#Designated Marksman Rifles (General) - Feedback

1 messages · Page 5 of 1

zealous oasis
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nor should they outperform a sniper rifle at close ranges

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but this thing called balancing exists

fringe whale
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I mean a few sidearms are overtunned yes

supple panther
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??

zealous oasis
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whats the point of that

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how does that apply to sidearms vs sniper rifles but not sidearms vs DMRs?

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stop trying to use the M110 like a battle rifle lol

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it isnt one. Oki could not make that more clear with the changes

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if thats what you want, you have numerous guns that do play like that

supple panther
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The M110 seems very balanced to me rn
The recoil is nice, the velocity is great, the damage is stellar... it's exactly what a good mid to long range DMR should feel like

fringe whale
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Oki making weird balancing decisions is seperate

brazen spire
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use g3...

zealous oasis
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or the fuckin Fal lol

fringe whale
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The gun was already bad in CQC, but the whole point of DMRs as a weapon class is they are functional at closer ranges as well as good at longer ranges.

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If the guns are bad at close ranges literally just use a sniper

zealous oasis
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as someone with 4000 kills on the MSR, i absolutely would not want to run into a M110 at 100m

fringe whale
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In the DMR vs sniper fight, the sniper wins 9/10 times.

supple panther
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I love running into snipers at 200m

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😎

zealous oasis
supple panther
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I even put the long barrel on the m110 because dang if I can do it I'll do it and make the 2 shot even more consistent

fringe whale
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M110 has ~3x the rate of fire of a sniper, but takes 2-3x as many hits to kill. ¯_(ツ)_/¯

brazen spire
ocean mangoBOT
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@brazen spire has earned the Tier II Member role!

fringe whale
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I mean if you are getting flanked by an M110 that is on you. It has an LMG level speed modifier and TERRIBLE ads speeds

brazen spire
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oh god i have assended into an even cringer form 💀

supple panther
fringe whale
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I'd also agree with no snipers. 0TTK guns are inherently a nightmare to balance

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hence why there are no shotguns

supple panther
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Still, the 110 is fine if you use it as intended

fringe whale
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All the changes do is encourage me to sit in one place and use it like a sniper. At which point why am I not just using an M200 ¯_(ツ)_/¯

supple panther
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And I'd rather the 2 shot potential not be tied to attachments

supple panther
brazen spire
zealous oasis
fringe whale
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Your ideal TTK is just okay, and if ANYTHING goes wrong you hit insane TTK levels that let anything turn on you. The difference between 400ms and 600ms ttk when you need 3 shots is just so huge

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I mean shotguns and snipers are two sides of the same coin. They always belong in a conversation together due to how 0TTK warp games in general

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I'd personally even argue shotguns are often less warping since they are more limited in many cases

zealous oasis
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the way you say "yeah but ideal TTK cant be relied on" but in the same breath call snipers "0-ttk" is funny

fringe whale
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Because one is in context of CQC and one is not

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0TTK potential is the danger in snipers, not that they are always 0TTK

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same for shotguns

zealous oasis
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except at the ranges where a shotgun would be 0ttk, you have to hit a headshot on a sniper to get 0-ttk

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if you miss, your ttk goes from 0 to nonexistent

fringe whale
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I mean yes... they are different weapons... also not really important

zealous oasis
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they are not apples to apples

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they do not compare

fringe whale
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They have the same core issues in that 0TTK is not very fun or interactive to play against

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how they achive 0TTK is differnt yes, but also not on topic

zealous oasis
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snipers are effectively not 0ttk in this game. very, VERY few people run irons on their sniper for CQC use

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it simply is not something you will see

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to the point its not worth discussing

fringe whale
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O.o Snipers are 0TTK in this game in most cases. I am NOT talking about snipers at 10m... I am taking about the weapon class in general

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no ideal what you are on about

zealous oasis
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then what are you talking about

fringe whale
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DMRs...

zealous oasis
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but- you just said snipers

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the fuck

fringe whale
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Snipers got mentioned in passing and then you exploded on the topic

zealous oasis
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because youre trying to compare the games current "0-ttk" sniper rifles to fucking shotguns lmao

fringe whale
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no... I said Snipers and Shotguns are both problematic weapon classes to balance because they both represent 0TTK weapons.

supple panther
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Well, I don't know about y'all but I can hold my own pretty well with the M110
I've gotten many clutches at close range with no issue, and at range that thing slaps
It may seem redundant since it already deals above 50, but I'd recommend trying out the long barrel on it, both for that extra 100 velocity, and extra damage that makes it even more consistent at 2 shot kills

zealous oasis
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okay, thats a significantly more clear way of putting it. and i think oki made the absolute right choice of inverting the damage drop-off for snipers as a way of balancing them

fringe whale
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I don't think long barrel really changes any 2 shot kill break points

zealous oasis
supple panther
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Plus the recoil increase doesn't matter much, so you're not losing a whole lot

zealous oasis
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you often dont have the time in the middle of a firefight to bandage a second time

supple panther
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And that extra velocity ontop of a already super fast projectile is godly

zealous oasis
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meaning plenty of people are stuck in the mid-50s health for a bit. the higher the damage, the more of those poor suckers you can pick off with a single shot

blazing coral
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I mean I agree with everything else you’re saying but the whole point of a Semi Automatic Sniper System is to give you a higher rate of fire compared to a manually operated sniper system. Again, I agree with you, I’m just being pedantic because frankly I enjoy it.

heavy quarry
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HB M110 = kill count everytime when u land an Headshot (80dmg), even if he heal full, when killed, you get the kill

unique apex
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Kinda agree with you there

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It op to ppl who not farm 300 kills for LB before

fringe whale
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The rate of fire nerf also means that best case rate of fire is now about the worst case rate of fire before, where you were shooting at 351 rpm and missing every timingand needing to wait twice as long to shoot followup shots (so ~175 actual rate of fire).

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So the input buffer changes don't actually do much of anything now

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And if you were not messing up every single input before you just shoot slower

jagged jay
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250 or 225 rpm would be perfect for m110

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it was over nerfed

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Even just 225 would be good

tulip warren
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42 damage mk14 when?

pseudo juniper
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M110 is still good. it was unbalanced and it was brought back down to earth. it still fulfills a niche of being a DMR that kills someone in 2 shots when you can only see their feet

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it still has a better TTK than most other DMRs (exceptions being G3, which really isn't a DMR let's be honest it's a battle rifle, and the SVD, which has a lot more recoil, so it's harder to take advantage of its full ROF)

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while also outranging anything short of a sniper rifle. you can hit 2 bodyshots on someone who has no chance at fighting back and just outright kill them. 300 rpm was stupid, 200 rpm is far more reasonable

tulip warren
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G3 is what the mk14 wishes it was like

pseudo juniper
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it still feels good to use, and it doesn't feel nearly as shitty to get killed by. you have to consider both sides of the interaction, and frankly having the 2nd shot connect before you can physically react to the 1st shot was not fun

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i abused it plenty and it was really, really stupid

brazen spire
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i don't have good or bad enough internet for that to work kittenCry
either kill me or piss of with that piece of junk
it feels veeeerrryyyyyy slow now...
so yes, nuh uh

unique apex
raven parrot
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The M110 also still has pretty high recoil for a DMR

pseudo juniper
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M110 is fine. it's still really good at what it does, and the only reasonable explanation for why someone would want to revert the nerf is that they miss abusing the weapon when it was blatantly unbalanced

raven parrot
brazen spire
brazen spire
pseudo juniper
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i don't care about using the M110 up close. it was annoying but it was especially annoying when you could 2 tap someone's body out of their effective range, without them being able to physically react to the second shot

pseudo juniper
raven parrot
brazen spire
raven parrot
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Even if we assume armour doesn’t exist again, its point blank ttk was only
 decent

pseudo juniper
raven parrot
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If you do hit armour it went down the drain

pseudo juniper
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play support and see how many times exo armor saves you in an engagement

raven parrot
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Armour has a very real and measurable impact on the ttk of weapons

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And everyone wears it

pseudo juniper
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if exo armor is that useless, consider how insignificant normal armor is most of the time

brazen spire
raven parrot
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Most guns loose ~30% of their ttk speed from the existence of armour

pseudo juniper
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it is not and it is honest to goodness a skill issue if you aim at armor instead of their limbs/neck

raven parrot
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A gun like the M110 has it much worse

pseudo juniper
raven parrot
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With a DMR it is more possible

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But even so. It’s a factor

brazen spire
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anyways the m110 feels overnerfed, just like bipod
oh and why don't we have the scorpion on assault?

pseudo juniper
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now that's something i can get behind

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it is the only instance of a class having access to a weapon type but not a specific weapon of that type. so fucking dumb

brazen spire
unique apex
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Man I miss my 49 damage m110 time

fringe whale
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need to make sure medic has the coolest toys. It is a rule

pseudo juniper
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ah yes, shift the blame on the evil medic boogeyman for an unbalanced weapon getting toned down my bad, thought you meant the M110

brazen spire
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but that's what happened with this gun HyperXD

unique apex
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the old recoil was so much better the veloc buff is not really matter much for me

fringe whale
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I'd also heavily argue the M110 was not unbalanced but /shrug

brazen spire
supple panther
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The fact PDWs exist as their own category, having 2 carbines and a PDW in it, while the only other PDW in the game is classified as an SMG will forever be incredibly frustrating for my passable-at-best-gun-knowledge self

blazing coral
supple panther
# blazing coral Idk about the groza but I’m pretty sure the og honey badger was marketed as a pd...

Well it was marketed as a gun for home defense, not a PDW
The honey badger is extremely similar to the AS Val, both of them firing a heavier than average subsonic rifle caliber round for the purposes of quieter than average short and medium range operation
PDWs(currently only the MP7 and the P90) were actual smgs and not carbines, and understood to be SMGs, just with the caviat that the smaller than rifle sized projectiles they fired were slightly more capable of piercing paratrooper armor at close range, they weren't made for personal defense in the sense of home defense, but explicitly made for military use for backline and logistics users to protect against aereal assaults

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The groza is a shortened prototype AK, made in bulpulp configuration to be easier to use in close quarters situations and fill a role similar to the shorter M4s, which are also carbines

blazing coral
# supple panther Well it was marketed as a gun for home defense, not a PDW The honey badger is ex...

I am very well aware of the history of the NATO pdw program. I also know what the honey badger and the groza are and what the history of them is.

Minor correction though, neither the MP7 or P90 were ever capable of nor intended to pierce the Russian “paratrooper armor.” They were designed to be more effective against armor than pistol cartridges, but not intended to be effective against rifle rated armor. They were intended to defeat CRISAT armor.

pseudo juniper
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the weapon types are all over the place, it's wack. AK5C and G36C literally have "carbine" in their names, yet aren't carbines

oblique escarp
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||why is always the military-pals who have the worst takes on gun balance? dffdsdffsdaa||

supple panther
ornate sleet
brazen spire
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aswell as
m4 (carbine)
g36 COC-uhm carbine
ak5 carbine
honeybadger
as val
all those would be fit for "carbine"
reeeeeeeee the gun designation

supple panther
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the c in the g36 is for compact i believe

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which yea carbine

blazing coral
supple panther
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Oh, i need to get back into gun stuff, generally i'm not all that much into it unless the hyperfocus kicks in lol

spare elm
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seeing all these people abuse the m110 now when they didnt even go through the 340 kill grind before 2 shot breakpoint pain kittenCry

supple panther
ornate sleet
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thats gonna be me when they release the AN-94 and its another "hold left click full auto only" AR

spare elm
supple panther
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or weird vehicle combat many games do where they inflate the vehicles' HP pool to hell and back while nerfing their offensive capabilities
if you have any knowledge on tanks whatsoever and it takes the other tank 6 sideshots to down you, you'll feel like running your nails through sandpaper

oblique escarp
pseudo juniper
supple panther
supple panther
supple panther
# oblique escarp yeah but, again, as i said before a lot, its a videogame, compromises need to be...

Another thing i see is while sure, some gun folks do completely disregard balance, most don't, they've played enough games with guns in them to know some things work and some don't really

and expecially when it's a game like battlebit, a game that was structurally built with many aspects of milsim games, that has only recently taken a turn to more arcade-style gameplay, it's more than reasonable to expect people to chime in with their balancing ideas that revolve around the more realistic aspects of the game

brazen spire
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aswell as not having the other "carbine"
oki "intended" isn't reason ffs

fringe whale
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I mean knowing guns just makes you realize how none of the guns really resemble the real guns at all in these games

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everything is just cosmetic, very little is taken from real world function if anything

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and even outside of specific guns, the gunplay mechanics are also nonsense. Ballistics in this game basically do not exist

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And sights are just cosmetic and non functional

tulip warren
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Id rather the guns be balanced than realistic

fringe whale
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I'd rather we have both but /shrug

tulip warren
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we can have both but its shown to be harder than it seems with how some ppl say a certain gun is good and others say its shit

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harder than it seems to balance *

fringe whale
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And you can still do damage and such tweaks with reasonable ballistics

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and working sights :P

blazing coral
fringe whale
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Sights like holos and Acogs are setup and matched to specific caliber and barrel lengths. The markings then correspond to specific ranges of dropoff for that round at a sighted distance. This is known as a BDC (Bullet Drop Compensating) sight and is very common in service rifles. Then on snipes the marking instead correspond to fixed angular distances to allow you adjust to shooting conditions as needed with known measuruements, they also often including visual ranging tools for this purpose.

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The only functional sights we have are for RPGs, and those are missing thier visual ranging indicators.

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See the bottom right which is a visual range finder

tulip warren
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also flir needs more work

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specifically the reticle is way too fuzzy

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if it was as good as other sights it wouldn't be op since its still like 30fps. You would have to be shooting at a completely stationary target to get a kill consistently.

blazing coral
# fringe whale Sights like holos and Acogs are setup and matched to specific caliber and barrel...

Please don’t try to explain all of that to me because I already have a very good understanding of how it works. I don’t mean to sound rude, but you have a fundamental misunderstanding of how that stuff actually works. It is not common for weapon sights to have bdc reticles. It’s certainly far rarer than the alternative, which is mil or moa markings. You have things like the TA31 ACOG which do have bdc reticles, but that only works when you know everyone using that specific model of scope is going to be firing the same projectile at the same speed out of the same gun.

Much more common is for scopes to feature mil or moa markings, which are hash marks spaced at a regular distance on the reticle. Those hash marks will have always have a certain distance between them, which allows them to be used to calculate ranges based off of the size of the target in the reticle, and also lets them be used to compensate for drop.

The eotech holographic reticle you’re thinking of is also specifically calibrated for specific loads with specific guns.

You cannot adjust either of those reticles. They are manufactured for a very specific weapon system firing a specific cartridge.

The reason bdc reticles aren’t very common in real life is the same reason they’re not in the game: it would be very complicated, difficult to implement, and it isn’t necessary.

fringe whale
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I am aware of this but we have multiple sights with BDC setups that not functional

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And they are extreamly common in real life on military weapons

fringe whale
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As in the sights inducate nothing.

blazing coral
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You can still use the marks on the scope to adjust for drop and to range.

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You just have to figure it out yourself.

fringe whale
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I mean it does though, we fire the same rounds out of the same barrel length on a ton of in game rifles. And calibrated sights exist for the others.

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Being a game we also do not need to care nearly as much about the details of logistics and they are essier to implement here than real life

blazing coral
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It would still be very complicated to have the scope adjust the reticle depending on the gun and the attachments. Just use the hash marks. It’s really not worth it. I don’t know of any games that do that.

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Besides maybe arma or Tarkov or something

fringe whale
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Not really, ballistics are static and trival to calculate for such markings

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Most games don't bother, but not because it is hard to do so on a technical level

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Even the mil markings are wrong which again is not a technically hard thing to get right

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Instead they just did magic zeroing to remove range concerns

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That and they made guns fire incredibly flat

blazing coral
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The mil markings might not be actual mils but you can still use them. The scopes work just fine for that.

fringe whale
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They are SOOO far apart

blazing coral
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Yeah, that’s true. You can still use them for drop though. I do, genuinely all the time.

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Wish the acog reticle was smaller though, it’s huge.

fringe whale
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I just to me is something that is very doable in this sort of game without really affecting balance, but doing a lot to make the guns feel more real ¯_(ツ)_/¯

spice lintel
heavy quarry
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Go hipfire

raven parrot
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using a 4x with no canted or top sight (and refusing to hip fire apparently) is just asking for this

brazen spire
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literally, also a dmr? on salhan, a cqb map, what do you expect?

blazing coral
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I dmr on salhan

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It’s not bad either, you just have to move carefully and be intentional about what fights you take.

ornate sleet
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Salhan is prime DMR territory

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tf

ornate sleet
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love that sight but no top sight is a dealbreaker

spice lintel
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Counterpoint: that clip is really funny

spare elm
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contagious laughter fr

zealous oasis
spice lintel
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I’ve never used a topsight đŸ«Ł

tall sequoia
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so you've used canted sights... right??

dusty patio
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who here doesn't have a secondary sight on there dmr

slim topaz
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Me. Switching is such a hassle and it adds like 10-40 ms to aim time. Hate that default switches back to main scope on respawn. Kinda a skill issue tbh lollers

dusty patio
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I don't really care

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Switching isn't much of a bother to me

severe gull
# dusty patio who here doesn't have a secondary sight on there dmr

tentatively raises hand 4k kills on MK20, I'll never use a top or canted sight. If I miss while they are taking up 98% of the scope then that's my problem. And if it's CQC I think the foot steps are enough to know where enemies are going to come from. My secondary scope is my C4 🙂

spice lintel
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Do people prefer the MK14 or the G3

brazen spire
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Gewehr 3 weil deutsch
(G3 cuz german)

vague rock
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G3 cause chunky sound and feel good

ornate sleet
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G3 got that slap

brazen spire
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got that funky magic german engineering for the reload aswell

severe gull
zealous oasis
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i prefer the G3 over the Mk14. its less of a handful in my experience

heavy quarry
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I prefer the MK14 suppressed sound

zealous oasis
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cant beat the SVD suppressed sound in that regard. sometimes even you cant hear your own suppressed SVD

raven parrot
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Only ways MK14 really beats G3 are lower recoil and faster reloads

tulip warren
fringe whale
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mk14 suffers from awful sound so regardless of anything else I will not use it

dusty patio
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I kinda wish the G3 had a bipod

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I've found that its fairly nice to have a bipod if you're gonna camp

lapis nest
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It's worse than some grip even when in bipod

dusty patio
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I kinda like it

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I just wish it had less vertical recoil

fringe whale
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Bipod just makes the gun worse

lapis nest
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Just use BCM if you want no horizontal and vertical if you want no vertical

unique apex
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Bipod actually have advantage that is when deployed it give both horizontal and vertical but I don't think it needed

lapis nest
unkempt meadow
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they should honestly buff bipod and make it support and sniper rifle exclusive

brazen spire
unkempt meadow
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true

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like make it a gadget or something, slow to activate and put away but very good in use

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mf has to stand still to use it, easiest target ever

brazen spire
unkempt meadow
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im saying as one for only support and recon on snipers, so basicly that

spice lintel
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Bipod should be uhh 0.001 recoil

hexed python
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G3 is awesome balanced gun. BTW its the only gun that CANNOT hit same point 3 times in a row. All guns should be like G3.
But in current balance G3 is useless trash.

spice lintel
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what makes the g3 better than the mk14
ppl: the sound đŸŽ”

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i prestiged again and ive been using the mk20, its pretty damn tight

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when i hit 40 you jus know im gonna go back to the m110

twin rivet
spice lintel
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camo:

twin rivet
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But by default

tulip warren
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42 base damage mk14 when?

lapis nest
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Imagine having less damage than an AR, oh wait

quick quarry
lapis nest
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Imagine not using the Mk20 at that range instead

quick quarry
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And why not keep using the EBR.. when you can auto with it.. ?

lapis nest
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Idk, more damage? Less visual recoil? Better velocity?

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More bullets?

pseudo juniper
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MK14 is borderline unusable full auto

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you're better off using the G3, SCAR, or FAL

raven parrot
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A bit better than G3 imo and tap firing with a scar or FAL will be much less consistent

pseudo juniper
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actually you're right, i forgot oki brought down the vertical recoil from 2.2 (lol) to 1.3

quick quarry
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Sounds like a skill issue

quick quarry
raven parrot
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G3 just kills a little faster in exchange for a little worse recoil

quick quarry
raven parrot
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I do take 1st shot kick into account but how important it is is kinda subjective

quick quarry
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It makes high variation compared to lower in general because you swap target to target

tulip warren
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It should have retained its 1.0 horizontal imo

zealous oasis
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horizontal and vertical recoils dont happen on quite the same scales

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so an increase from, for example, 1.0 -> 2.0 horizontal recoil and a reduction from 2.0 -> 1.0 vertical recoil is actually a net-reduction of overall recoil

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so take that how you will

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i also only really care about hori recoil on full-auto guns. it has to be pretty absurdly high on a semi-auto to actually be intrusive in a way i cant counteract

tulip warren
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If the mk14 had 42 base damage (same for svd) it’d be a much better gun. Atm it’s just a worse scar tbh.

quick quarry
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I think you never tried to full auto with the scar at 100m and try the same with ebr

quick quarry
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Let's do some maths

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SCAR-H : 1.6/2.1/1.0 500RoF, fall off dmg = 150 to 280~
EBR : 1.3/1.2/1.5 400RoF, fall off dmg = it's a DMR

Farkin telling us : bUt gUyS itS a w0rSe Sc4R
Me telling him : Try to full auto at 100m+ with 500RoF 1.6/2.1 with high dmg fall of, compared to EBR no recoil, no dmg fall off

Thank you guys

tulip warren
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I'm just gonna drop this here, you should prlly stop talking or you'll look like more of a clown. Also, who full auto's at 100m? Are you stupid?

quick quarry
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because you've 2.5k kills it changes the weapon?

quick quarry
# tulip warren I'm just gonna drop this here, you should prlly stop talking or you'll look like...

you can do it with EBR because it has 0 recoil but thing is you did 2.5 kills and you're saying that EBR is a worse SCAR
under the fall off dmg breakpoint you can tapfire way faster with EBR (actually max speed almost) when on SCAR you'll never be able because of the recoil
and then at 300m you loose all of your dmg with SCAR, so yeah, it's way weaker than SCAR 70m less fight ~, but the weapon being full auto slow RoF 0 recoil make it full laser after the 1st bullet with 1st recoill

tulip warren
# quick quarry you can do it with EBR because it has 0 recoil but thing is you did 2.5 kills an...

It is, I have more experience using it than you do. When you use the mk14 at or past 100m full autoing is useless. And you won't get the majority of your kills past 100m either. It's best used around 70m-80m but because its a dmr you have the option to engage snipers with it. So compared to the scar, which does everything it does at the range you should be using it, but better, it's lacking. If the mk14 had less horizontal recoil and base 42 damage this would make it much easier to full auto with at the range its best used at.

quick quarry
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You're just talking about hrecoil?

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I think it's fine as it is
The solution is actually the reverse maybe we should nerf big AR guns making the fall off drop to 250m like that DMR will be more viable on shorter range (not a lot but still)
Then buff other thing on SCAR like recoil because actually FAL is overaul better for close and mid fights

tulip warren
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It's still going to be inferior to any AR because of the mag size and rate of fire but at least you'll be able to full auto at longer ranges.

tulip warren
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Makes it more of a precision based weapon when you lower horizontal recoil.

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40 x 3 is 120, standard body armor is 125

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So you need a fourth shot

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Atm all I use is the long barrel because it lets me do that

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Alongside the accuracy and velocity buff but thats another thing entirely

quick quarry
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yeah if you shoot on armor, I don't have that problem on most EBR kills because I often land a shoot in head most of the time (I don't play EBR aggro I prefer using SVD for that)

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and on prone target you'll mostly only it uncovered hitboxes

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If you play LB I can understand more your though about the SCAR but still it's vertical recoil when on SCAR you'll go FH (at least I'm doing that)

quick quarry
#

Imo the problem is still that the SCAR and others "heavy AR" have too little dmg fall off, actually competing with LMG and DMR (so putting a problem in those two categories)

tulip warren
#

Yeah idk, my issue with the mk14 is that it plays like a more accurate but slower scar-h. And you end up engaging opponents at basically the same range you would if you had used a scar, and you would even be able to do cqc if you had just used a scar to begin with.

quick quarry
#

For me it's the big problem of : you can use it like that, but it's not "made" to

tulip warren
#

Unironically the ak74 is probably the best guns to full auto at longer ranges, and its because of their low horizontal recoil

quick quarry
#

yeah

tulip warren
#

Yeah exactly

quick quarry
#

Fr, the base problem is imo the best guns right now, they're driving the balance of least used weapons, and force the balacing around them, the problem is because of that it'll also put balance problems on guns that can do the same job

#

ending up by having EBR in a kind of weird spot, SCAR same

unkempt meadow
#

my lukewarm take is all DMRs other then the g3 cause its weird should disregard normal and below armor atleast

quick quarry
#

because in reality even SCAR-H is not that good, it's great when you master hit it with 1hs1bs but others AR are way easier to use (even now AUG)

quick quarry
spice lintel
#

Man really posted his mk14 kills brah

raven parrot
#

SCAR is really more of a CQC rifle unless you try to use it like a DMR, where, surprise, a DMR does better

quick quarry
raven parrot
#

It has high recoil. That by itself makes it quite unsuitable there

#

High recoil + quick ttk = close range

pseudo juniper
#

SCAR kinda sucks in CQC. 500 rof is painful

#

it excels in mid range

jagged jay
#

Scar?

#

Cqc?

#

No

#

Just no

slim topaz
#

SCAR .2 ads goes kinda hard

raven parrot
#

Also fast aimdown time

quick quarry
#

Sniper rifle for CQC then

slim topaz
#

Imagine a sniper with .2 ads speed

quick quarry
#

I mean when you're rushing with sniper rifle in "cqc" (more midrange) you're often preaiming

#

but yeah it could be something if they decide to rework all snipers and give some a funny gameplay, like fast reload, fast ADS but no 1sk in heal if helmet

#

not DMR feedback tho

raven parrot
#

So not really

#

They also have pretty low recoil by my metrics, just because of a slow fire rate

quick quarry
quick quarry
raven parrot
#

Yeah, it was just brought up because it was relevant to how I defined the scar as a CQC weapon

#

Snipers and full auto weapons are not comparable

snow crescent
quick quarry
zealous oasis
# snow crescent Whack them over the head

tbf, among all the guns in the game, the sniper rifles would be by far the most lethal when use as a melee weapon. theyre not light but theyre not heavy, and theyre long as fuck, so you can really give someone a good whack by holding the end of the barrel and just swinging it real hard. that sounds fun as hell

snow crescent
#

Quick Melee HyperXD

zealous oasis
#

nah itd be the slow melee. one-hit kill, but if you miss youre fucked

snow crescent
#

Halo Announcer: NNNNINJA!

lapis nest
zealous oasis
#

sniper rifles arent heavy either lol

#

theyre just heavier than, say, an AR. but ARs heavy in the first place (and there are plenty of sniper rifles that are lighter than most ARs too)

lapis nest
#

They are heavy as fuck in sword standard

zealous oasis
#

a) theyre guns, 2) measure them by blunt weapon standards if anything

lapis nest
#

meh

#

Shotguns are lighter, thiccer, and more ergonomic

#

Also pistol would be better at blunting, acting like a 1 handed club

zealous oasis
#

why are we talking about shotguns now??

#

also a pistol has like, zero reach. with a rifle, you can really swing that sucker, and theres gonna be a LOT of energy at the edge of the swing

#

and the longer the rifle, the higher the angular velocity at the end of it

lapis nest
#

Yea, and if you miss they can reach you before you can stop the swing lol

zealous oasis
#

wait why are we even debating this at all lol

lapis nest
#

idk i'm bored

#

too late

zealous oasis
#

its never too late for RifleNado

lapis nest
#

whacking people with an rpg

zealous oasis
#

give this man an award

ornate sleet
zealous oasis
brazen spire
zealous oasis
#

because floating bayonettes would be dangerous

#

duh

brazen spire
#

triangular bayonett or too scared of battling the bits when remastering.

zealous oasis
#

hwat

brazen spire
#

sorry don't mind my degenerate crazy talk

zealous oasis
#

nah, cook

#

i just wanna know what it is youre cookin

lapis nest
#

What is bro cooking

zealous oasis
#

i guess we will never know

brazen spire
#

uhh i never cooked anything
i just lost more braincells than i had
negative braincells, can only recommend 10/10

spice lintel
#

DMR QUESTION !
What DMR do you want added to the game ?

ornate sleet
#

give me some of the good ol bullpup boys to really differentiate the category. RFB, Type 88,

heavy quarry
#

And a SKS with tactical stock ( maybe wood stock with a premium skin đŸ‘ŒđŸ» )

ornate sleet
#

I would have said VSS but I have no idea where to put it.

Plus we kind of already have it with the twitch skin for the val

zealous oasis
#

not to mention, pretty much literally the only difference between a vintorez and an AS val is the wood stock. ballistically theyre practically identical

jagged jay
blazing coral
zealous oasis
blazing coral
#

Fucking 5.8x42

#

No

zealous oasis
#

lmao

blazing coral
#

Keep that shit away from me

#

Fuck you for mentioning that god dammit

#

:(

zealous oasis
#

but

blazing coral
#

But fuckin what

#

No

#

No

#

No

zealous oasis
#

look at it!

#

why is that a jfif

#

what the fuck is a jfif

blazing coral
#

It’s ugly

#

And so is the anime girl

zealous oasis
#

its not anime, its a video game

blazing coral
#

Not the ugliest bullpup I’ve ever seen to be fair, because frankly bullpups either look great or they’re disgusting.

#

But it’s ugly

zealous oasis
#

nah

#

youre wrong im right

#

add QBU 88

blazing coral
#

I’m excited for SHOT 2024 because we finally get to find out if the black rain commando is trendy vaporware bullshit or if it’s actually gonna be any good.

#

I’m hoping for the latter but I have no idea

zealous oasis
#

become my google

#

my... Gungle?

blazing coral
# zealous oasis enlighten me

Basically there’s a dude who’s apparently a former seal and he and his buddy have been trying to design a marksman/sniper rifle for like 8 years. They finally found a company who’s working with them to prototype and it’s apparently gonna be available q1 2024.

#

It’s a bullpup semiautomatic precision rifle designed to be chambered in a number of different cartridges including the new 6.8x51mm

#

The thing is, we still don’t know a lot about it besides the marketing schpiel the guy gave at SHOT last year. And if any of it’s true it’s gonna be a really interesting and exciting gun but we just don’t know

#

And also quite frankly the guy is a bit of a nut job so it’s even more uncertain

zealous oasis
#

well, hopefully theres someone from the Corps of Engineers mixed in with that project, not sure a seal could engineer a gun lol

blazing coral
#

Looks cool as shit though lol lemme find a picture

blazing coral
zealous oasis
blazing coral
#

Hope it works as good as it looks

#

Because it looks real fuckin good lol

blazing coral
zealous oasis
blazing coral
#

Yeah

zealous oasis
#

i still want QBU 88 tho

blazing coral
#

😡

zealous oasis
#

look, your guns choose you, you dont choose your guns

blazing coral
#

Unchoose yourself

zealous oasis
#

if only i could

snow crescent
#

Terminal velocity should help with that

zealous oasis
#

i tried. then a medic crushed my dreams by reviving me

hallow totem
#

please seperate into Marksman rifles and Battle Rifles.

spice lintel
#

DMR squad !

dusty patio
#

I'm pretty sure half of dmr squad is just the misrepresented battle rifle squad

hallow totem
#

so when we get m16, does slapping a scope on make it a DMR like it does IRL?

zealous oasis
#

thats the question

lapis nest
#

Semi auto AK as DMR BBcool

blazing coral
#

No

hallow totem
#

slap a scope on it and it would be a DMR lol

fringe whale
signal bronze
fringe whale
#

sort of. If you want to force more difference do the L129A2 in 6.5mm ¯_(ツ)_/¯

zealous oasis
#

if you ask me, that would be awesome as a magazine(ammo) attachment for, say, the M110, as opposed adding a rifle thats pretty similar to one we already have

unkempt meadow
#

id like a bullpup DMR personally. SVU or MDRx maybe

fringe whale
#

I mean there are a lot of differences between the M110 and the l129 /shrug. Just like there are differences between the AKs we have

scarlet topaz
#

40x when

paper fjord
# fringe whale

The M110 was designed by the same guy who made the AR-10, His Holiness Eugene Stoner.

tulip warren
#

40x scope on deagle when?

snow crescent
#

anything is a long range weapon if you try long enough

arctic river
#

Don't know if it's a bug, but the MK20 feels like it sucks again, the stats feel unmodified regardless of what attachments are used

#

specifically accuravy and velocity

#

mk20 should have higher velocity than M110 but feels faaar less

severe gull
spice lintel
snow crescent
#

He’s doing it fellas

signal bronze
arctic river
#

yea, I have a feeling attchments aren't working properly for Mk20

scarlet topaz
#

40x when

jagged jay
#

shut the fuck up when?

scarlet topaz
#

manguh

#

so 40x when

arctic river
#

Monkeys paw: 40x but scope glint is 4x as big

ornate sleet
#

400x scope with 40x the glint. ADS for a flashbang

zealous oasis
signal bronze
#

Wouldn't mind giving the 8x/15x magnified optic for DMRs, as long as both optics only are available to the Recon Class. Everybody else with access to DMRs only get the current 6x.

They still need 2 headshots to kill anyways.

paper fjord
#

Hardly anyone uses the 6x since all long-range scopes have the sniper glint effect.

arctic river
#

I use 6x sometimes for midrange DMR because scope glint doesnt matter at that distance and it's funny a f

brazen spire
#

anyone think these are op with a bipod 👀

snow crescent
ornate sleet
#

Feels balanced to me from a night of trying it out

supple panther
#

I feel like you could have some basic movespeed penalty to pull it down a slight bit BUT I do agree having to think more carefully about when and where to position yourself and need to commit to it at least a slight bit is already a big penalty in a game like BBR
I see bipods a bit more often now, but I wouldn't say they are super far from balanced now

cyan swallow
#

DMrs were overbuffed

jagged jay
#

also u are like 2 months late to this topic

cyan swallow
#

They just were

jagged jay
#

stop baiting bro they released the dmr buff like 2 months ago

signal bronze
#

"It is because I say so!"

  • @cyan swallow

seriously though, I don't see it.

ornate sleet
#

If the m110 was still a 2 shot at 350 rpm with the new bipods, maybe

#

But at this point a bipod DMR is just an m200 with extra steps

#

Slower, clunkier, etc

pseudo juniper
#

i think they're in a good spot right now. M110 was really overtuned but it got brought down to earth. now DMRs are very viable mid to long range options

#

they're also like, really good for countersniping. you can lean spam to make sure you don't get headshot, and at that point you have the upper hand since you'll kill them before they can shoot again

tulip warren
#

Bipods are even better too

#

kinda weird the m14 has a higher base accuracy than the mk20 tho

hallow totem
#

well the mk.14 was fucking accurate as shit off the assembly line. and would immediately lose that once the armorers got to it and disassembled it.

paper fjord
#

Both the MK14 and MK 20 can be very accurate rifles IRL.

It’s just that the SCAR MK 20, being a more modern design, was able to keep that accuracy better which is why SOCOM still uses the MK 20.

hallow totem
#

the mk.14 is from like 10 years before. pretty modern design all things considered

#

its problem was less how accurate it was, it was one of the most accurate rifles ever used by the military, it was how complex it was. meaning you needed to be specially trained in its functions to keep it as accurate as it was of the assembly line. most armorers were not specially trained.

paper fjord
#

Mk 14 is basically M14 in a new stock, if memory serves me right.

#

The M14 can be made to be very accurate, but disassembly could cause it to lose accuracy.

hallow totem
#

mk.14 was designed very separately. the entire body is different.

dusty patio
#

Can anyone direct me to the forum where you suggest weapons

jagged jay
stray carbon
#

Tfw i can autoclick uwu

pseudo juniper
cedar karma
#

I'd love to see the proper clipsizes for DMRs. Mk20 with 12 shot clip just feels wrong. Same for most of the others.

brazen spire
#

those are magazines

cedar karma
paper fjord
#

MK 20 has a 16-round capacity.

M110 has 12.

paper fjord
#

Realistically, all DMRs except the SVD should have 20 rounds in the mag. SVD would the outlier with only 10 rounds in the mag. MK 20 could have 20, but the model for the default mag is the 10-round mag.

As far as I care, appropriate mag capacity is a matter of game balance.

raven parrot
#

Nah that would be dumb for balance

signal bronze
#

I'm fine with proper magazine capacity as long as that equates to lower bullet velocity.

#

roughly 700-ish

stray carbon
#

I already get absolutely buttfucked in every game i play so the fact that i could autoclick doesnt do much

stray carbon
jagged jay
#

you couldnt hit shit cause the velocity was so bad

stray carbon
#

Considering most people just full auto even at mid range if dmrs didnt have the velocity they have now they’d be pointless

ornate sleet
#

DMRs removed from everything but Recon

#

game over

signal bronze
#

honestly, it ain't that bad imo.

most everybody having access to something that can 3-tap kill up to 350m out just reduces the purpose of recons.

limiting DMRs to only recons will have other classes play more like their intended playstyles, while also increasing the viability of DMR recons as a whole, since they also gave med scopes a (comparatively smaller to the high scopes) glint for sniper rifles.

now, just let the DMRs have access to the 8x and 15x. it'll be perfect then.

unkempt meadow
#

its pretty bad being removed from assault, the ads. reload and swaps speed are borderline required to play them even slightly aggro

#

to be clear im not talking using it like an smg i mean just actually pushing and suporting your team from like 100m

unkempt meadow
#

thank god oki revised the list

ornate sleet
ornate sleet
severe gull
#

I don't mind a massive overhaul every couple of weeks to change things up and keep it interesting. Buff pistol dmg to 90 for a week. Lower it next week. XD

signal bronze
#

i'm still waiting for the P90 to do 21 dmg instead of 28

raven parrot
#

Why

signal bronze
#

in connection to what Google said above regarding overhauls.

P90 is way too strong currently imo. it wouldn't be a P90 if it didn't have a high RoF and 50 round mags. that's it's most prominent feature.

but 28 damage along with it? that's too much imo.

knock down the damage to 21, but also reduce hori/vert recoil, to balance it out.

not connected to DMR feedback though, so yeah.

raven parrot
hallow totem
#

did the p90 get buffed or something?

snow crescent
#

i didnt know the P90 was a DMR...

#

crazy

signal bronze
hallow totem
#

that's just cause its ammo capacity, cause unless it got buffed alot recently it was pretty average.

signal bronze
brazen spire
#

5sk at 800rpm just naw, also wtf are you doing in the dmr feedback, just search for pdws or p90 ffs

cedar karma
brazen spire
cedar karma
#

its 5,7mm ammo
did... did you expect high performance lmao
but in all seriousness 5sk at 900rpm sounds decent enough
give it good stability and slightly extended effective range maybe

hallow totem
#

yeah it kill about average, but the mag size and how controllable it is makes up for it(also 5.7 would do alot better than a 9mm glock v anything even slightly armored)

brazen spire
#

and nerfing a fine gun is just dumb

stray carbon
vague rock
#

Remember, 9mm may kill the body, but .45 ACP kills the soul

plucky plover
#

So like, what's the practical difference between DMRs and Battle Rifles after the split?

stray carbon
#

Just use em and you’ll see

brazen spire
#

dmrs are semi auto snipers and battle rifles are higher caliber assault rifles with more range

signal bronze
#

the G3 still has the DMR damage range model, while the others have the standard Rifle damage range model

brazen spire
#

seems like a really dumb oversight yeah

cedar karma
ornate sleet
#

yeah sometimes stability is underrated. like how the AK can laserbeam out to ~150m

stray carbon
raven parrot
#

Can burst fire alright though. A lot of people have guns like SMGs and they will loose to that.

stray carbon
#

Tho that issue doesn’t happen as much with the range and damage changes for weapons

raven parrot
#

If you see them first it’s quite hard for them to kill you even with a more appropriate weapon assuming you aren’t too far away

stray carbon
#

For me and my dumbass aim 200 metres is too far HyperXD

tulip warren
stray carbon
signal bronze
#

Help guys, remind me a bit.

Recon Class + DMR + Medium Scopes = w/ Glint?

snow crescent
#

No Glint FeelsOKMan

cedar karma
brazen spire
#

ah yes the 7.62 caliber guns having low recoil

tulip warren
hallow totem
signal bronze
#

meaning it's likely there's a glint on it

tulip warren
#

The patch notes say glint is only for sniper rifles

brazen spire
signal bronze
#

because unfortunately, we can't verify it ourselves or with friends without going on a live match

hallow totem
hallow totem
brazen spire
hallow totem
#

Snipers(bolts) have it on medium scopes. both medium and long have glint be much more focused and not far beyond where you are looking and can actually see

signal bronze
hallow totem
hallow totem
#

its just greatly reduced

brazen spire
signal bronze
#

by greatly reduced, what do you mean?

  1. glint size
  2. glint "angle"

I know both are true, but that's for bolt guns. I'm talking about DMRs.

There should be zero glint on DMR + med, but what's the glint situation on DMR + high?

Is it the same as a bolt + high? or bolt + med?

hallow totem
#

a long range scope is a long range scope

#

mediums on snipers ar ethe only big change

#

ah. so right now long range scopes are still set to 20 degree glint angle.

#

next update it will be lowered to a degree or two from what you can actually see with your scope

tulip warren
hallow totem
#

what you posted literally says nothing about long range scopes

#

6x is a long range scope

tulip warren
#

Ah right, yeah youre right then

stray carbon
#

Rip

signal bronze
#

just saw the changes for Basra. I hope I can still do my 1600m kills there. Just need someone to stay still for 3 seconds for new longest DMR kill with it.

stray carbon
cedar karma
#

the problem with this game is that ranges are so short
ĂŠ

stray carbon
cedar karma
stray carbon
upbeat kayak
#

I don't get why put any first shot kick multiplier on simi-auto DMRs. And why having that kick on mk14ebr?

I also don't get why mk14 and SVD have so little damage. They literally can't 1 head shot + 1 body shot past 400-500. That the point of them then?

I don't get why smaller mag size reduces weapon accuracy

raven parrot
#

And if you’re not, then you just have a lot less variety in the class

ornate sleet
#

yeah some of the DMRs are meant for closer ranges, like picking people off in the 100-200m bracket and they do that extremely well

#

MK20 chads can double-tap M110s/snipers out to ~500m if they can hit their headshot

#

EBR loses its two-tap by 200m but is much better suited to close combat

upbeat kayak
ornate sleet
#

maybe, but that's an AUG problem not a "DMRs need megabuffs" problem imo

upbeat kayak
#

maaaaaybe SVD a bit underpowered, but still ok

ornate sleet
#

The only buff I'd like to see is taking the first shot kick off the EBR

#

bc that just makes its full auto feel bad

upbeat kayak
#

That's only buff it needs ttbh

ornate sleet
#

SVD is extremely high potential, saw someone with really good aim go to fucking town and got pilled on it, especially back when the meta was no armor, no helmet lol

raven parrot
upbeat kayak
stray carbon
tulip warren
ornate sleet
#

i could see it

#

but 1.2 feels like it's pretty mitigatable with the new attachments so it offers genuine choices

slender tendon
#

we need more dmrs the ones in the game right now are stale and feel aweful to use.

snow crescent
slender tendon
#

i dont have to i played in the playtest they were practically useless

#

every single one of them is like grinding your junk on sandpaper while listening to nails on a chalkboard

pseudo juniper
#

maybe you're just bad

#

because M110 and SVD are really strong

slender tendon
#

dude if your just gonna be a twat stfu

tulip warren
#

skill issue

paper fjord
#

MK 20 to me feels stuck between two worlds.

hallow totem
#

at what range? m110 can be outshot with other dmrs pretty easily if your fast on the trigger and can control it.

ornate sleet
#

even m110 vs mk20 is a pretty easy mk20 W, just gotta land a headshot

#

m110 leans so far towards sniper it becomes prey for the other DMRs imo

paper fjord
#

Close up, the SVD is extremely dominant. The M110 isn’t as usable up close but has serious legs.

MK 20 needs a headshot to compete with M110. Otherwise it’s game over,

#

Running DMRs that aren’t the M110, I find the M110 to be the second biggest threat, after snipers.

hallow totem
#

is it the second biggest threat or just he more common one?

#

you can push alot of the DMRs out pretty far with 1k and above muzzle velocity, and alot of them have much better recoil and firerates.

paper fjord
#

If the M110 is more common, the reason for the prevalence is probably the same reasons why it would be such a threat.

scarlet topaz
#

ok so 40x on DMRs when?

tulip warren
#

When deagle gets 8x

scarlet topaz
#

so when 40x on DMRs?

heavy quarry
#

When deagle gets 8x

grizzled sage
#

DMR's are a lil too strong imo. They are so viable that they are used in CQB which shouldn't really be the case.

raven parrot
#

They are not viable in CQB.

#

If you’re within AR range they’re just worse than ARs

#

Worse ttk, worse mag sizes, worse reload times, worse move speeds, worse aimdown times. If you aren’t taking advantage of their range and recoil they have no advantage

grizzled sage
#

Obviosuly not been playing CQB enough have ya

raven parrot
#

That’s where a majority of fights take place.

#

Do you have an argument other than a “nuh uh” type thing

grizzled sage
#

They are absolutly viable in CQB, The MK14 alone can be Full-Auto, meanwhile the MK20 and SVD are seing a lot of use in Close Range. No one mentioned run and gun to which all your stats are based as if you are constantly on the run. The queue was that they are a little too strong. I didn't say they are OP.

#

Maybe hop into a game. You will maybe see that they are absolutely being used as a substitute instead of AR / SMG's .

#

Then maybe you can come back with the "Nuh Huh" DS mentality

raven parrot
#

Literally all the stats I mentioned are vital for close range engagements

#

“Run and gun” or not, they’re distinct disadvantages and unless there is some factor I haven’t accounted for (in which case I encourage you to bring it up) it is proof of the point.

raven parrot
hallow totem
#

unless you drop headshots, you will lose a straight fight everytime with a DMR up close

unreal patrol
unreal patrol
hallow totem
#

course that if skill is the same and no bullets miss.

jagged jay
#

the svd kinda

#

But only if you spam full firerate and even then it loses to pretty much every AR and all the smgs

#

and the svd is bad at long range compared to the other dmrs so it balances out anyways

unique apex
#

i miss the old m110 it way stronger than what we have now

#

that what OP is

unkempt meadow
#

yeah old 350 rpm was great, still miss it

turbid pendant
#

DMRs need to be less available.

zealous oasis
#

No wait that's not the rant i came here to make

zealous oasis
arctic river
#

I think DMRs are in an ok spot, they generally get outclassed at medium/close range by anything full auto.

#

Unless you're a rube and telegraph that you're just about to walk around this rock point-blank, and subsequently get blasted in the face by a waiting Mk20

#

In that case, it's a skill issue and not the weapon

zealous oasis
arctic river
#

"I played Assault Groza and all I got was shot in the face"

zealous oasis
#

The story of my life

fickle token
#

also reminder that the passive playstyles are currently map favored on the majority of maps (given that most of them are borderline open fields), it's a recipe for lobbies to be full of dmr users being annoying with a weapon that's a touch too strong inside it's ideal ranges (this is more feels based considering how even recons are preferring dmrs in most of my games)

hallow totem
#

do you really see that many DMR users? per match I can count each death to a DMR user on my hands, and each user on one.

fickle token
#

lobbies are like 90% dmr's/br's rn, what lobbies are you in where people aren't using them? i mean sure there's still people using rpg's as a shotgun but that's never gonna stop either but the overwhelming majority of my deaths are dmrs and the rest are usually someone sitting in a corner/holding angles with a br

hallow totem
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man I see the occasional FAL, maybe a recon rocking a m110 or svd, I've seen like 4-5 g3s in the past month.

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I really only play on BOB though. so maybe that's why, its usually against the same people.

tulip warren
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Doesnt need to be changed

fickle token
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assault doesnt need dmrs. it's been problematic for months

hallow totem
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it really hasn't lol

fickle token
hallow totem
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sorry man

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you just suck and see problems with guns and not your play style

fickle token
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no, the maps hard cater to passive play (aka dmr/recon/support) and assault pushes dmrs over the edge. the fact that the overwhelming majority of my dmr deaths are to assaults should tell you that's a problem. the maps are the biggest issue this game has, and will continue to have. look at new basra, there's a literal lane wider than 2-3 tanks fully snipeable from the northern safe zone. how do you people not play these maps and see these as issues?

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until maps get fixed weapons need to be tuned around the maps we're playing on

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dmrs replacing bolt-actions in the safe zone should tell you exactly what all the sniper nerfs did

hallow totem
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You somehow die to alot of dmrs

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you somehow know every dmr you die from is an assault

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you somehow know dmrs have replaced bolts when that is not even close to the case lol

fickle token
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my brother in christ i have played 500 hours of this awful game. you can tell by silhoutte 90% of the time

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if you can't tell classes apart at a glance at this point i'm not sure how you even think your opinion matters. you don't play enough to know what happens in a game

hallow totem
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not like univeral exists

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not like you can customize your characters armor.

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not like armor dissapears after being broken

brazen spire
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they are quite common

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not even sure why assault kept those when it was transformed into a close-medium range fragger

raven parrot
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The perks assault has aren’t really related to any specific range

hallow totem
hallow totem
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what part of "they have the same armor and helmets" do you not understand lol

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like I said, talking out your ass to cover you sucking at the game.

fickle token
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The only 2 classes hard to tell apart at a glance are medic and assault. And even that’s not that hard

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Medics either seem to have a medkit in hand or don’t have a helmet on and are shitting on everyone else

raven parrot
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Medics are pretty identifiable imo

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They have those red bits

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Engineer and assault can just look the same

fickle token
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Ye, can be missed in a stack but yeah

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Engineers have the rpg changing their silhouette

raven parrot
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easy to miss, imo

fickle token
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Only if they’re holding it. Speaking of rpgs idk why people keep asking for shotguns when the rpg is already a shotgun

raven parrot
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I think if we did have shotguns they’d play very differently to them

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Probably closer to how heavy pistols work now, just accommodated to have some spread

tulip warren
fickle token
tulip warren
fickle token
blazing coral
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Cube the dmr headshot multiplier

raven parrot
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3.375x headshot multiplier sounds very balanced

hallow totem
fickle token
hallow totem
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I was talking about c4 then idiot. I never spoke of guns or armor.

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as usual, take shit out of context to prove your shit views

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and yes, they are less used. for every 10 dmr users the other 100+ players are not using dmrs. becuase they are a middle ground. recon will use bolts. Assault will use AR's. BRs are more popular across all classes. an high speed abusers are using SMGs still.

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you will see the same people killing your dumbass and not dozens of different people

unreal patrol
fickle token
unreal patrol
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anyways Loki is right keeping DMRs on assault is stupid, all the downsides of DMRs are the ones that assault nullifies

unreal patrol
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Engi, recon and assault

fickle token
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oh right, it's just nobody played assault for ages because medic was better, and then even when assault became better nobody swapped. then dmrs got buffed and we got another bandage buff and people went assault

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this game hasn't been out long enough for me to be forgetting shit

unreal patrol
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and yet

raven parrot
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but perhaps my memory is just not good at remembering the passage of time

unreal patrol
raven parrot
unreal patrol
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Like pre EA?

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Pre play test?

hallow totem
tulip warren
# unreal patrol anyways Loki is right keeping DMRs on assault is stupid, all the downsides of DM...

Assault should have access to more guns than other classes because without that they arent unique enough to have only a couple gun types. Medic is fine with the gun selection it has because it can self heal easily and heal other players. Engineer is fine with the gun selection because they have acess to rpgs. All assault has that differentiates it from other classes atm is a few changes to how the class plays. They don't have much in the way of special equipment so more guns fills the gap. If assault had specialty items then idc if you remove dmrs but removing dmrs or any other gun type and not adding in anything to make it unique is just not fun

fickle token
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assault has passive buffs (reload speed and ads speed, not sure what else you could give the class given that it's already the meta class for aggressive play and a strong option for passive play), dmrs don't fit an assault role to begin with but the weapon type is balanced around those 2 specific stats being limited (well, those 2 and fire rate). it really just ends up taking a balanced if slightly undertuned weapon type over the line.

raven parrot
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Oh yeah and support exclusives

unkempt meadow
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Did DMRs receive a huge buff in the last few weeks that im not aware of or something?

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engi had DMRs during play tests, assault got them some time after they got the ads reload swap speed buffs

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was right before or at EA release when that happened if i remember right

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oh squad leader also had them

gleaming socket