#Player Movement - Feedback

1 messages · Page 2 of 1

wraith timber
grizzled kayak
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Let's get back to the point

dusty stump
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C point?

grizzled kayak
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This game needs mario 64 wallkicks

dusty stump
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I ill eat your breakfast. Hell no

grizzled kayak
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Including firsties

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Which will allow you build up infinite speed with enough skill and launch across the map

glacial drift
grizzled kayak
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Oh no

glacial drift
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The Heavy is Dead? THE HEAVY IS DEAD!

grizzled kayak
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I am dead? WHO KILLED HEAVY?

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Mods are asleep, post skill issue gifs

glacial drift
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I WILL FIND HIM

amber gulch
glacial drift
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I WILL CAPTURE HIM

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AND NO ONE WILL EVER DIE AGAIN!

amber gulch
royal depot
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We should be able to use the grappling hook like spider-man

grizzled kayak
zinc dove
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grapple gun should optionally pull us up unless we decide to cut it to leave a rope there

grizzled kayak
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Yo wait wait

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Idea

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Give support the grapple hook right

zinc dove
royal depot
grizzled kayak
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But it PULLS things to him with exo armor on

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Like tanks

glacial drift
zinc dove
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pulls a TANK to HIM?

grizzled kayak
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Yea, he's heavy. I've seen lavs go flying they're made of cardboard and dreams

zinc dove
dusty stump
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Youre gonna fuckin roadkill yourself

glacial drift
zinc dove
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then again, with BB the way it is, c4

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blast spears + shield

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you know what yeah

royal depot
zinc dove
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Fencer Maxing as support

glacial drift
zinc dove
royal depot
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If we give support light armor and SMGs he would run at 50km/h because he trained using exo 🦵

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I mean heaviest gear in game

zinc dove
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I started with 4.1, so a shield was mandatory for movement as fencer

grizzled kayak
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Let him slide, and only him, with the leg armor

glacial drift
zinc dove
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man its an Exo, it should have legs

glacial drift
royal depot
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Give support a grapple hook that let's him hook on vehicles or adrenaline junkie medics to go fast

zinc dove
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assault should get a grapple that pulls them up quickly, without leaving a rope

grizzled kayak
glacial drift
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FULL EXO

grizzled kayak
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We could include buildings, but I think we can stop at pulling tanks

zinc dove
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oh god not teammates

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what was that one guy that did that

grizzled kayak
grizzled kayak
zinc dove
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was he from paladins or OW I forget

grizzled kayak
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Ow

glacial drift
zinc dove
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let me die in a blaze of glory you bastard.

grizzled kayak
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And probably also pal

royal depot
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(Hooks the enemy heli)
That's it, the actual counter to little birds

zinc dove
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from ow

zinc dove
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he pulled teammates

grizzled kayak
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It's jover

grizzled kayak
zinc dove
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hook heli like Titanfall

glacial drift
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haven't touched OW since doomfist roughly

zinc dove
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let them watch as I slowly ascend to nuke them

grizzled kayak
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Lol support is an anchor for helis

zinc dove
grizzled kayak
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He can't actually pull them because they're too fast, but they can't get any further away

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Like a rat with its tail caught

grizzled kayak
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Lmao

zinc dove
grizzled kayak
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Pull them to the spawn zone

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They die

grizzled kayak
zinc dove
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poke our heads over and clear it/kill someone on top

royal depot
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Support getting the hook on a boat

grizzled kayak
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Man guys. I think we need to stop pretending this game is fun now

glacial drift
zinc dove
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too many places have indestructible walls where the only feasible way to deal with them is contact grenades, or long range RPG fire, and some places you wont be able to hit unless you are over 400 meters away to drop it over the wall but still on the roof

glacial drift
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ya know what

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I have a stupid idea

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I am in Voice ENG

grizzled kayak
eternal harbor
grizzled kayak
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But I'm a fun guy, so

zinc dove
grizzled kayak
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It was painful enough with the ak47

zinc dove
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I keep getting called a speedhacker because of it lol

eternal harbor
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the 74 at least is a decent weapon to use

zinc dove
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people cannot fathom a support guy actually moving at normal speed

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yeah 74 is decent what you mean?

grizzled kayak
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I like killing fast up close

zinc dove
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just slap a 2x and that one side handle and the heavy

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thing barely has any recoil

grizzled kayak
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I don't have the heavy

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So no 3 tap for me

zinc dove
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I actually didn't use any sights for the longest time because it was so good up to like 300 meters

grizzled kayak
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Second I unlocked the ak15 I was gone off the defaults

zinc dove
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eh, I ran no sights on that thing too.

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I see all the old arguments I had about it, and I realize that I was simply used too far worse weapon sway and recoil that the ak15 seemed super tame even with nothing on it.

amber gulch
grizzled kayak
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You sitting in spawn is the worst lol

amber gulch
grizzled kayak
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You'll never catch me

noble forum
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Please nerf bf3&4 style movement. Dice got rid of this movement since bf1

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It does not fit the game

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Leave running and gunning to cod games

amber gulch
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don't think I've ever played an FPS where it's so easy to stay alive

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imagine wasting bullets on a medic more than 30m away from you 🤣

lunar stream
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"but that requires skill and you see, you did your job very well"
HyperXD

ebon scaffold
iron axle
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"skill expression!"

amber gulch
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I'm sad I didn't save the clip of me dodging an entire guy's clip and then turning around to P90 all over him and his two buddies that had just spawned

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Peak battlebit

slate mantle
noble forum
slate mantle
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I’m 22 and have only ever played one cod game…

dusty stump
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age has nothing to do with it anyway. im 24 and played the shit out of Black Ops 1 but never even owned MW3

eternal harbor
dusty stump
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sir, please stop murdering them

noble forum
dusty stump
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that sounds a lot like "i dont want to"

noble forum
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Only people that played bf 3 and 4 can understand whats the problem

lunar stream
eternal harbor
noble forum
lunar stream
dusty stump
lunar stream
dusty stump
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then... why the fuck did you not say that in the first place

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instead of saying "If you don't know it you simply cannot understand it even if i elaborate it"

noble forum
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This kind of movement is present only in bf3&4 and bbr

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And its aids

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Simply broken

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And does not fit either of games

slate mantle
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So… fast and unrestricted movement that doesn’t penalise the player for quickly changing directions or repeatedly jumping

dusty stump
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well, yes. fortunately everyone here is in agreement there. except maybe @grizzled kayak . but theyre broken too anyway so thats fine <3

noble forum
lunar stream
lunar stream
dusty stump
noble forum
dusty stump
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also the fuck is turbo overkill

slate mantle
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Tangent but this is the first time I noticed schlamm’s pfp is Minecraft

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I thought it was a picture of the pyramids

noble forum
dusty stump
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and that sounds fucking awesome

eternal harbor
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Ultrakill act 3 when

lunar stream
slate mantle
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“You are outclassed!”

lunar stream
eternal harbor
lunar stream
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anyways this games movement is dumb af, either make it full on speed everywhere or don't the current mixture is sickening

lunar stream
eternal harbor
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Provide penalties for bunnyhopping like lean spamming but make it greater since it's a heavier action. Or limit your sensitivity when trying to airstrafe

lunar stream
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literally anything making doom air mobility rune not a thing, the rest ok ig but that shit is just to funny to abuse

slate mantle
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Or just slow the player down a bit when turning sharply

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Decelerate them to walk, the they can accelerate back to sprinting

lunar stream
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oh god don't make this tf|2 i still have nightmares about learning its movement 💀

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oh ye and acceleration would be nice aswell

grizzled kayak
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Why have you summoned me

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Why must you strawman me so much 😭😭😭

dusty stump
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because its fun

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and funny

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why throw myself into the volcano when i can throw someone else in instead

grizzled kayak
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Opinion clarification. I greatly enjoy the movement currently, it plays good. I believe there should be inertia and that you shouldn't be able to hop around when reviving. It should be committal of course. I don't think we necessarily need to slow everyone down to a crawl because it "doesn't fit" or something. Game's fun, let's improve what's working instead of trashing it entirely.

lunar stream
grizzled kayak
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I will say this

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If a medic bag self heal nerf ever happens (which it needs to) it'll greatly affect movement in the game and how people operate. Assuming armor is improved at one point as a system too so it isn't one and done we'll start seeing a lot more people running heavier armor

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Meaning, normalization might not be super needed (except for exo. Please for the love of God)

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Someone put me on the feedback team so I can make the game mario kart though

dusty stump
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if i could only pick one over the other, id 100% rather have faster movement speed squashed downwards a bit than have slower movement speed brought up

grizzled kayak
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I'm sorry sir, I hate that opinion. I'd rather have slow be brought up and fast be slightly slowed down than the curren EXO not be touched at all

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Exo's speed is just pitiful and not that fun. In conquest it just sucks ass. You're a sitting duck constantly when moving from place to place. You eat pot shots all the time from people who see an easy target. It's just not super fun all the time. When you're bunkered down and actually able to play the game it's fun though.

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I played support all day today. It just.... man it was rough.

dusty stump
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thats an issue with the armour being ineffective moreso than the class being slow, if you ask me

grizzled kayak
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Nonono, it's both

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You being slow as shit also isn't super fun. There aren't enough vehicles to support how slow you are sitting around the actual map outside of spawn

dusty stump
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thought its also partly that bipod affects movement speed at all

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it shouldnt

grizzled kayak
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??? Do you use the bipod?

dusty stump
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yes

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im already slow as shit. theres no reason not to use bipod

grizzled kayak
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I no longer trust your opinion on anything 🤢

dusty stump
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though its only really worth using on the ultimax. use URK on M249

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thats fine. youve got shit opinions too. we are one in the same

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we're just two morons yelling at each other from across the street while everyone else goes about their day

grizzled kayak
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No no no, my opinions are quite moderate I think for the most part. Would I like this game to be mario kart? Yes. Would I like to do kick flips with the riot shield? Yee. But I don't use the BIPOD 😱

dusty stump
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moderate?

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theyre about as moderate as russia

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they aint

grizzled kayak
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Yee, movement is fun but needs to be adjusted a bit. Spawning could use some work, but I'm not sure if everyone having rally points is the way to go. There could be other work arounds.

dusty stump
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"a bit"

grizzled kayak
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Yes, a bit

dusty stump
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moderate opnions my ass

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GO PLAY MARIO 64 YOU LEMON

grizzled kayak
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Slowing down medics and speeding up supports is a bit bruh

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And mario 64 wall kicks is a good idea, AND YOU KNOW IT

dusty stump
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FOR MARIO 64, SURE

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FOR BBR, ID RATHER THE GAME JUST DELETE ITSELF

grizzled kayak
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Battle's edge 64

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Add mirror's edge parkor too

dusty stump
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no

grizzled kayak
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but only on recon. That way it's balanced 😇

dusty stump
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just add koolaid man

grizzled kayak
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If support gets koolaid man'd, recon should get parkour

dusty stump
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walls should not stop support. it shouldnt even slow us down

grizzled kayak
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Cars too

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and tanks

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just make them explode

dusty stump
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backed into a wall on accident while crouched? "oops knocked that house down"

grizzled kayak
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Give support the kick flip riot shield. Since you get pushed back when shot you can burst through a wall in reverse if shot by enough people

dusty stump
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they nerfed anti vehicle mine building damage for no fucking reason after all. give that back, but to support

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or just un-nerf anti vehicle mines for fucks sake. why is oki so quick to ruin the fun for other classes, but medic gets left alone for fucking MONTHS

grizzled kayak
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inb4 medic gets removed

dusty stump
grizzled kayak
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Assault's faster reload and faster ADS is fantastic

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idk why y'all sleep on it so much. It's great. Problem is medic can self heal lmao

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Assault - I assume - will also get way more attacky gadgets soon™️

dusty stump
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yeah but assault doesnt get SMGs

grizzled kayak
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can assault get an underbarrel shotty?

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thx

dusty stump
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are SMGs are undeniably the best as fucking assaulting

grizzled kayak
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I wouldn't want SMGs on assault

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because of how medic currently plays.

dusty stump
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then you dont know what assault is for

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its for assault

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SMGs are perfect for it

grizzled kayak
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it's a fucking word bruh, I'm not having this conversation again 😭

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🚪 🚶‍♂️

dusty stump
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words have meaning, believe it or not

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so long as medic has SMGs and assault does not, medic will always be better than assault at assaults job

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period

grizzled kayak
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Assault can be rifleman then

dusty stump
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but it isnt

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its assault

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its not called rifleman

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or "soldier"

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its called assault, but is current pretty subpar at doing assault shit when both medics and engis have access to the assault-kings of the primary weapons

grizzled kayak
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Why can't I ask for the class to be renamed, but we can ask for guns to be taken away and put onto other classes to make them fit the "name" they have

dusty stump
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what role would "rifleman" have

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riddle me that

grizzled kayak
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He use the rifle

dusty stump
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so does recon

grizzled kayak
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All the rifle

dusty stump
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and medic

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and engi

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and support

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they all use rifles

grizzled kayak
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I think medics shouldn't have access to ARs personally

dusty stump
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why

grizzled kayak
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recon doesn't use rifles sir

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it uses sniper rifles

dusty stump
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sniper rifles

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its in the fucking name you doughnut

grizzled kayak
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🤓 👆 they're different

dusty stump
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is a pickup truck a truck

grizzled kayak
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Depends on the weight what kind it is I believe

dusty stump
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no

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ITS CALLED A PICKUP TRUCK

grizzled kayak
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They can actually be classified into multiple different Trucks

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that have different rules and stuff

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it's complicated, but yea it's a kind of truck

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Is a hotdog a sandwich friend

dusty stump
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yes

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its a sausage sandwiched between buns

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its a sandwich

grizzled kayak
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Maybe, but the point is made that there are distinctions between things.

dusty stump
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yes

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whats your point

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literally every class in the game uses rifles

grizzled kayak
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So, rifle guy can have all the rifles

dusty stump
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no

grizzled kayak
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Medic doesn't have dmrs

dusty stump
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and?

grizzled kayak
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Assault could also get access to support's BR type guns

dusty stump
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medic has assault rifles

grizzled kayak
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Oh sorry, rifleman

dusty stump
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assault RIFLES

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RIFLES

grizzled kayak
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Yea, but not all of 'em

dusty stump
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...

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im going to rip your fucking head off

grizzled kayak
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It's like a sandwich shop not serving subs and hotdogs

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is it truly a sandwich shop?

dusty stump
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what

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how high are you?

grizzled kayak
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Rifleman/assault should be the sandwich shop of Battlebit

dusty stump
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what

grizzled kayak
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include all the rifles under one class

dusty stump
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yes but thats not a fucking role

grizzled kayak
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not sniper rifles, but that would be funny

dusty stump
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it wouldnt describe what the class actually does

grizzled kayak
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Rifleman would be a mid range powerhouse jack of all trades

thick fulcrum
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I am so confused by this thread rn
I think i'm gonna go back to being depressed instead

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o7

grizzled kayak
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because he has all the sandwiches

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i mean rifles

dusty stump
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youre hungry

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go get dinner you fiend

grizzled kayak
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I'm sorry that my genius analogy is simply beyond you

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also make rifleman move like 2% faster for funzies

dusty stump
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i think the word "genius" is quite far beyond you

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you need timeout

grizzled kayak
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You're right, I'm a certified maximum giga genius

dusty stump
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thats not what i said

grizzled kayak
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enlightened beyond your understanding

dusty stump
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so the fuck do you mean "youre right"

grizzled kayak
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Thanks, I am right

dusty stump
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PSA: Lostmixup is in time out

grizzled kayak
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I made my case pretty clearly

dusty stump
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thats why youre in time out

grizzled kayak
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just because you can't understand that a sandwich shop should sell all kinds of sandwiches

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doesn't mean my point doesn't make sense

dusty stump
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except your point doesnt make any sense despite yourself

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go to time out

grizzled kayak
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Rifleman should have all the rifles. Be a mid range powerhouse. And have a bunch of gadgets to support pushes like nade launchers, tactical nukes, the works

dusty stump
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i have better things to do than discuss... sandwich shops, i guess

grizzled kayak
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and be 2% faster

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You started it smh

dusty stump
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i will hurt you

grizzled kayak
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You hurt yourself with your lack of understanding friend. I can't help any longer

dusty stump
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I will place 4 anti vehicle mines at your feet

grizzled kayak
#

Seek enlightenment on your own, from the inside

glacial drift
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Anyhow I am fully up for assault getting full access to carbines & SMGs

grizzled kayak
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Yee, give 'em everything

eternal harbor
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Everything? Give em snipers and LMG/LSWs too

grizzled kayak
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Yea fuck it, why not

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Let them only equip the sledgehammer lol

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for balance

grizzled kayak
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To get back on topic

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Roller skates on support

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I think it'd be a great movement gadget

zinc dove
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man, PDWs and Carbines should be the universal gun classes, not AR's and SMGs.

late estuary
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  • Change the vault time without the weapon in hand, it often triggers on pretty low props and just cut the gamepaly and litteraly kill you most of the time.
  • The climbing system feels uber clunky sometimes, idk why just not put a "climb" instead of vaulting instantly (maybe use vault when jump or vault-button handle)
  • Rework prone to run, run to prone animation, it's not fluent and often the hitboxes are a complete mess, giving possibility to players dropshotting or doing very weird thing to avoid getting shot
formal reef
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Add seggs update

grizzled kayak
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Run to prone should be a thing you can do

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Not like a dive, I'm saying literally pressing prone while running to go into prone without having to come to a stop first. It feels really clunky

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It's like there's a delay to it?

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Believe this applies to crouch as well

late estuary
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if the hitbox and the animation is not giga bugged why not, but atm it put a big advantage on the guy doing it

late estuary
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Thank you for that

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G4m3des1gn btw

amber gulch
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Not sure how much damage I tanked there but probably at least two exos worth HyperXD

wraith timber
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Ok but

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Shoot back Trollge

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There was a stupid vid about this now i cant find it 😔

amber gulch
wraith timber
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Bitch move

amber gulch
wraith timber
toxic solstice
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Not being able to Crouch in Ankle high water is So bad right now.

hard solar
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Actually you know what would fix a whole lot, disable sprinting + taking any action (such as healing/bandaging/supplying)

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Have it be the same as ADS where it pulls you out of sprint when you take that action

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Other than that, I think movement is in a great position

slate mantle
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He’s got a point kittenThinking

glacial drift
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that would be nice

hard solar
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One thing I'd like to see less of is medics sprinting down the flanks holding their medic bag out and healing any damage they get hit by

slate mantle
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How dare you take my overpowered means of survival from me

toxic solstice
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Because they have the only Box deployable that can be picked back up.

hard solar
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Nah, healing in-hand is good, but just don't sprint with them

amber gulch
toxic solstice
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They should replenish Bandages with their Boxes only and have a limited supply of like 8-12 per box.

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Since they have 3 Boxes.

hard solar
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I kind of agree with that, but I think healing someone else from the box in-hand should be kept

amber gulch
hard solar
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It makes medic feel medic, without feeling like a bandage supply-bitch

slate mantle
hard solar
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Self-healing with bandages should be slower than bandaging/reviving someone else

amber gulch
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Once that first step is taken, we can see what else might need to be tweaked.

hard solar
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Maybe a little bonus over other classes, 4.5 seconds instead of 6

slate mantle
hard solar
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Anyway, this is the movement thread, I just want to talk about things you shouldn't be able to do whilst sprinting

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I.E any action other than "running and jumping"

amber gulch
vernal aspen
hard solar
noble forum
hard solar
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Nope, I think its a good feature of the game

noble forum
hard solar
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I wouldnt use BF as a benchmark, I think its movement feels pretty mediocre

noble forum
hard solar
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Maybe jumping should slow player speed a little? It's not a problem I've encountered

noble forum
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Im out of this convo

hard solar
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Later o/

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Come back with opinions

cedar flicker
hard solar
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You already kind of are in most scenarios, also you can still walk

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But preventing people/medics hovering like flies while they revive someone and matrix-dodging bullets seems reasonable

grizzled kayak
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I'm glad yeti and I are suggesting the same solutions

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The problem isn't necessarily speed, it's that no actions slow you down

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Sprint and reload is fine though, plz keep that in

vernal aspen
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shorten vault animation

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other than that movement is more than fine

lunar stream
hard solar
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Yea I'd be happy with that

grizzled kayak
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Actually

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That's a great assault buff idea. Let them do actions that require slowing down but while sprinting

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Yes that includes arming the mcom 😂

rose dune
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First: I believe that lateral movement has to be the same for all classes and weapons, regardless of weight.
Second: increase lateral movement by 0.10% and test.
Third: Based on other FPS games, Battlebit's mobility is fluid but very fast; 0.90 to 1.0 is the balanced zone, below or above that it is completely unbalanced.👍

lunar stream
rose dune
lunar stream
rose dune
lunar stream
#

inertia needs to happen, everyone in here agrees on that yes

rose dune
lunar stream
zinc dove
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he's talking about the self react.

lunar stream
zinc dove
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who cares?

dusty stump
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self reacting is great

wraith timber
lunar stream
wraith timber
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Nah add inertia so i can watch people bitch about jump peeks

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Better free content Clueless

lunar stream
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that doesn't really work with how guns operate in this game tho?
you can't properly ads nor control recoil when jumping/falling
also the maps don't allow for that a lot of the times
and if you mean jump out behind a corner that's just a good way to end up dead
we have leaning, it's not for wiggling around in a gunfight but peeking corners

wraith timber
lunar stream
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clearly you're just a troll poluting the feedback cya

wraith timber
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Im still here tho

zinc dove
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what do you even mean by jump peek?

wary gyro
#

Movement Speed is trash here, looks like a lego child game, i have spoken

tired tundra
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you could've just said fortnite movement you didn't need to add lego and child

amber gulch
next drift
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Inertia always was a controversial topic here. Like, Negdi is a legend among man for a reason.
Just search inertia in suggestions/or feedback for more context
(Responded to old post, but fuck it, word about Negdi must be spreaded)

amber gulch
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It's pretty obvious at this point that more inertia is needed, but also nobody wants to just become sniper fodder whenever you need to walk more than three steps in the open.

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One solution here is to add stamina so players can run reasonable distances at max speed, dashing from cover to cover. But trying to dance out in the open for an extended time just wouldn't work anymore.

Alternatively, running could get a noticeable ramp up in speed so that you're hard to hit at max speed but can't change your direction on a dime without dangerously slowing down. So effectively same result: moving from cover to cover is the only way to stay safe over longer distances.

next drift
#

Some of the left, some are still here, but like, cream of the crop of BBR discord community

amber gulch
next drift
#

This discord before release was a echo chamber basically

#

Some of the loudest people then went to Etheral/ARA/other known "pro" clans

#

Some were banned, rightfully, (I don't miss you Wavefront)

#

Releas really did a lot, and brought here a lot of people with different opinions

#

Like, month before, in may, there was like, 50 people active, literally a echo chamber tbh

#

But yeah, lack of inertia is a problem tbh, you can just change direction mid air

#

That's fucked up for a game that tries to mix milsim elemnts with arcade

amber gulch
next drift
#

Yeah, buffing other classes to a level of medic is pointless, and a bad idea

#

Basically creating feature creep to catch up to best speed and unlimkted self sustain

#

Medic can catch up to some vehicles ffs, like, why?

#

And movement is a biggest problem here

#

Support would be a good class, if he wasn't a fucking criple

wraith timber
#

and this shit shouldve been done a year ago

next drift
#

I don't really understand your message

#

And how do you make this cross out thingy

amber gulch
next drift
amber gulch
#

(two "~" on either side of the message, also you can always select message -> copy text and it includes all the markdown)

next drift
#

just like that huh

wraith timber
wraith timber
next drift
#

That's resonable thing to do, to a point

amber gulch
wraith timber
#

*all play like vietcong sniper/dmr wars anywhere remotely outside of a building

#

Looking at you zalif

grizzled kayak
#

I will always retain that the speed of medic is fine for the just part

#

All movement needs inertia

#

And more actions should be more committal

#

Self healing with a medkit should make you walk and work like it does when thrown (a bar lowers until you get a chunk of hp, like a bandage)

#

Reviving should also slow you down

#

Interacting with things shouldn't let you jump around like a flea if they do

#

Once you add a little inertia and apply these small changes, people going fast and rushing around won't be as big an issue and will be more committal

#

Medic having to heal in chunks and not being able to heal while sprinting makes them much more killable

#

It's honestly a really fucking easy fix that allows medic to still keep the speedy aggressive playstyle if they want to, but not be overly good at infantry fights.

#

Add a way to repair/restock armor and suddenly everyone can do what medic does to some extent

glacial drift
glacial drift
lunar stream
glacial drift
#

"I NEED THOSE SQUAD POINTS MAN!"

#

WHERE DID YOU HIDE THEM?!

#

WHERE?!

#

TELL ME!?

lunar stream
dusty stump
#

yeah, whatever was done to smooth out player movement replication client-side is just making it easier for people to run at mach 31 around a corner and gun you down before you can react

#

feels almost like its introduced some sort of artificial de-sync between the enemy rounding the corner on their client, and me seeing them round the corner on my client

cerulean steppe
#

so with that logic a medic with a bag full of medical supplies sould run slower then an assault I see I see :p

#

I think movement should be in the order of fastest to slowest should be
+Assault (1.05 moment speed with medium armor)
+Recon (1.00 movement with normal armor)
+Medic (1.00 movement with normal armor)
+Engineer (0.95 with normal armor)
+Suport (0.90 with normal armor)

#
  • light armor +0.10 movement speed
  • normal armor 0.00 movement speed
  • heavy armor -0.05 movement speed
  • exo armor -0.10 movement speed
dusty stump
#

i feel like it would just be tidier and easier to understand if all classes had the same base speed, and the net-speed were a result of armour and weapon combination

#

would be easier for the player to understand their speed that way

#

and you can, of course, still have, for instance, speed values that are both armour-level specific but also intrinsic to that class (for example, assault heavy armour might be the same speed as normal armour for all classes to act as a class passive perk)

#

that way the player could see the speed of their gear choises, instead of having to know some invisible "base speed" that is different for each class, and then factor that into all the usual gear and weapon speeds

#

or hell, just bypass all that and have the game fuckin tell us our net-total speed for our current loadout

#

(which is what it SHOULD do, if you ask me)

#

but that would also allow for much greater walkspeed variety in each class if its tied to the weapon (and armour), and not the class itself

zinc dove
#

guns should also slow you down based on weight(armor includes ammo). running in normal armor with an l86 should not be that much slower than running with heavy armor and a Scar/FAL/Mk.14

cerulean steppe
#

what i was mainly thinking of suggesting was have the classes have base speeds and only armor would affect speeds and nothing else

amber gulch
amber gulch
zinc dove
#

DMR needs to be split into Battle Rifles and Marksman rifles, and the weapon classes need to be split to more specialized between the classes.

dusty stump
zinc dove
#

can't speed just be based on combined weight of weapon, ammo, and armor?

cerulean steppe
#

i think it be easier to set up movement speeds on just the armors and classes your play so you don't have to go hmmmmm to go fast i gotta play medic and a smg but instead just go hmmm I'll just need to play assault

zinc dove
#

I like the fact that the m4 weighs about the same as the UMP and Vector yet its far slower

#

base it on the actual weights and we wouldn't have this "smg = fast" problem

cerulean steppe
#

all the other smg have such a small wight difference between something like the m4 it wouldn't change much

zinc dove
#

yep

amber gulch
zinc dove
#

ehhhh, faster grenade throwing for assault sounds great, assault with c4 not so much

#

c4 should be engy and support

#

or just support

cerulean steppe
#

eh with how recon guns are setup rn its not really a recon class but instead a designated marksman class should change its name to marksman so i don't think it should be the run and gun class

zinc dove
#

if it was recon it would have access to PDWs and carbines

cerulean steppe
#

ya in bbr recon is in reality a marksman

zinc dove
#

more a Marine corps style sniper

amber gulch
zinc dove
#

yes, allow recon to do more recon things

dusty stump
#

AS Val

cerulean steppe
#

tbh most gun classifications in this game are dog water.
Most SMGs are used as PDWs in militaries and carbines stopped being there own things after 1960s and we pushed into SMGs or assault rifle classification

dusty stump
#

Scorp Evo being a carbine sends me

zinc dove
#

I still like how we got carbine variants of guns in game, but not in carbine class

#

like just give the AK5

dusty stump
#

G36C(arbine)

zinc dove
#

or the g36

dusty stump
#

AR

zinc dove
#

why the C

dusty stump
#

because its sexC

#

i dunno

zinc dove
#

there is literally a full length version available

dusty stump
#

AND AN MG VERSION

#

too bad the MG36 is fuckin 600 rpm for some reason

zinc dove
#

move guns around into proper classes, split DMR into Marksman and Battle Rifle, balance move speed based on actual weapon weight and not arbitrary COD nonsense

#

man make everything weigh something

dusty stump
zinc dove
#

you want 7 blocks of c4 well hope you are ready for the extra 20 pounds that gives ya

cerulean steppe
#

its like the square and rectangle argument
all carbines are rifles but not all rifles are carbines

wraith timber
zinc dove
#

yes

#

Scar, Fal, G3

dusty stump
wraith timber
#

Aug Clueless

zinc dove
#

military does not listen to ATF designations

wraith timber
#

Or pcc?

dusty stump
wraith timber
#

Fuck cares it shoots stuff

#

Who the fuck gave you a taurus and why does it have a 20"

zinc dove
wraith timber
#

Yes

zinc dove
#

at that point just buy a fucking shotgun lol

dusty stump
#

its like cars. whats the difference between a wagon and a shooting brake? and why are some SUVs wagons?

#

ION FUCKIN KNOW

wraith timber
#

Anyway isnt this the schmovement thread MostiDance

zinc dove
#

anyway, Battle Rifle class. Moving guns to proper classes(rebalancing as needed), make gun weight the deciding factor of movespeed, optionally make entire kit decide movespeed including gadgets and gadget amounts.

#

no more this COD "DMR" class, no more COD "SMG = Fast" bs either

cerulean steppe
#

like during the World Wars carbines use to be small caliber rifles but that was replaced by SMGs classifications. So carbines just became light wight short barrel rifles, but that can basically mean any rifle can be a carbine if you remove some of its barrel.

zinc dove
wraith timber
zinc dove
#

also true

cerulean steppe
#

like the M4A1 is a carbine by definition

zinc dove
cerulean steppe
#

its a short version of the M16A2

zinc dove
#

Carbine as a class is purely about barrel length, meant to be shorter than a longer full length counterpart

wraith timber
#

Isnt the m4a1 in the schizo assault carbine classification

zinc dove
#

its called that cause people are uninformed + COD

#

its a Carbine

wraith timber
#

Real

cerulean steppe
#

we have abandoned the topic of this thread lol

wraith timber
wraith timber
cerulean steppe
#

we should head back to it XD

wraith timber
#

The topic is merely a suggestion so mods can hit their quota

zinc dove
#

weapon being implemented would mean proper recoil could be implemented too

cerulean steppe
#

all guns should realistically affect your movement the same with a few exceptions because the weight difference between most guns are to close to realistically affect running speeds

zinc dove
#

mk.14 having its atrocious as fuck recoil while weighing 18 pounds unloaded(I believe, that might be loaded) is a pain

#

man we got some heavy weapons in game

cerulean steppe
zinc dove
#

but yeah they mostly fall into around 7 pounds and within 2 pounds of that

cerulean steppe
#

m200 should make you walk as slow as support

wraith timber
zinc dove
#

nah

#

stamina is not something I wish on BBR, even enjoying sims

#

most sim units mod it out lol

cerulean steppe
#

like some attachments should only affect weopons handling and not your speed

zinc dove
#

yeah, maybe ammo and the larger scopes, but it should be weight based.

#

why does a little iron sight on the side slow me down, why does the couple ounce laser do the same

wraith timber
#

Attachment system rn is truly cooked

zinc dove
#

make everything weight based

#

would make doing things to the system far easier

cerulean steppe
#

like every pound past 8 or 9 pounds reduced movement by 0.05

zinc dove
#

and would balance the lighter kits out

cerulean steppe
#

so lighter smgs can have more attachments and more kit before slowed down

zinc dove
#

man most of the smgs weight 7 pounds loaded

#

they ain't that light

cerulean steppe
#

ya maybe 9 or 10

zinc dove
#

mp7 and pp2k the only exceptions

cerulean steppe
#

might be better

wraith timber
#

Pp2k attachments where

cerulean steppe
zinc dove
#

nah man, it should be based on weapon, ammo, and armor weight. I would like gadgets to have weight too based on how many you carry(I guess that would be backpacksize actually)

cerulean steppe
#

mabe just forget that lets go with Black ops 2 system you get like 10 points and attachments and explosive cost a set amount

#

XD

zinc dove
#

thats a big change lol

cerulean steppe
#

if ypu go over 10 points your slowed

zinc dove
#

we got all the pieces for a weight based system, it just needs tweaking to work

cerulean steppe
wraith timber
#

Can we get actual attachment stuff first skullsob

zinc dove
#

all the light medics with their c4 would be cooked

cerulean steppe
#

ya most attachments are just worse versions of 3 attachments

zinc dove
#

man the only handle I use is that sideways one

cerulean steppe
zinc dove
#

nothing else is good enough for me to trade it for losing the reload speed

#

ye

#

like nothing even a full .1 improvement in that list

cerulean steppe
#

i dont use it on the fal i preferre the horizontal recoil grip

wraith timber
#

Bcm hori is barely better than b25

zinc dove
#

man Fal short (quick too) mag, relaod grip, on assault is kinda good imo

cerulean steppe
#

and i rather have the vertical on the scorpion and that's the only exceptions

wraith timber
#

~~also flash hider with recoil macro Trollge ~~

cerulean steppe
#

i think flash gives way to much horizontal

wraith timber
#

Vertical

cerulean steppe
#

ya sorry

dusty stump
#

horivert

amber gulch
#

lmao I didn't record this one but I revived someone literally in front of an enemy

#

just dancing around them

#

the guy who revived got him too XD

zinc dove
#

gotta love it

cerulean steppe
#

ya i hate how you can run through enemies. i can understand teammates, but no way in hell you should be able to run through enemies.

umbral frigate
#

Wrong.

cerulean steppe
#

it makes already just being able to avoid getting shot way easier if your up close

#

like you shouldn't be able to just dance into and through an enemy multiple time until they run out of ammo to get a free kill

umbral frigate
#

Lmao

#

stop shooting

#

easy

#

you dont run out of ammo

cerulean steppe
umbral frigate
#

¯_(ツ)_/¯

#

If they were able to do that to you it seems like a skill issue

#

you cant shoot while you are running

cerulean steppe
#

like its you continue shooting and hope tp kill them or you don't shoot and they kill you almost instantly

lunar stream
#

there's an option for community servers to enable collision for all
idk how we don't have enemy collosion on official servers tho, makes skirmishes and 1v1s a little bs
but well "skill issue BBClown", "but muh skill ceiling kittenCry"

umbral frigate
#

Like you should be able to predict if they are going to run through you or not

#

if you werent able to do that and you die, they just outplayed you

#

you could have done the same to them, but you choose not to, because you are bad

lunar stream
#

dude, "skill issue 🤓" is not only technically not allowed in this thread, it's also the dumbest funking argument ever, it also polutes the feedback with useless "counter points" to valid criticism

cerulean steppe
#

Bru get out of here if your not gonna give feedback. Your the cringe try hard lord here that's trying to protect your crutch by saying "skill issues" this "skill issues that". I'm mostly saying this from my own personal experience of running through people and destroying them in 1v1s.

#

you can give feed back on something you use that you think is unfar you cringe uninsightful little shit

lunar stream
#

it feels cheesy on both sides, especially with a riot shield HyperXD

umbral frigate
umbral frigate
lunar stream
cerulean steppe
umbral frigate
#

I am saying that there is a counter play to the thing that you are whining about. The game does not need to change because you refuse to do it.

lunar stream
umbral frigate
#

and the two below it

#

It seems you got so triggered when i said skill issue you just stopped reading my messages

cerulean steppe
#

and i gave a counter point to your "counter play" if you run through someone you will almost always have an advantage on having the first accurate shots if the person you run through stops shooting

#

and your response was "skill issues"

umbral frigate
#

Movement is relative. Someone running through you is pretty much the same as you running through them, assuming you both see each other. Why do they have the advantage and you dont?

#

If only they see you, then that means you were in the wrong position, and you got outplayed.

cerulean steppe
#

because your not already moving your standing still

#

a not moving target is easier to hit then a person jumping and spinning inside of you

lunar stream
#

them sprinting through you HyperXD at 35-40km/h and you believing it is easly feasible to flick around properly, hipfire them and sucsessfully kill them with them having already domed you immediatly after they exit you and flip around already aiming and starting to shoot. then that's beyond me, leave the feedback dude xD

umbral frigate
cerulean steppe
#

bru protects his crutch hard and using "skill issue" just as much

umbral frigate
#

Do you seriously think a majority of anyone's kills are a result of no player collision?

#

or even a significant portion

lunar stream
#

they don't, i kill them cuz scorpion
you can go touch grass you basement dwelling sweat
class: medic
gun: mp7/ump
gadget: c4
nades: impact
reacts with "skill issue"
truly a person of honor

wraith timber
cerulean steppe
#

is movement speed really that high damn

#

battlebit soldiers be hitting the juice

lunar stream
cerulean steppe
#

like i said tho that bag should make them slower base speed then assault XD

lunar stream
#

ye

tame sedge
#

@umbral frigate Please do not resort to claiming “skill issue”. The guidelines for these feedback discussions can be seen here: #1138198378027679754 message

Consider this a verbal warning.

#

More productive discussions can be had when “skill issue” is not claimed by one of the sides. This will only help strengthen the points you make.

It would be idiotic to think there is 0 skill issue for players that are unable to track players that run through them, that part is obvious. But instead of claiming skill issue, provide reasons or evidence of why this is not a problem.

wraith timber
#

if player collision is ever a thing and anything like walls its gonna be hella aids

cedar flicker
#

as snoman said, you can just track players that run through you

#

both of you have to turn around, so turn around first and shoot them better

zinc dove
shadow patio
#

I just never had a problem with the figure eights and wibble wobbles. I simply shoot them or wait for them to calm down or, yes, get killed when they stop and shoot. People jumpin' and swingin' and zoomin', no problem to me. I'm fine with the game being this way, in fact I'd say it's fun. Hey, it even extends TTK, and it's a skillful way to delay one's death. Yes, it takes skill to move in a non-predictable way, and most people are actually not capable of truly random movement.

I don't want to instantly die if I get in CQC with a dude while caught reloading or bandaging. This technique doesn't often save me (or the people I shoot), it merely extends my life. The most often occurrence is me and enemy run thru each other, turn around, and start blasting. Whoever spins better and aims better wins. This is cool and fun.

It's harder to hit a person further away when they're doing this, but that's not a problem either. If it's just one or two people shooting at 25m+ it's gonna take a while to die, but you can kill them if you aim gooder or get lucky. It's somewhat like a fighting game at that distance: properly predicting your enemy's movement, it's like a 25% chance. If you can "read" your opponent, you can shoot them still. It's harder than the 50:50s in FGs, but it's still doable.

zinc dove
#

"skillfull" lol

shadow patio
shadow patio
# zinc dove "skillfull" lol

Hey man, knock it all you want. It does take effort lmfao, especially if you don't want to be bopped by the players with better aim and prediction.

zinc dove
#

effort?

#

its literally hold shift, throw mouse, spam jump

#

that's it

#

its not even slide cancel or someshit

shadow patio
#

Genuinely, throwing mouse won't get you all the way there. If you wiggle too fast you'll sorta just wobble in place and are more likely to get hit by pure spray. I've experienced this. If you wiggle not enough or too predictably, the aforementioned bopping will happen.

zinc dove
#

oh so making sure you don't spin in place is called effort now

#

ok then

full badge
#

yeah it's really not at all difficult to do

lunar stream
#

damn xD
all fair and good points but i have to disagree
the movement, fun as it may be makes tactics, defending and noobs absolutely bend over
there'll always be a skill diff but imo this sort of "movement tech" doesn't suit the game at all
my only real addition to the movement system would be inertia to tone that stuff down to a reasonable level
i played both sides of the interaction btw, as a noob, as a somewhat decent player in my eyes, as an smg carbine medic and as a support

shadow patio
#

There's also always the question of "WHEN do I stop sprinting and shoot? HOW FAST can I reacquire my target, aim, and spray them down?"

shadow patio
zinc dove
#

its not even taking advantage of mechanics like dash/slide canceling was, there's no skill involved if you can replicate it by spamming buttons and moving mouse left or right quickly

shadow patio
full badge
zinc dove
#

my man has never met someone who hipfires you

full badge
shadow patio
shadow patio
#

Unironically I've sprayed down people with hipfire who are trying to wiggle near me.

full badge
lunar stream
zinc dove
#

if your idea of "effort" is "I need to make sure I don't stay in one spot", you need to rethink what effort is

zinc dove
#

he's also taking my "throw your mouse" as a very literal statement

shadow patio
# lunar stream this may be true, but it doesn't fit in with the games other mechanics or would ...

The thing is, the game is how it is. It's so strange to me to see the argument of "oh because some elements of the game are like x, the rest of the game not being like x is weird." Eh. Titanfall is the combination of a lot of movement nonsense, so is Unreal Tournament, so is CoD. They all have varying levels, and BBR's is just how it is. I don't see any conflict here, it's just BBR's particular statement.

shadow patio
#

Denigrating the skill of the WIGGLER.

full badge
#

using a heat rpg to kill players takes more skill than wiggling your mouse to dodge

zinc dove
#

yeah actually

lunar stream
shadow patio
lunar stream
full badge
shadow patio
zinc dove
#

he is really trying hard to make it seem like "wiggling" mid-air moving 20 mph actually takes skill lol

shadow patio
zinc dove
#

not even talking about official servers making players appear behind where they really are

shadow patio
#

I mean make fun of me all you want. All you're saying is that it doesn't take skill without any counterarguments, meanwhile I've detailed like 4-7 dimensions of actual skill and counterplay.

#

Basically, I'm winning. 😏

lunar stream
zinc dove
shadow patio
lunar stream
#

defense is non existent
supports are developing special tendencies because of it...

shadow patio
# zinc dove you "4-7 dimensions" is like "Move mouse" but with alt accounts

I'll just repeat, then. The question of when to stop wiggling, the skill of aim, the skill of prediction, the skill of trying to be as unpredictable as possible, the skill of 'how do I move around them to maximum disorientate them?' and the issue of fighting against that disorientation on the other side.

90% of this game is 'move mouse' lmfao, not just these. tbf you also have to hit keyboard and use brain 😏

zinc dove
#

This guy also be forgetting that because there is no time delay between stopping the sprint and aiming with a high aim speed gun, you can just shoot while still moving at top speed lol

shadow patio
#

The discipline it takes to fight a wiggler in cqc can also be thrilling tbh. I've experienced fighting the disorientation, waiting for them to slow and aim, and then outgunning them

shadow patio
zinc dove
#

no, there isnt

#

you gun does not need to be visibly up to shoot where you want to aim

shadow patio
zinc dove
#

for some reason, if you are ADS it does not matter where your gun is pointing, you will shoot where you were aiming, even while falling or jumping(Vertical and Horizontal)

shadow patio
# zinc dove you gun does not need to be visibly up to shoot where you want to aim

When you're hipfiring it does. If you have the skill to aim the barrel at the enemy while the sprint-stop animation is going you deserve to hit them.
You're actually just doubling down at this point instead of conceding.
Go into firing range, sprint, and fire ASAP while sprint-stopping, it takes a short amount of time for you to raise your gun

#

Also ADS takes time.

zinc dove
#

yeah, light guns with high control

#

you dont need to do that lol

lunar stream
zinc dove
#

just right click as you jump, shoot, and hold shift after the apex of your jump

#

still top speed, and you shot the guy 5 times

shadow patio
#

I honestly don't think I've ever seen that, Devildogg. I might take your word for it, it sounds like bhopping and using an inertia system

zinc dove
#

just have a gun with high control

#

easy to do with light kits

#

nothing about movement or shooting while moving takes anything above "hold w" skill

shadow patio
#

Big fan of the 'Support has worse acceleration but same top speed' idea

zinc dove
#

most supp guns are really good, not top tier but above average.... but then slow

shadow patio
#

The supp guns either have worse RoF or worse recoil than M4 tbh. Ultimax would be good if it removed the first shot recoil and got a 50 rpm bump. I think they're still slightly underpowered tbh

#

I suppose this isn't the discussion, but yeah

zinc dove
#

weight based weapons when

lunar stream
#

exactly, worse ars all around
fyi i like movement but this i just over the top in what the game tries to be

zinc dove
#

I'm still laughing at the UMP and Vector and MP5 all being really fast, but m4 lagging way behind

lunar stream
#

fal moves just as fast as the m4 aswell xD

zinc dove
#

also true lol

lunar stream
#

in generel the ms for guns is funny

shadow patio
# zinc dove nothing about movement or shooting while moving takes anything above "hold w" sk...

No, it absolutely does. Even in the example you posted you still have to have a good timing and rhythm like in fighting games, and aiming while jumping etc.

All else being equal it's still 'The question of when to stop wiggling, the skill of aim on both sides, the skill of prediction on both sides, the skill of trying to be as unpredictable as possible, the skill of "how do I move around them to maximum disorientate them?" and the issue of fighting against that disorientation on the other side.'

It's really not as simple as you denigrate it to be. We're just gonna keep repeating ourselves but I won't let you have the last word if you're just gonna deny all this and go 'but this one specific type of movement that's the most optimal doesn't take any skill' while 1. it still does 2. it's not always possible or the optimal depending on gun 3. I really haven't seen it that much which might just be a perception issue. 4. you still have ads time if you want to remove the hipfire side

That doesn't prevent me from seeing your point about high control guns, but there is still a short time of raising gun from sprint. It's better with an SMG and hipfire, but I don't need to jump or wiggle for that: I went on some insane killstreaks with PP2K and Vector with laser sight (now that laser doesn't go thru ppl).

But at this point that's not an issue of the movement being 'bad' or 'unskilled,' it's an issue of 'the control is too damn high!'

shadow patio
zinc dove
#

UMP/Vector/Mp5 all weigh about 6.5 to 7 pounds loaded, M4a1 weigh 7.5 loaded with a sling, so close to 7 depending on what sling. Fal starts at 12 without ammo. meanwhile SMGs are fast as fuck, m4 is middle ground and Fal matches the m4.

shadow patio
#

Have you ever wiggled the wiggler? I find it hilarious and fun when we're both disorientated and just run around in circles in a building until one of us stops and gets the good or keeps going. It's like a dance. Unironically skilled and otherwise just fun.

zinc dove
#

buddy

#

that's not wiggling anymore

#

thats running away and finding cover

shadow patio
#

Hm?

zinc dove
#

you are saying you run away and circle through a building

shadow patio
#

No, that one's just your misunderstanding lmao

zinc dove
#

sure bud

lunar stream
zinc dove
#

you are just trying really hard to defend your "I pull 360's mid air while constantly moving 20 mp" playstyle

#

people are tired of the movement bullshit of light kits

shadow patio
# zinc dove sure bud

In the particular example of wiggling the wiggler, envision both in the same cramped floor in Frugis, not running away to a diff room or circling thru multiple rooms. Just your misunderstanding

#

Although choosing to run to a diff room is an interesting choice, and can be impacted by skill like good decision making and situational awareness and movement skillz 8^]

#

I have done that too

zinc dove
#

the fight usually ends before then because impacts or suicide c4

shadow patio
zinc dove
#

because everyone fucking runs those now

#

mostly suicide c4 if I'm honest

shadow patio
#

LMFAO I don't think so. To me this just seems like your last line of trying to deflect the argument. I really haven't seen that much impacts kill, and it takes a fuckton of time to prep relative to an active fight. Suicide C4 kills me maybe 1/100 times in CQC and it's usually a pre-planned thing they've taken the initiative on and are rushing in with, rather than a reaction to wiggle fights in cramped Frugi rooms

zinc dove
#

I'm just tired of people defending this shitty playstyle that basically everyone wants gone

#

no skill involved, despite what you say, no plan, no "I need to move this way". just guess work, holding shift, and moving your mouse side to side quickly.

#

even the top players in the game see it that way lol, and they are the ones using it the most

shadow patio
#

To me this is the sort of thing that proves the argument against the current movement regime is more emotional content than "actual" objections. I'm not invalidating the emotion of not liking it, but I'm tired of people being disingenuous (or genuinely ignorant) about it not taking skill.
I like it and don't want it gone, and I have damn good reasons aside from my emotional content. I don't think the other side can say as much the same.

zinc dove
#

it takes no skill

#

period

shadow patio
#

It takes a lot of skill.

#

Period.

zinc dove
#

if you can replicate the movement by fling your mouse around, it does not lol

#

other than some game sense for obstacles, there is nothing involved other than spam and moving mouse quickly in random directions.

lunar stream
#

it takes skill but still is a bad "mechanic"

zinc dove
#

Guess it also takes skil to drop shot then

lunar stream
#

actually yes...

shadow patio
#

But you can't just fling the mouse well randomly or consistently, and as I've demonstrated there are plenty of other things that go into the question that involve the system besides simply 'flinging the mouse.' A CQC engagement involving the current movement system is more complex with more interesting variables than if it were removed. If it were removed, the question would almost exclusively be "who has better aim and who has the higher control weapon."

dusty stump
#

just gonna drop this in here; something needing "skill" has zero bearing on whether its a good design choice

zinc dove
#

yeah, good point

shadow patio
#

^ And now we get to a better argument.

lunar stream
#

this exactly

zinc dove
#

movement is shitty for the game

#

simple as.

lunar stream
dusty stump
zinc dove
#

everything is simplistic

dusty stump
zinc dove
#

armor needs a rework, vehicle armor needs a rework

#

guns, weight, movement

#

you name it it probably needs a rework

dusty stump
zinc dove
#

yeah I usually don't care enough until I see that damn red line just as I click enter

dusty stump
#

petition to change the official spelling of "probably" to "probobly". its way more fun

shadow patio
#

I find the relative freedom of movement very interesting design that puts a lot of choice, skill, and flavor into a CQC engagement.
Whether it's fun for most people is maybe a better question, but as far as I can tell it does objectively add a lot of depth. Adding an inertia mechanic might decrease that, but I'm not sure and to what extent. It'd certainly emphasize the 'predict opponent movement' skill of aiming.

zinc dove
#

it ain't fun for most people and is one of the things destroys the majority of class identity in this game.

#

lack of hostile player collision doesn't help either

lunar stream
zinc dove
#

wtf is collsion?

dusty stump
zinc dove
#

it also doesn't help with the airstrafe too, because its one thing sprinting in a circle, its another jumping and going prone while keeping basically the same speed

dusty stump
#

and if you ask me, the skill ceiling isnt the issue, but rather the absurdly low skill floor. sure, you can be particular about your dodging, but you can also just do whatever the fuck total-random mouse movements your mouse-arm feels like doing, and achieve largely the same result

#

and that is undeniably a result of the lack of inertia + instantaneous acceleration (or, to be exact, the total lack of any sort of acceleration)

zinc dove
#

there is acceleration

#

its about as there as suppression currently is though

dusty stump
#

not so sure about that. but even if there is, yeah its the same as suppression in that it might as well not exist at all for all the good it does

cerulean steppe
cerulean steppe
# cedar flicker both of you have to turn around, so turn around first and shoot them better

problem is its one person already moving vrs a stationary target yes you can trun and track the person but normally before that they ether fully ran through you and into some cover or they have ran through you again and are aimed at your head while your tryingto find them. This is from personal experience that if i use cheesy tactic of running through someone they normally have little chance to fight back. If its about skill you would need more skill to kill the person running through you then it is for the person running through you.

#

I'm not saying its impossible to kill a person that ran through you but they will normally always have the advantage over you.

shadow patio
zinc dove
#

lol, stop trying to push this bullshit. basically nobody likes it. it doesn't take skill to do. It's frustrating, not fun to do or play against.

#

you've been making up your own game in your mind to have fun with this even lol

cerulean steppe
# dusty stump and if you ask me, the skill ceiling isnt the issue, but rather the absurdly low...

this is exactly the problem with the whole "it takes skill" argument it really doesn't and at even longer ranges it takes even less skill to to. You have to imagine it from the person shooting at you perspective. Your in a open field about 100m away and they shoot you once with the Mk. 20 and should most likely get a kill. Instead the you just start jumping and spinning in a somewhat random circle with little to no effort and it becomes practically impossible to hit you. You get to bandage or if your a medic you get to super quickly heal yourself to full health and get to jump and skip away for free. That's not fun to face at all it turns a person making an awful push into some super hero dodging almost every shot coming your way.

dusty stump
#

pretty much. it also heavily favours high-RPM weapons, which is why DMRs arent being used at the 200-300m range they should be used at. they cant 1-stk, so after the first shot, it takes almost no skill to guarantee the second shot never hits

cerulean steppe
#

Its just like running and spinning through someone. A support player is covering a door and a max speed medic runs in with a mp7 runs and spins through the support they ether unload there whole mag trying to kill them, stop shooting for two seconds gets drop shoted in the legs by the faster ttk gun, or they have to try and waddle away and get blasted from behind because of how slow they are

#

ya running and spinning through someone takes a bit more skill but for the person your doing it to you normally always have the advantage

#

and its not fun for the other people that have to deal with it

dusty stump
#

especially with the new movement smoothing shite, it feels like you have even less time to react to people running full speed around a corner

cerulean steppe
#

god and i really hate drop shoters and i mean sure you should be able to prone and shoot, but i don't think you should be able to basically instantly start sprinting right from prone

iron axle
#

And also, I don't think it was an intentional mechanic to begin with. That's just basic Unity "character controller" logic. W propels character forward. Mouse rotates Character. Space jumps. That's it. No skill needed to code or to do.

dusty stump
vernal aspen
#

sure its not amazingbut its better than slow and clunky bullshit like mw2

#

and removing the things that increase the skill gap is a good way to get players to leave your game

#

not that theres many left

zinc dove
#

people want it gone bud. Its pure frustration to play against.

vernal aspen
zinc dove
#

lol

#

there is nothing good about the system other than its simple to code

#

that's it.

vernal aspen
#

it adds a movement skill gap

#

which is good

#

and its not too broken

zinc dove
#

no it really doesn't lol

#

everyone can do the same thing easily

vernal aspen
#

then why are you complaining

zinc dove
#

because it sucks to play against you nimrod

vernal aspen
#

yeah that just sounds like a skill issue

zinc dove
#

its a shitty mechanic, so stop trying to defend it

vernal aspen
#

shoot chest if someones leaning

#

shoot down if theyre dropshotting

#

dont try and snipe someone airstrafing like a lunatic

zinc dove
#

lol

#

dropshotting sucks because you can shoot instantly while your model is still dropping, not that bad, until you add in the fact he can be at full sprint less than half a second later

vernal aspen
#

yeah its more fun

zinc dove
#

buddy you are simply a tool

#

this is the same argument people used for the vector and smgs

#

"just shoot first"
"Just hipfire"
"Don't engage them at close range"

#

when you have to make differnet rules to "fix" something

vernal aspen
zinc dove
#

there's a problem

vernal aspen
#

p90 however was not broken

zinc dove
#

it was realistic is the problem

#

same arguments anyway

#

hence the class wide smg nerf

vernal aspen
#

smgs dominating in this game makes sense considering how close the engagements were

#

but vector was certainly op

zinc dove
#

because every other gun was nerfed and smgs were last in line

#

before everything could compete

#

now its a select few

#

The movement needs to change. Inertia, top speed cap, acceleration, something

vernal aspen
#

i mean like look at the fal, its good because of close range perfomance not long range

zinc dove
#

yeah a fucking 7.62 battle rifle is only good at cqc, makes sense

#

don't even get me started on the weapon classes

shadow patio
zinc dove
#

sure buddy

#

you are very much in the minority

#

and you are still pushing this stupid "it takes skill" angle.

shadow patio
# cerulean steppe this is exactly the problem with the whole "it takes skill" argument it really d...

I do imagine it from that perspective, because I am often the shooter. At 100m nobody is fighting anyways, everyone moves too fast from cover to cover the only real gunfights take place up close, when they're closing the gap straight on, or fighting between cover. That isn't a wiggle issue, at worst it's a movement speed and cover prevalence issue. But they made more cover on the maps deliberately because they wanted the game to be more arcade-like. I don't see a problem here.

zinc dove
#

"everyone moves too fast from cover to cover" mf this is also one of our points

#

hence the fucking "player movement" thread

shadow patio
vernal aspen
#

honestly lean spam nerf should be reverted

#

it was fun

zinc dove
#

fuck off

#

you two literally just want it back to the worst state of the game lol

vernal aspen
#

game was in a better state at the launch

#

even with vector

zinc dove
#

sure

shadow patio
# zinc dove and you are still pushing this stupid "it takes skill" angle.

Calling it stupid is, frankly, stupid.

'When to stop wiggling, the skill of aim on both sides, the skill of prediction on both sides, the skill of trying to be as unpredictable as possible, the skill of "how do I move around them to maximum disorientate them?" and the issue of fighting against that disorientation on the other side.' It is not as simple as w + throw mouse = results

These are all considerations, choices, depth, skilllllll. Depending on how bad the nerfs to movement would be, most of these elements of choice and skill would simply vanish. I don't see movement speed in general getting tapped because people love the fast feeling. If a modicum of inertia or acceleration were added some of it could remain, but it would lean heavier on aim and aim prediction skill.

dusty stump
#

you all are gonna get this thread temporarily closed real fuckin quick at this rate

shadow patio
dusty stump
#

...

shadow patio
dusty stump
#

youre all being assholes to each other if you ask me

#

actually no, you jae have actually been fairly level headed. ill give you that

zinc dove
#

his argument is "game sense" and the ability to hold w and aim, require much skill to do anything with the movement

#

its fucking hilarious

#

sure lets make the absolute baseline of gameplay and call it skillful because you spin around in a circle to dodge bullets

vernal aspen
#

you can still kill people air strafing lol

#

they arent invincible

#

and air strafing also comes with the downside of not being able to see what youre doing

zinc dove
#

not seeing what you are doing? the hell is your fov, 40?

shadow patio
#

I like the movement how it currently is, I'm not trying to 'return' anything. I mean I'm willing to compromise, I think a bit of inertia specifically would emphasize the aim prediction skill which might happily kneecap The Wigglers at close-mid range without overnerfing it.

I feel that movement speed isn't gonna change. It feels good and the devs deliberately want the game to be arcadey. So we can't really say it's "TOO" easy to sprint from cover to cover, it's just a stylistic choice that enables the CQC known in arcadey FPS.

Being said as such, I don't really want the game to slow down. I've bopped plenty of sprinters trying to come in to flank by catching them out. Sometimes it works, sometimes it doesn't, and that's ok.

vernal aspen
shadow patio
#

Just played a game on... Eduardovo I think? Damn there was zero cover aside from the treeline lmao, I mostly saw ARs, DMRs, snipers.

vernal aspen
#

thats why dmrs are such cancer

#

same with snipers

#

if the maps were designed properly they wouldnt be a big problem

shadow patio
zinc dove
#

if smoke actually worked (and pinging didn't) that would be as much as a problem as it is

shadow patio
#

oops meant to respond to the DMRs cancer part

vernal aspen
#

the cqc maps are more fun for a reason

shadow patio
#

Amen

#

I'll say District too, I don't see many DMRs there. The fog, buildings, grass, and terrain give it a strong mid/short range vibe

zinc dove
#

plenty of people run DMRs there, mostly the automatic ones and m110.

vernal aspen
#

nah district is an ass map

shadow patio
#

You take that back, Meizu!!

zinc dove
#

and look, since you think I want slow mil sim movement for base game. I really don't. I just want inertia while jumping, specifically jumping if possible. a acceleration from dropping to prone would also be great. I don't want the game to slow, I just want less ass backwards "I can dodge bullets" as long as the enemy has a single shot weapon, or a small magazine. if you can run in circles and jink, that's fine, but the changing of your models height is the big problem, since you can go from head shot to leg, chest, and missing with 2-3 rounds from your weapon.

#

the hell does that mean?

shadow patio
#

:D

cerulean steppe
zinc dove
#

We finally on the same page or are you being sarcastic, I can't tell.

shadow patio
#

I try to avoid sarcasm, so it's a positive ":D"

dusty stump
zinc dove
#

ah ok. reading back I figured out that's where the disconnect was

shadow patio
#

Oh and the last line, I did internalize that one too.

#

I be shooting pushers and flankers, most of the time people stop to try and shoot back rather than wiggle on me.

cerulean steppe
zinc dove
#

make the pressing space a detriment while moving side to side, and I think that would be enough. acceleration from stand still would help too

cerulean steppe
#

Its like people saying removing lean spam was taking away from the skill gap. The skill gap of setting the lean buttons to a and d so you lean whenever you walk left to right that's not a skill that's just pressing two buttons over and over again making it way harder to hit you for little to no negative on doing so

zinc dove
#

means keeping your speed up is important and not as easy

cerulean steppe
#

yes running in a circle takes a bit of skill but it takes way less skill then what it takes to hit a person doing it. making it for the person trying to shoot them to not have a good time.

zinc dove
#

making it so jumping and dropping to prone is a detriment will fix it, because if they keep top speed you can track for body/headshots alot easier than now. There is a problem with no enemy collision, which I think needs to be a basic need in the game, but that's a seperate issue.

violet lark
cerulean steppe
#

like squad you can't just run and jump around bullet so does that mean you dont need any skill to win battles

#

truly i think the biggest reason the jumping and spinning is such a problem is because bullets have slow velocities. most games that have the same movement as bbr rn use hit scan or the bullet velocity is almost 2x faster then what it is in battlebit.

grizzled kayak
#

The bullet velocity in BB is pretty quick I think

zinc dove
#

its what its supposed to be for each gun as far as I can tell

#

people are just used to velocity being jacked as fuck