that my genius analogy is simply beyond you
also make rifleman move like 2% faster for funzies
You're right, I'm a certified maximum giga genius
thats not what i said
enlightened beyond your understanding
so the fuck do you mean "youre right"
Thanks, I am right
PSA: Lostmixup is in time out
I made my case pretty clearly
thats why youre in time out
just because you can't understand that a sandwich shop should sell all kinds of sandwiches
doesn't mean my point doesn't make sense
Rifleman should have all the rifles. Be a mid range powerhouse. And have a bunch of gadgets to support pushes like nade launchers, tactical nukes, the works
i have better things to do than discuss... sandwich shops, i guess
i will hurt you
You hurt yourself with your lack of understanding friend. I can't help any longer
I will place 4 anti vehicle mines at your feet
Seek enlightenment on your own, from the inside
fun fact ARs in this game stand for automatic rifles
Anyhow I am fully up for assault getting full access to carbines & SMGs
Yee, give 'em everything
Everything? Give em snipers and LMG/LSWs too
To get back on topic
Roller skates on support
I think it'd be a great movement gadget
man, PDWs and Carbines should be the universal gun classes, not AR's and SMGs.
- Change the vault time without the weapon in hand, it often triggers on pretty low props and just cut the gamepaly and litteraly kill you most of the time.
- The climbing system feels uber clunky sometimes, idk why just not put a "climb" instead of vaulting instantly (maybe use vault when jump or vault-button handle)
- Rework prone to run, run to prone animation, it's not fluent and often the hitboxes are a complete mess, giving possibility to players dropshotting or doing very weird thing to avoid getting shot
Add seggs update
Also
Run to prone should be a thing you can do
Not like a dive, I'm saying literally pressing prone while running to go into prone without having to come to a stop first. It feels really clunky
It's like there's a delay to it?
Believe this applies to crouch as well
if the hitbox and the animation is not giga bugged why not, but atm it put a big advantage on the guy doing it
This is soooo Based as a video.
Thank you for that

G4m3des1gn btw
Not sure how much damage I tanked there but probably at least two exos worth 
Rofl
Nah they were too far away to risk it with the P90 I had. That went on for far longer than the video tho, I jumped down to kill some people later. :P
Bitch move
That's Mrs. Bitch to you
Not being able to Crouch in Ankle high water is So bad right now.
Actually you know what would fix a whole lot, disable sprinting + taking any action (such as healing/bandaging/supplying)
Have it be the same as ADS where it pulls you out of sprint when you take that action
Other than that, I think movement is in a great position
He’s got a point 
that would be nice
One thing I'd like to see less of is medics sprinting down the flanks holding their medic bag out and healing any damage they get hit by
I have proposed that Medics should only be able to heal off the boxes if thrown down.
Because they have the only Box deployable that can be picked back up.
Nah, healing in-hand is good, but just don't sprint with them
Medics should only be able to heal from bandages, like every other class. So it's not instantly taking effect and it's not an infinite supply. Then the medkit when deployed should act like a large box of bandages where they can replenish from. Doesn't remove ability to heal on the move but just makes it more reasonably limited.
That's actually a great idea, the Medic Boxes are currently the only item with an unlimited supply.
They should replenish Bandages with their Boxes only and have a limited supply of like 8-12 per box.
Since they have 3 Boxes.
I kind of agree with that, but I think healing someone else from the box in-hand should be kept
Agreed, it would basically make it consistent with the way support ammo supplying works
It makes medic feel medic, without feeling like a bandage supply-bitch
I mean it won’t make much of a difference, medics can heal super quick on bandages, if anything it might be faster to only use bandages because you don’t waste time swapping to your box
Self-healing with bandages should be slower than bandaging/reviving someone else
I know it won't, I think small tweaks are a good way to try out potentially controversial changes.
Once that first step is taken, we can see what else might need to be tweaked.
Maybe a little bonus over other classes, 4.5 seconds instead of 6
This is a #1152893195848515594 thing
Anyway, this is the movement thread, I just want to talk about things you shouldn't be able to do whilst sprinting
I.E any action other than "running and jumping"
Yep. Combining mags reasonably forces you out of sprint, other such actions should behave in a similar manner.
you want it to be even slower? if you want any class to be picked over medic the bandaging time needs to be doubled at least
This is a #1152893195848515594 thing
Are you kidding me?
Nope, I think its a good feature of the game
There is a reason why it was removed from bf games
I wouldnt use BF as a benchmark, I think its movement feels pretty mediocre
You did not just said that 
Maybe jumping should slow player speed a little? It's not a problem I've encountered
Im out of this convo
having to be a sitting duck to bandage up would be extremely aids
You already kind of are in most scenarios, also you can still walk
But preventing people/medics hovering like flies while they revive someone and matrix-dodging bullets seems reasonable
I'm glad yeti and I are suggesting the same solutions
The problem isn't necessarily speed, it's that no actions slow you down
Sprint and reload is fine though, plz keep that in
assault should maybe keep the bandaging
for assaulting yk
Yea I'd be happy with that
Actually
That's a great assault buff idea. Let them do actions that require slowing down but while sprinting
Yes that includes arming the mcom 😂
First: I believe that lateral movement has to be the same for all classes and weapons, regardless of weight.
Second: increase lateral movement by 0.10% and test.
Third: Based on other FPS games, Battlebit's mobility is fluid but very fast; 0.90 to 1.0 is the balanced zone, below or above that it is completely unbalanced.👍
.9 is exo speed which is horrible
and what is lateral (movement)?
also self react, not very liked here buddy
Lateral is side movement, like strafe.
k
problem is the "air strafing"
but that's because the game has very little inertia, I'm in favor of adding more inertia to the game, partial inertia (like cs go)
inertia needs to happen, everyone in here agrees on that yes
sorry about self reaction, It's a way for the comment to be seen.
nah its fine
would be if we had some actual armor
he's talking about the self react.
it's cringe.
who cares?
self reacting is great
Inb4 inertia gets added and people start complaining because mfs just shoot back instead of air strafing

can i just assume you don't want inertia in the game?
if so that is the dumbest reasoning i've ever heard to not have it xD
that doesn't really work with how guns operate in this game tho?
you can't properly ads nor control recoil when jumping/falling
also the maps don't allow for that a lot of the times
and if you mean jump out behind a corner that's just a good way to end up dead
we have leaning, it's not for wiggling around in a gunfight but peeking corners
Clearly you dont own an air fryer
clearly you're just a troll poluting the feedback cya
Im still here tho
what do you even mean by jump peek?
Movement Speed is trash here, looks like a lego child game, i have spoken
you could've just said fortnite movement you didn't need to add lego and child
Nah I agree lego child guy, players here can do flips the way you would see a 5 year old playing with their action figures 
Inertia always was a controversial topic here. Like, Negdi is a legend among man for a reason.
Just search inertia in suggestions/or feedback for more context
(Responded to old post, but fuck it, word about Negdi must be spreaded)
hilarious thread but also
People never did address his core point that it's literally impossible to hit someone who is optimally abusing the battlebit™ movement with a sniper. So they just end up being a tool for farming bads, other snipers and the occasional stationary RPG/support.
It's pretty obvious at this point that more inertia is needed, but also nobody wants to just become sniper fodder whenever you need to walk more than three steps in the open.
One solution here is to add stamina so players can run reasonable distances at max speed, dashing from cover to cover. But trying to dance out in the open for an extended time just wouldn't work anymore.
Alternatively, running could get a noticeable ramp up in speed so that you're hard to hit at max speed but can't change your direction on a dime without dangerously slowing down. So effectively same result: moving from cover to cover is the only way to stay safe over longer distances.
That thread is just full of literal sweats, trolls and other people that main gameplay is smg medic movement abuser.
Some of the left, some are still here, but like, cream of the crop of BBR discord community
Yeah I can see how the game ended up being what it was on release lol
This discord before release was a echo chamber basically
Some of the loudest people then went to Etheral/ARA/other known "pro" clans
Some were banned, rightfully, (I don't miss you Wavefront)
Releas really did a lot, and brought here a lot of people with different opinions
Like, month before, in may, there was like, 50 people active, literally a echo chamber tbh
But yeah, lack of inertia is a problem tbh, you can just change direction mid air
That's fucked up for a game that tries to mix milsim elemnts with arcade
"but we just need to buff everyone to the level of medic"
Can't wait for the AoE hitscan snipers and Halo drop shield for support
Yeah, buffing other classes to a level of medic is pointless, and a bad idea
Basically creating feature creep to catch up to best speed and unlimkted self sustain
Medic can catch up to some vehicles ffs, like, why?
And movement is a biggest problem here
Support would be a good class, if he wasn't a fucking criple
Is it feature creep when it should be a one and done thing
and this shit shouldve been done a year ago
That one
(two "~" on either side of the message, also you can always select message -> copy text and it includes all the markdown)
just like that huh
Same
Me waiting to get banned because i keep flaming these fuckin ass maps
That's resonable thing to do, to a point
Me when
Hard to judge the maps when the movement and spawn system makes them all play like ass
*all play like vietcong sniper/dmr wars anywhere remotely outside of a building
Looking at you zalif
I will always retain that the speed of medic is fine for the just part
All movement needs inertia
And more actions should be more committal
Self healing with a medkit should make you walk and work like it does when thrown (a bar lowers until you get a chunk of hp, like a bandage)
Reviving should also slow you down
Interacting with things shouldn't let you jump around like a flea if they do
Once you add a little inertia and apply these small changes, people going fast and rushing around won't be as big an issue and will be more committal
Medic having to heal in chunks and not being able to heal while sprinting makes them much more killable
It's honestly a really fucking easy fix that allows medic to still keep the speedy aggressive playstyle if they want to, but not be overly good at infantry fights.
Add a way to repair/restock armor and suddenly everyone can do what medic does to some extent
than you got me over engineering a bunker at various places as support
Support be crippled in two ways, power balance & crippling depression at this rate
more like special tendencies at this point 💀
"stay here pls we're gonna defend"
"hey here's am... k fine then run tf of"
shoots at an enemy's spot
they peek up and shoot acurately
yeah, whatever was done to smooth out player movement replication client-side is just making it easier for people to run at mach 31 around a corner and gun you down before you can react
feels almost like its introduced some sort of artificial de-sync between the enemy rounding the corner on their client, and me seeing them round the corner on my client
so with that logic a medic with a bag full of medical supplies sould run slower then an assault I see I see :p
I think movement should be in the order of fastest to slowest should be
+Assault (1.05 moment speed with medium armor)
+Recon (1.00 movement with normal armor)
+Medic (1.00 movement with normal armor)
+Engineer (0.95 with normal armor)
+Suport (0.90 with normal armor)
- light armor +0.10 movement speed
- normal armor 0.00 movement speed
- heavy armor -0.05 movement speed
- exo armor -0.10 movement speed
i feel like it would just be tidier and easier to understand if all classes had the same base speed, and the net-speed were a result of armour and weapon combination
would be easier for the player to understand their speed that way
and you can, of course, still have, for instance, speed values that are both armour-level specific but also intrinsic to that class (for example, assault heavy armour might be the same speed as normal armour for all classes to act as a class passive perk)
that way the player could see the speed of their gear choises, instead of having to know some invisible "base speed" that is different for each class, and then factor that into all the usual gear and weapon speeds
or hell, just bypass all that and have the game fuckin tell us our net-total speed for our current loadout
(which is what it SHOULD do, if you ask me)
but that would also allow for much greater walkspeed variety in each class if its tied to the weapon (and armour), and not the class itself
guns should also slow you down based on weight(armor includes ammo). running in normal armor with an l86 should not be that much slower than running with heavy armor and a Scar/FAL/Mk.14
what i was mainly thinking of suggesting was have the classes have base speeds and only armor would affect speeds and nothing else
Indeed, IMO engi should be able to be the fastest when built to be vehicle support, so you can keep up with the stuff you're repairing but also much more slow if they decide to carry RPG/C4
Speed modifiers are one of the category-defining features of SMGs, across pretty much every FPS I've played
DMR needs to be split into Battle Rifles and Marksman rifles, and the weapon classes need to be split to more specialized between the classes.
aye. and having said speed bonus (which BBR currently DOES have for SMGs) on top of class-specific speeds would lead to probably rather skewed class balancing, as is pretty much the case with the game currently
can't speed just be based on combined weight of weapon, ammo, and armor?
biggest problem is that the assault class the one that should be running and gunning doesn't have them go to play a run and gun class your stuck to playing medic
i think it be easier to set up movement speeds on just the armors and classes your play so you don't have to go hmmmmm to go fast i gotta play medic and a smg but instead just go hmmm I'll just need to play assault
I like the fact that the m4 weighs about the same as the UMP and Vector yet its far slower
base it on the actual weights and we wouldn't have this "smg = fast" problem
that's another thing i wanted to say really the only two guns that should make you run faster is the mp7 and the pp2000
all the other smg have such a small wight difference between something like the m4 it wouldn't change much
yep
If it was up to me I would make Recon the run and gun class. Assault would be the best class for head to head combat through a combination of access to good armor, fast self-bandaging, C4 (which only them and Engi would have) and something like faster grenade throwing. I think the hidden weapon handling bonuses are wack and make it even harder to balance stuff for them.
ehhhh, faster grenade throwing for assault sounds great, assault with c4 not so much
c4 should be engy and support
or just support
eh with how recon guns are setup rn its not really a recon class but instead a designated marksman class should change its name to marksman so i don't think it should be the run and gun class
if it was recon it would have access to PDWs and carbines
ya in bbr recon is in reality a marksman
more a Marine corps style sniper
Yeah that can change. Precisely because I want emphasize the overall Recon part. You recon either via long distance observation or through quick movement into enemy territory.
yes, allow recon to do more recon things
AS Val
tbh most gun classifications in this game are dog water.
Most SMGs are used as PDWs in militaries and carbines stopped being there own things after 1960s and we pushed into SMGs or assault rifle classification
Scorp Evo being a carbine sends me
I still like how we got carbine variants of guns in game, but not in carbine class
like just give the AK5
G36C(arbine)
or the g36
AR
why the C
there is literally a full length version available
move guns around into proper classes, split DMR into Marksman and Battle Rifle, balance move speed based on actual weapon weight and not arbitrary COD nonsense
man make everything weigh something
and to emhpasise it; give recon anti material rifles
you want 7 blocks of c4 well hope you are ready for the extra 20 pounds that gives ya
its like the square and rectangle argument
all carbines are rifles but not all rifles are carbines
Love how the ak15 is a br 
except its even more nuanced than that. since put a long enough barrel on a handgun and who the fuck knows what that is classified as anymore
Aug 
that's atf talk
A felony
military does not listen to ATF designations
Or pcc?
no, its "a 20-inch barrel taurus doesnt feel right to put in the same category as a unica" talk
Fuck cares it shoots stuff
Who the fuck gave you a taurus and why does it have a 20"
while yes, its still a revolver. also isn't that the shitty shotgun pistol?
Yes
at that point just buy a fucking shotgun lol
its like cars. whats the difference between a wagon and a shooting brake? and why are some SUVs wagons?
ION FUCKIN KNOW
Anyway isnt this the schmovement thread 
anyway, Battle Rifle class. Moving guns to proper classes(rebalancing as needed), make gun weight the deciding factor of movespeed, optionally make entire kit decide movespeed including gadgets and gadget amounts.
no more this COD "DMR" class, no more COD "SMG = Fast" bs either
like during the World Wars carbines use to be small caliber rifles but that was replaced by SMGs classifications. So carbines just became light wight short barrel rifles, but that can basically mean any rifle can be a carbine if you remove some of its barrel.
yes, hence the carbine designation
If it was cod dmrs theyd 1 tap head 
also true
the problem is its still a battle rifle but its also a carbine version of it so it just is an cluster fuk
like the M4A1 is a carbine by definition
not really, a battle rifle is full length always
its a short version of the M16A2
Carbine as a class is purely about barrel length, meant to be shorter than a longer full length counterpart
Isnt the m4a1 in the schizo assault carbine classification
Real
we have abandoned the topic of this thread lol
Would be fine if the game had actual recoil and falloff 
Get used to it
we should head back to it XD
The topic is merely a suggestion so mods can hit their quota
weapon being implemented would mean proper recoil could be implemented too
all guns should realistically affect your movement the same with a few exceptions because the weight difference between most guns are to close to realistically affect running speeds
mk.14 having its atrocious as fuck recoil while weighing 18 pounds unloaded(I believe, that might be loaded) is a pain
man we got some heavy weapons in game
tru and they should be said exceptions
but yeah they mostly fall into around 7 pounds and within 2 pounds of that
m200 should make you walk as slow as support
Ok but realistic speed cringe and 4 cents people will start asking for stamina after that
nah
stamina is not something I wish on BBR, even enjoying sims
most sim units mod it out lol
like some attachments should only affect weopons handling and not your speed
yeah, maybe ammo and the larger scopes, but it should be weight based.
why does a little iron sight on the side slow me down, why does the couple ounce laser do the same
like every pound past 8 or 9 pounds reduced movement by 0.05
and would balance the lighter kits out
so lighter smgs can have more attachments and more kit before slowed down
ya maybe 9 or 10
mp7 and pp2k the only exceptions
might be better
Pp2k attachments where
tru
nah man, it should be based on weapon, ammo, and armor weight. I would like gadgets to have weight too based on how many you carry(I guess that would be backpacksize actually)
mabe just forget that lets go with Black ops 2 system you get like 10 points and attachments and explosive cost a set amount
XD
thats a big change lol
if ypu go over 10 points your slowed
we got all the pieces for a weight based system, it just needs tweaking to work
i know mostly joking
Can we get actual attachment stuff first 
I know, would be fucking funny for a april 1st update
all the light medics with their c4 would be cooked
ya most attachments are just worse versions of 3 attachments
man the only handle I use is that sideways one
the reload one?
nothing else is good enough for me to trade it for losing the reload speed
ye
like nothing even a full .1 improvement in that list
i dont use it on the fal i preferre the horizontal recoil grip
Bcm hori is barely better than b25
man Fal short (quick too) mag, relaod grip, on assault is kinda good imo
and i rather have the vertical on the scorpion and that's the only exceptions
~~also flash hider with recoil macro
~~
i think flash gives way to much horizontal
Vertical
ya sorry
horivert
lmao I didn't record this one but I revived someone literally in front of an enemy
just dancing around them
the guy who revived got him too XD
gotta love it
ya i hate how you can run through enemies. i can understand teammates, but no way in hell you should be able to run through enemies.
Wrong.
yeah it's kinda dumb
it makes already just being able to avoid getting shot way easier if your up close
like you shouldn't be able to just dance into and through an enemy multiple time until they run out of ammo to get a free kill
then they just run behind you and kill you in 0.200 of a second
¯_(ツ)_/¯
If they were able to do that to you it seems like a skill issue
you cant shoot while you are running
like its you continue shooting and hope tp kill them or you don't shoot and they kill you almost instantly
there's an option for community servers to enable collision for all
idk how we don't have enemy collosion on official servers tho, makes skirmishes and 1v1s a little bs
but well "skill issue
", "but muh skill ceiling
"
Like you should be able to predict if they are going to run through you or not
if you werent able to do that and you die, they just outplayed you
you could have done the same to them, but you choose not to, because you are bad
dude, "skill issue 🤓" is not only technically not allowed in this thread, it's also the dumbest funking argument ever, it also polutes the feedback with useless "counter points" to valid criticism
Bru get out of here if your not gonna give feedback. Your the cringe try hard lord here that's trying to protect your crutch by saying "skill issues" this "skill issues that". I'm mostly saying this from my own personal experience of running through people and destroying them in 1v1s.
you can give feed back on something you use that you think is unfar you cringe uninsightful little shit
it feels cheesy on both sides, especially with a riot shield 
You have successfully engaged with my point and you have changed my opinion. Well done.
Im responding because I completely disagree with your feedback. Thats the point of these threads.
beatiful use of irony dude, like fr not many people use it like that
"skill issues" isn't a valid counterpoint and it just makes you look idiotic
I am saying that there is a counter play to the thing that you are whining about. The game does not need to change because you refuse to do it.
and it was a bad response because you only used "skill issue" as your counter point, saying skill ceiling smth smth or less buggy, less clunky, less janky whatever would've been actual feedback
Read this message. #1159035953902534656 message
and the two below it
It seems you got so triggered when i said skill issue you just stopped reading my messages
and i gave a counter point to your "counter play" if you run through someone you will almost always have an advantage on having the first accurate shots if the person you run through stops shooting
and your response was "skill issues"
Movement is relative. Someone running through you is pretty much the same as you running through them, assuming you both see each other. Why do they have the advantage and you dont?
If only they see you, then that means you were in the wrong position, and you got outplayed.
because your not already moving your standing still
a not moving target is easier to hit then a person jumping and spinning inside of you
them sprinting through you
at 35-40km/h and you believing it is easly feasible to flick around properly, hipfire them and sucsessfully kill them with them having already domed you immediatly after they exit you and flip around already aiming and starting to shoot. then that's beyond me, leave the feedback dude xD
This is why I say skill issue. I do this literally all the time. Also, they are doing this to you.
bru protects his crutch hard and using "skill issue" just as much
Do you seriously think a majority of anyone's kills are a result of no player collision?
or even a significant portion
they don't, i kill them cuz scorpion
you can go touch grass you basement dwelling sweat
class: medic
gun: mp7/ump
gadget: c4
nades: impact
reacts with "skill issue"
truly a person of honor

oh yes it is
also wtf were you thinking is in that medkit huh?
only the finest meth
like i said tho that bag should make them slower base speed then assault XD
ye
@umbral frigate Please do not resort to claiming “skill issue”. The guidelines for these feedback discussions can be seen here: #1138198378027679754 message
Consider this a verbal warning.
More productive discussions can be had when “skill issue” is not claimed by one of the sides. This will only help strengthen the points you make.
It would be idiotic to think there is 0 skill issue for players that are unable to track players that run through them, that part is obvious. But instead of claiming skill issue, provide reasons or evidence of why this is not a problem.
if player collision is ever a thing and anything like walls its gonna be hella aids
running through enemies is fun
as snoman said, you can just track players that run through you
both of you have to turn around, so turn around first and shoot them better
I just want it for enemies (even if friendly collisions might actually make getting killed by grenades and c4 hard since everyone has to be further away)
I just never had a problem with the figure eights and wibble wobbles. I simply shoot them or wait for them to calm down or, yes, get killed when they stop and shoot. People jumpin' and swingin' and zoomin', no problem to me. I'm fine with the game being this way, in fact I'd say it's fun. Hey, it even extends TTK, and it's a skillful way to delay one's death. Yes, it takes skill to move in a non-predictable way, and most people are actually not capable of truly random movement.
I don't want to instantly die if I get in CQC with a dude while caught reloading or bandaging. This technique doesn't often save me (or the people I shoot), it merely extends my life. The most often occurrence is me and enemy run thru each other, turn around, and start blasting. Whoever spins better and aims better wins. This is cool and fun.
It's harder to hit a person further away when they're doing this, but that's not a problem either. If it's just one or two people shooting at 25m+ it's gonna take a while to die, but you can kill them if you aim gooder or get lucky. It's somewhat like a fighting game at that distance: properly predicting your enemy's movement, it's like a 25% chance. If you can "read" your opponent, you can shoot them still. It's harder than the 50:50s in FGs, but it's still doable.
"skillfull" lol
This happens often. Most common occurrence tbh.
Hey man, knock it all you want. It does take effort lmfao, especially if you don't want to be bopped by the players with better aim and prediction.
effort?
its literally hold shift, throw mouse, spam jump
that's it
its not even slide cancel or someshit
Genuinely, throwing mouse won't get you all the way there. If you wiggle too fast you'll sorta just wobble in place and are more likely to get hit by pure spray. I've experienced this. If you wiggle not enough or too predictably, the aforementioned bopping will happen.
yeah it's really not at all difficult to do
damn xD
all fair and good points but i have to disagree
the movement, fun as it may be makes tactics, defending and noobs absolutely bend over
there'll always be a skill diff but imo this sort of "movement tech" doesn't suit the game at all
my only real addition to the movement system would be inertia to tone that stuff down to a reasonable level
i played both sides of the interaction btw, as a noob, as a somewhat decent player in my eyes, as an smg carbine medic and as a support
There's also always the question of "WHEN do I stop sprinting and shoot? HOW FAST can I reacquire my target, aim, and spray them down?"
Just because it's not too difficult doesn't mean it doesn't take skill or isn't interesting~
its not even taking advantage of mechanics like dash/slide canceling was, there's no skill involved if you can replicate it by spamming buttons and moving mouse left or right quickly
Underrated element of skill in the current movement tbh.
If you wait it out and don't waste all your bullets you unironically have the advantage over the wiggler because you're already actively acquiring and aiming at him.
it doesn't take skill though. you really do just have to toss your mouse back and forth. there's no skill involved beyond the most basic ability to use a mouse.
my man has never met someone who hipfires you
I don't think it's very interesting either.
I'll just repeat, then: If you wiggle too fast you'll sorta just wobble in place and are more likely to get hit by pure spray. I've experienced this. If you wiggle not enough or too predictably, the aforementioned bopping will happen.
That's part of aiming, brother.
Unironically I've sprayed down people with hipfire who are trying to wiggle near me.
and it is not hard in the slightest to time the wiggle to work. it's not skillful.
this may be true, but it doesn't fit in with the games other mechanics or would wallrunning make sense in cod, or heck bf?
if your idea of "effort" is "I need to make sure I don't stay in one spot", you need to rethink what effort is
funnily enough, if you are fast enough you can wall jump in BB
he's also taking my "throw your mouse" as a very literal statement
The thing is, the game is how it is. It's so strange to me to see the argument of "oh because some elements of the game are like x, the rest of the game not being like x is weird." Eh. Titanfall is the combination of a lot of movement nonsense, so is Unreal Tournament, so is CoD. They all have varying levels, and BBR's is just how it is. I don't see any conflict here, it's just BBR's particular statement.
I'm not, but I'm objecting to your polemic oversimplification LOL
Denigrating the skill of the WIGGLER.
using a heat rpg to kill players takes more skill than wiggling your mouse to dodge
yeah actually
battlebit got capture points tho, what you mentioned are all arena shooters to an extent, they aren't even close
if you want to compare this game to other arcade/casual ones atleast use battlefield, like c'mon
I find it extremely interesting. The question of when to stop wiggling, the skill of aim, the skill of prediction, the skill of trying to be as unpredictable as possible, the skill of 'how do I move around them to maximum disorientate them?' and the issue of fighting against that disorientation on the other side.
nuh uh
just aim fast enough and there's your shitgun
this must be sarcasm right. there's no way this is serious.
Nah man, you're just a hater. And haters will be left behind~
he is really trying hard to make it seem like "wiggling" mid-air moving 20 mph actually takes skill lol
Yeah my bad lmao but like I think the point still stands beyond the particular examples. BBR just sorta is how it is, and tbh it's very fun to me. It doesn't need to be more like CS or BF and less or more like Titanfall
not even talking about official servers making players appear behind where they really are
I mean make fun of me all you want. All you're saying is that it doesn't take skill without any counterarguments, meanwhile I've detailed like 4-7 dimensions of actual skill and counterplay.
Basically, I'm winning. 😏
yes to you, but not to a lot of others, not to mention how thanks to the movement system we have the meta we have
you "4-7 dimensions" is like "Move mouse" but with alt accounts
tbh, that's how all FPS games inevitably are as it concerns lag compensation.
I did an experiment long ago in CoD4 with a great modder and we played some multi MINUS the lag comp.
There's no way to get around the issue of 'peeker's advantage,' that doesn't have a corresponding opposite effect to mystically appearing behind where you are. Pick your poison.
defense is non existent
supports are developing special tendencies because of it...
I'll just repeat, then. The question of when to stop wiggling, the skill of aim, the skill of prediction, the skill of trying to be as unpredictable as possible, the skill of 'how do I move around them to maximum disorientate them?' and the issue of fighting against that disorientation on the other side.
90% of this game is 'move mouse' lmfao, not just these. tbf you also have to hit keyboard and use brain 😏
This guy also be forgetting that because there is no time delay between stopping the sprint and aiming with a high aim speed gun, you can just shoot while still moving at top speed lol
The discipline it takes to fight a wiggler in cqc can also be thrilling tbh. I've experienced fighting the disorientation, waiting for them to slow and aim, and then outgunning them
There is, it's slight, but there is.
Oh yeah this is a problem with support balance tbh
for some reason, if you are ADS it does not matter where your gun is pointing, you will shoot where you were aiming, even while falling or jumping(Vertical and Horizontal)
When you're hipfiring it does. If you have the skill to aim the barrel at the enemy while the sprint-stop animation is going you deserve to hit them.
You're actually just doubling down at this point instead of conceding.
Go into firing range, sprint, and fire ASAP while sprint-stopping, it takes a short amount of time for you to raise your gun
Also ADS takes time.
either we have 30km/h supports with lmgs or a proper movement system
as a wise man once said "pick your poison"
just right click as you jump, shoot, and hold shift after the apex of your jump
still top speed, and you shot the guy 5 times
I honestly don't think I've ever seen that, Devildogg. I might take your word for it, it sounds like bhopping and using an inertia system
just have a gun with high control
easy to do with light kits
nothing about movement or shooting while moving takes anything above "hold w" skill
Unironically having the 100rnd mags can semi negate the "I have to wait for him to stop to start shooting" lol
Luv me laser sight on the m249
Supp guns kinda still suck imo
Big fan of the 'Support has worse acceleration but same top speed' idea
most supp guns are really good, not top tier but above average.... but then slow
The supp guns either have worse RoF or worse recoil than M4 tbh. Ultimax would be good if it removed the first shot recoil and got a 50 rpm bump. I think they're still slightly underpowered tbh
I suppose this isn't the discussion, but yeah
weight based weapons when
exactly, worse ars all around
fyi i like movement but this i just over the top in what the game tries to be
forgor the ping
I'm still laughing at the UMP and Vector and MP5 all being really fast, but m4 lagging way behind
fal moves just as fast as the m4 aswell xD
also true lol
in generel the ms for guns is funny
No, it absolutely does. Even in the example you posted you still have to have a good timing and rhythm like in fighting games, and aiming while jumping etc.
All else being equal it's still 'The question of when to stop wiggling, the skill of aim on both sides, the skill of prediction on both sides, the skill of trying to be as unpredictable as possible, the skill of "how do I move around them to maximum disorientate them?" and the issue of fighting against that disorientation on the other side.'
It's really not as simple as you denigrate it to be. We're just gonna keep repeating ourselves but I won't let you have the last word if you're just gonna deny all this and go 'but this one specific type of movement that's the most optimal doesn't take any skill' while 1. it still does 2. it's not always possible or the optimal depending on gun 3. I really haven't seen it that much which might just be a perception issue. 4. you still have ads time if you want to remove the hipfire side
That doesn't prevent me from seeing your point about high control guns, but there is still a short time of raising gun from sprint. It's better with an SMG and hipfire, but I don't need to jump or wiggle for that: I went on some insane killstreaks with PP2K and Vector with laser sight (now that laser doesn't go thru ppl).
But at this point that's not an issue of the movement being 'bad' or 'unskilled,' it's an issue of 'the control is too damn high!'
And also an issue of the game's style of lag comp favoring peekers/those who take initiative.
UMP/Vector/Mp5 all weigh about 6.5 to 7 pounds loaded, M4a1 weigh 7.5 loaded with a sling, so close to 7 depending on what sling. Fal starts at 12 without ammo. meanwhile SMGs are fast as fuck, m4 is middle ground and Fal matches the m4.
Have you ever wiggled the wiggler? I find it hilarious and fun when we're both disorientated and just run around in circles in a building until one of us stops and gets the good or keeps going. It's like a dance. Unironically skilled and otherwise just fun.
"not let you have the last word"
buddy
that's not wiggling anymore
thats running away and finding cover
Hm?
you are saying you run away and circle through a building
No, that one's just your misunderstanding lmao
sure bud
that's kind of impossible to fix tho, a nearly perfect but still janky system is fixable tho...
you are just trying really hard to defend your "I pull 360's mid air while constantly moving 20 mp" playstyle
people are tired of the movement bullshit of light kits
In the particular example of wiggling the wiggler, envision both in the same cramped floor in Frugis, not running away to a diff room or circling thru multiple rooms. Just your misunderstanding
Although choosing to run to a diff room is an interesting choice, and can be impacted by skill like good decision making and situational awareness and movement skillz 8^]
I have done that too
the fight usually ends before then because impacts or suicide c4
The funny thing is it's not primarily my playstyle lol, I like midrange the most tbh
LMFAO I don't think so. To me this just seems like your last line of trying to deflect the argument. I really haven't seen that much impacts kill, and it takes a fuckton of time to prep relative to an active fight. Suicide C4 kills me maybe 1/100 times in CQC and it's usually a pre-planned thing they've taken the initiative on and are rushing in with, rather than a reaction to wiggle fights in cramped Frugi rooms
I'm just tired of people defending this shitty playstyle that basically everyone wants gone
no skill involved, despite what you say, no plan, no "I need to move this way". just guess work, holding shift, and moving your mouse side to side quickly.
even the top players in the game see it that way lol, and they are the ones using it the most
To me this is the sort of thing that proves the argument against the current movement regime is more emotional content than "actual" objections. I'm not invalidating the emotion of not liking it, but I'm tired of people being disingenuous (or genuinely ignorant) about it not taking skill.
I like it and don't want it gone, and I have damn good reasons aside from my emotional content. I don't think the other side can say as much the same.
if you can replicate the movement by fling your mouse around, it does not lol
other than some game sense for obstacles, there is nothing involved other than spam and moving mouse quickly in random directions.
it takes skill but still is a bad "mechanic"
Guess it also takes skil to drop shot then
actually yes...
But you can't just fling the mouse well randomly or consistently, and as I've demonstrated there are plenty of other things that go into the question that involve the system besides simply 'flinging the mouse.' A CQC engagement involving the current movement system is more complex with more interesting variables than if it were removed. If it were removed, the question would almost exclusively be "who has better aim and who has the higher control weapon."
just gonna drop this in here; something needing "skill" has zero bearing on whether its a good design choice
yeah, good point
^ And now we get to a better argument.
this exactly
this is what i said tho 
my b 😔
correct. and largely because its just an unfinished, simplistic system
everything is simplistic
it does the basic job of giving players the ability to move. its very shallow beyond that
armor needs a rework, vehicle armor needs a rework
guns, weight, movement
you name it it probably needs a rework
your probobly also needs a rewo- damnit you fixed it
yeah I usually don't care enough until I see that damn red line just as I click enter
petition to change the official spelling of "probably" to "probobly". its way more fun
I find the relative freedom of movement very interesting design that puts a lot of choice, skill, and flavor into a CQC engagement.
Whether it's fun for most people is maybe a better question, but as far as I can tell it does objectively add a lot of depth. Adding an inertia mechanic might decrease that, but I'm not sure and to what extent. It'd certainly emphasize the 'predict opponent movement' skill of aiming.
it ain't fun for most people and is one of the things destroys the majority of class identity in this game.
lack of hostile player collision doesn't help either
and subjectively it sucks...
also random movement can not be accounted for when aiming, that's why h-recoil is so tough
wtf is collsion?
i am almost positive its very not fun for new and/or casual players, and is probably actively frustrating (see; countless examples of reviving a downed teammate in clear-view of an enemy 10m away because you can wiggle your mouse)
it also doesn't help with the airstrafe too, because its one thing sprinting in a circle, its another jumping and going prone while keeping basically the same speed
and if you ask me, the skill ceiling isnt the issue, but rather the absurdly low skill floor. sure, you can be particular about your dodging, but you can also just do whatever the fuck total-random mouse movements your mouse-arm feels like doing, and achieve largely the same result
and that is undeniably a result of the lack of inertia + instantaneous acceleration (or, to be exact, the total lack of any sort of acceleration)
not so sure about that. but even if there is, yeah its the same as suppression in that it might as well not exist at all for all the good it does
I've played on servers with it on for both friendlies and enemies and its not as bad as you think
problem is its one person already moving vrs a stationary target yes you can trun and track the person but normally before that they ether fully ran through you and into some cover or they have ran through you again and are aimed at your head while your tryingto find them. This is from personal experience that if i use cheesy tactic of running through someone they normally have little chance to fight back. If its about skill you would need more skill to kill the person running through you then it is for the person running through you.
I'm not saying its impossible to kill a person that ran through you but they will normally always have the advantage over you.
You gotta wiggle the wiggler, man, it's a thrill. Someone runs through me I've turned and ran back through them.
lol, stop trying to push this bullshit. basically nobody likes it. it doesn't take skill to do. It's frustrating, not fun to do or play against.
you've been making up your own game in your mind to have fun with this even lol
this is exactly the problem with the whole "it takes skill" argument it really doesn't and at even longer ranges it takes even less skill to to. You have to imagine it from the person shooting at you perspective. Your in a open field about 100m away and they shoot you once with the Mk. 20 and should most likely get a kill. Instead the you just start jumping and spinning in a somewhat random circle with little to no effort and it becomes practically impossible to hit you. You get to bandage or if your a medic you get to super quickly heal yourself to full health and get to jump and skip away for free. That's not fun to face at all it turns a person making an awful push into some super hero dodging almost every shot coming your way.
pretty much. it also heavily favours high-RPM weapons, which is why DMRs arent being used at the 200-300m range they should be used at. they cant 1-stk, so after the first shot, it takes almost no skill to guarantee the second shot never hits
Its just like running and spinning through someone. A support player is covering a door and a max speed medic runs in with a mp7 runs and spins through the support they ether unload there whole mag trying to kill them, stop shooting for two seconds gets drop shoted in the legs by the faster ttk gun, or they have to try and waddle away and get blasted from behind because of how slow they are
ya running and spinning through someone takes a bit more skill but for the person your doing it to you normally always have the advantage
and its not fun for the other people that have to deal with it
especially with the new movement smoothing shite, it feels like you have even less time to react to people running full speed around a corner
god and i really hate drop shoters and i mean sure you should be able to prone and shoot, but i don't think you should be able to basically instantly start sprinting right from prone
And also, I don't think it was an intentional mechanic to begin with. That's just basic Unity "character controller" logic. W propels character forward. Mouse rotates Character. Space jumps. That's it. No skill needed to code or to do.
exactly, ive been saying that since day one of EA. its a really unfinished movement system, and thus is abusable. that is why people like it, and not because its "good"
sure its not amazingbut its better than slow and clunky bullshit like mw2
and removing the things that increase the skill gap is a good way to get players to leave your game
not that theres many left
people want it gone bud. Its pure frustration to play against.
the difference is that that frustration is purely a skill issue
then why are you complaining
because it sucks to play against you nimrod
yeah that just sounds like a skill issue
its a shitty mechanic, so stop trying to defend it
shoot chest if someones leaning
shoot down if theyre dropshotting
dont try and snipe someone airstrafing like a lunatic
lol
dropshotting sucks because you can shoot instantly while your model is still dropping, not that bad, until you add in the fact he can be at full sprint less than half a second later
yeah its more fun
buddy you are simply a tool
this is the same argument people used for the vector and smgs
"just shoot first"
"Just hipfire"
"Don't engage them at close range"
when you have to make differnet rules to "fix" something
nah everyone agrees vector was overtuned at range
there's a problem
p90 however was not broken
smgs dominating in this game makes sense considering how close the engagements were
but vector was certainly op
because every other gun was nerfed and smgs were last in line
before everything could compete
now its a select few
The movement needs to change. Inertia, top speed cap, acceleration, something
i mean like look at the fal, its good because of close range perfomance not long range
yeah a fucking 7.62 battle rifle is only good at cqc, makes sense
don't even get me started on the weapon classes
I literally play it, you nerd. I won't stop trying to push this 'bullshit,' brother. I like it, and it takes skill.
sure buddy
you are very much in the minority
and you are still pushing this stupid "it takes skill" angle.
I do imagine it from that perspective, because I am often the shooter. At 100m nobody is fighting anyways, everyone moves too fast from cover to cover the only real gunfights take place up close, when they're closing the gap straight on, or fighting between cover. That isn't a wiggle issue, at worst it's a movement speed and cover prevalence issue. But they made more cover on the maps deliberately because they wanted the game to be more arcade-like. I don't see a problem here.
"everyone moves too fast from cover to cover" mf this is also one of our points
hence the fucking "player movement" thread
And? I'm acknowledging it lmfao, it's not like everything I say and think is directly contrarian to what you're saying
sure
Calling it stupid is, frankly, stupid.
'When to stop wiggling, the skill of aim on both sides, the skill of prediction on both sides, the skill of trying to be as unpredictable as possible, the skill of "how do I move around them to maximum disorientate them?" and the issue of fighting against that disorientation on the other side.' It is not as simple as w + throw mouse = results
These are all considerations, choices, depth, skilllllll. Depending on how bad the nerfs to movement would be, most of these elements of choice and skill would simply vanish. I don't see movement speed in general getting tapped because people love the fast feeling. If a modicum of inertia or acceleration were added some of it could remain, but it would lean heavier on aim and aim prediction skill.
you all are gonna get this thread temporarily closed real fuckin quick at this rate
lmfao you fuck off too, buddy. Do you think I want lean spam back too?
...
Good, this guy's kind of an asshole
youre all being assholes to each other if you ask me
actually no, you jae have actually been fairly level headed. ill give you that
his argument is "game sense" and the ability to hold w and aim, require much skill to do anything with the movement
its fucking hilarious
sure lets make the absolute baseline of gameplay and call it skillful because you spin around in a circle to dodge bullets
MAYBE THE ENEMY SHOULD AIM BETTER
you can still kill people air strafing lol
they arent invincible
and air strafing also comes with the downside of not being able to see what youre doing
not seeing what you are doing? the hell is your fov, 40?
I like the movement how it currently is, I'm not trying to 'return' anything. I mean I'm willing to compromise, I think a bit of inertia specifically would emphasize the aim prediction skill which might happily kneecap The Wigglers at close-mid range without overnerfing it.
I feel that movement speed isn't gonna change. It feels good and the devs deliberately want the game to be arcadey. So we can't really say it's "TOO" easy to sprint from cover to cover, it's just a stylistic choice that enables the CQC known in arcadey FPS.
Being said as such, I don't really want the game to slow down. I've bopped plenty of sprinters trying to come in to flank by catching them out. Sometimes it works, sometimes it doesn't, and that's ok.
if you can see where you're going you arent airstrafing enough to avoid a good player
Just played a game on... Eduardovo I think? Damn there was zero cover aside from the treeline lmao, I mostly saw ARs, DMRs, snipers.
every map is like that, vilaskis has an interesting center and the outside is dead space
thats why dmrs are such cancer
same with snipers
if the maps were designed properly they wouldnt be a big problem
idk, that doesn't happen in Salhan, Tensa, Frugis. It DOES happen in Sandy, Waki, and Dovo tho
if smoke actually worked (and pinging didn't) that would be as much as a problem as it is
oops meant to respond to the DMRs cancer part
yeah ill give you those 3 and namak
the cqc maps are more fun for a reason
Amen
I'll say District too, I don't see many DMRs there. The fog, buildings, grass, and terrain give it a strong mid/short range vibe
plenty of people run DMRs there, mostly the automatic ones and m110.
nah district is an ass map
You take that back, Meizu!!
and look, since you think I want slow mil sim movement for base game. I really don't. I just want inertia while jumping, specifically jumping if possible. a acceleration from dropping to prone would also be great. I don't want the game to slow, I just want less ass backwards "I can dodge bullets" as long as the enemy has a single shot weapon, or a small magazine. if you can run in circles and jink, that's fine, but the changing of your models height is the big problem, since you can go from head shot to leg, chest, and missing with 2-3 rounds from your weapon.
the hell does that mean?
:D
if you read my message it points out that they are in a open field there is no cover you are just jumping back and forth in the open and its idiotic
We finally on the same page or are you being sarcastic, I can't tell.
I try to avoid sarcasm, so it's a positive ":D"
my D is always sarcastic
ah ok. reading back I figured out that's where the disconnect was
Fair, I did stop reading after the part I responded to LMAO
Oh and the last line, I did internalize that one too.
I be shooting pushers and flankers, most of the time people stop to try and shoot back rather than wiggle on me.
but is is as simple as w + shift + randomly pressing space + randomly moving your arm = results
Its takes almost no skill to pull of that's why its so relevant if anything if inertia was added and a movment speed cap then you would need more skill to pull of things like this adding to the skill cap not removing from it
make the pressing space a detriment while moving side to side, and I think that would be enough. acceleration from stand still would help too
Its like people saying removing lean spam was taking away from the skill gap. The skill gap of setting the lean buttons to a and d so you lean whenever you walk left to right that's not a skill that's just pressing two buttons over and over again making it way harder to hit you for little to no negative on doing so
means keeping your speed up is important and not as easy
yes running in a circle takes a bit of skill but it takes way less skill then what it takes to hit a person doing it. making it for the person trying to shoot them to not have a good time.
making it so jumping and dropping to prone is a detriment will fix it, because if they keep top speed you can track for body/headshots alot easier than now. There is a problem with no enemy collision, which I think needs to be a basic need in the game, but that's a seperate issue.
this exactly. with movement being as unhinged as this, it gives players a safety net when making stupid decisions that they would otherwise be punished (should be punished) for making.
ya this is exactly why i don't understand the whole "it will remove any skill gap" argument because if anything making smart tactical choices is more skillful then just randomly jumping and spinning in a circle
like squad you can't just run and jump around bullet so does that mean you dont need any skill to win battles
truly i think the biggest reason the jumping and spinning is such a problem is because bullets have slow velocities. most games that have the same movement as bbr rn use hit scan or the bullet velocity is almost 2x faster then what it is in battlebit.
The bullet velocity in BB is pretty quick I think