#Designated Marksman Rifles (General) - Feedback
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But that what the gun design to do
Bro the time they need to adjust crosshair to shot another shot the 1st already landed
Unless you in cqc range
nah
recoil is cheesable in this game
source: i main the evo
oh thats why u complain about dmrs
Friendo, play maybe… 15 games of DMR. Then come back to us 
Try cqc gun again dmrs at long range smh
i do
cause you are trying to kill dmr users that excel at 50-400m with a gun that cant shoot farther than 50m
im not main main evo
im just trying to max out every gun
i happen to just be on evo rn
okay i can respect that
i do the same
i getting every gun to 500 kills
some dont need 500
Nobody is firing dmrs accurately that fast at ranges past 10 meters. The recoil does not permit it even with the changes.
like evo only needs 320?? i believe
they dont but 500 is a nice number and its a good flex
I think he hallucinating
nah you can cheese recoil
It is 49 hmm
recoil in this game is actually really consistent
Unless you hacking you can't at long-range
it would probably be too op if it was 50
I sometimes shoot the 2nd shot before the 1st shot land lol
It is doable
Only close range
all you have to do is adjust ads sensitivity based on the recoil, and you can get the gun to feel like it is a lower recoil gun
Nope, it was usually around 70-150m
Then you’re either genuinely a complete monster or you’re up in their face.
even i can control dmrs like that (not 100% of the time obv)
and i have skill issue
Go use one ur self then bestie and outplay the DMR users I guess
I'm cracked at tapping recoil
also 4000 DPI
i do
er i did
i dont believe that you can do that but if anyone can then they derserve for the enemy to die instantly ong they worked hard for that shit
jesus whta the fuck
Still better than SMG zooming drop shot air strafing bullshit tbh
i use 800 
Still doesnt change the fact the horizon recoil mess your aim up no matter how fast you can shot also there no input buffer yet
just prone 💀
I'm a wrist user
I only move my wrist while gaming so I need high dpi
same
thats crazy
idk how people do that
I use my Kinect from 2013
i be swining my whole arm so much that my mouse goes flying off my desk sometimes
Sometimes the horizontal doesnt fly off the screen, I think it's the maximum distant side to side and not every shot swings the same
A heavy mouse, duh
Mine is like 150g
Yeah it random left and right so unless you know where it gonna recoil it impossible to do long range shot with it
i have about 3 mouse width space to move
Or just be in cqc to ignore the recoil
You'll get used to it
I play DMR even before the nerf just for the fun of it. Full auto Mk14 my beloved
Blud got the star trek keyboard
nerf? i thought the dmr change was buffs
Before the change it only vertical recoil. It way easier before
is that the ltt mousepad lmao
ye
Linus tech lips
I have less space
The change actually a slight nerf for m110
Me dum dum
only if you get the 500kills or whatever u needed for lb
Not really, vertical is easier on a full auto, while horizontal is easier on a tapping
I have near 1.5k before the change
Nah I love the gun but hate the patch
Yeah it painful to get lb
The patch actually make me use m110 less
Why?
i havent used the m110 as much as you but its actually useable for people who dont want to grind 500 kills just to make it useable
that alone makes it way better
I use the M110 a ton now, the horizontal isnt that bad
Yeah it lower the grind which is good but it meh now
Mk20 is just a slower scar h
better damage drop off
people called scar h a dmr but it really not cause it did shit damage at range
mk20 doesnt
Recoil damage is the same just exchange some velocity for magazine and you have the old m110
You lose some, you get some, that's a given
Scar h is battle rifle and it still can 3btk at 200m I don't think it do shit damage at range
all im saying is that the mk20 is defintely not a worse scar h
I still prefer scar h over mk20 just because the range where mk20 is better is limited
Beside battle rifle should have shorter range than dmrs
I never say worse, I said slower
But 200m is plenty enough already
oh i misread that
i mean the mk20 literally is a scar
like
same manufacturer
it would make sense that they are somewhat comparable
Scar L when
Scar h is mk17 mk20 is just dmrs version
that would be fun
hit 3500 wit the m110 yo, love this gun yo
what exactly do you think has changed about DMRs this update?
the dmr change already was published....
Input buffer
until its live goober
its a SECOND buff YO
ah
tbh im more excited about input buffer on pistols and other semis than on DMRs
im not a "DMR firerate spam" kind of DMR user, as i typically draw my sidearm instead
im so glad deagle doesnt have scope
rsh does
though its a motherfucking 6x
in other words, its a massive middle finger as if the way oki balances the Rsh wasnt already enough of a middle finger
even worse
it's 8x
insane how bad oki is at balancing
oh yeah, im not back up to even 100 yet lol
@blazing coral You're gonna love the SVD brah
its been a minute since i used my precious
also, groza TTK still feels gross. i imagine now UMP will also feel gross
10 minutes?
updates live now
aye. ive already been destroyed by the m110 5 times because aim punch doesnt do shit anymore
getting shot by 9mm? no problem! GANK GANK
Oh shit
The ttk is on par with SMGs, and the ttk skyrockets if you miss even one shot.
I
Your complaint is unironically invalid unless you want to say that there's no counter to SMGs at close range.
womp womp
really looking forward to it when i get my rank back up post-prestige
now theres a gun that can use the buffer
Oh mah lawd that input buffer is crazy
i did say input buffer was all we needed . .
svd💀
mk20 with son does 69 headshot ;)
@tulip rapids has earned the Tier I Member role!
nice
This is why it’s my favourite
based
Welcome to piss club @tulip rapids
Input buffer so semi autos don't feel awful
yeah that is what we just got
My mk20 games will just go that much better
idk where to put this but i was messing around with the Flir on the m110 and it keeps going white
the whole screen of it just turns white
Are you looking at the sun???
Jokes aside try #game-bugs
it may be lasers being pointed at you
i agree that msr needs a buff but it does not play like a dmr also wrong channel
Input buffer was a massive buff
I literally full auto the M110 on wakistan bridge and got a 10 streak
its pretty nice, did have an issue clicking to fast and shooting when i didnt want to my first match. suffering from success i guess.
wait until snipers start complaining that the dmrs are too overpowered and need a nerf 
Try and hit this M200 with 40x scope at 2000m away 
DMRs now feel great to play with, they're med-long range kings and aren't completely useless close up
But still get outclassed by automatic weapons at the ranges you'd expect
I'm REALLY enjoying the mk20, which I hardly ever touched before as it was frankly trash
The m110 feels a lot more unwieldy but hits like a truck
Lol M14 full auto who cares
need 40x on DMRs
for u of course it is stupid
40x is useless on dmrs and snipers
theres no situation where having that thing over any other scope will make a significant difference
useful for the distance further than 1500m
not better than 20x or 8x but still useful
then why not just sitck with 20x or 8x. these are way more practical in literally every other situation
well i need all sniper scopes for dmr
why? At the ranges where dmrs are used the 6x or med scopes are plenty
just want to try out dmrs at long range
They do damage falloff at longer ranges
i did, and beyond 600m you wont do much due to damage falloff
unless you want to have to hit 10 shots to kill someone
just use a fucking sniper oh my god
cause the damage dropoff the dmrs are pretty much useless past 500 meters
oh my god i am so stupid that i didnt even fint out that i can use sniper rifles for that range
thank u for helping me realizing that
but i want try out dmr at long range
hint: it sucks
because the damage dropoff you will literally be doing like 20 damage a shot at ranges where the 40x is useable
tell me that i supposed to control incredibly high recoil
the only thing i supposed to do with it is just deal with it
or you could just use a snipet
sniper
cause that's what they are meant to do
and they do it well
im just tired of using only snipers for long range
that's kinda your only option
so
unless they change one of the pistols to have longer damage dropoff
I think he have brain issue
that feels like an unnecessary thing to say
brain issue is nedgi
mine sugeestion about dmrs is just cringe thing
but needed for me
jokes on you, i routinely make 1800m shots
40x gives topsight
so just run 40x + red dot
and you have all ranges covered
Unica 40x when
Does M110 have longer recoil recovery time than SVD, EBR etc?
That's what I've seeeeeemed to find
either that or it's a placebo where I'm less patient with the others
2000m+ fight, duh
It just straight up has way more recoil
You pay for that two shot
Oh yeah I'm aware. I guess the stat of 'recovery speed' and the recoil are just separate things in my mind because that's what I'm used to in FPS games, but
it might just be it takes longer to recover JUST because the recoil itself is higher. aka same 'recovery speed' between the guns but longer distance to recover from.
some people saying m110 is op
what yall think of this
i personally think its fine but
dunno about OP, but I dont disagree that it certainly reaches too far into the CQC niche that ARs and SMGs inhabit than it probably should
I dont think there's a passive recover for battlebit. Guns would stay in the recoiled position and wont move down unless you manuall pull your mouse
Woo dmrs
It would be OP versus single targets if people can consistently land limb shots
How many people are able to do this well enough I just don’t know
It's very close to OP now
S tier gun even
Tbh I would nerf the velocity of DMR to where it was before, except the MK20
DMR are now effective in literally almost all ranges except 500+
tbh looking at the stats I’m not sure it’s that good
The velocity make em super easy to hit running targets at range
against unarmoured targets it kills fairly quickly, but every other stat it has other than velocity and dropoff are kinda meh
Battlefield style damage curves, less realistic but easier time trying to balance effective range.
for me it just the same old m110 nothing really change much. except for the mag nerf so i cant run short mag anymore
Yuck, no pls
Respectfully no
Leave everything on the m110 the same, except nerf the recoil a bit
So I fooled myself, LOL. Thanks, I'll check in the range when I can.
Played all day yesterday with the m110 and whilst good, I still think the mk20's better at least for my playstyle, the move speed penalty is a thing and i'd say it's much less flexible.
You can still 2-shot with 1 body and 1 headshot with the mk20
unless really heavy armor
M110 is the leg hunter bro, laying down on wakistan bridge and bust those kneecaps
I love how this thread has triple the messages as the other gun class threads
cuz it sucked, now the m110 is "op" 

Yes i have had enough of these complainers who died to it 5 times and now think its op
or ytbers using it like a slow ar on flanks complaining about how the gun is op
and a vector, p90, a bunch of ars and some other guns aren't very good to "op" or what 
I love how people are simultaneously saying m110 is op whilst others are saying it got nerfed 
who says it got nerfed? lower recoil, arguably better rof, what's not to like?
That’s because prior to the buffs dmrs were in an absolutely tragic spot lol we were desperate, I had some wacky fucking ideas myself
less ammo, significant horizontal recoil, worse ROF now that the click buffer is in
i love my baby but i can see how people could take it as a nerf vs the old long barrel build
worse rof now that click buffer is in? what are you smoking buddy i need that XD
it lost 50 ROF, and now it's much much easier to use all that ROF
did you miss the input buffer being added last patch? it's a big change for DMRs
And it’s a buff
yeah it rules
if we had 50 more ROF the "m110 dominates c lose range" problem would be a lot worse lol
And the m110 fires faster now with the input buffer than it did when it had a fire rate that was technically higher
Yeah it’s definitely good the ROF went down
uhm i just said input buffer buffed the dmrs? the firerate wasn't even usable before so it's a buff
I feel like making the damage on most DMRs start below 50 and rise a bit before it starts to fall would definitely help stop them from getting into other guns' niches
Like 3 shots at close range, down to 2 at medium, and then back to 3 after the damage drop-off gets there
Doesn't even need to be that far, 50 meters would be fantastic enough to prevent them from just being bulky cqc ars
And otherwise I'd say they are great as is
They are basically snipers but more fun to use or play against, with more balancing potential and diversity between guns
I really don’t think having another funky damage curve would be good. The dmrs aren’t crazy strong in close quarters right now anyway except in pretty niche situations. If anything I think a slight fire rate nerf might make more sense, but I don’t even think that’s super important rn
Hmmm, I'd need to run the M110 for a few extra hours before I could make a judgement on that, but I think you're right
But yeah, idk about yall but DMRs in general just feel like snipers but better(and not in a 'stronger' sense, just more fun to play with or play against) for me
I like both of them but I really appreciate being able to use both without feeling like dmrs are just worse in every way.
True
Dmr fun, plz no touch
i feel like thatd be workable concept if they were a balance issue, but i dont think its at all necessary right now.
that tells you its probably in a good spot
I love the M110 yo. Been running it for a while and I’ve yet to feel the ammo nerf justtt yet (extended mags ftw)
I say just the M110 velocity so its higher up on the skill curve to get so many 2 tap kills. Or maybe make the armor a little bigger on the player models, some games I could swear no one is running armor at all, even exos XD
The meta right now is ditch armor for better movement speed
non armor users when 2 m110 rounds:
Tbf I die to m110 like 5 or 6 times at most per match since the buffer and I kinda mindlessly running around
Most of the time I die to p90 so I still don't think m110 op or anything
^
or run ranger for a midground
ranger isn’t really a mid ground in that respect, it’s just a movement speed loss for an ammo gain
In terms of defence against weapons medium would be the middle ground
DMRs are in a good place rn
sure are
Attachments for all guns need a major rework
m110 feels so good
So,
Potentially reviving this discussion,
We still don't really know how gun mechanics work LOL, but the hitmarker update might either help or obfuscate our understanding.
Is there a thread for the actual gunplay/mechanics?
We shall see. All I know is that at least in some cases aimpoint seems to desync with the scope.
This may not be all cases but testing it is fairly annoying
wont this make lasers useless
Maybe, it'll make learning how to hipfire much easier at least imo. The initial aim point is still obfuscated.
update, it did
No, because you don’t need to start shooting to use a laser. Positional hit markers don’t do anything until you hit the target.
Practically useless. Luckily they're basically free lol
This is also a good point. You don’t need a laser to aim with hipfire now.
So
with lasers you will know where your first shot will land
and then you can easily full auto the rest
I think they just reverted the positional hitmarkers tho
G3 is good
I don't think it exactly makes sense as a dmr
It's a bit for like an assault rifle, yeah
But the range is nice, so I ain't complaining
The G3 should be a BR right?
Technically the G3, Scar-H, EBR, and FAL are all battle rifles, not assault rifles. But there is no battle rifle category, so they are put into whatever category makes sense for balancing.
Ok the G3
kind of stupid good
like it's just an AR. It has 0 recoil actually with an rds
aye. just reinforces the need for a BR category
i frankly think giving it a small ammo reserve nerf and a decent-sized reload speed nerf (and doing the same to the Mk14) would set BRs aside from both DMRs and ARs performance wise
and, as bob sort of sideways-said, probably at least consider the same treatment for the Scar and FAL
Would be cool
and honestly, i think the longer we dont have a BR category, the more it hurts the games balance by trying to shoehorn these weapons into unbefitting categories
BR category would be great
Should have a damage curve in between assault rifles and dmrs
yes, no brs for medic tho, they already got enough range with the ars
give brs to assault and engineer
ye
Add the rm277
NGSW competitor that GD shit the bed with when they decided their automatic rifle was gonna be a rifle with a longer barrel instead of a belt fed
It’s a suppressor
it looks like a tumor
But yeah we really need BR class
Damage curve inbetween ar and dmr would make guns like the scar h have more identity
and not just an ak15 but cooler looking
No way bro havent seen the MX-6 series
Once you understand the gunplay this is a nonissue.
I don’t think your gun even really wobbles around in this game so it should be very consistent
y does g3 have strikefire and every othger dmr doesnt
cuz it's an AR but for recon
Mk14?
Dont be silly, mk14 doesnt even have the TTK of AR
Wdym, scar literally have way faster TTK than Mk14
That thing 2 shot headshot and 1 shot body, more RPM and more damage than the Mk14
Way faster 100 more
100 more is not enough for u lmao
Its not enough to call it way faster
Whatever monkeman
Besides y cant we have strikefire on every gun with short sights it is silly
I understand y not onsnipers but
The TTK difference is crazy, especially on exo
Especially on exo bro runs into exo every other gunfight clearly
Tbf i feel like i do see a lot of exo gamers
At least enough for it to be a consideration
Also the MK14 have like 100ms more on ADS time compare to the scar h
That's also a TTK increase
If you run support you run exo because it's the unique thing to your kit (aka it's cool)
0.20 ADS on the scar H compare to 0.29 on mk14
Like i just want strikefire on m110 
This guy's point is strong.
And this.
Yes so if u see both sides u understand they should either both have strikefire or neither
Support have DMR 🤔
Do they i swear they dont?
No, I'm asking should they
I think so make the class a bit different
As like a holding fort kinda thing
Lets say in a bulding in lonovo or something
Anti grenade + ammo box + barricades
Goated
They only have 4 guns
But mabye exo m110 eould be too strong
I really don’t think dmrs fit with support.
Support are getting more guns soon anyway
What guns is it, has oki said yet?
Devs themselves haven’t announced it but there was a leak or release or something a while ago, I’ll see if I can find it
nothing official but there are some that got leaked (within game files so yes actually true)
guns that are/were coming are F2000, G3, FN57, RPK, M60, MG3, AUG HBAR, M93, CBJsmth smth pdw/smg, mpx and a couple others that i forgor 💀
but on another note stabill is better than gun fighter/vertical for ovr recoil reduction which kinda matters on m110 being so high on both
Are you absolutely certain? I tested them all a while ago and vertical grip was 100% better in terms of vertical recoil. I guess it might have changed due to the recoil changes but it was a significant difference in favor of vertical.
vertical is better in vertical recoil because first shot vertical recoil multiplier
ye before buff vertical was more beneficial becuase it reduced true vertical further but stabill reduced overall more, except before the buff horizontal wasnt an issue so now its optimal to run stabill because of horizontal
lemme run the numbers real quick
Does first shot kick affect horizontal recoil as well as vertical?
ye
Hmm, stabil might make more sense now, in that case. Gunfighter doesn’t seem to do too much but it might be worth checking out as well.
stabill is 1.769 vertical and 2.9646 horizontal vertical grip is 1.68 vertical 3.64 horizontal so (1.769+2.9646)-(1.68+3.64)=-0.5864 so stabill .58 better
(i didnt include the recoil x first shot kick as takes ages to type)
this is with no barrel aswell
What I did is go to the shooting range, stand at a fixed distance from one of the walls with the grid on it, aim at a fixed point, then fire single shots and look at how far the reticle moves with the grid as a reference
ye i dont think that accounts for horizontal tho as horizontal goes both ways
but works for vertical
so lowest possible recoil overall would be stabill + short mag +flash hider as it is +47 vertical -49 horizontal and no first shot kick
Focusing on horizontal reduction tends to be better on automatic weapons where it more reliably goes straight up so you can just move down, but I find it's better to reduce vertical on semi autos since generally you have a way bigger window to re center your aim and vertical just feels like it moves more a lot of the time
The G3 is rediculous, waaaaay overtuned
nah bro what are you smoking?
it can assault rifle and dmr but doesn't do either of those 2 very good
its a dmr tho
ye but we got a thread about it
You realise it's a scar h TTK but with no recoil? It's both accurate and powerful
yes i do
100%
yeah whatever you're delisional if you think the g3 needs a nerf, it's been out for a day 
I don't think the gun itself needs a nerf but it should be moved to a battle rifle class
doesn't make sense with the dmr damage curve
ye def, probaly to op in medic hands and thus a dmr 
because the Bundeswehr used these things as their standard infantary rifle aka an ar so dmr doesn't make sense but w/e imma use the 500m sniping capabilities combined with the ar gameplay hehe
if we did get a battle rifle class it should go to assault and engineer
Agreed
Also imo mk14 ebr should stay in DMR class
It's technically both a BR and DMR
But we should have a full auto dmr niche
But you know that the gamers™ are going to collectively shit their pants and scream when they realize they can’t run the FAL as a medic anymore.
Skill issue
Assault is better anyways
based af, only using medic for scorpion
We finally agree on something
❤️
Only time I use medic is when I wanna actually revive people
i only use medic cuz scorpion but if i find someone i can res i will, that is (the medics) way
yep. its seriously detrimental to balance among classes for oki being the way he is, an SMG medic and all. medics have no fucking business going on assault, BECAUSE THATS WHAT ASSAULT IS FUCKING NAMED FOR
Oki "being the way he is"? I mean idk, it's fine tbh. I would like assault to be "the gun guy" class tho.
At the moment, I see a wide diversity in almost every mode. Frequently I see 2 assault 2 medic 1 supp 1 recon etc
1 engi 'cause the dude loves his RPG
oki is an smg medic. theres probably 0 chance of medic ever losing SMGs, so its always going to overshadow assault
like, the way i see it, medic having the highest base movement speed would be so that the class doesnt need SMGs
Maaan, idk, I be seeing balance nowadays. Like maybe 1 more medic than assault player in squads normally.
the amount doesnt determine balance. medic can self heal without using bandages, and can use SMGs, which up until only very recently were quite overtuned in general. and they move faster than assault. it just is capable of more effective assault than assault is
though i will admit, it certainly isnt nearly as bad as it used to be
that is undeniable
TTK isn't everything but yeah, if you're using mk14 at less than 50-80m then it shouldn't be better than ARs at being an AR
It could use +2 damage so its a three shot bodyshot, until its given +2 I am just gonna continue using the long barrel lol
kinda confused about the reasoning for the m110 upcoming nerf saying "with input buffer, it become one of fastest TTK gun in short range"
its literaly always been able to do this (better actually) since before early access and not been a problem
also we just gona ignore the groza ump and fal (+ evo but the recoil is kinda nuts) all which have faster ttk, less recoil and are way more forgiving on a missed shot
This. DMRs are not treated with the most rational balance.
that conveniently ignores that the groza, ump, and fal are all cqc weapons. thats their area of use. they cannot reach out anywhere near as far as the m110
ok cool so we nerfing snipers cause you can 1 tap someone in the head at 5m
also the fal is not a cqc weapon
okay so, since m110 is way more forgiving than snipers for missing shots, it should be nerfed?
since the fal is more forgiving then the m110 should it be nerfed?
imo, yes
but also i think its pretty debatable that its "more forgiving"
but i do get your point, fal is just a poor example of it
i honestly dont care that much if this does go through id doesnt effect my play style that much with the weapon swap changes to pistols. its just why
however, i think ultimately it simply was not oki's intent for the m110 to have the ttk that it currently has given how much it also excels at much longer ranges
fingers in too many pies sort of thing
i just dont think its an actual problem
i dont quite agree, but i think it was a very minor "problem" at worst
atleast if it is its as much as any of the other guns that are faster or the same
i dont really think it demanded attention over many various other things
i also think 250 would have been just fine
200 seems a bit much
yep
M110 (and all low firerate weapons inherently) are brutally unforgiving if you miss.
Even with better/on par ttk with the CQC kings, you will not be winning 90% of the time.
this nerf shouldnt change much if u are actually using the gun at range
200rpm is still plenty good for follow up shots
so i think its fine
altho it is a little weird why it was nerfed in the first place, their are much faster ttk weapons that dont require spam firing
but whatever
this is all also ignoring armor which spikes all dmr ttks to absurdly bad numbers
this change makes the m110 a .600 ttk at 0m with normal armor
which is the ttk it has now at 200m
• M110 rate of fire reduced from 300 to 200 (with input buffer, it become one of fastest TTK gun in short range)
m110 nerf nooo !!!!
Dammit Oki, 250 is ok but 200? What the fuck
cant wait for my dmr to shoot the same speed as a sniper
m110 murdered
i doubt that but its 100% not necessary and kinda weird
atleast give more dmg to deal with armor then so we dont have tanked ttk at the ranges its supposed to excel at
.6 ttk vs literally any armor
may as well use the G3
or you know, one of the wannabe DMR ARs
svd is .483 aganst normal armor at 200m compaired to the m110s new rof putting it at .800
.500 without armor at 200m lol
🤮
just revert the m110 to its launch stats
thatd be so much better than this
fuck
time to just medic SMG rush for 10 levels til i have the G3
lol i just prestiged so im only lvl 25 atm
did it right before the g3 was announced so i havent even tried that
g3 slaps
its good fun
but it really reinforces the need for a Battle Rifle category
tried it in shooting range seems like it invalidates the mk14
G3 is fine, but the Mk14 is suffering for being shoehorned into DMRs
fair
this is... why do you hurt me
which is unfortunate because as a gun the ebr is one of my favorites
ye. its dope as shit. but also its got the same issue as the SVD and MG36; its not really a mk14 ebr
it looks like one, but throwing a ferrari body over a minivan skeleton doesnt make it a ferrari
lol mg36 is like my 2nd most used gun
its fun
wish i had 5 less kills
until you try the drum barrel
ive got like 1600 on the mg36, dont like the drum to slow
MG36 feels like an assault rifle thats two sizes too big
have like 5k on the m110 between early access and pre release
im a degen so ive got more time on GFL than i care to admit. so im incapable of running any MG36 in any game without a drum mag if theres one available
and thats... a chore in BBR
lol
just run the ultimax and squint
i think i recently overtook HEAT RPG with SSG69 for my second most used gun
i wanted claymores/AP mines to be changed so i just ruined isle and tensa town for days
hahaha
have like 2100 claymore kills
WTF
you werent kidding when you said ruined
OH FUCK I REMEMBER YOU
FUCKING ISLE
i got like 5 100+ kill games with like 80% of the kills being claymores
yes. your claymore hurt me a lot
claymores*
at one point i eventually just started yelling "SCRUB DADDY" when i got killed by a random claymore, regardless of who it belonged to
on isle, anyway
that map is heaven for claymores
ngl it was some of the most fun ive ever had in a video game
aye. i eventually sucumbed to the sickness and spammed claymores for a while too. so fucking funny to get random-ass hitmarkers and kills
i think i was cry laughing on a lonovo night match when i got a 15 kill feed
also uh, thats probably the goal. Its likely the DMR oki 100% doesnt want to be fire-rate spammed because of its damage
to play devils advocate
which i realise is dangerous to do in the DMR thread
be gentle pls
im not talking point blank
launching the game now im scared to try the new m110
it feels sluggish at range
it was one of my favorite guns : (
give it a damage ramp up from 40 under 5m or something
if you have ot nerf it for some godforsaken reason
average battlebit player when a weapon class is slightly viable
yeah it feels bad but it doesnt change much aganst un armored past 100m
armored its gona feel like total ass though
as an SSG main until i get back up to the MSR, welcome to my world
sometimes i straight up dont bother shooting support lol
m110 feels fine at range imo
also my previous armor ttk calculations were wrong for normal armor, it was for light armor
but it doesnt really change anything
if this change is gona stay it should get a buff to dmg to deal with atleast light armor
ill probably get used to it but as of right now: i dont like it, not one bit
also that yeah
60 dmg is the break point
it doubles your ttk
well
current stats its .600 against light chest .300 no armor
60 keeps it at .300 aganst light but still .6 against normal
no i meant how much past 60 for LB to two shot normal
to high cause then you 1shot to the head against no helm
bleh
even i dont want that power
was just wondering if there was a niche before that point yk
sick
i feel like if its gonna be the superheavyweight DMR
hell yeah
it ought to get that bump vs armor to retain a niche
like how m200 + ranger headshots exo
but you know, much smaller
this is getting close to the idea i had for a conversion to the SVD before the big DMR update
was 60 dmg 10 round 1000 velo and 175 rpm
to do this exact thing
Can we please get the PSO-1 scope the SVD looks stupid af with NATO sights and the ip78 is just goofy
tbf i also wanted ranger barrel but that would make it a 1shot hs if it had the same scalings as snipers
but i dont think they need them now
this is the scope i talking about
a proper wooden skin would be nice too
there might be one but we would never know cause scopes dont have their zoom level labled on them
ive already done that a while ago
same
none of them use 3x
yep
all else is 4x
despite them not all actually being the same magnification
even the slip and FLIR are quite different magni levels
dunno bout IRL, but at least in game its not all that much less than 2nd-tier medium scopes
or i to be more accurate, its no closer to the slip's magni level than it is to the 2nd-tier scopes
pretty much right in the middle, but in-use that makes it feel closer to the 2nd tier scopes
but its reticle is the size of the moon so its not a very useful thing anyway
the m125 is 3x tho and i think atleast 1 other aswell, someone reddit made a chart
ye strikefire's kinda goofy, honestly the worst short range scope imo
idk i kinda like it
not the reddit chart, but shameless self-plug
hehe
i guess i stand corrected kinda strange the sens levels dont do anything then
or it was changed since i tested it
How bad is the M110 nerf
not very from what these gents have been saying
like, it should still have only been 250 instead of 200
but the hysterics you can see a bit further up seem to have been just that; hysterics
if the pistols didnt just get buffed on draw speed i would be actualy pissed
but otherwise its meh
it should get something compensating or have been yeah 250 instead
M110 NERF ? Literally unusable . quitting . sobbing .
my first message in the dmr thread i had 1600 kills 👀
fire rate feels like its cut in half. Mango is coping.
it feels fine
yall are mad overreacting you know that it had no place being that strong in cqc
I still only have like 300 on a single gun
Though I finally habe every weapon in game
altho 250rpm would be a lot more reasonable
And the scorpion evo..........
welcome to the pain
Why doesn't it have a muzzle attachment
only gun i use lmao
i went through the unlocks before anything got buffed or nerfed. it was disappointment after disappointment
im gonna miss my CQC sweaty drop shot spam click shenanigans
None of the guns in game particularly have there special optics implemented in game
Other than the f2000
And maybe some others?
at the time; as val, SVD, Rsh, sort of G36C, MSR, and scorp evo were all huge disappointments, which you only find out after unlocking them. major buzzkill
of those, MSR is still in a real bad place. I main MSR T_T
Svd was not that much of a buzzkill to me at all
In fact the svd is one of the guns I've had the most fun with
I unlocked this thing yesterday
I've had the svd for a while
And I got loads of kills on it already
And I can tell you the svd plays incredibly well
isn't g36c literally just a better m4
yes. but it wasnt when i unlocked it
I can tell
The g36c is just incredibly average
The famas is something different
Average is good
nah, g36 is great now
Along with the FAL
The FAL smashes people to pieces
FAL just exists outside of AR balancing
Fal is a mistake
One more reason why we need battle rifle class
It should never have been an AR
ye lol. it also plays nothing like a FAL actually would
We desperately need battle rifle class
pls
The fal in reality should be must slower but damn
If this is wrong then I don't wanna ve right
Can we all agree that a battle rifle class would be well balanced with a damage curve in-between dmrs and ars
Yes
We can finally have actually balanced battle rifles
The ones that are in game are suffering big time rn
Also mk14 ebr should stay in the dmr class, it's technically both a dmr and br but I think the dmr class should have a full auto option still
The G3 is not just suffering with its muzzle device
But it's fire rate
Irl the g3 works under loads of pressure
The gun doesn't vent gasses anywhere
Nor does it attempt to really slow down the action
So the g3 fires at high rates of fire with lots of jittery recoil
The mk14 can actually stay where it is technically
Since it is a chassis modification of the m14 into a dmr
Exactly
But the FAL is literally clinically insane in its place as a assault rifle
And the G3 is bed ridden
Literal comatose state
They both play really well but they're clearly not what they're supposed to be
G3 is actually inferior to F2000 in every stat other than velocity/dropoff, which is mildly interesting
The last patch killed my interest in m110 now it official dead
According to my calc it's the slowest ttk gun in the game now :p
which in practise isn't really true, but I think delegating this gun to being only effective at longer ranges is fine
200 is a bit lower than I think was neccesary
Damage?
I mean useful stats
like, damage on its own doesn't directly apply in game without considering other stats too
Damage isnt useful?
I just said, on its own
Why did you said "I mean useful stats" then
like I can't just say "this gun has 40 damage" and you'd be able to tell me if that's good or not without knowing the fire rate etc
Also no way it's TTK is worse than the Mk14, which is also 3 shot kill but 100 less rpm
I'm not sure which gun you refer to here
both actually tend to kill more slowly than MK14
no
G3 or F2000 or maybe MK14, idk rn
worse ttk (less is ambiguous)
G3 have worst TTK than Mk14 then?
on average they're probably about the same tbh
but if the enemies aren't damaged then yes
No, it takes 34 damage at 500RPM less time to reach 100HP than 40 damage at 400RPM to reach it
And armor doesnt matter that much since the legs have no armor
Just aim for the legs
most people do not aim for the legs specifically but I can redo numbers with a higher ratio of limb shots
yes but can the f2000 do a 870m counter snipe while also being effective in cqb?
upped limb shot ratio to 70% to represent what might be something like a skilled enough player aiming for limbs
G3 kills in about 0.305 seconds and MK14 now 0.335, so if you can do this you are right.
G3 medium scope is horrible, the visual recoil is so high
it hasn't been a problem because you needed long barrel to 2 tap, which most players didn't bother to unlock
but since the damage buff, it became apparent that a 2 tap DMR with 300 firerate is just not fun to fight against
Ehem 150 kills 3 shots
Even before 2 taps with 350 rpm it still nowhere op. I even tried it with my mouse macro to get the right timing for each shot and it get punished hard for missing just 1 bullet.
And it have very long ads time so you will always shot second before the enemy
It not op in anyway cqc
But well we still have the pistol buff so meh
M110 die when the patch happen anyway for me
Oh forgot to mention that if you hit armor then you 100% lose that cqc because how unforgiving semi auto is
it's almost like DMRs aren't supposed to be strong in CQC? lol
the other DMRs aren't either, but they're also not aids further out
the nerf was very much deserved, there's just a knee jerk reaction against it from people that liked abusing the weapon
It never strong cqc lmao. At least you have a chance of fight back now it trash
it's almost like DMRs aren't supposed to be strong in CQC? lol
Well you just repeated yourself lol
Never? Bro I chopped so many kneecaps with the M110
If the enemy play bad or you play good then you deserve those kills
g3 would like to have a talk with you, jk that thing is an ok ar with dmr range 🤌
If the G3 had AR velocity/falloff I would argue that it would be weaker than any AR.
literally worse scar but better recoil if that was the case
There are ARs that beat it universally otherwise
Someone pull up AK5C stat pls
And what make you think it was strong CQC before? All the people I ask said they only win 10% of the time in CQC
oh yeah that rotten piece of garbage
my apologies
my stats are not in a format that makes representing a single gun that easy, but here's some compared to an ak74 for context
hmm, on mobile the picture doesn't work right
on my laptop it looks fine
top row is ak5c and bottom row is ak74
just have a whole AR chunk, AK5C is the lowermost one
Yes i would have been happy with 250-300 kinda range but this is too slow
got a bunch of matches in with it after unlocking it again.
simply put its bad and in the worst ways
dont think ive been out gunned by ARs more at 150m ever
150m? U cant really full auto that range without the aug or f2000
and m4, ak47, acr, sg550
fal out ttks you even if they miss like 6 shots
if you hit armor once you are boned
and this is a totally diff issue but are the servers having a conniption atm? specifically with the f2k. thing doesnt seem to proc hit directions till your already dead.
It’s pretty rough ay
I really took the 300 for granted
90% of CQC are a one tap assist into resetting
My lucky left click spam attack is now effectively uhh lobotomized
160x when
320x for the Unica first
nah 640x for my M9 pistol first
1000x on the deagle sir
69420x on the glock when?
42 base damage on mk14 when?
Remove the DMR's from classes that AREN'T Recon/Sniper. Not sure who made the decision to add them to the other classes, but this is terrible for overall class balance.
Mmm. It is bad for class balance but it’s also a nice reason to play assault. Perhaps recon should instead get some buffs of their own for DMRs?
Yes if no dmr on assault 90% of assault players wont play assault
I'm probably gonne get hated on for this but I feel like assault should have SMGs and not dmrs and engi shouldn't have smgs
SMGS or DMRs
DMR for support/Recon 
Not support. Doesn’t fit.
i mean with how it plays rn, kinda yeah
also it could just be temporary to fix the extreme lack of guns the class currently has to suffer under
Support does have a severe lack of variety in weapons right now but slapping dmrs on as a bandaid isn’t a good idea. Besides, fully half (6/12) of the known upcoming weapons are for support, so it won’t be an issue for too long.
yeah only for like 6-8 months if the development cycle continues like it is rn, which i kind of doubt looking at how much crunch they all seem to be doing at the moment
so uhm yes 6 support weapons 
I like to SUPPORT my teammates by getting mass assists by helping the SMG medic enter the enemy fortified position by oppressing window-dwellers from medium range with my DMR.
Then use a machine gun, not a marksman weapon.
Problem, the machine guns in this game suck cock. dabs
ARs are just better or equivalent at the job LMGs are supposed to fulfill most of the time. DMRs allow me to be a little further away as I oppress the window-dwellers.
It's a nice and, for now, effective niche. Thanks, balance team!
Make the MG36 have G36C levels of recoil then we 'can talk.' Make the M249 have F200 recoil and then 'we'll talk.'
I feel like you're misunderstanding what the purpose of a machine gun is if you think ars are better at their job.
not trying to sound shitty
yeah in order for lmgs to be effective there'd have to be some sort of suppression effect motion blur, tunnel vision (vingette), weapon sway (kind of how the long range scopes sway but always)
No, that's fair, it's fine, but I doooo understand I think:
There's no actual niche for holding down a position and spamming bullets in this game though, which is what their purpose would supposedly be.
Suppression doesn't exist, and people will CLAP BACK instantly and kill you if you think you can spray down 5 blokes at mid range
well machine guns should suppress the enemy but if you can't hit 'em due to recoil, visual recoil that just doesn't work ._.
Sure that would be nice but suppression doesn't need to have its own mechanic to work. Suppressing works the same way it does irl, in that it sends the message that if you show yourself in this area you're gonna get hit at least once.
To make clapping back more difficult so LMGs can actually hold a position, reduce their recoil a bunch to increase their effective ttk and reach (to beyond that of most SMGs and ARs trying to clap back), or add a suppression mechanic.
I think a slight increase in flinch dealt by MGs could work as well, though it would need to be done very carefully.
As of now, DMRs are filling the role of being able to help lock down a mid-long area, not as well as a 'balanced' LMG design imo, but it's there.
yeah but that doesn't work in game
so we have to resort to "fear" effects to actually tell 'em "go fuck of from there or get blasted"
or yk laser lsws and lmgs
mg3 
I think machine guns could probably do with lower recoil overall, and maybe lower handling to compensate.
that and/or make bipod do something
Bipods would actually go hard if they just reduced recoil to like F2000 levels and were decently compatible with most surfaces (?). I haven't used them but I heard they're pretty bad.
they suck
Bipod only does something on sniper rifles with high zoom scopes, because they eliminate sway when prone so you don’t need to hold breath. That’s it though.
To reiterate, since this is the DMR thread, DMRs rn allow me to pretend to be what the LMG role should also be doing. Now imagine working Bipods on DMRs
DMRs, the one gun I frequently run out of ammo with. Glad it's on assault so I can carry my smol ammo box.
This is a shit idea because sniper rifles are better than DMRs at range anyway, all this change would do is make it so dmrs aren't used as often. Maybe thats why you want the change? Got killed by too many dmrs lol
Working bipods on dmrs would make ppl think twice about bumrushing an objective without any tactics whatsoever
the majority of the time objectives fall not because of actual tactics being used but because one team has more players attacking the objective and has better skilled players
the balance is a bit too heavy on zerg rushing atm, but maybe thats the objective of the game idk
Yeah, they actually give you worse recoil when deployed compared to a vertical grip 🤦♂️
I'm surprised this isn't higher on the list of things to balance
unfortunately, with how fast players are, thats not really a guarantee, and with most people playing as medic, they dont give a shit anyway. doubly so now that all classes can self heal
ngl its kind of hard to imagine worse handling when you're already in the realm of half a second to ADS, 7 seconds to reload
and huge speed penalties
but thats LMG stuff not DMR stuff
i hit 200 😄
Man they really do not like the M110 apparently. Lost half its ammo, and nearly half it's rate of fire.
it's a dmr, it directly counters smg medics, oki has an smg medic bias...
300ms best case TTK is just really bad, and any miss or armor and you are up to 600ms. Gun is basically dead outside of long range at which point just use a sniper. Oh well, touching DMRs just made them nerf DMRs it seems like.
well "it is to good in cqc"
meanwhile flanking and using only a close range optic 💀
too good in CQC, while it has like a .92 move speed modifier on it
with HORRIBLE ADS speed
ye... what do you expect from people
"it two hit on most ranges? it op!"
it is still very, very good
you only need to connect 2 leg shots, and you easily outrange anything short of sniper rifles
it's easily on par if not better than the SVD, because even though the SVD has a faster theoretical TTK, you need to connect 3 shots (which is harder) and you have a lot more recoil to deal with
On the other hand faster rate of fire means less penalty for missed shots or clipped armor
you clip armor or miss with the m110 and you add 300ms to your TTK
still surprised leg damage is at 1x honestly though. Would have thought they add a limb modifier as leg meta develops
limb modifiers would make TTKs feel way too inconsistent imo
Not really, it would put shooting limbs in line with shooting armor.
Instead of being optimal which is a really weird meta
i think a better solution would be to make armor cover more of your character
I think limb modifiers would be fine. But sure you could put armor on legs if you want ¯_(ツ)_/¯
We already have inconsistant TTK with headshots though
what about a tarkov style health system, giving you toe gobblers, hs crackheads and meatgrinder by volume of fire 
jk ofc, would be funny tho if you had more interesting limb mechanics
ye but those are positively inconsistent
as a PDW medic, I feel attacked
use assault 
k, fair point
buff m110 to 250rpm
what? It's super fine at 200
Limb modifiers would help a lot yeah, even if it's just something like 0.6 or 0.8
A 0.8 modifier would mean you need 125 damage to kill with legs, which is similar to medium armor TTK.
That seems pretty decent to be honest
Yeah, I like the sound of that. Aiming for the legs should never be incentivised. Don't even need to add that modifier to the arms either, just the legs.
armor needs to be reworked as a whole before more is added too it
Armor rn feels like an RNG mechanic because “oops I / the enemy happened to hit the funny blue crosshair and now the fight is going a different direction”
this. but its just extra bad on dmrs due to the fire rates. most guns are getting a .030 to .050 increase in ttk and that decides fights. but the dmrs are like a .100 to .300 ttk increase
or dmg to deal with armor
from an outsiders perspective, i find it quite odd to be complaining about high TTKs for a DMR. thats not their use-case
(but thats just my opinion, please dont hurt me)
its not that they have a higher ttk its that they have hugely differing ttks from factors mostly out of your control im ok with the nerf to the m110 as a baseline or in a vacuum. .200 to .300 is totally reasonable
1 armor hit at the old rof was at a ttk of .400, now 1 armor hit is .600, doubled in both cases
compared to the svd, which is .272 no armor and .409 with 1 hit of armor
g3 is .240 and .360
yes but with dmrs, m110 specificly its adding a whole extra person to kill with 25 points of armor
i mean. thats kind of just part and parcel for high-damage, low-RoF guns
Rsh suffers the same sort of thing. its like, 150rpm and usually a two shot, but armour can make it a three shot (and i think even four shot if you shoot chest and head exo, but that might have only been before it got buffed)
the rsh is big garbo and also a side arm, and can 1shot to the head
and the deagle is basicly better in every way
thats not really the point. the point is that high-damage, low-RoF guns are always going to suffer more from the current "additional health pool" armour system. and DMRs are not CQC weapons. i do not think it is oki's intention for you to be able to mow people down at 10m with a M110, hence the RPM drop. i think 200 was the extreme edge of "fine", verging on too much
until armour gets reworked, its just gonna kind of suck to hit armour with sniper rifles, high calibre side arms, and DMRs
its an unfortunate part of the game being in very early access and Oki already having way too much work for a single dev to do :/
the best we can do is be patient with him. M110 is by no means a bad gun, and I think works perfectly fine in cqc for how far out it can reach as a mini-sniper. lets try to get the rest of the guns (cough ARs) balanced and see where we end up lol
100% with the armor rework who know when we are getting that
well. my bet is itll be a while. it works well enough in its current form, and as such I dont think is as high-priority as getting the rest of the game straightened out and tidied up a bit
but, there is now a feedback thread for Armour, so maybe itll be sooner than later
my issue with it why is this specific gun which as far as i can see on the discord feedback threads was such a problem over like 6 other guns that are way more prevalent problems this was the one he picked
probably because it was the most straightforward of the changes to make
ovbiously it wasnt
i guess it effects the least amount of people
is all i can think
well, youre always going to have people complain when they have their favourite weapons nerfed in a way that affects their playstyle, and they will be the loudest about it. But using a DMR as a cqc-machine in a game where nothing is set in stone... you kinda have to prepare yourself for that sort of thing lol
thats just my two cents about it. it would feel epic and awesome and all sorts of other superlatives to whip around and one-shot someone with a sniper rifle in the chest, point blank, but I know thats just not the niche sniper rifles are supposed to occupy, so i just keep those thoughts to my own fantasies lol
to be clear it was rarely if ever used cqc, it was just kinda bs for someone to close the gap and lose with an smg.
and im fine with that being nerfed 100%
this hurts the long and midrange as much which is my main problem
aye. i think oki was just making sure it wasnt a meta that developed?
there never would be
yeah i think it probably could have been a small recoil buff with the RPM nerf
you just have to look at the other guns for like 20 seconds
like its been like this for years prior
but honestly, the entire DMR class is a total mess, and you have guns like the G3 and Mk14 (and SVD because Oki doesnt know what an SVD actually is) that do function well in CQC that sort of leave the door open to applying that to the M110 as well
the sooner the G3, Mk14, Fal, and Scar get a Battle Rifle class, the less that ARs and DMRs are gonna suffer balance-wise
thats a bit of an over statement, they function in cqc, dont know about well
relative to the more traditional "mini-sniper" DMRs, the MK20 and M110
Yeah being able to tap fire a SCAR and achieve significantly better results than any actual DMR is a bigger problem. If you want to talk about precision weapons being used in CQC...
fair enough
The G3 and Mk14 purely because theyre full-auto AND higher RoF, and the SVD because... well honestly I still dont know why Oki decided to balance the SVD in the direction he did
the fal is the single reason this nerf is wack
the FAL is just wack in general
running short mag and no attachments on it is fun as hell, but being honest; it sits even further outside the game's overall balance than the groza and UMP do
I think everyone who has used it can agree that the FAL shouldn't exist the way it does lol
Hopefully the proposed battle rifle category would lead to some stat changes for its new members
aye. fal has the damage of a BR, damage drop off of an AR, and ttk-potential of an SMG. its ludicrous lol
its got longer then AR range lol
unless by ar you mean sg550 and aug
150m drop start?
or 200?
ideally (in my mind), FAL would go with G3, Mk14, and Scar in the new Battle RIfles category. and they would all be distinguished by their DMR damage fall off, but damage levels somewhere around where they already currently are with the four weapons. RoF adjusted for FAL for balance
mostly i mean its just way closer to AR damage drop-off than SMG damage drop-off whilst having the crazy-low TTK of an SMG
well, not even that. it just has the lowest TTK outright. even SMGs cant touch it
the scorp does inside 10m lmao
the scorp is also a turd
i love it, but i hate using it specifically because its a turd
its fun 2 times out of 10, and frustrating the other 8 because its recoil is way too high AND OKI DECIDED TO FUCKING NERF ITS RANGE BECAUSE THATS WHAT IT NEEDED I GUESS
Please give DMR's for support ;;w;;
no. break G3 and Mk14 off into BRs and give BRs to support
give support a m110 with a 50 drum mag 
its already ludicrous that any class other than recon can use DMRs, as thats the only reason for the recon class to exist; sniping. engi having it is more or less fine because RPGs also cater to a long-range playstyle against vehicles
but even just engi having DMRs makes it completely and utterly pointless to ever use a DMR on recon, since you have shitty armour choices and you cant wear a helmet.
honestly only reason assault shouldnt have every weapon other then snipers imo is because of SMGs
assault having DMRs is just pouring salt on the wound. giving them to support too would be the equivalent of just putting a gun to recons head and pulling the trigger
yeah. sniper rifles and the Mk20/M110 (plus supports arsenal, duh) are kind of the only weapons that assault shouldnt have. Assault's main perk should be weapon selection
and assault is like 60% of the reason DMRs are even competitve atm
ye. recon needs better gadgets to work with DMRs, but IMO they actually play pretty well with Engi. Use HEAT rockets to bully vehicles (or infantry >:) from afar and then swap to your DMR to continue to bully the infantry
idk what gadget you could give recon short of wall hacks to make me pick recon for DMRs over assault or engi
maybe if said gadget made you ads 30% faster
Yeah, why not give them a little UAV? A lil' HUD with a lil' wallhacking, or maybe a lil' bit of 'see enemy dorito through wall after spotting,' hmm?
This would be kinda hot though. Quickscoping comeback???
i mean assault is already 20% still slow af on DMRs
it would help reg sniper rifles alot though lol
i put forward the idea that one of recon's smaller passives would be having the SOFLAM binocs from leader role without taking up a gadget slot
thats an asset that isnt even being used anymore, give that to recon instead of making me give up a generally really useful gadget for something i basically need on me at all times with the shitty scope glint
and since DMRs cant even use anything over a 6x, that would be a tremendous help for spotting targets
Yeah I think the Assault buff specifically doesn't apply to medium and up scopes, ONLY the short range scopes. Which explains the sucky feel
no it works with 4x for sure, might be reduced havent tested indepth though
havent touched 6x on a dmr ever
so no idea there
i honestly want more 2x and 3x scope options and they need to be more clear on what ones they are in the menu
Recon is a class that needs some sort of BS exclusive gadgets that force them to play near the objective to use properly. But that's a whole other issue
I just think back to BF3 recon chucking wizard balls
give me wizard balls
give me 42 damage mk14
it's alright but the scope glint isnt worth it
guns at certain damage values suffer far more heavily from it than others though
though DMRs below 50 damage actually don't seem to care that much
M110 is affected by it greatly of course.
Personally I'd take a revert of the M110 before any of the changes :P, gun just got chain nerfed
chain nerfed and then suddently everyone decided it was OP
...why? it can 2-shot with base damage, has more base velocity, and less vertical recoil.
if you want RPM, a Semi.Automatic.Sniper.System isnt what you should be grabbing in the first place
More horrizontal recoil (net recoil unchanged), 2 shot really changed very little. You can run a suppressor now to hide a flash I guess but that is it. Lost a ton of ammo, lost almost half its rate of fire.
horizontal recoil is on a significantly smaller scale. net recoil is absolutely not unchanged
It is not, I did a lot of testing, the pixels of deviation off target is effectivly the same
horizontal recoil is NOT on a smaller scale
The recoil changes are just people being bad at dealing with verticle recoil somehow
Velocity buff does exist, I'll grant you that
The M110 is absolutely fine as is imo
It's not good at close ranges anymore, but that's not an issue at all, it is absolutely great from like 60 to 300 meters
It was alrady bad at close ranges, now it is AWFUL at close ranges
And?
And the 60-300 range brakcet is AR range O.o
Should be, but the M110 ranges from acceptable to very good the farther along that range it is
Sidearms should not out perform DMRs at closer range O.o