#Designated Marksman Rifles (General) - Feedback

1 messages · Page 4 of 1

azure estuary
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all snipers and dmrs

unique apex
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But that what the gun design to do

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Bro the time they need to adjust crosshair to shot another shot the 1st already landed

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Unless you in cqc range

azure estuary
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recoil is cheesable in this game

jagged jay
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thats excessive

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no one does this

azure estuary
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source: i main the evo

jagged jay
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oh thats why u complain about dmrs

snow crescent
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Friendo, play maybe… 15 games of DMR. Then come back to us Okiheadpat

unique apex
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Try cqc gun again dmrs at long range smh

jagged jay
azure estuary
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im not main main evo

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im just trying to max out every gun

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i happen to just be on evo rn

jagged jay
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i do the same

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i getting every gun to 500 kills

azure estuary
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some dont need 500

blazing coral
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Nobody is firing dmrs accurately that fast at ranges past 10 meters. The recoil does not permit it even with the changes.

azure estuary
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like evo only needs 320?? i believe

jagged jay
unique apex
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I think he hallucinating

azure estuary
lapis nest
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It is 49 hmm

azure estuary
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recoil in this game is actually really consistent

unique apex
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Unless you hacking you can't at long-range

jagged jay
lapis nest
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It is doable

unique apex
azure estuary
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all you have to do is adjust ads sensitivity based on the recoil, and you can get the gun to feel like it is a lower recoil gun

lapis nest
blazing coral
azure estuary
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and i have skill issue

blazing coral
lapis nest
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I'm cracked at tapping recoil BBcool also 4000 DPI

jagged jay
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i dont believe that you can do that but if anyone can then they derserve for the enemy to die instantly ong they worked hard for that shit

lapis nest
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Still better than SMG zooming drop shot air strafing bullshit tbh

jagged jay
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i use 800 kat

unique apex
azure estuary
lapis nest
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I'm a wrist user kat I only move my wrist while gaming so I need high dpi

jagged jay
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idk how people do that

azure estuary
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lazy

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lol

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i used to be a wrist player on osu before i got a tablet

blazing coral
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I use my Kinect from 2013

jagged jay
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i be swining my whole arm so much that my mouse goes flying off my desk sometimes

lapis nest
lapis nest
azure estuary
unique apex
azure estuary
unique apex
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Or just be in cqc to ignore the recoil

lapis nest
cobalt sphinx
azure estuary
unique apex
jagged jay
azure estuary
blazing coral
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Linus tech lips

cobalt sphinx
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I have less space

unique apex
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The change actually a slight nerf for m110

lapis nest
jagged jay
lapis nest
unique apex
jagged jay
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that sounds like it was very painful

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causse m110 per buff without lb is shit

unique apex
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Nah I love the gun but hate the patch

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Yeah it painful to get lb

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The patch actually make me use m110 less

lapis nest
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Why?

jagged jay
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that alone makes it way better

lapis nest
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I use the M110 a ton now, the horizontal isnt that bad

unique apex
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Yeah it lower the grind which is good but it meh now

jagged jay
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i honestly prefer mk20 over m110 but thats just me

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mk20 just so consistent

lapis nest
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Mk20 is just a slower scar h

jagged jay
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people called scar h a dmr but it really not cause it did shit damage at range

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mk20 doesnt

unique apex
# lapis nest Why?

Recoil damage is the same just exchange some velocity for magazine and you have the old m110

jagged jay
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better velocity too

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pretty sure it has lower recoil than scar h but idk

lapis nest
unique apex
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Scar h is battle rifle and it still can 3btk at 200m I don't think it do shit damage at range

jagged jay
lapis nest
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I still prefer scar h over mk20 just because the range where mk20 is better is limited

unique apex
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Beside battle rifle should have shorter range than dmrs

lapis nest
unique apex
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But 200m is plenty enough already

jagged jay
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oh i misread that

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i mean the mk20 literally is a scar

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like

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same manufacturer

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it would make sense that they are somewhat comparable

lapis nest
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Scar L when

unique apex
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Scar h is mk17 mk20 is just dmrs version

jagged jay
spice lintel
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hit 3500 wit the m110 yo, love this gun yo

azure estuary
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3500m?

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or kills

spice lintel
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kills yo

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10 MINS UNTIL DMR IS SSS+ TIER YO. WINRATES GOING TO 165% YO

zealous oasis
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what exactly do you think has changed about DMRs this update?

azure estuary
gleaming socket
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Input buffer

spice lintel
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until its live goober

spice lintel
zealous oasis
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oh!

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input buffer!

azure estuary
zealous oasis
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tbh im more excited about input buffer on pistols and other semis than on DMRs

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im not a "DMR firerate spam" kind of DMR user, as i typically draw my sidearm instead

azure estuary
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im so glad deagle doesnt have scope

zealous oasis
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rsh does

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though its a motherfucking 6x

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in other words, its a massive middle finger as if the way oki balances the Rsh wasnt already enough of a middle finger

placid plinth
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it's 8x

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insane how bad oki is at balancing

zealous oasis
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oh yeah, im not back up to even 100 yet lol

spice lintel
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@blazing coral You're gonna love the SVD brah

zealous oasis
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its been a minute since i used my precious

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also, groza TTK still feels gross. i imagine now UMP will also feel gross

spice lintel
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updates live now

zealous oasis
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aye. ive already been destroyed by the m110 5 times because aim punch doesnt do shit anymore

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getting shot by 9mm? no problem! GANK GANK

tulip warren
slim topaz
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The ttk is on par with SMGs, and the ttk skyrockets if you miss even one shot.
I
Your complaint is unironically invalid unless you want to say that there's no counter to SMGs at close range.

snow crescent
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Just shoot first

last vessel
ornate sleet
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now theres a gun that can use the buffer

blazing coral
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Oh mah lawd that input buffer is crazy

tulip rapids
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i did say input buffer was all we needed . .

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svd💀

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mk20 with son does 69 headshot ;)

ocean mangoBOT
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@tulip rapids has earned the Tier I Member role!

inland sequoia
snow crescent
ornate sleet
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based

snow crescent
fringe whale
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Input buffer so semi autos don't feel awful

raven parrot
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yeah that is what we just got

vague rock
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My mk20 games will just go that much better

nimble plinth
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idk where to put this but i was messing around with the Flir on the m110 and it keeps going white

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the whole screen of it just turns white

blazing coral
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Are you looking at the sun???

unkempt meadow
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it may be lasers being pointed at you

azure estuary
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MSR needs a buff

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it plays more like a dmr than a sniper

jagged jay
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i agree that msr needs a buff but it does not play like a dmr also wrong channel

lapis nest
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Input buffer was a massive buff

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I literally full auto the M110 on wakistan bridge and got a 10 streak

unkempt meadow
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its pretty nice, did have an issue clicking to fast and shooting when i didnt want to my first match. suffering from success i guess.

tulip warren
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wait until snipers start complaining that the dmrs are too overpowered and need a nerf BBClown

lapis nest
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Try and hit this M200 with 40x scope at 2000m away BBcool

arctic river
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DMRs now feel great to play with, they're med-long range kings and aren't completely useless close up

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But still get outclassed by automatic weapons at the ranges you'd expect

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I'm REALLY enjoying the mk20, which I hardly ever touched before as it was frankly trash

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The m110 feels a lot more unwieldy but hits like a truck

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Lol M14 full auto who cares

spice lintel
scarlet topaz
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need 40x on DMRs

jagged jay
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stop askiing for this

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stupid ass suggestion

scarlet topaz
inland sequoia
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theres no situation where having that thing over any other scope will make a significant difference

scarlet topaz
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not better than 20x or 8x but still useful

inland sequoia
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then why not just sitck with 20x or 8x. these are way more practical in literally every other situation

scarlet topaz
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well i need all sniper scopes for dmr

inland sequoia
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why? At the ranges where dmrs are used the 6x or med scopes are plenty

scarlet topaz
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just want to try out dmrs at long range

arctic river
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They do damage falloff at longer ranges

inland sequoia
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unless you want to have to hit 10 shots to kill someone

jagged jay
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just use a fucking sniper oh my god

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cause the damage dropoff the dmrs are pretty much useless past 500 meters

scarlet topaz
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thank u for helping me realizing that

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but i want try out dmr at long range

jagged jay
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hint: it sucks

scarlet topaz
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ah yes

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tell me that it has falloff damagew

jagged jay
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because the damage dropoff you will literally be doing like 20 damage a shot at ranges where the 40x is useable

scarlet topaz
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tell me that i supposed to control incredibly high recoil

scarlet topaz
jagged jay
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or you could just use a snipet

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sniper

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cause that's what they are meant to do

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and they do it well

scarlet topaz
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im just tired of using only snipers for long range

jagged jay
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that's kinda your only option

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so

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unless they change one of the pistols to have longer damage dropoff

heavy quarry
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I think he have brain issue

zealous oasis
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that feels like an unnecessary thing to say

scarlet topaz
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mine sugeestion about dmrs is just cringe thing

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but needed for me

tulip warren
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You know what would make dmrs even better

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40x

azure estuary
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40x gives topsight

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so just run 40x + red dot

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and you have all ranges covered

ornate sleet
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Unica 40x when

slim topaz
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Does M110 have longer recoil recovery time than SVD, EBR etc?

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That's what I've seeeeeemed to find

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either that or it's a placebo where I'm less patient with the others

ornate sleet
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You pay for that two shot

slim topaz
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Oh yeah I'm aware. I guess the stat of 'recovery speed' and the recoil are just separate things in my mind because that's what I'm used to in FPS games, but

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it might just be it takes longer to recover JUST because the recoil itself is higher. aka same 'recovery speed' between the guns but longer distance to recover from.

jagged jay
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some people saying m110 is op

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what yall think of this

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i personally think its fine but

zealous oasis
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dunno about OP, but I dont disagree that it certainly reaches too far into the CQC niche that ARs and SMGs inhabit than it probably should

lapis nest
spice lintel
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Woo dmrs

raven parrot
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How many people are able to do this well enough I just don’t know

lapis nest
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It's very close to OP now

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S tier gun even

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Tbh I would nerf the velocity of DMR to where it was before, except the MK20

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DMR are now effective in literally almost all ranges except 500+

raven parrot
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tbh looking at the stats I’m not sure it’s that good

lapis nest
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The velocity make em super easy to hit running targets at range

raven parrot
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against unarmoured targets it kills fairly quickly, but every other stat it has other than velocity and dropoff are kinda meh

frosty nacelle
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Battlefield style damage curves, less realistic but easier time trying to balance effective range.

unique apex
tulip warren
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Respectfully no

vague rock
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Leave everything on the m110 the same, except nerf the recoil a bit

slim topaz
arctic river
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Played all day yesterday with the m110 and whilst good, I still think the mk20's better at least for my playstyle, the move speed penalty is a thing and i'd say it's much less flexible.

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You can still 2-shot with 1 body and 1 headshot with the mk20

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unless really heavy armor

lapis nest
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M110 is the leg hunter bro, laying down on wakistan bridge and bust those kneecaps

tulip rapids
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I love how this thread has triple the messages as the other gun class threads

brazen spire
tulip rapids
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Yes i have had enough of these complainers who died to it 5 times and now think its op

brazen spire
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or ytbers using it like a slow ar on flanks complaining about how the gun is op

brazen spire
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and a vector, p90, a bunch of ars and some other guns aren't very good to "op" or what HyperXD

tulip rapids
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I love how people are simultaneously saying m110 is op whilst others are saying it got nerfed HyperXD

brazen spire
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who says it got nerfed? lower recoil, arguably better rof, what's not to like?

blazing coral
ornate sleet
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i love my baby but i can see how people could take it as a nerf vs the old long barrel build

brazen spire
ornate sleet
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did you miss the input buffer being added last patch? it's a big change for DMRs

blazing coral
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And it’s a buff

ornate sleet
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yeah it rules

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if we had 50 more ROF the "m110 dominates c lose range" problem would be a lot worse lol

blazing coral
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And the m110 fires faster now with the input buffer than it did when it had a fire rate that was technically higher

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Yeah it’s definitely good the ROF went down

brazen spire
supple panther
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I feel like making the damage on most DMRs start below 50 and rise a bit before it starts to fall would definitely help stop them from getting into other guns' niches

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Like 3 shots at close range, down to 2 at medium, and then back to 3 after the damage drop-off gets there

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Doesn't even need to be that far, 50 meters would be fantastic enough to prevent them from just being bulky cqc ars

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And otherwise I'd say they are great as is
They are basically snipers but more fun to use or play against, with more balancing potential and diversity between guns

blazing coral
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I really don’t think having another funky damage curve would be good. The dmrs aren’t crazy strong in close quarters right now anyway except in pretty niche situations. If anything I think a slight fire rate nerf might make more sense, but I don’t even think that’s super important rn

supple panther
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Hmmm, I'd need to run the M110 for a few extra hours before I could make a judgement on that, but I think you're right

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But yeah, idk about yall but DMRs in general just feel like snipers but better(and not in a 'stronger' sense, just more fun to play with or play against) for me

blazing coral
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I like both of them but I really appreciate being able to use both without feeling like dmrs are just worse in every way.

supple panther
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True

twin rivet
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Dmr fun, plz no touch

ornate sleet
tulip warren
spice lintel
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I love the M110 yo. Been running it for a while and I’ve yet to feel the ammo nerf justtt yet (extended mags ftw)

severe gull
unique apex
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The meta right now is ditch armor for better movement speed

jagged jay
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non armor users when 2 m110 rounds:

unique apex
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Tbf I die to m110 like 5 or 6 times at most per match since the buffer and I kinda mindlessly running around

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Most of the time I die to p90 so I still don't think m110 op or anything

azure estuary
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or run ranger for a midground

raven parrot
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ranger isn’t really a mid ground in that respect, it’s just a movement speed loss for an ammo gain
In terms of defence against weapons medium would be the middle ground

zinc heath
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DMRs are in a good place rn

spice lintel
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sure are

zinc heath
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Attachments for all guns need a major rework

spice lintel
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m110 feels so good

slim topaz
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Potentially reviving this discussion,

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We still don't really know how gun mechanics work LOL, but the hitmarker update might either help or obfuscate our understanding.

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Is there a thread for the actual gunplay/mechanics?

fringe whale
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We shall see. All I know is that at least in some cases aimpoint seems to desync with the scope.

This may not be all cases but testing it is fairly annoying

jagged jay
slim topaz
twin rivet
blazing coral
# twin rivet update, it did

No, because you don’t need to start shooting to use a laser. Positional hit markers don’t do anything until you hit the target.

twin rivet
blazing coral
twin rivet
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So

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with lasers you will know where your first shot will land

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and then you can easily full auto the rest

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I think they just reverted the positional hitmarkers tho

vague rock
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G3 is good

dusty patio
#

I don't think it exactly makes sense as a dmr

vague rock
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It's a bit for like an assault rifle, yeah

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But the range is nice, so I ain't complaining

twin rivet
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The G3 should be a BR right?

blazing coral
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Technically the G3, Scar-H, EBR, and FAL are all battle rifles, not assault rifles. But there is no battle rifle category, so they are put into whatever category makes sense for balancing.

twin rivet
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Ok the G3

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kind of stupid good

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like it's just an AR. It has 0 recoil actually with an rds

zealous oasis
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aye. just reinforces the need for a BR category

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i frankly think giving it a small ammo reserve nerf and a decent-sized reload speed nerf (and doing the same to the Mk14) would set BRs aside from both DMRs and ARs performance wise

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and, as bob sort of sideways-said, probably at least consider the same treatment for the Scar and FAL

twin rivet
#

Would be cool

zealous oasis
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and honestly, i think the longer we dont have a BR category, the more it hurts the games balance by trying to shoehorn these weapons into unbefitting categories

jagged jay
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BR category would be great

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Should have a damage curve in between assault rifles and dmrs

brazen spire
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yes, no brs for medic tho, they already got enough range with the ars

jagged jay
#

give brs to assault and engineer

brazen spire
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ye

blazing coral
#

Add the rm277

jagged jay
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what is that

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bro i just lookedup

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wtrf is that 💀

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whats with the muzzle

blazing coral
#

NGSW competitor that GD shit the bed with when they decided their automatic rifle was gonna be a rifle with a longer barrel instead of a belt fed

blazing coral
jagged jay
#

it looks like a tumor

blazing coral
#

It looks like a potato

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Cool gun though

jagged jay
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But yeah we really need BR class

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Damage curve inbetween ar and dmr would make guns like the scar h have more identity

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and not just an ak15 but cooler looking

lapis nest
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No way bro havent seen the MX-6 series

raven parrot
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I don’t think your gun even really wobbles around in this game so it should be very consistent

tulip rapids
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y does g3 have strikefire and every othger dmr doesnt

lapis nest
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cuz it's an AR but for recon

tulip rapids
lapis nest
tulip rapids
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Scar doesnt wither

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Either*

lapis nest
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Wdym, scar literally have way faster TTK than Mk14

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That thing 2 shot headshot and 1 shot body, more RPM and more damage than the Mk14

tulip rapids
lapis nest
tulip rapids
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Its not enough to call it way faster

lapis nest
#

Whatever monkeman

tulip rapids
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Besides y cant we have strikefire on every gun with short sights it is silly

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I understand y not onsnipers but

lapis nest
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The TTK difference is crazy, especially on exo

tulip rapids
blazing coral
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Tbf i feel like i do see a lot of exo gamers

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At least enough for it to be a consideration

lapis nest
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Also the MK14 have like 100ms more on ADS time compare to the scar h

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That's also a TTK increase

twin rivet
#

If you run support you run exo because it's the unique thing to your kit (aka it's cool)

lapis nest
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0.20 ADS on the scar H compare to 0.29 on mk14

tulip rapids
#

Like i just want strikefire on m110 kittenCry

slim topaz
tulip rapids
#

Yes so if u see both sides u understand they should either both have strikefire or neither

lapis nest
#

Support have DMR 🤔

tulip rapids
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Do they i swear they dont?

lapis nest
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No, I'm asking should they

tulip rapids
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I think so make the class a bit different

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As like a holding fort kinda thing

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Lets say in a bulding in lonovo or something

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Anti grenade + ammo box + barricades

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Goated

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They only have 4 guns

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But mabye exo m110 eould be too strong

blazing coral
#

I really don’t think dmrs fit with support.

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Support are getting more guns soon anyway

tulip rapids
blazing coral
brazen spire
# tulip rapids What guns is it, has oki said yet?

nothing official but there are some that got leaked (within game files so yes actually true)
guns that are/were coming are F2000, G3, FN57, RPK, M60, MG3, AUG HBAR, M93, CBJsmth smth pdw/smg, mpx and a couple others that i forgor 💀

tulip rapids
#

but on another note stabill is better than gun fighter/vertical for ovr recoil reduction which kinda matters on m110 being so high on both

blazing coral
brazen spire
#

vertical is better in vertical recoil because first shot vertical recoil multiplier

tulip rapids
#

lemme run the numbers real quick

blazing coral
#

Does first shot kick affect horizontal recoil as well as vertical?

tulip rapids
#

ye

blazing coral
#

Hmm, stabil might make more sense now, in that case. Gunfighter doesn’t seem to do too much but it might be worth checking out as well.

tulip rapids
#

stabill is 1.769 vertical and 2.9646 horizontal vertical grip is 1.68 vertical 3.64 horizontal so (1.769+2.9646)-(1.68+3.64)=-0.5864 so stabill .58 better

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(i didnt include the recoil x first shot kick as takes ages to type)

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this is with no barrel aswell

blazing coral
#

What I did is go to the shooting range, stand at a fixed distance from one of the walls with the grid on it, aim at a fixed point, then fire single shots and look at how far the reticle moves with the grid as a reference

tulip rapids
#

ye i dont think that accounts for horizontal tho as horizontal goes both ways

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but works for vertical

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so lowest possible recoil overall would be stabill + short mag +flash hider as it is +47 vertical -49 horizontal and no first shot kick

supple panther
arctic river
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The G3 is rediculous, waaaaay overtuned

brazen spire
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nah bro what are you smoking?

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it can assault rifle and dmr but doesn't do either of those 2 very good

brazen spire
lapis nest
lapis nest
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Then wdym not doing both of em very good

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That thing shreds

jagged jay
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100%

brazen spire
#

yeah whatever you're delisional if you think the g3 needs a nerf, it's been out for a day HyperXD

jagged jay
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I don't think the gun itself needs a nerf but it should be moved to a battle rifle class

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doesn't make sense with the dmr damage curve

brazen spire
#

ye def, probaly to op in medic hands and thus a dmr HyperXD
because the Bundeswehr used these things as their standard infantary rifle aka an ar so dmr doesn't make sense but w/e imma use the 500m sniping capabilities combined with the ar gameplay hehe

jagged jay
#

if we did get a battle rifle class it should go to assault and engineer

blazing coral
#

Agreed

jagged jay
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Also imo mk14 ebr should stay in DMR class

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It's technically both a BR and DMR

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But we should have a full auto dmr niche

blazing coral
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But you know that the gamers™ are going to collectively shit their pants and scream when they realize they can’t run the FAL as a medic anymore.

jagged jay
#

Assault is better anyways

brazen spire
jagged jay
brazen spire
jagged jay
#

Only time I use medic is when I wanna actually revive people

brazen spire
#

i only use medic cuz scorpion but if i find someone i can res i will, that is (the medics) way

zealous oasis
#

yep. its seriously detrimental to balance among classes for oki being the way he is, an SMG medic and all. medics have no fucking business going on assault, BECAUSE THATS WHAT ASSAULT IS FUCKING NAMED FOR

slim topaz
#

Oki "being the way he is"? I mean idk, it's fine tbh. I would like assault to be "the gun guy" class tho.

At the moment, I see a wide diversity in almost every mode. Frequently I see 2 assault 2 medic 1 supp 1 recon etc

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1 engi 'cause the dude loves his RPG

zealous oasis
#

oki is an smg medic. theres probably 0 chance of medic ever losing SMGs, so its always going to overshadow assault

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like, the way i see it, medic having the highest base movement speed would be so that the class doesnt need SMGs

slim topaz
#

Maaan, idk, I be seeing balance nowadays. Like maybe 1 more medic than assault player in squads normally.

zealous oasis
#

the amount doesnt determine balance. medic can self heal without using bandages, and can use SMGs, which up until only very recently were quite overtuned in general. and they move faster than assault. it just is capable of more effective assault than assault is

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though i will admit, it certainly isnt nearly as bad as it used to be

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that is undeniable

tulip warren
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It could use +2 damage so its a three shot bodyshot, until its given +2 I am just gonna continue using the long barrel lol

unkempt meadow
#

kinda confused about the reasoning for the m110 upcoming nerf saying "with input buffer, it become one of fastest TTK gun in short range"
its literaly always been able to do this (better actually) since before early access and not been a problem
also we just gona ignore the groza ump and fal (+ evo but the recoil is kinda nuts) all which have faster ttk, less recoil and are way more forgiving on a missed shot

slim topaz
#

This. DMRs are not treated with the most rational balance.

zealous oasis
#

that conveniently ignores that the groza, ump, and fal are all cqc weapons. thats their area of use. they cannot reach out anywhere near as far as the m110

unkempt meadow
#

ok cool so we nerfing snipers cause you can 1 tap someone in the head at 5m

#

also the fal is not a cqc weapon

tall sequoia
#

you're right, fal isn't a cqc weapon

#

it's an everywhere and everything weapon HyperXD

zealous oasis
#

okay so, since m110 is way more forgiving than snipers for missing shots, it should be nerfed?

unkempt meadow
#

since the fal is more forgiving then the m110 should it be nerfed?

zealous oasis
#

imo, yes

#

but also i think its pretty debatable that its "more forgiving"

#

but i do get your point, fal is just a poor example of it

unkempt meadow
#

i honestly dont care that much if this does go through id doesnt effect my play style that much with the weapon swap changes to pistols. its just why

zealous oasis
#

however, i think ultimately it simply was not oki's intent for the m110 to have the ttk that it currently has given how much it also excels at much longer ranges

#

fingers in too many pies sort of thing

unkempt meadow
#

i just dont think its an actual problem

zealous oasis
#

i dont quite agree, but i think it was a very minor "problem" at worst

unkempt meadow
#

atleast if it is its as much as any of the other guns that are faster or the same

zealous oasis
#

i dont really think it demanded attention over many various other things

#

i also think 250 would have been just fine

#

200 seems a bit much

unkempt meadow
#

yep

slim topaz
#

M110 (and all low firerate weapons inherently) are brutally unforgiving if you miss.

#

Even with better/on par ttk with the CQC kings, you will not be winning 90% of the time.

jagged jay
#

this nerf shouldnt change much if u are actually using the gun at range

#

200rpm is still plenty good for follow up shots

#

so i think its fine

#

altho it is a little weird why it was nerfed in the first place, their are much faster ttk weapons that dont require spam firing

#

but whatever

unkempt meadow
#

this is all also ignoring armor which spikes all dmr ttks to absurdly bad numbers

jagged jay
#

huh

#

oh

#

yeah

unkempt meadow
#

this change makes the m110 a .600 ttk at 0m with normal armor

#

which is the ttk it has now at 200m

spice lintel
#

• M110 rate of fire reduced from 300 to 200 (with input buffer, it become one of fastest TTK gun in short range)

m110 nerf nooo !!!!

unkempt meadow
#

guess we gona find out in 25mins

#

updates being pushed

lapis nest
#

Dammit Oki, 250 is ok but 200? What the fuck

jagged jay
#

cant wait for my dmr to shoot the same speed as a sniper

ornate sleet
#

m110 murdered

unkempt meadow
#

i doubt that but its 100% not necessary and kinda weird

#

atleast give more dmg to deal with armor then so we dont have tanked ttk at the ranges its supposed to excel at

ornate sleet
#

.6 ttk vs literally any armor

#

may as well use the G3

#

or you know, one of the wannabe DMR ARs

unkempt meadow
#

svd is .483 aganst normal armor at 200m compaired to the m110s new rof putting it at .800

#

.500 without armor at 200m lol

ornate sleet
#

🤮

#

just revert the m110 to its launch stats

#

thatd be so much better than this

#

fuck

#

time to just medic SMG rush for 10 levels til i have the G3

unkempt meadow
#

lol i just prestiged so im only lvl 25 atm

#

did it right before the g3 was announced so i havent even tried that

zealous oasis
#

g3 slaps

#

its good fun

#

but it really reinforces the need for a Battle Rifle category

unkempt meadow
#

tried it in shooting range seems like it invalidates the mk14

zealous oasis
#

G3 is fine, but the Mk14 is suffering for being shoehorned into DMRs

ornate sleet
#

the mk14 invalidates the mk14

#

lets be real

unkempt meadow
#

fair

zealous oasis
#

this is... why do you hurt me

unkempt meadow
#

which is unfortunate because as a gun the ebr is one of my favorites

zealous oasis
#

ye. its dope as shit. but also its got the same issue as the SVD and MG36; its not really a mk14 ebr

#

it looks like one, but throwing a ferrari body over a minivan skeleton doesnt make it a ferrari

unkempt meadow
#

lol mg36 is like my 2nd most used gun

zealous oasis
#

its fun

ornate sleet
#

wish i had 5 less kills

zealous oasis
#

until you try the drum barrel

ornate sleet
#

literally 1984

#

lol

unkempt meadow
#

ive got like 1600 on the mg36, dont like the drum to slow

ornate sleet
#

MG36 feels like an assault rifle thats two sizes too big

unkempt meadow
#

have like 5k on the m110 between early access and pre release

zealous oasis
#

im a degen so ive got more time on GFL than i care to admit. so im incapable of running any MG36 in any game without a drum mag if theres one available

#

and thats... a chore in BBR

unkempt meadow
#

lol

ornate sleet
#

just run the ultimax and squint

zealous oasis
#

im always squinting

#

ive got shit eyebals

#

see i cant even type

unkempt meadow
#

i mean technically claymores are my 2nd most used gun

#

"gun"

zealous oasis
#

i think i recently overtook HEAT RPG with SSG69 for my second most used gun

unkempt meadow
#

i wanted claymores/AP mines to be changed so i just ruined isle and tensa town for days

zealous oasis
#

hahaha

unkempt meadow
#

have like 2100 claymore kills

zealous oasis
#

WTF

#

you werent kidding when you said ruined

#

OH FUCK I REMEMBER YOU

#

FUCKING ISLE

unkempt meadow
#

i got like 5 100+ kill games with like 80% of the kills being claymores

zealous oasis
#

yes. your claymore hurt me a lot

#

claymores*

#

at one point i eventually just started yelling "SCRUB DADDY" when i got killed by a random claymore, regardless of who it belonged to

#

on isle, anyway

#

that map is heaven for claymores

unkempt meadow
#

ngl it was some of the most fun ive ever had in a video game

ornate sleet
#

shooting range to confirm: feels bad

#

thats my feedback

zealous oasis
#

aye. i eventually sucumbed to the sickness and spammed claymores for a while too. so fucking funny to get random-ass hitmarkers and kills

unkempt meadow
#

i think i was cry laughing on a lonovo night match when i got a 15 kill feed

zealous oasis
#

to play devils advocate

#

which i realise is dangerous to do in the DMR thread

#

be gentle pls

ornate sleet
#

im not talking point blank

jagged jay
#

launching the game now im scared to try the new m110

ornate sleet
#

it feels sluggish at range

jagged jay
#

it was one of my favorite guns : (

ornate sleet
#

give it a damage ramp up from 40 under 5m or something

#

if you have ot nerf it for some godforsaken reason

jagged jay
#

average battlebit player when a weapon class is slightly viable

unkempt meadow
#

yeah it feels bad but it doesnt change much aganst un armored past 100m

#

armored its gona feel like total ass though

zealous oasis
#

as an SSG main until i get back up to the MSR, welcome to my world

#

sometimes i straight up dont bother shooting support lol

jagged jay
#

m110 feels fine at range imo

unkempt meadow
#

also my previous armor ttk calculations were wrong for normal armor, it was for light armor

#

but it doesnt really change anything

#

if this change is gona stay it should get a buff to dmg to deal with atleast light armor

ornate sleet
#

ill probably get used to it but as of right now: i dont like it, not one bit

#

also that yeah

unkempt meadow
#

60 dmg is the break point

ornate sleet
#

a guy with any armor is like fighting some scifi power armor

#

its really rough

unkempt meadow
#

it doubles your ttk

#

well

#

current stats its .600 against light chest .300 no armor

#

60 keeps it at .300 aganst light but still .6 against normal

ornate sleet
#

what would it need for LB/Heavy to break it to .3 vs normal

#

i feel like thats fair

unkempt meadow
#

think lb is 5% on the m110

#

so like 57 something

ornate sleet
#

no i meant how much past 60 for LB to two shot normal

unkempt meadow
#

to high cause then you 1shot to the head against no helm

ornate sleet
#

bleh

#

even i dont want that power

#

was just wondering if there was a niche before that point yk

unkempt meadow
#

i lied its 63

#

which is a 94.5 hs

#

for normal

ornate sleet
#

sick

unkempt meadow
#

and 56 against light

#

60 makes lb 2 shot normal

ornate sleet
#

i feel like if its gonna be the superheavyweight DMR

#

hell yeah

#

it ought to get that bump vs armor to retain a niche

#

like how m200 + ranger headshots exo

#

but you know, much smaller

unkempt meadow
#

this is getting close to the idea i had for a conversion to the SVD before the big DMR update

#

was 60 dmg 10 round 1000 velo and 175 rpm

#

to do this exact thing

ornate sleet
#

theyre already like

#

2/3 there

jagged jay
#

Can we please get the PSO-1 scope the SVD looks stupid af with NATO sights and the ip78 is just goofy

unkempt meadow
#

tbf i also wanted ranger barrel but that would make it a 1shot hs if it had the same scalings as snipers

#

but i dont think they need them now

jagged jay
#

a proper wooden skin would be nice too

unkempt meadow
#

talking about scopes where the 3x at

#

theres an option for 3x sens but no 3x

jagged jay
unkempt meadow
#

you can test quite easy actually

#

just max 3x sens and go through them all

zealous oasis
#

ive already done that a while ago

unkempt meadow
#

same

zealous oasis
#

none of them use 3x

unkempt meadow
#

^

#

slip and flir are 2x

zealous oasis
#

yep

#

all else is 4x

#

despite them not all actually being the same magnification

#

even the slip and FLIR are quite different magni levels

unkempt meadow
#

isnt the flir usually like 3.4

#

or something weird

#

nvm they all over the place

zealous oasis
#

dunno bout IRL, but at least in game its not all that much less than 2nd-tier medium scopes

#

or i to be more accurate, its no closer to the slip's magni level than it is to the 2nd-tier scopes

#

pretty much right in the middle, but in-use that makes it feel closer to the 2nd tier scopes

#

but its reticle is the size of the moon so its not a very useful thing anyway

brazen spire
#

the m125 is 3x tho and i think atleast 1 other aswell, someone reddit made a chart

jagged jay
#

is strikefire 1x

#

or 1.2x

#

it looks slightly zoomedin

brazen spire
#

ye strikefire's kinda goofy, honestly the worst short range scope imo

jagged jay
#

idk i kinda like it

zealous oasis
#

not the reddit chart, but shameless self-plug

unkempt meadow
#

i guess i stand corrected kinda strange the sens levels dont do anything then

#

or it was changed since i tested it

spice lintel
#

How bad is the M110 nerf

zealous oasis
#

not very from what these gents have been saying

#

like, it should still have only been 250 instead of 200

#

but the hysterics you can see a bit further up seem to have been just that; hysterics

jagged jay
#

still performs the same at range

unkempt meadow
#

if the pistols didnt just get buffed on draw speed i would be actualy pissed

#

but otherwise its meh

jagged jay
#

could of been 250 instead of 200

#

but its fine

unkempt meadow
#

it should get something compensating or have been yeah 250 instead

spice lintel
#

M110 NERF ? Literally unusable . quitting . sobbing .

#

my first message in the dmr thread i had 1600 kills 👀

zinc heath
jagged jay
#

it feels fine

dusty patio
#

BRUH

#

5K KILLS

jagged jay
#

yall are mad overreacting you know that it had no place being that strong in cqc

dusty patio
#

I still only have like 300 on a single gun

#

Though I finally habe every weapon in game

jagged jay
#

altho 250rpm would be a lot more reasonable

dusty patio
#

And the scorpion evo..........

zealous oasis
#

welcome to the pain

dusty patio
#

Why doesn't it have a muzzle attachment

spice lintel
zealous oasis
#

i went through the unlocks before anything got buffed or nerfed. it was disappointment after disappointment

spice lintel
#

im gonna miss my CQC sweaty drop shot spam click shenanigans

dusty patio
#

None of the guns in game particularly have there special optics implemented in game

#

Other than the f2000

#

And maybe some others?

zealous oasis
#

at the time; as val, SVD, Rsh, sort of G36C, MSR, and scorp evo were all huge disappointments, which you only find out after unlocking them. major buzzkill

#

of those, MSR is still in a real bad place. I main MSR T_T

dusty patio
#

Svd was not that much of a buzzkill to me at all

zealous oasis
#

and we just dont talk about the evo

#

when did you unlock the SVD?

dusty patio
#

In fact the svd is one of the guns I've had the most fun with

dusty patio
#

I've had the svd for a while

#

And I got loads of kills on it already

spice lintel
#

scorp is like a laser

#

its so much fun

zealous oasis
#

stop

#

dont spread lies

#

youll get peoples hope up

dusty patio
#

And I can tell you the svd plays incredibly well

jagged jay
#

isn't g36c literally just a better m4

zealous oasis
#

yes. but it wasnt when i unlocked it

dusty patio
#

The g36c is just incredibly average

#

The famas is something different

jagged jay
#

Average is good

zealous oasis
#

nah, g36 is great now

dusty patio
#

Along with the FAL

jagged jay
#

Famas is good

#

Super good

dusty patio
#

The FAL smashes people to pieces

zealous oasis
#

FAL just exists outside of AR balancing

dusty patio
#

Fal is a mistake

jagged jay
#

One more reason why we need battle rifle class

dusty patio
#

It should never have been an AR

zealous oasis
#

ye lol. it also plays nothing like a FAL actually would

jagged jay
#

We desperately need battle rifle class

zealous oasis
#

pls

dusty patio
#

The fal in reality should be must slower but damn

#

If this is wrong then I don't wanna ve right

jagged jay
#

Can we all agree that a battle rifle class would be well balanced with a damage curve in-between dmrs and ars

dusty patio
#

Yes

#

We can finally have actually balanced battle rifles

#

The ones that are in game are suffering big time rn

jagged jay
#

Also mk14 ebr should stay in the dmr class, it's technically both a dmr and br but I think the dmr class should have a full auto option still

dusty patio
#

The G3 is not just suffering with its muzzle device

#

But it's fire rate

#

Irl the g3 works under loads of pressure

#

The gun doesn't vent gasses anywhere

#

Nor does it attempt to really slow down the action

#

So the g3 fires at high rates of fire with lots of jittery recoil

#

The mk14 can actually stay where it is technically

#

Since it is a chassis modification of the m14 into a dmr

dusty patio
#

But the FAL is literally clinically insane in its place as a assault rifle

#

And the G3 is bed ridden

#

Literal comatose state

#

They both play really well but they're clearly not what they're supposed to be

raven parrot
#

G3 is actually inferior to F2000 in every stat other than velocity/dropoff, which is mildly interesting

unique apex
#

The last patch killed my interest in m110 now it official dead

raven parrot
#

According to my calc it's the slowest ttk gun in the game now :p

which in practise isn't really true, but I think delegating this gun to being only effective at longer ranges is fine

#

200 is a bit lower than I think was neccesary

raven parrot
#

I mean useful stats
like, damage on its own doesn't directly apply in game without considering other stats too

lapis nest
#

Damage isnt useful?

raven parrot
#

I just said, on its own

lapis nest
#

Why did you said "I mean useful stats" then

raven parrot
#

like I can't just say "this gun has 40 damage" and you'd be able to tell me if that's good or not without knowing the fire rate etc

lapis nest
#

Also no way it's TTK is worse than the Mk14, which is also 3 shot kill but 100 less rpm

raven parrot
#

I'm not sure which gun you refer to here

#

both actually tend to kill more slowly than MK14

lapis nest
#

What

#

Oh ur talking about the M110

raven parrot
#

no

lapis nest
#

Ur talking about the G3?

#

Have less TTK than the Mk14?

raven parrot
#

G3 or F2000 or maybe MK14, idk rn

raven parrot
lapis nest
raven parrot
#

on average they're probably about the same tbh

#

but if the enemies aren't damaged then yes

lapis nest
#

No, it takes 34 damage at 500RPM less time to reach 100HP than 40 damage at 400RPM to reach it

#

And armor doesnt matter that much since the legs have no armor

#

Just aim for the legs

raven parrot
#

most people do not aim for the legs specifically but I can redo numbers with a higher ratio of limb shots

brazen spire
raven parrot
# lapis nest Just aim for the legs

upped limb shot ratio to 70% to represent what might be something like a skilled enough player aiming for limbs
G3 kills in about 0.305 seconds and MK14 now 0.335, so if you can do this you are right.

lapis nest
#

G3 medium scope is horrible, the visual recoil is so high

placid plinth
lapis nest
#

Ehem 150 kills 3 shots

unique apex
#

And it have very long ads time so you will always shot second before the enemy

#

It not op in anyway cqc

#

But well we still have the pistol buff so meh

#

M110 die when the patch happen anyway for me

unique apex
placid plinth
#

it's almost like DMRs aren't supposed to be strong in CQC? lol

#

the other DMRs aren't either, but they're also not aids further out

#

the nerf was very much deserved, there's just a knee jerk reaction against it from people that liked abusing the weapon

unique apex
placid plinth
#

it's almost like DMRs aren't supposed to be strong in CQC? lol

unique apex
#

Well you just repeated yourself lol

lapis nest
unique apex
brazen spire
raven parrot
#

If the G3 had AR velocity/falloff I would argue that it would be weaker than any AR.

brazen spire
raven parrot
#

There are ARs that beat it universally otherwise

lapis nest
#

Someone pull up AK5C stat pls

unique apex
brazen spire
raven parrot
lapis nest
#

Add labels my dude, idk which which

#

Also compare it to ak5c

raven parrot
#

hmm, on mobile the picture doesn't work right

#

on my laptop it looks fine

#

top row is ak5c and bottom row is ak74

#

just have a whole AR chunk, AK5C is the lowermost one

tulip rapids
unkempt meadow
#

got a bunch of matches in with it after unlocking it again.
simply put its bad and in the worst ways

#

dont think ive been out gunned by ARs more at 150m ever

tulip rapids
unkempt meadow
#

and m4, ak47, acr, sg550

#

fal out ttks you even if they miss like 6 shots

#

if you hit armor once you are boned

#

and this is a totally diff issue but are the servers having a conniption atm? specifically with the f2k. thing doesnt seem to proc hit directions till your already dead.

spice lintel
#

It’s pretty rough ay

#

I really took the 300 for granted

#

90% of CQC are a one tap assist into resetting

#

My lucky left click spam attack is now effectively uhh lobotomized

scarlet topaz
#

160x when

ornate sleet
#

320x for the Unica first

scarlet topaz
#

nah 640x for my M9 pistol first

spice lintel
#

1000x on the deagle sir

inland sequoia
#

69420x on the glock when?

tulip warren
#

42 base damage on mk14 when?

spice lintel
honest pond
#

Remove the DMR's from classes that AREN'T Recon/Sniper. Not sure who made the decision to add them to the other classes, but this is terrible for overall class balance.

raven parrot
#

Mmm. It is bad for class balance but it’s also a nice reason to play assault. Perhaps recon should instead get some buffs of their own for DMRs?

tulip rapids
spice lintel
#

I use m110 on assault

#

Engineer if I see a damn vehicle

blazing coral
#

I'm probably gonne get hated on for this but I feel like assault should have SMGs and not dmrs and engi shouldn't have smgs

spice lintel
#

SMGS or DMRs

heavy quarry
#

DMR for support/Recon BBClown

blazing coral
#

Not support. Doesn’t fit.

brazen spire
#

i mean with how it plays rn, kinda yeah
also it could just be temporary to fix the extreme lack of guns the class currently has to suffer under

blazing coral
#

Support does have a severe lack of variety in weapons right now but slapping dmrs on as a bandaid isn’t a good idea. Besides, fully half (6/12) of the known upcoming weapons are for support, so it won’t be an issue for too long.

brazen spire
#

yeah only for like 6-8 months if the development cycle continues like it is rn, which i kind of doubt looking at how much crunch they all seem to be doing at the moment
so uhm yes 6 support weapons SOON

slim topaz
# blazing coral Not support. Doesn’t fit.

I like to SUPPORT my teammates by getting mass assists by helping the SMG medic enter the enemy fortified position by oppressing window-dwellers from medium range with my DMR.

blazing coral
slim topaz
#

Problem, the machine guns in this game suck cock. dabs

#

ARs are just better or equivalent at the job LMGs are supposed to fulfill most of the time. DMRs allow me to be a little further away as I oppress the window-dwellers.

#

It's a nice and, for now, effective niche. Thanks, balance team!

#

Make the MG36 have G36C levels of recoil then we 'can talk.' Make the M249 have F200 recoil and then 'we'll talk.'

blazing coral
#

not trying to sound shitty

brazen spire
#

yeah in order for lmgs to be effective there'd have to be some sort of suppression effect motion blur, tunnel vision (vingette), weapon sway (kind of how the long range scopes sway but always)

slim topaz
#

There's no actual niche for holding down a position and spamming bullets in this game though, which is what their purpose would supposedly be.
Suppression doesn't exist, and people will CLAP BACK instantly and kill you if you think you can spray down 5 blokes at mid range

brazen spire
blazing coral
#

Sure that would be nice but suppression doesn't need to have its own mechanic to work. Suppressing works the same way it does irl, in that it sends the message that if you show yourself in this area you're gonna get hit at least once.

slim topaz
#

To make clapping back more difficult so LMGs can actually hold a position, reduce their recoil a bunch to increase their effective ttk and reach (to beyond that of most SMGs and ARs trying to clap back), or add a suppression mechanic.

blazing coral
#

I think a slight increase in flinch dealt by MGs could work as well, though it would need to be done very carefully.

slim topaz
#

As of now, DMRs are filling the role of being able to help lock down a mid-long area, not as well as a 'balanced' LMG design imo, but it's there.

brazen spire
blazing coral
#

I think machine guns could probably do with lower recoil overall, and maybe lower handling to compensate.

#

that and/or make bipod do something

slim topaz
#

Bipods would actually go hard if they just reduced recoil to like F2000 levels and were decently compatible with most surfaces (?). I haven't used them but I heard they're pretty bad.

brazen spire
#

they suck

blazing coral
#

Bipod only does something on sniper rifles with high zoom scopes, because they eliminate sway when prone so you don’t need to hold breath. That’s it though.

slim topaz
#

To reiterate, since this is the DMR thread, DMRs rn allow me to pretend to be what the LMG role should also be doing. Now imagine working Bipods on DMRs

#

DMRs, the one gun I frequently run out of ammo with. Glad it's on assault so I can carry my smol ammo box.

tulip warren
tulip warren
#

the majority of the time objectives fall not because of actual tactics being used but because one team has more players attacking the objective and has better skilled players

#

the balance is a bit too heavy on zerg rushing atm, but maybe thats the objective of the game idk

tulip warren
#

I'm surprised this isn't higher on the list of things to balance

zealous oasis
ornate sleet
#

and huge speed penalties

#

but thats LMG stuff not DMR stuff

spice lintel
#

i hit 200 😄

fringe whale
#

Man they really do not like the M110 apparently. Lost half its ammo, and nearly half it's rate of fire.

brazen spire
#

it's a dmr, it directly counters smg medics, oki has an smg medic bias...

fringe whale
#

300ms best case TTK is just really bad, and any miss or armor and you are up to 600ms. Gun is basically dead outside of long range at which point just use a sniper. Oh well, touching DMRs just made them nerf DMRs it seems like.

brazen spire
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well "it is to good in cqc"
meanwhile flanking and using only a close range optic 💀

fringe whale
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too good in CQC, while it has like a .92 move speed modifier on it

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with HORRIBLE ADS speed

brazen spire
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ye... what do you expect from people
"it two hit on most ranges? it op!"

pseudo juniper
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it is still very, very good

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you only need to connect 2 leg shots, and you easily outrange anything short of sniper rifles

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it's easily on par if not better than the SVD, because even though the SVD has a faster theoretical TTK, you need to connect 3 shots (which is harder) and you have a lot more recoil to deal with

fringe whale
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On the other hand faster rate of fire means less penalty for missed shots or clipped armor

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you clip armor or miss with the m110 and you add 300ms to your TTK

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still surprised leg damage is at 1x honestly though. Would have thought they add a limb modifier as leg meta develops

pseudo juniper
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limb modifiers would make TTKs feel way too inconsistent imo

fringe whale
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Not really, it would put shooting limbs in line with shooting armor.

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Instead of being optimal which is a really weird meta

pseudo juniper
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i think a better solution would be to make armor cover more of your character

fringe whale
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I think limb modifiers would be fine. But sure you could put armor on legs if you want ¯_(ツ)_/¯

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We already have inconsistant TTK with headshots though

brazen spire
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what about a tarkov style health system, giving you toe gobblers, hs crackheads and meatgrinder by volume of fire HyperXD
jk ofc, would be funny tho if you had more interesting limb mechanics

brazen spire
snow crescent
brazen spire
snow crescent
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no I like my overpowerd selfheal

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also I like reviving

brazen spire
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k, fair point

jagged jay
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buff m110 to 250rpm

supple panther
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what? It's super fine at 200

supple panther
fringe whale
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A 0.8 modifier would mean you need 125 damage to kill with legs, which is similar to medium armor TTK.

supple panther
vague rock
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Yeah, I like the sound of that. Aiming for the legs should never be incentivised. Don't even need to add that modifier to the arms either, just the legs.

jagged jay
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armor needs to be reworked as a whole before more is added too it

snow crescent
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Armor rn feels like an RNG mechanic because “oops I / the enemy happened to hit the funny blue crosshair and now the fight is going a different direction”

unkempt meadow
unkempt meadow
zealous oasis
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from an outsiders perspective, i find it quite odd to be complaining about high TTKs for a DMR. thats not their use-case

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(but thats just my opinion, please dont hurt me)

unkempt meadow
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its not that they have a higher ttk its that they have hugely differing ttks from factors mostly out of your control im ok with the nerf to the m110 as a baseline or in a vacuum. .200 to .300 is totally reasonable
1 armor hit at the old rof was at a ttk of .400, now 1 armor hit is .600, doubled in both cases

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compared to the svd, which is .272 no armor and .409 with 1 hit of armor

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g3 is .240 and .360

zealous oasis
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i mean. armour annihilates TTKs across the board

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its why people aim for legs

unkempt meadow
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yes but with dmrs, m110 specificly its adding a whole extra person to kill with 25 points of armor

zealous oasis
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i mean. thats kind of just part and parcel for high-damage, low-RoF guns

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Rsh suffers the same sort of thing. its like, 150rpm and usually a two shot, but armour can make it a three shot (and i think even four shot if you shoot chest and head exo, but that might have only been before it got buffed)

unkempt meadow
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the rsh is big garbo and also a side arm, and can 1shot to the head

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and the deagle is basicly better in every way

zealous oasis
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thats not really the point. the point is that high-damage, low-RoF guns are always going to suffer more from the current "additional health pool" armour system. and DMRs are not CQC weapons. i do not think it is oki's intention for you to be able to mow people down at 10m with a M110, hence the RPM drop. i think 200 was the extreme edge of "fine", verging on too much

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until armour gets reworked, its just gonna kind of suck to hit armour with sniper rifles, high calibre side arms, and DMRs

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its an unfortunate part of the game being in very early access and Oki already having way too much work for a single dev to do :/

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the best we can do is be patient with him. M110 is by no means a bad gun, and I think works perfectly fine in cqc for how far out it can reach as a mini-sniper. lets try to get the rest of the guns (cough ARs) balanced and see where we end up lol

unkempt meadow
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100% with the armor rework who know when we are getting that

zealous oasis
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well. my bet is itll be a while. it works well enough in its current form, and as such I dont think is as high-priority as getting the rest of the game straightened out and tidied up a bit

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but, there is now a feedback thread for Armour, so maybe itll be sooner than later

unkempt meadow
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my issue with it why is this specific gun which as far as i can see on the discord feedback threads was such a problem over like 6 other guns that are way more prevalent problems this was the one he picked

zealous oasis
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probably because it was the most straightforward of the changes to make

unkempt meadow
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ovbiously it wasnt

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i guess it effects the least amount of people

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is all i can think

zealous oasis
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well, youre always going to have people complain when they have their favourite weapons nerfed in a way that affects their playstyle, and they will be the loudest about it. But using a DMR as a cqc-machine in a game where nothing is set in stone... you kinda have to prepare yourself for that sort of thing lol

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thats just my two cents about it. it would feel epic and awesome and all sorts of other superlatives to whip around and one-shot someone with a sniper rifle in the chest, point blank, but I know thats just not the niche sniper rifles are supposed to occupy, so i just keep those thoughts to my own fantasies lol

unkempt meadow
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to be clear it was rarely if ever used cqc, it was just kinda bs for someone to close the gap and lose with an smg.

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and im fine with that being nerfed 100%

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this hurts the long and midrange as much which is my main problem

zealous oasis
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aye. i think oki was just making sure it wasnt a meta that developed?

unkempt meadow
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there never would be

zealous oasis
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yeah i think it probably could have been a small recoil buff with the RPM nerf

unkempt meadow
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you just have to look at the other guns for like 20 seconds

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like its been like this for years prior

zealous oasis
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but honestly, the entire DMR class is a total mess, and you have guns like the G3 and Mk14 (and SVD because Oki doesnt know what an SVD actually is) that do function well in CQC that sort of leave the door open to applying that to the M110 as well

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the sooner the G3, Mk14, Fal, and Scar get a Battle Rifle class, the less that ARs and DMRs are gonna suffer balance-wise

unkempt meadow
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thats a bit of an over statement, they function in cqc, dont know about well

zealous oasis
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relative to the more traditional "mini-sniper" DMRs, the MK20 and M110

ornate sleet
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Yeah being able to tap fire a SCAR and achieve significantly better results than any actual DMR is a bigger problem. If you want to talk about precision weapons being used in CQC...

unkempt meadow
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fair enough

zealous oasis
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The G3 and Mk14 purely because theyre full-auto AND higher RoF, and the SVD because... well honestly I still dont know why Oki decided to balance the SVD in the direction he did

unkempt meadow
zealous oasis
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the FAL is just wack in general

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running short mag and no attachments on it is fun as hell, but being honest; it sits even further outside the game's overall balance than the groza and UMP do

ornate sleet
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I think everyone who has used it can agree that the FAL shouldn't exist the way it does lol

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Hopefully the proposed battle rifle category would lead to some stat changes for its new members

zealous oasis
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aye. fal has the damage of a BR, damage drop off of an AR, and ttk-potential of an SMG. its ludicrous lol

unkempt meadow
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its got longer then AR range lol

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unless by ar you mean sg550 and aug

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150m drop start?

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or 200?

zealous oasis
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ideally (in my mind), FAL would go with G3, Mk14, and Scar in the new Battle RIfles category. and they would all be distinguished by their DMR damage fall off, but damage levels somewhere around where they already currently are with the four weapons. RoF adjusted for FAL for balance

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mostly i mean its just way closer to AR damage drop-off than SMG damage drop-off whilst having the crazy-low TTK of an SMG

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well, not even that. it just has the lowest TTK outright. even SMGs cant touch it

unkempt meadow
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the scorp does inside 10m lmao

zealous oasis
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the scorp is also a turd

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i love it, but i hate using it specifically because its a turd

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its fun 2 times out of 10, and frustrating the other 8 because its recoil is way too high AND OKI DECIDED TO FUCKING NERF ITS RANGE BECAUSE THATS WHAT IT NEEDED I GUESS

oblique escarp
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Please give DMR's for support ;;w;;

zealous oasis
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no. break G3 and Mk14 off into BRs and give BRs to support

unkempt meadow
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give support a m110 with a 50 drum mag BBcool

zealous oasis
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its already ludicrous that any class other than recon can use DMRs, as thats the only reason for the recon class to exist; sniping. engi having it is more or less fine because RPGs also cater to a long-range playstyle against vehicles

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but even just engi having DMRs makes it completely and utterly pointless to ever use a DMR on recon, since you have shitty armour choices and you cant wear a helmet.

unkempt meadow
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honestly only reason assault shouldnt have every weapon other then snipers imo is because of SMGs

zealous oasis
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assault having DMRs is just pouring salt on the wound. giving them to support too would be the equivalent of just putting a gun to recons head and pulling the trigger

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yeah. sniper rifles and the Mk20/M110 (plus supports arsenal, duh) are kind of the only weapons that assault shouldnt have. Assault's main perk should be weapon selection

unkempt meadow
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and assault is like 60% of the reason DMRs are even competitve atm

zealous oasis
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ye. recon needs better gadgets to work with DMRs, but IMO they actually play pretty well with Engi. Use HEAT rockets to bully vehicles (or infantry >:) from afar and then swap to your DMR to continue to bully the infantry

unkempt meadow
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idk what gadget you could give recon short of wall hacks to make me pick recon for DMRs over assault or engi

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maybe if said gadget made you ads 30% faster

slim topaz
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Yeah, why not give them a little UAV? A lil' HUD with a lil' wallhacking, or maybe a lil' bit of 'see enemy dorito through wall after spotting,' hmm?

slim topaz
unkempt meadow
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i mean assault is already 20% still slow af on DMRs

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it would help reg sniper rifles alot though lol

zealous oasis
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i put forward the idea that one of recon's smaller passives would be having the SOFLAM binocs from leader role without taking up a gadget slot

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thats an asset that isnt even being used anymore, give that to recon instead of making me give up a generally really useful gadget for something i basically need on me at all times with the shitty scope glint

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and since DMRs cant even use anything over a 6x, that would be a tremendous help for spotting targets

slim topaz
unkempt meadow
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no it works with 4x for sure, might be reduced havent tested indepth though

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havent touched 6x on a dmr ever

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so no idea there

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i honestly want more 2x and 3x scope options and they need to be more clear on what ones they are in the menu

ornate sleet
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I just think back to BF3 recon chucking wizard balls

zealous oasis
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give me wizard balls

tulip warren
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give me 42 damage mk14

tulip warren
raven parrot
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though DMRs below 50 damage actually don't seem to care that much

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M110 is affected by it greatly of course.

fringe whale
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Personally I'd take a revert of the M110 before any of the changes :P, gun just got chain nerfed

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chain nerfed and then suddently everyone decided it was OP

zealous oasis
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...why? it can 2-shot with base damage, has more base velocity, and less vertical recoil.

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if you want RPM, a Semi.Automatic.Sniper.System isnt what you should be grabbing in the first place

fringe whale
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More horrizontal recoil (net recoil unchanged), 2 shot really changed very little. You can run a suppressor now to hide a flash I guess but that is it. Lost a ton of ammo, lost almost half its rate of fire.

zealous oasis
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horizontal recoil is on a significantly smaller scale. net recoil is absolutely not unchanged

fringe whale
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It is not, I did a lot of testing, the pixels of deviation off target is effectivly the same

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horizontal recoil is NOT on a smaller scale

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The recoil changes are just people being bad at dealing with verticle recoil somehow

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Velocity buff does exist, I'll grant you that

supple panther
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The M110 is absolutely fine as is imo
It's not good at close ranges anymore, but that's not an issue at all, it is absolutely great from like 60 to 300 meters

fringe whale
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It was alrady bad at close ranges, now it is AWFUL at close ranges

supple panther
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And?

zealous oasis
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its a DMR

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pull your god damn sidearm out

fringe whale
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And the 60-300 range brakcet is AR range O.o

supple panther
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Should be, but the M110 ranges from acceptable to very good the farther along that range it is

fringe whale
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Sidearms should not out perform DMRs at closer range O.o