#Vehicle - Feedback

1 messages · Page 13 of 1

desert cove
#

Have you not played a tank?

acoustic vale
#

On jod Rev you're ruining my peace talks

desert cove
#

If its not allowed, enfore it then. You are a mod or what?

limpid flame
desert cove
#

You mods dont enforce few rules too much.

coral citrus
#

I think it's time to drop the slowmode on these mfs

acoustic vale
small flint
#

So you are letting him break the rules?

limpid flame
past widget
worthy wave
#

honestly, we're damned if we do, damned if we don't. but this isn't a feedback post for mods, it's for vehicles. i am monitoring the channel

worthy wave
acoustic vale
#

i mean is it better than getting one tapped by snipers?

worthy wave
coral citrus
acoustic vale
#

I really do think that people will get better over time and that the problem would've solved itself

limpid flame
#

But couple people here deliberately attacking us both

coral citrus
worthy wave
past widget
#

The toxicity in here reflects how toxic the vehicle gameplay is in the game

small flint
#

The funniest thing is the Littlebird is done cause of next week's patch and the upcoming AA. So no matter what @limpid flame @acoustic vale say they already know they lost. Instead they come here crying acting like it's gonna stop the Littlebird being kneecapped.

coral citrus
acoustic vale
#

Bro please man I'm tryna find common ground

storm shell
#

Their job has always been chasing as many dudes out of the game as they can man

thorny mason
#

had an armed lb spawn camper whine in chat that i was constantly going to repair while i was in a transport lb lmfao

#

my bad you can shred me in 2 seconds flat

opaque lily
#

It's 100% damage. A Tandem rocket will always 1 shot the helicopter.

thorny mason
#

yeah that's been my experience as well, have yet to survive a tandem

desert cove
worthy wave
#

easier said

desert cove
#

3 clicks if I am correct

limpid flame
#

3 button clicks

worthy wave
limpid flame
#

On first sight there is a lot of valid infractions, im not a mod so i cant point fingers at people but sometimes it's just painfully obvious my guy

small flint
graceful void
#

Maybe break out threads by land, sea and air

#

But we definitely need vehicle feedback threads

limpid flame
#

Maybe just make separate feedbacks for each vehicle yeh

graceful void
#

Even moreso than any other part of the game

limpid flame
#

cause rn these kids just spam LB blah blah and there cant be any valuable take on other vehicles

#

We have/had separate feedback for every gun so run it for vehicles too

#

unless there is some unexplained difference lol

graceful void
#

The infantry and overall experience of the game has improved massively, but the same can't be said of vehicles

limpid flame
worthy wave
limpid flame
#

I do not need to defend Jopskin even tho he is my fellow clan member cause i speak for myself and he is speaking for himself

acoustic vale
#

All i got is 3 clips from isle 1 with BTR 2 with DMR

#

It's hard finding matches at this time it seems

limpid flame
#

in fact i have widely different view on the topic than he does

crude anvil
small flint
limpid flame
#

lol

acoustic vale
worthy wave
acoustic vale
#

one message is red and it doesn't say whykittenCry

coral citrus
acoustic vale
#

that's crazy right? if only everyone else knew that

coral citrus
#

Never happened to me or to my targets despite multiple APC hits.

limpid flame
#

Yes you can Just like any other heli

past widget
#

The chances of hitting a LB from a skilled pilot, especially with an APC, are so low, it doesn't even matter

coral citrus
#

Yeah, sure, I just assume it's extremely unlikely to happen.

#

I'm not a skilled pilot and get hit often and have never lost the tail rotor lol

limpid flame
#

@acoustic vale massive w music choice xd

acoustic vale
limpid flame
acoustic vale
#

I've shot down fallen many times and grote too, especially with the new patch it's gonna be easier than ever before

limpid flame
#

It's Just two different points of view really

past widget
#

Mentality? It's a fact that fast moving objects are harder to hit with slow moving, inaccurate rounds

acoustic vale
#

It's harder so what?

#

fact is that you can, and I'm not even good at BTRs someone with more time than me will have minimum 70% success rate

past widget
#

If something is harder for you but easier for them that represents an imbalance

crude anvil
limpid flame
#

If players want vehicles to be weak And easily counterable by a single user then what is the point of even having vehicles in the first place, Just delete them And alienate a huge fraction of players that actually enjoy the game with vehicles, let the game be infantry only jesus. You see how bad of a take is this?

acoustic vale
past widget
#

rock paper scissors and all, some things counter others, but across the board, if someone has an easier time getting points than others, it means it's imbalanced

acoustic vale
past widget
#

the first problem with that is that BTR rounds don't go where you aim them

crude anvil
limpid flame
crude anvil
acoustic vale
#

One of em switched sides lmao

limpid flame
#

@desert cove since you are a BTR god, how easy it is to tail rotor a heli

crude anvil
acoustic vale
desert cove
acoustic vale
crude anvil
desert cove
#

Too easy to destroy

limpid flame
#

Bruh take off slow mode:(

desert cove
acoustic vale
crude anvil
acoustic vale
#

I don't agree, Valorant keeps getting an influx of new players yet compared to last year the majority have gotten wayy better (granted it's a completely different game)

crude anvil
acoustic vale
#

You only need 2 shots now big man you'll manage

limpid flame
#

It really is not hard, i just think people dont even try and rather go on and complain about most of the issues in this game

crude anvil
#

On the pilot sure, but most of the time you get hits on the vehicle not the pilot.

#

I think a point of great irony is that most of the issues the little bird has would be alleviated if the ground attack aircraft role was taken by a fixed wing aircraft rather than a helicopter. I know they don’t intend to add fixed wing aircraft, but the fact is that it would be much less of an issue.

limpid flame
#

as a youngling pilot i cried about APC being busted n shit for shooting me down but as i grew in skill i learned that it's a pretty weak vehicle overall so out of my experience i can say skill affects how easy the game is or should i say, it allows you to see what is truly broken and what isnt

#

i cant say LB wasn't broken but devs gave it to us this way and refused to change it for the longest time so we used it

acoustic vale
#

Some blackhawk buffs would come in handy

crude anvil
limpid flame
#

you just cant expect the infantry to be good at dealing with an aerial vehicle, there really should be a dedicated vehicle to fight with those

#

and im pretty sure i have said it here ages ago

crude anvil
acoustic vale
#

A guy on the reddit thread suggested a complete rework of vehicle physics that'd be nice too

limpid flame
#

plane or jet, doesnt really matter, fact is, oki doesnt want those for some reason

crude anvil
limpid flame
#

cool

acoustic vale
#

Is the BTR supposed to get ragdolled when it gets hit with anything remotely explosive?

crude anvil
limpid flame
acoustic vale
#

yeah so all vehicle physics should get addressed soon™

limpid flame
#

i mean nothing new, look how quads/humvees react on terrain

acoustic vale
#

Arma 3 type beat

crude anvil
acoustic vale
#

i love it when a driver hops out while going mach 3 and it just stops without giving a single fuck

limpid flame
#

apc vs apc fights is beyblade vs beyblade

past widget
#

you should get points for doing spins in a BTR

limpid flame
crude anvil
acoustic vale
#

Been a nice convo Bob, I realized that I actually don't really care, now I'm just gonna be mad about something actually important.. the lack of content.

crude anvil
#

I am very curious how the little bird will play with the damage changes to the gun.

crude anvil
acoustic vale
#

I'll delete the reddit thread, It doesn't really matter how many numbers they tweak anyway

#

Got my negative karma too

crude anvil
#

Yes you did lol

limpid flame
#

idk we'll have to see once it fully lands tbh

acoustic vale
#

I personally can't even explain it

crude anvil
#

Unless it’s top secret 🤔

limpid flame
#

it really is hard to explain xd

acoustic vale
#

Nah dawg you're welcome to try and figure it out, i wanna know myself too

limpid flame
#

just imagine a very annoying mosquito

crude anvil
#

Ah, the ol’ shoot n scoot

limpid flame
#

nono

crude anvil
#

No no? Acrobatics?

limpid flame
#

this playstyle consists of being always at the face, not even trying to hide, while doing a lot of very odd movements

#

idk i cant fully explain it, you have to see it to know what i mean

acoustic vale
#

To me it looks like he just stands still and shoots I don't get it

crude anvil
limpid flame
#

well, by the fact that the nerfs are landing and the fact that he is basically always still in the same spot,yes

#

but even tho he doesnt die at all becaues of how odd this shit is

crude anvil
#

Weird. I Guess I’ll have to wait and see

acoustic vale
#

I'm kinda gonna miss the acrobatics tho, it was fun to do

limpid flame
#

i mean that was the fun factor but oh well, it is what it is

opaque lily
clever vessel
#

Every time i wake up some new drama got dragged in here for no good reason

wide relic
clever vessel
clever vessel
# desert cove Spins you said?

Also the spinning has become bloody unbearable - to the point where i’ll see other apcs and we’ll give up on one another after maybe a single magdump both ways

#

I guess it’s gotta be a relic of the milsim direction of the game that, much like couriers in the trenches of Picardy, I have gentleman’s agreements with half of the APCs not to fire at each other

desert cove
#

Invisible RPG nerf is unberable, ffs, can't even get a clue from where it comes

clever vessel
#

Is it meant to be intentional? Or is it just a torrential bug

topaz basin
limpid flame
#

so by all those nerfs the skill ceiling for LB was lowered so low and actually made even harder for people to use it that only current ace pilots will know how to use the LB. just my opinion. cause i honestly dont see how someone wanting to become a pilot will want to learn after all those nerfs cause they will simply die instantly

#

see those nerfs at the same level as community wanting to delete air strafe for infantry or idk, lean spam

desert cove
digital pier
#

its sad the skill cieling for little birds via movement is destroyed now - its now more difficult to evade + attack and dogfights are way less interesting now

clever vessel
limpid flame
#

Community wants the skill ceiling for EVERYTHING in this game to be lowered so i guess natural cycle

#

this is what catering to casuals leads to, instead of having a balance between listening to sweats AND casuals

digital pier
clever vessel
#

The whole skill ceiling isn’t really that important to balance as much as what it does, and atm the LB’s just annoyingly oppressive but in my experience just badly integrated into everything else

graceful void
#

True of a lot of vehicles sadly

limpid flame
#

yes, so how oki handles the nerf that it im ngl deserved, was butchering a whole part of the game?

#

all those nerfs came out of okis ass to cover himself because of that reddit drama, he got pressed, he did it in a rush, not even tested

clever vessel
#

not unique for it at least, basically none of the attack vehicles have the kind of breakout power you’d expect for their role, and conversely the two ground ones have five easy counters; the one in the sky can’t really be nerfed ‘well’ because its playstyle is a parody of the problem on the ground

#

Also rev can we drop the ‘community wants this’ and the ‘oki is covering this’ tbh? Know you’re pretty decently chill and all it does is attract dramamongers

limpid flame
#

true, my bad

clever vessel
#

Yeah no problems my dude

clever vessel
#

When i’ve seen the 100-0 helis i see them picking up like 4-6 kills a minute over time, so they’re very good killers but they’re not exactly going to stymie the blob washing over isle C

#

Like ignore the ‘1%’ or the ‘skill issue’ or the skill discussion for a moment - the LB as it exists in most games is just a ticket drain you won’t register except for the several times it gets you with little warning

limpid flame
#

idk, even if i played against fellow ace pilots, i died to them max 2 times and purely becaues of my stupidity, if somebody died to LBs multiple times a row that cant be an excuse for calling the nerfs, there had to be an error on his part like bruh

clever vessel
#

So you force it closer - 75m range - you make it fairer for infantry but you don’t really solve the problem that this doesn’t actually change that relationship

limpid flame
#

it was definitely a bad nerf, but i dont care, not a nerf for my playstyle, just feel sad for anyone that wanted to become a pilot

desert cove
#

That's the worst part

#

Oki seems dead set on nerfing one clan personally, to appease reddit dipshits, and by that he is raising skill floor of LB to a point that learning how to play is too hard for what it's worth

limpid flame
#

i have never seen a nerf that lowers a skill ceiling a lot lower but the skill floor is so high now aswell xD

desert cove
#

it's impossible

#

you are supposed to counter high skill celling assets with counters and detterents

limpid flame
#

not in BBR i guess

past widget
#

Now littlebirds have to get closer, and players will therefore have an easier time shooting them down. Seems fair

limpid flame
#

You say fair but you see one side only, and ignore the bigger part of balancing entirely

past widget
#

What's the other side?

limpid flame
#

uh, the vehicle players???

past widget
#

Something that they have that is overpowered is now less so. What's the problem?

limpid flame
#

everything that was said prior just explain it

#

you just didnt read it well enough

past widget
#

okay then

clever vessel
#

we talk about kills and K/D a lot but we have to admit kills are like. an awful way of gauging whether something is balanced or not. And I have to admit - i've seen two high-kill LB players over my playtime. You'd barely notice them outside the scoreboard

desert cove
#

KPM is much more important, that why all the "pro" clans require very good kpm and strive to improve mainly that. Even littlebird pilots would struggle with achieving kpm of good inf players, I haven't seen pilot above 3.0kpm, which is like a minimum to join ether.

clever vessel
desert cove
#

Then there is also score per minute, which vehicles also don't have high for the amount of kills they get. One again, inf players outperforms ANY vehicle in second most important statistic to gauge effectiveness/impact on the game.

clever vessel
#

the guy who went 11-19 but held most of the conq points on Arras was the most impactful player. You wouldn't recognize that tho just looking at a scoreboard where he's hidden away in middle

clear lagoon
#

ETHER doesnt even play BBR anymore except Robocat

desert cove
limpid flame
#

i did this on infantry and we still lost by a lot, kills dont matter

desert cove
#

This

limpid flame
#

like we actually lost by 1k tickets

desert cove
#

Playing The FUCKING Objective matters, and most vehicles cannot really do that. Littlebird have the most impact in PTFO out of all combat vehicles, but any transport heli have it much more, because droping 10 guys at back cap is very powerfull strategy

clever vessel
#

that's like such a major thing with the scoreboard imo

It's the only readily accessible source of game info in game atm. And conversely, it's also one of the worst in any game. So a shit info source is being privileged beyond belief

desert cove
#

And then infantry can PTFO all the time, because the game and maps are designed to allow as much for them, and limit vehicles as much as possible.

clever vessel
#

and then the only ways vehicles express any impact is by doing killing and even then they don't because they're being forced to sit back at spawn, peek out of the safe area for like 10 seconds and then run away

#

like. this is the ultimate problem, where the things players are encouraged to do is just get high kd ratios, the game is designed around rewarding players who don't defend and roam gormlessly searching for kills, and the only thing people can see is the kills, deaths, and score

#

it doesn't really mitigate that when you include a hi-score screen at the end for one class' ability use (which is still a good thing)

#

the thing that holds big ass games like this together is the PTFO. the thing that's getting neglected is the PTFO

cedar ember
desert cove
clever vessel
#

yeah a good BH will win games on its own

#

it's the best backcap vech, is fast enough to escape even after getting low enough to drop off inf, and is a relatively versatile tool even without good attack capability

cedar ember
desert cove
cedar ember
opaque lily
limpid flame
#

I cant tell how many Times i died in heli today, cant tell if it's bugged, shadownerfed or Just community finally learning to shoot at me, but I Just wont play LB at all, too much effort for basically no reward,I can achieve higher kill games on inf by 10x now Just by chilling

#

Meanwhile playing LB rn feels like this for

#

Plus i already saw people playing LB from the redzone cause they are scared of dying xd

#

Decent pilots might i add lul

clever vessel
#

inb4 'pls nerf redzone the vehicles are too overpowered camping there'

#

sometimes, it's ignorance - other times it's wiilful dishonesty of incredible proportion

limpid flame
#

It is what it is

#

Another fucked up vehicle, that once used to be good, nothing new for oki, it's a Pattern at this point

#

@clever vessel @desert cove to further harden the argument that kills dont matter at all

#

Look at the ticket difference And look at enemy top scoring person xd Brother was only running from point to point, and rezzing his team And healing them

desert cove
limpid flame
#

I remember vaguely tanks being slightly better with more ammo And easier HE shot. APC i think never Got touched? Might be wrong

#

So I guess you could Say tanks were slightly better in that regard

clear lagoon
#

Transport heli have a hard time to even accelerate

flint escarp
#

Feels so good seeing the LB players cry after swearing blindly it wasn’t broken lmfao

clever vessel
#

Please don't take the bait istg

acoustic vale
#

it's "hard to kill" or because it's "too oppressive", but I have never had that as infantry

#

I don't like the direction that because someone is having a hard time with the littlebird then let's nerf the littlebird instead of buffing or adding tools against it

clear lagoon
#

The little bird deserves an hp nerf, not a gun and mobility nerf

acoustic vale
#

That's what I said also but well

#

I think hp nerf and then limited AA would've been fine for everyone, wouldn't even need flares since the mobility would've added outplay potential and skill expression

clear lagoon
#

The whole reason why LB is so tanky is because back in the playtest, people don't know how to fly it proficiently yet, and it was easy to shoot an untrained pilot LB. Then Oki basically double the HP, give the pilot damage reduction, and now everyone is good at flying it became a fortress

past widget
#

in Arma you could shoot a LB with 7.62 and it would pierce the metal, hit the engine or rotors and break stuff. Good times

clear lagoon
opaque lily
cedar ember
clear lagoon
# cedar ember Eh BH is struggling though... They get nocked out of the air so fast.

If they dont have an engineer on board, sure. But if they have an engineer with repair tool, especially with the new 98% repair buff, they are pretty much a flying Achilles, and you need to hit the rotor to bring it down before it gets back to base for repair. Also pilots are a big factor of survival, since BH fly so slow it's common for new pilots to lose altitude and hit objects, signigficantly reduce their health

patent edge
#

Literally me

#

Lmao chat cooldown in this thread xD

clear lagoon
#

Since groty boy is gone, can we lift the slow mode pls

#

Pretty pls @kind sinew

patent edge
#

Grote hasnt been talking in this channel tho?

clear lagoon
clever vessel
#

Idk what that guy was doing elsewhere but he was only in this thread like
For two weeks?

#

The cooldown’s for people still doing bait and drama shit

clear lagoon
clever vessel
#

No not that ik about that; but i meant as in ‘what grote was doing in other feedback threads’

#

He wasn’t much of a presence here, rev’s been the permanent flyace rep

clear lagoon
#

Ah ic

limpid flame
clever vessel
earnest ocean
rancid hound
cedar ember
#

Often cross map lucky shots

limpid flame
#

Oki has Just simply killed the fun in every vehicle now, Just my opinion

#

And it's only cause he doesnt know how to balance them at all

heady jewel
#

Didn’t you say you wouldn’t care about the lb nerf or something

limpid flame
#

I dont really care as much as you think due to two things:

  1. Is that i still do similar scores on infantry while enjoying this
  2. This game is already on it's way to die out so giving more than two flying fucks about this is borderline pointless
#

Doesn't stop me from giving valuable feedback on the issue of vehicles

warm abyss
#

Kinda surprised how many copters survive no tail rotors

#

decided to do some auto cannon AA yesturday

#

shot down approx 10 and all 10 didn't get destroyed on impact with the ground (this is from varying heights and include some other hits as well)

limpid flame
#

They are not meant to Explode instantly after crashing, this is why u have that mechanic where crew is "stunned" And have a "chance" to escape the crash alive

warm abyss
#

Well in my experience the chance is if near or at full HP, otherwise you tend to die

#

otherwise it is a case of a BH or LB falling from a pretty good altitude surviving hitting the ground & not exploding at all from what I could tell (only got XP from the tail rotor & the hits , but not transport destroyed nor any player kills, which I found odd) mixed with no player deaths at all just seems odd ya know

desert cove
desert cove
#

They could be better than now and still be poorly designed and implemented

clear lagoon
#

I think I have an APC clip from early 2022 in an old HDD

storm shell
#

way back in 2022? old man

desert cove
limpid flame
desert cove
limpid flame
#

Yeah well, point still stands, it should count

coral citrus
warm abyss
#

Pretty much Lucuma

#

it is a case of you have effectively unlimited ammo with the current squad spawns + full restock on a respawn

desert cove
#

Yeah, the fact that inf doesn't really struggle with ammo, but vehicles have like 3 min trip back and forth few times in a game is fucked up

#

Unless you are a sniper, or have pocket medic to ress you constantly, you will run out of nades and that's all, like, vast majority of playerbase will not steuggle with ammo

crude anvil
#

If you’re making the trip back and forth several times in a match then you’re not dying and probably getting a lot of kills so that seems pretty reasonable to me.

warm abyss
warm abyss
#

Will say this again , I am 100% up for making ammo (both infantry & vehicles), armor repair (same idea as ammo) and medical resupply stations near friendly points (constructable even)

desert cove
warm abyss
crude anvil
#

With how survivable and powerful you are in a vehicle I don’t think needing to go back for ammo is a problem at all.

crude anvil
desert cove
#

Not to mention that no matter if you get kills or no, pushing further than C point is stupid on most maps because you run out of ammo very fast

#

So you can't really support your team after that

#

In all vehicles, except LB, you are limited to the closer half of the map

#

Because otherwise RTB takes to long and extending that far is very risky overall

#

Capped C point should have ressuply station, for the team that controlls it

crude anvil
desert cove
#

Yeah, i agree with that, seen it proposed many times alredy

crude anvil
#

Probably shouldn’t also repair though because otherwise you could just sit next to it and constantly be resupplied and repaired while fighting

coral citrus
coral citrus
crude anvil
#

If you decide to spend all of your ammo knocking down trees to ensure your invincibility I think that’s your own issue

desert cove
#

I think it's global, not per vehicle

coral citrus
desert cove
#

Same on Dustydew

desert cove
#

APC'S can, but it's extremely inefficient

coral citrus
# crude anvil If you decide to spend all of your ammo knocking down trees to ensure your invin...

You can wait until infantry start using them to shoot you from instead, won't change the fact that you spend half a clip taking down cover and the other half trying to hit the player. You're absolutely not raking in kills from that.

At any rate, whether you think going back for ammo is reasonable or not (I wouldn't mind if we were a higher ammo capacity to start with), the end result of that decision is that it's far more convenient to stay as close as spawn as possible at all times.

crude anvil
#

Right, and it would make sense to have that change by having a resupply point out in a neutral area someplace.

#

I really don’t think it should repair at all though, especially with the repair tool buff. The one issue with that is it would require you to get out of your vehicle, so maybe you could have an option to lock the vehicle for a short time (20 seconds or so) to allow you to hop out and repair without worrying about it being taken. That also would mean you don’t have to worry too much about players locking vehicles the whole time so nobody can use them.

desert cove
coral citrus
limpid flame
#

Salhan is a onesided map tho

desert cove
desert cove
#

And most maps are one sided, RU loses very often

crude anvil
desert cove
#

XDDDDDDD

storm shell
#

Milsim game would have RU shooting back with sticks

desert cove
#

No joking, RU does lose more often than US, maps are made to favour one side

storm shell
#

skeptical

desert cove
# storm shell *skeptical*

Man, I play RU only since releas, to get my kills on BTR only and I have terrible winrate, even tho I am always in top 20

#

And I have too much games to say that I am unlucky with teammates

cedar ember
limpid flame
#

Well well well...

crude anvil
#

Cubic gravity lmfao

desert cove
#

LB needs counters and detterents, and worse sustain

crude anvil
#

Nerfing something isn’t always a bad idea though.

#

It doesn’t make sense to only ever make things stronger

desert cove
#

And it will ruin LB for the 99% that's left

crude anvil
#

Little bird will still be strong though, just not practically untouchable.

#

The point of the changes isn’t to punish flyace or pilots in general.

#

The whole point is that the majority of the player base feels like they have little to no counterplay for little birds and that feels very bad.

#

So the little bird is being changed so it doesn’t feel as hard to deal with.

storm shell
#

it'll be fine

opaque trench
#

What’s even the counter argument? On Wakistan especially the only way to counter it is either a good Blackhawk or like 10 people with AUGs or LMGs, and both of those are unachievable unless you have a big well coordinated squad

storm shell
opaque trench
#

I agree it’d be better for them to add another counter rather than nerf it but, that takes dev time and they need a fast fix

storm shell
#

dudes found the lowest common denominator game with broken physics that caters to their autistic grasp of flying and want to keep it, it'll be fine just like the smg rebalance was

#

if they had some semblence of self control for the last 2 months they would be able to keep it, but they didn't and this is why they can never have nice things

limpid flame
#

It would be far better to spend some time in development to actually create balanced ways of counters instead of instantly saving his ass from reddit mob

storm shell
#

which is more likely

#

-that you actually want air deterrents
-that you know that air deterrents will take quite a while to actually impement and the game will be dead by then

crude anvil
limpid flame
#

Like give them stingers - ok you kinda deal with LB but also fuck up transports plus it may be very hard to balance overall for different gamemodes.
Give AA, actually decent point but spend some development time to actually figure out the numbers to make it balanced for all sides
give another vehicle - as fun as it sounds it can be very hard to balance

opaque trench
#

Yeah, so when they have time to do that they can revert the nerf?

limpid flame
limpid flame
crude anvil
#

If it makes things harder for you guys that’s a side effect

limpid flame
storm shell
#

let me get this straight

limpid flame
#

but i dont care much about the nerf, i still do my games like i said before, it's just sad for aspiring pilots

storm shell
#

you're saying that "aspiring pilots" just learning how to fly, fly upside down a lot?

#

thats , at a minimium, completely stupid

small flint
#

yeah you don't know? The "aspiring pilots" for dead game according to him HyperXD

crude anvil
storm shell
limpid flame
#

You clearly never even tried learning LB if you think that it involves flying upside down a lot, at most it's used as movement tool cause hitting shots while being upside down was very hard, only the best of the pilots knew how to aim like that. but the nerf affected the overall speed of LB which makes it an easier target for RPGS/BTRs, cause previously tilting forward would lead to speed gain, now it leads to speed gain and entire height loss, which is the easiest way to get killed, be closer to the ground. there is also an entire mechanics of circling around enemies which is now slightly nerfed. Littlebird 1v1s turned from outskilling other pilots to RNG cause you cant do any evasive movements, it's either jumping the other pilot by surprise and guaranteeing the win or doing a face off on range where you cant avoid much. there is so much more to this nerf and you dont even understand, cause you dont even try.
Bob im not frustrated, as i said, i still drop my games XD it's just sad for new pilots lol

storm shell
#

Okay, so the nerfs wont affect anyone then, according to you, so yeah, cool, we're good then and you're done caterwauling right?

limpid flame
#

You are so tone deaf and dumb you just misunderstood everything lol whatever

storm shell
#

I didn't misunderstand you're just making moronic bad faith arguments like you usually do.
If LB's get worse, if you were actually good, you'd take is as a challenge to overcome them

but you're not, you're just in here to screech and get attention

storm shell
#

You dont care about new pilots

limpid flame
#

lol as if you knew lmao

storm shell
#

how many new pilots are in your little guild and you're crossteam exploiting to get them into choppers to learn them?

#

just name one

crude anvil
limpid flame
storm shell
#

so name one

limpid flame
#

Juicebox, MissFish, Peksi

desert cove
#

Nerfs are just lazy damage control attempts

limpid flame
#

dumb accusations around the topic that was already sorted out, stop trying to start shit, you and desh are literally only here to attack me for whatever i say without giving ANY single good bit of feedback @worthy wave can we start moderating people like this, it's getting annoying

worthy wave
#

yeah

#

this post is done

#

no more skill issues here, have casual conversations in battlebit-eng

worthy wave
lusty meteor
#

So, I'll re-open this, be civil, and respect the rules, otherwise, it'll just be closed again.

desert cove
#

We are so back, can we get slow to 5 sec tho?

#

Soo, we have 2024 now, game released 6 months ago

#

No tail rotor buff
No Night Vision for APC (after more than a year of asking)

#

Tandem and C4 still OP and reign supreme

#

Tank vs tank is still 60sec slap fight

#

APC still sucks

#

Boat is still unfinished and honestly boring to play

#

But we got new skins, and we will get charms!!!

#

Still no skins or customisation for vehicles...

#

And no vehicles im shooting range

#

Did I forgot about something?

worthy pewter
#

Nerf spawn tanks, apc has infinite range, remove heli bouncing off the ground instead of crashing

desert cove
#

There is no "apc with infinite range"

#

Spawn Tanks? wtf

livid mirage
desert cove
#

Ah yes, this myth again

livid mirage
#

i mean, i get it, but maybe fix infantry explosive spam first. see where that goes at least.

desert cove
#

But we all know its better to nerf things that you don't like instead of fixing the underlying issue

livid mirage
# desert cove But we all know its better to nerf things that you don't like instead of fixing ...

like quickly nerfing snipers and other playstyles rather than finally nerfing versatile fast-paced smg C4 spam so that playing anything mid-range is no longer a chore, then more people are encouraged to cover more ground while making it overall tougher for snipers to find positions - oh im sorry, im not supposed to post this here. this thread is for vehicles. my bad.🧂
in short, i agree.

carmine flume
#

ammo counter for m2browning humvee would go hard

worthy pewter
desert cove
#

No

#

If a tank would sit in spawn zone, you are definetly safe 300m from it

#

You really need to be close to spawn border to be in LOS from it

worthy pewter
#

Add javlin

#

i see it writen there pls make javlin shoot spawn tanks from 1km and they go boom just like russia tanks irl

desert cove
#

Javelins would turn the vehicle expiriencs 180 degree

#

There are better wasy to solve your percived 'problem'

cedar ember
#

I think by far c4 is one of the biggest issues for vehicles.

And reading the c4 feedback thread, its also a massive issue for infantry as well.

The #1 first change I would like to see is a c4 nerf.

Second is to change the tail rotor to be a damage multiplier on the main vehicle's health, not an instant kill.

livid mirage
# cedar ember I think by far c4 is one of the biggest issues for vehicles. And reading the c4...

they should consider strongly decrease its throwing range. it just functions as a better grenade at the moment and has no reason to be thrown other than for ranged kills. if people really want to throw C4 that far, then maybe add a function where the player would need to hold down the button to throw it further - throwing multiple c4 would then be significantly slower than placing multiple.

desert cove
cedar ember
carmine flume
#

tbh vehicles in urban combat are gonna have a rough time regardless if it’s heat tanden c4, or av nades. unless they are made immortal

desert cove
hearty palm
#

gameplay or balance should never be compromised in favor of realism

#

anyway, roundhouse kick C4 and tandem into the concrete, thanks

desert cove
cedar ember
desert cove
#

Focusing on that makes you more vunerable to C4, to which there is no counterplay

cedar ember
#

Oh, give tanks a 3rd type of shell, smoke.
Would further allow tanks to work along side infantry.
(I would imagine you would switch between your secondary 50 cal and a smoke launcher)

nocturne meteor
#

Probably don't know enough to make suggestions on gameplay impacting features and statistics, but please I beg of you devs, give the vehicle guns more menacing and louder sounds! I am always so incredibly disapointed when I can hear footsteps over an LAV autocannon firing a few meters off to my side. The psychological aspect alone will make vehicles much more intimidating to deal with. Please deafen me for a short while when a tank fires near me. Let me know loud and clear, that a 50. cal machinegun is pinning my position down. Similar to how the sniper rifles got their sound range to be basically map wide recently. How this would translate into gameplay is that people who didn't think the vehicles were good enough, when it comes to armament, could be magically silenced with just changing the sound and feel of these weapon systems. Infantry would be more likely to keep down and not posing a threat to the vehicle itself giving it much higher chances of survival despite the amount of armor or any other aspect not being changed. That is after all the point of covering fire in a vehicle like that. Respect the psychological aspect of warfare in games!

Example 1; The A-10 Warthog. People adore it despite it being quite hilariously impractical in most cases even when it comes to close air support, its only real quality. That 30mm cannon ripping the air apart is such a strong psychological effect, that it more or less stuns the enemy and gives a gigantic moral boost to its allies.

Example 2; The BTR-82A fitted with the 2A72 30 mm autocannon, like it is in the game, has such a menacing sound in real life. People are terrified of it even though the thing has basically paper thin armor! It's a hilariously terrible APC, but it has such a presence with that cannon going off, you wish to not face it in battle. Even more outragious is the new-ish BMPT Terminator, but that's more or less the same argument. All bark no bite, but still people are horrified to hear it go off!

opal compass
#

On Invasion there is a countdown on vehicle repair/ammo boxes, the time seemed arbitrary to me and what even causes it, does anyone know?

carmine flume
#

I think it's because you fired recently

desert cove
acoustic fractal
wraith girder
#

please add a identifyer for gunner seats

digital dune
rancid ridge
#

please reduce tank respawn time. takes more than 5 mins as it is now - thats rediculous. should be more like 2 mins max, especially seeing how easy it is to take out tanks with a halfway coordinated rpg squad

short dock
#

proposal: Green, yellow, red zones.

#

Here, the green zone is impervious to all antitank weapons whether C4, RPG TAND/HEAT, or tank HE. It can only be damaged by tank AP.

#

Yellow area takes semi-normal damage? 4 hits with HEAT, 3 with TAND, possibly a damage resistance to C4? Red hull zone deals 2x damage, red turret zone deals normal damage but destroys most of the tank's reserve ammo.

#

The idea is two parts

  • tank is more durable, much more durable, for pushing. will win most headons just because with decent position/situ awareness, you can just lol lmao a lot of damage and control how fast you die
#
  • tank is more possible to withdraw with, so tankers are encouraged to take risks. at the same time, they are still vulnerable.
#

the ideal situation is that you force the tank to withdraw when it hits like 50-25% health, or maybe you punish the tank crew for sticking around by coordinating a huge attack somehow.

#

might come with a nerf to dispersion of HE shells to really hammer home "no, stop using this as an artillery vehicle"

rich spruce
#

Unfortunately, making the tank strongest on the front actively pushes it to further ranges, so it’s not ideal for what the community seems to want tanks to be

#

This is better for realism but I’m not so sure about fun.

desert cove
short dock
desert cove
#

That's why vehicles should get buffed in survivability from rear and sides. Also from top. Top should share survivability of front, to not allow for frontal hits to ignore armour hitbox and deal side damage.

#

That's how MBT's survivability is done in Planetside 2. This is HEAT equivalent.

#

Side and rear damage is much lower, which is reaonable, given the sheer amount of enemy players near you, easily 99+ enemies during a proper fight, so scale is very simmilar to BBR.

#

With that amount of enemies, you will get flanked quickly, so the vehicle design needs to account for that.

#

It's also worth noting that Ps2 vehicles are much more available and expendable than those in BBR, and infantry has less options to fight against them, yet they still die quickly, and can be dealth with without any problem, unless you meet armour collumn of half a dozen of them. Vehicles are also much more efficient against eachother.

#

Here's how effective AP shell is against enemy MBT's

rich spruce
#

I agree, this system seems a bit better suited to BBR than what we have now

desert cove
#

Because that's irrational, no one does that, right?

#

Right?

short dock
rich spruce
#

It’s ok to be able to kill it on your own, just not in two seconds starting as soon as you get near. Should be something of a boss fight tbh

desert cove
desert cove
# rich spruce It’s ok to be able to kill it on your own, just not in two seconds starting as s...

Suuure man. The only way I see it happening in teamwork focused game is if enginerr will spec out thier loadout solely for AT purpose, we talking about becoming OTP here, and then only when tank or IFV is afk and not fighting back. Otherwise if you allow everyone to engage vehicles at even ground, with no class requirements, we are at the point we are now.
Terrible gameplay, infantry is very much favoritised, and 127 guys can fuck up your game just by happening to be nearby you at the right time.

short dock
desert cove
#

Hardcore maybe?

cedar ember
#

As is tanks just can't push with infantry. I tried, but it's just not possible. And the long respawn times punish you for trying to push.

desert cove
#

Says every mf complaining about vehicle camping and being "op", whatever that means

rich spruce
#

tanks in their initial forms kinda had to be for pushing as they couldn't hit anything over a hundred meters away and longer range anti tank weapons didn't exist

#

Moving into an insecure area with limited sightlines kinda defeats the purpose of a tank as they are currently built

desert cove
#

And this is a game so aggresive pushing >>>>> obnoxious camping

rich spruce
#

by concentrating armour frontally and having a limited rate of cannon rotation there is a natural bias to fight at as long a range as practical

desert cove
#

Well, BBR is a game tho

rich spruce
#

A game where tanks have concentrated frontal armour and limited turret rotation speeds

#

That would need to be improved upon to make them viable closer up

desert cove
#

No one ever said vehicles are well designed

cedar ember
desert cove
#

If tanks are supposed to be fire support assets, not intended to push with infantry, why can't I aim precisely my HE shots? I need to guess when it will land, and I will probably guess wrong. HE has 'effective' range of 150-200m, above that drop off takes more luck than skill.
If I am supposed to sit on a hill in relative safety, because pushing and aggresive gameplay is a NO, why I can't do that right? It defeats the purpose of such platfrom in the first place.

#

Tanks can't push like in any BF, tanks can't do proper fire suport/AT like in Squad or Ps2. What are they supposed to do then? Look good in trailers and be easy to kill because developers don't like them?

#

Oh, wait...

#

That's it it seems

cedar ember
hard palm
#

RPG, tank and BTR hits should not exert an impulse on vehicles. It's completely nonsensical that an RPG can cause a BTR to spin a full 90 degrees, likewise for a tank shot, likewise for BTRs shooting LAVs. It neither makes sense nor makes for enjoyable gameplay

tawny merlin
#

The tanks and APCs featured in the game have elements that seem to lack consistency with reality. Poor visibility is considered as a weak point of the vehicle, while the effectiveness of anti-tank weapons is insufficient, the anti-tank capabilities of the vehicle are insufficient, and the low power of the high-explosive projectiles fired. These inconsistencies can also be problematic in terms of game balance. In such cases, the vehicle should be given a more appropriate weakness rather than its current one.

The "proper" weakness is related to operability. This may detract from the casual gameplay, but it's important to make the vehicle's controls more realistic. For example, constraints on operation may be introduced, such as the operation of the shifting lever or the reduction of the rotational speed of the turret ring. Another option is to make AIM with the mouse impossible and use the keyboard for everything.

The point is that vehicles are never infantry bait or extras. These vehicles play an important role on the battlefield and should have a good balance of their abilities and weaknesses.

desert cove
#

Half of the playerbase are bots, no one will do gear shifts

rich spruce
cedar ember
#

I mean if we were talking real life, modern tanks are basically mobile artillery lol.

But if we look more at the WWII tanks, they were a beast and infantry feared them.

tawny merlin
rich spruce
#

In that case I agree.

desert cove
cedar ember
#

It is quite literally a strategy to fire one tank shell and then hop out and finish it off with a tandem. its almost 6x faster.

gritty jungle
#

Are the devs going to do something with the vehicles, are they going to fix them???

desert cove
#

Honestly, with thier record of vehicles changes is past year and a half. I doubt

#

They nerfed APC at one point

cedar ember
# desert cove They nerfed APC at one point

They nerfed pretty much all of the vehicles at least once, if not more.

But yeah, I already moved on from this game. Its clear they are going for a COD like game, not a Battlefield like game.

There has been LOTS of great feedback in this thread, but alas to many of us it seems to fall on deaf ears.

shadow obsidian
#

I don't know if this was suggested before, but rappelling ropes in helicopters should be deployed by default. Many people don't know how to use ropes and, unfortunately, not everyone speaks English and I'm tired of being stuck in a heli, 50m above ground while the pilot hovers over the objectives (not capping them, just above them), it's annoying. And I bet it's annoying not just for me but for other people in said helicopter.

If the pilot would like to roll up the ropes then they would be able to do that, but the ropes would be deployed by default so that the passengers could actually use the helicopter instead of being stuck in the air.

tough nimbus
#

I feel the implementation of an Anti-Air vehicle could be lots of fun.

desert cove
#

We don't have enough aircraft, especially combat ones to add AA

rancid hound
#

Hello. Probably many have already encountered allies who deliberately destroy allied equipment. Example: You have taken an advantageous position in a jeep with a machine gun and begin to destroy the enemy, at this moment, your ally gets into your vehicle and deliberately drives straight towards the enemy where you die.
What do I suggest? Add the ability to purchase vehicles for points and also add the ability to close purchased vehicles.

tough nimbus
# desert cove We don't have enough aircraft, especially combat ones to add AA

I certainly do agree that that is a good and viable argument. However if not AA then maybe a rocket launcher that can lock onto aircraft could be the better alternative? Little Birds/Hermits are absolute menaces that are difficult to deal with if in the hands of a good pilot and they just wrack up kills with very little to no deaths. Thoughts?

desert cove
tough nimbus
#

But I also haven’t been following updates and other info and feedback channels all that much lately since I’ve been busy so if that is what you are referring too then that’d be cool

desert cove
warm abyss
#

we already got the APC's autocannon which can one tap them I suppose

#

So would the AA be only missiles or?

desert cove
#

No. No kind of missles would work currently if at all. Guns only.
The thing with APC's is that they shouldn't be as good at killing helis with rotor one tap. That's kinda brokes and super easy to do. Definitely needs changes.

#

So if that would be solved, and APC would need to go for main body, it will be much less effective in AA role

#

Then you could have something like LAV-AD and Tunguska, so high rate of fire, high velocity, medicore L vehicles damage vehicles in mainly AA role, than can do some fire support at ground level, like destroying jeeps, quads, and killing infantry.
That would work, but still there is no reason for it thb

proven tree
#

I know it would be a colossal amount of work but armored trains for each side would be sick. you could load up a tank on it and carry it to flank the other team or use it as a mobile resupply. some mg/mk19 turrets on it. specific spots that you can destroy rail and need an engineer to fix or the train will derail. simply, some train play would be cool

acoustic fractal
#

trains would be cool, there are rails and trains models already on the game, so it makes sense

undone perch
#

Armored trains would be out of place given the setting and that only the Russians would use them.

desert cove
#

The latter thing is ok imo. I would welcome some asymetry in the game

#

Makes things more intresting

acoustic fractal
#

This game is not trying to be realistic, so i don't see the problem

ionic patio
#

Horn is unpleasant to use

undone perch
acoustic fractal
#

Just give it to the americans too

undone perch
#

Bro the last time the US used armored trains was the American Civil War in 1865.

undone perch
#

Having asymmetry would certainly make things more interesting, especially with the tank and APC.

Generally, the US vehicles could receive more ammo and more accurate weapons but slower firing and reloading weapons while the RU vehicles have faster reloading and firing but less accuracy and ammo capacity. Bringing elevation angles consistent with the real vehicles would better set them apart.

The Abrams should have better elevation and depression angles than the T-90M but with substantial gun depression restrictions to the rear, and of course is much larger. BTR gets better gun elevation with 70 vs the LAV’s 60, but LAV gets better gun depression at 8 vs the BTR’s 5.

#

The US vehicles would be better suited for more passive play where the elevation angles allow for better use of cover, while the RU vehicles are better at going “fuck it yolo.”

shrewd trellis
#

atvs should not be at the front of spawn as trying to drive through the sea of them at the start is near imposable at times. and the amount of times ive gotten through all but one and getting mariocarted is going to make holes in my wall